
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Devil Jin
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Electric into Laser CannonVersion unverified
,
,
,
+

,
+
,
,
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
,
,
+
+
Guide damage: 28–34 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
,
+
,
+
,

+
,
Guide damage: 52–66 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
,
,
+
,
+

+
,
Guide damage: 52
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
+
,
,
,
+
,
,
~
+
,
+
,
,



+

+

,
+
,
,
+
,
+
,
,
+
+
Guide damage: 23–62 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,

+
Guide damage: 31
- Juggle follow-upTekken 5
- Launcher
+
~
Guide damage: 49
- Juggle follow-upTekken 5
- Launcher
+
,

Guide damage: 53
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
,
,
,
+
,
,
~
+

,

+
,
+
,
,
+

,
+
Guide damage: 63–76 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,
+
,
+
Guide damage: 54
- Juggle follow-upTekken 5
- Launcher
+
,
+
+
,
,
,
,
Guide damage: 72
- Juggle follow-upTekken 5
- Launcher
+
+
,

,
+
Guide damage: 45
- Juggle follow-upTekken 5
- Launcher
+
+

,
+
,

+
,
Guide damage: 58
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
+
+
+
Guide damage: 25–26 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
,
,
+
,

,
+
Guide damage: 46
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
,
,
+
,

+
,
Guide damage: 39–48 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher

,
,

+


,
Guide damage: 45
- Juggle follow-upTekken 5
- Launcher (choose one)



+
,
+
,
,

+
,
Guide damage: 58–64 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)

,
+
,
,
+
,
+
,
,
+
,
+
,
,
+

+
,
Guide damage: 92–93 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
+
Guide damage: 47
- Juggle follow-upDR
- Launcher
+
,
,
,
+
,
Guide damage: 61
- Juggle follow-upDR
- Launcher
+

,
+
,
,
Guide damage: 44
- Juggle follow-upDR
- Launcher (choose one)
- (
,
),
- (
+
),
- (
,
+
,
),
- (
,
,
,
+
),
,
,
,
+
,
+
,
~
,
,
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 34/40.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
),
- (
+
),
- (
,
+
,
),
- (
,
,
,
+
),
,
,
,
+
,
+
,
~
,
,
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 30/34.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
),
- (
+
),
- (
,
+
,
),
- (
,
,
,
+
),
,
,
,
+
,
,
,
+
Parenthesized hits must miss. Follow-up damage: 25.
- (
- Juggle follow-upDR
- Launcher
- (
,
),
,
+
,

,
+
,
Parenthesized hits must miss. Follow-up damage: 20.
- (
- Juggle follow-upDR
- Launcher
- (
,
),
,
+
+
,
Parenthesized hits must miss. Follow-up damage: 14.
- (
- Juggle follow-upDR
- Launcher
- (
,
),
,
+
+
,
Parenthesized hits must miss. Follow-up damage: 13.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
~
,
),
+
- (
,
),
+
(
+
),
- (
,
+
,
),
+
- (

),
,

,
+
,
~
,
,
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 34/40.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
~
,
),
+
- (
,
),
+
(
+
),
,

,
+
,
~
,
,
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 30/34.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
~
,
),
+
- (
,
),
+
(
+
),
,

,
,
,
+
Parenthesized hits must miss. Follow-up damage: 25.
- (
- Juggle follow-upDR
- Launcher (choose one)
+
- CD
+
(CL)
,
+
,
~
,
,
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 34/40.
- Juggle follow-upDR
- Launcher
+
,
+
,
~
,
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 30/34.
- Juggle follow-upDR
- Launcher (choose one)
+
,
,
,
+
,
,
,
+
Follow-up damage: 25.
- Juggle follow-upDR
- Launcher
+
,
,
,
+
Extended 1+4 routes (below) are only possible when slightly off-axis to the left. Otherwise top routes are most consistent overall. Follow-up damage: 25.
- Juggle follow-upDR
- Launcher
+
,
,
,
+
Extended 1+4 routes (below) are only possible when slightly off-axis to the left. Otherwise top routes are most consistent overall. Follow-up damage: 18.
- Juggle follow-upDR
- Launcher
+
,

+
Damage changes depending on if/how opponent tech rolls. Extended 1+4 routes (below) are only possible when slightly off-axis to the left. Otherwise top routes are most consistent overall. Follow-up damage: 12/18.
- Juggle follow-upDR
- Launcher
- (
,
+
,
),
+
(delay)
,
+
,
,(delay)
,
+
,
Parenthesized hits must miss. Follow-up damage: 42.
- (
- Juggle follow-upDR
- Launcher
- (
,
+
,
),
+
(delay)
,
+
,
,
+
,
,


Parenthesized hits must miss. Follow-up damage: 35.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (

),
(
+
),
,
+
,
,(delay)
,
+
,
Parenthesized hits must miss. Follow-up damage: 42.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (

),
(
+
),
,
+
,
,
+
,
,


Parenthesized hits must miss. Follow-up damage: 35.
- (
- Juggle follow-upDR
- Launcher (choose one)



+
,
,
,
:
,
,

,
+
,
~
,
,
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 49/55.
- Juggle follow-upDR
- Launcher (choose one)



+
,
,
,
:
,
,

,
+
,
~
,
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 45/49.
- Juggle follow-upDR
- Launcher (choose one)



