Tekken 7 · Essentials
Yoshimitsu
Punish. Break. Launch.

Main Combos
Launchers
Follow-up
Launcher
Follow-up
Mini-Combos
Launchers
Follow-up
1SS f,F+2:2: Only against Marduk (Who can escape it), Jack-7, Gigas, Fahkumram
Mini-Combos
Launcher
Follow-up
Mini-Combos
Launcher
Follow-up
Mini-Combos
Launcher
Follow-up
Mini-Combos
Launcher
Follow-up
Mini-Combos
Launcher
Follow-up
Mini-Combos
Launchers
Follow-up
1SS f+1+2: Requires the wall u/f+4: Requires the wall
Mini-Combos
Launchers
Follow-up
1SS f+1+2: Requires the wall u/f+4: Requires the wall
Mini-Combos
Launcher
Follow-up
Mini-Combos
Launcher
Follow-up
Only against Kuma and Panda
Mini-Combos
Launchers
Follow-up
CH 1SS d/ b+1: Character-dependent may require a wall to work 1SS u/f+1: Requires a hit on a crouching opponent in the corner +22a
Mini-Combos
Launcher
Follow-up
Mini-Combos
Launcher
Follow-up
Mini-Combos
Launcher
Follow-up
character-dependent. Whiffs against some females. More consistent after SSL
Mini-Combos
Launchers
Follow-up
1+2+3+4,b,n,f,n,u,n,d+3+4(1): Only available vs Bryan +35a (+25a)
Mini-Combos
Launchers
Follow-up
1+2+3+4,b,n,f,n,u,n,d+3+4(1): Only available vs Bryan
Mini-Combos
Launcher
Follow-up
Mini-Combos
Launcher
Follow-up
+58a (+38a) See Rage Subsection
Staples
Launchers
Follow-up
Damage: +49~54
As-known-as the Granny Combo. Doesn't work off-axis. Moonsault Slayer guaranteed with sufficient delay.
Staples
Launchers
Follow-up
Damage: +38
Or any wall carry ender
Staples
Launchers
Follow-up
Damage: +63
Staples
Launchers
Follow-up
Damage: +47
Staples
Launchers
Follow-up
Damage: +52~57
f,n,d,df+1 MUST be buffered.
Staples
Launchers
Follow-up
Damage: +43
Staples
Launchers
Follow-up
Damage: +40
Staples
Launchers
Follow-up
Damage: +38
Staples
Launcher
Follow-up
Damage: 70
Staples
Launcher
Follow-up
Damage: 63
Staples
Launcher
Follow-up
Damage: 59
Staples
Launcher
Follow-up
Damage: 45
Float
Launchers
Follow-up
Damage: 45
Float
Launchers
Follow-up
Damage: 35
Float
Launcher
Follow-up
Damage: 46
Float
Launcher
Follow-up
Damage: 36
Float
Launcher
Follow-up
Damage: 48
Float
Launcher
Follow-up
Damage: 40
Float
Launcher
Follow-up
Damage: 51
Float
Launcher
Follow-up
Damage: 48
Standing Punishers
- i6vs −6 or worse
(flash)- i6vs −6 or worse
- 1SS 1+4
- i8vs −8 or worse
- NSS

- i10vs −10 or worse
,
- i10vs −10 or worse
- 1SS 1,1
- i10vs −10 or worse
,
- i10vs −10 or worse
- NSS
,
- i12vs −12 or worse
+
- i13vs −13 or worse
+
,
- i14vs −14 or worse
+
,
- i14vs −14 or worse
- 1SS b+2,2
- i14vs −14 or worse
- NSS
+
,
- i14vs −14 or worse
- f,n,d,d/f+2
- i14vs −14 or worse
- (Rage) f,n,d,d/f+1+2
- i15vs −15 or worse
+
- i15vs −15 or worse
+
- i17vs −17 or worse
,
,
,
+
While Rising Punishers
- i6vs −6 or worse
(flash)- i6vs −6 or worse
- 1SS ws 1+4
- i8vs −8 or worse
- NSS


- i8vs −8 or worse
- NSSFC
+
- i10vs −10 or worse
- FC
+
- i10vs −10 or worse


- i11vs −11 or worse


- i14vs −14 or worse

,
- i14vs −14 or worse

,
- i15vs −15 or worse

,
- i15vs −15 or worse
+
- i16vs −16 or worse

,
- i18vs −18 or worse
- NSS
,
,
+
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Left throw
Right throw
Command throw
Command throw
Command throw
Command throw
Wall Combos
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- DGF
- Dragonfly
- FLE
- Flea
- KIN
- Kincho
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Move List
313 moves
- Rage Art(Rage)
+
Damage: 55–82 · m
- Startup
- i20
- On block
- -22
- On hit
- +0d
Damage increases with lower health
- Supreme Soul Stealer(Rage)
+
Damage: 20-25 · m
- Startup
- i11~15
- On hit
- +37a
Rage armor absorbs 75% damage; Attack only done if a move is absorbed; Startup from when a move is absorbed; Attack can't be interrupted but can whiff; Damage increases with lower health; 70% scaling on airborne hits
- Rage Drive(Rage)
,
,
,
+
Damage: 35 · m
- Startup
- i14~15
- On block
- +2~+3
- On hit
- +58a (+38)
Balcony break; Weapon; Bufferable; Hit vs BT +13a (+3a); Bullet time 20f on hit; Bullet time 10f on block
- Jab

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
- Naguri Kabuto Wari
,
Damage: 7,19 · h,m
- Startup
- i10,i23
- On block
- -9
- On hit
- +4c
- Counter hit
- +6a
Spike; Weapon; Combo from 1st hit with 2f delay; Input can be delayed 3f; Interrupt with i4 from 1st block; 2nd hit unavailable in NSS
- Right Jab

Damage: 10 · h
- Startup
- i10
- On block
- -1
- On hit
- +5
- Counter hit
- +8
- Seiken Douharai
,
Damage: 10,23 · h,m
- Startup
- i10,i26~27
- On block
- -9
- On hit
- +12a
Screw; Weapon; Combo from 1st CH with 2f delay; Move can be delayed 2f; Cancel to r15 with b on frames 10~15; Interrupt with i8 from 1st block; Replaced by a different move in NSS
- Flash Punch
,
Damage: 10,8 · h,h
- Startup
- i10,i18
- On block
- -1
- On hit
- +5
Jail from 1st attack with 1f delay; Enter KIN r20 with 1+2
- Flash Attack
,
Damage: 10,24 · h,h
- Startup
- i10,i26~27
- On block
- -10
- On hit
- +16a (+7a)
Screw; Combo from 1st CH with 2f delay; Input can be delayed 5f
- Flash Punch Low Kick
,
+
Damage: 10,11 · h,L
- Startup
- i10,i22
- On block
- -12
- On hit
- -1
Combo from 1st hit with 2f delay
- Tragic Three

Damage: 15 · h
- Startup
- i12~13
- On block
- -9
- On hit
- +5
- Counter hit
- +20a (+10a)
Balcony Break on CH; Cancel to 2+3 with 2+3 on frames 1~2
- Tobi Ushiwaka
~
Damage: 6,22 · m,m
- Startup
- i17~18 i28~29
- On block
- -6
- On hit
- +3
4f input window; 2nd hit tracks sidewalk right at +7; Transition to r18 DGF with 1SS.U; Combo from 1st hit
- Kangaroo Kick
~
Damage: 25 · m
- Startup
- i25~26
- On block
- -13~-11
- On hit
- +52a (+42a)
5f input window; Unparryable by traditional parries, Asuka, Nina, etc; Recovers 1f slower on hit
- Tragic 4

Damage: 12 · h
- Startup
- i15~16
- On block
- -11
- On hit
- +0
- Counter hit
- +20a (+10a)
Balcony Break on CH; Cancel to 1+4 with 1+4 on frames 1-2
- Double Roundhouse
,
Damage: 12,12 · h,h
- Startup
- i15~16,i24~25
- On block
- -4
- On hit
- -2
Combo from 1st hit; Input can be delayed 4f
- Triple Roundhouse Combo
,
,
Damage: 12,12,20 · h,h,h
- Startup
- i15~16,i24~25,i28~29
- On block
- -4
- On hit
- +18a (+9a)
Screw; Combo from 1st CH +58a (+41a); Combo from 2nd CH; Input can be delayed 4f
- Soul Stealer

Damage: 21 · m
- Startup
- i6~9
- On block
- -15~-12
- On hit
- +22a
Weapon
- Spirit Shield

