Armor King — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Armor King

DR only

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Frankensteiner into Capital PunishmentDR
Down-forward+Left kick + Right kickIntoUp-forward+Left punch + Right punch
Juggle follow-upDR
Launcher
  • Back+Right punch + Left kick
Follow-up
Back turnedLeft punch + Right kick

Guide damage: 79

Juggle follow-upDR
Launcher
  • Down-back+Left kick
Follow-up
FCLeft kick

Guide damage: 26

Juggle follow-upDR
Launcher
  • Down-back+Left kick
Follow-up
FCLeft kick + Right kick

Guide damage: 28

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • Forward,Neutral,Down,Down-forward+Right punch
  • Back turnedUp-forward+Right kick
Follow-up
Down-forward+Right punch,Left punch,Left kick,Right punch

Guide damage: 32–40 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • Forward,Neutral,Down,Down-forward+Right punch
  • Back turnedUp-forward+Right kick
  • Counter hitBack+Left punch
Follow-up
Left punch + Right punch,Right punchIntoForward+Left punch,Right punchIntoForward+Left punch + Right kick

Guide damage: 57–65 (varies by launcher)

Juggle follow-upDR
Launcher
  • Left punch + Right punch + Left kick + Right kick:Forward,Neutral,Down,Down-forward+Right punch
Follow-up
Forward+Left punchIntoForward+Left punchIntoForward+Right punch,Left punch

Guide damage: 50

Juggle follow-upDR
Launcher
  • Left punch + Right punch + Left kick + Right kick:Forward,Neutral,Down,Down-forward+Right punch
Follow-up
Forward+Left punch,Right punchIntoForward+Left punch,Right punchIntoForward+Left punch + Right kick

Guide damage: 58

Juggle follow-upDR
Launcher (choose one)
  • Up-forward,Neutral+Right kick
  • Counter hitUp+Right kick
Follow-up
Forward,BackDown-backDownDown-forwardForward+Left punch

Guide damage: 45

Juggle follow-upDR
Launcher (choose one)
  • Up-forward,Neutral+Right kick
  • Counter hitUp+Right kick
  • Counter hitFCDown-forward+Right punch
Follow-up
Left punch + Right punch,Right punchIntoForward,BackDown-backDownDown-forwardForward+Left punch

Guide damage: 67–69 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Left punch + Right punch
  • Up-forward,Neutral+Left punch + Right punch
  • Forward,Forward+Left kick
  • Back turnedLeft kick
  • While standingLeft punch
  • Counter hitRight kick
  • Counter hitDown-forward+Right punch
Follow-up
Down+Left kick + Right kick

Guide damage: 25–45 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Left punch + Right punch
  • Up-forward,Neutral+Left punch + Right punch
Follow-up
Down-forward+Left punchIntoForward+Left punch,Right punchIntoForward+Left punch + Right kick

Guide damage: 67

Juggle follow-upDR
Launcher (choose one)
  • Back turnedLeft kick
  • Counter hitForward,Forward,Neutral+Right punch
Follow-up
Left kick + Right kick,Left punch

Guide damage: 38–45 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • While standingLeft punch
  • Counter hitDown-forward+Left kick
Follow-up
Down-forward+Left punchIntoForward+Left punchIntoLeft punch + Right punch,Right punchIntoDown+Left kick + Right kick

Guide damage: 55–65 (varies by launcher)

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward+Left punch + Right kick

Guide damage: 43

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch
Follow-up
Back+Left punchIntoDown-forward+Left kick

Guide damage: 39

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Right punch
Follow-up
Forward+Right kick

Guide damage: 34

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Back+Right punch

Guide damage: 39

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward,Neutral+Right punch
Follow-up
Down+Right kick

Guide damage: 26

Juggle follow-upDR
Launcher
  • Counter hitFCDown-forward+Right punch
Follow-up
Down-forward+Left kick

Guide damage: 42

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • Counter hit(Left punch + Right punch),Right punch
Follow-up
Left punch + Right punch,Right punch,Right punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

More consistent on larger characters. Substitute 2 for f+1 or 1 for normal sized characters. Parenthesized hits must miss. Follow-up damage: 55.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • Counter hit(Left punch + Right punch),Right punch
Follow-up
Left punch + Right punch,Right punch,Right punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

More consistent on larger characters. Substitute 2 for f+1 or 1 for normal sized characters. Parenthesized hits must miss. Follow-up damage: 53.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • Counter hit(Left punch + Right punch),Right punch
Follow-up
Back+Left punch,Right punch,Left punch + Right punch,Right punch,Forward+Left punch + Right kick

Parenthesized hits must miss. Follow-up damage: 48.