+
- CD
+
(CL)
,
+
,
,
+
,
~
,
,
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 45/51.
- Juggle follow-upDR
- Launcher
,
,
,
:
(
,
,
,
:
)
(delay)
,
+
,
,(delay)
,
+
,
~
,
,
,
,
,
+
More consistent on larger characters, less on smaller ones. Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 55/61.
- Juggle follow-upDR
- Launcher
,
,
,
:
(
,
,
,
:
)
,

,
,
,
:
,
,
+
,
,
+
,
,

,
,
,
:
Parenthesized hits must miss. Follow-up damage: 52.
- Juggle follow-upDR
- Launcher
,
,
,
:
(
,
,
,
:
)
(delay)
,
+
,
,(delay)
,
+
,
~
,
,
+
More consistent on larger characters, less on smaller ones. Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 51/55.
- Juggle follow-upDR
- Launcher
,
,
,
+
,
,
Follow-up damage: 23.
- Juggle follow-upDR
- Launcher
,
,
,
+
+
,
Follow-up damage: 15.
- Juggle follow-upDR
- Launcher
- CD
+
(CL)
,
+
,
,
+
,
~
,
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 41/45.
- CD
- Juggle follow-upDR
- Launcher(delay)
,
+
,
,
+
,
~
,
,
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 45/51.
- Juggle follow-upDR
- Launcher(delay)
,
+
,
,
+
,
~
,
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 41/45.
- Juggle follow-upDR
- Launcher
,
,
,
+
~
Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
(
+
),
,
+
,
,
+
,
,
+
Parenthesized hits must miss. Follow-up damage: 40.
- Juggle follow-upDR
- Launcher

+
,
+
,
,(delay)
,
+
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher

+
,
+
,
,
+
,
,


Follow-up damage: 35.
- Juggle follow-upDR
- Launcher

+
,

,
+
,
~
,
,
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 34/40.
- Juggle follow-upDR
- Launcher (choose one)
(
,
+
),
(
,
+
,
),
,
+
,
,
+
,
~
,
,
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 45/51.
- Juggle follow-upDR
- Launcher (choose one)
(
,
+
),
(
,
+
,
),
,
+
,
,
+
,
~
,
,
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 41/45.
- Juggle follow-upDR
- Launcher
(
,
+
,
),
,
,

,
+
,
~
,
,
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 34/40.
Standing Punishers
- i10Startup
- i11Startup
- i12Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
- i19Startup
- i21Startup
- i26Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i19Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
+
,
,
+
Regular combo (scaled) Inconsistent at direct alignment, (df+1),2 can whiff. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 39/40.
- Wall follow-upDR
,
+
,
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 39.
- Wall follow-upDR
,
+
,
,
Regular combo (scaled) Follow-up damage: 36.
- Wall follow-upDR
,
,
,
+
~
Regular combo (scaled) Follow-up damage: 35.
- Wall follow-upDR
,
,
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 20.
- Wall follow-upDR


Low wall hit (near ground, after wall carry etc.) Follow-up damage: 18.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
Throws
- Bitch Kicks
Or
+
Damage: 12,23
Throw break:
DRDamage: 35 · Throw
- Startup
- 12~14f
- On block
- ±0
- On hit
- +2d
Throw break 1. Opponent recovers in FUFT
- Shoulder Reverse
Or
+
Damage: 6,9,20
Throw break:
DRDamage: 35 · Throw
- Startup
- 12~14f
- On block
- -3
- On hit
- ±0d
Throw break 2. Side switch. Opponent recovers in FDFA
- Thunder Crimson Blast
+
Damage: 30
Tekken 5- Startup
- 18f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable high
- Startup
- 18~35f
- On block
- !
- On hit
- (+24 / (+17))
Alternate inputs with ub+1+2/u+1+2. Hits airborne opponents only
- Stone Head
,
+
Throw break:
Tekken 5Damage: 33
DRDamage: 35 · Throw
- Startup
- 12f
- On block
- ±0d
- On hit
- +25d / (+8)
Throw break 1+2. Opponent recovers in FUFT
- Ultimate Tackle
- FC
Or
+
Damage: 5
- Ultimate Punches
- FC
,
,
,
OrFC
,
,
,
Or
+
,
,
,
Or
+
,
,
,
Damage: 5,5,5,5
- Ultimate Punches
- FC
,
,
,
,
,
OrFC
,
,
,
,
,
OrFC
,
,
,
,
,
OrFC
,
,
,
,
,
Or
+
,
,
,
,
,
Or
+
,
,
,
,
,
Or
+
,
,
,
,
,
Or
+
,
,
,
,
,
Damage: 5,5,5,5,5,5
- Cross Arm Lock
- FC
,
,
,
,
OrFC
,
,
,
,
Or
+
,
,
,
,
Or
+
,
,
,
,
Damage: 5,5,5,5,25
- Cross Arm Lock
- FC
,
Or
+
,
Damage: 5,25
- Complicated Wire


+
Damage: 40
Throw break:
DRThrow
- Startup
- 12f
- On block
- -2
- On hit
- ±0d
Throw break 1. Side switch. Opponent recovers in FUFA
- Wrist Chuck Slam
+
Damage: 40
Throw break:
DRThrow
- Startup
- 12f
- On block
- -2
- On hit
- -7d
Throw break 2. Opponent recovers in FUFL
- Shoulder Flip
- (left throw)
Or(left throw)
Damage: 12,12,19
Throw break:

- Over the Limit
- (right throw)
Or(right throw)
Damage: 40
Throw break:

- Chicken Butcher
- (back throw)
Or(back throw)
Damage: 50
Unbreakable
- End Of DreamsDR only
,



