Devil Jin — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Devil Jin

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Electric into Laser CannonVersion unverified
Forward,Neutral,Down,Down-forward+Right punchIntoBack,Forward+Right punch,Left punch,Right punch
Juggle follow-upTekken 5
Launcher (choose one)
  • Left punch,Right punch,Left kick
  • Left punch,Right punch,Left kick,Forward+Right kick
Follow-up
Down+Left kick

Guide damage: 28–34 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Left punch,Right punch,Left kick
  • Left punch + Right kick,Right punch,Down+Right kick
Follow-up
Forward,Forward+Left punch + Right kick,Right punchIntoForward+Right punch,Right kick

Guide damage: 52–66 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Left punch,Right punch,Left kick,Forward+Right kick
Follow-up
Forward,Forward+Left punch + Right kickIntoDown-forward+Right kick,Right kick

Guide damage: 52

Juggle follow-upTekken 5
Launcher (choose one)
  • Left punch + Right kick,Right punch,Down+Right kick
  • Forward,Neutral,Down,Down-forward+Right punch
  • Forward,Neutral,Down~Down-forward+Right punch
  • Forward,Forward+Left kick,Left punch,Left kick
  • While standingRight punch
  • Back turnedUp-forward+Right kick
  • Counter hitBack+Right kick
  • Counter hitBack,Forward+Right punch,Left punch,Down+Right punch
  • Back,Forward+Right punch,Left punch,Down+Right punch
Follow-up
Down-forward+Left punch + Right punch

Guide damage: 23–62 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Down+Left punch
Follow-up
Forward,ForwardIntoDown+Right kick

Guide damage: 31

Juggle follow-upTekken 5
Launcher
  • Down+Left punch
Follow-up
Right kick~Left kick

Guide damage: 49

Juggle follow-upTekken 5
Launcher
  • Down-forward+Right punch,Left punch
Follow-up
Right kick

Guide damage: 53

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch,Left punch
  • Forward,Neutral,Down,Down-forward+Right punch
  • Forward,Neutral,Down~Down-forward+Right punch
  • While standingLeft punch,Right punch
  • Counter hitBack+Right kick
Follow-up
Back,Forward+Right punch,Left punch,Down+Right punchIntoForward,Forward+Right punch

Guide damage: 63–76 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Back+Left punch,Hold down-forward+Right punch
Follow-up
Forward,Forward+Right punch

Guide damage: 54

Juggle follow-upTekken 5
Launcher
  • Back+Left punch,Hold down-forward+Right punch
Follow-up
Back+Right punch,Right kick,Right punch,Left punch,Right punch

Guide damage: 72

Juggle follow-upTekken 5
Launcher
  • Down+Left kick + Right kick
Follow-up
Forward+Left punch,Right punchIntoForward,Forward+Right punch

Guide damage: 45

Juggle follow-upTekken 5
Launcher
  • Down+Left kick + Right kick
Follow-up
Forward+Left punchIntoForward,Forward+Left kick,Left punchIntoDown-forward+Right kick,Right kick

Guide damage: 58

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Left kick
  • Sidestep left+Right punch
Follow-up
Down+Right kick

Guide damage: 25–26 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Forward,Neutral,Down,Down-forward+Left kick
Follow-up
Left punch + Right kick,Right punchIntoForward,Forward+Right punch

Guide damage: 46

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Forward+Left kick,Left punch,Left kick
  • Sidestep left+Right punch
Follow-up
Left punch + Right kick,Right punchIntoDown-forward+Right kick,Right kick

Guide damage: 39–48 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • While standingLeft punch,Right punch
Follow-up
Forward,ForwardIntoDown+Right punchIntoWhile standingRight kick,Right kick

Guide damage: 45

Juggle follow-upTekken 5
Launcher (choose one)
  • While standingRight punch
  • Back turnedUp-forward+Right kick
Follow-up
Back,Forward+Right punch,Left punch,Right punchIntoForward+Right punch,Right kick

Guide damage: 58–64 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Counter hitBack,Forward+Right punch,Left punch,Down+Right punch
  • Back,Forward+Right punch,Left punch,Down+Right punch
Follow-up
Back,Forward+Right punch,Left punch,Down+Right punchIntoDown-forward+Right kick,Right kick

Guide damage: 92–93 (varies by launcher)

Juggle follow-upDR
Launcher
  • Sidestep+Right punch
Follow-up
Up-forward+Left punch + Right punch

Guide damage: 47

Juggle follow-upDR
Launcher
  • Sidestep+Right punch
Follow-up
Forward,Neutral,Down,Down-forward+Left punch,Up-forward

Guide damage: 61

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Forward+Left punchIntoBack,Forward+Right punch,Left punch,Right kick

Guide damage: 44

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch),Left kick
  • (Up+Right kick),Right kick
  • (Forward,Forward+Left kick,Left punch),Left kick
  • (Forward,Neutral,Down,Down-forward+Left punch),Right kick
  • Forward,Neutral,Down,Down-forward+Right kick
Follow-up
Left punch + Right kick,Down-forward+Left punch,Right punch~Forward,Forward,Forward,Neutral,Down,Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 34/40.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch),Left kick
  • (Up+Right kick),Right kick
  • (Forward,Forward+Left kick,Left punch),Left kick
  • (Forward,Neutral,Down,Down-forward+Left punch),Right kick
  • Forward,Neutral,Down,Down-forward+Right kick
Follow-up
Left punch + Right kick,Down-forward+Left punch,Right punch~Forward,Forward,Down-back+Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 30/34.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch),Left kick
  • (Up+Right kick),Right kick
  • (Forward,Forward+Left kick,Left punch),Left kick
  • (Forward,Neutral,Down,Down-forward+Left punch),Right kick
  • Forward,Neutral,Down,Down-forward+Right kick
Follow-up
Left punch + Right kick,Right punch,Forward,Forward+Right punch

Parenthesized hits must miss. Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • (Left punch,Right punch),Left kick,Forward+Right kick
Follow-up
Forward,ForwardIntoLeft punch + Right kick,Down-forward+Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 20.

Juggle follow-upDR
Launcher
  • (Left punch,Right punch),Left kick,Forward+Right kick
Follow-up
Forward+Right punch,Right kick

Parenthesized hits must miss. Follow-up damage: 14.

Juggle follow-upDR
Launcher
  • (Left punch,Right punch),Left kick,Forward+Right kick
Follow-up
Down-forward+Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 13.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Right kick~Left punch + Right kick,Right punch),Down+Right kick
  • (Left punch + Right kick,Right punch),Down+Right kick
  • Counter hit(Forward+Right punch),Right kick
  • (Back,Forward+Right punch,Left punch),Down-forward+Right punch
  • (While standingLeft punch),Right punch
Follow-up
Forward,ForwardIntoLeft punch + Right kick,Down-forward+Left punch,Right punch~Forward,Forward,Forward,Neutral,Down,Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 34/40.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Right kick~Left punch + Right kick,Right punch),Down+Right kick
  • (Left punch + Right kick,Right punch),Down+Right kick
  • Counter hit(Forward+Right punch),Right kick
Follow-up
Forward,ForwardIntoLeft punch + Right kick,Down-forward+Left punch,Right punch~Forward,Forward,Down-back+Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 30/34.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Right kick~Left punch + Right kick,Right punch),Down+Right kick
  • (Left punch + Right kick,Right punch),Down+Right kick
  • Counter hit(Forward+Right punch),Right kick
Follow-up
Forward,ForwardIntoLeft punch + Right kick,Right punch,Forward,Forward+Right punch

Parenthesized hits must miss. Follow-up damage: 25.