Juggle follow-upDR
Launcher
  • While standingLeft punch
Follow-up
Down-forward+Left punch,Right punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

More consistent on larger characters. 1+2,2 routes only work on larger characters. Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • While standingLeft punch
Follow-up
Down-forward+Left punch,Right punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

1+2,2 routes only work on larger characters. Follow-up damage: 41.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Left punch + Right punch
  • Up-forward,Neutral+Left punch + Right punch
Follow-up
Down-forward+Left punch,Right punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

More consistent on larger characters. Follow-up damage: 43.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Left punch + Right punch
  • Up-forward,Neutral+Left punch + Right punch
Follow-up
Down-forward+Left punch,Right punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

Follow-up damage: 41.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Left punch + Right punch
  • Up-forward,Neutral+Left punch + Right punch
Follow-up
Down-forward+Left punch,Forward+Left punch,Right punch,Forward,BackDown-backDownDown-forwardForward+Left punch

Follow-up damage: 38.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward,Neutral+Right kick
  • Counter hitUp+Right kick
Follow-up
Left punch + Right punch,Right punch,Forward+Left punch,Right punch,Forward+Left punch + Right kick

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Up-forward,Neutral+Right kick
Follow-up
Left punch + Right punch,Right punch,Down-forward+Left punch,Forward+Left punch + Right kick

Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • Up-forward,Neutral+Right kick
Follow-up
(delay)Down-forward+Left punch,Right punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

More consistent on larger characters. Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

Follow-up damage: 32.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoLeft punch,Left punch + Right punch,Right punch,Down+Left kick + Right kick

Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • Counter hitUp+Right kick
Follow-up
Back+Left punch,Right punch,Forward,ForwardIntoLeft punch,Right punch,Forward,BackDown-backDownDown-forwardForward+Left punch

Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward+Right punch
Follow-up
Left punch + Right punch,Right punch,Right punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

More consistent on larger characters. Substitute 2 for f+1 or 1 for normal sized characters. Follow-up damage: 55.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward+Right punch
Follow-up
Left punch + Right punch,Right punch,Right punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

More consistent on larger characters. Substitute 2 for f+1 or 1 for normal sized characters. Follow-up damage: 53.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward+Right punch
Follow-up
Forward,Neutral,Down,Down-forward+Right punch,Forward+Left punch,Left punch + Right punch,Right punch,Forward+Left punch + Right kick

Follow-up damage: 50.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Sidestep right,Left punch + Right punch,Right punch,Right punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

More consistent on larger characters. Substitute 2 for f+1 or 1 for normal sized characters. Follow-up damage: 55.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Sidestep right,Left punch + Right punch,Right punch,Right punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

More consistent on larger characters. Substitute 2 for f+1 or 1 for normal sized characters. Follow-up damage: 53.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Sidestep right,Left punch + Right punch,Right punch,Forward+Left punch,Right punch,Forward+Left punch + Right kick

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch
Follow-up
Left punch + Right punch,Right punch,Right punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

More consistent on larger characters. Follow-up damage: 55.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch
Follow-up
Left punch + Right punch,Right punch,Right punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

More consistent on larger characters. Follow-up damage: 53.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch
Follow-up
Sidestep left,Left punch + Right punch,Right punch,Forward+Left punch,Right punch,Forward+Left punch + Right kick

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward,Neutral+Right punch
Follow-up
Up+Right punch

1+2,2 follow-ups only work on Marduk, and df+1 only works on Marduk and Jinpachi. Replace with 1 Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward,Neutral+Right punch
Follow-up
Forward+Left punch + Right kick

1+2,2 follow-ups only work on Marduk, and df+1 only works on Marduk and Jinpachi. Replace with 1 Follow-up damage: 19.

Juggle follow-upDR
Launcher
  • Counter hitFCDown-forward+Right punch
Follow-up
Sidestep left,Left punch + Right punch,Right punch,Down-forward+Left punch,Forward+Left punch + Right kick

Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • Counter hitFCDown-forward+Right punch
Follow-up
Sidestep left,Down-forward+Left punch,Right punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,(air throw)Forward,Forward,Forward+Right punch + Right kick

More consistent on larger characters. Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • Counter hitFCDown-forward+Right punch
Follow-up
Sidestep left,Left punch + Right punch,Right punch,Forward,BackDown-backDownDown-forwardForward+Left punch

Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • Left punch + Right punch + Left kick + Right kick,Forward,Neutral,Down,Down-forward+Right punch
Follow-up
Forward+Left punch,Right punch,Forward+Left punch,Right punch,Forward+Left punch + Right kick

Follow-up damage: 31.

