
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Craig Marduk
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+



+

+
+
Guide damage: 16–56 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,

+


+

+
,

,
+
Guide damage: 67–88 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+


,

+
Guide damage: 35–51 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,

+

+

+

,
+
Guide damage: 67
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
+
,
,
,
,
Guide damage: 42–63 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+


+
,

,
+
Guide damage: 69–81 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+


+
,

+
,
Guide damage: 57
- Juggle follow-up
- Launcher
+
Tekken 5
,

+
Guide damage: 54
DR
+
Guide damage: 45
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
,
+
,
+
+
,
+
,
+
+
,
,

,
+
Guide damage: 67–76 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,
+
+
,
+






+
,
Guide damage: 66
- Juggle follow-upTekken 5
- Launcher
,
+






+
Guide damage: 46
- Juggle follow-upTekken 5
- Launcher
,
+
+
Guide damage: 44
- Juggle follow-upTekken 5
- Launcher
,
+


+
,
,
,
+
Guide damage: 61
- Juggle follow-upTekken 5
- Launcher
+
,
+
,
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher
+
+
Guide damage: 26
- Juggle follow-upTekken 5
- Launcher (choose one)
+



+
Guide damage: 33–40 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
+
+
FC
+
Guide damage: 34
- Juggle follow-upTekken 5
- Launcher
,
+
+



Guide damage: 38
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+

+




+
,
,

+
Guide damage: 49–56 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+

+
+

+
,

,
+
Guide damage: 62–66 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,

+
Guide damage: 37
- Juggle follow-upTekken 5
- Launcher (choose one)
+
Guide damage: 35–38 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher

+
+
,
,
Guide damage: 56
- Juggle follow-upTekken 5
- Launcher

+
,



+
Guide damage: 60
- Juggle follow-upTekken 5
- Launcher

+
+
,

,
+
Guide damage: 72
- Juggle follow-upTekken 5
- Launcher
+
Guide damage: 37
- Juggle follow-upDR
- Launcher
+
,
+
Guide damage: 46
- Juggle follow-upDR
- Launcher
+
,
,
,VTS
,
,
,
,VTS
,(air throw)
,
+
- Juggle follow-upDR
- Launcher
+
,
+
,
,
+
,
- Juggle follow-upDR
- Launcher (choose one)
- (
),
+
+
+
,
+
+
,
,
,
,VTS
,
,
,
,VTS
,(air throw)
,
+
Parenthesized hits must miss. Follow-up damage: 47.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
),
+
+
+
,
+
+
,
,
,VTS
,
+
,
,
,
,VTS
,(air throw)
,
+
Parenthesized hits must miss. Follow-up damage: 46.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
),
+
+
+
,
+
+
,
+
,
,
,
,VTS
,(air throw)
,
+
Parenthesized hits must miss. Follow-up damage: 43.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
,
,
,
,VTS
,
Longer combo only connects on bears, Jack-5 and Marduk. Parenthesized hits must miss. Follow-up damage: 33.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
,
,
+
,
Parenthesized hits must miss. Follow-up damage: 31.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
,
,
+
,
,
+
Parenthesized hits must miss. Follow-up damage: 30.
- (
- Juggle follow-upDR
- Launcher
+
,
+
,
,
,
,VTS
,
,
,
,VTS
,(air throw)
,
+
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher
+
,
+
,
,
+
,
,
,
,VTS
,(air throw)
,
+
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher
+
,(delay)
,
,
,VTS
,
+
,
,
,
,VTS
,(air throw)
,
+
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher (choose one)
+

+
(
),
(VTS
),
,
+
,
Full combos with df+3 only work on bears, Armor King, Jack-5, King and Marduk. Parenthesized hits must miss. Follow-up damage: 26.
- Juggle follow-upDR
- Launcher (choose one)
+

+
(
),
(VTS
),
+
Damage changes depending on if/how opponent tech rolls. Full combos with df+3 only work on bears, Armor King, Jack-5, King and Marduk. Parenthesized hits must miss. Follow-up damage: 19/28.
- Juggle follow-upDR
- Launcher (choose one)
+

