
Tekken Tag Tournament · Arcade / PlayStation 2 archive
Heihachi Mishima
Throws, moves and combos, in familiar notation.
Main Combos
- High-damage route

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Guide damage: 72
- High-damage route

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Guide damage: 81
- High-damage route

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Guide damage: 90
- High-damage route
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Guide damage: 76
Requires a crouching opponent.
- High-damage route
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Guide damage: 87
Requires a crouching opponent.
- High-damage route
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Guide damage: 91
Requires a crouching opponent.
- High-damage route
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Guide damage: 138
Requires a crouching opponent. True Ogre Only
- Juggle follow-up
- Launcher (choose one)
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- Juggle follow-up
- Launcher (choose one)
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- Juggle follow-up
- Launcher
~
- Juggle follow-up
- Launcher
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- Juggle follow-up
- Launcher (choose one)




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- Juggle follow-up
- Launcher (choose one)




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- Juggle follow-up
- Launcher

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- Juggle follow-up
- Launcher

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- Juggle follow-up
- Launcher (choose one)

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- Juggle follow-up
- Launcher (choose one)

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- Juggle follow-up
- Launcher (choose one)

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,cc,
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- Juggle follow-up
- Launcher (choose one)

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Standing Punishers
- i10Startup
- i11Startup
- i12Startup
- i13Startup
- i14Startup
- i17Startup
While Rising / Crouching Punishers
- i18Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Tag Combos
- Tag juggle
Partner: Lee Chaolan
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,TAG
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Guide damage: 47
After 5, the named partner performs the remaining inputs.
Throws
- Neck Breaker

- Startup
- 12f
Throw break:

- Power Bomb

- Startup
- 12f
Throw break:

- Stone Head
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- Startup
- 12f
Throw break:

- Head Butt Carnival
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- Startup
- 12f
Throw break:

Recovery Setups
- High-damage recovery setup
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Guide damage: 72
Not guaranteed. Requires a crouching opponent. Throw Escape at f,f+1+2
Team Moves
- Stone Head tag throw
Partner: Jun Kazama
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,TAGTag after the throw connects.
Advanced Techniques
- Crouch-dash forward cancel
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The final forward cancels the crouch dash and can supply the forward input for a dash attack. For example, finish with f+1+2 for the Stone Head throw.
- Dash Wind Godfist
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The extra forward input adds travel before the uppercut; useful when an ordinary WGF falls short in a juggle.
- Dash Electric Wind Godfist
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Keep the final diagonal and 2 simultaneous for the electric version.
Unblockable Attacks
- Demon Tile Splitter
+
- Startup
- 60f
- On hit
- KD
- Counter hit
- KD
Move List
- Alter Splitter
+
- Startup
- 14f
- On block
- -1
- On hit
- +3
- Counter hit
- +15
- Double Punch
,
- Startup
- 10f
- On block
- +1 / 0
- On hit
- +9 / +8
- Counter hit
- +9 / +8
The follow-up can be delayed.
- Shining Fists
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- Startup
- 10f
- On block
- +1 / +1 / -17
- On hit
- +9 / +9 / KD
- Counter hit
- +9 / +9 / KD
The follow-up can be delayed.
- Demon Slayer
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- Startup
- 10f
- On block
- +1 / 0 / -12
- On hit
- +9 / +8 / +1
- Counter hit
- +9 / +8 / +1
The follow-up can be delayed.
- Demon Massacre
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- Startup
- 10f
- On block
- +3 / -1 / -28
- On hit
- +9 / +5 / KD
- Counter hit
- +9 / +5 / KD
The follow-up can be delayed.
- Demon Lair
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- Startup
- 10f
- On block
- +3 / -1 / +3
- On hit
- +3 / +5 / KD
- Counter hit
- +3 / +5 / KD
The follow-up can be delayed.
- Tile Splitter
+
- Startup
- 14f
- On block
- -8
- On hit
- -8
- Counter hit
- +4
- Twin Pistons
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- Startup
- 13f
- On block
- -1 / -27
- On hit
- +9 / KD
- Counter hit
- +9 / KD
Tag available: append ~TAG · Class 2.
- Thunder Godfist
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- Startup
- 19f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
- Demon Breath

- Startup
- 12f
- On block
- -3
- On hit
- KD
- Counter hit
- KD
- Demon Boar
+
- Startup
- 22f
- On block
- 0
- On hit
- +5
- Counter hit
- KD
- Demon Backhand Spin
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- Startup
- 10f
- On block
- 0 / -13
- On hit
- +9 / -2
- Counter hit
- +9 / -2
- Demon Backhand
+
- Startup
- 17f
- On block
- -13
- On hit
- -2
- Counter hit
- -2
- Demon Godfist
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- Startup
- 20f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
Tag available: append ~TAG · Class 2.
- Wind Godfist
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- Startup
- 11f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
Tag available: append ~TAG · Class 2.
- Electric Wind Godfist
~
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- Startup
- 11f
- On block
- +4
- On hit
- KD
- Counter hit
- KD
Tag available: append ~TAG.
- Deathfist


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- Startup
- 13f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
- Dark Thrust


- Startup
- 18f
- On block
- 0
- On hit
- +4
- Counter hit
- KD
- Split Axe Kick
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- Startup
- 20f
- On block
- -1
- On hit
- KD
- Counter hit
- KD
- Leaping Slash Kick
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Or
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- Startup
- 22f
- On block
- +17
- On hit
- KD
- Counter hit
- KD
- Demon Gut Kick
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- Startup
- 27f
- On block
- +14
- On hit
- KD
- Counter hit
- KD
- Demon Slice Kick
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- Startup
- 33f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
- Hell Axe
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- Startup
- 28f
- On block
- -6 / +7
- On hit
- KD / KD
- Counter hit
- KD / KD
- Hop Kick
+
- Rising Sun
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- Startup
- 24f
- On block
- -26 / -6
- On hit
- KD / KD
- Counter hit
- KD / KD
- Delay Tsunami Kick


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- Startup
- 11f
- On block
- -5 / -15
- On hit
- +6 / -4
- Counter hit
- +6 / -4
The follow-up can be delayed.
- Hell Sweep
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- Startup
- 16f
- On block
- -23
- On hit
- +5
- Counter hit
- KD
- Demon Axe Kick
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- Startup
- 19f
- On block
- +11
- On hit
- +8
- Counter hit
- KD
- Demon Scissors
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~
Or
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- Startup
- 25f
- On hit
- KD
- Counter hit
- KD
- Geta Stomp
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- Startup
- 22f
- Shadow Step
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- Auger Taunt

- Basic Right Uppercut
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- Dark Step Dragon Uppercut
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- Dark Tsunami Kick
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- Death Row
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Or
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Or
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- Demon Executioner
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- Demon Shout
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- Electric Wind Godfist
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- Fake Executioner
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Or
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- Mist Step


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- Rising Demon Scissors

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