
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Sergei Dragunov
DR onlyThrows, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Mantis Heel into Russian SickleDR
+

,
+
- Juggle follow-upDR
- Launcher(Face up feet towards),

Guide damage: 42
- Juggle follow-upDR
- Launcher (choose one)
+

+

+
+
Guide damage: 28–37 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
+
+
,
,

+

+
+
Guide damage: 37–51 (varies by launcher)
- Juggle follow-upDR
- Launcher
+

FC
Guide damage: 30
- Juggle follow-upDR
- Launcher (choose one)
+

,
+
,
,
Guide damage: 43–55 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
+
+


+
Guide damage: 30
- Juggle follow-upDR
- Launcher (choose one)
+
+



+
,
+
,

+
,
,
Guide damage: 54–62 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
+


+


,
+

+


+
+
,
,
Guide damage: 41–52 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
+


+


,
+

+


+
+
,

,
,
Guide damage: 51–62 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
,
,
,
,

+
,
,
Guide damage: 57
- Juggle follow-upDR
- Launcher
+
,
,
,
,

+
,

+
,
,
Guide damage: 70
- Juggle follow-upDR
- Launcher (choose one)
+
+
,
,
FC
Guide damage: 28
- Juggle follow-upDR
- Launcher (choose one)
+
+
,
,
CC
+
,

+
,
,
Guide damage: 54
- Juggle follow-upDR
- Launcher
+
,
,
+
Guide damage: 32
- Juggle follow-upDR
- Launcher (choose one)



,

+
,
+
Guide damage: 29–42 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)

+

+

,
+
,
+
Guide damage: 39–49 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)

+

+

,
+


+
,

+
,
,
Guide damage: 68–78 (varies by launcher)
- Juggle follow-upDR
- Launcher

,
+
FC
Guide damage: 32
- Juggle follow-upDR
- Launcher

,
+
FC

+
,

+
,
,
Guide damage: 59
- Juggle follow-upDR
- Launcher
+
+
,
,
+
,
,
- Juggle follow-upDR
- Launcher(Face up feet towards)

Assuming direct alignment on hit. Follow-up damage: 7.
- Juggle follow-upDR
- Launcher (choose one)
+


+
,
+
+
,
+
,
,
+
,
,
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher (choose one)
+


+
,
+


+
,
+
,
,
+
,
,
Must crouch cancel b+2 with u. Follow-up damage: 43.
- Juggle follow-upDR
- Launcher (choose one)
+


+


,
,
,
+
,
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher (choose one)
+
(CL)- (
+
,
),
(CL)
+
,
,
+
,
,
Must crouch cancel d+4,4. Parenthesized hits must miss. Follow-up damage: 34.
- Juggle follow-upDR
- Launcher (choose one)
+
(CL)- (
+
,
),
(CL)
+
,
,
,

+
,
Must crouch cancel d+2. Parenthesized hits must miss. Follow-up damage: 29.
- Juggle follow-upDR
- Launcher (choose one)
+
(CL)- (
+
,
),
(CL)
+
,
,
+
Must crouch cancel d+2. Parenthesized hits must miss. Follow-up damage: 21.
- Juggle follow-upDR
- Launcher
+
,
+
,
,
Follow-up damage: 27.
- Juggle follow-upDR
- Launcher
+
+
,
,
Follow-up damage: 21.
- Juggle follow-upDR
- Launcher
,
+
+
,
+
,
,
+
,
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher


+
,
,

+
,
,
+
,
,
Follow-up damage: 51.
- Juggle follow-upDR
- Launcher


+
+
,
+
,
,
+
,
,
Follow-up damage: 47.
- Juggle follow-upDR
- Launcher


+
+
,
+
,
,
+
,
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
+
,
+
,
,
+
,
,
Follow-up damage: 41.
- Juggle follow-upDR
- Launcher (choose one)
(
,
),