Damage: 0 · m
- Startup
- i22~40
- On block
- -8~+10g
- On hit
- +0~18
- Counter hit
- +16~+34
Weapon; Nullifies Akuma's fireball
- Manji Backfist
+
Damage: 18 · h
- Startup
- i17~18
- On block
- -4
- On hit
- +14g
- Counter hit
- +66a (+46)
Screw
- Backfist to Stone Fist
+
,
+
Damage: 18,8 · h,m
- Startup
- i17~18,i15
- On block
- -5
- On hit
- +6
Input can be delayed 2f; Move cannot be delayed; Leads to db+2 extensions
- Oni Kick
+
Damage: 24 · h
- Startup
- i16~17
- On block
- -10
- On hit
- +16a (+7)
Screw; Homing
- Oni Kick Combo
+
,
Damage: 24,16 · h,L
- Startup
- i16~17,i25~28
- On block
- -20
- On hit
- +6a
Transition to r20 IND with d+3+4 on frame 52
- Zig Zag
+
,
Damage: 24,20 · h,m
- Startup
- i16~17,i23~24
- On block
- -6
- On hit
- +37a (+23)
2nd hit delayed 18f; Interrupt with i17 from 1st block
- Toita Daoshi
+
Damage: 25 · m
- Startup
- i18
- On block
- -9
- On hit
- +11a (+2)
Wall break
- Tsuka Splitter
+
Damage: 22 · m
- Startup
- i18~19
- On block
- -7
- On hit
- +16a
- Counter hit
- +51a
Spike; Weapon
- Kamikaze
+
Damage: 20,3,3,3 · m,M,M,M
- Startup
- i21~25
- On block
- -14~-10
- On hit
- -8a (-15)
Balcony break; Floor break 3rd hit; Transition to FLE on hit only; Cancel to r65 BT earliest on frame 10 with b (pc8~30); Attacks after 1st only come out on hit; Combo from 1st hit does 2,1,1 damage; Combo does 2 extra damage from FLE.n
- Tsuka Atemi
+
Damage: 14 · m
- Startup
- i13
- On block
- -4
- On hit
- +5
- Tsuka Atemi to Back Knuckle
+
,
Damage: 14,18 · m,h
- Startup
- i13,i25~26
- On block
- -4~-3
- On hit
- +14g~+15g
- Counter hit
- +66a (+46a)
Screw; Combos from 1st CH with 2f delay; Can transition into db+2 string at i15
- Autumn Leaves
+
,
Damage: 14,17 · m,m
- Startup
- i13,i17
- On block
- -12
- On hit
- +4
Jail from 1st attack with 2f delay
- Basic Uppercut
+
Damage: 13 · m
- Startup
- i15~16
- On block
- -7~-6
- On hit
- +34a (+27a)
On hit +4s against crouching opponent; On CH launches crouching opponent
- Front Kick
+
Damage: 10 · m
- Startup
- i17~18
- On block
- -4~-3
- On hit
- +4~+5
- Wood Cutter
+
,
Damage: 10,20 · m,M
- Startup
- i17~18,i23~24
- On block
- -9~-8
- On hit
- +4c~+5c
- Counter hit
- +6a
Spike; Weapon; Combos from 1st hit; Input can be held to transition to d+1*; Alternate notation: 1SS.df+3,1 or df+3,1SS.1
- Side Kick
+
Damage: 15 · m
- Startup
- i12
- On block
- -9
- On hit
- +4
- d/f+1+2
+
Damage: 12 · L
- Startup
- i26~28
- On block
- -11~-9
- On hit
- +4~+6
- Counter hit
- +7~+9
- Nebular Burst
+
,
Damage: 12,20 · L,m
- Startup
- i26~28,i25~26
- On block
- -13~-12
- On hit
- +0~+1
- Counter hit
- +6g~+7g
Combos from 1st with 1f delay; Combo from 1st CH with 8f delay; Input can be delayed 8f
- Quick Slash
+
Damage: 15 · M
- Startup
- i24~25
- On block
- -9~-8
- On hit
- +1~+2
- Counter hit
- +6a
Spike; Weapon; Alternate notation: 1SS.d+1
- Death Slash (1)d+1*(1),n
Damage: 20 · M!
- Startup
- i55~56
- On hit
- +4~+5
- Counter hit
- +6a
Spike; Weapon; Constantly realigns while charging; Can be canceled with b*; Unavailable in NSS
- Death Slash (2)d+1*(2),n
Damage: 25 · M!
- Startup
- i99~100
- On hit
- +4~+5
- Counter hit
- +6a
Spike; Weapon; Constantly realigns while charging; Can be canceled with b*
- Death Slash (3)d+1*(3),n
Damage: 30 · M!
- Startup
- i130~131
- On hit
- +4~+5
- Counter hit
- +6a
Spike; Weapon; Constantly realigns while charging; Can be canceled with b*
- Death Slash (4)d+1*(4),n
Damage: 40 · M!
- Startup
- i179~180
- On hit
- +16a
- Counter hit
- +52a
Spike; Weapon; Constantly realigns while charging; Can be canceled with b*
- Death Slash (5)d+1*(5),n
Damage: 60 · M!
- Startup
- i214~215
- On hit
- +16a
- Counter hit
- +52a
Spike; Weapon; Constantly realigns while charging; Can be canceled with b*
- Death Slash (6)d+1*(6),n
Damage: 180 · M!
- Startup
- i249~250
- On hit
- +16a
- Counter hit
- +52a
Spike; Weapon; Constantly realigns while charging; Can be canceled with b*
- d+2
+
Damage: 12 · m
- Startup
- i16~17
- On block
- -9~-8
- On hit
- +0~+1
Weapon
- Heshikirigari
+
,
Damage: 12,23 · m,h
- Startup
- i16~17,i27~28
- On block
- -9~-8
- On hit
- +17a (+8a)
Screw; Weapon; Combo from 1st hit with 8f delay; Input can be delayed 16f; Move can be delayed 10f; Alternate notation: 1SS.d+2,1
- Heshikirimutou
+
,
Damage: 12,17 · m,m
- Startup
- i16~17,i22~23
- On block
- -12~-11
- On hit
- +7g~+8g
- Counter hit
- +28a (+22)
Weapon; Combo from 1st hit with 13f delay; In 1SS transition to r31 NSS with 2+3; Input can be delayed 16f; Move can be delayed 10f
- Heshikiribarai
+
,
,
Damage: 12,17,20 · m,m,h
- Startup
- i16~17,i22~23,i19~20
- On block
- -9~-8
- On hit
- +8a (+1a)
Balcony break; Weapon; Input can be delayed 10f; 3rd hit unavailable in NSS
- Heshikirinagi
+
,
,
+
Damage: 12,17,17 · m,m,m
- Startup
- i16~17,i22~23,i29~30
- On block
- -12~-11
- On hit
- +2c~+2c
- Counter hit
- +43a
Spike; Weapon; Input can be delayed 10f; 3rd hit unavailable in NSS
- Low Sweep
+
Damage: 12 · L
- Startup
- i15~i17
- On block
- -18~-16
- On hit
- -4~-2
Most commonly impacts on frame 16, except when tracking right
- Toe Check
+
Damage: 7 · l
- Startup
- i12
- On block
- -2
- On hit
- -13
- Harakiri
+
Damage: 60 · m!
- Startup
- i29~30
- On hit
- -32a
Weapon; 60 self damage during 1st recovery frame; Alternate notation: 1SS.d+1+4
- d+1+4,B+1
+
,
+
Damage: 60,18 · m!,m!
- Startup
- i29~30,i1~39
- On hit
- -29a
Weapon; 6 self-damage
- d+1+4,B+1,1
+
,
+
,
Damage: 60,18,20 · m!,m!,m!
- Startup
- i29~30,i1~39,i1~18
- On hit
- -29a
Weapon; 6 self-damage
- d+1+4,B+1,1,1
+
,
+
,
,
Damage: 60,18,20,21 · m!,m!,m!,m!
- Startup
- i29~30,i1~39,i1~18,i1~18
- On hit
- -29a
Weapon; 10 self-damage
- d+1+4,B+1,1,1,1
+
,
+
,
,
,
Damage: 60,18,20,21,28 · m!,m!,m!,m!,m!
- Startup
- i29~30,i1~39,i1~18,i1~18,i1~18
- On hit
- -29a
Weapon; 12 self-damage
- Harakiri to Manji Blood Dance
+
,
+
,
,
,
,
Damage: 60,18,20,21,28,30 · m!,m!,m!,m!,m!,m!
- Startup
- i29~30,i1~39,i1~18,i1~18,i1~18,i1~35
- On hit
- -30a
Weapon; 17 self-damage; The entire string deals 111 self damage
- d/b+1
+
Damage: 17 · m
- Startup
- i20
- On block
- -16
- On hit
- +0c
- Counter hit
- +7
Weapon; Spike
- Nade Kujaku
+
,
Damage: 17,23 · m,m
- Startup
- i20,i8-10
- On block
- -8~-6
- On hit
- +11a
Weapon; Combo from 1st with 20f delay; Move can be delayed 20f; Delay does not change timing of the attack; Alternate notation: 1SS.db+1,1
- D/B+2
+
Damage: 8 · m
- Startup
- i15
- On block
- -5
- On hit
- +6
- D/B+2,2
+
,
Damage: 8,7 · m,m
- Startup
- i15,i10~14
- On block
- -9~-5
- On hit
- +2~+6
Combo from 1st
- D/B+2,2,2
+
,
,
Damage: 8,7,6 · m,m,m
- Startup
- i15,i10~14,i10~14
- On block
- -9~-5
- On hit
- +2~+6
Combo from 1st
- D/B+2,2,2,2
+
,
,
,
Damage: 8,7,6,5 · m,m,m,m
- Startup
- i15,i10~14,i10~14,i10~14
- On block
- -9~-5
- On hit
- +2~+6
Combos from CH 3rd
- D/B+2,2,2,2,2
+
,
,
,
,
Damage: 8,7,6,5,4 · m,m,m,m,m
- Startup
- i15,i10~14,i10~14,i10~14,i10~14
- On block
- -9~-5
- On hit
- +2~+6
Combo from 4th; Combo from CH 3rd
- Stone Fists
+
,
,
,
,
,
Damage: 8,7,6,5,4,3 · m,m,m,m,m,m
- Startup
- i15,i10~14,i10~14,i10~14,i10~14,i10~14
- On block
- -49
- On hit
- -38
Combo from CH 5th
- D/B+3
+
Damage: 8 · l
- Startup
- i18~19