Juggle follow-upDR
Launcher (choose one)
  • Down+Left kick + Right kick
  • CDHold down-forward+Right kick(CL)
Follow-up
Left punch + Right kick,Down-forward+Left punch,Right punch~Forward,Forward,Forward,Neutral,Down,Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 34/40.

Juggle follow-upDR
Launcher
  • Down+Left kick + Right kick
Follow-up
Left punch + Right kick,Down-forward+Left punch,Right punch~Forward,Forward,Down-back+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 30/34.

Juggle follow-upDR
Launcher (choose one)
  • Down+Left kick + Right kick
  • Forward,Neutral,Down,Down-forward+Left kick
Follow-up
Left punch + Right kick,Right punch,Forward,Forward+Right punch

Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • Up-back+Right punch
Follow-up
Left punch + Right kick,Right punch,Forward,Forward+Right punch

Extended 1+4 routes (below) are only possible when slightly off-axis to the left. Otherwise top routes are most consistent overall. Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • Up-back+Right punch
Follow-up
Forward,Neutral,Down,Down-forward+Right kick

Extended 1+4 routes (below) are only possible when slightly off-axis to the left. Otherwise top routes are most consistent overall. Follow-up damage: 18.

Juggle follow-upDR
Launcher
  • Up-back+Right punch
Follow-up
Forward,ForwardIntoDown-back+Left kick

Damage changes depending on if/how opponent tech rolls. Extended 1+4 routes (below) are only possible when slightly off-axis to the left. Otherwise top routes are most consistent overall. Follow-up damage: 12/18.

Juggle follow-upDR
Launcher
  • (Back,Forward+Right punch,Left punch),Down-forward+Right punch
Follow-up
(delay)Back,Forward+Right punch,Left punch,(delay)Right punch,Down-forward+Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • (Back,Forward+Right punch,Left punch),Down-forward+Right punch
Follow-up
(delay)Back,Forward+Right punch,Left punch,Down-forward+Right punch,Forward,ForwardIntoLeft punch + Right kick

Parenthesized hits must miss. Follow-up damage: 35.

Juggle follow-upDR
Launcher (choose one)
  • (While standingLeft punch),Right punch
  • Counter hit(Down-forward+Left punch + Right punch),Left punch
Follow-up
Back,Forward+Right punch,Left punch,(delay)Right punch,Down-forward+Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 42.

Juggle follow-upDR
Launcher (choose one)
  • (While standingLeft punch),Right punch
  • Counter hit(Down-forward+Left punch + Right punch),Left punch
Follow-up
Back,Forward+Right punch,Left punch,Down-forward+Right punch,Forward,ForwardIntoLeft punch + Right kick

Parenthesized hits must miss. Follow-up damage: 35.

Juggle follow-upDR
Launcher (choose one)
  • While standingRight punch
  • Counter hitDown-forward+Right punch
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Forward,ForwardIntoLeft punch + Right kick,Down-forward+Left punch,Right punch~Forward,Forward,Forward,Neutral,Down,Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 49/55.

Juggle follow-upDR
Launcher (choose one)
  • While standingRight punch
  • Counter hitDown-forward+Right punch
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Forward,ForwardIntoLeft punch + Right kick,Down-forward+Left punch,Right punch~Forward,Forward,Down-back+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 45/49.

Juggle follow-upDR
Launcher (choose one)
  • While standingRight punch
  • Counter hitDown-forward+Right punch
  • CDHold down-forward+Right kick(CL)
Follow-up
Forward,Forward+Left kick,Left punch,Down-forward+Left punch,Right punch~Forward,Forward,Forward,Neutral,Down,Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 45/51.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward:Right punch(Forward,Neutral,Down,Down-forward:Right punch)
Follow-up
(delay)Back,Forward+Right punch,Left punch,(delay)Right punch,Down-forward+Left punch,Right punch~Forward,Forward,Forward,Neutral,Down,Down-forward+Right kick

More consistent on larger characters, less on smaller ones. Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 55/61.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward:Right punch(Forward,Neutral,Down,Down-forward:Right punch)
Follow-up
Forward,ForwardIntoForward,Neutral,Down,Down-forward:Right punch,Back,Forward+Right punch,Left punch,Down-forward+Right punch,Forward,ForwardIntoForward,Neutral,Down,Down-forward:Right punch

Parenthesized hits must miss. Follow-up damage: 52.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward:Right punch(Forward,Neutral,Down,Down-forward:Right punch)
Follow-up
(delay)Back,Forward+Right punch,Left punch,(delay)Right punch,Down-forward+Left punch,Right punch~Forward,Forward,Down-back+Left kick

More consistent on larger characters, less on smaller ones. Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 51/55.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward+Left kick
Follow-up
Left punch + Right kick,Right punch,Right kick

Follow-up damage: 23.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward+Left kick
Follow-up
Down-forward+Right kick,Right kick

Follow-up damage: 15.

Juggle follow-upDR
Launcher
  • CDHold down-forward+Right kick(CL)
Follow-up
Forward,Forward+Left kick,Left punch,Down-forward+Left punch,Right punch~Forward,Forward,Down-back+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 41/45.

Juggle follow-upDR
Launcher
  • SidestepRight punch
Follow-up
(delay)Forward,Forward+Left kick,Left punch,Down-forward+Left punch,Right punch~Forward,Forward,Forward,Neutral,Down,Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 45/51.

Juggle follow-upDR
Launcher
  • SidestepRight punch
Follow-up
(delay)Forward,Forward+Left kick,Left punch,Down-forward+Left punch,Right punch~Forward,Forward,Down-back+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 41/45.

Juggle follow-upDR
Launcher
  • SidestepRight punch
Follow-up
Forward,Neutral,Down,Down-forward+Left punch~Up-forward

Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • Counter hit(Down-forward+Left punch + Right punch),Left punch
Follow-up
Back,Forward+Right punch,Left punch,Down-forward+Right punch,Forward,Forward+Right punch

Parenthesized hits must miss. Follow-up damage: 40.

Juggle follow-upDR
Launcher
  • Counter hitBack+Right kick
Follow-up
Back,Forward+Right punch,Left punch,(delay)Right punch,Down-forward+Right kick,Right kick

Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • Counter hitBack+Right kick
Follow-up
Back,Forward+Right punch,Left punch,Down-forward+Right punch,Forward,ForwardIntoLeft punch + Right kick

Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • Counter hitBack+Right kick
Follow-up
Forward,ForwardIntoLeft punch + Right kick,Down-forward+Left punch,Right punch~Forward,Forward,Forward,Neutral,Down,Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 34/40.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Forward,Forward+Left kick),Left punch
  • Counter hit(Forward,Forward+Left kick,Left punch),Right kick
Follow-up
Forward,Forward+Left kick,Left punch,Down-forward+Left punch,Right punch~Forward,Forward,Forward,Neutral,Down,Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 45/51.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Forward,Forward+Left kick),Left punch
  • Counter hit(Forward,Forward+Left kick,Left punch),Right kick
Follow-up
Forward,Forward+Left kick,Left punch,Down-forward+Left punch,Right punch~Forward,Forward,Down-back+Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 41/45.

Juggle follow-upDR
Launcher
  • Counter hit(Forward,Forward+Left kick,Left punch),Right kick
Follow-up
Sidestep right,Forward,ForwardIntoLeft punch + Right kick,Down-forward+Left punch,Right punch~Forward,Forward,Forward,Neutral,Down,Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 34/40.

