Tekken 7 · Essentials

Nina

Punish. Break. Launch.

Nina official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
Back+Left punch + Right kick
DownDown-backBack+Right kick

Follow-up

uf+4 > uf+3 > df+3,2,df > ws 1,1+2 > (screw) > wr 3,4

Launchers

While standingRight punch
SidestepRight punch

Follow-up

df+3,2 > df+3,2,df > ws 1,1+2 > (screw) > wr 3,4

Launcher

DownDown-forwardForward+Right kick,Right punch

Follow-up

df+1 > df+3,2,df > ws 1,1+2 > (screw) > wr 3,4

Normal Hit Launchers / df+2 / iWS+1

Launcher

Down-forward+Right punch

Follow-up

u/f+4, SSR~d/f+1, d/f+3,2~f, WS1, iWS+1, iWS+1, 1+2, (screw) fff+1+2

Damage: 71

Very axis dependent. Can't be done off axis left at all. Can finish with fff+3,4 for wall carry, but very tight

Normal Hit Launchers / df+2 / iWS+1

Launcher

Down-forward+Right punch

Follow-up

d/f+3,2~SSR+1~b~u/f+4, iWS+1x2, iWS+1, 1+2, (screw) fff+1+2

Damage: 68

Staple iWS+1 combo. Can finish with fff+3,4 for wall carry, but very tight

Normal Hit Launchers / df+2 / iWS+1 Rage Art Combos

Launcher

Down-forward+Right punch

Follow-up

u/f+4, SSR~d/f+1, d/f+3,2~f, WS1, iWS+1, iWS+1, 1+2, (screw) [dash] d+1+2

Damage: 88

Very axis dependent. Can't be done off axis left at all.

Normal Hit Launchers / df+2 / iWS+1 Rage Art Combos

Launcher

Down-forward+Right punch

Follow-up

d/f+3,2~SSR+1~b~u/f+4, iWS+1x2, iWS+1, 1+2, (screw) [dash] d+1+2

Damage: 84

Staple iWS+1 combo.

Normal Hit Launchers / df+2 / Non-iWS+1

Launcher

Down-forward+Right punch

Follow-up

u/f+4, u/f+3, d/f+3,2~f, ws 1, 1+2 (screw) [dash] ws+1, f+1+2_1+4

Damage: 68

Super stable, probably best combo to use. If you're too far off axis left though, the post S! iWS+1 won't hit.

Normal Hit Launchers / df+2 / Non-iWS+1

Launcher

Down-forward+Right punch

Follow-up

u/f+4, u/f+3, d/f+3>2~f, ws 1, d+2,3 (screw) [dash] ws+1, f+1+2_1+4

Damage: 72

Can be a bit tricky with the delay on the df+3,2. Doesn't work well off axis left.

Normal Hit Launchers / df+2 / Non-iWS+1 Rage Art Combos

Launcher

Down-forward+Right punch

Follow-up

Up-forward+Right kick,Up-forward+Left kick,Down-forward+Left kick,Right punch~Forward,While standingLeft punch,Left punch + Right punchScrew / spin extenderOpening bracketForward,ForwardClosing bracketDown-forward+Left kick,Right punch,Down+Left punch + Right punch

Damage: 89

Super stable, probably best combo to use. If you're too far off axis left though, the post S! iWS+1 won't hit.

Normal Hit Launchers / df+2 / Non-iWS+1 Rage Art Combos

Launcher

Down-forward+Right punch

Follow-up

u/f+4, u/f+3, d/f+3>2~f, ws 1, d+2,3 (screw) [dash] d/f+3,2, d+1+2

Damage: 94

Can be a bit tricky with the delay on the df+3,2. Doesn't work well off axis left.

Normal Hit Launchers / uf+2,1 / iWS+1

Launcher

Up-forward+Right punch,Left punch

Follow-up

SSR+1~b~u/f+4, d/f+3,2~f, WS+1, iWS+1, iWS+1,1+2 (screw) fff+1+2

Damage: 78

Staple iWS+1 combo off uf+2,1

Normal Hit Launchers / uf+2,1 / iWS+1

Launcher

Up-forward+Right punch,Left punch

Follow-up

SSR, qcf+1, qcf+1, iWS+1x4, iWS+1, 1+2 (screw) fff+1+2

Damage: 84

Max damage

Normal Hit Launchers / uf+2,1 / Non-iWS+1

Launcher

Up-forward+Right punch,Left punch

Follow-up

DownDown-forwardForward+Left punch,DownDown-forwardForward+Left punch,Forward+Right punch,Left punch,Right kickScrew / spin extenderDownDown-forwardForward+Right kick,Right punch,Left kick

Damage: 70

Normal Hit Launchers / uf+2,1 / Non-iWS+1

Launcher

Up-forward+Right punch,Left punch

Follow-up

Sidestep right~Up-forward+Left kick,Up-forward+Left kick,Down-forward+Left kick,Right punch~Forward,While standing+Left punch,Left punch + Right punchScrew / spin extenderWhile standing+Left punch,Forward+Left punch + Right punch

Damage: 74

Normal Hit Launchers / b+1+4

Launcher

Back+Left punch + Right kick

Follow-up

u/f+4, qcf+1, iWS+1x4, iWS+1, 1+2, (screw) fff+1+2

Damage: 84

Max, the qcf+1 is very tight.

