
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Bruce Irvin
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Juggle follow-upTekken 5
- Launcher (choose one)


,

+

+
+
Guide damage: 22–33 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
Guide damage: 37
- Juggle follow-upTekken 5
- Launcher (choose one)
~

+

+
+
,
Guide damage: 45–49 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
~
,
+
+
,

+
,

+

+

,
+
+



+
,
,
Guide damage: 65–71 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+

+
,

+
Guide damage: 40–48 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+

+
+
+
,

+

+
,
,
Guide damage: 57–68 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
+
+

+
,
Guide damage: 44
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,

+
,
,

+
Guide damage: 52–54 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+


+
,
,
Guide damage: 36
- Juggle follow-upTekken 5
- Launcher
,
+
+

,
,
Guide damage: 62
- Juggle follow-upTekken 5
- Launcher
,
+
+
,
,
,
,
,
,
,
+
,
,
Guide damage: 76
- Juggle follow-upTekken 5
- Launcher (choose one)
+

,
+
Guide damage: 33–37 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,
+
Guide damage: 46
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+

+
+
Guide damage: 34–43 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
+
+



,

,
+
,
Guide damage: 60
- Juggle follow-upTekken 5
- Launcher

+
,
Guide damage: 41
- Juggle follow-upTekken 5
- Launcher

,
+
+
,
Guide damage: 39
- Juggle follow-upDR
- Launcher

+
+
,
Guide damage: 49
- Juggle follow-upDR
- Launcher

+
+



+
,
,
Guide damage: 70
- Juggle follow-upDR
- Launcher

+
+

+
Guide damage: 53
- Juggle follow-upDR
- Launcher

+
+



+
,

+
Guide damage: 68
- Juggle follow-upDR
- Launcher
+
+
,
,
+
,
,
- Juggle follow-upDR
- Launcher
~
+
,
,
,

,
+
,
,
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher (choose one)
~

,
+
+
,
,
+
,
,
Follow-up damage: 37.
- Juggle follow-upDR
- Launcher
~
+
,
,
,

,
,

,
,
Follow-up damage: 35.
- Juggle follow-upDR
- Launcher (choose one)
- (
+
),
(
),
+
,
,
,

,
+
,
,
,

+
Parenthesized hits must miss. Follow-up damage: 46.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
+
),
(
),
+
,
,
+
,
,
,
Parenthesized hits must miss. Follow-up damage: 45.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
+
),
(
),
+
,
,
,

,
+
,
,
Parenthesized hits must miss. Follow-up damage: 45.
- (
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
+
+
,
,
,

,
+
,
,
,

+
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
+
+
,
,
+
,
,
,
Follow-up damage: 45.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
+
,
,
+
,
,
,

+
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
+
+
,
,
,

,
+
,
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
,
+
,
,
+
,
,
Inconsistent at direct alignment, better when further to the right. Follow-up damage: 40.
- Juggle follow-upDR
- Launcher
,
+
+
,
,
,
,

,
,
Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
,
+
+
,
,
,
,

,
+
Follow-up damage: 32.
- Juggle follow-upDR
- Launcher
,
+
(on opponent's side,ground bounce)
+
,
,
Follow-up damage: 29.
- Juggle follow-upDR
- Launcher
,
+
(on opponent's side,ground bounce)
+
,
,
Follow-up damage: 25.
- Juggle follow-upDR
- Launcher
,
+
(on opponent's side,ground bounce)
+
,
Follow-up damage: 24.
- Juggle follow-upDR
- Launcher
,
+
(delay)
+
,
,
,

,
+
,
,
,

+
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher
,
+
(delay)
+
,
+
,
+
,
,
Follow-up damage: 45.
- Juggle follow-upDR
- Launcher
,
+
,
+
,
+
,
,
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
(
+
),
+
,
+
,
,
,

,
+
,
,
,

+
Parenthesized hits must miss. Follow-up damage: 59.
- Juggle follow-upDR
- Launcher
(
+
),
+
,
+
,
,
+
,
,
,
Parenthesized hits must miss. Follow-up damage: 58.
- Juggle follow-upDR
- Launcher
(
+
),
+
,
+
,
,
,

