Tekken 7 · Essentials

Yoshimitsu

Punish. Break. Launch.

Yoshimitsu official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
Up-forward+Left kick
Up+Left kick + Right kick

Follow-up

d+2,2 > 2 > df+1,2 > (screw) > d+2,(delay) 2,(delay) 1

Launchers

DGFRight punch
While standingRight punch,Left punch

Follow-up

DGF 2 > DGF 2,~d > df+1,2 > (screw) > d+2,(delay) 2,(delay) 1

Launcher

Right kick~Left kick

Follow-up

~uf+4 > d+2,2 > df+1,2 > (screw) > d+2,(delay) 2,(delay) 1

Mini-Combos

Launchers

KINLeft punch + Right punch
1SS f,F+2:2
Back turnedLeft kick

Follow-up

1SS BT d+1

1SS f,F+2:2: Only against Marduk (Who can escape it), Jack-7, Gigas, Fahkumram

Mini-Combos

Launcher

KINLeft kick

Follow-up

hFC d/f+4

Mini-Combos

Launcher

FLERight punch

Follow-up

FDFALeft kick

Mini-Combos

Launcher

FLERight punch

Follow-up

FDFTLeft kick

Mini-Combos

Launcher

1SS f+3+4

Follow-up

FLENeutralFLELeft punch + Right punch

Mini-Combos

Launcher

1SS f+3+4

Follow-up

FLENeutralFLERight punch

Mini-Combos

Launchers

Counter hitKINForward+Left punch
Counter hit(Down-forward+Left kick),Left punch
Counter hitDown+Left punch
Counter hit(1SS 1),Left punch
Counter hitBack turnedDown+Left punch
1SS f+1+2
Up-forward+Right kick

Follow-up

1SS f,n,d,d/f+1

1SS f+1+2: Requires the wall u/f+4: Requires the wall

Mini-Combos

Launchers

Counter hitKINForward+Left punch
Counter hit(Down-forward+Left kick),Left punch
Counter hitDown+Left punch
Counter hit(1SS 1),Left punch
Counter hitBack turnedDown+Left punch
1SS f+1+2
Up-forward+Right kick

Follow-up

Up-forward+Right punch

1SS f+1+2: Requires the wall u/f+4: Requires the wall

Mini-Combos

Launcher

CH 1SS (1,2),1

Follow-up

Down-forward+Left punch + Right punchWhile standingRight kickBack+Right punch,Left punch,Left punch + Right punchKINForward+Right punch

Mini-Combos

Launcher

CH 1SS (1,2),1

Follow-up

Forward,Neutral,Down,Down-forward+Right punchScrew / spin extenderDownRight punch,Right punchBackRight punch,Left punch,Left punch + Right punchKINForward+Right punch

Only against Kuma and Panda

Mini-Combos

Launchers

CH 1SS d/b+1
Back+Left punch
1SS u/f+1

Follow-up

1SS 1+4

CH 1SS d/ b+1: Character-dependent may require a wall to work 1SS u/f+1: Requires a hit on a crouching opponent in the corner +22a

Mini-Combos

Launcher

Counter hitBack+Left punch

Follow-up

1SS 1,1

Mini-Combos

Launcher

Counter hitBack+Left punch

Follow-up

NSSRight punch,Left punch

Mini-Combos

Launcher

Counter hitRight punch

Follow-up

NSSLeft punch + Right kick

character-dependent. Whiffs against some females. More consistent after SSL

Mini-Combos

Launchers

CH 1SS 1+2+3
1+2+3+4,​b,​n,​f,​n,​u,​n,​d+3+4(1)

Follow-up

Forward,Neutral,Down,Down-forward+Left punch

1+2+3+4,​b,​n,​f,​n,​u,​n,​d+3+4(1): Only available vs Bryan +35a (+25a)

Mini-Combos

Launchers

CH 1SS 1+2+3
1+2+3+4,​b,​n,​f,​n,​u,​n,​d+3+4(1)

Follow-up

Back+Right punch,Right punch

1+2+3+4,​b,​n,​f,​n,​u,​n,​d+3+4(1): Only available vs Bryan

Mini-Combos

Launcher

NSSFC(Hold down-forward+Left punch),Right punch

Follow-up

NSSRight punch,Left punch

Mini-Combos

Launcher

NSSFC(Hold down-forward+Left punch),Right punch

Follow-up

(Rage)Forward,Neutral,Down,Down-forward+Left punch + Right punch

+58a (+38a) See Rage Subsection

Staples

Launchers

KINBack+Right punch,Left punch
Left punch + Right kick
(Rage)Up-back+Left punch + Right kick
Counter hit(Down+Right punch,Right punch),Down+Left punch
Counter hit(Down+Right punch),Right punch
FLELeft punch + Right punch
Up-forward+Left kick
Down-forward+Right punch
FCDown-forward+Left punch
Low Parry

Follow-up

Down+Right punch,Right punchRight punchDown+Right punch,Left punchScrew / spin extenderDownDown-forwardForward+Left punch

Damage: +49~54

As-known-as the Granny Combo. Doesn't work off-axis. Moonsault Slayer guaranteed with sufficient delay.

Staples

Launchers

KINBack+Right punch,Left punch
Left punch + Right kick
(Rage)Up-back+Left punch + Right kick
Counter hit(Down+Right punch,Right punch),Down+Left punch
Counter hit(Down+Right punch),Right punch
FLELeft punch + Right punch
Up-forward+Left kick
Down-forward+Right punch
FCDown-forward+Left punch
Low Parry

Follow-up

Down+Right punch,Right punchRight punchDownRight punch,Left punchScrew / spin extenderBack+Right punch,Left punch

Damage: +38

Or any wall carry ender

Staples

Launchers

Right kick~Left kick
FLELeft kick + Right kick
(Forward,Hold forward+Left kick + Right kick,Left punch + Right punch),Left kick + Right kick
(INDLeft kick),Left kick + Right kick

Follow-up

<U/F,4 d+2,2 d/f+1,2 (screw) qcf+1

Damage: +63

Staples

Launchers

Right kick~Left kick
FLELeft kick + Right kick
(Forward,Hold forward+Left kick + Right kick,Left punch + Right punch),Left kick + Right kick
(INDLeft kick),Left kick + Right kick

Follow-up

<U/F,4 d+2,2 d/f+1,2 (screw) b+2,1

Damage: +47

Staples

Launchers

Up-forward+Left kick
Down-forward+Right punch

Follow-up

Forward,Neutral,Down,Down-forward+Left punchDown-forward+Left punchBack+Right punchForward,Neutral,Down,Down-forward+Right punchScrew / spin extenderDownDown-forwardForward+Left punch

Damage: +52~57

f,n,d,df+1 MUST be buffered.

Staples

Launchers

Up-forward+Left kick
Down-forward+Right punch

Follow-up

Forward+Left kickScrew / spin extenderDown-forward+Left punchRight punchBack+Right punch,Left punch~Left punch + Right punchKINForward+Right punch

Damage: +43

Staples

Launchers

Counter hitFCDown-forward+Right kick
NSSFCDown-forward+Left kick

Follow-up

ws 4 f,n,d,d/f+2 (screw) d/f+1 b+2,1~1+2 KIN f+22

Damage: +40

Staples

Launchers

Counter hitFCDown-forward+Right kick
NSSFCDown-forward+Left kick

Follow-up

While standingLeft punch,Right punchScrew / spin extenderDown-forward+Left punchBack+Right punch,Left punch~Left punch + Right punchKINForward+Right punch

Damage: +38

Staples

Launcher

While standingRight punch,Left punch

Follow-up

DGNRight kickScrew / spin extenderDown-forward+Left punchRight punchBack+Right punch,Left punch~Left punch + Right punchKINForward+Right punch

Damage: 70

Staples

Launcher

Forward,Hold forward+Right kick

Follow-up

<BT 4 f,n,d,d/f+2 (screw) d/f+1 b+2,1,1+2~KIN f+2

Damage: 63

Staples

Launcher

Forward,Hold forward+Right kick

Follow-up

Back turnedRight punchScrew / spin extenderDown-forward+Left punchRight punchBack+Right punch,Left punch~Left punch + Right punchKINForward+Right punch

Damage: 59

Staples

Launcher

Low Parry

Follow-up

NSSUp-forward+Left kickLeft punch + Right kickForward,Neutral,Down,Down-forward+Right punchScrew / spin extenderForward+Left kick + Right kickFLERight punch

Damage: 45

Float

Launchers

Left punch
Right punch

Follow-up

d+2,2 d/f+1,2 (screw) 1SS qcf+1

Damage: 45

Float

Launchers

Left punch
Right punch

Follow-up

Down-forward+Left punch,Right punchScrew / spin extenderBack+Right punch,Left punch,Left punch + Right punchKINForward+Right punch

Damage: 35

Float

Launcher

Down-forwardLeft punch

Follow-up

2 d+2,2 (screw) 1SS qcf+1

Damage: 46

Float

Launcher

Down-forwardLeft punch

Follow-up

Forward,Neutral,Down,Down-forward+Right punchScrew / spin extenderBack+Right punch,Left punch,Left punch + Right punchKINForward+Right punch

Damage: 36

Float

Launcher

1SS 3~4u

Follow-up

DGFRight punchDGFRight kickScrew / spin extenderForward,Hold forwardDownDown-forwardForward+Left punch

Damage: 48

Float

Launcher

1SS 3~4u

Follow-up

DGFRight kickScrew / spin extenderBack+Right punch,Left punch,Left punch + Right punchKINForward+Right punch

Damage: 40

Float

Launcher

1SS 3~4u(2)

Follow-up

DGFRight punchDGFRight kickScrew / spin extenderForward,Hold forwardDownDown-forwardForward+Left punch

Damage: 51

Float

Launcher

1SS 3~4u(2)

Follow-up

DGFRight kickScrew / spin extenderDown-forward+Left punchBack+Right punch,Left punch,Left punch + Right punchKINForward+Right punch

