Tekken 7 · Essentials

Steve

Punish. Break. Launch.

Steve official Tekken 7 artwork

Main Combos

Launcher

Back+Right punch

Follow-up

f+2,1,~b > FLK 1,d+1 > (screw) > df+1+2

Launchers

Up-forward+Right punch
EXT DCKRight punch

Follow-up

DCK 1 > df+1,2~1,b > FLK 1,d+1 > (screw) > df+1+2

Launcher

FCDown-forward+Right punch

Follow-up

f+2,1,b > FLK 1,d+1 > (screw) > df+1,2~1,b > DCK 1

Bread n' butter

Launcher

Up-forward+Right punch

Follow-up

Forward+Left kick~Left punchDown-forward+Left punch,Right punch~Left punch,Hold back~Left punch,Down+Left punchScrew / spin extenderDown-forward+Left punch + Right punch

Mini-combos

Launcher

DCKLeft punch

Follow-up

Forward,Hold forward+Right punch

Damage: 33

Mini-combos

Launcher

EXTDCK 1

Follow-up

Forward,Hold forward+Right punch

Damage: 40

Mini-combos

Launcher

Down-back+Left kick,Right punch

Follow-up

Down-back+Right punch

Damage: 42

Only works when starting with the opponent's back to the wall.

Mini-combos

Launcher

Counter hitDown-forward+Right punch,Forward+Left kick

Follow-up

Down-back~FCDown-forward+Right punch

Damage: 37

This is a decent replacement for the extremely hard DCK.1+2 full combo extension. You get a flip-over and okay damage. f,F+2 is also a good mini-ender for the knockdown that CH df+2 provides, which is the same knockdown as EXTDCK.1.

Staples

Launcher

Counter hitBack+Left punch,Hold back

Follow-up

EXTDCK 1 d/f+1,2~1,B FLK 1,d+1 (screw) b+1,B FLK 1,b,3+4 ALB 2

Damage: 53

Staples

Launcher

Counter hitBack+Left punch,Hold back

Follow-up

EXTDCK 1 d/f+1,2~1,B FLK 1,B FLK 1,d+1 (screw) d/f+1+2

Damage: 52

Staples

Launchers

Counter hitFLKRight punch
Counter hitPAB(Left punch,Right punch),Left punch
Counter hitPABRight punch
Up-forward+Right punch
Counter hitWhile standingRight punch,Forward+Left kickDCK

Follow-up

DCKLeft punchDown-forward+Left punch,Right punch~Left punch,Hold backFLKLeft punch,Hold backFLKLeft punch,Down+Left punchScrew / spin extenderDown-forward+Left punch + Right punch

Damage: +49

Staples

Launchers

Counter hitFLKRight punch
Counter hitPAB(Left punch,Right punch),Left punch
Counter hitPABRight punch
Up-forward+Right punch
Counter hitWhile standingRight punch,Forward+Left kickDCK

Follow-up

DCKLeft punchDown-forward+Left punch,Right punch~Left punch,Hold backFLKLeft punch,Down+Left punchScrew / spin extenderBack+Left kick + Right kickFLKLeft punch,Left punch,Back,Left kick + Right kickALBRight punch

Damage: +47

Staples

Launcher

Back+Right punch

Follow-up

Forward+Right punch,Left punch,Hold backFLKLeft punch,Hold backFLKLeft punch,(Left punch),Down+Left punchScrew / spin extenderDown-forward+Left punch + Right punch

Damage: 53

Staples

Launcher

FCDown-forward+Right punch

Follow-up

Down-forward+Right punch,Forward+Left kickDCKLeft punchDown-forward+Left punch,Right punch~Left punch,Hold backFLKForward+Left kickDCKRight punch,Forward+Left kickScrew / spin extenderDCKDown-backForward,ForwardDown-forward+Left punch + Right punch

Damage: 66

Standing Punishers

i10vs −10 or worse
Left punch,Left punch,Right punch
i12vs −12 or worse
Right punch,Left punch,Forward
i12vs −12 or worse
Right punch,Left punch
i13vs −13 or worse
Back+Left punch,Right punch
i13vs −13 or worse
Forward+Left kick + Right kick~Forward+Left punch + Right punch
i13vs −13 or worse
(Rage)Left punch + Right punch
i14vs −14 or worse
Down-forward+Left punch + Right punch
i14vs −14 or worse
(Rage)Down-forward+Left punch + Right punch,Forward+Left kick
i15vs −15 or worse
Forward+Left punch + Right punch,Right punch
i15vs −15 or worse
Forward,Hold forward+Right punch
i17vs −17 or worse
Back+Right punch
i18vs −18 or worse
Forward+Left kick + Right kick~Up-forward+Right punch
i22vs −22 or worse
Up-forward+Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingLeft punch,Right punch
i13vs −13 or worse
(Rage)Left punch + Right punch
i15vs −15 or worse
Forward,Hold forward+Right punch
i18vs −18 or worse
FCDown-forward+Right punch
i22vs −22 or worse
Up-forward+Right punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Spinning Elbow Drop

DownDown-backBackRight punch + Right kick
BreakRight punch

Armlock Throw

ForwardForwardLeft punch + Right punch
BreakLeft punch + Right punch

Gut Wrencher

Left punch + Left kick
BreakLeft punchorRight punch

Brain Pulverizer

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

f+2,1,b > b+3,1
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

DCK
Ducking
EXT DCK
Extended Ducking
FLK
Flicker
PAB
Peekaboo
SWY
Sway
BT
Back Turned

Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.

