
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Anna Williams
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Biting Snake into Blonde BombVersion unverified
,
,
,

+
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
+
,
+

+

+

+
Guide damage: 39–62 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
+
,
,

,
,
+


- FC
+
+
,
,
,

,
+
+

+

+
,
,
Guide damage: 51–80 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
,
,
,
,
+
Guide damage: 54–56 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
,
,
,
,
,

,
+
,
,
Guide damage: 73–75 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
+
,
- FC
+
+
,

+

+
Guide damage: 47–116 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
+
,

+

,
+
,
,
Guide damage: 85–130 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,
+
,

,
+
,
,
Guide damage: 55
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
,

,
,
+

+

+
,
,
Guide damage: 45
- Juggle follow-upTekken 5
- Launcher (choose one)
+


- FC
+
+
,
,
,
+

+
,
,
Guide damage: 38–60 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
FC
,
Guide damage: 31
- Juggle follow-upTekken 5
- Launcher (choose one)
+
- FC
+

+
+
,

+

,
+
,
,
Guide damage: 52–65 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,


+
,

,
+
,
,
Guide damage: 70
- Juggle follow-upTekken 5
- Launcher
+
,
+

+
,
Guide damage: 40
- Juggle follow-upTekken 5
- Launcher
+
+

,
+
,
,
Guide damage: 52
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+
+

,
+

,
+

,
+

+
Guide damage: 40–41 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+
+

+

,
+
,
,
Guide damage: 58–59 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
+
+

+
,
,
Guide damage: 45
- Juggle follow-upTekken 5
- Launcher
,
+


+

+
,
,
Guide damage: 55
- Juggle follow-upTekken 5
- Launcher (choose one)
- FC
+

+
+
,

+
,
,
Guide damage: 56
- FC
- Juggle follow-upTekken 5
- Launcher (choose one)
- FC
+

,
+
FC
+


+
+
,
Guide damage: 36–43 (varies by launcher)
- FC
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+
+
Guide damage: 27–33 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+


+
,
Guide damage: 42
- Juggle follow-upTekken 5
- Launcher
+
Guide damage: 25
- Juggle follow-upTekken 5
- Launcher
,

+
,

+
,
Guide damage: 38
- Juggle follow-upTekken 5
- Launcher

+
FC
+
,

+

+
Guide damage: 50
- Juggle follow-upTekken 5
- Launcher

+
,
,
,

,
Guide damage: 45
- Juggle follow-upTekken 5
- Launcher

+
,
,
,

+
,
Guide damage: 46
- Juggle follow-upTekken 5
- Launcher



+


+

+



+

+
,
Guide damage: 52
- Juggle follow-upTekken 5
- Launcher



+
+

,

,
+
,
,
Guide damage: 69
- Juggle follow-upTekken 5
- Launcher

+
+
,
,
Guide damage: 45
- Juggle follow-upTekken 5
- Launcher

+
,
+
,
,
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher

+


Guide damage: 31
- Juggle follow-upTekken 5
- Launcher

+
FC


,
,
Guide damage: 42
- Juggle follow-upTekken 5
- Launcher

+
,
+
Guide damage: 45
- Juggle follow-upTekken 5
- Launcher (choose one)

+
FC
+


+
+
,

,
+
,
,
Guide damage: 65–67 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
+
,

+



+
Guide damage: 44
- Juggle follow-upDR
- Launcher
+
+
,

+

+
Guide damage: 47
- Juggle follow-upDR
- Launcher
+
,
,
,
+
,

+
,
,
Guide damage: 89
- Juggle follow-upDR
- Launcher
+
+
,
+
,
,
+
,
,
- Juggle follow-upDR
- Launcher
+
+
,
,
+
,
+
,
,
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
),
- (
,
),
- (
+
,
),
+
- (
+
,
,
),
- (
+
),
+
- (FC
),


+
,
,
+
,
,
,

,
+
,
,
Parenthesized hits must miss. Follow-up damage: 48.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
),
- (
,
),
- (
+
,
),
+
- (
+
,
,
),
- (
+
),
+
- (FC
),


+
,
,

+
,
,
,

,
+
,
,
Parenthesized hits must miss. Follow-up damage: 48.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
),
- (
,
),
- (
+
,
),
+
- (
+
,
,
),
- (
+
),
+
- (FC
),
+
,
+
,
,
,

,
,

,
+
,
,
Parenthesized hits must miss. Follow-up damage: 44.
- (
- Juggle follow-upDR
- Launcher
- (
+
,
,
,
),
+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 30.
- (
- Juggle follow-upDR
- Launcher
- (
+
,
,
,
),
+
,
,
+
Spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 20.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
,
+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 35.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
,
+
,
+
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 35.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
,
+
,
,
+
Spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 35.
- (
- Juggle follow-upDR
- Launcher (choose one)
+




,
+
,
,
+
,
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher (choose one)
+



FC
,
,
+
,
+
,
,
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher (choose one)
+




,
+
,
,
+
Spikes opponent into ground for better oki. Follow-up damage: 34.
- Juggle follow-upDR
- Launcher
- (
+
),
,
+
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 37.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
,
,
+
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 36.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
,
,
+
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 33.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
+
),
,

+
,
,
,

+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 29.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
+
),
,

+
,
,
,

+
,
,
+
Spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 19.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
+
),
,

+
,
,
+
Parenthesized hits must miss. Follow-up damage: 10.
- (
- Juggle follow-upDR
- Launcher (choose one)
,
+
- FC
+


+
,
+
,
,
+
,
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher (choose one)
,
+
- FC
+
+
,
+
,
,
,

,
+
,
,
Follow-up damage: 41.
- Juggle follow-upDR
- Launcher (choose one)
,
+
- FC
+
+
,
+
,
,
,

,
+
,
,
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher (choose one)
,
+
- FC
+
+
,
,
+
,
+
,
,
Follow-up damage: 36.
- Juggle follow-upDR
- Launcher (choose one)
,
+
- FC
+
+
,
,
+
,
+
,
,
Follow-up damage: 33.
- Juggle follow-upDR
- Launcher (choose one)
,
+
- FC
+
+
,
,
+
,
,
Follow-up damage: 32.
- Juggle follow-upDR
- Launcher
+
,
,

+
,
+
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
+
,
+
,
+
,
+
,
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher (choose one)
- CJM

- (
+
,
,
),


+
,
+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 43.
- CJM
- Juggle follow-upDR
- Launcher (choose one)
- CJM

- (
+
,
,
),
+
,
+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 42.
- CJM
- Juggle follow-upDR
- Launcher (choose one)
- CJM

- (
+
,
,
),
+
,
+
,
+
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 42.
- CJM
- Juggle follow-upDR
- Launcher


