Feng Wei — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Feng Wei

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

God Fist into Exploding DaggerVersion unverified
Down-forward+Right punch,Right punchIntoForward,Forward+Right punch
Juggle follow-upTekken 5
Launcher (choose one)
  • Right punch~Left punch
  • Down-back+Right punch,Right punch
  • Down-back+Right kick
  • Up-forward+Right punch
  • Forward,Forward+Left kick
  • Back turnedLeft kick
  • Counter hitForward+Right kick
  • Counter hitBack,Forward+Left punch
Follow-up
Down-back+Left kick

Guide damage: 17–37 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Right punch~Left punch
  • Up-forward+Left kick
  • Up+Left kick
Follow-up
Down+Right kick

Guide damage: 35–40 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Forward+Right kick,Left kick
Follow-up
Down+Left kick

Guide damage: 50

Juggle follow-upTekken 5
Launcher
  • Forward+Right kick,Left kick
Follow-up
Down-forward+Left punchIntoLeft punch,Left punchIntoBack+Left punch + Right punch

Guide damage: 77

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Left kick + Right kick,Right punch
  • Back+Left kick + Right kick,Right punch
Follow-up
Down-back+Left punch + Right punch,Right punch

Guide damage: 37

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Left kick + Right kick,Right punch
  • Back+Left kick + Right kick,Right punch
Follow-up
Down-forward+Left punchIntoForward+Right kick,Left kick

Guide damage: 47

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Left kick + Right kick,Right kick
  • Back+Left kick + Right kick,Right kick
Follow-up
Down-forward+Left punchIntoDown-forward+Left punchIntoDown-forward+Left punchIntoBack+Left punch + Right punch

Guide damage: 50

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Left kick + Right kick,Right kick
  • Back+Left kick + Right kick,Right kick
  • Up-forward+Right kick
  • Back turnedUp-forward+Right kick
  • Up-forward,Neutral+Right kick
  • Up+Right kick
  • Forward,Forward+Right kick
Follow-up
Down-forward+Left punchIntoDown-forward+Left punchIntoDown-forward+Left punchIntoForward+Left punch + Right punch

Guide damage: 50–62 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-back+Right punch,Right punch
  • Up-forward+Right punch
  • Forward,Forward+Right kick,Left kick
Follow-up
Back+Right kickIntoBack+Left punch + Right punch

Guide damage: 35–55 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Down-back+Right kick
Follow-up
CCIntoBack+Right kickIntoDown-back+Left kick

Guide damage: 36

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Left kick
  • While standingRight punch
  • Counter hitForward+Right kick
Follow-up
Back+Left punch + Right punch

Guide damage: 42

Juggle follow-up
Launcher
  • Down-forward+Left kick
Follow-up
Tekken 5
Forward+Left punchIntoDown-forward+Left punchIntoDown-forward+Left punchIntoForward+Left punch + Right punch

Guide damage: 54

DR
Down-forward+Left punchIntoDown-forward+Left punchIntoDown-forward+Left punchIntoBack+Left punch + Right punch

Guide damage: 56

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Left kick
  • Up+Left kick
Follow-up
Down-forward+Left punchIntoDown-forward+Left punchIntoBack+Left punch + Right punch

Guide damage: 54

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Right kick
  • Back turnedUp-forward+Right kick
Follow-up
Down-forward+Left punchIntoDown-forward+Left punchIntoDown-back+Right punchIntoDown-back+Left kick

Guide damage: 37–45 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward,Neutral+Right kick
  • Up+Right kick
Follow-up
Down-forward+Left punchIntoDown-forward+Left punchIntoForward,Forward+Right punch

Guide damage: 41–51 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Forward+Left kick
  • Back turnedLeft kick
Follow-up
Down-forward+Left kickIntoForward+Left punchIntoDown-forward+Left punchIntoDown-forward+Left punchIntoForward+Left punch + Right punch

Guide damage: 79

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Right kick
Follow-up
Down-forward+Left punchIntoForward+Left punchIntoForward+Left punchIntoDownDown-forwardForward+Right punch

Guide damage: 47

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Right kick,Left kick
Follow-up
Down-forward+Left kick

Guide damage: 37

Juggle follow-up
Launcher
  • While standingRight punch
Follow-up
Tekken 5
Down-forward+Left punchIntoDown-forward+Left punchIntoForward+Left punch + Right punch

Guide damage: 52

DR
Down-forward+Left punchIntoDown-forward+Left punchIntoDown+Left kick + Right kick

Guide damage: 46

Juggle follow-upTekken 5
Launcher (choose one)
  • While standingLeft kick
  • DownDown-forwardForward,Neutral+Left kick
Follow-up
Down-forward+Left punchIntoDown-forward+Left punchIntoDown-back+Right kick

Guide damage: 40

Juggle follow-upTekken 5
Launcher (choose one)
  • While standingLeft kick
  • DownDown-forwardForward,Neutral+Left kick
Follow-up
Down-forward+Left punchIntoDown-forward+Left punchIntoLeft punch,Left punchIntoBack+Left punch + Right punch

Guide damage: 57

Juggle follow-upTekken 5
Launcher
  • Counter hitBack+Left punch
Follow-up
Forward,ForwardIntoDown-back+Left kick

Guide damage: 24

Juggle follow-upTekken 5
Launcher
  • Counter hitBack+Left punch
Follow-up
Forward,ForwardIntoBack+Left punch + Right punch

Guide damage: 44

Juggle follow-upTekken 5
Launcher
  • Counter hitBack,Forward+Left punch
Follow-up
Forward,Hold forward+Right kick,Left kick

Guide damage: 52

Juggle follow-upDR
Launcher (choose one)
  • Right punch~Left punch,Left punch
  • Down-forward+Left kick
  • Down-back+Right kick
  • Forward,Forward+Right kick,Left kick
Follow-up
Down+Right kick,Left punch + Right punch

Guide damage: 36–46 (varies by launcher)

Juggle follow-upDR
Launcher
  • Up-forward+Left kick
Follow-up
Left punch~Left punchIntoDown+Right kick,Left punch + Right punch

Guide damage: 52

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Left kick
  • Up-forward+Right kick
Follow-up
Down-forward+Left punchIntoDown-forward+Left punchIntoDown+Right kick,Left punch + Right punch

Guide damage: 41–53 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • While standingLeft kick
Follow-up
Down-forward+Left punchIntoForward,Forward+Right kick,Left kickIntoDown+Right kick,Left punch + Right punch

Guide damage: 54–57 (varies by launcher)

Juggle follow-upDR
Launcher
  • Forward+Right kick
Follow-up
Down-back+Right punch