+
Damage: 40
Throw break:

- ObliterationDR
,
,



+
Damage: 40 · Throw
- Startup
- 10f
- On block
- -6
- On hit
- ±0d
Throw break 1+2. Opponent recovers in FUFT
- Ultimate TackleDR
+
Damage: 5 · Throw
- On hit
- Tackle
Throw break:. 2 in first 4f. 1+2 before takedown (enter tackle). Alternate input with db+1+2/df+1+2. Can be performed from full crouch with FC.1+2
- d+1+2,(During tackle) 1,2,1,2,1DR
+
,(During tackle)
,
,
,
,
Damage: 5,5,5,5,5,5 · Throw
Follow-up only
- On hit
- KND
Throw break:. 2 for left punch once follow-up is initiated, 1 for right. Alternate strings: (1,2,1,1,2) (2,1,2,1,2), (2,1,2,2,1)
- d+1+2,(During tackle) 1+2DR
+
,(During tackle)
Damage: 5,25 · Throw
Follow-up only
- On hit
- KND / (FUFA)
Throw break 1+2. Side switch. Alternate strings: (1,2,1,1+2) (2,1,2,1+2)
Recovery Setups
- Guaranteed follow-upDR
- Launcher
- (
,
,
),
,
,
Follow-ups require precise spacing, more consistent when opponent is at the wall. Parenthesized hits must miss. Follow-up damage: 32.
- (
- Guaranteed follow-upDR
- Launcher
- (
,
,
),
,
,
Follow-ups require precise spacing, more consistent when opponent is at the wall. Parenthesized hits must miss. Follow-up damage: 22.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (1,2,4~)
~
~
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 8/12.
- (1,2,4~)
- Guaranteed follow-upDR
- Launcher
+
,

+
Inconsistent depending on alignment, more consistent if further left. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher
+
,

+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher
- (
,
+
,
),
(grounded opponent)
+
Parenthesized hits must miss. Follow-up damage: 15.
- (
- Guaranteed follow-upDR
- Launcher
- (
,
+
,
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 12/18.
- (
- Guaranteed follow-upDR
- Launcher
- (
,
,
,
+
),
,
,
,
+
,
Parenthesized hits must miss. Follow-up damage: 19.
- (
- Guaranteed follow-upDR
- Launcher
- (
,
,
,
+
),
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 14/21.
- (
- Guaranteed follow-upDR
- Launcher
- CD
+
,
,
,
+
Follow-up damage: 18.
- CD
- Guaranteed follow-upDR
- Launcher
- CD
+
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.
- CD
- Guaranteed follow-upDR
- Launcher
,
,



+
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher
,
,



+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher

+
,
,
,
+
Must crouch cancel before executing. Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher

+
+
Must crouch cancel before executing. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.
Preset Strings
- 10 Hit Combo 2.1Tekken 5
,
,
,
,
,
,
,
- 10 Hit Combo 2.2Tekken 5
,
,
,
,
,
,
,
- 10 Hit Combo 3.1Tekken 5
+
,
,
,
,
,
,
,
,
,
- 10 Hit Combo 3.2Tekken 5
+
,
,
,
,
,
,
,
,
,
Unblockable Attacks
- Directional Shift
,
Or
Damage: 37,37
Tekken 5Follow-up only
- On block
- KD
- On hit
- KD
- Counter hit
- KD
- Thunder Crimson Blast
+
Or
+
Damage: 30
Tekken 5- Startup
- 18f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
- Demon Destruction
+
Damage: 40 · Unblockable
Tekken 5- Startup
- 43f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 43~44f
- On block
- !
- On hit
- +21a / (+11)
Quick version of unblockable
- Lightning Demon Destruction
+
Damage: 80 · Unblockable
Tekken 5- Startup
- 63f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 63~64f
- On block
- !
- On hit
- +21a / (+11)
Max charge version
- Infernal Flight
DRSpecial
Transition to FLY
- Air Block
,
Tekken 5Follow-up only
- On block
- KD
- On hit
- KD
- Counter hit
- KD
- Infernal Destruction
,
Tekken 5Follow-up only
- On block
- KD
- On hit
- KD
- Counter hit
- KD
- Cross Infernal Destruction
,
+
Tekken 5Follow-up only
- On block
- KD
- On hit
- KD
- Counter hit
- KD
Move List
- Laser Cannon
,
+
,
,
Damage: 16,14,22 · Mid / Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 15f
- On block
- -7 / -3 / -5
- On hit
- -5 / -1 / KD
- Counter hit
- KD / KD / KD
DRDamage: 16,14,14
Follow-up only
- Startup
- 18~19f
- On block
- -5
- On hit
- +21a / (+12)
- Electric Wind Godfist
,
,
,
+
High
Launches on hit.
Tekken 5Damage: 25
- Startup
- 11f
- On block
- +5
- On hit
- KD
- Counter hit
- KD
DRDamage: 23
- Hell Sweep
,
,
,
+
,
Damage: 29,12 · Mid / Low (grounded)
Tekken 5Follow-up only
- On block
- -20
- On hit
- KD
- Counter hit
- KD
- Demon Paw
,
+
Damage: 24 · Mid
Tekken 5- Startup
- 15f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15~16f
- On block
- -11
- On hit
- +15a / (+6)
- Thunder Crimson Beam

Damage: 37
Tekken 5- Startup
- 39f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable high
- Startup
- 33~63f
- On block
- !
- On hit
- -30d / (-87)
- Jab