,
+
+
,
+
,
,
+
,
,
Inconsistent at direct alignment. Parenthesized hits must miss. Follow-up damage: 46.
- Juggle follow-upDR
- Launcher (choose one)
(
,
),

,
+
,
+
,
+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 44.
- Juggle follow-upDR
- Launcher (choose one)
(
,
),

,
+
,
+
,
,
,
,
,

+
,
,
Parenthesized hits must miss. Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
+
,

Follow-up damage: 24.
- Juggle follow-upDR
- Launcher
(
+
),
+
,
+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
(
+
),
+
,
+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
(
+
),
+
,
,
,
,
Parenthesized hits must miss. Follow-up damage: 40.
- Juggle follow-upDR
- Launcher

+
,
,
,

+
,
,
+
,
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher

+
,
,
,

+
,
,
Follow-up damage: 21.
- Juggle follow-upDR
- Launcher

+
,
,
+
,
,
+
,
,
Follow-up damage: 51.
- Juggle follow-upDR
- Launcher

+
+
,
,
,
,
,

+
,
,
Follow-up damage: 47.
- Juggle follow-upDR
- Launcher

+
,
,
,
,(
),
Parenthesized hits must miss. Follow-up damage: 26.
- Juggle follow-upDR
- Launcher

+
,
+
,
+
,
,
Follow-up damage: 25.
- Juggle follow-upDR
- Launcher

+
,
,
+
,
,
+
,
,
Can be a bit inconsistent at times if too far left after hit. Follow-up damage: 47.
- Juggle follow-upDR
- Launcher

+
+
,
+
,
,
+
,
,
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher

+
,
+
,
+
,
,
+
,
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher

,
+
+
,
,
+
,
,
Must crouch cancel d+4,4. Follow-up damage: 34.
- Juggle follow-upDR
- Launcher

,
+

,
+
,
,
Follow-up damage: 29.
Standing Punishers
- i10Startup
- i12Startup
- i14Startup
- i15Startup
- i17Startup
- i19Startup
- i22Startup
- i23Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i12Startup
- i15Startup
- i16Startup
- i22Startup
- i23Startup
Check range and recovery position. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 40.
- Wall follow-upDR
+
,
,
Regular combo (scaled) Can be inconsistent depending on angle. Use 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 34.
- Wall follow-upDR
+
,
,
Regular combo (scaled) Use df+1, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 29.
- Wall follow-upDR
+
,
Regular combo (scaled) Use 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 28.
- Wall follow-upDR
- (grounded opponent)
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.
- Wall follow-upDR
+
(CL)Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 10.
Throws
- Volk ClutchDR
Or
+
Damage: 35 · Throw
- Startup
- 12~14f
- On block
- -2
- On hit
- +1d
Throw break:

Throw break 1. Side switch on hit. Opponent recovers in FUFA
- Air Plane SpinDR
Or
+
Damage: 10,25 · Throw
- Startup
- 12~14f
- On block
- ±0
- On hit
- +1d
Throw break:

Throw break 1. Side switch on hit. Opponent recovers in FDFR
- Tarantula TwistDR
- (left throw)
Or(left throw)
Damage: 30
Throw break:

- Reverse Arm BarDR
- (right throw)
Or(right throw)
Damage: 30
Throw break:

- Absolute SilenceDR
- (back throw)
Or(back throw)
Damage: 50
Unbreakable
- Victor ClutchDR
+
Damage: 40 · Throw
- Startup
- 11f
- On block
- -2
- On hit
- -1d
Throw break:

Throw break 2. Side switch on hit. Opponent recovers in FUFA
- Blizzard RushDR
,
+
Damage: 5,5,5,10,20 · Throw
- Startup
- 12f
- On block
- -6
- On hit
- -5d
Throw break:

Throw break 1+2. Opponent recovers in FDFA
- Tundra TackleDR
+
Or
+
Damage: 5 · Throw
- Startup
- 26f
- On block
- -5
- On hit
- -2d
Throw break 1+2. Opponent recovers in FUFT
- Blizzard SleeperDR
+
,
Or
+
,
Damage: 5,30 · Throw
Follow-up only
- On block
- -5
- On hit
- ±0d
Throw break:

Throw break 1. Opponent recovers in FDFT
- Hammer RushDR
+
,
Or
+
,
Damage: 5,5,5,5,5,10 · Throw
Follow-up only
- On block
- -5
- On hit
- +3d
Throw break:

Throw break 1+2. Opponent recovers in FUFT
- Achilles HoldDR
+
,
Or
+
,
Damage: 5,30 · Throw
Follow-up only
- On block
- -5
- On hit
- +3d
Throw break:

Throw break 2. Opponent recovers in FUFT
- Reverse Victor ClutchDR
+
Damage: 40 · Throw
- Startup
- 11f
- On block
- -2
- On hit
- ±0d
Throw break:

Throw break 1. Side switch. Opponent recovers in FDFT
- Scorpion ScissorsDR
+
Damage: 30 · Throw
- Startup
- 30f
- On hit
- -12d
Unbreakable
Unbreakable Throw. Opponent recovers in FUFA
- Cold FateDR
- (crouch throw)
+
Or(crouch throw)
+
Damage: 45
Throw break:

- Clipping Sweep > Feint & CatchDR
+
~
Damage: 15,30 · Throw
Follow-up only
- Startup
- 40f
Crouch throw, does not grab standing opponents
- Death March > TakedownDR
+
,
,
Damage: 15,15,5 · Mid / Mid / Throw
Follow-up only
- Startup
- 40f
- On block
- -5
- On hit
- -2d
Tackle throw transition. Throw break 1+2. Opponent recovers in FUFT
- Feint & CatchDR
,
+
~
Damage: 30 · Throw
Follow-up only
Throw break 1+2
- Pinpoint FractureDR


+
~
,
,
,
Damage: 10,20 · Throw
Follow-up only
- On block
- -2
- On hit
- +3d
Throw break 1 or 2. Opponent recovers in FUFA
- Cold FateDR
+
Damage: 15,30 · Throw
- Startup
- 13f
- On block
- ±0
- On hit
- +1d
Throw break 1 or 2. Opponent recovers in FUFT
Recovery Setups
- Guaranteed follow-upDR
- Launcher
+
(grounded opponent)
+
Follow-up damage: 24.
- Guaranteed follow-upDR
- Launcher
+
+
Follow-up damage: 13.
- Guaranteed follow-upDR
- Launcher
+
,

+
,
,
Follow-up damage: 27.
- Guaranteed follow-upDR
- Launcher
+
+
,
,
Follow-up damage: 21.
- Guaranteed follow-upDR
- Launcher (choose one)
- (

,
),

+
(grounded opponent)
+
Damage changes depending on timing of OTG.d+3+4. Immediate timing does less damage but leaves opponent closer for oki, delayed timing does more damage but leaves opponent further away. Parenthesized hits must miss. Follow-up damage: 16/24.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (

,
),

+
,
+
Parenthesized hits must miss. Follow-up damage: 14.
- (
- Guaranteed follow-upDR
- Launcher

,
,

+
,
,
Follow-up damage: 19.
- Guaranteed follow-upDR
- Launcher

+
,
+
Very difficult, more practical near a wall, but other follow-ups are more consistent. Follow-up damage: 30.
- Guaranteed follow-upDR
- Launcher

+
(near wall)Most consistent wall splat option for big damage. Follow-up damage: 28.
- Guaranteed follow-upDR
- Launcher

+
(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 16/24.
- Guaranteed follow-upDR
- Launcher

