
Tekken Tag Tournament · Arcade / PlayStation 2 archive
Jin Kazama
Throws, moves and combos, in familiar notation.
Main Combos
- High-damage route

+
,
+
,
,
+
,
,
Guide damage: 71
- High-damage route
,
,
~
+
,
,
+
,
,
,
+
,
Guide damage: 71
- Juggle follow-up
- Launcher (choose one)
+

,
,
,
,
+



+

+
+
,
,
+
,
- Juggle follow-up
- Launcher (choose one)
+

,
,
,
,
+



+
,
,
,
- Juggle follow-up
- Launcher (choose one)

+
+
,
+
- Juggle follow-up
- Launcher (choose one)

+
+
,
,
,
+
,
+
,
,
+
,
- Juggle follow-up
- Launcher (choose one)
+
,
,
,
+
,
+
,
,
,
,
~
+
- Juggle follow-up
- Launcher (choose one)
+
,
,
,
+
,
+
,
,
,
+
- Juggle follow-up
- Launcher (choose one)
,
,
,
+
,
+
,
,
+
- Juggle follow-up
- Launcher (choose one)
,
,
,
+
,
+
,
,
Standing Punishers
- i10Startup
- i11Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
- i20Startup
While Rising / Crouching Punishers
- i11Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Throws
- Bitch Kicks

- Startup
- 12f
Throw break:

- Shoulder Reverse

- Startup
- 12f
Throw break:

- Stone Head
,
+
- Startup
- 12f
Throw break:

- Wrist Chuck Slam
+
- Startup
- 11f
Throw break:

- Complicated Wire


+
- Startup
- 11f
Throw break:

- Ultimate Tackle
- FC
Or
+
Recovery Setups
- High-damage recovery setup

,
+
,
,
+
,
,
+
,
,
,
,
+
,
,
Guide damage: 109
Not guaranteed. Double-over stun escape after the first b,f+2 - Large opponents only.
Team Moves
- Stone Head tag throw
Partner: Jun Kazama
,
+
,TAGTag after the throw connects.
- Lightning Force possession cancel
Partner: Heihachi Mishima
+
~
~
~
Requires Heihachi as partner; enters Devil Jin possession.
Advanced Techniques
- Crouch-dash forward cancel
,
,
,
,
The final forward cancels the crouch dash and can supply the forward input for a dash attack. For example, finish with f+1+2 for the Stone Head throw.
- Dash Wind Godfist
,
,
,
,
+
The extra forward input adds travel before the uppercut; useful when an ordinary WGF falls short in a juggle.
- Dash Electric Wind Godfist
,
,
,
~
+
Keep the final diagonal and 2 simultaneous for the electric version.
- Electric tag input
,
,
~
+
~TAGThe Mishima guide describes a mid-hitting version when the tag input is buffered immediately; do not assume the ordinary high electric has identical properties.
- Five-hit string crouching recovery
,
+
,
,
,
,
Stop after the fifth input. The glitch guide reports close-range crouching recovery; this is a positioning trick, not a guaranteed juggle.
Unblockable Attacks
- Lightning Godfist
+
- Startup
- 43f
- On hit
- KD
- Counter hit
- KD
- Lightning Screw Godfist
+
- Startup
- 63f
- On hit
- KD
- Counter hit
- KD
Move List
- Double Punch
,
- Startup
- 10f
- On block
- -3 / -5
- On hit
- +9 / +10
- Counter hit
- +9 / +10
The follow-up can be delayed.
- Shining Fists
,
,
- Startup
- 10f
- On block
- +3 / +1 / -17
- On hit
- +9 / +1 / KD
- Counter hit
- +9 / +9 / KD
The follow-up can be delayed.
- Demon Slayer
,
,
- Startup
- 10f
- On block
- -3 / -5 / -12
- On hit
- +9 / +10 / +1
- Counter hit
- +9 / +10 / +1
The follow-up can be delayed.
- Twin Lancer
+
,
Or
+
,
Or
+
,
- Startup
- 13f
- On block
- -2 / -5
- On hit
- +9 / +6
- Counter hit
- +9 / +6
- Thunder Godfist
,
,
,
+
- Startup
- 23f
- On block
- -14
- Corpse Thrust
+
- Startup
- 21f
- On block
- -4
- On hit
- KD
- Counter hit
- KD
- Parting Wave
+
- Startup
- 18f
- On block
- -2
- On hit
- +8
- Counter hit
- +8
- Shoot the Works
,
,
- Startup
- 10 / —f
- On block
- -3 / -5 / +10
- On hit
- +9 / +10 / KD
- Counter hit
- +9 / +10 / KD
The follow-up can be delayed.
- White Heron
,
- Startup
- 12 / —f
- On block
- — / -6 / 0
- On hit
- — / +3 / +11
- Counter hit
- — / +3 / +11
- Upper
+
- Startup
- 15f
- On block
- -2
- On hit
- +9
- Counter hit
- KD
- Demon Backhand Spin
,
- Startup
- 10f
- On block
- 0 / -13
- On hit
- +9 / -2
- Counter hit
- +9 / -2
- Demon Backhand
+
- Startup
- 17f
- On block
- -13
- On hit
- -2
- Counter hit
- -2
- Demon Backhand Kick Combo
+
,
- Startup
- 17f
- On block
- -13 / -1
- On hit
- -2 / +1
- Counter hit
- -2 / +1
- Overhead Shot
+
- Startup
- 17f
- On block
- -2
- On hit
- +8
- Counter hit
- +8
- Demon Paw
,
+
- Startup
- 15f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
- Stagger Wind Godfist
,
,
,
,
- Startup
- 13f
- On block
- -4
- On hit
- KD
- Counter hit
- KD
- Laser Blow
,
+
- Laser Cannon
,
+
,
,
- Startup
- 15f
- On block
- -7 / -3 / -5
- On hit
- -5 / -1 / KD
- Counter hit
- KD / KD / KD
The follow-up can be delayed.
- Split Axe Kick
,
+
- Startup
- 20f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
- Spinning Roundhouse
+
- Startup
- 21f
- On block
- -4
- On hit
- KD
- Counter hit
- KD
- Crouch Dash Slash Kick
,
,
,
,
,
+
- Startup
- 22f
- On block
- +17
- On hit
- KD
- Counter hit
- KD
- Leaping Slash Kick
+
Or
,
,
+
- Startup
- 22f
- On block
- +17
- On hit
- KD
- Counter hit
- KD
- Can Can
+
- Startup
- 14f
- On block
- -31 / -10
- On hit
- -19 / KD
- Counter hit
- -19 / KD
- Knee
+
- Startup
- 11f
- On block
- -7
- On hit
- +4
- Counter hit
- +4
- Demon Steel Pedal
+
- Startup
- 16f
- On block
- -4
- On hit
- -2
- Counter hit
- KD
- Delay Tsunami Kick
+
,
- Startup
- 13f
- On block
- -9 / -15
- On hit
- +2 / -4
- Counter hit
- +2 / -4
The follow-up can be delayed.
- Tsunami Kick
,
,
,
,
+
,
- Startup
- 13f
- On block
- -9 / -15
- On hit
- +2 / -4
- Counter hit
- +2 / -4
- Tsunami Kick