Damage: 48

Standing Punishers

i6vs −6 or worse
Left punch + Right kick(flash)
i6vs −6 or worse
1SS 1+4
i8vs −8 or worse
NSSLeft punch + Right kick
i10vs −10 or worse
Left punch,Left punch
i10vs −10 or worse
1SS 1,1
i10vs −10 or worse
Right punch,Right punch
i10vs −10 or worse
NSSRight punch,Left punch
i12vs −12 or worse
Down-forward+Right kick
i13vs −13 or worse
Down-forward+Left punch,Right kick
i14vs −14 or worse
Back+Right punch,Right punch
i14vs −14 or worse
1SS b+2,2
i14vs −14 or worse
NSSBack+Right punch,Right punch
i14vs −14 or worse
f,​n,​d,​d/f+2
i14vs −14 or worse
(Rage) f,​n,​d,​d/f+1+2
i15vs −15 or worse
Down-forward+Right punch
i15vs −15 or worse
Up-forward+Left kick
i17vs −17 or worse
Forward,Neutral,Down,Down-forward+Left punch

While Rising Punishers

i6vs −6 or worse
Left punch + Right kick(flash)
i6vs −6 or worse
1SS ws 1+4
i8vs −8 or worse
NSSWhile standingLeft punch + Right kick
i8vs −8 or worse
NSSFCDown+Left punch + Right punch
i10vs −10 or worse
FCDown+Left punch
i10vs −10 or worse
While standingLeft punch + Right kick
i11vs −11 or worse
While standingRight kick
i14vs −14 or worse
While standingLeft punch,Right punch
i14vs −14 or worse
While standingLeft punch,Left punch
i15vs −15 or worse
While standingRight punch,Left punch
i15vs −15 or worse
Up-forward+Left kick
i16vs −16 or worse
While standingLeft kick,Right punch
i18vs −18 or worse
NSSForward,Hold forward,Neutral+Left punch + Right kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Left throw

Left punch + Left kick
BreakLeft punchorRight punch

Right throw

Right punch + Right kick
BreakLeft punchorRight punch

Command throw

MEDRight punch + Left kick
BreakLeft punch + Right punch

Command throw

MEDBack~Right punch + Left kick
BreakLeft punch + Right punch

Command throw

DownDown-forwardForward+Right punch
BreakLeft punch + Right punch

Command throw

DownDown-backBack+Left punch + Right punch
BreakLeft punch + Right punch

Wall Combos

2,2 > f,n,d,df+1
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

DGF
Dragonfly
FLE
Flea
KIN
Kincho
BT
Back Turned

Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.

Move List

313 moves

Rage Art
(Rage)Back+Left punch + Right punch

Damage: 55–82 · m

Startup
i20
On block
-22
On hit
+0d

Damage increases with lower health

Supreme Soul Stealer
(Rage)Up-back+Left punch + Right kick

Damage: 20-25 · m

Startup
i11~15
On hit
+37a

Rage armor absorbs 75% damage; Attack only done if a move is absorbed; Startup from when a move is absorbed; Attack can't be interrupted but can whiff; Damage increases with lower health; 70% scaling on airborne hits

Rage Drive
(Rage)Forward,Neutral,Down,Down-forward+Left punch + Right punch

Damage: 35 · m

Startup
i14~15
On block
+2~+3
On hit
+58a (+38)

Balcony break; Weapon; Bufferable; Hit vs BT +13a (+3a); Bullet time 20f on hit; Bullet time 10f on block

Jab
Left punch

Damage: 7 · h

Startup
i10
On block
+1
On hit
+8
Naguri Kabuto Wari
Left punch,Left punch

Damage: 7,19 · h,m

Startup
i10,i23
On block
-9
On hit
+4c
Counter hit
+6a

Spike; Weapon; Combo from 1st hit with 2f delay; Input can be delayed 3f; Interrupt with i4 from 1st block; 2nd hit unavailable in NSS

Right Jab
Right punch

Damage: 10 · h

Startup
i10
On block
-1
On hit
+5
Counter hit
+8
Seiken Douharai
Right punch,Left punch

Damage: 10,23 · h,m

Startup
i10,i26~27
On block
-9
On hit
+12a

Screw; Weapon; Combo from 1st CH with 2f delay; Move can be delayed 2f; Cancel to r15 with b on frames 10~15; Interrupt with i8 from 1st block; Replaced by a different move in NSS

Flash Punch
Right punch,Right punch

Damage: 10,8 · h,h

Startup
i10,i18
On block
-1
On hit
+5

Jail from 1st attack with 1f delay; Enter KIN r20 with 1+2

Flash Attack
Right punch,Left kick

Damage: 10,24 · h,h

Startup
i10,i26~27
On block
-10
On hit
+16a (+7a)

Screw; Combo from 1st CH with 2f delay; Input can be delayed 5f

Flash Punch Low Kick
Right punch,Down+Left kick

Damage: 10,11 · h,L

Startup
i10,i22
On block
-12
On hit
-1

Combo from 1st hit with 2f delay

Tragic Three
Left kick

Damage: 15 · h

Startup
i12~13
On block
-9
On hit
+5
Counter hit
+20a (+10a)

Balcony Break on CH; Cancel to 2+3 with 2+3 on frames 1~2

Tobi Ushiwaka
Left kick~Right kick

Damage: 6,22 · m,m

Startup
i17~18 i28~29
On block
-6
On hit
+3

4f input window; 2nd hit tracks sidewalk right at +7; Transition to r18 DGF with 1SS.U; Combo from 1st hit

Kangaroo Kick
Right kick~Left kick

Damage: 25 · m

Startup
i25~26
On block
-13~-11
On hit
+52a (+42a)

5f input window; Unparryable by traditional parries, Asuka, Nina, etc; Recovers 1f slower on hit

Tragic 4
Right kick

Damage: 12 · h

Startup
i15~16
On block
-11
On hit
+0
Counter hit
+20a (+10a)

Balcony Break on CH; Cancel to 1+4 with 1+4 on frames 1-2

Double Roundhouse
Right kick,Right kick

Damage: 12,12 · h,h

Startup
i15~16,i24~25
On block
-4
On hit
-2

Combo from 1st hit; Input can be delayed 4f

Triple Roundhouse Combo
Right kick,Right kick,Right kick

Damage: 12,12,20 · h,h,h

Startup
i15~16,i24~25,i28~29
On block
-4
On hit
+18a (+9a)

Screw; Combo from 1st CH +58a (+41a); Combo from 2nd CH; Input can be delayed 4f

Soul Stealer
Left punch + Right kick

Damage: 21 · m

Startup
i6~9
On block
-15~-12
On hit
+22a

Weapon

Spirit Shield
Left punch + Right punch + Left kick

Damage: 0 · m

Startup
i22~40
On block
-8~+10g
On hit
+0~18
Counter hit
+16~+34

Weapon; Nullifies Akuma's fireball

Manji Backfist
Forward+Right punch

Damage: 18 · h

Startup
i17~18
On block
-4
On hit
+14g
Counter hit
+66a (+46)

Screw

Backfist to Stone Fist
Forward+Right punch,Down-back+Right punch

Damage: 18,8 · h,m

Startup
i17~18,i15
On block
-5
On hit
+6

Input can be delayed 2f; Move cannot be delayed; Leads to db+2 extensions

Oni Kick
Forward+Left kick

Damage: 24 · h

Startup
i16~17
On block
-10
On hit
+16a (+7)

Screw; Homing

Oni Kick Combo
Forward+Left kick,Left kick

Damage: 24,16 · h,L

Startup
i16~17,i25~28
On block
-20
On hit
+6a

Transition to r20 IND with d+3+4 on frame 52

Zig Zag
Forward+Left kick,Right kick

Damage: 24,20 · h,m

Startup
i16~17,i23~24
On block
-6
On hit
+37a (+23)

2nd hit delayed 18f; Interrupt with i17 from 1st block

Toita Daoshi
Forward+Right kick

Damage: 25 · m

Startup
i18
On block
-9
On hit
+11a (+2)

Wall break

Tsuka Splitter
Forward+Left punch + Right punch

Damage: 22 · m

Startup
i18~19
On block
-7
On hit
+16a
Counter hit
+51a

Spike; Weapon

Kamikaze
Forward+Left kick + Right kick

Damage: 20,3,3,3 · m,M,M,M

Startup
i21~25
On block
-14~-10
On hit
-8a (-15)

Balcony break; Floor break 3rd hit; Transition to FLE on hit only; Cancel to r65 BT earliest on frame 10 with b (pc8~30); Attacks after 1st only come out on hit; Combo from 1st hit does 2,1,1 damage; Combo does 2 extra damage from FLE.n

Tsuka Atemi
Down-forward+Left punch

Damage: 14 · m

Startup
i13
On block
-4
On hit
+5
Tsuka Atemi to Back Knuckle
Down-forward+Left punch,Right punch

Damage: 14,18 · m,h

Startup
i13,i25~26
On block
-4~-3
On hit
+14g~+15g
Counter hit
+66a (+46a)

Screw; Combos from 1st CH with 2f delay; Can transition into db+2 string at i15

Autumn Leaves
Down-forward+Left punch,Right kick

Damage: 14,17 · m,m

Startup
i13,i17
On block
-12
On hit
+4

Jail from 1st attack with 2f delay

Basic Uppercut
Down-forward+Right punch

Damage: 13 · m

Startup
i15~16
On block
-7~-6
On hit
+34a (+27a)

On hit +4s against crouching opponent; On CH launches crouching opponent

Front Kick
Down-forward+Left kick

Damage: 10 · m

Startup
i17~18
On block
-4~-3
On hit
+4~+5
Wood Cutter
Down-forward+Left kick,Left punch

Damage: 10,20 · m,M

Startup
i17~18,i23~24
On block
-9~-8
On hit
+4c~+5c
Counter hit
+6a

Spike; Weapon; Combos from 1st hit; Input can be held to transition to d+1*; Alternate notation: 1SS.df+3,1 or df+3,1SS.1

Side Kick
Down-forward+Right kick

Damage: 15 · m

Startup
i12
On block
-9
On hit
+4
d/f+1+2
Down-forward+Left punch + Right punch

Damage: 12 · L

Startup
i26~28
On block
-11~-9
On hit
+4~+6
Counter hit
+7~+9
Nebular Burst
Down-forward+Left punch + Right punch,Right punch

Damage: 12,20 · L,m

Startup
i26~28,i25~26
On block
-13~-12
On hit
+0~+1
Counter hit
+6g~+7g

Combos from 1st with 1f delay; Combo from 1st CH with 8f delay; Input can be delayed 8f

Quick Slash
Down+Left punch

Damage: 15 · M

Startup
i24~25
On block
-9~-8
On hit
+1~+2
Counter hit
+6a

Spike; Weapon; Alternate notation: 1SS.d+1

Death Slash (1)
d+1*(1),n

Damage: 20 · M!