High
Tekken 5Damage: 6
DRDamage: 5
- Startup
- 10f
- On block
- +1
- On hit
- +7
- Forward Jab
+
Damage: 6 · High
- Down Jab
+
Damage: 5 · Special mid
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Straight

Damage: 12 · High
DR- Startup
- 10f
- On block
- ±0
- On hit
- +9
- Down Straight
+
Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Lateral Kick

Damage: 25 · High
DR- Startup
- 14f
- On block
- -14
- On hit
- -3
- Ankle Kick
+
Damage: 5 · Low
DRDamage: 12
- Startup
- 18f
- On block
- -14
- On hit
- -3
- Counter hit
- +5
- Low Spin Kick
- FC

Damage: 12 · Low (grounded)
Tekken 5DRCrouch Spin Kick
Low
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Roundhouse

Damage: 25 · High
DR- Startup
- 16f
- On block
- -14
- On hit
- +17a / (-32)
- Shin Kick
+
Damage: 7 · Low
DR- Startup
- 12f
- On block
- -13
- On hit
- -2
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- Shining Fists
,
,
High / High / Mid
Follow-up can be delayed.
Tekken 5Damage: 6,6,11
- Startup
- 10f
- On block
- +3 / +1 / -17
- On hit
- +9 / +9 / KD
- Counter hit
- +9 / +9 / KD
DRDamage: 5,6,11
Follow-up only
- Startup
- 13f
- On block
- -17
- On hit
- +19a / (+15)
- Demon Jabs
,
High / High
Follow-up can be delayed.
Tekken 5Damage: 6,8
- Startup
- 10f
- On block
- -3 / -5
- On hit
- +9 / +8
- Counter hit
- +9 / +9
DRDamage: 5,8
Follow-up only
- Startup
- 10f
- On block
- -5
- On hit
- +8
- Demon Slayer
,
,
High / High / High
Follow-up can be delayed.
Tekken 5Damage: 6,8,18
Follow-up only
- On block
- -12
- On hit
- +1
- Counter hit
- +1
DRDamage: 5,8,18
Follow-up only
- Startup
- 17f
- On block
- -12
- On hit
- +1
- Shoot the Works
,
,
High / High / Mid
Follow-up can be delayed. Launches on hit.
Tekken 5Damage: 6,8,25
Follow-up only
- On block
- +5
- On hit
- KD
- Counter hit
- KD
DRDamage: 5,8,25
Follow-up only
- Startup
- 25~31f
- On block
- +1
- On hit
- +20a
- Axe Kick
,
,
,
High / High / Mid / Mid
Follow-up can be delayed.
Tekken 5Damage: 6,8,25,30
Follow-up only
- On block
- 0
- On hit
- +11
- Counter hit
- +11
DRDamage: 5,8,25,30
Follow-up only
- Startup
- 36~37f
- On block
- ±0
- On hit
- +11
- Rising Kick
,
,
,
+
High / High / Mid / Mid
Follow-up can be delayed.
Tekken 5Damage: 6,8,25,10
Follow-up only
- On block
- -5
- On hit
- +6
- Counter hit
- +6
DRDamage: 5,8,25,10
Follow-up only
- Startup
- 30~32f
- On block
- -5
- On hit
- +6
- Steel Knee
,
,
High / High / Mid
Follow-up can be delayed.
Tekken 5Damage: 6,8,8
Follow-up only
- On block
- -10
- On hit
- +4
- Counter hit
- +4
DRDamage: 5,8,8
Follow-up only
- Startup
- 11f
- On block
- -10
- On hit
- +4
- White Heron
,
,
,
,
High / High / Mid / Special mid / High / High
Follow-up can be delayed.
Tekken 5Damage: 6,8,8,5,10,10
Follow-up only
- On block
- -6 / 0
- On hit
- +3 / +11
- Counter hit
- +3 / +9
DRDamage: 5,8,8,5,10,10
- Crescent Kick
,
,
,
,
,
High / High / Mid / Special mid / High / High / Mid
Follow-up can be delayed.
Tekken 5Damage: 6,8,8,5,10,10,21
Follow-up only
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DRDamage: 5,8,8,5,10,10,21
- Crescent Sweep
,
,
,
,
,
+
High / High / Mid / Special mid / High / High / Low (grounded)
Follow-up can be delayed. Launches on hit.
Tekken 5Damage: 6,8,8,5,10,10,14
Follow-up only
- On block
- -26
- On hit
- KD
- Counter hit
- KD
DRDamage: 5,8,8,5,10,10,14
- Demon Scissors
,
,
,
High / High / Mid / Mid (grounded)
Follow-up can be delayed.
Tekken 5Damage: 6,8,8,25
Follow-up only
- On hit
- KD
- Counter hit
- KD
DRDemon Gate
Damage: 5,8,8,21
- Thunder Godfist
,
,
,
+
Damage: 29 · Mid
Tekken 5- Startup
- 22f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
- - Hell's Gate
,
,
,
+
,
Damage: 29,15
Tekken 5Follow-up only
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DRHell's Gate
- Thunder Kick
,
,
,
+
,
Damage: 29,20 · Mid / Mid
Tekken 5Follow-up only
- On block
- -14
- On hit
- KD
- Counter hit
- KD
- Twin Lancer
+
,
Or
+
,
Damage: 12,16 · Mid / Mid
Tekken 5- Startup
- 13f
- On block
- -2 / -5
- On hit
- +9 / +6
- Counter hit
- +9 / +6
DRFollow-up only
- Startup
- 20f
- On block
- -5
- On hit
- +6
Transition at -6, +5 into forward dash with f,f
- Corpse Thrust
+
Damage: 24 · Mid
Tekken 5- Startup
- 21f
- On block
- -4
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 21f
- On block
- -4
- On hit
- +41d / (-16)
Knockdown can be teched with f or b
- Parting Wave
+
Damage: 15 · Mid
Tekken 5- Startup
- 18f
- On block
- -8
- On hit
- +5
- Counter hit
- +5
DR- Startup
- 18f
- On block
- -8
- On hit
- +5
Transition at -18, -5(?) CD with df
- Crouch Dash
+
,
Tekken 5Follow-up only
- Startup
- 18f
- On block
- -18
- On hit
- -5
- Counter hit
- -5
- Twin Pistons

