Anna Williams — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Anna Williams

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Biting Snake into Blonde BombVersion unverified
Left punch,Right punch,Left punch,Right kickIntoForward+Left punch + Right punch
Juggle follow-upTekken 5
Launcher (choose one)
  • Left kick,Left kick,Right punch
  • Down+Left kick,Right punch
Follow-up
Forward+Left punchIntoForward+Left punchIntoForward+Left punchIntoForward+Left punch + Right punch

Guide damage: 39–62 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Left kick,Left kick,Right punch
  • Down-forward+Left punch,Right punch,Left kick
  • While standingLeft punch,Right punch,Left kick
  • Down-forward+Right punch
  • While standingRight punch
  • FCUp-forward+Right kick
  • Down-forward+Left kick,Left kick,Left kick,Left punch
  • Counter hitForward,Forward+Right kick
Follow-up
Down-forward+Left punchIntoDown-forward+Left punchIntoUp-forward+Left punch,Left kick,Left kick + Right kick

Guide damage: 51–80 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Right punch,Left punch,Right kick
  • Left punch,Right punch,Left punch,Right kick
Follow-up
Hold up-forward+Right kick

Guide damage: 54–56 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Right punch,Left punch,Right kick
  • Left punch,Right punch,Left punch,Right kick
Follow-up
Right punch,Left punchIntoForward,Forward+Left kick,Right kick,Left kick

Guide damage: 73–75 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down+Left punch + Right punch
  • Down-back+Left punch + Right punch
  • Down-back+Right kick,Left kick
  • FCDown-forward+Right punch
Follow-up
Down+Right kick,Left punchIntoForward+Left punchIntoForward+Left punch + Right punch

Guide damage: 47–116 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down+Left punch + Right punch
  • Down-back+Left punch + Right punch
Follow-up
Down+Right kick,Left punchIntoForward+Left punchIntoForward,Hold forward+Left kick,Right kick,Left kick

Guide damage: 85–130 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Down+Left kick,Right punch
Follow-up
Down+Right kick,Left punchIntoForward,Forward+Left kick,Right kick,Left kick

Guide damage: 55

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Left punch,Right punch,Left kick
  • While standingLeft punch,Right punch,Left kick
Follow-up
Forward+Left punchIntoForward+Left punchIntoDown-forward+Left punch,Right punch,Right kick

Guide damage: 45

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch
  • While standingRight punch
  • FCUp-forward+Right kick
  • Down-forward+Left kick,Left kick,Left kick,Left punch
Follow-up
Forward+Left punchIntoForward+Right punch,Left punch,Right kick

Guide damage: 38–60 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Down-back+Left kick
Follow-up
FCLeft kick,Right punch

Guide damage: 31

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-back+Left kick
  • FCForward+Left punch
  • While standingForward+Left punch
Follow-up
Down+Right kick,Left punchIntoDown-forward+Left punchIntoForward,Hold forward+Left kick,Right kick,Left kick

Guide damage: 52–65 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Down-back+Right kick,Left kick
Follow-up
Right kickIntoDown-forward+Left punch,Right punchIntoForward,Forward+Left kick,Right kick,Left kick

Guide damage: 70

Juggle follow-upTekken 5
Launcher
  • Hold up+Right kick
Follow-up
Forward,Forward+Left punchIntoBack+Right punch,Right punch

Guide damage: 40

Juggle follow-upTekken 5
Launcher
  • Hold up+Right kick
Follow-up
Down-forward+Left punchIntoForward,Forward+Left kick,Right kick,Left kick

Guide damage: 52

Juggle follow-upTekken 5
Launcher (choose one)
  • Hold up-forward+Right kick
  • Back turnedUp-forward+Right kick
Follow-up
Forward+Left punchIntoForward,Forward+Left punchIntoForward,Forward+Left punchIntoForward,Forward+Left punchIntoForward+Left punch + Right punch

Guide damage: 40–41 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Hold up-forward+Right kick
  • Back turnedUp-forward+Right kick
Follow-up
Forward+Right punchIntoDown-forward+Left punchIntoForward,Forward+Left kick,Right kick,Left kick

Guide damage: 58–59 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Left kick
Follow-up
Forward+Left punchIntoBack+Left punch,Right punch,Right punch

Guide damage: 45

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Left kick
Follow-up
Right punchIntoDown-forward+Left punchIntoUp-forward+Left punch,Left kick,Left kick + Right kick

Guide damage: 55

Juggle follow-upTekken 5
Launcher (choose one)
  • FCForward+Left punch
  • While standingForward+Left punch
Follow-up
Down+Right kick,Left punchIntoDown-forward+Left punch,Right punch,Left kick

Guide damage: 56

Juggle follow-upTekken 5
Launcher (choose one)
  • FCDown-forward+Right punch
  • Counter hitForward,Forward+Right kick
  • Counter hitFCForward+Right punch
  • Counter hitWhile standingForward+Right punch
Follow-up
Down+Left kick,Right punch

Guide damage: 36–43 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Sidestep+Left punch + Right punch
  • Counter hitDown-back+Left punch
Follow-up
Down-forward+Right kick

Guide damage: 27–33 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Sidestep+Left punch + Right punch
Follow-up
Left punchIntoDown-back+Left punch,Right kick

Guide damage: 42

Juggle follow-upTekken 5
Launcher
  • Counter hitRight kick
Follow-up
Up-forward+Left punch

Guide damage: 25

Juggle follow-upTekken 5
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoDown+Right kick,Left punchIntoDown-forward+Left punch,Right punch

Guide damage: 38

Juggle follow-upTekken 5
Launcher
  • Counter hitDown-back+Left punch
Follow-up
FCDown-forward+Right kick,Left punchIntoForward+Left punchIntoForward+Left punch + Right punch

Guide damage: 50

Juggle follow-upTekken 5
Launcher
  • Counter hitUp-forward+Right kick,Left kick,Right kick
Follow-up
Forward,ForwardIntoLeft punch,Right punch

Guide damage: 45

Juggle follow-upTekken 5
Launcher
  • Counter hitUp-forward+Right kick,Left kick,Right kick
Follow-up
Forward,ForwardIntoDown+Right kick,Left punch

Guide damage: 46

Juggle follow-upTekken 5
Launcher
  • Counter hitDownDown-forwardForward+Left punch
Follow-up
DownDown-forwardForward+Left punchIntoForward+Left punchIntoDownDown-forwardForward+Left punchIntoDown+Right kick,Left punch

Guide damage: 52

Juggle follow-upTekken 5
Launcher
  • Counter hitDownDown-forwardForward+Left punch
Follow-up
Up-forward+Left kickIntoLeft punch,Right punchIntoForward,Hold forward+Left kick,Right kick,Left kick

Guide damage: 69

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Left punch + Right punch
Follow-up
Down-forward+Left punch,Right punch,Right kick

Guide damage: 45

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Left punch + Right punch
Follow-up
Forward,Forward+Left kick,Right kick,Left kick

Guide damage: 47

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Right punch
Follow-up
While standingLeft kick

Guide damage: 31

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Right punch
Follow-up
FCRight punchIntoWhile standingLeft punch,Right punch,Right kick

Guide damage: 42

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Left kick
Follow-up
Forward,Forward+Left punch + Right punch

Guide damage: 45

Juggle follow-upTekken 5
Launcher (choose one)
  • Counter hitSidestep+Left kick
  • Counter hitFCForward+Right punch
  • Counter hitWhile standingForward+Right punch
Follow-up
Down-forward+Left punch,Right punchIntoForward,Forward+Left kick,Right kick,Left kick

Guide damage: 65–67 (varies by launcher)

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Down-forward+Left punch,Right punchIntoForward+Left punchIntoDownDown-forwardForward+Right punch

Guide damage: 44

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Down-forward+Left punch,Right punchIntoDown-forward+Left punchIntoUp-forward+Left kick + Right kick

Guide damage: 47

Juggle follow-upDR
Launcher
  • Down-forward+Left kick,Right punch,Left punch,Right kick
Follow-up
Down-forward+Left punch,Right punchIntoUp-forward+Left punch,Left kick,Left kick + Right kick

Guide damage: 89

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Down-forward+Left punch,Down-forward+Left kick,Right punch,Down-forward+Left kick,Left punch,Right kick
Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Down+Right kick,Left punch,Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick
Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Left punch),Right kick
  • (Left kick,Left kick),Right punch
  • (Forward+Right punch,Left punch),Right kick
  • Down-forward+Right punch
  • (Down-forward+Left kick,Right punch,Left punch),Right kick
  • (Down+Left kick),Right punch
  • Hold up-forward+Right kick
  • (FCLeft kick),Right punch
Follow-up
DownDown-forwardForward+Left punch,Left punch,Down-forward+Left kick,Right punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

Parenthesized hits must miss. Follow-up damage: 48.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Left punch),Right kick
  • (Left kick,Left kick),Right punch
  • (Forward+Right punch,Left punch),Right kick
  • Down-forward+Right punch
  • (Down-forward+Left kick,Right punch,Left punch),Right kick
  • (Down+Left kick),Right punch
  • Hold up-forward+Right kick
  • (FCLeft kick),Right punch
Follow-up
DownDown-forwardForward+Left punch,Left punch,DownDown-forwardForward+Left punch,Left punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

Parenthesized hits must miss. Follow-up damage: 48.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Left punch),Right kick
  • (Left kick,Left kick),Right punch
  • (Forward+Right punch,Left punch),Right kick
  • Down-forward+Right punch
  • (Down-forward+Left kick,Right punch,Left punch),Right kick
  • (Down+Left kick),Right punch
  • Hold up-forward+Right kick
  • (FCLeft kick),Right punch
Follow-up
Up-forward+Right kick,Down+Right kick,Left punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

Parenthesized hits must miss. Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • (Down-forward+Left kick,Left punch,Right kick,Right punch),Right kick
Follow-up
Down+Right kick,Left punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 30.

