Tekken 7 · Essentials
Paul
Punish. Break. Launch.

Main Combos
Launcher
Follow-up
Launchers
Follow-up
Float
Launcher
Follow-up
Damage: +37
Staples
Launcher
Follow-up
Damage: +48
Mini-combos
Launchers
Follow-up
Damage: +28
Mini-combos
Launchers
Follow-up
Damage: +24
Mini-combos
Launchers
Follow-up
Damage: +43
Mini-combos
Launcher
Follow-up
Damage: 55
Mini-combos
Launcher
Follow-up
Damage: 51
Mini-combos
Launcher
Follow-up
Damage: 62/80
Won't clean hit unless at the wall.
Mini-combos
Launchers
Follow-up
Damage: +33
Mini-combos
Launchers
Follow-up
Damage: +30
Mini-combos
Launcher
Follow-up
Damage: +19
Without the dash, can whiff vs staying down. With the dash, need tight timing to still hit side rolls and standing up.
Mini-combos
Launcher
Follow-up
Damage: +16
Mini-combos
Launcher
Follow-up
Damage: +16
Mini-combos
Launcher
Follow-up
Damage: +16
Staples
Launchers
Follow-up
Damage: +56
Staples
Launchers
Follow-up
Damage: +53
Staples
Launchers
Follow-up
Damage: +42
Staples
Launchers
Follow-up
Damage: +37
f,F+3,4: Also listed under Float. Source damage: +33.
Staples
Launcher
Follow-up
Damage: +40
Staples
Launcher
Follow-up
Damage: +39
Spike, floorbreak
Staples
Launcher
Follow-up
Damage: +37
Staples
Launcher
Follow-up
Damage: +34
Staples
Launchers
Follow-up
Damage: +51
Staples
Launchers
Follow-up
Damage: +49
Staples
Launcher
Follow-up
Damage: +44
Staples
Launcher
Follow-up
Damage: +44
Staples
Launchers
Follow-up
Damage: +48
Staples
Launcher
Follow-up
Damage: 65
Staples
Launcher
Follow-up
Damage: 61
Staples
Launcher
Follow-up
Damage: 70
Staples
Launcher
Follow-up
Damage: 64
Staples
Launchers
Follow-up
Damage: +56
Staples
Launchers
Follow-up
Damage: +51
Staples / Rage
Launcher
Follow-up
Damage: +59
Staples / Rage
Launcher
Follow-up
Damage: +58
Staples / Rage
Launchers
Follow-up
Damage: +73
Staples / Rage
Launchers
Follow-up
Damage: +71
Staples / Rage
Launcher
Follow-up
Damage: +56
Staples / Rage
Launcher
Follow-up
Damage: +49
Float
Launcher
Follow-up
Damage: +42
Float
Launcher
Follow-up
Damage: +39
Float
Launchers
Follow-up
Damage: +37
Float
Launcher
Follow-up
Damage: +37
Float
Launcher
Follow-up
Damage: +37
Float
Launcher
Follow-up
Damage: +25
Float
Launcher
Follow-up
Damage: +24
Standing Punishers
- i10vs −10 or worse
,
- i10vs −10 or worse
,
,
- i12vs −12 or worse
+
,
- i12vs −12 or worse
+
- i14vs −14 or worse
+
- i15vs −15 or worse
+
- i15vs −15 or worse
+
,
While Rising Punishers
- i10vs −10 or worse


- i10vs −10 or worse
- FC

- i11vs −11 or worse


- i13vs −13 or worse

,
- i14vs −14 or worse
- FC
+
:
- i15vs −15 or worse


- i15vs −15 or worse
+
,
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Kongo Blash (not combination)
Chest Crusher
Twist and Shout
Over The Soulder
Shoulder Pop
Foot Launch
Wall Combos
Wall
Starter
Follow-up
Damage: 104
Only works vs Gigas, Jack-7, Kuma/Panda, and Marduk.
Wall
Starter
Follow-up
Damage: 100
Only works vs Gigas, Jack-7, Kuma/Panda, and Marduk.
Wall
Starter
Follow-up
Damage: +55
Only works vs Gigas, Jack-7, Kuma/Panda, and Marduk.
Wall
Starter
Follow-up
Damage: +51
Only works vs Gigas, Jack-7, Kuma/Panda, and Marduk.
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Move List
133 moves
- Rage Art(Rage)

