
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Feng Wei
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- God Fist into Exploding DaggerVersion unverified
+
,

,
+
- Juggle follow-upTekken 5
- Launcher (choose one)
~
+
,
+
+
,
+



+

,
+
+
Guide damage: 17–37 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
~
+
+
+
Guide damage: 35–40 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,
+
Guide damage: 50
- Juggle follow-upTekken 5
- Launcher
+
,
+

,

+
Guide damage: 77
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,
+
,
Guide damage: 37
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,
+

+
,
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,
+

+

+

+
Guide damage: 50
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,
+

+
,
+
+
,
+
+

+

+

+
Guide damage: 50–62 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,
+
,
+

+
Guide damage: 35–55 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
CC
+

+
Guide damage: 36
- Juggle follow-upTekken 5
- Launcher (choose one)
+



+
+
Guide damage: 42
- Juggle follow-up
- Launcher
+
Tekken 5
+

+

+

+
Guide damage: 54
DR
+

+

+

+
Guide damage: 56
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
+

+

+
Guide damage: 54
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+
+

+

+

+
Guide damage: 37–45 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
+
+

+

,
+
Guide damage: 41–51 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+


+

+

+

+

+
Guide damage: 79
- Juggle follow-upTekken 5
- Launcher
,
+
+

+

+



+
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher
,
+
,
+
Guide damage: 37
- Juggle follow-up
- LauncherTekken 5
+

+

+
Guide damage: 52
DR
+

+

+
Guide damage: 46
- Juggle follow-upTekken 5
- Launcher (choose one)




,
+
+

+

+
Guide damage: 40
- Juggle follow-upTekken 5
- Launcher (choose one)




,
+
+

+

,

+
Guide damage: 57
- Juggle follow-upTekken 5
- Launcher

+
,

+
Guide damage: 24
- Juggle follow-upTekken 5
- Launcher

+
,

+
Guide damage: 44
- Juggle follow-upTekken 5
- Launcher

,
+
,
+
,
Guide damage: 52
- Juggle follow-upDR
- Launcher (choose one)
~
,
+
+
,
+
,
+
,
Guide damage: 36–46 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
~

+
,
Guide damage: 52
- Juggle follow-upDR
- Launcher (choose one)
+
+
+

+

+
,
Guide damage: 41–53 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
+


+

,
+
,

+
,
Guide damage: 54–57 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
+
Guide damage: 25
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
,
+

+
,
Guide damage: 42–53 (varies by launcher)
- Juggle follow-upDR
- Launcher
+

+
~

+
,
Guide damage: 56
- Juggle follow-upDR
- Launcher
,
+
,

+
,
Guide damage: 52
- Juggle follow-upDR
- Launcher

+
+

+
,
Guide damage: 42
- Juggle follow-upDR
- Launcher

+
+

+

+

+
Guide damage: 55
- Juggle follow-upDR
- Launcher
+
+
,
+
,
,
+
- Juggle follow-upDR
- Launcher
+
+
,
+
,
,
+
,(delay)
- Juggle follow-upDR
- Launcher (choose one)
- (
~
),

+
(CL)

,
+
,
,

,
+
,(delay)
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 37/43.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
~
),

+
(CL)

,
+
,
+
,(
),
Parenthesized hits must miss. Follow-up damage: 33.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
~
),

+
(CL)

,
+
Parenthesized hits must miss. Follow-up damage: 24.
- (
- Juggle follow-upDR
- Launcher
+
,
,
+
,(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 50/57.
- Juggle follow-upDR
- Launcher
+
+
,
+
,
Follow-up damage: 28.
- Juggle follow-upDR
- Launcher
+
+
,
+
Follow-up damage: 25.
- Juggle follow-upDR
- Launcher
+
~
,
,(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 50/57.
- Juggle follow-upDR
- Launcher
+
~

,
+
Follow-up damage: 45.
- Juggle follow-upDR
- Launcher
+
~

(side switch),
+
Only side switches if opponent is point blank and holds forward on crumple. After side switch, BT.d+3 hits for guaranteed damage if no tech, launches with clean hit if the opponent techs in any way. Follow-up damage: 35/combo.
- Juggle follow-upDR
- Launcher (choose one)
- (
+
),
- (
+
),
+
,
+
Parenthesized hits must miss. Follow-up damage: 25.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
+
),
- (
+
),
+
,
+
,
Parenthesized hits must miss. Follow-up damage: 24.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
,
+
,
+
,
,
+
,
,
+
,
Parenthesized hits must miss. Follow-up damage: 47.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
,
+
,
+
,
,
+
,(delay)
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 39/45.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
+
),
+
,
+
- (Shifting clouds)

