Tekken 7 · Essentials
Nina
Punish. Break. Launch.

Main Combos
Launchers
Follow-up
Launcher
Follow-up
Normal Hit Launchers / df+2 / iWS+1
Launcher
Follow-up
Damage: 71
Very axis dependent. Can't be done off axis left at all. Can finish with fff+3,4 for wall carry, but very tight
Normal Hit Launchers / df+2 / iWS+1
Launcher
Follow-up
Damage: 68
Staple iWS+1 combo. Can finish with fff+3,4 for wall carry, but very tight
Normal Hit Launchers / df+2 / iWS+1 Rage Art Combos
Launcher
Follow-up
Damage: 88
Very axis dependent. Can't be done off axis left at all.
Normal Hit Launchers / df+2 / iWS+1 Rage Art Combos
Launcher
Follow-up
Damage: 84
Staple iWS+1 combo.
Normal Hit Launchers / df+2 / Non-iWS+1
Launcher
Follow-up
Damage: 68
Super stable, probably best combo to use. If you're too far off axis left though, the post S! iWS+1 won't hit.
Normal Hit Launchers / df+2 / Non-iWS+1
Launcher
Follow-up
Damage: 72
Can be a bit tricky with the delay on the df+3,2. Doesn't work well off axis left.
Normal Hit Launchers / df+2 / Non-iWS+1 Rage Art Combos
Launcher
Follow-up
Damage: 89
Super stable, probably best combo to use. If you're too far off axis left though, the post S! iWS+1 won't hit.
Normal Hit Launchers / df+2 / Non-iWS+1 Rage Art Combos
Launcher
Follow-up
Damage: 94
Can be a bit tricky with the delay on the df+3,2. Doesn't work well off axis left.
Normal Hit Launchers / uf+2,1 / iWS+1
Launcher
Follow-up
Damage: 78
Staple iWS+1 combo off uf+2,1
Normal Hit Launchers / uf+2,1 / iWS+1
Launcher
Follow-up
Damage: 84
Max damage
Normal Hit Launchers / uf+2,1 / Non-iWS+1
Launcher
Follow-up
Damage: 70
Normal Hit Launchers / uf+2,1 / Non-iWS+1
Launcher
Follow-up
Damage: 74
Normal Hit Launchers / b+1+4
Launcher
Follow-up
Damage: 84
Max, the qcf+1 is very tight.
Normal Hit Launchers / b+1+4
Launcher
Follow-up
Staple
Normal Hit Launchers / uf+1
Launcher
Follow-up
Normal Hit Launchers / uf+1
Launcher
Follow-up
Normal Hit Launchers / db+3+4
Launcher
Follow-up
Reliable staple, and easy to correct axis for iWS+1s
Normal Hit Launchers / db+3+4
Launcher
Follow-up
SSR~df+1 sometimes drops for no good reason. Its more consistent with DF~1
Normal Hit Launchers / ss+1+2
Launcher
Follow-up
Damage: 77
Works when ss+1+2 hits up close
Normal Hit Launchers / ss+1+2
Launcher
Follow-up
Works when ss+1+2 hits far
Normal Hit Launchers / qcf+4,2
Launcher
Follow-up
Off axis the df+1 sometimes drops
Normal Hit Launchers / qcf+4,2
Launcher
Follow-up
Stable route for when axis is in question
Normal Hit Launchers / ws2
Launcher
Follow-up
Staple iWS+1 combo
Normal Hit Launchers / ws2
Launcher
Follow-up
The first qcf+1 is very tight
Normal Hit Launchers / qcb+4
Launcher
Follow-up
Staple
Normal Hit Launchers / qcb+4
Launcher
Follow-up
Normal Hit Launchers / ss2
Launcher
Follow-up
can drop if too far off axis to the right
Normal Hit Launchers / ss2
Launcher
Follow-up
Works on most angles, if uf+3 flips opponent over, too far off axis
Normal Hit Launchers / ss2
Launcher
Follow-up
Used for axis alignment if you're unsure of the axis. The SS can be either left or right to adjust the axis
Normal Hit Launchers / ss2
Launcher
Follow-up
Works on most angles, if uf+3 flips opponent over, too far off axis
Normal Hit Launchers / ub+1
Launcher
Follow-up
Standing Punishers
- i10vs −10 or worse
,
- i10vs −10 or worse
,
- i11vs −11 or worse

- i12vs −12 or worse
+
,
- i12vs −12 or worse
+
,
- i13vs −13 or worse
+
,
- i14vs −14 or worse
+
,
- i14vs −14 or worse
+
- i15vs −15 or worse
+
- i16vs −16 or worse
+
- i18vs −18 or worse
+
,
- i19vs −19 or worse
+
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i10vs −10 or worse
+
- i11vs −11 or worse


- i13vs −13 or worse

,
- i15vs −15 or worse


- i18vs −18 or worse
+
,
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Left throw
Right throw
Command throw
Command throw
Command throw
Command throw
Wall Combos
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- STB
- Starburst
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Move List
196 moves
- Rage Art(Rage)
+
Damage: 55–82 · m
- Startup
- i20
- On block
- -22
- On hit
- +0d
Damage increases with lower health
- Rage Drive(Rage)
+
Damage: 50 · m
- Startup
- i20~21
- On block
- +9g~+10g
- On hit
- +32a (-4)
Balcony break
- Rage Drive(Rage)
+
,
Damage: 50 · m
- On block
- +20g~21g
- On hit
- +43a (+7)
- Jab

