Baek Doo San — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Baek Doo San

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Sky Rocket into Hunting HawkVersion unverified
Forward,Neutral,Down,Down-forward+Right kickIntoUp-forward+Left kick,Right kick,Left kick
Juggle follow-upTekken 5
Launcher (choose one)
  • Left punch + Right punch
  • (Flamingo),Left punch + Right punch
  • Forward,Forward+Left kick
Follow-up
Down+Right kick,Left kick,Left kick

Guide damage: 34–39 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Left punch + Right punch
  • (Flamingo),Left punch + Right punch
  • Forward,Forward+Left kick
Follow-up
Down+Left kick,Left kick,Left kick

Guide damage: 40–45 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Left kick + Right kick
Follow-up
Forward,ForwardIntoDown+Right kick

Guide damage: 27

Juggle follow-upTekken 5
Launcher
  • Left kick + Right kick
Follow-up
Forward,ForwardIntoDown-back+Right kick

Guide damage: 41

Juggle follow-upTekken 5
Launcher (choose one)
  • Left kick,Right kick,Left kick
  • Down+Left kick,Left kick,Left kick
  • FCLeft kick,Left kick,Left kick
Follow-up
Forward+Left punchIntoDown+Left kick,Left kick,Left kick

Guide damage: 65–72 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Left kick,Right kick,Left kick
  • Down-forward+Right punch
  • (Flamingo),Down-forward+Right punch
  • Up-forward+Right kick
  • Back turnedUp-forward+Right kick
  • Up+Right kick,Left kick
  • Forward,Forward,Neutral+Left kick
  • Down+Left kick,Left kick,Left kick
  • FCLeft kick,Left kick,Left kick
  • Counter hitWhile standingRight punch
Follow-up
Left kick + Right kick~ForwardInto(Flamingo),Forward+Left punch,Right punchIntoLeft kick + Right kick~ForwardInto(Flamingo),Left punch + Right punch,Right kick

Guide damage: 55–90 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Back+Right kick
  • (Flamingo),Back+Right kick
Follow-up
Left punchIntoBack+Right kick

Guide damage: 25

Juggle follow-upTekken 5
Launcher (choose one)
  • Back+Right kick
  • (Flamingo),Back+Right kick
  • Up+Right kick
Follow-up
Left punch,Right punch,Left kick~ForwardInto(Flamingo),Left punch,Right punch,Left kick~ForwardInto(Flamingo),Left punch,Right punch,Left kick~ForwardInto(Flamingo),Left punch + Right punch,Right kick

Guide damage: 45–50 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch
  • (Flamingo),Down-forward+Right punch
Follow-up
Forward+Left punch,Right punchIntoRight kick,Right kick

Guide damage: 37

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-back+Right kick
  • (Flamingo),Down-back+Right kick
  • While standingLeft kick,Left kick,Right kick
Follow-up
FCRight kick,Left kick,Left kick

Guide damage: 40–51 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-back+Right kick
  • (Flamingo),Down-back+Right kick
Follow-up
FCRight punchIntoWhile standingRight kick,Right kick,Right kick

Guide damage: 47

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Right kick
  • Back turnedUp-forward+Right kick
Follow-up
Forward,Forward+Left punchIntoForward,Forward+Left punchIntoForward,Forward+Left punchIntoForward,Forward+Left punchIntoLeft punch + Right punch,Right kick

Guide damage: 44–47 (varies by launcher)

Juggle follow-up
Launcher
  • Up+Right kick
Follow-up
Tekken 5
Right kick,Right kick

Guide damage: 29

DR
Forward+Right punch,Left punch,Right punchIntoDown+Right kick,Left kick

Guide damage: 37

Juggle follow-upTekken 5
Launcher
  • Up+Right kick,Left kick
Follow-up
Left kick + Right kick~ForwardInto(Flamingo),Left punch + Right punch,Right kick

Guide damage: 50

Juggle follow-upTekken 5
Launcher
  • Forward,Forward,Neutral+Left kick
Follow-up
Forward+Left punch,Right punchIntoForward+Left punch,Right punchIntoLeft punch + Right punch,Right kick

Guide damage: 51

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Left kick
  • Counter hitWhile standingRight punch
Follow-up
Down-forward+Right kick,Right kick,Right kick

Guide damage: 44–51 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Forward,Neutral,Down,Down-forward+Left kick
Follow-up
Hold up-forward,Neutral+Right kickIntoForward+Left punch,Right punchIntoLeft kick + Right kick~ForwardInto(Flamingo),Left punch + Right punch,Right kick

Guide damage: 73

Juggle follow-upTekken 5
Launcher
  • While standingLeft kick,Left kick,Right kick
Follow-up
While standingRight kick,Right kick,Right kick

Guide damage: 56

Juggle follow-upTekken 5
Launcher
  • (Flamingo),Left kick,Left kick,Right kick
Follow-up
FCDown-forward+Right kick,Left kick,Left kick

Guide damage: 59

Juggle follow-upTekken 5
Launcher
  • (Flamingo),Left kick,Left kick,Right kick
Follow-up
FCDown-forward+Left kick,Left kick,Left kick

Guide damage: 62

Juggle follow-up
Launcher
  • Counter hitRight kick
Follow-up
Tekken 5
Left punch + Right punch,Right kick

Guide damage: 34

DR
Left kick + Right kick~ForwardInto(Flamingo),Forward+Left punch,Right punchIntoLeft punch + Right punch,Right kick

Guide damage: 52

Juggle follow-up
Launcher
  • Counter hitRight kick
Follow-up
Tekken 5
Forward,ForwardIntoDown+Right kick,Left kick,Left kick

Guide damage: 34

DR
Left kick + Right kick~ForwardInto(Flamingo),Forward+Left punch,Right punchIntoLeft kick + Right kick~ForwardInto(Flamingo),Left punch + Right punch,Right kick

Guide damage: 62

Juggle follow-upTekken 5
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Forward,Forward+Right kick

Guide damage: 35

Juggle follow-upTekken 5
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Left kick,Left kick,Left kick,Right kick

Guide damage: 59

Juggle follow-upDR
Launcher
  • Back+Right kick
Follow-up
Left punch,Right punch,Left kick~ForwardInto(Flamingo),Down-back+Left kick,Left kick

Guide damage: 35

Juggle follow-upDR
Launcher
  • Back+Right kick
Follow-up
Left punch,Right punch,Left kick~ForwardInto(Flamingo),Left punch,Right punch,Left kick~ForwardInto(Flamingo),Down+Right punch

Guide damage: 40

Juggle follow-upDR
Launcher
  • Down+Right punch
Follow-up
Down+Right punch

Guide damage: 34

Juggle follow-upDR
Launcher
  • Down+Right punch
Follow-up
Down+Left kick,Left kick,Left kick

Guide damage: 42

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • Up+Right kick
Follow-up
Forward+Right punch,Left punchIntoDown+Right kick,Left kick

Guide damage: 30–32 (varies by launcher)

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Left punch,Right punch~ForwardInto(Flamingo),Left punch,Right punch~ForwardInto(Flamingo),Down-back+Left kick,Left kick

Guide damage: 39

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Left kick,Left kick,Left kick),Right kick
  • (Left kick,Left kick,Left kick),Right kick
  • (Up-forward,Neutral+Left kick,Left kick,Left kick),Right kick
  • Counter hitBack,Back+Right punch
Follow-up
Sidestep right,Down-forward+Left punch,Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left punch + Right punch,Right kick

Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Parenthesized hits must miss. Follow-up damage: 50.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Left kick,Left kick,Left kick),Right kick
  • (Left kick,Left kick,Left kick),Right kick
  • (Up-forward,Neutral+Left kick,Left kick,Left kick),Right kick
  • Counter hitBack,Back+Right punch
Follow-up
Up-forward+Left kick,Right kick,Left kick

Works well on direct axis for every above launcher in the category, except for CH b.B+2, need to be slightly off-axis to the right to connect. Parenthesized hits must miss. Follow-up damage: 29.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Left kick,Left kick,Left kick),Right kick
  • (Left kick,Left kick,Left kick),Right kick
  • (Up-forward,Neutral+Left kick,Left kick,Left kick),Right kick
  • Counter hitBack,Back+Right punch
Follow-up
Forward,ForwardIntoDown-forward+Right kick,Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 26.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Left kick,Right kick),Left kick
  • (Left kick,Right kick),Left kick
  • (Down+Left kick,Left kick),Left kick
  • (Up-forward,Neutral+Left kick,Down+Right kick),Left kick
  • Forward,Forward,Neutral+Left kick
  • (FCLeft kick,Left kick),Left kick
Follow-up
(delay)Right kick,Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left punch + Right punch,Right kick

Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Can also substitute df+1 for 4 in routes for easier execution/timing, but less damage. Parenthesized hits must miss. Follow-up damage: 54.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • Up-forward+Right kick
  • Counter hitWhile standingRight punch
Follow-up
Right kick,Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left punch + Right punch,Right kick

Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Can also substitute df+1 for 4 in routes for easier execution/timing, but less damage. Follow-up damage: 54.

Juggle follow-upDR
Launcher
  • Down+Right punch
Follow-up
(instant while standing)While standingRight kick,Right kick,Right kick

Follow-up damage: 24.

Juggle follow-upDR
Launcher
  • Down+Right punch
Follow-up
Down+Left punch,FCLeft kick,Left kick,Neutral+Left kick

Follow-up damage: 23.

Juggle follow-upDR
Launcher
  • Down+Right punch
Follow-up
Down+Left kick,Left kick,Neutral+Left kick

Follow-up damage: 22.

Juggle follow-upDR
Launcher
  • Back+Right kick
Follow-up
Down-forward+Right kick,Right kick

Follow-up damage: 19.

Juggle follow-upDR
Launcher
  • Up+Right kick
Follow-up
Sidestep left,Down-forward+Left punch,Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left punch + Right punch,Right kick

Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Follow-up damage: 51.

Juggle follow-upDR
Launcher
  • Up+Right kick
Follow-up
Sidestep left,Down-forward+Left punch,CDWhile standingRight kick,Right kick,Right kick

Follow-up damage: 28.

Juggle follow-upDR
Launcher (choose one)
  • Up+Right kick,Left kick
  • Counter hitRight kick
Follow-up
Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left punch + Right punch,Right kick

Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Follow-up damage: 46.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward+Left kick
Follow-up
Up-forward,Neutral+Right kick,Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left punch + Right punch,Right kick

Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Follow-up damage: 61.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward+Left kick
Follow-up
Up-forward,Neutral+Left kick,(Left kick),Left kick,Right kick

Parenthesized hits must miss. Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward+Left kick
Follow-up
(delay)Left kick,Left kick,Left kick,Right kick

Follow-up damage: 34.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Forward+Right punch,Left punch),Right punch
  • Counter hit(Forward+Left kick,Left kick),Right punch
  • Counter hitDown-forward+Left kick
Follow-up
Down-forward+Left punch,Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left kick + Right kick~Forward,(Flamingo)Left punch + Right punch,Right kick

Utilizes Baek's 3+4 FLA loops. After 3+4~f, hold 3, release f, and press 4~f to execute 3+4 FLA faster (while continuing into stance). Repeat for follow-up reps. More difficult to execute, does a bit more damage. See Baek's Tech page for a more complex breakdown. Parenthesized hits must miss. Follow-up damage: 51.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Forward+Right punch,Left punch),Right punch
  • Counter hit(Forward+Left kick,Left kick),Right punch
  • Counter hitDown-forward+Left kick
Follow-up
Down-forward+Left punch,CDWhile standingRight kick,Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 28.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Forward+Right punch,Left punch),Right punch
  • Counter hit(Forward+Left kick,Left kick),Right punch
  • Counter hitDown-forward+Left kick
Follow-up
Down-forward+Left punch,Forward+Right punch,Left punch,Right punch

Parenthesized hits must miss. Follow-up damage: 24.

Standing Punishers

i10Startup
Left punch
Tekken 5
Left punch,Left punch
DR
Left punch,Right punch
DR
Right punch
Tekken 5
Right punch,Right punch
DR
i11Startup
Left kick
Tekken 5
Right kick
Tekken 5
i12Startup
Forward+Left kick
Tekken 5
Forward+Left kick,Left kick
DR
i13Startup
Back+Right punch
Tekken 5
i14Startup
Left punch + Right punch
Tekken 5
Left punch + Right punch,Right kick
DR
i15Startup
Back+Left punch
Tekken 5
Down-forward+Right punch
DRLauncher
Forward+Right punch
Tekken 5
i16Startup
Left kick + Right kick
Tekken 5Launcher
Left kick + Right kick
DR

Wallsplat combo near wall.

Back+Right kick
Tekken 5Launcher
Back+Right kick
DRLauncher
Forward,Neutral,Down,Down-forward+Left kick
Tekken 5Launcher+ command entry
i18Startup
Forward,Neutral,Down,Down-forward+Left kick
DRLauncher+ command entry
i19Startup
Forward,Forward+Left kick
Tekken 5Launcher+ command entry
i20Startup
Up-back+Right kick
Tekken 5Launcher
Up-forward+Right kick
DRLauncher
i25Startup
Down-back+Right kick
Tekken 5Launcher

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
i11Startup
While standingRight kick
Tekken 5
While standingRight kick
DR
While standingRight kick,Right kick
DR
i12Startup
While standingLeft punch
DR
i16Startup
While standingLeft kick
Tekken 5
While standingLeft kick,Right kick,Right kick
DR
While standingLeft kick + Right kick
DR

Wallsplat combo near wall.

i20Startup
Up-forward+Right kick
DRLauncher

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Left kick,Left kick,Right kick,Right kick,Right kick

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 52.

Wall follow-upDR
(Flamingo)Left kick,Right kick,Right kick,Down+Right punch

Regular combo (scaled) If directly at wall, requires a slight delay for opponent to fall off of wall first. Easier to do in combos after using moves that put you into FLA (1,2,3~f , 3+4~f etc.). Manual transition from neutral stance can be inconsistent depending on angle and combo/wall splat type. Damage changes depending on how opponent techs (wake-up kicks and backroll reduces OTG damage of d+2). Follow-up damage: 44/48.

Wall follow-upDR
(Flamingo)Left kick,Right kick,Right kick,Right kick

Regular combo (scaled) Easier to do in combos after using moves that put you into FLA (1,2,3~f , 3+4~f etc.). Manual transition from neutral stance can be inconsistent depending on angle and combo/wall splat type. Follow-up damage: 39.

Wall follow-upDR
Right kick,Right kick,Down+Right punch

Regular combo (scaled) Damage changes depending on if/how opponent tech rolls. Use 4, df+4, 2, df+1, 1,2 , 1,1 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 37/43.

Wall follow-upDR
Down+Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.

Wall follow-upDR
Down-back+Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.

Wall follow-upDR
Forward,Forward+Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 10.