- (Kenpo step)

(
+
),
+
,
+
,
,
+
Parenthesized hits must miss. Follow-up damage: 35.
- (
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
- (Shifting clouds)

- (Kenpo step)

(
+
),
+
,
+
,
,

,
+
,
,
+
,
Parenthesized hits must miss. Follow-up damage: 47.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
- (Shifting clouds)

- (Kenpo step)

(
+
),
- (
,
+
),
+
,
+
,
,
+
,(delay)
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 39/45.
- Juggle follow-upDR
- Launcher
- (
+
),
(
+
,
),
Parenthesized hits must miss. Follow-up damage: 14.
- (
- Juggle follow-upDR
- Launcher
+
(grounded opponent)
+
,
+
,
Must crouch cancel from OTG.d+3+4. Damage changes depending on if/how opponent tech rolls (side rolls will take less damage, back roll will take more). Follow-up damage: 43/51.
- Juggle follow-upDR
- Launcher
+
(grounded opponent)
+
,
+
Must crouch cancel from OTG.d+3+4. Damage changes depending on if/how opponent tech rolls (side rolls will take full damage, back roll will take less). Follow-up damage: 43/46.
- Juggle follow-upDR
- Launcher
+
,
+
,
+
Only works if hit at opponent's left/right side. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 50/56.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
,
+
,
+
Follow-up damage: 22.
- Juggle follow-upDR
- Launcher
+
+
,
+
,
Follow-up damage: 21.
- Juggle follow-upDR
- Launcher
+
+
,
,
+
Follow-up damage: 27.
- Juggle follow-upDR
- Launcher
+
,
,
+
,
Follow-up damage: 27.
- Juggle follow-upDR
- Launcher
+
+
,
,(delay)
Follow-up damage: 26.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+


+
,
+
,
,

,
+
,
,
+
,
Follow-up damage: 47.
- Juggle follow-upDR
- Launcher (choose one)
,
+


+
,
+
,
,
+
,(delay)
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 39/45.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
+
,
+
,
,
+
,(grounded opponent)
+
Follow-up damage: 37.
- Juggle follow-upDR
- Launcher
+
(opponent's side)
,

+
,
+
,
Follow-up damage: 24.
- Juggle follow-upDR
- Launcher
+
(opponent's side)
,

+
,
+
,
Follow-up damage: 22.
- Juggle follow-upDR
- Launcher
+
(opponent's side)
,

+
,
Follow-up damage: 15.
- Juggle follow-upDR
- Launcher
- (
,
+
),
,
+
,
+
,
,

,
+
,
,
+
,
Parenthesized hits must miss. Follow-up damage: 47.
- (
- Juggle follow-upDR
- Launcher
- (
,
+
),
+
,
+
,
,
+
,(grounded opponent)
+
Parenthesized hits must miss. Follow-up damage: 37.
- (
- Juggle follow-upDR
- Launcher
,
+
,(delay)
+
,
,
+
,
,
+
,
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher
,
+
,(delay)
+
,
,
+
,(delay)
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 31/37.
- Juggle follow-upDR
- Launcher
,
+
,(delay)
+
,
+
,
,
+
Follow-up damage: 33.
- Juggle follow-upDR
- Launcher
,
+
(parry success)
,

,
+
,
+
,
+
,
,

,
+
,
,
+
,
Can be followed up with any launcher, uf,n+4 has highest damage combos. Follow-up damage: 72.
- Juggle follow-upDR
- Launcher
,
+
(parry success)
,

,
+
,
+
,
+
,
,
+
,(delay)
Damage changes depending on if/how opponent tech rolls. Can be followed up with any launcher, uf,n+4 has highest damage combos. Follow-up damage: 64/70.
- Juggle follow-upDR
- Launcher
,
+
(parry success)
,

,
+
,
+
,
+
,
,
+
Can be followed up with any launcher, uf,n+4 has highest damage combos. Follow-up damage: 60.
- Juggle follow-upDR
- Launcher
+
,
+
,(grounded opponent)
+
,
+
,
Must crouch cancel from OTG.d+3+4. Damage changes depending on if/how opponent tech rolls (side rolls will take less damage, back roll will take more). Follow-up damage: 32/43.
- Juggle follow-upDR
- Launcher
+
,
+
,
,
+
,
Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
+
,
+
,
,
+
,
,
+
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
+
,
+
,
,
+
,
+
Follow-up damage: 38.
- Juggle follow-upDR
- Launcher (choose one)
- (Shifting clouds)

