Tekken 7 · Essentials

Negan

Punish. Break. Launch.

Negan official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
While standingRight punch
Up-forward,Neutral,Right kick

Follow-up

Up-forward+Right kickIntoDown-forward+Right kick,Right punch(hold)IntoINTLeft punch + Right punchIntoScrew / spin extenderIntoUp-forward+Right kickIntoForward+Left kick,Right punch

Launchers

Forward,Forward+Left punch + Right punch
SidestepRight punch

Follow-up

Up-forward+Right kickIntoDown-forward+Right kick,Right punch(hold)IntoINTLeft punch,Right punchIntoScrew / spin extenderIntoForward+Left kick,Right punch

Launcher

Up-back+Right punch

Follow-up

(dash)IntoUp-forward+Right kickIntoDown-forward+Right kick,Right punch(hold)IntoINTLeft punch + Right punchIntoScrew / spin extenderIntoDown-forward+Left punch + Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Right punch,Right kick
i13vs −13 or worse
Left punch + Right punch
i14vs −14 or worse
DownDown-forwardForward+Left punch
i15vs −15 or worse
Down-forward+Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i12vs −12 or worse
While standingLeft punch,Right punch
i14vs −14 or worse
While standingLeft kick,Right punch
i15vs −15 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

No Mercy

Up-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Dirty Tactics

Left punch + Left kick
BreakLeft punchorRight punch

Into the Fire

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Left punchIntoDown+Left kick + Right kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

INT
Intimidation
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