Startup
i55~56
On hit
+4~+5
Counter hit
+6a

Spike; Weapon; Constantly realigns while charging; Can be canceled with b*; Unavailable in NSS

Death Slash (2)
d+1*(2),n

Damage: 25 · M!

Startup
i99~100
On hit
+4~+5
Counter hit
+6a

Spike; Weapon; Constantly realigns while charging; Can be canceled with b*

Death Slash (3)
d+1*(3),n

Damage: 30 · M!

Startup
i130~131
On hit
+4~+5
Counter hit
+6a

Spike; Weapon; Constantly realigns while charging; Can be canceled with b*

Death Slash (4)
d+1*(4),n

Damage: 40 · M!

Startup
i179~180
On hit
+16a
Counter hit
+52a

Spike; Weapon; Constantly realigns while charging; Can be canceled with b*

Death Slash (5)
d+1*(5),n

Damage: 60 · M!

Startup
i214~215
On hit
+16a
Counter hit
+52a

Spike; Weapon; Constantly realigns while charging; Can be canceled with b*

Death Slash (6)
d+1*(6),n

Damage: 180 · M!

Startup
i249~250
On hit
+16a
Counter hit
+52a

Spike; Weapon; Constantly realigns while charging; Can be canceled with b*

d+2
Down+Right punch

Damage: 12 · m

Startup
i16~17
On block
-9~-8
On hit
+0~+1

Weapon

Heshikirigari
Down+Right punch,Left punch

Damage: 12,23 · m,h

Startup
i16~17,i27~28
On block
-9~-8
On hit
+17a (+8a)

Screw; Weapon; Combo from 1st hit with 8f delay; Input can be delayed 16f; Move can be delayed 10f; Alternate notation: 1SS.d+2,1

Heshikirimutou
Down+Right punch,Right punch

Damage: 12,17 · m,m

Startup
i16~17,i22~23
On block
-12~-11
On hit
+7g~+8g
Counter hit
+28a (+22)

Weapon; Combo from 1st hit with 13f delay; In 1SS transition to r31 NSS with 2+3; Input can be delayed 16f; Move can be delayed 10f

Heshikiribarai
Down+Right punch,Right punch,Left punch

Damage: 12,17,20 · m,m,h

Startup
i16~17,i22~23,i19~20
On block
-9~-8
On hit
+8a (+1a)

Balcony break; Weapon; Input can be delayed 10f; 3rd hit unavailable in NSS

Heshikirinagi
Down+Right punch,Right punch,Down+Left punch

Damage: 12,17,17 · m,m,m

Startup
i16~17,i22~23,i29~30
On block
-12~-11
On hit
+2c~+2c
Counter hit
+43a

Spike; Weapon; Input can be delayed 10f; 3rd hit unavailable in NSS

Low Sweep
Down+Left kick

Damage: 12 · L

Startup
i15~i17
On block
-18~-16
On hit
-4~-2

Most commonly impacts on frame 16, except when tracking right

Toe Check
Down+Right kick

Damage: 7 · l

Startup
i12
On block
-2
On hit
-13
Harakiri
Down+Left punch + Right kick

Damage: 60 · m!

Startup
i29~30
On hit
-32a

Weapon; 60 self damage during 1st recovery frame; Alternate notation: 1SS.d+1+4

d+1+4,B+1
Down+Left punch + Right kick,Hold back+Left punch

Damage: 60,18 · m!,m!

Startup
i29~30,i1~39
On hit
-29a

Weapon; 6 self-damage

d+1+4,B+1,1
Down+Left punch + Right kick,Hold back+Left punch,Left punch

Damage: 60,18,20 · m!,m!,m!

Startup
i29~30,i1~39,i1~18
On hit
-29a

Weapon; 6 self-damage

d+1+4,B+1,1,1
Down+Left punch + Right kick,Hold back+Left punch,Left punch,Left punch

Damage: 60,18,20,21 · m!,m!,m!,m!

Startup
i29~30,i1~39,i1~18,i1~18
On hit
-29a

Weapon; 10 self-damage

d+1+4,B+1,1,1,1
Down+Left punch + Right kick,Hold back+Left punch,Left punch,Left punch,Left punch

Damage: 60,18,20,21,28 · m!,m!,m!,m!,m!

Startup
i29~30,i1~39,i1~18,i1~18,i1~18
On hit
-29a

Weapon; 12 self-damage

Harakiri to Manji Blood Dance
Down+Left punch + Right kick,Hold back+Left punch,Left punch,Left punch,Left punch,Left punch

Damage: 60,18,20,21,28,30 · m!,m!,m!,m!,m!,m!

Startup
i29~30,i1~39,i1~18,i1~18,i1~18,i1~35
On hit
-30a

Weapon; 17 self-damage; The entire string deals 111 self damage

d/b+1
Down-back+Left punch

Damage: 17 · m

Startup
i20
On block
-16
On hit
+0c
Counter hit
+7

Weapon; Spike

Nade Kujaku
Down-back+Left punch,Left punch

Damage: 17,23 · m,m

Startup
i20,i8-10
On block
-8~-6
On hit
+11a

Weapon; Combo from 1st with 20f delay; Move can be delayed 20f; Delay does not change timing of the attack; Alternate notation: 1SS.db+1,1

D/B+2
Hold down-back+Right punch

Damage: 8 · m

Startup
i15
On block
-5
On hit
+6
D/B+2,2
Hold down-back+Right punch,Right punch

Damage: 8,7 · m,m

Startup
i15,i10~14
On block
-9~-5
On hit
+2~+6

Combo from 1st

D/B+2,2,2
Hold down-back+Right punch,Right punch,Right punch

Damage: 8,7,6 · m,m,m

Startup
i15,i10~14,i10~14
On block
-9~-5
On hit
+2~+6

Combo from 1st

D/B+2,2,2,2
Hold down-back+Right punch,Right punch,Right punch,Right punch

Damage: 8,7,6,5 · m,m,m,m

Startup
i15,i10~14,i10~14,i10~14
On block
-9~-5
On hit
+2~+6

Combos from CH 3rd

D/B+2,2,2,2,2
Hold down-back+Right punch,Right punch,Right punch,Right punch,Right punch

Damage: 8,7,6,5,4 · m,m,m,m,m

Startup
i15,i10~14,i10~14,i10~14,i10~14
On block
-9~-5
On hit
+2~+6

Combo from 4th; Combo from CH 3rd

Stone Fists
Hold down-back+Right punch,Right punch,Right punch,Right punch,Right punch,Right punch

Damage: 8,7,6,5,4,3 · m,m,m,m,m,m

Startup
i15,i10~14,i10~14,i10~14,i10~14,i10~14
On block
-49
On hit
-38

Combo from CH 5th

D/B+3
Hold down-back+Left kick

Damage: 8 · l

Startup
i18~19
On block
-25~-24
On hit
-14~-13
D/B+3,3
Hold down-back+Left kick,Left kick

Damage: 8,7 · l,l

Startup
i18~19,i15~17
On block
-19~-17
On hit
-7~-5

Combos from 1st

D/B+3,3,3
Hold down-back+Left kick,Left kick,Left kick

Damage: 8,7,7 · l,l,l

Startup
i18~19,i15~17,i15~17
On block
-19~-17
On hit
-7~-5

Combos from CH 2nd

D/B+3,3,3,3
Hold down-back+Left kick,Left kick,Left kick,Left kick

Damage: 8,7,7,5 · l,l,l,l

Startup
i18~19,i15~17,i15~17,i15~17
On block
-19~-17
On hit
-7~-5

Combos from CH 3rd

D/B+3,3,3,3,3
Hold down-back+Left kick,Left kick,Left kick,Left kick,Left kick

Damage: 8,7,7,5,5 · l,l,l,l,l

Startup
i18~19,i15~17,i15~17,i15~17,i15~17
On block
-19~-17
On hit
-7~-5

Combos from CH 4th

Manji Spin Low Kicks
Hold down-back+Left kick,Left kick,Left kick,Left kick,Left kick,Left kick

Damage: 8,7,7,5,5,5 · l,l,l,l,l,l

Startup
i18~19,i15~17,i15~17,i15~17,i15~17,i9~11
On block
-26~-24
On hit
-15~-13

Combos from CH 5th

Manji Spin Low Kicks Front Kick
Hold down-back+Left kick,Left kick,Left kick,Left kick,Left kick,Right kick

Damage: 8,7,7,5,5,15 · l,l,l,l,l,m

Startup
i18~19,i15~17,i15~17,i15~17,i15~17,i12~13
On block
-8~-7
On hit
+23a (+13a)

Balcony break; Alternate inputs:; DB+3,3,4; DB+3,3,3,4; DB+3,3,3,3,4

Nozuchi Fumi
Down-back+Right kick

Damage: 14 · l

Startup
i17
On block
-12
On hit
-1
Bad Stomach (BDS)
Hold down-back+Left punch + Right punch

Continues as long as DB is held; Transition to r25 standing releasing db

Poison Breath
BDS 1

Damage: 25 · h!