,
Damage: 10,15 · Mid / Mid
Launches on hit.
Tekken 5- Startup
- 13f
- On block
- -6 / -7
- On hit
- +5 / KD
- Counter hit
- +5 / KD
DRFollow-up only
- Startup
- 21~22f
- On block
- -10
- On hit
- +31a / (+21)
Combo from 1st CH
- Hades HammerDR
+
Damage: 21 · Mid
- Startup
- 18~20f
- On block
- -9
- On hit
- -1
- Demon Spear Feint
+
DRDamage: 18 · Mid
- Startup
- 15~17f
- On block
- -1
- On hit
- +8
Has two levels of charge, must be charged to have a hitbox
- Demon Spear
+
Damage: 18 · Mid
Tekken 5- Startup
- 30f
- On block
- -1
- On hit
- +8
- Counter hit
- +8
- White Heron
,
Damage: 5,10,10 · Special mid / High / High
Tekken 5- Startup
- 12f
- On block
- -6 / 0
- On hit
- +3 / +11
- Counter hit
- +3 / +9
DRFollow-up only
- Startup
- 19f
- On block
- ±0
- On hit
- +11
- Counter hit
- +9
- Crescent Kick
,
,
Damage: 5,10,10,21 · Special mid / High / High / Mid
Tekken 5Follow-up only
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- Startup
- 21~23f
- On block
- -12
- On hit
- +19a / (-30)
- Crescent Sweep
,
,
+
Damage: 5,10,10,14 · Special mid / High / High / Low (grounded)
Launches on hit.
Tekken 5Follow-up only
- On block
- -26
- On hit
- KD
- Counter hit
- KD
DRSpecial mid / High / High / Low
Follow-up only
- Startup
- 22~23f
- On block
- -24
- On hit
- +32a
- Demon Slayer
,
High / High
Tekken 5Damage: 12,21
- Startup
- 10f
- On block
- 0 / -13
- On hit
- +9 / -2
- Counter hit
- +9 / -2
DRDamage: 12,15
Follow-up only
- Startup
- 17f
- On block
- -13
- On hit
- -2
- Overhead Shot
+
Damage: 18 · Mid
Tekken 5- Startup
- 17f
- On block
- +2
- On hit
- +9
- Counter hit
- +9
DR- Startup
- 17~18f
- On block
- -12
- On hit
- +7
- Demon Knee
+
,
Damage: 18,10 · Mid / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -6
- On hit
- +5
- Counter hit
- +5
DRFollow-up only
- Startup
- 15f
- On block
- -10
- On hit
- +1
- Counter hit
- +30a
- Wind Godfist
,
,
,
,
Damage: 23 · High
Launches on hit.
Tekken 5- Startup
- 11f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
- Hades Hammer
+
Mid
Tekken 5Damage: 21
- Startup
- 18f
- On block
- -12
- On hit
- -1
- Counter hit
- -1
DRUpper
Damage: 15
- Startup
- 15f
Launches on counter hit.
- Hades Uppercut
Damage: 21,15 · Mid / Mid
Tekken 5
+
,
Follow-up only
- On block
- -12
- On hit
- KD
- Counter hit
- KD
Launches on hit.
DR
+
,
Follow-up only
- Startup
- 25f
- On block
- -7
- On hit
- +4
- Counter hit
- +34a / (+24)
Launches on counter hit.
- Hades Sweep
Damage: 21,8 · Mid / Low
Tekken 5
+
,
Follow-up only
- On block
- -17
- On hit
- -3
- Counter hit
- -3
DR
+
,
Damage: 21,15
Follow-up only
- Startup
- 24~25f
- On block
- -17
- On hit
- +3
Launches on counter hit.
- Demon PK Combo
+
,
Damage: 12,21 · High / High
Tekken 5- Startup
- 17f
- On block
- -13 / -1
- On hit
- -2 / +1
- Counter hit
- -2 / +1
DRFollow-up only
- Startup
- 18f
- On block
- -1
- On hit
- +1
- Demon Fury
+
,
,
,
,
Damage: 12,10,10,10,22 · High / High / Mid / Mid / Mid
Tekken 5- Startup
- 17f
- On block
- -13 / -13 / -1 / 0 / -5
- On hit
- -2 / -4 / +1 / +2 / KD
- Counter hit
- -2 / -4 / +1 / +2 / KD
DRFollow-up only
- Startup
- 18~19f
- On block
- -5
- On hit
- +21a / (+12)
- Laser Scraper
,
+
,
,
+
Damage: 16,14,21 · Mid / Mid / Mid
Follow-up can be delayed. Launches on hit.
Tekken 5- Startup
- 15f
- On block
- -7 / -3 / -13
- On hit
- -5 / -1 / KD
- Counter hit
- KD / KD / KD
- Demon Uppercut


