
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Armor King
DR onlyThrows, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Frankensteiner into Capital PunishmentDR
+

+
- Juggle follow-upDR
- Launcher
+


Guide damage: 79
- Juggle follow-upDR
- Launcher
+
FC
Guide damage: 26
- Juggle follow-upDR
- Launcher
+
FC
Guide damage: 28
- Juggle follow-upDR
- Launcher (choose one)
+
,
,
,
+

+
+
,
,
,
Guide damage: 32–40 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
+
,
,
,
+

+

+
,

+
,

+
Guide damage: 57–65 (varies by launcher)
- Juggle follow-upDR
- Launcher
:
,
,
,
+
+

+

+
,
Guide damage: 50
- Juggle follow-upDR
- Launcher
:
,
,
,
+
+
,

+
,

+
Guide damage: 58
- Juggle follow-upDR
- Launcher (choose one)
,
+

+
,



+
Guide damage: 45
- Juggle follow-upDR
- Launcher (choose one)
,
+

+
FC
+
,

,



+
Guide damage: 67–69 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
,
+







+
+
Guide damage: 25–45 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
+

+
,

+
Guide damage: 67
- Juggle follow-upDR
- Launcher (choose one)



,
,
+
,
Guide damage: 38–45 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)



+
+

+

,

+
Guide damage: 55–65 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
Guide damage: 43
- Juggle follow-upDR
- Launcher

+
+

+
Guide damage: 39
- Juggle follow-upDR
- Launcher

+
+
Guide damage: 34
- Juggle follow-upDR
- Launcher

+
+
Guide damage: 39
- Juggle follow-upDR
- Launcher

,
,
+
+
Guide damage: 26
- Juggle follow-upDR
- Launcher
FC
+
+
Guide damage: 42
- Juggle follow-upDR
- Launcher (choose one)
+
(
),
,
,
,
,

,
,

,(air throw)
,
,
+
More consistent on larger characters. Substitute 2 for f+1 or 1 for normal sized characters. Parenthesized hits must miss. Follow-up damage: 55.
- Juggle follow-upDR
- Launcher (choose one)
+
(
),
,
,
,
,

,(air throw)
,
,
+
More consistent on larger characters. Substitute 2 for f+1 or 1 for normal sized characters. Parenthesized hits must miss. Follow-up damage: 53.
- Juggle follow-upDR
- Launcher (choose one)
+
(
),
+
,
,
,
,
+
Parenthesized hits must miss. Follow-up damage: 48.
- Juggle follow-upDR
- Launcher
+
,
,
,

,
,

,(air throw)
,
,
+
More consistent on larger characters. 1+2,2 routes only work on larger characters. Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
+
,
,
,

,(air throw)
,
,
+
1+2,2 routes only work on larger characters. Follow-up damage: 41.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
+
,
,
,

,
,

,(air throw)
,
,
+
More consistent on larger characters. Follow-up damage: 43.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
+
,
,
,

,(air throw)
,
,
+
Follow-up damage: 41.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
+
,
+
,
,
,



+
Follow-up damage: 38.
- Juggle follow-upDR
- Launcher (choose one)
,
+

+
,
,
+
,
,
+
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
,
+
,
,
+
,
+
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
,
+
(delay)
+
,
,
,

,
,

,(air throw)
,
,
+
More consistent on larger characters. Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
,

,
,

,
,

,(air throw)
,
,
+
Follow-up damage: 32.
- Juggle follow-upDR
- Launcher
,

,
,
,
+
Follow-up damage: 29.
- Juggle follow-upDR
- Launcher

+
+
,
,
,

,
,
,



+
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher
,
,
,
+
,
,
,
,

,
,

,(air throw)
,
,
+
More consistent on larger characters. Substitute 2 for f+1 or 1 for normal sized characters. Follow-up damage: 55.
- Juggle follow-upDR
- Launcher
,
,
,
+
,
,
,
,

,(air throw)
,
,
+
More consistent on larger characters. Substitute 2 for f+1 or 1 for normal sized characters. Follow-up damage: 53.
- Juggle follow-upDR
- Launcher
,
,
,
+
,
,
,
+
,
+
,
,
,
+
Follow-up damage: 50.
- Juggle follow-upDR
- Launcher