Startup
i21~40
On hit
+27a

Alternate input: BDS.2

Bad Stomach to Backflip Kick
BDS 3

Damage: 23 · m

Startup
i17~30
On block
-15~-2
On hit
-13~+0

Alternate input: BDS.4

b+1
Back+Left punch

Damage: 8 · h

Startup
i17
On block
+1
On hit
+7
Counter hit
+12

Can transition to Spinning Evade with b+3 or b+4

b+1,1
Back+Left punch,Left punch

Damage: 8,9 · h,h

Startup
i17,i11~12
On block
+4~+5
On hit
+5~+6
Counter hit
+10~+11

Combos from 1st; Can transition to Spinning Evade with b+3 or b+4

b+1,1,1
Back+Left punch,Left punch,Left punch

Damage: 8,9,10 · h,h,h

Startup
i17,i11~12,i11~12
On block
+4~+5
On hit
+5~+6
Counter hit
+10~+11

Combos from 1st; Can transition to Spinning Evade with b+3 or b+4

b+1,1,1,1
Back+Left punch,Left punch,Left punch,Left punch

Damage: 8,9,10,12 · h,h,h,h

Startup
i17,i11~12,i11~12,i11~12
On block
+4~+5
On hit
+5~+6
Counter hit
+10~+11

Combos from CH 3rd; Can transition to Spinning Evade with b+3 or b+4

b+1,1,1,1,1
Back+Left punch,Left punch,Left punch,Left punch,Left punch

Damage: 8,9,10,12,14 · h,h,h,h,h

Startup
i17,i11~12,i11~12,i11~12,i11~12
On block
+4~+5
On hit
+5~+6
Counter hit
+10~+11

Combos from CH 3rd; Combos from 4th; Can transition to Spinning Evade with b+3 or b+4

Slap U Silly
Back+Left punch,Left punch,Left punch,Left punch,Left punch,Left punch

Damage: 8,9,10,12,14,16 · h,h,h,h,h,h

Startup
i17,i11~12,i11~12,i11~12,i11~12,i11~12
On block
-73
On hit
-72
Counter hit
-67

Combos from CH 3rd; Combos from 4th

b+1,1,1,D/B+3
Back+Left punch,Left punch,Left punch,Hold down-back+Left kick

Damage: 8,9,10,5 · h,h,h,l

Startup
i17,i11~12,i11~12,i13~14
On block
-19~-18
On hit
-7~-6

Alternate inputs:; b+1,db+3 (Combos); b+1,1,db+3 (Combos)

b+1,1,1,D/B+3,3
Back+Left punch,Left punch,Left punch,Hold down-back+Left kick,Left kick

Damage: 8,9,10,5,5 · h,h,h,l,l

Startup
i17,i11~12,i11~12,i13~14,i15~17
On block
-19~-17
On hit
-7~-5

Transition to r20 IND with d+3+4; Alternate inputs:; b+1,DB+3,3 (Combos); b+1,1,DB+3,3

Slap U Silly to Manji Spin Low Kicks
Back+Left punch,Left punch,Left punch,Hold down-back+Left kick,Left kick,Left kick

Damage: 8,9,10,5,5,5 · h,h,h,l,l,l

Startup
i17,i11~12,i11~12,i13~14,i15~17,i9~11
On block
-27~-25
On hit
-15~-13

Alternate inputs:; b+1,DB+3,3,3; b+1,1,DB+3,3,3

Slap U Silly to Manji Spin Front Kick
Back+Left punch,Left punch,Left punch,Hold down-back+Left kick,Left kick,Right kick

Damage: 8,9,10,5,5,15 · h,h,h,l,l,m

Startup
i17,i11~12,i11~12,i13~14,i15~17,i12~13
On block
-8~-7
On hit
+23a (+13a)

Balcony break; Alternate inputs:; b+1,DB+3,3,4; b+1,1,DB+3,3,4

b+2
Back+Right punch

Damage: 12 · m

Startup
i14~15
On block
-9~-8
On hit
+2~+3

Transition to r27 KIN with 1+2

b+2,1
Back+Right punch,Left punch

Damage: 12,20 · m,m

Startup
i14~15,i27~28
On block
-17~-16
On hit
+28a (+18a)

Weapon; Combos from CH 1st with 2f delay; Transition to r30 KIN with 1+2; Input can be delayed 14f; Alternate notation: 1SS.b+2,1 or b+2,1SS.1

b+2,2
Back+Right punch,Right punch

Damage: 12,21 · m,h

Startup
i14~15,i22~23
On block
-13~-12
On hit
+2a

Weapon; Combo from 1st with 1f delay; Combo from 1st CH with 7f delay; Input can be delayed 14f; Alternate notation: 1SS.b+2,2 or b+2,1SS.2

Spinning Evade
Back+Left kick

5 self-damage; Recover r25 standing with f,f; Alternate input b+4; Evades jabs at -6 (-7 for b+4)

Spinning Evade (2)
Back+Left kick,Left kick

Recovery is listed from initial spin; 5 self-damage; Alternate input: b+4,4

Spinning Evade (3)
Back+Left kick,Left kick,Left kick

Recovery is listed from initial spin; 5 self-damage; Alternate input: b+4,4,4

Spinning Evade (4)
Back+Left kick,Left kick,Left kick,Left kick

Recovery is listed from initial spin; 5 self-damage; Alternate input: b+4,4,4,4

Spinning Evade (5)
Back+Left kick,Left kick,Left kick,Left kick,Left kick

Recovery is listed from initial spin; 5 self-damage; Alternate input: b+4,4,4,4,4

Spinning Evade (6)
Back+Left kick,Left kick,Left kick,Left kick,Left kick,Left kick

Recovery is listed from initial spin; 5 self-damage; Alternate input: b+4,4,4,4,4,4

Avoiding the Puddle
Up-back+Right kick

Damage: 17 · m

Startup
i20~22
On block
-19~-17
On hit
+12a (+2a)

Spike

Sword Stab
Up-back+Left punch + Right punch

Damage: 40 · m!

Startup
i50~52
On hit
-24a

Weapon; Punishable on close hit with FUFT.3; Alternate notation: 1SS.ub+1+2

Silent Sword Stab
Up~Up-back+Left punch + Right punch

Damage: 40 · m!

Startup
i50~52
On hit
-24a

Weapon; Punishable on close hit with FUFT.3; Alternate notation: 1SS.ub+1+2

Face Splitter
Up-back+Left punch + Right punch,Left punch + Right punch

Damage: 18 · h!

Startup
i18~19
On hit
+1~+2
Counter hit
+45a

Weapon; Alternate notation: 1SS.ub+1+2,1+2

Silent Face Splitter
Up~Up-back+Left punch + Right punch,Left punch + Right punch

Damage: 18 · h!

Startup
i18~19
On hit
+1~+2
Counter hit
+45a

Weapon; Alternate notation: 1SS.u~ub+1+2,1+2

Sword Poke Windmill
Up-back+Left punch + Right punch,Neutral+Left punch

Damage: 20 · m!

Startup
i20~105
On hit
-59a

Weapon; Cancel early to r26 with B (earliest cancel -16a); Possible to double-hit; Alternate notation: 1SS.ub+1+2,n+1

Silent Windmill
Up~Up-back+Left punch + Right punch,Neutral+Left punch

Damage: 20 · m!

Startup
i20~105
On hit
-59a

Weapon; Cancel early to r26 with B (earliest cancel -16a); Possible to double-hit; Alternate notation: 1SS.u~ub+1+2,n+1

Right Hook
Up+Right punch

Damage: 17 · h

Startup
i15~16
On block
-12~-11
On hit
+9g~+10g

Alternate input ub+2

Guillotine Crow Kick
Up+Left kick + Right kick

Damage: 10,12 · M,M

Startup
i39~42 i45~48
On block
+4c~+7c
On hit
+27a

Evades mid attacks from frames ?-?; Can be floated out of invisibility frames; Incredibly linear; Spike

Helmet Strike
Up-forward+Left punch

Damage: 24 · m

Startup
i24~25
On block
-4~-3
On hit
+5c~+6c
Counter hit
+50a

Weapon; Spike; Alternate notation: 1SS.uf+1

Kurama Itto
Up-forward+Right punch

Damage: 25 · L

Startup
i35~26
On block
-16~-15
On hit
+6~+7
Counter hit
+24a

Weapon; Cancels to r27 FC with d on frame 27

Rising Knee
Up-forward+Left kick

Damage: 15 · m

Startup
i15
On block
-13
On hit
+32a (+22a)

Can evade jabs at frames 5-7

Avoiding the Puddle
Up-forward+Right kick

Damage: 21 · m

Startup
i20~22
On block
-9~-7
On hit
+22a

Homing; Balcony break; Spike; Alternate input u+4

Death Copter
Up-forward+Left punch + Right punch

Damage: 40 · M!

Startup
i113~114
On hit
+30a

Spike; Weapon; Cancel to r34 DGF with 1+2 on frames 1-34; Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92.; Alternate notation: 1SS.uf+1+2

Death Copter Trick
Up-forward+Left punch + Right punch,Back

Damage: 35 · M!

Startup
i93~94
On hit
+24a

Spike; Weapon; Range listed is when Yoshimitsu will fully sideswitch to deliver the attack; input during frames 1-31 of uf+1+2; Cancel to r27 DGF with 1+2

Death Copter Slice (1)
Up-forward+Left punch + Right punch,DownLeft punch

Damage: 20 · M!

Startup
i55~56
On hit
+4~+5

input during frames 1-31 of uf+1+2; Spike; Weapon

Death Copter Slice (2)
Up-forward+Left punch + Right punch,DownRight punch

Damage: 30 · M!

Startup
i83~84
On hit
+4~+5

Spike; Weapon; input during frames 35-60 of uf+1+2

Poison Wind
Up-forward+Left kick + Right kick

Damage: 20 · M

Startup
i31~35
On block
-16~-12
On hit
-4a

Spike; On hit, transitions to r49 backward jump automatically; Transitions to r28 IND with d+3+4 (or NSS.d+1+2); In 1SS Transitions to r28 FLE with d1+2; Unparryable by traditional parries, Asuka, Nina, etc

Poison Wind to Kangaroo Kick
Up-forward+Left kick + Right kick,Left kick + Right kick

Damage: 20,25 · M,m

Startup
i31~35,i25~26
On block
-13~-11
On hit
+52a (+42)

Combos from 1st hit; Unparryable by traditional parries, Asuka, Nina, etc

Poison Wind Bronze Fist
Up-forward+Left kick + Right kick,Back+Left punch

Damage: 20,8 · M,h

Startup
i31~35,i16~18
On block
-1~+1
On hit
-42

On hit, transitions to r49 backward jump automatically; Combo from 1st hit vs grounded; Combo from 1st hit

Poison Wind Silver Fist
Up-forward+Left kick + Right kick,Back+Left punch,Right kick

Damage: 20,8,15 · M,h,M

Startup
i31~35,i16~18,i17~28 i28~39
On block
-14~+13g
On hit
+27a (+17a)

Combos from 1st (requires wall)

Poison Wind Gold Fist
Up-forward+Left kick + Right kick,Back+Left punch,Right kick,Down+Left punch

Damage: 20,8,15,15 · M,h,M,M

Startup
i31~35,i16~18,i17~28 i28~39,i25~26
On block
-9~-8
On hit
+1c~+2c
Counter hit
+6a

Spike; Weapon; Can transition to d+1*,n; Alternate notation: 1SS.uf+3+4,b+1,4,d+1 or uf+3+4,b+1,4,1SS.d+1

Poison Wind Bronze Fist Steel Fist
Up-forward+Left kick + Right kick,Back+Left punch,Left kick + Right kick

Damage: 20,8,21 · M,h,M

Startup
i31~35,i16~18,i31~35
On block
+0~+4
On hit
-14a

Spike; On hit, transitions to r49 backward jump automatically

Poison Wind Eclipse Kick
Up-forward+Left kick + Right kick,Up+Left kick + Right kick

Damage: 20,10 · M,M

Startup
i31~35,i39~42 i3~6
On block
-4~-1
On hit
+27a

Spike; Evades mid attacks from frames ?-?; Incredibly linear

Sword Smash
Forward,Hold forward+Right punch

Damage: 15 · m

Startup
i15
On block
-9
On hit
+4

Cannot be buffered; Increased pushback on CH

Yomi Kakenuke
Forward,Hold forward+Right punch,:Right punch

Damage: 15,20 · m,t

Startup
i15
On hit
+17a

Transitions to attack throw only on front hit (air hit OK); 3f input window for the transition (i13~15); Restore 4 health and transition to r108bt IND with d3+4 The colon marks a just-frame input.

