
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Christie Monteiro
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Juggle follow-upTekken 5
- Launcher (choose one)
~
- HSP
~
+
,
,
+
,
,
,
,
- RLX
~
FC
~


~
RLX
Guide damage: 23–39 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
~
- HSP
~
+
,
,
+
,
,
,
,
- RLX
~
RLX
,
,
,
Guide damage: 51–65 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
~
~
- HSP
~
~
+
,
~
- HSP
+
HSP
Guide damage: 34–44 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
~
~
- HSP
~
~
+
,
~
HSP
HSP
Guide damage: 46–56 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
~
,
+
,
,
FC
Guide damage: 32–42 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
~
,
+
,
,



+
Guide damage: 43–53 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)

+
+
+
Guide damage: 16–22 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher


+

+
,
RLX
Guide damage: 50
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+

+

,
+
,



RLX
,
,
Guide damage: 41–65 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+

,
+

+
,
+
,
RLX
+

,
,
,
Guide damage: 63–87 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
,
~
+
,
RLX
Guide damage: 42–54 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
,
~
,
+

+
- RLX
,
- FC
+

+


+
- RLX
~



+

,
+
,

+
+
,

,
,
,
Guide damage: 52–73 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
~
,
+
~
+
~
+
,
RLX
Guide damage: 32–42 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
~
,
+
~
+
~
+
,

,
RLX
,

+
Guide damage: 43–55 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
+
+
Guide damage: 20–26 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
+
,
RLX
Guide damage: 43
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
,

+

+
+
Guide damage: 28–37 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
+
,
~
,
,
Guide damage: 56
- Juggle follow-upTekken 5
- Launcher

,
RLX
~
Guide damage: 41
- Juggle follow-upTekken 5
- Launcher (choose one)
- RLX
,
- FC
+

+


+
+
,
,
Guide damage: 38
- RLX
- Juggle follow-upTekken 5
- Launcher
- RLX
~
+

,
,
,
Guide damage: 51
- RLX
- Juggle follow-upTekken 5
- Launcher
- HSP
+
HSP
,
,
Guide damage: 49
- HSP
- Juggle follow-upTekken 5
- Launcher


+
,
,
Guide damage: 53
- Juggle follow-upTekken 5
- Launcher


+
,

,

,
,
,
Guide damage: 69
- Juggle follow-upTekken 5
- Launcher
+

+
Guide damage: 48
- Juggle follow-upTekken 5
- Launcher

,
+

Guide damage: 48
- Juggle follow-upTekken 5
- Launcher (choose one)
FC
~


~
RLX
~
Guide damage: 28
- Juggle follow-upTekken 5
- Launcher

+
,

,
,
,
Guide damage: 49
- Juggle follow-upTekken 5
- Launcher
+

,
,
,
Guide damage: 55
- Juggle follow-upTekken 5
- Launcher
RLX
,
+
~
Guide damage: 32
- Juggle follow-upDR
- Launcher (choose one)
+
+


+
Guide damage: 38–43 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
,
+
,
,
Guide damage: 45
- Juggle follow-upDR
- Launcher
+
,
+
,
RLX
,
+
Guide damage: 64
- Juggle follow-upDR
- Launcher
- RLX
~
HSP


,
RLX
,
Guide damage: 61
- RLX
- Juggle follow-upDR
- Launcher
- RLX
~
HSP


,
RLX
,
+
Guide damage: 67
- RLX
- Juggle follow-upDR
- Launcher
FC
+
RLX
~
Guide damage: 24
- Juggle follow-upDR
- Launcher
FC
+
RLX
,
,
,
Guide damage: 51
- Juggle follow-upDR
- Launcher
+
,
+
~
+
,
,RLX
,
+
- Juggle follow-upDR
- Launcher
+
,
+
~
RLX
,
,
+
,
- Juggle follow-upDR
- Launcher (choose one)