Normal Hit Launchers / b+1+4

Launcher

Back+Left punch + Right kick

Follow-up

u/f+4, d/f+1, d/f+3,2~f, WS+1, iWS+1, iWS+1, 1+2, (screw) fff+1+2

Staple

Normal Hit Launchers / uf+1

Launcher

Up-forward+Left punch

Follow-up

cc d/f+3,2~SSR+1~b~u/f+4, iWS+1, iWS+1, iWS+1,1+2 (screw) fff+1+2

Normal Hit Launchers / uf+1

Launcher

Up-forward+Left punch

Follow-up

ws+1, d/f+1, d+2,3 (screw) SSR, iWS+1x3, f+1+2

Normal Hit Launchers / db+3+4

Launcher

Down-back+Left kick + Right kick

Follow-up

SSR+1~b~u/f+4, d/f+3,2~f, WS+1, iWS+1, iWS+1,1+2 (screw) fff+1+2

Reliable staple, and easy to correct axis for iWS+1s

Normal Hit Launchers / db+3+4

Launcher

Down-back+Left kick + Right kick

Follow-up

u/f+4, SSR~d/f+1, d/f+3,2~f, WS+1, iWS+1, iWS+1,1+2 (screw) fff+1+2

SSR~df+1 sometimes drops for no good reason. Its more consistent with DF~1

Normal Hit Launchers / ss+1+2

Launcher

Sidestep+Left punch + Right punch

Follow-up

[dash] d+2,3 (screw) d/f+3,2~f, ws+1, iWS+1, iWS+1, f+1+2

Damage: 77

Works when ss+1+2 hits up close

Normal Hit Launchers / ss+1+2

Launcher

Sidestep+Left punch + Right punch

Follow-up

DownDown-forwardForward+Left kick,Down+Right kick,Left punch,Down+Right punch,Left kickScrew / spin extenderWhile standing+Left punch,DownDown-forwardForward+Right kick,Right punch,Left kick

Works when ss+1+2 hits far

Normal Hit Launchers / qcf+4,2

Launcher

DownDown-forwardForward+Right kick,Right punch

Follow-up

d/f+1, d+2,3 (screw) SSR, iws+1x3, f+1+2

Off axis the df+1 sometimes drops

Normal Hit Launchers / qcf+4,2

Launcher

DownDown-forwardForward+Right kick,Right punch

Follow-up

Down+Right kick,Left punch,Down+Right punch,Left kickScrew / spin extender,While standing+Left punch,DownDown-forwardForward+Right kick,Right punch,Left kick

Stable route for when axis is in question

Normal Hit Launchers / ws2

Launcher

While standing+Right punch

Follow-up

d/f+3,2~SSR+1~b~u/f+4, iWS+1, iWS+1, iWS+1,1+2, (screw) fff+1+2

Staple iWS+1 combo

Normal Hit Launchers / ws2

Launcher

While standing+Right punch

Follow-up

qcf+1, qcf+1, d+2,3 (screw) SSR, iWS+1x3, f+1+2

The first qcf+1 is very tight

Normal Hit Launchers / qcb+4

Launcher

DownDown-backBack+Right kick

Follow-up

u/f+4, SSR, d/f+1, d/f+3,2~f, WS+1, iWS+1, iWS+1,1+2 (screw) fff+1+2

Staple

Normal Hit Launchers / qcb+4

Launcher

DownDown-backBack+Right kick

Follow-up

Up-forward+Right kick,Up-forward+Left kick,Down-forward+Left kick,Right punch~Forward,While standing+Left punch,Left punch + Right punchScrew / spin extenderWhile standing+Left punch,Forward+Left punch + Right punch

Normal Hit Launchers / ss2

Launcher

Sidestep right+Right punch

Follow-up

u/f+4, u/f+3, d/f+3,2~f, WS+1, iWS+1, iWS+1,1+2 (screw) fff+1+2

can drop if too far off axis to the right

Normal Hit Launchers / ss2

Launcher

Sidestep left+Right punch

Follow-up

Up-forward+Right kick,Up-forward+Left kick,Down-forward+Left kick,Right punch~Forward,While standing+Left punch,Left punch + Right punchScrew / spin extenderWhile standing+Left punch,Forward+Left punch + Right punch

Works on most angles, if uf+3 flips opponent over, too far off axis

Normal Hit Launchers / ss2

Launcher

Sidestep right+Right punch

Follow-up

d/f+3,2~SS+1~b~u/f+4, iWS+1, iWS+1, iWS+1,1+2 (screw) fff+1+2

Used for axis alignment if you're unsure of the axis. The SS can be either left or right to adjust the axis

Normal Hit Launchers / ss2

Launcher

Sidestep+Right punch

Follow-up

Up-forward+Right kick,Up-forward+Left kick,Down-forward+Left kick,Right punch~Forward,While standing+Left punch,Left punch + Right punchScrew / spin extenderWhile standing+Left punch,Forward+Left punch + Right punch

Works on most angles, if uf+3 flips opponent over, too far off axis

Normal Hit Launchers / ub+1

Launcher

Up-back+Left punch

Follow-up

Down+Right kick,Left punch,Forward+Right punch,Left punch,Right kickScrew / spin extenderDownDown-forwardForward+Right kick,Right punch,Left kick

Standing Punishers

i10vs −10 or worse
Left punch,Right kick
i10vs −10 or worse
Left punch,Right punch
i11vs −11 or worse
Right kick
i12vs −12 or worse
Back+Right punch,Right punch
i12vs −12 or worse
Back+Left punch,Right kick
i13vs −13 or worse
Down-forward+Left punch,Right punch
i14vs −14 or worse
Down-forward+Left kick,Right kick
i14vs −14 or worse
Forward+Left kick
i15vs −15 or worse
Down-forward+Right punch
i16vs −16 or worse
Back+Left punch + Right kick
i18vs −18 or worse
Up-forward+Right punch,Left punch
i19vs −19 or worse
Down-back+Left kick + Right kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i10vs −10 or worse
Down+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft punch,Left punch + Right punch
i15vs −15 or worse
While standingRight punch
i18vs −18 or worse
Up-forward+Right punch,Left punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Left throw

Left punch + Left kick
BreakLeft punchorRight punch

Right throw

Right punch + Right kick
BreakLeft punchorRight punch

Command throw

Right punch + Right kick,Left punch,Right punch,Left punch
BreakRight punch

Command throw

Down-forward+Left punch + Left kick
BreakLeft punch

Command throw

Down-forward+Right punch + Right kick
BreakRight punch

Command throw

Up-forward+Left punch + Right punch
BreakLeft punch + Right punch

Wall Combos

df+3,2 > f+1+2
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

STB
Starburst
BT
Back Turned

Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.

