
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Baek Doo San
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Sky Rocket into Hunting HawkVersion unverified
,
,
,
+

+
,
,
- Juggle follow-upTekken 5
- Launcher (choose one)

- (Flamingo),

,
+
+
,
,
Guide damage: 34–39 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)

- (Flamingo),

,
+
+
,
,
Guide damage: 40–45 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,

+
Guide damage: 27
- Juggle follow-upTekken 5
- Launcher
,

+
Guide damage: 41
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
+
,
,
- FC
,
,
+

+
,
,
Guide damage: 65–72 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
+
- (Flamingo),
+
+

+
+
,
,
,
+
+
,
,
- FC
,
,



~
(Flamingo),
+
,

~
(Flamingo),
,
Guide damage: 55–90 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
- (Flamingo),
+


+
Guide damage: 25
- Juggle follow-upTekken 5
- Launcher (choose one)
+
- (Flamingo),
+
+
,
,
~
(Flamingo),
,
,
~
(Flamingo),
,
,
~
(Flamingo),
,
Guide damage: 45–50 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
- (Flamingo),
+
+
,

,
Guide damage: 37
- Juggle follow-upTekken 5
- Launcher (choose one)
+
- (Flamingo),
+

,
,
FC
,
,
Guide damage: 40–51 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
- (Flamingo),
+
FC


,
,
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+
,
+

,
+

,
+

,
+

,
Guide damage: 44–47 (varies by launcher)
- Juggle follow-up
- Launcher
+
Tekken 5
,
Guide damage: 29
DR
+
,
,

+
,
Guide damage: 37
- Juggle follow-upTekken 5
- Launcher
+
,
~
(Flamingo),
,
Guide damage: 50
- Juggle follow-upTekken 5
- Launcher
,
,
+
+
,

+
,

,
Guide damage: 51
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
+



+
,
,
Guide damage: 44–51 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
,
,
+
,
+

+
,

~
(Flamingo),
,
Guide damage: 73
- Juggle follow-upTekken 5
- Launcher

,
,

,
,
Guide damage: 56
- Juggle follow-upTekken 5
- Launcher
- (Flamingo),
,
,
FC
+
,
,
Guide damage: 59
- (Flamingo),
- Juggle follow-upTekken 5
- Launcher
- (Flamingo),
,
,
FC
+
,
,
Guide damage: 62
- (Flamingo),
- Juggle follow-up
- LauncherTekken 5
,
Guide damage: 34
DR
~
(Flamingo),
+
,

,
Guide damage: 52
- Juggle follow-up
- LauncherTekken 5
,

+
,
,
Guide damage: 34
DR
~
(Flamingo),
+
,

~
(Flamingo),
,
Guide damage: 62
- Juggle follow-upTekken 5
- Launcher

+
,
+
Guide damage: 35
- Juggle follow-upTekken 5
- Launcher

+
,
,
,
Guide damage: 59
- Juggle follow-upDR
- Launcher
+
,
,
~
(Flamingo),
+
,
Guide damage: 35
- Juggle follow-upDR
- Launcher
+
,
,
~
(Flamingo),
,
,
~
(Flamingo),
+
Guide damage: 40
- Juggle follow-upDR
- Launcher
+
+
Guide damage: 34
- Juggle follow-upDR
- Launcher
+
+
,
,
Guide damage: 42
- Juggle follow-upDR
- Launcher (choose one)
+
+
+
,

+
,
Guide damage: 30–32 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
,
~
(Flamingo),
,
~
(Flamingo),
+
,
Guide damage: 39
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
,
,
),
- (
,
,
),
- (
,
+
,
,
),

,
+
,
+
,
~
,(Flamingo)
~
,(Flamingo)
~
,(Flamingo)
,
Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Parenthesized hits must miss. Follow-up damage: 50.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
,
,
),
- (
,
,
),
- (
,
+
,
,
),

,
+
+
,
,
Works well on direct axis for every above launcher in the category, except for CH b.B+2, need to be slightly off-axis to the right to connect. Parenthesized hits must miss. Follow-up damage: 29.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
,
,
),
- (
,
,
),
- (
,
+
,
,
),

,
+
,

+
,
,
Parenthesized hits must miss. Follow-up damage: 26.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
,
),
- (
,
),
- (
+
,
),
- (
,
+
,
+
),
,
,
+
- (FC
,
),
(delay)
,
~
,(Flamingo)
~
,(Flamingo)
~
,(Flamingo)
,
Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Can also substitute df+1 for 4 in routes for easier execution/timing, but less damage. Parenthesized hits must miss. Follow-up damage: 54.
- (
- Juggle follow-upDR
- Launcher (choose one)
+
+



,
~
,(Flamingo)
~
,(Flamingo)
~
,(Flamingo)
,
Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Can also substitute df+1 for 4 in routes for easier execution/timing, but less damage. Follow-up damage: 54.
- Juggle follow-upDR
- Launcher
+
(instant while standing)
,
,
Follow-up damage: 24.
- Juggle follow-upDR
- Launcher
+
+
,FC
,
,
+
Follow-up damage: 23.
- Juggle follow-upDR
- Launcher
+
+
,
,
+
Follow-up damage: 22.
- Juggle follow-upDR
- Launcher
+
+
,
Follow-up damage: 19.
- Juggle follow-upDR
- Launcher
+
,
+
,
~
,(Flamingo)
~
,(Flamingo)
~
,(Flamingo)
,
Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Follow-up damage: 51.
- Juggle follow-upDR
- Launcher
+
,
+
,CD
,
,
Follow-up damage: 28.
- Juggle follow-upDR
- Launcher (choose one)
+
,


~
,(Flamingo)
~
,(Flamingo)
~
,(Flamingo)
,
Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Follow-up damage: 46.
- Juggle follow-upDR
- Launcher
,
,
,
+
,
+
,
~
,(Flamingo)
~
,(Flamingo)
~
,(Flamingo)
,
Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Follow-up damage: 61.
- Juggle follow-upDR
- Launcher
,
,
,
+
,
+
,(
),
,
Parenthesized hits must miss. Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
,
,
,
+
(delay)
,
,
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher (choose one)
(
+
,
),
(
+
,
),