+
,
,
,
,
,

,
,

,(air throw)
,
,
+
More consistent on larger characters. Substitute 2 for f+1 or 1 for normal sized characters. Follow-up damage: 55.
- Juggle follow-upDR
- Launcher

+
,
,
,
,
,

,(air throw)
,
,
+
More consistent on larger characters. Substitute 2 for f+1 or 1 for normal sized characters. Follow-up damage: 53.
- Juggle follow-upDR
- Launcher

+
,
,
,
+
,
,
+
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher

+
,
,
,
,

,
,

,(air throw)
,
,
+
More consistent on larger characters. Follow-up damage: 55.
- Juggle follow-upDR
- Launcher

+
,
,
,
,

,(air throw)
,
,
+
More consistent on larger characters. Follow-up damage: 53.
- Juggle follow-upDR
- Launcher

+
,
,
,
+
,
,
+
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher

,
,
+
+
1+2,2 follow-ups only work on Marduk, and df+1 only works on Marduk and Jinpachi. Replace with 1 Follow-up damage: 35.
- Juggle follow-upDR
- Launcher

,
,
+
+
1+2,2 follow-ups only work on Marduk, and df+1 only works on Marduk and Jinpachi. Replace with 1 Follow-up damage: 19.
- Juggle follow-upDR
- Launcher
FC
+
,
,
,
+
,
+
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
FC
+
,
+
,
,
,

,
,

,(air throw)
,
,
+
More consistent on larger characters. Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
FC
+
,
,
,
,



+
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher
,
,
,
,
+
+
,
,
+
,
,
+
Follow-up damage: 31.
- Juggle follow-upDR
- Launcher
,
,
,
,
+
,
+
,
,
+
Follow-up damage: 29.
- Juggle follow-upDR
- Launcher
,
,
,
,
+
,
,
+
,
Follow-up damage: 29.
Standing Punishers
- i8Startup
- i10Startup
- i13Startup
- i14Startup
- i15Startup
- i17Startup
- i23Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i15Startup
- i16Startup
- i23Startup
Check range and recovery position. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
+
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 32.
- Wall follow-upDR
+
,
Regular combo (scaled) Use 2,1 , 4, 1,2 , df+1, df+4, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 23.
- Wall follow-upDR
,
+
Regular combo (scaled) Use 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 23.
- Wall follow-upDR
+
,
+
Regular combo (scaled) Damage changes depending on if/how opponent tech rolls. Use 2,1 , 4, 1,2 , df+1, df+4, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 21/26.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.
Throws
- Knee BashDR
+
- Brain BusterDR
Or
+
Damage: 35 · Throw
- Startup
- 12~14f
- On block
- -3
- On hit
- ±0d
Throw break:

Throw break 2. Side switch on hit. Opponent recovers in FUFA
- Jaguar ScrewdriverDR
- (During suplex)
,
,
+
- Reverse Death Valley BombDR
- (left throw)
Or(left throw)
Damage: 40
Throw break:

- Vertical Reverse DDTDR
- (right throw)
Or(right throw)
Damage: 40
Throw break:

- Reverse DDTDR
- (back throw)
Or(back throw)
Damage: 60
Unbreakable
- Tombstone PiledriverDR
,
+
Damage: 52 · Throw
- Startup
- 11f
- On block
- -2
- On hit
- -3d
Throw break:

Throw break 2. Opponent recovers in FUFA
- Armor King SwingDR
,



+
Damage: 45(,20) · Throw
- Startup
- 10f
- On block
- -7
- On hit
- -29d / (-50)
Throw break:

Throw break 1. Side switch. Perform techroll to reduce the damage to 45. Opponent recovers in FDFT
- Armor King DriverDR
- FC
,
,
+
Damage: 45 · Throw
- Startup
- 12f
- On block
- -6
- On hit
- ±0d
Throw break:

Throw break 1+2. Opponent recovers in FDFT
- Coconut CrushDR
Or
+
Damage: 35 · Throw
- Startup
- 12~14f
- On block
- -6
- On hit
- ±0d
Throw break:

Throw break 1. Opponent recovers in FUFA
- Steiner ScrewdriverDR
,
,
,
+
Or
+
,
,
,
+
Damage: 35,40
Unbreakable
- DDTDR
,
+
Damage: 45
Throw break:

- Ultimate TackleDR
- FC

Damage: 5
- Ultimate PunchesDR
- FC
,
,
,
,
,
OrFC
,
,
,
,
,
OrFC
,
,
,
,
,
OrFC
,
,
,
,
,
Damage: 5,5,5,5,5,5
- Shining WizardDR only
,
,
+
Or
+
Damage: 40 · Throw
- Startup
- 10f
- On block
- -5
- On hit
- +10d
Throw break:

Throw break 1+2. Opponent recovers in FUFT
- Demon BombDR only
- (crouch throw)
+
Damage: 45
Throw break:

- Spinning Leg LockDR only
- (crouch throw)
+
Damage: 45
Throw break:

- Muscle DriverDR only
- (air throw)
,



+
Damage: 20 · Throw
- Startup
- 10f
- On hit
- ±0d
Unbreakable
Side switch on hit. Opponent recovers in FDFA
- Running Cross BombDR only
- (air throw)
,
,
+
Damage: 24 · Throw
- Startup
- 10f
- On hit
- ±0d
Unbreakable
Opponent recovers in FUFT
- Mount PositionDR
- (Grounded opponent: fu)
+
Or(Grounded opponent: fu)
+
Damage: 0
- Mounted PunchesDR
- (Grounded opponent: fu)
+
,
,
,
,
,
Or(Grounded opponent: fu)
+
,
,
,
,
,
Or(Grounded opponent: fu)
+
,
,
,
,
,
Or(Grounded opponent: fu)
+
,
,
,
,
,
Or(Grounded opponent: fu)
+
,
,
,
,
,
Or(Grounded opponent: fu)
+
,
,
,
,
,
Or(Grounded opponent: fu)
+
,
,
,
,
,
Or(Grounded opponent: fu)
+
,
,
,
,
,
Damage: 0,5,5,5,5,5
- Back Mount PositionDR
- (Grounded opponent: fd)
+
Or(Grounded opponent: fd)
+
Damage: 0
- Mounted PunchesDR
- (Grounded opponent: fd)
+
,
,
,
,
,
Or(Grounded opponent: fd)
+
,
,
,
,
,
Or(Grounded opponent: fd)
+
,
,
,
,
,
Or(Grounded opponent: fd)
+
,
,
,
,
,
Or(Grounded opponent: fd)
+
,
,
,
,
,
Or(Grounded opponent: fd)
+
,
,
,
,
,
Or(Grounded opponent: fd)
+
,
,
,
,
,
Or(Grounded opponent: fd)
+
,
,
,
,
,
Damage: 0,5,5,5,5,5
- Turn OverDR only
- (Grounded opponent: l_r)
+
Or(Grounded opponent: l_r)
+
Damage: 0
- Jaguar ScrewdriverDR
,
,
,
+
Damage: 40 · Throw
Follow-up only
- On block
- -3
- On hit
- -10d
Opponent recovers in FUFA
- DDTDR
,
+
Damage: 45 · Throw
- Startup
- 11f
- On block
- -6
- On hit
- +10d
Throw break 1+2. Side switch. Opponent recovers in FUFA
- Demon BombDR
+
Damage: 45 · Throw
- Startup
- 12~13f
- On block
- -2
- On hit
- ±0d
Throw break 1. Opponent recovers in FUFA
- Spinning Leg LockDR
+
Damage: 45 · Throw
- Startup
- 12~13f
- On block
- -2
- On hit
- ±0d
Throw break 2. Opponent recovers in FUFT
- Mount PositionDR
- (Face up feet towards)
+
Damage: 0 · Throw
- Startup
- 18~20f
- On hit
- -10d
Throw break 1 or 2. Leads to Ultimate Tackle punch follow ups
- Turn OverDR
- (Face up feet left)
+
Damage: 0 · Throw
- Startup
- 18~20f
- On hit
- +26d
Throw break 1 or 2
- Turn OverDR
- (Face up feet right)
+
Damage: 0 · Throw
- Startup
- 18~20f
- On hit
- +26d
Throw break 1 or 2
- Back MountDR
- (Face down feet away)
+
Damage: 0 · Throw
- Startup
- 18~20f
- On hit
- -10d
Same as FDFT, FDFL, and FDFR. Leads to Ultimate Tackle punch follow ups
- Cobra Clutch (MMD1)DR
,
,
,
+
Damage: 20 · Throw
- Startup
- 12f
- On block
- -2
- On hit
- ±0d
Throw break 1 or 2. Opponent recovers FDFT
Recovery Setups
- Guaranteed follow-upDR
- Launcher
+
+
Crouch cancel before executing with u. Follow-up damage: 24.
- Guaranteed follow-upDR
- Launcher
+
FC
+
Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher (choose one)
+

