Tekken Tag Tournament 2 · Essentials
King
Launch. Bound. Tag.

Main Combos
Low parry
Standing Punishers
- i10vs −10 or worse
,
High- i10vs −10 or worse
,
- i10vs −10 or worse
+
,
- i12vs −12 or worse
+
,
- i13vs −13 or worse
+
Mid- i14vs −14 or worse
+
,
- i15vs −15 or worse
+
Mid · Launcher- i15vs −15 or worse
+
,
Measured first-hit startup is i15.
- i16vs −16 or worse
+
While Rising Punishers
- i11vs −11 or worse
+
Mid- i14vs −14 or worse
+
,
Mid- i15vs −15 or worse
- FC
+
LauncherCan tag-buffer the launcher.
- i15vs −15 or worse
+
Launcher
i10 = 10-frame startup; punish −10 or worse if the move reaches. Highs can miss crouching recovery. Input timing, later contact and pushback still matter.
Team Combos
Both starting orders included.
12 combos
AlexKing starts · Tag AssaultStarter
+
- KingBound & tag
+

+

+

+
,
,
+TAG
- AlexAssistCD

- KingFinish
,
,
+
AngelKing starts · Tag AssaultStarter
+
- KingBound & tag
+

+

+

+
,
,
TAG
- AngelAssist
+
,
,
- KingFinish
,
,
+
Armor KingKing starts · Tag AssaultStarter
+
- KingBound & tag
+



+
,
~TAG
- Armor KingAssist
,
- KingFinish


Jin KazamaKing starts · Tag AssaultStarter
+
- KingBound & tag
+

,

+
,
,
+TAG
- Jin KazamaAssist
+
,
- KingFinish
+
Armor KingKing starts · Tag AssaultStarter
+
- KingBound & tag
+

+
,

+

+
,
TAG
- Armor KingAssist
,
- KingFinish


Armor KingKing starts · Tag AssaultStarter
+
TAG
- KingLaunch & tag
+
TAG - Armor KingBound & tag
+

+

+

+
TAG
- KingAssist
+
,
,
- Armor KingFinish


Lars AlexanderssonKing starts · Tag AssaultStarter
+
- KingLaunch & bound
+

,

+
,
,
~TAG
- Lars AlexanderssonAssist
+
,
- KingFinish
,
,
+
AlexAlex starts · Tag AssaultStarter
+
- AlexBound & tag
+



+
+TAG
- KingAssist
,
- AlexFinishCD

Armor KingArmor King starts · Tag AssaultStarterCD
- Armor KingBound & tagCD


+

,

+
TAG
- KingAssist
+
,
,
- Armor KingFinish


Armor KingArmor King starts · Tag AssaultStarter
,
,
+
- Armor KingBound & tag
,
,
+

+

+

+

+TAG
- KingAssist
+
,
,
- Armor KingFinish
,
,
+
Jin KazamaJin Kazama starts · Tag AssaultStarter
,
+
,
- Jin KazamaBound & tag
,
+
,



,
+
,
,
TAG
- KingAssist
+
,
- Jin KazamaFinish
,
+
,
,
Lars AlexanderssonLars Alexandersson starts · Tag AssaultStarter
+
- Lars AlexanderssonLaunch & bound
+

+

+
,

+
~
SE
+
~TAG
- KingAssist
,
- Lars AlexanderssonFinish
,
,
+
Bound Moves
Use on an airborne opponent. Tap TAG as the bound connects for a Tag Assault.
+
,
,

+
,

Tag Launchers
Tap TAG during the move when it launches. Your partner takes over; counter-hit and crouch requirements still apply.
+
~TAG
+
~TAG
Tag Tournament 2 archive. Conditions and frame values follow the cited Tag 2 sources; missing values remain unknown.
Techniques
Buffer throws behind pokes
King’s df+1,2, df+2 and b+1 strings can delay their follow-ups. Buffer throw motions behind the pokes, then vary throw breaks once the opponent starts respecting the mid and counter-hit threats.
Giant Swing near your back wall
Giant Swing can use the wall behind King for extra damage. Its threat works alongside Shining Wizard, whose similar animation requires a different break.
Move List
294 moves
- 1

Damage: 9 · h
- Startup
- 10
- On block
- +1
- On hit
- +8
- Counter hit
- +8
- Palm Attack
,
Damage: 9,20 · h, h
- Startup
- 10
- On block
- -1
- On hit
- +6
- Counter hit
- +6
NC
- Palm Strike to Head Jammer
,
,
Damage: 9,20,30 · h, h, h(Throw)
- Startup
- 10
- On hit
- Throw(KND)
The last part of the string is a standing throw, press 2 to break
- Palm Strike to V-Driver
,
,
+
Damage: 9,20,45 · h, h, l(Throw)
- Startup
- 10
- On hit
- Throw(KND)
The last part of the string is a crouch throw, press 2 to break
- Palm Attack to Uppercut
,
,
Damage: 9,20,13 · h, h, m
- Startup
- 10
- On block
- -4
- On hit
- +5
- Counter hit
- +5
NCc
- Palm Upper to Suplex
,
,
,
Damage: 9,20,13,40 · h, h, m, h(Throw)
- Startup
- 10
- On hit
- Throw(KND)
The last part of the string is a standing throw, press 2 to break
- Palm Upper to V-Driver
,
,
,
+
Damage: 9,20,13,45 · h, h, m, l(Throw)
- Startup
- 10
- On hit
- Throw(KND)
The last part of the string is a crouch throw, press 2 to break
- 2

Damage: 13 · h
- Startup
- 10
- On block
- +1
- On hit
- +7
- Counter hit
- +7
- European Uppercut
,
Damage: 13,16 · h, m
- Startup
- 10
- On block
- -2~-1
- On hit
- +5~+6
- Counter hit
- +5~+6
NC
- Head Spinner

Damage: 24 · m
- Startup
- 18~19 RBT
- On block
- -11~-10
- On hit
- -2~-1
- Counter hit
- 0~+1
Recovers BT
- 1+2, 1
,
Damage: 24,28 · m, m
- Startup
- 18~19
- On block
- -13
- On hit
- KND
- Counter hit
- KND
- Brutal Sting
,
Damage: 24,33 · m, h
- Startup
- 18~19
- On block
- -3
- On hit
- KND
- Counter hit
- KND
NC, W!
- 1+4

Damage: 33 · !
- Startup
- 52~56 RG
- On block
- KND
- On hit
- KND
- Counter hit
- KND
- BT 1+4