+
+
,
~
,(Flamingo)
~
,(Flamingo)
~
,(Flamingo)
,
Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Parenthesized hits must miss. Follow-up damage: 51.
- Juggle follow-upDR
- Launcher (choose one)
(
+
,
),
(
+
,
),

+
+
,CD
,
,
Parenthesized hits must miss. Follow-up damage: 28.
- Juggle follow-upDR
- Launcher (choose one)
(
+
,
),
(
+
,
),

+
+
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 24.
Standing Punishers
- i10Startup
- i11Startup
- i12Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i18Startup
- i19Startup
- i20Startup
- i25Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i12Startup
- i16Startup
- i20Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
,
,
,
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 52.
- Wall follow-upDR
- (Flamingo)
,
,
,
+
Regular combo (scaled) If directly at wall, requires a slight delay for opponent to fall off of wall first. Easier to do in combos after using moves that put you into FLA (1,2,3~f , 3+4~f etc.). Manual transition from neutral stance can be inconsistent depending on angle and combo/wall splat type. Damage changes depending on how opponent techs (wake-up kicks and backroll reduces OTG damage of d+2). Follow-up damage: 44/48.
- Wall follow-upDR
- (Flamingo)
,
,
,
Regular combo (scaled) Easier to do in combos after using moves that put you into FLA (1,2,3~f , 3+4~f etc.). Manual transition from neutral stance can be inconsistent depending on angle and combo/wall splat type. Follow-up damage: 39.
- Wall follow-upDR
,
,
+
Regular combo (scaled) Damage changes depending on if/how opponent tech rolls. Use 4, df+4, 2, df+1, 1,2 , 1,1 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 37/43.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 10.
- Wall follow-upDR


Low wall hit (near ground, after wall carry etc.) Follow-up damage: 9.
Throws
- Hammer Head
Or
+
Damage: 35
Throw break:
DRThrow
- Startup
- 12~14f
- On block
- -3
- On hit
- -12d
Throw break 1. Opponent recovers in FUFA
- Blue Shark Claw
Or
+
Damage: 20,15
Throw break:
DRDamage: 35 · Throw
- Startup
- 12~14f
- On block
- -6
- On hit
- ±0d
Throw break 2. Opponent recovers in FDFA
- Snake Revenge
- (left throw)
Or(left throw)
Damage: 14,26
Throw break:

- Hunting Serpent
- (right throw)
Or(right throw)
Damage: 8,7,25
Throw break:

- Triple Pain
- (back throw)
Or(back throw)
Damage: 10,20,20
Unbreakable
- Swordfish Catch
+
Damage: 40
Throw break:
DRThrow
- Startup
- 12f
- On block
- -6
- On hit
- ±0d
Throw break 1+2. Side switch. Opponent recovers in FUFA
- Cobra Bite
,
+
Damage: 40
Throw break:
DRThrow
- Startup
- 12f
- On block
- -2
- On hit
- -5d
Throw break 2. Side switch. Opponent recovers in FUFA
- Human Cannonball
+
Damage: 16,14
Throw break:
DRDamage: 8,22 · Throw
- Startup
- 12f
- On block
- ±0
- On hit
- ±0d
Throw break 1+2. Side switch. Opponent recovers in FUFA
- Human Cannonball
- (Flamingo)
+
~
Damage: 16,14
Throw break:

Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
,
,
,
),
+
- (
,
,
),
+
+
- (
,
+
,
,
),
+
- (

,
),
(
,
,
,
,
,
),
(
,
,
,
),
(
+
),
(
+
,
),
(
,
+
,
,
,
),
(
,
,
),
(
,
),

,
,
Parenthesized hits must miss. Follow-up damage: 24.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
,
,
,
),
+
- (
,
,
),
+
+
- (
,
+
,
,
),
+
- (

,
),
+
,
,
Parenthesized hits must miss. Follow-up damage: 22.
- (
- Guaranteed follow-upDR
- Launcher
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up does not connect after (1+2),4 (only catches side roll right). Follow-up damage: 14/20.
- Guaranteed follow-upDR
- Launcher
,
+
Damage changes depending on if/how opponent tech rolls. Can use d+3,3,3 extension to catch techs for extra damage. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher
+
(parry)
,
+13 on successful parry. Follow-up damage: 27.
- Guaranteed follow-upDR
- Launcher
+
(parry)
+
,
+13 on successful parry. Follow-up damage: 20.
- Guaranteed follow-upDR
- Launcher
,
+
+
,
,
Follow-up damage: 22.
- Guaranteed follow-upDR
- Launcher
,
+
+
Best when close to the wall. Follow-up damage: 20.
- Guaranteed follow-upDR
- Launcher (choose one)
(
,
,
,
,
,
),
(
,
,
,
),
(
+
),
(
+
,
),
(
,
+
,
,
,
),
(
,
,
),
(
,
),
+
,FC
,
,
+
Parenthesized hits must miss. Follow-up damage: 23.
- Guaranteed follow-upDR
- Launcher (choose one)
(
),

+
(Flamingo)
+
(
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 14/21.
- Guaranteed follow-upDR
- Launcher (choose one)
(
),

+
(Flamingo)
+
(
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 14/20.
Advanced Techniques
- Flamingo cancel pressureDR
,
,
~