+
(
),
(VTS
),
+
,
,
Full combos with df+3 only work on bears, Armor King, Jack-5, King and Marduk. Parenthesized hits must miss. Follow-up damage: 19.
- Juggle follow-upDR
- Launcher
,
+
+
,FC
+
Follow-up damage: 9.
- Juggle follow-upDR
- Launcher (choose one)
,
+
,
+
,
,

,
,
,VTS
,
,
,
,VTS
,(air throw)
,
+
Follow-up damage: 54.
- Juggle follow-upDR
- Launcher (choose one)
,
+
,
+
,VTS
,
,
,
,VTS
,
,
,
,VTS
,(air throw)
,
+
Follow-up damage: 49.
- Juggle follow-upDR
- Launcher (choose one)
,
+
,
+
,
,

,
,
,VTS
,
,
,
,VTS
,
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher
,
+
,
+
,
,
,
,VTS
,
,
,
,VTS
,
,
,
,VTS
,
+
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher
,
+
,
+
,
,
,
,VTS
,
,
,
,VTS
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
,
+
,
+
,
,
,
,VTS
,
,
+
Follow-up damage: 36.
- Juggle follow-upDR
- Launcher (choose one)


- VTS

,
,
,
,VTS
,
,
,
,VTS
,
,
,
,VTS
,
+
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher (choose one)


- VTS

,
,
,
,VTS
,
,
,
,VTS
,
Follow-up damage: 38.
- Juggle follow-upDR
- Launcher (choose one)


- VTS

,
+
,
,
,
,VTS
,
,
,
,VTS
,
+
Follow-up damage: 37.
- Juggle follow-upDR
- Launcher

+
+
,
,
,
,VTS
,
,
,
,VTS
,(air throw)
,
+
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher

+
+
,
,
+
,
,
,
,VTS
,(air throw)
,
+
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher

+
,
,
,
,VTS
,
,
,
,VTS
,(air throw)
,
+
Follow-up damage: 47.
- Juggle follow-upDR
- Launcher

+
+
,
,
,
,VTS
,
,
+
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher

+
+
,
,
,
,VTS
Follow-up damage: 27.
- Juggle follow-upDR
- Launcher

+
+
,
,
,
+
Follow-up damage: 27.
Standing Punishers
- i10Startup
- i12Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
- i19Startup
- i23Startup
- i25Startup
- i32Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i12Startup
- i13Startup
- i14Startup
- i17Startup
- i18Startup
- i23Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
+
,
,
,
Regular combo (scaled) Follow-up damage: 35.
- Wall follow-upDR
,
,
+
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 30.
- Wall follow-upDR
,
,
Regular combo (scaled) Use 4, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 26.
- Wall follow-upDR
+
Regular combo (scaled) Follow-up damage: 24.
- Wall follow-upDR
,
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 24.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 19.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
- (grounded opponent)
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.
Throws
- Rolling Splash
Or
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND / (FDFT)
Throw break 1 Alternate input: f+1+3 (Lead throw). Side switch
- Knee Crusher
Or
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND
Throw break 2. Alternate input: f+2+4 (Lead throw)
- Cyclone Knuckles
+
Damage: 21 · High
Tekken 5- Startup
- 15f
- On block
- -15
- On hit
- 0
- Counter hit
- KD
DR- Startup
- 15f
- On block
- -13
- On hit
- +0
- Counter hit
- KND / (FUFA)
- Northern Lights Suplex


+
Damage: 25
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 1. Side switch
- Jack Hammer
,



+
Damage: 45
Throw break:
DRThrow
- On hit
- KND
Throw break 1. Side switch
- Atomic Buster
,
+
Damage: 30
Throw break:

Launches on hit.
DRThrow
- On hit
- KND / (FDFT)
Throw break 1+2 (opponent backturn). Can combo after throw. Side switch
- Back Freaker


+
Damage: 40
Throw break:
DRThrow
- On hit
- KND
Throw break 1+2. Side switch
- Power Slam


+
Damage: 25
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 2. Side switch
- Mount