- (Kenpo step)

,
+
,
+
,
,

,
+
,
,
+
,
Follow-up damage: 47.
- (Shifting clouds)
- Juggle follow-upDR
- Launcher (choose one)
- (Shifting clouds)

- (Kenpo step)

,
+
,
+
,
,
+
,(delay)
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 39/45.
- (Shifting clouds)
- Juggle follow-upDR
- Launcher (choose one)
- (Shifting clouds)

- (Kenpo step)

+
,
Follow-up damage: 24.
- (Shifting clouds)
- Juggle follow-upDR
- Launcher

(CL)
+
,
+
,
,

,
+
,
,
+
,
If initial side step for SS.4 is SSR, then do quick SSL before df+1 to realign. Follow-up damage: 47.
- Juggle follow-upDR
- Launcher

(CL)
+
,
+
,
,
+
,(delay)
If initial side step for SS.4 is SSR, then do quick SSL before df+1 to realign. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 39/45.
- Juggle follow-upDR
- Launcher

(CL)
+
,
+
,
,
+
Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
(
),
,

+
,
+
,
,

,
+
,
,
+
,
Parenthesized hits must miss. Follow-up damage: 47.
- Juggle follow-upDR
- Launcher
(
),
,

+
,
+
,
,
+
,(delay)
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 39/45.
- Juggle follow-upDR
- Launcher
(
),
,

+
,
+
,
,
+
Parenthesized hits must miss. Follow-up damage: 35.
- Juggle follow-upDR
- Launcher

,
+
,
+
,(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 32/39.
Standing Punishers
- i8Startup
- i10Startup
- i12Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
- i20Startup
- i23Startup
- i28Startup
- i32Startup
- i38Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i15Startup
- i20Startup
- i23Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
+
,
,
Regular combo (scaled) Use 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 37.
- Wall follow-upDR
,
+
,
Regular combo (scaled) Follow-up damage: 28.
- Wall follow-upDR
+
,
Regular combo (scaled) Use df+1 or 2 for high wall splat hit, then continue with normal combo. Follow-up damage: 26.
- Wall follow-upDR
+
Regular combo (scaled) Use df+1 or 2 for high wall splat hit, then continue with normal combo. Follow-up damage: 25.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 21.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR


Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
- (grounded opponent)
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.
Throws
- Divine Palms
Or
+
Damage: 35
Throw break:
DRThrow
- Startup
- 12~14f
- On block
- -6
- On hit
- -4d
Throw break 1. Opponent recovers in FDFA
- Serpent Slayer
Or
+
Damage: 35
Throw break:
DRThrow
- Startup
- 12~14f
- On block
- -3
- On hit
- ±0d
Throw break 2. Opponent recovers in KND
- Kunlun Fall
+
Damage: 7,7,7,7,12
Throw break:
DRDamage: 7,7,12 · Throw
- Startup
- 12f
- On block
- -6
- On hit
- ±0d
Throw break 1+2. Opponent recovers in FUFL
- Attack Reversal
+
Or
+
Version unverifiedDRDamage: 25 · Special
- On hit
- KND / (FUFA)
Parries high or mid punches and kicks
- Jaws Of Death
- (left throw)
Or(left throw)
Damage: 10,30
Throw break:

- Wandering Soul
- (right throw)
Or(right throw)
Damage: 20,20
Throw break:

- Violent Storm
- (back throw)
Or(back throw)
Damage: 50
Unbreakable
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)

,
,
+
+
Follow-up damage: 12.
- Guaranteed follow-upDR
- Launcher (choose one)
~
,
~

,
,
,
+
+
,
Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher (choose one)
~
,
+
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher (choose one)
~
(near wall)
+
(crouch)
(
),
,
,
Parenthesized hits must miss. Follow-up damage: 23.
- Guaranteed follow-upDR
- Launcher (choose one)
~
(near wall)
+
(crouch)
(
),
,
,
~
Parenthesized hits must miss. Follow-up damage: 23.
- Guaranteed follow-upDR
- Launcher (choose one)
(parry success,near wall)
(near wall)
,
+
,
Follow-up damage: 28.
- Guaranteed follow-upDR
- Launcher
+
,
+
,
Damage changes depending on if/how opponent tech rolls. d+4 will hit no tech, d+4,1+2 extension catches techs. Follow-up damage: 7/15.
- Guaranteed follow-upDR
- Launcher (choose one)
+


