Devil — Tekken Tag Tournament portrait

Tekken Tag Tournament · Arcade / PlayStation 2 archive

Devil

Throws, moves and combos, in familiar notation.

Main Combos

High-damage route
Counter hitSidestep+Right punch,Hold up+Left punch + Right punch,Forward,Neutral,Down,Down-forward+Right punch

Guide damage: 73

High-damage route
Counter hitSidestep+Right punch,Hold up+Left punch + Right punch,Left punch,Forward,Neutral,Down,Down-forward+Right punch

Guide damage: 76

Juggle follow-up
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Right punch
  • While standingLeft punch,Right punch
  • Left punch + Right punch
Follow-up
Left punch,Left punch,Left punch,Left punch,Forward,Neutral,Down,Down-forward+Right punch
Juggle follow-up
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Right punch
  • While standingLeft punch,Right punch
  • Counter hitForward,Neutral,Down,Down-forward+Right punch
  • Left punch + Right punch
Follow-up
Left punch,Left punch,Left punch,Left punch,Right punch
Juggle follow-up
Launcher
  • Counter hitForward,Neutral,Down,Down-forward+Right punch
Follow-up
Left punch,Left punch,Left punch,Forward,Neutral,Down,Down-forward+Right punch,Right kick~Left kick
Juggle follow-up
Launcher
  • Counter hitForward,Neutral,Down,Down-forward+Right punch
Follow-up
Left punch,Left punch,Left punch,Right punch,Right punch
Juggle follow-up
Launcher
  • Counter hitForward+Right kick
Follow-up
Forward,Neutral,Down,Down-forward+Right kick,Right kick
Juggle follow-up
Launcher
  • Counter hitForward+Right kick
Follow-up
Forward,Neutral,Down,Down-forward,Forward+Right kick
Juggle follow-up
Launcher
  • Left punch + Right punch
Follow-up
Left punch,Left punch,Left punch,Right kick
Juggle follow-up
Launcher
  • Left punch + Right punch
Follow-up
Left punch,Left punch,Left punch,Down-forward+Right kick
Wind Godfist follow-up
Forward,Neutral,Down,Down-forward+Right punchIntoLeft punch,Right punchIntoForward,Neutral,Down,Down-forward+Right punch

Listed for normal-sized opponents.

Standing Punishers

i10Startup
Left punch
Right punch
i11Startup
Forward,Neutral,Down,Down-forward+Right punch
Launcher+ command entry
i13Startup
Down-forward+Left punch

While Rising / Crouching Punishers

i11Startup
While standingRight kick

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Throws

Bitch Kicks
Left punch + Left kick
Startup
12f

Throw break: Left punch

Hip Toss
Right punch + Right kick
Startup
12f

Throw break: Right punch

Stone Head
Forward,Forward+Left punch + Right punch
Startup
12f

Throw break: Left punch + Right punch

Advanced Techniques

Crouch-dash forward cancel
Forward,Neutral,Down,Down-forward,Forward

The final forward cancels the crouch dash and can supply the forward input for a dash attack. For example, finish with f+1+2 for the Stone Head throw.

Dash Wind Godfist
Forward,Forward,Neutral,Down,Down-forward+Right punch

The extra forward input adds travel before the uppercut; useful when an ordinary WGF falls short in a juggle.

Unblockable Attacks

Laser Beam
Left punch + Right punch
Startup
32f
On hit
KD
Counter hit
KD
Laser Blast
Up+Left punch + Right punch
Startup
15f
On hit
KD
Counter hit
KD
Devil Blaster
Left kick + Right kick
Startup
61f
On hit
KD
Counter hit
KD
Reverse Devil Blaster
Left kick + Right kick,Left kick + Right kick
Startup
107f
On hit
KD
Counter hit
KD

Move List

Double Punch
Left punch,Right punch
Startup
10f
On block
+1 / 0
On hit
+9 / +8
Counter hit
+9 / +8

The follow-up can be delayed.

Shining Fists
Left punch,Left punch,Right punch
Startup
10f
On block
+1 / -1 / -17
On hit
+9 / +9 / KD
Counter hit
+9 / +9 / KD

The follow-up can be delayed.

Demon Slayer
Left punch,Right punch,Right punch
Startup
10f
On block
+1 / 0 / -12
On hit
+9 / +8 / +1
Counter hit
+9 / +8 / +1

The follow-up can be delayed.

Twin Pistons
Down-forward+Left punch,Right punch
Startup
13f
On block
-1 / -6
On hit
-2 / KD
Counter hit
KD / KD

Tag available: append ~TAG.

Thunder Godfist
Forward,Neutral,Down,Down-forward+Left punch
Startup
22f
On block
-15
On hit
KD
Counter hit
KD
Devil Twister
Sidestep+Right punch
Startup
20f
On block
-19
On hit
KD
Counter hit
KD

Tag available: append ~TAG · Class 1.

Devil Fist
Forward,Forward+Right punch
Startup
18f
On block
-16
On hit
+5
Counter hit
+5
Demon Backhand Spin
Right punch,Right punch
Startup
10f
On block
0 / -13
On hit
+9 / -2
Counter hit
+9 / -2
Wind Godfist
Forward,Neutral,Down,Down-forward+Right punch
Startup
11f
On block
-10
On hit
KD
Counter hit
KD

Tag available: append ~TAG · Class 2.

Split Axe Kick
Forward,Forward+Left kick
Startup
21f
On block
-11
On hit
KD
Counter hit
KD
Leaping Slash Kick
While running+Left kick
OrForward,Forward,Forward+Left kick
Startup
22f
On block
+17
On hit
KD
Counter hit
KD
Axe Kick
Forward+Right kick
Startup
19f
On block
+11
On hit
+8
Counter hit
KD
Tsunami Kick
While standingRight kick,Right kick
OrForward,Neutral,Down,Down-forward,Forward+Right kick,Right kick
Startup
11f
On block
-3 / -15
On hit
+8 / -4
Counter hit
+8 / -4
Hell Sweeps
Forward,Neutral,Down,Hold down-forward+Right kick,Right kick
Startup
16f
On block
-23 / -23
On hit
KD / KD
Counter hit
KD / KD
Spinning Demon
Up-forward+Right kick,Right kick
Startup
25f
On block
-26 / -20
On hit
KD / KD
Counter hit
KD / KD
Demon Scissors
Right kick~Left kick
Startup
25f
Dark Step Dragon Uppercut
Forward,Neutral,Down,Down-forward,Left punch
Dark Tsunami Kick
Forward,Neutral,Down,Down-forward,Right kick,Right kick
Rising Demon Scissors
While standingRight kick~Left kick
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Tekken Tag Tournament move and combo archive. Frame results are listed per hit, KD means knockdown and means not applicable. Damage figures are guide-reported and depend on the stated conditions. Recovery setups are escapable. Selected archive coverage, routes have not been independently tested in-game. Startup counts begin after command entry. Stagger advantage does not equal guaranteed time unable to block.