+
+
Follow-up damage: 10.
Preset Strings
- 10 Hit Combo 1DR
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Move List
- SalvoDR
,
,
Damage: 5,10,21 · High / Mid / Mid
Follow-up only
- Startup
- 19~20f
- On block
- -11
- On hit
- +18a / (+1)
Combo from 2nd hit CH
- Stun GunDR
+
,
Damage: 18,21 · High / Mid
Follow-up only
- Startup
- 19~20f
- On block
- -5
- On hit
- +29a / (+25)
- Counter hit
- +33a
Follow-up can be delayed. Combo from 1st hit CH
- Mantis HeelDR
+
Damage: 16(,20) · Mid
- Startup
- 17~20f
- On block
- -6
- On hit
- Throw(+5c)
- Counter hit
- Throw(+10c)
Transitions to throw if closer to the opponent, +5c/10c if further away
- Ripper ComboDR
+
,
,
Damage: 12,10,14 · Mid / Mid / Mid
Follow-up only
- Startup
- 25f
- On block
- -16
- On hit
- +29a / (+23)
- Blizzard HammerDR
+
Damage: 27 · Mid
- Startup
- 22f
- On block
- +3
- On hit
- +26d
- Sub ZeroDR
+
Damage: 65 · Unblockable mid
- Startup
- 63~64f
- On block
- !
- On hit
- -2 / (-11)
- Russian SickleDR
,
+
Damage: 26 · Mid
- Startup
- 17~18f
- On block
- -10
- On hit
- +6a
- Counter hit
- +46a
- Leap Knee TrapDR
,
,
+
Or
+
Damage: 25(,25) · Mid
- Startup
- 20~21f
- On block
- -7
- On hit
- +10a / (+1d / Throw)
Transitions to throw on front hit. Opponent recovers in FUFA
- JabDR

Damage: 5 · High
- Startup
- 10f
- On block
- +2
- On hit
- +8
- Forward JabDR
+
Damage: 6 · High
- Startup
- 10f
- On block
- +3
- On hit
- +9
- Crouch JabDR
- FC

Damage: 5 · Special mid
- Startup
- 10f
- On block
- -5
- On hit
- +6
- StraightDR

Damage: 10 · High
- Startup
- 10f
- On block
- ±0
- On hit
- +9
- Crouch StraightDR
- FC

Damage: 8 · Special mid
- Startup
- 11f
- On block
- -4
- On hit
- +7
- Lateral KickDR

Damage: 28 · High
- Startup
- 17f
- On block
- -7
- On hit
- +24a / (-15)
- Crouch Spin KickDR
- FC

Damage: 12 · Low
- Startup
- 16f
- On block
- -17
- On hit
- -3
- RoundhouseDR

Damage: 17 · High
- Startup
- 12f
- On block
- -7
- On hit
- +1
- Counter hit
- +29a / (+19)
Launches on hit.
- Crouch Shin KickDR
- FC

Damage: 10 · Low
- Startup
- 12f
- On block
- -15
- On hit
- -4
- Gouge HiltDR
,
,
Damage: 5,8,22 · High / High / Mid
Follow-up only
- Startup
- 25~26f
- On block
- -10
- On hit
- +14a / (+5)
Follow-up can be delayed. Delayable. Combo from 2nd hit CH
- Hammer SickleDR
,
,
Damage: 5,14,24 · High / High / Mid
Follow-up only
- Startup
- 22~23f
- On block
- -10
- On hit
- +6a
- Counter hit
- +46a
Combo from 2nd hit CH
- SwitchbladeDR
+
Damage: 13 · Mid
- Startup
- 13f
- On block
- ±0
- On hit
- +7
- Skinner ElbowDR
+
Damage: 18 · Mid
- Startup
- 18~19f
- On block
- ±0c
- On hit
- +7c
- Counter hit
- +12d
- Eye BlastDR
+
Damage: 18 · High
- Startup
- 16f
- On block
- -7
- On hit
- +9
- Counter hit
- +20g
CH stun can be broken with d
- Double HiltDR

,
Damage: 12,18 · Mid / Mid
Follow-up only
- Startup
- 17~18f
- On block
- -10
- On hit
- +14a / (+5)
Combo from 1st hit
- ScabbardDR
+
Damage: 22 · High
- Startup
- 19~20f
- On block
- -5
- On hit
- +21a / (+12)
- Frost ChargeDR