Juggle follow-upDR
Launcher
  • Left punch + Right punch + Left kick + Right kick,Forward,Neutral,Down,Down-forward+Right punch
Follow-up
Right punch,Forward+Left punch,Right punch,Forward+Left punch + Right kick

Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • Left punch + Right punch + Left kick + Right kick,Forward,Neutral,Down,Down-forward+Right punch
Follow-up
Right punch,Left punch,Forward+Right punch,Left punch

Follow-up damage: 29.

Standing Punishers

i8Startup
Left punch,Right punch
DR
i10Startup
Right punch,Left punch
DR
i13Startup
Right kick
DR
i14Startup
Forward,Neutral,Down,Down-forward+Right punch
DRLauncher+ command entry

Easiest use on -15 moves, but can also be used to punish -14. More difficult to do/requires some execution.

Forward+Left punch + Right kick
DR

Wallsplat combo near wall.

i15Startup
Forward,Forward+Right kick
DR+ command entry

Wallsplat combo near wall.

Forward+Right punch,Left punch
DR

Wallsplat combo near wall.

Up-forward+Right kick
DRLauncher
i17Startup
Left punch + Right punch,Right punch
DR

Wallsplat combo near wall.

i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
i11Startup
While standingRight kick
DR
i15Startup
Forward,Forward+Right kick
DR+ command entry

Wallsplat combo near wall.

Up-forward+Right kick
DRLauncher
i16Startup
While standingLeft punch
DRLauncher
While standingLeft kick
DR

Wallsplat combo near wall.

i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

Check range and recovery position. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Back+Right kick,Left kick

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 32.

Wall follow-upDR
Forward+Right punch,Left punch

Regular combo (scaled) Use 2,1 , 4, 1,2 , df+1, df+4, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 23.

Wall follow-upDR
Forward,Forward+Left kick

Regular combo (scaled) Use 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 23.

Wall follow-upDR
Down-forward+Right punch,Down+Left kick + Right kick

Regular combo (scaled) Damage changes depending on if/how opponent tech rolls. Use 2,1 , 4, 1,2 , df+1, df+4, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 21/26.

Wall follow-upDR
Down-back+Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Wall follow-upDR
Forward+Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.

Wall follow-upDR
Forward+Left punch + Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.

Wall follow-upDR
Up-forward+Left kick + Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.

Throws

Knee BashDR
Down-forward+Right punch + Left kick
Brain BusterDR
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 35 · Throw

Startup
12~14f
On block
-3
On hit
±0d

Throw break: Right punch

Throw break 2. Side switch on hit. Opponent recovers in FUFA

Jaguar ScrewdriverDR
(During suplex)Down,Down,Down+Left punch + Right punch
Reverse Death Valley BombDR
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 40

Throw break: Left punch

Vertical Reverse DDTDR
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 40

Throw break: Right punch

Reverse DDTDR
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 60

Unbreakable

Tombstone PiledriverDR
Down-back,Hold forward+Right punch + Right kick

Damage: 52 · Throw

Startup
11f
On block
-2
On hit
-3d

Throw break: Right punch

Throw break 2. Opponent recovers in FUFA

Armor King SwingDR
Forward,BackDown-backDownDown-forwardForward+Left punch

Damage: 45(,20) · Throw

Startup
10f
On block
-7
On hit
-29d / (-50)

Throw break: Left punch

Throw break 1. Side switch. Perform techroll to reduce the damage to 45. Opponent recovers in FDFT

Armor King DriverDR
FCDown-back,Down,Hold down-back+Left punch + Right punch

Damage: 45 · Throw

Startup
12f
On block
-6
On hit
±0d

Throw break: Left punch + Right punch

Throw break 1+2. Opponent recovers in FDFT

Coconut CrushDR
Left punch + Left kick
OrHold forward+Left punch + Right punch

Damage: 35 · Throw

Startup
12~14f
On block
-6
On hit
±0d

Throw break: Left punch

Throw break 1. Opponent recovers in FUFA

Steiner ScrewdriverDR
Right punch + Right kick,Down,Down,Hold down+Left punch + Right punch
OrHold forward+Right punch + Right kick,Down,Down,Hold down+Left punch + Right punch

Damage: 35,40

Unbreakable

DDTDR
Down-back,Hold down-back+Left punch + Right punch

Damage: 45

Throw break: Left punch + Right punch

Ultimate TackleDR
FCLeft punch + Right punch

Damage: 5

Ultimate PunchesDR
FCLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch
OrFCLeft punch + Right punch,Left punch,Right punch,Left punch,Left punch,Right punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch,Left punch,Right punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch,Right punch,Left punch

Damage: 5,5,5,5,5,5

Shining WizardDR only
Forward,Forward,Forward+Right punch + Right kick
OrWhile running+Right punch + Right kick