Wall follow-upDR
While standingRight kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 9.

Throws

Hammer Head
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 35

Throw break: Left punch

DR

Throw

Startup
12~14f
On block
-3
On hit
-12d

Throw break 1. Opponent recovers in FUFA

Blue Shark Claw
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 20,15

Throw break: Right punch

DR

Damage: 35 · Throw

Startup
12~14f
On block
-6
On hit
±0d

Throw break 2. Opponent recovers in FDFA

Snake Revenge
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 14,26

Throw break: Left punch

Hunting Serpent
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 8,7,25

Throw break: Right punch

Triple Pain
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 10,20,20

Unbreakable

Swordfish Catch
Down-back+Left punch + Left kick

Damage: 40

Throw break: Left punch + Right punch

DR

Throw

Startup
12f
On block
-6
On hit
±0d

Throw break 1+2. Side switch. Opponent recovers in FUFA

Cobra Bite
Forward,Forward+Right punch

Damage: 40

Throw break: Right punch

DR

Throw

Startup
12f
On block
-2
On hit
-5d

Throw break 2. Side switch. Opponent recovers in FUFA

Human Cannonball
Forward+Right punch + Left kick

Damage: 16,14

Throw break: Left punch + Right punch

DR

Damage: 8,22 · Throw

Startup
12f
On block
±0
On hit
±0d

Throw break 1+2. Side switch. Opponent recovers in FUFA

Human Cannonball
(Flamingo)Forward+Right punch~Left kick

Damage: 16,14

Throw break: Left punch + Right punch

Recovery Setups

Guaranteed follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Left kick,Left kick,Left kick),Down+Right kick
  • (Left kick,Left kick,Left kick),Down+Right kick
  • Down-back+Right kick
  • (Up-forward,Neutral+Left kick,Left kick,Left kick),Down+Right kick
  • (While standingLeft kick,Left kick),Right kick
  • Counter hit(Left punch,Right punch,Left kick,Left kick,Right kick,Right kick),Right kick
  • Counter hit(Left kick,Left kick,Right kick,Right kick),Right kick
  • Counter hit(Forward+Right kick),Right kick
  • Counter hit(Down-forward+Right kick,Right kick),Right kick
  • Counter hit(Up-forward,Neutral+Left kick,Left kick,Right kick,Right kick),Right kick
  • Counter hit(While standingLeft kick,Right kick,Right kick),Right kick
  • Counter hit(While standingRight kick,Right kick),Right kick
Follow-up
While standingRight kick,Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 24.

Guaranteed follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Left kick,Left kick,Left kick),Down+Right kick
  • (Left kick,Left kick,Left kick),Down+Right kick
  • Down-back+Right kick
  • (Up-forward,Neutral+Left kick,Left kick,Left kick),Down+Right kick
  • (While standingLeft kick,Left kick),Right kick
Follow-up
Down+Left kick,Left kick,Left kick

Parenthesized hits must miss. Follow-up damage: 22.

Guaranteed follow-upDR
Launcher
  • Left punch + Right punch,Right kick
Follow-up
Down+Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up does not connect after (1+2),4 (only catches side roll right). Follow-up damage: 14/20.

Guaranteed follow-upDR
Launcher
  • Left punch + Right punch,Right kick
Follow-up
Down+Left kick

Damage changes depending on if/how opponent tech rolls. Can use d+3,3,3 extension to catch techs for extra damage. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher
  • Back+Left punch + Right punch(parry)
Follow-up
Right punch,Right punch

+13 on successful parry. Follow-up damage: 27.

Guaranteed follow-upDR
Launcher
  • Back+Left punch + Right punch(parry)
Follow-up
Forward+Left kick,Left kick

+13 on successful parry. Follow-up damage: 20.

Guaranteed follow-upDR
Launcher
  • Forward,Forward+Left kick
Follow-up
Down+Left kick,Left kick,Left kick

Follow-up damage: 22.

Guaranteed follow-upDR
Launcher
  • Forward,Forward+Left kick
Follow-up
Down+Right punch

Best when close to the wall. Follow-up damage: 20.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hit(Left punch,Right punch,Left kick,Left kick,Right kick,Right kick),Right kick
  • Counter hit(Left kick,Left kick,Right kick,Right kick),Right kick
  • Counter hit(Forward+Right kick),Right kick
  • Counter hit(Down-forward+Right kick,Right kick),Right kick
  • Counter hit(Up-forward,Neutral+Left kick,Left kick,Right kick,Right kick),Right kick
  • Counter hit(While standingLeft kick,Right kick,Right kick),Right kick
  • Counter hit(While standingRight kick,Right kick),Right kick
Follow-up
Down+Left punch,FCLeft kick,Left kick,Neutral+Left kick

Parenthesized hits must miss. Follow-up damage: 23.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hit(Right kick),Right kick
  • Counter hitBack+Right punch
  • Counter hit(Flamingo)Back+Left kick
  • Counter hit(Left punch + Right punch),Right kick
Follow-up
Down-back+Right kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hit(Right kick),Right kick
  • Counter hitBack+Right punch
  • Counter hit(Flamingo)Back+Left kick
  • Counter hit(Left punch + Right punch),Right kick
Follow-up
Down+Right punch

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 14/20.

Advanced Techniques

Flamingo cancel pressureDR
Left punch,Right punch,Left kick~ForwardIntoDown-forward+Left punch

Cancel the string into Flamingo and use d/f+1 for a quick mid. d/f+4,4,3~f gives another Flamingo cancel opportunity.

Flamingo 3+4 loopsDR
Left kick + Right kick~ForwardInto(keep holding 3; release forward)Right kick~Forward

Keep 3 held, release forward, then press 4 to buffer another 3+4 from Flamingo. Hold forward briefly to re-enter Flamingo, then release it before the next 4; holding forward too long gives Flamingo f+4. Mix 1,2,3~f with the loops for easier wall carry.

Unblockable Attacks

Heel Explosion
Down-back+Left kick + Right kick

Damage: 40

Tekken 5
Startup
61f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
61~63f
On block
!
On hit
+17a

Cancel and transition to FLA with b,b. Move and string(s) able to be performed from FLA stance

Flamingo Cancel
Down-back+Left kick + Right kick,Back
Last Needle
Back,Back+Left kick + Right kick

Damage: 60 · Unblockable

Tekken 5
Startup
66f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable high

Startup
66~68f
On block
!
On hit
-6a / (-17)

Move List

Hunting Hawk
Up-forward+Left kick,Right kick,Left kick

Damage: 15,14,25 · Mid / Mid / High

Tekken 5
Startup
28f
On block
-6 / +7
On hit
KD / KD / KD
Counter hit
KD / KD / KD
DR

Damage: 15,15,25

Follow-up only

Startup
75~76f
On hit
+17a

Can only be performed when second hit of string hits

Sky RocketVersion unverified
Forward,Neutral,Down,Down-forward+Right kick
Machine Gun KicksVersion unverified
Left kick,Left kick,Left kick,Left kick
Flying EagleVersion unverified
Opening bracketLeft kick~Right kickClosing bracket
Darl Halbred
Down-back+Right kick

Damage: 21 · Low

Launches on hit.

