Tekken Tag Tournament 2 · Essentials
Mokujin
Launch. Bound. Tag.

Use the copied fighting style
Mokujin copies a fighting style each round. Use that fighter’s punishers and combos, and check spacing with Mokujin’s reach.
Find the original fighter’s guide →Tag controls & bound — the essentials
TAG
A raw tag brings in your partner. Give yourself space; the entry can be punished.
+TAG
The universal attack starts a Tag Assault on hit.
+TAG
Use while grounded with your partner in Rage. This spends their Rage and your active fighter’s recoverable health.
Bound (B!) slams an airborne opponent down so you can extend the juggle. Use one bound per normal juggle.
Tag combo: tap TAG during a taggable launcher. Your partner takes over and stays in. Tag Assault: tap TAG as the bound move connects; your partner assists, then control returns. The assist costs their recoverable health and gives the opponent’s partner Rage.
Input key
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick · TAG = tag button (5).
+ = together · ~ between inputs = immediately after · ~ before a direction = hold · : = strict timing. WS = while rising · FC = full crouch · CH = counter hit.
= Bound (B!), Tag 2’s juggle extender ·
= next combo step. Commas stay within a move or string.