Tekken 4 · Arcade / PlayStation 2 archive
Tekken 4 Combos & Character Guides
22 fighters. Pick your character and get straight to the inputs.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Tekken 4 essentials
Position change: 1+3 replaces the regular left throw. Add a direction to reposition the opponent or push them into a wall; the escape is 1.
Wall recovery: A close standing power hit can cause an inescapable wall stun. Airborne wall hits and more distant impacts can allow recovery: 1/2 rolls right and 3/4 rolls left once the feet reach the ground. Wall angle and spacing matter.
Wall jump: With your back near a wall, b,b,u/b performs a wall jump. Its long animation can be interrupted.
22 fighters

Bryan Fury
Moves & combos
Christie Monteiro
Moves & combos
Combot
Moves & combos
Craig Marduk
Moves & combos
Eddy Gordo
Moves & combos
Heihachi Mishima
Moves & combos
Hwoarang
Moves & combos
Jin Kazama
Moves & combos
Julia Chang
Moves & combos
Kazuya Mishima
Moves & combos
King
Moves & combos
Kuma II / Panda
Moves & combos
Lee Chaolan / Violet
Moves & combos
Lei Wulong
Moves & combos
Ling Xiaoyu / Miharu
Moves & combos
Marshall Law
Moves & combos.webp)
Nina Williams
Moves & combos
Paul Phoenix
Moves & combos
Steve Fox
Moves & combos
Yoshimitsu
Moves & combos
Miharu Hirano
Moves & combos