Sergei Dragunov — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Sergei Dragunov

DR only

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Mantis Heel into Russian SickleDR
Down-forward+Left kickIntoForward,Forward+Right punch
Juggle follow-upDR
Launcher
  • Left kick + Right kick
Follow-up
(Face up feet towards),Left kick

Guide damage: 42

Juggle follow-upDR
Launcher (choose one)
  • Back+Left punch + Right punch
  • Counter hitUp+Right punch
  • Counter hitUp-forward+Right punch
Follow-up
Down+Right kick

Guide damage: 28–37 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Back+Left punch + Right punch
  • Sidestep+Right punch,Left punch + Right punch,Right kick
  • Counter hitUp+Right punch
  • Counter hitUp-forward+Right punch
Follow-up
Down+Left kick + Right kick

Guide damage: 37–51 (varies by launcher)

Juggle follow-upDR
Launcher
  • Back+Left kick + Right kick
Follow-up
Hold downIntoFCLeft kick

Guide damage: 30

Juggle follow-upDR
Launcher (choose one)
  • Back+Left kick + Right kick
  • Counter hitRight kick,Left kick
Follow-up
Down+Right kick,Left punch,Left kick

Guide damage: 43–55 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • Up+Right kick
Follow-up
Sidestep rightIntoDown+Right punch

Guide damage: 30

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • Up+Right kick
  • Counter hitRight kick
  • Counter hitBack+Left kick,Left punch
Follow-up
Down+Right kick,Right kickIntoDown+Right kick,Left punch,Left kick

Guide damage: 54–62 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • DownDown-backBack+Right punch
  • While standingRight punch
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
  • DownDown-forwardForward+Right punch
Follow-up
Down+Right kick,Right kick,Left kick

Guide damage: 41–52 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • DownDown-backBack+Right punch
  • While standingRight punch
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
  • DownDown-forwardForward+Right punch
Follow-up
Back+Right punch,Left punchIntoRight punch,Left punch,Left kick

Guide damage: 51–62 (varies by launcher)

Juggle follow-upDR
Launcher
  • Down-back+Right punch,Left punch,Right punch
Follow-up
Forward,Forward,NeutralIntoDown+Right kick,Left punch,Left kick

Guide damage: 57

Juggle follow-upDR
Launcher
  • Down-back+Right punch,Left punch,Right punch
Follow-up
Forward,Forward,NeutralIntoDown+Right kick,Right kickIntoDown+Right kick,Left punch,Left kick

Guide damage: 70

Juggle follow-upDR
Launcher (choose one)
  • Down-back+Left kick
  • Back+Right punch,Left punch,Left kick
Follow-up
FCLeft kick

Guide damage: 28

Juggle follow-upDR
Launcher (choose one)
  • Down-back+Left kick
  • Back+Right punch,Left punch,Left kick
Follow-up
CCIntoDown+Right kick,Right kickIntoDown+Right kick,Left punch,Left kick

Guide damage: 54

Juggle follow-upDR
Launcher
  • Sidestep+Right punch,Left punch + Right punch,Right kick
Follow-up
Down-back+Right kick

Guide damage: 32

Juggle follow-upDR
Launcher (choose one)
  • Counter hitRight kick
  • Counter hitRight kick,Left kick
  • Counter hitBack+Left kick,Left punch
Follow-up
Down+Right punch

Guide damage: 29–42 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Counter hitUp-back+Right punch
  • Counter hitBack+Left kick
  • Counter hitForward,Forward+Right punch
Follow-up
Forward,Forward+Right punch

Guide damage: 39–49 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Counter hitUp-back+Right punch
  • Counter hitBack+Left kick
  • Counter hitForward,Forward+Right punch
Follow-up
Left kickIntoDown+Right kick,Left punchIntoDown+Right kick,Left punch,Left kick

Guide damage: 68–78 (varies by launcher)

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Right kick
Follow-up
FCRight kick

Guide damage: 32

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Right kick
Follow-up
FCUpIntoDown+Right kick,Right kickIntoDown+Right kick,Left punch,Left kick

Guide damage: 59

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick
Juggle follow-upDR
Launcher
  • Left kick + Right kick
Follow-up
(Face up feet towards)Left kick

Assuming direct alignment on hit. Follow-up damage: 7.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • DownDown-backBack+Right punch
  • Up-forward,Neutral+Right kick
Follow-up
Forward+Right kick,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Follow-up damage: 43.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • DownDown-backBack+Right punch
  • Up-forward,Neutral+Right kick
  • While standingRight punch
Follow-up
Back+Right punch,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Must crouch cancel b+2 with u. Follow-up damage: 43.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • DownDown-backBack+Right punch
  • While standingRight punch
Follow-up
Right punch,Left punch,Left kick,Down+Right kick,Left punch,Left kick

Follow-up damage: 42.