Guide damage: 25

Juggle follow-upDR
Launcher (choose one)
  • Forward+Right kick
  • Forward,Forward+Right kick,Left kick
Follow-up
Back+Right kickIntoDown+Right kick,Left punch + Right punch

Guide damage: 42–53 (varies by launcher)

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Down-forward+Left punchIntoForward+Left punch~Left punchIntoDown+Right kick,Left punch + Right punch

Guide damage: 56

Juggle follow-upDR
Launcher
  • While standingLeft kick
Follow-up
Forward,Forward+Right kick,Left kickIntoDown+Right kick,Left punch + Right punch

Guide damage: 52

Juggle follow-upDR
Launcher
  • Counter hitUp+Right kick
Follow-up
Down-forward+Left punchIntoDown-back+Left punch + Right punch,Right punch

Guide damage: 42

Juggle follow-upDR
Launcher
  • Counter hitUp+Right kick
Follow-up
Down-forward+Left punchIntoDown-forward+Left punchIntoDown-forward+Left punchIntoForward+Left punch + Right punch

Guide damage: 55

Juggle follow-upDR
Launcher
  • Up-forward+Right kick
Follow-up
Down-forward+Left punch,Forward+Right punch,Left punch,Back+Left punch + Right punch
Juggle follow-upDR
Launcher
  • Up-forward+Right kick
Follow-up
Down-forward+Left punch,Forward+Right punch,Left punch,Down-back+Left punch + Right punch,(delay)Right punch
Juggle follow-upDR
Launcher (choose one)
  • (Left kick~Right kick),Left kick
  • Back turnedDown+Left kick(CL)
Follow-up
While standingRight kick,Down-forward+Left punch,Forward,ForwardIntoLeft punch,Down-back+Left punch + Right punch,(delay)Right punch

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 37/43.

Juggle follow-upDR
Launcher (choose one)
  • (Left kick~Right kick),Left kick
  • Back turnedDown+Left kick(CL)
Follow-up
While standingRight kick,Down-forward+Left punch,Forward+Right punch,(Left punch),Right punch

Parenthesized hits must miss. Follow-up damage: 33.

Juggle follow-upDR
Launcher (choose one)
  • (Left kick~Right kick),Left kick
  • Back turnedDown+Left kick(CL)
Follow-up
While standingRight kick,Back+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 24.

Juggle follow-upDR
Launcher
  • Forward+Right kick
Follow-up
Sidestep left,Forward,Forward+Left kick,(grounded opponent)Down+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 50/57.

Juggle follow-upDR
Launcher
  • Forward+Right kick
Follow-up
Down-forward+Left kick,Down+Right kick,Left punch + Right punch

Follow-up damage: 28.

Juggle follow-upDR
Launcher
  • Forward+Right kick
Follow-up
Back+Right kick,Back+Left punch + Right punch

Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • Forward+Right kick~Back
Follow-up
Sidestep left,Back turnedLeft kick,(grounded opponent)Down+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 50/57.

Juggle follow-upDR
Launcher
  • Forward+Right kick~Back
Follow-up
Back turnedLeft kick,Down-back+Left kick

Follow-up damage: 45.

Juggle follow-upDR
Launcher
  • Forward+Right kick~Back
Follow-up
Back turnedLeft kick(side switch),Back turnedDown+Left kick

Only side switches if opponent is point blank and holds forward on crumple. After side switch, BT.d+3 hits for guaranteed damage if no tech, launches with clean hit if the opponent techs in any way. Follow-up damage: 35/combo.

Juggle follow-upDR
Launcher (choose one)
  • (Forward+Right kick),Left kick
  • (Down-back+Right punch),Right punch
Follow-up
Down-forward+Right kick,Back+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 25.

Juggle follow-upDR
Launcher (choose one)
  • (Forward+Right kick),Left kick
  • (Down-back+Right punch),Right punch
Follow-up
Down-forward+Right kick,Down+Right kick,Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 24.

Juggle follow-upDR
Launcher
  • (Forward+Right kick),Right kick
Follow-up
Sidestep left,Down-forward+Left punch,Down-forward+Left punch,Forward,Forward+Right kick,Left kick,Down+Right kick,Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 47.

Juggle follow-upDR
Launcher
  • (Forward+Right kick),Right kick
Follow-up
Sidestep left,Down-forward+Left punch,Forward+Right punch,Left punch,Down-back+Left punch + Right punch,(delay)Right punch

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 39/45.

Juggle follow-upDR
Launcher (choose one)
  • (Forward+Right kick),Right kick
  • Down-forward+Left kick
  • Up-forward,Neutral+Right kick
  • (Shifting clouds)Right kick
  • (Kenpo step)Right kick
  • Counter hit(Back+Left kick),Left punch
Follow-up
Down-forward+Left punch,Forward+Right punch,Left punch,Back+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 35.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Left kick
  • Up-forward,Neutral+Right kick
  • (Shifting clouds)Right kick
  • (Kenpo step)Right kick
  • Counter hit(Back+Left kick),Left punch
Follow-up
Down-forward+Left punch,Down-forward+Left punch,Forward,ForwardIntoForward,Forward+Right kick,Left kick,Down+Right kick,Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 47.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Left kick
  • Up-forward,Neutral+Right kick
  • (Shifting clouds)Right kick
  • (Kenpo step)Right kick
  • Counter hit(Back+Left kick),Left punch
  • (Forward,Forward+Right kick),Left kick
Follow-up
Down-forward+Left punch,Forward+Right punch,Left punch,Down-back+Left punch + Right punch,(delay)Right punch

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 39/45.

Juggle follow-upDR
Launcher
  • (Down-back+Right punch),Right punch
Follow-up
(Down-back+Right punch,Right punch),Right punch

Parenthesized hits must miss. Follow-up damage: 14.

Juggle follow-upDR
Launcher
  • Down-back+Right kick
Follow-up
(grounded opponent)Down+Left kick + Right kick,Down+Right kick,Left punch + Right punch

Must crouch cancel from OTG.d+3+4. Damage changes depending on if/how opponent tech rolls (side rolls will take less damage, back roll will take more). Follow-up damage: 43/51.

Juggle follow-upDR
Launcher
  • Down-back+Right kick
Follow-up
(grounded opponent)Down+Left kick + Right kick,Down-back+Left kick

Must crouch cancel from OTG.d+3+4. Damage changes depending on if/how opponent tech rolls (side rolls will take full damage, back roll will take less). Follow-up damage: 43/46.

Juggle follow-upDR
Launcher
  • Down-back+Right kick
Follow-up
Forward,Forward+Left kick,Down+Right punch

Only works if hit at opponent's left/right side. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 50/56.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right punch
  • Forward,Forward+Right kick,Left kick
Follow-up
Back+Right kick,Back+Left punch + Right punch

Follow-up damage: 22.