- On block
- -25~-24
- On hit
- -14~-13
- D/B+3,3
+
,
Damage: 8,7 · l,l
- Startup
- i18~19,i15~17
- On block
- -19~-17
- On hit
- -7~-5
Combos from 1st
- D/B+3,3,3
+
,
,
Damage: 8,7,7 · l,l,l
- Startup
- i18~19,i15~17,i15~17
- On block
- -19~-17
- On hit
- -7~-5
Combos from CH 2nd
- D/B+3,3,3,3
+
,
,
,
Damage: 8,7,7,5 · l,l,l,l
- Startup
- i18~19,i15~17,i15~17,i15~17
- On block
- -19~-17
- On hit
- -7~-5
Combos from CH 3rd
- D/B+3,3,3,3,3
+
,
,
,
,
Damage: 8,7,7,5,5 · l,l,l,l,l
- Startup
- i18~19,i15~17,i15~17,i15~17,i15~17
- On block
- -19~-17
- On hit
- -7~-5
Combos from CH 4th
- Manji Spin Low Kicks
+
,
,
,
,
,
Damage: 8,7,7,5,5,5 · l,l,l,l,l,l
- Startup
- i18~19,i15~17,i15~17,i15~17,i15~17,i9~11
- On block
- -26~-24
- On hit
- -15~-13
Combos from CH 5th
- Manji Spin Low Kicks Front Kick
+
,
,
,
,
,
Damage: 8,7,7,5,5,15 · l,l,l,l,l,m
- Startup
- i18~19,i15~17,i15~17,i15~17,i15~17,i12~13
- On block
- -8~-7
- On hit
- +23a (+13a)
Balcony break; Alternate inputs:; DB+3,3,4; DB+3,3,3,4; DB+3,3,3,3,4
- Nozuchi Fumi
+
Damage: 14 · l
- Startup
- i17
- On block
- -12
- On hit
- -1
- Bad Stomach (BDS)
+
Continues as long as DB is held; Transition to r25 standing releasing db
- Poison BreathBDS 1
Damage: 25 · h!
- Startup
- i21~40
- On hit
- +27a
Alternate input: BDS.2
- Bad Stomach to Backflip KickBDS 3
Damage: 23 · m
- Startup
- i17~30
- On block
- -15~-2
- On hit
- -13~+0
Alternate input: BDS.4
- b+1
+
Damage: 8 · h
- Startup
- i17
- On block
- +1
- On hit
- +7
- Counter hit
- +12
Can transition to Spinning Evade with b+3 or b+4
- b+1,1
+
,
Damage: 8,9 · h,h
- Startup
- i17,i11~12
- On block
- +4~+5
- On hit
- +5~+6
- Counter hit
- +10~+11
Combos from 1st; Can transition to Spinning Evade with b+3 or b+4
- b+1,1,1
+
,
,
Damage: 8,9,10 · h,h,h
- Startup
- i17,i11~12,i11~12
- On block
- +4~+5
- On hit
- +5~+6
- Counter hit
- +10~+11
Combos from 1st; Can transition to Spinning Evade with b+3 or b+4
- b+1,1,1,1
+
,
,
,
Damage: 8,9,10,12 · h,h,h,h
- Startup
- i17,i11~12,i11~12,i11~12
- On block
- +4~+5
- On hit
- +5~+6
- Counter hit
- +10~+11
Combos from CH 3rd; Can transition to Spinning Evade with b+3 or b+4
- b+1,1,1,1,1
+
,
,
,
,
Damage: 8,9,10,12,14 · h,h,h,h,h
- Startup
- i17,i11~12,i11~12,i11~12,i11~12
- On block
- +4~+5
- On hit
- +5~+6
- Counter hit
- +10~+11
Combos from CH 3rd; Combos from 4th; Can transition to Spinning Evade with b+3 or b+4
- Slap U Silly
+
,
,
,
,
,
Damage: 8,9,10,12,14,16 · h,h,h,h,h,h
- Startup
- i17,i11~12,i11~12,i11~12,i11~12,i11~12
- On block
- -73
- On hit
- -72
- Counter hit
- -67
Combos from CH 3rd; Combos from 4th
- b+1,1,1,D/B+3
+
,
,
,
+
Damage: 8,9,10,5 · h,h,h,l
- Startup
- i17,i11~12,i11~12,i13~14
- On block
- -19~-18
- On hit
- -7~-6
Alternate inputs:; b+1,db+3 (Combos); b+1,1,db+3 (Combos)
- b+1,1,1,D/B+3,3
+
,
,
,
+
,
Damage: 8,9,10,5,5 · h,h,h,l,l
- Startup
- i17,i11~12,i11~12,i13~14,i15~17
- On block
- -19~-17
- On hit
- -7~-5
Transition to r20 IND with d+3+4; Alternate inputs:; b+1,DB+3,3 (Combos); b+1,1,DB+3,3
- Slap U Silly to Manji Spin Low Kicks
+
,
,
,
+
,
,
Damage: 8,9,10,5,5,5 · h,h,h,l,l,l
- Startup
- i17,i11~12,i11~12,i13~14,i15~17,i9~11
- On block
- -27~-25
- On hit
- -15~-13
Alternate inputs:; b+1,DB+3,3,3; b+1,1,DB+3,3,3
- Slap U Silly to Manji Spin Front Kick
+
,
,
,
+
,
,
Damage: 8,9,10,5,5,15 · h,h,h,l,l,m
- Startup
- i17,i11~12,i11~12,i13~14,i15~17,i12~13
- On block
- -8~-7
- On hit
- +23a (+13a)
Balcony break; Alternate inputs:; b+1,DB+3,3,4; b+1,1,DB+3,3,4
- b+2
+
Damage: 12 · m
- Startup
- i14~15
- On block
- -9~-8
- On hit
- +2~+3
Transition to r27 KIN with 1+2
- b+2,1
+
,
Damage: 12,20 · m,m
- Startup
- i14~15,i27~28
- On block
- -17~-16
- On hit
- +28a (+18a)
Weapon; Combos from CH 1st with 2f delay; Transition to r30 KIN with 1+2; Input can be delayed 14f; Alternate notation: 1SS.b+2,1 or b+2,1SS.1
- b+2,2
+
,
Damage: 12,21 · m,h
- Startup
- i14~15,i22~23
- On block
- -13~-12
- On hit
- +2a
Weapon; Combo from 1st with 1f delay; Combo from 1st CH with 7f delay; Input can be delayed 14f; Alternate notation: 1SS.b+2,2 or b+2,1SS.2
- Spinning Evade
+
5 self-damage; Recover r25 standing with f,f; Alternate input b+4; Evades jabs at -6 (-7 for b+4)
- Spinning Evade (2)
+
,
Recovery is listed from initial spin; 5 self-damage; Alternate input: b+4,4
- Spinning Evade (3)
+
,
,
Recovery is listed from initial spin; 5 self-damage; Alternate input: b+4,4,4
- Spinning Evade (4)
+
,
,
,
Recovery is listed from initial spin; 5 self-damage; Alternate input: b+4,4,4,4
- Spinning Evade (5)
+
,
,
,
,
Recovery is listed from initial spin; 5 self-damage; Alternate input: b+4,4,4,4,4
- Spinning Evade (6)
+
,
,
,
,
,
Recovery is listed from initial spin; 5 self-damage; Alternate input: b+4,4,4,4,4,4
- Avoiding the Puddle
+
Damage: 17 · m
- Startup
- i20~22
- On block
- -19~-17
- On hit
- +12a (+2a)
Spike
- Sword Stab
+
Damage: 40 · m!
- Startup
- i50~52
- On hit
- -24a
Weapon; Punishable on close hit with FUFT.3; Alternate notation: 1SS.ub+1+2
- Silent Sword Stab
~
+
Damage: 40 · m!
- Startup
- i50~52
- On hit
- -24a
Weapon; Punishable on close hit with FUFT.3; Alternate notation: 1SS.ub+1+2
- Face Splitter
+
,
Damage: 18 · h!
- Startup
- i18~19
- On hit
- +1~+2
- Counter hit
- +45a
Weapon; Alternate notation: 1SS.ub+1+2,1+2
- Silent Face Splitter
~
+
,
Damage: 18 · h!
- Startup
- i18~19
- On hit
- +1~+2
- Counter hit
- +45a
Weapon; Alternate notation: 1SS.u~ub+1+2,1+2
- Sword Poke Windmill
+
,
+
Damage: 20 · m!
- Startup
- i20~105
- On hit
- -59a
Weapon; Cancel early to r26 with B (earliest cancel -16a); Possible to double-hit; Alternate notation: 1SS.ub+1+2,n+1
- Silent Windmill
~
+
,
+
Damage: 20 · m!
- Startup
- i20~105
- On hit
- -59a
Weapon; Cancel early to r26 with B (earliest cancel -16a); Possible to double-hit; Alternate notation: 1SS.u~ub+1+2,n+1
- Right Hook
+
Damage: 17 · h
- Startup
- i15~16
- On block
- -12~-11
- On hit
- +9g~+10g
Alternate input ub+2
- Guillotine Crow Kick
+
Damage: 10,12 · M,M
- Startup
- i39~42 i45~48
- On block
- +4c~+7c
- On hit
- +27a
Evades mid attacks from frames ?-?; Can be floated out of invisibility frames; Incredibly linear; Spike
- Helmet Strike
+
Damage: 24 · m
- Startup
- i24~25
- On block
- -4~-3
- On hit
- +5c~+6c
- Counter hit
- +50a
Weapon; Spike; Alternate notation: 1SS.uf+1
- Kurama Itto
+
Damage: 25 · L
- Startup
- i35~26
- On block
- -16~-15
- On hit
- +6~+7
- Counter hit
- +24a
Weapon; Cancels to r27 FC with d on frame 27
- Rising Knee
+
Damage: 15 · m
- Startup
- i15
- On block
- -13
- On hit
- +32a (+22a)
Can evade jabs at frames 5-7
- Avoiding the Puddle
+
Damage: 21 · m
- Startup
- i20~22
- On block
- -9~-7
- On hit
- +22a
Homing; Balcony break; Spike; Alternate input u+4
- Death Copter
+
Damage: 40 · M!
- Startup
- i113~114
- On hit
- +30a
Spike; Weapon; Cancel to r34 DGF with 1+2 on frames 1-34; Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92.; Alternate notation: 1SS.uf+1+2
- Death Copter Trick
+
,
Damage: 35 · M!
- Startup
- i93~94
- On hit
- +24a
Spike; Weapon; Range listed is when Yoshimitsu will fully sideswitch to deliver the attack; input during frames 1-31 of uf+1+2; Cancel to r27 DGF with 1+2
- Death Copter Slice (1)
+
,