,
+
,
,
Parenthesized hits must miss. Follow-up damage: 57.
- Juggle follow-upDR
- Launcher (choose one)

+

+
+
,
,
+
,
,
,

,(
),
More consistent on larger characters. Parenthesized hits must miss. Follow-up damage: 48.
- Juggle follow-upDR
- Launcher (choose one)

+

+

,
+
+
,
,
+
,
,
,

+
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher (choose one)

+

,
+
+
,
,
+
,
,
Follow-up damage: 45.
- Juggle follow-upDR
- Launcher
(
+
),
,
+
,
,
,
,

,
,
Less consistent off-axis. Parenthesized hits must miss. Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
(
+
),
,
+
,
+
,
Parenthesized hits must miss. Follow-up damage: 31.
- Juggle follow-upDR
- Launcher
(
+
),
,
+
,
,
,
+
Less consistent off-axis. Parenthesized hits must miss. Follow-up damage: 29.
- Juggle follow-upDR
- Launcher

+
,
+
,
,
+
,
,
,

,(
),
More consistent on larger characters. Parenthesized hits must miss. Follow-up damage: 48.
- Juggle follow-upDR
- Launcher

+
,
+
,
,
,

,
+
,
,
Follow-up damage: 45.
- Juggle follow-upDR
- Launcher

+
,
+
,
,
+
,
,
,

+
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher

,
+
,
+
,
,
,

,
+
,
,
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher

,
+
+
,
,
+
,
,
,

+
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher

,
+
+
,
,
+
,
,
,

,
,
More consistent on larger characters. Second hit of 1,2,4 can whiff. Follow-up damage: 52.
Standing Punishers
- i8Startup
- i10Startup
- i11Startup
- i12Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
- i21Startup
- i23Startup
- i29Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i12Startup
- i13Startup
- i15Startup
- i16Startup
- i23Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
+
,
,
Regular combo (scaled) Use f+1+2, 1,2 , f+2, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 32.
- Wall follow-upDR
,
,
Regular combo (scaled) Use f+3, f+1+2, b+3, 1,2 , df+1, f+2, 3, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 29.
- Wall follow-upDR
+
,
,
+
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 27.
- Wall follow-upDR
,
,
Regular combo (scaled) Use f+3, f+1+2, b+3, 1,2 , df+1, f+2, 3, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 27.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 25.
- Wall follow-upDR
,
,
,
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 24.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
Throws
- Knee Face Bash
Or
+
Damage: 35
Throw break:
DRThrow
- Startup
- 12~14f
- On block
- -6
- On hit
- ±0d
Throw break 1. Opponent recovers in FUFT
- Rib Crusher
Or
+
Damage: 35
Throw break:
DRThrow
- Startup
- 12~14f
- On block
- ±0
- On hit
- ±0d
Throw break 2. Side switch. Opponent recovers in FUFT
- Head Breaker
- (left throw)
Or(left throw)
Damage: 40
Throw break:

- Face Breaker
- (right throw)
Or(right throw)
Damage: 14,26
Throw break:

- Reverse Neck Fracture
- (back throw)
Or(back throw)
Damage: 50
Unbreakable
- AnnihilatorDR only
,
+
Damage: 42 · Throw
- Startup
- 12f
- On block
- -3
- On hit
- ±0d
Throw break:

Throw break 1+2. Opponent recovers in FDFA
- Clinch (RKKA1)DR
,
,
,
+
Damage: 0 · Throw
- Startup
- 11f
- On block
- -2
- On hit
- +4
Throw break 2. Side switch
- Right Knee Kick (RKKB)DR
,
,
,
+
Damage: 0 · Throw
- Startup
- 11f
- On block
- -2
- On hit
- +8
Throw break 1. Side switch on hit
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)