Move List

196 moves

Rage Art
(Rage)Down+Left punch + Right punch

Damage: 55–82 · m

Startup
i20
On block
-22
On hit
+0d

Damage increases with lower health

Rage Drive
(Rage)Forward+Right punch + Left kick

Damage: 50 · m

Startup
i20~21
On block
+9g~+10g
On hit
+32a (-4)

Balcony break

Rage Drive
(Rage)Forward+Right punch + Left kick,Hold down-forward

Damage: 50 · m

On block
+20g~21g
On hit
+43a (+7)
Jab
Left punch

Damage: 7 · h

Startup
i10
On block
+1
On hit
+8
Left Right Combo
Left punch,Right punch

Damage: 7,10 · h,h

Startup
,i10
On block
-1
On hit
+5

Jail from 1st attack with 8f delay

Left Right Combo to Sidestep
1,2~d_u
On block
+0
On hit
+6
1,2,1
Left punch,Right punch,Left punch

Damage: 7,10,6 · h,h,h

Startup
,i16
On block
-3
On hit
+4

Combo from 2nd CH with 9f delay; Jail from 2nd block with 3f delay; Input can be delayed 12f

1,2,1,2
Left punch,Right punch,Left punch,Right punch

Damage: 7,10,6,6 · h,h,h,h

Startup
,i16
On block
-10
On hit
+1

Combo from 2nd CH with 9f delay; Jail from 2nd block with 2f delay; Input can be delayed 11f

Double Explosion 2
Left punch,Right punch,Left punch,Right punch,Left punch + Right punch

Damage: 7,10,6,6,22 · h,h,h,h,m

Startup
,i23
On block
-14
On hit
+11a (+2)
Counter hit
+43a (-4)

Balcony break; Input can be delayed 10f; Combo from 4th CH with 7f delay

Left Right to Spider Knee
Left punch,Right punch,Left kick

Damage: 7,10,15 · h,h,m

Startup
,i18
On block
-13
On hit
+2
Biting Snake
Left punch,Right punch,Left punch,Right kick

Damage: 7,10,6,12 · h,h,h,L

Startup
,i23
On block
-13
On hit
-2

Input can be delayed 11f; Combo from 3rd CH with 2f delay

Bermuda Triangle
Left punch,Right punch,Right kick

Damage: 7,10,22 · h,h,h

Startup
,i22
On block
-6
On hit
+20a (+11)
Counter hit
+49a

Screw; Input can be delayed 10f; Combo from 2nd CH with 3f delay

Double Explosion 1
Left punch,Right punch,Left punch + Right punch

Damage: 7,11,22 · h,h,m

Startup
,i23
On block
-14
On hit
+11a (+2)
Counter hit
+43a (-4)

Balcony break; Input can be delayed 10f; Combo from 2nd CH with 2f delay

PK Combo
Left punch,Right kick

Damage: 7,17 · h,h

Startup
,i17~18
On block
-4~-3
On hit
+1~+2
Counter hit
+50a

Combo from 1st hit; Move can be delayed 2f

PK Combo to Assasin's Blade
Left punch,Right kick,Left punch

Damage: 7,17,21 · h,h,m

Startup
,i25~26
On block
-11~-10
On hit
+15g~+16g
Counter hit
+67a (+47a)

Screw

Straight
Right punch

Damage: 10 · h

Startup
i10
On block
+1
On hit
+7
Right Left Combo
Right punch,Left punch

Damage: 10,6 · h,h

Startup
,i16
On block
-3
On hit
+4

Combo from 1st CH with 9f delay; Jail from 1st block with 3f delay; Input can be delayed 10f

Biting Snake (Short)
Right punch,Left punch,Right kick

Damage: 10,6,12 · h,h,L

Startup
,i23
On block
-13
On hit
-2

Combo from 3rd CH with 2f delay; Input can be delayed 11f

Double Smash
Right punch,Left kick

Damage: 10,15 · h,m

Startup
,i18
On block
-13
On hit
+2

Combo from 1st CH with 7f delay; Input can be delayed 12f; Transition to Triple Slaps throw on front hit with 1+2 (3f input window)

Jab Roundhouse
Right punch,Right kick

Damage: 10,22 · h,h

Startup
,i22
On block
-6
On hit
+20a (+11)
Counter hit
+49a

Screw; Combo from 1st CH with 3f delay; Input can be delayed 10f

Double Explosion (Short)
Right punch,Left punch + Right punch

Damage: 10,22 · h,m

Startup
,i23
On block
-14
On hit
+11a (+2)
Counter hit
+43a (-4)

Balcony break; Combo from 1st CH with 2f delay; Input can be delayed 10f

3
Left kick

Damage: 14 · h

Startup
i14
On block
-16
On hit
-5
Spike Combo
Left kick,Left kick

Damage: 14,10 · h,L

Startup
,i24
On block
-17
On hit
-6

Combo from 1st hit; Grounded hit can be inconsistent

Spike Combo to Right Uppercut
Left kick,Left kick,Right punch

Damage: 14,10,10 · h,L,m

Startup
,i25~27
On block
-13~-11
On hit
+28a (+18)

Combo from 2nd CH

3,3,4
Left kick,Left kick,Right kick

Damage: 14,10,18 · h,L,h

Startup
,i20
On block
-6
On hit
+5
Counter hit
+30a (+20)

Combo from 2nd CH; Balcony break on CH

Spike Combo to Easy Prey
Left kick,Left kick,Right kick,Left kick

Damage: 14,10,18,20 · h,L,h,m

Startup
,i29~30
On block
+2~+3
On hit
+5~+6
Counter hit
+21a

Spike

Head Ringer
Left kick,Right kick

Damage: 14,20 · h,h

Startup
,i22
On block
-6
On hit
+20a (+11)

Screw; Combo from 1st hit; Combo from 1st CH with 8f delay; Input can be delayed 10f

Left High Kick to Right Roll
Left kick,Down
On block
-15
On hit
-4

Input is reversed when facing left; Can recover in r42 FC with D

Left High Kick to Spiral Explosion
Left kick,Down,Left punch + Right punch

Damage: 14,22 · h,m

Startup
,i19
On block
-11
On hit
+36a

Balcony break

Magic 4
Right kick

Damage: 15 · h

Startup
i11
On block
-9
On hit
+8
Counter hit
+33a (+23)

Balcony break on CH

Right High to Left Spin Low Kick
Right kick,Left kick

Damage: 15,13 · h,L

Startup
,i22
On block
-17
On hit
-3
Blonde to Right Uppercut
Right kick,Left kick,Right punch