+
,
- Power Bomb
- (crouch throw)
+
Damage: 45
Throw break:

- Ultimate Knee
- (crouch throw)
+
Damage: 45
Throw break:

- Air Suplex
- (air throw)
,
+
Tekken 5Damage: 25
DRDamage: 22 · Throw
- On hit
- KND / (FDFA)
Side switch
- Gator Slam
- (air throw)
Or(air throw)
+
Damage: 17
DRThrow
- On hit
- KND / (FDFT)
Alternate input: AIR.f+1+3 (Lead throw). Side switch
- Tudo Swing
- (air throw)
Or(air throw)
+
Damage: 17
Tekken 5DROlympus Screw
Throw
- On hit
- KND / (FUFA)
Alternate input: AIR.f+2+4 (Lead throw). Side switch
- Body Blow - Tudo Mount
- (ground throw)
+
Or(ground throw)
+
Damage: 12
- Reverse Head Crusher
- (left throw)
Or(left throw)
Damage: 45
Throw break:

- Lift Drop
- (right throw)
Or(right throw)
Damage: 40
Throw break:

- Back Drop
- (back throw)
Or(back throw)
+
Damage: 60
Unbreakable
- Reverse Air Splash
- (back throw)
Or(back throw)
+
Unbreakable
Tekken 5Damage: 55
DRDamage: 60
- FC 1+2~bDR
- FC
~
Damage: 25,10 · Mid / Throw
Follow-up only
- On hit
- KND / (FUFA)
Side switch
- Strangle SlamDR
- VTS

Damage: 35 · Throw
- On hit
- KND / (FUFA)
Throw break 1
- Body SlamDR
- VTS

Damage: 35 · Throw
- On hit
- KND / (FUFA)
Throw break 2
- Double Leg Take DownDR
- VTS

Damage: 12 · Mid throw
Transition to MNT. Throw break 1+2. Opponent still in FUFT if broken. Unable to be broken if thrown from back. Can cancel out of MNT with u, or with no input for a few seconds. Replaces generic while running tackle. If opponent inputs break before attack, their character's hands will shift to each side
- Left Melon MasherDR
- (Mount)

Damage: 35 · Throw
- On hit
- KND
Throw break 2 Side switch. Input 1~2 to feint into MNT.2
- Right Melon MasherDR
- (Mount)

Damage: 35 · Throw
- On hit
- KND
Throw break 1. Input 2~1 to feint into MNT.1
- Mount Mongolian ChopDR
- (Mount)

Damage: 40 · Throw
- On hit
- KND
Throw break 1+2/n
- Skull CrusherDR
- (Mount)

Damage: 40 · Throw
- On hit
- KND
Throw break 1+2/n
- Neck LockDR
- (Mount)

Damage: 40 · Throw
- On hit
- KND
Throw break 2
- Knee BarDR
- (Mount)

Damage: 40 · Throw
- On hit
- KND
Throw break 1 Side switch
- Power BombDR
+
Damage: 45 · Mid throw
- On hit
- KND
Throw break 1
- Ultimate KneeDR
+
Damage: 45 · Mid throw
- On hit
- KND / (FDFA)
Throw break 2
- Hercules' HammerDR
- (Face up feet towards)
+
Damage: 20 · Throw
- On hit
- KND / (FDFT)
Alternate input: FUFA.db+1+3/db+2+4. Throw break 1 (if done with db+1+3). Throw break 2 (if done with db+2+4). Can combo off throw. Side switch
- Mount PositionDR
- (Face up feet left)
+
Damage: 12 · Throw
Transition to MNT Alternate input: FUFR.db+1+3/db+2+4. Throw break 1 (if done with db+1+3). Throw break 2 (if done with db+2+4)
- Mount PositionDR
- (Face down feet left)
+
Damage: 12 · Throw
- On hit
- KND / (FUFL/FUFR)
Alternate input: FDFR.db+1+3/db+2+4. Throw break 1 (if done with db+1+3). Throw break 2 (if done with db+2+4)
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
+


+
Follow-up damage: 18.
- Guaranteed follow-upDR
- Launcher
+
(grounded opponent)
+
Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher (choose one)