,
+
(parry success)
+
Follow-up damage: 13.
- Guaranteed follow-upDR
- Launcher
+
Follow-up damage: 9.
- Guaranteed follow-upDR
- Launcher (choose one)
+
(opponent crouching)
+
,
Follow-up damage: 32.
- Guaranteed follow-upDR
- Launcher (choose one)
+
(opponent crouching)
+
+
,
Follow-up damage: 25.
- Guaranteed follow-upDR
- Launcher
,
+
(parry success)
+
Follow-up damage: 13.
- Guaranteed follow-upDR
- Launcher
,
+
+
Damage changes depending on if/how opponent tech rolls. Can use d+3,4 extension to catch techs for 9 extra damage. Follow-up damage: 9/13.
- Guaranteed follow-upDR
- Launcher
,
+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 9/13.
- Guaranteed follow-upDR
- Launcher
,
,
-8 on hit, not recommended, only use as round ending attack. Follow-up damage: 22.
- Guaranteed follow-upDR
- Launcher
,
Follow-up damage: 14.
- Guaranteed follow-upDR
- Launcher

,
,

+
,
Follow-up damage: 18.
- Guaranteed follow-upDR
- Launcher (choose one)

,
FC
,
,
+
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.
- Guaranteed follow-upDR
- Launcher

,
+
,
Only consistent at direct alignment, inconsistent at different alignments. Follow-up damage: 18.
- Guaranteed follow-upDR
- Launcher

,
+
Damage changes depending on if/how opponent tech rolls. Can use df+3,1 extension to catch techs for 9 extra damage. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher
(
+
),
+
,
Must be close to opponent. Parenthesized hits must miss. Follow-up damage: 24.
- Guaranteed follow-upDR
- Launcher
(
+
),
,
,
,
+
Parenthesized hits must miss. Follow-up damage: 21.
- Guaranteed follow-upDR
- Launcher
+
,
Follow-up damage: 24.
- Guaranteed follow-upDR
- Launcher
+
,
Follow-up damage: 18.
Unblockable Attacks
- Sidewinder
+
Damage: 60 · Unblockable
Tekken 5- Startup
- 56f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 56~58f
- On block
- !
- On hit
- +13a / (+4)
Move List
- Jab Combo
+
Damage: 12 · High
Tekken 5DR- Startup
- 12f
- On block
- -4
- On hit
- +7
- Double Jump KickVersion unverified
+
,
- Knee Bash
+
Version unverifiedDRDamage: 12 · Low
- Startup
- 25~26f
- On block
- -10
- On hit
- +1
- Nightmare Punch
,
+
Damage: 18 · High
Tekken 5- Startup
- 18f
- On block
- -8
- On hit
- KD
- Counter hit
- KD
DRDamage: 18(32)
- Startup
- 18f
- On block
- -8
- On hit
- +16a / (-33d) / Parry
Punch parry
- Jab

Damage: 6 · High
DR- Startup
- 8f
- On block
- +1
- On hit
- +6
- Counter hit
- +7
- Down Jab
+
Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Trident Low Combo

Damage: 12,10,25 · High / Low / High
Tekken 5DRDamage: 8 · High
- Startup
- 10f
- On block
- -4
- On hit
- +7
- Down Straight
+
Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Shutter Kick

Damage: 11 · Mid
DR- Startup
- 13f
- On block
- -8
- On hit
- +3
- Low Spin KickTekken 5
,
Damage: 12 · Low (grounded)
- Crouch Kick
- FC

Damage: 12 · Low (grounded)
Tekken 5DRCrouch Spin Kick
Low
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Roundhouse

