Tekken 7 · Essentials

Xiaoyu

Punish. Break. Launch.

Xiaoyu official Tekken 7 artwork

Main Combos

Launchers

Up-forward+Left kick
Down-forward+Right punch~Left punch
RDSRight kick

Follow-up

Down-forward+Right punchIntoForward+Left kick,Left punchIntoRDSLeft punch,Right kickIntoScrew / spin extenderIntoForward+Right punch,Left punch,Right kick

Launchers

Left kick
Forward+Right kick

Follow-up

Forward,Forward+Left kickIntoRDSDown+Left kick,Right kickIntoScrew / spin extenderIntoForward+Right punchIntoForward+Right punch,Left punch,Right kick

Launchers

AOPDown+Left punch + Right punch
RDSForward+Left kick + Right kick,Left kick + Right kick

Follow-up

Up-forward,Neutral,Right kickIntoForward+Left kick,Left punchIntoRDSLeft punch,Right kickIntoScrew / spin extenderIntoForward+Right punch,Left punch,Right kick

Standing Punishers

i10vs −10 or worse
Left punch,Down+Right punch
i12vs −12 or worse
Forward+Left punch + Right punch
i13vs −13 or worse
Back+Right kick,Right kick
i14vs −14 or worse
Left kick
i15vs −15 or worse
Down-forward+Right punch~Left punch
i16vs −16 or worse
Up-forward+Left kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft punch,Right kick
i16vs −16 or worse
Up-forward+Left kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

So Shoe Me

ForwardRight punch + Left kick + Right kick
BreakRight punch

Dislocator

Down-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Jade

Left punch + Left kick
BreakLeft punchorRight punch

Ruby

Right punch + Right kick
BreakLeft punchorRight punch

Dragon Fall

Hold down-forwardRight punch + Right kick
BreakRight punch

Reverse Throw

Back turnedForwardHold forwardLeft punch + Left kick
BreakLeft punchorRight punch

Wall Combos

Left punchIntoDown-back+Left punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

AOP
Art of Phoenix
RDS
Rain Dance (Back Turned)
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