Damage: 40 · Throw

Startup
10f
On block
-5
On hit
+10d

Throw break: Left punch + Right punch

Throw break 1+2. Opponent recovers in FUFT

Demon BombDR only
(crouch throw)Down+Left punch + Left kick

Damage: 45

Throw break: Left punch

Spinning Leg LockDR only
(crouch throw)Down+Right punch + Right kick

Damage: 45

Throw break: Right punch

Muscle DriverDR only
(air throw)Forward,BackDown-backDownDown-forwardForward+Left punch

Damage: 20 · Throw

Startup
10f
On hit
±0d

Unbreakable

Side switch on hit. Opponent recovers in FDFA

Running Cross BombDR only
(air throw)Forward,Forward,Forward+Right punch + Right kick

Damage: 24 · Throw

Startup
10f
On hit
±0d

Unbreakable

Opponent recovers in FUFT

Mount PositionDR
(Grounded opponent: fu)Down-back+Left punch + Left kick
Or(Grounded opponent: fu)Down-back+Right punch + Right kick

Damage: 0

Mounted PunchesDR
(Grounded opponent: fu)Down-back+Left punch + Left kick,Left punch,Right punch,Left punch,Right punch,Left punch
Or(Grounded opponent: fu)Down-back+Left punch + Left kick,Left punch,Right punch,Left punch,Left punch,Right punch
Or(Grounded opponent: fu)Down-back+Right punch + Right kick,Left punch,Right punch,Left punch,Right punch,Left punch
Or(Grounded opponent: fu)Down-back+Right punch + Right kick,Left punch,Right punch,Left punch,Left punch,Right punch
Or(Grounded opponent: fu)Down-back+Left punch + Left kick,Right punch,Left punch,Right punch,Left punch,Right punch
Or(Grounded opponent: fu)Down-back+Left punch + Left kick,Right punch,Left punch,Right punch,Right punch,Left punch
Or(Grounded opponent: fu)Down-back+Right punch + Right kick,Right punch,Left punch,Right punch,Left punch,Right punch
Or(Grounded opponent: fu)Down-back+Right punch + Right kick,Right punch,Left punch,Right punch,Right punch,Left punch

Damage: 0,5,5,5,5,5

Back Mount PositionDR
(Grounded opponent: fd)Down-back+Left punch + Left kick
Or(Grounded opponent: fd)Down-back+Right punch + Right kick

Damage: 0

Mounted PunchesDR
(Grounded opponent: fd)Down-back+Left punch + Left kick,Left punch,Right punch,Left punch,Right punch,Left punch
Or(Grounded opponent: fd)Down-back+Left punch + Left kick,Left punch,Right punch,Left punch,Left punch,Right punch
Or(Grounded opponent: fd)Down-back+Right punch + Right kick,Left punch,Right punch,Left punch,Right punch,Left punch
Or(Grounded opponent: fd)Down-back+Right punch + Right kick,Left punch,Right punch,Left punch,Left punch,Right punch
Or(Grounded opponent: fd)Down-back+Left punch + Left kick,Right punch,Left punch,Right punch,Left punch,Right punch
Or(Grounded opponent: fd)Down-back+Left punch + Left kick,Right punch,Left punch,Right punch,Right punch,Left punch
Or(Grounded opponent: fd)Down-back+Right punch + Right kick,Right punch,Left punch,Right punch,Left punch,Right punch
Or(Grounded opponent: fd)Down-back+Right punch + Right kick,Right punch,Left punch,Right punch,Right punch,Left punch

Damage: 0,5,5,5,5,5

Turn OverDR only
(Grounded opponent: l_r)Down-back+Left punch + Left kick
Or(Grounded opponent: l_r)Down-back+Right punch + Right kick

Damage: 0

Jaguar ScrewdriverDR
Right punch + Right kick,Down,Down,Down+Left punch + Right punch