Damage: 18 · High
DR- Startup
- 12f
- On block
- -14
- On hit
- -5
- Counter hit
- +22a / (+12)
- Trident Low
+
Low (grounded)
Tekken 5Damage: 8
DRDamage: 13 · Low
- Startup
- 13f
- On block
- -16
- On hit
- -5
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -16c
- On hit
- -4
- Trident Low Combo
,
Damage: 6,10,10,25 · High / High / Low / High
Tekken 5DRDamage: 6,8 · High / High
Follow-up only
- Startup
- 12f
- On block
- -6
- On hit
- +7
- Northern Light
+
,
Damage: 12,18 · High / Mid
Tekken 5Follow-up only
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DRDamage: 12,13 · High / Low
Follow-up only
- Startup
- 19f
- On block
- -16
- On hit
- -5
- Thai Kick
+
,
Damage: 12,18 · High / Mid
Tekken 5Follow-up only
- On block
- -12
- On hit
- -1
- Counter hit
- -1
DRDamage: 12,21 · High / High
Follow-up only
- Startup
- 15f
- On block
- -6
- On hit
- +4
- Face BusterTekken 5
+
,
+
Damage: 12,22 · High / High
Follow-up only
- On block
- -15
- On hit
- -1
- Counter hit
- -1
- Trident Low ComboTekken 5
+
,
+
,
Damage: 12,10,25 · High / Low / High
Follow-up only
- On block
- -16 / -4
- On hit
- -5 / KD
- Counter hit
- -5 / KD
Follow-up can be delayed.
- Bruce Rush
,
,
,
High / High / Mid / Mid
Tekken 5Damage: 6,10,9,14
- Startup
- 8f
- On block
- +1 / -6 / -5 / -14
- On hit
- +6 / +10 / +6 / KD
- Counter hit
- +7 / +10 / +6 / KD
DRDamage: 6,8,7,14
Follow-up only
- Startup
- 19~20f
- On block
- -14c
- On hit
- +18a / (+7)
- Southern Cross
,
,
Damage: 6,15,18 · High / High / Mid
Tekken 5- Startup
- 8f
- On block
- +1 / -4 / -15
- On hit
- +6 / +5 / KD
- Counter hit
- +7 / +5 / KD
DRFollow-up only
- Startup
- 19f
- On block
- -15
- On hit
- +11a / (+2)
- Triple Elbow Rush
High / High / Mid
Tekken 5
+
,
,
Damage: 7,10,21
- Startup
- 11f
- On block
- -11 / -9 / -20
- On hit
- 0 / +2 / KD
- Counter hit
- 0 / +2 / KD
DR
+
,
,
Damage: 10,12,21
Follow-up only
- Startup
- 15~16f
- On block
- -7
- On hit
- +15a / (+6)
- Rolling Cutter
Damage: 18 · Mid
Tekken 5
,
+
- Startup
- 21f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DR
,
+
- Startup
- 21f
- On block
- -13c
- On hit
- +29a
Ground bounce launch on opponent's side/back (+48a)
- Twin Face Buster
+
,
Damage: 13,10 · Mid / Mid
Launches on hit.
Tekken 5- Startup
- 14f
- On block
- -4 / -12
- On hit
- +7 / KD
- Counter hit
- +7 / KD
DRFollow-up only
- Startup
- 17~18f
- On block
- -12
- On hit
- +32a / (+22)
- Nightmare Back Knuckle
Damage: 21 · High
Tekken 5
+
- Startup
- 16f
- On block
- -16
- On hit
- -5
- Counter hit
- KD
DR
,
+
Damage: 21
- Startup
- 16~17f
- On block
- -7
- On hit
- +15a / (+6)
- Counter hit
- +45a
- Leap Elbow
+
Damage: 12 · Mid
Tekken 5- Startup
- 33f
- On block
- -5
- On hit
- +6
- Counter hit
- +14
DR- Startup
- 33~34f
- On block
- -5
- On hit
- +6
- Counter hit
- +14c
- Tornado
- FC
,
,
+
Damage: 27 · Mid
Tekken 5- Startup
- 27f
- On block
- +1
- On hit
- KD
- Counter hit
- KD
- Quick Upper


Damage: 12 · Mid
DR- Startup
- 12~13f
- On block
- -2
- On hit
- +9
- Nightmare Elbow
+
Damage: 18 · Mid
Tekken 5- Startup
- 15f
- On block
- -5
- On hit
- +6
- Counter hit
- KD
- Sledge Hammer

Damage: 28 · Mid
Tekken 5- Startup
- 29f
- On block
- -4
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 29~31f
- On block
- -4
- On hit
- +15a
- Slice Elbow
+
Damage: 21 · High
Tekken 5- Startup
- 17f
- On block
- -6
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 17f
- On block
- +2
- On hit
- +50d / (-7)
Knockdown can be teched with f or b
- Elbow Impact
,
,
,
+
Damage: 26 · High
Tekken 5- Startup
- 47f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 27~30f
- On block
- -11
- On hit
- +8a
- Face Buster
+
Damage: 10 · Mid
Launches on hit.
Tekken 5- Startup
- 15f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15f
- On block
- -13
- On hit
- +33a / (+23)
- Rising Tomahawk

