Tekken 7 · Essentials

Shaheen

Punish. Break. Launch.

Shaheen official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
Up-forward+Right kick
While standingRight punch

Follow-up

Left kick,Down-forwardRight punchIntoDown-back+Right punch,Down-forwardRight kick,Left punchIntoScrew / spin extenderIntoDown-back+Right punch,Down-forwardLeft kick

Launchers

Down-back+Right kick
Forward,Forward+Left kick

Follow-up

Down+Right punchIntoDown-back+Right punch,Down-forwardLeft punchIntoDown-back+Right punch,Down-forwardRight kick,Left punchIntoScrew / spin extenderIntoDown-back+Right punch,Down-forwardLeft kick

Launcher

Up-forward+Left kick

Follow-up

Down+Right punchIntoDown+Right punchIntoDown-back+Right punch,Down-forwardRight kick,Left punchIntoScrew / spin extenderIntoDown-back+Right punch,Down-forwardLeft kick

Standing Punishers

i10vs −10 or worse
Right punch,Left kick
i11vs −11 or worse
Right kick,Left punch
i12vs −12 or worse
Forward+Right punch,Left kick
i14vs −14 or worse
Down-back+Right punch,Left punch
i15vs −15 or worse
Down-forward+Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft kick,Left kick
i16vs −16 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Wezen

Down-forwardLeft punch + Left kick + Right kick
BreakLeft punch + Right punch

Desert Fang

Left punch + Left kick
BreakLeft punchorRight punch

Aldebaran

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Down-forward+Left punchIntoDown-back+Left punchIntoWhile standingLeft kick,Left kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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