Juggle follow-upDR
Launcher
  • Up-forward+Right punch
Follow-up
Back+Right kick,Down+Right kick,Left punch + Right punch

Follow-up damage: 21.

Juggle follow-upDR
Launcher
  • Up-forward+Left kick
Follow-up
Forward+Right punch,Left punch,Back+Left punch + Right punch

Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • Up-forward+Left kick
Follow-up
Left punch,Left punch,Down+Right kick,Left punch + Right punch

Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • Up-forward+Left kick
Follow-up
Forward+Right punch,Left punch,(delay)Right punch

Follow-up damage: 26.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • Forward,Forward+Right kick
  • While standingLeft kick
Follow-up
Down-forward+Left punch,Down-forward+Left punch,Forward,ForwardIntoForward,Forward+Right kick,Left kick,Down+Right kick,Left punch + Right punch

Follow-up damage: 47.

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward+Right kick
  • While standingRight punch
Follow-up
Down-forward+Left punch,Forward+Right punch,Left punch,Down-back+Left punch + Right punch,(delay)Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 39/45.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • Forward,Forward+Right kick
Follow-up
Down-forward+Left punch,Forward+Right punch,Left punch,Down-forward+Left punch,(grounded opponent)Down+Left kick + Right kick

Follow-up damage: 37.

Juggle follow-upDR
Launcher
  • Up-back+Left punch + Right punch(opponent's side)
Follow-up
Forward,ForwardIntoBack+Right kick,Down+Right kick,Left punch + Right punch

Follow-up damage: 24.

Juggle follow-upDR
Launcher
  • Up-back+Left punch + Right punch(opponent's side)
Follow-up
Forward,ForwardIntoDown-forward+Left punch,Down+Right kick,Left punch + Right punch

Follow-up damage: 22.

Juggle follow-upDR
Launcher
  • Up-back+Left punch + Right punch(opponent's side)
Follow-up
Forward,ForwardIntoDown+Right kick,Left punch + Right punch

Follow-up damage: 15.

Juggle follow-upDR
Launcher
  • (Forward,Forward+Right kick),Left kick
Follow-up
Sidestep left,Down-forward+Left punch,Down-forward+Left punch,Forward,ForwardIntoForward,Forward+Right kick,Left kick,Down+Right kick,Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 47.

Juggle follow-upDR
Launcher
  • (Forward,Forward+Right kick),Left kick
Follow-up
Down-forward+Left punch,Forward+Right punch,Left punch,Down-forward+Left punch,(grounded opponent)Down+Left kick + Right kick

Parenthesized hits must miss. Follow-up damage: 37.

Juggle follow-upDR
Launcher
  • Forward,Forward+Right kick,(delay)Left kick
Follow-up
Down-forward+Left punch,Forward,Forward+Right kick,Left kick,Down+Right kick,Left punch + Right punch

Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Forward,Forward+Right kick,(delay)Left kick
Follow-up
Forward+Right punch,Left punch,Down-back+Left punch + Right punch,(delay)Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 31/37.

Juggle follow-upDR
Launcher
  • Forward,Forward+Right kick,(delay)Left kick
Follow-up
Down-forward+Left punch,Forward+Right punch,Left punch,Back+Left punch + Right punch

Follow-up damage: 33.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left punch + Right punch(parry success)
Follow-up
Forward,ForwardIntoUp-forward,Neutral+Right kick,Down-forward+Left punch,Down-forward+Left punch,Forward,ForwardIntoForward,Forward+Right kick,Left kick,Down+Right kick,Left punch + Right punch

Can be followed up with any launcher, uf,n+4 has highest damage combos. Follow-up damage: 72.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left punch + Right punch(parry success)
Follow-up
Forward,ForwardIntoUp-forward,Neutral+Right kick,Down-forward+Left punch,Forward+Right punch,Left punch,Down-back+Left punch + Right punch,(delay)Right punch

Damage changes depending on if/how opponent tech rolls. Can be followed up with any launcher, uf,n+4 has highest damage combos. Follow-up damage: 64/70.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left punch + Right punch(parry success)
Follow-up
Forward,ForwardIntoUp-forward,Neutral+Right kick,Down-forward+Left punch,Forward+Right punch,Left punch,Back+Left punch + Right punch

Can be followed up with any launcher, uf,n+4 has highest damage combos. Follow-up damage: 60.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Down-forward+Left punch,Down-forward+Left punch,(grounded opponent)Down+Left kick + Right kick,Down+Right kick,Left punch + Right punch

Must crouch cancel from OTG.d+3+4. Damage changes depending on if/how opponent tech rolls (side rolls will take less damage, back roll will take more). Follow-up damage: 32/43.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Down-forward+Left punch,Forward+Left punch,Left punch,Down+Right kick,Left punch + Right punch

Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • While standingLeft kick
Follow-up
Down-forward+Left punch,Forward+Left punch,Forward,Forward+Right kick,Left kick,Down+Right kick,Left punch + Right punch

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • While standingLeft kick
Follow-up
Down-forward+Left punch,Forward+Right punch,Left punch,Forward+Left punch,Back+Left punch + Right punch

Follow-up damage: 38.

Juggle follow-upDR
Launcher (choose one)
  • (Shifting clouds)Right punch
  • (Kenpo step)Right punch
Follow-up
Sidestep right,Down-forward+Left punch,Down-forward+Left punch,Forward,ForwardIntoForward,Forward+Right kick,Left kick,Down+Right kick,Left punch + Right punch

Follow-up damage: 47.

Juggle follow-upDR
Launcher (choose one)
  • (Shifting clouds)Right punch
  • (Kenpo step)Right punch
Follow-up
Sidestep right,Down-forward+Left punch,Forward+Right punch,Left punch,Down-back+Left punch + Right punch,(delay)Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 39/45.

Juggle follow-upDR
Launcher (choose one)
  • (Shifting clouds)Right punch
  • (Kenpo step)Right punch
Follow-up
Forward+Right kick,Left kick

Follow-up damage: 24.

Juggle follow-upDR
Launcher
  • SidestepRight kick(CL)
Follow-up
Down-forward+Left punch,Down-forward+Left punch,Forward,ForwardIntoForward,Forward+Right kick,Left kick,Down+Right kick,Left punch + Right punch

If initial side step for SS.4 is SSR, then do quick SSL before df+1 to realign. Follow-up damage: 47.

Juggle follow-upDR
Launcher
  • SidestepRight kick(CL)
Follow-up
Down-forward+Left punch,Forward+Right punch,Left punch,Down-back+Left punch + Right punch,(delay)Right punch

If initial side step for SS.4 is SSR, then do quick SSL before df+1 to realign. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 39/45.