- (Shifting clouds)

- (Kenpo step)

(
+
),

+
+
(near wall)Parenthesized hits must miss. Follow-up damage: 12.
- Guaranteed follow-upDR
- Launcher
,
+

Follow-up damage: 10.
- Guaranteed follow-upDR
- Launcher
(
+
),
+
Parenthesized hits must miss. Follow-up damage: 34.
- Guaranteed follow-upDR
- Launcher
(
+
),
+
Parenthesized hits must miss. Follow-up damage: 30.
- Guaranteed follow-upDR
- Launcher (choose one)

+
(
+
),
(grounded opponent)
+
Must crouch cancel from d+2. Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 15/22.
- Guaranteed follow-upDR
- Launcher

,
+
,
+
,
(near wall)Follow-up damage: 28.
- Guaranteed follow-upDR
- Launcher

,
+
,

,
+
Follow-up damage: 21.
- Guaranteed follow-upDR
- Launcher (choose one)

,
+



+
Follow-up damage: 18.
- Guaranteed follow-upDR
- Launcher (choose one)

,
+



(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.
- Guaranteed follow-upDR
- Launcher
FC
+
(grounded opponent)
+
Must crouch cancel before follow-up. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.
- Guaranteed follow-upDR
- Launcher
FC
+
+
Must crouch cancel before follow-up. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher

,
,
,
+
,

+
,
Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher

,
,
,
+
+
Follow-up damage: 7.
Move List
- Jab Spear Fist
,
High / Mid
Follow-up can be delayed.
Tekken 5Damage: 5,16
- Startup
- 10f
- On block
- +2 / -7
- On hit
- +8 / +6
- Counter hit
- +8 / KD
DRDamage: 5,21
Follow-up only
- Startup
- 25f
- On block
- -7
- On hit
- +6
- Counter hit
- +64a
- Fire Lotus Bullet
,
,
High / High / High
Tekken 5Damage: 5,10,12
- Startup
- 10f
DRDamage: 5,8,10
Follow-up only
- Startup
- 17f
- On block
- -14
- On hit
- -3
Can recover on BT by b
- Boar's Tusk
+
,
,
Damage: 12,13,25 · Mid / Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 16f
- On block
- -6 / -2 / -21
- On hit
- +6 / +10 / KD
- Counter hit
- KD / +16 / KD
DRFollow-up only
- Startup
- 13~14f
- On block
- -25
- On hit
- +15a / (+11)
KND on hit
- Iron Shield

Damage: 28 · Mid
Tekken 5- Startup
- 21f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 21~22f
- On block
- -13
- On hit
- +13a / (+4)
- Counter hit
- +53a
Can parry punches. KND on hit
- God Fists
+
,
Damage: 15,21 · Mid / Mid
Tekken 5- Startup
- 20f
- On block
- -9 / -3
- On hit
- +2 / KD
- Counter hit
- KD / KD
DRFollow-up only
- Startup
- 13~14f
- On block
- -3
- On hit
- +18a / (+9)
KND on hit
- Death Palm
+
Damage: 60 · Unblockable
Tekken 5- Startup
- 79f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 79~80f
- On block
- !
- On hit
- +49a
- Exploding Dagger
,
+
Damage: 25 · Mid
Tekken 5- Startup
- 18f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18~19f
- On block
- -10
- On hit
- +16a / (+7)
- Counter hit
- +56a
KND on hit
- Jab

Damage: 5 · High
DR- Startup
- 10f
- On block
- +2
- On hit
- +8
- Forward Jab
+
Damage: 6 · High
DR- Startup
- 10f
- On block
- +3
- On hit
- +9
Has same strings as jab
- Down Jab
+
Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
KND (FDFA) on hit
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Straight

Damage: 10 · High
DR- Startup
- 10f
- On block
- -3
- On hit
- +5
- Crouch Jab
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Whip Kick

Damage: 15 · High
DR- Startup
- 14f
- On block
- -7
- On hit
- +24a / (-25)
KND on hit
- Toe Kick
+
Damage: 12 · Low (grounded)
DRLow
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Crouch Spin Kick
- FC

Damage: 12 · Low (grounded)
DRLow
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Whip Kick