Damage: 15,13,10 · h,L,m

Startup
,i25~27
On block
-13~-11
On hit
+28a (+18)

Combo from 2nd CH

4,3,4
Right kick,Left kick,Right kick

Damage: 15,13,18 · h,L,h

Startup
,i20
On block
-6
On hit
+5
Counter hit
+30a (+20)

Combo from 2nd CH; Balcony break on CH

Blonde to Easy Prey
Right kick,Left kick,Right kick,Left kick

Damage: 15,13,18,20 · h,L,h,m

Startup
,i29~30
On block
+2~+3
On hit
+5~+6
Counter hit
+21a

Spike

Right High Kick to Left Roll
Right kick,Up

Damage: 15 · h

On block
-16
On hit
-5
Counter hit
+20a(+10)

Input is reversed when facing left; Can recover in r43 FC with D

Right High Kick to Spiral Explosion
Right kick,Up,Left punch + Right punch

Damage: 15,22 · h,m

Startup
,i19
On block
-11
On hit
+36a

Balcony break

Ivory Cutter
Left punch + Right kick

Damage: 4,20 · m,m

Startup
i15~16 i28~29
On block
-5~-4
On hit
+4c~+5c
Counter hit
+6c~+7c

Spike; Second hit is +7c~+8c on CH if the first hit whiffs

f+2
Forward+Right punch

Damage: 12 · h

Startup
i13
On block
-3
On hit
+8
f+2,1
Forward+Right punch,Left punch

Damage: 12,12 · h,m

Startup
,i19~20
On block
-13~-12
On hit
-6s~-5s

Combo from 1st CH with 9f delay; Input can be delayed 9f

Dead Drop
Forward+Right punch,Left punch,Right punch

Damage: 12,12,20 · h,m,M

Startup
,i25~27
On block
-12~-10
On hit
+4c~+6c
Counter hit
+16a

Spike; Combo from 2nd hit with 4f delay; Input can be delayed 19f; Move can be delayed 18f

Mimosa Combo
Forward+Right punch,Left punch,Right kick

Damage: 12,12,22 · h,m,h

Startup
,i25~27
On block
-3~-1
On hit
+23a (+14)
Counter hit
+68a (+48)

Screw; Combo from 2nd hit with 4f delay; Input can be delayed 19f; Move can be delayed 18f

Siren's Kiss
Forward+Left kick

Damage: 10,20 · h,h

Startup
i14~15,i10~11
On block
+6~+7
On hit
+24a (+15)
Counter hit
+54a

Screw; 2nd hit is duckable if the 1st is blocked; 2nd hit is homing

f+4
Forward+Right kick

Damage: 14 · h

Startup
i16
On block
-12
On hit
-3
Counter hit
-1
f+4,3
Forward+Right kick,Left kick

Damage: 14,13 · h,m

Startup
,i29~31
On block
-14~-12
On hit
+27a (+17)

Combo from 1st CH with 1f delay; Input can be delayed 10f; Move can be delayed 9f

Sweeper Combo
Forward+Right kick,Left kick,Left kick

Damage: 14,13,20 · h,m,M

Startup
,i32~35
On block
-14~-11
On hit
+12a

Spike

Double Whip
Forward+Right kick,Right kick

Damage: 14,17 · h,h

Startup
,i16
On block
+1
On hit
+13g
Counter hit
+23a

Combo from 1st hit with 9f delay; Jail from 1st block with 3f delay; Input can be delayed 10f

Blonde Bomb
Forward+Left punch + Right punch

Damage: 24 · m

Startup
i17
On block
-14
On hit
+11a (+2)

Balcony break; Alternate input: WS.1+2

d/f+1
Down-forward+Left punch

Damage: 13 · m

Startup
i13~14
On block
-1~+0
On hit
+5~+6
Uppercut to Jab
Down-forward+Left punch,Right punch

Damage: 13,10 · m,h

Startup
,i16
On block
-3
On hit
+2
Counter hit
+9

Jail from 1st attack

Uppercut to Jab to Sidestep
d/f+1,2~u_d
On block
-1
On hit
+4
Counter hit
+11
d/f+1,2~f
Down-forward+Left punch,Right punch~Forward
On block
-3
On hit
+2
Counter hit
+9
d/f+3
Down-forward+Left kick

Damage: 13 · m

Startup
i14
On block
-11
On hit
+1
d/f+3,1
Down-forward+Left kick,Left punch

Damage: 13,10 · m,h

Startup
,i30
On block
-8
On hit
+3

Jail from 1st attack; Input can be delayed 10f

d/f+3,1~u_d
d/f+3,1~u_d
On block
-19
On hit
-7
Leg Slicer Combo
Down-forward+Left kick,Left punch,Right punch

Damage: 13,10,6 · m,h,h

Startup
,i16
On block
-10
On hit
+1

Jail from 2nd attack

Assault Bomb
Down-forward+Left kick,Left punch,Right punch,Left punch + Right punch

Damage: 13,10,6,22 · m,h,h,m

Startup
,i23
On block
-14
On hit
+11a(+2)
Counter hit
+43a (-4)

Combo from 3rd CH with 7f delay; Input can be delayed 10f

d/f+3,2
Down-forward+Left kick,Right punch

Damage: 13,12 · m,h

Startup
,i19
On block
+1
On hit
+5
Counter hit
+12

Combo from 1st hit with 10f delay

d/f+3,2~u_d
d/f+3,2~u_d
On block
+0
On hit
+4
Counter hit
+11
Creeping Step
Down-forward+Left kick,Right punch~Forward
On block
-1
On hit
+3
Counter hit
+10
d/f+3,2,1
Down-forward+Left kick,Right punch,Left punch

Damage: 13,12,6 · m,h,h

Startup
,i16
On block
-3
On hit
+4

Combo from 2nd CH with 9f delay; Jail from 2nd block with 3f delay

Creeping Snake
Down-forward+Left kick,Right punch,Left punch,Right kick

Damage: 13,12,612 · m,h,h,L

Startup
,i23
On block
-13
On hit
-2

Combo from 3rd CH with 2f delay

Creeping Snake to Geyser Cannon
Down-forward+Left kick,Right punch,Left kick

Damage: 13,12,21 · m,h,m

Startup
,i19~20
On block
-17~-16
On hit
+36a(+26)