Damage: 20 · M!
- Startup
- i55~56
- On hit
- +4~+5
input during frames 1-31 of uf+1+2; Spike; Weapon
- Death Copter Slice (2)
+
,

Damage: 30 · M!
- Startup
- i83~84
- On hit
- +4~+5
Spike; Weapon; input during frames 35-60 of uf+1+2
- Poison Wind
+
Damage: 20 · M
- Startup
- i31~35
- On block
- -16~-12
- On hit
- -4a
Spike; On hit, transitions to r49 backward jump automatically; Transitions to r28 IND with d+3+4 (or NSS.d+1+2); In 1SS Transitions to r28 FLE with d1+2; Unparryable by traditional parries, Asuka, Nina, etc
- Poison Wind to Kangaroo Kick
+
,
Damage: 20,25 · M,m
- Startup
- i31~35,i25~26
- On block
- -13~-11
- On hit
- +52a (+42)
Combos from 1st hit; Unparryable by traditional parries, Asuka, Nina, etc
- Poison Wind Bronze Fist
+
,
+
Damage: 20,8 · M,h
- Startup
- i31~35,i16~18
- On block
- -1~+1
- On hit
- -42
On hit, transitions to r49 backward jump automatically; Combo from 1st hit vs grounded; Combo from 1st hit
- Poison Wind Silver Fist
+
,
+
,
Damage: 20,8,15 · M,h,M
- Startup
- i31~35,i16~18,i17~28 i28~39
- On block
- -14~+13g
- On hit
- +27a (+17a)
Combos from 1st (requires wall)
- Poison Wind Gold Fist
+
,
+
,
,
+
Damage: 20,8,15,15 · M,h,M,M
- Startup
- i31~35,i16~18,i17~28 i28~39,i25~26
- On block
- -9~-8
- On hit
- +1c~+2c
- Counter hit
- +6a
Spike; Weapon; Can transition to d+1*,n; Alternate notation: 1SS.uf+3+4,b+1,4,d+1 or uf+3+4,b+1,4,1SS.d+1
- Poison Wind Bronze Fist Steel Fist
+
,
+
,
Damage: 20,8,21 · M,h,M
- Startup
- i31~35,i16~18,i31~35
- On block
- +0~+4
- On hit
- -14a
Spike; On hit, transitions to r49 backward jump automatically
- Poison Wind Eclipse Kick
+
,
+
Damage: 20,10 · M,M
- Startup
- i31~35,i39~42 i3~6
- On block
- -4~-1
- On hit
- +27a
Spike; Evades mid attacks from frames ?-?; Incredibly linear
- Sword Smash
,
+
Damage: 15 · m
- Startup
- i15
- On block
- -9
- On hit
- +4
Cannot be buffered; Increased pushback on CH
- Yomi Kakenuke
,
+
,:
Damage: 15,20 · m,t
- Startup
- i15
- On hit
- +17a
Transitions to attack throw only on front hit (air hit OK); 3f input window for the transition (i13~15); Restore 4 health and transition to r108bt IND with d3+4 The colon marks a just-frame input.
- Iwatsubute
,
+
Damage: 25 · m
- Startup
- i23~24
- On block
- -5~-4
- On hit
- +4~+5
- Counter hit
- +6 +56a
Cannot be buffered; Transitions to r26 KIN with 1+2
- Fubuki Knee
,
+
Damage: 20 · m
- Startup
- i15~16
- On block
- -6~-5
- On hit
- +37a (+23a)
Cannot be buffered
- Solar Kick
,
+
Damage: 22 · m
- Startup
- i22~24
- On block
- -8~-6
- On hit
- +3~+5
Spike; Cannot be buffered; Visually similar to f,F+3+4; Unparryable by traditional parries, Asuka, Nina, etc
- Solar Kick to Death Copter
,
+
,
+
Damage: 22,40 · m,M!
- Startup
- i22~24,i113~114
- On hit
- +30a
Spike; Weapon; Cancels to r30 BT DGF with 1+2
- Solar Kick Death Copter Slice (1)
,
+
,
+
,

Damage: 22,20 · m,M!
- Startup
- i22~24,i55~56
- On hit
- +4
Spike; Weapon
- Solar Kick Death Copter Slice (2)
,
+
,
+
,

Damage: 22,30 · m,M!
- Startup
- i22~24,i83~84
- On hit
- +4
Spike; Weapon
- Solar Kick Death Copter Trick
,
+
,
+
,
Damage: 22,25 · m,M!
- Startup
- i22~24,i93~94
- On hit
- +24a
Spike; Weapon; Cancel to r27 DGF with 1+2
- Reverse Cartwheel
,
+
Damage: 15 · m
- Startup
- i22~24
- On block
- -20~-18
- On hit
- -9~-7
Spike; Cannot be buffered; Visually similar to f,F+1+2; Unparryable by traditional parries, Asuka, Nina, etc
- f,F+3+4,1+2
,
+
,
Damage: 15,15 · m,m
- Startup
- i22~24,i12~18
- On block
- -31
- On hit
- -2a (-12a)
Combo from 1st CH; Tremendous forward travel; Unparryable by traditional parries, Asuka, Nina, etc
- Solar Kick Shark Attack
,
+
,
,
Damage: 15,15,20 · m,m,m
- Startup
- i22~24,i12~18,i27
- On block
- -13
- On hit
- +52a (+42a)
Combo from 2nd hit; Combo from 1st CH; Tremendous forward travel
- Suicide
,
+
Damage: 60 · m!
- Startup
- i45
- On hit
- -65a
Weapon; Cannot be buffered; 60 self-damage during 1st recovery frame; NSS.f,F+1+4 will always cancel into Yoshimitsu-f,F+1+4,N|Confusion
- Double Suicide
,
+
,
Damage: 60,185 · m!,m!
- Startup
- i45,i35~37
- On hit
- -69a
Weapon; 185 self-damage during 1st recovery frame
- Confusion
,
+
,
Cannot be buffered
- Thunder Blade
,
+
Damage: 50 · m!
- Startup
- i59~61
- On hit
- +2a
Cannot be buffered; Weapon
- Thunder Blade Feint to Soul Stealer
,
+
,
Damage: 21 · m
- Startup
- i22~25
- On block
- -15~-12
- On hit
- +26a
Weapon; Cannot be buffered
- Gehosen
,
,
,
+
Damage: 22 · M
- Startup
- i17~18
- On block
- -17~-16
- On hit
- +35a (+25a)
Weapon; Can be buffered; Can transition to r37 KIN with 1+2; Alternate notation: 1SS.f,n,d,df+1
- Flashing Steel
,
,
,
+
Damage: 20 · m
- Startup
- i14~15
- On block
- -13~-12
- On hit
- +6g~+7g
- Counter hit
- +58a (+38a)
Screw; Weapon; Can be buffered
- Manji Spin Kick
,
,
+
Damage: 30 · m
- Startup
- i22~23
- On block
- +9g~+10g
- On hit
- +13a (+3a)
Balcony break; Cannot be buffered
- Moonsault Slayer