Damage: 15 · Mid
Launches on hit.
Tekken 5- Startup
- 14f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14~15f
- On block
- -12
- On hit
- +39a / (+29)
- Decapitating Sword
+
Launches on hit.
Tekken 5Damage: 22 · High
- Startup
- 20f
- On block
- -2
- On hit
- KD
- Counter hit
- KD
DRDevil Twister
Damage: 26 · Mid
- Corpse Splitter
+
Damage: 24 · Mid (grounded)
Tekken 5- Startup
- 56f
- On block
- -3
- On hit
- KD
- Counter hit
- KD
- Corpse Splitter
+
Damage: 30 · Mid (grounded)
Tekken 5- Startup
- 56f
- On block
- -3
- On hit
- KD
- Counter hit
- KD
- Corpse Splitter
+
Damage: 34 · Mid (grounded)
Tekken 5- Startup
- 56f
- On block
- -3
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 56~59f
- On block
- -3
- On hit
- +46a
Alternate inputs with ub+2+4/u+2+4, 30/34 dmg respectively. Devil Jin automatically bounces off
- Spinning Roundhouse
+
Damage: 30 · High
Tekken 5- Startup
- 21f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 21~23f
- On block
- -5
- On hit
- +17a / (+8)
- Demon Cyclone
,
+
,
Damage: 18,14 · Mid / High
Tekken 5- Startup
- 18f
- On block
- -5 / -3
- On hit
- -3 / +8
- Counter hit
- -3 / KD
DRFollow-up only
- Startup
- 29~31f
- On block
- -5
- On hit
- +8
- Counter hit
- +58a
Transition at (-9/+4/+54a) into forward dash with f,f
- Cyclone Rewind
,
+
,
,
,
Tekken 5Follow-up only
- On block
- -9
- On hit
- +4
- Counter hit
- KD
- Hell Trip
,
+
,
,
Damage: 18,14,13 · Mid / High / Low (grounded)
Launches on hit.
Tekken 5Follow-up only
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DRMid / High / Low
Follow-up only
- Startup
- 26f
- On block
- -15
- On hit
- +26a
- Hell Spiral
,
+
,
,
Damage: 18,14,25 · Mid / High / Mid
Tekken 5Follow-up only
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- Startup
- 23~24f
- On block
- -5
- On hit
- +15a / (+6)
- Leaping Slash Kick
,
,
+
Or
,
,
,
,
+
Or
+
Damage: 30 · Mid
Tekken 5- Startup
- 22f
- On block
- +17
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 22~23f
- On block
- +17
- On hit
- +13a / (-36)
- Demon Hoof
,
,
,
+
Damage: 21 · Mid
Launches on hit.
Tekken 5- Startup
- 26f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 26~28f
- On block
- -4
- On hit
- +17a
- Demon Tail
,
,
,
+
Damage: 21 · Low (grounded)
Tekken 5- Startup
- 33f
- On block
- -18
- On hit
- KD
- Counter hit
- KD
- Can Can Kicks
+
Damage: 5,20 · Special mid / High
Launches on hit.
Tekken 5- Startup
- 14f
- On block
- -19
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14~15 / 24~27f
- On block
- -21
- On hit
- +25a / (+15)
- Demon Scissors
~
Mid (grounded)
Tekken 5Damage: 25
- Startup
- 35f
- On hit
- KD
- Counter hit
- KD
DRDemon Gate
Damage: 21 · Mid
- Startup
- 29~32f
- On block
- -7
- On hit
- +4a
- Demon ScissorsTekken 5
+
~
Damage: 25 · Mid (grounded)
- Startup
- 35f
- On hit
- KD
- Counter hit
- KD
- Steel Knee
+
Damage: 12 · Mid
Tekken 5- Startup
- 11f
- On block
- -7
- On hit
- +4
- Counter hit
- +4
DR- Startup
- 11f
- On block
- -7
- On hit
- +4
- Hell Sweep
,
,
,
+
Damage: 18 · Low (grounded)
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -23
- On hit
- KD
- Counter hit
- KD
- Spinning Demon
,
,
,
+
,
Damage: 18,15 · Low (grounded) / Mid
Tekken 5Follow-up only
- On block
- -21
- On hit
- KD
- Counter hit
- KD
- Rising Tsunami Kicks
,
,
,
,
+
,
Or
,
Damage: 13,18 · Mid / Mid
Tekken 5- Startup
- 11f
- On block
- -3 / -15
- On hit
- +8 / -4
- Counter hit
- +8 / -4
DRFollow-up only
- Startup
- 15~16f
- On block
- -15
- On hit
- -4
- Tsunami Kicks
+
,
Damage: 10,16 · Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 13f
- On block
- -9 / -15
- On hit
- +2 / -4
- Counter hit
- +2 / -4
DRFollow-up only
- Startup
- 15~16f
- On block
- -15
- On hit
- -4
- Demon Steel Pedal
+
Damage: 21 · Mid (grounded)
Tekken 5- Startup
- 16f
- On block
- -4
- On hit
- +2
- Counter hit
- KD
DRMid
- Startup
- 16~18f
- On block
- -4
- On hit
- +2
- Counter hit
- +31a
- Spinning DemonTekken 5
+
,
,
,
Damage: 25,15,12,25 · High / Low (grounded) / Low (grounded) / Mid
- Startup
- 25f
- On block
- -12 / -26 / -26 / -10
- On hit
- KD / KD / KD / KD
- Counter hit
- KD / KD / KD / KD
- Spinning Demon
+
,
,
,
Damage: 25,15,12,25 · High / Low (grounded) / Low (grounded) / Mid
Tekken 5- Startup
- 25f
- On block
- -12 / -26 / -26 / -10
- On hit
- KD / KD / KD / KD
- Counter hit
- KD / KD / KD / KD
DRHigh / Low / Low / Mid
Follow-up only
- Startup
- 22f
- On block
- -10
- On hit
- +21a / (-18)
- Attack Reversal
+
Or
+
DRDamage: 25 · Special
- Startup
- 35f
- On hit
- KND / (FUFA)
Parry for high/mid punches and kicks. Alternate input with b+2+4
- Wall Jump
,
,
Damage: 25 · Mid
- Low Spin KickDR
+
Damage: 12 · Low (grounded)
- Quick DashDR
+
,
,
,
Or
+
,
,
,
- Fibula SweepDR only
+
Damage: 18 · Low
- Startup
- 22~23f
- On block
- -17
- On hit
- ±0c
- Counter hit
- +12d
- Laser FuryDR
,
+
,
Damage: 16,14 · Mid / Mid
Follow-up only
- Startup
- 13~15f
- On block
- -3
- On hit
- -1
Follow-up can be delayed. CH stun can be broken with f
- Laser GateDR only
,
+
,
,
Damage: 16,14,21 · Mid / Mid / Mid
Follow-up only
- Startup
- 26~29f
- On block
- -10
- On hit
- +11a
Follow-up can be delayed.
- Decapitating SwordDR
+
Damage: 22 · High
- Startup
- 20~23f
- On block
- ±0
- On hit
- +24a
Launches on hit.
- Flying SoulDR only
+
Damage: 21 · Mid
- Startup
- 18f
- On block
- -7
- On hit
- +17d
- Cyclone RewindTekken 5
,
+
,
~
,
Or
,
+
,
~
,
- Dark Step to Dragon Uppercut to Middle KickTekken 5
,
,
,
,
,
- Dark Step to Dragon Uppercut to Spinning Low KickTekken 5
,
,
,
,
,
- Dark Step Ultimate TackleTekken 5
,
,
,
+
- Left Jump KickTekken 5
+
Or
+
Or
+
- Left Right Combo to Demon ScissorsTekken 5
,
,
~
- One Two Knee Cancel to Three Ring Circus Combo Low
,
,
~
,
,
+
Or
,
,
~
,
,
+
Tekken 5DRDamage: 5,8,8,5,10,10,14 · High / High / Mid / Special mid / High / High / Low
Follow-up only
- Startup
- 22~I23f
- On block
- -24
- On hit
- +32a
- One Two Knee Cancel to Three Ring Circus Combo Mid
,
,
~
,
,
Or
,
,
~
,
,
Tekken 5DRDamage: 5,8,8,5,10,10,21 · High / High / Mid / Special mid / High / High / Mid
Follow-up only
- Startup
- 21~23f
- On block
- -12
- On hit
- +19a / (-30)
- Parting Wave Demon's TailTekken 5
+
,
,
+
- Parting Wave Dragon UppercutTekken 5
+
,
,
+
- Parting Wave Dragon Uppercut to Middle KickTekken 5
+
,
,
+
,
- Parting Wave Dragon Uppercut to Spinning Low KickTekken 5
+
,
,
+
,
- Parting Wave Heaven's DoorTekken 5
+
,
,
+
,
- Parting Wave Rising UppercutTekken 5
+
,
,
+
- Parting Wave Spinning DemonTekken 5
+
,
,
+
Or
+
,
,
+
,
- Parting Wave Tsunami KickTekken 5
+
,
,
+
,
- Reverse Double Lift KickTekken 5