Juggle follow-upDR
Launcher (choose one)
  • Down-back+Left kick(CL)
  • (Back+Right punch,Left punch),Left kick(CL)
Follow-up
Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Must crouch cancel d+4,4. Parenthesized hits must miss. Follow-up damage: 34.

Juggle follow-upDR
Launcher (choose one)
  • Down-back+Left kick(CL)
  • (Back+Right punch,Left punch),Left kick(CL)
Follow-up
Down+Right punch,While standingRight kick,Forward,ForwardIntoDown+Right kick,Right kick

Must crouch cancel d+2. Parenthesized hits must miss. Follow-up damage: 29.

Juggle follow-upDR
Launcher (choose one)
  • Down-back+Left kick(CL)
  • (Back+Right punch,Left punch),Left kick(CL)
Follow-up
Down+Right punch,While standingRight kick,Down+Right kick

Must crouch cancel d+2. Parenthesized hits must miss. Follow-up damage: 21.

Juggle follow-upDR
Launcher
  • Up-forward+Right kick
Follow-up
Sidestep right,Down+Right kick,Right kick,Left kick

Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • Up-forward+Right kick
Follow-up
Down+Right kick,Left punch,Left kick

Follow-up damage: 21.

Juggle follow-upDR
Launcher
  • Up-forward,Neutral+Right kick
Follow-up
Back+Left kick,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • DownDown-forwardForward+Right punch
Follow-up
Left kick,Forward,ForwardIntoDown+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Follow-up damage: 51.

Juggle follow-upDR
Launcher
  • DownDown-forwardForward+Right punch
Follow-up
Forward+Left punch + Right punch,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Follow-up damage: 47.

Juggle follow-upDR
Launcher
  • DownDown-forwardForward+Right punch
Follow-up
Forward+Right punch,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Down-forward+Left punch,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Follow-up damage: 41.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Left punch,Left kick),Right punch
  • Counter hitForward,Forward+Right punch
Follow-up
Up-forward+Right kick,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Inconsistent at direct alignment. Parenthesized hits must miss. Follow-up damage: 46.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Left punch,Left kick),Right punch
  • Counter hitForward,Forward+Right punch
Follow-up
Sidestep left,Back+Left kick,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Parenthesized hits must miss. Follow-up damage: 44.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Left punch,Left kick),Right punch
  • Counter hitForward,Forward+Right punch
Follow-up
Sidestep left,Back+Right punch,Left punch,Right punch,Left punch,Forward,ForwardIntoDown+Right kick,Left punch,Left kick

Parenthesized hits must miss. Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Back+Right punch,While standingLeft punch + Right punch

Follow-up damage: 24.

Juggle follow-upDR
Launcher
  • Counter hit(Forward+Right punch),Right kick
Follow-up
Back+Left kick,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Parenthesized hits must miss. Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Counter hit(Forward+Right punch),Right kick
Follow-up
Forward+Right kick,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Parenthesized hits must miss. Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • Counter hit(Forward+Right punch),Right kick
Follow-up
Back+Left kick,Left punch,Right punch,Left punch,Left kick

Parenthesized hits must miss. Follow-up damage: 40.

Juggle follow-upDR
Launcher
  • Counter hitDown-back+Right punch,Left punch,Right punch
Follow-up
Forward,ForwardIntoDown+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Follow-up damage: 34.

Juggle follow-upDR
Launcher
  • Counter hitDown-back+Right punch,Left punch,Right punch
Follow-up
Forward,ForwardIntoDown+Right kick,Left punch,Left kick

Follow-up damage: 21.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left kick
Follow-up
Sidestep left,Left kick,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Follow-up damage: 51.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left kick
Follow-up
Back+Left kick,Left punch,Right punch,Left punch,Forward,ForwardIntoDown+Right kick,Left punch,Left kick

Follow-up damage: 47.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left kick,Left punch
Follow-up
Right punch,Left punch,Right punch,(Left punch),Left kick

Parenthesized hits must miss. Follow-up damage: 26.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left kick,Left punch
Follow-up
Down-forward+Left punch,Down+Right kick,Left punch,Left kick

Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • Counter hitUp-back+Right punch
Follow-up
Sidestep right,Left kick,Down+Right kick,Left punch,Down+Right kick,Left punch,Left kick

Can be a bit inconsistent at times if too far left after hit. Follow-up damage: 47.