Move List

165 moves

Rage Art
(Rage)Left punch + Right punch

Damage: 55-82 · h

Startup
i13
On block
-3
On hit
+0d

Alternate input R.FC.1+2

(Rage) d/f+3+4
(Rage)Down-forward+Left kick + Right kick

Alternate input:; R.FLK.df+3+4; R.PAB.df+3+4; Keep stance with DF_F_UF; Auto block

Rage Drive 1
(Rage)Down-forward+Left kick + Right kick,Left punch + Right punch

Damage: 10,10,10,10,19 · m,m,m,m,m

Startup
,i11~12
On block
+1
On hit
+24a (-12)

Total startup i35; Wall hit on block +7g (5 damage)

Rage Drive 2
(Rage)Down-forward+Right punch + Left kick

Damage: 5,20 · m,m

Startup
i14
On block
+7
On hit
+30a (+20)

Alternate input R.df+2~2+3; Transition to +15g +38a (+28) DCK with f+3

Jab
Left punch

Damage: 7 · h

Startup
i10
On block
+1
On hit
+8
Double Jab
Left punch,Left punch

Damage: 7,7 · h,h

Startup
i10,i15
On block
-3
On hit
+3

Jail from 1st block with 3f delay; Combo from 1st hit with 4f delay; Move can be delayed 4f; Transition to -2 +4 r21 DCK with f+3; Transition to -6 +0 r25 LWV with 3; Transition to -6 +0 r25 RWV with 4; Transition to -6 +0 r25 SWY with b+3

Lightning Combo
Left punch,Left punch,Right punch

Damage: 7,7,15 · h,h,h

Startup
i10,i15,i13~14
On block
-7
On hit
+4

Jail from 2nd attack with 4f delay; Move can be delayed 3f; Input can be delayed 4f; Transition to -3 +8 r21 DCK with f+3; Transition to -5 +6 r23 LWV with 3; Transition to -5 +6 r23 RWV with 4; Transition to -5 +6 r23 SWY with b+3; Transitions can be delayed 5f

Body Blow
Left punch,Left punch,Down+Left punch

Damage: 7,7,15 · h,h,m

Startup
i10,i15,i25
On block
-6
On hit
+0
Counter hit
+5

Move can be delayed 3f; Input can be delayed 4f; Transition to +0 +6 +11 r19 FLK with B

Body Blow
Left punch,Down+Left punch

Damage: 7,15 · h,m

Startup
i10,i25
On block
-6
On hit
+0
Counter hit
+5

Move can be delayed 3f; Input can be delayed 4f; Transition to +0 +6 +11 r19 FLK with B

One Two
Left punch,Right punch

Damage: 7,10 · h,h

Startup
i10,i10
On block
-2
On hit
+6

Jail from 1st attack; Transition to -2 +6 r21 DCK with f+3; Transition to -4 +4 r23 LWV with 3; Transition to -4 +4 r23 RWV with 4; Transition to -4 +4 r23 SWY with b+3; Transitions can be delayed 5f

One Two Three
Left punch,Right punch,Left punch

Damage: 7,10,15 · h,h,h

Startup
i10,i10,i14
On block
-3
On hit
+3

Jail from 1st attack; Combo from 1st CH; Combo from 2nd CH; Transition to -1 +5 r20 FLK with B; Transition to -2 +4 r21 PAB with F; Transition to -2 +4 r21 DCK with f+3; Transition to -6 +0 r25 LWV with 3; Transition to -6 +0 r25 RWV with 4; Transition to -6 +0 r25 SWY with b+3; Transition inputs can be delayed 2f

British Edge Combo
Left punch,Right punch,Left punch,Right punch

Damage: 7,10,15,15 · h,h,h,m

Startup
i10,i10,i14,i18~19
On block
-10
On hit
+16a (+7)

Balcony break; Combo from 3rd CH; Input can be delayed 2f; Transition to -4 r22 DCK with f+3; Transition to -6 r24 LWV with 3; Transition to -6 r24 RWV with 4; Transition to -6 r24 SWY with b+3; Transitions can be delayed 2f; Transition inputs can be delayed 3f

British Edge Combo 2
Left punch,Right punch,Left punch,Down+Right punch

Damage: 7,10,15,19 · h,h,h,L

Startup
i10,i10,i14,i26~27
On block
-12
On hit
+1c
Counter hit
+14a

Input can be delayed 3f; Transition to r30 FC with D

Right Straight
Right punch

Damage: 12 · h

Startup
i12
On block
-1
On hit
+5
Straight Hook
Right punch,Left punch

Damage: 12,14 · h,h

Startup
i12,i19
On block
-5
On hit
+6g
Counter hit
+6

Jail from 1st attack; Transition to +2 +13g +13 r17 PAB with F; Transition to +3 +14g +14 r16 FLK with B; Transition inputs can be delayed 2f