Standing Punishers

i10Startup
Left punch
Tekken 5
Left punch,Left punch,Right punch
DR

Wallsplat combo near wall.

Left punch,Right punch,Right punch
DR
Right punch
Tekken 5
Right punch,Right punch
DR
i11Startup
Forward+Right kick
Tekken 5
i12Startup
Left punch + Right kick
Tekken 5
i13Startup
Down-forward+Left punch
Tekken 5
Down-forward+Right kick
Tekken 5
Down-forward+Right kick,Right kick
DR
i14Startup
Down+Left kick + Right kick
Tekken 5Launcher
Down+Left kick + Right kick
DRLauncher
Forward,Neutral,Down,Down-forward:Right punch
DRLauncher+ command entry

Easiest use on -15 moves, but can also be used to punish -14. More difficult to do/requires some execution.

i15Startup
Forward,Forward+Right punch
DR+ command entry

Best used on moves with large pushback. Wallsplat combo near wall.

i16Startup
Right kick
DR

Wallsplat combo near wall.

Back+Right kick
Tekken 5
i17Startup
Back+Right punch
Tekken 5
Forward+Right punch
Tekken 5
i18Startup
Back+Left punch
Tekken 5
Down-forward+Right punch
Tekken 5
i19Startup
SidestepRight punch
DRLauncher
i21Startup
Down+Left punch
Tekken 5Launcher
i26Startup
Forward,Neutral,Down,Down-forward+Left kick
Tekken 5Launcher+ command entry

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
i11Startup
While standingRight kick
DR
While standingRight kick,Right kick
DR
i13Startup
While standingLeft punch
Tekken 5
i14Startup
While standingRight punch
Tekken 5Launcher
While standingRight punch
DRLauncher
i15Startup
Forward,Forward+Right punch
DR+ command entry

Best used on moves with large pushback. Wallsplat combo near wall.

i16Startup
While standingLeft kick
DR

Wallsplat combo near wall.

i19Startup
SidestepRight punch
DRLauncher

Must SSL from crouch if on left side, SSR if on right side.

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Down-forward+Left punch,Right punch,Down+Left kick + Right kick

Regular combo (scaled) Inconsistent at direct alignment, (df+1),2 can whiff. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 39/40.

Wall follow-upDR
Back,Forward+Right punch,Left punch,Right punch

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 39.

Wall follow-upDR
Back,Forward+Right punch,Left punch,Right kick

Regular combo (scaled) Follow-up damage: 36.

Wall follow-upDR
Forward,Neutral,Down,Down-forward+Left punch~Up-forward

Regular combo (scaled) Follow-up damage: 35.

Wall follow-upDR
Forward,Neutral,Down,Down-forward+Left punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 20.

Wall follow-upDR
SidestepRight punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 18.

Wall follow-upDR
Forward,Forward+Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Wall follow-upDR
Down+Left punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Throws

Bitch Kicks
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 12,23

Throw break: Left punch

DR

Damage: 35 · Throw

Startup
12~14f
On block
±0
On hit
+2d

Throw break 1. Opponent recovers in FUFT

Shoulder Reverse
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 6,9,20

Throw break: Right punch

DR

Damage: 35 · Throw

Startup
12~14f
On block
-3
On hit
±0d

Throw break 2. Side switch. Opponent recovers in FDFA

Thunder Crimson Blast
Up-forward+Left punch + Right punch

Damage: 30

Tekken 5
Startup
18f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable high

Startup
18~35f
On block
!
On hit
(+24 / (+17))

Alternate inputs with ub+1+2/u+1+2. Hits airborne opponents only

Stone Head
Forward,Forward+Left punch + Right punch

Throw break: Left punch + Right punch

Tekken 5

Damage: 33

DR

Damage: 35 · Throw

Startup
12f
On block
±0d
On hit
+25d / (+8)

Throw break 1+2. Opponent recovers in FUFT

Ultimate Tackle
FCLeft punch + Right punch
OrDown-back+Left punch + Right punch

Damage: 5

Ultimate Punches
FCLeft punch + Right punch,Left punch,Right punch,Left punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch
OrDown-back+Left punch + Right punch,Left punch,Right punch,Left punch
OrDown-back+Left punch + Right punch,Right punch,Left punch,Right punch

Damage: 5,5,5,5

Ultimate Punches
FCLeft punch + Right punch,Left punch,Right punch,Left punch,Left punch,Right punch
OrFCLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch,Left punch,Right punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch,Right punch,Left punch
OrDown-back+Left punch + Right punch,Left punch,Right punch,Left punch,Left punch,Right punch
OrDown-back+Left punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch
OrDown-back+Left punch + Right punch,Right punch,Left punch,Right punch,Left punch,Right punch
OrDown-back+Left punch + Right punch,Right punch,Left punch,Right punch,Right punch,Left punch

Damage: 5,5,5,5,5,5

Cross Arm Lock
FCLeft punch + Right punch,Left punch,Right punch,Left punch,Left punch + Right punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch,Left punch + Right punch
OrDown-back+Left punch + Right punch,Left punch,Right punch,Left punch,Left punch + Right punch
OrDown-back+Left punch + Right punch,Right punch,Left punch,Right punch,Left punch + Right punch

Damage: 5,5,5,5,25

Cross Arm Lock
FCLeft punch + Right punch,Left punch + Right punch
OrDown-back+Left punch + Right punch,Left punch + Right punch

Damage: 5,25

Complicated Wire
DownDown-backBack+Left punch + Left kick

Damage: 40

Throw break: Left punch

DR

Throw

Startup
12f
On block
-2
On hit
±0d

Throw break 1. Side switch. Opponent recovers in FUFA

Wrist Chuck Slam
Down-forward+Right punch + Left kick

Damage: 40

Throw break: Right punch

DR

Throw

Startup
12f
On block
-2
On hit
-7d

Throw break 2. Opponent recovers in FUFL

Shoulder Flip
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 12,12,19

Throw break: Left punch

Over the Limit
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 40

Throw break: Right punch

Chicken Butcher
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 50

Unbreakable

End Of DreamsDR only
Forward,BackDown-backDownDown-forwardForward+Left punch + Right punch

Damage: 40

Throw break: Left punch + Right punch

ObliterationDR
Forward,Neutral,BackDown-backDownDown-forwardForward+Left punch + Right punch

Damage: 40 · Throw

Startup
10f
On block
-6
On hit
±0d

Throw break 1+2. Opponent recovers in FUFT

Ultimate TackleDR
Down+Left punch + Right punch

Damage: 5 · Throw

On hit
Tackle

Throw break:. 2 in first 4f. 1+2 before takedown (enter tackle). Alternate input with db+1+2/df+1+2. Can be performed from full crouch with FC.1+2

d+1+2,(During tackle) 1,2,1,2,1DR
Down+Left punch + Right punch,(During tackle)Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 5,5,5,5,5,5 · Throw

Follow-up only

On hit
KND

Throw break:. 2 for left punch once follow-up is initiated, 1 for right. Alternate strings: (1,2,1,1,2) (2,1,2,1,2), (2,1,2,2,1)

d+1+2,(During tackle) 1+2DR
Down+Left punch + Right punch,(During tackle)Left punch + Right punch

Damage: 5,25 · Throw

Follow-up only

On hit
KND / (FUFA)

Throw break 1+2. Side switch. Alternate strings: (1,2,1,1+2) (2,1,2,1+2)

Recovery Setups

Guaranteed follow-upDR
Launcher
  • (Left punch,Right punch,Left kick),Right kick
Follow-up
Left punch,Right punch,Right punch

Follow-ups require precise spacing, more consistent when opponent is at the wall. Parenthesized hits must miss. Follow-up damage: 32.