Juggle follow-upDR
Launcher
  • (Down-forward+Left kick,Left punch,Right kick,Right punch),Right kick
Follow-up
Down+Right kick,Left punch,Up-forward+Left kick + Right kick

Spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 20.

Juggle follow-upDR
Launcher
  • (Down-back+Left punch),Right kick
Follow-up
Left punch,Down-forward+Left kick,Right punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • (Down-back+Left punch),Right kick
Follow-up
Left punch,Down-forward+Left punch,Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • (Down-back+Left punch),Right kick
Follow-up
Left punch,Down-forward+Left kick,Right punch,Up-forward+Left kick + Right kick

Spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 35.

Juggle follow-upDR
Launcher (choose one)
  • Down-back+Left kick
  • Counter hitSidestepRight punch
Follow-up
While standingRight punch,Down+Right kick,Left punch,Down-forward+Left kick,Left punch,Right kick

Follow-up damage: 44.

Juggle follow-upDR
Launcher (choose one)
  • Down-back+Left kick
  • Counter hitSidestepRight punch
Follow-up
FCRight kick,Left punch,Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Follow-up damage: 39.

Juggle follow-upDR
Launcher (choose one)
  • Down-back+Left kick
  • Counter hitSidestepRight punch
Follow-up
While standingRight punch,Down+Right kick,Left punch,Up-forward+Left kick + Right kick

Spikes opponent into ground for better oki. Follow-up damage: 34.

Juggle follow-upDR
Launcher
  • (Down-back+Right kick),Left kick
Follow-up
Right kick,Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 37.

Juggle follow-upDR
Launcher
  • (Down-back+Right kick),Left kick
Follow-up
Down+Right kick,Left punch,Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 36.

Juggle follow-upDR
Launcher
  • (Down-back+Right kick),Left kick
Follow-up
Down+Right kick,Left punch,Forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 33.

Juggle follow-upDR
Launcher (choose one)
  • (Up-forward+Left punch),Left kick,Left kick + Right kick
  • Counter hitUp-forward+Left punch,Left kick,Left kick + Right kick
Follow-up
Forward,ForwardIntoDown+Right kick,Left punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 29.

Juggle follow-upDR
Launcher (choose one)
  • (Up-forward+Left punch),Left kick,Left kick + Right kick
  • Counter hitUp-forward+Left punch,Left kick,Left kick + Right kick
Follow-up
Forward,ForwardIntoDown+Right kick,Left punch,Up-forward+Left kick + Right kick

Spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 19.

Juggle follow-upDR
Launcher (choose one)
  • (Up-forward+Left punch),Left kick,Left kick + Right kick
  • Counter hitUp-forward+Left punch,Left kick,Left kick + Right kick
Follow-up
Forward+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 10.

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward+Left kick
  • FCUp-forward+Right kick
  • While standingRight punch
Follow-up
Down-forward+Left punch,Down-forward+Left kick,Right punch,Down-forward+Left kick,Left punch,Right kick

Follow-up damage: 42.

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward+Left kick
  • FCUp-forward+Right kick
Follow-up
Down-forward+Left punch,Down-forward+Left kick,Right punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

Follow-up damage: 41.

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward+Left kick
  • FCUp-forward+Right kick
Follow-up
Down-forward+Left punch,Down-forward+Left punch,Right punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

Follow-up damage: 40.

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward+Right kick
  • FCForward+Left punch
Follow-up
Down+Right kick,Left punch,Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Follow-up damage: 36.

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward+Right kick
  • FCForward+Left punch
Follow-up
Down+Right kick,Left punch,Forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Follow-up damage: 33.

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward+Right kick
  • FCForward+Left punch
Follow-up
Down+Right kick,Left punch,Up-forward+Left punch,Left kick,Left kick + Right kick

Follow-up damage: 32.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Down-forward+Left punch,Right punch,DownDown-forwardForward+Left punch,Down+Left kick,Right kick

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Down-forward+Left punch,Down-forward+Left punch,Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Follow-up damage: 42.

Juggle follow-upDR
Launcher (choose one)
  • CJMLeft punch
  • (Down-forward+Left kick,Left kick,Left kick),Left punch
Follow-up
DownDown-forwardForward+Left punch,Down-forward+Left kick,Left punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 43.

Juggle follow-upDR
Launcher (choose one)
  • CJMLeft punch
  • (Down-forward+Left kick,Left kick,Left kick),Left punch
Follow-up
Down-forward+Left punch,Down-forward+Left kick,Right punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 42.

Juggle follow-upDR
Launcher (choose one)
  • CJMLeft punch
  • (Down-forward+Left kick,Left kick,Left kick),Left punch
Follow-up
Down-forward+Left punch,Down-forward+Left punch,Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • SidestepLeft punch + Right punch
Follow-up
DownDown-forwardForward+Left punch,Left punch,Down-forward+Left kick,Left punch,Right kick

Higher damage qcf+1, df+1, df+3,2 routes are possible, but only work on-axis. Follow-up damage: 33.

Juggle follow-upDR
Launcher
  • SidestepLeft punch + Right punch
Follow-up
Down-forward+Left kick,Right punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

Higher damage qcf+1, df+1, df+3,2 routes are possible, but only work on-axis. Follow-up damage: 32.

Juggle follow-upDR
Launcher
  • SidestepLeft punch + Right punch
Follow-up
Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Higher damage qcf+1, df+1, df+3,2 routes are possible, but only work on-axis. Follow-up damage: 27.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Left kick),Right kick
  • Counter hit(Down-forward+Left kick),Right kick
  • Counter hit(Down-forward+Left kick,Left kick,Left kick),Right kick
Follow-up
Forward,ForwardIntoDown-forward+Left kick,Right punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 39.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Left kick),Right kick
  • Counter hit(Down-forward+Left kick),Right kick
  • Counter hit(Down-forward+Left kick,Left kick,Left kick),Right kick
Follow-up
Sidestep right,Down+Right kick,Left punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 30.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,DownDown-forwardForward+Left punch,Left punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

Follow-up damage: 37.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoLeft punch,Down-forward+Left kick,Right punch,Down-forward+Left kick,Left punch,Right kick

Follow-up damage: 36.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoLeft punch,Down-forward+Left kick,Right punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

Follow-up damage: 34.

Juggle follow-upDR
Launcher
  • Counter hit(Down-back+Left punch),Left punch
Follow-up
While standingRight punch,Down+Right kick,Left punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Counter hit(Down-back+Left punch),Left punch
Follow-up
While standingRight punch,Down+Right kick,Left punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

Parenthesized hits must miss. Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • Counter hit(Down-back+Left punch),Left punch
Follow-up
While standingRight punch,Down+Right kick,Left punch,Up-forward+Left kick + Right kick

Spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 34.

Juggle follow-upDR
Launcher
  • Counter hit(Up-forward+Left punch),Left kick
Follow-up
Forward,ForwardIntoDown+Right kick,Left punch,Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 36.

Juggle follow-upDR
Launcher
  • Counter hit(Up-forward+Left punch),Left kick
Follow-up
Forward,ForwardIntoDown+Right kick,Left punch,Forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Parenthesized hits must miss. Follow-up damage: 33.

Juggle follow-upDR
Launcher
  • Counter hit(Up-forward+Left punch),Left kick
Follow-up
Forward,ForwardIntoDown+Right kick,Left punch,Up-forward+Left punch,Left kick,Left kick + Right kick

Parenthesized hits must miss. Follow-up damage: 32.

Juggle follow-upDR
Launcher
  • Counter hitDownDown-forwardForward+Left punch
Follow-up
Hold up-forward,Neutral+Right kick,DownDown-forwardForward+Left punch,Left punch,Down-forward+Left kick,Left punch,Right kick

Follow-up damage: 50.