Juggle follow-upDR
Launcher
  • Counter hitUp-back+Right punch
Follow-up
Up-forward+Right kick,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Follow-up damage: 46.

Juggle follow-upDR
Launcher
  • Counter hitUp-back+Right punch
Follow-up
Sidestep right,Forward+Left kick,Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Right kick
Follow-up
Down+Right kick,Right kick,Down+Right kick,Left punch,Left kick

Must crouch cancel d+4,4. Follow-up damage: 34.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Right kick
Follow-up
While standingRight kick,Down+Right kick,Left punch,Left kick

Follow-up damage: 29.

Standing Punishers

i10Startup
Left punch,Left kick
DR
Right punch,Left punch
DR
i12Startup
Down-forward+Right kick
DR

Best used if too far away for 1,3 / 2,1.

i14Startup
Forward+Right kick,Right kick
DR
i15Startup
Down-forward+Right punch
DRLauncher
i17Startup
Left kick
DR

Wallsplat combo near wall.

i19Startup
DownDown-backBack+Right punch
DRLauncher+ command entry
i22Startup
Up-forward+Right kick
DRLauncher
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
i11Startup
While standingRight kick
DR
i12Startup
While standingLeft punch,Left kick
DR

Wallsplat combo near wall.

While standingLeft punch + Right punch
DR

Wallsplat combo near wall.

i15Startup
While standingRight punch
DRLauncher
i16Startup
While standingLeft kick
DR

Wallsplat combo near wall.

i22Startup
Up-forward+Right kick
DRLauncher
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

Check range and recovery position. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Right kick,Left kick

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 40.

Wall follow-upDR
Back+Right punch,Left punch,Left kick

Regular combo (scaled) Can be inconsistent depending on angle. Use 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 34.

Wall follow-upDR
Down+Right kick,Left punch,Left kick

Regular combo (scaled) Use df+1, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 29.

Wall follow-upDR
Forward+Right punch,Right kick

Regular combo (scaled) Use 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 28.

Wall follow-upDR
(grounded opponent)Down+Left kick + Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Wall follow-upDR
Forward,Forward+Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.

Wall follow-upDR
Down-back+Left kick(CL)

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.

Wall follow-upDR
Down+Left kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 10.

Throws

Volk ClutchDR
Left punch + Left kick
OrForward+Left punch + Left kick

Damage: 35 · Throw

Startup
12~14f
On block
-2
On hit
+1d

Throw break: Left punch

Throw break 1. Side switch on hit. Opponent recovers in FUFA

Air Plane SpinDR
Right punch + Right kick
OrForward+Right punch + Right kick

Damage: 10,25 · Throw

Startup
12~14f
On block
±0
On hit
+1d

Throw break: Right punch

Throw break 1. Side switch on hit. Opponent recovers in FDFR

Tarantula TwistDR
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 30

Throw break: Left punch

Reverse Arm BarDR
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 30

Throw break: Right punch

Absolute SilenceDR
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 50

Unbreakable

Victor ClutchDR
Forward+Right punch + Left kick

Damage: 40 · Throw

Startup
11f
On block
-2
On hit
-1d

Throw break: Right punch

Throw break 2. Side switch on hit. Opponent recovers in FUFA

Blizzard RushDR
Forward,Forward+Left punch + Right punch

Damage: 5,5,5,10,20 · Throw

Startup
12f
On block
-6
On hit
-5d

Throw break: Left punch + Right punch

Throw break 1+2. Opponent recovers in FDFA

Tundra TackleDR
Down-back+Left punch + Right punch
OrDown+Left punch + Right punch

Damage: 5 · Throw

Startup
26f
On block
-5
On hit
-2d

Throw break 1+2. Opponent recovers in FUFT

Blizzard SleeperDR
Down+Left punch + Right punch,Left punch
OrDown-back+Left punch + Right punch,Left punch