Juggle follow-upDR
Launcher
  • SidestepRight kick(CL)
Follow-up
Down-forward+Left punch,Forward+Right punch,Left punch,Back+Left punch + Right punch

Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • Counter hit(Left punch),Left punch
Follow-up
Forward,ForwardIntoDown-forward+Left punch,Down-forward+Left punch,Forward,ForwardIntoForward,Forward+Right kick,Left kick,Down+Right kick,Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 47.

Juggle follow-upDR
Launcher
  • Counter hit(Left punch),Left punch
Follow-up
Forward,ForwardIntoDown-forward+Left punch,Forward+Right punch,Left punch,Down-back+Left punch + Right punch,(delay)Right punch

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 39/45.

Juggle follow-upDR
Launcher
  • Counter hit(Left punch),Left punch
Follow-up
Forward,ForwardIntoDown-forward+Left punch,Forward+Right punch,Left punch,Back+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • Counter hitBack,Hold forward+Left punch
Follow-up
Forward,Forward+Left kick,(grounded opponent)Down+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 32/39.

Standing Punishers

i8Startup
Back+Left punch
Tekken 5
Back+Left punch
DR
i10Startup
Left punch
Tekken 5
Left punch,Right punch
DR
Left punch,Right punch,Right punch
DR
Left punch,Right punch,Right punch~Back
DR

Transitions to BT.

Left punch,Left kick
DR
i12Startup
Back+Right kick
Tekken 5
i13Startup
Back+Left punch + Right punch
Tekken 5
Back+Left punch + Right punch
DR

Wallsplat combo near wall.

i14Startup
Down-forward+Left punch
Tekken 5
i15Startup
Right punch
Tekken 5
Down-forward+Right kick
Tekken 5
Up-forward+Right kick
Tekken 5Launcher
Up-forward+Right kick
DRLauncher
i16Startup
Forward+Right punch
Tekken 5
i17Startup
Back+Right punch
Tekken 5
i18Startup
Down-forward+Left kick
Tekken 5Launcher
Forward+Left kick
Tekken 5
Forward+Right kick
Tekken 5
Forward+Right kick
DRLauncher
Forward+Right kick~Back
DRLauncher

Transitions to BT.

Up-forward+Left punch
Tekken 5
i20Startup
Forward,Forward+Right kick,Left kick
DRLauncher+ command entry
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry
i28Startup
Down-back+Right kick
Tekken 5Launcher
i32Startup
Forward,Forward+Left kick
Tekken 5Launcher+ command entry
i38Startup
Up-forward+Right punch
Tekken 5Launcher

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
i11Startup
While standingRight kick
Tekken 5
While standingRight kick
DR
i15Startup
Up-forward+Right kick
DRLauncher
While standingLeft punch
Tekken 5
While standingRight punch
Tekken 5Launcher
While standingRight punch
DRLauncher
While standingLeft kick
Tekken 5Launcher
While standingLeft kick
DRLauncher
i20Startup
Forward,Forward+Right kick,Left kick
DRLauncher+ command entry
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Forward+Right punch,Left punch,Right punch

Regular combo (scaled) Use 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 37.

Wall follow-upDR
Forward,Forward+Right kick,Left kick

Regular combo (scaled) Follow-up damage: 28.

Wall follow-upDR
Down-forward+Right punch,Right punch

Regular combo (scaled) Use df+1 or 2 for high wall splat hit, then continue with normal combo. Follow-up damage: 26.

Wall follow-upDR
Up-back+Right punch

Regular combo (scaled) Use df+1 or 2 for high wall splat hit, then continue with normal combo. Follow-up damage: 25.

Wall follow-upDR
Up-forward+Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 21.

Wall follow-upDR
Forward,Forward+Left kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.

Wall follow-upDR
Back turnedLeft kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.

Wall follow-upDR
(grounded opponent)Down+Left kick + Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.

Throws

Divine Palms
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 35

Throw break: Left punch

DR

Throw

Startup
12~14f
On block
-6
On hit
-4d

Throw break 1. Opponent recovers in FDFA

Serpent Slayer
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 35

Throw break: Right punch

DR

Throw

Startup
12~14f
On block
-3
On hit
±0d

Throw break 2. Opponent recovers in KND

Kunlun Fall
Down-forward+Left punch + Right punch

Damage: 7,7,7,7,12

Throw break: Left punch + Right punch

DR

Damage: 7,7,12 · Throw

Startup
12f
On block
-6
On hit
±0d

Throw break 1+2. Opponent recovers in FUFL

Attack Reversal
Back+Left punch + Left kick
OrBack+Right punch + Right kick
Version unverified
DR

Damage: 25 · Special

On hit
KND / (FUFA)

Parries high or mid punches and kicks

Jaws Of Death
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 10,30

Throw break: Left punch

Wandering Soul
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 20,20

Throw break: Right punch

Violent Storm
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 50

Unbreakable

Recovery Setups

Guaranteed follow-upDR
Launcher (choose one)
  • Left punch
  • Left punch,Right punch
  • Forward,Forward+Left kick
Follow-up
Back+Left punch

Follow-up damage: 12.

Guaranteed follow-upDR
Launcher (choose one)
  • Right punch~Left punch,Left punch
  • Left kick~Right kick
  • Counter hitForward,Neutral,Down,Down-forward+Right punch
Follow-up
Down+Right kick,Left punch + Right punch

Follow-up damage: 15.

Guaranteed follow-upDR
Launcher (choose one)
  • Right punch~Left punch,Left punch
  • Forward+Right kick,Left kick
Follow-up
Down+Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.

Guaranteed follow-upDR
Launcher (choose one)
  • Right punch~Left punch(near wall)
  • Up-forward+Left punch(crouch)
  • Counter hit(Left punch),Right punch
Follow-up
Left punch,Right punch,Right punch

Parenthesized hits must miss. Follow-up damage: 23.

Guaranteed follow-upDR
Launcher (choose one)
  • Right punch~Left punch(near wall)
  • Up-forward+Left punch(crouch)
  • Counter hit(Left punch),Right punch
Follow-up
Left punch,Right punch,Right punch~Back

Parenthesized hits must miss. Follow-up damage: 23.

Guaranteed follow-upDR
Launcher (choose one)
  • Left punch + Right punch(parry success,near wall)
  • Counter hitLeft punch + Right punch(near wall)
Follow-up
Forward,Forward+Right kick,Left kick

Follow-up damage: 28.

Guaranteed follow-upDR
Launcher
  • Forward+Right kick,Left kick
Follow-up
Down+Right kick,Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. d+4 will hit no tech, d+4,1+2 extension catches techs. Follow-up damage: 7/15.