Juggle follow-upDR
Launcher
  • Counter hitDownDown-forwardForward+Left punch
Follow-up
(delay)DownDown-forwardForward+Left punch,Left punch,Down-forward+Left kick,Right punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

Follow-up damage: 48.

Juggle follow-upDR
Launcher
  • Counter hitDownDown-forwardForward+Left punch
Follow-up
(delay)DownDown-forwardForward+Left punch,Left punch,DownDown-forwardForward+Left punch,Left punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

Follow-up damage: 48.

Juggle follow-upDR
Launcher
  • Counter hitFCForward+Right punch
Follow-up
Sidestep left,Down-forward+Left punch,Down-forward+Left kick,Right punch,Down-forward+Left kick,Left punch,Right kick

Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • Counter hitFCForward+Right punch
Follow-up
Sidestep left,Down-forward+Left punch,Down-forward+Left punch,Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • Counter hitFCForward+Right punch
Follow-up
Sidestep left,Down-forward+Left punch,Down-forward+Left kick,Right punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

Follow-up damage: 41.

Juggle follow-upDR
Launcher
  • Counter hitSidestepLeft kick
Follow-up
Sidestep left,Down-forward+Left punch,Down-forward+Left kick,Right punch,Down-forward+Left kick,Left punch,Right kick

qcf+1, uf+3, and uf+4 routes are possible when executing SS.3 to the left (don't need to SSL then). Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • Counter hitSidestepLeft kick
Follow-up
Sidestep left,Down-forward+Left punch,Down-forward+Left punch,Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick

qcf+1, uf+3, and uf+4 routes are possible when executing SS.3 to the left (don't need to SSL then). Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • Counter hitSidestepLeft kick
Follow-up
Sidestep left,Down-forward+Left punch,Down-forward+Left kick,Right punch,Forward,ForwardIntoForward,Forward+Left kick,Right kick,Left kick

qcf+1, uf+3, and uf+4 routes are possible when executing SS.3 to the left (don't need to SSL then). Follow-up damage: 41.

Juggle follow-upDR
Launcher (choose one)
  • Down+Left punch + Right punch
  • Down-back+Left punch + Right punch
Follow-up
Down+Right kick,Left punch,Down-forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Combo off of unblockable move. Follow-up damage: 36.

Juggle follow-upDR
Launcher (choose one)
  • Down+Left punch + Right punch
  • Down-back+Left punch + Right punch
Follow-up
Down+Right kick,Left punch,Down-forward+Left kick,Left punch,Right kick

Combo off of unblockable move. Follow-up damage: 30.

Juggle follow-upDR
Launcher
  • Down+Left punch + Right punch
Follow-up
Down+Right kick,Left punch,Up-forward+Left kick + Right kick

Spikes opponent into ground for better oki. Combo off of unblockable move. Follow-up damage: 20.

Juggle follow-upDR
Launcher
  • Down-back+Left punch + Right punch
Follow-up
Down+Right kick,Left punch,Forward+Left punch,Down-forward+Left kick,Left punch,Right kick

Combo off of unblockable move. Follow-up damage: 33.

Standing Punishers

i8Startup
Left punch
Tekken 5
Left punch,Right punch
DR
i10Startup
Right punch
Tekken 5
Right kick
Tekken 5
Down+Left punch
Tekken 5
Forward+Left punch,Right punch
DR
i13Startup
Down-forward+Left punch
Tekken 5
Down-forward+Left punch,Right punch
DR
Up-forward+Left punch
Tekken 5
Up+Left kick
DR

Wallsplat combo near wall.

i14Startup
Left kick
Tekken 5
Left kick,Right kick
DR

Wallsplat combo near wall.

Down-forward+Left kick
Tekken 5
Down-forward+Left kick,Left punch
DR
i16Startup
Back+Right punch
Tekken 5
Back+Right punch,Right punch
DR
Down-back+Left punch
Tekken 5
Down-forward+Right punch
DRLauncher
Down+Right punch
Tekken 5
i17Startup
DownDown-forwardForward+Right punch
DR+ command entry

Wallsplat combo near wall.

i18Startup
Hold up-forward+Right kick
DRLauncher
Back+Left punch
Tekken 5
Forward,Forward+Left kick
DRLauncher+ command entry
Forward+Left punch + Right punch
DR

Wallsplat combo near wall.

Up-forward+Right kick
Tekken 5
i27Startup
Down-back+Left kick
Tekken 5Launcher

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
i11Startup
FCRight punch
Tekken 5
While standingRight kick
DR
i13Startup
While standingLeft punch
Tekken 5
While standingLeft punch,Right punch
DR
i16Startup
FCHold up-forward+Right kick
DR
While standingLeft kick
DR

Wallsplat combo near wall.

i18Startup
Forward,Forward+Left kick
DRLauncher+ command entry
FCUp-forward+Right kick
DRLauncher
While standingLeft punch + Right punch
DR

Wallsplat combo near wall.

i19Startup
While standingRight punch
DRLauncher
i20Startup
FCDown-forward+Right punch
Tekken 5Launcher
i22Startup
FCForward+Left punch
Tekken 5Launcher
FCForward+Left punch
DRLauncher

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Launcher
  • Forward,Forward+Left kick,Right kick,Back+Left kick
Follow-up
CJMRight punch

Guide damage: 43

The starter must hit the wall. Guide damage includes the wall-splat starter.

Wall follow-upDR
Forward,Forward+Left kick,Right kick,Back+Left kick,CJMLeft kick

Regular combo (scaled) Use 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 42.

Wall follow-upDR
Left kick,Left kick,Right kick

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 37.

Wall follow-upDR
Down-forward+Left punch,Right punch,Right kick

Regular combo (scaled) Use 2,1 , 4, 1,2 , df+1, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 34.

Wall follow-upDR
Up-forward+Right kick,Left kick,Right kick

Regular combo (scaled) Use 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 33.

Wall follow-upDR
Forward,Forward+Left punch + Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 25.

Wall follow-upDR
FCForward+Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.

Wall follow-upDR
DownDown-forwardForward+Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.

Wall follow-upDR
DownDown-forwardForward+Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Throws

Cruel Punishment
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 35

Throw break: Left punch

DR

Throw

Startup
12~14f
On block
-6
On hit
±0d

Throw break 1. Side-switch. Opponent recovers in FUFA.

Losing Face
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 4,5,6,20

Throw break: Right punch

DR

Damage: 35 · Throw

Startup
12~14f
On block
-3
On hit
±0d

Throw break 2. Opponent recovers in FUFA

Torso Splitter
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 40

Throw break: Left punch

Serpentine Arm Snap
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 38

Throw break: Right punch

Triangle Hold
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 60

Neck Cutter
Up-forward+Left punch + Right punch

Damage: 20,20

Throw break: Left punch + Right punch

DR

Damage: 40 · Throw

Startup
12f
On block
±0
On hit
+28d / (-33)

Throw break 1+2. Opponent recovers in FUFT. Opponent can tech roll to reduce damage to 20. 10 more damage when opponent hits wall

High & Mid Attack Reversal
Back+Left punch + Left kick
DR

Damage: 25 · Special

Damage is 25 + 50% of the opponent's attack. Parries high or mid punches or kicks. Can parry Yoshimitsu's sword exclusively. Chickenable, 15 damage to Anna

Embracing Elbow Strike
Down-forward,Down-forward+Left punch

Damage: 33,10

Throw break: Left punch + Right punch

Elbow SmashDR
Down-forward,Hold down-forward+Left punch

Damage: 43 · Throw

Startup
12f
On block
-6
On hit
-2d

Throw break 1+2. Opponent recovers in FUFT

Chin Bash (CBC1)DR
DownDown-forwardForward+Left punch + Right punch

Damage: 15 · Throw

Startup
11f
On block
-2
On hit
±0

Throw break 2. Side-switch?

Recovery Setups

Guaranteed follow-upDR
Launcher (choose one)
  • (Down-forward+Left kick,Left punch,Right kick,Right punch),Up-forward+Left kick
  • Up-forward+Left kick
  • Forward,Forward+Right punch
  • FCForward+Right punch
Follow-up
Down-back+Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher (choose one)
  • (Down-forward+Left kick,Left punch,Right kick,Right punch),Up-forward+Left kick
  • Up-forward+Left kick
  • Forward,Forward+Right punch
  • FCForward+Right punch
Follow-up
Down-forward+Right kick

Parenthesized hits must miss. Follow-up damage: 9.

Guaranteed follow-upDR
Launcher
  • Up-forward+Left kick + Right kick
Follow-up
Down+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 11/16.

Guaranteed follow-upDR
Launcher
  • Up-forward+Left kick + Right kick
Follow-up
Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 9/14.