+
,
,
+
,
,
Higher damage qcf+1, df+1, df+3,2 routes are possible, but only work on-axis. Follow-up damage: 33.
- Juggle follow-upDR
- Launcher
+
,
,
,

,
+
,
,
Higher damage qcf+1, df+1, df+3,2 routes are possible, but only work on-axis. Follow-up damage: 32.
- Juggle follow-upDR
- Launcher
+
,
+
,
,
Higher damage qcf+1, df+1, df+3,2 routes are possible, but only work on-axis. Follow-up damage: 27.
- Juggle follow-upDR
- Launcher (choose one)
(
),
(
+
),
(
+
,
,
),
,

+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 39.
- Juggle follow-upDR
- Launcher (choose one)
(
),
(
+
),
(
+
,
,
),
,
+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 30.
- Juggle follow-upDR
- Launcher
,

,
,

,

+
,
,
,

,
+
,
,
Follow-up damage: 37.
- Juggle follow-upDR
- Launcher
,

,
+
,
,
+
,
,
Follow-up damage: 36.
- Juggle follow-upDR
- Launcher
,

,
+
,
,
,

,
+
,
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher
(
+
),

,
+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
(
+
),

,
+
,
,
,

,
+
,
,
Parenthesized hits must miss. Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
(
+
),

,
+
,
,
+
Spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 34.
- Juggle follow-upDR
- Launcher
(
+
),
,

+
,
,
+
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 36.
- Juggle follow-upDR
- Launcher
(
+
),
,

+
,
,
+
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 33.
- Juggle follow-upDR
- Launcher
(
+
),
,

+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 32.
- Juggle follow-upDR
- Launcher



+
,
+
,

+
,
,
+
,
,
Follow-up damage: 50.
- Juggle follow-upDR
- Launcher



+
(delay)

+
,
,
+
,
,
,

,
+
,
,
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher



+
(delay)

+
,
,

+
,
,
,

,
+
,
,
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher
FC
+
,
+
,
+
,
,
+
,
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher
FC
+
,
+
,
+
,
+
,
+
,
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher
FC
+
,
+
,
+
,
,
,

,
+
,
,
Follow-up damage: 41.
- Juggle follow-upDR
- Launcher
,
+
,
+
,
,
+
,
,
qcf+1, uf+3, and uf+4 routes are possible when executing SS.3 to the left (don't need to SSL then). Follow-up damage: 42.
- Juggle follow-upDR
- Launcher
,
+
,
+
,
+
,
+
,
,
qcf+1, uf+3, and uf+4 routes are possible when executing SS.3 to the left (don't need to SSL then). Follow-up damage: 42.
- Juggle follow-upDR
- Launcher
,
+
,
+
,
,
,

,
+
,
,
qcf+1, uf+3, and uf+4 routes are possible when executing SS.3 to the left (don't need to SSL then). Follow-up damage: 41.
- Juggle follow-upDR
- Launcher (choose one)
+
+
+
,
,
+
,
+
,
,
Combo off of unblockable move. Follow-up damage: 36.
- Juggle follow-upDR
- Launcher (choose one)
+
+
+
,
,
+
,
,
Combo off of unblockable move. Follow-up damage: 30.
- Juggle follow-upDR
- Launcher
+
+
,
,
+
Spikes opponent into ground for better oki. Combo off of unblockable move. Follow-up damage: 20.
- Juggle follow-upDR
- Launcher
+
+
,
,
+
,
+
,
,
Combo off of unblockable move. Follow-up damage: 33.
Standing Punishers
- i8Startup
- i10Startup
- i13Startup
- i14Startup
- i16Startup
- i17Startup
- i18Startup
- i27Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i13Startup
- i16Startup
- i18Startup
- i19Startup
- i20Startup
- i22Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
- Launcher
,
+
,
,
+
CJM
Guide damage: 43
The starter must hit the wall. Guide damage includes the wall-splat starter.
- Wall follow-upDR
,
+
,
,
+
,CJM
Regular combo (scaled) Use 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 42.
- Wall follow-upDR
,
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 37.
- Wall follow-upDR
+
,
,
Regular combo (scaled) Use 2,1 , 4, 1,2 , df+1, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 34.
- Wall follow-upDR
+
,
,
Regular combo (scaled) Use 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 33.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 25.
- Wall follow-upDR
- FC
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR


+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR


+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
Throws
- Cruel Punishment
Or
+
Damage: 35
Throw break:
DRThrow
- Startup
- 12~14f
- On block
- -6
- On hit
- ±0d
Throw break 1. Side-switch. Opponent recovers in FUFA.
- Losing Face
Or
+
Damage: 4,5,6,20
Throw break:
DRDamage: 35 · Throw
- Startup
- 12~14f
- On block
- -3
- On hit
- ±0d
Throw break 2. Opponent recovers in FUFA
- Torso Splitter
- (left throw)
Or(left throw)
Damage: 40
Throw break:

- Serpentine Arm Snap
- (right throw)
Or(right throw)
Damage: 38
Throw break:

- Triangle Hold
- (back throw)
Or(back throw)
Damage: 60
- Neck Cutter
+
Damage: 20,20
Throw break:
DRDamage: 40 · Throw
- Startup
- 12f
- On block
- ±0
- On hit
- +28d / (-33)
Throw break 1+2. Opponent recovers in FUFT. Opponent can tech roll to reduce damage to 20. 10 more damage when opponent hits wall
- High & Mid Attack Reversal
+
DRDamage: 25 · Special
Damage is 25 + 50% of the opponent's attack. Parries high or mid punches or kicks. Can parry Yoshimitsu's sword exclusively. Chickenable, 15 damage to Anna
- Embracing Elbow Strike
,
+
Damage: 33,10
Throw break:

- Elbow SmashDR
,
+
Damage: 43 · Throw
- Startup
- 12f
- On block
- -6
- On hit
- -2d
Throw break 1+2. Opponent recovers in FUFT
- Chin Bash (CBC1)DR


+
Damage: 15 · Throw
- Startup
- 11f
- On block
- -2
- On hit
- ±0
Throw break 2. Side-switch?
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
- (
+
,
,
,
),
+
+
,
+
- FC
+
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 14/21.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
+
,
,
,
),
+
+
,
+
- FC
+
+
Parenthesized hits must miss. Follow-up damage: 9.
- (
- Guaranteed follow-upDR
- Launcher
+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 11/16.
- Guaranteed follow-upDR
- Launcher
+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 9/14.
- Guaranteed follow-upDR
- Launcher (choose one)
- FC
+
- FC
+
~
FC
+
Follow-up damage: 25.
- FC
- Guaranteed follow-upDR
- Launcher
- FC
+
+
,
Follow-up damage: 18.
- FC
- Guaranteed follow-upDR
- Launcher
- FC
+
~
FC
,
Follow-up damage: 18.
- FC
- Guaranteed follow-upDR
- Launcher
- CJM