,
Damage: 11,14 · Mid / High
Follow-up can be delayed.
Tekken 5- Startup
- 13f
- On block
- -11 / -10
- On hit
- 0 / KD
- Counter hit
- 0 / KD
DRFollow-up only
- Startup
- 15~16f
- On block
- -10
- On hit
- +24a
- Balkan Rush
,
,
,
Damage: 11,11,15,16 · Mid / Mid / Mid / Mid
Tekken 5- Startup
- 13f
- On block
- -8 / -10 / -7 / -10
- On hit
- +3 / +1 / +4 / -3
- Counter hit
- +3 / +1 / +4 / KD
DRFollow-up only
- Startup
- 21f
- On block
- -10
- On hit
- -3
- Counter hit
- +12a / (+3)
- Gatling Rush
,
,
,
Damage: 11,11,15,9 · Mid / Mid / Mid / Low
Tekken 5- Startup
- 13f
- On block
- -8 / -10 / -7 / -14
- On hit
- +3 / +1 / +4 / +2
- Counter hit
- +3 / +1 / +4 / +2
DRFollow-up only
- Startup
- 22f
- On block
- -14
- On hit
- +2
- Counter hit
- +27g
- Shutter Combo
,
Mid / High
Tekken 5Damage: 11,16
- Startup
- 13f
- On block
- -8 / -6
- On hit
- +3 / KD
- Counter hit
- +3 / KD
DRDamage: 11,21
Follow-up only
- Startup
- 23f
- On block
- -6
- On hit
- +25a / (-24)
- Bull Needle
+
Damage: 23 · Mid
Tekken 5- Startup
- 18f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18f
- On block
- -5
- On hit
- +26a / (-23)
- Counter hit
- +35a
- Ducking Low
,
,
,
+
Tekken 5Damage: 18 · Low
- Startup
- 40f
- On block
- -11
- On hit
- +5
- Counter hit
- +5
DRDamage: 21 · Low
- Startup
- 20f
- On block
- -14
- On hit
- +2
- Slicer
,
+
Damage: 25 · Mid
Tekken 5- Startup
- 22f
- On block
- -4
- On hit
- KD
- Counter hit
- KD
DRDamage: 25(37)
- Startup
- 23~26f
- On block
- -4
- On hit
- -3a / (-12)
- Counter hit
- +29a / (-18)
Clean hit gives 12 more damage
- Sniper Slash Kick
,
,
+
Or
+
Damage: 30 · Mid
Tekken 5- Startup
- 20f
- On block
- +10
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 20~25f
- On block
- +10g
- On hit
- +11a / (-38)
- Cyclone Tornado
+
,
Damage: 12,32 · Low (grounded) / Mid
Tekken 5- Startup
- 25f
- On block
- -10 / -1
- On hit
- +1 / KD
- Counter hit
- +1 / KD
DRLow / Mid
Follow-up only
- Startup
- 25~33f
- On block
- -36
- On hit
- +9a / (-1)
- Bull Fang
+
,
Damage: 13,18 · Low (grounded) / High
Tekken 5- Startup
- 16f
- On block
- -17 / -10
- On hit
- -6 / -10
- Counter hit
- -6 / KD
DRLow / High
Follow-up only
- Startup
- 20~21f
- On block
- -13c
- On hit
- +7a / (-2)
- Sway Trident Low
+
Damage: 13
Tekken 5Low
- Startup
- 21f
- On block
- -16
- On hit
- -6
- Counter hit
- -6
DRLow
- Startup
- 21f
- On block
- -17
- On hit
- -6
- Front Kick
+
Damage: 18 · High
Tekken 5- Startup
- 15f
- On block
- -7
- On hit
- +4
- Counter hit
- KD
DRDamage: 18(21,4,12)
- Startup
- 15~17f
- On block
- -7
- On hit
- +4
- Counter hit
- ±0d
Automatic CH follow-up
- Snap Knee
+
,
Damage: 18,17 · High / Mid
Tekken 5Follow-up only
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DRDamage: 18(21,4,12),17
Follow-up only
- Startup
- 12f
- On block
- -16
- On hit
- +15a / (-34)
- Counter hit
- +55a
- Straight
+
,
Damage: 18,12 · High / High
Tekken 5Follow-up only
- On block
- -4
- On hit
- +7
- Counter hit
- +7
DRDamage: 18(21,4,12),12
Follow-up only
- Startup
- 11f
- On block
- +1
- On hit
- +7
- Bull Knee
