Tekken 7 · Essentials

Steve

Punish. Break. Launch.

Steve official Tekken 7 artwork

Main Combos

Launcher

Back+Right punch

Follow-up

Forward+Right punch,Left punch,Hold backIntoFLKLeft punch,Down+Left punchIntoScrew / spin extenderIntoDown-forward+Left punch + Right punch

Launchers

Up-forward+Right punch
EXT DCKRight punch

Follow-up

DCKLeft punchIntoDown-forward+Left punch,Right punch~Left punch,BackIntoFLKLeft punch,Down+Left punchIntoScrew / spin extenderIntoDown-forward+Left punch + Right punch

Launcher

FCDown-forward+Right punch

Follow-up

Forward+Right punch,Left punch,BackIntoFLKLeft punch,Down+Left punchIntoScrew / spin extenderIntoDown-forward+Left punch,Right punch~Left punch,BackIntoDCKLeft punch

Standing Punishers

i10vs −10 or worse
Left punch,Left punch,Right punch
i12vs −12 or worse
Right punch,Left punch,Forward
i13vs −13 or worse
Back+Left punch,Right punch
i14vs −14 or worse
Down-forward+Left punch + Right punch
i15vs −15 or worse
Forward+Left punch + Right punch,Right punch
i17vs −17 or worse
Back+Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingLeft punch,Right punch
i18vs −18 or worse
FCDown-forward+Right punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Spinning Elbow Drop

DownDown-backBackRight punch + Right kick
BreakRight punch

Armlock Throw

ForwardForwardLeft punch + Right punch
BreakLeft punch + Right punch

Gut Wrencher

Left punch + Left kick
BreakLeft punchorRight punch

Brain Pulverizer

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Forward+Right punch,Left punch,BackIntoBack+Left kick,Left punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

DCK
Ducking
EXT DCK
Extended Ducking
FLK
Flicker
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