Jin Kazama — Tekken 4 portrait

Tekken 4 · Arcade / PlayStation 2 archive

Jin Kazama

Throws, moves and combos, in familiar notation.

Main Combos

Standard follow-up
Launcher (choose one)
  • While standing+Right punch
  • Counter hitDown-forward+Right punch
  • Down+Left kick + Right kick
Follow-up
Left punch,Left punch,Left punch,Left punch,Forward,Forward+Right punch
Standard follow-up
Launcher (choose one)
  • While standing+Right punch
  • Counter hitDown-forward+Right punch
  • Down+Left kick + Right kick
Follow-up
Left punch,Left punch,Left punch,Left punch,Left kick~Left kick,Down+Right kick
Axe Kick follow-up
Launcher (choose one)
  • Forward,Forward+Left kick
  • Left punch,Right punch,Left kick
Follow-up
Down-forward+Left punch,Left punch,Forward,Forward+Right punch
Axe Kick Fury follow-up
Launcher
  • Forward,Forward+Left kick,Left punch
Follow-up
Left punch,Left punch,Down+Left punch
Blade Kick follow-up
Launcher (choose one)
  • Counter hitForward+Left kick~Left kick,Left kick
  • Counter hitLeft punch,Left kick~Left kick,Left kick
  • Counter hitForward+Right kick
Follow-up
Right kick~Left kick
Stature Sweep follow-up
Launcher
  • Forward,Neutral,Down,Hold down-forward+Right kick
Follow-up
Left kick + Right kick
Uppercut, short finish
Launcher (choose one)
  • Counter hitDown-forward+Right punch
  • While standing+Right punch
Follow-up
Left punch + Right punch
Counter-hit Laser Scraper finish
Counter hitBack,Forward+Right punch,Left punch,Down+Right punchIntoBack+Left kickIntoLeft punchIntoLeft punchIntoForward,Neutral,Down~Down-forward+Right punch

Do not delay the launcher. The final uppercut uses electric timing.

Standing Punishers

i10Startup
Left punch
Right punch
i12Startup
Forward+Left kick
i13Startup
Back+Left punch
Down-forward+Left punch
i14Startup
Left punch + Right punch
Back+Left kick
Down-forward+Left kick
Down+Left kick + Right kick
Launcher
i15Startup
Down-forward+Right punch
i16Startup
Back+Left punch + Right punch
Back+Right punch
Forward+Right punch
i17Startup
Back+Right kick
i22Startup
Forward,Forward+Left kick
Launcher+ command entry

While Rising / Crouching Punishers

i13Startup
While standing+Left punch
i14Startup
While standing+Right punch
Launcher

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Position-change follow-up
Launcher
  • Left punch + Left kick
Follow-up
Left punch + Right punch,Down-forward+Right kick

Use position change to push the opponent into the wall. Far wall push.

Power wall follow-up
Down-forward+Right kickInto(wall hit)IntoForward,Neutral,Down~Down-forward+Right punch

Requires the indicated power wall stun.

Throws

Thunder Reverse
Right punch + Right kick

Throw break: Right punch

Hold forward with 2+4 for the extended-reach version.

Tidal Wave
Up-forward+Left punch + Right punch

Throw break: Left punch + Right punch

Complicated Wire
Down,Down-back,Back+Left punch + Left kick

Throw break: Left punch

Throat Smash
Up-forward+Left punch + Right punch:Up-back+Left kick + Right kick

Throw break: Left punch + Right punch

Unblockable Attacks

Avenger
Up-back+Left punch + Right punch
Startup
75f
On block
KD
On hit
KD
Crouching hit
KD
Counter hit
KD
Charged Laser Scraper
Back,Forward+Right punch,Left punch,Down+Right punch(hold)

Hold the final attack for the long charge. It is escapable even after a counter-hit opener; do not treat it as a guaranteed combo.

Just-frame Laser Scraper
Back,Forward+Right punch,Left punch:Down+Right punch

Charge and release the final attack at the just-frame window. After the first two hits connect normally, the earlier release is guaranteed; the later release can be sidestepped. After the first two hits are blocked, both versions can be sidestepped right.