Damage: 10,45 · m,t
- Startup
- i20
- On block
- -22
- On hit
- +15d
- Rage Art to Cancel Combination(Rage)
,
Damage: 15 · m
- Startup
- i20
- On block
- -22
- On hit
- +67a
- Rage Drive(Rage)


+
Damage: 40 · m
- Startup
- i12~14
- On block
- +3
- On hit
- +27a (-9)
Wall hit on block +9g (5 damage)
- Left Jab

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
Alternate input f+1
- Left Right Combo
,
Damage: 7,12 · h,h
- Startup
- i10
- On block
- -1
- On hit
- +6
Combo from 1st hit
- 1,2,3
,
,
Damage: 7,12,7 · h,h,m
- Startup
- i10
- On block
- -25
- On hit
- -14
Combo from 1st hit; Can't be buffered after moving
- Reverse PDK Combo
,
Damage: 7,8 · h,l
- Startup
- i10
- On block
- -11
- On hit
- +1
Combo from 1st CH
- Right Jab

Damage: 10 · h
- Startup
- i10
- On block
- +0
- On hit
- +6
- Jab Roundhouse
,
Damage: 10,21 · h,h
- Startup
- i10
- On block
- -9
- On hit
- +22a (+13)
- Counter hit
- +51a
Combo from 1st CH
- Jab Sweep
,
+
Damage: 10,11 · h,l
- Startup
- i10
- On block
- -12
- On hit
- -1
Combo from 1st CH
- 3

Damage: 14 · m
- Startup
- i15
- On block
- -7
- On hit
- +4
Alternate input b+3+4
- Piston Fire
,
Damage: 14,17 · m,h
- Startup
- i15
- On block
- -3
- On hit
- +7
- Counter hit
- +50a
Combo from 1st hit; Input can be delayed; Combo can be delayed 6f from hit
- Piston Fire to Sway
,
,
Damage: 14,17 · m,h
- Startup
- i15
- On block
- +4
- On hit
- +14g
- Counter hit
- +57a
- Right High Kick