Combo from 2nd CH with 10f delay

Creeping Snake to Right High Kick
Down-forward+Left kick,Right punch,Right kick

Damage: 13,12,22 · m,h,h

Startup
,i22
On block
-6
On hit
+20a
Counter hit
+49a

Screw; Combo from 2nd CH with 8f delay

d/f+3,2,d+3
Down-forward+Left kick,Right punch,Down+Left kick

Damage: 13,12,10 · m,h,L

Startup
,i21
On block
-14
On hit
-3

Combo from 2nd CH with 9f delay

Creeping Snake to Left Low Right Uppercut
Down-forward+Left kick,Right punch,Down+Left kick,Right punch

Damage: 13,12,10,10 · m,h,L,m

Startup
,i25~27
On block
-13~-11
On hit
+28a(+18)

Combo from 3rd CH

d/f+3,2,d+3,4
Down-forward+Left kick,Right punch,Down+Left kick,Right kick

Damage: 13,12,10,18 · m,h,L,h

Startup
,i20
On block
-6
On hit
+5
Counter hit
+30a(+20)

Combo from 3rd CH; Balcony break on CH

Creeping Snake to Easy Prey
Down-forward+Left kick,Right punch,Down+Left kick,Right kick,Left kick

Damage: 13,12,10,18,20 · m,h,L,h,m

Startup
,i29~30
On block
+2~+3
On hit
+5~+6
Counter hit
+21a

Spike

d/f+3,3
Down-forward+Left kick,Left kick

Damage: 13,6 · m,h

Startup
,i17
On block
-14
On hit
-3

Combo from 1st hit with 10f delay

d/f+3,3,3
Down-forward+Left kick,Left kick,Left kick

Damage: 13,6,8 · m,h,h

Startup
,i17
On block
-14
On hit
-3

Combo from 2nd hit with 10f delay; Jail from 2nd block with 2f delay

Flash Kicks
Down-forward+Left kick,Left kick,Left kick,Right kick

Damage: 13,6,8,20 · m,h,h,h

Startup
,i24
On block
-6
On hit
+20a (+11)

Screw; Combo from 3rd CH with 6f delay; Input can be delayed 10f

d/f+3,4
Down-forward+Left kick,Right kick

Damage: 13,21 · m,h

Startup
i28~29
On block
-4~-3
On hit
+7~+8

Combo from 1st hit with 2f delay; Input can be delayed 10f

Deadly Assault
Down-forward+Left kick,Right kick,Right kick

Damage: 13,21,20 · m,h,L

Startup
,i29~31
On block
-13~-11
On hit
+14a
Counter hit
+46a

Combo from 2nd CH

Deadly Hunter
Down-forward+Left kick,Right kick,Left kick + Right kick

Damage: 13,21,21 · m,h,M

Startup
,i35~39 i4~10
On block
-6~+0
On hit
+21a

Spike; Combo from 2nd CH

Left Middle to Right High Kick
Down-forward+Left kick,Forward+Right kick

Damage: 13,20 · m,h

Startup
,i24
On block
-6
On hit
+20a (+11)

Screw; Combo from 1st hit with 6f delay; Input can be delayed 10f

Ray Hands
Down-forward+Left punch + Right punch

Damage: 5,14 · m,m

Startup
i16~17 i1~2
On block
-6
On hit
+20g~+21g

Screw; Homing

Crouch jab
Down+Left punch

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Transition to r24 with f; Transition input can be delayed 16f; hFC.1 is the same move with cs1~

d+1,2
Down+Left punch,Right punch

Damage: 5,8 · sm,sm

Startup
,i15
On block
-6
On hit
+5

Combo from 1st CH

Below the Belt Combo
Down+Left punch,Right punch,Right kick

Damage: 5,8,10 · sm,sm,m

Startup
,i19~21
On block
-14~-12
On hit
-3~-1

Combo from 2nd CH

Jab to Mid Kick
Down+Left punch,Right kick

Damage: 5,10 · sm,m

Startup
,i16~17
On block
-11~-10
On hit
+0~+1

Combo from 1st CH

d+2
Down+Right punch

Damage: 13 · L

Startup
i20
On block
-12
On hit
+0
Counter hit
+5
Cutthroat
Down+Right punch,Left kick

Damage: 13,20 · L,h

Startup
,i26~28
On block
-6~-4
On hit
+20a (+11)
Counter hit
+49a

Screw; Combo from 1st CH

Crouch Spin Kick
Down+Left kick

Damage: 12 · L

Startup
i16
On block
-17
On hit
-3

hFC.3 is the same move with cs1~

Left Spin Low Kick to Right Upper
Down+Left kick,Right punch

Damage: 12,10 · L,m

Startup
,i25~27
On block
-13~-11
On hit
+31a (+21)

Combo from 1st CH

d+3,4
Down+Left kick,Right kick

Damage: 12,18 · L,h

Startup
,i20
On block
-6
On hit
+5
Counter hit
+30a (+20)

Combo from 1st CH; Balcony break on CH

Easy Prey
Down+Left kick,Right kick,Left kick

Damage: 12,18,20 · L,h,m

Startup
,i29~30
On block
+2~+3
On hit
+5~+6
Counter hit
+21a

Spike

Crouch Shin Kick
Down+Right kick

Damage: 7 · l

Startup
i12
On block
-13
On hit
-2

Remapped to d+3+4 for some characters

Right Low Kick to Back Spin Chop
Down+Right kick,Left punch

Damage: 7,10 · l,h

Startup
,i24
On block
+0
On hit
+6
Counter hit
+11

Combo from 1st CH with 6f delay; Input can be delayed 9f

d+4,1~u_d
d+4,1~u_d
On block
-21
On hit
-2
Right Backhand Body Blow
Down-back+Right punch

Damage: 20 · m

Startup
i24~25
On block
-5
On hit
+18a (+9)
Counter hit
+58a

Screw; Homing

Stiletto Heel
Down-back+Left kick

Damage: 17 · L

Startup
i20
On block
-13
On hit
+4c
Counter hit
+13a
Slicer
Down-back+Right kick

Damage: 5 · L

Startup
i16~17
On block
-9a
On hit
+2
Geyser Cannon Combo
Down-back+Right kick,Left kick

Damage: 5,21 · L,m

Startup
,i27~28
On block
-17~16
On hit
+36a (+26)

Combo from 1st CH

Power Charge
Down-back+Left punch + Right punch

Damage: 50 · m!

