Tekken 7 · Essentials

Noctis

Punish. Break. Launch.

Noctis official Tekken 7 artwork

Main Combos

Launcher

Down-forward+Right punch

Follow-up

Right kick,Right punchInto(airborne)Right punch,Right punch,Right punchIntoScrew / spin extenderIntoRight punch,Right punch,Back+Right punch

Launcher

While standingRight punch,Right punch

Follow-up

Screw / spin extenderIntoDown-forward+Left punchIntoUp-forward+Left kick,Hold upInto(airborne)Right punch,Right punch,Right punch

Launcher

Up-forward+Left kick

Follow-up

While standingRight punch,Right punchIntoScrew / spin extenderIntoDown-forward+Right kick,Right punchIntoRight punch,Right punch,Back+Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Right punch,Right punch
i12vs −12 or worse
Back+Left punch,Right punch
i13vs −13 or worse
Down-forward+Left punch,Right punch
i14vs −14 or worse
Back+Left kick,Left punch
i15vs −15 or worse
Down-forward+Right punch
i16vs −16 or worse
Forward+Left punch + Right punch(range)
i17vs −17 or worse
Up-forward+Left kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft punch,Right punch
i15vs −15 or worse
While standingRight punch,Right punch
i17vs −17 or worse
Up-forward+Left kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Fire Blast

BackLeft punch + Right punch
BreakLeft punch + Right punch

Blizzard Spike

Left punch + Left kick
BreakLeft punchorRight punch

Thunder Strike

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Down-forward+Right kick,Right punchIntoDown-back+Left punch,Left punch + Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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