Guaranteed follow-upDR
Launcher (choose one)
  • FCDown-forward+Right punch
  • FCDown-forward+Right punch~Down
Follow-up
FCForward+Right punch

Follow-up damage: 25.

Guaranteed follow-upDR
Launcher
  • FCDown-forward+Right punch
Follow-up
Down+Left kick,Right kick

Follow-up damage: 18.

Guaranteed follow-upDR
Launcher
  • FCDown-forward+Right punch~Down
Follow-up
FCLeft kick,Right kick

Follow-up damage: 18.

Guaranteed follow-upDR
Launcher
  • CJMRight kick
Follow-up
FCForward+Right punch

Follow-up damage: 17/25.

Guaranteed follow-upDR
Launcher
  • CJMRight kick
Follow-up
FCDown-forward+Right punch

Follow-up damage: 14/21.

Preset Strings

10 Hit ComboVersion unverified
Left punch,Right punch,Left punch,Right punch,Left kick,Left kick,Right punch,Left punch,Right punch,Right kick

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

9 Hit Combo 1Tekken 5
Forward+Right punch,Left punch,Right punch,Left kick,Left kick,Right punch,Left punch,Right punch,Right kick
9 Hit Combo 2Tekken 5
Forward+Right punch,Left punch,Right punch,Right kick,Left punch,Right punch,Right punch,Left kick + Right kick,Right punch
9 Hit Combo 3Tekken 5
Forward+Right punch,Left punch,Right punch,Right kick,Left punch,Right punch,Right punch,Left kick + Right kick,Left kick
9 Hit Combo 4Tekken 5
Forward+Right punch,Left punch,Right punch,Right kick,Back

Unblockable Attacks

Cancel
Down-back+Left punch + Right punch,Up,Up
Bloody Scissors
Down+Left punch + Right punch

Unblockable

Tekken 5

Damage: 50

Startup
60f
On block
KD
On hit
KD
Counter hit
KD
DR

Damage: 80 · Unblockable mid

Startup
60f
On block
!
On hit
+17a

Move List

Twin Palms
Left punch,Right punch

Damage: 4,10 · High / High

Tekken 5
Startup
8f
On block
+1 / -3
On hit
+7 / +7
Counter hit
+7 / +7
DR

Follow-up only

Startup
10f
On block
-1
On hit
+5

Jail from 1st attack with 4f delay

Frost Needle
Left punch,Right punch,Left punch,Right kick

Damage: 4,10,6,21 · High / High / High / High

Launches on hit.

Tekken 5

Follow-up only

On block
-7
On hit
KD
Counter hit
KD
DR

Follow-up only

Startup
21~22f
On block
-10
On hit
+32a / (+22)

Combos from 3rd hit CH

Head Ringer
Left punch,Right punch,Right kick

Damage: 4,10,22 · High / High / High

Tekken 5

Follow-up only

On block
-10
On hit
KD
Counter hit
KD
DR

Follow-up only

Startup
22f
On block
-12
On hit
+14a / (+5)

Combos from 2nd hit CH

Scarlet Bomb
Forward+Left punch + Right punch
OrWhile standingLeft punch + Right punch

Mid

Tekken 5

Damage: 20

Startup
20f
On block
-16
On hit
KD
Counter hit
KD
DR

Damage: 21

Startup
18f
On block
-18
On hit
+23a
Sudden Storm
Up-forward+Left kick

Damage: 25 · Mid

Tekken 5
Startup
25f
On block
-7
On hit
KD
Counter hit
KD
DR
Startup
25~26f
On block
-7
On hit
+21a
Treading WaterDR
Forward,Forward+Left kick

Damage: 16 · Mid

Startup
17~18f
On block
-13
On hit
+28a / (+18)

Launches on hit.

Hunting Swan
Down-back+Left punch + Right punch

Unblockable

Tekken 5

Damage: 95

Startup
65f
On block
KD
On hit
KD
Counter hit
KD
DR

Damage: 65 · Unblockable mid

Startup
65f
On block
!
On hit
+26a

Cancel animation with u,u on frame 40

Jab
Left punch

Damage: 4 · High

DR
Startup
8f
On block
+1
On hit
+7
Forward Jab
Forward+Left punch

Damage: 5 · High

Down Jab
Down+Left punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+6
Crouch Jab
FCLeft punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+6
Straight
Right punch

Damage: 10 · High

DR
Startup
10f
On block
+1
On hit
+7
Forward
Forward+Right punch

Damage: 12 · High

Crouch Straight
FCRight punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Spike Kick
Left kick

High

Tekken 5

Damage: 25

DR

Damage: 18

Startup
14f
On block
-16
On hit
-5
Forward Spike Kick
Forward+Left kick

High

Tekken 5

Damage: 28

DR

Damage: 20

Low Spin Kick
Down+Left kick

Damage: 12 · Low (grounded)

Tekken 5
DR

Low

Startup
16f
On block
-17
On hit
-3
Crouch Spin Kick
FCLeft kick

Damage: 12 · Low (grounded)

DR

Low

Startup
16f
On block
-17
On hit
-3
Roundhouse
Right kick

Damage: 15 · High

Launches on counter hit.

DR
Startup
10f
On block
-4
On hit
+7
Counter hit
+32a / (+22)
Shin Kick
Down+Right kick

Damage: 7 · Low

Tekken 5
DR
Startup
12f
On block
-13
On hit
-2
Shin Kick
FCRight kick

Damage: 10 · Low

DR
Startup
12f
On block
-15
On hit
-4
Twin Palms
Back turnedRight punch,Right punch
OrBack turnedLeft punch,Right punch

Damage: 15,10 · High / High

Tekken 5
Startup
8f
On block
+1 / -3
On hit
+7 / +7
Counter hit
+7 / +7
Low Spin Kick
Left punch,Right punch,Left kick

Damage: 4,10,10 · High / High / Low (grounded)

Tekken 5

Follow-up only

On block
-14
On hit
-3
Counter hit
-3
DR

High / High / Low

Follow-up only

Startup
21f
On block
-14
On hit
-3

Combos from 2nd hit CH

Low Spin Kick
Back turnedRight punch,Right punch,Left kick
OrBack turnedLeft punch,Right punch,Left kick

Damage: 15,10,10 · High / High / Low (grounded)

Tekken 5

Follow-up only

On block
-14
On hit
-3
Counter hit
-3
Head Ringer
Back turnedRight punch,Right punch,Right kick
OrBack turnedLeft punch,Right punch,Right kick

Damage: 15,10,22 · High / High / High

Tekken 5

Follow-up only

On block
-10
On hit
KD
Counter hit
KD
Scarlet Palm Rush
Left punch,Right punch,Left punch

Damage: 4,10,6 · High / High / High

DR

Follow-up only

Startup
16f
On block
-3
On hit
+4

Combos from 2nd hit CH

Scarlet Palm Rush
Forward+Right punch,Left punch

Damage: 12,6 · High / High

Frost Needle
Forward+Right punch,Left punch,Right kick

Damage: 12,6,21 · High / High / High

Launches on hit.

Tekken 5

Follow-up only

On block
-7
On hit
KD
Counter hit
KD
Scarlet Low
Left punch,Right punch,Left punch,Down+Right kick

Damage: 4,10,6,8 · High / High / High / Low (grounded)

Tekken 5

Follow-up only

On block
-15
On hit
+1
Counter hit
+1
DR

High / High / High / Low

Follow-up only

Startup
23f
On block
-14
On hit
-2

Combos from 3rd hit CH

Scarlet Low
Forward+Right punch,Left punch,Down+Right kick

Damage: 12,6,8 · High / High / Low (grounded)

Tekken 5

Follow-up only

On block
-15
On hit
+1
Counter hit
+1
Scarlet Low Combo
Left punch,Right kick

Damage: 4,8 · High / Low (grounded)

Tekken 5
Startup
8f
On block
+1 / -15
On hit
+7 / +1
Counter hit
+7 / +1
DR

High / Low

Follow-up only

Startup
23f
On block
-14
On hit
-2

Combos from 1st hit

Rouge Palms
Down-forward+Left punch,Right punch

Mid / High

Tekken 5

Damage: 10,13

Startup
13f
On block
+1 / +1
On hit
+5 / +2
Counter hit
+12 / +7

Follow-up can be delayed.

DR

Damage: 13,10

Follow-up only

Startup
16f
On block
-3
On hit
+2
Counter hit
+9

Combos from 1st hit

Rouge Palms
While standingLeft punch,Right punch

Mid / High

Tekken 5

Damage: 12,13

Startup
13f
On block
+1 / +1
On hit
+5 / +2
Counter hit
+12 / +7

Follow-up can be delayed.

DR

Damage: 12,10

Follow-up only

Startup
16f
On block
-3
On hit
+2
Counter hit
+9

Combos from 1st hit

Radiant Arch
Down-forward+Left punch,Right punch,Left kick

Mid / High / Mid

Tekken 5

Damage: 10,13,18

Follow-up only

On block
-12
On hit
KD
Counter hit
KD

Launches on hit.