Startup
i65
On hit
+25a

Cancel to r25 with u,u

Geyser Cannon
Down-back+Left kick + Right kick

Damage: 21 · m

Startup
i19~20
On block
-17~-16
On hit
+36 (+26)
Throat Slasher
Back+Left punch

Damage: 10 · h

Startup
i12~13
On block
-7~-6
On hit
+4~-5
Throat Slasher to Bad Habit
Back+Left punch,Right kick

Damage: 10,22 · h,M

Startup
,i28
On block
-14
On hit
+9
Counter hit
+53a

Combo from 1st hit; Grounded hit can be inconsistent

b+2
Back+Right punch

Damage: 12 · h

Startup
i12
On block
-14
On hit
-3

Homing; Female characters can slap back with 2

b+2,2
Back+Right punch,Right punch

Damage: 12,16 · h,h

Startup
,i14~15
On block
-6~-5
On hit
+5~+6

Combo from 1st hit; Move can be delayed 2f

Backhand Combo
Back+Right punch,Right punch,Right punch

Damage: 12,16,20 · h,h,h

Startup
,i25~26
On block
-9~-8
On hit
+9g~+10g
Counter hit
+45a

Combo from 2nd CH with 5f delay; Input can be delayed 13f

b+3
Back+Left kick

Damage: 10 · m

Startup
i18
On block
-6
On hit
+6c

Spike

Stinger Heel Kick Combo
Back+Left kick,Right kick

Damage: 10,17 · m,h

Startup
i20~21
On block
-8~-7
On hit
+19a
Counter hit
+45a

Combo from 1st hit with 16f delay; Input can be delayed 17f

Spear Kick
Back+Right kick

Damage: 15 · h

Startup
i14
On block
-7
On hit
+11
Counter hit
+18

Nosebleed stun on normal hit

Shockwave Palm
Back+Left punch + Right punch

Damage: 6,26 · m,m

Startup
i18 i8~10
On block
-7
On hit
+3a

Combo from 1st hit only if the second hit connects on i8, otherwise CH only; If the second hit connects on i9~10, frame advantage on hit will be -18~-19

Reverse Ivory Cutter
Back+Left punch + Right kick

Damage: 4,14 · m,m

Startup
i16 i13~14
On block
-15~-14
On hit
+34a (+24)
Left Backhand Body Blow
Up-back+Left punch

Damage: 15 · m

Startup
i20~21
On block
-16~-15
On hit
+20a
u/b+3
Up-back+Left kick

Damage: 15 · m

Startup
i14
On block
-15
On hit
-4
u/b+4
Up-back+Right kick

Damage: 21 · m

Startup
i23~28
On block
-7c~-2c
On hit
+3c
Counter hit
+20a

Spike

u+3
Up+Left kick

Damage: 20 · m

Startup
i14
On block
-15
On hit
+16a (+6)

Balcony break

u+4
Up+Right kick

Damage: 21 · M

Startup
i23~28
On block
+0c~+5c
On hit
+5c~+10c
Counter hit
+22a

Spike; Grounded hit can be inconsistent

Skull Splitter
Up-forward+Left punch

Damage: 20 · m

Startup
i26
On block
-5
On hit
+26a

Spike

u/f+2
Up-forward+Right punch

Damage: 10 · m

Startup
i18
On block
-10
On hit
+1
Binding Whip
Up-forward+Right punch,Left punch

Damage: 10,10 · m,m

Startup
,i21
On block
-13
On hit
+49a (+40)

Spike; Combo from 1st hit with 9f delay

Catapult Kick
Up-forward+Left kick

Damage: 20 · m

Startup
i14
On block
-10
On hit
+21 (+11)

Balcony break

u/f+4
Up-forward+Right kick

Damage: 23 · h

Startup
i18
On block
-9
On hit
-1
u/f+4,3
Up-forward+Right kick,Left kick

Damage: 23,10 · h,L

Startup
,i18
On block
-19
On hit
-8

Combo from 1st CH

Can Opener
Up-forward+Right kick,Left kick,Right kick

Damage: 23,10,14 · h,L,h

Startup
,i20
On block
-6
On hit
+5

Combo from 2nd hit

u/f+4,3,4~u_d
u/f+4,3,4~u_d
On block
-5
On hit
+6
Leaping Heel Hold (HHD)
Up-forward+Left kick + Right kick

Damage: 20,18 · m,t

Startup
i23
On block
-23a~-16a
On hit
+9a (-1)

Transitions to throw on front hit; Throw break 2; 5 damage to Nina on break

Leaping Axe Kick
Hold up-forward+Right kick

Damage: 21 · M

Startup
i23~28
On block
+0c~+5c
On hit
+5c~+10c
Counter hit
+22a

Spike

u/f,n,D+3
Up-forward,Neutral,Hold down+Left kick

Damage: 15 · L

Startup
i43
On block
-17
On hit
-6
Hopping Low Kick to Right Uppercut
Up-forward,Neutral,Hold down+Left kick,Right punch

Damage: 15,10 · L,m

Startup
i25~27
On block
-13~-11
On hit
+28 (+18)

Combo from 1st CH

u/f,n,D+3,4
Up-forward,Neutral,Hold down+Left kick,Right kick

Damage: 15,18 · L,h

Startup
,i20
On block
-6
On hit
+5
Counter hit
+30a (+20)

Combo from 1st CH

Hopping Low Kick to Easy Prey
Up-forward,Neutral,Hold down+Left kick,Right kick,Left kick

Damage: 15,18,20 · L,h,m

Startup
,i29~30
On block
+2~+3
On hit
+5~+6
Counter hit
+21a

Spike

Sunset Strike
Forward,Hold forward+Right punch

Damage: 20 · h

Startup
i14
On block
-9
On hit
+30a (+22)