Damage: 13 · High
DR- Startup
- 11f
- On block
- -10
- On hit
- +1
- Fallen Tremor Stomp
Damage: 22 · Low (grounded)
Tekken 5
+
- Startup
- 24f
- On block
- -6
- On hit
- +5
- Counter hit
- +5
DR
+
Damage: 7 · Low
- Startup
- 14~15f
- On block
- -11
- On hit
- ±0
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- PK Combo
,
Damage: 5,15 · High / High
Tekken 5- Startup
- 10f
- On block
- +2 / -6
- On hit
- +8 / +7
- Counter hit
- +8 / +7
DRFollow-up only
- Startup
- 16~17f
- On block
- -6
- On hit
- +5
- Stun Palm
+
Damage: 12 · Mid
Tekken 5- Startup
- 14f
- On block
- +1
- On hit
- +7
- Counter hit
- +7
DR- Startup
- 14f
- On block
- +1
Knocks down crouching opponents at +?. Knockdown can be teched with 1/2 or 3/4
- Lu Bu Spear
+
,
Damage: 15,21 · Mid / Mid
Tekken 5- Startup
- 26f
- On block
- -10 / -11
- On hit
- +1 / KD
- Counter hit
- KD / KD
DRFollow-up only
- Startup
- 27~28f
- On block
- -11
- On hit
- +15a / (+6)
KND on hit
- Iron Palm
+
Damage: 12 · High
Tekken 5- Startup
- 8f
- On block
- -6
- On hit
- 0
- Counter hit
- KD
DR- Startup
- 8~9f
- On block
- -10
- On hit
- -4
- Counter hit
- +44d / (-13)
Knockdown can be teched with f or b. KND on CH
- Falcon Beak
,
+
Damage: 25 · Mid
Tekken 5- Startup
- 25f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 25~26f
- On block
- -16
- On hit
- +10a / (+1)
- Counter hit
- +45a
KND on hit
- Eagle Claw
+
Damage: 12 · Mid
Tekken 5- Startup
- 18f
- On block
- -8
- On hit
- +3
- Counter hit
- +3
DR- Startup
- 18f
- On block
- -8
- On hit
- +3(+10)
- Dancing Dragon

,
,
Damage: 10,10,11 · Mid / Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 15f
- On block
- -1 / -10 / -12
- On hit
- +5 / +1 / -3
- Counter hit
- +5 / +1 / KD
DRFollow-up only
- Startup
- 17~18f
- On block
- -12
- On hit
- -3
- Counter hit
- +17
- Silent Arrow
- FC
+
Damage: 20 · Low (grounded)
Tekken 5- Startup
- 21f
- On block
- -11
- On hit
- 0
- Counter hit
- KD
DRLow
- Startup
- 21~22f
- On block
- -11
- On hit
- ±0
KND (FDFA) on CH
- Seven Suns


+
Damage: 21 · Low (grounded)
Launches on counter hit.
Tekken 5- Startup
- 22f
- On block
- -16
- On hit
- 0
- Counter hit
- KD
DRLow
- Startup
- 22~23f
- On block
- -16
- On hit
- ±0
- Counter hit
- +32a / (+22)
KND on CH
- Iron Mountain
+
Damage: 35 · High
Tekken 5- Startup
- 19f
- On block
- -2
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- -2
- On hit
- +19a / (+10)
KND on hit
- Tiger Palms
,
+
Damage: 25 · Mid
Tekken 5- Startup
- 23f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 23~24f
- On block
- -10
- On hit
- +11a / (+2)
KND on hit
- Dragon Slayer
+
Damage: 15 · Mid
Tekken 5- Startup
- 21f
- On block
- +1
- On hit
- +8
- Counter hit
- +8
DR- Startup
- 21~22f
- On block
- +1
- On hit
- +8g
- Counter hit
- +8
- Blue Snake Falling
+
,
Damage: 15,18 · Mid / Low (grounded)
Tekken 5Follow-up only
- On block
- -6
- On hit
- +5
- Counter hit
- KD
DRMid / Low
Follow-up only
- Startup
- 29~30f
- On block
- -11
- On hit
- ±0
- Counter hit
- +18a
KND (FDFA) on CH
- Iron Fortress
+
Damage: 30 · Mid
Tekken 5- Startup
- 13f
- On block
- -21
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 13~14f
- On block
- -25
- On hit
- +15a / (+11)
KND on hit
- Enlightened Circle
+
Damage: 24 · Mid
Tekken 5- Startup
- 22f
- On block
- +1
- On hit
- KD
- Counter hit
- KD
- Reverse iron Mountain