DR

Damage: 13,10,21

Follow-up only

Startup
24~25f
On block
-12
On hit
+19a / (+2)

Flips the opponent face down, feet away instead of launching. Combos from 2nd hit CH. Input can be delayed 10f

Radiant Arch
While standingLeft punch,Right punch,Left kick

Mid / High / Mid

Tekken 5

Damage: 12,13,18

Follow-up only

On block
-12
On hit
KD
Counter hit
KD

Follow-up can be delayed. Launches on hit.

DR

Damage: 12,10,21

Follow-up only

Startup
24~25f
On block
-12
On hit
+19a / (+2)

Follow-up can be delayed. Combos from 2nd hit CH. Input can be delayed 10f

Slice Shot
Down-forward+Left punch,Right punch,Right kick

Mid / High / High

Follow-up can be delayed.

Tekken 5

Damage: 10,13,22

Follow-up only

On block
-3
On hit
KD
Counter hit
KD
DR

Damage: 13,10,22

Follow-up only

Startup
17~20f
On block
-5
On hit
+20a / (+11)

Combos from 2nd hit CH. Input can be delayed 10f

Slice Shot
While standingLeft punch,Right punch,Right kick

Mid / High / High

Follow-up can be delayed.

Tekken 5

Damage: 12,13,22

Follow-up only

On block
-3
On hit
KD
Counter hit
KD
DR

Damage: 12,10,22

Follow-up only

Startup
17~20f
On block
-5
On hit
+20a / (+11)

Combos from 2nd hit CH. Input can be delayed 10f

Rising Kick Combo
Down+Left punch,Neutral+Right kick
OrFCLeft punch,Neutral+Right kick

Damage: 5,10 · Special mid / Mid

Tekken 5
Startup
10f
On block
-5 / -8
On hit
+6 / +3
Counter hit
+6 / +3
DR

Follow-up only

Startup
16~17f
On block
-11
On hit
±0
Scarlet Rain
Down-back+Left punch

Mid

Tekken 5

Damage: 22

Startup
16f
On block
-13
On hit
-3
Counter hit
KD
DR

Damage: 16

Startup
16~18f
On block
-7
On hit
+3
Scarlet Reverse
Down-back+Left punch,Left punch

Mid / Low (grounded)

Tekken 5

Damage: 22,15

Follow-up only

On block
-18
On hit
-7
Counter hit
KD
DR

Damage: 16,16 · Mid / Low

Follow-up only

Startup
29~30f
On block
-17
On hit
-6
Counter hit
+24a

Launches on counter hit. Combos from 1st hit CH

Scarlet Spout
Down-back+Left punch,Right kick

Mid / Mid (grounded)

Launches on hit.

Tekken 5

Damage: 22,15

Follow-up only

On block
-18
On hit
KD
Counter hit
KD
DR

Damage: 16,15 · Mid / Mid

Follow-up only

Startup
28~29f
On block
-18
On hit
+23a / (+13)

Combos from 1st hit CH

Cross Cut Saw
Back+Left punch,Right punch,Right punch

Damage: 10,10,24 · Mid / High / Mid

Tekken 5
Startup
18f
On block
-11 / -12 / -11
On hit
0 / -1 / KD
Counter hit
0 / -1 / KD
DR

Follow-up only

Startup
26~27f
On block
-11
On hit
+10a

Combos from 2nd hit CH

Hail Storm
Up-forward+Left punch,Left kick,Left kick + Right kick

Damage: 10,16,10,10 · High / Mid / Mid / Mid

Tekken 5
Startup
13f
On block
-3 / -8 / -4
On hit
+8 / +15 / KD
Counter hit
+8 / KD / KD

Follow-up can be delayed.

DR

High / Mid / Mid

Follow-up only

Startup
32f
On block
-4
On hit
+27a / (+20)

Follow-up can be delayed. Launches on counter hit. Combos from 2nd hit. Input can be delayed 5f

Chaos Thrust
FCForward+Left punch

Damage: 27 · Mid

Tekken 5
Startup
22f
On block
-14
On hit
KD
Counter hit
KD

Launches on hit.

DR
Startup
22f
On block
-14
On hit
+23a
Assassin Dagger
DownDown-forwardForward+Left punch

High

Launches on counter hit.

Tekken 5

Damage: 18

Startup
13f
On block
+1
On hit
+3
Counter hit
KD
DR

Damage: 20

Startup
15-17f
On block
+1
On hit
+3
Counter hit
+49a / (+39)
Assassin DaggerTekken 5
Down,Down-forward+Left punch

Damage: 18 · High

Startup
13f
On block
+1
On hit
+3
Counter hit
KD

Launches on counter hit.

Scarlet Bomb
Forward,Forward+Left punch + Right punch

Damage: 25 · Mid

Tekken 5
Startup
20f
On block
-16
On hit
KD
Counter hit
KD
DR

Damage: 37

Startup
19f
On block
-16
On hit
+23a

25 damage without Clean Hit

Offensive Push
Down-forward+Left punch + Right punch
Tekken 5
Startup
16f
On block
+1
On hit
+5
Counter hit
+15
DR

Damage: 0 · Mid

Startup
11f
On block
+1
On hit
+5
Counter hit
+19g
Bloody Chaos
Sidestep+Left punch + Right punch

Mid / Mid

Launches on hit.

Tekken 5

Damage: 8,14

Startup
19f
On block
0
On hit
+7
Counter hit
KD
DR

Damage: 8,21

PK Combo
Right punch,Left kick

High / High

Tekken 5

Damage: 10,20

Startup
10f
On block
+1 / -10
On hit
+7 / +1
Counter hit
+7 / +1
DR

Damage: 10,15

Follow-up only

Startup
18f
On block
-10
On hit
+1

Combo from 2nd hit CH

PDK Combo
Right punch,Down+Left kick

Damage: 10,10 · High / Low (grounded)

Tekken 5
Startup
10f
On block
+1 / -14
On hit
+7 / -3
Counter hit
+7 / -3
DR

High / Low

Follow-up only

Startup
21f
On block
-14
On hit
-3

Combos from 2nd hit CH

Head Ringer Combo
Right punch,Right kick

Damage: 10,22 · High / High

Tekken 5
Startup
10f
On block
+1 / -10
On hit
+7 / KD
Counter hit
+7 / KD
DR

Follow-up only

Startup
22f
On block
-12
On hit
+14a / (+5)

Combos from 2nd hit CH

Executioner
Forward,Forward+Right punch

Damage: 21 · High

Tekken 5
Startup
16f
On block
+5
On hit
KD
Counter hit
KD
DR
Startup
17~18f
On block
+5
On hit
+17a
Icicle Edge
Down+Right punch

Damage: 15 · Mid

Tekken 5
Startup
16f
On block
-3
On hit
-2
Counter hit
+5
DR
Startup
16f
On block
-3c
On hit
+5c
Toe Kick Combo
FCRight punch,Neutral+Right kick
Tekken 5

Special mid

Startup
11f
On block
-4 / -5
On hit
+7 / +6
Counter hit
+7 / +6
DR

Damage: 8,10 · Special mid / Mid

Bitch Slaps
Back+Right punch,Right punch

Damage: 15,18 · High / High

Tekken 5
Startup
16f
On block
-10 / -13
On hit
-2 / +11
Counter hit
-2 / +11
DR

Follow-up only

Startup
27~28f
On block
-13
On hit
+11b

Combos from 1st hit

Scarlet Windmill
FCForward+Right punch

Damage: 25

Tekken 5

Mid

Startup
19f
On block
-11
On hit
KD
Counter hit
KD
DR

Mid

Startup
19~21f
On block
-13
On hit
+23a
Counter hit
+43a
Scarlet Sweep
FCDown-forward+Right punch

Launches on hit.

Tekken 5

Damage: 23 · Low

Startup
20f
On block
-21
On hit
KD
Counter hit
KD
DR

Damage: 21 · Low

Startup
20f
On block
-21
On hit
+20a
Rising Palm
While standingRight punch

Damage: 22 · Mid

Launches on hit.

Tekken 5
On block
-7
On hit
KD
Counter hit
KD
DR
Startup
19~20f
On block
-7
On hit
+29a / (+19)
Rising Palm
DownDown-forwardForward+Right punch

Mid

Tekken 5

Damage: 22

On block
-7
On hit
KD
Counter hit
KD

Launches on hit.

DR

Crimson Arrow

Damage: 24

Startup
16f
On block
-10
On hit
+11a / (+2)
Counter hit
+46a / (-12)

CH stun can be broken with f

Rising Palm
Down-forward+Right punch

Damage: 16 · Mid

Launches on hit.