Damage: 5,30 · Throw

Follow-up only

On block
-5
On hit
±0d

Throw break: Left punch

Throw break 1. Opponent recovers in FDFT

Hammer RushDR
Down+Left punch + Right punch,Left punch + Right punch
OrDown-back+Left punch + Right punch,Left punch + Right punch

Damage: 5,5,5,5,5,10 · Throw

Follow-up only

On block
-5
On hit
+3d

Throw break: Left punch + Right punch

Throw break 1+2. Opponent recovers in FUFT

Achilles HoldDR
Down+Left punch + Right punch,Right punch
OrDown-back+Left punch + Right punch,Right punch

Damage: 5,30 · Throw

Follow-up only

On block
-5
On hit
+3d

Throw break: Right punch

Throw break 2. Opponent recovers in FUFT

Reverse Victor ClutchDR
Forward+Left punch + Right kick

Damage: 40 · Throw

Startup
11f
On block
-2
On hit
±0d

Throw break: Left punch

Throw break 1. Side switch. Opponent recovers in FDFT

Scorpion ScissorsDR
Up-forward+Left kick + Right kick

Damage: 30 · Throw

Startup
30f
On hit
-12d

Unbreakable

Unbreakable Throw. Opponent recovers in FUFA

Cold FateDR
(crouch throw)Down+Left punch + Left kick
Or(crouch throw)Down+Right punch + Right kick

Damage: 45

Throw break: Left punch

Clipping Sweep > Feint & CatchDR
Down-back+Left kick~Left punch + Right punch

Damage: 15,30 · Throw

Follow-up only

Startup
40f

Crouch throw, does not grab standing opponents

Death March > TakedownDR
Back+Right kick,Right punch,Left punch + Right punch

Damage: 15,15,5 · Mid / Mid / Throw

Follow-up only

Startup
40f
On block
-5
On hit
-2d

Tackle throw transition. Throw break 1+2. Opponent recovers in FUFT

Feint & CatchDR
Forward,Forward+Right punch~Left punch + Right punch

Damage: 30 · Throw

Follow-up only

Throw break 1+2

Pinpoint FractureDR
DownDown-forwardForward+Right kick~Left punch,Left kick,Right kick,Right punch

Damage: 10,20 · Throw

Follow-up only

On block
-2
On hit
+3d

Throw break 1 or 2. Opponent recovers in FUFA

Cold FateDR
Down+Left punch + Left kick

Damage: 15,30 · Throw

Startup
13f
On block
±0
On hit
+1d

Throw break 1 or 2. Opponent recovers in FUFT

Recovery Setups

Guaranteed follow-upDR
Launcher
  • Back+Left punch + Right punch
Follow-up
(grounded opponent)Down+Left kick + Right kick

Follow-up damage: 24.

Guaranteed follow-upDR
Launcher
  • Back+Left punch + Right punch
Follow-up
Down+Right punch

Follow-up damage: 13.

Guaranteed follow-upDR
Launcher
  • Back+Left kick + Right kick
Follow-up
Forward,ForwardIntoDown+Right kick,Right kick,Left kick

Follow-up damage: 27.

Guaranteed follow-upDR
Launcher
  • Back+Left kick + Right kick
Follow-up
Down+Right kick,Left punch,Left kick

Follow-up damage: 21.

Guaranteed follow-upDR
Launcher (choose one)
  • (SidestepRight punch,Left punch + Right punch),Right kick
  • Counter hitUp-forward+Right punch
Follow-up
(grounded opponent)Down+Left kick + Right kick

Damage changes depending on timing of OTG.d+3+4. Immediate timing does less damage but leaves opponent closer for oki, delayed timing does more damage but leaves opponent further away. Parenthesized hits must miss. Follow-up damage: 16/24.

Guaranteed follow-upDR
Launcher (choose one)
  • (SidestepRight punch,Left punch + Right punch),Right kick
  • Counter hitUp-forward+Right punch
Follow-up
Forward,Forward+Right kick

Parenthesized hits must miss. Follow-up damage: 14.

Guaranteed follow-upDR
Launcher
  • Counter hitRight kick,Left kick
Follow-up
Forward,ForwardIntoDown+Right kick,Left punch,Left kick

Follow-up damage: 19.

Guaranteed follow-upDR
Launcher
  • Counter hitForward+Left kick
Follow-up
Forward,Forward+Left kick

Very difficult, more practical near a wall, but other follow-ups are more consistent. Follow-up damage: 30.