Move List

Left Right Combo
Left punch,Right punch
Kazama Style 5 Hit Combo
Left punch,Left kick,Right punch,Left punch,Right kick
Startup
10f
On block
+2 / -6 / -1 / -4 / -8
On hit
+9 / +4 / +3 / +3 / +24
Crouching hit
— / — / +3 / +3 / +24
Counter hit
+9 / +4 / +3 / +3 / +24
Stinger
Forward+Opening bracketLeft kick~Left kickClosing bracket
Startup
22f
On block
+6
On hit
KD
Crouching hit
KD
Counter hit
KD
Blade Kick
Down-forward+Right kick
Startup
19f
On block
-17
On hit
KD
Crouching hit
KD
Counter hit
KD
Twin Thrusts - Inner Axe
Left punch,Right punch,Left kick
Startup
10f
On block
+2 / +1 / +3
On hit
+9 / +9 / KD
Crouching hit
— / — / KD
Counter hit
+9 / +10 / KD
Twin Thrusts - Roundhouse
Left punch,Right punch,Right kick
Startup
10f
On block
+2 / +1 / 0
On hit
+9 / +9 / KD
Crouching hit
— / — / —
Counter hit
+9 / +10 / KD

Allows delayed follow-ups.

Lead Thrust - Vertical Kick
Left punch,Left kick~Left kick
Startup
10f
On block
+2 / +5
On hit
+9 / KD
Crouching hit
— / KD
Counter hit
+9 / KD
Mid Thrust - Side Crusher
Down-forward+Left punch,Right kick
Startup
13f
On block
-2 / -7
On hit
+9 / +2
Crouching hit
+9 / +2
Counter hit
+9 / +2

Allows delayed follow-ups.

Mid Thrust - Shin Kick
Down-forward+Left punch,Right kick~Right kick
Startup
13f
On block
-2 / -15
On hit
+9 / +2
Crouching hit
+9 / +2
Counter hit
+9 / +2
Rising Lancer
While standing+Left punch,Right punch
Startup
13f
On block
-6 / -5
On hit
+5 / +6
Crouching hit
+5 / +6
Counter hit
+5 / +6

Allows delayed follow-ups.

Thunder Hook Fist
Forward,Neutral,Down,Down-forward+Left punch
Startup
16f
On block
-7
On hit
KD
Crouching hit
KD
Counter hit
KD
Corpse Thrust
Down+Left punch
Startup
21f
On block
-4
On hit
KD
Crouching hit
KD
Counter hit
KD
Left Elbow
Back+Left punch
Startup
13f
On block
0
On hit
+7
Crouching hit
+7
Counter hit
+7
Demon Hell Thrusts
Left punch + Right punch
Startup
14f
On block
-9
On hit
KD
Counter hit
KD
Lancer - Side Crusher
Right punch,Left punch,Right kick
Startup
10f
On block
0 / +1 / -7
On hit
+9 / +12 / +2
Crouching hit
— / +12 / +2
Counter hit
+9 / +12 / +2
Lancer - Shin Kick
Right punch,Left punch,Right kick~Right kick
Startup
10f
On block
0 / +1 / -15
On hit
+9 / +12 / +2
Crouching hit
— / +12 / +2
Counter hit
+9 / +12 / +2
Rear Thrust - Roundhouse
Right punch,Right kick
Startup
10f
On block
0 / -12
On hit
+9 / KD
Crouching hit
— / —
Counter hit
+9 / KD
Final Upper Thrust
While standing+Right punch
Startup
14f
On block
-12
On hit
KD
Crouching hit
KD
Counter hit
KD
Quick Upper
Down-forward+Right punch
Startup
15f
On block
-7
On hit
+4
Crouching hit
+4
Counter hit
KD
Wind Hook Fist
Forward,Neutral,Down,Down-forward+Right punch
Startup
12f
On block
-2
On hit
KD
Counter hit
KD
Electric Wind Hook Fist
Forward~Neutral,Down~Down-forward+Right punch
Startup
11f
On block
-1
On hit
KD
Counter hit
KD
Backfist - Side Swipe
Back+Right punch,Left kick
Startup
16f
On block
-4 / -4
On hit
+1 / +6
Crouching hit
— / +6
Counter hit
+1 / +6
Torso Thrust
Forward,Forward+Right punch
Startup
15f
On block
-11
On hit
KD
Crouching hit
KD
Counter hit
KD
Right Elbow
Forward+Right punch
Startup
16f
On block
0
On hit
+7
Counter hit
+28
Demon Godfist
Back,Forward+Right punch
Startup
16f
On block
-6
On hit
-5
Crouching hit
-5
Counter hit
KD
Needle Shrine Cannon
Back,Forward+Right punch,Left punch,Right punch
Startup
16f
On block
-6 / -2 / -5
On hit
-5 / 0 / KD
Crouching hit
-5 / 0 / KD
Counter hit
KD / 0 / KD