+
Or

Damage: 26 · Mid
- Startup
- 12~13f
- On block
- -14
- On hit
- +7a / (-2)
- Twin PunchDR
,
Damage: 10,8 · High / High
Follow-up only
- Startup
- 12f
- On block
- -2
- On hit
- +4
Combo from 1st hit
- Scud KickDR
,
,
Damage: 10,8,24 · High / High / High
Follow-up only
- Startup
- 18~19f
- On block
- -9
- On hit
- +39d / (-18)
Combo from 2nd Hit CH
- Mine KickDR
,
,
Damage: 10,8,14 · High / High / Low
Follow-up only
- Startup
- 23f
- On block
- -12
- On hit
- +1
- Russian AssaultDR
,
,
+
Or
+
Damage: 30 · Mid
- Startup
- 16~17f
- On block
- +9
- On hit
- +6a / (-3)
- ScimitarDR
+
Damage: 14 · Mid
- Startup
- 15~16f
- On block
- -12
- On hit
- +29a / (+19)
Launches on hit.
- SharpenerDR
+
Damage: 13 · Low
- Startup
- 17~18f
- On block
- -14
- On hit
- -1
- Counter hit
- ±0
- Gouge StingrayDR
+
,
,
Damage: 16,11,20(,45) · Mid / High / Low
Follow-up only
- Startup
- 23~25f
- On block
- -18
- On hit
- +25a
- Counter hit
- Throw
CH leads to throw
- Falcon DiveDR
+
Or
+
Damage: 18 · Mid
- Startup
- 29~31f
- On block
- -6
- On hit
- +6c
- Counter hit
- +31d
- Counter StrikeDR
+
Damage: 18 · High
- Startup
- 20f
- On block
- -7
- On hit
- +9
- Counter hit
- +54a
- Boost ElbowDR


+
Damage: 21 · Mid
- Startup
- 18~19f
- On block
- -10
- On hit
- +37a / (+27)
Launches on hit.
- Flexible ElbowDR


+
Damage: 23 · Mid
- Startup
- 26~27f
- On block
- -12
- On hit
- +28a / (+18)
Launches on hit.
- IntegralDR
+
Damage: 16 · Mid
- Integral SlicerDR
+
,
Damage: 16,15 · Mid / High
- Integral TakedownDR
+
,
Damage: 16,8,12 · Mid / High / Mid
- Integral BlitzDR
+
,
,
Damage: 16,8,12,28 · Mid / High / Mid / High
- Proton UpperDR


Damage: 15 · Mid
- Startup
- 15~16f
- On block
- -12
- On hit
- +29a / (+19)
Launches on hit.
- High SaluteDR
+
Damage: 18 · Mid
- Startup
- 20f
- On block
- -6
- On hit
- +5
- Counter hit
- +19
- Boost KickDR
,
+
Damage: 30 · High
- Startup
- 18~19f
- On block
- -6
- On hit
- +42d / (-15)
Knockdown can be teched with f or b
- March Of TyrannyDR
+
,
Damage: 15,18 · Low / Mid
Follow-up only
- Startup
- 32~33f
- On block
- -5
- On hit
- +8
- Counter hit
- +21
Knockdown can be teched with 1/2 or 3/4
- Clipping SweepDR
+
Damage: 20(,20) · Low
- Startup
- 29~31f
- On block
- -18c
- On hit
- -7c / (+25a)
- Counter hit
- Throw
CH leads to throw. Clean Hit leads to KND
- Lock KickDR
+
Damage: 18 · High
- Startup
- 17~18f
- On block
- -7
- On hit
- +9
- Counter hit
- +54a
- Ear ShotDR
+
,
Damage: 18,14 · High / High
Follow-up only
- Startup
- 27~28f
- On block
- +4
- On hit
- +8
Combo from 1st hit
- Sub HiltDR