Damage: 17 · h
- Startup
- i12
- On block
- -7
- On hit
- +7
- Counter hit
- +32a (+22)
When input f4, hitbox expanded
- Right Straight
+
Damage: 10 · h
- Startup
- i12
- On block
- +0
- On hit
- +6
- Quick PK
+
,
Damage: 10,16 · h,h
- Startup
- i12
- On block
- -11
- On hit
- +5
Combo from 1st hit
- Quick PK Smash
+
,
,
Damage: 10,16,22 · h,h,m
- Startup
- i12; follow-up i
- On block
- -12
- On hit
- +12a (+3)
- Counter hit
- +19
Combo from 2nd CH; Input can be delayed; Combo can be delayed 15f from CH
- Back Spin Kick
+
Damage: 30 · h
- Startup
- i16
- On block
- -16
- On hit
- +15a (+5)
- Hammer of the Gods
+
Damage: 22 · m
- Startup
- i20~21
- On block
- +3c
- On hit
- +8c
- Counter hit
- +20a
Floor break
- Shoulder Tackle
+
Damage: 25 · m
- Startup
- i21
- On block
- -14
- On hit
- +41d (-17)
Shoulder; Sidesteps left
- Chain Breaker
+
Damage: 21 · m
- Startup
- i20~21
- On block
- -14
- On hit
- +30d (+22)
Shoulder
- Body Blow
+
Damage: 13 · m
- Startup
- i14
- On block
- -2
- On hit
- +4
- d/f+1,1
+
,
Damage: 13,9 · m,h
- Startup
- i14
- On block
- -5
- On hit
- +5
- Counter hit
- +8
Combo from 1st hit; Input can be delayed; Combo can be delayed 5f from hit
- Lion's Roar
+
,
,
Damage: 13,9,22 · m,h,m
- Startup
- i14
- On block
- -9
- On hit
- +32d (+24)
Combo from 2nd CH
- Body Blow to Sway
+
,
Damage: 13 · m
- Startup
- i14; follow-up i14
- On block
- +3
- On hit
- +9
- Uppercut
+
Damage: 13 · m
- Startup
- i15
- On block
- -8
- On hit
- +33a (+23)
+3a on crouching opponent hit
- d/f+3
+
Damage: 14 · m
- Startup
- i16
- On block
- -9
- On hit
- +2
- Phoenix Wings
+
,
Damage: 14,17 · m,m
- Startup
- i16
- On block
- -10
- On hit
- +6
- Counter hit
- +50 (+6)
Combo from 1st hit; Combo can be delayed 3f from hit
- Phoenix Wings (Hold)d/f+3,4*
Damage: 14,17 · m,m
- Startup
- i16
- On block
- -6
- On hit
- +50 (+6)
- The Boot
+
Damage: 21 · m
- Startup
- i19
- On block
- -1
- On hit
- +9
- Counter hit
- +31a (+26)
- Hammer Punch
+
Damage: 16 · m
- Startup
- i14
- On block
- -9
- On hit
- +2
- Counter hit
- +3c
Floor break
- Hammer Punch to Crouch
+
,
Damage: 16 · m
- Startup
- i14; follow-up i14
- On block
- -9
- On hit
- +2
- Counter hit
- +3c
- Hammer Punch to Power Punch
+
,
Damage: 16,26 · m,m
- Startup
- i14
- On block
- -17
- On hit
- +9a (0)
- Counter hit
- +41a (-6)
Combo from 1st CH
- Hammer Punch to Power Punch (Hold)d+1,2*
Damage: 16,39 · m,m
- Startup
- i14
- On block
- +14g
- On hit
- +9a (0)
- Counter hit
- +41a (-6)
Wall crush on block +16g
- d+1,4
+
,
Damage: 16,15 · m,l
- Startup
- i14
- On block
- -31
- On hit
- -17
- Counter hit
- +14a
Combo from 1st CH
- Hang Over
+
,
,
Damage: 16,15,21 · m,l,m
- Startup
- i14
- On block
- -14
- On hit
- +3a (-6)
- Counter hit
- +35a (-12)
- Crouch Straight
+
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Crouch Spin Kick
+
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- d+4
+
Damage: 9 · l
- Startup
- i15
- On block
- -31
- On hit
- -17
- Counter hit
- +14a
Clean hit +14a; Alternate input qcf,d+4
- Bone Breaker
+
,
Damage: 923 · l,m
- Startup
- i15
- On block
- -18
- On hit
- -9
Combo on 1st clean hit
- Demolition Man
+
,
,
Damage: 9,23,22 · l,m,m
- Startup
- i15
- On block
- -17
- On hit
- +3a (-6)
- Counter hit
- +35a (-12)
Combo from 2nd hit
- Demolition Man (Just frame)
+
,
:
Damage: 9,23,30 · l,m,m
- Startup
- i15
- On block
- -17
- On hit
- +3a (-6)
- Counter hit
- +35a (-12)
Combo from 1st hit
- Shoulder Smash
+
Damage: 30 · m
- Startup
- i12
- On block
- -16
- On hit
- +5a (-4)
Shoulder
- Shoot the Moon
+
Damage: 21 · M
- Startup
- i19~20
- On block
- -11
- On hit
- +14a (-3)
- Counter hit
- +26a (+16)
- d/b+3
+
Damage: 12 · L
- Startup
- i15~17
- On block
- -17
- On hit
- -3
- b+1
+
Damage: 12 · h
- Startup
- i12
- On block
- -9
- On hit
- +2
Homing
- Double Axe Swing
+
,