Guaranteed follow-upDR
Launcher (choose one)
  • Up-back+Right punch
  • While standingRight kick
  • (Shifting clouds)Left kick
  • (Kenpo step)Left kick
  • Counter hit(Back+Right punch),Left kick
  • Counter hitDown-back+Left punch + Right punch
Follow-up
Back+Left punch(near wall)

Parenthesized hits must miss. Follow-up damage: 12.

Guaranteed follow-upDR
Launcher
  • Forward,Forward+Left kick
Follow-up
Right punch

Follow-up damage: 10.

Guaranteed follow-upDR
Launcher
  • Counter hit(Forward+Right punch),Left punch
Follow-up
Up-back+Right punch

Parenthesized hits must miss. Follow-up damage: 34.

Guaranteed follow-upDR
Launcher
  • Counter hit(Forward+Right punch),Left punch
Follow-up
Back+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 30.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hitDown+Right punch
  • Counter hit(Down-back+Left punch + Right punch),Right punch
Follow-up
(grounded opponent)Down+Left kick + Right kick

Must crouch cancel from d+2. Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 15/22.

Guaranteed follow-upDR
Launcher
  • Counter hitForward,Forward+Right punch
Follow-up
Forward,Forward+Right kick,Left kick(near wall)

Follow-up damage: 28.

Guaranteed follow-upDR
Launcher
  • Counter hitForward,Forward+Right punch
Follow-up
Forward,ForwardIntoForward,Forward+Left kick

Follow-up damage: 21.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hitForward,Forward+Left kick
  • Counter hitBack turnedLeft kick
Follow-up
Down+Right punch

Follow-up damage: 18.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hitForward,Forward+Left kick
  • Counter hitBack turnedLeft kick
Follow-up
(grounded opponent)Down+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.

Guaranteed follow-upDR
Launcher
  • Counter hitFCDown-forward+Left punch
Follow-up
(grounded opponent)Down+Left kick + Right kick

Must crouch cancel before follow-up. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.

Guaranteed follow-upDR
Launcher
  • Counter hitFCDown-forward+Left punch
Follow-up
Down+Right punch

Must crouch cancel before follow-up. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.

Guaranteed follow-upDR
Launcher
  • Counter hitForward,Neutral,Down,Down-forward+Left punch
Follow-up
Forward,ForwardIntoDown+Right kick,Left punch + Right punch

Follow-up damage: 15.

Guaranteed follow-upDR
Launcher
  • Counter hitForward,Neutral,Down,Down-forward+Left punch
Follow-up
Down-back+Left kick

Follow-up damage: 7.

Move List

Jab Spear Fist
Left punch,Left punch

High / Mid

Follow-up can be delayed.

Tekken 5

Damage: 5,16

Startup
10f
On block
+2 / -7
On hit
+8 / +6
Counter hit
+8 / KD
DR

Damage: 5,21

Follow-up only

Startup
25f
On block
-7
On hit
+6
Counter hit
+64a
Fire Lotus Bullet
Left punch,Right punch,Right punch

High / High / High

Tekken 5

Damage: 5,10,12

Startup
10f
DR

Damage: 5,8,10

Follow-up only

Startup
17f
On block
-14
On hit
-3

Can recover on BT by b

Boar's Tusk
Forward+Right punch,Left punch,Right punch

Damage: 12,13,25 · Mid / Mid / Mid

Follow-up can be delayed.

Tekken 5
Startup
16f
On block
-6 / -2 / -21
On hit
+6 / +10 / KD
Counter hit
KD / +16 / KD
DR

Follow-up only

Startup
13~14f
On block
-25
On hit
+15a / (+11)

KND on hit

Iron Shield
Left punch + Right punch

Damage: 28 · Mid

Tekken 5
Startup
21f
On block
-13
On hit
KD
Counter hit
KD
DR
Startup
21~22f
On block
-13
On hit
+13a / (+4)
Counter hit
+53a

Can parry punches. KND on hit

God Fists
Down-forward+Right punch,Right punch

Damage: 15,21 · Mid / Mid

Tekken 5
Startup
20f
On block
-9 / -3
On hit
+2 / KD
Counter hit
KD / KD
DR

Follow-up only

Startup
13~14f
On block
-3
On hit
+18a / (+9)

KND on hit

Death Palm
Up-back+Left punch + Right punch

Damage: 60 · Unblockable

Tekken 5
Startup
79f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
79~80f
On block
!
On hit
+49a
Exploding Dagger
Forward,Forward+Right punch

Damage: 25 · Mid

Tekken 5
Startup
18f
On block
-10
On hit
KD
Counter hit
KD
DR
Startup
18~19f
On block
-10
On hit
+16a / (+7)
Counter hit
+56a

KND on hit

Jab
Left punch

Damage: 5 · High

DR
Startup
10f
On block
+2
On hit
+8
Forward Jab
Forward+Left punch

Damage: 6 · High

DR
Startup
10f
On block
+3
On hit
+9

Has same strings as jab

Down Jab
Down+Left punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+6

KND (FDFA) on hit

Crouch Jab
FCLeft punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+6
Straight
Right punch

Damage: 10 · High

DR
Startup
10f
On block
-3
On hit
+5
Crouch Jab
FCRight punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Whip Kick
Left kick

Damage: 15 · High

DR
Startup
14f
On block
-7
On hit
+24a / (-25)

KND on hit

Toe Kick
Down+Left kick

Damage: 12 · Low (grounded)

DR

Low

Startup
16f
On block
-17
On hit
-3
Crouch Spin Kick
FCLeft kick

Damage: 12 · Low (grounded)

DR

Low

Startup
16f
On block
-17
On hit
-3
Whip Kick
Right kick

Damage: 13 · High

DR
Startup
11f
On block
-10
On hit
+1
Fallen Tremor Stomp

Damage: 22 · Low (grounded)

Tekken 5
Down+Right kick
Startup
24f
On block
-6
On hit
+5
Counter hit
+5
DR
Down+Left kick + Right kick

Damage: 7 · Low

Startup
14~15f
On block
-11
On hit
±0
Crouch Shin Kick
FCRight kick

Damage: 10 · Low

DR
Startup
12f
On block
-15
On hit
-4
PK Combo
Left punch,Left kick

Damage: 5,15 · High / High

Tekken 5
Startup
10f
On block
+2 / -6
On hit
+8 / +7
Counter hit
+8 / +7
DR

Follow-up only

Startup
16~17f
On block
-6
On hit
+5
Stun Palm
Down-forward+Left punch

Damage: 12 · Mid

Tekken 5
Startup
14f
On block
+1
On hit
+7
Counter hit
+7
DR
Startup
14f
On block
+1

