Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Tekken 5 / Dark Resurrection Combos & Character Guides

35 fighters. Pick your character and get straight to the inputs.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Tekken 5 / Dark Resurrection essentials

Version differences: DR changes commands, launch properties and recovery as well as adding moves. Check the edition shown beside a route. PS2 Tekken 5 routes are not automatically confirmed for arcade 5.1 or DR.

Combo conditions: Guide damage includes the complete starter. If a string only launches on its final hit, earlier hits are not necessarily guaranteed. CH starters require a counter hit. Damage ranges reflect different launchers.

DR ground recovery: Some Tekken 5 knockdown follow-ups can be escaped with a backroll in DR. Treat them as recovery setups unless a DR route confirms the follow-up.

35 fighters

Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source