Damage: 22 · Mid
Tekken 5- Startup
- 16f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16~17f
- On block
- -5
- On hit
- +26a / (+22)
KND on hit
- Hellwind Strike
~
Mid
Tekken 5Damage: 21
- Startup
- 23f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRDamage: 12
- Startup
- 23~25f
- On block
- -4c
- On hit
- +14c
- Throat Gouge
Mid / High
Tekken 5
,
Damage: 12,12
- Startup
- 15f
- On block
- -16
- On hit
- 0
- Counter hit
- 0
DR
+
Damage: 13,21
- Startup
- 16 / 32~33f
- On block
- -16
- On hit
- +9
- Blue Snake Falling
+
Damage: 18 · Low (grounded)
Tekken 5- Startup
- 20f
- On block
- -11
- On hit
- 0
- Counter hit
- KD
DRLow
- Startup
- 20~21f
- On block
- -11
- On hit
- ±0
- Counter hit
- +18a
- Hellwinds
+
,
Damage: 10,10 · Low (grounded) / Low (grounded)
Launches on hit.
Tekken 5- Startup
- 20f
DRLow / Low
Follow-up only
- Startup
- 28~30f
- On block
- -14
- On hit
- +26a
Can be cancelled by b. KND (FUFA) on hit
- Hellwind Strike
+
,
,
Damage: 10,10,21 · Low (grounded) / Low (grounded) / Mid (grounded)
Tekken 5Follow-up only
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DRLow / Low / Mid
Follow-up only
- Startup
- 28~29f
- On block
- -5
- On hit
- +36a
KND (FDFA) on hit
- Crouching Tiger Fury
+
,
,
,
Damage: 15,8,12,21 · Mid / Low (grounded) / Mid / Mid (grounded)
Tekken 5- Startup
- 17f
- On block
- -11 / -11 / -10 / -3
- On hit
- 0 / 0 / KD / +4
- Counter hit
- 0 / +8 / KD / +4
Follow-up can be delayed.
DRMid / Low / Mid / Mid
Follow-up only
- Startup
- 24~25f
- On block
- -3c
- On hit
- +4c
Follow-up can be delayed. Launches on hit.
- Hammer Leap
+
Damage: 30 · Mid
Tekken 5- Startup
- 38f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 38~39f
- On block
- +1
- On hit
- +18a
Launches on hit. KND on hit
- Adamantine Upper


Damage: 21 · Mid
Launches on hit.
Tekken 5- Startup
- 15f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15~16f
- On block
- -12
- On hit
- +31a / (+21)
- Shadow Fist


+
Damage: 30 · Mid
Tekken 5- Startup
- 16f
- On block
- -13
- On hit
- +10
- Counter hit
- +10
DR- Startup
- 16~17f
- On block
- -13
- On hit
- +10
- Counter hit
- +53a
- Hidden Intentions
+
Damage: 18 · High
Tekken 5- Startup
- 15f
- On block
- -7
- On hit
- +9
- Counter hit
- +9
- Whirlwind
~
,
Damage: 32,21 · Mid / Low (grounded)
Tekken 5- Startup
- 34f
- On block
- -3 / -13
- On hit
- KD / KD
- Counter hit
- KD / KD
DRMid / Low
Follow-up only
- Startup
- 18~20f
- On block
- -13
- On hit
- +28a
Launches on hit. KND (FUFA) on hit
- Tiger Tail Iron Mountain
+
,
Damage: 21,22 · High / Mid
Tekken 5- Startup
- 18f
- On block
- -13 / -5
- On hit
- -2 / KD
- Counter hit
- -2 / KD
DRFollow-up only
- Startup
- 29~30f
- On block
- -5
- On hit
- +26a / (+22)
KND on hit
- Tremor Stomp
,
+
Damage: 25 · Mid (grounded)
Tekken 5- Startup
- 32f
- On block
- +3
- On hit
- +21
- Counter hit
- KD
DRMid
- Startup
- 32~33f
- On block
- +3c
- On hit
- +21gc
- Counter hit
- +18a
KND (FDFA) on hit
- Severing Sword
,
,
+
Or
+
Damage: 30 · Mid
Tekken 5- Startup
- 20f
- On block
- +6
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 20~29f
- On block
- +6
- On hit
- +12a / (+8)
KND on hit
- Lift Kick
+
Damage: 21 · Mid
Launches on hit.
Tekken 5- Startup
- 18f
- On block
- -6
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18~19f
- On block
- -8
- On hit
- +25a / (+18)
KND on hit
- Piercing Arrow
+
Damage: 10 · Low (grounded)
Tekken 5- Startup
- 16f
- On block
- -15
- On hit
- 4
- Counter hit
- KD
DRLow
- Startup
- 16~18f
- On block
- -15
- On hit
- +4
- Spin Kick Spear Fist
+
,
Damage: 12,21 · High / Mid
Tekken 5- Startup
- 23f
- On block
- -8 / -2
- On hit
- +3 / +6
- Counter hit
- +3 / KD
DRFollow-up only
- Startup
- 31f
- On block
- +3
- On hit
- +8
- Counter hit
- +68a
- Side Swipe
+
Or
+
Or
+
Damage: 25 · High
Tekken 5- Startup
- 21f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 21~23f
- On block
- -15
- On hit
- +46a
- Rising Eagle