Damage: 21 · Mid
- Startup
- 16~17f
- On block
- -10
- On hit
- +14a / (+5)
- Nail ShooterDR

+
Damage: 16 · Low
- Startup
- 16f
- On block
- -11
- On hit
- +9
- Iron FlailDR

Damage: 35 · High
- Startup
- 25~26f
- On block
- -9
- On hit
- +45a
- Inertia KickDR
+
Damage: 22 · High
- Startup
- 28~29f
- On block
- -2
- On hit
- +25a
Parries punches
- Morgue BlastDR
+
Damage: 24 · Low (grounded)
- Propeller KickDR
,
Damage: 17,24 · High / High
Follow-up only
- Startup
- 27~28f
- On block
- ±0
- On hit
- +24a / (+15)
- CougarDR
+
Damage: 16 · High
- Startup
- 14~15f
- On block
- -7
- On hit
- +4
- Cougar SlashDR
+
,
Damage: 16,14 · High / High
Follow-up only
- Startup
- 20~21f
- On block
- -11
- On hit
- ±0
- Counter hit
- +25a / (+15)
Combo from 1st hit
- Cougar MaulDR
+
,
+
Damage: 16,12 · High / Low
Follow-up only
- Startup
- 26f
- On block
- -12
- On hit
- ±0
- Caterpillar HeelDR
,
+
Damage: 21 · Mid
- Startup
- 26~28f
- On block
- -1c
- On hit
- +3c
- Counter hit
- +18a
Launches on hit.
- Swift KickDR
+
Damage: 14 · Mid
- Startup
- 12f
- On block
- -7
- On hit
- +4
- Shin KickDR
+
Damage: 10 · Low
- Startup
- 15~16f
- On block
- -13
- On hit
- -7
- SeparatorDR
+
,
,
Damage: 10,8,21 · Low / High / High
Follow-up only
- Startup
- 15~16f
- On block
- -18
- On hit
- +7a / (+2)
Combo from 2nd hit
- Heavy SeparatorDR
+
,
,
Damage: 10,17,24 · Low / High / High
Follow-up only
- Startup
- 27~28f
- On block
- ±0
- On hit
- +24a / (+15)
Combo from 2nd hit CH
- Death MarchDR
+
,
Damage: 15,15 · Mid / Mid
Follow-up only
- Startup
- 28~29f
- On block
- -7
- On hit
- +4
Combo from 1st hit CH
- Ear ShotDR
+
,
,
Damage: 15,15,17 · Mid / Mid / High
Follow-up only
- Startup
- 23~24f
- On block
- +4
- On hit
- +8
Combo from 2nd hit CH
- War MachineDR
+
,
Damage: 15,21 · Mid / High
Follow-up only
- Startup
- 22~23f
- On block
- -7
- On hit
- +17a / (+8)
Combo from 1st hit CH
- Slice SobatDR
+
Or
+
Or
+
Damage: 21 · Mid
- Startup
- 22~23f
- On block
- -7
- On hit
- +26a
- Knee TrapDR


+
Damage: 25(,10) · Mid
- Startup
- 18f
- On block
- -10
- On hit
- +8 / (±0d)
Transitions to throw on front hit. Opponent recovers in FDFT
- Living DeadDR
- (Face down feet towards)
- Living DeadDR
- (Face down feet away)

Special
- High & Mid ReversalDR
+
Or
+
Damage: 32~34 · Special
Parry highs and mids. Attack Reversal
- Wall JumpDR
,
,
Damage: 25 · Mid
- Clipping Sweep GrabDR only