+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 10/15.
- Guaranteed follow-upDR
- Launcher (choose one)
,
+
,
,
,
+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher
,
+
+
May need to dash first depending on range. Follow-up damage: 10.
- Guaranteed follow-upDR
- Launcher (choose one)

(near wall)

(near wall)
,
Follow-up damage: 22.
- Guaranteed follow-upDR
- Launcher
+
Follow-up damage: 35.
- Guaranteed follow-upDR
- Launcher
,
Follow-up damage: 23.
- Guaranteed follow-upDR
- Launcher
,
,
,
+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.
- Guaranteed follow-upDR
- Launcher

+
+
Follow-up damage: 14.
- Guaranteed follow-upDR
- Launcher

+
+
Follow-up damage: 12.
- Guaranteed follow-upDR
- Launcher

,
+
,


Very small dash beforehand, can do straight up if off-axis to the left. Follow-up damage: 10.
- Guaranteed follow-upDR
- Launcher
+
Follow-up damage: 28.
- Guaranteed follow-upDR
- Launcher
+
Follow-up damage: 21.
- Guaranteed follow-upDR
- Launcher


(near wall)
,



+
Less damage if opponent tech rolls when hitting the ground, more if they don't tech. Follow-up damage: 45/65.
Preset Strings
- 10 Hit Combo 1DR
+
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Flame MistDR only
,

+
Damage: 0,30
- PushingDR only
+
Damage: 0 · Unblockable mid
- Startup
- 18~19f
- On block
- !
- On hit
- +3
- Jumping Burning Knuckle BombDR
,
+
,
Damage: 45
- Jump Moonsault DropDR
,
+
Damage: 25 · Unblockable mid
- Startup
- 85~93f
- On block
- !
- On hit
- -45d
- Moonsault DropDR


Damage: 30 · Unblockable mid
- Startup
- 41~47f
- On block
- !
- On hit
- -30
- Crouch CancelDR only
+
~
Move List
- One Two PunchDR
,
Damage: 5,10 · High / High
Follow-up only
- Startup
- 10f
- On block
- -1
- On hit
- +5
Jail from 1st attack with 4f delay
- Darkness CycloneDR only
,
Damage: 16,22 · Mid / High
Follow-up only
- Startup
- 17~19f
- On block
- -5
- On hit
- +24a / (+7)
- Counter hit
- +38a / (+28)
Launches on counter hit. Combos from 1st hit. Input can be delayed 10f
- Lone DartDR

Damage: 12 · Mid
- Startup
- 25~32f
- On block
- -12b
- On hit
- -1b
- FrankensteinerDR
+
Damage: 15(,30) · Special mid / Throw
- Startup
- 28~35f
- On block
- -18c
- On hit
- -7c / (+17d)
Throw on close hit. Can be blocked by crouching
- Dark VenusDR only
+
Damage: 55 · Unblockable mid
- Startup
- 63~66f
- On block
- !
- On hit
- +53a
Can be canceled by d,d
- Knuckle BombDR
+
Damage: 35 · Mid
- Startup
- 35~36f
- On block
- +2
- On hit
- +22a
- Burning Knuckle BombDR
+
,
Damage: 45
- Darkness KickDR only
,
,
,
+
Damage: 24 · Unblockable high
- Startup
- 31~34f
- On block
- !
- On hit
- +20a / (+11)
- Green MistDR only
,
,
,
+
Damage: 25 · Unblockable high
- Startup
- 21~30f
- On block
- !
- On hit
- +14g
Frames may vary from distance
- JabDR