FC
+
Follow-up damage: 17/25.
- CJM
- Guaranteed follow-upDR
- Launcher
- CJM

FC
+
Follow-up damage: 14/21.
- CJM
Preset Strings
- 10 Hit ComboVersion unverified
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
- 9 Hit Combo 1Tekken 5
+
,
,
,
,
,
,
,
,
- 9 Hit Combo 2Tekken 5
+
,
,
,
,
,
,
,
,
- 9 Hit Combo 3Tekken 5
+
,
,
,
,
,
,
,
,
- 9 Hit Combo 4Tekken 5
+
,
,
,
,
Unblockable Attacks
- Cancel
+
,
,
- Bloody Scissors
+
Unblockable
Tekken 5Damage: 50
- Startup
- 60f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRDamage: 80 · Unblockable mid
- Startup
- 60f
- On block
- !
- On hit
- +17a
Move List
- Twin Palms
,
Damage: 4,10 · High / High
Tekken 5- Startup
- 8f
- On block
- +1 / -3
- On hit
- +7 / +7
- Counter hit
- +7 / +7
DRFollow-up only
- Startup
- 10f
- On block
- -1
- On hit
- +5
Jail from 1st attack with 4f delay
- Frost Needle
,
,
,
Damage: 4,10,6,21 · High / High / High / High
Launches on hit.
Tekken 5Follow-up only
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- Startup
- 21~22f
- On block
- -10
- On hit
- +32a / (+22)
Combos from 3rd hit CH
- Head Ringer
,
,
Damage: 4,10,22 · High / High / High
Tekken 5Follow-up only
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- Startup
- 22f
- On block
- -12
- On hit
- +14a / (+5)
Combos from 2nd hit CH
- Scarlet Bomb
+
Or

Mid
Tekken 5Damage: 20
- Startup
- 20f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DRDamage: 21
- Startup
- 18f
- On block
- -18
- On hit
- +23a
- Sudden Storm
+
Damage: 25 · Mid
Tekken 5- Startup
- 25f
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 25~26f
- On block
- -7
- On hit
- +21a
- Treading WaterDR
,
+
Damage: 16 · Mid
- Startup
- 17~18f
- On block
- -13
- On hit
- +28a / (+18)
Launches on hit.
- Hunting Swan
+
Unblockable
Tekken 5Damage: 95
- Startup
- 65f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRDamage: 65 · Unblockable mid
- Startup
- 65f
- On block
- !
- On hit
- +26a
Cancel animation with u,u on frame 40
- Jab

Damage: 4 · High
DR- Startup
- 8f
- On block
- +1
- On hit
- +7
- Forward Jab
+
Damage: 5 · High
- Down Jab
+
Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Straight

Damage: 10 · High
DR- Startup
- 10f
- On block
- +1
- On hit
- +7
- Forward
+
Damage: 12 · High
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Spike Kick

High
Tekken 5Damage: 25
DRDamage: 18
- Startup
- 14f
- On block
- -16
- On hit
- -5
- Forward Spike Kick
+
High
Tekken 5Damage: 28
DRDamage: 20
- Low Spin Kick
+
Damage: 12 · Low (grounded)
Tekken 5DRLow
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Crouch Spin Kick
- FC

Damage: 12 · Low (grounded)
DRLow
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Roundhouse

Damage: 15 · High
Launches on counter hit.
DR- Startup
- 10f
- On block
- -4
- On hit
- +7
- Counter hit
- +32a / (+22)
- Shin Kick
+
Damage: 7 · Low
Tekken 5DR- Startup
- 12f
- On block
- -13
- On hit
- -2
- Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- Twin Palms

,
Or
,
Damage: 15,10 · High / High
Tekken 5- Startup
- 8f
- On block
- +1 / -3
- On hit
- +7 / +7
- Counter hit
- +7 / +7
- Low Spin Kick
,
,
Damage: 4,10,10 · High / High / Low (grounded)
Tekken 5Follow-up only
- On block
- -14
- On hit
- -3
- Counter hit
- -3
DRHigh / High / Low
Follow-up only
- Startup
- 21f
- On block
- -14
- On hit
- -3
Combos from 2nd hit CH
- Low Spin Kick

,
,
Or
,
,
Damage: 15,10,10 · High / High / Low (grounded)
Tekken 5Follow-up only
- On block
- -14
- On hit
- -3
- Counter hit
- -3
- Head Ringer

,
,
Or
,
,
Damage: 15,10,22 · High / High / High
Tekken 5Follow-up only
- On block
- -10
- On hit
- KD
- Counter hit
- KD
- Scarlet Palm Rush
,
,
Damage: 4,10,6 · High / High / High
DRFollow-up only
- Startup
- 16f
- On block
- -3
- On hit
- +4
Combos from 2nd hit CH
- Scarlet Palm Rush
+
,
Damage: 12,6 · High / High
- Frost Needle
+
,
,
Damage: 12,6,21 · High / High / High
Launches on hit.
Tekken 5Follow-up only
- On block
- -7
- On hit
- KD
- Counter hit
- KD
- Scarlet Low
,
,
,
+
Damage: 4,10,6,8 · High / High / High / Low (grounded)
Tekken 5Follow-up only
- On block
- -15
- On hit
- +1
- Counter hit
- +1
DRHigh / High / High / Low
Follow-up only
- Startup
- 23f
- On block
- -14
- On hit
- -2
Combos from 3rd hit CH
- Scarlet Low
+
,
,
+
Damage: 12,6,8 · High / High / Low (grounded)
Tekken 5Follow-up only
- On block
- -15
- On hit
- +1
- Counter hit
- +1
- Scarlet Low Combo
,
Damage: 4,8 · High / Low (grounded)
Tekken 5- Startup
- 8f
- On block
- +1 / -15
- On hit
- +7 / +1
- Counter hit
- +7 / +1
DRHigh / Low
Follow-up only
- Startup
- 23f
- On block
- -14
- On hit
- -2
Combos from 1st hit
- Rouge Palms
+
,
Mid / High
Tekken 5Damage: 10,13
- Startup
- 13f
- On block
- +1 / +1
- On hit
- +5 / +2
- Counter hit
- +12 / +7
Follow-up can be delayed.
DRDamage: 13,10
Follow-up only
- Startup
- 16f
- On block
- -3
- On hit
- +2
- Counter hit
- +9
Combos from 1st hit
- Rouge Palms