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
- Left Right Combo
,
Damage: 7,10 · h,h
- Startup
- ,i10
- On block
- -1
- On hit
- +5
Jail from 1st attack with 8f delay
- Left Right Combo to Sidestep1,2~d_u
- On block
- +0
- On hit
- +6
- 1,2,1
,
,
Damage: 7,10,6 · h,h,h
- Startup
- ,i16
- On block
- -3
- On hit
- +4
Combo from 2nd CH with 9f delay; Jail from 2nd block with 3f delay; Input can be delayed 12f
- 1,2,1,2
,
,
,
Damage: 7,10,6,6 · h,h,h,h
- Startup
- ,i16
- On block
- -10
- On hit
- +1
Combo from 2nd CH with 9f delay; Jail from 2nd block with 2f delay; Input can be delayed 11f
- Double Explosion 2
,
,
,
,
Damage: 7,10,6,6,22 · h,h,h,h,m
- Startup
- ,i23
- On block
- -14
- On hit
- +11a (+2)
- Counter hit
- +43a (-4)
Balcony break; Input can be delayed 10f; Combo from 4th CH with 7f delay
- Left Right to Spider Knee
,
,
Damage: 7,10,15 · h,h,m
- Startup
- ,i18
- On block
- -13
- On hit
- +2
- Biting Snake
,
,
,
Damage: 7,10,6,12 · h,h,h,L
- Startup
- ,i23
- On block
- -13
- On hit
- -2
Input can be delayed 11f; Combo from 3rd CH with 2f delay
- Bermuda Triangle
,
,
Damage: 7,10,22 · h,h,h
- Startup
- ,i22
- On block
- -6
- On hit
- +20a (+11)
- Counter hit
- +49a
Screw; Input can be delayed 10f; Combo from 2nd CH with 3f delay
- Double Explosion 1
,
,
Damage: 7,11,22 · h,h,m
- Startup
- ,i23
- On block
- -14
- On hit
- +11a (+2)
- Counter hit
- +43a (-4)
Balcony break; Input can be delayed 10f; Combo from 2nd CH with 2f delay
- PK Combo
,
Damage: 7,17 · h,h
- Startup
- ,i17~18
- On block
- -4~-3
- On hit
- +1~+2
- Counter hit
- +50a
Combo from 1st hit; Move can be delayed 2f
- PK Combo to Assasin's Blade
,
,
Damage: 7,17,21 · h,h,m
- Startup
- ,i25~26
- On block
- -11~-10
- On hit
- +15g~+16g
- Counter hit
- +67a (+47a)
Screw
- Straight

Damage: 10 · h
- Startup
- i10
- On block
- +1
- On hit
- +7
- Right Left Combo
,
Damage: 10,6 · h,h
- Startup
- ,i16
- On block
- -3
- On hit
- +4
Combo from 1st CH with 9f delay; Jail from 1st block with 3f delay; Input can be delayed 10f
- Biting Snake (Short)
,
,
Damage: 10,6,12 · h,h,L
- Startup
- ,i23
- On block
- -13
- On hit
- -2
Combo from 3rd CH with 2f delay; Input can be delayed 11f
- Double Smash
,
Damage: 10,15 · h,m
- Startup
- ,i18
- On block
- -13
- On hit
- +2
Combo from 1st CH with 7f delay; Input can be delayed 12f; Transition to Triple Slaps throw on front hit with 1+2 (3f input window)
- Jab Roundhouse
,
Damage: 10,22 · h,h
- Startup
- ,i22
- On block
- -6
- On hit
- +20a (+11)
- Counter hit
- +49a
Screw; Combo from 1st CH with 3f delay; Input can be delayed 10f
- Double Explosion (Short)
,
Damage: 10,22 · h,m
- Startup
- ,i23
- On block
- -14
- On hit
- +11a (+2)
- Counter hit
- +43a (-4)
Balcony break; Combo from 1st CH with 2f delay; Input can be delayed 10f
- 3

Damage: 14 · h
- Startup
- i14
- On block
- -16
- On hit
- -5
- Spike Combo
,
Damage: 14,10 · h,L
- Startup
- ,i24
- On block
- -17
- On hit
- -6
Combo from 1st hit; Grounded hit can be inconsistent
- Spike Combo to Right Uppercut
,
,
Damage: 14,10,10 · h,L,m
- Startup
- ,i25~27
- On block
- -13~-11
- On hit
- +28a (+18)
Combo from 2nd CH
- 3,3,4
,
,
Damage: 14,10,18 · h,L,h
- Startup
- ,i20
- On block
- -6
- On hit
- +5
- Counter hit
- +30a (+20)
Combo from 2nd CH; Balcony break on CH
- Spike Combo to Easy Prey
,
,
,
Damage: 14,10,18,20 · h,L,h,m
- Startup
- ,i29~30
- On block
- +2~+3
- On hit
- +5~+6
- Counter hit
- +21a
Spike
- Head Ringer
,
Damage: 14,20 · h,h
- Startup
- ,i22
- On block
- -6
- On hit
- +20a (+11)
Screw; Combo from 1st hit; Combo from 1st CH with 8f delay; Input can be delayed 10f
- Left High Kick to Right Roll
,
- On block
- -15
- On hit
- -4
Input is reversed when facing left; Can recover in r42 FC with D
- Left High Kick to Spiral Explosion
,
,
Damage: 14,22 · h,m
- Startup
- ,i19
- On block
- -11
- On hit
- +36a
Balcony break
- Magic 4