Guaranteed follow-upDR
Launcher
  • (Left punch,Right punch,Left kick),Right kick
Follow-up
Left punch,Right punch,Right kick

Follow-ups require precise spacing, more consistent when opponent is at the wall. Parenthesized hits must miss. Follow-up damage: 22.

Guaranteed follow-upDR
Launcher (choose one)
  • (1,2,4~)Right kick~Left kick
  • Right kick~Left kick
Follow-up
Down-back+Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher
  • Up-forward+Right kick
Follow-up
Forward,ForwardIntoDown-back+Right punch

Inconsistent depending on alignment, more consistent if further left. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.

Guaranteed follow-upDR
Launcher
  • Up-forward+Right kick
Follow-up
Forward,ForwardIntoDown-back+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher
  • (Back,Forward+Right punch,Left punch),Right kick
Follow-up
(grounded opponent)Down-forward+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 15.

Guaranteed follow-upDR
Launcher
  • (Back,Forward+Right punch,Left punch),Right kick
Follow-up
Down-back+Right punch

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 12/18.

Guaranteed follow-upDR
Launcher
  • (Forward,Neutral,Down,Down-forward+Left punch),Right kick
Follow-up
Forward,Neutral,Down,Down-forward+Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 19.

Guaranteed follow-upDR
Launcher
  • (Forward,Neutral,Down,Down-forward+Left punch),Right kick
Follow-up
Forward,Neutral,Down,Down-forward+Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher
  • CDHold down-forward+Left kick
Follow-up
Forward,Neutral,Down,Down-forward+Right kick

Follow-up damage: 18.

Guaranteed follow-upDR
Launcher
  • CDHold down-forward+Left kick
Follow-up
Forward,Neutral,Down,Down-forward+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher
  • Forward,Neutral,BackDown-backDownDown-forwardForward+Left punch + Right punch
Follow-up
Forward,Neutral,Down,Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 12/18.

Guaranteed follow-upDR
Launcher
  • Forward,Neutral,BackDown-backDownDown-forwardForward+Left punch + Right punch
Follow-up
Down-back+Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.

Guaranteed follow-upDR
Launcher
  • Counter hitDown-back+Right punch
Follow-up
Forward,Neutral,Down,Down-forward+Right kick

Must crouch cancel before executing. Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,4 extension to catch techs for extra damage. Follow-up damage: 12/18.

Guaranteed follow-upDR
Launcher
  • Counter hitDown-back+Right punch
Follow-up
Down-back+Right punch

Must crouch cancel before executing. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.

Preset Strings

10 Hit Combo 2.1Tekken 5
Left kick,Right punch,Right kick,Left kick,Left punch + Right kick,Right punch,Left punch,Left kick
10 Hit Combo 2.2Tekken 5
Left kick,Right punch,Right kick,Left kick,Left punch + Right kick,Right punch,Left punch,Right kick
10 Hit Combo 3.1Tekken 5
Back+Right punch,Right kick,Right kick,Right kick,Right kick,Right punch,Left punch + Right kick,Right punch,Left punch,Left kick
10 Hit Combo 3.2Tekken 5
Back+Right punch,Right kick,Right kick,Right kick,Right kick,Right punch,Left punch + Right kick,Right punch,Left punch,Right kick

Unblockable Attacks

Directional Shift
Left punch + Right punch,Up
OrDown

Damage: 37,37

Tekken 5

Follow-up only

On block
KD
On hit
KD
Counter hit
KD
Thunder Crimson Blast
Up+Left punch + Right punch
OrUp-back+Left punch + Right punch

Damage: 30

Tekken 5
Startup
18f
On block
KD
On hit
KD
Counter hit
KD
Demon Destruction
Back+Left punch + Right kick

Damage: 40 · Unblockable

Tekken 5
Startup
43f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
43~44f
On block
!
On hit
+21a / (+11)

Quick version of unblockable

Lightning Demon Destruction
Hold back+Left punch + Right kick

Damage: 80 · Unblockable

Tekken 5
Startup
63f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
63~64f
On block
!
On hit
+21a / (+11)

Max charge version

Infernal Flight
Left kick + Right kick
DR

Special

Transition to FLY

Air Block
Left kick + Right kick,Hold back
Tekken 5

Follow-up only

On block
KD
On hit
KD
Counter hit
KD
Infernal Destruction
Left kick + Right kick,Left punch + Right punch
Tekken 5

Follow-up only

On block
KD
On hit
KD
Counter hit
KD
Cross Infernal Destruction
Left kick + Right kick,Forward+Left punch + Right punch
Tekken 5

Follow-up only

On block
KD
On hit
KD
Counter hit
KD

Move List

Laser Cannon
Back,Forward+Right punch,Left punch,Right punch

Damage: 16,14,22 · Mid / Mid / Mid

Follow-up can be delayed.

Tekken 5
Startup
15f
On block
-7 / -3 / -5
On hit
-5 / -1 / KD
Counter hit
KD / KD / KD
DR

Damage: 16,14,14

Follow-up only

Startup
18~19f
On block
-5
On hit
+21a / (+12)
Electric Wind Godfist
Forward,Neutral,Down,Hold down-forward+Right punch

High

Launches on hit.

Tekken 5

Damage: 25

Startup
11f
On block
+5
On hit
KD
Counter hit
KD
DR

Damage: 23

Hell Sweep
Forward,Neutral,Down,Hold down-forward+Left punch,Right kick

Damage: 29,12 · Mid / Low (grounded)

Tekken 5

Follow-up only

On block
-20
On hit
KD
Counter hit
KD
Demon Paw
Forward,Forward+Right punch

Damage: 24 · Mid

Tekken 5
Startup
15f
On block
-11
On hit
KD
Counter hit
KD
DR
Startup
15~16f
On block
-11
On hit
+15a / (+6)
Thunder Crimson Beam
Left punch + Right punch

Damage: 37

Tekken 5
Startup
39f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable high

Startup
33~63f
On block
!
On hit
-30d / (-87)
Jab
Left punch

High

Tekken 5

Damage: 6

DR

Damage: 5

Startup
10f
On block
+1
On hit
+7
Forward Jab
Forward+Left punch

Damage: 6 · High

Down Jab
Down-back+Left punch

Damage: 5 · Special mid

Crouch Jab
FCLeft punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+6
Straight
Right punch

Damage: 12 · High

DR
Startup
10f
On block
±0
On hit
+9
Down Straight
Down+Right punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Crouch Straight
FCRight punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Lateral Kick
Left kick

Damage: 25 · High

DR
Startup
14f
On block
-14
On hit
-3
Ankle Kick
Down+Left kick

Damage: 5 · Low

DR

Damage: 12

Startup
18f
On block
-14
On hit
-3
Counter hit
+5
Low Spin Kick
FCLeft kick

Damage: 12 · Low (grounded)

Tekken 5
DR

Crouch Spin Kick

Low

Startup
16f
On block
-17
On hit
-3
Roundhouse
Right kick

Damage: 25 · High

DR
Startup
16f
On block
-14
On hit
+17a / (-32)
Shin Kick
Down+Right kick

Damage: 7 · Low

DR
Startup
12f
On block
-13
On hit
-2
Crouch Shin Kick
FCRight kick

Damage: 10 · Low

DR
Startup
12f
On block
-15
On hit
-4
Shining Fists
Left punch,Left punch,Right punch

High / High / Mid

Follow-up can be delayed.