Knocks down crouching opponents at +?. Knockdown can be teched with 1/2 or 3/4

Lu Bu Spear
Down-back+Left punch,Right punch

Damage: 15,21 · Mid / Mid

Tekken 5
Startup
26f
On block
-10 / -11
On hit
+1 / KD
Counter hit
KD / KD
DR

Follow-up only

Startup
27~28f
On block
-11
On hit
+15a / (+6)

KND on hit

Iron Palm
Back+Left punch

Damage: 12 · High

Tekken 5
Startup
8f
On block
-6
On hit
0
Counter hit
KD
DR
Startup
8~9f
On block
-10
On hit
-4
Counter hit
+44d / (-13)

Knockdown can be teched with f or b. KND on CH

Falcon Beak
Back,Forward+Left punch

Damage: 25 · Mid

Tekken 5
Startup
25f
On block
-16
On hit
KD
Counter hit
KD
DR
Startup
25~26f
On block
-16
On hit
+10a / (+1)
Counter hit
+45a

KND on hit

Eagle Claw
Up-forward+Left punch

Damage: 12 · Mid

Tekken 5
Startup
18f
On block
-8
On hit
+3
Counter hit
+3
DR
Startup
18f
On block
-8
On hit
+3(+10)
Dancing Dragon
While standingLeft punch,Right punch,Left punch

Damage: 10,10,11 · Mid / Mid / Mid

Follow-up can be delayed.

Tekken 5
Startup
15f
On block
-1 / -10 / -12
On hit
+5 / +1 / -3
Counter hit
+5 / +1 / KD
DR

Follow-up only

Startup
17~18f
On block
-12
On hit
-3
Counter hit
+17
Silent Arrow
FCDown-forward+Left punch

Damage: 20 · Low (grounded)

Tekken 5
Startup
21f
On block
-11
On hit
0
Counter hit
KD
DR

Low

Startup
21~22f
On block
-11
On hit
±0

KND (FDFA) on CH

Seven Suns
DownDown-forwardForward+Left punch

Damage: 21 · Low (grounded)

Launches on counter hit.

Tekken 5
Startup
22f
On block
-16
On hit
0
Counter hit
KD
DR

Low

Startup
22~23f
On block
-16
On hit
±0
Counter hit
+32a / (+22)

KND on CH

Iron Mountain
Forward+Left punch + Right punch

Damage: 35 · High

Tekken 5
Startup
19f
On block
-2
On hit
KD
Counter hit
KD
DR
Startup
19f
On block
-2
On hit
+19a / (+10)

KND on hit

Tiger Palms
Forward,Forward+Left punch + Right punch

Damage: 25 · Mid

Tekken 5
Startup
23f
On block
-10
On hit
KD
Counter hit
KD
DR
Startup
23~24f
On block
-10
On hit
+11a / (+2)

KND on hit

Dragon Slayer
Down-back+Left punch + Right punch

Damage: 15 · Mid

Tekken 5
Startup
21f
On block
+1
On hit
+8
Counter hit
+8
DR
Startup
21~22f
On block
+1
On hit
+8g
Counter hit
+8
Blue Snake Falling
Down-back+Left punch + Right punch,Right punch

Damage: 15,18 · Mid / Low (grounded)

Tekken 5

Follow-up only

On block
-6
On hit
+5
Counter hit
KD
DR

Mid / Low

Follow-up only

Startup
29~30f
On block
-11
On hit
±0
Counter hit
+18a

KND (FDFA) on CH

Iron Fortress
Back+Left punch + Right punch

Damage: 30 · Mid

Tekken 5
Startup
13f
On block
-21
On hit
KD
Counter hit
KD
DR
Startup
13~14f
On block
-25
On hit
+15a / (+11)

KND on hit

Enlightened Circle
Sidestep+Left punch + Right punch

Damage: 24 · Mid

Tekken 5
Startup
22f
On block
+1
On hit
KD
Counter hit
KD
Reverse iron Mountain
Back turnedLeft punch + Right punch

Damage: 22 · Mid

Tekken 5
Startup
16f
On block
-5
On hit
KD
Counter hit
KD
DR
Startup
16~17f
On block
-5
On hit
+26a / (+22)

KND on hit

Hellwind Strike
Right punch~Left punch

Mid

Tekken 5

Damage: 21

Startup
23f
On block
-10
On hit
KD
Counter hit
KD
DR

Damage: 12

Startup
23~25f
On block
-4c
On hit
+14c
Throat Gouge

Mid / High

Tekken 5
Right punch,Right punch

Damage: 12,12

Startup
15f
On block
-16
On hit
0
Counter hit
0
DR
Up-back+Right punch

Damage: 13,21

Startup
16 / 32~33f
On block
-16
On hit
+9
Blue Snake Falling
Down+Right punch

Damage: 18 · Low (grounded)

Tekken 5
Startup
20f
On block
-11
On hit
0
Counter hit
KD
DR

Low

Startup
20~21f
On block
-11
On hit
±0
Counter hit
+18a
Hellwinds
Down-back+Right punch,Right punch

Damage: 10,10 · Low (grounded) / Low (grounded)

Launches on hit.

Tekken 5
Startup
20f
DR

Low / Low

Follow-up only

Startup
28~30f
On block
-14
On hit
+26a

Can be cancelled by b. KND (FUFA) on hit

Hellwind Strike
Down-back+Right punch,Right punch,Right punch

Damage: 10,10,21 · Low (grounded) / Low (grounded) / Mid (grounded)

Tekken 5

Follow-up only

On block
-5
On hit
KD
Counter hit
KD
DR

Low / Low / Mid

Follow-up only

Startup
28~29f
On block
-5
On hit
+36a

KND (FDFA) on hit

Crouching Tiger Fury
Back+Right punch,Left kick,Right kick,Right punch

Damage: 15,8,12,21 · Mid / Low (grounded) / Mid / Mid (grounded)

Tekken 5
Startup
17f
On block
-11 / -11 / -10 / -3
On hit
0 / 0 / KD / +4
Counter hit
0 / +8 / KD / +4

Follow-up can be delayed.

DR

Mid / Low / Mid / Mid

Follow-up only

Startup
24~25f
On block
-3c
On hit
+4c

Follow-up can be delayed. Launches on hit.

Hammer Leap
Up-forward+Right punch

Damage: 30 · Mid

Tekken 5
Startup
38f
On block
-13
On hit
KD
Counter hit
KD
DR
Startup
38~39f
On block
+1
On hit
+18a

Launches on hit. KND on hit

Adamantine Upper
While standingRight punch

Damage: 21 · Mid

Launches on hit.