Damage: 15 · h
- Startup
- i11
- On block
- -9
- On hit
- +8
- Counter hit
- +33a (+23)
Balcony break on CH
- Right High to Left Spin Low Kick
,
Damage: 15,13 · h,L
- Startup
- ,i22
- On block
- -17
- On hit
- -3
- Blonde to Right Uppercut
,
,
Damage: 15,13,10 · h,L,m
- Startup
- ,i25~27
- On block
- -13~-11
- On hit
- +28a (+18)
Combo from 2nd CH
- 4,3,4
,
,
Damage: 15,13,18 · h,L,h
- Startup
- ,i20
- On block
- -6
- On hit
- +5
- Counter hit
- +30a (+20)
Combo from 2nd CH; Balcony break on CH
- Blonde to Easy Prey
,
,
,
Damage: 15,13,18,20 · h,L,h,m
- Startup
- ,i29~30
- On block
- +2~+3
- On hit
- +5~+6
- Counter hit
- +21a
Spike
- Right High Kick to Left Roll
,
Damage: 15 · h
- On block
- -16
- On hit
- -5
- Counter hit
- +20a(+10)
Input is reversed when facing left; Can recover in r43 FC with D
- Right High Kick to Spiral Explosion
,
,
Damage: 15,22 · h,m
- Startup
- ,i19
- On block
- -11
- On hit
- +36a
Balcony break
- Ivory Cutter