Damage: 40 · Throw

Follow-up only

On block
-3
On hit
-10d

Opponent recovers in FUFA

DDTDR
Down-back,Down-back+Left punch + Right punch

Damage: 45 · Throw

Startup
11f
On block
-6
On hit
+10d

Throw break 1+2. Side switch. Opponent recovers in FUFA

Demon BombDR
Down+Left punch + Left kick

Damage: 45 · Throw

Startup
12~13f
On block
-2
On hit
±0d

Throw break 1. Opponent recovers in FUFA

Spinning Leg LockDR
Down+Right punch + Right kick

Damage: 45 · Throw

Startup
12~13f
On block
-2
On hit
±0d

Throw break 2. Opponent recovers in FUFT

Mount PositionDR
(Face up feet towards)Down-back+Left punch + Left kick

Damage: 0 · Throw

Startup
18~20f
On hit
-10d

Throw break 1 or 2. Leads to Ultimate Tackle punch follow ups

Turn OverDR
(Face up feet left)Down-back+Left punch + Left kick

Damage: 0 · Throw

Startup
18~20f
On hit
+26d

Throw break 1 or 2

Turn OverDR
(Face up feet right)Down-back+Left punch + Left kick

Damage: 0 · Throw

Startup
18~20f
On hit
+26d

Throw break 1 or 2

Back MountDR
(Face down feet away)Down-back+Left punch + Left kick

Damage: 0 · Throw

Startup
18~20f
On hit
-10d

Same as FDFT, FDFL, and FDFR. Leads to Ultimate Tackle punch follow ups

Cobra Clutch (MMD1)DR
Forward,Neutral,Down,Down-forward+Left punch + Right kick

Damage: 20 · Throw

Startup
12f
On block
-2
On hit
±0d

Throw break 1 or 2. Opponent recovers FDFT

Recovery Setups

Guaranteed follow-upDR
Launcher
  • Down-back+Left kick
Follow-up
Down-back+Right kick

Crouch cancel before executing with u. Follow-up damage: 24.

Guaranteed follow-upDR
Launcher
  • Down-back+Left kick
Follow-up
FCDown-forward+Right kick

Follow-up damage: 15.

Guaranteed follow-upDR
Launcher (choose one)
  • Down-back+Right kick
  • Counter hitForward+Right kick
Follow-up
Down+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 10/15.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward,Forward+Left kick
  • Forward,Neutral,Down,Down-forward+Left punch
Follow-up
Down-back+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.

Guaranteed follow-upDR
Launcher
  • Forward,Forward+Left kick
Follow-up
Down+Left kick + Right kick

May need to dash first depending on range. Follow-up damage: 10.

Guaranteed follow-upDR
Launcher (choose one)
  • While standingRight punch(near wall)
  • Counter hitWhile standingRight punch(near wall)
Follow-up
Right punch,Left punch

Follow-up damage: 22.

Guaranteed follow-upDR
Launcher
  • Back turnedLeft kick
Follow-up
Up+Right punch

Follow-up damage: 35.

Guaranteed follow-upDR
Launcher
  • Back turnedLeft kick
Follow-up
Left kick + Right kick,Left punch

Follow-up damage: 23.

Guaranteed follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward+Left punch
Follow-up
Forward+Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher
  • Counter hitDown-forward+Right punch
Follow-up
Forward+Right kick

Follow-up damage: 14.

Guaranteed follow-upDR
Launcher
  • Counter hitDown-forward+Right punch
Follow-up
Down-back+Left kick

Follow-up damage: 12.

Guaranteed follow-upDR
Launcher
  • Counter hitForward,Forward+Right punch
Follow-up
Forward,ForwardIntoLeft kick + Right kick

Very small dash beforehand, can do straight up if off-axis to the left. Follow-up damage: 10.

Guaranteed follow-upDR
Launcher
  • Counter hitWhile standingLeft punch
Follow-up
Forward+Left punch + Right kick

Follow-up damage: 28.

Guaranteed follow-upDR
Launcher
  • Counter hitWhile standingLeft punch
Follow-up
Forward+Left punch + Right punch

Follow-up damage: 21.

Guaranteed follow-upDR
Launcher
  • Counter hitWhile standingRight punch(near wall)
Follow-up
Forward,BackDown-backDownDown-forwardForward+Left punch

Less damage if opponent tech rolls when hitting the ground, more if they don't tech. Follow-up damage: 45/65.

Preset Strings

10 Hit Combo 1DR
Down-forward+Right punch,Left punch,Left kick,Right punch,Right punch,Right kick,Right punch,Left punch,Left kick + Right kick,Right punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Unblockable Attacks

Flame MistDR only
Left punch + Right punch + Left kick + Right kick,DownDown-forwardForward+Left punch + Right punch

Damage: 0,30

PushingDR only
Back+Left punch + Right punch

Damage: 0 · Unblockable mid

Startup
18~19f
On block
!
On hit
+3
Jumping Burning Knuckle BombDR
Up-forward,Neutral+Left punch + Right punch,Hold down

Damage: 45

Jump Moonsault DropDR
Up-forward,Neutral+Left punch + Right kick

Damage: 25 · Unblockable mid

Startup
85~93f
On block
!
On hit
-45d
Moonsault DropDR
Back turnedLeft punch + Right kick

Damage: 30 · Unblockable mid

Startup
41~47f
On block
!
On hit
-30
Crouch CancelDR only
Back+Right punch + Left kick~Down

Move List

One Two PunchDR
Left punch,Right punch

Damage: 5,10 · High / High

Follow-up only

Startup
10f
On block
-1
On hit
+5

Jail from 1st attack with 4f delay

Darkness CycloneDR only
Left punch + Right punch,Right punch

Damage: 16,22 · Mid / High

Follow-up only

Startup
17~19f
On block
-5
On hit
+24a / (+7)
Counter hit
+38a / (+28)