Iwatsubute
Forward,Hold forward+Left kick

Damage: 25 · m

Startup
i23~24
On block
-5~-4
On hit
+4~+5
Counter hit
+6 +56a

Cannot be buffered; Transitions to r26 KIN with 1+2

Fubuki Knee
Forward,Hold forward+Right kick

Damage: 20 · m

Startup
i15~16
On block
-6~-5
On hit
+37a (+23a)

Cannot be buffered

Solar Kick
Forward,Hold forward+Left punch + Right punch

Damage: 22 · m

Startup
i22~24
On block
-8~-6
On hit
+3~+5

Spike; Cannot be buffered; Visually similar to f,F+3+4; Unparryable by traditional parries, Asuka, Nina, etc

Solar Kick to Death Copter
Forward,Hold forward+Left punch + Right punch,Up-back+Left punch + Right punch

Damage: 22,40 · m,M!

Startup
i22~24,i113~114
On hit
+30a

Spike; Weapon; Cancels to r30 BT DGF with 1+2

Solar Kick Death Copter Slice (1)
Forward,Hold forward+Left punch + Right punch,Up-back+Left punch + Right punch,DownLeft punch

Damage: 22,20 · m,M!

Startup
i22~24,i55~56
On hit
+4

Spike; Weapon

Solar Kick Death Copter Slice (2)
Forward,Hold forward+Left punch + Right punch,Up-back+Left punch + Right punch,DownRight punch

Damage: 22,30 · m,M!

Startup
i22~24,i83~84
On hit
+4

Spike; Weapon

Solar Kick Death Copter Trick
Forward,Hold forward+Left punch + Right punch,Up-back+Left punch + Right punch,Back

Damage: 22,25 · m,M!

Startup
i22~24,i93~94
On hit
+24a

Spike; Weapon; Cancel to r27 DGF with 1+2

Reverse Cartwheel
Forward,Hold forward+Left kick + Right kick

Damage: 15 · m

Startup
i22~24
On block
-20~-18
On hit
-9~-7

Spike; Cannot be buffered; Visually similar to f,F+1+2; Unparryable by traditional parries, Asuka, Nina, etc

f,F+3+4,1+2
Forward,Hold forward+Left kick + Right kick,Left punch + Right punch

Damage: 15,15 · m,m

Startup
i22~24,i12~18
On block
-31
On hit
-2a (-12a)

Combo from 1st CH; Tremendous forward travel; Unparryable by traditional parries, Asuka, Nina, etc

Solar Kick Shark Attack
Forward,Hold forward+Left kick + Right kick,Left punch + Right punch,Left kick + Right kick

Damage: 15,15,20 · m,m,m

Startup
i22~24,i12~18,i27
On block
-13
On hit
+52a (+42a)

Combo from 2nd hit; Combo from 1st CH; Tremendous forward travel

Suicide
Forward,Hold forward+Left punch + Right kick

Damage: 60 · m!

Startup
i45
On hit
-65a

Weapon; Cannot be buffered; 60 self-damage during 1st recovery frame; NSS.f,F+1+4 will always cancel into Yoshimitsu-f,F+1+4,N|Confusion

Double Suicide
Forward,Hold forward+Left punch + Right kick,Hold forward

Damage: 60,185 · m!,m!

Startup
i45,i35~37
On hit
-69a

Weapon; 185 self-damage during 1st recovery frame

Confusion
Forward,Hold forward+Left punch + Right kick,Neutral

Cannot be buffered

Thunder Blade
Back,Hold back+Left punch + Right kick

Damage: 50 · m!

Startup
i59~61
On hit
+2a

Cannot be buffered; Weapon

Thunder Blade Feint to Soul Stealer
Back,Hold back+Left punch + Right kick,Hold back

Damage: 21 · m

Startup
i22~25
On block
-15~-12
On hit
+26a

Weapon; Cannot be buffered

Gehosen
Forward,Neutral,Down,Down-forward+Left punch

Damage: 22 · M

Startup
i17~18
On block
-17~-16
On hit
+35a (+25a)

Weapon; Can be buffered; Can transition to r37 KIN with 1+2; Alternate notation: 1SS.f,n,d,df+1

Flashing Steel
Forward,Neutral,Down,Down-forward+Right punch

Damage: 20 · m

Startup
i14~15
On block
-13~-12
On hit
+6g~+7g
Counter hit
+58a (+38a)

Screw; Weapon; Can be buffered

Manji Spin Kick
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i22~23
On block
+9g~+10g
On hit
+13a (+3a)

Balcony break; Cannot be buffered

Moonsault Slayer
DownDown-forwardForward+Left punch

Damage: 24,15,25 · m!,m!,M!

Startup
i28~34 i37 i58~60
On hit
+0~2c

Spike 2nd and 3rd; Weapon; 1st and 2nd hits connect only vs airborne opponent; Typically +1c when hit as a tech catch; Can be buffered; Alternate notation: 1SS.qcf+1

ws 1
While standingLeft punch

Damage: 12 · m

Startup
i14~15
On block
-10~-9
On hit
+1~+2
Counter hit
+6~+7
ws 1,1
While standingLeft punch,Left punch

Damage: 12,12 · m,h

Startup
i14~15,i18
On block
-11
On hit
+0

Spike; Combo from 1st hit with 11f delay; Combo from 1st CH with 13f delay; Input can be delayed 13f; Move can be delayed 8f

ws 1,1,1
While standingLeft punch,Left punch,Left punch

Damage: 12,12,12 · m,h,h

Startup
i14~15,i18,i18
On block
-11
On hit
+0

Spike; Combo from 1st CH with 12f delay; Input can be delayed 12f

Door Knocker
While standingLeft punch,Left punch,Left punch,Left punch

Damage: 12,12,12,21 · m,h,h,m

Startup
i14~15,i18,i18,i25~26
On block
+0c~+1c
On hit
+6c~+7c

Spike; Combo from 3rd CH with 5f delay; Input can be delayed 12f

Door Knocker to Spinning Evade
While standingLeft punch,Left punch~Back+Left kick
Startup
i14~15
On block
-16
On hit
-5

Alternate input: ws1,1~b+4

Door Knocker to Back Knuckle
While standingLeft punch,Right punch

Damage: 12,18 · m,h

Startup
i14~15,i25~26
On block
-4~-3
On hit
+14g~+15g
Counter hit
+66a (+46a)

Screw; Combo from 1st hit with 4f delay; Combo from 1st CH with 9f delay; Input can be delayed 15f; Move can be delayed 13f

Exorcism Fist
While standingRight punch

Damage: 13 · m

Startup
i15~16
On block
-4~-3
On hit
+7~+8
Scowling Moon God
While standingRight punch,Left punch

Damage: 13,14 · m,m

Startup
i15~16,i27~28
On block
-3a
On hit
+36a (+26a)

Weapon; Combo from 1st hit with 1f delay; Alternate notation: 1SS.ws+2,1 or ws2,1SS.1

ws 3
While standingLeft kick

Damage: 12 · m

Startup
i16
On block
-6
On hit
+3
Kimon Matagi
While standingLeft kick,Right punch

Damage: 12,20 · m,m

Startup
i16,i32
On block
-12c
On hit
+0a
Counter hit
+35a

Weapon; Floor break in open ground only; Combo from 1st hit

Toe Smash
While standingRight kick

Damage: 14 · m

Startup
i11~12
On block
-6~-5
On hit
+5~+4

Transitions to r24 KIN with 1+2

ws 1+2
While standingLeft punch + Right punch

Damage: 12 · m

Startup
i10~11
On block
-4~-3
On hit
+7~+8
Flash
While standingLeft punch + Right kick

Damage: 21 · m

Startup
i6~9
On block
-15~-12
On hit
+22a

Weapon

FC d+1
FCDown+Left punch

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Alternate inputs:; FC.db+1; FC.df+1; Transition to r24 with f; Transition input can be delayed 16f; Alternate notation: 1SS.FC.df+1

FC d+2
FCDown+Right punch

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7

Alternate inputs:; FC.db+2; FC.df+2

FC d+3
FCDown+Left kick

Damage: 12 · L

Startup
i16
On block
-17
On hit
-3

Alternate input: 1SS.FC.df+3

FC d+4
FCDown+Right kick

Damage: 10 · l

Startup
i12
On block
-15
On hit
-4

Alternate input: FC.db+4

Knee Cap
FCDown-forward+Right kick

Damage: 18 · L

Startup
i18~19
On block
-26~-25
On hit
+4c~+5c
Counter hit
+30a

Homing; Can be done from Crouch Level 1

FC d/b+3
FCDown-back+Left kick

Damage: 8 · l

Startup
i18~19
On block
-25~-24
On hit
-14~-13

Leads to db+3 extensions

Sword Sweep
FCHold down-forward+Left punch

Damage: 12 · l!

Startup
i26
On hit
+27a

Weapon; Alternate input: FC.b+1; Alternate name: Samurai Cutter

BT 1
Back turnedLeft punch

Damage: 16 · h

Startup
i15
On block
-3
On hit
+8
Aratama
Back turnedLeft punch,Right punch

Damage: 16,18 · h,m

Startup
i15,i25
On block
-5
On hit
+5
Counter hit
+63a

Combo from 1st CH

Magatama
Back turnedLeft punch,Left kick

Damage: 16,25 · h,h

Startup
i15,i25~26
On block
-7~-6
On hit
+45a (-13a)

Balcony break; Combo from 1st CH

BT 2
Back turnedRight punch

Damage: 18 · h

Startup
i16~17
On block
-4~-3
On hit
+14g~+15g
Counter hit
+66a (+46a)

Screw; Leads into f+2 extensions

Perilous Spirit
Back turnedLeft kick

Damage: 20 · m

Startup
i24~26
On block
-3~-1
On hit
+11a
Shisetsu Genman
Back turnedDown+Left punch

Damage: 20 · L

Startup
i17~18
On block
-13~-12
On hit
+3~+4
Counter hit
+38a

Weapon; Alternate notation: 1SS.BT.d+1

Manji Dragonfly
Up+Left punch + Right punch

Unavailable in NSS

Dragonfly Cancel
DGFDown
Dragonfly Forward
DGFForward

realigns with opponent, closes distance

Dragonfly Backward
DGFBack

realigns with opponent, creates distance

Dragonfly Blade
DGFLeft punch

Damage: 15 · M!