+
Cancel the string into Flamingo and use d/f+1 for a quick mid. d/f+4,4,3~f gives another Flamingo cancel opportunity.
- Flamingo 3+4 loopsDR
~
(keep holding 3; release forward)
~
Keep 3 held, release forward, then press 4 to buffer another 3+4 from Flamingo. Hold forward briefly to re-enter Flamingo, then release it before the next 4; holding forward too long gives Flamingo f+4. Mix 1,2,3~f with the loops for easier wall carry.
Unblockable Attacks
- Heel Explosion
+
Damage: 40
Tekken 5- Startup
- 61f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 61~63f
- On block
- !
- On hit
- +17a
Cancel and transition to FLA with b,b. Move and string(s) able to be performed from FLA stance
- Flamingo Cancel
+
,
- Last Needle
,
+
Damage: 60 · Unblockable
Tekken 5- Startup
- 66f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable high
- Startup
- 66~68f
- On block
- !
- On hit
- -6a / (-17)
Move List
- Hunting Hawk
+
,
,
Damage: 15,14,25 · Mid / Mid / High
Tekken 5- Startup
- 28f
- On block
- -6 / +7
- On hit
- KD / KD / KD
- Counter hit
- KD / KD / KD
DRDamage: 15,15,25
Follow-up only
- Startup
- 75~76f
- On hit
- +17a
Can only be performed when second hit of string hits
- Sky RocketVersion unverified
,
,
,
+
- Machine Gun KicksVersion unverified
,
,
,
- Flying EagleVersion unverified

~
![]: Closing bracket Closing bracket](/icons-t8/bracketr.png)
- Darl Halbred
+
Damage: 21 · Low
Launches on hit.
Tekken 5- Startup
- 25f
- On block
- -40
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 25~26f
- On block
- -24
- On hit
- +22ac
Move and string(s) able to be performed from FLA stance
- Jab

Damage: 5 · High
DR- Startup
- 10f
- On block
- +1
- On hit
- +9
Move and string(s) able to be performed from FLA stance
- Forward Jab
+
Damage: 7 · High
- Down Jab
+
Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -3
- On hit
- +6
- Straight

Damage: 12 · High
DR- Startup
- 10f
- On block
- ±0
- On hit
- +9
Move and string(s) able to be performed from FLA stance
- Down Straight
+
Tekken 5Damage: 8 · Special mid
DRAngle Slash
Damage: 20 · Mid
- Startup
- 21~22f
- On block
- -10
- On hit
- +21a
Launches on hit. Move and string(s) able to be performed from FLA stance
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Face Kick

Damage: 15 · High
DR- Startup
- 14f
- On block
- -14
- On hit
- -3
- Low Spin Kick
+
Damage: 12 · Low
DR- Startup
- 16f
- On block
- -17
- On hit
- -3
Move and string(s) able to be performed from FLA stance
- Crouch Spin Kick
- FC