Tekken 5

Damage: 6,6,11

Startup
10f
On block
+3 / +1 / -17
On hit
+9 / +9 / KD
Counter hit
+9 / +9 / KD
DR

Damage: 5,6,11

Follow-up only

Startup
13f
On block
-17
On hit
+19a / (+15)
Demon Jabs
Left punch,Right punch

High / High

Follow-up can be delayed.

Tekken 5

Damage: 6,8

Startup
10f
On block
-3 / -5
On hit
+9 / +8
Counter hit
+9 / +9
DR

Damage: 5,8

Follow-up only

Startup
10f
On block
-5
On hit
+8
Demon Slayer
Left punch,Right punch,Right punch

High / High / High

Follow-up can be delayed.

Tekken 5

Damage: 6,8,18

Follow-up only

On block
-12
On hit
+1
Counter hit
+1
DR

Damage: 5,8,18

Follow-up only

Startup
17f
On block
-12
On hit
+1
Shoot the Works
Left punch,Right punch,Left kick

High / High / Mid

Follow-up can be delayed. Launches on hit.

Tekken 5

Damage: 6,8,25

Follow-up only

On block
+5
On hit
KD
Counter hit
KD
DR

Damage: 5,8,25

Follow-up only

Startup
25~31f
On block
+1
On hit
+20a
Axe Kick
Left punch,Right punch,Left kick,Right kick

High / High / Mid / Mid

Follow-up can be delayed.

Tekken 5

Damage: 6,8,25,30

Follow-up only

On block
0
On hit
+11
Counter hit
+11
DR

Damage: 5,8,25,30

Follow-up only

Startup
36~37f
On block
±0
On hit
+11
Rising Kick
Left punch,Right punch,Left kick,Forward+Right kick

High / High / Mid / Mid

Follow-up can be delayed.

Tekken 5

Damage: 6,8,25,10

Follow-up only

On block
-5
On hit
+6
Counter hit
+6
DR

Damage: 5,8,25,10

Follow-up only

Startup
30~32f
On block
-5
On hit
+6
Steel Knee
Left punch,Right punch,Right kick

High / High / Mid

Follow-up can be delayed.

Tekken 5

Damage: 6,8,8

Follow-up only

On block
-10
On hit
+4
Counter hit
+4
DR

Damage: 5,8,8

Follow-up only

Startup
11f
On block
-10
On hit
+4
White Heron
Left punch,Right punch,Right kick,Left punch + Right kick,Right punch

High / High / Mid / Special mid / High / High

Follow-up can be delayed.

Tekken 5

Damage: 6,8,8,5,10,10

Follow-up only

On block
-6 / 0
On hit
+3 / +11
Counter hit
+3 / +9
DR

Damage: 5,8,8,5,10,10

Crescent Kick
Left punch,Right punch,Right kick,Left punch + Right kick,Right punch,Right kick

High / High / Mid / Special mid / High / High / Mid

Follow-up can be delayed.

Tekken 5

Damage: 6,8,8,5,10,10,21

Follow-up only

On block
-12
On hit
KD
Counter hit
KD
DR

Damage: 5,8,8,5,10,10,21

Crescent Sweep
Left punch,Right punch,Right kick,Left punch + Right kick,Right punch,Down+Right kick

High / High / Mid / Special mid / High / High / Low (grounded)

Follow-up can be delayed. Launches on hit.

Tekken 5

Damage: 6,8,8,5,10,10,14

Follow-up only

On block
-26
On hit
KD
Counter hit
KD
DR

Damage: 5,8,8,5,10,10,14

Demon Scissors
Left punch,Right punch,Right kick,Left kick

High / High / Mid / Mid (grounded)

Follow-up can be delayed.

Tekken 5

Damage: 6,8,8,25

Follow-up only

On hit
KD
Counter hit
KD
DR

Demon Gate

Damage: 5,8,8,21

Thunder Godfist
Forward,Neutral,Down,Hold down-forward+Left punch

Damage: 29 · Mid

Tekken 5
Startup
22f
On block
-14
On hit
KD
Counter hit
KD
- Hell's Gate
Forward,Neutral,Down,Hold down-forward+Left punch,Up-forward

Damage: 29,15

Tekken 5

Follow-up only

On block
-14
On hit
KD
Counter hit
KD
DR

Hell's Gate

Thunder Kick
Forward,Neutral,Down,Hold down-forward+Left punch,Left kick

Damage: 29,20 · Mid / Mid

Tekken 5

Follow-up only

On block
-14
On hit
KD
Counter hit
KD
Twin Lancer
Down-forward+Left punch,Right punch
OrForward+Left punch + Right punch,Right punch

Damage: 12,16 · Mid / Mid

Tekken 5
Startup
13f
On block
-2 / -5
On hit
+9 / +6
Counter hit
+9 / +6
DR

Follow-up only

Startup
20f
On block
-5
On hit
+6

Transition at -6, +5 into forward dash with f,f

Corpse Thrust
Down+Left punch

Damage: 24 · Mid

Tekken 5
Startup
21f
On block
-4
On hit
KD
Counter hit
KD
DR
Startup
21f
On block
-4
On hit
+41d / (-16)

Knockdown can be teched with f or b

Parting Wave
Back+Left punch

Damage: 15 · Mid

Tekken 5
Startup
18f
On block
-8
On hit
+5
Counter hit
+5
DR
Startup
18f
On block
-8
On hit
+5

Transition at -18, -5(?) CD with df

Crouch Dash
Back+Left punch,Down-forward
Tekken 5

Follow-up only

Startup
18f
On block
-18
On hit
-5
Counter hit
-5
Twin Pistons
While standingLeft punch,Right punch

Damage: 10,15 · Mid / Mid

Launches on hit.

Tekken 5
Startup
13f
On block
-6 / -7
On hit
+5 / KD
Counter hit
+5 / KD
DR

Follow-up only

Startup
21~22f
On block
-10
On hit
+31a / (+21)

Combo from 1st CH

Hades HammerDR
Down-forward+Left punch + Right punch

Damage: 21 · Mid

Startup
18~20f
On block
-9
On hit
-1
Demon Spear Feint
Back+Left punch + Right punch
DR

Damage: 18 · Mid

Startup
15~17f
On block
-1
On hit
+8

Has two levels of charge, must be charged to have a hitbox

Demon Spear
Hold back+Left punch + Right punch

Damage: 18 · Mid

Tekken 5
Startup
30f
On block
-1
On hit
+8
Counter hit
+8
White Heron
Left punch + Right kick,Right punch

Damage: 5,10,10 · Special mid / High / High

Tekken 5
Startup
12f
On block
-6 / 0
On hit
+3 / +11
Counter hit
+3 / +9
DR

Follow-up only

Startup
19f
On block
±0
On hit
+11
Counter hit
+9
Crescent Kick
Left punch + Right kick,Right punch,Right kick

Damage: 5,10,10,21 · Special mid / High / High / Mid

Tekken 5

Follow-up only

On block
-12
On hit
KD
Counter hit
KD
DR

Follow-up only

Startup
21~23f
On block
-12
On hit
+19a / (-30)
Crescent Sweep
Left punch + Right kick,Right punch,Down+Right kick

Damage: 5,10,10,14 · Special mid / High / High / Low (grounded)

Launches on hit.