Damage: 5 · High
- Startup
- 8f
- On block
- +1
- On hit
- +7
- Forward JabDR
+
Damage: 6 · High
- Startup
- 10f
- On block
- +1
- On hit
- +7
- Down JabDR
+
Damage: 5 · Special mid
- Startup
- 10f
- On block
- -5
- On hit
- +6
- Crouch JabDR
- FC

Damage: 5 · Special mid
- Startup
- 10f
- On block
- -5
- On hit
- +6
Same string as d+1
- StraightDR

Damage: 10 · High
- Startup
- 10f
- On block
- +1
- On hit
- +7
- Down StraightDR
+
Damage: 8 · Special mid
- Startup
- 11f
- On block
- -4
- On hit
- +7
- Crouch StraightDR
- FC

Damage: 8 · Special mid
- Startup
- 11f
- On block
- -4
- On hit
- +7
- Hook KickDR

Damage: 25 · High
- Startup
- 17f
- On block
- -14
- On hit
- +17a / (-32)
- Low Spin KickDR
+
Damage: 12 · Low
- Startup
- 16f
- On block
- -16
- On hit
- -2
- Crouch Spin KickDR
- FC

Damage: 12 · Low
- Startup
- 18f
- On block
- -16
- On hit
- -2
- Swipe KickDR

Damage: 20 · High
- Startup
- 13f
- On block
- -5
- On hit
- +6
- Counter hit
- +31a / (+21)
Launches on counter hit.
- Shin KickDR
+
Damage: 7 · Low
- Startup
- 14f
- On block
- -11
- On hit
- ±0
- Crouch Shin KickDR
- FC

Damage: 10 · Low
- Startup
- 14f
- On block
- -11
- On hit
- ±0
- Shadow LariatDR
,
,
,
+
Damage: 27 · High
- Startup
- 15~19f
- On block
- +6
- On hit
- +15a
- Lever CrackDR
+
Damage: 15 · Mid
- Startup
- 13f
- On block
- -3
- On hit
- +5
- Knee Lift ComboDR only
+
,
Damage: 5,13 · Special mid / Mid
- Black JabDR
+
Damage: 15 · High
- Startup
- 14~15f
- On block
- -4
- On hit
- +7
- Counter hit
- +58a
- Horizontal ChopDR only
+
Damage: 30 · High
- Startup
- 21f
- On block
- -10
- On hit
- +6
- Elbow KnifeDR


Damage: 16 · Mid
- Startup
- 16f
- On block
- -12
- On hit
- +28a
- Counter hit
- +16b
- Hammer ImpactDR
+
Damage: 21 · Mid
- Startup
- 20~21f
- On block
- -11
- On hit
- -2a
Can parry punches
- Flying ForearmDR
,
+
Damage: 28 · High
- Startup
- 22~25f
- On block
- -22
- On hit
- -24
- People's ElbowDR
+
Damage: 21 · Mid
- Startup
- 30~35f
- On block
- -4
- On hit
- -5
- Jumping Knuckle BombDR
,
+
Damage: 35 · Mid
- Startup
- 70~71f
- On block
- +2
- On hit
- +22a
- Black ShoulderDR
+
Damage: 28 · Mid
- Startup
- 14~16f
- On block
- -17
- On hit
- +13a / (+9)
- Black ArrowDR
+
Damage: 30 · High
- Startup
- 41~42f
- On block
- -10
- On hit
- +44d / (-13)
Knockdown can be teched with f or b
- Straight Lift UpperDR
,
Damage: 10,12 · High / Mid
Follow-up only
- Startup
- 23~24f
- On block
- ±0
- On hit
- +6
Combos from 1st hit
- Black Elbow HookDR only
+
,
Damage: 13,21 · High / High
Follow-up only
- Startup
- 18~19f
- On block
- -3
- On hit
- +42a
Follow-up can be delayed. Combos from 1st hit. Input can be delayed 12f. Knockdown can be teched with f or b
- Black UppercutDR
,
,
,
+
Damage: 21 · High
- Startup
- 14~15f
- On block
- -10
- On hit
- +36a / (+26)
Launches on hit.
- Stomach ShakerDR
,
+
Damage: 23 · Mid
- Startup
- 16f
- On block
- -15
- On hit
- +6
- Counter hit
- +51a
- Low BlowDR
,
,
+
Damage: 19 · Low
- Startup
- 19f
- On block
- -18
- On hit
- +7
- Counter hit
- +50a
- Smash HookDR
+
Damage: 17 · Mid
- Startup
- 15~16f
- On block
- -7
- On hit
- +4
- Counter hit
- +26a
- Hammer EdgeDR only
+
Damage: 19 · Mid
- Startup
- 17~18f
- On block
- ±0c
- On hit
- +2c
- Elbow DropDR
+
Or
+
Or
+
Damage: 35 · Mid
- Startup
- 47~53f
- On block
- -18c
- On hit
- -5c
- Counter hit
- -7d
- Back Hand ChopDR
- FC
+
Damage: 23 · Mid
- Startup
- 24~25f
- On block
- +1
- On hit
- +7
- Counter hit
- +53a
- UppercutDR
+
Damage: 22 · Mid
- Hell PiercingDR