+
Damage: 24 · Mid
Tekken 5- Startup
- 15f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15~17f
- On block
- -12
- On hit
- +5a
- Cyclone Rising Knee
,
,
,
,
+
Damage: 35 · Mid
Tekken 5- Startup
- 42f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 22~28f
- On block
- +1
- On hit
- +6a / (-4)
- Cyclone Slice
+
Damage: 35 · High
Tekken 5- Startup
- 16f
- On block
- -21
- On hit
- -10
- Counter hit
- KD
- Thai Bull Rage
+
,
,
,
,
Damage: 7,4,4,4,10 · Mid / Mid / Mid / Mid / Mid
Tekken 5- Startup
- 16f
- On block
- -4 / -4 / -16 / -16 / -20
- On hit
- -7 / +2 / -5 / 0 / KD
- Counter hit
- +2 / +2 / -5 / 0 / KD
DRFollow-up only
- Startup
- 18~19f
- On block
- -15
- On hit
- +18a
- Handspring Backflip
,
,
+
DRSpecial
- Bazooka Leg
,
,
+
,
Tekken 5Follow-up only
- Startup
- 78f
- On block
- +21
- On hit
- KD
- Counter hit
- KD
DRDamage: 20 · Special / High
Follow-up only
- Startup
- 70f
- On block
- -12~-8
- On hit
- +12a
- Fang Feint
,
Damage: 22 · High
Tekken 5- Startup
- 17f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
- Prominance Rush
+
,
,
Mid / Mid / High
Tekken 5Damage: 13,14,20
- Startup
- 16f
- On block
- -6 / -10 / -12
- On hit
- +5 / +4 / KD
- Counter hit
- +5 / +4 / KD
DRDamage: 16,14,22
Follow-up only
- Startup
- 23~24f
- On block
- -3
- On hit
- +4
- Counter hit
- +24a / (+14)
- Bazooka Leg
,
+
Damage: 30 · High
Tekken 5- Startup
- 24f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 24~32f
- On block
- +4
- On hit
- +6a
- Trident
+
Damage: 15 · Mid
Tekken 5- Startup
- 14f
- On block
- -12
- On hit
- -1
- Counter hit
- -1
DR- Startup
- 14f
- On block
- -12
- On hit
- +1
- Counter hit
- +14a
- Sway Kick
+
Damage: 25 · High
Tekken 5- Startup
- 19f
- On block
- -10
- On hit
- -1
- Counter hit
- -1
DR- Startup
- 19f
- On block
- -15
- On hit
- -1
- Counter hit
- +49a
- Knee Blast
+
,
Mid / Mid
Tekken 5Damage: 15,13
- Startup
- 14f
- On block
- -5 / -10
- On hit
- +6 / +3
- Counter hit
- +6 / +5
DRDamage: 14,11
Follow-up only
- Startup
- 25f
- On block
- -10
- On hit
- +3
- Counter hit
- +5
- Knee Lunge
+
,
,
Mid / Mid / Mid
Tekken 5Damage: 15,13,25
Follow-up only
- On block
- -20
- On hit
- KD
- Counter hit
- KD
DRDamage: 14,11,21
Follow-up only
- Startup
- 31~35f
- On block
- -20
- On hit
- +2a / (-47)
- Ankle Snap
+
,
,
+
Mid / Mid / Low
Tekken 5Damage: 15,13,12
Follow-up only
- On block
- -14
- On hit
- +2
- Counter hit
- +2
DRDamage: 14,11,12
Follow-up only
- Startup
- 29f
- On block
- -14
- On hit
- +2
- Nightmare Knee
,
+
Mid
Launches on hit.
Tekken 5Damage: 29
- Startup
- 17f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRDamage: 25
- Startup
- 17f
- On block
- -10
- On hit
- +41a / (+31)
- Nightmare Heel
,
+
Damage: 18 · Low (grounded)
Launches on counter hit.
Tekken 5- Startup
- 24f
- On block
- -28
- On hit
- +10
- Counter hit
- KD
DRLow
- Startup
- 24~25f
- On block
- -21
- On hit
- +5c
- Counter hit
- +32a
- Amputation
- FC
,
,
+
Damage: 18 · Low (grounded)
Tekken 5- Startup
- 21f
- On block
- -18
- On hit
- -2
- Counter hit
- KD
- Rising Kick