,
- Startup
- 11f
- On block
- -3 / -15
- On hit
- +8 / -4
- Counter hit
- +8 / -4
- Hell Sweep
,
,
,
+
- Startup
- 20f
- On block
- -26
- Counter hit
- KD
- Spinning Demon
+
,
,
,
- Startup
- 15 / —f
- On block
- -24 / -26 / -26 / -10
- On hit
- KD / KD / KD / KD
- Counter hit
- KD / KD / KD / KD
- Demon Scissors
~
Or
+
~
- Startup
- 37f
- On hit
- KD
- Counter hit
- KD
- Lightning Force
+
Or(Devil Jin possession)
+
- High and Mid Attack Reversal
+
Or
+
- Corpse Splitter
+
Or
+
Or
+
- Devil Stone Head
- (Devil Jin possession)
,
+
- Startup
- 12f
- Demon Jabs
- (Devil Jin possession)
,
- Startup
- 10f
- On block
- +3 / 0
- On hit
- +11 / +10
- Counter hit
- +11 / +10
- Devil Jin Thunder Godfist
- (Devil Jin possession)
,
,
,
+
- Startup
- 19f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
- Demon Corpse Thrust
- (Devil Jin possession)

- Startup
- 21f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
- Devil Jin Wind Godfist
- (Devil Jin possession)
,
,
,
+
- Startup
- 11f
- On block
- +27
- On hit
- KD
- Counter hit
- KD
- Devil Jin Hell Sweep
- (Devil Jin possession)
,
,
,
+
- Startup
- 16f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
- Devil Jin Combo
- (Devil Jin possession)
,
,
,
,
,
,
- 5 Hit Combo
+
,
,
,
,
- 9 Hit Combo 1
,
,
,
,
,
,
,
- 9 Hit Combo 2
,
,
,
,
,
,
,
- 11 Hit Combo 1
+
,
,
,
,
,
,
,
,
,
- 11 Hit Combo 2
+
,
,
,
,
,
,
,
,
,
- Dark Step to Dragon Uppercut to Middle Kick
,
,
,
,
,
- Dark Step to Dragon Uppercut to Spinning Low Kick
,
,
,
,
,
- Dark Step Ultimate Tackle
,
,
,
+
- Electric Wind Godfist
~
,
~
+
- Laser Scraper
,
+
,
,
+
Tag available: append ~TAG · Class 2.
- Laser Scraper
,
+
,
,
+
- Left Jump Kick
+
Or
+
Or
+
- One Two Knee Cancel to Three Ring Circus Combo
,
,
~
,
,
Or
,
,
~
,
,
+
- Parting Wave Dragon Uppercut
+
,
,
,
- Parting Wave Dragon Uppercut to Middle Kick
+
,
,
,
,
- Parting Wave Dragon Uppercut to Spinning Low Kick
+
,
,
,
,
- Parting Wave Rising Uppercut
+
,
,
,
- Parting Wave Spinning Demon
+
,
+
,
- Parting Wave Tsunami Kick
+
,
,
,
,
- Reverse Double Lift Kick

+
- Reverse Three Ring Circus

,
,
- Reverse Three Ring Circus Combo

,
,
+
- Rising Demon Scissors

~
- Roundhouse to Triple Spin Kick (Vertical)
+
,
,
,
- Ultimate Punch to Arm Breaker
- (During tackle)
,
,
,
- Ultimate Tackle
+
Or
+