+
- Reverse Three Ring CircusTekken 5

,
,
- Reverse Three Ring Circus ComboTekken 5

,
,
+
- Rising Demon ScissorsTekken 5

~
- Sunset KickTekken 5
,
+
- Twin Lancher to SprintTekken 5
+
,
~
,
Or
+
,
~
,
- Twin Lancher to Sprint to Demon's PawTekken 5
+
,
~
,
,
+
Or
+
,
~
,
,
+
Or
+
,
~
,
,
+
Or
+
,
~
,
,
+
- Ultimate Punch to Arm BreakerTekken 5
- (During tackle),
,
,
,
- 1,1DR
,
Damage: 5,6 · High / High
Follow-up only
- Startup
- 15f
- On block
- +1
- On hit
- +9
- 1,2,4~4~3DR
,
,
~
~
Damage: 5,8,8,21 · High / High / Mid / Mid
Follow-up only
- Startup
- 29~32f
- On block
- -7
- On hit
- +4a
Cancels final hit of 1,2,4 to perform 4~3
- 1,2,4~1+4DR
,
,
~
Damage: 5,8,8,5,10 · High / High / Mid / Special mid / High
Follow-up only
- Startup
- 12~13 / 27f
- On block
- -6
- On hit
- +5
Cancels final hit of 1,2,4 to perform 1+4
- 1,2,4~1+4,2DR
,
,
~
,
Damage: 5,8,8,5,10,10 · High / High / Mid / Special mid / High / High
Follow-up only
- Startup
- 19f
- On block
- ±0
- On hit
- +11
- Counter hit
- +9
- 1+4DR