Guaranteed follow-upDR
Launcher
  • Counter hitForward+Left kick
Follow-up
Left kick(near wall)

Most consistent wall splat option for big damage. Follow-up damage: 28.

Guaranteed follow-upDR
Launcher
  • Counter hitDown+Left punch
Follow-up
(grounded opponent)Down+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 16/24.

Guaranteed follow-upDR
Launcher
  • Counter hitDown+Left punch
Follow-up
Down+Right kick

Follow-up damage: 10.

Preset Strings

10 Hit Combo 1DR
Left punch,Left kick,Left punch,Right punch,Left punch,Left punch,Right kick,Left punch,Left kick,Right punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Move List

SalvoDR
Left punch,Right punch,Left punch

Damage: 5,10,21 · High / Mid / Mid

Follow-up only

Startup
19~20f
On block
-11
On hit
+18a / (+1)

Combo from 2nd hit CH

Stun GunDR
Forward+Right punch,Right kick

Damage: 18,21 · High / Mid

Follow-up only

Startup
19~20f
On block
-5
On hit
+29a / (+25)
Counter hit
+33a

Follow-up can be delayed. Combo from 1st hit CH

Mantis HeelDR
Down-forward+Left kick

Damage: 16(,20) · Mid

Startup
17~20f
On block
-6
On hit
Throw(+5c)
Counter hit
Throw(+10c)

Transitions to throw if closer to the opponent, +5c/10c if further away

Ripper ComboDR
Down-back+Right punch,Left punch,Right punch

Damage: 12,10,14 · Mid / Mid / Mid

Follow-up only

Startup
25f
On block
-16
On hit
+29a / (+23)
Blizzard HammerDR
Back+Left punch + Right punch

Damage: 27 · Mid

Startup
22f
On block
+3
On hit
+26d
Sub ZeroDR
Back+Right punch + Left kick

Damage: 65 · Unblockable mid

Startup
63~64f
On block
!
On hit
-2 / (-11)
Russian SickleDR
Forward,Forward+Right punch

Damage: 26 · Mid

Startup
17~18f
On block
-10
On hit
+6a
Counter hit
+46a
Leap Knee TrapDR
Forward,Forward,Forward+Right kick
OrWhile running+Right kick

Damage: 25(,25) · Mid

Startup
20~21f
On block
-7
On hit
+10a / (+1d / Throw)

Transitions to throw on front hit. Opponent recovers in FUFA

JabDR
Left punch

Damage: 5 · High

Startup
10f
On block
+2
On hit
+8
Forward JabDR
Forward+Left punch

Damage: 6 · High

Startup
10f
On block
+3
On hit
+9
Crouch JabDR
FCLeft punch

Damage: 5 · Special mid

Startup
10f
On block
-5
On hit
+6
StraightDR
Right punch

Damage: 10 · High

Startup
10f
On block
±0
On hit
+9
Crouch StraightDR
FCRight punch

Damage: 8 · Special mid

Startup
11f
On block
-4
On hit
+7
Lateral KickDR
Left kick

Damage: 28 · High

Startup
17f
On block
-7
On hit
+24a / (-15)
Crouch Spin KickDR
FCLeft kick

Damage: 12 · Low

Startup
16f
On block
-17
On hit
-3
RoundhouseDR
Right kick

Damage: 17 · High

Startup
12f
On block
-7
On hit
+1
Counter hit
+29a / (+19)

Launches on hit.

Crouch Shin KickDR
FCRight kick

Damage: 10 · Low

Startup
12f
On block
-15
On hit
-4
Gouge HiltDR
Left punch,Left punch,Left kick

Damage: 5,8,22 · High / High / Mid

Follow-up only

Startup
25~26f
On block
-10
On hit
+14a / (+5)

Follow-up can be delayed. Delayable. Combo from 2nd hit CH

Hammer SickleDR
Left punch,Left kick,Right punch

Damage: 5,14,24 · High / High / Mid

Follow-up only

Startup
22~23f
On block
-10
On hit
+6a
Counter hit
+46a

Combo from 2nd hit CH

SwitchbladeDR
Down-forward+Left punch

Damage: 13 · Mid

Startup
13f
On block
±0
On hit
+7
Skinner ElbowDR
Down+Left punch

Damage: 18 · Mid

Startup
18~19f
On block
±0c
On hit
+7c
Counter hit
+12d
Eye BlastDR
Back+Left punch