Damage: 12 · Low
DR- Startup
- 16f
- On block
- -17
- On hit
- -3
- Roundhouse

Damage: 15 · High
Launches on counter hit.
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Counter hit
- +32a / (+22)
Move and string(s) able to be performed from FLA stance
- Shin Kick
+
Damage: 7 · Low
DR- Startup
- 11~12f
- On block
- -13
- On hit
- -2
Move and string(s) able to be performed from FLA stance
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- Flash Jabs
,
Damage: 5,5 · High / High
Tekken 5- Startup
- 10f
- On block
- +1 / +1
- On hit
- +9 / +9
- Counter hit
- +9 / +9
DRFollow-up only
- Startup
- 15f
- On block
- +1
- On hit
- +9
- Twin Jabs
,
Damage: 5,10 · High / High
Tekken 5- Startup
- 10f
- On block
- +1 / 0
- On hit
- +9 / +6
- Counter hit
- +9 / +6
DRFollow-up only
- Startup
- 10f
- On block
- +0
- On hit
- +6
Input can be delayed 4f
- Face Kick
,
,
Damage: 5,10,15 · High / High / High
DRFollow-up only
- Startup
- 18f
- On block
- -14
- On hit
- -3
Transition at (+2/+8) FLA with f/b/u/d
- Butterfly Kicks
,
,
,
,
,
Damage: 5,10,15,12,12,25 · High / High / High / High / Mid / High
Tekken 5Follow-up only
- On block
- -14 / -14 / -19 / -14
- On hit
- -3 / -3 / -8 / KD
- Counter hit
- -3 / -3 / -8 / KD
DRFollow-up only
- Startup
- 22f
- On block
- -14
- On hit
- +47a
- Butterfly Needle
,
,
,
,
,
+
Damage: 5,10,15,12,12,10 · High / High / High / High / Mid / Low
Launches on hit.
Tekken 5Follow-up only
- On block
- -14 / -14 / -19 / -14
- On hit
- -3 / -3 / -8 / KD
- Counter hit
- -3 / -3 / -8 / KD
DRFollow-up only
- Startup
- 22f
- On block
- -14
- On hit
- +27a
- Black Widow
,
,
,
,
,
,
Damage: 5,10,15,12,15,18,17 · High / High / High / High / High / Mid / High
Follow-up can be delayed.
DRHigh / High / High / High / High / Mid / Mid
Follow-up only
- Startup
- 25f
- On block
- -14
- On hit
- -3
- Counter hit
- +47a
Input can be delayed 9f. Transition at (-8/+4) FLA with f/b/u/d. CH stun can be broken with f
- Maelstorm
,
,
,
,
,
,
Damage: 5,10,15,12,15,18,17 · High / High / High / High / High / Mid / Low (grounded)
Launches on counter hit.
Tekken 5Follow-up only
- On block
- -14 / -14 / -6 / -4 / -14 / -21
- On hit
- -3 / -3 / +5 / +7 / -3 / +1
- Counter hit
- -3 / -3 / +5 / +7 / KD / KD
DRDamage: 5,10,15,12,15,18,15 · High / High / High / High / High / Mid / Low
Follow-up only
- Startup
- 28~29f
- On block
- -21
- On hit
- +1c
- Counter hit
- +23a
Input can be delayed 13f
- Launching Rocket
,
,
,
,
Damage: 5,10,15,8,25 · High / High / High / Low (grounded) / Mid
Follow-up can be delayed. Launches on hit.
Tekken 5Follow-up only
- On block
- -14 / -10 / -20
- On hit
- -3 / 0 / KD
- Counter hit
- -3 / 0 / KD
DRHigh / High / High / Low / Mid
Follow-up only
- Startup
- 28f
- On block
- -20
- On hit
- +31a / (+21)
Input can be delayed 15f
- Quick Upper
+
Damage: 10 · Mid
DR- Startup
- 13~14f
- On block
- +1
- On hit
- +7
Move and string(s) able to be performed from FLA stance
- Stealth Needle
+
Damage: 17 · Mid
Tekken 5- Startup
- 15f
- On block
- -7
- On hit
- +4
- Counter hit
- +6
DR- Startup
- 15~17f
- On block
- -7
- On hit
- +4
Move and string(s) able to be performed from FLA stance
- Lace Hammer
+
Damage: 17 · Mid
Tekken 5- Startup
- 14f
- On block
- -7
- On hit
- +9
- Counter hit
- +9
- Skull Crush
,
Damage: 18,17 · Mid / Mid (grounded)
Tekken 5- Startup
- 14f
- On block
- -10 / -17
- On hit
- KD / -6
- Counter hit
- KD / KD
Launches on hit.
DRHeel Kick
Damage: 15,15 · Mid / Mid
Follow-up only
- Startup
- 23~29f
- On block
- -17
- On hit
- +4d
- Counter hit
- +14a
Launches on counter hit.
- Mantis Backhand Spin
,
Damage: 12,15 · High / High
Tekken 5- Startup
- 10f
- On block
- 0 / -13
- On hit
- +9 / -2
- Counter hit
- +9 / -2
DRFollow-up only
- Startup
- 17f
- On block
- -13
- On hit
- -2
- Gut Punch
+
Damage: 18 · Mid
Tekken 5- Startup
- 15f
- On block
- -6
- On hit
- +7
- Counter hit
- +7
DRDamage: 10
- Startup
- 15f
- On block
- -6
- On hit
- ±0
Move and string(s) able to be performed from FLA stance
- Uppercut
+
Damage: 12 · Mid
Launches on hit.
DR- Startup
- 15f
- On block
- -8
- On hit
- +34a / (+24)
Move and string(s) able to be performed from FLA stance
- Bolt Cut
+
Damage: 15 · High
Tekken 5- Startup
- 13f
- On block
- -7
- On hit
- +4
- Counter hit
- KD
DR- Startup
- 13~15f
- On block
- -7
- On hit
- +4
- Counter hit
- +14a
Move and string(s) able to be performed from FLA stance
- Back Fist
,
+
Damage: 12 · High
Tekken 5- Startup
- 17f
- On block
- -13
- On hit
- -2
- Counter hit
- -2
DRDamage: 21
- Startup
- 17f
- On block
- -5
- On hit
- +2
- Counter hit
- +52a
- Bone Stinger
+
Damage: 22 · High
Tekken 5- Startup
- 26f
- On block
- +4
- On hit
- +3
- Counter hit
- +11
DRMid
- Startup
- 26f
- On block
- +4c
- On hit
- +3c
- Butterfly Kicks
,
,
,
Damage: 15,12,12,25 · High / High / Mid / High
Tekken 5- Startup
- 11f
- On block
- -4 / -14 / -19 / -14
- On hit
- +7 / -3 / -8 / KD
- Counter hit
- KD / -3 / -8 / KD
DRFollow-up only
- Startup
- 22f
- On block
- -14
- On hit
- +47a
- Butterfly Needle
,
,
,
+
Damage: 15,12,12,10 · High / High / Mid / Low
Launches on hit.
Tekken 5- Startup
- 11f
- On block
- -4 / -14 / -19 / -14
- On hit
- +7 / -3 / -8 / KD
- Counter hit
- KD / -3 / -8 / KD
DRFollow-up only
- Startup
- 22f
- On block
- -14
- On hit
- +27a
- Black Widow
,
,
,
,
Damage: 15,12,15,18,17 · High / High / High / Mid / High
Follow-up can be delayed.
Tekken 5- Startup
- 11f
DRHigh / High / High / Mid / Mid
Follow-up only
- Startup
- 25f
- On block
- -14
- On hit
- -3
- Counter hit
- +47a
Input can be delayed 9f. Transition at (-8/+4) FLA with f/b. CH stun can be broken with f
- Maelstorm
,
,
,
,
Damage: 15,12,15,18,15 · High / High / High / Mid / Low (grounded)
Launches on counter hit.
Tekken 5- Startup
- 11f
- On block
- -4 / -14 / -6 / -4 / -21
- On hit
- +7 / -3 / +5 / +8 / +1
- Counter hit
- KD / -3 / +5 / +7 / KD
DRHigh / High / High / Mid / Low
Follow-up only
- Startup
- 28~29f
- On block
- -21
- On hit
- +1c
- Counter hit
- +23a
Input can be delayed 13f
- Launching Rocket
,
,
Damage: 15,8,25 · High / Low (grounded) / Mid
Follow-up can be delayed. Launches on hit.
Tekken 5- Startup
- 11f
- On block
- -4 / -10 / -20
- On hit
- +7 / 0 / KD
- Counter hit
- KD / 0 / KD
DRHigh / Low / Mid
Follow-up only
- Startup
- 28f
- On block
- -20
- On hit
- +31a / (+21)
Input can be delayed 13f
- Wing Blade
,
,
,
+
Damage: 25 · Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -21
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16(~18-19)f
- On block
- -21
- On hit
- +48a / (+38)
- Trident Rush
+
,
,
Damage: 10,10,12 · High / Low (grounded) / Mid
Tekken 5- Startup
- 12f
- On block
- -6 / -12 / -15
- On hit
- +7 / +1 / -6
- Counter hit
- +7 / +1 / KD
DRHigh / Low / Mid
Follow-up only
- Startup
- 24~25f
- On block
- -15
- On hit
- -6
- Counter hit
- +56a
Input can be delayed 3f
- Hunting Axe
,
+
Damage: 23 · Mid
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRDamage: 30
- Startup
- 20~22f
- On block
- ±0
- On hit
- +20a
- Twister
,
,
+
Damage: 21 · High
Launches on hit.
Tekken 5- Startup
- 28f
- On block
- +10
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 28f
- On block
- +10
- On hit
- +40a / (+30)
Can cancel into neutral stance with b, and into FLA with f
- Leaping Slash Kick
,
,
+
Or
+
Damage: 30 · Mid
Tekken 5- Startup
- 22f
- On block
- +17
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 22~23f
- On block
- +17
- On hit
- +13a / (-36)
- Claymore
+
Damage: 21 · Mid
Tekken 5- Startup
- 22f
- On block
- -11
- On hit
- +2
- Counter hit
- KD
DR- Startup
- 22~23f
- On block
- -11
- On hit
- +2
- Counter hit
- +60a
Transition to FLA with f/u/d. Move and string(s) able to be performed from FLA stance
- Double Claymore
+
,
Damage: 21,15 · Mid / Mid
Tekken 5Follow-up only
- On block
- -13
- On hit
- 0
- Counter hit
- KD
DRFollow-up only
- Startup
- 24~25f
- On block
- -13
- On hit
- ±0
- Counter hit
- +18a / (+9)
- Snake Creep
+
,
,
+
OrFC
,
,
+
Damage: 12,7,7 · Low (grounded) / Low (grounded) / Low (grounded)
Tekken 5- Startup
- 16f
- On block
- -17 / -19 / -17
- On hit
- -3 / -9 / -3
- Counter hit
- -3 / -9 / -3
DRLow / Low / Low
Follow-up only
- Startup
- 25f
- On block
- -17
- On hit
- -3
- Snake Blade
+
,
,
+
OrFC
,
,
+
Damage: 12,7,22 · Low (grounded) / Low (grounded) / Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -17 / -19 / -15
- On hit
- -3 / -9 / KD
- Counter hit
- -3 / -9 / KD
- Flamingo Stance
+
Tekken 5- Startup
- 12f
- On block
- -6
- On hit
- +7
- Counter hit
- +7
DRSpecial
Transition to FLA. Built in evasion to right. Transitions out of stance with no input. Cannot block while in stance. Can move while in stance with f/b/u/d. Can perform some non-stance moves out of FLA (labeled as such)
- Sliding Knee Snap
+
Damage: 12 · Low
Tekken 5- Startup
- 19f
- On block
- -12
- On hit
- +2
- Counter hit
- +2
DRDamage: 10
- Startup
- 19~20f
- On block
- -12
- On hit
- +2
Move and string(s) able to be performed from FLA stance
- Trick Kick
,
+
Damage: 25 · High
Tekken 5- Startup
- 28f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 28~29f
- On block
- -16
- On hit
- +15a / (-34)
- Trick Smash
,
+
,
Damage: 25,20 · High / High
Tekken 5Follow-up only
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DRMid / High
Follow-up only
- Startup
- 22f
- On block
- -13
- On hit
- +18a / (-31)
- Starlight Blade
,
+
,
+
,
Damage: 25,8,25 · High / Low / Mid
Follow-up can be delayed. Launches on hit.
Tekken 5Follow-up only
- On block
- -10 / -20
- On hit
- 0 / KD
- Counter hit
- 0 / KD
DRMid / Low / Mid
Follow-up only
- Startup
- 28f
- On block
- -20
- On hit
- +31a / (+21)
Input can be delayed 15f
- Butterfly Kicks
,
+
,
,
,
Damage: 25,12,12,25 · High / High / Mid / High
Tekken 5Follow-up only
- On block
- -14 / -19 / -14
- On hit
- -3 / -8 / KD
- Counter hit
- -3 / -8 / KD
DRMid / High / Mid / High
Follow-up only
- Startup
- 22f
- On block
- -14
- On hit
- +47a
- Butterfly Needle
,
+
,
,
,
+
Damage: 25,12,12,10 · High / High / Mid / Low
Launches on hit.
Tekken 5Follow-up only
- On block
- -14 / -19 / -14
- On hit
- -3 / -8 / KD
- Counter hit
- -3 / -8 / KD
DRMid / High / Mid / Low
Follow-up only
- Startup
- 22f
- On block
- -14
- On hit
- +27a
- Black Widow
,
+
,
,
,
,
Damage: 25,12,15,18,17 · High / High / High / Mid / High
Follow-up can be delayed.
DRMid / High / High / Mid / Mid
Follow-up only
- Startup
- 25f
- On block
- -14
- On hit
- -3
- Counter hit
- +47a
Input can be delayed 9f. Transition at (-8/+4) FLA with f/b. CH stun can be broken with f
- Maelstorm
,
+
,
,
,
,
Damage: 25,12,15,18,15 · High / High / High / Mid / Low (grounded)
Launches on counter hit.
Tekken 5Follow-up only
- On block
- -14 / -6 / -4 / -21
- On hit
- -3 / +5 / +8 / +1
- Counter hit
- -3 / +5 / +7 / KD
DRMid / High / High / Mid / Low
Follow-up only
- Startup
- 28~29f
- On block
- -21
- On hit
- +1c
- Counter hit
- +23a
Input can be delayed 13f
- Flamingo Stance