Startup
i30~31
On hit
+0c~+1c

Spike; Weapon

Dragonfly Fist
DGFRight punch

Damage: 15 · h

Startup
i16~18
On block
+4~+6
On hit
+43a (+33a)
Dragonfly Sweep
DGFLeft kick

Damage: 18 · L

Startup
i22~23
On block
-13
On hit
+6c~+7c
Counter hit
+27a
Dragonfly Twister
DGFRight kick

Damage: 24 · m

Startup
i18~19
On block
-4~-3
On hit
+14g~+15g
Counter hit
+50a

Screw

Manji Dragonfly to Flea
DGFLeft punch + Right punch
Spirited Away
DGFLeft kick + Right kick

Damage: 17,18 · h!,t

Startup
i20~21
On hit
+0~+1

Floor break; Transitions to attack throw on front hit (air hit OK); Attack throw recovers standing

Dragonfly Slash
DGFForward+Right punch

Damage: 24 · h

Startup
i20~21
On block
+7~+8
On hit
+19a (+10a)
Counter hit
+64a (+44a)

Screw; Homing; Weapon

Manji Dragonfly to Indian Stance
DGFDown+Left kick + Right kick
Flea
Down+Left punch + Right punch

Unavailable in NSS

Flea Idle
FLENeutral

Damage: 7 · M

Startup
i2~60
On block
-18~
On hit
+48a (+38a)

Weapon; Hitlines exist on the sword and directly behind Yoshimitsu; Can be canceled at any time into another FLE move; After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken

Flea Cancel
FLEDown-back
Flea Roll
FLELeft punch
Flea to Sliding Headbutt
FLERight punch

Damage: 20 · L

Startup
i24~28
On block
-12~-8
On hit
+29a

Side switches on close hit; Alternate input: FLE.1~df+3+4

Flea Dance
FLELeft kick

Evades like a sidestep; Alternate input: FLE.4

Skull Splitter
FLELeft punch + Right punch

Damage: 20 · h

Startup
i18~19
On block
-8~-7
On hit
+31a (+21a)
Flea to Kangaroo Kick
FLELeft kick + Right kick

Damage: 25 · m

Startup
i25~26
On block
-13~-12
On hit
+52a (+32a)

Unparryable by traditional parries, Asuka, Nina, etc

Flea to Indian Stance
FLEDown+Left kick + Right kick
Flea to Manji Dragonfly
FLEUp+Left punch + Right punch
Flea to Dragonfly Feint
FLEUp+Left kick + Right kick

Damage: 30 · m

Startup
i38~40
On block
+4~+6
On hit
+21a (+12a)

Tech roll to r33 FC on frames 41-42; Bullet time 10 frames on hit

Flea Digger
FLEDown

Evades jabs from frames 4-14; Evades mids from frames 7-12; Can be canceled into other FLE moves (except FLE.n)

Flea Digger Strike
FLE ds

Damage: 7 · M

Startup
i10
On hit
+30a (+20a)

Evades jabs from frames 4-14; Evades mids from frames 7-12; Can be canceled into other FLE moves (except FLE.n); Only accessible after hitting with FLE.n

Flea Step (WFL)
FLEForward

In WFL from frames 20-50; Cancel into FLE.f,f with f within 19 frames

Flea Step Backward (WFL)
FLEBack

In WFL from frames 20-50

Sakanobori
WFL 3

Damage: 25 · m

Startup
i17
On block
-16
On hit
+2a (-7a)

Unparryable by traditional parries, Asuka, Nina, etc; Does 37 damage on Clean Hit (See next entry)

Sakanobori
WFL 3C

Damage: 37,20 · m,t

Startup
i17
On hit
+15a

Range listed is for Clean Hit property; Transition to attack throw only on front hit

Tsurubebi
WFL 4

Damage: 15 · L

Startup
i23~24
On block
-9~-8
On hit
+12g~+13g
Counter hit
+20a
Running Flea
FLEForward,Forward

Damage: 3,3,3,3,3 · M,M,M,M,M

Startup
i17~19,i6~8(x4)
On block
-10
On hit
+1

Floor break at the wall only; Sometimes combos into FLE.n; Combos from 1st

Jumping Flea
FLEUp-forward

m!

Startup
i30~45
On hit
+32a (+23)

Balcony break; Alternate inputs: FLE.u and FLE.ub

Indian Stance
Down+Left kick + Right kick

Alternate input: BT.d+3+4

Indian Stance Cancel
INDUp

Alternate input: IND.d; Evasive, can go under some attacks if timed

Indian Stance Healing
INDNeutral

Recovers 3 health on frame 30; Can be canceled into other IND moves

Indian Stance Storm
INDLeft punch

Damage: 15 · M!

Startup
i53~55
On hit
+0c~+2c

Spike; Weapon; Same animation as the ending of qcf+1; Alternate notation: 1SS.IND.1 or IND.1SS.1

Indian Stance Stone Fists
INDRight punch

Damage: 7 · m

Startup
i39~43
On block
-8~-5
On hit
+2~+6

Leads to DB+2,2 extensions; Yoshimitsu will teleport if the opponent is close enough

IND 3
INDLeft kick

Damage: 15 · m

Startup
i32~38
On block
-31~-25
On hit
-2a (-12a)

Balcony break; Unparryable by traditional parries, Asuka, Nina, etc; Can self wall splat

Indian Stance Cannon
INDLeft kick,Left kick + Right kick

Damage: 15,20 · m,m

Startup
i32~38,i27
On block
-13
On hit
+52a (+32a)
Indian Stance Knee Cap
INDRight kick

Damage: 18 · L

Startup
i47~48
On block
-26~-25
On hit
+4
Indian Stance to Flea
INDLeft punch + Right punch

Unavailable in NSS

Indian Levitation
IND 3+4*

Allows 8-way directional movement in IND; Continues as long as 3+4 is held

Indian Stance Vacuum Dance
INDForward

If closer than 1.75 units, recovers r51, 1 unit behind the opponent

Indian Stance Vacuum Dance
INDBack

If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent

Indian Stance Manji Dragonfly
INDUp+Left punch + Right punch

Unavailable in NSS

Kincho
Left punch + Right punch

Alternate inputs: FC.df+1+2 1SS.FC.d+1+2, FC.db+1+2; Parries mid or high punches or kicks

Kincho Crow Kick
1+2,P

Damage: 10,12 · M,M

Startup
,i35~38 i41~44
On block
+4c~+7c
On hit
+17a
KIN 1
KINLeft punch

Damage: 10 · m

Startup
i17
On block
-12
On hit
-1

Spike; Weapon; Alternate notation: 1SS.KIN.1

Doushi Kiri
KINLeft punch,Left punch

Damage: 10,15 · m,m

Startup
i17,i23~24 i14~15
On block
-9~-8
On hit
+7~+8

Spike; Weapon; Combo from 1st hit with 2f delay; Alternate notation: 1SS.KIN.1,1

KIN 2
KINRight punch

Damage: 15 · m

Startup
i21~22
On block
-14~-13
On hit
+26a (+16)

Weapon

Tenshu Kuzushi
KINRight punch,Left punch + Right punch

Damage: 15,30 · m,M

Startup
i21~22,i32~34
On block
-18c~-16c
On hit
-1a

Balcony break; Spike; Weapon; Interrupt with i6 from 1st block; Alternate notation: 1SS.KIN.2,1+2 or KIN.2,1SS.1+2

Tenshu Kuzushi (Hold)
KIN 2,1+2*

Damage: 15,30 · m,M

Startup
i21~22,i47~49
On block
-1~+1
On hit
-1a

Balcony break; Spike; Weapon; Realigns with opponent; Interrupt with i21 from 1st block; Alternate notation: 1SS.KIN.2,1+2* or KIN.2,1SS.1+2*; Unavailable in NSS

Shibakari
KINLeft kick

Damage: 17 · L

Startup
i25~32
On block
-16~-9
On hit
+13a
Counter hit
+24a
Whirlwind
KINRight kick

Damage: 23 · h

Startup
i16~17
On block
+0~+1
On hit
+20a (+11a)
Counter hit
+49a

Homing; Screw; Transition to r26 KIN with 1+2; Transition to r28 MED with 3+4; Alternate input: SS.4

Ashura Blade
KINLeft punch + Right punch

Damage: 4,4,4,24 · m,m,m,m

Startup
i12~13 i19~20 i27~28 i41~43
On block
-6~-4
On hit
+11a

Weapon; Floor break final hit; Combos from any hit; Realigns between hits

Kin Flash
KINLeft punch + Right kick

Damage: 21 · m

Startup
i12~15
On block
-15~-12
On hit
+29a

Weapon

Ishigaki Kuzushi
KINForward+Left punch

Damage: 20 · L

Startup
i23~24
On block
-13~-12
On hit
+3~+4
Counter hit
+38a

Weapon; Cancel to r16 FC with d on frame 16; Alternate notation: 1SS.KIN.f+1

Ganto
KINForward+Right punch

Damage: 20 · h

Startup
i12~13
On block
-1~+0
On hit
+9a (0a)
Counter hit
+54a (+34a)

Balcony break; Weapon; Wall crush on block +11g; Can't be stepped at tip range

KIN b+2
KINBack+Right punch

Damage: 15 · m

Startup
i15~16
On block
-9~-8
On hit
+2~+3

Weapon

Ikaruga
KINBack+Right punch,Left punch

Damage: 15,19 · m,M

Startup
i15~16,i23~24
On block
-12~-11
On hit
+30a (+20a)

Weapon; Combo from 1st hit; Alternate notation: 1SS.KIN.b+2,1 or KIN.b+2,1SS.1

Mumyo Juji Ken
KINBack+Left punch + Right punch

Damage: 25 · m!