Damage: 4,20 · m,m
- Startup
- i15~16 i28~29
- On block
- -5~-4
- On hit
- +4c~+5c
- Counter hit
- +6c~+7c
Spike; Second hit is +7c~+8c on CH if the first hit whiffs
- f+2
+
Damage: 12 · h
- Startup
- i13
- On block
- -3
- On hit
- +8
- f+2,1
+
,
Damage: 12,12 · h,m
- Startup
- ,i19~20
- On block
- -13~-12
- On hit
- -6s~-5s
Combo from 1st CH with 9f delay; Input can be delayed 9f
- Dead Drop
+
,
,
Damage: 12,12,20 · h,m,M
- Startup
- ,i25~27
- On block
- -12~-10
- On hit
- +4c~+6c
- Counter hit
- +16a
Spike; Combo from 2nd hit with 4f delay; Input can be delayed 19f; Move can be delayed 18f
- Mimosa Combo
+
,
,
Damage: 12,12,22 · h,m,h
- Startup
- ,i25~27
- On block
- -3~-1
- On hit
- +23a (+14)
- Counter hit
- +68a (+48)
Screw; Combo from 2nd hit with 4f delay; Input can be delayed 19f; Move can be delayed 18f
- Siren's Kiss
+
Damage: 10,20 · h,h
- Startup
- i14~15,i10~11
- On block
- +6~+7
- On hit
- +24a (+15)
- Counter hit
- +54a
Screw; 2nd hit is duckable if the 1st is blocked; 2nd hit is homing
- f+4
+
Damage: 14 · h
- Startup
- i16
- On block
- -12
- On hit
- -3
- Counter hit
- -1
- f+4,3
+
,
Damage: 14,13 · h,m
- Startup
- ,i29~31
- On block
- -14~-12
- On hit
- +27a (+17)
Combo from 1st CH with 1f delay; Input can be delayed 10f; Move can be delayed 9f
- Sweeper Combo
+
,
,
Damage: 14,13,20 · h,m,M
- Startup
- ,i32~35
- On block
- -14~-11
- On hit
- +12a
Spike
- Double Whip
+
,
Damage: 14,17 · h,h
- Startup
- ,i16
- On block
- +1
- On hit
- +13g
- Counter hit
- +23a
Combo from 1st hit with 9f delay; Jail from 1st block with 3f delay; Input can be delayed 10f
- Blonde Bomb
+
Damage: 24 · m
- Startup
- i17
- On block
- -14
- On hit
- +11a (+2)
Balcony break; Alternate input: WS.1+2
- d/f+1
+
Damage: 13 · m
- Startup
- i13~14
- On block
- -1~+0
- On hit
- +5~+6
- Uppercut to Jab
+
,
Damage: 13,10 · m,h
- Startup
- ,i16
- On block
- -3
- On hit
- +2
- Counter hit
- +9
Jail from 1st attack
- Uppercut to Jab to Sidestepd/f+1,2~u_d
- On block
- -1
- On hit
- +4
- Counter hit
- +11
- d/f+1,2~f
+
,
~
- On block
- -3
- On hit
- +2
- Counter hit
- +9
- d/f+3
+
Damage: 13 · m
- Startup
- i14
- On block
- -11
- On hit
- +1
- d/f+3,1
+
,
Damage: 13,10 · m,h
- Startup
- ,i30
- On block
- -8
- On hit
- +3
Jail from 1st attack; Input can be delayed 10f
- d/f+3,1~u_dd/f+3,1~u_d
- On block
- -19
- On hit
- -7
- Leg Slicer Combo
+
,
,
Damage: 13,10,6 · m,h,h
- Startup
- ,i16
- On block
- -10
- On hit
- +1
Jail from 2nd attack
- Assault Bomb
+
,
,
,
Damage: 13,10,6,22 · m,h,h,m
- Startup
- ,i23
- On block
- -14
- On hit
- +11a(+2)
- Counter hit
- +43a (-4)
Combo from 3rd CH with 7f delay; Input can be delayed 10f
- d/f+3,2
+
,
Damage: 13,12 · m,h
- Startup
- ,i19
- On block
- +1
- On hit
- +5
- Counter hit
- +12
Combo from 1st hit with 10f delay
- d/f+3,2~u_dd/f+3,2~u_d
- On block
- +0
- On hit
- +4
- Counter hit
- +11
- Creeping Step
+
,
~
- On block
- -1
- On hit
- +3
- Counter hit
- +10
- d/f+3,2,1
+
,
,
Damage: 13,12,6 · m,h,h
- Startup
- ,i16
- On block
- -3
- On hit
- +4
Combo from 2nd CH with 9f delay; Jail from 2nd block with 3f delay
- Creeping Snake
+
,
,
,
Damage: 13,12,612 · m,h,h,L
- Startup
- ,i23
- On block
- -13
- On hit
- -2
Combo from 3rd CH with 2f delay
- Creeping Snake to Geyser Cannon
+
,
,
Damage: 13,12,21 · m,h,m
- Startup
- ,i19~20
- On block
- -17~-16
- On hit
- +36a(+26)
Combo from 2nd CH with 10f delay
- Creeping Snake to Right High Kick
+
,
,
Damage: 13,12,22 · m,h,h
- Startup
- ,i22
- On block
- -6
- On hit
- +20a
- Counter hit
- +49a
Screw; Combo from 2nd CH with 8f delay
- d/f+3,2,d+3
+
,
,
+
Damage: 13,12,10 · m,h,L
- Startup
- ,i21
- On block
- -14
- On hit
- -3
Combo from 2nd CH with 9f delay
- Creeping Snake to Left Low Right Uppercut
+
,
,
+
,
Damage: 13,12,10,10 · m,h,L,m
- Startup
- ,i25~27
- On block
- -13~-11
- On hit
- +28a(+18)
Combo from 3rd CH
- d/f+3,2,d+3,4
+
,
,
+
,
Damage: 13,12,10,18 · m,h,L,h
- Startup
- ,i20
- On block
- -6
- On hit
- +5
- Counter hit
