Tekken Tag Tournament 2 · Essentials

Ancient Ogre

Launch. Bound. Tag.

Ancient Ogre

Main Combos

Launcher

While standing+Right punch

Follow-up

Forward+Left kick,Right punchBound / ground bounceIntoBack+Right kick,Left kick,Left kick + Right kick

Launcher

Up-forward+Right kick

Follow-up

Forward+Left punch,Right punchIntoForward+Left kick,Right punchBound / ground bounceIntoBack+Right kick,Left kick,Left kick + Right kick

Standing Punishers

i10vs −10 or worse
Left punch,Left punch,Right punchHigh
i14vs −14 or worse
Down-forward+Left punchMid
i15vs −15 or worse
Up-forward+Right kickMid

While Rising Punishers

i11vs −11 or worse
While standing+Right kickMid
i16vs −16 or worse
While standing+Right punchMid

A few useful picks. i10 = 10-frame startup; punish −10 or worse if the move reaches. Highs can miss a crouching recovery. Later contact frames and pushback can change what connects.

Bound Moves

Use on an airborne opponent. Tap TAG as the bound connects for a Tag Assault.

  • Forward+Left kick,Right punchBound / ground bounce

Tag Launchers

Tap TAG during the move when it launches. Your partner takes over; counter-hit and crouch requirements still apply.

  • While standing+Right punch~TAG
  • Down+Left punch + Right punch~TAG
Tag controls & bound — the essentials
Switch fighter

TAG

A raw tag brings in your partner. Give yourself space; the entry can be punished.

Direct Tag Assault

Left punch + Right punch+TAG

The universal attack starts a Tag Assault on hit.

Tag Crash

Right punch+TAG

Use while grounded with your partner in Rage. This spends their Rage and your active fighter’s recoverable health.

Bound / ground bounce Bound (B!) slams an airborne opponent down so you can extend the juggle. Use one bound per normal juggle.

Tag combo: tap TAG during a taggable launcher. Your partner takes over and stays in. Tag Assault: tap TAG as the bound move connects; your partner assists, then control returns. The assist costs their recoverable health and gives the opponent’s partner Rage.

Input key

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick · TAG = tag button (5).

+ = together · ~ between inputs = immediately after · ~ before a direction = hold · : = strict timing. WS = while rising · FC = full crouch · CH = counter hit.

Bound / ground bounce = Bound (B!), Tag 2’s juggle extender · Into = next combo step. Commas stay within a move or string.

← All Tag 2 fighters