+
Damage: 24,15,25 · m!,m!,M!
- Startup
- i28~34 i37 i58~60
- On hit
- +0~2c
Spike 2nd and 3rd; Weapon; 1st and 2nd hits connect only vs airborne opponent; Typically +1c when hit as a tech catch; Can be buffered; Alternate notation: 1SS.qcf+1
- ws 1


Damage: 12 · m
- Startup
- i14~15
- On block
- -10~-9
- On hit
- +1~+2
- Counter hit
- +6~+7
- ws 1,1

,
Damage: 12,12 · m,h
- Startup
- i14~15,i18
- On block
- -11
- On hit
- +0
Spike; Combo from 1st hit with 11f delay; Combo from 1st CH with 13f delay; Input can be delayed 13f; Move can be delayed 8f
- ws 1,1,1

,
,
Damage: 12,12,12 · m,h,h
- Startup
- i14~15,i18,i18
- On block
- -11
- On hit
- +0
Spike; Combo from 1st CH with 12f delay; Input can be delayed 12f
- Door Knocker

,
,
,
Damage: 12,12,12,21 · m,h,h,m
- Startup
- i14~15,i18,i18,i25~26
- On block
- +0c~+1c
- On hit
- +6c~+7c
Spike; Combo from 3rd CH with 5f delay; Input can be delayed 12f
- Door Knocker to Spinning Evade

,
~
+
- Startup
- i14~15
- On block
- -16
- On hit
- -5
Alternate input: ws1,1~b+4
- Door Knocker to Back Knuckle

,
Damage: 12,18 · m,h
- Startup
- i14~15,i25~26
- On block
- -4~-3
- On hit
- +14g~+15g
- Counter hit
- +66a (+46a)
Screw; Combo from 1st hit with 4f delay; Combo from 1st CH with 9f delay; Input can be delayed 15f; Move can be delayed 13f
- Exorcism Fist


Damage: 13 · m
- Startup
- i15~16
- On block
- -4~-3
- On hit
- +7~+8
- Scowling Moon God

,
Damage: 13,14 · m,m
- Startup
- i15~16,i27~28
- On block
- -3a
- On hit
- +36a (+26a)
Weapon; Combo from 1st hit with 1f delay; Alternate notation: 1SS.ws+2,1 or ws2,1SS.1
- ws 3


Damage: 12 · m
- Startup
- i16
- On block
- -6
- On hit
- +3
- Kimon Matagi

,
Damage: 12,20 · m,m
- Startup
- i16,i32
- On block
- -12c
- On hit
- +0a
- Counter hit
- +35a
Weapon; Floor break in open ground only; Combo from 1st hit
- Toe Smash


Damage: 14 · m
- Startup
- i11~12
- On block
- -6~-5
- On hit
- +5~+4
Transitions to r24 KIN with 1+2
- ws 1+2


Damage: 12 · m
- Startup
- i10~11
- On block
- -4~-3
- On hit
- +7~+8
- Flash


Damage: 21 · m
- Startup
- i6~9
- On block
- -15~-12
- On hit
- +22a
Weapon
- FC d+1FC
+
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Alternate inputs:; FC.db+1; FC.df+1; Transition to r24 with f; Transition input can be delayed 16f; Alternate notation: 1SS.FC.df+1
- FC d+2FC
+
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
Alternate inputs:; FC.db+2; FC.df+2
- FC d+3FC
+
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
Alternate input: 1SS.FC.df+3
- FC d+4FC
+
Damage: 10 · l
- Startup
- i12
- On block
- -15
- On hit
- -4
Alternate input: FC.db+4
- Knee CapFC
+
Damage: 18 · L
- Startup
- i18~19
- On block
- -26~-25
- On hit
- +4c~+5c
- Counter hit
- +30a
Homing; Can be done from Crouch Level 1
- FC d/b+3FC
+
Damage: 8 · l
- Startup
- i18~19
- On block
- -25~-24
- On hit
- -14~-13
Leads to db+3 extensions
- Sword SweepFC
+
Damage: 12 · l!
- Startup
- i26
- On hit
- +27a
Weapon; Alternate input: FC.b+1; Alternate name: Samurai Cutter
- BT 1


Damage: 16 · h
- Startup
- i15
- On block
- -3
- On hit
- +8
- Aratama

,
Damage: 16,18 · h,m
- Startup
- i15,i25
- On block
- -5
- On hit
- +5
- Counter hit
- +63a
Combo from 1st CH
- Magatama

,
Damage: 16,25 · h,h
- Startup
- i15,i25~26
- On block
- -7~-6
- On hit
- +45a (-13a)
Balcony break; Combo from 1st CH
- BT 2


Damage: 18 · h
- Startup
- i16~17
- On block
- -4~-3
- On hit
- +14g~+15g
- Counter hit
- +66a (+46a)
Screw; Leads into f+2 extensions
- Perilous Spirit


Damage: 20 · m
- Startup
- i24~26
- On block
- -3~-1
- On hit
- +11a
- Shisetsu Genman

+
Damage: 20 · L
- Startup
- i17~18
- On block
- -13~-12
- On hit
- +3~+4
- Counter hit
- +38a
Weapon; Alternate notation: 1SS.BT.d+1
- Manji Dragonfly
+
Unavailable in NSS
- Dragonfly CancelDGF

- Dragonfly ForwardDGF

realigns with opponent, closes distance
- Dragonfly BackwardDGF

realigns with opponent, creates distance
- Dragonfly BladeDGF

Damage: 15 · M!
- Startup
- i30~31
- On hit
- +0c~+1c
Spike; Weapon
- Dragonfly FistDGF

Damage: 15 · h
- Startup
- i16~18
- On block
- +4~+6
- On hit
- +43a (+33a)
- Dragonfly SweepDGF

Damage: 18 · L
- Startup
- i22~23
- On block
- -13
- On hit
- +6c~+7c
- Counter hit
- +27a
- Dragonfly TwisterDGF

Damage: 24 · m
- Startup
- i18~19
- On block
- -4~-3
- On hit
- +14g~+15g
- Counter hit
- +50a
Screw
- Manji Dragonfly to FleaDGF

- Spirited AwayDGF

Damage: 17,18 · h!,t
- Startup
- i20~21
- On hit
- +0~+1
Floor break; Transitions to attack throw on front hit (air hit OK); Attack throw recovers standing
- Dragonfly SlashDGF
+
Damage: 24 · h
- Startup
- i20~21
- On block
- +7~+8
- On hit
- +19a (+10a)
- Counter hit
- +64a (+44a)
Screw; Homing; Weapon
- Manji Dragonfly to Indian StanceDGF
+
- Flea
+
Unavailable in NSS
- Flea IdleFLE

Damage: 7 · M
- Startup
- i2~60
- On block
- -18~
- On hit
- +48a (+38a)
Weapon; Hitlines exist on the sword and directly behind Yoshimitsu; Can be canceled at any time into another FLE move; After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
- Flea CancelFLE

- Flea RollFLE

- Flea to Sliding HeadbuttFLE

Damage: 20 · L
- Startup
- i24~28
- On block
- -12~-8
- On hit
- +29a
Side switches on close hit; Alternate input: FLE.1~df+3+4
- Flea DanceFLE

Evades like a sidestep; Alternate input: FLE.4
- Skull SplitterFLE

Damage: 20 · h
- Startup
- i18~19
- On block
- -8~-7
- On hit
- +31a (+21a)
- Flea to Kangaroo KickFLE

Damage: 25 · m
- Startup
- i25~26
- On block
- -13~-12
- On hit
- +52a (+32a)
Unparryable by traditional parries, Asuka, Nina, etc
- Flea to Indian StanceFLE
+
- Flea to Manji DragonflyFLE
+
- Flea to Dragonfly FeintFLE
+
Damage: 30 · m
- Startup
- i38~40
- On block
- +4~+6
- On hit
- +21a (+12a)
Tech roll to r33 FC on frames 41-42; Bullet time 10 frames on hit
- Flea DiggerFLE