Tekken 5
Startup
25f
On block
-40
On hit
KD
Counter hit
KD
DR
Startup
25~26f
On block
-24
On hit
+22ac

Move and string(s) able to be performed from FLA stance

Jab
Left punch

Damage: 5 · High

DR
Startup
10f
On block
+1
On hit
+9

Move and string(s) able to be performed from FLA stance

Forward Jab
Forward+Left punch

Damage: 7 · High

Down Jab
Down+Left punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+6
Crouch Jab
FCLeft punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-3
On hit
+6
Straight
Right punch

Damage: 12 · High

DR
Startup
10f
On block
±0
On hit
+9

Move and string(s) able to be performed from FLA stance

Down Straight
Down+Right punch
Tekken 5

Damage: 8 · Special mid

DR

Angle Slash

Damage: 20 · Mid

Startup
21~22f
On block
-10
On hit
+21a

Launches on hit. Move and string(s) able to be performed from FLA stance

Crouch Straight
FCRight punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Face Kick
Left kick

Damage: 15 · High

DR
Startup
14f
On block
-14
On hit
-3
Low Spin Kick
Down+Left kick

Damage: 12 · Low

DR
Startup
16f
On block
-17
On hit
-3

Move and string(s) able to be performed from FLA stance

Crouch Spin Kick
FCLeft kick

Damage: 12 · Low

DR
Startup
16f
On block
-17
On hit
-3
Roundhouse
Right kick

Damage: 15 · High

Launches on counter hit.

DR
Startup
11f
On block
-4
On hit
+7
Counter hit
+32a / (+22)

Move and string(s) able to be performed from FLA stance

Shin Kick
Down+Right kick

Damage: 7 · Low

DR
Startup
11~12f
On block
-13
On hit
-2

Move and string(s) able to be performed from FLA stance

Crouch Shin Kick
FCRight kick

Damage: 10 · Low

DR
Startup
12f
On block
-15
On hit
-4
Flash Jabs
Left punch,Left punch

Damage: 5,5 · High / High

Tekken 5
Startup
10f
On block
+1 / +1
On hit
+9 / +9
Counter hit
+9 / +9
DR

Follow-up only

Startup
15f
On block
+1
On hit
+9
Twin Jabs
Left punch,Right punch

Damage: 5,10 · High / High

Tekken 5
Startup
10f
On block
+1 / 0
On hit
+9 / +6
Counter hit
+9 / +6
DR

Follow-up only

Startup
10f
On block
+0
On hit
+6

Input can be delayed 4f

Face Kick
Left punch,Right punch,Left kick

Damage: 5,10,15 · High / High / High

DR

Follow-up only

Startup
18f
On block
-14
On hit
-3

Transition at (+2/+8) FLA with f/b/u/d

Butterfly Kicks
Left punch,Right punch,Left kick,Left kick,Left kick,Right kick

Damage: 5,10,15,12,12,25 · High / High / High / High / Mid / High

Tekken 5

Follow-up only

On block
-14 / -14 / -19 / -14
On hit
-3 / -3 / -8 / KD
Counter hit
-3 / -3 / -8 / KD
DR

Follow-up only

Startup
22f
On block
-14
On hit
+47a
Butterfly Needle
Left punch,Right punch,Left kick,Left kick,Left kick,Down+Right kick

Damage: 5,10,15,12,12,10 · High / High / High / High / Mid / Low

Launches on hit.

Tekken 5

Follow-up only

On block
-14 / -14 / -19 / -14
On hit
-3 / -3 / -8 / KD
Counter hit
-3 / -3 / -8 / KD
DR

Follow-up only

Startup
22f
On block
-14
On hit
+27a
Black Widow
Left punch,Right punch,Left kick,Left kick,Right kick,Right kick,Left kick

Damage: 5,10,15,12,15,18,17 · High / High / High / High / High / Mid / High

Follow-up can be delayed.

DR

High / High / High / High / High / Mid / Mid

Follow-up only

Startup
25f
On block
-14
On hit
-3
Counter hit
+47a

Input can be delayed 9f. Transition at (-8/+4) FLA with f/b/u/d. CH stun can be broken with f

Maelstorm
Left punch,Right punch,Left kick,Left kick,Right kick,Right kick,Right kick

Damage: 5,10,15,12,15,18,17 · High / High / High / High / High / Mid / Low (grounded)

Launches on counter hit.

Tekken 5

Follow-up only

On block
-14 / -14 / -6 / -4 / -14 / -21
On hit
-3 / -3 / +5 / +7 / -3 / +1
Counter hit
-3 / -3 / +5 / +7 / KD / KD
DR

Damage: 5,10,15,12,15,18,15 · High / High / High / High / High / Mid / Low

Follow-up only

Startup
28~29f
On block
-21
On hit
+1c
Counter hit
+23a

Input can be delayed 13f

Launching Rocket
Left punch,Right punch,Left kick,Right kick,Left kick

Damage: 5,10,15,8,25 · High / High / High / Low (grounded) / Mid

Follow-up can be delayed. Launches on hit.

Tekken 5

Follow-up only

On block
-14 / -10 / -20
On hit
-3 / 0 / KD
Counter hit
-3 / 0 / KD
DR

High / High / High / Low / Mid

Follow-up only

Startup
28f
On block
-20
On hit
+31a / (+21)

Input can be delayed 15f

Quick Upper
Down-forward+Left punch

Damage: 10 · Mid

DR
Startup
13~14f
On block
+1
On hit
+7

Move and string(s) able to be performed from FLA stance

Stealth Needle
Back+Left punch

Damage: 17 · Mid

Tekken 5
Startup
15f
On block
-7
On hit
+4
Counter hit
+6
DR
Startup
15~17f
On block
-7
On hit
+4

Move and string(s) able to be performed from FLA stance

Lace Hammer
Sidestep+Left punch

Damage: 17 · Mid

Tekken 5
Startup
14f
On block
-7
On hit
+9
Counter hit
+9
Skull Crush
Left punch + Right punch,Right kick

Damage: 18,17 · Mid / Mid (grounded)

Tekken 5
Startup
14f
On block
-10 / -17
On hit
KD / -6
Counter hit
KD / KD

Launches on hit.

DR

Heel Kick

Damage: 15,15 · Mid / Mid

Follow-up only

Startup
23~29f
On block
-17
On hit
+4d
Counter hit
+14a

Launches on counter hit.

Mantis Backhand Spin
Right punch,Right punch

Damage: 12,15 · High / High

Tekken 5
Startup
10f
On block
0 / -13
On hit
+9 / -2
Counter hit
+9 / -2
DR

Follow-up only

Startup
17f
On block
-13
On hit
-2
Gut Punch
Forward+Right punch

Damage: 18 · Mid

Tekken 5
Startup
15f
On block
-6
On hit
+7
Counter hit
+7
DR

Damage: 10

Startup
15f
On block
-6
On hit
±0

Move and string(s) able to be performed from FLA stance

Uppercut
Down-forward+Right punch

Damage: 12 · Mid

Launches on hit.

DR
Startup
15f
On block
-8
On hit
+34a / (+24)

Move and string(s) able to be performed from FLA stance

Bolt Cut
Back+Right punch

Damage: 15 · High

Tekken 5
Startup
13f
On block
-7
On hit
+4
Counter hit
KD
DR
Startup
13~15f
On block
-7
On hit
+4
Counter hit
+14a

Move and string(s) able to be performed from FLA stance

Back Fist
Back,Back+Right punch

Damage: 12 · High

Tekken 5
Startup
17f
On block
-13
On hit
-2
Counter hit
-2
DR

Damage: 21

Startup
17f
On block
-5
On hit
+2
Counter hit
+52a
Bone Stinger
Up-forward+Right punch

Damage: 22 · High

Tekken 5
Startup
26f
On block
+4
On hit
+3
Counter hit
+11
DR

Mid

Startup
26f
On block
+4c
On hit
+3c
Butterfly Kicks
Left kick,Left kick,Left kick,Right kick

Damage: 15,12,12,25 · High / High / Mid / High

Tekken 5
Startup
11f
On block
-4 / -14 / -19 / -14
On hit
+7 / -3 / -8 / KD
Counter hit
KD / -3 / -8 / KD
DR

Follow-up only

Startup
22f
On block
-14
On hit
+47a
Butterfly Needle
Left kick,Left kick,Left kick,Down+Right kick

Damage: 15,12,12,10 · High / High / Mid / Low

Launches on hit.

