Tekken 7 · Essentials

Paul

Punish. Break. Launch.

Paul official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
Up-forward+Right kick
Up-forward,Neutral,Right kick

Follow-up

Back+Left kickIntoLeft kick,Right punch,Hold back+Right kickIntoScrew / spin extenderIntoDown+Right kick,Right punch:Left punch + Right punch

Launcher

Back+Left kick

Follow-up

Left kick,Right punchIntoBack+Left punch,Right punchIntoScrew / spin extenderIntoDown+Right kick,Right punch:Left punch + Right punch

Launchers

While standingRight punch
Up-forward+Left kick,Right kick

Follow-up

Left kick,Right punch,Hold back+Right kickIntoScrew / spin extenderIntoDown+Right kick,Right punch:Left punch + Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Right punch
i12vs −12 or worse
Back+Left punch,Right punch
i14vs −14 or worse
Back+Left kick
i15vs −15 or worse
Down-forward+Right punch

While Rising Punishers

i10vs −10 or worse
While standingLeft punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft kick,Right punch
i14vs −14 or worse
FCDown-forward+Right punch:Left punch
i15vs −15 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Kongo Blash (not combination)

Down-forwardLeft punch + Left kick
BreakLeft punch

Chest Crusher

Right punch + Right kickHold back
BreakRight punch

Twist and Shout

Down-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Over The Soulder

Left punch + Left kick
BreakLeft punchorRight punch

Shoulder Pop

Right punch + Right kick
BreakLeft punchorRight punch

Foot Launch

BackLeft punch + Left kick + Right kick
BreakLeft punch

Wall Combos

Left kick,Right punch,Hold back+Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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