Evades jabs from frames 4-14; Evades mids from frames 7-12; Can be canceled into other FLE moves (except FLE.n)
- Flea Digger StrikeFLE ds
Damage: 7 · M
- Startup
- i10
- On hit
- +30a (+20a)
Evades jabs from frames 4-14; Evades mids from frames 7-12; Can be canceled into other FLE moves (except FLE.n); Only accessible after hitting with FLE.n
- Flea Step (WFL)FLE

In WFL from frames 20-50; Cancel into FLE.f,f with f within 19 frames
- Flea Step Backward (WFL)FLE

In WFL from frames 20-50
- SakanoboriWFL 3
Damage: 25 · m
- Startup
- i17
- On block
- -16
- On hit
- +2a (-7a)
Unparryable by traditional parries, Asuka, Nina, etc; Does 37 damage on Clean Hit (See next entry)
- SakanoboriWFL 3C
Damage: 37,20 · m,t
- Startup
- i17
- On hit
- +15a
Range listed is for Clean Hit property; Transition to attack throw only on front hit
- TsurubebiWFL 4
Damage: 15 · L
- Startup
- i23~24
- On block
- -9~-8
- On hit
- +12g~+13g
- Counter hit
- +20a
- Running FleaFLE
,
Damage: 3,3,3,3,3 · M,M,M,M,M
- Startup
- i17~19,i6~8(x4)
- On block
- -10
- On hit
- +1
Floor break at the wall only; Sometimes combos into FLE.n; Combos from 1st
- Jumping FleaFLE

m!
- Startup
- i30~45
- On hit
- +32a (+23)
Balcony break; Alternate inputs: FLE.u and FLE.ub
- Indian Stance
+
Alternate input: BT.d+3+4
- Indian Stance CancelIND

Alternate input: IND.d; Evasive, can go under some attacks if timed
- Indian Stance HealingIND

Recovers 3 health on frame 30; Can be canceled into other IND moves
- Indian Stance StormIND

Damage: 15 · M!
- Startup
- i53~55
- On hit
- +0c~+2c
Spike; Weapon; Same animation as the ending of qcf+1; Alternate notation: 1SS.IND.1 or IND.1SS.1
- Indian Stance Stone FistsIND

Damage: 7 · m
- Startup
- i39~43
- On block
- -8~-5
- On hit
- +2~+6
Leads to DB+2,2 extensions; Yoshimitsu will teleport if the opponent is close enough
- IND 3IND

Damage: 15 · m
- Startup
- i32~38
- On block
- -31~-25
- On hit
- -2a (-12a)
Balcony break; Unparryable by traditional parries, Asuka, Nina, etc; Can self wall splat
- Indian Stance CannonIND
,
Damage: 15,20 · m,m
- Startup
- i32~38,i27
- On block
- -13
- On hit
- +52a (+32a)
- Indian Stance Knee CapIND

Damage: 18 · L
- Startup
- i47~48
- On block
- -26~-25
- On hit
- +4
- Indian Stance to FleaIND

Unavailable in NSS
- Indian LevitationIND 3+4*
Allows 8-way directional movement in IND; Continues as long as 3+4 is held
- Indian Stance Vacuum DanceIND

If closer than 1.75 units, recovers r51, 1 unit behind the opponent
- Indian Stance Vacuum DanceIND

If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
- Indian Stance Manji DragonflyIND
+
Unavailable in NSS
- Kincho

Alternate inputs: FC.df+1+2 1SS.FC.d+1+2, FC.db+1+2; Parries mid or high punches or kicks
- Kincho Crow Kick1+2,P
Damage: 10,12 · M,M
- Startup
- ,i35~38 i41~44
- On block
- +4c~+7c
- On hit
- +17a
- KIN 1KIN

Damage: 10 · m
- Startup
- i17
- On block
- -12
- On hit
- -1
Spike; Weapon; Alternate notation: 1SS.KIN.1
- Doushi KiriKIN
,
Damage: 10,15 · m,m
- Startup
- i17,i23~24 i14~15
- On block
- -9~-8
- On hit
- +7~+8
Spike; Weapon; Combo from 1st hit with 2f delay; Alternate notation: 1SS.KIN.1,1
- KIN 2KIN

Damage: 15 · m
- Startup
- i21~22
- On block
- -14~-13
- On hit
- +26a (+16)
Weapon
- Tenshu KuzushiKIN
,
Damage: 15,30 · m,M
- Startup
- i21~22,i32~34
- On block
- -18c~-16c
- On hit
- -1a
Balcony break; Spike; Weapon; Interrupt with i6 from 1st block; Alternate notation: 1SS.KIN.2,1+2 or KIN.2,1SS.1+2
- Tenshu Kuzushi (Hold)KIN 2,1+2*
Damage: 15,30 · m,M
- Startup
- i21~22,i47~49
- On block
- -1~+1
- On hit
- -1a
Balcony break; Spike; Weapon; Realigns with opponent; Interrupt with i21 from 1st block; Alternate notation: 1SS.KIN.2,1+2* or KIN.2,1SS.1+2*; Unavailable in NSS
- ShibakariKIN

Damage: 17 · L
- Startup
- i25~32
- On block
- -16~-9
- On hit
- +13a
- Counter hit
- +24a
- WhirlwindKIN

Damage: 23 · h
- Startup
- i16~17
- On block
- +0~+1
- On hit
- +20a (+11a)
- Counter hit
- +49a
Homing; Screw; Transition to r26 KIN with 1+2; Transition to r28 MED with 3+4; Alternate input: SS.4
- Ashura BladeKIN

Damage: 4,4,4,24 · m,m,m,m
- Startup
- i12~13 i19~20 i27~28 i41~43
- On block
- -6~-4
- On hit
- +11a
Weapon; Floor break final hit; Combos from any hit; Realigns between hits
- Kin FlashKIN

Damage: 21 · m
- Startup
- i12~15
- On block
- -15~-12
- On hit
- +29a
Weapon
- Ishigaki KuzushiKIN
+
Damage: 20 · L
- Startup
- i23~24
- On block
- -13~-12
- On hit
- +3~+4
- Counter hit
- +38a
Weapon; Cancel to r16 FC with d on frame 16; Alternate notation: 1SS.KIN.f+1
- GantoKIN
+
Damage: 20 · h
- Startup
- i12~13
- On block
- -1~+0
- On hit
- +9a (0a)
- Counter hit
- +54a (+34a)
Balcony break; Weapon; Wall crush on block +11g; Can't be stepped at tip range
- KIN b+2KIN
+
Damage: 15 · m
- Startup
- i15~16
- On block
- -9~-8
- On hit
- +2~+3
Weapon
- IkarugaKIN
+
,
Damage: 15,19 · m,M
- Startup
- i15~16,i23~24
- On block
- -12~-11
- On hit
- +30a (+20a)
Weapon; Combo from 1st hit; Alternate notation: 1SS.KIN.b+2,1 or KIN.b+2,1SS.1
- Mumyo Juji KenKIN
+
Damage: 25 · m!
- Startup
- i46
- On hit
- +6a
Weapon; Alternate notation: 1SS.KIN.b+1+2; Unavailable in NSS; Backswing blow
- Kincho DragonflyKIN
+
Can be counterhit; Alternate notation: 1SS.KIN.u+1+2
- Meditation

Alternate input: BT.3+4
- Back HandspringMED

Damage: 15,15 · m,M
- Startup
- i17~28 i28~39
- On block
- +2~+13
- On hit
- +38a
BT.d+3 is guaranteed on meaty block
- Back Handspring to Quick SlashMED
,
+
Damage: 15,15,15 · m,M,M
- Startup
- i17~28 i28~39,i24~25
- On block
- -9~-8
- On hit
- +1~+2
- Counter hit
- +6a
Floor break; Weapon; Can transition to d*1,n; Alternate notation: 1SS.MED.3,d+1
- Meditation HealingMED

Damage: 10 · m!
- Startup
- i30~34
- On hit
- +14a~+18a
Recovers 12 health on frame 37
- Meditation to BackturnMED

- Meditation HarakiriMED

Damage: 60 · m!
- Startup
- i29~30
- On hit
- -31a
Weapon; 60 self damage during 1st recovery frame; Alternate notation: 1SS.MED.1+4; Links to d+1+4 extensions
- Meditation to Soul SiphonMED