Tekken 5
Startup
11f
On block
-4 / -14 / -19 / -14
On hit
+7 / -3 / -8 / KD
Counter hit
KD / -3 / -8 / KD
DR

Follow-up only

Startup
22f
On block
-14
On hit
+27a
Black Widow
Left kick,Left kick,Right kick,Right kick,Left kick

Damage: 15,12,15,18,17 · High / High / High / Mid / High

Follow-up can be delayed.

Tekken 5
Startup
11f
DR

High / High / High / Mid / Mid

Follow-up only

Startup
25f
On block
-14
On hit
-3
Counter hit
+47a

Input can be delayed 9f. Transition at (-8/+4) FLA with f/b. CH stun can be broken with f

Maelstorm
Left kick,Left kick,Right kick,Right kick,Right kick

Damage: 15,12,15,18,15 · High / High / High / Mid / Low (grounded)

Launches on counter hit.

Tekken 5
Startup
11f
On block
-4 / -14 / -6 / -4 / -21
On hit
+7 / -3 / +5 / +8 / +1
Counter hit
KD / -3 / +5 / +7 / KD
DR

High / High / High / Mid / Low

Follow-up only

Startup
28~29f
On block
-21
On hit
+1c
Counter hit
+23a

Input can be delayed 13f

Launching Rocket
Left kick,Right kick,Left kick

Damage: 15,8,25 · High / Low (grounded) / Mid

Follow-up can be delayed. Launches on hit.

Tekken 5
Startup
11f
On block
-4 / -10 / -20
On hit
+7 / 0 / KD
Counter hit
KD / 0 / KD
DR

High / Low / Mid

Follow-up only

Startup
28f
On block
-20
On hit
+31a / (+21)

Input can be delayed 13f

Wing Blade
Forward,Neutral,Down,Down-forward+Left kick

Damage: 25 · Mid

Launches on hit.

Tekken 5
Startup
16f
On block
-21
On hit
KD
Counter hit
KD
DR
Startup
16(~18-19)f
On block
-21
On hit
+48a / (+38)
Trident Rush
Forward+Left kick,Left kick,Right punch

Damage: 10,10,12 · High / Low (grounded) / Mid

Tekken 5
Startup
12f
On block
-6 / -12 / -15
On hit
+7 / +1 / -6
Counter hit
+7 / +1 / KD
DR

High / Low / Mid

Follow-up only

Startup
24~25f
On block
-15
On hit
-6
Counter hit
+56a

Input can be delayed 3f

Hunting Axe
Forward,Forward+Left kick

Damage: 23 · Mid

Launches on hit.

Tekken 5
Startup
19f
On block
-10
On hit
KD
Counter hit
KD
DR

Damage: 30

Startup
20~22f
On block
±0
On hit
+20a
Twister
Forward,Forward,Neutral+Left kick

Damage: 21 · High

Launches on hit.

Tekken 5
Startup
28f
On block
+10
On hit
KD
Counter hit
KD
DR
Startup
28f
On block
+10
On hit
+40a / (+30)

Can cancel into neutral stance with b, and into FLA with f

Leaping Slash Kick
Forward,Forward,Forward+Left kick
OrWhile running+Left kick

Damage: 30 · Mid

Tekken 5
Startup
22f
On block
+17
On hit
KD
Counter hit
KD
DR
Startup
22~23f
On block
+17
On hit
+13a / (-36)
Claymore
Down-forward+Left kick

Damage: 21 · Mid

Tekken 5
Startup
22f
On block
-11
On hit
+2
Counter hit
KD
DR
Startup
22~23f
On block
-11
On hit
+2
Counter hit
+60a

Transition to FLA with f/u/d. Move and string(s) able to be performed from FLA stance

Double Claymore
Down-forward+Left kick,Right kick

Damage: 21,15 · Mid / Mid

Tekken 5

Follow-up only

On block
-13
On hit
0
Counter hit
KD
DR

Follow-up only

Startup
24~25f
On block
-13
On hit
±0
Counter hit
+18a / (+9)
Snake Creep
Down+Left kick,Left kick,Down+Left kick
OrFCLeft kick,Left kick,Down+Left kick

Damage: 12,7,7 · Low (grounded) / Low (grounded) / Low (grounded)

Tekken 5
Startup
16f
On block
-17 / -19 / -17
On hit
-3 / -9 / -3
Counter hit
-3 / -9 / -3
DR

Low / Low / Low

Follow-up only

Startup
25f
On block
-17
On hit
-3
Snake Blade
Down+Left kick,Left kick,Neutral+Left kick
OrFCLeft kick,Left kick,Neutral+Left kick

Damage: 12,7,22 · Low (grounded) / Low (grounded) / Mid

Launches on hit.

Tekken 5
Startup
16f
On block
-17 / -19 / -15
On hit
-3 / -9 / KD
Counter hit
-3 / -9 / KD
Flamingo Stance
Back+Left kick
Tekken 5
Startup
12f
On block
-6
On hit
+7
Counter hit
+7
DR

Special

Transition to FLA. Built in evasion to right. Transitions out of stance with no input. Cannot block while in stance. Can move while in stance with f/b/u/d. Can perform some non-stance moves out of FLA (labeled as such)

Sliding Knee Snap
Down-back+Left kick

Damage: 12 · Low

Tekken 5
Startup
19f
On block
-12
On hit
+2
Counter hit
+2
DR

Damage: 10

Startup
19~20f
On block
-12
On hit
+2

Move and string(s) able to be performed from FLA stance

Trick Kick
Up-forward,Neutral+Left kick

Damage: 25 · High

Tekken 5
Startup
28f
On block
-17
On hit
KD
Counter hit
KD
DR

Mid

Startup
28~29f
On block
-16
On hit
+15a / (-34)
Trick Smash
Up-forward,Neutral+Left kick,Right kick

Damage: 25,20 · High / High

Tekken 5

Follow-up only

On block
-13
On hit
KD
Counter hit
KD
DR

Mid / High

Follow-up only

Startup
22f
On block
-13
On hit
+18a / (-31)
Starlight Blade
Up-forward,Neutral+Left kick,Down+Right kick,Left kick

Damage: 25,8,25 · High / Low / Mid

Follow-up can be delayed. Launches on hit.

Tekken 5

Follow-up only

On block
-10 / -20
On hit
0 / KD
Counter hit
0 / KD
DR

Mid / Low / Mid

Follow-up only

Startup
28f
On block
-20
On hit
+31a / (+21)

Input can be delayed 15f

Butterfly Kicks
Up-forward,Neutral+Left kick,Left kick,Left kick,Right kick

Damage: 25,12,12,25 · High / High / Mid / High

Tekken 5

Follow-up only

On block
-14 / -19 / -14
On hit
-3 / -8 / KD
Counter hit
-3 / -8 / KD
DR

Mid / High / Mid / High

Follow-up only

Startup
22f
On block
-14
On hit
+47a
Butterfly Needle
Up-forward,Neutral+Left kick,Left kick,Left kick,Down+Right kick

Damage: 25,12,12,10 · High / High / Mid / Low

Launches on hit.