+
(second hit only)
,
+
- (RLX
),
- RLX

FC
+
(

+
),
+
,
,RLX
Parenthesized hits must miss. Follow-up damage: 32.
- Juggle follow-upDR
- Launcher (choose one)
~
+
,
- HSP
~
- HSP
,
~
RLX
,
,
,
More consistent if near either side of the opponent, less consistent on direct alignment. RLX.1,4,4 (below) works from anywhere if looking for easy follow-up. Follow-up damage: 35.
- Juggle follow-upDR
- Launcher (choose one)
~
+
,
- HSP
~
- HSP
,
~
RLX
,(delay)
,
+
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher (choose one)
~
+
,
- HSP
~
- HSP
,
~
RLX
,
,
Follow-up damage: 28.
- Juggle follow-upDR
- Launcher (choose one)
~
~
+
,
~
- HSP
~
~
- HSP
,
~
~
HSP
+
Can add RLX.3 to catch any tech rolls for extra damage if performed, otherwise RLX.3 does not hit grounded. Follow-up damage: 10/19.
- Juggle follow-upDR
- Launcher (choose one)
~
+
- (
+
),
- (
+
),
,
+
- RLX
~
+
,
,
+
,
,
,

,
,
,
Parenthesized hits must miss. Follow-up damage: 42.
- Juggle follow-upDR
- Launcher (choose one)
~
+
- (
+
),
- (
+
),
,
+
- RLX
~



+
(RLX
),
+
,
,RLX
,
+
Parenthesized hits must miss. Follow-up damage: 39.
- Juggle follow-upDR
- Launcher (choose one)
~
+
- (
+
),
- (
+
),
,
+
- RLX
~
- FC
+
- (RLX
),



+
,
,
,
,
,
Parenthesized hits must miss. Follow-up damage: 34.
- Juggle follow-upDR
- Launcher (choose one)
+
~
- (
+
),
,
+
~
- (

),
RLX
,
,
Parenthesized hits must miss. Follow-up damage: 28.
- Juggle follow-upDR
- Launcher (choose one)
+
~
- (
+
),
,
+
~
- (

),
RLX
,
,
+
Parenthesized hits must miss. Follow-up damage: 25.
- Juggle follow-upDR
- Launcher (choose one)
+
~
- (
+
),
,
+
~
- (

),
RLX
+
,
+
Parenthesized hits must miss. Follow-up damage: 17.
- Juggle follow-upDR
- Launcher
+
,
+
,
,RLX
+
,
+
,
,
,

,
,
,
More consistent on larger characters. Follow-up damage: 56.
- Juggle follow-upDR
- Launcher
+
,
+
,
+
,
,
,
,
,
Large characters only. Others too small to be picked up by df+1,1. Follow-up damage: 49.
- Juggle follow-upDR
- Launcher (choose one)
+



,

,
+
,
,RLX
,
+
Follow-up damage: 45.
- Juggle follow-upDR
- Launcher (choose one)
- (
,
+
),
+
- (

),
,
+
- HSP
+
- (RLX
,
+
)
+
HSP
,
+
,
,RLX
,
+
Must crouch cancel after HSP.1 to use b+3,3. Parenthesized hits must miss. Follow-up damage: 44.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
+
),
+
- (

),
,
+
- HSP
+
- (RLX
,
+
)
+
HSP
,
,
,RLX
Parenthesized hits must miss. Follow-up damage: 31.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
+
),
+
- (

),
,
+
- HSP
+
- (RLX
,
+
)
+
HSP
,
,
Parenthesized hits must miss. Follow-up damage: 24.
- (
- Juggle follow-upDR
- Launcher (choose one)
,
+
~

~
FC
+
,
+
,
,RLX
Follow-up damage: 32.
- Juggle follow-upDR
- Launcher (choose one)
- FC
+
- (RLX
),



,
+
,
,RLX
,
+
Parenthesized hits must miss. Follow-up damage: 45.
- FC
- Juggle follow-upDR
- Launcher (choose one)
- FC
+
- (RLX
),