Damage: 22 · t
- Startup
- i38~39
- On block
- +0
- On hit
- +0
Throw break 1+2; 35 damage as a backthrow; Yoshimitsu recovers 16 health; On break:; -Opponent recovers 22 health (35 on backthrow); -Yoshimitsu loses 16 health
- Meditation to Soul Siphon (Short)MED
~
Damage: 22 · t
- Startup
- i24~25
- On block
- +0
- On hit
- +0
Throw break 1+2; 35 damage as a backthrow; Yoshimitsu recovers 16 health; On break:; -Opponent recovers 22 health (35 on backthrow); -Yoshimitsu loses 16 health
- Meditation to Soul PossessionMED
,
Damage: 0 · t
- Startup
- i38~39
- On hit
- +0
Unbreakable; Opponent recovers 26 health; Yoshimitsu loses 35 health; Can side switch
- Meditation to Soul Possession (Short)MED b~F+2+3
Damage: 0 · t
- Startup
- i24~25
- On hit
- +0
Unbreakable; Opponent recovers 26 health; Yoshimitsu loses 35 health; Can side switch
- Mutou no Kiwami (NSS)

Alternate notation: 1SS.2+3
- BattouNSS

- Karakuri Uzumaki
,NSS
Damage: 10,15 · h,h
- Startup
- i10,i23~24 i18
- On block
- -5
- On hit
- +19a
Balcony break; Combo from 1st hit; Jail from 2nd attack; Alternate notation: NSS.2,1
- NSS FlashNSS

Damage: 21 · m
- Startup
- i8~11
- On block
- -15~-12
- On hit
- +29a
Weapon; Alternate inputs: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4, FC.d+1+2
- Spirit ShieldNSS

Damage: 25 · h
- Startup
- i22~40
- On block
- -18~+0
- On hit
- +26d (-32a)
Balcony break
- Spirit Shield
,
,
,
,NSS
+
Damage: 1 · h!
- Startup
- i20~105
- Counter hit
- -59a
- Prison GateNSS
+
Damage: 25 · m
- Startup
- i16~17
- On block
- -13~-12
- On hit
- +4~+5
- Counter hit
- +42a (-5a)
Balcony break on CH
- KamikazeNSS
+
Damage: 20 · m
- Startup
- i21~25
- On block
- -14~-10
- On hit
- +20a (+11a)
Balcony break; Transition to r34 IND with 3+4 on hit only
- Wood Chopper
+
,NSS
Damage: 10,12 · m,m
- Startup
- i17~18,i23~24
- On block
- -5~-4
- On hit
- +5c~+6c
- Counter hit
- +10a
Combo from 1st hit; Spike; Alternate notation: NSS.df+3,1
- Quick ChopNSS
+
Damage: 15 · m
- Startup
- i24~25
- On block
- -7~-6
- On hit
- +0c~+1c
- Counter hit
- +5a
Spike
- Heshikirigari
+
,NSS
Damage: 12,18 · m,h
- Startup
- i16~17,i27~28
- On block
- -9~-8
- On hit
- +10g~+11g
Screw; Combo from 1st hit; Alternate notation: NSS.d+2,1
- FakeoutNSS
+
Yoshimitsu is invisible on frames 50-64
- Down JabNSS
+
Damage: 5 · s
- Startup
- i11
- On block
- -5
- On hit
- +6
Transition to r24 with f; 1 frame slower than a generic down jab
- b+2,NSS 1
+
,NSS
Damage: 12,17 · m,m
- Startup
- i14~15,i27~28
- On block
- -17~-16
- On hit
- +28a (+18a)
Combos from CH 1st with 2f delay; Transition to r30 KIN with 1+2; Input can be delayed 14f
- b+2,NSS 2
+
,NSS
Damage: 12,18 · m,h
- Startup
- i14~15,i22~23
- On block
- -10~-9
- On hit
- +0~+1
- Counter hit
- +5a
Combo from 1st with 1f delay; Combo from 1st CH with 7f delay; Input can be delayed 14f
- Finger StabNSS
+
Damage: 50 · m!
- Startup
- i51~65
- On hit
- -22a
Punishable on close hit with FUFT.3
- Ghost SwordNSS
~
+
Damage: 40 · m!
- Startup
- i50~52
- On hit
- -22a
Weapon; Punishable on close hit with FUFT.3
- Face SlapperNSS
+
,
Damage: 15 · h
- Startup
- i18~19
- On block
- -15~-14
- On hit
- -4~-3
- Counter hit
- +45a
- Ghost Sword Face SplitterNSS
~
+
,
Damage: 18 · h!
- Startup
- i18~19
- On hit
- +1~+2
- Counter hit
- +45a
Weapon
- Index Poke WindmillNSS
+
,
+
Damage: 40 · h!
- Startup
- i20~105
- On hit
- -49a (-75a)
Balcony break; Unparryable by traditional parries, Asuka, Nina, etc; Cancel early to r26 with B (earliest cancel -8a (-34a))
- Ghost Sword WindmillNSS
~
+
,
+
Damage: 20 · m!
- Startup
- i20~105
- On hit
- -59a
Weapon; Cancel early to r26 with B (earliest cancel -16a); Possible to double-hit
- Ishiusu TsubushiNSS
+
Damage: 18 · L
- Startup
- i27~29
- On block
- +4~+6
- On hit
- +20c~+22c
Spike; Can't be low parried
- Helmet StrikeNSS
+
Damage: 24 · m
- Startup
- i24~25
- On block
- -4~-3
- On hit
- +5c~+6c
- Counter hit
- +15a
Spike
- Frog LeapNSS
+
- Poison Wind Gold Fist
+
,
+
,
,NSS
+
Damage: 20,8,15,15 · M,h,M,m
- Startup
- i31~35,i16~18,i17~28 i28~39,i25~26
- On block
- -7c~-6c
- On hit
- +0c~+1c
- Counter hit
- +5a
Spike; Alternate notation: NSS.uf+3+4,b+1,4,d+1
- Thunder BladeNSS
,
+
Damage: 40 · m!
- Startup
- i65~70
- On hit
- -3a (-12a)
Balcony break; Cannot be buffered
- GehosenNSS
,
,
,
+
Damage: 19 · m
- Startup
- i17~18
- On block
- -17
- On hit
- +35a (+25a)
Can be buffered; Can transition to r37 KIN with 1+2
- MoonsaultNSS


+
Damage: 30 · M
- Startup
- i53~56
- On block
- -8c~-5c
- On hit
- +5a
Spike; Can be buffered
- ws 2,NSS 1

,NSS
Damage: 13,16 · m,h
- Startup
- i15~16,i23
- On block
- -6
- On hit
- +5
Combo from 1st hit with 1f delay
- Scowling AratamaNSS

,NSS
,
Damage: 13,16,25 · m,h,h
- Startup
- i15~16,i23,i25
- On block
- -5
- On hit
- +5
- Counter hit
- +63a
Combo from 2nd CH
- Scowling Spirit

,NSS
,
Damage: 13,16,25 · m,h,h
- Startup
- i15~16,i23,i25~26
- On block
- -7~-6
- On hit
- +45a (-13a)
Balcony break; Combos from 2nd CH
- FlashNSS


Damage: 21 · m
- Startup
- i8~11
- On block
- -15~-12
- On hit
- +29a
Weapon; Alternate input: NSS.FC.d+1+2
- NSS FC D/F+1NSSFC
+
Damage: 12 · l
- Startup
- i25~26
- On block
- -16~-15
- On hit
- +27a
Alternate input: NSS.FC.b+1
- AgonbakuNSSFC
+
,
Damage: 12,20 · l,L
- Startup
- i25~26,i26~27
- On block
- -14~-13
- On hit
- +14~+15
Spike; Combo from 1st hit; Alternate input: NSS.FC.b+1,2; Interrupt with i7 from 1st block
- Spinning CleaveNSSFC
+
Damage: 12 · L
- Startup
- i20~21
- On block
- -26~-25
- On hit
- +23a
- Shisetsu GenmanNSS

+
Damage: 15 · l
- Startup
- i17~18
- On block
- -13~-12
- On hit
- +3~+4
- Counter hit
- +38a
- Indian StanceNSS
+
- Indian Stance StormNSSIND

Damage: 15 · M
- Startup
- i48~51
- On block
- -8c~-5c
- On hit
- +5a
Spike; Alternate input: NSS.IND.1+2
- UtsusemiNSSKIN

Damage: 15 · M
- Startup
- i16~18
- On block
- -8c~-6c
- On hit
- +2a
Spike
- Ishigaki KuzushiNSSKIN
+
Damage: 17 · L
- Startup
- i23~24
- On block
- -13~-12
- On hit
- +3~+4
- Counter hit
- +38a
Cancels into r34 FC with d on frame 16
- IkarugaKIN
+
,NSS
Damage: 15,16 · m,m
- Startup
- i15~16,i23~24
- On block
- -12~-11
- On hit
- +30a (+20a)
Combo from 1st hit; Alternate notation: NSS.KIN.b+2,1
- Back Handspring to Quick ChopMED
,NSS
+
Damage: 15,15,15 · m,M,m
- Startup
- i17~28 i28~39,i24~25
- On block
- -7c~-6c
- On hit
- +0c~+1c
- Counter hit
- +5a
Spike; Alternate notation: NSS.MED.3,d+1
- Ki Charge