Tekken 5
Startup
15f
On block
-12
On hit
KD
Counter hit
KD
DR
Startup
15~16f
On block
-12
On hit
+31a / (+21)
Shadow Fist
DownDown-forwardForward+Right punch

Damage: 30 · Mid

Tekken 5
Startup
16f
On block
-13
On hit
+10
Counter hit
+10
DR
Startup
16~17f
On block
-13
On hit
+10
Counter hit
+53a
Hidden Intentions
Sidestep+Right punch

Damage: 18 · High

Tekken 5
Startup
15f
On block
-7
On hit
+9
Counter hit
+9
Whirlwind
Left kick~Right kick,Left kick

Damage: 32,21 · Mid / Low (grounded)

Tekken 5
Startup
34f
On block
-3 / -13
On hit
KD / KD
Counter hit
KD / KD
DR

Mid / Low

Follow-up only

Startup
18~20f
On block
-13
On hit
+28a

Launches on hit. KND (FUFA) on hit

Tiger Tail Iron Mountain
Forward+Left kick,Right punch

Damage: 21,22 · High / Mid

Tekken 5
Startup
18f
On block
-13 / -5
On hit
-2 / KD
Counter hit
-2 / KD
DR

Follow-up only

Startup
29~30f
On block
-5
On hit
+26a / (+22)

KND on hit

Tremor Stomp
Forward,Forward+Left kick

Damage: 25 · Mid (grounded)

Tekken 5
Startup
32f
On block
+3
On hit
+21
Counter hit
KD
DR

Mid

Startup
32~33f
On block
+3c
On hit
+21gc
Counter hit
+18a

KND (FDFA) on hit

Severing Sword
Forward,Forward,Forward+Left kick
OrWhile running+Left kick

Damage: 30 · Mid

Tekken 5
Startup
20f
On block
+6
On hit
KD
Counter hit
KD
DR
Startup
20~29f
On block
+6
On hit
+12a / (+8)

KND on hit

Lift Kick
Down-forward+Left kick

Damage: 21 · Mid

Launches on hit.

Tekken 5
Startup
18f
On block
-6
On hit
KD
Counter hit
KD
DR
Startup
18~19f
On block
-8
On hit
+25a / (+18)

KND on hit

Piercing Arrow
Down-back+Left kick

Damage: 10 · Low (grounded)

Tekken 5
Startup
16f
On block
-15
On hit
4
Counter hit
KD
DR

Low

Startup
16~18f
On block
-15
On hit
+4
Spin Kick Spear Fist
Back+Left kick,Left punch

Damage: 12,21 · High / Mid

Tekken 5
Startup
23f
On block
-8 / -2
On hit
+3 / +6
Counter hit
+3 / KD
DR

Follow-up only

Startup
31f
On block
+3
On hit
+8
Counter hit
+68a
Side Swipe
Up-back+Left kick
OrUp+Left kick
OrUp-forward+Left kick

Damage: 25 · High

Tekken 5
Startup
21f
On block
-15
On hit
KD
Counter hit
KD
DR
Startup
21~23f
On block
-15
On hit
+46a
Rising Eagle
While standingLeft kick
OrDownDown-forwardForward+Left kick

Damage: 16 · Mid

Launches on hit.

Tekken 5
Startup
15f
On block
-12
On hit
KD
Counter hit
KD
DR
Startup
15~16f
On block
-12
On hit
+33a / (+23)
Reverse Tremor Stomp
Back turnedLeft kick

Damage: 25 · Mid (grounded)

Tekken 5
Startup
32f
On block
+3
On hit
+21
Counter hit
KD
DR

Mid

Startup
32~33f
On block
+3c
On hit
+21gc
Counter hit
+18a

KND (FDFA) on CH

Reverse Eagle Sweep
Back turnedDown+Left kick

Damage: 15 · Low (grounded)

Tekken 5
Startup
18f
On block
-15
On hit
KD
Counter hit
KD
DR

Damage: 15(22) · Low

Startup
18~20f
On block
-15
On hit
-3 / (Clean / +26a)
Counter hit
+26a

Launches on hit. KND (FUFA) on hit and CH

Kenpo Step-In
Forward+Left kick + Right kick
DR

Special

Transition to STC. Absorbing 2-hit string gives you 21 damage

Kenpo Step
Back+Left kick + Right kick
DR

Special

Transition to KNP

Assassin's Bow

Damage: 10,21,7,5 · Mid (grounded) / High / High / High

Tekken 5
DownDown-forwardForward+Left kick + Right kick
Startup
24f
On block
-15
On hit
+1
Counter hit
+1
DR
Up-forward+Left kick + Right kick

Damage: 10,21,10,10 · Mid / High / High / High

Startup
24~26 / 31~33 / 37~38 / 56~57f
On block
-16
On hit
KND

KND on hit

Tornado
Forward+Right kick

Damage: 18 · High

Tekken 5
Startup
18f

Launches on counter hit.

DR
Startup
18~19f
On block
-9
On hit
+52a

Transition at (-5/+?a) BT with B

Tornado Stomp
Forward+Right kick,Left kick

Damage: 18,24 · High / Mid (grounded)

Tekken 5

Follow-up only

On block
-10
On hit
KD
Counter hit
KD
DR

High / Mid

Follow-up only

Startup
21~24f
On block
-10
On hit
+21a

Launches on hit. KND on hit

Tornado Sweep
Forward+Right kick,Right kick

Damage: 18,15 · High / Low (grounded)

Launches on hit.

Tekken 5

Follow-up only

On block
-12
On hit
KD
Counter hit
KD
DR

High / Low

Follow-up only

Startup
31~33f
On block
-12
On hit
+29a

KND (FUFA) on hit

Spreading Wings
Forward,Forward+Right kick,Left kick

Damage: 18,21 · Mid / Mid

Follow-up can be delayed. Launches on hit.

Tekken 5
Startup
19f
On block
-10 / -11
On hit
KD / KD
Counter hit
KD / KD
DR

Follow-up only

Startup
20~21f
On block
-11
On hit
+34a / (+24)

Can be delayed up to ? frames. Delaying sends opponent higher into air for stronger combo

Front Kick
Down-forward+Right kick

Damage: 15 · Mid

Tekken 5
Startup
15f
On block
-6
On hit
+5
Counter hit
+5
DR
Startup
15f
On block
-6
On hit
+5
Serpent Sweep
Down-back+Right kick

Damage: 21 · Low (grounded)

Launches on hit.