,
Mid / High
Tekken 5Damage: 12,13
- Startup
- 13f
- On block
- +1 / +1
- On hit
- +5 / +2
- Counter hit
- +12 / +7
Follow-up can be delayed.
DRDamage: 12,10
Follow-up only
- Startup
- 16f
- On block
- -3
- On hit
- +2
- Counter hit
- +9
Combos from 1st hit
- Radiant Arch
+
,
,
Mid / High / Mid
Tekken 5Damage: 10,13,18
Follow-up only
- On block
- -12
- On hit
- KD
- Counter hit
- KD
Launches on hit.
DRDamage: 13,10,21
Follow-up only
- Startup
- 24~25f
- On block
- -12
- On hit
- +19a / (+2)
Flips the opponent face down, feet away instead of launching. Combos from 2nd hit CH. Input can be delayed 10f
- Radiant Arch

,
,
Mid / High / Mid
Tekken 5Damage: 12,13,18
Follow-up only
- On block
- -12
- On hit
- KD
- Counter hit
- KD
Follow-up can be delayed. Launches on hit.
DRDamage: 12,10,21
Follow-up only
- Startup
- 24~25f
- On block
- -12
- On hit
- +19a / (+2)
Follow-up can be delayed. Combos from 2nd hit CH. Input can be delayed 10f
- Slice Shot
+
,
,
Mid / High / High
Follow-up can be delayed.
Tekken 5Damage: 10,13,22
Follow-up only
- On block
- -3
- On hit
- KD
- Counter hit
- KD
DRDamage: 13,10,22
Follow-up only
- Startup
- 17~20f
- On block
- -5
- On hit
- +20a / (+11)
Combos from 2nd hit CH. Input can be delayed 10f
- Slice Shot

,
,
Mid / High / High
Follow-up can be delayed.
Tekken 5Damage: 12,13,22
Follow-up only
- On block
- -3
- On hit
- KD
- Counter hit
- KD
DRDamage: 12,10,22
Follow-up only
- Startup
- 17~20f
- On block
- -5
- On hit
- +20a / (+11)
Combos from 2nd hit CH. Input can be delayed 10f
- Rising Kick Combo
+
,
+
OrFC
,
+
Damage: 5,10 · Special mid / Mid
Tekken 5- Startup
- 10f
- On block
- -5 / -8
- On hit
- +6 / +3
- Counter hit
- +6 / +3
DRFollow-up only
- Startup
- 16~17f
- On block
- -11
- On hit
- ±0
- Scarlet Rain
+
Mid
Tekken 5Damage: 22
- Startup
- 16f
- On block
- -13
- On hit
- -3
- Counter hit
- KD
DRDamage: 16
- Startup
- 16~18f
- On block
- -7
- On hit
- +3
- Scarlet Reverse
+
,
Mid / Low (grounded)
Tekken 5Damage: 22,15
Follow-up only
- On block
- -18
- On hit
- -7
- Counter hit
- KD
DRDamage: 16,16 · Mid / Low
Follow-up only
- Startup
- 29~30f
- On block
- -17
- On hit
- -6
- Counter hit
- +24a
Launches on counter hit. Combos from 1st hit CH
- Scarlet Spout
+
,
Mid / Mid (grounded)
Launches on hit.
Tekken 5Damage: 22,15
Follow-up only
- On block
- -18
- On hit
- KD
- Counter hit
- KD
DRDamage: 16,15 · Mid / Mid
Follow-up only
- Startup
- 28~29f
- On block
- -18
- On hit
- +23a / (+13)
Combos from 1st hit CH
- Cross Cut Saw
+
,
,
Damage: 10,10,24 · Mid / High / Mid
Tekken 5- Startup
- 18f
- On block
- -11 / -12 / -11
- On hit
- 0 / -1 / KD
- Counter hit
- 0 / -1 / KD
DRFollow-up only
- Startup
- 26~27f
- On block
- -11
- On hit
- +10a
Combos from 2nd hit CH
- Hail Storm
+
,
,
Damage: 10,16,10,10 · High / Mid / Mid / Mid
Tekken 5- Startup
- 13f
- On block
- -3 / -8 / -4
- On hit
- +8 / +15 / KD
- Counter hit
- +8 / KD / KD
Follow-up can be delayed.
DRHigh / Mid / Mid
Follow-up only
- Startup
- 32f
- On block
- -4
- On hit
- +27a / (+20)
Follow-up can be delayed. Launches on counter hit. Combos from 2nd hit. Input can be delayed 5f
- Chaos Thrust
- FC
+
Damage: 27 · Mid
Tekken 5- Startup
- 22f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
Launches on hit.
DR- Startup
- 22f
- On block
- -14
- On hit
- +23a
- Assassin Dagger


+
High
Launches on counter hit.
Tekken 5Damage: 18
- Startup
- 13f
- On block
- +1
- On hit
- +3
- Counter hit
- KD
DRDamage: 20
- Startup
- 15-17f
- On block
- +1
- On hit
- +3
- Counter hit
- +49a / (+39)
- Assassin DaggerTekken 5
,
+
Damage: 18 · High
- Startup
- 13f
- On block
- +1
- On hit
- +3
- Counter hit
- KD
Launches on counter hit.
- Scarlet Bomb
,
+
Damage: 25 · Mid
Tekken 5- Startup
- 20f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DRDamage: 37
- Startup
- 19f
- On block
- -16
- On hit
- +23a
25 damage without Clean Hit
- Offensive Push
+
Tekken 5- Startup
- 16f
- On block
- +1
- On hit
- +5
- Counter hit
- +15
DRDamage: 0 · Mid
- Startup
- 11f
- On block
- +1
- On hit
- +5
- Counter hit
- +19g
- Bloody Chaos
+
Mid / Mid
Launches on hit.
Tekken 5Damage: 8,14
- Startup
- 19f
- On block
- 0
- On hit
- +7
- Counter hit
- KD
DRDamage: 8,21
- PK Combo
,
High / High
Tekken 5Damage: 10,20
- Startup
- 10f
- On block
- +1 / -10
- On hit
- +7 / +1
- Counter hit
- +7 / +1
DRDamage: 10,15
Follow-up only
- Startup
- 18f
- On block
- -10
- On hit
- +1
Combo from 2nd hit CH
- PDK Combo
,
+
Damage: 10,10 · High / Low (grounded)
Tekken 5- Startup
- 10f
- On block
- +1 / -14
- On hit
- +7 / -3
- Counter hit
- +7 / -3
DRHigh / Low
Follow-up only
- Startup
- 21f
- On block
- -14
- On hit
- -3
Combos from 2nd hit CH
- Head Ringer Combo
,
Damage: 10,22 · High / High
Tekken 5- Startup
- 10f
- On block
- +1 / -10
- On hit
- +7 / KD
- Counter hit
- +7 / KD
DRFollow-up only
- Startup
- 22f
- On block
- -12
- On hit
- +14a / (+5)
Combos from 2nd hit CH
- Executioner
,
+
Damage: 21 · High
Tekken 5- Startup
- 16f
- On block
- +5
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 17~18f
- On block
- +5
- On hit
- +17a
- Icicle Edge
+
Damage: 15 · Mid
Tekken 5- Startup
- 16f
- On block
- -3
- On hit
- -2
- Counter hit
- +5
DR- Startup
- 16f
- On block
- -3c
- On hit
- +5c
- Toe Kick Combo
- FC
,
+
Tekken 5Special mid
- Startup
- 11f
- On block
- -4 / -5
- On hit
- +7 / +6
- Counter hit
- +7 / +6
DRDamage: 8,10 · Special mid / Mid
- Bitch Slaps
+
,
Damage: 15,18 · High / High
Tekken 5- Startup
- 16f
- On block
- -10 / -13
- On hit
- -2 / +11
- Counter hit
- -2 / +11
DRFollow-up only
- Startup
- 27~28f
- On block
- -13
- On hit
- +11b
Combos from 1st hit
- Scarlet Windmill
- FC
+
Damage: 25
Tekken 5Mid
- Startup
- 19f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 19~21f
- On block
- -13
- On hit
- +23a
- Counter hit
- +43a
- Scarlet Sweep
- FC
+
Launches on hit.
Tekken 5Damage: 23 · Low
- Startup
- 20f
- On block
- -21
- On hit
- KD
- Counter hit
- KD
DRDamage: 21 · Low
- Startup
- 20f
- On block
- -21
- On hit
- +20a
- Rising Palm