- +30a(+20)
Combo from 3rd CH; Balcony break on CH
- Creeping Snake to Easy Prey
+
,
,
+
,
,
Damage: 13,12,10,18,20 · m,h,L,h,m
- Startup
- ,i29~30
- On block
- +2~+3
- On hit
- +5~+6
- Counter hit
- +21a
Spike
- d/f+3,3
+
,
Damage: 13,6 · m,h
- Startup
- ,i17
- On block
- -14
- On hit
- -3
Combo from 1st hit with 10f delay
- d/f+3,3,3
+
,
,
Damage: 13,6,8 · m,h,h
- Startup
- ,i17
- On block
- -14
- On hit
- -3
Combo from 2nd hit with 10f delay; Jail from 2nd block with 2f delay
- Flash Kicks
+
,
,
,
Damage: 13,6,8,20 · m,h,h,h
- Startup
- ,i24
- On block
- -6
- On hit
- +20a (+11)
Screw; Combo from 3rd CH with 6f delay; Input can be delayed 10f
- d/f+3,4
+
,
Damage: 13,21 · m,h
- Startup
- i28~29
- On block
- -4~-3
- On hit
- +7~+8
Combo from 1st hit with 2f delay; Input can be delayed 10f
- Deadly Assault
+
,
,
Damage: 13,21,20 · m,h,L
- Startup
- ,i29~31
- On block
- -13~-11
- On hit
- +14a
- Counter hit
- +46a
Combo from 2nd CH
- Deadly Hunter
+
,
,
Damage: 13,21,21 · m,h,M
- Startup
- ,i35~39 i4~10
- On block
- -6~+0
- On hit
- +21a
Spike; Combo from 2nd CH
- Left Middle to Right High Kick
+
,
+
Damage: 13,20 · m,h
- Startup
- ,i24
- On block
- -6
- On hit
- +20a (+11)
Screw; Combo from 1st hit with 6f delay; Input can be delayed 10f
- Ray Hands
+
Damage: 5,14 · m,m
- Startup
- i16~17 i1~2
- On block
- -6
- On hit
- +20g~+21g
Screw; Homing
- Crouch jab
+
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with f; Transition input can be delayed 16f; hFC.1 is the same move with cs1~
- d+1,2
+
,
Damage: 5,8 · sm,sm
- Startup
- ,i15
- On block
- -6
- On hit
- +5
Combo from 1st CH
- Below the Belt Combo
+
,
,
Damage: 5,8,10 · sm,sm,m
- Startup
- ,i19~21
- On block
- -14~-12
- On hit
- -3~-1
Combo from 2nd CH
- Jab to Mid Kick
+
,
Damage: 5,10 · sm,m
- Startup
- ,i16~17
- On block
- -11~-10
- On hit
- +0~+1
Combo from 1st CH
- d+2
+
Damage: 13 · L
- Startup
- i20
- On block
- -12
- On hit
- +0
- Counter hit
- +5
- Cutthroat
+
,
Damage: 13,20 · L,h
- Startup
- ,i26~28
- On block
- -6~-4
- On hit
- +20a (+11)
- Counter hit
- +49a
Screw; Combo from 1st CH
- Crouch Spin Kick
+
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
hFC.3 is the same move with cs1~
- Left Spin Low Kick to Right Upper
+
,
Damage: 12,10 · L,m
- Startup
- ,i25~27
- On block
- -13~-11
- On hit
- +31a (+21)
Combo from 1st CH
- d+3,4
+
,
Damage: 12,18 · L,h
- Startup
- ,i20
- On block
- -6
- On hit
- +5
- Counter hit
- +30a (+20)
Combo from 1st CH; Balcony break on CH
- Easy Prey
+
,
,
Damage: 12,18,20 · L,h,m
- Startup
- ,i29~30
- On block
- +2~+3
- On hit
- +5~+6
- Counter hit
- +21a
Spike
- Crouch Shin Kick
+
Damage: 7 · l
- Startup
- i12
- On block
- -13
- On hit
- -2
Remapped to d+3+4 for some characters
- Right Low Kick to Back Spin Chop
+
,
Damage: 7,10 · l,h
- Startup
- ,i24
- On block
- +0
- On hit
- +6
- Counter hit
- +11
Combo from 1st CH with 6f delay; Input can be delayed 9f
- d+4,1~u_dd+4,1~u_d
- On block
- -21
- On hit
- -2
- Right Backhand Body Blow
+
Damage: 20 · m
- Startup
- i24~25
- On block
- -5
- On hit
- +18a (+9)
- Counter hit
- +58a
Screw; Homing
- Stiletto Heel
+
Damage: 17 · L
- Startup
- i20
- On block
- -13
- On hit
- +4c
- Counter hit
- +13a
- Slicer
+
Damage: 5 · L
- Startup
- i16~17
- On block
- -9a
- On hit
- +2
- Geyser Cannon Combo
+
,
Damage: 5,21 · L,m
- Startup
- ,i27~28
- On block
- -17~16
- On hit
- +36a (+26)
Combo from 1st CH
- Power Charge
+
Damage: 50 · m!
- Startup
- i65
- On hit
- +25a
Cancel to r25 with u,u
- Geyser Cannon
+
Damage: 21 · m
- Startup
- i19~20
- On block
- -17~-16
- On hit
- +36 (+26)
- Throat Slasher
+
Damage: 10 · h
- Startup
- i12~13
- On block
- -7~-6
- On hit
- +4~-5
- Throat Slasher to Bad Habit
+
,
Damage: 10,22 · h,M
- Startup
- ,i28
- On block
- -14
- On hit
- +9
- Counter hit
- +53a
Combo from 1st hit; Grounded hit can be inconsistent
- b+2
+
Damage: 12 · h
- Startup
- i12
- On block
- -14
- On hit
- -3
Homing; Female characters can slap back with 2