Damage: 18 · High

Startup
16f
On block
-7
On hit
+9
Counter hit
+20g

CH stun can be broken with d

Double HiltDR
While standingLeft punch,Left kick

Damage: 12,18 · Mid / Mid

Follow-up only

Startup
17~18f
On block
-10
On hit
+14a / (+5)

Combo from 1st hit

ScabbardDR
Forward+Left punch + Right punch

Damage: 22 · High

Startup
19~20f
On block
-5
On hit
+21a / (+12)
Frost ChargeDR
DownDown-forwardForward+Left punch + Right punch
OrWhile standingLeft punch + Right punch

Damage: 26 · Mid

Startup
12~13f
On block
-14
On hit
+7a / (-2)
Twin PunchDR
Right punch,Left punch

Damage: 10,8 · High / High

Follow-up only

Startup
12f
On block
-2
On hit
+4

Combo from 1st hit

Scud KickDR
Right punch,Left punch,Left kick

Damage: 10,8,24 · High / High / High

Follow-up only

Startup
18~19f
On block
-9
On hit
+39d / (-18)

Combo from 2nd Hit CH

Mine KickDR
Right punch,Left punch,Right kick

Damage: 10,8,14 · High / High / Low

Follow-up only

Startup
23f
On block
-12
On hit
+1
Russian AssaultDR
Forward,Forward,Forward+Right punch
OrWhile running+Right punch

Damage: 30 · Mid

Startup
16~17f
On block
+9
On hit
+6a / (-3)
ScimitarDR
Down-forward+Right punch

Damage: 14 · Mid

Startup
15~16f
On block
-12
On hit
+29a / (+19)

Launches on hit.

SharpenerDR
Down+Right punch

Damage: 13 · Low

Startup
17~18f
On block
-14
On hit
-1
Counter hit
±0
Gouge StingrayDR
Back+Right punch,Left punch,Left kick

Damage: 16,11,20(,45) · Mid / High / Low

Follow-up only

Startup
23~25f
On block
-18
On hit
+25a
Counter hit
Throw

CH leads to throw

Falcon DiveDR
Up+Right punch
OrUp-forward+Right punch

Damage: 18 · Mid

Startup
29~31f
On block
-6
On hit
+6c
Counter hit
+31d
Counter StrikeDR
Up-back+Right punch

Damage: 18 · High

Startup
20f
On block
-7
On hit
+9
Counter hit
+54a
Boost ElbowDR
DownDown-forwardForward+Right punch

Damage: 21 · Mid

Startup
18~19f
On block
-10
On hit
+37a / (+27)

Launches on hit.

Flexible ElbowDR
DownDown-backBack+Right punch

Damage: 23 · Mid

Startup
26~27f
On block
-12
On hit
+28a / (+18)

Launches on hit.

IntegralDR
Sidestep+Right punch

Damage: 16 · Mid

Integral SlicerDR
Sidestep+Right punch,Left kick

Damage: 16,15 · Mid / High

Integral TakedownDR
Sidestep+Right punch,Left punch + Right punch

Damage: 16,8,12 · Mid / High / Mid

Integral BlitzDR
Sidestep+Right punch,Left punch + Right punch,Right kick

Damage: 16,8,12,28 · Mid / High / Mid / High

Proton UpperDR
While standingRight punch

Damage: 15 · Mid

Startup
15~16f
On block
-12
On hit
+29a / (+19)

Launches on hit.

High SaluteDR
Forward+Left kick

Damage: 18 · Mid

Startup
20f
On block
-6
On hit
+5
Counter hit
+19
Boost KickDR
Forward,Forward+Left kick

Damage: 30 · High

Startup
18~19f
On block
-6
On hit
+42d / (-15)

Knockdown can be teched with f or b

March Of TyrannyDR
Down+Left kick,Right kick

Damage: 15,18 · Low / Mid

Follow-up only

Startup
32~33f
On block
-5
On hit
+8
Counter hit
+21

Knockdown can be teched with 1/2 or 3/4

Clipping SweepDR
Down-back+Left kick

Damage: 20(,20) · Low

Startup
29~31f
On block
-18c
On hit
-7c / (+25a)
Counter hit
Throw

CH leads to throw. Clean Hit leads to KND

Lock KickDR
Back+Left kick

Damage: 18 · High

Startup
17~18f
On block
-7
On hit
+9
Counter hit
+54a
Ear ShotDR
Back+Left kick,Left punch