- VTS


+
FC
+
FC
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 13/19.
- Guaranteed follow-upDR
- Launcher (choose one)


- VTS


+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher(grounded opponent)
+
Follow-up damage: 22.
- Guaranteed follow-upDR
- Launcher (choose one)
(
,
),
+
(
+
,
,
),
+
(
+
),
+
Parenthesized hits must miss. Follow-up damage: 25.
- Guaranteed follow-upDR
- Launcher (choose one)
(
,
),
+
(
+
,
,
),
+
(grounded opponent)
+
Parenthesized hits must miss. Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher(air throw)
+
Follow-up damage: 17.
- Guaranteed follow-upDR
- Launcher
+
Follow-up damage: 14.
- Guaranteed follow-upDR
- Launcher
,
+
Follow-up damage: 22.
- Guaranteed follow-upDR
- Launcher
+
Follow-up damage: 21.
- Guaranteed follow-upDR
- Launcher

+
,

+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher
(
+
),
FC
+
Parenthesized hits must miss. Follow-up damage: 19.
- Guaranteed follow-upDR
- Launcher

+
+
Follow-up damage: 5.
- Guaranteed follow-upDR
- Launcher (choose one)

+
FC
+
(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Must be crouch canceled with u before executing. Follow-up damage: 15/22.
- Guaranteed follow-upDR
- Launcher (choose one)



VTS
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 21/25.
- Guaranteed follow-upDR
- Launcher (choose one)



VTS
FC
+
Follow-up damage: 19.
Advanced Techniques
- VTS cancelTekken 5
~
Press the second 3+4 immediately to cancel the stance. The entry can still be interrupted.
- Sidestep VTS cancelTekken 5
+
~
~
Cancel the sidestep stance transition to recover sooner. Marduk can still be hit during the sidestep.
Unblockable Attacks
- Craig Cannon
+
Damage: 80 · Unblockable
Tekken 5- Startup
- 80f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable high
- Startup
- 80f
- On block
- !
- On hit
- KND
Can cancel with b,b
Move List
- One Two Punch
,
Damage: 7,12 · High / High
Tekken 5- Startup
- 10f
- On block
- +2 / -1
- On hit
- +9 / +5
- Counter hit
- +9 / +5
DRFollow-up only
- On block
- -1
- On hit
- +5
Transition at -6, +0 VTS with 3+4. Can do immediate cancel out of VTS for feint at -2, +4 with 3+4~3+4
- Mount


+
,
- Leg BreakerVersion unverified
+
- Hammer
+
Damage: 20 · High
Tekken 5- Startup
- 16f
- On block
- -10
- On hit
- +4
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -10
- On hit
- +4
- Jab

Damage: 7 · High
DR- Startup
- 10f
- On block
- +2
- On hit
- +9
- Forward Jab
+
Damage: 7 · High
- Down Jab
+
Damage: 5 · Special mid
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +7
- Straight

High
Tekken 5Damage: 12
DRDamage: 10
- Startup
- 10f
- On block
- +0
- On hit
- +5
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Hook Kick

Damage: 28 · High
DR- Startup
- 17f
- On block
- -14
- On hit
- KND
- Step Shin Kick
+
Damage: 12 · Low
DR- Startup
- 16f
- On block
- -13
- On hit
- -1
Alternate input with db+3
- Low Spin Kick
- FC

Damage: 12 · Low
DR- Startup
- 20f
- On block
- -17
- On hit
- -3
- Sideswipe Kick