- b+2,2
+
,
Damage: 12,16 · h,h
- Startup
- ,i14~15
- On block
- -6~-5
- On hit
- +5~+6
Combo from 1st hit; Move can be delayed 2f
- Backhand Combo
+
,
,
Damage: 12,16,20 · h,h,h
- Startup
- ,i25~26
- On block
- -9~-8
- On hit
- +9g~+10g
- Counter hit
- +45a
Combo from 2nd CH with 5f delay; Input can be delayed 13f
- b+3
+
Damage: 10 · m
- Startup
- i18
- On block
- -6
- On hit
- +6c
Spike
- Stinger Heel Kick Combo
+
,
Damage: 10,17 · m,h
- Startup
- i20~21
- On block
- -8~-7
- On hit
- +19a
- Counter hit
- +45a
Combo from 1st hit with 16f delay; Input can be delayed 17f
- Spear Kick
+
Damage: 15 · h
- Startup
- i14
- On block
- -7
- On hit
- +11
- Counter hit
- +18
Nosebleed stun on normal hit
- Shockwave Palm
+
Damage: 6,26 · m,m
- Startup
- i18 i8~10
- On block
- -7
- On hit
- +3a
Combo from 1st hit only if the second hit connects on i8, otherwise CH only; If the second hit connects on i9~10, frame advantage on hit will be -18~-19
- Reverse Ivory Cutter
+
Damage: 4,14 · m,m
- Startup
- i16 i13~14
- On block
- -15~-14
- On hit
- +34a (+24)
- Left Backhand Body Blow
+
Damage: 15 · m
- Startup
- i20~21
- On block
- -16~-15
- On hit
- +20a
- u/b+3
+
Damage: 15 · m
- Startup
- i14
- On block
- -15
- On hit
- -4
- u/b+4
+
Damage: 21 · m
- Startup
- i23~28
- On block
- -7c~-2c
- On hit
- +3c
- Counter hit
- +20a
Spike
- u+3
+
Damage: 20 · m
- Startup
- i14
- On block
- -15
- On hit
- +16a (+6)
Balcony break
- u+4
+
Damage: 21 · M
- Startup
- i23~28
- On block
- +0c~+5c
- On hit
- +5c~+10c
- Counter hit
- +22a
Spike; Grounded hit can be inconsistent
- Skull Splitter
+
Damage: 20 · m
- Startup
- i26
- On block
- -5
- On hit
- +26a
Spike
- u/f+2
+
Damage: 10 · m
- Startup
- i18
- On block
- -10
- On hit
- +1
- Binding Whip
+
,
Damage: 10,10 · m,m
- Startup
- ,i21
- On block
- -13
- On hit
- +49a (+40)
Spike; Combo from 1st hit with 9f delay
- Catapult Kick
+
Damage: 20 · m
- Startup
- i14
- On block
- -10
- On hit
- +21 (+11)
Balcony break
- u/f+4
+
Damage: 23 · h
- Startup
- i18
- On block
- -9
- On hit
- -1
- u/f+4,3
+
,
Damage: 23,10 · h,L
- Startup
- ,i18
- On block
- -19
- On hit
- -8
Combo from 1st CH
- Can Opener
+
,
,
Damage: 23,10,14 · h,L,h
- Startup
- ,i20
- On block
- -6
- On hit
- +5
Combo from 2nd hit
- u/f+4,3,4~u_du/f+4,3,4~u_d
- On block
- -5
- On hit
- +6
- Leaping Heel Hold (HHD)
+
Damage: 20,18 · m,t
- Startup
- i23
- On block
- -23a~-16a
- On hit
- +9a (-1)
Transitions to throw on front hit; Throw break 2; 5 damage to Nina on break
- Leaping Axe Kick
+
Damage: 21 · M
- Startup
- i23~28
- On block
- +0c~+5c
- On hit
- +5c~+10c
- Counter hit
- +22a
Spike
- u/f,n,D+3
,
,
+
Damage: 15 · L
- Startup
- i43
- On block
- -17
- On hit
- -6
- Hopping Low Kick to Right Uppercut
,
,
+
,
Damage: 15,10 · L,m
- Startup
- i25~27
- On block
- -13~-11
- On hit
- +28 (+18)
Combo from 1st CH
- u/f,n,D+3,4
,
,
+
,
Damage: 15,18 · L,h
- Startup
- ,i20
- On block
- -6
- On hit
- +5
- Counter hit
- +30a (+20)
Combo from 1st CH
- Hopping Low Kick to Easy Prey
,
,
+
,
,
Damage: 15,18,20 · L,h,m
- Startup
- ,i29~30
- On block
- +2~+3
- On hit
- +5~+6
- Counter hit
- +21a
Spike
- Sunset Strike
,
+
Damage: 20 · h
- Startup
- i14
- On block
- -9
- On hit
- +30a (+22)
Balcony break
- Bad Habit
,
+
Damage: 24 · M
- Startup
- i15
- On block
- -14
- On hit
- +8
- Counter hit
- +52a
- Kneel Kick
,
+
Damage: 20 · M
- Startup
- i28~32
- On block
- -10~-6
- On hit
- +9c~+13c
- Counter hit
- +21a
Tech roll to r32 FC on frames 29~34; Without tech roll, Nina will receive 5 damage on whiff; Clean hit on block +16g~+20g; Clean hit damage 30
- Bombshell Blast
,
+
Damage: 26 · M
- Startup
- i23~24
- On block
- -5~-4
- On hit
- +12a (+3)
Wall break
- f,F+1+2*f,F+1+2*
Damage: 32 · M
- Startup
- i33~34
- On block
- +11g~+12g
- On hit
- +8a (-1)
Wall break; Wall crush on block, minimum +16g
- Wipe the Floor
,
+
Damage: 20 · L
- Startup
- i20~24
- On block
- -37
- On hit
- +14a
- Counter hit
- +27a
- Evil Mist
,

