Kunimitsu — Tekken Tag Tournament portrait

Tekken Tag Tournament · Arcade / PlayStation 2 archive

Kunimitsu

Throws, moves and combos, in familiar notation.

Main Combos

High-damage route
Counter hitForward,Forward+Left punch + Right punch,Down-forward+Left punch,Hold back+Left punch,Left punch,Left punch,Left punch,Left kick

Guide damage: 73

Juggle follow-up
Launcher (choose one)
  • Down-forward+Right punch
  • Forward,Forward+Right punch
Follow-up
Left punch,Left punch,Left punch,Left punch,Left punch,Forward,Forward+Right kick
Juggle follow-up
Launcher (choose one)
  • Down-forward+Right punch
  • Forward,Forward+Right punch
Follow-up
Left punch,Left punch,Left punch,Left punch,Down-back+Right punch
Juggle follow-up
Launcher
  • FCDown-forward+Left kick
Follow-up
Down+Left punch,cc,Left punch,Left punch,Forward,Forward+Right kick
Juggle follow-up
Launcher
  • FCDown-forward+Left kick
Follow-up
Down+Left punch,Down+Left punch,Forward,Forward+Right kick
Juggle follow-up
Launcher
  • Back turnedLeft kick
Follow-up
Right kick
Juggle follow-up
Launcher
  • Back turnedLeft kick
Follow-up
Down+Left punch,cc,Left punch,Forward,Forward+Right kick
Juggle follow-up
Launcher (choose one)
  • Forward+Right punch
  • Back turnedRight punch
Follow-up
Down-forward+Right punch,Left punch,Left punch,Forward,Forward+Right kick
Juggle follow-up
Launcher (choose one)
  • Forward+Right punch
  • Back turnedRight punch
Follow-up
Down-forward+Right punch,Left punch,Right kick
Juggle follow-up
Launcher
  • Up+Left punch + Right punch
Follow-up
Forward,Forward+Right kick
Juggle follow-up
Launcher
  • Up+Left punch + Right punch
Follow-up
FCDown-forward+Left kick

Standing Punishers

i8Startup
Left punch
i10Startup
Right punch
i14Startup
Right kick
i16Startup
Left kick
i17Startup
Back+Left punch
Forward+Right punch
Launcher
i25Startup
Forward,Forward+Right punch
Launcher+ command entry

While Rising / Crouching Punishers

i18Startup
FCDown-forward+Left kick
Launcher

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Throws

Leaping Body Slam
Left punch + Left kick
Startup
12f

Throw break: Left punch

Sickle Bash
Right punch + Right kick
Startup
12f

Throw break: Right punch

Judo Hip Toss
Down-back+Left punch + Left kick
Startup
12f

Throw break: Left punch + Right punch

Manji Rana
Forward+Left punch + Right kick
Startup
12f

Unblockable Attacks

Kunai Stab
Down-back+Right punch
Startup
26f
On hit
-8
Counter hit
-8
Kunai Murder
Back+Right punch
Startup
34f
On hit
KD
Counter hit
KD
Kunai Advance
Forward,Forward,Neutral+Right punch
Startup
25f
On hit
KD
Counter hit
KD
Kunai Sky Drop
Up+Left punch + Right punch
Startup
50f
On hit
KD
Counter hit
KD

Move List

Jab - Double Uppercut
Left punch,Right punch,Left punch
Startup
8f
On block
+2 / -13 / -12
On hit
+7 / -2 / -1
Counter hit
+7 / -2 / -1
Stone Fists
Back+Left punch,Left punch,Left punch,Left punch,Left punch,Left punch
Startup
17f
On block
+1 / +6 / +6 / +6 / +6 / +6
On hit
+12 / +7 / +7 / +7 / +7 / —
Counter hit
+12 / +7 / +7 / +7 / +7 / —
Kunai Thrust
Left punch + Right punch
Startup
25f
On block
-16
On hit
KD
Counter hit
KD
Dive Bomb
Forward,Forward+Left punch + Right punch
Startup
22f
On block
-8
On hit
+3
Counter hit
+3
Winter Wind
Sidestep+Left punch + Right punch
Startup
16f
On block
-8
On hit
KD
Counter hit
KD
Cycle of Rebirth
Back+Left punch + Right punch
Startup
19f
On block
-41
On hit
KD
Counter hit
KD
Backfist
Forward+Right punch
OrBack turnedRight punch
Startup
17f
On block
-13
On hit
+17
Counter hit
+17
Step In Upper
Down-forward+Right punch

Tag available: append ~TAG · Class 2.

Flash Attack
Right punch,Left kick
Startup
10f
On block
0 / -12
On hit
+6 / KD
Counter hit
+6 / KD
Low Flash Attack
Right punch,Down+Left kick
Startup
10f
On block
0 / -15
On hit
+6 / -1
Counter hit
+6 / -1
Rising Kuzura
Forward,Forward+Right punch
Startup
25f
On block
-18
On hit
KD
Counter hit
KD

Tag available: append ~TAG · Class 2.

Inverted Stalker
Forward,Forward+Left kick
Zig Zag
Left kick,Right kick
Startup
16f
On block
-8 / -14
On hit
KD / KD
Counter hit
KD / KD
Ninja Jewel
Back turnedLeft kick
Startup
23f
On block
-2
On hit
KD
Counter hit
KD
Lunging Sweep
FCDown-forward+Left kick
Startup
18f
On block
-16
On hit
KD
Counter hit
KD
Manji Spin Kicks
Hold down-back+Left kick,Left kick,Left kick,Left kick,Left kick,Left kick
Startup
24f
On block
-24 / -23 / -23 / -23 / -23
On hit
-13 / -11 / -11 / -11 / -11
Counter hit
-13 / -11 / -11 / -11 / -11
Poison Wind
Up-forward+Left kick + Right kick
Startup
21f
On block
-16
On hit
KD
Counter hit
KD
Shark Attack
Forward,Forward+Left kick + Right kick
Startup
22f
On block
-20
On hit
-9
Counter hit
-9
Fairy Wax
FCLeft kick + Right kick
OrDown+Left kick + Right kick
Startup
39f
On block
+14
On hit
KD
Counter hit
KD
Kunai Dragon Tail
Sidestep+Left kick + Right kick
Startup
16f
On block
-37
On hit
KD
Counter hit
KD
Growling Jewel
Forward+Left kick + Right kick
Startup
22f
On block
-1
On hit
KD
Counter hit
KD
Fubuki
Forward,Forward+Right kick
Startup
7f
On block
-17
On hit
KD
Counter hit
KD
Triple Roundhouse
Right kick,Right kick,Right kick
Startup
14f
On block
-14 / -5 / -8
On hit
-3 / -3 / -4
Counter hit
-3 / -3 / -4
Avoiding the Puddle
Up-back+Right kick
OrUp+Right kick
OrUp-forward+Right kick
Hop Spin
Up-forward,Neutral+Right kick
Earth Divide
Down+Left punch + Right punch
Evasive Backflip
Up,Up-back
Crouching Fairy Wax
FC~Down+Left kick + Right kick
Jumping Oni Kick
Up-forward+Left kick
OrUp+Left kick
OrUp-back+Left kick
Running Fubuki
While running+Right kick
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Tekken Tag Tournament move and combo archive. Frame results are listed per hit, KD means knockdown and means not applicable. Damage figures are guide-reported and depend on the stated conditions. Recovery setups are escapable. Selected archive coverage, routes have not been independently tested in-game. Startup counts begin after command entry. Stagger advantage does not equal guaranteed time unable to block.