,
Or
,
Or
,
Or
,
- Wave Needle

,
,
Damage: 12,10,10 · High / Mid / Low
Follow-up can be delayed. Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -16 / -7 / -14
- On hit
- 0 / +4 / KD
- Counter hit
- +5 / +4 / KD
DRFollow-up only
- Startup
- 22f
- On block
- -14
- On hit
- +27a
Input can be delayed 15f
- Eliminator

,
,
,
Damage: 12,15,18,17 · High / High / Mid / High
Follow-up can be delayed.
Tekken 5- Startup
- 16f
DRHigh / High / Mid / Mid
Follow-up only
- Startup
- 25f
- On block
- -14
- On hit
- -3
- Counter hit
- +47a
Input can be delayed 9f. Transition at (-8/+4) FLA with f/b. CH stun can be broken with f
- Knee Javelin

,
,
,
Damage: 12,15,18,15
Tekken 5- Startup
- 16f
- On block
- -16 / -6 / -4 / -21
- On hit
- 0 / +5 / +8 / +1
- Counter hit
- +5 / +5 / +7 / KD
DRHigh / High / Mid / Low
Follow-up only
- Startup
- 28~29f
- On block
- -21
- On hit
- +1c
- Counter hit
- +23a
Input can be delayed 13f. Transition at (-8/+4) FLA with f/b
- Flashing Halbred
Or
+
Damage: 10,10 · High / High
Tekken 5- Startup
- 16f
DR- Startup
- 16~17 / 25~26f
- On block
- -12
- On hit
- +42d / (-15)
Transition at (-5/+49d (-8)) FLA with f/b. Knockdown can be teched with f or b. Move and string(s) able to be performed from FLA stance
- Heavy Wave