Startup
i46
On hit
+6a

Weapon; Alternate notation: 1SS.KIN.b+1+2; Unavailable in NSS; Backswing blow

Kincho Dragonfly
KINUp+Left punch + Right punch

Can be counterhit; Alternate notation: 1SS.KIN.u+1+2

Meditation
Left kick + Right kick

Alternate input: BT.3+4

Back Handspring
MEDLeft kick

Damage: 15,15 · m,M

Startup
i17~28 i28~39
On block
+2~+13
On hit
+38a

BT.d+3 is guaranteed on meaty block

Back Handspring to Quick Slash
MEDLeft kick,Down+Left punch

Damage: 15,15,15 · m,M,M

Startup
i17~28 i28~39,i24~25
On block
-9~-8
On hit
+1~+2
Counter hit
+6a

Floor break; Weapon; Can transition to d*1,n; Alternate notation: 1SS.MED.3,d+1

Meditation Healing
MEDLeft punch + Right punch

Damage: 10 · m!

Startup
i30~34
On hit
+14a~+18a

Recovers 12 health on frame 37

Meditation to Backturn
MEDLeft kick + Right kick
Meditation Harakiri
MEDLeft punch + Right kick

Damage: 60 · m!

Startup
i29~30
On hit
-31a

Weapon; 60 self damage during 1st recovery frame; Alternate notation: 1SS.MED.1+4; Links to d+1+4 extensions

Meditation to Soul Siphon
MEDRight punch + Left kick

Damage: 22 · t

Startup
i38~39
On block
+0
On hit
+0

Throw break 1+2; 35 damage as a backthrow; Yoshimitsu recovers 16 health; On break:; -Opponent recovers 22 health (35 on backthrow); -Yoshimitsu loses 16 health

Meditation to Soul Siphon (Short)
MEDBack~Right punch + Left kick

Damage: 22 · t

Startup
i24~25
On block
+0
On hit
+0

Throw break 1+2; 35 damage as a backthrow; Yoshimitsu recovers 16 health; On break:; -Opponent recovers 22 health (35 on backthrow); -Yoshimitsu loses 16 health

Meditation to Soul Possession
MEDRight punch + Left kick,Hold forward

Damage: 0 · t

Startup
i38~39
On hit
+0

Unbreakable; Opponent recovers 26 health; Yoshimitsu loses 35 health; Can side switch

Meditation to Soul Possession (Short)
MED b~F+2+3

Damage: 0 · t

Startup
i24~25
On hit
+0

Unbreakable; Opponent recovers 26 health; Yoshimitsu loses 35 health; Can side switch

Mutou no Kiwami (NSS)
Right punch + Left kick

Alternate notation: 1SS.2+3

Battou
NSSRight punch + Left kick
Karakuri Uzumaki
Right punch,NSSLeft punch

Damage: 10,15 · h,h

Startup
i10,i23~24 i18
On block
-5
On hit
+19a

Balcony break; Combo from 1st hit; Jail from 2nd attack; Alternate notation: NSS.2,1

NSS Flash
NSSLeft punch + Right kick

Damage: 21 · m

Startup
i8~11
On block
-15~-12
On hit
+29a

Weapon; Alternate inputs: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4, FC.d+1+2

Spirit Shield
NSSLeft punch + Right punch + Left kick

Damage: 25 · h

Startup
i22~40
On block
-18~+0
On hit
+26d (-32a)

Balcony break

Spirit Shield
Left punch + Right punch + Left kick + Right kick,Back,Forward,Up,NSSDown+Left punch + Right kick

Damage: 1 · h!

Startup
i20~105
Counter hit
-59a
Prison Gate
NSSForward+Left punch + Right punch

Damage: 25 · m

Startup
i16~17
On block
-13~-12
On hit
+4~+5
Counter hit
+42a (-5a)

Balcony break on CH

Kamikaze
NSSForward+Left kick + Right kick

Damage: 20 · m

Startup
i21~25
On block
-14~-10
On hit
+20a (+11a)

Balcony break; Transition to r34 IND with 3+4 on hit only

Wood Chopper
Down-forward+Left kick,NSSLeft punch

Damage: 10,12 · m,m

Startup
i17~18,i23~24
On block
-5~-4
On hit
+5c~+6c
Counter hit
+10a

Combo from 1st hit; Spike; Alternate notation: NSS.df+3,1

Quick Chop
NSSDown+Left punch

Damage: 15 · m

Startup
i24~25
On block
-7~-6
On hit
+0c~+1c
Counter hit
+5a

Spike

Heshikirigari
Down+Right punch,NSSLeft punch

Damage: 12,18 · m,h

Startup
i16~17,i27~28
On block
-9~-8
On hit
+10g~+11g

Screw; Combo from 1st hit; Alternate notation: NSS.d+2,1

Fakeout
NSSDown+Left punch + Right kick

Yoshimitsu is invisible on frames 50-64

Down Jab
NSSDown-back+Left punch

Damage: 5 · s

Startup
i11
On block
-5
On hit
+6

Transition to r24 with f; 1 frame slower than a generic down jab

b+2,NSS 1
Back+Right punch,NSSLeft punch

Damage: 12,17 · m,m

Startup
i14~15,i27~28
On block
-17~-16
On hit
+28a (+18a)

Combos from CH 1st with 2f delay; Transition to r30 KIN with 1+2; Input can be delayed 14f

b+2,NSS 2
Back+Right punch,NSSRight punch

Damage: 12,18 · m,h

Startup
i14~15,i22~23
On block
-10~-9
On hit
+0~+1
Counter hit
+5a

Combo from 1st with 1f delay; Combo from 1st CH with 7f delay; Input can be delayed 14f

Finger Stab
NSSUp-back+Left punch + Right punch

Damage: 50 · m!

Startup
i51~65
On hit
-22a

Punishable on close hit with FUFT.3

Ghost Sword
NSSUp~Up-back+Left punch + Right punch

Damage: 40 · m!

Startup
i50~52
On hit
-22a

Weapon; Punishable on close hit with FUFT.3

Face Slapper
NSSUp-back+Left punch + Right punch,Left punch + Right punch

Damage: 15 · h

Startup
i18~19
On block
-15~-14
On hit
-4~-3
Counter hit
+45a
Ghost Sword Face Splitter
NSSUp~Up-back+Left punch + Right punch,Left punch + Right punch

Damage: 18 · h!

Startup
i18~19
On hit
+1~+2
Counter hit
+45a

Weapon

Index Poke Windmill
NSSUp-back+Left punch + Right punch,Neutral+Left punch

Damage: 40 · h!

Startup
i20~105
On hit
-49a (-75a)

Balcony break; Unparryable by traditional parries, Asuka, Nina, etc; Cancel early to r26 with B (earliest cancel -8a (-34a))

Ghost Sword Windmill
NSSUp~Up-back+Left punch + Right punch,Neutral+Left punch

Damage: 20 · m!

Startup
i20~105
On hit
-59a

Weapon; Cancel early to r26 with B (earliest cancel -16a); Possible to double-hit

Ishiusu Tsubushi
NSSUp+Left punch + Right punch

Damage: 18 · L

Startup
i27~29
On block
+4~+6
On hit
+20c~+22c

Spike; Can't be low parried

Helmet Strike
NSSUp-forward+Left punch

Damage: 24 · m

Startup
i24~25
On block
-4~-3
On hit
+5c~+6c
Counter hit
+15a

Spike

Frog Leap
NSSUp-forward+Left punch + Right punch
Poison Wind Gold Fist
Up-forward+Left kick + Right kick,Back+Left punch,Right kick,NSSDown+Left punch

Damage: 20,8,15,15 · M,h,M,m

Startup
i31~35,i16~18,i17~28 i28~39,i25~26
On block
-7c~-6c
On hit
+0c~+1c
Counter hit
+5a

Spike; Alternate notation: NSS.uf+3+4,b+1,4,d+1

Thunder Blade
NSSBack,Hold back+Left punch + Right kick

Damage: 40 · m!

Startup
i65~70
On hit
-3a (-12a)

Balcony break; Cannot be buffered

Gehosen
NSSForward,Neutral,Down,Down-forward+Left punch

Damage: 19 · m

Startup
i17~18
On block
-17
On hit
+35a (+25a)

Can be buffered; Can transition to r37 KIN with 1+2

Moonsault
NSSDownDown-forwardForward+Left punch

Damage: 30 · M

Startup
i53~56
On block
-8c~-5c
On hit
+5a

Spike; Can be buffered

ws 2,NSS 1
While standingRight punch,NSSLeft punch

Damage: 13,16 · m,h

Startup
i15~16,i23
On block
-6
On hit
+5

Combo from 1st hit with 1f delay

Scowling Aratama
NSSWhile standingRight punch,NSSLeft punch,Right punch

Damage: 13,16,25 · m,h,h

Startup
i15~16,i23,i25
On block
-5
On hit
+5
Counter hit
+63a

Combo from 2nd CH

Scowling Spirit
While standingRight punch,NSSLeft punch,Left kick

Damage: 13,16,25 · m,h,h

Startup
i15~16,i23,i25~26
On block
-7~-6
On hit
+45a (-13a)

Balcony break; Combos from 2nd CH

Flash
NSSWhile standingLeft punch + Right kick

Damage: 21 · m

Startup
i8~11
On block
-15~-12
On hit
+29a

Weapon; Alternate input: NSS.FC.d+1+2

NSS FC D/F+1
NSSFCHold down-forward+Left punch

Damage: 12 · l

Startup
i25~26
On block
-16~-15
On hit
+27a

Alternate input: NSS.FC.b+1

Agonbaku
NSSFCHold down-forward+Left punch,Right punch

Damage: 12,20 · l,L

Startup
i25~26,i26~27
On block
-14~-13
On hit
+14~+15

Spike; Combo from 1st hit; Alternate input: NSS.FC.b+1,2; Interrupt with i7 from 1st block

Spinning Cleave
NSSFCDown-forward+Left kick

Damage: 12 · L

Startup
i20~21
On block
-26~-25
On hit
+23a
Shisetsu Genman
NSSBack turnedDown+Left punch

Damage: 15 · l

Startup
i17~18
On block
-13~-12
On hit
+3~+4
Counter hit
+38a
Indian Stance
NSSDown+Left punch + Right punch
Indian Stance Storm
NSSINDLeft punch

Damage: 15 · M

Startup
i48~51
On block
-8c~-5c
On hit
+5a

Spike; Alternate input: NSS.IND.1+2

Utsusemi
NSSKINLeft punch

Damage: 15 · M

Startup
i16~18
On block
-8c~-6c
On hit
+2a

Spike

Ishigaki Kuzushi
NSSKINForward+Left punch

Damage: 17 · L

Startup
i23~24
On block
-13~-12
On hit
+3~+4
Counter hit
+38a

Cancels into r34 FC with d on frame 16

Ikaruga
KINBack+Right punch,NSSLeft punch

Damage: 15,16 · m,m

Startup
i15~16,i23~24
On block
-12~-11
On hit
+30a (+20a)

Combo from 1st hit; Alternate notation: NSS.KIN.b+2,1

Back Handspring to Quick Chop
MEDLeft kick,NSSDown+Left punch

Damage: 15,15,15 · m,M,m

Startup
i17~28 i28~39,i24~25
On block
-7c~-6c
On hit
+0c~+1c
Counter hit
+5a

Spike; Alternate notation: NSS.MED.3,d+1

Ki Charge
Left punch + Right punch + Left kick + Right kick

CH state for 5 seconds; Can't block for 5 seconds; Next attack will deal chip damage on block; Cancel into extensions on frame 50

Spirit Shield
Left punch + Right punch + Left kick + Right kick,Back,Forward,Up,Down+Left punch + Right kick

Damage: 1 · m!