Damage: 22 · Mid
Launches on hit.
Tekken 5- On block
- -7
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19~20f
- On block
- -7
- On hit
- +29a / (+19)
- Rising Palm


+
Mid
Tekken 5Damage: 22
- On block
- -7
- On hit
- KD
- Counter hit
- KD
Launches on hit.
DRCrimson Arrow
Damage: 24
- Startup
- 16f
- On block
- -10
- On hit
- +11a / (+2)
- Counter hit
- +46a / (-12)
CH stun can be broken with f
- Rising Palm
+
Damage: 16 · Mid
Launches on hit.
Tekken 5- On block
- -7
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -10
- On hit
- +32a / (+22)
- Chaos Tail
+
Damage: 12
Launches on counter hit.
Tekken 5Low
- Startup
- 20f
- On block
- -18
- On hit
- +1
- Counter hit
- KD
DRLow (grounded)
- Spike Combo
,
High / Low (grounded)
Tekken 5Damage: 25,10
- Startup
- 14f
- On block
- -16 / -25
- On hit
- -5 / -15
- Counter hit
- -5 / -15
DRDamage: 18,10 · High / Low
Follow-up only
- Startup
- 24f
- On block
- -18
- On hit
- -7
Combos from 1st hit
- Spike Upper
,
,
High / Low (grounded) / Mid
Launches on hit.
Tekken 5Damage: 25,10,10
Follow-up only
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRDamage: 18,10,10 · High / Low / Mid
Follow-up only
- Startup
- 25~27f
- On block
- -10
- On hit
- +31a / (+21)
Combos from 2nd hit CH
- Roundhouse
,
,
High / Low (grounded) / High
Tekken 5Damage: 25,10,20
Follow-up only
- On block
- -6
- On hit
- +5
- Counter hit
- +10
DRDamage: 18,10,21 · High / Low / High
Follow-up only
- Startup
- 20f
- On block
- -6
- On hit
- +5
- Counter hit
- +30a / (+20)
Combos from 2nd hit CH
- Spike Head Ringer
,
High / High
Tekken 5Damage: 25,15
- Startup
- 14f
- On block
- -16 / -10
- On hit
- -5 / KD
- Counter hit
- -5 / KD
DRDamage: 18,15
Follow-up only
- Startup
- 22f
- On block
- -12
- On hit
- +14a / (+5)
Combos from 1st hit
- Treading Water
,
+
,
,
Mid / High / Mid
Tekken 5Damage: 20,15,15
- Startup
- 15f
- On block
- -16 / -22 / -14
- On hit
- KD / KD / -3
- Counter hit
- KD / KD / -3
Launches on hit.
DRFlutter Kicks
Damage: 16,12,12 · Mid / Mid / Mid
Follow-up only
- Startup
- 7~8f
- On block
- -14
- On hit
- -3
Input can be delayed 2f
- Treading Water
,
+
,
,
+
Mid / High / Mid
Tekken 5Damage: 20,15,15
- Startup
- 15f
- On block
- -16 / -22 / -1
- On hit
- KD / KD / +10
- Counter hit
- KD / KD / +10
Launches on hit.
DRChaos Kicks
Damage: 16,12,12 · Mid / Mid / Mid
- Startup
- 8f
- On block
- -1
- On hit
- +10
- Hunting Swan
,
+
,
,
+
:
Mid / High / Mid / Unblockable
Tekken 5Damage: 20,15,15,95
Follow-up only
- On block
- KD
- On hit
- KD
- Counter hit
- KD
Launches on hit.
DRDamage: 16,12,12,65
- Assault
+
,
Mid / High
Follow-up can be delayed.
Tekken 5Damage: 10,10
- Startup
- 14f
- On block
- -14 / -3
- On hit
- -3 / +8
- Counter hit
- -3 / +8
DRDamage: 13,10
Follow-up only
- Startup
- 30f
- On block
- -3
- On hit
- +7
Combos from 1st hit. Input can be delayed 10f
- Straight
+
,
,
Mid / High / High
Follow-up can be delayed.
Tekken 5Damage: 10,10,6
Follow-up only
- On block
- -10
- On hit
- +1
- Counter hit
- +1
DRDamage: 13,10,6
Follow-up only
- Startup
- 16f
- On block
- -10
- On hit
- +1
Combos from 2nd hit CH
- Rouge Rush
+
,
,
,
Mid / High / High / High
Follow-up can be delayed.
Tekken 5Damage: 10,10,15,12
DRDamage: 13,10,21,12
Follow-up only
- Startup
- 25~26f
- On block
- -4
- On hit
- ±0
Combos from 3rd hit CH. Input can be delayed 10f. Transition to SS (+10/+14g) r24 with U_D on frame 40
- Scatlet Bomb
+
,
,
,
,
Mid / High / High / High / Mid
Follow-up can be delayed.
Tekken 5Damage: 10,10,15,12,20
Follow-up only
- On block
- -9
- On hit
- KD
- Counter hit
- KD
DRDamage: 13,10,21,12,21
Follow-up only
- Startup
- 27f
- On block
- -18
- On hit
- +8a
Combos from 4th hit
- Spin Snap Kick
+
,
,
,
,
Mid / High / High / High / High
Follow-up can be delayed.
Tekken 5Damage: 10,10,15,12,17
Follow-up only
- On block
- +1
- On hit
- +10
- Counter hit
- +10
DRDamage: 13,10,21,12,17
Follow-up only
- Startup
- 19~21f
- On block
- -4
- On hit
- +23a / (+14)
Combos from 4th hit
- Sudden Storm
+
,
,
,
,
+
Mid / High / High / High / Mid