Damage: 20 · High
Launches on counter hit.
DR- Startup
- 13f
- On block
- -4
- On hit
- +5
- Knee Slicer
+
Damage: 16 · Low
DR- Startup
- 14f
- On block
- -16
- On hit
- -5
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- Elbow Sting
,
,
+
Damage: 7,12,21 · High / High / High
Tekken 5Follow-up only
- On block
- +4
- On hit
- +6
- Counter hit
- KD
DRFollow-up only
- On block
- +4
- On hit
- +6
- Counter hit
- KND / (FDFT)
- Stomach Kick - Tudo Noogie
,
,
,
Damage: 7,12,17,28 · High / High / Mid / High
Tekken 5Follow-up only
- On block
- -11 / -10
- On hit
- 0 / +4
- Counter hit
- 0 / +4
DRFollow-up only
- On block
- -10
- On hit
- +4
- Vale Tudo Style
,
,
Or
+
,
,
,
Or
DRDamage: 30 · Mid / High / High
- Startup
- 17f
- On block
- -6 / VTS
- On hit
- +0 / VTS
Transition to VTS. Can transition out of stance by getting hit, blocking, or 3+4. Input u/d to sidestep while in stance. Input df or db to cancel into FC, enabling faster FC/ws moves. Can perform all ws moves with press of respective button, except ws+1+2 Transition at -6, +0 VTS with 3+4. Can do immediate cancel out of VTS for feint at -2, +4 with 3+4~3+4 Transition at -6, +0 VTS with 3+4. Can do immediate cancel out of VTS for feint at -2, +4 with 3+4 again
- Straight - Gut Punch
,
+
Damage: 7,13 · High / Mid
Tekken 5- Startup
- 10f
- On block
- +2 / -5
- On hit
- +9 / +6
- Counter hit
- +9 / +6
DRFollow-up only
- On block
- -5
- On hit
- +6
- Blister Elbow
,
+
Damage: 21 · Mid
Launches on hit.
Tekken 5- Startup
- 18f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18f
- On block
- -10
- Blister Knuckle
,
+
,
Damage: 21,24 · Mid / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -7
- On hit
- KND
- Swing Upper
+
Damage: 15 · Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -12
- Tank Elbow
+
Damage: 18 · Mid
Tekken 5- Startup
- 18f
- On block
- +6
- On hit
- +11
- Counter hit
- +11
DR- Startup
- 17f
- On block
- +3c
- On hit
- +6c
- Knuckle Dunk
+
Damage: 18 · Mid (grounded)
Tekken 5- Startup
- 21f
- On block
- -8
- On hit
- +2
- Counter hit
- KD
DRMid
- Startup
- 21f
- On block
- -8c
- On hit
- +2c
- Counter hit
- KND / (FDFA)
- Health Tap


Damage: 12 · Mid
Tekken 5- Startup
- 14f
- On block
- -3
- On hit
- +7
- Counter hit
- +7
DRDamage: 14
- Startup
- 11f
- On block
- -3
- On hit
- +7
Alternate input with VTS.1
- Guard Push

Mid
Tekken 5- Startup
- 13f
- On block
- -2
- On hit
- +4
- Counter hit
- +15
DRDamage: 0
- Startup
- 13f
- On block
- -2
- On hit
- +4
- Counter hit
- +15
- Tudo Noogie
+
Damage: 23 · Mid
Tekken 5- Startup
- 17f
- On block
- -11
- On hit
- +3
- Counter hit
- +3
DR- Startup
- 17f
- On block
- -11
- On hit
- +3c
- Shoulder Impact
+
Damage: 24 · Mid
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- -12
- Sway Power Hammer
+
Damage: 28 · Mid
Launches on hit.
Tekken 5- Startup
- 25f
- On block
- -20
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 25f
- On block
- -20
- Mongolian Crush
+
Damage: 21 · High
Tekken 5- Startup
- 17f
- On block
- -6
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 17f
- On block
- -6
- On hit
- KND
- Quick Upper