Damage: 40 · !
- Startup
- 41~45 RG
- On block
- KND
- On hit
- KND
- Counter hit
- KND
- f+2
+
Damage: 16 · h
- Startup
- 15
- On block
- -3
- On hit
- +3
- Counter hit
- +3
- f+2, 2
+
,
Damage: 16,18 · h, h
- Startup
- 15
- On block
- -4
- On hit
- +8
- Counter hit
- +8
- f+2, 2, 1
+
,
,
Damage: 16,18,31 · h, h, h
- Startup
- 15
- On block
- -4
- On hit
- KND
- Counter hit
- KND
- f+2, 2, 2
+
,
,
Damage: 16,18,28 · h, h, m
- Startup
- 15
- On block
- -10 OC
- On hit
- +7 OC
- Counter hit
- KND
- f+2, 2, 2, B (Cancel)
+
,
,
,
(Cancel) Damage: 16,18 · h, h, (Special)
- Startup
- 15
- On block
- -16
- On hit
- -4
- Counter hit
- -4
- Front Kick
+
Damage: 24 · m
- Startup
- 15
- On block
- -9
- On hit
- +1
- Counter hit
- +9
- Rolling Sobat
+
Damage: 31 · m (TJ)
- Startup
- 18
- On block
- -9
- On hit
- KND
- Counter hit
- KND
Homing. Homing, W!
- Shadow Lariat
+
Damage: 33 · h
- Startup
- 20~21
- On block
- -1~0
- On hit
- KND
- Counter hit
- KND
KND
- f+1+2*f+1+2*
Damage: 54 · h!
- Startup
- 29
- On block
- KND
- On hit
- KND
- Counter hit
- KND
- f+3+4
+
Damage: 33 · h (TJ)
- Startup
- 38~39
- On block
- +7~+8
- On hit
- KND
- Counter hit
- KND
- f, F+3+4
,
+
Damage: 33 · h (TJ)
- Startup
- 28~29 (29~)
- On block
- +7~+8
- On hit
- KND
- Counter hit
- KND
- Body Check
+
Damage: 28 · m
- Startup
- 17~18
- On block
- +3~+4
- On hit
- +5~+6
- Counter hit
- KND
KNDc
- Shoulder Tackle
+
Damage: 47 · m
- Startup
- 25~31
- On block
- -10~-4
- On hit
- KFUD
- Counter hit
- KFUD
KND
- d/f+1
+
Damage: 20 · m
- Startup
- 14~16
- On block
- -1~+1
- On hit
- +3~+5
- Counter hit
- +3~+5
- d/f+1, 2
+
,
Damage: 20,16 · m, m
- Startup
- 14~16
- On block
- -11
- On hit
- +2
- Counter hit
- +2
- Elbow Stingd/f+1>2
Damage: 20,16 · m, m
- Startup
- 14~16
- On block
- -9
- On hit
- +4
- Counter hit
- +4
NC
- Smashing Hook
+
Damage: 16 · m
- Startup
- 13
- On block
- -6
- On hit
- +3
- Counter hit
- +3
- d/f+2, 1
+
,
Damage: 16,20 · m, h
- Startup
- 13
- On block
- -4
- On hit
- KND
- Counter hit
- KND
- d/f+3
+
Damage: 22 · m
- Startup
- 14
- On block
- -9
- On hit
- +2
- Counter hit
- +2
- Lasso Kick
+
,
Damage: 22,28 · m, h (TJ)
- Startup
- 14 RG
- On block
- 0
- On hit
- KND
- Counter hit
- KND
NCc
- d/f+4
+
Damage: 13 · l
- Startup
- 14
- On block
- -14
- On hit
- -3
- Counter hit
- -3
- d/f+4, 3
+
,
Damage: 13,14 · l, h
- Startup
- 14
- On block
- -5
- On hit
- +6
- Counter hit
- +6
- d/f+4, 3, 4
+
,
,
Damage: 13,14,36 · l, h, m (TJ)
- Startup
- 14
- On block
- -15
- On hit
- KND
- Counter hit
- CS
- d/f+4, 3, 4, B
+
,
,
,
Damage: 13,14,36 · l, h, m (TJ)
- Startup
- 14 RBT
- On block
- -8
- On hit
- KND
- Counter hit
- CS
- d/f+4, 3, d/b or d+4d/f+4, 3, d/b or d+4
Damage: 13,14,21 · l, h, l (TJ)
- Startup
- 14 RC( RG)
- On block
- -13
- On hit
- KND
- Counter hit
- KND
- d/f+3+4 (Close)
+
(Close) Damage: 20(,30) · Sm (TJ)(, h(Throw))
- Startup
- 28 RG( RBT)
- On block
- Throw(KND)
- On hit
- Throw(KND)
- Counter hit
- Throw(KND)
- Frankensteiner
+
Damage: 20 · Sm (TJ)
- Startup
- 28~35 RG
- On block
- -18~-11
- On hit
- -7~0 OC
- Counter hit
- -7~0 OC
At close range, King will do a throw despite the attack being blocked, Tag
- d+1 or FC+d+1d+1 or FC+d+1
Damage: 6 · Sm (TC)
- Startup
- 10 RC
- On block
- -5
- On hit
- +6
- Counter hit
- +6
- d+1, n+2
+
,
+
Damage: 6,17 · Sm (TC), m
- Startup
- 10
- On block
- -11~-10
- On hit
- 0~+1
- Counter hit
- 0~+1
- Atlas Hammer
+
Damage: 28 · m (TC)
- Startup
- 25
- On block
- -18
- On hit
- Launch(JG?)
- Counter hit
- Launch(JG?)
JG, Tag
- d+3+4 or FC+d/f+4d+3+4 or FC+d/f+4
Damage: 18 · l (TC)(ALI)
- Startup
- 16 RC
- On block
- -25
- On hit
- -9
- Counter hit
- -9
- 2+4+4
+
+
Damage: 29 · l (TC)(ALI)
- Startup
- 14 RC
- On block
- -25
- On hit
- -9
- Counter hit
- -9
- d+3+4, 4
+
,
Damage: 18,9 · l (TC), l (TC)(ALI)
- Startup
- 14 RC
- On block
- -25
- On hit
- -9
- Counter hit
- -9
- d+3+4, 4, 4
+
,
,
Damage: 18,9,9 · l (TC) x 3(ALI)
- Startup
- 14 RC
- On block
- -29
- On hit
- +12
- Counter hit
- +12
- d+3+4, 4, 4, 4
+
,
,
,
Damage: 21,9,9,5,3 · l (TC) x 5(ALI)
- Startup
- 14 RC
- On block
- -35
- On hit
- +15
- Counter hit
- +15
- ALI 2ALI 2
Damage: 18,13 · l (TC) x , m
- Startup
- 14
- On block
- -15
- On hit
- KND
- Counter hit
- KND
- Corporate Elbow
+
Damage: 33 · m
- Startup
- 30~34 Air
- On block
- -8~-4
- On hit
- 0~+4 OC
- Counter hit
- 0~+4 OC
OC
- Brain Chop
+
Damage: 28 · m
- Startup
- 25
- On block
- -5 OC
- On hit
- KND
- Counter hit
- KND
B!, OCb, KND
- Crouching Low Kick
+
Damage: 22 · l (TC)
- Startup
- 23 RC
- On block
- -16
- On hit
- +2 OC