Follow-up can be delayed.
Tekken 5Damage: 10,10,15,12,25
Follow-up only
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DRDamage: 13,10,21,12,25
Follow-up only
- Startup
- 25~26f
- On block
- -7
- On hit
- +21a
- Scarlet Trip
+
,
,
,
,
Mid / High / High / High / Low (grounded)
Follow-up can be delayed. Launches on hit.
Tekken 5Damage: 10,10,15,12,21
Follow-up only
- On block
- -18
- On hit
- KD
- Counter hit
- KD
DRDamage: 13,10,21,12,21 · Mid / High / High / High / Low
Follow-up only
- Startup
- 30~32f
- On block
- -18
- On hit
- +26a
- Creeping Snake
+
,
Mid / High
Tekken 5Damage: 10,12
- Startup
- 14f
DRDamage: 13,12
Follow-up only
- Startup
- 23f
- On block
- -4
- On hit
- -3
- Counter hit
- +7
Combos from 1st hit. Input can be delayed 10f. Transition to SS (+6/+7) r21 with U_D on frame 35
- Snake Bite
+
,
,
,
Tekken 5Damage: 10,12,6,8 · Mid / High / High / Low
Follow-up only
- On block
- -2 / -15
- On hit
- +2 / +1
- Counter hit
- +2 / +1
DRCreek Cannon
Damage: 13,12,6,21 · Mid / High / High / High
Follow-up only
- Startup
- 21~22f
- On block
- -10
- On hit
- +32a / (+22)
Launches on hit. Combos from 3rd hit CH
- Spike Kick
+
,
,
Mid / High / High
Tekken 5Damage: 10,12,20
Follow-up only
- On block
- -10
- On hit
- +1
- Counter hit
- +1
DRDamage: 13,12,15
Follow-up only
- Startup
- 18f
- On block
- -10
- On hit
- +1
Combos from 2nd hit CH
- Low Spin Kick
+
,
,
+
Mid / High / Low (grounded)
Tekken 5Damage: 10,12,10
Follow-up only
- On block
- -14
- On hit
- -3
- Counter hit
- -3
DRDamage: 13,12,10 · Mid / High / Low
Follow-up only
- Startup
- 21f
- On block
- -14
- On hit
- -3
Combos from 2nd hit CH
- Head Ringer
+
,
,
Mid / High / High
Tekken 5Damage: 10,12,22
Follow-up only
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRDamage: 13,12,22
Follow-up only
- Startup
- 22f
- On block
- -12
- On hit
- +14a / (+5)
Combos from 2nd hit CH. Input can be delayed 12f
- Spike Combo
+
,
,
Mid / High / High
Tekken 5Damage: 10,6,8
- Startup
- 14f
- On block
- -14 / -14 / -14
- On hit
- -3 / -3 / -3
- Counter hit
- -3 / -3 / -3
DRDamage: 13,6,8
Follow-up only
- Startup
- 17f
- On block
- -14
- On hit
- -3
Combos from 1st hit. Input can be delayed 10f
- Nail Edge
+
,
,
,
Mid / High / High / High
Launches on hit.
Tekken 5Damage: 10,6,8,14
Follow-up only
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRDamage: 13,6,8,14
Follow-up only
- Startup
- 11~12f
- On block
- -12
- On hit
- +29a / (+19)
Combos from 3rd hit CH. Input can be delayed 4f
- Head Ringer
+
,
,
,
Mid / High / High / High
Follow-up can be delayed.
Tekken 5Damage: 10,6,8,15
Follow-up only
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRDamage: 13,6,8,15
Follow-up only
- Startup
- 24f
- On block
- -12
- On hit
- +14a / (+5)
- Counter hit
- +44a
Combos from 3rd hit CH. Input can be delayed 10f
- Flash Head Ringer
+
,
Mid / High
Follow-up can be delayed.
Tekken 5Damage: 10,15
- Startup
- 14f
- On block
- -14 / -10
- On hit
- -3 / KD
- Counter hit
- -3 / KD
DRDamage: 13,15
Follow-up only
- Startup
- 24f
- On block
- -12
- On hit
- +14a / (+5)
- Counter hit
- +44a
Combos from 1st hit. Input can be delayed 10f
- Low Spin Kick - Spike Upper
+
,
OrFC
,
Damage: 12,10 · Low (grounded) / Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -17 / -15
- On hit
- -3 / KD
- Counter hit
- -3 / KD
DRLow / Mid
Follow-up only
- Startup
- 25~27f
- On block
- -15
- On hit
- +31a / (+21)
Combos from 1st hit CH
- Low Spin Kick - Roundhouse
+
,
+
OrFC
,
+
Damage: 12,20 · Low (grounded) / High
Tekken 5- Startup
- 16f
- On block
- -17 / -6
- On hit
- -3 / +5
- Counter hit
- -3 / +10
- Land Slip
+
Low (grounded)
Launches on hit.
Tekken 5Damage: 18
- Startup
- 27f
- On block
- -20
- On hit
- KD
- Counter hit
- KD
DRDamage: 21 · Low
- Startup
- 27~29f
- On block
- -20
- On hit
- +24a
- Chaos Judgment
+
DRSpecial
Sometimes written CJM. Can exit stance by getting hit or after a bit automatically if no input. i3? low parry: parries all lows. i3? throw parry: +0d and 25 damage
- Rising Spin Kick