Allows delayed follow-ups.

Needle Shrine Scraper
Back,Forward+Right punch,Left punch,Down+Right punch
Startup
16f
On block
-6 / -2 / -9
On hit
-5 / 0 / KD
Crouching hit
-5 / 0 / KD
Counter hit
KD / 0 / KD

After the first two hits are blocked, sidestep right to avoid the final hit. On normal hit the final hit is blockable. A counter hit on the first attack guarantees the undelayed string; delaying lets the opponent block.

Axe Kick
Forward,Forward+Left kick
Startup
22f
On block
+2
On hit
KD
Crouching hit
KD
Counter hit
KD
Inner Roundhouse - Shin Kick
Back+Left kick,Right kick
Startup
14f
On block
+2 / -15
On hit
+6 / -4
Crouching hit
— / -4
Counter hit
KD / KD
Mid Kick
Forward+Left kick
Startup
12f
On block
-5
On hit
+6
Crouching hit
+6
Counter hit
+6
Heaven Gate Kick
Down-forward+Left kick
Startup
14f
On block
-7
On hit
-3
Crouching hit
-3
Counter hit
KD
Devious Kick - Left Blade
Down+Left kick,Left kick
Startup
15f
On block
-11 / -15
On hit
0 / -6
Crouching hit
0 / -6
Counter hit
0 / -2
Demon Lift Kick
Down+Left kick + Right kick
Startup
14f
On block
-20
On hit
KD
Crouching hit
KD
Counter hit
KD
Battle Kick
Forward+Right kick
Startup
20f
On block
-9
On hit
+3
Crouching hit
-2
Counter hit
KD
Spin Heel Kick
Back+Right kick
Startup
17f
On block
-7
On hit
KD
Crouching hit
KD
Counter hit
KD
Outer Axe Kick
Forward,Forward+Right kick
Startup
20f
On block
+4
On hit
+6
Crouching hit
+8
Counter hit
+6
Demon Sweep
Down+Right kick
Startup
16f
On block
-15
On hit
-4
Crouching hit
-4
Counter hit
-4
Shin Kick
Down-back+Right kick
Startup
20f
On block
-14
On hit
-3
Crouching hit
-3
Counter hit
KD
Stature Sweep
Forward,Neutral,Down,Hold down-forward+Right kick
Startup
20f
On block
-12
On hit
KD
Crouching hit
KD
Counter hit
KD
Spin Demon
Up-forward,Neutral+Right kick
Lingering Soul Taunt
Left punch + Left kick + Right kick
Lingering Soul
Back+Left punch + Right punch
Startup
16f
On block
-22
On hit
-22
Crouching hit
-22
Counter hit
-22
Parry
Back+Right punch + Right kick
Startup
2f

Traditional karate style in this game.

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Tekken 4 move and combo archive. Commands use 1/2/3/4 notation. Frame results are listed per hit, KD means knockdown and means not applicable. Stagger advantage does not always equal time unable to block. Combo restrictions appear beside each route, recovery setups are not guaranteed. Data combines Tekken Wiki with Tekken Zaibatsu movelists, frame tables and community guides.

Original Tekken 4 character artwork: Namco. Portrait source