+
- Eye Gouge Stingray to Cold FateDR only
+
,
,
~
- Hammer Sickle Feint and CatchDR only
,
,
~
Damage: 30 · Throw
Follow-up only
- Startup
- 29~32f
- On block
- +5
- On hit
- -2d
Transitions to Throw. Throw break 1+2. Opponent recovers in FUFA
- Iron Flail Tech RollDR only
,
Or
,
Or
,
Or
,
- Right Power Jump Kick LauncherDR only
,
+
- 1,1DR
,
Damage: 5,8 · High / High
Follow-up only
- Startup
- 20f
- On block
- -4
- On hit
- +7
Combo from 1st hit
- Jab to Body BlowDR
,
Damage: 5,10 · High / Mid
Follow-up only
- Startup
- 18f
- On block
- -7
- On hit
- +4
Combo from 1st hit
- 1,3DR
,
Damage: 5,14 · High / High
Follow-up only
- Startup
- 16~17f
- On block
- -7
- On hit
- +4
Combo from 1st hit
- f+2DR
+
Damage: 18 · High
- Startup
- 22~23f
- On block
- -5
- On hit
- +6
- d+3DR
+
Damage: 15 · Low
- Startup
- 19f
- On block
- -11
- On hit
- ±0
- d+4,1DR
+
,
Damage: 10,8 · Low / High
Follow-up only
- Startup
- 14~15f
- On block
- -10
- On hit
- +6
- d+4,4DR
+
,
Damage: 10,17 · Low / High
Follow-up only
- Startup
- 25~26f
- On block
- -10
- On hit
- +1
- d/b+2DR
+
Damage: 12 · Mid
- Startup
- 14~15f
- On block
- -7
- On hit
- +4
- d/b+2,1DR
+
,
Damage: 12,10 · Mid / Mid
Follow-up only
- Startup
- 20~21f
- On block
- -10
- On hit
- +1
- d/b+4DR
+
Damage: 10 · Low
- Startup
- 12f
- On block
- -13c
- On hit
- -2c
- b+2DR
+
Damage: 16 · Mid
- Startup
- 15f
- On block
- -4c
- On hit
- +7c
- b+2,1DR
+
,
Damage: 16,11 · Mid / High
Follow-up only
- Startup
- 19f
- On block
- -3
- On hit
- +8
Combo from 1st hit
- b+4DR
+
Damage: 15 · Mid
- Startup
- 15f
- On block
- -4
- On hit
- +7
- u/b+3DR
+
Damage: 16 · Mid
- Startup
- 17~21f
- On block
- -7
- On hit
- +20a / (-29)
- u/f+3DR
+
Damage: 16 · Mid
- Startup
- 17~21f
- On block
- -7
- On hit
- +20a / (-29)
- WS 1DR


Damage: 12 · Mid
- Startup
- 12~13f
- On block
- -2
- On hit
- +4
- WS 4DR


Damage: 15 · Mid
- Startup
- 11~12f
- On block
- -6
- On hit
- +5
- SS 2DR


Damage: 16 · Mid
- Startup
- 20-21f
- On block
- -10
- On hit
- -4
- Counter hit
- +1
- Integral SlicerDR

,
Damage: 16,15 · Mid / High
Follow-up only
- Startup
- 18f
- On block
- -11
- On hit
- ±0
Combo from 1st hit
- SS 2,1+2DR

,
Damage: 16,8,12 · Mid / High / Mid
Follow-up only
- Startup
- 27~29, / 37~38f
- On block
- --7
- On hit
- -1
- Counter hit
- +4
Combo from 1st hit CH
- Integral BlitzDR

,
,
Damage: 16,8,12,28 · Mid / High / Mid / High
Follow-up only
- Startup
- 26~27f
- On block
- -10
- On hit
- +46a
- Integral TakedownDR

,
~
Damage: 16,8,12,5 · Mid / High / Mid / Mid
Follow-up only
- Startup
- 40f
- On block
- -5
- On hit
- -2d
Throw transition. Opponent recovers in FUFT
- Six Feet UnderDR
- (grounded opponent)
+
Damage: 24 · Low
- Startup
- 24~25f
- On block
- -12
- On hit
- -1
Sambo specialist. Excellent mix-ups and strong throw game.
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