- Counter hit
- KND
JGc
- d/b+4
+
Damage: 27 · l (TJ)
- Startup
- 27~29 RC
- On block
- -17~-15
- On hit
- KND
- Counter hit
- KND
- Quick Hook
+
Damage: 17 · h
- Startup
- 12
- On block
- -8
- On hit
- +3
- Counter hit
- CS
JGc
- b+1, 2
+
,
Damage: 17,27 · h, h
- Startup
- 12
- On block
- -13
- On hit
- +3
- Counter hit
- +3
- b+1, 4
+
,
Damage: 17,33 · h, m
- Startup
- 12 RG
- On block
- -9~-7
- On hit
- KND
- Counter hit
- KND
- b+2
+
Damage: 16 · h
- Startup
- 14
- On block
- -5
- On hit
- +1
- Counter hit
- +1
- b+2, 1+2
+
,
Damage: 16,29 · h, h
- Startup
- 14
- On block
- 0 OC
- On hit
- KND
- Counter hit
- KND
- b+2, 4
+
,
Damage: 16,24 · h, m
- Startup
- 14
- On block
- -9
- On hit
- +9
- Counter hit
- Throw
- Toll Kick
+
Damage: 31 · h
- Startup
- 16~17
- On block
- -10~-9
- On hit
- KND
- Counter hit
- KFUD
KND
- b+4 (Close)
+
(Close) Damage: 40 · h
- Startup
- 15 RBT
- On block
- -6
- On hit
- KND
- Counter hit
- KND
- Disgraceful Kick
+
Damage: 27 · h
- Startup
- 16~21 RBT
- On block
- -17~-12
- On hit
- KND
- Counter hit
- KND
KND, Blockstun, Recovers BT
- Water Parting Chop
+
Damage: 40 · h
- Startup
- 20~21
- On block
- -3~-2
- On hit
- +8~+9
- Counter hit
- +8~+9
- u/b+2
+
Damage: 47 · m(?)
- Startup
- 48~52 RG
- On block
- -18~-14 OC
- On hit
- KND
- Counter hit
- KND
- u+2
+
Damage: 47 · m (TJ)(?)
- Startup
- 48~52 RG
- On block
- -18~-14 OC
- On hit
- KND
- Counter hit
- KND
- u/f+2
+
Damage: 47 · m (TJ)(?)
- Startup
- 48~52 RG
- On block
- -18~-14 OC
- On hit
- KND
- Counter hit
- KND
- Spinning Heel Kick
+
Damage: 33 · m (TJ)
- Startup
- 22~23 RG
- On block
- -10~-9
- On hit
- KND
- Counter hit
- KND
KND, Lowcrush
- u/f+3 (Second part)
+
(Second part) Damage: 24 · m
- Startup
- 24~28 RG
- On block
- -5~-1
- On hit
- KND
- Counter hit
- KND
- u/b+4
+
Damage: 14 · m (TJ)
- Startup
- 15
- On block
- -20
- On hit
- -8
- Counter hit
- -8
- u+4
+
Damage: 20 · m (TJ)
- Startup
- 15
- On block
- -13
- On hit
- KND
- Counter hit
- Launch (JG?)
- Jumping Knee Lift
+
Damage: 17 · m (TJ)
- Startup
- 15~16
- On block
- -13~-12
- On hit
- Launch (JG?)
- Counter hit
- Launch (JG?)
JG, Lowcrush
- Capital Punishment
+
Damage: 33 · m (TJ)
- Startup
- 35
- On block
- +2 OC
- On hit
- KND
- Counter hit
- KND
JG, Lowcrush
- u/f+1+2*u/f+1+2*
Damage: 60 · ! (TJ)
- Startup
- 88~89
- On block
- KND
- On hit
- KND
- Counter hit
- KND
- Neck Cutter Kick
+
Damage: 37 · h (TJ)
- Startup
- 23 RG
- On block
- -16
- On hit
- KND
- Counter hit
- KND
- f, F+1
,
+
Damage: 33 · m
- Startup
- 22(23~)
- On block
- -5
- On hit
- KND
- Counter hit
- KND
Homing
- f, F+2
,
+
Damage: 25 · m
- Startup
- 31(32~)
- On block
- +2 OC
- On hit
- +4
- Counter hit
- +4 OC
- f, F+2, 1
,
+
,
Damage: 25,33 · h
- Startup
- 31(32~)
- On block
- -1
- On hit
- KND
- Counter hit
- KND
- f, F+4
,
+
Damage: 33 · m
- Startup
- 15(16~)
- On block
- -15
- On hit
- KND
- Counter hit
- Throw(KND)
- f, F+1+2
,
+
Damage: 20 · h (TJ)
- Startup
- 20~39 (21~)
- On block
- -5~+14
- On hit
- KND
- Counter hit
- KND
- f, F+1+2 (Far)
,
+
(Far) Damage: 20 · l (TJ)
- Startup
- 40~43 (41~)
- On block
- -25~-22
- On hit
- KND
- Counter hit
- KND
- f, F+2+3 (Close)
,
+
(Close) Damage: 40,5 · m (TJ), (throw)
- Startup
- 21~25 RG (22~)
- On block
- -15~-11 OC
- On hit
- KND
- Counter hit
- KND
- f, F+2+3
,
+
Damage: 40 · m (TJ)
- Startup
- 26~42 RG (27~)
- On block
- -10~+6 OC
- On hit
- -13~+3 OC
- Counter hit
- -13~+3 OC
- f, f, 2
,
,
Damage: 18 · l (TC)
- Startup
- 18(19~)
- On block
- -15
- On hit
- 0 OC
- Counter hit
- FS(+3) 16
- f, f, 1+2
,
,
Damage: 0 · m
- Startup
- 9(10~)
- On block
- 0
- On hit
- +7
- Counter hit
- +18
- f, f, f+3+4 or 2+4+3+4f, f, f+3+4 or 2+4+3+4
Damage: 54 · m (TJ)
- Startup
- 28~30 RG (31~)
- On block
- +17~+19 GB
- On hit
- KND
- Counter hit
- KND
- WS+2
+
Damage: 14 · m
- Startup
- 14
- On block
- -9
- On hit
- +1
- Counter hit
- +1
Homing
- WS+2, 2
+
,
Damage: 14,33 · m, m
- Startup
- 14
- On block
- -12
- On hit
- +3
- Counter hit
- +3
- Snap Uppercut
+
Damage: 24 · m
- Startup
- 18~19
- On block
- -10~-9
- On hit
- Launch (JG?)
- Counter hit
- Launch (JG?)
JG, Tag
- FC+d/f+1FC+d/f+1
Damage: 27 · l (TC)
- Startup
- 30 RC
- On block
- -9
- On hit
- KND
- Counter hit
- KND
- FC+d/f+2FC+d/f+2
Damage: 28 · m
- Startup
- 15~16
- On block
- -14~-13
- On hit
- CS
- Counter hit
- CS
- Victory Palm
+
Damage: 40 · h
- Startup
- 18(27~)
- On block
- -5
- On hit
- KND
- Counter hit
- KND
KND
- Deadly Boomerang
+
Damage: 67 · h (TJ)
- Startup
- 27~31 RG (36~)
- On block
- -1~+3
- On hit
- KND
- Counter hit
- KND
KND
- Atomic Blaster