Tekken 5

Follow-up only

On block
-14 / -19 / -14
On hit
-3 / -8 / KD
Counter hit
-3 / -8 / KD
DR

Mid / High / Mid / Low

Follow-up only

Startup
22f
On block
-14
On hit
+27a
Black Widow
Up-forward,Neutral+Left kick,Left kick,Right kick,Right kick,Left kick

Damage: 25,12,15,18,17 · High / High / High / Mid / High

Follow-up can be delayed.

DR

Mid / High / High / Mid / Mid

Follow-up only

Startup
25f
On block
-14
On hit
-3
Counter hit
+47a

Input can be delayed 9f. Transition at (-8/+4) FLA with f/b. CH stun can be broken with f

Maelstorm
Up-forward,Neutral+Left kick,Left kick,Right kick,Right kick,Right kick

Damage: 25,12,15,18,15 · High / High / High / Mid / Low (grounded)

Launches on counter hit.

Tekken 5

Follow-up only

On block
-14 / -6 / -4 / -21
On hit
-3 / +5 / +8 / +1
Counter hit
-3 / +5 / +7 / KD
DR

Mid / High / High / Mid / Low

Follow-up only

Startup
28~29f
On block
-21
On hit
+1c
Counter hit
+23a

Input can be delayed 13f

Flamingo Stance
While standingLeft kick,Forward
OrWhile standingLeft kick,Down
OrWhile standingLeft kick,Back
OrWhile standingLeft kick,Up
Wave Needle
While standingLeft kick,Left kick,Right kick

Damage: 12,10,10 · High / Mid / Low

Follow-up can be delayed. Launches on hit.

Tekken 5
Startup
16f
On block
-16 / -7 / -14
On hit
0 / +4 / KD
Counter hit
+5 / +4 / KD
DR

Follow-up only

Startup
22f
On block
-14
On hit
+27a

Input can be delayed 15f

Eliminator
While standingLeft kick,Right kick,Right kick,Left kick

Damage: 12,15,18,17 · High / High / Mid / High

Follow-up can be delayed.

Tekken 5
Startup
16f
DR

High / High / Mid / Mid

Follow-up only

Startup
25f
On block
-14
On hit
-3
Counter hit
+47a

Input can be delayed 9f. Transition at (-8/+4) FLA with f/b. CH stun can be broken with f

Knee Javelin
While standingLeft kick,Right kick,Right kick,Right kick

Damage: 12,15,18,15

Tekken 5
Startup
16f
On block
-16 / -6 / -4 / -21
On hit
0 / +5 / +8 / +1
Counter hit
+5 / +5 / +7 / KD
DR

High / High / Mid / Low

Follow-up only

Startup
28~29f
On block
-21
On hit
+1c
Counter hit
+23a

Input can be delayed 13f. Transition at (-8/+4) FLA with f/b

Flashing Halbred
Left kick + Right kick
OrUp-forward+Left kick + Right kick

Damage: 10,10 · High / High

Tekken 5
Startup
16f
DR
Startup
16~17 / 25~26f
On block
-12
On hit
+42d / (-15)

Transition at (-5/+49d (-8)) FLA with f/b. Knockdown can be teched with f or b. Move and string(s) able to be performed from FLA stance

Heavy Wave
While standingLeft kick + Right kick

Damage: 28 · High

DR
Startup
16f
On block
-16
On hit
+15a / (-34)
Heel Fall
Right kick,Right kick

Damage: 15,18 · High / Mid

Tekken 5
Startup
11f
On block
-4 / -4
On hit
+7 / +7
Counter hit
KD / +7

Follow-up can be delayed.

DR

Follow-up only

Startup
19~20f
On block
-4
On hit
+7
Counter hit
+18d

Follow-up can be delayed. Launches on counter hit. Input can be delayed 14f

Heel Quake
Forward+Right kick,Right kick

Damage: 22,15 · Mid / Low (grounded)

Launches on counter hit.

Tekken 5
Startup
19f
On block
-3 / -21
On hit
+9 / +1
Counter hit
+8 / KD
DR

Mid / Low

Follow-up only

Startup
28~29f
On block
-21
On hit
+1
Counter hit
+23a

Input can be delayed 13f

Heel Knife
Forward+Right kick,Left kick

Damage: 22,17 · Mid / Mid

Follow-up can be delayed.

Tekken 5
Startup
19f
DR

Follow-up only

Startup
25f
On block
-14
On hit
-3
Counter hit
+47a

Input can be delayed 9f. Transition at (-7/+5) FLA with f/b. CH stun can be broken with f

Hammer Heel
Forward,Forward+Right kick

Damage: 15 · Mid (grounded)

Tekken 5
Startup
20f
On block
+1
On hit
+4
Counter hit
+4
DR

Mid

Startup
20~22f
On block
+1c
On hit
+4c
Albatross
Down-forward+Right kick~Right kick,Left kick

Damage: 15,18,17 · Mid / Mid / Mid

Follow-up can be delayed.

Tekken 5
Startup
11f
Maelstorm
Down-forward+Right kick~Right kick,Right kick

Damage: 15,18,17 · High / Mid / Low (grounded)

Follow-up can be delayed. Launches on counter hit.

Tekken 5
Startup
11f
On block
-6 / -15 / -21
On hit
+5 / -3 / +1
Counter hit
+5 / -4 / KD
Baek Rush
Down+Right kick,Left kick,Left kick,Left kick
OrFCRight kick,Left kick,Left kick,Left kick

Low / Mid / Mid / Mid

Follow-up can be delayed.

Tekken 5
Startup
12f
DR

Damage: 10,10,15,25

Follow-up only

Startup
26f
On block
-19
On hit
-8

Input can be delayed 14f. Transition at (-8/-8/+3) FLA with f/b Input can be delayed 14f. Transition at (-8/-8/+3) CH in FLA with f/b

Baek Needle
Down+Right kick,Left kick,Left kick,Down+Left kick
OrFCRight kick,Left kick,Left kick,Down+Left kick

Low / Mid / Mid / Low

Tekken 5
Startup
12f
On block
-13 / -14 / -19 / -25
On hit
-2 / -3 / -19 / -14
Counter hit
-2 / -3 / -8 / -14
DR

Damage: 10,10,15,15

Follow-up only

Startup
26f
On block
-25
On hit
-14
Heel Lance
Back+Right kick

Damage: 15 · Mid

Tekken 5
Startup
16f
On block
-16
On hit
KD
Counter hit
KD
DR
Startup
16~17f
On block
-16
On hit
+28a / (+18)

Launches on hit. Move and string(s) able to be performed from FLA stance

Jaw Shaker
Up-back+Right kick
OrUp-forward+Right kick

Damage: 15 · Mid

Launches on hit.

Tekken 5
Startup
20f
On block
-10
On hit
KD
Counter hit
KD
DR

Damage: 18

Startup
20~21f
On block
-10
On hit
+31a / (+21)
Destruction
Up+Right kick,Left kick

Damage: 10,15 · High / High

Launches on hit.

Tekken 5
Startup
28f
On block
-18 / +5
On hit
KD / KD
Counter hit
KD / KD
DR

Follow-up only

Startup
18f
On block
+4
On hit
+33a / (+23)
Albatross
While standingRight kick,Right kick,Left kick

Damage: 13,16,17 · Mid / Mid / Mid

Follow-up can be delayed.