Tekken 5
On block
-7
On hit
KD
Counter hit
KD
DR
Startup
16f
On block
-10
On hit
+32a / (+22)
Chaos Tail
Sidestep+Right punch

Damage: 12

Launches on counter hit.

Tekken 5

Low

Startup
20f
On block
-18
On hit
+1
Counter hit
KD
DR

Low (grounded)

Spike Combo
Left kick,Left kick

High / Low (grounded)

Tekken 5

Damage: 25,10

Startup
14f
On block
-16 / -25
On hit
-5 / -15
Counter hit
-5 / -15
DR

Damage: 18,10 · High / Low

Follow-up only

Startup
24f
On block
-18
On hit
-7

Combos from 1st hit

Spike Upper
Left kick,Left kick,Right punch

High / Low (grounded) / Mid

Launches on hit.

Tekken 5

Damage: 25,10,10

Follow-up only

On block
-10
On hit
KD
Counter hit
KD
DR

Damage: 18,10,10 · High / Low / Mid

Follow-up only

Startup
25~27f
On block
-10
On hit
+31a / (+21)

Combos from 2nd hit CH

Roundhouse
Left kick,Left kick,Right kick

High / Low (grounded) / High

Tekken 5

Damage: 25,10,20

Follow-up only

On block
-6
On hit
+5
Counter hit
+10
DR

Damage: 18,10,21 · High / Low / High

Follow-up only

Startup
20f
On block
-6
On hit
+5
Counter hit
+30a / (+20)

Combos from 2nd hit CH

Spike Head Ringer
Left kick,Right kick

High / High

Tekken 5

Damage: 25,15

Startup
14f
On block
-16 / -10
On hit
-5 / KD
Counter hit
-5 / KD
DR

Damage: 18,15

Follow-up only

Startup
22f
On block
-12
On hit
+14a / (+5)

Combos from 1st hit

Treading Water
Forward,Forward+Left kick,Right kick,Left kick

Mid / High / Mid

Tekken 5

Damage: 20,15,15

Startup
15f
On block
-16 / -22 / -14
On hit
KD / KD / -3
Counter hit
KD / KD / -3

Launches on hit.

DR

Flutter Kicks

Damage: 16,12,12 · Mid / Mid / Mid

Follow-up only

Startup
7~8f
On block
-14
On hit
-3

Input can be delayed 2f

Treading Water
Forward,Forward+Left kick,Right kick,Back+Left kick

Mid / High / Mid

Tekken 5

Damage: 20,15,15

Startup
15f
On block
-16 / -22 / -1
On hit
KD / KD / +10
Counter hit
KD / KD / +10

Launches on hit.

DR

Chaos Kicks

Damage: 16,12,12 · Mid / Mid / Mid

Startup
8f
On block
-1
On hit
+10
Hunting Swan
Forward,Forward+Left kick,Right kick,Back+Left kick:Left punch + Right punch

Mid / High / Mid / Unblockable

Tekken 5

Damage: 20,15,15,95

Follow-up only

On block
KD
On hit
KD
Counter hit
KD

Launches on hit.

DR

Damage: 16,12,12,65

Assault
Down-forward+Left kick,Left punch

Mid / High

Follow-up can be delayed.

Tekken 5

Damage: 10,10

Startup
14f
On block
-14 / -3
On hit
-3 / +8
Counter hit
-3 / +8
DR

Damage: 13,10

Follow-up only

Startup
30f
On block
-3
On hit
+7

Combos from 1st hit. Input can be delayed 10f

Straight
Down-forward+Left kick,Left punch,Right punch

Mid / High / High

Follow-up can be delayed.

Tekken 5

Damage: 10,10,6

Follow-up only

On block
-10
On hit
+1
Counter hit
+1
DR

Damage: 13,10,6

Follow-up only

Startup
16f
On block
-10
On hit
+1

Combos from 2nd hit CH

Rouge Rush
Down-forward+Left kick,Left punch,Right kick,Right punch

Mid / High / High / High

Follow-up can be delayed.

Tekken 5

Damage: 10,10,15,12

DR

Damage: 13,10,21,12

Follow-up only

Startup
25~26f
On block
-4
On hit
±0

Combos from 3rd hit CH. Input can be delayed 10f. Transition to SS (+10/+14g) r24 with U_D on frame 40

Scatlet Bomb
Down-forward+Left kick,Left punch,Right kick,Right punch,Left punch + Right punch

Mid / High / High / High / Mid

Follow-up can be delayed.

Tekken 5

Damage: 10,10,15,12,20

Follow-up only

On block
-9
On hit
KD
Counter hit
KD
DR

Damage: 13,10,21,12,21

Follow-up only

Startup
27f
On block
-18
On hit
+8a

Combos from 4th hit

Spin Snap Kick
Down-forward+Left kick,Left punch,Right kick,Right punch,Left kick

Mid / High / High / High / High

Follow-up can be delayed.

Tekken 5

Damage: 10,10,15,12,17

Follow-up only

On block
+1
On hit
+10
Counter hit
+10
DR

Damage: 13,10,21,12,17

Follow-up only

Startup
19~21f
On block
-4
On hit
+23a / (+14)

Combos from 4th hit

Sudden Storm
Down-forward+Left kick,Left punch,Right kick,Right punch,Up-forward+Left kick

Mid / High / High / High / Mid

Follow-up can be delayed.

Tekken 5

Damage: 10,10,15,12,25

Follow-up only

On block
-7
On hit
KD
Counter hit
KD
DR

Damage: 13,10,21,12,25

Follow-up only

Startup
25~26f
On block
-7
On hit
+21a
Scarlet Trip
Down-forward+Left kick,Left punch,Right kick,Right punch,Right kick

Mid / High / High / High / Low (grounded)

Follow-up can be delayed. Launches on hit.

Tekken 5

Damage: 10,10,15,12,21

Follow-up only

On block
-18
On hit
KD
Counter hit
KD
DR

Damage: 13,10,21,12,21 · Mid / High / High / High / Low

Follow-up only

Startup
30~32f
On block
-18
On hit
+26a
Creeping Snake
Down-forward+Left kick,Right punch

Mid / High

Tekken 5

Damage: 10,12

Startup
14f
DR

Damage: 13,12

Follow-up only

Startup
23f
On block
-4
On hit
-3
Counter hit
+7

Combos from 1st hit. Input can be delayed 10f. Transition to SS (+6/+7) r21 with U_D on frame 35

Snake Bite
Down-forward+Left kick,Right punch,Left punch,Right kick
Tekken 5

Damage: 10,12,6,8 · Mid / High / High / Low

Follow-up only

On block
-2 / -15
On hit
+2 / +1
Counter hit
+2 / +1
DR

Creek Cannon

Damage: 13,12,6,21 · Mid / High / High / High

Follow-up only

Startup
21~22f
On block
-10
On hit
+32a / (+22)

Launches on hit. Combos from 3rd hit CH

Spike Kick
Down-forward+Left kick,Right punch,Left kick

Mid / High / High

Tekken 5

Damage: 10,12,20

Follow-up only

On block
-10
On hit
+1
Counter hit
+1
DR

Damage: 13,12,15

Follow-up only

Startup
18f
On block
-10
On hit
+1

Combos from 2nd hit CH

Low Spin Kick
Down-forward+Left kick,Right punch,Down+Left kick

Mid / High / Low (grounded)

Tekken 5

Damage: 10,12,10

Follow-up only

On block
-14
On hit
-3
Counter hit
-3
DR

Damage: 13,12,10 · Mid / High / Low

Follow-up only

Startup
21f
On block
-14
On hit
-3

Combos from 2nd hit CH

Head Ringer
Down-forward+Left kick,Right punch,Right kick

Mid / High / High

Tekken 5

Damage: 10,12,22

Follow-up only

On block
-10
On hit
KD
Counter hit
KD
DR

Damage: 13,12,22

Follow-up only

Startup
22f
On block
-12
On hit
+14a / (+5)

Combos from 2nd hit CH. Input can be delayed 12f

Spike Combo
Down-forward+Left kick,Left kick,Left kick

Mid / High / High

Tekken 5

Damage: 10,6,8

Startup
14f
On block
-14 / -14 / -14
On hit
-3 / -3 / -3
Counter hit
-3 / -3 / -3
DR

Damage: 13,6,8

Follow-up only

Startup
17f
On block
-14
On hit
-3

Combos from 1st hit. Input can be delayed 10f

Nail Edge
Down-forward+Left kick,Left kick,Left kick,Left punch

Mid / High / High / High

Launches on hit.

Tekken 5

Damage: 10,6,8,14

Follow-up only

On block
-15
On hit
KD
Counter hit
KD
DR

Damage: 13,6,8,14

Follow-up only

Startup
11~12f
On block
-12
On hit
+29a / (+19)

Combos from 3rd hit CH. Input can be delayed 4f

Head Ringer
Down-forward+Left kick,Left kick,Left kick,Right kick

Mid / High / High / High

Follow-up can be delayed.