Damage: 67 · h!
- Startup
- 27~29
- On block
- KND
- On hit
- KND
- Counter hit
- KND
UB
- Blind Kick


Damage: 20 · m
- Startup
- 13
- On block
- -16
- On hit
- +7
- Counter hit
- CS
JGc
- BT d+4

+
Damage: 27 · l (TJ)
- Startup
- 22~24 RC
- On block
- -17~-15
- On hit
- KND
- Counter hit
- KND
- 3+4 (to JGS)
(to JGS) (Special) (TJ)(JGS)
- Startup
- Air
- b+3+4 (to JGS (backwards))b+3+4 (to JGS (backwards))
(Special) (TJ)(JGS (backwards))
- Startup
- Air
- 3+4, 1 (one spin)
,
(one spin) Damage: 28 · h
- Startup
- 19(43)
- On block
- -5
- On hit
- CS
- Counter hit
- CS
- 3+4, 1 (two spins)
,
(two spins) Damage: 33 · h
- Startup
- 19(71)
- On block
- -1
- On hit
- CS
- Counter hit
- CS
- 3+4, 1 (three spins)
,
(three spins) Damage: 41 · h
- Startup
- 19(103)
- On block
- -1
- On hit
- CS
- Counter hit
- CS
- 3+4, 1 (four spins)
,
(four spins) Damage: 41 · h
- Startup
- 19(135)
- On block
- -1
- On hit
- CS
- Counter hit
- CS
- 3+4, 1 (five spins)
,
(five spins) Damage: 41 · h
- Startup
- 19(167)
- On block
- -1
- On hit
- CS
- Counter hit
- CS
- 3+4, 2 (one spin)
,
(one spin) Damage: 20 · m
- Startup
- 11~12 (35)
- On block
- -9~-8
- On hit
- +2~+3 (+13~+14 OC)
- Counter hit
- +2~+3 (+13~+14 OC)
- 3+4, 2 (two spins)
,
(two spins) Damage: 24 · m
- Startup
- 11~12 (67)
- On block
- -2~-1
- On hit
- +2~+3 (+13~+14 OC)
- Counter hit
- +2~+3 (+13~+14 OC)
- 3+4, 2 (three spins)
,
(three spins) Damage: 29 · m
- Startup
- 11~12 (99)
- On block
- 0~+1 OC
- On hit
- +2~+3 (+13~+14 OC)
- Counter hit
- +2~+3 (+13~+14 OC)
- 3+4, 2 (four spins)
,
(four spins) Damage: 29 · m
- Startup
- 11~12 (131)
- On block
- 0~+1 OC
- On hit
- +2~+3 (+13~+14 OC)
- Counter hit
- +2~+3 (+13~+14 OC)
- 3+4, 2 (five spins)
,
(five spins) Damage: 29 · m
- Startup
- 11~12 (163)
- On block
- 0~+1 OC
- On hit
- +2~+3 (+13~+14 OC)
- Counter hit
- +2~+3 (+13~+14 OC)
- 3+4, 3 (one spin)
,
(one spin) Damage: 31 · m (TJ)
- Startup
- 22(46)
- On block
- -5
- On hit
- KND
- Counter hit
- KND
- 3+4, 3 (two spins)
,
(two spins) Damage: 36 · m (TJ)
- Startup
- 22(74)
- On block
- -1
- On hit
- KND
- Counter hit
- KND
- 3+4, 3 (three spins)
,
(three spins) Damage: 45 · m (TJ)
- Startup
- 22(106)
- On block
- -1
- On hit
- KND
- Counter hit
- KND
- 3+4, 3 (four spins)
,
(four spins) Damage: 45 · m (TJ)
- Startup
- 22(138)
- On block
- -1
- On hit
- KND
- Counter hit
- KND
- 3+4, 3 (five spins)
,
(five spins) Damage: 45 · m (TJ)
- Startup
- 22(170)
- On block
- -1
- On hit
- KND
- Counter hit
- KND
- 3+4, 3, 2+3 (Close)
,
,
(Close) Damage: 40,5 · m (TJ), (throw)
- Startup
- 22(170) RG
- On block
- -15~-11 OC
- On hit
- KND
- Counter hit
- KND
- 3+4, 3, 2+3
,
,
Damage: 40 · m (TJ)
- Startup
- 22(170) RG
- On block
- -10~+6 OC
- On hit
- -13~+3 OC
- Counter hit
- -13~+3 OC
- 3+4, 4 (one spin)
,
(one spin) Damage: 54 · h
- Startup
- 17(41)
- On block
- +8
- On hit
- KND
- Counter hit
- KND
- 3+4, 4 (two spins)
,
(two spins) Damage: 56 · h!
- Startup
- 17(73)
- On block
- KND
- On hit
- KND
- Counter hit
- KND
- 3+4, 4 (three spins)
,
(three spins) Damage: 70 · h!
- Startup
- 17(105)
- On block
- KND
- On hit
- KND
- Counter hit
- KND
- 3+4, 4 (four spins)
,
(four spins) Damage: 70 · h!
- Startup
- 17(137)
- On block
- KND
- On hit
- KND
- Counter hit
- KND
- 3+4, 4 (five spins)
,
(five spins) Damage: 70 · h!
- Startup
- 17(169)
- On block
- KND
- On hit
- KND
- Counter hit
- KND
- 3+4, d/f+4 (one spin)
,
+
(one spin) Damage: 40 · m
- Startup
- 17~18 (41)
- On block
- -17~-16
- On hit
- KND
- Counter hit
- KND
- 3+4, d/f+4 (two spins)
,
+
(two spins) Damage: 48 · m
- Startup
- 17~18 (73)
- On block
- +8~+9
- On hit
- KND
- Counter hit
- KND
- 3+4, d/f+4 (three spins)
,
+
(three spins) Damage: 60 · m
- Startup
- 17~18 (105)
- On block
- +8~+9
- On hit
- KND
- Counter hit
- KND
- 3+4, d/f+4 (four spins)
,
+
(four spins) Damage: 60 · m
- Startup
- 17~18 (137)
- On block
- +8~+9
- On hit
- KND
- Counter hit
- KND
- 3+4, d/f+4 (five spins)
,
+
(five spins) Damage: 60 · m
- Startup
- 17~18 (169)
- On block
- +8~+9
- On hit
- KND
- Counter hit
- KND
- 3+4, 1+4 or 3+4, 2+33+4, 1+4 or 3+4, 2+3
Damage: 20 · h(Throw)
- Startup
- 12(36~)
- On hit
- Throw
- f, n, d, D/F
,
,
,
(Special)
- Startup
- RC
- f, n, d, D/F+1
,
,
,
+
Damage: 27 · l (TC)
- Startup
- 30 RC(34~)
- On block
- -9
- On hit
- KND
- Counter hit
- KND
- f, n, d, D/F+4
,
,
,
+
Damage: 28 · m (TJ)
- Startup
- 15(19~)
- On block
- -9
- On hit
- CS
- Counter hit
- CS
- f, n, d, D/F+1+2
,
,
,
+
Damage: 32 · m
- Startup
- 20~22 (24~)
- On block
- -12~-10 OC
- On hit
- KND
- Counter hit
- KND
- f, n, d, D/F+2+3
,
,
,
+
Damage: 25 · h(Throw)
- Startup
- 12
- On hit
- Throw(KND)
- f, n, d, D/F+1+4
,
,
,
+
Damage: 20 · h(Throw)
- Startup
- 12
- On hit
- Throw(KND)
- 3