Or

+
Damage: 16 · Mid
Launches on hit.
Tekken 5- Startup
- 15f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15~16f
- On block
- -12
- On hit
- +33a / (+23)
- Reverse Tremor Stomp


Damage: 25 · Mid (grounded)
Tekken 5- Startup
- 32f
- On block
- +3
- On hit
- +21
- Counter hit
- KD
DRMid
- Startup
- 32~33f
- On block
- +3c
- On hit
- +21gc
- Counter hit
- +18a
KND (FDFA) on CH
- Reverse Eagle Sweep

+
Damage: 15 · Low (grounded)
Tekken 5- Startup
- 18f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRDamage: 15(22) · Low
- Startup
- 18~20f
- On block
- -15
- On hit
- -3 / (Clean / +26a)
- Counter hit
- +26a
Launches on hit. KND (FUFA) on hit and CH
- Kenpo Step-In
+
DRSpecial
Transition to STC. Absorbing 2-hit string gives you 21 damage
- Kenpo Step
+
DRSpecial
Transition to KNP
- Assassin's Bow
Damage: 10,21,7,5 · Mid (grounded) / High / High / High
Tekken 5

+
- Startup
- 24f
- On block
- -15
- On hit
- +1
- Counter hit
- +1
DR
+
Damage: 10,21,10,10 · Mid / High / High / High
- Startup
- 24~26 / 31~33 / 37~38 / 56~57f
- On block
- -16
- On hit
- KND
KND on hit
- Tornado
+
Damage: 18 · High
Tekken 5- Startup
- 18f
Launches on counter hit.
DR- Startup
- 18~19f
- On block
- -9
- On hit
- +52a
Transition at (-5/+?a) BT with B
- Tornado Stomp
+
,
Damage: 18,24 · High / Mid (grounded)
Tekken 5Follow-up only
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRHigh / Mid
Follow-up only
- Startup
- 21~24f
- On block
- -10
- On hit
- +21a
Launches on hit. KND on hit
- Tornado Sweep
+
,
Damage: 18,15 · High / Low (grounded)
Launches on hit.
Tekken 5Follow-up only
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DRHigh / Low
Follow-up only
- Startup
- 31~33f
- On block
- -12
- On hit
- +29a
KND (FUFA) on hit
- Spreading Wings
,
+
,
Damage: 18,21 · Mid / Mid
Follow-up can be delayed. Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -10 / -11
- On hit
- KD / KD
- Counter hit
- KD / KD
DRFollow-up only
- Startup
- 20~21f
- On block
- -11
- On hit
- +34a / (+24)
Can be delayed up to ? frames. Delaying sends opponent higher into air for stronger combo
- Front Kick
+
Damage: 15 · Mid
Tekken 5- Startup
- 15f
- On block
- -6
- On hit
- +5
- Counter hit
- +5
DR- Startup
- 15f
- On block
- -6
- On hit
- +5
- Serpent Sweep
+
Damage: 21 · Low (grounded)
Launches on hit.
Tekken 5- Startup
- 28f
- On block
- -25
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 28~31f
- On block
- -24
- On hit
- +37a
KND (FDFT) on hit
- Fish Hook
+
Damage: 15 · Mid
Tekken 5- Startup
- 12f
- On block
- -4
- On hit
- +5
- Counter hit
- +5
DR- Startup
- 12~13f
- On block
- -6
- On hit
- +5
- Soaring Eagle
+
Damage: 13 · Mid
Launches on hit.
Tekken 5- Startup
- 15f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15~17f
- On block
- -12
- On hit
- +33a / (+23)
- Rising Heel Kick


Damage: 13 · Mid
Tekken 5- Startup
- 11f
- On block
- -3
- On hit
- +8
- Counter hit
- +8
DR- Startup
- 11~12f
- On block
- -3
- On hit
- +8
- Eagle Sweep
+
Damage: 15 · Low (grounded)
Launches on hit.
Tekken 5- Startup
- 20f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
- Wall Jump
,
,
Damage: 25
Tekken 5Mid
DRHigh
- Palm Thrust
- (Kenpo step)