Tekken 5

Follow-up only

On block
-26
On hit
KD
Counter hit
KD
DR

Special mid / High / High / Low

Follow-up only

Startup
22~23f
On block
-24
On hit
+32a
Demon Slayer
Right punch,Right punch

High / High

Tekken 5

Damage: 12,21

Startup
10f
On block
0 / -13
On hit
+9 / -2
Counter hit
+9 / -2
DR

Damage: 12,15

Follow-up only

Startup
17f
On block
-13
On hit
-2
Overhead Shot
Forward+Right punch

Damage: 18 · Mid

Tekken 5
Startup
17f
On block
+2
On hit
+9
Counter hit
+9
DR
Startup
17~18f
On block
-12
On hit
+7
Demon Knee
Forward+Right punch,Right kick

Damage: 18,10 · Mid / Mid

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-6
On hit
+5
Counter hit
+5
DR

Follow-up only

Startup
15f
On block
-10
On hit
+1
Counter hit
+30a
Wind Godfist
Forward,Neutral,Down,Down-forward,Right punch

Damage: 23 · High

Launches on hit.

Tekken 5
Startup
11f
On block
-10
On hit
KD
Counter hit
KD
Hades Hammer
Down-forward+Right punch

Mid

Tekken 5

Damage: 21

Startup
18f
On block
-12
On hit
-1
Counter hit
-1
DR

Upper

Damage: 15

Startup
15f

Launches on counter hit.

Hades Uppercut

Damage: 21,15 · Mid / Mid

Tekken 5
Down-forward+Right punch,Left punch

Follow-up only

On block
-12
On hit
KD
Counter hit
KD

Launches on hit.

DR
Down-forward+Left punch + Right punch,Left punch

Follow-up only

Startup
25f
On block
-7
On hit
+4
Counter hit
+34a / (+24)

Launches on counter hit.

Hades Sweep

Damage: 21,8 · Mid / Low

Tekken 5
Down-forward+Right punch,Right punch

Follow-up only

On block
-17
On hit
-3
Counter hit
-3
DR
Down-forward+Left punch + Right punch,Right punch

Damage: 21,15

Follow-up only

Startup
24~25f
On block
-17
On hit
+3

Launches on counter hit.

Demon PK Combo
Back+Right punch,Left kick

Damage: 12,21 · High / High

Tekken 5
Startup
17f
On block
-13 / -1
On hit
-2 / +1
Counter hit
-2 / +1
DR

Follow-up only

Startup
18f
On block
-1
On hit
+1
Demon Fury
Back+Right punch,Right kick,Right punch,Left punch,Right punch

Damage: 12,10,10,10,22 · High / High / Mid / Mid / Mid

Tekken 5
Startup
17f
On block
-13 / -13 / -1 / 0 / -5
On hit
-2 / -4 / +1 / +2 / KD
Counter hit
-2 / -4 / +1 / +2 / KD
DR

Follow-up only

Startup
18~19f
On block
-5
On hit
+21a / (+12)
Laser Scraper
Back,Forward+Right punch,Left punch,Down+Right punch

Damage: 16,14,21 · Mid / Mid / Mid

Follow-up can be delayed. Launches on hit.

Tekken 5
Startup
15f
On block
-7 / -3 / -13
On hit
-5 / -1 / KD
Counter hit
KD / KD / KD
Demon Uppercut
While standingRight punch

Damage: 15 · Mid

Launches on hit.

Tekken 5
Startup
14f
On block
-12
On hit
KD
Counter hit
KD
DR
Startup
14~15f
On block
-12
On hit
+39a / (+29)
Decapitating Sword
Sidestep+Right punch

Launches on hit.

Tekken 5

Damage: 22 · High

Startup
20f
On block
-2
On hit
KD
Counter hit
KD
DR

Devil Twister

Damage: 26 · Mid

Corpse Splitter
Up-back+Right punch + Right kick

Damage: 24 · Mid (grounded)

Tekken 5
Startup
56f
On block
-3
On hit
KD
Counter hit
KD
Corpse Splitter
Up+Right punch + Right kick

Damage: 30 · Mid (grounded)

Tekken 5
Startup
56f
On block
-3
On hit
KD
Counter hit
KD
Corpse Splitter
Up-forward+Right punch + Right kick

Damage: 34 · Mid (grounded)

Tekken 5
Startup
56f
On block
-3
On hit
KD
Counter hit
KD
DR

Mid

Startup
56~59f
On block
-3
On hit
+46a

Alternate inputs with ub+2+4/u+2+4, 30/34 dmg respectively. Devil Jin automatically bounces off

Spinning Roundhouse
Forward+Left kick

Damage: 30 · High

Tekken 5
Startup
21f
On block
-5
On hit
KD
Counter hit
KD
DR
Startup
21~23f
On block
-5
On hit
+17a / (+8)
Demon Cyclone
Forward,Forward+Left kick,Left punch

Damage: 18,14 · Mid / High

Tekken 5
Startup
18f
On block
-5 / -3
On hit
-3 / +8
Counter hit
-3 / KD
DR

Follow-up only

Startup
29~31f
On block
-5
On hit
+8
Counter hit
+58a

Transition at (-9/+4/+54a) into forward dash with f,f

Cyclone Rewind
Forward,Forward+Left kick,Left punch,Forward,Forward
Tekken 5

Follow-up only

On block
-9
On hit
+4
Counter hit
KD
Hell Trip
Forward,Forward+Left kick,Left punch,Left kick

Damage: 18,14,13 · Mid / High / Low (grounded)

Launches on hit.

Tekken 5

Follow-up only

On block
-5
On hit
KD
Counter hit
KD
DR

Mid / High / Low

Follow-up only

Startup
26f
On block
-15
On hit
+26a
Hell Spiral
Forward,Forward+Left kick,Left punch,Right kick

Damage: 18,14,25 · Mid / High / Mid

Tekken 5

Follow-up only

On block
-15
On hit
KD
Counter hit
KD
DR

Follow-up only

Startup
23~24f
On block
-5
On hit
+15a / (+6)
Leaping Slash Kick
Forward,Forward,Forward+Left kick
OrForward,Neutral,Down,Down-forward,Up-forward+Left kick
OrWhile running+Left kick

Damage: 30 · Mid

Tekken 5
Startup
22f
On block
+17
On hit
KD
Counter hit
KD
DR
Startup
22~23f
On block
+17
On hit
+13a / (-36)
Demon Hoof
Forward,Neutral,Down,Down-forward+Left kick

Damage: 21 · Mid

Launches on hit.

Tekken 5
Startup
26f
On block
-5
On hit
KD
Counter hit
KD
DR
Startup
26~28f
On block
-4
On hit
+17a
Demon Tail
Forward,Neutral,Down,Hold down-forward+Left kick

Damage: 21 · Low (grounded)

Tekken 5
Startup
33f
On block
-18
On hit
KD
Counter hit
KD
Can Can Kicks
Down+Left kick + Right kick

Damage: 5,20 · Special mid / High

Launches on hit.