Damage: 16 · Mid
- Startup
- 18~19f
- On block
- -6
- On hit
- +13
- Kick TornadoDR only
+
,
,
Damage: 15,13,22 · High / Mid / High
Follow-up only
- Startup
- 25f
- On block
- -7
- On hit
- +13a / (+4)
Combos from 2nd hit
- Super KickDR only
,
+
Damage: 32 · High
- Startup
- 17~19f
- On block
- -7
- On hit
- +19a
- Jumping Fighting KickDR only
+
Or
,
,
+
Damage: 27 · Mid
- Startup
- 23~25f
- On block
- +10
- On hit
- +46d / (-11)
Knockdown can be teched with f or b
- Black Knee LiftDR
+
Damage: 22 · Mid
- Startup
- 17~18f
- On block
- -11
- On hit
- +5
- Counter hit
- +50a
- Water Surface KickDR only
+
Damage: 18 · Low
- Startup
- 23~25f
- On block
- -26
- On hit
- +28a / (+9)
- Toll KickDR
+
Damage: 23 · High
- Startup
- 16~18f
- On block
- -10
- On hit
- +11a / (+2)
- Head KickDR


Damage: 28 · High
- Startup
- 16f
- On block
- -7
- On hit
- +19a / (-34)
- Rolling Body PressDR only
,
Damage: 12,30(,5) · Mid / Mid
Follow-up only
- Startup
- 24~34f
- On block
- +16d
- On hit
- -5d
- Flying ForearmDR only
,
Damage: 12,28 · Mid / High
Follow-up only
- Startup
- 17~25f
- On block
- -2d
- On hit
- +55a
- Jumping Chop KickDR
,
+
Damage: 30 · High
- Startup
- 23~24f
- On block
- -10
- On hit
- +27d / (-30)
Knockdown can be teched with f or b
- Taros CutterDR
+
OrFC
+
Or
+
Damage: 15 · Low
- Startup
- 17f
- On block
- -16c
- On hit
- -5
- Scissor KickDR
+
Damage: 30 · Mid
- Startup
- 32~38f
- On block
- -7
- On hit
- +22a / (+29)
- Jumping Taros CutterDR
,
+
Damage: 15 · Low
- Startup
- 52f
- On block
- -16c
- On hit
- -5c
- Neck CutterDR only
+
Damage: 28 · High
- Windup StompDR only
+
Damage: 21 · Mid
- Startup
- 23~28f
- On block
- -7c
- On hit
- -5c
- Counter hit
- +5d
- Fighting KickDR
,
+
Damage: 25 · Mid
- Startup
- 15f
- On block
- -17
- On hit
- +35d / (-22)
Knockdown can be teched with f or b
- Black Knee RisingDR
,
,
,
+
Damage: 25 · Mid
- Startup
- 16~18f
- On block
- -11
- On hit
- +7
- Counter hit
- +26a / (+16)
- Front KickDR
+
Damage: 15 · Mid
- Startup
- 12f
- On block
- -4
- On hit
- +7
- Road Rope KickDR
+
Damage: 24 · Low
- Startup
- 27~29f
- On block
- -21c
- On hit
- +8d
- Switch Kick TornadoDR only
+
,
Damage: 17,26 · Mid / High
Follow-up only
- Startup
- 26~28f
- On block
- +7
- On hit
- +8a / (-1)
Combos from 1st hit CH
- Buzz SawDR only
+
Damage: 22 · Mid
- Rising KickDR