Damage: 12,21 · h,h
- Startup
- i12
- On block
- -5
- On hit
- +8
Screw; Combo from 1st hit; Input can be delayed; Combo can be delayed 12f from hit
- b+2
+
Damage: 22 · m
- Startup
- i18
- On block
- -5c
- On hit
- +4c
Floor break
- Crushing Wind
+
,
Damage: 22,22 · m,m
- Startup
- i18
- On block
- -12
- On hit
- +0c
- Counter hit
- +48a
Combo from 1st CH
- Crushing Wind (Hold)b+2,1*
Damage: 22,35 · m,m
- Startup
- i18
- On block
- +8
- On hit
- +8c
- Counter hit
- +56a
- Lights Out
+
Damage: 16 · h
- Startup
- i14
- On block
- -6
- On hit
- +31a (+25)
- Leg Sweep
+
Damage: 14 · l
- Startup
- i20
- On block
- -13
- On hit
- +3
- Counter hit
- +16g
- Hassou Strike
+
Damage: 28 · h
- Startup
- i24
- On block
- +0
- On hit
- +21a (+16)
- Wrecking Ball
+
Damage: 22 · m
- Startup
- i21
- On block
- -9
- On hit
- +14a
- Counter hit
- +59a
Homing
- u/b+3
+
Damage: 12 · m
- Startup
- i15
- On block
- -16
- On hit
- +25a (-15)
- Rising Toe Kick
+
Damage: 11 · m
- Startup
- i15
- On block
- -19
- On hit
- -8
- u+2
+
Damage: 17 · h
- Startup
- i15
- On block
- -12
- On hit
- +9
Balcony break
- u+3
+
Damage: 13 · m
- Startup
- i15
- On block
- -16
- On hit
- +25a (+15)
- u+3,4
+
,
Damage: 1312 · m,m
- Startup
- i15
- On block
- -13
- On hit
- +28a (+21)
- Rising Toe Kick
+
Damage: 15 · m
- Startup
- i15
- On block
- -13
- On hit
- +19a (+9)
- Counter hit
- +33a (+23)
- u/f+1
+
Damage: 12 · m
- Startup
- i18
- On block
- -12
- On hit
- -1
Alternate input:; ub+1; u+1
- Mortar Punch
+
Damage: 35 · m
- Startup
- i34
- On block
- +9
- On hit
- +8a (-1)
Wall break
- u/f+3
+
Damage: 14 · m
- Startup
- i15
- On block
- -16
- On hit
- +25a (+15)
- Shredder
+
,
Damage: 14,20 · m,m
- Startup
- i15
- On block
- -13
- On hit
- +28a (+21)
- Rising Toe Kick
+
Damage: 13 · m
- Startup
- i15
- On block
- -13
- On hit
- +33a (+23)
- Flash Elbow
,
+
Damage: 14 · m
- Startup
- i15~16
- On block
- -17
- On hit
- -7
- Juggernaut
,
+
,
Damage: 14,20 · m,m
- Startup
- i15
- On block
- -12
- On hit
- +14a
Combo from 1st hit
- Juggernaut to Cancel
,
+
,
,
Damage: 14 · m
- Startup
- i15
- On block
- -21
- On hit
- -11
- Phoenis Bone Breaker
,
+
:
Damage: 14,,24 · m,h
- Startup
- i15
- On block
- -4
- On hit
- +37a (+11)
Combo from 1st hit
- Bulldozer
,
+
,
Damage: 14,21 · m,l
- Startup
- i15
- On block
- -19
- On hit
- +27a
- Bulldozer to Cancel
,
+
,
,
Damage: 14 · m
- Startup
- i15
- On block
- -28
- On hit
- -18
- f,F+3
,
+
Damage: 17 · m
- Startup
- i15~16
- On block
- -17
- On hit
- +24a (+14)
- Double Hop Kick
,
+
,
Damage: 17,15 · m,m
- Startup
- i15
- On block
- -16
- On hit
- +27a (+20)
- Double Hop Kick High
,
+
,
,
Damage: 17,15,25 · m,m,h
- Startup
- i15
- On block
- -5
- On hit
- +62a (+42)
Screw
- Triple Kick Combo
,
+
,
,
+
Damage: 17,15,18 · m,m,m
- Startup
- i15
- On block
- -14
- On hit
- +12a (+3)
Alternate input ,df+4
- Double Hop Kick Low
,
+
,
,
+
Damage: 17,15,15 · m,m,l
- Startup
- i15
- On block
- -17
- On hit
- -6
Alternate input db+4
- Neutron Bomb
,
+
Damage: 20 · m
- Startup
- i27~34
- On block
- -1
- On hit
- +17~25a
- Burning Spear
,
,
+
Damage: 22 · h
- Startup
- i28~31
- On block
- -6
- On hit
- +34~37a (+26~29)
- Burning Fist
,
+
Damage: 80 · m!
- Startup
- i63~64
- On block
- +72a
Input u,u to Cancel.
- Crouch JabhFC 1
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with F
- Crouch StraighthFC 2
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Crouch Spin KickhFC 3
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- Crouch Shin KickhFC 4
Damage: 10 · l
- Startup
- i12
- On block
- -15
- On hit
- -4
- Flash ElbowFC
+
Damage: 14 · m
- Startup
- i14
- On block
- -17
- On hit
- -7
Equivalent to f,F+2
- GunbaFC
+
Damage: 20 · l
- Startup
- i32
- On block
- -12
- On hit
- +44a
- Gunba to CancelFC
+
,
- Startup
- i32
- Incomplete Somersault (Pre Action)