Launches on counter hit. Combos from 1st hit. Input can be delayed 10f

Lone DartDR
Left kick + Right kick

Damage: 12 · Mid

Startup
25~32f
On block
-12b
On hit
-1b
FrankensteinerDR
Down-forward+Left kick + Right kick

Damage: 15(,30) · Special mid / Throw

Startup
28~35f
On block
-18c
On hit
-7c / (+17d)

Throw on close hit. Can be blocked by crouching

Dark VenusDR only
Back+Right punch + Left kick

Damage: 55 · Unblockable mid

Startup
63~66f
On block
!
On hit
+53a

Can be canceled by d,d

Knuckle BombDR
Up-forward+Left punch + Right punch

Damage: 35 · Mid

Startup
35~36f
On block
+2
On hit
+22a
Burning Knuckle BombDR
Up-forward+Left punch + Right punch,Hold down

Damage: 45

Darkness KickDR only
Forward,Neutral,Down,Down-forward+Left kick

Damage: 24 · Unblockable high

Startup
31~34f
On block
!
On hit
+20a / (+11)
Green MistDR only
Forward,Neutral,Down,Down-forward+Left punch + Right punch

Damage: 25 · Unblockable high

Startup
21~30f
On block
!
On hit
+14g

Frames may vary from distance

JabDR
Left punch

Damage: 5 · High

Startup
8f
On block
+1
On hit
+7
Forward JabDR
Forward+Left punch

Damage: 6 · High

Startup
10f
On block
+1
On hit
+7
Down JabDR
Down+Left punch

Damage: 5 · Special mid

Startup
10f
On block
-5
On hit
+6
Crouch JabDR
FCLeft punch

Damage: 5 · Special mid

Startup
10f
On block
-5
On hit
+6

Same string as d+1

StraightDR
Right punch

Damage: 10 · High

Startup
10f
On block
+1
On hit
+7
Down StraightDR
Down+Right punch

Damage: 8 · Special mid

Startup
11f
On block
-4
On hit
+7
Crouch StraightDR
FCRight punch

Damage: 8 · Special mid

Startup
11f
On block
-4
On hit
+7
Hook KickDR
Left kick

Damage: 25 · High

Startup
17f
On block
-14
On hit
+17a / (-32)
Low Spin KickDR
Down+Left kick

Damage: 12 · Low

Startup
16f
On block
-16
On hit
-2
Crouch Spin KickDR
FCLeft kick

Damage: 12 · Low

Startup
18f
On block
-16
On hit
-2
Swipe KickDR
Right kick

Damage: 20 · High

Startup
13f
On block
-5
On hit
+6
Counter hit
+31a / (+21)

Launches on counter hit.

Shin KickDR
Down+Right kick

Damage: 7 · Low

Startup
14f
On block
-11
On hit
±0
Crouch Shin KickDR
FCRight kick

Damage: 10 · Low

Startup
14f
On block
-11
On hit
±0
Shadow LariatDR
Forward,Neutral,Down,Down-forward+Left punch

Damage: 27 · High

Startup
15~19f
On block
+6
On hit
+15a
Lever CrackDR
Down-forward+Left punch

Damage: 15 · Mid

Startup
13f
On block
-3
On hit
+5
Knee Lift ComboDR only
Down+Left punch,Right kick

Damage: 5,13 · Special mid / Mid

Black JabDR
Back+Left punch

Damage: 15 · High

Startup
14~15f
On block
-4
On hit
+7
Counter hit
+58a
Horizontal ChopDR only
Up-back+Left punch

Damage: 30 · High

Startup
21f
On block
-10
On hit
+6
Elbow KnifeDR
While standingLeft punch

Damage: 16 · Mid

Startup
16f
On block
-12
On hit
+28a
Counter hit
+16b
Hammer ImpactDR
Forward+Left punch + Right punch

Damage: 21 · Mid

Startup
20~21f
On block
-11
On hit
-2a

Can parry punches

Flying ForearmDR
Forward,Forward+Left punch + Right punch

Damage: 28 · High

Startup
22~25f
On block
-22
On hit
-24
People's ElbowDR
Down+Left punch + Right punch

Damage: 21 · Mid

Startup
30~35f
On block
-4
On hit
-5
Jumping Knuckle BombDR
Up-forward,Neutral+Left punch + Right punch

Damage: 35 · Mid

Startup
70~71f
On block
+2
On hit
+22a
Black ShoulderDR
Forward+Left punch + Right kick

Damage: 28 · Mid

Startup
14~16f
On block
-17
On hit
+13a / (+9)
Black ArrowDR
Back+Left punch + Right kick

Damage: 30 · High

Startup
41~42f
On block
-10
On hit
+44d / (-13)

Knockdown can be teched with f or b

Straight Lift UpperDR
Right punch,Left punch

Damage: 10,12 · High / Mid

Follow-up only

Startup
23~24f
On block
±0
On hit
+6

Combos from 1st hit

Black Elbow HookDR only
Forward+Right punch,Left punch

Damage: 13,21 · High / High

Follow-up only

Startup
18~19f
On block
-3
On hit
+42a

Follow-up can be delayed. Combos from 1st hit. Input can be delayed 12f. Knockdown can be teched with f or b

Black UppercutDR
Forward,Neutral,Down,Down-forward+Right punch

Damage: 21 · High

Startup
14~15f
On block
-10
On hit
+36a / (+26)

Launches on hit.