Vanguard Rush
Right punch,Left punch,Right punch

Damage: 12,14,22 · h,h,m

Startup
i12,i19,i25
On block
-11
On hit
+13a (+4)

Balcony break; Combo from 2nd CH with 5f delay; Input can be delayed 11f; Move can be delayed 10f; Interrupt with i6 from 2nd block

Ducking Body Blow
Forward+Right punch

Damage: 11 · m

Startup
i21~22
On block
-6
On hit
+5

No crouching state

Ducking Body Blow to Left Hook
Forward+Right punch,Left punch

Damage: 11,12 · m,h

Startup
i21~22,i15
On block
-5
On hit
-1

Combo from 1st hit with 6f delay; Move can be delayed 15f; Transition to +0 +4 r16 PAB with F; Transition to +1 +5 r15 FLK with B

Ducking Psyche-out Body
Forward+Right punch,Left punch~Right punch

Damage: 11,20 · m,m

Startup
i21~22,i31
On block
-10
On hit
+36d (+28)
f+1+2
Forward+Left punch + Right punch

Damage: 10,12 · m,h

Startup
i15~16 i23~25
On block
-14
On hit
-3

Jail from 1st attack

Shotgun Combination
Forward+Left punch + Right punch,Right punch

Damage: 10,12,20 · m,h,m

Startup
i15~16 i23~25,i18~19
On block
-13
On hit
+3a

Balcony break; Combo from 1st hit

Left Uppercut
Down-forward+Left punch

Damage: 12 · m

Startup
i13~14
On block
-2
On hit
+5

Transition to -5 +2 r22 DCK with f+3; Transition to -7 +0 r24 LWV with 3; Transition to -7 +0 r24 RWV with 4; Transition to -7 +0 r24 SWY with b+3

Uppercut Cross Combo
Down-forward+Left punch,Right punch

Damage: 12,13 · m,h

Startup
i13~14,i19
On block
-6
On hit
+3
Counter hit
+5

Combo from 1st hit; Cancel to -14 -7 r32 DCK with f+3; Cancel to -16 -9 r34 LWV with 3; Cancel to -16 -9 r34 RWV with 4; Cancel to -16 -9 r34 SWY with b+3; Starts on frame 14, causing first hit to only have 1 active frame

Uppercut Psyche-out Hook
Down-forward+Left punch,Right punch~Left punch

Damage: 12,20 · m,h

Startup
i13~14,i30~31
On block
-2
On hit
+2
Counter hit
+61a

Transition to +0 +4 r15 FLK with B

Uppercut Psyche-out Body
Down-forward+Left punch,Right punch~Right punch

Damage: 12,20 · m,m

Startup
i13~14,i37
On block
-10
On hit
+36d (+28)
Uppercut Psyche-out Left Right Combo
Down-forward+Left punch,Right punch~Forward+Left punch + Right punch

Damage: 12,8,12 · m,h,h

Startup
i13~14,i34 i44
On block
-3
On hit
+0
Counter hit
+3

Jail from 2nd attack; CH frames are for 3rd hit; Transition to -2 +1 +4 r21 DCK with f+3; Transition to -4 -1 +2 r23 LWV with 3; Transition to -4 -1 +2 r23 RWV with 4; Transition to -4 -1 +2 r23 SWY with b+3

Crescent Hook
Down-forward+Right punch

Damage: 18 · m

Startup
i16~17
On block
-11
On hit
+6
Counter hit
+34d (+26)

Transition to -2 +15g +43d (+35) r21 DCK with f+3; Transition to -7 +10 r26 LWV with 3; Transition to -7 +10 r26 RWV with 4; Transition to -7 +10 r26 SWY with b+3; Fastest df+2,f+3~db is 41 total; Fastest df+2,f+3~db,b is 42 total

Sonic Fang
Down-forward+Left punch + Right punch

Damage: 14,21 · m,m

Startup
i14 i24~25
On block
-12
On hit
+18a (+11)

1st hit -23 on block

Knee Blaster
Down+Left punch

Damage: 12 · l

Startup
i16
On block
-13
On hit
-2
d+2
Down+Right punch

Damage: 11 · l

Startup
i17
On block
-18
On hit
-5
d+2,1
Down+Right punch,Left punch

Damage: 11,8 · l,m

Startup
i17,i14~15
On block
-11
On hit
-5
Counter hit
+0

Combo from 1st CH with 13f delay; Move can be delayed 13f; Transition to -4 +2 +7 r22 DCK with f+3; Transition to -6 +0 +5 r24 LWV with 3; Transition to -6 +0 +5 r24 RWV with 4; Transition to -6 +0 +5 r24 SWY with b+3; Often written D+2,1

Wildman Combo 1
Down+Right punch,Left punch,Right punch

Damage: 11,8,17 · l,m,h

Startup
i17,i14~15,i24~25
On block
-2
On hit
+27a (+18)
Counter hit
+56a

Combo from 2nd CH with 5f delay; Input can be delayed 12f; Move can be delayed 11f; Interrupt from 2nd block with i6

d+2,n+1
Down+Right punch,Neutral+Left punch

Damage: 15 · m

Startup
i29~30
On block
-4
On hit
+7

Transition to -4 +7 r22 DCK with f+3; Transition to -6 +5 r24 LWV with 3; Transition to -6 +5 r24 RWV with 4; Transition to -6 +5 r24 SWY with b+3; Often written d+2~n+1