Balcony break

Bad Habit
Forward,Hold forward+Left kick

Damage: 24 · M

Startup
i15
On block
-14
On hit
+8
Counter hit
+52a
Kneel Kick
Forward,Hold forward+Right kick

Damage: 20 · M

Startup
i28~32
On block
-10~-6
On hit
+9c~+13c
Counter hit
+21a

Tech roll to r32 FC on frames 29~34; Without tech roll, Nina will receive 5 damage on whiff; Clean hit on block +16g~+20g; Clean hit damage 30

Bombshell Blast
Forward,Hold forward+Left punch + Right punch

Damage: 26 · M

Startup
i23~24
On block
-5~-4
On hit
+12a (+3)

Wall break

f,F+1+2*
f,F+1+2*

Damage: 32 · M

Startup
i33~34
On block
+11g~+12g
On hit
+8a (-1)

Wall break; Wall crush on block, minimum +16g

Wipe the Floor
Down,Hold down-forward+Right kick

Damage: 20 · L

Startup
i20~24
On block
-37
On hit
+14a
Counter hit
+27a
Evil Mist
Down-back,DownDown-forwardForward,Neutral,Hold down-back+Right punch + Left kick

Damage: 0 · h!

Startup
i21~38
On hit
+33~+50

Nosebleed stun

WR 3
While runningLeft kick

Damage: 12 · m

Startup
i20~21
On block
-13~-12
On hit
-2~-1
Stingray
While runningLeft kick,Right kick

Damage: 12,21 · m,m

Startup
,i24~25
On block
-13~-12
On hit
+34a (+19)

Balcony break; Combo from 1st hit

Spiral Bombshell Blast
While runningLeft punch + Right punch

Damage: 30 · m

Startup
i20~21
On block
+4~+5
On hit
+23a (+18)

Balcony break

Crouch Dash
DownDown-forwardForward

Recovers in FC with qcf,n; Input sometimes written as d,​df,​F

Hellbringer
DownDown-forwardForward+Left punch

Damage: 21 · h

Startup
i14~16
On block
+1~+3
On hit
+3~+5
Counter hit
+47a (+37)
Shut Up
DownDown-forwardForward+Right punch

Damage: 25 · M

Startup
i17~18
On block
-8~-7
On hit
+32a (+17)

Balcony break

Sideslip
DownDown-forwardForward+Left kick

Damage: 17 · L

Startup
i19~28
On block
-20~-11
On hit
+0~+9
Counter hit
+21a
qcf+4
DownDown-forwardForward+Right kick

Damage: 15 · m

Startup
i14
On block
-8
On hit
+6a
qcf+4,2
DownDown-forwardForward+Right kick,Right punch

Damage: 15,10 · m,h

Startup
,i18
On block
-9
On hit
-3

Combo from 1st hit with 4f delay

Shamrock
DownDown-forwardForward+Right kick,Right punch,Left kick

Damage: 15,10,23 · m,h,h

Startup
i22
On block
-10
On hit
+14a (+5)

Balcony break; Combo from 2nd CH

Sway
DownDown-backBack

Cancel to SS with u; Buffer to SS with d; Recovers in FC for 5 frames (21~25)

Ice Pick
DownDown-backBack,Hold back+Right kick

Damage: 20 · M

Startup
i19~20
On block
-15~-14
On hit
+34a (+24)

Sway adds minimum 10 frames, total startup is i29~30

WS 1
While standingLeft punch

Damage: 17 · m

Startup
i13~14
On block
-6~-5
On hit
+5~+6
Diving Hornet
While standingLeft punch,Right kick

Damage: 17,20 · m,m

Startup
,i34~35
On block
-3c~-2c
On hit
+17a

Spike; Move can be delayed 3f

Fluttering Butterfly
While standingLeft punch,Left punch + Right punch

Damage: 17,3,15 · m,h,h

Startup
,i23~24 i3~4
On block
-7~-6
On hit
+18a (+9)

Screw; Combo from 1st hit; Move can be delayed 2f

Palm Uppercut
While standingRight punch

Damage: 15 · m

Startup
i15~16
On block
-13~-12
On hit
+28a (+18)
Spider Knee
While standingLeft kick

Damage: 15 · m

Startup
i13
On block
-13
On hit
+2

Transition to Triple Slaps throw on front hit with 1+2 (3f input window)

WS 4
While standingRight kick

Damage: 15 · m

Startup
i11~12
On block
-4~-3
On hit
+7~+8
Flashing Escape
While standingRight kick,Left kick

Damage: 15,24 · m,h

Startup
,i22
On block
-6
On hit
+15a
Counter hit
+41a

Screw; Combo from 1st CH

Helping Hand
While standingBack+Left punch

Damage: 13 · m

Startup
i14~15
On block
-5~-4
On hit
+6~+7
Counter hit
+35a (+29)
WS 3+4
While standingLeft kick + Right kick

Damage: 25 · h

Startup
i16
On block
-16
On hit
+15a (+5)

Balcony break

FC 1
FCLeft punch

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Transition to r24 with f

FC 1,2
FCLeft punch,Right punch

Damage: 5,8 · s,s

Startup
,i15
On block
-6
On hit
+5

Combo from 1st CH

FC 1,2,4
FCLeft punch,Right punch,Right kick

Damage: 5,8,10 · s,s,m

Startup
,i19~21
On block
-14~-12
On hit
-3~-1

Combo from 2nd CH

FC 1,4
FCLeft punch,Right kick

Damage: 5,10 · s,m

Startup
,i16~17
On block
-11~-10
On hit
+0~+1

Combo from 1st CH

FC 2
FCRight punch

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7
Low Jab Rising Kick
FCRight punch,Right kick

Damage: 8,10 · s,m

Startup
,i19~21
On block
-10~-8
On hit
+1~+3

Combo from 1st CH

Snakeshot
SidestepLeft punch

Damage: 15 · m

Startup
i14~15
On block
-10~-9
On hit
+3
Snakeshot to Rolling Dash
SidestepLeft punch,Hold forward
On block
+10g~+11
On hit
+23g~+24g
Snakeshot to Reverse Rolling Dash
SidestepLeft punch,Hold back
On block
+10g~+11
On hit
+23g~+24g
Double Shot
SidestepLeft punch,Right punch

