Tekken Tag Tournament 2 · Essentials

Jun Kazama

Launch. Bound. Tag.

Jun Kazama

Main Combos

Launcher

While standing+Left kick

Follow-up

Up-forward+Right kick,Left kickBound / ground bounceIntoBack+Right punch,Left punch,Right kick

Launcher

Up-forward+Right kick,Left kickBound / ground bounce

Follow-up

Forward,ForwardIntoBack+Right kick,Right punchIntoForward+Left kick,Forward+Left punch + Right punch,Left punch + Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Right punchHigh
i13vs −13 or worse
Down-forward+Left punchMid
i17vs −17 or worse
Forward+Right punchMid

While Rising Punishers

i11vs −11 or worse
While standing+Right kickMid
i19vs −19 or worse
While standing+Left kickMid

A few useful picks. i10 = 10-frame startup; punish −10 or worse if the move reaches. Highs can miss a crouching recovery. Later contact frames and pushback can change what connects.

Bound Moves

Use on an airborne opponent. Tap TAG as the bound connects for a Tag Assault.

  • Up-forward+Right kick,Left kickBound / ground bounce

Tag Launchers

Tap TAG during the move when it launches. Your partner takes over; counter-hit and crouch requirements still apply.

  • Forward+Right punch~TAG
  • While standing+Left kick~TAG
Stances & entry inputs
IZU
Izumo
Forward+Left punch + Right punch
Tag controls & bound — the essentials
Switch fighter

TAG

A raw tag brings in your partner. Give yourself space; the entry can be punished.

Direct Tag Assault

Left punch + Right punch+TAG

The universal attack starts a Tag Assault on hit.

Tag Crash

Right punch+TAG

Use while grounded with your partner in Rage. This spends their Rage and your active fighter’s recoverable health.

Bound / ground bounce Bound (B!) slams an airborne opponent down so you can extend the juggle. Use one bound per normal juggle.

Tag combo: tap TAG during a taggable launcher. Your partner takes over and stays in. Tag Assault: tap TAG as the bound move connects; your partner assists, then control returns. The assist costs their recoverable health and gives the opponent’s partner Rage.

Input key

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick · TAG = tag button (5).

+ = together · ~ between inputs = immediately after · ~ before a direction = hold · : = strict timing. WS = while rising · FC = full crouch · CH = counter hit.

Bound / ground bounce = Bound (B!), Tag 2’s juggle extender · Into = next combo step. Commas stay within a move or string.

← All Tag 2 fighters