Scorpion's Claw
Down+Right punch,Neutral+Left punch,Right punch

Damage: 15,20 · m,m

Startup
i29~30,i13~14
On block
-13
On hit
+3c
Counter hit
+17a

Jail from 1st block with 5f delay; Combo from 1st hit with 10f delay; Move can be delayed 10f

Wildman Combo 2
Down+Right punch,Neutral+Left punch,Forward+Right punch

Damage: 15,17 · m,h

Startup
i29~30,i24~25
On block
-2
On hit
+27a (+18)
Counter hit
+56a

Floor break; Combo from 1st CH with 5f delay; Input can be delayed 12f; Move can be delayed 11f; Interrupt from 1st block with i6

Crouch Jab
Down-back+Left punch

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Transition to r24 with F

Knee Clipper
Down-back+Right punch

Damage: 21 · L

Startup
i26~27
On block
-12
On hit
+1c
Counter hit
+14a

Alternate input hFC.db+2; Transition to r30 FC with D

d/b+3
Down-back+Left kick

Damage: 10 · L

Startup
i16
On block
-15
On hit
+1
Foot Stomp Right Hook
Down-back+Left kick,Right punch

Damage: 10,16 · L,h

Startup
i16,i15~16
On block
-7
On hit
+21a

Balcony break; Jail from 1st attack

Stun Gun
Down-back+Left punch + Right punch

Damage: 21 · m

Startup
i36~37
On block
-18
On hit
+24
Quick Hook
Back+Left punch

Damage: 17 · h

Startup
i13~14
On block
-14
On hit
+2
Counter hit
+61a

Recovery 5f faster on hit or CH; Transition to -1 +10 +69a r16 FLK with B; Hitstop 5f on CH; Fastest b+1,B~db is 33 total; Fastest b+1,B~db,b is 34 total

Quick Hook & Straight
Back+Left punch,Right punch

Damage: 17,9 · h,h

Startup
i13~14,i18~19
On block
-5
On hit
+19g

Screw; Combo from 1st hit with 8f delay; Move can be delayed 8f; Transition to r23 PAB with F

Frigate
Back+Left punch,Down+Right punch

Damage: 17,10 · h,L

Startup
i13~14,i27~28
On block
-11
On hit
+0

Combo from 1st hit without delay; Move can be delayed 9f; Transition to -9 +2 r27 PAB with F; Starts on frame 14 without delay, causing first hit to only have 1 active frame

Frigate Combo
Back+Left punch,Down+Right punch,Left punch

Damage: 17,10,20 · h,L,m

Startup
i13~14,i27~28,i25~27
On block
-9
On hit
+35a (+20)

Combo from 2nd CH

Body Bomb
Back+Right punch

Damage: 15 · m

Startup
i17~18
On block
-14
On hit
+32a
Hook
Up-back+Right punch

Damage: 17 · h

Startup
i15~16
On block
-12
On hit
+9g
Jumping Knuckle
Up+Left punch

Damage: 12 · m

Startup
i18
On block
-12
On hit
-1

Spike; Alternate input ub+1 (jumps back)

Over the Top
Up-forward+Left punch

Damage: 18 · m

Startup
i19~21
On block
-6
On hit
+5

Spike; Alternate input PKB.u+1

Burst Hammer
Up-forward+Right punch

Damage: 20 · m

Startup
i22~25
On block
-14
On hit
+42a

Spike; Alternate input u+2 (jumps up)

Jump-in Foot Stomp
Up-forward+Left kick

Damage: 20 · L

Startup
i36~37
On block
-12
On hit
+9

Spike; Alternate input u+3 (jumps up)

Jump-in Foot Stomp Right Hook
Up-forward+Left kick,Right punch

Damage: 20,16 · L,h

Startup
i36~37,i15~16
On block
-7
On hit
+21a

Alternate input u+3,2; Jail from 1st attack

Jumping Duck Kick
Up-forward+Right kick

Damage: 20 · m

Startup
i23~24
On block
-14
On hit
+31a (+21)

Alternate input u+4 (jumps up)

Rocket Launcher
DownDown-forwardForward+Left punch

Damage: 21 · m

Startup
i16
On block
-10
On hit
+16a (+7)

Balcony break; Transition to -3 r22 FLK with B; Transition input can be delayed 5f; Fastest d,df,f+1,B~db is 38 total; Fastest d,df,f+1,B~db,b is 39 total

Low Cross Blaster
DownDown-forwardForward+Right punch

Damage: 18 · L

Startup
i19
On block
-18
On hit
+2c

Transition to r36 PAB with F

Hellfire
DownDown-backBack,Forward+Right punch + Left kick

Damage: 70 · m!