Damage: 25 · High
DR- Startup
- 16f
- On block
- -16
- On hit
- +14a / (-35)
- Slice Shot
+
Damage: 24 · High
Tekken 5- Startup
- 17f
- On block
- -3
- On hit
- KD
- Counter hit
- KD
- Twisted Mind
+
Or
+
Damage: 16 · Low (grounded)
Tekken 5- Startup
- 17f
- On block
- -18
- On hit
- -6
- Counter hit
- +2
DRLow
- Startup
- 17~18f
- On block
- -18
- On hit
- -8
- Counter hit
- +2
- Scarlet Attack
,
High / Low (grounded)
Tekken 5Damage: 15,15
- Startup
- 10f
- On block
- -4 / -14
- On hit
- +7 / -3
- Counter hit
- KD / KD
DRDamage: 15,13 · High / Low
Follow-up only
- Startup
- 22f
- On block
- -14
- On hit
- -3
- Shooting Star
+
Damage: 25 · Mid
Tekken 5- Startup
- 19f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- -14
- On hit
- +7a / (-2)
Clean hit adds 12 damage
- Falling Heel
,
+
Damage: 20 · Mid (grounded)
Tekken 5- Startup
- 34f
DRMid
- Startup
- 34~37f
- On block
- ±0
- On hit
- +19a
Launches on hit.
- Wine Opener
+
Low (grounded)
Tekken 5Damage: 10
- Startup
- 16f
- On block
- -15
- On hit
- +4
- Counter hit
- +4
DRDamage: 14 · Low
- Startup
- 16~17f
- On block
- -14
- On hit
- +5c
- Shin Kick - Spin Punch
+
,
Low / High
Follow-up can be delayed.
Tekken 5Damage: 7,10
- Startup
- 12f
DRDamage: 7,10
Follow-up only
- Startup
- 25f
- On block
- ±0
- On hit
- +6
Combos from 1st hit CH. Input can be delayed 9f. Cancel to SS (-21/-10) r15 with U_D, feint second hit on frame 23
- Shin Kick - Spin Punch
- FC
,
Low / High
Follow-up can be delayed.
Tekken 5Damage: 7,10
- Startup
- 12f
DRDamage: 10,10
Follow-up only
- Startup
- 25f
- On block
- ±0
- On hit
- +6
Combos from 1st hit CH. Input can be delayed 9f. Cancel to SS (-21/-10) r15 with U_D, feint second hit on frame 23
- Severe Quake
+
,
Damage: 18,14 · Low (grounded) / Low (grounded)
Tekken 5- Startup
- 25f
- On block
- -18 / -26
- On hit
- -7 / KD
- Counter hit
- -7 / KD
Launches on hit.
DRLow / Low
Follow-up only
- Startup
- 29~31f
- On block
- -13
- On hit
- +28a
Follow-up can be delayed. Launches on hit. Combos from 1st hit CH. Input can be delayed 12f
- Can Opener
+
,
,
Damage: 20,10,14 · High / Low / High
Tekken 5- Startup
- 18f
- On block
- -17 / -17 / -6
- On hit
- KD / -6 / +5
- Counter hit
- KD / -6 / KD
DRFollow-up only
- Startup
- 56f
- On block
- -6
- On hit
- +5
- Counter hit
- +30a / (+20)
Combos from 2nd hit CH. Transition to SS (-13/-2) r25 with U_D on frame 51
- Flip Kick
+
Mid
Launches on hit.
Tekken 5Damage: 13
- Startup
- 18f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DRDamage: 15
- Flip Kick
+
Mid
Launches on hit.
Tekken 5Damage: 21
- Startup
- 18f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DRDamage: 18
- Flip Kick
+
Mid
Launches on hit.
Tekken 5Damage: 22
- Startup
- 18f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DRDamage: 21
- Startup
- 18f
- On block
- -14
- On hit
- +31a / (+21)
Transition at FC (-14/+31a (+21)) with d
- Rainbow Kick
- FC~
+
Damage: 25 · Mid
Tekken 5- Startup
- 6f
- On block
- -31
- On hit
- KD
- Counter hit
- KD
- Rainbow Kick
- FC~
+
Damage: 28 · Mid
Tekken 5- Startup
- 6f
- On block
- -31
- On hit
- KD
- Counter hit
- KD
- Rainbow Kick
- FC~
+
Mid
Tekken 5Damage: 35
- Startup
- 6f
- On block
- -31
- On hit
- KD
- Counter hit
- KD
DRDamage: 30
- Startup
- 16f
- On block
- -40
- On hit
- -9a
- Rising Kick


Damage: 16 · Mid
DR- Startup
- 11~12f
- On block
- -6
- On hit
- +5
- Whirl Wind


+
Damage: 12,12 · Mid / Mid
Tekken 5- Startup
- 18f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18~19 / 23~25f
- On block
- -12
- On hit
- +8a
- High & Mid Attack Reversal
+
- Evasive Back Flip
,
- Wall Jump
,
,
Damage: 25 · Mid
- Chaos Roll
- CJM

- Rolling Stone
- CJM
,
Tekken 5Follow-up only
- Startup
- 30f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
- Nail Storm
- CJM

Damage: 14 · High
Launches on hit.
Tekken 5- Startup
- 11f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 11~12f
- On block
- -12
- On hit
- +29a / (+19)
- Judgment Kick
- CJM

Mid
Tekken 5Damage: 21
- Startup
- 12f
- On block
- -10
- On hit
- +12
- Counter hit
- +12
DRDamage: 18
- Startup
- 12~16f
- On block
- -12
- On hit
- +1
- Picking Heel
- CJM

Damage: 12 · Low (grounded)
Tekken 5- Startup
- 29f
- On block
- -27
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 29~31f
- On block
- -30
- On hit
- +11a
- Toe Kick ComboDR
+
,
+
Damage: 8,10 · Special mid / Mid
- Snake BiteDR
+
,
,
,
+
Damage: 13,12,6,8 · Mid / High / High / Low
Follow-up only
- Startup
- 23f
- On block
- -14
- On hit
- -2
Combos from 3rd hit CH
- Pin Heel StitchDR only
+
Damage: 4,18 · Mid / Mid
- Startup
- 20~24 / 25~28f
- On block
- -7c
- On hit
- +10a
- Double RapierDR only
- CJM
,
Damage: 10,12 · High / Mid
Follow-up only
- Startup
- 17~18f
- On block
- -7
- On hit
- +4
Combos from 1st hit. Input can be delayed 4f
- Crouching Left Spin Low Kick to High Right Kick
- FC
,
Tekken 5DRDamage: 12,20 · Low / High
Follow-up only
- Startup
- 20f
- On block
- -6
- On hit
- +5
- Counter hit
- +30a / (+20)
Combos from 1st hit CH
- Crouching Right Low Kick to Back Spin Chop Side StepTekken 5
- FC
,
,
OrFC
,
,
- Crouching Toe Kick
- FC
,
Tekken 5DRDamage: 8,10 · Special mid / Mid
Follow-up only
- Startup
- 19~21f
- On block
- -10
- On hit
- +1
Combos from 1st hit CH
- Mist Step Assassin's DaggerTekken 5