Damage: 33 · h
- Startup
- 17
- On block
- -14
- On hit
- KND
- Counter hit
- KND
- 4

Damage: 27 · h
- Startup
- 13
- On block
- -5
- On hit
- +6
- Counter hit
- Launch (JG?)
- f+1
+
Damage: 9 · h
- Startup
- 10
- On block
- +1
- On hit
- +8
- Counter hit
- +8
- f, F+3
,
+
Damage: 24 · m
- Startup
- 15(16~)
- On block
- -9
- On hit
- +1
- Counter hit
- +9
- d/b or d+1d/b or d+1
Damage: 6 · Sm (TC)
- Startup
- 10 RC
- On block
- -5
- On hit
- +6
- Counter hit
- +6
- d+2
+
Damage: 10 · Sm (TC)
- Startup
- 11 RC
- On block
- -4
- On hit
- +7
- Counter hit
- +7
- d+3
+
Damage: 16 · l (TC)
- Startup
- 18 RC
- On block
- -16
- On hit
- -2
- Counter hit
- -2
- d+4
+
Damage: 9 · l (TC)
- Startup
- 14 RC
- On block
- -13
- On hit
- -2
- Counter hit
- -2
- FC+d/b or d+1FC+d/b or d+1
Damage: 6 · Sm (TC)
- Startup
- 10 RC
- On block
- -5
- On hit
- +6
- Counter hit
- +6
- FC+d/b or d+2FC+d/b or d+2
Damage: 10 · Sm (TC)
- Startup
- 11 RC
- On block
- -4
- On hit
- +7
- Counter hit
- +7
- FC+3FC+3
Damage: 16 · l (TC)
- Startup
- 18 RC
- On block
- -16
- On hit
- -2
- Counter hit
- -2
- FC+d/b or d+4FC+d/b or d+4
Damage: 13 · l (TC)
- Startup
- 14 RC
- On block
- -13
- On hit
- -2
- Counter hit
- -2
- Uppercut
+
Damage: 16 · m
- Startup
- 10~11
- On block
- -4~-3
- On hit
- +3~+4
- Counter hit
- +3~+4
- Roundhouse
+
Damage: 37 · m
- Startup
- 16
- On block
- -16
- On hit
- KND
- Counter hit
- KND
W!
- Rising Front Kick
+
Damage: 27 · m
- Startup
- 11
- On block
- -6
- On hit
- +5
- Counter hit
- +5
- u or u/f+1u or u/f+1
Damage: 16 · m (TJ)
- Startup
- 18
- On block
- -8
- On hit
- +3
- Counter hit
- +3
- u/b or u+3u/b or u+3
Damage: 33 · m (TJ)
- Startup
- 23
- On block
- -19
- On hit
- KND
- Counter hit
- KND
- Jumping Knee Lift
+
Damage: 17 · m (TJ)
- Startup
- 15
- On block
- -13
- On hit
- Launch (JG?)
- Counter hit
- Launch (JG?)
JG, Lowcrush
- SS+1
+
Damage: 9 · h
- Startup
- 10(11~)
- On block
- +1
- On hit
- +8
- Counter hit
- +8
- SS+3
+
Damage: 33 · h
- Startup
- 17(18~)
- On block
- -14
- On hit
- KND
- Counter hit
- KND
- SS+4
+
Damage: 27 · h
- Startup
- 13(14~)
- On block
- -5
- On hit
- +6
- Counter hit
- Launch (JG?)
- BT 1 or 2BT 1 or 2
Damage: 20 · h
- Startup
- 8
- On block
- -8
- On hit
- +3
- Counter hit
- +3
- BT 4