Startup
i66~69
On hit
+12a (+1)
Beat Down
Forward,Hold forward+Right punch

Damage: 24 · m

Startup
i14~17
On block
-13c
On hit
+11a

Floor break; Can't be buffered

Eraser
Forward,Forward,Hold forward+Right punch

Damage: 30 · m

Startup
i20~24
On block
+9g
On hit
+10a

Floor break; Can't be buffered; Alternate input wr2

Crouch Jab
hFC 1

Damage: 5 · m

Startup
i10
On block
-5
On hit
+6

Transition to r24 with F

Crouch Straight
hFC 2

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7
Patella Smash to Peekaboo
FCDown-forward+Left punch

Damage: 12 · L

Startup
i15~16
On block
-12
On hit
+2
Finishing Blow
FCDown-forward+Right punch

Damage: 20 · m

Startup
i18~19
On block
-15
On hit
+34a (+24)

Can evade many highs; No crouching state

ws 1
While standingLeft punch

Damage: 12 · m

Startup
i11~12
On block
-3
On hit
+3
Counter hit
+8
Eagle Jab
While standingLeft punch,Left punch

Damage: 12,7 · m,h

Startup
i11~12,i15
On block
-3
On hit
+3

Combo from 1st hit with 0f delay; Combo from 1st CH with 11f delay; Move can be delayed 11f; Transition to -2 +4 r21 DCK with f+3; Transition to -6 +0 r25 LWV with 3; Transition to -6 +0 r25 RWV with 4; Transition to -6 +0 r25 SWY with b+3

Wildman
While standingLeft punch,Right punch

Damage: 12,20 · m,m

Startup
i11~12,i13~14
On block
-13
On hit
+3c
Counter hit
+23d

Floor break; Combo from 1st hit with 2f delay; Combo from 1st CH with 12f delay; Input can be delayed 12f; Move can be delayed 11f

Right Uppercut
While standingRight punch

Damage: 17 · m

Startup
i14~16
On block
-7
On hit
+4a
Counter hit
+34a (+24)

Transition to r22 DCK with f+3; Transition to r24 LWV with 3; Transition to r24 RWV with 4; Transition to r24 SWY with b+3

Sliding Low Punch
(Long run).1

Damage: 23 · L

Startup
i16
On block
-12
On hit
+17a
Cheapshot
OTG d+1+2

Damage: 16 · L

Startup
i17
On block
-11
On hit
+2
Taunt
Right punch + Left kick + Right kick
Wall Jump Attack
(Back to wall).b,​b,​U/B

Damage: 21 · m

Startup
i39~41
On block
+4c
On hit
+22a

Can't be buffered; UB is held for 5 frames; Frame counts are from first frame of UB

Left Weave
Left kick

No crouching state; Lapses to standing after frame 35

Left Weave to Ducking
LWVForward+Left kick

Entire input can be held in advance; Can't be done until frame 16 of LWV

Left Weave to Right Weave
LWVDown+Left kick

Entire input can be held in advance; Can't be done until frame 30 of LWV; Input LWV.u+3 on P2

Left Weave to Swaying
LWVBack+Left kick

Entire input can be held in advance; Can't be done until frame 16 of LWV

Left Body
LWVLeft punch

Damage: 14 · m

Startup
i15
On block
-10
On hit
+1

Transition to -3 +8 r22 FLK with B; Transition input can be delayed 4f

Double Stinger
LWVLeft punch,Left punch

Damage: 14,22 · m,m

Startup
i15,i24~26
On block
-13
On hit
+28a (+19)
Counter hit
+43a (+35)

Balcony break; Combo from 1st hit with 6f delay; Move can be delayed 10f

LWV 1,f+1
LWVLeft punch,Forward+Left punch

Damage: 14,9 · m,m

Startup
i15,i17
On block
-3
On hit
+3

Jail from 1st block with 2f delay; Combo from 1st hit with 10f delay; Move can be delayed 10f

Centurion Rush
LWVLeft punch,Forward+Left punch,Left punch

Damage: 14,9,8 · m,m,h

Startup
i15,i17,i16
On block
+3
On hit
+7
Counter hit
+68a

Combo from 2nd hit; Transition to +4 +8 r17 FLK with B

Right Shoulder Rush
LWVRight punch

Damage: 13 · m

Startup
i14~16
On block
-5
On hit
+4

Transiton to -1 +8 r20 PAB with F; Transition input can be delayed 9f

Billy Club
LWVRight punch,Left punch

Damage: 13,21 · m,m

Startup
i14~16,i19
On block
-8
On hit
+4c
Counter hit
+7a

Combo from 1st CH with 9f delay; Input can be delayed 14f; Move can be delayed 11f

Right Weave
Right kick

No crouching state; Lapses to standing on frame 35

Left Weave to Ducking
RWVForward+Left kick

Entire input can be held in advance; Can't be done until frame 16 of RWV

Right Weave to Left Weave
RWVDown+Left kick

Entire input can be held in advance; Can't be done until frame 30 of RWV; Input RWV.d+3 on P2

Right Weave to Swaying
RWVBack+Left kick

Entire input can be held in advance; Can't be done until frame 16 of RWV

Left Shoulder Rush
RWVLeft punch

Damage: 13 · m

Startup
i14~16
On block
-5
On hit
+4

Transition to -1 +8 r20 PAB with F

Left Shoulder Rush to Uppercut
RWVLeft punch,Right punch

Damage: 13,15 · m,m

Startup
i14~16,i18~20
On block
-13
On hit
+32a (+22)

