
Tekken Tag Tournament · Arcade / PlayStation 2 archive
Devil
Throws, moves and combos, in familiar notation.
Main Combos
- High-damage route

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Guide damage: 73
- High-damage route

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Guide damage: 76
- Juggle follow-up
- Launcher (choose one)
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- Juggle follow-up
- Launcher (choose one)
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- Juggle follow-up
- Launcher

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- Juggle follow-up
- Launcher

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- Juggle follow-up
- Launcher

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- Juggle follow-up
- Launcher

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- Juggle follow-up
- Launcher
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- Juggle follow-up
- Launcher
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- Wind Godfist follow-up
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Listed for normal-sized opponents.
Standing Punishers
- i10Startup
- i11Startup
- i13Startup
While Rising / Crouching Punishers
- i11Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Throws
- Bitch Kicks

- Startup
- 12f
Throw break:

- Hip Toss

- Startup
- 12f
Throw break:

- Stone Head
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- Startup
- 12f
Throw break:

Advanced Techniques
- Crouch-dash forward cancel
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The final forward cancels the crouch dash and can supply the forward input for a dash attack. For example, finish with f+1+2 for the Stone Head throw.
- Dash Wind Godfist
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The extra forward input adds travel before the uppercut; useful when an ordinary WGF falls short in a juggle.
Unblockable Attacks
- Laser Beam

- Startup
- 32f
- On hit
- KD
- Counter hit
- KD
- Laser Blast
+
- Startup
- 15f
- On hit
- KD
- Counter hit
- KD
- Devil Blaster

- Startup
- 61f
- On hit
- KD
- Counter hit
- KD
- Reverse Devil Blaster
,
- Startup
- 107f
- On hit
- KD
- Counter hit
- KD
Move List
- Double Punch
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- Startup
- 10f
- On block
- +1 / 0
- On hit
- +9 / +8
- Counter hit
- +9 / +8
The follow-up can be delayed.
- Shining Fists
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- Startup
- 10f
- On block
- +1 / -1 / -17
- On hit
- +9 / +9 / KD
- Counter hit
- +9 / +9 / KD
The follow-up can be delayed.
- Demon Slayer
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- Startup
- 10f
- On block
- +1 / 0 / -12
- On hit
- +9 / +8 / +1
- Counter hit
- +9 / +8 / +1
The follow-up can be delayed.
- Twin Pistons
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- Startup
- 13f
- On block
- -1 / -6
- On hit
- -2 / KD
- Counter hit
- KD / KD
Tag available: append ~TAG.
- Thunder Godfist
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- Startup
- 22f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
- Devil Twister
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- Startup
- 20f
- On block
- -19
- On hit
- KD
- Counter hit
- KD
Tag available: append ~TAG · Class 1.
- Devil Fist
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- Startup
- 18f
- On block
- -16
- On hit
- +5
- Counter hit
- +5
- Demon Backhand Spin
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- Startup
- 10f
- On block
- 0 / -13
- On hit
- +9 / -2
- Counter hit
- +9 / -2
- Wind Godfist
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- Startup
- 11f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
Tag available: append ~TAG · Class 2.
- Split Axe Kick
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- Startup
- 21f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
- Leaping Slash Kick
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- Startup
- 22f
- On block
- +17
- On hit
- KD
- Counter hit
- KD
- Axe Kick
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- Startup
- 19f
- On block
- +11
- On hit
- +8
- Counter hit
- KD
- Tsunami Kick

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- Startup
- 11f
- On block
- -3 / -15
- On hit
- +8 / -4
- Counter hit
- +8 / -4
- Hell Sweeps
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- Startup
- 16f
- On block
- -23 / -23
- On hit
- KD / KD
- Counter hit
- KD / KD
- Spinning Demon
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- Startup
- 25f
- On block
- -26 / -20
- On hit
- KD / KD
- Counter hit
- KD / KD
- Demon Scissors
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- Startup
- 25f
- Dark Step Dragon Uppercut
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- Dark Tsunami Kick
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- Rising Demon Scissors

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