Damage: 16 · Mid
DR- Startup
- 11~12f
- On block
- -6
- On hit
- +5
- Bull Kick
+
Mid
Tekken 5Damage: 18
- Startup
- 16f
- On block
- -12
- On hit
- -1
- Counter hit
- -1
DRDamage: 15
- Left Hook
+
,
Mid / High
Tekken 5Damage: 18,18
Follow-up only
- On block
- -9
- On hit
- KD
- Counter hit
- KD
DRDamage: 15,18
- Bull Rage
+
,
Mid / Mid
Tekken 5Damage: 18,22
Follow-up only
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DRDamage: 15,22
- Wall Jump
,
,
Damage: 25 · Mid
- Northern LightDR
,
Damage: 8,18 · High / Mid
Follow-up only
- Startup
- 20f
- On block
- -11
- On hit
- ±0
- Counter hit
- +15a / (+6)
- Face BusterDR
,
Damage: 8,21 · High / High
Follow-up only
- Startup
- 15f
- On block
- -6
- On hit
- +4
- Counter hit
- +24a / (+16)
- Trident Low ComboDR
,
+
,
Damage: 8,8,21 · High / Low / High
Follow-up only
- Startup
- 21f
- On block
- -4
- On hit
- +27a / (-22)
Follow-up can be delayed.
- DellingerDR only
+
Damage: 16 · Mid
- Startup
- 16~17f
- On block
- -7
- On hit
- +4
- KnuckleDR only
+
,
Damage: 16,12 · Mid / High
Follow-up only
- Startup
- 23f
- On block
- -2
- On hit
- +7
- Counter hit
- +57a
- Ankle KickDR only
+
,
Damage: 16,12 · Mid / Low
Follow-up only
- Startup
- 19f
- On block
- -17
- On hit
- +4
- Counter hit
- +32a
- Bull Fang RushDR only
+
,
,
Damage: 12,13,18 · High / Low / High
Follow-up only
- Startup
- 20~21f
- On block
- -13c
- On hit
- +7a / (-2)
- Elbow CrushDR only
+
Damage: 21 · Mid
- Startup
- 17~18f
- On block
- -6
- On hit
- +19a
- Counter hit
- +28a
- Gatling ComboDR
,
Damage: 11,11 · Mid / Mid
Follow-up only
- Startup
- 22f
- On block
- -10
- On hit
- +6
- Counter hit
- +61a
- 1,2,1DR
,
,
Damage: 6,8,7 · High / High / Mid
Follow-up only
- Startup
- 19~20f
- On block
- -10
- On hit
- +1
- Northern Lights CombinationDR
,
,
Damage: 6,8,18 · High / High / Mid
Follow-up only
- Startup
- 20f
- On block
- -11
- On hit
- ±0
- Counter hit
- +15a / (+6)
- One Two High KickDR
,
,
Damage: 6,8,22 · High / High / High
Follow-up only
- Startup
- 15f
- On block
- -6
- On hit
- +4
- Counter hit
- +24a / (+14)
- 1,2,d+4DR
,
,
+
Damage: 6,8,8 · High / High / Low
Follow-up only
- Startup
- 16f
- On block
- -16
- On hit
- -5
- One Two Low High KickDR
,
,
+
,
Damage: 6,8,8,21 · High / High / Low / High
Follow-up only
- Startup
- 21f
- On block
- -4
- On hit
- +27a / (-22)
- 1,4DR
,
Damage: 6,15 · High / High
Follow-up only
- Startup
- 18f
- On block
- -4
- On hit
- +7
- 2,d+4DR
,
+
Damage: 8,8 · High / Low
Follow-up only
- Startup
- 16f
- On block
- -16
- On hit
- -5
- 3,2,1DR
,
,
Damage: 11,11,15 · Mid / Mid / Mid
Follow-up only
- Startup
- 20~21f
- On block
- -10
- On hit
- +1
- Cobra SwordDR
~
Damage: 22 · High
- Startup
- 17~18f
- On block
- -10c
- On hit
- +40a
- f+4DR
+
Damage: 16 · Mid
- Startup
- 16f
- On block
- -6
- On hit
- +5
- f+4,3DR
+
,
Damage: 16,14 · Mid / Mid
Follow-up only
- Startup
- 23f
- On block
- -10
- On hit
- +1
- d/f+1DR
+
Damage: 13 · Mid
- Startup
- 14f
- On block
- -4
- On hit
- +7
- d/f+3+4DR
+
Damage: 7 · Mid
- Startup
- 16f
- On block
- -1
- On hit
- -4
- Counter hit
- +5
- d/f+3+4,3DR
+
,
Damage: 7,4 · Mid / Mid
Follow-up only
- Startup
- 16f
- On block
- -1
- On hit
- +5
- d/f+3+4,3,3DR
+
,
,
Damage: 7,4,4 · Mid / Mid / Mid
Follow-up only
- Startup
- 18f
- On block
- -15
- On hit
- -2
- d/f+3+4,3,3,3DR
+
,
,
,
Damage: 7,4,4,4 · Mid / Mid / Mid / Mid
Follow-up only
- Startup
- 18f
- On block
- -15
- On hit
- +3
- d+3DR
+
Damage: 13 · Low
- Startup
- 16f
- On block
- -17
- On hit
- -6
- Swaying Rabid BulldogDR
+
,
Damage: 13,18 · Low / High
Follow-up only
- Startup
- 20~21f
- On block
- -13c
- On hit
- +7a / (-2)
- b+1,2DR
+
,
Damage: 10,12 · High / High
Follow-up only
- Startup
- 15~16f
- On block
- -9
- On hit
- +2
- b+4DR
+
Damage: 14 · Mid
- Startup
- 14f
- On block
- -5
- On hit
- +6
- u/f+4DR
+
Damage: 13 · Mid
- Startup
- 15~17f
- On block
- -12
- On hit
- +33a / (+23)
- Leg Bazooka Feint (late hit)DR
,
,
+
,
(late hit)Damage: 15 · Special / High
Follow-up only
- Startup
- 75f
- On block
- +21~+24
- On hit
- +12a
- Tornado UpperDR
- FC
,
,
+
Damage: 27 · Mid
- Startup
- 27~30f
- On block
- +1
- On hit
- +11a / (+1)
- Amputation Low KickDR
- FC
,
,
+
Damage: 18 · Low
- Startup
- 21f
- On block
- -19
- On hit
- +7
- Counter hit
- +25a
- WS 2DR