Tekken 5
Startup
14f
On block
-19
On hit
KD
Counter hit
KD
DR
Startup
14~15 / 24~27f
On block
-21
On hit
+25a / (+15)
Demon Scissors
Right kick~Left kick

Mid (grounded)

Tekken 5

Damage: 25

Startup
35f
On hit
KD
Counter hit
KD
DR

Demon Gate

Damage: 21 · Mid

Startup
29~32f
On block
-7
On hit
+4a
Demon ScissorsTekken 5
Up-forward+Right kick~Left kick

Damage: 25 · Mid (grounded)

Startup
35f
On hit
KD
Counter hit
KD
Steel Knee
Forward+Right kick

Damage: 12 · Mid

Tekken 5
Startup
11f
On block
-7
On hit
+4
Counter hit
+4
DR
Startup
11f
On block
-7
On hit
+4
Hell Sweep
Forward,Neutral,Down,Hold down-forward+Right kick

Damage: 18 · Low (grounded)

Launches on hit.

Tekken 5
Startup
16f
On block
-23
On hit
KD
Counter hit
KD
Spinning Demon
Forward,Neutral,Down,Hold down-forward+Right kick,Right kick

Damage: 18,15 · Low (grounded) / Mid

Tekken 5

Follow-up only

On block
-21
On hit
KD
Counter hit
KD
Rising Tsunami Kicks
Forward,Neutral,Down,Down-forward,Forward+Right kick,Right kick
OrWhile standingRight kick,Right kick

Damage: 13,18 · Mid / Mid

Tekken 5
Startup
11f
On block
-3 / -15
On hit
+8 / -4
Counter hit
+8 / -4
DR

Follow-up only

Startup
15~16f
On block
-15
On hit
-4
Tsunami Kicks
Down-forward+Right kick,Right kick

Damage: 10,16 · Mid / Mid

Follow-up can be delayed.

Tekken 5
Startup
13f
On block
-9 / -15
On hit
+2 / -4
Counter hit
+2 / -4
DR

Follow-up only

Startup
15~16f
On block
-15
On hit
-4
Demon Steel Pedal
Back+Right kick

Damage: 21 · Mid (grounded)

Tekken 5
Startup
16f
On block
-4
On hit
+2
Counter hit
KD
DR

Mid

Startup
16~18f
On block
-4
On hit
+2
Counter hit
+31a
Spinning DemonTekken 5
Up-forward+Right kick,Right kick,Right kick,Right kick

Damage: 25,15,12,25 · High / Low (grounded) / Low (grounded) / Mid

Startup
25f
On block
-12 / -26 / -26 / -10
On hit
KD / KD / KD / KD
Counter hit
KD / KD / KD / KD
Spinning Demon
Up+Right kick,Right kick,Right kick,Right kick

Damage: 25,15,12,25 · High / Low (grounded) / Low (grounded) / Mid

Tekken 5
Startup
25f
On block
-12 / -26 / -26 / -10
On hit
KD / KD / KD / KD
Counter hit
KD / KD / KD / KD
DR

High / Low / Low / Mid

Follow-up only

Startup
22f
On block
-10
On hit
+21a / (-18)
Attack Reversal
Back+Left punch + Left kick
OrBack+Right punch + Right kick
DR

Damage: 25 · Special

Startup
35f
On hit
KND / (FUFA)

Parry for high/mid punches and kicks. Alternate input with b+2+4

Wall Jump
Back,Back,Up-back

Damage: 25 · Mid

Low Spin KickDR
Down-back+Left kick

Damage: 12 · Low (grounded)

Quick DashDR
Down-forward+Left punch,Right punch,Forward,Forward
OrForward+Left punch + Right punch,Right punch,Forward,Forward
Fibula SweepDR only
Down-back+Right punch

Damage: 18 · Low

Startup
22~23f
On block
-17
On hit
±0c
Counter hit
+12d
Laser FuryDR
Back,Forward+Right punch,Left punch

Damage: 16,14 · Mid / Mid

Follow-up only

Startup
13~15f
On block
-3
On hit
-1

Follow-up can be delayed. CH stun can be broken with f

Laser GateDR only
Back,Forward+Right punch,Left punch,Right kick

Damage: 16,14,21 · Mid / Mid / Mid

Follow-up only

Startup
26~29f
On block
-10
On hit
+11a

Follow-up can be delayed.

Decapitating SwordDR
Up-back+Right punch

Damage: 22 · High

Startup
20~23f
On block
±0
On hit
+24a

Launches on hit.

Flying SoulDR only
Up-forward+Right kick

Damage: 21 · Mid

Startup
18f
On block
-7
On hit
+17d
Cyclone RewindTekken 5
Forward,Forward+Left kick,Left punch~Forward,Forward
OrForward,Forward+Left kick,Left punch~Back,Back
Dark Step to Dragon Uppercut to Middle KickTekken 5
Forward,Neutral,Down,Down-forward,Left punch,Left kick
Dark Step to Dragon Uppercut to Spinning Low KickTekken 5
Forward,Neutral,Down,Down-forward,Left punch,Right kick
Dark Step Ultimate TackleTekken 5
Forward,Neutral,Down,Hold down-forward+Left punch + Right punch
Left Jump KickTekken 5
Up-back+Left kick
OrUp+Left kick
OrUp-forward+Left kick
Left Right Combo to Demon ScissorsTekken 5
Left punch,Right punch,Right kick~Left kick
One Two Knee Cancel to Three Ring Circus Combo Low
Left punch,Right punch,Right kick~Left punch,Right punch,Down+Right kick
OrLeft punch,Right punch,Right kick~Left punch + Right kick,Right punch,Down+Right kick
Tekken 5
DR

Damage: 5,8,8,5,10,10,14 · High / High / Mid / Special mid / High / High / Low

Follow-up only

Startup
22~I23f
On block
-24
On hit
+32a
One Two Knee Cancel to Three Ring Circus Combo Mid
Left punch,Right punch,Right kick~Left punch,Right punch,Right kick
OrLeft punch,Right punch,Right kick~Left punch + Right kick,Right punch,Right kick
Tekken 5
DR

Damage: 5,8,8,5,10,10,21 · High / High / Mid / Special mid / High / High / Mid

Follow-up only

Startup
21~23f
On block
-12
On hit
+19a / (-30)
Parting Wave Demon's TailTekken 5
Back+Left punch,Down-forward,Neutral+Left kick
Parting Wave Dragon UppercutTekken 5
Back+Left punch,Down-forward,Neutral+Left punch
Parting Wave Dragon Uppercut to Middle KickTekken 5
Back+Left punch,Down-forward,Neutral+Left punch,Left kick
Parting Wave Dragon Uppercut to Spinning Low KickTekken 5
Back+Left punch,Down-forward,Neutral+Left punch,Right kick
Parting Wave Heaven's DoorTekken 5
Back+Left punch,Down-forward,Neutral+Left punch,Hold up-forward
Parting Wave Rising UppercutTekken 5
Back+Left punch,Down-forward,Neutral+Right punch
Parting Wave Spinning DemonTekken 5
Back+Left punch,Down-forward,Hold down-forward+Left kick
OrBack+Left punch,Down-forward,Hold down-forward+Right kick,Right kick
Parting Wave Tsunami KickTekken 5
Back+Left punch,Down-forward,Neutral+Right kick,Right kick
Reverse Double Lift KickTekken 5
Back turnedDown+Left kick + Right kick
Reverse Three Ring CircusTekken 5
Back turnedLeft punch + Right kick,Right punch,Right kick
Reverse Three Ring Circus ComboTekken 5
Back turnedLeft punch + Right kick,Right punch,Down+Right kick
Rising Demon ScissorsTekken 5
While standingRight kick~Left kick
Sunset KickTekken 5
Up-forward,Neutral+Right kick
Twin Lancher to SprintTekken 5
Down-forward+Left punch,Right punch~Forward,Forward
OrForward+Left punch + Right punch,Right punch~Forward,Forward
Twin Lancher to Sprint to Demon's PawTekken 5
Down-forward+Left punch,Right punch~Forward,Forward,Neutral+Right punch
OrDown-forward+Left punch,Right punch~Forward,Forward,Forward+Right punch
OrForward+Left punch + Right punch,Right punch~Forward,Forward,Neutral+Right punch
OrForward+Left punch + Right punch,Right punch~Forward,Forward,Forward+Right punch
Ultimate Punch to Arm BreakerTekken 5
(During tackle),Left punch,Right punch,Left punch,Left punch + Right punch
1,1DR
Left punch,Left punch