Damage: 28 · High
DR- Startup
- 16f
- On block
- -16
- On hit
- +15a / (-34)
- Heel Fall
,
Damage: 15,18 · High / Mid
Tekken 5- Startup
- 11f
- On block
- -4 / -4
- On hit
- +7 / +7
- Counter hit
- KD / +7
Follow-up can be delayed.
DRFollow-up only
- Startup
- 19~20f
- On block
- -4
- On hit
- +7
- Counter hit
- +18d
Follow-up can be delayed. Launches on counter hit. Input can be delayed 14f
- Heel Quake
+
,
Damage: 22,15 · Mid / Low (grounded)
Launches on counter hit.
Tekken 5- Startup
- 19f
- On block
- -3 / -21
- On hit
- +9 / +1
- Counter hit
- +8 / KD
DRMid / Low
Follow-up only
- Startup
- 28~29f
- On block
- -21
- On hit
- +1
- Counter hit
- +23a
Input can be delayed 13f
- Heel Knife
+
,
Damage: 22,17 · Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 19f
DRFollow-up only
- Startup
- 25f
- On block
- -14
- On hit
- -3
- Counter hit
- +47a
Input can be delayed 9f. Transition at (-7/+5) FLA with f/b. CH stun can be broken with f
- Hammer Heel
,
+
Damage: 15 · Mid (grounded)
Tekken 5- Startup
- 20f
- On block
- +1
- On hit
- +4
- Counter hit
- +4
DRMid
- Startup
- 20~22f
- On block
- +1c
- On hit
- +4c
- Albatross
+
~
,
Damage: 15,18,17 · Mid / Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 11f
- Maelstorm
+
~
,
Damage: 15,18,17 · High / Mid / Low (grounded)
Follow-up can be delayed. Launches on counter hit.
Tekken 5- Startup
- 11f
- On block
- -6 / -15 / -21
- On hit
- +5 / -3 / +1
- Counter hit
- +5 / -4 / KD
- Baek Rush
+
,
,
,
OrFC
,
,
,
Low / Mid / Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 12f
DRDamage: 10,10,15,25
Follow-up only
- Startup
- 26f
- On block
- -19
- On hit
- -8
Input can be delayed 14f. Transition at (-8/-8/+3) FLA with f/b Input can be delayed 14f. Transition at (-8/-8/+3) CH in FLA with f/b
- Baek Needle
+
,
,
,
+
OrFC
,
,
,
+
Low / Mid / Mid / Low
Tekken 5- Startup
- 12f
- On block
- -13 / -14 / -19 / -25
- On hit
- -2 / -3 / -19 / -14
- Counter hit
- -2 / -3 / -8 / -14
DRDamage: 10,10,15,15
Follow-up only
- Startup
- 26f
- On block
- -25
- On hit
- -14
- Heel Lance
+
Damage: 15 · Mid
Tekken 5- Startup
- 16f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16~17f
- On block
- -16
- On hit
- +28a / (+18)
Launches on hit. Move and string(s) able to be performed from FLA stance
- Jaw Shaker
+
Or
+
Damage: 15 · Mid
Launches on hit.
Tekken 5- Startup
- 20f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRDamage: 18
- Startup
- 20~21f
- On block
- -10
- On hit
- +31a / (+21)
- Destruction
+
,
Damage: 10,15 · High / High
Launches on hit.
Tekken 5- Startup
- 28f
- On block
- -18 / +5
- On hit
- KD / KD
- Counter hit
- KD / KD
DRFollow-up only
- Startup
- 18f
- On block
- +4
- On hit
- +33a / (+23)
- Albatross

,
,
Damage: 13,16,17 · Mid / Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 11f
DRFollow-up only
- Startup
- 25f
- On block
- -14
- On hit
- -3
- Counter hit
- +47a
Input can be delayed 10f. Transition at (-8/+4) FLA with f/b. CH stun can be broken with f
- Rising Maelstorm