Damage: 12 · Mid
Tekken 5- Startup
- 10f
- On block
- -4
- On hit
- +7
- Counter hit
- +7
DR- Startup
- 10~11f
- On block
- -3~-4
- On hit
- +7~+8
- Craig Horn - Tudo TossTekken 5
- FC
:
Damage: 20,4 · Mid
- Startup
- 22f
- On block
- -9
- On hit
- +2
- Counter hit
- +2
- Kong Combo
,
High / High
Tekken 5Damage: 12,12
- Startup
- 10f
- On block
- 0 / +3
- On hit
- +5 / +5
- Counter hit
- +5 / +5
DRDamage: 10,12
Follow-up only
- On block
- +3
- On hit
- +5
- Hook - Shoulder Impact
,
+
High / Mid
Launches on hit.
Tekken 5Damage: 12,24
- Startup
- 10f
- On block
- 0 / -10
- On hit
- +5 / KD
- Counter hit
- +5 / KD
DRKong Shoulder Impact
Damage: 10,24
Follow-up only
- On block
- -12
- Hammer Hook
+
,
Damage: 20,25 · High / High
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -7
- On hit
- KND
- Hook Smash
+
,
+
Damage: 20,21 · High / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -13
- On hit
- +2
- Counter hit
- +2
DRFollow-up only
- On block
- -13
- On hit
- +2
- Elbow Sting
,
+
Damage: 21 · High
Tekken 5- Startup
- 11f
- On block
- -1
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 11f
- On block
- -1
- On hit
- KND
- Gut Punch
+
Damage: 13 · Mid
Tekken 5- Startup
- 15f
- On block
- 0
- On hit
- +6
- Counter hit
- +6
DR- Startup
- 15f
- On block
- +0
- On hit
- +6
- Alligator
+
,
Damage: 18,21 · Mid / Mid
Tekken 5- Startup
- 16f
- On block
- -7 / -8
- On hit
- +7 / +3
- Counter hit
- +7 / KD
DRFollow-up only
- On hit
- +3
- Flash Tomahawk
+
Damage: 18 · Mid
Tekken 5- Startup
- 14f
- On block
- -1
- On hit
- +3
- Counter hit
- +12
DR- Startup
- 14f
- On block
- -1c
- On hit
- +3c
- Counter hit
- +12c
- Rolling Back Chop
+
Damage: 24 · Mid
Tekken 5- Startup
- 22f
- On block
- -10
- On hit
- 0
- Counter hit
- KD
DR- Startup
- 22f
- On block
- -10
- On hit
- +0
- Tornado Chop


Damage: 28 · High
Tekken 5- Startup
- 20f
- On block
- -3
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 20f
- On block
- -3
- On hit
- KND / (FUFA)
Alternate input with VTS.2
- Backhand Spin Knuckle
+
Damage: 24 · Mid
Tekken 5- Startup
- 21f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
- Knee Lift
+
Damage: 27 · Mid
Launches on counter hit.
Tekken 5- Startup
- 23f
- On block
- -5
- On hit
- +2
- Counter hit
- KD
DR- Startup
- 23f
- On block
- -5
- On hit
- +2
- Stomach Kick
+
Mid
Tekken 5Damage: 18
- Startup
- 17f
- On block
- -6
- On hit
- +2
- Counter hit
- +2
DRDamage: 15
- Startup
- 17f
- On block
- -6
- On hit
- +2
- One Two Punch
+
,
,
Mid / High / High
Tekken 5Damage: 18,7,12
Follow-up only
- On block
- +2 / -1
- On hit
- +5 / +5
- Counter hit
- +5 / +5
DRDamage: 15,5,10
Follow-up only
- On block
- -1
- On hit
- +5
Transition at -6, +0 VTS with 3+4. Can do immediate cancel out of VTS for feint at -2, +4 with 3+4 again
- Elbow Sting
+
,
,
,
+
Mid / High / High / High
Tekken 5Damage: 18,7,12,21
Follow-up only
- On block
- +4
- On hit
- +6
- Counter hit
- KD
DRDamage: 15,5,10,21
Follow-up only
- On block
- +4
- On hit
- +6
- Counter hit
- KND / (FDFT)
- Stomach Kick - Tudo Noogie
+
,
,
,
,
Mid / High / High / Mid / High
Tekken 5Damage: 18,7,12,17,28
Follow-up only
- On block
- -11 / -10
- On hit
- 0 / +4
- Counter hit
- 0 / +4
DRStomach Kick Tudo Noogie
Damage: 15,5,10,17,28
Follow-up only
- On block
- -10c
- On hit
- +4c
- Straight - Gut Punch
+
,
,
+
Mid / High / Mid
Tekken 5Damage: 18,7,13
Follow-up only
- On block
- +2 / -5
- On hit
- +5 / +6
- Counter hit
- +5 / +6
DRDamage: 15,5,13
Follow-up only
- On block
- -5
- On hit
- +6
- Kong Rush
+
,
+
,
Mid / Mid / Mid
Follow-up can be delayed. Launches on hit.
Tekken 5Damage: 18,12,21
Follow-up only
- On block
- -10 / -3
- On hit
- KD / -6
- Counter hit
- KD / -6
DRDamage: 15,10,21
- Tudo Noogie
+
,
Mid / High
Tekken 5Damage: 18,28
Follow-up only
- On block
- -6
- On hit
- +8
- Counter hit
- +8
DRDamage: 15,28
Follow-up only
- On block
- -6c
- On hit
- +8c
- Raid Kick