- Startup
- i160
- Incomplete Somersault (Rising)
,
,
+
Damage: 40 · m,m
- Startup
- i16
- On block
- -48
- On hit
- -2a (-12)
Self-harm damage 10
- Quick Uppercut


Damage: 12 · m
- Startup
- i10~11
- On block
- -3
- On hit
- +8
- Thunder Palm


Damage: 20 · m
- Startup
- i15
- On block
- -14
- On hit
- +31a
- ws 3


Damage: 16 · m
- Startup
- i13
- On block
- -8
- On hit
- +3
- Shioh

,
Damage: 16,21 · m,h
- Startup
- i13
- On block
- -9
- On hit
- +17a (+8)
- Counter hit
- +46a
Combo from 1st hit; Input can be delayed; Combo can be delayed 9f from hit
- Toe Smash


Damage: 18 · m
- Startup
- i11
- On block
- -6
- On hit
- +5
- Crouch Dash



Cost 2f
- Thrustercd1
Damage: 21 · h
- Startup
- i16~18
- On block
- -4
- On hit
- +33a (+26)
- Phoenix Smashercd2
Damage: 36 · m
- Startup
- i13~15
- On block
- -17
- On hit
- +26a (-10)
- Counter hit
- +37a (-10)
Clean hit
- Gengetsucd3
Damage: 17 · l
- Startup
- i18~20
- On block
- -14
- On hit
- +0
- Counter hit
- +21a
- Mountain Razecd3+4
Damage: 30 · m
- Startup
- i19~21
- On block
- -9
- On hit
- +31a (+21)
- Sway



Cost 2f
- God Hammer Punch


+
Damage: 24 · m
- Startup
- i21~23
- On block
- +0c
- On hit
- +21d
- Counter hit
- +53a
Floor break
- Rubber Band Attack


+
Damage: 21(31) · m
- Startup
- i15~17
- On block
- -8
- On hit
- +41d (-17)
Clean hit
- Sway and Low Kick


+
Damage: 14 · l
- Startup
- i18~20
- On block
- -21
- On hit
- -10
- Counter hit
- +21a
- Rapid Fire


+
,
Damage: 14,20 · l,m
- Startup
- i18
- On block
- -10
- On hit
- +6
- Rapid Fire to Phoenix Smasher


+
,
,
Damage: 14,20,25 · l,m,h
- Startup
- i18
- On block
- -10
- On hit
- +26a
Combo from 2nd hit; Input can be delayed; Combo can be delayed 16f from hit
- Rapid Fire to Lightning Breaker


+
,
,
Damage: 14,20,22 · l,m,m
- Startup
- i18
- On block
- -13c
- On hit
- +14d
- Counter hit
- +46a
Floor break; Combo from 2nd hit; Input can be delayed; Combo can be delayed 12f from hit
- Kawaragoma


+
Damage: 23 · h
- Startup
- i15~17
- On block
- +1
- On hit
- +23a (+14)
- Counter hit
- +59a
Homing; Screw
- Higaku


+
Damage: 22 · m
- Startup
- i18~20
- On block
- -14
- On hit
- +37a (+27)
- Turn Thruster