,
,
Damage: 13,16,15 · Mid / Mid / Low (grounded)
Follow-up can be delayed. Launches on counter hit.
Tekken 5- Startup
- 11f
- On block
- -6 / -15 / -21
- On hit
- +5 / -3 / +1
- Counter hit
- +5 / -4 / KD
DRMid / Mid / Low
Follow-up only
- Startup
- 28~29f
- On block
- -21
- On hit
- +1
- Counter hit
- +23a
Input can be delayed 15f
- High & Mid Punch Parry
+
DRPunch parry, leaves you at +13 for guaranteed follow-up if successful Can transition to FLA with f/b
- Wall Jump
,
,
Damage: 25 · Mid
- Flamingo Steppin'
- (Flamingo)
Or(Flamingo)
Or(Flamingo)
Or(Flamingo)
- Wave Needle
- (Flamingo)
,
,
Damage: 15,15,10 · Mid / Mid / Low
Launches on hit.
Tekken 5- Startup
- 14f
- On block
- -14 / -19 / -14
- On hit
- -3 / -8 / KD
- Counter hit
- -3 / -8 / KD
DRFollow-up only
- Startup
- 22f
- On block
- -14
- On hit
- +27a
Input can be delayed 15f
- Eliminator
- (Flamingo)
,
,
,
Damage: 15,10,18,17 · Mid / High / Mid / Mid
Tekken 5- Startup
- 14f
DRFollow-up only
- Startup
- 25f
- On block
- -14
- On hit
- -3
- Counter hit
- +47a
Input can be delayed 9f. Transition at (-8/+4) FLA with f/b. CH stun can be broken with f
- Maelstorm
- (Flamingo)
,
,
,
Damage: 15,10,18,15 · High / High / Mid / Low (grounded)
Launches on counter hit.
Tekken 5- Startup
- 15f
- On block
- -14 / -6 / -4 / -21
- On hit
- -3 / +5 / +8 / +1
- Counter hit
- -3 / +5 / +7 / KD
DRMid / High / Mid / Low
Follow-up only
- Startup
- 28~29f
- On block
- -21
- On hit
- +1c
- Counter hit
- +23a
Input can be delayed 13f. Transition at (-8/+4) FLA with f/b
- Flamingo Needle
- (Flamingo)
+
Damage: 25 · Mid
Tekken 5- Startup
- 19f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19~20f
- On block
- -11
- On hit
- +25a / (+21)
- Maha Needle
- (Flamingo)
+
Or(Flamingo)
+
Or(Flamingo)
+
Damage: 7 · Low
Tekken 5- Startup
- 12f
- On block
- -14
- On hit
- -3
- Counter hit
- -3
- Head Crucher
- (Flamingo)
+
Damage: 21 · Mid
Tekken 5- Startup
- 16f
- On block
- -11
- On hit
- 0
- Counter hit
- 0
DR- Startup
- 16~18f
- On block
- -3
- On hit
- ±0
- Counter hit
- +10a
- Flashing Halbred
- (Flamingo)
+
Damage: 10,10 · High / High
- Crimson Lance
- (Flamingo)
+
Damage: 30 · High
Tekken 5- Startup
- 18f
- On block
- -1
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18~19f
- On block
- -1
- On hit
- +41d / (-16)
Knockdown can be teched with f or b
- Snake BladeTekken 5
- (Flamingo)
+
,
,
+
Damage: 12,7,22 · Low (grounded) / Low (grounded) / Mid
Launches on hit.
- Snake CreepTekken 5
- (Flamingo)
+
,
,
+
Damage: 12,7,7 · Low (grounded) / Low (grounded) / Low (grounded)
- Heel Explosion
- (Flamingo)
+
Damage: 40
- Flamingo Cancel
- (Flamingo)
+
,
- Skull CrushDR

Damage: 15 · Mid
- Startup
- 14~15f
- On block
- -10
- On hit
- +6c
Move and string(s) able to be performed from FLA stance
- Mantis RushDR only
+
,
,
Damage: 10,10,15 · Mid / High / High
Follow-up only
- Startup
- 17~18f
- On block
- -7
- On hit
- +11g
- Counter hit
- +51a
Follow-up can be delayed. Input can be delayed 10f
- Sand StormDR only
+
,
Damage: 10,15 · Low / High
Follow-up only
- Startup
- 19~20f
- On block
- -12
- On hit
- -1
- Albatross
+
,
,
Tekken 5DRDamage: 15,18,17 · Mid / Mid / Mid
Follow-up only
- Startup
- 25f
- On block
- -14
- On hit
- -3
- Counter hit
- +47a
Input can be delayed 15f. Transition at (-8/+4) FLA with f/b. CH stun can be broken with f
- Crouching Lightning HalberdTekken 5
- FC
+
- Dynamite Heel Cancel to FlamingoTekken 5
+
~
,
- Eliminator to FlamingoTekken 5