Tekken 5

Damage: 10,6,8,15

Follow-up only

On block
-10
On hit
KD
Counter hit
KD
DR

Damage: 13,6,8,15

Follow-up only

Startup
24f
On block
-12
On hit
+14a / (+5)
Counter hit
+44a

Combos from 3rd hit CH. Input can be delayed 10f

Flash Head Ringer
Down-forward+Left kick,Right kick

Mid / High

Follow-up can be delayed.

Tekken 5

Damage: 10,15

Startup
14f
On block
-14 / -10
On hit
-3 / KD
Counter hit
-3 / KD
DR

Damage: 13,15

Follow-up only

Startup
24f
On block
-12
On hit
+14a / (+5)
Counter hit
+44a

Combos from 1st hit. Input can be delayed 10f

Low Spin Kick - Spike Upper
Down+Left kick,Right punch
OrFCLeft kick,Right punch

Damage: 12,10 · Low (grounded) / Mid

Launches on hit.

Tekken 5
Startup
16f
On block
-17 / -15
On hit
-3 / KD
Counter hit
-3 / KD
DR

Low / Mid

Follow-up only

Startup
25~27f
On block
-15
On hit
+31a / (+21)

Combos from 1st hit CH

Low Spin Kick - Roundhouse
Down+Left kick,Neutral+Right kick
OrFCLeft kick,Neutral+Right kick

Damage: 12,20 · Low (grounded) / High

Tekken 5
Startup
16f
On block
-17 / -6
On hit
-3 / +5
Counter hit
-3 / +10
Land Slip
Down-back+Left kick

Low (grounded)

Launches on hit.

Tekken 5

Damage: 18

Startup
27f
On block
-20
On hit
KD
Counter hit
KD
DR

Damage: 21 · Low

Startup
27~29f
On block
-20
On hit
+24a
Chaos Judgment
Back+Left kick
DR

Special

Sometimes written CJM. Can exit stance by getting hit or after a bit automatically if no input. i3? low parry: parries all lows. i3? throw parry: +0d and 25 damage

Rising Spin Kick
While standingLeft kick

Damage: 25 · High

DR
Startup
16f
On block
-16
On hit
+14a / (-35)
Slice Shot
Sidestep+Left kick

Damage: 24 · High

Tekken 5
Startup
17f
On block
-3
On hit
KD
Counter hit
KD
Twisted Mind
Down+Left kick + Right kick
OrDown-forward+Left kick + Right kick

Damage: 16 · Low (grounded)

Tekken 5
Startup
17f
On block
-18
On hit
-6
Counter hit
+2
DR

Low

Startup
17~18f
On block
-18
On hit
-8
Counter hit
+2
Scarlet Attack
Right kick,Left kick

High / Low (grounded)

Tekken 5

Damage: 15,15

Startup
10f
On block
-4 / -14
On hit
+7 / -3
Counter hit
KD / KD
DR

Damage: 15,13 · High / Low

Follow-up only

Startup
22f
On block
-14
On hit
-3
Shooting Star
Forward+Right kick

Damage: 25 · Mid

Tekken 5
Startup
19f
On block
-15
On hit
KD
Counter hit
KD
DR
Startup
19f
On block
-14
On hit
+7a / (-2)

Clean hit adds 12 damage

Falling Heel
Forward,Forward+Right kick

Damage: 20 · Mid (grounded)

Tekken 5
Startup
34f
DR

Mid

Startup
34~37f
On block
±0
On hit
+19a

Launches on hit.

Wine Opener
Down-forward+Right kick

Low (grounded)

Tekken 5

Damage: 10

Startup
16f
On block
-15
On hit
+4
Counter hit
+4
DR

Damage: 14 · Low

Startup
16~17f
On block
-14
On hit
+5c
Shin Kick - Spin Punch
Down+Right kick,Left punch

Low / High

Follow-up can be delayed.

Tekken 5

Damage: 7,10

Startup
12f
DR

Damage: 7,10

Follow-up only

Startup
25f
On block
±0
On hit
+6

Combos from 1st hit CH. Input can be delayed 9f. Cancel to SS (-21/-10) r15 with U_D, feint second hit on frame 23

Shin Kick - Spin Punch
FCRight kick,Left punch

Low / High

Follow-up can be delayed.

Tekken 5

Damage: 7,10

Startup
12f
DR

Damage: 10,10

Follow-up only

Startup
25f
On block
±0
On hit
+6

Combos from 1st hit CH. Input can be delayed 9f. Cancel to SS (-21/-10) r15 with U_D, feint second hit on frame 23

Severe Quake
Down-back+Right kick,Left kick

Damage: 18,14 · Low (grounded) / Low (grounded)

Tekken 5
Startup
25f
On block
-18 / -26
On hit
-7 / KD
Counter hit
-7 / KD

Launches on hit.

DR

Low / Low

Follow-up only

Startup
29~31f
On block
-13
On hit
+28a

Follow-up can be delayed. Launches on hit. Combos from 1st hit CH. Input can be delayed 12f

Can Opener
Up-forward+Right kick,Left kick,Right kick

Damage: 20,10,14 · High / Low / High

Tekken 5
Startup
18f
On block
-17 / -17 / -6
On hit
KD / -6 / +5
Counter hit
KD / -6 / KD
DR

Follow-up only

Startup
56f
On block
-6
On hit
+5
Counter hit
+30a / (+20)

Combos from 2nd hit CH. Transition to SS (-13/-2) r25 with U_D on frame 51

Flip Kick
Hold up-back+Right kick

Mid

Launches on hit.

Tekken 5

Damage: 13

Startup
18f
On block
-14
On hit
KD
Counter hit
KD
DR

Damage: 15

Flip Kick
Hold up+Right kick

Mid

Launches on hit.

Tekken 5

Damage: 21

Startup
18f
On block
-14
On hit
KD
Counter hit
KD
DR

Damage: 18

Flip Kick
Hold up-forward+Right kick

Mid

Launches on hit.

Tekken 5

Damage: 22

Startup
18f
On block
-14
On hit
KD
Counter hit
KD
DR

Damage: 21

Startup
18f
On block
-14
On hit
+31a / (+21)

Transition at FC (-14/+31a (+21)) with d

Rainbow Kick
FC~Up-back+Right kick

Damage: 25 · Mid

Tekken 5
Startup
6f
On block
-31
On hit
KD
Counter hit
KD
Rainbow Kick
FC~Up+Right kick

Damage: 28 · Mid

Tekken 5
Startup
6f
On block
-31
On hit
KD
Counter hit
KD
Rainbow Kick
FC~Up-forward+Right kick

Mid

Tekken 5

Damage: 35

Startup
6f
On block
-31
On hit
KD
Counter hit
KD
DR

Damage: 30

Startup
16f
On block
-40
On hit
-9a
Rising Kick
While standingRight kick

Damage: 16 · Mid

DR
Startup
11~12f
On block
-6
On hit
+5
Whirl Wind
DownDown-forwardForward+Right kick

Damage: 12,12 · Mid / Mid

Tekken 5
Startup
18f
On block
-11
On hit
KD
Counter hit
KD
DR
Startup
18~19 / 23~25f
On block
-12
On hit
+8a
High & Mid Attack Reversal
Back+Right punch + Right kick
Evasive Back Flip
Up,Up-back
Wall Jump
Back,Back,Up-back

Damage: 25 · Mid

Chaos Roll
CJMForward
Rolling Stone
CJMForward,Left kick
Tekken 5

Follow-up only

Startup
30f
On block
-15
On hit
KD
Counter hit
KD
Nail Storm
CJMLeft punch

Damage: 14 · High

Launches on hit.