,
,
+
Damage: 0 · h!
- Startup
- i21~38
- On hit
- +33~+50
Nosebleed stun
- WR 3


Damage: 12 · m
- Startup
- i20~21
- On block
- -13~-12
- On hit
- -2~-1
- Stingray

,
Damage: 12,21 · m,m
- Startup
- ,i24~25
- On block
- -13~-12
- On hit
- +34a (+19)
Balcony break; Combo from 1st hit
- Spiral Bombshell Blast


Damage: 30 · m
- Startup
- i20~21
- On block
- +4~+5
- On hit
- +23a (+18)
Balcony break
- Crouch Dash



Recovers in FC with qcf,n; Input sometimes written as d,df,F
- Hellbringer


+
Damage: 21 · h
- Startup
- i14~16
- On block
- +1~+3
- On hit
- +3~+5
- Counter hit
- +47a (+37)
- Shut Up


+
Damage: 25 · M
- Startup
- i17~18
- On block
- -8~-7
- On hit
- +32a (+17)
Balcony break
- Sideslip


+
Damage: 17 · L
- Startup
- i19~28
- On block
- -20~-11
- On hit
- +0~+9
- Counter hit
- +21a
- qcf+4


+
Damage: 15 · m
- Startup
- i14
- On block
- -8
- On hit
- +6a
- qcf+4,2


+
,
Damage: 15,10 · m,h
- Startup
- ,i18
- On block
- -9
- On hit
- -3
Combo from 1st hit with 4f delay
- Shamrock


+
,
,
Damage: 15,10,23 · m,h,h
- Startup
- i22
- On block
- -10
- On hit
- +14a (+5)
Balcony break; Combo from 2nd CH
- Sway



Cancel to SS with u; Buffer to SS with d; Recovers in FC for 5 frames (21~25)
- Ice Pick


,
+
Damage: 20 · M
- Startup
- i19~20
- On block
- -15~-14
- On hit
- +34a (+24)
Sway adds minimum 10 frames, total startup is i29~30
- WS 1


Damage: 17 · m
- Startup
- i13~14
- On block
- -6~-5
- On hit
- +5~+6
- Diving Hornet

,
Damage: 17,20 · m,m
- Startup
- ,i34~35
- On block
- -3c~-2c
- On hit
- +17a
Spike; Move can be delayed 3f
- Fluttering Butterfly

,
Damage: 17,3,15 · m,h,h
- Startup
- ,i23~24 i3~4
- On block
- -7~-6
- On hit
- +18a (+9)
Screw; Combo from 1st hit; Move can be delayed 2f
- Palm Uppercut


Damage: 15 · m
- Startup
- i15~16
- On block
- -13~-12
- On hit
- +28a (+18)
- Spider Knee


Damage: 15 · m
- Startup
- i13
- On block
- -13
- On hit
- +2
Transition to Triple Slaps throw on front hit with 1+2 (3f input window)
- WS 4


Damage: 15 · m
- Startup
- i11~12
- On block
- -4~-3
- On hit
- +7~+8
- Flashing Escape

,
Damage: 15,24 · m,h
- Startup
- ,i22
- On block
- -6
- On hit
- +15a
- Counter hit
- +41a
Screw; Combo from 1st CH
- Helping Hand

+
Damage: 13 · m
- Startup
- i14~15
- On block
- -5~-4
- On hit
- +6~+7
- Counter hit
- +35a (+29)
- WS 3+4


Damage: 25 · h
- Startup
- i16
- On block
- -16
- On hit
- +15a (+5)
Balcony break
- FC 1FC

Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with f
- FC 1,2FC
,
Damage: 5,8 · s,s
- Startup
- ,i15
- On block
- -6
- On hit
- +5
Combo from 1st CH
- FC 1,2,4FC
,
,
Damage: 5,8,10 · s,s,m
- Startup
- ,i19~21
- On block
- -14~-12
- On hit
- -3~-1
Combo from 2nd CH
- FC 1,4FC
,
Damage: 5,10 · s,m
- Startup
- ,i16~17
- On block
- -11~-10
- On hit
- +0~+1
Combo from 1st CH
- FC 2FC

Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Low Jab Rising KickFC
,
Damage: 8,10 · s,m
- Startup
- ,i19~21
- On block
- -10~-8
- On hit
- +1~+3
Combo from 1st CH
- Snakeshot


Damage: 15 · m
- Startup
- i14~15
- On block
- -10~-9
- On hit
- +3
- Snakeshot to Rolling Dash

,
- On block
- +10g~+11
- On hit
- +23g~+24g
- Snakeshot to Reverse Rolling Dash

,
- On block
- +10g~+11
- On hit
- +23g~+24g
- Double Shot

,
Damage: 15,15 · m,m
- Startup
- ,i16~18
- On block
- -6~-4
- On hit
- +0~+2
- Lift Shot


Damage: 15 · m
- Startup
- i13~14
- On block
- -14~-13
- On hit
- +33a (+23)
- Heel Slicer


Damage: 17 · L
- Startup
- i20
- On block
- -14
- On hit
- +6
- Counter hit
- +48a
Sidestep adds minimum 9 frames, total startup is i29
- Spiral Explosion


Damage: 22 · m
- Startup
- i19
- On block
- -11
- On hit
- +36a
Balcony break
- Twisted MindOTG d+3+4
Damage: 20 · L
- Startup
- i17~19
- On block
- -17~-16
- On hit
- -8d
Spike
- Arm Grab Flip

Damage: 35 · t
- Startup
- i12~14
- On block
- -6
- On hit
- -2
Throw break 1 or 2; Opponent recovers FUFA
- Over the Back Toss