Tekken 5
Startup
11f
DR

Follow-up only

Startup
25f
On block
-14
On hit
-3
Counter hit
+47a

Input can be delayed 10f. Transition at (-8/+4) FLA with f/b. CH stun can be broken with f

Rising Maelstorm
While standingRight kick,Right kick,Right kick

Damage: 13,16,15 · Mid / Mid / Low (grounded)

Follow-up can be delayed. Launches on counter hit.

Tekken 5
Startup
11f
On block
-6 / -15 / -21
On hit
+5 / -3 / +1
Counter hit
+5 / -4 / KD
DR

Mid / Mid / Low

Follow-up only

Startup
28~29f
On block
-21
On hit
+1
Counter hit
+23a

Input can be delayed 15f

High & Mid Punch Parry
Back+Left punch + Right punch
DR

Punch parry, leaves you at +13 for guaranteed follow-up if successful Can transition to FLA with f/b

Wall Jump
Back,Back,Up-back

Damage: 25 · Mid

Flamingo Steppin'
(Flamingo)Forward
Or(Flamingo)Back
Or(Flamingo)Up
Or(Flamingo)Down
Wave Needle
(Flamingo)Left kick,Left kick,Right kick

Damage: 15,15,10 · Mid / Mid / Low

Launches on hit.

Tekken 5
Startup
14f
On block
-14 / -19 / -14
On hit
-3 / -8 / KD
Counter hit
-3 / -8 / KD
DR

Follow-up only

Startup
22f
On block
-14
On hit
+27a

Input can be delayed 15f

Eliminator
(Flamingo)Left kick,Right kick,Right kick,Left kick

Damage: 15,10,18,17 · Mid / High / Mid / Mid

Tekken 5
Startup
14f
DR

Follow-up only

Startup
25f
On block
-14
On hit
-3
Counter hit
+47a

Input can be delayed 9f. Transition at (-8/+4) FLA with f/b. CH stun can be broken with f

Maelstorm
(Flamingo)Left kick,Right kick,Right kick,Right kick

Damage: 15,10,18,15 · High / High / Mid / Low (grounded)

Launches on counter hit.

Tekken 5
Startup
15f
On block
-14 / -6 / -4 / -21
On hit
-3 / +5 / +8 / +1
Counter hit
-3 / +5 / +7 / KD
DR

Mid / High / Mid / Low

Follow-up only

Startup
28~29f
On block
-21
On hit
+1c
Counter hit
+23a

Input can be delayed 13f. Transition at (-8/+4) FLA with f/b

Flamingo Needle
(Flamingo)Forward+Left kick

Damage: 25 · Mid

Tekken 5
Startup
19f
On block
-11
On hit
KD
Counter hit
KD
DR
Startup
19~20f
On block
-11
On hit
+25a / (+21)
Maha Needle
(Flamingo)Down-back+Left kick
Or(Flamingo)Down+Left kick
Or(Flamingo)Down-forward+Left kick

Damage: 7 · Low

Tekken 5
Startup
12f
On block
-14
On hit
-3
Counter hit
-3
Head Crucher
(Flamingo)Back+Left kick

Damage: 21 · Mid

Tekken 5
Startup
16f
On block
-11
On hit
0
Counter hit
0
DR
Startup
16~18f
On block
-3
On hit
±0
Counter hit
+10a
Flashing Halbred
(Flamingo)Neutral+Right kick

Damage: 10,10 · High / High

Crimson Lance
(Flamingo)Forward+Right kick

Damage: 30 · High

Tekken 5
Startup
18f
On block
-1
On hit
KD
Counter hit
KD
DR
Startup
18~19f
On block
-1
On hit
+41d / (-16)

Knockdown can be teched with f or b

Snake BladeTekken 5
(Flamingo)Down+Right kick,Left kick,Neutral+Left kick

Damage: 12,7,22 · Low (grounded) / Low (grounded) / Mid

Launches on hit.

Snake CreepTekken 5
(Flamingo)Down+Right kick,Left kick,Down+Left kick

Damage: 12,7,7 · Low (grounded) / Low (grounded) / Low (grounded)

Heel Explosion
(Flamingo)Down-back+Right kick

Damage: 40

Flamingo Cancel
(Flamingo)Down-back+Right kick,Back
Skull CrushDR
Left punch + Right punch

Damage: 15 · Mid

Startup
14~15f
On block
-10
On hit
+6c

Move and string(s) able to be performed from FLA stance

Mantis RushDR only
Forward+Right punch,Left punch,Right punch

Damage: 10,10,15 · Mid / High / High

Follow-up only

Startup
17~18f
On block
-7
On hit
+11g
Counter hit
+51a

Follow-up can be delayed. Input can be delayed 10f

Sand StormDR only
Down-back+Left kick,Left kick

Damage: 10,15 · Low / High

Follow-up only

Startup
19~20f
On block
-12
On hit
-1
Albatross
Down-forward+Right kick,Right kick,Left kick
Tekken 5
DR

Damage: 15,18,17 · Mid / Mid / Mid

Follow-up only

Startup
25f
On block
-14
On hit
-3
Counter hit
+47a

Input can be delayed 15f. Transition at (-8/+4) FLA with f/b. CH stun can be broken with f

Crouching Lightning HalberdTekken 5
FCUp-forward+Left kick + Right kick
Dynamite Heel Cancel to FlamingoTekken 5
Down-back+Left kick + Right kick~Back,Back
Eliminator to FlamingoTekken 5
While standingLeft kick,Right kick,Right kick,Left kick,Back
OrWhile standingLeft kick,Right kick,Right kick,Left kick,Forward
Flamingo Human CannonballTekken 5
(Flamingo),Forward+Right punch~Left kick
Flamingo MovementTekken 5
(Flamingo),Up
Or(Flamingo),Down
Or(Flamingo),Back
Or(Flamingo),Forward
Heel Drop to Middle Kick to FlamingoTekken 5
Forward+Right kick,Left kick,Back
OrForward+Right kick,Left kick,Forward
Javelin
Down-forward+Right kick,Right kick,Right kick
Tekken 5
DR

Damage: 15,18,15 · Mid / Mid / Low

Follow-up only

Startup
28~29f
On block
-21
On hit
+1
Counter hit
+23a

Input can be delayed 15f

Lightning Halberd to FlamingoTekken 5
Left kick + Right kick,Back
OrLeft kick + Right kick,Forward
One Two Flamingo Kick Step Sidestep to FlamingoTekken 5
Left punch,Right punch,Left kick,Up
OrLeft punch,Right punch,Left kick,Down
1,2,3,3DR
Left punch,Right punch,Left kick,Left kick

Damage: 5,10,15,12 · High / High / High / High

Follow-up only

Startup
18f
On block
-14
On hit
-3

Input can be delayed 2f

1,2,3,3,3DR
Left punch,Right punch,Left kick,Left kick,Left kick

Damage: 5,10,15,12,12 · High / High / High / High / Mid

Follow-up only

Startup
18f
On block
-19
On hit
-8
1,2,3,3,4DR
Left punch,Right punch,Left kick,Left kick,Right kick

Damage: 5,10,15,12,15 · High / High / High / High / High

Follow-up only

Startup
22f
On block
-6
On hit
+5
1,2,3,3,4,4DR
Left punch,Right punch,Left kick,Left kick,Right kick,Right kick