Stomach ShakerDR
Forward,Forward+Right punch

Damage: 23 · Mid

Startup
16f
On block
-15
On hit
+6
Counter hit
+51a
Low BlowDR
Forward,Forward,Neutral+Right punch

Damage: 19 · Low

Startup
19f
On block
-18
On hit
+7
Counter hit
+50a
Smash HookDR
Down-forward+Right punch

Damage: 17 · Mid

Startup
15~16f
On block
-7
On hit
+4
Counter hit
+26a
Hammer EdgeDR only
Back+Right punch

Damage: 19 · Mid

Startup
17~18f
On block
±0c
On hit
+2c
Elbow DropDR
Up-back+Right punch
OrUp+Right punch
OrUp-forward+Right punch

Damage: 35 · Mid

Startup
47~53f
On block
-18c
On hit
-5c
Counter hit
-7d
Back Hand ChopDR
FCDown-forward+Right punch

Damage: 23 · Mid

Startup
24~25f
On block
+1
On hit
+7
Counter hit
+53a
UppercutDR
Sidestep+Right punch

Damage: 22 · Mid

Hell PiercingDR
While standingRight punch

Damage: 16 · Mid

Startup
18~19f
On block
-6
On hit
+13
Kick TornadoDR only
Forward+Left kick,Right kick,Left kick

Damage: 15,13,22 · High / Mid / High

Follow-up only

Startup
25f
On block
-7
On hit
+13a / (+4)

Combos from 2nd hit

Super KickDR only
Forward,Forward+Left kick

Damage: 32 · High

Startup
17~19f
On block
-7
On hit
+19a
Jumping Fighting KickDR only
While running+Left kick
OrForward,Forward,Forward+Left kick

Damage: 27 · Mid

Startup
23~25f
On block
+10
On hit
+46d / (-11)

Knockdown can be teched with f or b

Black Knee LiftDR
Down-forward+Left kick

Damage: 22 · Mid

Startup
17~18f
On block
-11
On hit
+5
Counter hit
+50a
Water Surface KickDR only
Down-back+Left kick

Damage: 18 · Low

Startup
23~25f
On block
-26
On hit
+28a / (+9)
Toll KickDR
Back+Left kick

Damage: 23 · High

Startup
16~18f
On block
-10
On hit
+11a / (+2)
Head KickDR
While standingLeft kick

Damage: 28 · High

Startup
16f
On block
-7
On hit
+19a / (-34)
Rolling Body PressDR only
Left kick + Right kick,Left punch

Damage: 12,30(,5) · Mid / Mid

Follow-up only

Startup
24~34f
On block
+16d
On hit
-5d
Flying ForearmDR only
Left kick + Right kick,Right punch

Damage: 12,28 · Mid / High

Follow-up only

Startup
17~25f
On block
-2d
On hit
+55a
Jumping Chop KickDR
Forward,Forward+Left kick + Right kick

Damage: 30 · High

Startup
23~24f
On block
-10
On hit
+27d / (-30)

Knockdown can be teched with f or b

Taros CutterDR
Down+Left kick + Right kick
OrFCDown-forward+Right kick
OrWhile running+Right kick

Damage: 15 · Low

Startup
17f
On block
-16c
On hit
-5
Scissor KickDR
Up-forward+Left kick + Right kick

Damage: 30 · Mid

Startup
32~38f
On block
-7
On hit
+22a / (+29)
Jumping Taros CutterDR
Up-forward,Neutral+Left kick + Right kick

Damage: 15 · Low

Startup
52f
On block
-16c
On hit
-5c
Neck CutterDR only
Sidestep+Left kick + Right kick

Damage: 28 · High

Windup StompDR only
Forward+Right kick

Damage: 21 · Mid

Startup
23~28f
On block
-7c
On hit
-5c
Counter hit
+5d
Fighting KickDR
Forward,Forward+Right kick

Damage: 25 · Mid

Startup
15f
On block
-17
On hit
+35d / (-22)

Knockdown can be teched with f or b

Black Knee RisingDR
Forward,Neutral,Down,Down-forward+Right kick

Damage: 25 · Mid

Startup
16~18f
On block
-11
On hit
+7
Counter hit
+26a / (+16)
Front KickDR
Down-forward+Right kick

