Tekken 7 · Essentials

Miguel

Punish. Break. Launch.

Miguel official Tekken 7 artwork

Main Combos

Launchers

Up-forward+Right kick
Down-forward+Right punch,Left punch
Up-forward,Neutral,Right kick

Follow-up

Down-back+Right punchIntoDown-forward+Left punch,Hold forwardIntoSAVDown-forward+Left punchIntoDown-forward+Right punch,Right punchIntoScrew / spin extenderIntoForward,Forward+Right punch,Left punch

Launcher

While standingRight punch,Right kick

Follow-up

Left kick + Right kickIntoSAVUp-forward+Left kickIntoDown-forward+Right kick,Left punch,Hold forwardIntoSAVLeft punch,Right punch,Left punch

Launcher

While standingRight punch,Right punch

Follow-up

Down-forward+Left punch,Hold forwardIntoSAVDown-forward+Left punchIntoDown-forward+Right punch,Right punchIntoScrew / spin extenderIntoForward,Forward+Right punch,Left punch

Standing Punishers

i10vs −10 or worse
Left punch,Right punch
i11vs −11 or worse
Right punch,Left punch
i12vs −12 or worse
Forward+Right punch,Left punch
i13vs −13 or worse
Left kick,Right kick
i14vs −14 or worse
Forward+Left punch + Right punch
i15vs −15 or worse
Up-forward+Right kick
i16vs −16 or worse
Down-forward+Right punch,Left punch
i17vs −17 or worse
Forward+Right kick,Right punch(range)

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i14vs −14 or worse
While standingRight punch,Right kick
i15vs −15 or worse
Up-forward+Right kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Exciter

Down-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Paseo

Left punch + Left kick
BreakLeft punchorRight punch

Masaje

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Left punch,Right punch,Left punch + Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

SAV
Savage Stance
← All Tekken 7 fighters