+
,
,RLX
,
+
,
More consistent on larger characters. Parenthesized hits must miss. Follow-up damage: 38.
- FC
- Juggle follow-upDR
- Launcher
+
,
,RLX
Follow-up damage: 25.
- Juggle follow-upDR
- Launcher
+
Follow-up damage: 4.
- Juggle follow-upDR
- Launcher

~

,
+
,
,
,
,
,
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher
,
+
,
,RLX
,
+
RLX.2 can sometimes be inconsistent. Follow-up damage: 45.
- Juggle follow-upDR
- Launcher
,
+
,
,RLX
Follow-up damage: 30.
- Juggle follow-upDR
- Launcher
- RLX
~
HSP
,
+
,
,RLX
,
+
Must crouch cancel after HSP.1 to use b+3,3. Follow-up damage: 44.
- RLX
- Juggle follow-upDR
- Launcher
- RLX
~
HSP
+
,
+
,
,
,

,
,
,
Follow-up damage: 36.
- RLX
- Juggle follow-upDR
- Launcher (choose one)



+
(RLX
),
,
+
,
,RLX
+
,FC
+
(

+
),
+
,
Not feasible on up close CH, needs a bit of distance at start, or else f,F+4 will jump over opponent. More consistent on larger characters. Parenthesized hits must miss. Follow-up damage: 48.
- Juggle follow-upDR
- Launcher (choose one)



+
(RLX
),
,
+
,
,
+
,
,
,

,
,
,
Parenthesized hits must miss. Follow-up damage: 42.
- Juggle follow-upDR
- Launcher

+
+
,
,
+
,
,
,

,
,
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher

+
+
,
,RLX
,
+
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher

+
+
,
,
,
,
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher (choose one)

,
+



,
+
,
,RLX
+
,
,
,
,
More consistent on larger characters. Follow-up damage: 51.
- Juggle follow-upDR
- Launcher

,
+
,
+
,
,RLX
,
+
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher

,
+
,
+
,
,
,
,
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher
,
+
,
+
,
,RLX
Follow-up damage: 39.
Standing Punishers
- i10Startup
- i11Startup
- i12Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
- i19Startup
- i23Startup
- i30Startup
- i35Startup
While Rising / Crouching Punishers
- i10Startup
- i13Startup
- i15Startup
- i17Startup
- i18Startup
- i19Startup
- i23Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR

~
Regular combo (scaled) Not feasible off normal wall splat, combo specific. Works best off a juggle onto the wall, and executing from a dash (f,f,u,4~3). Follow-up damage: 35.
- Wall follow-upDR
+
Regular combo (scaled) Use 2 for high wall splat hit, then continue with normal combo. Follow-up damage: 32.
- Wall follow-upDR
+
,
,
Regular combo (scaled) Use 2 for high wall splat hit, then continue with normal combo. Follow-up damage: 31.
- Wall follow-upDR
+
,
Regular combo (scaled) Follow-up damage: 21.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 24.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 21.
- Wall follow-upDR

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 8.
Throws
- Rotacao
Or
+
Damage: 35
Throw break:
DRThrow
- Startup
- 12~14f
- On block
- -8
- On hit
- -15d
Throw break 1. Opponent recovers in FUFA
- Rio Special
Version unverifiedDRDamage: 35 · Throw
- Startup
- 12~14f
- On block
- -6
- On hit
- -13d
Throw break 2. Opponent recovers in FDFA
- Cabra Macaco
+
Damage: 40
Throw break:
DRThrow
- Startup
- 11f
- On block
- -6
- On hit
- ±0d
Throw break 1+2. Side switch on hit. Opponent recovers in FUFA
- Rodeo Spin




+
Damage: 55
Throw break:
DRThrow
- Startup
- 11f
- On block
- -6
- On hit
- ±0d
Throw break 1+2. Side switch on hit. Opponent recovers in FUFA
- Adeus
- (duck throw)
+
Or(duck throw)
+
Damage: 45
- Role
- (left throw)
Or(left throw)
Damage: 40
Throw break:

- Garganta
- (right throw)
Or(right throw)
Damage: 42
Throw break:

- Air Mail
- (back throw)
Or(back throw)
Damage: 60
Unbreakable
- AdeusDR
+
Damage: 45 · Throw
- Startup
- 13~14f
- On block
- -2
- On hit
- ±0d
Throw break 1 or 2. Side switch on hit. Opponent recovers in FDFT
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
,
),
,
+
,
FC
~


~
(
),
~
RLX
,
,
Parenthesized hits must miss. Follow-up damage: 28.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
,
),
,
+
,
FC
~


~
(
),
~
RLX
,
Parenthesized hits must miss. Follow-up damage: 14.
- (
- Guaranteed follow-upDR
- Launcher
+
~
HSP
Follow-up damage: 24.
- Guaranteed follow-upDR
- Launcher
+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 4/7.
- Guaranteed follow-upDR
- Launcher
- (
+
,
),(delay)
,
Parenthesized hits must miss. Follow-up damage: 19.
- (
- Guaranteed follow-upDR
- Launcher
- (
+
,
),(delay)
,
,
Can set up 1,2,4 low/mid mixup with either 1,2,4,3 or 1,2,4,4 respectively. Parenthesized hits must miss. Follow-up damage: 19.
- (
- Guaranteed follow-upDR
- Launcher
- (
+
),
RLX
Parenthesized hits must miss. Follow-up damage: 14.
- (
- Guaranteed follow-upDR
- Launcher
- (
+
),
RLX
~
Parenthesized hits must miss. Follow-up damage: 12.
- (
- Guaranteed follow-upDR
- Launcher
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.
- Guaranteed follow-upDR
- Launcher
+
Follow-up damage: 8.
- Guaranteed follow-upDR
- Launcher (choose one)

+
FC
(
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 17/25.
- Guaranteed follow-upDR
- Launcher
FC
+
RLX
,
,
,
Follow-up damage: 35.
Preset Strings
- 10 Hit Combo 2.1Tekken 5
~
,
,
,
,
,
- 10 Hit Combo 2.2Tekken 5
~
,
,
,
,
,
,
- 10 Hit Combo 2.4Tekken 5
~
,
,
,
,
,
,
- 10 Hit Combo 2.5Tekken 5
~
,
,
,
,
,
,
~
- 10 Hit Combo 2.51Tekken 5
~
,
,
,
,
,
,
~
,
Unblockable Attacks
- Fruit Picker
+
Damage: 40,40
Tekken 5- Startup
- 76f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid / Unblockable high
- Startup
- 76~81 / 87f
- On block
- !
- On hit
- -36a / (-45)
Can be cancelled by b,b
- Cancel
+
,
,
Move List
- Back Handstand Spring

Damage: 18 · Mid (grounded)
Tekken 5- Startup
- 35f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DRDamage: 25 · Mid
- Startup
- 35~40f
- On block
- -11
- On hit
- +20a
Transitions to HSP by B
- Reversao
+
Damage: 8,10 · Mid / Mid (grounded)
Tekken 5- Startup
- 17f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
Launches on hit.
DRDamage: 14,21 · Mid / Mid
- Startup
- 17~18 / 27~30f
- On block
- -7
- On hit
- +20a
- Double Punch
,
Damage: 6,15 · High / High
Tekken 5- Startup
- 10f
- On block
- 0 / -4
- On hit
- +8 / +4
- Counter hit
- +8 / +4
DRDamage: 6,13
Follow-up only
- Startup
- 10f
- On block
- -4
- On hit
- +4
- Elbow Upper
+
Damage: 15 · Mid
Launches on counter hit.
Tekken 5- Startup
- 14f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14~16f
- On block
- -10
- On hit
- +21a
- Counter hit
- +31a / (+21)
- Jab

Damage: 6 · High
DR- Startup
- 10f
- On block
- ±0
- On hit
- +8
- Forward Jab
+
Damage: 6 · High
DR- Startup
- 10f
- On block