Damage: 20 · Mid
- Startup
- 11~12f
- On block
- -6
- On hit
- +5
- Turning SavatDR only


Damage: 23 · Mid
- Startup
- 18f
- On block
- -10
- On hit
- +11a / (+2)
- Shadow StepDR only
+
Or
+
Special
- On hit
- +17
Low Parry stance, transitions to FC. Same frame data/situation as standard low parry
- Ki ChargeDR

Damage: 17 · Unblockable high
- Startup
- 33~50f
- On block
- !
- On hit
- +12
- Armor King UpperDR only
,
,
,
,
+
Damage: 17,23 · Unblockable high / Mid
Follow-up only
- Startup
- 13~15f
- On block
- -1
- On hit
- +36a / (+26)
- Wall JumpDR
,
,
Damage: 25 · Mid
- Crouching Crouch GrabDR only
- FC
OrFC
- Crouching Ground GrabDR only
- FC~
+
OrFC~
+
- Crouching Taurus CutterDR only
- FC

- Right Power Jump Kick LauncherDR only
,
+
- Right Vertical Jump Kick LauncherDR only

+
- Ki-charge Dark UppercutDR only
:
,
,
,
+
Input the uppercut when the red aura reaches Armor King’s stomach. This version deals 27 damage and flips the opponent in the air.
- 1+2DR

Damage: 16 · Mid
- Startup
- 17~19f
- On block
- -10
- On hit
- ±0
- f+2DR
+
Damage: 13 · High
- Startup
- 15~16f
- On block
- -4
- On hit
- ±0
- f+3DR
+
Damage: 15 · High
- Startup
- 16~17f
- On block
- -3
- On hit
- +4
- f+3,4DR
+
,
Damage: 15,13 · High / Mid
Follow-up only
- Startup
- 27~29f
- On block
- -7
- On hit
- +3
Combos from 1st hit CH
- Knee Lift CombinationDR
+
,
+
Damage: 5,13 · Special mid / Mid
Follow-up only
- Startup
- 15f
- On block
- -12
- On hit
- +4
- b+4DR
+
Damage: 17 · Mid
- Startup
- 18f
- On block
- -10
- On hit
- -5
- Counter hit
- +2
- HopkickDR
+
Damage: 13 · Mid
- Startup
- 15~17f
- On block
- -12
- On hit
- +33a / (+23)
- Burning KnuckleDR
+
~
Damage: 45 · Unblockable mid
- Startup
- 61~62f
- On block
- !
- On hit
- +12a
- Jumping Burning KnuckleDR
,
+
~
Damage: 45 · Unblockable mid
- Startup
- 96~97f
- On block
- !
- On hit
- KND
- Blind KickDR


Damage: 15 · Mid
- Startup
- 13~14f
- On block
- -20
- On hit
- +48a
- Jaguar ThrustDR


Damage: 22 · Mid
- Startup
- 15~17f
- On block
- -11
- On hit
- +5
- Buzz Saw KickDR


Damage: 22 · Mid
- Startup
- 19~20f
- On block
- -13
- On hit
- ±0
- Counter hit
- +13a
- Neck Cutter KickDR


Damage: 28 · High
- Startup
- 23~24f
- On block
- -6
- On hit
- +6d
- Flaming MistDR
,
,
,
,
+
Damage: 17,25 · Unblockable high / Unblockable high
Follow-up only
- Startup
- 20~50f
- On block
- +9g
- On hit
- +9g
Frames may vary from distance
Strong throw game and several powerful unblockables. Shares wrestling theme with King but has unique tools.
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