Damage: 18 · Mid
Launches on hit.
Tekken 5- Startup
- 18f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18f
- On block
- -11
Alternate input with VTS.3
- Bicycle Kick
,
,
+
Or
+
Damage: 35 · Mid (grounded)
Tekken 5- Startup
- 31f
- On block
- +5
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 31f
- On block
- +5
- On hit
- KND
- Alligator Tackle
+
Damage: 35 · Mid
Tekken 5- Startup
- 32f
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 32f
- On block
- -7
- On hit
- KND
Knockdown can be teched with f or b
- Backdash Vale Tudo Style
+
DRSpecial
Similar to 3+4 transition, but moves backwards. Cannot be canceled out of with df/db or 3+4, must input u/d to go into VTS and cancel manually
- Gator Stomp
+
Or
+
Or
+
Mid (grounded)
Tekken 5Damage: 21
- Startup
- 31f
- On block
- 0
- On hit
- +1
- Counter hit
- KD
DRDamage: 25 · Mid
- Startup
- 31f
- On block
- +0c
- On hit
- +1c(+14cg)
- Counter hit
- KND
Alternate input with ub+3+4/u+3+4
- Wild Stomp
+
Damage: 18 · Mid (grounded)
Tekken 5- Startup
- 19f
- On block
- -12
- On hit
- +1
- Counter hit
- KD
DRMid
- Startup
- 19~20f
- On block
- -11~-12
- On hit
- +1~+2
- Counter hit
- KND / (FDFA)
- Side Kick
+
Damage: 19 · Mid
Tekken 5- Startup
- 17f
- On block
- -10
- On hit
- +1
- Counter hit
- +1
DR- Startup
- 17f
- On hit
- +1
- Leg Scissors
+
Damage: 12 · Low
Tekken 5- Startup
- 23f
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 23f
- On block
- FUFT
- On hit
- KND / (FUFA)
- Counter hit
- KND / (FDFT)
Transitions to attack throw on CH, must hit up close. Side switch, 12 more damage
- Bazooka Heel
+
Damage: 30 · High
Tekken 5- Startup
- 18f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18f
- On block
- -14
- On hit
- KND
- Jump Gut Kick
+
Damage: 18 · Mid
Tekken 5- Startup
- 23f
- On block
- -6
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 23f
- On block
- -6
- On hit
- KND
Alternate input with ub+4/u+4
- Kong Knee


Damage: 21
Tekken 5- Startup
- 13f
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 13f
- On block
- -7
- On hit
- KND
Alternate input with VTS.4
- Gator Sweep
- FC
+
Or
+
Damage: 19 · Low (grounded)
Tekken 5- Startup
- 21f
- On block
- -26
- On hit
- +8
- Counter hit
- KD
DRLow
- Startup
- 21f
- On block
- -26
- On hit
- +8
- Counter hit
- KND / (FUFA)
- Wake Up Hammer
- (Face down feet away)

Mid
Tekken 5Damage: 28
- Startup
- 20f
- On block
- -4
- On hit
- +2
- Counter hit
- +2
DRDamage: 23
- Wake Up Hammer
- (Face down feet towards)