Tekken 5
Startup
28f
On block
-25
On hit
KD
Counter hit
KD
DR

Low

Startup
28~31f
On block
-24
On hit
+37a

KND (FDFT) on hit

Fish Hook
Back+Right kick

Damage: 15 · Mid

Tekken 5
Startup
12f
On block
-4
On hit
+5
Counter hit
+5
DR
Startup
12~13f
On block
-6
On hit
+5
Soaring Eagle
Up-forward+Right kick

Damage: 13 · Mid

Launches on hit.

Tekken 5
Startup
15f
On block
-12
On hit
KD
Counter hit
KD
DR
Startup
15~17f
On block
-12
On hit
+33a / (+23)
Rising Heel Kick
While standingRight kick

Damage: 13 · Mid

Tekken 5
Startup
11f
On block
-3
On hit
+8
Counter hit
+8
DR
Startup
11~12f
On block
-3
On hit
+8
Eagle Sweep
Sidestep+Right kick

Damage: 15 · Low (grounded)

Launches on hit.

Tekken 5
Startup
20f
On block
-14
On hit
KD
Counter hit
KD
Wall Jump
Back,Back,Up-back

Damage: 25

Tekken 5

Mid

DR

High

Palm Thrust
(Kenpo step)Left punch

Damage: 20 · Mid

Tekken 5
Startup
20f
On block
-1
On hit
+10
Counter hit
+10
DR
Startup
20f
On block
-1
On hit
+10g
Serpent Fist
(Kenpo step)Right punch

Damage: 18 · High

Tekken 5
Startup
14f
On block
-12
On hit
KD
Counter hit
KD
DR
Startup
14~15f
On block
-12
On hit
+49a
Scorpion Sting
(Kenpo step)Left kick

Damage: 15 · High

Tekken 5
Startup
21f
On block
-10
On hit
+6
Counter hit
+17
DR
Startup
21~22f
On block
-2c
On hit
+9
Counter hit
+19
Slingshot
(Kenpo step)Right kick

Damage: 15 · High

Launches on hit.

Tekken 5
Startup
19f
On block
-12
On hit
KD
Counter hit
KD
DR
Startup
19~20f
On block
-12
On hit
+33a / (+23)
Eagle ClawDR
Up+Left punch
OrUp-back+Left punch

Damage: 12 · Mid

Hellwind UpperDR only
Right punch~Left punch,Left punch

Damage: 12,12 · Mid / Mid

Follow-up only

Startup
24~25f
On block
-10
On hit
+21a / (+14)

Follow-up can be delayed. Launches on hit. KND on hit

Dragon BreathDR only
Down+Right kick,Left punch + Right punch

Damage: 7,22 · Low / Mid

Follow-up only

Startup
26f
On block
-10
On hit
+11a / (+2)

KND on hit

Right Vertical Jump Kick LauncherDR only
Counter hitUp+Right kick
Version change
Up+Right kick
Tekken 5

Launches on normal hit.

DR

Requires a counter hit to launch.

1,2DR
Left punch,Right punch

Damage: 5,8 · High / High

Follow-up only

Startup
10f
On block
±0
On hit
+8
Counter hit
+11
3~4DR
Left kick~Right kick

Damage: 32 · Mid

Startup
34~37f
On block
-12
On hit
+14a

KND on hit

f+2DR
Forward+Right punch

Damage: 12 · Mid

Startup
16~17f
On block
-6
On hit
+5
Counter hit
+55a
f+2,1DR
Forward+Right punch,Left punch

Damage: 12,13 · Mid / Mid

Follow-up only

Startup
18~19f
On block
-3
On hit
+10g
Counter hit
+15
f+3DR
Forward+Left kick

Damage: 21 · High

Startup
18~19f
On block
-13
On hit
-2
d/f+2DR
Down-forward+Right punch

Damage: 15 · Mid

Startup
20f
On block
-9
On hit
+2
Counter hit
+52a

CH stun can be broken with f

d/b+1DR
Down-back+Left punch

Damage: 15 · Mid

Startup
26~27f
On block
-10
On hit
+1
Counter hit
+51a

CH stun can be broken with f

d/b+2DR
Down-back+Right punch

Damage: 10 · Low

Startup
20~21f
On block
-11
On hit
-9
Counter hit
+3
b+2DR
Back+Right punch

Damage: 15 · Mid

Startup
17f
On block
-11
On hit
±0
b+2,3DR
Back+Right punch,Left kick

Damage: 15,8 · Mid / Low

Follow-up only

Startup
22~24f
On block
-11
On hit
±0
Counter hit
+8
b+2,3,4DR
Back+Right punch,Left kick,Right kick

Damage: 15,8,12 · Mid / Low / Mid

Follow-up only

Startup
24~25f
On block
-10
On hit
+19a / (+12)

KND on hit

b+3DR
Back+Left kick

Damage: 12 · High

Startup
23~25f
On block
-8
On hit
+3
f,f+4DR
Forward,Forward+Right kick

Damage: 18 · Mid

Startup
19~20f
On block
-10
On hit
+35a / (+25)
WS 1DR
While standingLeft punch

Damage: 10 · Mid

Startup
15f
On block
-1
On hit
+5
WS 1,2DR
While standingLeft punch,Right punch

Damage: 10,10 · Mid / Mid

Follow-up only

Startup
9f
On block
-10
On hit
+1
Palm ThrustDR
(Shifting clouds)Left punch

Damage: 20 · Mid

Startup
20f
On block
-1
On hit
+10g
Spinning BackfistDR
(Shifting clouds)Right punch

Damage: 18 · High

Startup
14~15f
On block
-12
On hit
+49a
Scorpion StingDR
(Shifting clouds)Left kick

Damage: 15 · High

Startup
21~22f
On block
-2c
On hit
+9
Counter hit
+19
SlingshotDR
(Shifting clouds)Right kick

Damage: 15 · High

Startup
19~20f
On block
-12
On hit
+33a / (+23)
Hidden IntentionsDR
SidestepRight punch

Damage: 18 · High

Startup
15~16f
On block
-7
On hit
+9
Sweep KickDR
SidestepRight kick

Damage: 15 · Low

Startup
20~22f
On block
-21
On hit
+33a

KND (FUFA) on clean hit, +3 from far away

Enlightened CircleDR
SidestepLeft punch + Right punch

Damage: 24 · Mid

Startup
22~23f
On block
+1
On hit
+22a / (+13)

KND on hit

Thunder StompDR
(grounded opponent)Down+Left kick + Right kick

Damage: 22 · Low

Startup
24~25f
On block
-6
On hit
-2d / (-10)
1,2,2~bDR
Left punch,Right punch,Right punch~Back

Damage: 5,8,10 · High / High / High

Startup
10f
f+4~bDR
Forward+Right kick~Back

Damage: 18 · High

Startup
18f
On block
-5

Strong pressure character with excellent mid tools and good mix-ups.

← Choose another fighter

Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source