Damage: 18,14 · High / High

Follow-up only

Startup
27~28f
On block
+4
On hit
+8

Combo from 1st hit

Sub HiltDR
While standingLeft kick

Damage: 21 · Mid

Startup
16~17f
On block
-10
On hit
+14a / (+5)
Nail ShooterDR
Back turnedDown+Left kick

Damage: 16 · Low

Startup
16f
On block
-11
On hit
+9
Iron FlailDR
Left kick + Right kick

Damage: 35 · High

Startup
25~26f
On block
-9
On hit
+45a
Inertia KickDR
Back+Left kick + Right kick

Damage: 22 · High

Startup
28~29f
On block
-2
On hit
+25a

Parries punches

Morgue BlastDR
Down+Left kick + Right kick

Damage: 24 · Low (grounded)

Propeller KickDR
Right kick,Left kick

Damage: 17,24 · High / High

Follow-up only

Startup
27~28f
On block
±0
On hit
+24a / (+15)
CougarDR
Forward+Right kick

Damage: 16 · High

Startup
14~15f
On block
-7
On hit
+4
Cougar SlashDR
Forward+Right kick,Right kick

Damage: 16,14 · High / High

Follow-up only

Startup
20~21f
On block
-11
On hit
±0
Counter hit
+25a / (+15)

Combo from 1st hit

Cougar MaulDR
Forward+Right kick,Down+Right kick

Damage: 16,12 · High / Low

Follow-up only

Startup
26f
On block
-12
On hit
±0
Caterpillar HeelDR
Forward,Forward+Right kick

Damage: 21 · Mid

Startup
26~28f
On block
-1c
On hit
+3c
Counter hit
+18a

Launches on hit.

Swift KickDR
Down-forward+Right kick

Damage: 14 · Mid

Startup
12f
On block
-7
On hit
+4
Shin KickDR
Down+Right kick

Damage: 10 · Low

Startup
15~16f
On block
-13
On hit
-7
SeparatorDR
Down+Right kick,Left punch,Left kick

Damage: 10,8,21 · Low / High / High

Follow-up only

Startup
15~16f
On block
-18
On hit
+7a / (+2)

Combo from 2nd hit

Heavy SeparatorDR
Down+Right kick,Right kick,Left kick

Damage: 10,17,24 · Low / High / High

Follow-up only

Startup
27~28f
On block
±0
On hit
+24a / (+15)

Combo from 2nd hit CH

Death MarchDR
Back+Right kick,Right punch

Damage: 15,15 · Mid / Mid

Follow-up only

Startup
28~29f
On block
-7
On hit
+4

Combo from 1st hit CH

Ear ShotDR
Back+Right kick,Right punch,Left punch

Damage: 15,15,17 · Mid / Mid / High

Follow-up only

Startup
23~24f
On block
+4
On hit
+8

Combo from 2nd hit CH

War MachineDR
Back+Right kick,Left kick

Damage: 15,21 · Mid / High

Follow-up only

Startup
22~23f
On block
-7
On hit
+17a / (+8)

Combo from 1st hit CH

Slice SobatDR
Up-back+Right kick
OrUp+Right kick
OrUp-forward+Right kick

Damage: 21 · Mid

Startup
22~23f
On block
-7
On hit
+26a
Knee TrapDR
DownDown-forwardForward+Right kick

Damage: 25(,10) · Mid

Startup
18f
On block
-10
On hit
+8 / (±0d)

Transitions to throw on front hit. Opponent recovers in FDFT

Living DeadDR
(Face down feet towards)
Living DeadDR
(Face down feet away)Left punch + Right punch

Special

High & Mid ReversalDR
Back+Left punch + Left kick
OrBack+Right punch + Right kick

Damage: 32~34 · Special

Parry highs and mids. Attack Reversal

Wall JumpDR
Back,Back,Up-back

Damage: 25 · Mid

Clipping Sweep GrabDR only
Counter hitDown-back+Left kick
Eye Gouge Stingray to Cold FateDR only
Back+Right punch,Left punch,Left kick~Left punch + Right punch
Hammer Sickle Feint and CatchDR only
Left punch,Left kick,Right punch~Left punch + Right punch