CH state for 5 seconds; Can't block for 5 seconds; Next attack will deal chip damage on block; Cancel into extensions on frame 50
- Spirit Shield
,
,
,
,
+
Damage: 1 · m!
- Startup
- i20~105
- Counter hit
- -59a~+26a
Weapon
- Taunt to Poison Breath
,
,
,
,
+
Damage: 0,1 · m,h!
- Startup
- i28~31 i82~120
- Counter hit
- +114a
Only against Bryan; Same animation as Bryan's 1+3+4 taunt; Cancel to standing moves from frame 32; Cancel from 1st hit is at best +28
- Inner Palm


Damage: 21 · m
- Startup
- i17~18
- On block
- -9~-8
- On hit
- +2~+3
- Counter hit
- +27a (+17a)
Evades jabs around frames ?
- Shrine


Damage: 20 · m
- Startup
- i18~19
- On block
- -13~-12
- On hit
- +30a (+20a)
- Whirlwind


Damage: 23 · h
- Startup
- i16~17
- On block
- +0~+1
- On hit
- +20a (+11a)
- Counter hit
- +49a
Homing; Screw; Transitions to r26 KIN with 1+2; Transitions to r28 MED with 3+4
- KaishakuOTG u+1
Damage: 24 · M
- Startup
- i27~29
- On block
- -13~-11
- On hit
- -8c~-6c
Spike; Weapon; 16 damage -16a against airborne opponent; 19 damage -13a (-23a) against a grounded opponent; Unavailable in NSS
- Oni Killer

Damage: 35 · t
- Startup
- i12~14
- On block
- -3
- On hit
- +1 FUFA
Throw break 1 or 2
- Oni Killer
+
Damage: 35 · t
- Startup
- i15~17
- On block
- -3
- On hit
- +1 FUFA
Homing; Throw break 1 or 2
- Sword Face Smash

Damage: 35 · t
- Startup
- i12~14
- On block
- 0
- On hit
- +1 FUFA
Floor break; Throw break 1 or 2; Side switch on hit; Opponent off-axis on hit; Yoshimitsu sideturned on break
- Sword Face Smash
+
Damage: 35 · t
- Startup
- i15~17
- On block
- +0
- On hit
- +1 FUFT
Homing; Floor break; Throw break 1 or 2; Side switch on hit; Opponent off-axis on hit; Yoshimitsu sideturned on break
- Soul Siphon


+
Damage: 22 · t
- Startup
- i15~16
- On block
- +0
- On hit
- +0
35 damage as a backthrow; Yoshimitsu recovers 16 health; Throw break 1+2; On break:; -Opponent recovers 22 health (35 on backthrow); -Yoshimitsu loses 16 health
- Soul Possession


,
+
Damage: 0 · t
- Startup
- i15~16
- On hit
- +0
Unbreakable; Opponent recovers 26 health; Yoshimitsu loses 35 health
- Rainbow Drop


+
Damage: 50 · t
- Startup
- i11
- On block
- +0
- On hit
- +1d
Floor break; Throw break 1+2; Side switch on break
- NSS 10 Hit Combo (2)
,
Damage: 7,8 · h,m
- Startup
- i10,i15~16
- On block
- -13
- On hit
- -2
Combos from 1st hit
- NSS 10 Hit Combo (3)
,
,
Damage: 7,8,6 · h,m,m
- Startup
- i10,i15~16,i23~24
- On block
- -12
- On hit
- -1
Combos from 1st hit
- NSS 10 Hit Combo (4)
,
,
,
Damage: 7,8,6,9 · h,m,m,h
- Startup
- i10,i15~16,i23~24,i29
- On block
- -25
- On hit
- -14
Combos from 3rd CH
- NSS 10 Hit Combo 1 (5)
,
,
,
,
Damage: 7,8,6,9,9 · h,m,m,h,h
- Startup
- i10,i15~16,i23~24,i29,i33
- On block
- -25
- On hit
- -14
- 1SS 10 Hit Combo 1 (6)
,
,
,
,
,
Damage: 7,8,6,9,9,5 · h,m,m,h,h,L
- Startup
- i10,i15~16,i23~24,i29,i33,i33
- On block
- -25
- On hit
- -14
- 1SS 10 Hit Combo 1 (7)
,
,
,
,
,
,
Damage: 7,8,6,9,9,5,5 · h,m,m,h,h,L,m
- Startup
- i10,i15~16,i23~24,i29,i33,i33,i30~31
- On block
- -12
- On hit
- -1
Combos from 6th hit
- 1SS 10 Hit Combo 1 (8)
,
,
,
,
,
,
,
Damage: 7,8,6,9,9,5,5,8 · h,m,m,h,h,L,m,m!
- Startup
- i10,i15~16,i23~24,i29,i33,i33,i30~31,i23~24
- On hit
- -4
Weapon
- 1SS 10 Hit Combo 1 (9)
,
,
,
,
,
,
,
,
Damage: 7,8,6,9,9,5,5,8,8 · h,m,m,h,h,L,m,m!,m!
- Startup
- i10,i15~16,i23~24,i29,i33,i33,i30~31,i23~24,i15~16
- On hit
- +27a?
Weapon
- 1SS 10 Hit Combo 1 (10)
,
,
,
,
,
,
,
,
,
Damage: 7,8,6,9,9,5,5,8,8,25 · h,m,m,h,h,L,m,m!,m!,m!
- Startup
- i10,i15~16,i23~24,i29,i33,i33,i30~31,i23~24,i15~16,i14~15
- On hit
- +6a
Weapon
- 1SS 10 Hit Combo 2 (5)
,
,
,
,
Damage: 7,8,6,9,3 · h,m,m,h,m
- Startup
- i10,i15~16,i23~24,i29,i23~26
- On block
- -7
- On hit
- +4
Combos from 4th CH
- 1SS 10 Hit Combo 2 (6)
,
,
,
,
,
Damage: 7,8,6,9,3,3 · h,m,m,h,m,m
- Startup
- i10,i15~16,i23~24,i29,i23~26,i10~12
- On block
- -9
- On hit
- +2
Combos from 4th CH
- 1SS 10 Hit Combo 2 (7)
,
,
,
,
,
,
Damage: 7,8,6,9,3,3,3 · h,m,m,h,m,m,m
- Startup
- i10,i15~16,i23~24,i29,i23~26,i10~12,i12
- On block
- -7
- On hit
- +4
Combos from 4th CH
- 1SS 10 Hit Combo 2 (8)
,
,
,
,
,
,
,
Damage: 7,8,6,9,3,3,3,7 · h,m,m,h,m,m,m,m
- Startup
- i10,i15~16,i23~24,i29,i23~26,i10~12,i12,i28~30
- On block
- -18
- On hit
- -7
- 1SS 10 Hit Combo 2 (9)
,
,
,
,
,
,
,
,
Damage: 7,8,6,9,3,3,3,7,8 · h,m,m,h,m,m,m,m,m!
- Startup
- i10,i15~16,i23~24,i29,i23~26,i10~12,i12,i28~30,i35~36
- On hit
- -15
- 1SS 10 Hit Combo 2 (10)
,
,
,
,
,
,
,
,
,
Damage: 7,8,6,9,3,3,3,7,8,20 · h,m,m,h,m,m,m,m,m!,l!
- Startup
- i10,i15~16,i23~24,i29,i23~26,i10~12,i12,i28~30,i35~36,i32~33
- On hit
- -8a
- 10 Hit Combo 3 (3)
,
,
Damage: 12,12,5 · h,h,m
- Startup
- i15~16,i24~25,i30~31
- On block
- -23
- On hit
- -12
Combos from 1st CH
- 10 Hit Combo 3 (4)
,
,
,
Damage: 12,12,5,6 · h,h,m,h
- Startup
- i15~16,i24~25,i30~31,i22~23
- On block
- -24
- On hit
- -13 BT
Combos from 1st CH; Combos from 3rd hit
- 1SS 10 Hit Combo 3 (5)4,4,2,2,1SS 1
Damage: 12,12,5,6,30 · h,h,m,h,m!
- Startup
- i15~16,i24~25,i30~31,i22~23,i67
- On hit
- -17a
Weapon
- 1SS 10 Hit Combo 3 (5)4,4,2,2,1SS 1,1
Damage: 12,12,5,6,20 · h,h,m,h,m!
- Startup
- i15~16,i24~25,i30~31,i22~23,i20~105
- On hit
- -58a
Weapon
- NSS 10 Hit Combo 3 (5)
,
,
,
,NSS
Damage: 12,12,5,6,30 · h,h,m,h,m!
- Startup
- i15~16,i24~25,i30~31,i22~23,i67
- On hit
- -17a
- NSS 10 Hit Combo 3 (5)
,
,
,
,NSS
,
Damage: 12,12,5,6,40 · h,h,m,h,h!
- Startup
- i15~16,i24~25,i30~31,i22~23,i20~105
- On hit
- -70a