Combo from 1st CH with 10f delay; Input can be delayed 14f; Move can be delayed 11f

Gut Drill
RWVRight punch

Damage: 22 · m

Startup
i15~16
On block
-13
On hit
+10a (+1)

Wall break

Ducking
Forward+Left kick

Alternate input f+4 or hFC.df+3_4; Lapses to standing after 35 frames

Ducking to Crouch
DCKDown-back

Can't be done until frame 16 of DCK; Slower than attacks by 2 frames from most DCK transitions; Can be done from frame 26 of EXTDCK

Ducking to Weave
DCKDown+Left kick

Entire input can be held in advance; Can't be done until frame 16 of DCK; Attacks afterwards are 2 frames slower; Recovers to RWV with u+3 on P2; Recovers to LWV with d+3 on P2; Can be done from frame 16 of EXTDCK; Recovery r18 when from EXTDCK

Ducking to Sway
DCKBack+Left kick

Entire input can be held in advance; Can't be done until frame 21 of DCK; Can be done from frame 26 of EXTDCK

Fox Hunt
DCKLeft punch

Damage: 17 · m

Startup
i19~20
On block
-7
On hit
+58a (+27)
Counter hit
+34a (+24)
Skyscraper
DCKRight punch

Damage: 15 · m

Startup
i19~21
On block
-14
On hit
+35a (+25)

No crouching state; Can evade some highs

DCK 1+2
DCKLeft punch + Right punch

Damage: 5 · m

Startup
i16
On block
-6
On hit
+0

Alternate input EXTDCK.1+2

DCK 1+2,1
DCKLeft punch + Right punch,Left punch

Damage: 5,3 · m,m

Startup
i16,i7
On hit
+2

Jail from 1st hit; Combo from 1st hit in juggle +22a (+15); 1st hit -16 on block

DCK 1+2,1,2
DCKLeft punch + Right punch,Left punch,Right punch

Damage: 5,3,3 · m,m,m

Startup
i16,i7,i5
On hit
-3

Jail from 1st hit

DCK 1+2,1,2,1
DCKLeft punch + Right punch,Left punch,Right punch,Left punch

Damage: 5,3,3,3 · m,m,m,m

Startup
i16,i7,i5,i5
On hit
+2

Jail from 1st hit

DCK 1+2,1,2,1,2
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch

Damage: 5,3,3,3,3 · m,m,m,m,m

Startup
i16,i7,i5,i5,i5
On hit
-3

Jail from 1st hit

DCK 1+2,1,2,1,2,1
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 5,3,3,3,3,3 · m,m,m,m,m,m

Startup
i16,i7,i5,i5,i5,i5
On hit
+2

Jail from 1st hit

DCK 1+2,1,2,1,2,1,2
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch

Damage: 5,3,3,3,3,3,3 · m,m,m,m,m,m,m

Startup
i16,i7,i5,i5,i5,i5,i4
On hit
-3

Jail from 1st hit

DCK 1+2,1,2,1,2,1,2,1
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 5,3,3,3,3,3,3,3 · m,m,m,m,m,m,m,m

Startup
i16,i7,i5,i5,i5,i5,i4,i5
On hit
+2

Jail from 1st hit

DCK 1+2,1,2,1,2,1,2,1,2
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch

Damage: 5,3,3,3,3,3,3,3,3 · m,m,m,m,m,m,m,m,m

Startup
i16,i7,i5,i5,i5,i5,i4,i5,i7
On hit
-4

Jail from 1st hit

Gatling Gun
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 5,3,3,3,3,3,3,3,3,12 · m,m,m,m,m,m,m,m,m,m

Startup
i16,i7,i5,i5,i5,i5,i4,i5,i7,i9
On block
-12
On hit
+33a (+23)

Jail from 1st hit

Punisher
DCKForward+Right punch

Damage: 21 · m

Startup
i15~16
On block
-7
On hit
+9a
Counter hit
+49a

Screw; Transition to +3 r20 DCK with f+3; Transition to +1 r22 LWV with 3; Transition to +1 r22 RWV with 4; Transition to +1 r22 SWY with b+3; Transitions can be delayed 6 frames; Fastest DCK.f+2,f+3~db is 38 total; Fastest DCK.f+2,f+3~db,b is 39 total

Extended Duck
DCKForward+Left kick

Entire input can be held in advance; Can't be done until frame 26 of DCK; From standing, F+3* takes 31 frames

Power Fox Hunt
EXTDCK 1

Damage: 21 · m

Startup
i19~20
On block
-7
On hit
+44d (+36)
Counter hit
+41a (+31)

Recovery r20 on hit or CH

Power Skyscraper
EXTDCK 2

Damage: 21 · M

Startup
i19~21
On block
-14
On hit
+61a (+51)
Power Punisher
EXTDCK f+2

Damage: 28 · h

Startup
i15~16
On block
+5
On hit
+49a

Screw; Transition to +15 r20 DCK with f+3; Transition to +13 r22 LWV with 3; Transition to +13 r22 RWV with 4; Transition to +13 r22 SWY with b+3; Transitions can be delayed 6 frames; Fastest EXTDCK.f+2,f+3~db is +12