Damage: 21 · h
- Startup
- i20
- On block
- +8
- On hit
- +35a (+27)
- Pump in Pedal


Damage: 17 · l
- Startup
- i19
- On block
- -12
- On hit
- +4
- Counter hit
- +12
- Down StrikeOTG d+2
Damage: 21 · L
- Startup
- i18
- On block
- -12
- On hit
- +4
- Wall Jumping Attack(Back to wall).b,b,u/b
Damage: 21 · m
- Startup
- i36
- On block
- +0c
- On hit
- +8a
- Over The Shoulder

Damage: 35 · t
- Startup
- i12~14
- On block
- -6
- On hit
- +1d
Throw break 1 or 2
- Over The Shoulder
+
Damage: 35 · t
- Startup
- i15~17
- On block
- -6
- On hit
- +1d
Homing; Same throw as 1+3
- Shoulder Pop

Damage: 35 · t
- Startup
- i12~14
- On block
- -3
- On hit
- +0d
Throw break 1 or 2; Side switch on hit
- Shoulder Pop
+
Damage: 35 · t
- Startup
- i15~17
- On block
- -3
- On hit
- +0d
Homing; Same throw as 2+4
- Dragon ScrewLeft throw
Damage: 45 · t
- On block
- -3
- On hit
- +1d
Throw break 1
- Fall AwayRight throw
Damage: 40 · t
- On block
- -3
- On hit
- +2d
Throw break 2
- Reverse Neck ThrowBack throw 1+3
Damage: 50 · t
- On hit
- +3d
Alternative input: any 1 break
- Piggyback ThrowBack throw 2+4
Damage: 50 · t
- On hit
- +3d
Floor break; Enable side quick roll after throw; Alternative input: any 2 or 1+2 break
- Chest Crusher
,
Damage: 35 · t
- Startup
- i12; follow-up i12
- On block
- -2
- On hit
- +1d
Throw break 2; Side switch on hit; Wall hit 4 damage
- Twist and Shout
+
Damage: 40 · t
- Startup
- i12
- On block
- -6
- On hit
- +7d
Floor break; Throw break 1+2
- Kongo Blash (not combination)
+
Damage: 20 · t
- Startup
- i12
- On block
- -2
- On hit
- +9
Throw break 1
- Kongo Blash
+
,

+
Damage: 20,15 · t,m
- Startup
- i12
- On hit
- +16a (-20)
- Kongo Blash (Just)
+
:

+
Damage: 20,20 · t,m
- On hit
- +16a (-20)
- Foot Launch
+
Damage: 40 · t
- Startup
- i11
- On block
- -2
- On hit
- +1d
Throw break 1; Wall hit does +4 damage
- Push Away
,
+
Damage: 38 · t
- Startup
- i12
- On block
- +0
- On hit
- +38d
Throw break 1+2; Wall splat; Wall hit does +4 damage; On break:; side switch; position switch; recovers in BT; wall hit 10 self damage
- Ultimate Tackle
+
Damage: 5 · t
- Startup
- i26
- On block
- -5
- On hit
- +3d
See Generic Ultimate Tackle
- Attack Reversal
+
Damage: 25 + 50% of enemy attack
Alternate input b+2+4; Reversal for high/mid attacks (not for elbow, knee, shoulder, head and weapon); Chickenable during 10f, deals 15 damage
- Ultimate PunchTackle.2,1,2,1
Damage: 5,5,5,15
- On block
- +0
- On hit
- +0d
See Generic Ultimate Punch
- Ultimate PunishmentTackle.2,d+1,1,n,4,1,1+2
Damage: 5,8,8,35
- On hit
- +0d
- Arm BreakerTackle.1+2
Damage: 25
- On block
- +9
- On hit
- +3d
Throw break 1+2,2,2,2; Alternate input (Ultimate Punch 3rd).1+2; Paul shift to down when throw break
- Arm Breaker(Enemy Tackle).1,1,2
Damage: 25
- On hit
- +0
Reverse Ultimate Punch 2 (right punch)
- Arm Breaker Reversal to Arm Breaker(Enemy Tackle).1+2,2,2,2,2,2
Damage: 10
- On hit
- +3d
Reverse Arm Breaker; Tight input