Damage: 15,15 · m,m

Startup
,i16~18
On block
-6~-4
On hit
+0~+2
Lift Shot
SidestepRight punch

Damage: 15 · m

Startup
i13~14
On block
-14~-13
On hit
+33a (+23)
Heel Slicer
SidestepRight kick

Damage: 17 · L

Startup
i20
On block
-14
On hit
+6
Counter hit
+48a

Sidestep adds minimum 9 frames, total startup is i29

Spiral Explosion
SidestepLeft punch + Right punch

Damage: 22 · m

Startup
i19
On block
-11
On hit
+36a

Balcony break

Twisted Mind
OTG d+3+4

Damage: 20 · L

Startup
i17~19
On block
-17~-16
On hit
-8d

Spike

Arm Grab Flip
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
-2

Throw break 1 or 2; Opponent recovers FUFA

Over the Back Toss
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
+0
On hit
+0d

Throw break 1 or 2; Side switch; Nina recovers BT

Arm Grab Flip
Forward+Left punch + Left kick

Damage: 35 · t

Startup
i15~17
On block
-6
On hit
-2

Homing; Throw break 1 or 2; Opponent recovers FUFA

Over the Back Toss
Forward+Right punch + Right kick

Damage: 35 · t

Startup
i15~17
On block
+0
On hit
+0d

Homing; Throw break 1 or 2; Side switch; Nina recovers BT

Shoulder Through Buster (STB)
Right punch + Right kick,Left punch,Right punch,Left punch

Damage: 35 · t

On block
+0
On hit
-5d

Throw break 2; Side switch

Shoulder Through Arm Breaker
STBRight punch,Left punch,Left kick

Damage: 35,7 · t

On hit
-6d

Unbreakable

Triangle Hold
Left throw

Damage: 40 · t

On block
-3
On hit
+1d

Throw break 1; Can side switch on hit

Hammer Throw
Right throw

Damage: 38 · t

On block
-3
On hit
+1d

Throw break 2

Leaping Triangle Hold
Back throw

Damage: 60 · t

On hit
+3d

Can side switch on hit; Unbreakable

Elbow to Arm Grab Flip
Down-forward+Left punch + Left kick

Damage: 37 · t

Startup
i11
On block
-2
On hit
+1d

Throw break 1

Reverse Neck Breaker
Down-forward+Right punch + Right kick

Damage: 37 · t

Startup
i11
On block
-2
On hit
+1d

Throw break 2; Side switch on hit

Jumping Flip
Up-forward+Left punch + Right punch

Damage: 30,10 · t

Startup
i12
On block
+0
On hit
+29a (-32)

* Throw break 1+2; 45 damage on wall splat; Opponent can tech roll to reduce the damage to 30

Elbow Smash
Down-forward,Down-forward+Left punch

Damage: 43 · t

Startup
i12
On block
-6
On hit
-2d

Floor break; Throw break 1+2

Attack Reversal
b+1+3_b+2+4
On block
-6

Damage is 25 + 50% of the opponent's attack; Parries mid or high punches or kicks; Can parry Yoshimitsu's sword exclusively; Chickenable, 15 damage to Nina on break; Can access Backhand Slap throws on a successful left punch parry

Backhand Slap (BHS)
DownDown-forwardForward+Left punch + Right punch

Damage: 15 · t

Startup
i11
On block
-2
On hit
+0

Throw break 2

Seoi Gyaku Juji-gatame
BHS 3,4,3,1+2

Damage: 15,20,10 · t

On block
-3
On hit
+3d

Throw break 1+2; Can side switch on hit; 5 damage to Nina on break

Triple Slaps (TSS)
BHS 2,3,4,2,2

Damage: 15,15,10 · t

On block
-3
On hit
+0d

Throw break 2; 5 damage to Nina on break

Neck Crusher
TSS 1,3+4,1,2,1+2

Damage: 15,15,10,25 · t

On block
-3
On hit
+0d

Throw break 1; 5 damage to Nina on break

Leg Stretch Arm Lock
TSS 1,2,4,3,1+2+3

Damage: 15,15,10,30 · t

On hit
+3d

Throw break 2; 5 damage to Nina on break

Betrayer (BTR)
DownDown-backBack,Hold back+Left punch + Right kick

Damage: 15 · t

Startup
i12
On hit
+6c

Unbreakable

Twisted Nightmare (NTM)
BTR 2,1,1+2,1+2+3

Damage: 15,20 · t

On block
-3
On hit
+3d

Throw break 2

Neck Crusher
NTM 1,3+4,1,2,1+2

Damage: 15,20,25 · t

On block
-3
On hit
+3d

Throw break 1

Leg Stretch Arm Lock
NTM 1,2,4,3,1+2+3

Damage: 15,20,30 · t

On block
-3
On hit
+3d

Throw break 2

Arm Break (ABK)
(BTR or BHS).1,3,2,1

Damage: 15,18 · t

On block
-3
On hit
+4d

Throw break 1

Double Arm Break
ABK 3,1,4,1+2,1+2

Damage: 15,18,25 · t

On block
-3
On hit
+0d

Throw break 1; 5 damage to Nina on break

Falling Arm Break
ABK 2,1,3,4,1+2

Damage: 15,18,25 · t

On block
-3
On hit
+3d

Throw break 2; 5 damage to Nina on break

Crab Hold (CHD)
DownDown-forwardForward+Left kick + Right kick

Damage: 15 · t

Startup
i12
On block
-12
On hit
+1d

Throw break 1

Commando Arm Lock
CHD 3+4,3,4,1+2

Damage: 15,35 · t

On block
+0d
On hit
+3d

Throw break 1; 5 damage to Nina on break; Alternate input: CHD.3,4,1+2

Heel Hold (HHD)
CHD 3+4,4,2,1+2

Damage: 15,18 · t

On block
+0d
On hit
+3d

Throw break 2; 5 damage to Nina on break; Alternate input: CHD.4,2,1+2

Double Snap
HHD 3,1,4,2+4

Damage: 20,18,30 · m,t,t

On block
-9
On hit
+3d

Throw break 1

Double Heel Hold
HHD 1,3,2+4,3+4,1+2

Damage: 15,18,35 · m,t,t

On block
-9
On hit
+0d

Throw break 2

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