Tekken 5
Startup
11f
On block
-15
On hit
KD
Counter hit
KD
DR
Startup
11~12f
On block
-12
On hit
+29a / (+19)
Judgment Kick
CJMLeft kick

Mid

Tekken 5

Damage: 21

Startup
12f
On block
-10
On hit
+12
Counter hit
+12
DR

Damage: 18

Startup
12~16f
On block
-12
On hit
+1
Picking Heel
CJMRight kick

Damage: 12 · Low (grounded)

Tekken 5
Startup
29f
On block
-27
On hit
KD
Counter hit
KD
DR

Low

Startup
29~31f
On block
-30
On hit
+11a
Toe Kick ComboDR
Down-back+Right punch,Neutral+Right kick

Damage: 8,10 · Special mid / Mid

Snake BiteDR
Down-forward+Left kick,Right punch,Left punch,Down+Right kick

Damage: 13,12,6,8 · Mid / High / High / Low

Follow-up only

Startup
23f
On block
-14
On hit
-2

Combos from 3rd hit CH

Pin Heel StitchDR only
Up-forward+Left kick + Right kick

Damage: 4,18 · Mid / Mid

Startup
20~24 / 25~28f
On block
-7c
On hit
+10a
Double RapierDR only
CJMRight punch,Left punch

Damage: 10,12 · High / Mid

Follow-up only

Startup
17~18f
On block
-7
On hit
+4

Combos from 1st hit. Input can be delayed 4f

Crouching Left Spin Low Kick to High Right Kick
FCLeft kick,Right kick
Tekken 5
DR

Damage: 12,20 · Low / High

Follow-up only

Startup
20f
On block
-6
On hit
+5
Counter hit
+30a / (+20)

Combos from 1st hit CH

Crouching Right Low Kick to Back Spin Chop Side StepTekken 5
FCRight kick,Left punch,Up
OrFCRight kick,Left punch,Down
Crouching Toe Kick
FCRight punch,Right kick
Tekken 5
DR

Damage: 8,10 · Special mid / Mid

Follow-up only

Startup
19~21f
On block
-10
On hit
+1

Combos from 1st hit CH

Mist Step Assassin's DaggerTekken 5
DownDown-forwardForward,Left punch
Mist Step Rising PalmTekken 5
DownDown-forwardForward,Right punch
Reverse 10 Hit Combo 1Tekken 5
Back turnedLeft punch,Right punch,Left punch,Right punch,Left kick,Left kick,Right punch,Left punch,Right punch,Right kick
OrBack turnedRight punch,Right punch,Left punch,Right punch,Left kick,Left kick,Right punch,Left punch,Right punch,Right kick
Reverse 10 Hit Combo 2Tekken 5
Back turnedLeft punch,Right punch,Left punch,Right punch,Right kick,Left punch,Right punch,Right punch,Left kick + Right kick,Right punch
OrBack turnedRight punch,Right punch,Left punch,Right punch,Right kick,Left punch,Right punch,Right punch,Left kick + Right kick,Right punch
Reverse 10 Hit Combo 3Tekken 5
Back turnedLeft punch,Right punch,Left punch,Right punch,Right kick,Left punch,Right punch,Right punch,Left kick + Right kick,Left kick
OrBack turnedRight punch,Right punch,Left punch,Right punch,Right kick,Left punch,Right punch,Right punch,Left kick + Right kick,Left kick
Reverse 10 Hit Combo 4Tekken 5
Back turnedLeft punch,Right punch,Left punch,Right punch,Right kick,Back
OrBack turnedRight punch,Right punch,Left punch,Right punch,Right kick,Back
Reverse Jab Combo Low KickTekken 5
Back turnedLeft punch,Right punch,Left punch,Down+Right kick
OrBack turnedRight punch,Right punch,Left punch,Down+Right kick
Reverse Left Right Left to Frost NeedleTekken 5
Back turnedLeft punch,Right punch,Left punch,Right kick
OrBack turnedRight punch,Right punch,Left punch,Right kick
Right Left ComboDR
Right punch,Left punch

Damage: 10,6 · High / High

Follow-up only

Startup
16f
On block
-2
On hit
+4

Combos from 1st hit CH

Right Left > Frost NeedleDR
Right punch,Left punch,Right kick

Damage: 10,6,21 · High / High / High

Follow-up only

Startup
21~22f
On block
-10
On hit
+32a / (+22)

Combo from 2nd hit CH

Biting Snake (Short)DR
Right punch,Left punch,Down+Right kick

Damage: 10,6,8 · High / High / Low

Follow-up only

Startup
23f
On block
-14
On hit
-2

Combos from 2nd hit CH

d/f+1DR
Down-forward+Left punch

Damage: 13 · Mid

Startup
13f
On block
-1
On hit
+5
d/f+3DR
Down-forward+Left kick

Damage: 13 · Mid

Startup
14f
On block
-15
On hit
-3
d/f+3,1,4DR
Down-forward+Left kick,Left punch,Right kick

Damage: 13,10,21 · Mid / High / High

Follow-up only

Startup
15f
On block
-3
On hit
-3

Combos from 2nd hit CH

d/f+3,2,1DR
Down-forward+Left kick,Right punch,Left punch

Damage: 13,12,6 · Mid / High / High

Follow-up only

Startup
16f
On block
-3
On hit
+4

Combos from 2nd hit CH

d/f+3,3DR
Down-forward+Left kick,Left kick

Damage: 13,6 · Mid / High

Follow-up only

Startup
17f
On block
-14
On hit
-3

Combos from 1st hit. Input can be delayed 10f

Left Spin Low Kick to High Right KickDR
Down+Left kick,Right kick

Damage: 12,20 · Low / High

Follow-up only

Startup
20f
On block
-6
On hit
+5
Counter hit
KND

Combos from 1st hit CH

d/b+2DR
Down-back+Right punch

Damage: 8 · Special mid

Startup
11f
On block
-4
On hit
+7
Low Jab Rising KickDR
Down-back+Right punch,Right kick

Damage: 8,10 · Special mid / Mid

Follow-up only

Startup
19~21f
On block
-10
On hit
+1

Combos from 1st hit CH

d/b+4DR
Down-back+Right kick

Damage: 18 · Low

Startup
25~26f
On block
-19
On hit
-7
b+1DR
Back+Left punch

Damage: 10 · Mid

Startup
17~19f
On block
-12
On hit
-1
b+1,2DR
Back+Left punch,Right punch

Damage: 10,10 · Mid / High

Follow-up only

Startup
23~24f
On block
-12
On hit
-1

Combos from 1st hit

b+2DR
Back+Right punch

Damage: 15 · High

Startup
16~17f
On block
-10
On hit
±0
u+3DR
Up+Left kick

Damage: 20 · Mid

Startup
13f
On hit
KND

Alternate input with ub+3

u/f+1DR
Up-forward+Left punch

Damage: 10 · High

Startup
13f
On block
-4
On hit
+7
Fatal Attack ComboDR
Up-forward+Left punch,Left kick

Damage: 10,16 · High / Mid

Follow-up only

Startup
15f
On block
-16
On hit
+7
Counter hit
+52a

Combos from 1st hit CH. Input can be delayed 11f

u/f+4DR
Up-forward+Right kick

Damage: 20 · High

Startup
18f
On block
-11
On hit
-3
u/f+4,3DR
Up-forward+Right kick,Left kick

Damage: 20,10 · High / Low

Follow-up only

Startup
36f
On block
-17
On hit
-6

Combos from 1st hit CH

f,f+3,4DR
Forward,Forward+Left kick,Right kick

Damage: 16,12 · Mid / Mid

Follow-up only

Startup
8~11f
On block
-22
On hit
+18a / (+8)
Treading Water > Hunting SwanDR
Forward,Forward+Left kick,Right kick,Back+Left kick:Back+Left punch + Right punch

Damage: 16,12,12,65 · Mid / Mid / Mid / Unblockable mid

Startup
65f
On block
!
On hit
+26a

1+2 must be pressed on the active frames of the third kick (i7~i8). Cancel animation with u,u on r40

Falling Heel > Chaos JudgementDR
Forward,Forward+Right kick~Back

Damage: 20 · Mid

Startup
34~37f
On block
-6
On hit
+13a
Bone CutterDR
Forward,Forward,Forward+Left kick

Damage: 20 · Mid

Startup
23~30f
On block
-23
On hit
+8a / (-41)
Low Somersault KickDR
FCUp-forward+Right kick

Damage: 21 · Mid

Startup
18~20f
On block
-14
On hit
+31a / (+21)
WS 1DR
While standingLeft punch

Damage: 12 · Mid

Startup
13~14f
On block
-9
On hit
+7
CJM 2DR
CJMRight punch

Damage: 10 · High

Startup
10f
On block
-13
On hit
-2
Rolling StoneDR
CJMHold forward,Left kick

Damage: 27 · Special / Mid

Follow-up only

Startup
10~11f
On block
-11
On hit
+10a / (+1)
Chaos TailDR
SidestepRight punch

Damage: 12 · Low

Startup
20f
On block
-18
On hit
+1
Counter hit
+40a
Slice ShotDR
SidestepLeft kick

Damage: 24 · High

Startup
17~18f
On block
-3
On hit
+19a / (+10)
Counter hit
+49a
Bloody ChaosDR
SidestepLeft punch + Right punch

Damage: 8,21 · Mid / Mid

Startup
19~20 / 26~30f
On block
-4
On hit
+34a / (+24)
Heel Grind (Ground)DR
(grounded opponent)Down+Left kick + Right kick

Damage: 16 · Low

Startup
17~18f
On block
-18
On hit
-8
Counter hit
-9d
f+1,2DR
Forward+Left punch,Right punch

Damage: 15 · High / High

Startup
10f
On block
-1
On hit
+5

Strong mix-up character with good mid/low options.

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Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source