Swaying
Back+Left kick

Alternate input:; b+4; FC.db+3_4; Cost 10f; Transition to LWV with 3_4*+u; Transition to RWV with 3_4*+d; Transition to DCK with 3_4*+f

Billy Club
SWYLeft punch

Damage: 26 · m

Startup
i16~17
On block
-1c
On hit
+6c
Counter hit
+9d
Snake Charmer
SWYRight punch

Damage: 30 · m

Startup
i17~18
On block
-18
On hit
+36a
Quick Spin
Left kick + Right kick

Alternate input BT.3+4; Transition to PAB with F

Cyclone Punch
ALBRight punch

Damage: 22 · m

Startup
i23~24
On block
-8
On hit
+16a (+7)

Balcony break

Cyclone Knee Clip
ALBDown+Right punch

Damage: 17 · L

Startup
i34
On block
-12
On hit
+1c
Counter hit
+14d
Cyclone Left
ALBUp

Transition to PAB with F

Cyclone Right
ALBDown

Transition to PAB with F

Double Cyclone Punch
Cyclone.1

Damage: 34 · m

Startup
i48~49
On block
-8
On hit
+16a (+7)

Balcony break

Double Cyclone Knee Punch
Cyclone.d+1

Damage: 30 · L

Startup
i59~60
On block
-12
On hit
+14d
Peekaboo
Forward+Left kick + Right kick

Auto block; Can't block during first 20f; Transition to any stance excluding FLK

Advance
PABHold forward
Peekaboo to Crouch
PABDown-back

Total 21f from input f3+4,db

PAB 1
PABLeft punch

Damage: 10 · h

Startup
i12~13
On block
-2
On hit
+9
PAB 1,2
PABLeft punch,Right punch

Damage: 10,14 · h,h

Startup
i12~13,i15~16
On block
+0
On hit
+8

Combo from 1st hit

Albion Combination to PAB
PABLeft punch,Right punch,Left punch

Damage: 10,14,21 · h,h,m

Startup
i12~13,i15~16,i18~20
On block
-13
On hit
+8c
Counter hit
+44a

Floor break; Combo from 2nd CH with 9f delay; Input can be delayed 10f

Spite Hook
PABRight punch

Damage: 19 · h

Startup
i14
On block
-3
On hit
+2
Counter hit
+58a

Homing; Alternate input PAB.ub+2; Parries punches; Deals 25 damage + 50% of enemy attack, +0d

Gazelle Upper to PAB
PABForward+Right punch

Damage: 18 · m

Startup
i18~19
On block
-13
On hit
+31a (+16)
Straight Punch Combination
PABForward+Right punch,Left punch

Damage: 18,25 · m,m

Startup
i18~19,i34~35
On block
+1
On hit
+10a (+3)
Nimrod Combination
PABForward+Left punch + Right punch

Damage: 12,23 · h,h

Startup
i12
On block
-5
On hit
+24a (+15)

Balcony break; Combo from 1st hit

PAB d/f+1
PABDown-forward+Left punch

Damage: 12 · m

Startup
i15~16
On block
-9
On hit
+2
PAB d/f+1,1
PABDown-forward+Left punch,Left punch

Damage: 12,14 · m,m

Startup
i15~16,i19~20
On block
-10
On hit
+1

Combo from 1st hit with 11f delay; Input can be delayed 15f

PAB d/f+1,1,2
PABDown-forward+Left punch,Left punch,Right punch

Damage: 12,14,12 · m,m,m

Startup
i15~16,i19~20,i22
On block
-11
On hit
-3

Combo from 2nd CH with 8f delay; Input can be delayed 12f

Argos Rush
PABDown-forward+Left punch,Left punch,Right punch,Left punch

Damage: 12,14,12,20 · m,m,m,m

Startup
i15~16,i19~20,i22,i16
On block
-13
On hit
+17d

Combo from 3rd hit

Cross Cut
PABDown-forward+Left punch,Right punch

Damage: 12,20 · m,h

Startup
i15~16,i18~19
On block
-6
On hit
+10g

Screw; Combo from 1st hit with 12f delay; Input can be delayed 15f; Wall crush on hit +18g

Cutting Elbow to PAB
PKB d/f+2

Damage: 16 · m

Startup
i16
On block
-10
On hit
+31a (+21)
Patella Smash
PABDown+Left punch

Damage: 11 · L

Startup
i15
On block
-12
On hit
+2
Knuckle Plow
PABDown+Right punch

Damage: 25 · L

Startup
i28
On block
-12
On hit
+7
Counter hit
+32a
PAB b+1
PABBack+Left punch

Damage: 15 · m

Startup
i17~18
On block
-19
On hit
-6
PAB b+1,1
PABBack+Left punch,Left punch

Damage: 15,10 · m,h

Startup
i17~18,i18~19
On block
-7
On hit
-1

Combo from 1st hit with 12f delay; Input can be delayed 13f

PAB b+1,1,2
PABBack+Left punch,Left punch,Right punch

Damage: 15,10,12 · m,h,m

Startup
i17~18,i18~19,i18~20
On block
-11
On hit
-5

Combo from 2nd CH with 7f delay; Input can be delayed 12f

Lancaster Combination
PABBack+Left punch,Left punch,Right punch,Left punch

Damage: 15,10,12,21 · m,h,m,m

Startup
i17~18,i18~19,i18~20,i21
On block
-10
On hit
+16a (+7)