Damage: 30 · Throw

Follow-up only

Startup
29~32f
On block
+5
On hit
-2d

Transitions to Throw. Throw break 1+2. Opponent recovers in FUFA

Iron Flail Tech RollDR only
Left kick + Right kick,Left punch
OrLeft kick + Right kick,Right punch
OrLeft kick + Right kick,Left kick
OrLeft kick + Right kick,Right kick
Right Power Jump Kick LauncherDR only
Up-forward,Neutral+Right kick
1,1DR
Left punch,Left punch

Damage: 5,8 · High / High

Follow-up only

Startup
20f
On block
-4
On hit
+7

Combo from 1st hit

Jab to Body BlowDR
Left punch,Right punch

Damage: 5,10 · High / Mid

Follow-up only

Startup
18f
On block
-7
On hit
+4

Combo from 1st hit

1,3DR
Left punch,Left kick

Damage: 5,14 · High / High

Follow-up only

Startup
16~17f
On block
-7
On hit
+4

Combo from 1st hit

f+2DR
Forward+Right punch

Damage: 18 · High

Startup
22~23f
On block
-5
On hit
+6
d+3DR
Down+Left kick

Damage: 15 · Low

Startup
19f
On block
-11
On hit
±0
d+4,1DR
Down+Right kick,Left punch

Damage: 10,8 · Low / High

Follow-up only

Startup
14~15f
On block
-10
On hit
+6
d+4,4DR
Down+Right kick,Right kick

Damage: 10,17 · Low / High

Follow-up only

Startup
25~26f
On block
-10
On hit
+1
d/b+2DR
Down-back+Right punch

Damage: 12 · Mid

Startup
14~15f
On block
-7
On hit
+4
d/b+2,1DR
Down-back+Right punch,Left punch

Damage: 12,10 · Mid / Mid

Follow-up only

Startup
20~21f
On block
-10
On hit
+1
d/b+4DR
Down-back+Right kick

Damage: 10 · Low

Startup
12f
On block
-13c
On hit
-2c
b+2DR
Back+Right punch

Damage: 16 · Mid

Startup
15f
On block
-4c
On hit
+7c
b+2,1DR
Back+Right punch,Left punch

Damage: 16,11 · Mid / High

Follow-up only

Startup
19f
On block
-3
On hit
+8

Combo from 1st hit

b+4DR
Back+Right kick

Damage: 15 · Mid

Startup
15f
On block
-4
On hit
+7
u/b+3DR
Up-back+Left kick

Damage: 16 · Mid

Startup
17~21f
On block
-7
On hit
+20a / (-29)
u/f+3DR
Up-forward+Left kick

Damage: 16 · Mid

Startup
17~21f
On block
-7
On hit
+20a / (-29)
WS 1DR
While standingLeft punch

Damage: 12 · Mid

Startup
12~13f
On block
-2
On hit
+4
WS 4DR
While standingRight kick

Damage: 15 · Mid

Startup
11~12f
On block
-6
On hit
+5
SS 2DR
SidestepRight punch

Damage: 16 · Mid

Startup
20-21f
On block
-10
On hit
-4
Counter hit
+1
Integral SlicerDR
SidestepRight punch,Left kick

Damage: 16,15 · Mid / High

Follow-up only

Startup
18f
On block
-11
On hit
±0

Combo from 1st hit

SS 2,1+2DR
SidestepRight punch,Left punch + Right punch

Damage: 16,8,12 · Mid / High / Mid

Follow-up only

Startup
27~29, / 37~38f
On block
--7
On hit
-1
Counter hit
+4

Combo from 1st hit CH

Integral BlitzDR
SidestepRight punch,Left punch + Right punch,Right kick

Damage: 16,8,12,28 · Mid / High / Mid / High

Follow-up only

Startup
26~27f
On block
-10
On hit
+46a
Integral TakedownDR
SidestepRight punch,Left punch + Right punch~Left punch + Right punch

Damage: 16,8,12,5 · Mid / High / Mid / Mid

Follow-up only

Startup
40f
On block
-5
On hit
-2d

Throw transition. Opponent recovers in FUFT

Six Feet UnderDR
(grounded opponent)Down+Left kick + Right kick

Damage: 24 · Low

Startup
24~25f
On block
-12
On hit
-1

Sambo specialist. Excellent mix-ups and strong throw game.

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Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source