Damage: 35 · t
- Startup
- i12~14
- On block
- +0
- On hit
- +0d
Throw break 1 or 2; Side switch; Nina recovers BT
- Arm Grab Flip
+
Damage: 35 · t
- Startup
- i15~17
- On block
- -6
- On hit
- -2
Homing; Throw break 1 or 2; Opponent recovers FUFA
- Over the Back Toss
+
Damage: 35 · t
- Startup
- i15~17
- On block
- +0
- On hit
- +0d
Homing; Throw break 1 or 2; Side switch; Nina recovers BT
- Shoulder Through Buster (STB)
,
,
,
Damage: 35 · t
- On block
- +0
- On hit
- -5d
Throw break 2; Side switch
- Shoulder Through Arm BreakerSTB
,
,
Damage: 35,7 · t
- On hit
- -6d
Unbreakable
- Triangle HoldLeft throw
Damage: 40 · t
- On block
- -3
- On hit
- +1d
Throw break 1; Can side switch on hit
- Hammer ThrowRight throw
Damage: 38 · t
- On block
- -3
- On hit
- +1d
Throw break 2
- Leaping Triangle HoldBack throw
Damage: 60 · t
- On hit
- +3d
Can side switch on hit; Unbreakable
- Elbow to Arm Grab Flip
+
Damage: 37 · t
- Startup
- i11
- On block
- -2
- On hit
- +1d
Throw break 1
- Reverse Neck Breaker
+
Damage: 37 · t
- Startup
- i11
- On block
- -2
- On hit
- +1d
Throw break 2; Side switch on hit
- Jumping Flip
+
Damage: 30,10 · t
- Startup
- i12
- On block
- +0
- On hit
- +29a (-32)
* Throw break 1+2; 45 damage on wall splat; Opponent can tech roll to reduce the damage to 30
- Elbow Smash
,
+
Damage: 43 · t
- Startup
- i12
- On block
- -6
- On hit
- -2d
Floor break; Throw break 1+2
- Attack Reversalb+1+3_b+2+4
- On block
- -6
Damage is 25 + 50% of the opponent's attack; Parries mid or high punches or kicks; Can parry Yoshimitsu's sword exclusively; Chickenable, 15 damage to Nina on break; Can access Backhand Slap throws on a successful left punch parry
- Backhand Slap (BHS)


+
Damage: 15 · t
- Startup
- i11
- On block
- -2
- On hit
- +0
Throw break 2
- Seoi Gyaku Juji-gatameBHS 3,4,3,1+2
Damage: 15,20,10 · t
- On block
- -3
- On hit
- +3d
Throw break 1+2; Can side switch on hit; 5 damage to Nina on break
- Triple Slaps (TSS)BHS 2,3,4,2,2
Damage: 15,15,10 · t
- On block
- -3
- On hit
- +0d
Throw break 2; 5 damage to Nina on break
- Neck CrusherTSS 1,3+4,1,2,1+2
Damage: 15,15,10,25 · t
- On block
- -3
- On hit
- +0d
Throw break 1; 5 damage to Nina on break
- Leg Stretch Arm LockTSS 1,2,4,3,1+2+3
Damage: 15,15,10,30 · t
- On hit
- +3d
Throw break 2; 5 damage to Nina on break
- Betrayer (BTR)


,
+
Damage: 15 · t
- Startup
- i12
- On hit
- +6c
Unbreakable
- Twisted Nightmare (NTM)BTR 2,1,1+2,1+2+3
Damage: 15,20 · t
- On block
- -3
- On hit
- +3d
Throw break 2
- Neck CrusherNTM 1,3+4,1,2,1+2
Damage: 15,20,25 · t
- On block
- -3
- On hit
- +3d
Throw break 1
- Leg Stretch Arm LockNTM 1,2,4,3,1+2+3
Damage: 15,20,30 · t
- On block
- -3
- On hit
- +3d
Throw break 2
- Arm Break (ABK)(BTR or BHS).1,3,2,1
Damage: 15,18 · t
- On block
- -3
- On hit
- +4d
Throw break 1
- Double Arm BreakABK 3,1,4,1+2,1+2
Damage: 15,18,25 · t
- On block
- -3
- On hit
- +0d
Throw break 1; 5 damage to Nina on break
- Falling Arm BreakABK 2,1,3,4,1+2
Damage: 15,18,25 · t
- On block
- -3
- On hit
- +3d
Throw break 2; 5 damage to Nina on break
- Crab Hold (CHD)


+
Damage: 15 · t
- Startup
- i12
- On block
- -12
- On hit
- +1d
Throw break 1
- Commando Arm LockCHD 3+4,3,4,1+2
Damage: 15,35 · t
- On block
- +0d
- On hit
- +3d
Throw break 1; 5 damage to Nina on break; Alternate input: CHD.3,4,1+2
- Heel Hold (HHD)CHD 3+4,4,2,1+2
Damage: 15,18 · t
- On block
- +0d
- On hit
- +3d
Throw break 2; 5 damage to Nina on break; Alternate input: CHD.4,2,1+2
- Double SnapHHD 3,1,4,2+4
Damage: 20,18,30 · m,t,t
- On block
- -9
- On hit
- +3d
Throw break 1
- Double Heel HoldHHD 1,3,2+4,3+4,1+2
Damage: 15,18,35 · m,t,t
- On block
- -9
- On hit
- +0d
Throw break 2