Damage: 5,10 · Special mid / High
- Startup
- 12~13 / 27f
- On block
- -6
- On hit
- +5
- d/f+1DR
+
Damage: 12 · Mid
- Startup
- 13~14f
- On block
- -2
- On hit
- +9
Alternate input with f+1+2
- d/f+4DR
+
Damage: 10 · Mid
- Startup
- 13~14f
- On block
- -9
- On hit
- +2
- b+2DR
+
Damage: 12 · High
- Startup
- 17f
- On block
- -13
- On hit
- -2
- b+2,4DR
+
,
Damage: 12,10 · High / High
Follow-up only
- Startup
- 22~24f
- On block
- -13
- On hit
- -2
- b+2,4,2DR
+
,
,
Damage: 12,10,10 · High / High / Mid
Follow-up only
- Startup
- 10~12f
- On block
- -1
- On hit
- +1
- b+2,4,2,1DR
+
,
,
,
Damage: 12,10,10,10 · High / High / Mid / Mid
Follow-up only
- Startup
- 13~15f
- On block
- ±0
- On hit
- +2
- b+1+2 (charge level 1)DR
+
(charge level 1)Damage: 28 · Mid
- Startup
- 66~68f
- On block
- ±0
- On hit
- +11
- Demon's SpearDR
+
(charge level 2)Damage: 42 · Mid
- Startup
- 103~105f
- On block
- +17g
- On hit
- +37a
- u+4DR
+
Damage: 25 · High
- Startup
- 25f
- On block
- -11
- On hit
- +20 / (-29)
- u+4,4DR
+
,
Damage: 25,15 · High / Low
Follow-up only
- Startup
- 47f
- On block
- -12
- On hit
- +34a
- u+4,4,4DR
+
,
,
Damage: 25,15,12 · High / Low / Low
Follow-up only
- Startup
- 24f
- On block
- -24
- On hit
- +20a
- f,f+3DR
,
+
Damage: 18 · Mid
- Startup
- 17~19f
- On block
- -5
- On hit
- -3
- b,f+2DR
,
+
Damage: 16 · Mid
- Startup
- 15~17f
- On block
- -7
- On hit
- -5
- Counter hit
- +55a
CH stun can be broken with f
- Laser ScraperDR
,
+
,
,
+
Damage: 16,14,21 · Mid / Mid / Mid
Follow-up only
- Startup
- 18~19f
- On block
- -13
- On hit
- +39a / (+29)
- WS 1DR


Damage: 10 · Mid
- Startup
- 13~14f
- On block
- -6
- On hit
- +5
- WS 3DR


Damage: 28 · High
- Startup
- 16f
- On block
- -16
- On hit
- +15a / (-34)
- WS 4DR


Damage: 13 · Mid
- Startup
- 11~12f
- On block
- -3
- On hit
- +8
- Thunder God FistDR
,
,
,
+
Damage: 29 · Mid
- Startup
- 22~25f
- On block
- -15
- On hit
- +30a / (+20)
- Heaven's DoorDR
,
,
,
+
~
Damage: 29,15 · Mid / Mid
Follow-up only
- On hit
- -4d
Opponent recovers in FDFA
- Thunder God Fist to Middle KickDR
,
,
,
+
,
Damage: 29,20 · Mid / Mid
Follow-up only
- Startup
- 54f
- On block
- -14
- On hit
- +17a / (-32)
- Thunder God Fist to Spinning Low KickDR
,
,
,
+
,
Damage: 29,12 · Mid / Low
Follow-up only
- Startup
- 60~62f
- On block
- -20
- On hit
- +26a
- Wind God FistDR
,
,
,
+
Damage: 23 · High
- Startup
- 11~12f
- On block
- -10
- On hit
- +36a / (+26)
- Electric Wind God FistDR
,
,
,
:
Damage: 23 · High
- Startup
- 11~12f
- On block
- +5
- On hit
- +39a / (+29)
- Demon's TailDR
- CD
+
Damage: 21 · Low
- Startup
- 33~34f
- On block
- -18
- On hit
- +23a
- HellsweepDR
,
,
,
+
Damage: 18 · Low
- Startup
- 16f
- On block
- -21
- On hit
- +25a
- Spinning DemonDR
,
,
,
+
,
Damage: 18,15 · Low / Mid
Follow-up only
- Startup
- 22f
- On block
- -21
- On hit
- +10a / (+1)
- HellsweepDR
- CD
+
Damage: 22 · Low
- Startup
- 20f
- On block
- -21
- On hit
- +29a
Clean hit version, slightly slower
- Spinning DemonDR
- CD
+
,
Damage: 22,15 · Low / Mid
Follow-up only
- Startup
- 22f
- On block
- -21
- On hit
- +10a / (+1)
- Infernal DestructionDR
- FLY

Damage: 50 · Unblockable mid
- Startup
- 50~100f
- On block
- !
- On hit
- -47d / (-104)
- Cross Infernal DestructionDR
- FLY
+
Damage: 50 · Unblockable mid
- Startup
- 122~133f
- On block
- !
- On hit
- -68d
- Devil TwisterDR


Damage: 26 · Mid
- Startup
- 19~20f
- On block
- -20
- On hit
- +74a
- Hellfire IncineratorDR
- (grounded opponent)
+
Damage: 15 · Low
- Startup
- 22~30f
- On block
- -28
- On hit
- -18d / (-26)