Damage: 33 · h
- Startup
- 10
- On block
- -8
- On hit
- KND
- Counter hit
- KND
- Winding Nut [to BT]1+3_F+1+3_BT 1+3 [~B]
Damage: 35
Front throw; break: 1
- Suplex2+4_F+2+4_BT 2+4
Damage: 35
F!. Front throw; break: 2
- Argentine BackbreakerApproach left side 1+3_2+4
Damage: 40
Left throw; break: 1
- Knee CrusherApproach right side 1+3_2+4
Damage: 42
Right throw; break: 2
- Half Boston CrabApproach back 1+3
Damage: 60
Back throw; break: No Break
- Cobra TwistApproach back 2+4
Damage: 60
Back throw; break: No Break
- Stretch BusterApproach back b~F+1+2
Damage: 75
F!. Back throw; break: No Break
- Knee Bash
+
Damage: 40
Front throw; break: 2
- Figure Four Leg Lock
+
Damage: 40
Can be reversed after the initial grab with 3+4. Front throw; break: 1+2
- Throw Away (Irish Whip)
+
Damage: 0
W!. Front throw; break: 1+2
- Turn Around
+
~
Damage: 0
Front throw; break: 1+2
- Throw and Destroy
+
~
Damage: 10
Front throw
- Throw Away Feint
+
~
Damage: 0
Front throw
- Throw Away Knockdown
+
~
Damage: 8
Front throw
- Executioner Dropu+1+2 [~B]
Damage: 30_15
W! Holding B will make King throw the opponent on his back. Does less damage when done on a wall but gives you a wall combo.. Front throw; break: 1+2
- Pile Driver




Damage: 30
F!. Front throw; break: 1
- Boston Crab





,
,
,
Damage: 15
When this multi follow-up is done, the Piledriver won't cause Floorbreak. Damage and properties apply to the follow-up step.. Multi; break: 1+2
- Double Arm Facebuster



~
,
Damage: 35
F!. Front throw; break: 2
- Tomahawk (Shining Wizard_iSW)ffF+2+4_WR 2+4
Damage: 40
Front throw; break: 1+2
- Giant Swing (GS)
,





Damage: 45, 20
Bufferable, W! Can be tech-rolled to reduce damage. Front throw; break: 1
- Tijuana Twister (GS2)
,





Damage: 50
Bufferable. Front throw; break: 2
- Muscle Buster




Damage: 50
BT, F!. Front throw; break: 1+2
- Tombstone Piledriver (TS)
,
+
Damage: 58
Front throw; break: 2
- Clothesline Press (Rock Bottom)FC db~d~DB+1+2
Damage: 45
Bufferable, F!. Front throw; break: 1+2
- Ultimate TackleFC

Damage: 5
Tackle; break: 1+2
- Mounted PunchesFC 1+2 into 1_2, 1_2, 1_2, 1_2
Damage: 5, 5, 5, 15
Damage and properties apply to the follow-up step.. Chain
- Cross Arm LockFC



Damage: 25
Can be done after 1~3 Mount Punches. Damage and properties apply to the follow-up step.. Chain
- Arm TwistFC





Damage: 10
Damage and properties apply to the follow-up step.. Chain
- Leg Cross HoldFC



Damage: 20
Damage and properties apply to the follow-up step.. Chain
- Stretch ComboFC