Mid
Tekken 5Damage: 28
- Startup
- 20f
- On block
- -4
- On hit
- +2
- Counter hit
- +2
DRDamage: 23
- Wake Up Sweep
- (Face down feet away)
+
Damage: 18 · Low
Tekken 5- Startup
- 15f
- On block
- -25
- On hit
- 0
- Counter hit
- 0
- Wake Up Sweep
- (Face down feet towards)
+
Damage: 18 · Low
Tekken 5- Startup
- 15f
- On block
- -25
- On hit
- 0
- Counter hit
- 0
- High Attack Reversal - Tudo Mount
+
Damage: 8
Tekken 5DRHigh Attack Reversal
Special
Parries high attacks into MNT
- Mid Attack Reversal - Tudo Mount
+
Damage: 8
Tekken 5DRMid Attack Reversal
Special
Parries mid attacks into MNT
- Wall Jump
,
,
Mid
Tekken 5Damage: 15
DRDamage: 25
- Blurring EveDR only

,
Damage: 14,18 · Mid / High
Follow-up only
- On block
- -7
- On hit
- KND
Alternate input with VTS.1,2
- Tall HammerDR only
+
Damage: 25 · Mid
- Craig Horn TossDR
- FC
,
Damage: 25,10 · Mid
- Vale Tudo Side StepDR
+
- WindmillDR only
,
+
Damage: 26 · Mid
- Startup
- 17f
- On block
- -10
- On hit
- KND
- Crouching Ground GrabTekken 5
- FC~
+
OrFC~
+
- Cornered Beast CancelTekken 5
+
,
- Jumping High KickTekken 5
+
Or
+
Or
+
- Mount Punch Fake LeftTekken 5
- (Mount),
~
- Mount Punch Fake RightTekken 5
- (Mount),
~
- 1,2,3DR
,
,
Damage: 7,12,17 · High / High / Mid
Follow-up only
- On block
- -11
- On hit
- +0
- d/f+3,1DR
+
,
Damage: 15,5 · Mid / High
Follow-up only
- On block
- +2
- On hit
- +5
- d/f+3,1,2,3DR
+
,
,
,
Damage: 15,5,10,17 · Mid / High / High / Mid
Follow-up only
- On block
- -11
- On hit
- +0s
- Counter hit
- +0c
- d/f+3,d/f+1DR
+
,
+
Damage: 15,10 · Mid / Mid
Follow-up only
- On block
- -13
- Gorilla RushDR
+
,
+
,
Damage: 15,10,21 · Mid / Mid / High
Follow-up only
- On block
- -3c
- On hit
- -6c
- d+2DR
+
Damage: 18 · Mid
- Startup
- 16f
- On block
- -7c
- On hit
- +7c
- Ballista Fist (charged)DR
,
+
,
(charge level 1)Damage: 21,40 · Mid / Mid
Follow-up only
- On hit
- KND
- Bull-ChargeDR
- FC

Damage: 25 · Mid
- Startup
- 22f
- On block
- -9
- On hit
- +2
- Power StraightDR
- VTS
+
Damage: 22 · Mid
- Startup
- 17f
- On block
- -4
- On hit
- KND
- Spinning HammerDR


Damage: 24 · Mid
- Startup
- 21f
- On block
- -5
- On hit
- KND
- Tall HammerDR


Damage: 25 · Mid
- Startup
- 29f
- On block
- +5
- On hit
- KND / (FDFA)
- Quake KickDR
- (grounded opponent)
+
Damage: 22 · Low
- Startup
- 20f
- On block
- -12
- On hit
- -1
- 1,2,3+4~3+4DR
,
,
~
Damage: 19 · High / High
- Startup
- 10f
- On block
- -2
- On hit
- +4
Transition at -6, +0 VTS with 3+4. Can do immediate cancel out of VTS for feint at -2, +4 with 3+4~3+4
- d/f+3,1,2,3+4~3+4DR
+
,
,
,
~
Damage: 30 · Mid / High / High
- Startup
- 17f
- On block
- -2
- On hit
- +4
Transition at -6, +0 VTS with 3+4. Can do immediate cancel out of VTS for feint at -2, +4 with 3+4 again
Powerful grappler with strong mid-range tools.
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