,
,
,
,
Or
,
,
,
,
- Flamingo Human CannonballTekken 5
- (Flamingo),
+
~
- Flamingo MovementTekken 5
- (Flamingo),
Or(Flamingo),
Or(Flamingo),
Or(Flamingo),
- Heel Drop to Middle Kick to FlamingoTekken 5
+
,
,
Or
+
,
,
- Javelin
+
,
,
Tekken 5DRDamage: 15,18,15 · Mid / Mid / Low
Follow-up only
- Startup
- 28~29f
- On block
- -21
- On hit
- +1
- Counter hit
- +23a
Input can be delayed 15f
- Lightning Halberd to FlamingoTekken 5
,
Or
,
- One Two Flamingo Kick Step Sidestep to FlamingoTekken 5
,
,
,
Or
,
,
,
- 1,2,3,3DR
,
,
,
Damage: 5,10,15,12 · High / High / High / High
Follow-up only
- Startup
- 18f
- On block
- -14
- On hit
- -3
Input can be delayed 2f
- 1,2,3,3,3DR
,
,
,
,
Damage: 5,10,15,12,12 · High / High / High / High / Mid
Follow-up only
- Startup
- 18f
- On block
- -19
- On hit
- -8
- 1,2,3,3,4DR
,
,
,
,
Damage: 5,10,15,12,15 · High / High / High / High / High
Follow-up only
- Startup
- 22f
- On block
- -6
- On hit
- +5
- 1,2,3,3,4,4DR
,
,
,
,
,
Damage: 5,10,15,12,15,18 · High / High / High / High / High / Mid
Follow-up only
- Startup
- 19~20f
- On block
- -4
- On hit
- +7
Input can be delayed 15f
- 1,2,3,4DR
,
,
,
Damage: 5,10,15,8 · High / High / High / Low
Follow-up only
- Startup
- 22f
- On block
- -10
- On hit
- ±0
Input can be delayed 2f
- 3,3DR
,
Damage: 15,12 · High / High
Follow-up only
- Startup
- 18f
- On block
- -14
- On hit
- -3
- 3,3,3DR
,
,
Damage: 15,12,12 · High / High / Mid
Follow-up only
- Startup
- 18f
- On block
- -19
- On hit
- -8
- 3,3,4DR
,
,
Damage: 15,12,15 · High / High / High
Follow-up only
- Startup
- 22f
- On block
- -6
- On hit
- +5
- 3,3,4,4DR
,
,
,
Damage: 15,12,15,18 · High / High / High / Mid
Follow-up only
- Startup
- 19~20f
- On block
- -4
- On hit
- +7
Input can be delayed 15f
- 3,4DR
,
Damage: 15,8 · High / Low
Follow-up only
- Startup
- 22f
- On block
- -10
- On hit
- ±0
- f+2,1DR
+
,
Damage: 10,10 · Mid / High
Follow-up only
- Startup
- 14~15f
- On block
- -9
- On hit
- +7
Input can be delayed 10f
- f+3DR
+
Damage: 10 · High
- Startup
- 12f
- On block
- -6
- On hit
- +7
- f+3,3DR
+
,
Damage: 10,10 · High / Low
Follow-up only
- Startup
- 15f
- On block
- -12
- On hit
- +1
Input can be delayed 3f
- f+4DR
+
Damage: 22 · Mid
- Startup
- 19~20f
- On block
- -3
- On hit
- +8c
- d/f+4DR
+
Damage: 15 · Mid
- Startup
- 12f
- On block
- -4
- On hit
- +7
Move and string(s) able to be performed from FLA stance
- d/f+4,4DR
+
,
Damage: 15,18 · Mid / Mid
Follow-up only
- Startup
- 19~20f
- On block
- -4
- On hit
- -4
- d+3,3DR
+
,
Damage: 12,7 · Low / Low
Follow-up only
- Startup
- 23f
- On block
- -19
- On hit
- -9c
- Snake RocketDR
+
,
,
Damage: 12,7,22 · Low / Low / Mid
Follow-up only
- Startup
- 28f
- On block
- -15
- On hit
- +36a / (+26)
- d+4,3DR
+
,
Damage: 7,10 · Low / Mid
Follow-up only
- Startup
- 22f
- On block
- -14
- On hit
- -3
- d+4,3,3DR
+
,
,
Damage: 7,10,15 · Low / Mid / Mid
Follow-up only
- Startup
- 14~16f
- On block
- -20
- On hit
- -9
- u+4DR
+
Damage: 10 · High
- Startup
- 28~29f
- On block
- -18
- On hit
- +44a
- u/f+3DR
+
Damage: 15 · Mid
- Startup
- 28~29f
- On block
- -6
- On hit
- -10a / (-59)
- u/f+3,4DR
+
,
Damage: 15,15 · Mid / Mid
Follow-up only
- Startup
- 48~49f
- On block
- +7
- On hit
- +13a / (-36)
- u/f,n+3,3DR
,
+
,
Damage: 25,12 · Mid / High
Follow-up only
- Startup
- 18f
- On block
- -14
- On hit
- -3
- u/f,n+3,3,3DR
,
+
,
,
Damage: 25,12,12 · Mid / High / Mid
Follow-up only
- Startup
- 18f
- On block
- -19
- On hit
- -8
- u/f,n+3,3,4DR
,
+
,
,
Damage: 25,12,15 · Mid / High / High
Follow-up only
- Startup
- 22f
- On block
- -6
- On hit
- +5
- u/f,n+3,3,4,4DR
,
+
,
,
,
Damage: 25,12,15,18 · Mid / High / High / Mid
Follow-up only
- Startup
- 19~20f
- On block
- -4
- On hit
- +7
Input can be delayed 15f
- u/f,n+3,d+4DR
,
+
,
+
Damage: 25,8 · Mid / Low
Follow-up only
- Startup
- 22f
- On block
- -10
- On hit
- ±0
- FC 3,3DR
- FC
,
Damage: 12,7 · Low / Low
Follow-up only
- Startup
- 23f
- On block
- -19
- On hit
- -9c
- Snake RocketDR
- FC
,
,
Damage: 12,7,22 · Low / Low / Mid
Follow-up only
- Startup
- 28f
- On block
- -15
- On hit
- +36a / (+26)
- FC 4,3DR
- FC
,
Damage: 10,10 · Low / Mid
Follow-up only
- Startup
- 22f
- On block
- -14
- On hit
- -3
- FC 4,3,3DR
- FC
,
,
Damage: 10,10,15 · Low / Mid / Mid
Follow-up only
- Startup
- 14~16f
- On block
- -20
- On hit
- -9
- WS 1DR


Damage: 12 · Mid
- Startup
- 12~13f
- On block
- -2
- On hit
- +9
- WS 2DR


Damage: 15 · Mid
- Startup
- 14~16f
- On block
- -8
- On hit
- +3
- Counter hit
- +34a / (+24)
- WS 3DR


Damage: 12 · High
- Startup
- 16f
- On block
- -16
- On hit
- ±0
- Counter hit
- -5
Transition to FLA with f/b/u/d
- WS 3,3DR

,
Damage: 12,10 · High / Mid
Follow-up only
- Startup
- 18f
- On block
- -7
- On hit
- +4
- WS 3,4DR

,
Damage: 12,15 · High / High
Follow-up only
- Startup
- 22f
- On block
- -6
- On hit
- +5
- WS 3,4,4DR

,
,
Damage: 12,15,18 · High / High / Mid
Follow-up only
- Startup
- 22f
- On block
- -4
- On hit
- +7
Input can be delayed 15f
- WS 4DR


Damage: 13 · Mid
- Startup
- 11~12f
- On block
- -6
- On hit
- +5
- WS 4,4DR

,
Damage: 13,16 · Mid / Mid
Follow-up only
- Startup
- 15~16f
- On block
- -15
- On hit
- -4
Input can be delayed 13f
- (Flamingo) 3DR
- (Flamingo)

Damage: 15 · Mid
- Startup
- 14~15f
- On block
- -14
- On hit
- -3
- (Flamingo) 3,3DR
- (Flamingo)
,
Damage: 15,15 · Mid / Mid
Follow-up only
- Startup
- 18f
- On block
- -19
- On hit
- -8
- (Flamingo) 3,4DR
- (Flamingo)
,
Damage: 15,10 · Mid / High
Follow-up only
- Startup
- 22f
- On block
- -6
- On hit
- +5
- (Flamingo) 3,4,4DR
- (Flamingo)
,
,
Damage: 15,10,18 · Mid / High / Mid
Follow-up only
- Startup
- 19~20f
- On block
- -4
- On hit
- +7
Input can be delayed 15f
- Race HammerDR


Damage: 21 · Mid
- Startup
- 14~15f
- On block
- -7
- On hit
- +9
- Reverse Middle KickDR


Damage: 15 · Mid
- Startup
- 14f
- On block
- -14
- On hit
- -3
Tae Kwon Do specialist. Shares many tools with Hwoarang.
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