:
Damage: 30
Damage and properties apply to the follow-up step.. Chain
- Iron LariatApproach crouching d+1+3
Damage: 45
F!. Crouch; break: 1
- V DriverApproach crouching d+2+4
Damage: 45
Crouch; break: 2
- Air Leg Cross HoldApproach mid-air 1+3
Damage: 12
Air; break: No Break
- Air Leg ScrewApproach mid-air 2+4
Damage: 12
Air; break: No Break
- Double Heel HoldApproach mid-air d+1+3_d+2+4
Damage: 5
Air; break: No Break
- Swing AwayApproach mid-air d+1+3_d+2+4 into 2, 1, 3, 4
Damage: 12, 10
Can be reversed after the initial grab with 3+4. Damage and properties apply to the follow-up step.. Chain
- FlapjackApproach mid-air d+1+3_d+2+4 into 1+2, 1+2
Damage: 12
Damage and properties apply to the follow-up step.. Chain
- Spinning Jaguar BombApproach mid-air f, hcf 1_2
Damage: 16
F!. Air; break: No Break
- Running Jaguar BombApproach mid-air ff~F+2+4
Damage: 18
F!. Air; break: No Break
- Shining TorpedoApproach wallstun ff~F+2+4_f, hcf 1
Can also be done out of the Jaguar Step (3+4...) with either 1+4 or 2+3. Wall; break: No Break
- Arm WhipTime enemy right punch 1+3
Right high or mid punch attach reversal, damage depends on the attack. Reversal; break: No Break
- Leg Cross HoldTime enemy left kick 2+4
Right high or mid kick reversal, damage depends on the attack. Reversal; break: No Break
- Dragon Leg ScrewTime enemy right kick 2+4
Left high or mid kick reversal, damage depends on the attack. Reversal; break: No Break
- Swing AwayApproach Feet db+(1+3_2+4)
Damage: 20, 10
Opponent's Face Up when Grounded. W!. FUFT; break: 1_2. Opponent's Face Down when Grounded. FDFT
- Head BomberApproach Feet DB+1+3
Damage: 33
Opponent's Face Up when Grounded. F!. FUFT; break: 1
- Figure Four Leg LockApproach Feet DB+2+4
Damage: 33
Opponent's Face Up when Grounded. FUFT; break: 2
- Shoulder CrackerApproach Head db+(1+3_2+4)
Damage: 28
Opponent's Face Up when Grounded. FUFA. Opponent's Face Down when Grounded. FDFA
- Turn OverApproach Any Side db+(1+3_2+4)
Damage: 0
Opponent's Face Up when Grounded. FU Left_Right
- Camel ClutchApproach Left Side db+(1+3_2+4)
Damage: 35
Opponent's Face Down when Grounded. FD Left
- Bow and Arrow Stretch HoldApproach Right Side db+(1+3_2+4)
Damage: 37
Opponent's Face Down when Grounded. FD Right
- Arm BreakercD+1+3
Damage: 20
Front throw; break: 1
- Triple Arm BreakercD+1+3 into 1+2, 1+2
Damage: 30
Damage and properties apply to the follow-up step.. Chain
- Head JammercD+1+3 into 1+2, 4, 2+4
Damage: 20
Damage and properties apply to the follow-up step.. Chain
- Struggle CombinationcD+1+3 into 1+2, 4, 2+4 into 4, 3, 4, 3+4, 1+2
Damage: 25
Damage and properties apply to the follow-up step.. Chain; break: No Break
- Chicken Wing Arm LockcD+1+3 into 2, 1, 1+2+3
Damage: 20
Damage and properties apply to the follow-up step.. Chain
- Dragon SleepercD+1+3 into 2, 1, 1+2+3 into 2, 1, 3, 1+2+4, 1+2+4
Damage: 30
Damage and properties apply to the follow-up step.. Chain
- Rolling Death Cradle (RDC)cD+1+3 into 2, 1, 1+2+3 into 1+3, 3+4, 2+4, 1+2, 1+2+3
Damage: 70
Damage and properties apply to the follow-up step.. Chain
- Standing Achilles HoldcD+2+4
Damage: 25
Front throw
- S.T.F.cD+2+4 into 1, 2, 3, 1+2
Damage: 35
When escaped, opponent will do a little shove kick that cause 5 damage to King.. Damage and properties apply to the follow-up step.. Chain
- Scorpion Death LockcD+2+4 into 1+2, 3, 1, 1+3
Damage: 40
When escaped, opponent will do a little shove kick that cause 5 damage to King.. Damage and properties apply to the follow-up step.. Chain
- Indian Death LockcD+2+4 into 1+2, 1, 3, 1+2+3
Damage: 25
When escaped, opponent will do a little shove kick that cause 5 damage to King.. Damage and properties apply to the follow-up step.. Chain
- King's BridgecD+2+4 into 1+2, 1, 3, 1+2+3 into 1, 3, 4, 1+2, 3+4
Damage: 45
Damage and properties apply to the follow-up step.. Chain
- Reverse Arm Slamf~DF+1+3_f~DF+2+3
Damage: 22
Front throw
- Backdropf~DF+1+3_f~DF+2+3 into 2, 1, 1+2
Damage: 15
Damage and properties apply to the follow-up step.. Chain
- German Suplexf~DF+1+3_f~DF+2+3 into 2, 1, 1+2 into 3+4, 1+2
Damage: 15
Damage and properties apply to the follow-up step.. Chain
- Powerbombf~DF+1+3_f~DF+2+3 into 2, 1, 1+2 into 3+4, 1+2 into 1, 2, 3+4
Damage: 22
Damage and properties apply to the follow-up step.. Chain
- Giant Swingf~DF+1+3_f~DF+2+3 into 2, 1, 1+2 into 3+4, 1+2 into 1, 2, 3+4 into 2, 1, 3, 4
Damage: 25
Damage and properties apply to the follow-up step.. Chain
- Muscle Busterf~DF+1+3_f~DF+2+3 into 2, 1, 1+2 into 3+4, 1+2 into 1, 2, 3+4 into 3, 1, 2, 3+4, 1+2+3+4
Damage: 30
Damage and properties apply to the follow-up step.. Chain
- Reverse Special Stretch Bomb
+
Damage: 25
Front throw
- Reverse Special Stretch Bomb [Cancel]SS 2+4 [~B]
Damage: 25
Front throw
- Reverse Special Stretch BombApproach crouching df, DF+1+3_DF+2+4
Damage: 25
Crouch
- Cannonball BusterApproach crouching df, DF+1+3_DF+2+4 into 2, 2, 1+2 (or Approach side/back SS 2+4)
Damage: 15
Damage and properties apply to the follow-up step.. Chain/Side or Back
- Manhattan DropApproach crouching df, DF+1+3_DF+2+4 into 2, 2, 1+2 (or Approach side/back SS 2+4) into 3+4, 1+2, 1+2+4
Damage: 15
Damage and properties apply to the follow-up step.. Chain
- Victory BombApproach crouching df, DF+1+3_DF+2+4 into 2, 2, 1+2 (or Approach side/back SS 2+4) into 3+4, 1+2, 1+2+4 into 1, 2, 3+4, 1+2
Damage: 18
Damage and properties apply to the follow-up step.. Chain
- Giant SwingApproach crouching df, DF+1+3_DF+2+4 into 2, 2, 1+2 (or Approach side/back SS 2+4) into 3+4, 1+2, 1+2+4 into 1, 2, 3+4, 1+2 into 2, 1, 3, 4
Damage: 25
Damage and properties apply to the follow-up step.. Chain
- Muscle BusterApproach crouching df, DF+1+3_DF+2+4 into 2, 2, 1+2 (or Approach side/back SS 2+4) into 3+4, 1+2, 1+2+4 into 1, 2, 3+4, 1+2 into 3, 1, 2, 3+4, 1+2+3+4
Damage: 30
Damage and properties apply to the follow-up step.. Chain
- Cobra ClutchJGS 1+4_2+3
Damage: 20
Front throw
- Funeral SuplexJGS 1+4_2+3 into 2+4, 1+2, 1+2
Damage: 25
Damage and properties apply to the follow-up step.. Chain
- Choke SleeperJGS 1+4_2+3 into 3+4, 3+4, 1+2
Damage: 15
Damage and properties apply to the follow-up step.. Chain
- Triple TroubleJGS 1+4_2+3 into 3+4, 3+4, 1+2 into 1, 1, 1+2
Damage: 20
Damage and properties apply to the follow-up step.. Chain
- Human NectieJGS 1+4_2+3 into 3+4, 3+4, 1+2 into 3, 4, 1+2, 3+4
Damage: 23
Damage and properties apply to the follow-up step.. Chain
- Cobra TwistJGS 1+4_2+3 into 1, 4, 2, 3
Damage: 12
Damage and properties apply to the follow-up step.. Chain
- Reverse DDTJGS 1+4_2+3 into 1, 4, 2, 3 into 2, 1, 1+2+3_1+2+4
Damage: 13
Damage and properties apply to the follow-up step.. Chain
- Samurai LockJGS 1+4_2+3 into 1, 4, 2, 3 into 2, 1, 1+2+3_1+2+4 into 2, 3, 1, 1+2
Damage: 24
Damage and properties apply to the follow-up step.. Chain
- Reverse Special Stretch BombJGS 1+4_2+3 into 1, 4, 2, 3 into 2, 1, 1+2+3_1+2+4 into 1+2, 1, 2, 1+2+3_1+2+4
Damage: 16
You can continue the Reverse Stretch Bomb Arts String after it.. Damage and properties apply to the follow-up step.. Chain
- BackdropJGS 1+4_2+3 into 1, 4, 2, 3 into 2, 1, 1+2+3_1+2+4 into 1+2, 1, 2, 1+2+3_1+2+4 into 3+4, 1+2
Damage: 15
Damage and properties apply to the follow-up step.. Chain
- Sol NacienteJGS 1+4_2+3 into 1, 4, 2, 3 into 2, 1, 1+2+3_1+2+4 into 1+2, 1, 2, 1+2+3_1+2+4 into 1+2, 4, 1+2, 1+2+3
Damage: 27
Damage and properties apply to the follow-up step.. Chain
- Burning HammerJGS 1+4_2+3 into 1, 4, 2, 3 into 2, 1, 1+2+3_1+2+4 into 1+2, 1, 2, 1+2+3_1+2+4 into 1+2, 4, 1+2, 1+2+3 into 1+2, 3, 4, (1_2)+3+4
Damage: 18
Damage and properties apply to the follow-up step.. Chain
- ScrewdriverJGS 1+4_2+3 into 1, 4, 2, 3 into 2, 1, 1+2+3_1+2+4 into 1+2, 1, 2, 1+2+3_1+2+4 into 1+2, 4, 1+2, 1+2+3 into 1+2, 3, 4, (1_2)+3+4 into 2+4, 3+4, 1+3, 1+2, 1+2+(3_4)
Damage: 32
Damage and properties apply to the follow-up step.. Chain
- Head Spinner
,
Damage: 24, 28 · m, m
NC, W!
- Jaguar Step
(hold till 7 spins) Lowcrush
- Reverse Jaguar Step
+
Lowcrush. Backward Jaguar Step can only spin once.
- Moonsault Body Press1+4_BT 1+4
Damage: 33 · M
UB, Jumping
- Striking Elbow RushF+2>2>1
Damage: 16, 18, 31 · m, m, h
W!
- Rolling Elbow Rush [Cancel]F+2>2>2 [~B]
Damage: 16, 18, 28 · m, m, m
B!
- Front Kick to DDT
+
:
Damage: 24, 20* · m, t (Shift)
The last part will do a inescapable throw when the first strike hits
- Jaguar Lariat
+
(hold) Damage: 54 · h
UB!
- Exploderf+3+4_ff+3+4
Damage: 33 · h
King only ends up grounded if the move completely whiffs the opponent, Jumping, Blockstun
- Double Hook Disasterdf+2>1
Damage: 16, 20 · m, h
JG
- Mincerdf+4, 3, 4 [~B]
Damage: 13, 14, 36 · l, h, m
W!
- Mincer Low
+
,
,
+
Damage: 13, 14, 21 · l, h, L
KND
- Crouch Jab Uppercut
+
,
,
Damage: 6, 17 · s, m
NCc
- Stagger Kicks (Ali Kicks)d+3+4_FC df+4, 4, 4
Damage: L, L, L · 18, 9, 9
- Extended Stagger Kicks1st hit CH d+3+4_FC df+4, 4, 4, 4
Damage: 18, 9, 9, 5, 4 · L, L, L, L, L
Extended Ali Kicks can only be done if the 1st Ali Kick was a counter hit mS
- Spinning UppercutDuring Ali Kick 2
Damage: 13 · m
the "2" spin punch follow-up can be done with up to 3 consecutive Ali Kicks KND
- Low Drop Kickdb+4_BT d+4
Damage: 27 · L
KND
- Quick Hook Uppercutb+1>2
Damage: 17, 27 · h, h
NC
- Quick Hook Heel Kickb+1>4
Damage: 17, 33 · h, m
NC, F!
- Chupacabra to Headbuttb+2>1+2
Damage: 16, 29 · h, h
B!, OCb, KND
- Chupacabra to Toe Kickb+2>4
Damage: 16, 24 · h, m
- Olympian SlamCH (b+2)>4
Damage: 28*, 20* · m, t
King will do an unbreakable throw when the last part hits the opponent on CH
- High Elbow Dropub+2_u+2_uf+2
Damage: 47 · M
KND
- Burning Knuckle
+
(hold) Damage: 60 · m
UB
- Jaguar Hookff+1
Damage: 33 · m
Homing, W!
- Rolling Elbow [Cancel]ff+2 [~B]
Damage: 25 · m
- Clothesline Comboff+2>1
Damage: 25, 33 · m, h
NC
- Konvict Kickff+4
Damage: 33 · m
KND
- Konvict Kick to DDTCH ff+4
Damage: 39*, 20* · m, t (Shift)
King will do an unbreakable throw when the last part hits the opponent on CH
- Flying Cross Chopff+1+2
Damage: 20 · m_L
Lowcrush
- Diving Body Pressff+2+3
Damage: 40, 5* · M, t (Shift)
At close range King will land on top of the opponent, causing extra damage and PLD Lowcrush
- Stomach Smash
,
~
+
Damage: 18 · l
Highcrush
- Hi Jack Backbreaker