Damage: 11 · Mid
- Startup
- 13f
- On block
- -12
- On hit
- -1
- WS 3DR


Damage: 28 · High
- Startup
- 16f
- On block
- -16
- On hit
- +15a / (-34)
- Drop ElbowDR


Damage: 18 · Mid
- Startup
- 15~16f
- On block
- -5
- On hit
- +6
- Counter hit
- +29a
- Cyclone KickDR


Damage: 35 · High
- Startup
- 16f
- On block
- -21
- On hit
- +13a
- SS 4DR


Damage: 15 · Mid
- Startup
- 16~17f
- On block
- -12
- On hit
- -1
- Right Mid Left HookDR

,
Damage: 15,18 · Mid / High
Follow-up only
- Startup
- 19~20f
- On block
- -7
- On hit
- +17a
- Double Mid KickDR

,
Damage: 15,22 · Mid / Mid
Follow-up only
- Startup
- 22f
- On block
- -13
- On hit
- +13a / (+4)
- f+1,2DR
+
,
Damage: 15 · High / High
- Startup
- 10f
- On block
- -6
- On hit
- +7
- 1,1,2DR
,
,
Damage: 22 · High / High / High
- Startup
- 8f
- On block
- -19
- On hit
- -8
- f+1,1,2DR
+
,
,
Damage: 23 · High / High / High
- Startup
- 10f
- On block
- -19
- On hit
- -8
Kickboxer with strong mid-range tools.
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