Damage: 5,6 · High / High

Follow-up only

Startup
15f
On block
+1
On hit
+9
1,2,4~4~3DR
Left punch,Right punch,Right kick~Right kick~Left kick

Damage: 5,8,8,21 · High / High / Mid / Mid

Follow-up only

Startup
29~32f
On block
-7
On hit
+4a

Cancels final hit of 1,2,4 to perform 4~3

1,2,4~1+4DR
Left punch,Right punch,Right kick~Left punch + Right kick

Damage: 5,8,8,5,10 · High / High / Mid / Special mid / High

Follow-up only

Startup
12~13 / 27f
On block
-6
On hit
+5

Cancels final hit of 1,2,4 to perform 1+4

1,2,4~1+4,2DR
Left punch,Right punch,Right kick~Left punch + Right kick,Right punch

Damage: 5,8,8,5,10,10 · High / High / Mid / Special mid / High / High

Follow-up only

Startup
19f
On block
±0
On hit
+11
Counter hit
+9
1+4DR
Left punch + Right kick

Damage: 5,10 · Special mid / High

Startup
12~13 / 27f
On block
-6
On hit
+5
d/f+1DR
Down-forward+Left punch

Damage: 12 · Mid

Startup
13~14f
On block
-2
On hit
+9

Alternate input with f+1+2

d/f+4DR
Down-forward+Right kick

Damage: 10 · Mid

Startup
13~14f
On block
-9
On hit
+2
b+2DR
Back+Right punch

Damage: 12 · High

Startup
17f
On block
-13
On hit
-2
b+2,4DR
Back+Right punch,Right kick

Damage: 12,10 · High / High

Follow-up only

Startup
22~24f
On block
-13
On hit
-2
b+2,4,2DR
Back+Right punch,Right kick,Right punch

Damage: 12,10,10 · High / High / Mid

Follow-up only

Startup
10~12f
On block
-1
On hit
+1
b+2,4,2,1DR
Back+Right punch,Right kick,Right punch,Left punch

Damage: 12,10,10,10 · High / High / Mid / Mid

Follow-up only

Startup
13~15f
On block
±0
On hit
+2
b+1+2 (charge level 1)DR
Back+Left punch + Right punch(charge level 1)

Damage: 28 · Mid

Startup
66~68f
On block
±0
On hit
+11
Demon's SpearDR
Back+Left punch + Right punch(charge level 2)

Damage: 42 · Mid

Startup
103~105f
On block
+17g
On hit
+37a
u+4DR
Up+Right kick

Damage: 25 · High

Startup
25f
On block
-11
On hit
+20 / (-29)
u+4,4DR
Up+Right kick,Right kick

Damage: 25,15 · High / Low

Follow-up only

Startup
47f
On block
-12
On hit
+34a
u+4,4,4DR
Up+Right kick,Right kick,Right kick

Damage: 25,15,12 · High / Low / Low

Follow-up only

Startup
24f
On block
-24
On hit
+20a
f,f+3DR
Forward,Forward+Left kick

Damage: 18 · Mid

Startup
17~19f
On block
-5
On hit
-3
b,f+2DR
Back,Forward+Right punch

Damage: 16 · Mid

Startup
15~17f
On block
-7
On hit
-5
Counter hit
+55a

CH stun can be broken with f

Laser ScraperDR
Back,Forward+Right punch,Left punch,Down-forward+Right punch

Damage: 16,14,21 · Mid / Mid / Mid

Follow-up only

Startup
18~19f
On block
-13
On hit
+39a / (+29)
WS 1DR
While standingLeft punch

Damage: 10 · Mid

Startup
13~14f
On block
-6
On hit
+5
WS 3DR
While standingLeft kick

Damage: 28 · High

Startup
16f
On block
-16
On hit
+15a / (-34)
WS 4DR
While standingRight kick

Damage: 13 · Mid

Startup
11~12f
On block
-3
On hit
+8
Thunder God FistDR
Forward,Neutral,Down,Down-forward+Left punch

Damage: 29 · Mid

Startup
22~25f
On block
-15
On hit
+30a / (+20)
Heaven's DoorDR
Forward,Neutral,Down,Down-forward+Left punch~Up-forward

Damage: 29,15 · Mid / Mid

Follow-up only

On hit
-4d

Opponent recovers in FDFA

Thunder God Fist to Middle KickDR
Forward,Neutral,Down,Down-forward+Left punch,Left kick

Damage: 29,20 · Mid / Mid

Follow-up only

Startup
54f
On block
-14
On hit
+17a / (-32)
Thunder God Fist to Spinning Low KickDR
Forward,Neutral,Down,Down-forward+Left punch,Right kick

Damage: 29,12 · Mid / Low

Follow-up only

Startup
60~62f
On block
-20
On hit
+26a
Wind God FistDR
Forward,Neutral,Down,Down-forward+Right punch

Damage: 23 · High

Startup
11~12f
On block
-10
On hit
+36a / (+26)
Electric Wind God FistDR
Forward,Neutral,Down,Down-forward:Right punch

Damage: 23 · High

Startup
11~12f
On block
+5
On hit
+39a / (+29)
Demon's TailDR
CDHold down-forward+Left kick

Damage: 21 · Low

Startup
33~34f
On block
-18
On hit
+23a
HellsweepDR
Forward,Neutral,Down,Down-forward+Right kick

Damage: 18 · Low

Startup
16f
On block
-21
On hit
+25a
Spinning DemonDR
Forward,Neutral,Down,Down-forward+Right kick,Right kick

Damage: 18,15 · Low / Mid

Follow-up only

Startup
22f
On block
-21
On hit
+10a / (+1)
HellsweepDR
CDHold down-forward+Right kick

Damage: 22 · Low

Startup
20f
On block
-21
On hit
+29a

Clean hit version, slightly slower

Spinning DemonDR
CDHold down-forward+Right kick,Right kick

Damage: 22,15 · Low / Mid

Follow-up only

Startup
22f
On block
-21
On hit
+10a / (+1)
Infernal DestructionDR
FLYLeft punch + Right punch

Damage: 50 · Unblockable mid

Startup
50~100f
On block
!
On hit
-47d / (-104)
Cross Infernal DestructionDR
FLYForward+Left punch + Right punch

Damage: 50 · Unblockable mid

Startup
122~133f
On block
!
On hit
-68d
Devil TwisterDR
SidestepRight punch

Damage: 26 · Mid

Startup
19~20f
On block
-20
On hit
+74a
Hellfire IncineratorDR
(grounded opponent)Down-forward+Left punch + Right punch

Damage: 15 · Low

Startup
22~30f
On block
-28
On hit
-18d / (-26)
← Choose another fighter

Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source