Startup
i20~105
Counter hit
-59a~+26a

Weapon

Taunt to Poison Breath
Left punch + Right punch + Left kick + Right kick,Back,Forward,Up,Down+Left kick + Right kick

Damage: 0,1 · m,h!

Startup
i28~31 i82~120
Counter hit
+114a

Only against Bryan; Same animation as Bryan's 1+3+4 taunt; Cancel to standing moves from frame 32; Cancel from 1st hit is at best +28

Inner Palm
SidestepLeft punch

Damage: 21 · m

Startup
i17~18
On block
-9~-8
On hit
+2~+3
Counter hit
+27a (+17a)

Evades jabs around frames ?

Shrine
SidestepRight punch

Damage: 20 · m

Startup
i18~19
On block
-13~-12
On hit
+30a (+20a)
Whirlwind
SidestepRight kick

Damage: 23 · h

Startup
i16~17
On block
+0~+1
On hit
+20a (+11a)
Counter hit
+49a

Homing; Screw; Transitions to r26 KIN with 1+2; Transitions to r28 MED with 3+4

Kaishaku
OTG u+1

Damage: 24 · M

Startup
i27~29
On block
-13~-11
On hit
-8c~-6c

Spike; Weapon; 16 damage -16a against airborne opponent; 19 damage -13a (-23a) against a grounded opponent; Unavailable in NSS

Oni Killer
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+1 FUFA

Throw break 1 or 2

Oni Killer
Forward+Left punch + Left kick

Damage: 35 · t

Startup
i15~17
On block
-3
On hit
+1 FUFA

Homing; Throw break 1 or 2

Sword Face Smash
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
0
On hit
+1 FUFA

Floor break; Throw break 1 or 2; Side switch on hit; Opponent off-axis on hit; Yoshimitsu sideturned on break

Sword Face Smash
Forward+Right punch + Right kick

Damage: 35 · t

Startup
i15~17
On block
+0
On hit
+1 FUFT

Homing; Floor break; Throw break 1 or 2; Side switch on hit; Opponent off-axis on hit; Yoshimitsu sideturned on break

Soul Siphon
DownDown-forwardForward+Right punch

Damage: 22 · t

Startup
i15~16
On block
+0
On hit
+0

35 damage as a backthrow; Yoshimitsu recovers 16 health; Throw break 1+2; On break:; -Opponent recovers 22 health (35 on backthrow); -Yoshimitsu loses 16 health

Soul Possession
DownDown-backBack,Forward+Right punch

Damage: 0 · t

Startup
i15~16
On hit
+0

Unbreakable; Opponent recovers 26 health; Yoshimitsu loses 35 health

Rainbow Drop
DownDown-backBack+Left punch + Right punch

Damage: 50 · t

Startup
i11
On block
+0
On hit
+1d

Floor break; Throw break 1+2; Side switch on break

NSS 10 Hit Combo (2)
Left punch,Right punch

Damage: 7,8 · h,m

Startup
i10,i15~16
On block
-13
On hit
-2

Combos from 1st hit

NSS 10 Hit Combo (3)
Left punch,Right punch,Left punch

Damage: 7,8,6 · h,m,m

Startup
i10,i15~16,i23~24
On block
-12
On hit
-1

Combos from 1st hit

NSS 10 Hit Combo (4)
Left punch,Right punch,Left punch,Right kick

Damage: 7,8,6,9 · h,m,m,h

Startup
i10,i15~16,i23~24,i29
On block
-25
On hit
-14

Combos from 3rd CH

NSS 10 Hit Combo 1 (5)
Left punch,Right punch,Left punch,Right kick,Right kick

Damage: 7,8,6,9,9 · h,m,m,h,h

Startup
i10,i15~16,i23~24,i29,i33
On block
-25
On hit
-14
1SS 10 Hit Combo 1 (6)
Left punch,Right punch,Left punch,Right kick,Right kick,Right kick

Damage: 7,8,6,9,9,5 · h,m,m,h,h,L

Startup
i10,i15~16,i23~24,i29,i33,i33
On block
-25
On hit
-14
1SS 10 Hit Combo 1 (7)
Left punch,Right punch,Left punch,Right kick,Right kick,Right kick,Left punch

Damage: 7,8,6,9,9,5,5 · h,m,m,h,h,L,m

Startup
i10,i15~16,i23~24,i29,i33,i33,i30~31
On block
-12
On hit
-1

Combos from 6th hit

1SS 10 Hit Combo 1 (8)
Left punch,Right punch,Left punch,Right kick,Right kick,Right kick,Left punch,Left punch

Damage: 7,8,6,9,9,5,5,8 · h,m,m,h,h,L,m,m!

Startup
i10,i15~16,i23~24,i29,i33,i33,i30~31,i23~24
On hit
-4

Weapon

1SS 10 Hit Combo 1 (9)
Left punch,Right punch,Left punch,Right kick,Right kick,Right kick,Left punch,Left punch,Left punch

Damage: 7,8,6,9,9,5,5,8,8 · h,m,m,h,h,L,m,m!,m!

Startup
i10,i15~16,i23~24,i29,i33,i33,i30~31,i23~24,i15~16
On hit
+27a?

Weapon

1SS 10 Hit Combo 1 (10)
Left punch,Right punch,Left punch,Right kick,Right kick,Right kick,Left punch,Left punch,Left punch,Left punch

Damage: 7,8,6,9,9,5,5,8,8,25 · h,m,m,h,h,L,m,m!,m!,m!

Startup
i10,i15~16,i23~24,i29,i33,i33,i30~31,i23~24,i15~16,i14~15
On hit
+6a

Weapon

1SS 10 Hit Combo 2 (5)
Left punch,Right punch,Left punch,Right kick,Right punch

Damage: 7,8,6,9,3 · h,m,m,h,m

Startup
i10,i15~16,i23~24,i29,i23~26
On block
-7
On hit
+4

Combos from 4th CH

1SS 10 Hit Combo 2 (6)
Left punch,Right punch,Left punch,Right kick,Right punch,Right punch

Damage: 7,8,6,9,3,3 · h,m,m,h,m,m

Startup
i10,i15~16,i23~24,i29,i23~26,i10~12
On block
-9
On hit
+2

Combos from 4th CH

1SS 10 Hit Combo 2 (7)
Left punch,Right punch,Left punch,Right kick,Right punch,Right punch,Right punch

Damage: 7,8,6,9,3,3,3 · h,m,m,h,m,m,m

Startup
i10,i15~16,i23~24,i29,i23~26,i10~12,i12
On block
-7
On hit
+4

Combos from 4th CH

1SS 10 Hit Combo 2 (8)
Left punch,Right punch,Left punch,Right kick,Right punch,Right punch,Right punch,Right kick

Damage: 7,8,6,9,3,3,3,7 · h,m,m,h,m,m,m,m

Startup
i10,i15~16,i23~24,i29,i23~26,i10~12,i12,i28~30
On block
-18
On hit
-7
1SS 10 Hit Combo 2 (9)
Left punch,Right punch,Left punch,Right kick,Right punch,Right punch,Right punch,Right kick,Left punch

Damage: 7,8,6,9,3,3,3,7,8 · h,m,m,h,m,m,m,m,m!

Startup
i10,i15~16,i23~24,i29,i23~26,i10~12,i12,i28~30,i35~36
On hit
-15
1SS 10 Hit Combo 2 (10)
Left punch,Right punch,Left punch,Right kick,Right punch,Right punch,Right punch,Right kick,Left punch,Left punch

Damage: 7,8,6,9,3,3,3,7,8,20 · h,m,m,h,m,m,m,m,m!,l!

Startup
i10,i15~16,i23~24,i29,i23~26,i10~12,i12,i28~30,i35~36,i32~33
On hit
-8a
10 Hit Combo 3 (3)
Right kick,Right kick,Right punch

Damage: 12,12,5 · h,h,m

Startup
i15~16,i24~25,i30~31
On block
-23
On hit
-12

Combos from 1st CH

10 Hit Combo 3 (4)
Right kick,Right kick,Right punch,Right punch

Damage: 12,12,5,6 · h,h,m,h

Startup
i15~16,i24~25,i30~31,i22~23
On block
-24
On hit
-13 BT

Combos from 1st CH; Combos from 3rd hit

1SS 10 Hit Combo 3 (5)
4,4,2,2,1SS 1

Damage: 12,12,5,6,30 · h,h,m,h,m!

Startup
i15~16,i24~25,i30~31,i22~23,i67
On hit
-17a

Weapon

1SS 10 Hit Combo 3 (5)
4,4,2,2,1SS 1,1

Damage: 12,12,5,6,20 · h,h,m,h,m!

Startup
i15~16,i24~25,i30~31,i22~23,i20~105
On hit
-58a

Weapon

NSS 10 Hit Combo 3 (5)
Right kick,Right kick,Right punch,Right punch,NSSLeft punch

Damage: 12,12,5,6,30 · h,h,m,h,m!

Startup
i15~16,i24~25,i30~31,i22~23,i67
On hit
-17a
NSS 10 Hit Combo 3 (5)
Right kick,Right kick,Right punch,Right punch,NSSLeft punch,Left punch

Damage: 12,12,5,6,40 · h,h,m,h,h!

Startup
i15~16,i24~25,i30~31,i22~23,i20~105
On hit
-70a
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