,
~
+
,
Damage: 21*, 35* · m, t (Shift)
The last part will do a inescapable throw when the first strike hits
- Jaguar Driver

,
~
+
,
,
~
~
+
Damage: 21*, 50* · m, t (Shift)
The last part will do a inescapable throw when the first strike hits
- Lay Off
,
~
+
Damage: 0 · m
- Jumping Kneecd
(
~
~
~
+
) Damage: 28 · m
JGc, Highcrush
- Black Bombcd
(
~
~
~
+
) Damage: 32 · M
KND, JGc
- Spinning Exploderff~F+3+4
m
KND, Lowcrush
- Round Trip ChopWS 2>2
Damage: 14, 33 · m, m
NC, Homing
- Leg BreakerFC df+1_cd 1 (f~n~d~df+1)
Damage: 27 · L
JG, Highcrush, RC
- Body BlowFC
+
Damage: 28 · m
JG, Tag
- Blind Kick to Neckbreaker

:
Damage: 20, 20* · M, t (Shift)
The last part will do a inescapable throw when the first strike hits F!
- Wall Climb to Body PressBack against Wall bb~ub
M, t (Shift)
At close range King will land on top of the opponent, causing extra damage and PLD Lowcrush
- Jaguar Step (JGS)
(hold) Holding 3+4 will make King do multiple spins. Damage increases after each steps up to the 3rd. After 6 spins, King will fall down
- Jaguar Step to HookJGS

Damage: 28_33_41 · h
JG
- Jaguar Step to ElbowJGS

Damage: 20_24_29 · m
OCc
- Jaguar Step to SobatJGS

Damage: 31_36_45 · m
- Jaguar Step to Sobat and PressJGS
,
Damage: 31_36_45, 30* · m, M, t (Shift)
At close range, the last hit will make King land on top of the opponent, causing extra damage and PLD
- Jaguar Step to High KickJGS

Damage: 54, 56, 70 · h
Blockstun/UB At first JGS spin, the attack will cause a blockstun, after second spin, the attack is unblockable
- Jaguar Step to Mid KickJGS
+
Damage: 40_48_60 · m
pushback