Damage: 15 · Mid

Startup
12f
On block
-4
On hit
+7
Road Rope KickDR
Down-back+Right kick

Damage: 24 · Low

Startup
27~29f
On block
-21c
On hit
+8d
Switch Kick TornadoDR only
Back+Right kick,Left kick

Damage: 17,26 · Mid / High

Follow-up only

Startup
26~28f
On block
+7
On hit
+8a / (-1)

Combos from 1st hit CH

Buzz SawDR only
Sidestep+Right kick

Damage: 22 · Mid

Rising KickDR
While standingRight kick

Damage: 20 · Mid

Startup
11~12f
On block
-6
On hit
+5
Turning SavatDR only
Back turnedRight kick

Damage: 23 · Mid

Startup
18f
On block
-10
On hit
+11a / (+2)
Shadow StepDR only
Down+Left punch + Right kick
OrDown+Right punch + Left kick

Special

On hit
+17

Low Parry stance, transitions to FC. Same frame data/situation as standard low parry

Ki ChargeDR
Left punch + Right punch + Left kick + Right kick

Damage: 17 · Unblockable high

Startup
33~50f
On block
!
On hit
+12
Armor King UpperDR only
Left punch + Right punch + Left kick + Right kick,Forward,Neutral,Down,Down-forward+Right punch

Damage: 17,23 · Unblockable high / Mid

Follow-up only

Startup
13~15f
On block
-1
On hit
+36a / (+26)
Wall JumpDR
Back,Back,Up-back

Damage: 25 · Mid

Crouching Crouch GrabDR only
FCLeft punch + Left kick
OrFCRight punch + Right kick
Crouching Ground GrabDR only
FC~Down-back+Left punch + Left kick
OrFC~Down-back+Right punch + Right kick
Crouching Taurus CutterDR only
FCLeft kick + Right kick
Right Power Jump Kick LauncherDR only
Up-forward,Neutral+Right kick
Right Vertical Jump Kick LauncherDR only
Counter hitUp+Right kick
Ki-charge Dark UppercutDR only
Left punch + Right punch + Left kick + Right kick:Forward,Neutral,Down,Down-forward+Right punch

Input the uppercut when the red aura reaches Armor King’s stomach. This version deals 27 damage and flips the opponent in the air.

1+2DR
Left punch + Right punch

Damage: 16 · Mid

Startup
17~19f
On block
-10
On hit
±0
f+2DR
Forward+Right punch

Damage: 13 · High

Startup
15~16f
On block
-4
On hit
±0
f+3DR
Forward+Left kick

Damage: 15 · High

Startup
16~17f
On block
-3
On hit
+4
f+3,4DR
Forward+Left kick,Right kick

Damage: 15,13 · High / Mid

Follow-up only

Startup
27~29f
On block
-7
On hit
+3

Combos from 1st hit CH

Knee Lift CombinationDR
Down+Left punch,Neutral+Right kick

Damage: 5,13 · Special mid / Mid

Follow-up only

Startup
15f
On block
-12
On hit
+4
b+4DR
Back+Right kick

Damage: 17 · Mid

Startup
18f
On block
-10
On hit
-5
Counter hit
+2
HopkickDR
Up-forward+Right kick

Damage: 13 · Mid

Startup
15~17f
On block
-12
On hit
+33a / (+23)
Burning KnuckleDR
Up-forward+Left punch + Right punch~Down

Damage: 45 · Unblockable mid

Startup
61~62f
On block
!
On hit
+12a
Jumping Burning KnuckleDR
Up-forward,Neutral+Left punch + Right punch~Down

Damage: 45 · Unblockable mid

Startup
96~97f
On block
!
On hit
KND
Blind KickDR
Back turnedLeft kick

Damage: 15 · Mid

Startup
13~14f
On block
-20
On hit
+48a
Jaguar ThrustDR
SidestepRight punch

Damage: 22 · Mid

Startup
15~17f
On block
-11
On hit
+5
Buzz Saw KickDR
SidestepRight kick

Damage: 22 · Mid

Startup
19~20f
On block
-13
On hit
±0
Counter hit
+13a
Neck Cutter KickDR
SidestepLeft kick + Right kick

Damage: 28 · High

Startup
23~24f
On block
-6
On hit
+6d
Flaming MistDR
Left punch + Right punch + Left kick + Right kick,Forward,Neutral,Down,Down-forward+Left punch

Damage: 17,25 · Unblockable high / Unblockable high

Follow-up only

Startup
20~50f
On block
+9g
On hit
+9g

Frames may vary from distance

Strong throw game and several powerful unblockables. Shares wrestling theme with King but has unique tools.

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Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source