,
- Mist Step Rising PalmTekken 5


,
- Reverse 10 Hit Combo 1Tekken 5

,
,
,
,
,
,
,
,
,
Or
,
,
,
,
,
,
,
,
,
- Reverse 10 Hit Combo 2Tekken 5

,
,
,
,
,
,
,
,
,
Or
,
,
,
,
,
,
,
,
,
- Reverse 10 Hit Combo 3Tekken 5

,
,
,
,
,
,
,
,
,
Or
,
,
,
,
,
,
,
,
,
- Reverse 10 Hit Combo 4Tekken 5

,
,
,
,
,
Or
,
,
,
,
,
- Reverse Jab Combo Low KickTekken 5

,
,
,
+
Or
,
,
,
+
- Reverse Left Right Left to Frost NeedleTekken 5

,
,
,
Or
,
,
,
- Right Left ComboDR
,
Damage: 10,6 · High / High
Follow-up only
- Startup
- 16f
- On block
- -2
- On hit
- +4
Combos from 1st hit CH
- Right Left > Frost NeedleDR
,
,
Damage: 10,6,21 · High / High / High
Follow-up only
- Startup
- 21~22f
- On block
- -10
- On hit
- +32a / (+22)
Combo from 2nd hit CH
- Biting Snake (Short)DR
,
,
+
Damage: 10,6,8 · High / High / Low
Follow-up only
- Startup
- 23f
- On block
- -14
- On hit
- -2
Combos from 2nd hit CH
- d/f+1DR
+
Damage: 13 · Mid
- Startup
- 13f
- On block
- -1
- On hit
- +5
- d/f+3DR
+
Damage: 13 · Mid
- Startup
- 14f
- On block
- -15
- On hit
- -3
- d/f+3,1,4DR
+
,
,
Damage: 13,10,21 · Mid / High / High
Follow-up only
- Startup
- 15f
- On block
- -3
- On hit
- -3
Combos from 2nd hit CH
- d/f+3,2,1DR
+
,
,
Damage: 13,12,6 · Mid / High / High
Follow-up only
- Startup
- 16f
- On block
- -3
- On hit
- +4
Combos from 2nd hit CH
- d/f+3,3DR
+
,
Damage: 13,6 · Mid / High
Follow-up only
- Startup
- 17f
- On block
- -14
- On hit
- -3
Combos from 1st hit. Input can be delayed 10f
- Left Spin Low Kick to High Right KickDR
+
,
Damage: 12,20 · Low / High
Follow-up only
- Startup
- 20f
- On block
- -6
- On hit
- +5
- Counter hit
- KND
Combos from 1st hit CH
- d/b+2DR
+
Damage: 8 · Special mid
- Startup
- 11f
- On block
- -4
- On hit
- +7
- Low Jab Rising KickDR
+
,
Damage: 8,10 · Special mid / Mid
Follow-up only
- Startup
- 19~21f
- On block
- -10
- On hit
- +1
Combos from 1st hit CH
- d/b+4DR
+
Damage: 18 · Low
- Startup
- 25~26f
- On block
- -19
- On hit
- -7
- b+1DR
+
Damage: 10 · Mid
- Startup
- 17~19f
- On block
- -12
- On hit
- -1
- b+1,2DR
+
,
Damage: 10,10 · Mid / High
Follow-up only
- Startup
- 23~24f
- On block
- -12
- On hit
- -1
Combos from 1st hit
- b+2DR
+
Damage: 15 · High
- Startup
- 16~17f
- On block
- -10
- On hit
- ±0
- u+3DR
+
Damage: 20 · Mid
- Startup
- 13f
- On hit
- KND
Alternate input with ub+3
- u/f+1DR
+
Damage: 10 · High
- Startup
- 13f
- On block
- -4
- On hit
- +7
- Fatal Attack ComboDR
+
,
Damage: 10,16 · High / Mid
Follow-up only
- Startup
- 15f
- On block
- -16
- On hit
- +7
- Counter hit
- +52a
Combos from 1st hit CH. Input can be delayed 11f
- u/f+4DR
+
Damage: 20 · High
- Startup
- 18f
- On block
- -11
- On hit
- -3
- u/f+4,3DR
+
,
Damage: 20,10 · High / Low
Follow-up only
- Startup
- 36f
- On block
- -17
- On hit
- -6
Combos from 1st hit CH
- f,f+3,4DR
,
+
,
Damage: 16,12 · Mid / Mid
Follow-up only
- Startup
- 8~11f
- On block
- -22
- On hit
- +18a / (+8)
- Treading Water > Hunting SwanDR
,
+
,
,
+
:
+
Damage: 16,12,12,65 · Mid / Mid / Mid / Unblockable mid
- Startup
- 65f
- On block
- !
- On hit
- +26a
1+2 must be pressed on the active frames of the third kick (i7~i8). Cancel animation with u,u on r40
- Falling Heel > Chaos JudgementDR
,
+
~
Damage: 20 · Mid
- Startup
- 34~37f
- On block
- -6
- On hit
- +13a
- Bone CutterDR
,
,
+
Damage: 20 · Mid
- Startup
- 23~30f
- On block
- -23
- On hit
- +8a / (-41)
- Low Somersault KickDR
- FC
+
Damage: 21 · Mid
- Startup
- 18~20f
- On block
- -14
- On hit
- +31a / (+21)
- WS 1DR


Damage: 12 · Mid
- Startup
- 13~14f
- On block
- -9
- On hit
- +7
- CJM 2DR
- CJM

Damage: 10 · High
- Startup
- 10f
- On block
- -13
- On hit
- -2
- Rolling StoneDR
- CJM
,
Damage: 27 · Special / Mid
Follow-up only
- Startup
- 10~11f
- On block
- -11
- On hit
- +10a / (+1)
- Chaos TailDR


Damage: 12 · Low
- Startup
- 20f
- On block
- -18
- On hit
- +1
- Counter hit
- +40a
- Slice ShotDR


Damage: 24 · High
- Startup
- 17~18f
- On block
- -3
- On hit
- +19a / (+10)
- Counter hit
- +49a
- Bloody ChaosDR


Damage: 8,21 · Mid / Mid
- Startup
- 19~20 / 26~30f
- On block
- -4
- On hit
- +34a / (+24)
- Heel Grind (Ground)DR
- (grounded opponent)
+
Damage: 16 · Low
- Startup
- 17~18f
- On block
- -18
- On hit
- -8
- Counter hit
- -9d
- f+1,2DR
+
,
Damage: 15 · High / High
- Startup
- 10f
- On block
- -1
- On hit
- +5
Strong mix-up character with good mid/low options.
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