Combo from 3rd CH; Transition to -3 +24a (+14) FLK with B

Swaying Hook
PABBack+Right punch

Damage: 25 · m

Startup
i28~29
On block
-13
On hit
+11a (+2)

Wall break

Dreadnought Uppercut
PABUp+Right punch

Damage: 23 · m

Startup
i17~19
On block
-15
On hit
+34a (+24)

Alternate input PAB.uf+2

Flicker Stance
Back+Left kick + Right kick

FLK after 5f; Auto block; Can't block during first 15f; Transition to any stance excluding ALB and FLK

Flicker Stance to Cancel
FLKDown-back

Total 16f from b+3+4

FLK 1
FLKLeft punch

Damage: 14 · h

Startup
i12
On block
-4
On hit
+7

Transition to -1 +10 FLK with B; Transition to +16 +27g +27 ALB with b,3+4

FLK 1,1
FLKLeft punch,Left punch

Damage: 14,8 · h,h

Startup
i12
On block
-9
On hit
+0

Combo from 1st CH; Transition to -4 +5 FLK with B; Transition to +9 +18 ALB with b,3+4

FLK 1,1,1
FLKLeft punch,Left punch,Left punch

Damage: 14,8,8 · h,h,h

Startup
i12
On block
-9
On hit
+0

Combo from 2nd CH; Transition to -4 +5 FLK with B; Transition to +13 +21 ALB with b,3+4

Spitfire Combo
FLKLeft punch,Left punch,Left punch,Right punch

Damage: 14,8,8,22 · h,h,h,m

Startup
i12
On block
-7c
On hit
+5d

Combo from 3rd hit; Alternate input:; FLK.1,2; FLK.1,1,2

Tempest Combo
FLKLeft punch,Forward+Left punch

Damage: 14,17 · h,m

Startup
i12
On block
-5
On hit
+0c
Counter hit
+10d

Input can be delayed 14f; Alternate input FLK.1,1,f+1; Input can be delayed 11f; Combo can be delayed 14f from 1st CH; Combo from 1st or 2nd CH; +9c on crouching opponent hit

Power Hook Combo
FLKLeft punch,Down+Left punch

Damage: 14,23 · h,h

Startup
i12
On block
+0
On hit
+18g
Counter hit
+70a (+50)

Screw; Input can be delayed 14f; Alternate input:; FLK.1,u+1; FLK.1,1,d_u+1; Input can be delayed 11f; Combo from 1st or 2nd CH; Combo can be delayed 14f from 1st CH

Fly Swatter
FLKRight punch

Damage: 21 · m

Startup
i18~19
On block
-5c
On hit
+8d
Counter hit
+42a

Floor break

British Lancer
FLKBack+Right punch

Damage: 21 · h

Startup
i14~15
On block
-9
On hit
+35d (+27)

Balcony break

Gut Wrencher
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
+0d

Throw break 1 or 2

Gut Wrencher
Forward+Left punch + Left kick

Damage: 35 · t

Startup
i15~17
On block
-6
On hit
+0d

Homing; Same throw as 1+3

Brain Pulverizer
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+0d

Floor break; Throw break 1 or 2

Brain Pulverizer
Forward+Right punch + Right kick

Damage: 35 · t

Startup
i15~17
On block
-3
On hit
+0d

Homing; Same throw as 2+4

Choker Slam
Left throw

Damage: 40 · t

On block
-3
On hit
+0d

Floor break; Throw break 1

Throw Down
Right throw

Damage: 40 · t

On block
-3
On hit
+0d

Throw break 2

Schoolyard Bully
Back throw

Damage: 55 · t

On hit
+23d

+1 damage on wall hit

Armlock Throw
Forward,Hold forward+Left punch + Right punch

Damage: 40 · t

Startup
i12~13
On block
+0
On hit
+0d

Throw break 1+2

Spinning Elbow Drop
DownDown-backBack+Right punch + Right kick

Damage: 40 · t

Startup
i12~14
On block
-2
On hit
+0d

Throw break 2

Position Change
SWYLeft punch + Right punch

Damage: 0 · t

Startup
i10~15
On block
-2
On hit
+1F

Throw break 1+2; 14f break window; Push enemy in any direction with d or b or u; +3 damage and +11 on wall hit

Ten Count
PABLeft punch + Right punch

Damage: 45 · t

Startup
i11
On block
+0
On hit
+0d

Throw break 1+2

Griffin Throw
FLKLeft punch + Right punch

Damage: 40 · t

Startup
i12~14
On block
-6
On hit
+0d

Throw break 1+2

Parry
Back+Left punch + Right punch

Alternate input FLK.b+1+2; Parries punches

P.1
P.1

Damage: 30 · m

Startup
i14~16
On block
-12
On hit
+24a (+18)
Counter hit
+26a (+16)

Bryan can evade when input b.

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