Damage: 5,10,15,12,15,18 · High / High / High / High / High / Mid

Follow-up only

Startup
19~20f
On block
-4
On hit
+7

Input can be delayed 15f

1,2,3,4DR
Left punch,Right punch,Left kick,Right kick

Damage: 5,10,15,8 · High / High / High / Low

Follow-up only

Startup
22f
On block
-10
On hit
±0

Input can be delayed 2f

3,3DR
Left kick,Left kick

Damage: 15,12 · High / High

Follow-up only

Startup
18f
On block
-14
On hit
-3
3,3,3DR
Left kick,Left kick,Left kick

Damage: 15,12,12 · High / High / Mid

Follow-up only

Startup
18f
On block
-19
On hit
-8
3,3,4DR
Left kick,Left kick,Right kick

Damage: 15,12,15 · High / High / High

Follow-up only

Startup
22f
On block
-6
On hit
+5
3,3,4,4DR
Left kick,Left kick,Right kick,Right kick

Damage: 15,12,15,18 · High / High / High / Mid

Follow-up only

Startup
19~20f
On block
-4
On hit
+7

Input can be delayed 15f

3,4DR
Left kick,Right kick

Damage: 15,8 · High / Low

Follow-up only

Startup
22f
On block
-10
On hit
±0
f+2,1DR
Forward+Right punch,Left punch

Damage: 10,10 · Mid / High

Follow-up only

Startup
14~15f
On block
-9
On hit
+7

Input can be delayed 10f

f+3DR
Forward+Left kick

Damage: 10 · High

Startup
12f
On block
-6
On hit
+7
f+3,3DR
Forward+Left kick,Left kick

Damage: 10,10 · High / Low

Follow-up only

Startup
15f
On block
-12
On hit
+1

Input can be delayed 3f

f+4DR
Forward+Right kick

Damage: 22 · Mid

Startup
19~20f
On block
-3
On hit
+8c
d/f+4DR
Down-forward+Right kick

Damage: 15 · Mid

Startup
12f
On block
-4
On hit
+7

Move and string(s) able to be performed from FLA stance

d/f+4,4DR
Down-forward+Right kick,Right kick

Damage: 15,18 · Mid / Mid

Follow-up only

Startup
19~20f
On block
-4
On hit
-4
d+3,3DR
Down+Left kick,Left kick

Damage: 12,7 · Low / Low

Follow-up only

Startup
23f
On block
-19
On hit
-9c
Snake RocketDR
Down+Left kick,Left kick,Left kick

Damage: 12,7,22 · Low / Low / Mid

Follow-up only

Startup
28f
On block
-15
On hit
+36a / (+26)
d+4,3DR
Down+Right kick,Left kick

Damage: 7,10 · Low / Mid

Follow-up only

Startup
22f
On block
-14
On hit
-3
d+4,3,3DR
Down+Right kick,Left kick,Left kick

Damage: 7,10,15 · Low / Mid / Mid

Follow-up only

Startup
14~16f
On block
-20
On hit
-9
u+4DR
Up+Right kick

Damage: 10 · High

Startup
28~29f
On block
-18
On hit
+44a
u/f+3DR
Up-forward+Left kick

Damage: 15 · Mid

Startup
28~29f
On block
-6
On hit
-10a / (-59)
u/f+3,4DR
Up-forward+Left kick,Right kick

Damage: 15,15 · Mid / Mid

Follow-up only

Startup
48~49f
On block
+7
On hit
+13a / (-36)
u/f,n+3,3DR
Up-forward,Neutral+Left kick,Left kick

Damage: 25,12 · Mid / High

Follow-up only

Startup
18f
On block
-14
On hit
-3
u/f,n+3,3,3DR
Up-forward,Neutral+Left kick,Left kick,Left kick

Damage: 25,12,12 · Mid / High / Mid

Follow-up only

Startup
18f
On block
-19
On hit
-8
u/f,n+3,3,4DR
Up-forward,Neutral+Left kick,Left kick,Right kick

Damage: 25,12,15 · Mid / High / High

Follow-up only

Startup
22f
On block
-6
On hit
+5
u/f,n+3,3,4,4DR
Up-forward,Neutral+Left kick,Left kick,Right kick,Right kick

Damage: 25,12,15,18 · Mid / High / High / Mid

Follow-up only

Startup
19~20f
On block
-4
On hit
+7

Input can be delayed 15f

u/f,n+3,d+4DR
Up-forward,Neutral+Left kick,Down+Right kick

Damage: 25,8 · Mid / Low

Follow-up only

Startup
22f
On block
-10
On hit
±0
FC 3,3DR
FCLeft kick,Left kick

Damage: 12,7 · Low / Low

Follow-up only

Startup
23f
On block
-19
On hit
-9c
Snake RocketDR
FCLeft kick,Left kick,Left kick

Damage: 12,7,22 · Low / Low / Mid

Follow-up only

Startup
28f
On block
-15
On hit
+36a / (+26)
FC 4,3DR
FCRight kick,Left kick

Damage: 10,10 · Low / Mid

Follow-up only

Startup
22f
On block
-14
On hit
-3
FC 4,3,3DR
FCRight kick,Left kick,Left kick

Damage: 10,10,15 · Low / Mid / Mid

Follow-up only

Startup
14~16f
On block
-20
On hit
-9
WS 1DR
While standingLeft punch

Damage: 12 · Mid

Startup
12~13f
On block
-2
On hit
+9
WS 2DR
While standingRight punch

Damage: 15 · Mid

Startup
14~16f
On block
-8
On hit
+3
Counter hit
+34a / (+24)
WS 3DR
While standingLeft kick

Damage: 12 · High

Startup
16f
On block
-16
On hit
±0
Counter hit
-5

Transition to FLA with f/b/u/d

WS 3,3DR
While standingLeft kick,Left kick

Damage: 12,10 · High / Mid

Follow-up only

Startup
18f
On block
-7
On hit
+4
WS 3,4DR
While standingLeft kick,Right kick

Damage: 12,15 · High / High

Follow-up only

Startup
22f
On block
-6
On hit
+5
WS 3,4,4DR
While standingLeft kick,Right kick,Right kick

Damage: 12,15,18 · High / High / Mid

Follow-up only

Startup
22f
On block
-4
On hit
+7

Input can be delayed 15f

WS 4DR
While standingRight kick

Damage: 13 · Mid

Startup
11~12f
On block
-6
On hit
+5
WS 4,4DR
While standingRight kick,Right kick

Damage: 13,16 · Mid / Mid

Follow-up only

Startup
15~16f
On block
-15
On hit
-4

Input can be delayed 13f

(Flamingo) 3DR
(Flamingo)Left kick

Damage: 15 · Mid

Startup
14~15f
On block
-14
On hit
-3
(Flamingo) 3,3DR
(Flamingo)Left kick,Left kick

Damage: 15,15 · Mid / Mid

Follow-up only

Startup
18f
On block
-19
On hit
-8
(Flamingo) 3,4DR
(Flamingo)Left kick,Right kick

Damage: 15,10 · Mid / High

Follow-up only

Startup
22f
On block
-6
On hit
+5
(Flamingo) 3,4,4DR
(Flamingo)Left kick,Right kick,Right kick

Damage: 15,10,18 · Mid / High / Mid

Follow-up only

Startup
19~20f
On block
-4
On hit
+7

Input can be delayed 15f

Race HammerDR
SidestepLeft punch

Damage: 21 · Mid

Startup
14~15f
On block
-7
On hit
+9
Reverse Middle KickDR
Back turnedRight kick

Damage: 15 · Mid

Startup
14f
On block
-14
On hit
-3

Tae Kwon Do specialist. Shares many tools with Hwoarang.

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Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source