Damage: 20 · Mid
Tekken 5- Startup
- 20f
- On block
- -1
- On hit
- +10
- Counter hit
- +10
DR- Startup
- 20f
- On block
- -1
- On hit
- +10g
- Serpent Fist
- (Kenpo step)

Damage: 18 · High
Tekken 5- Startup
- 14f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14~15f
- On block
- -12
- On hit
- +49a
- Scorpion Sting
- (Kenpo step)

Damage: 15 · High
Tekken 5- Startup
- 21f
- On block
- -10
- On hit
- +6
- Counter hit
- +17
DR- Startup
- 21~22f
- On block
- -2c
- On hit
- +9
- Counter hit
- +19
- Slingshot
- (Kenpo step)

Damage: 15 · High
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19~20f
- On block
- -12
- On hit
- +33a / (+23)
- Eagle ClawDR
+
Or
+
Damage: 12 · Mid
- Hellwind UpperDR only
~
,
Damage: 12,12 · Mid / Mid
Follow-up only
- Startup
- 24~25f
- On block
- -10
- On hit
- +21a / (+14)
Follow-up can be delayed. Launches on hit. KND on hit
- Dragon BreathDR only
+
,
Damage: 7,22 · Low / Mid
Follow-up only
- Startup
- 26f
- On block
- -10
- On hit
- +11a / (+2)
KND on hit
- Right Vertical Jump Kick LauncherDR only

+
- Version change
+
Tekken 5Launches on normal hit.
DRRequires a counter hit to launch.
- 1,2DR
,
Damage: 5,8 · High / High
Follow-up only
- Startup
- 10f
- On block
- ±0
- On hit
- +8
- Counter hit
- +11
- 3~4DR
~
Damage: 32 · Mid
- Startup
- 34~37f
- On block
- -12
- On hit
- +14a
KND on hit
- f+2DR
+
Damage: 12 · Mid
- Startup
- 16~17f
- On block
- -6
- On hit
- +5
- Counter hit
- +55a
- f+2,1DR
+
,
Damage: 12,13 · Mid / Mid
Follow-up only
- Startup
- 18~19f
- On block
- -3
- On hit
- +10g
- Counter hit
- +15
- f+3DR
+
Damage: 21 · High
- Startup
- 18~19f
- On block
- -13
- On hit
- -2
- d/f+2DR
+
Damage: 15 · Mid
- Startup
- 20f
- On block
- -9
- On hit
- +2
- Counter hit
- +52a
CH stun can be broken with f
- d/b+1DR
+
Damage: 15 · Mid
- Startup
- 26~27f
- On block
- -10
- On hit
- +1
- Counter hit
- +51a
CH stun can be broken with f
- d/b+2DR
+
Damage: 10 · Low
- Startup
- 20~21f
- On block
- -11
- On hit
- -9
- Counter hit
- +3
- b+2DR
+
Damage: 15 · Mid
- Startup
- 17f
- On block
- -11
- On hit
- ±0
- b+2,3DR
+
,
Damage: 15,8 · Mid / Low
Follow-up only
- Startup
- 22~24f
- On block
- -11
- On hit
- ±0
- Counter hit
- +8
- b+2,3,4DR
+
,
,
Damage: 15,8,12 · Mid / Low / Mid
Follow-up only
- Startup
- 24~25f
- On block
- -10
- On hit
- +19a / (+12)
KND on hit
- b+3DR
+
Damage: 12 · High
- Startup
- 23~25f
- On block
- -8
- On hit
- +3
- f,f+4DR
,
+
Damage: 18 · Mid
- Startup
- 19~20f
- On block
- -10
- On hit
- +35a / (+25)
- WS 1DR


Damage: 10 · Mid
- Startup
- 15f
- On block
- -1
- On hit
- +5
- WS 1,2DR

,
Damage: 10,10 · Mid / Mid
Follow-up only
- Startup
- 9f
- On block
- -10
- On hit
- +1
- Palm ThrustDR
- (Shifting clouds)

Damage: 20 · Mid
- Startup
- 20f
- On block
- -1
- On hit
- +10g
- Spinning BackfistDR
- (Shifting clouds)

Damage: 18 · High
- Startup
- 14~15f
- On block
- -12
- On hit
- +49a
- Scorpion StingDR
- (Shifting clouds)

Damage: 15 · High
- Startup
- 21~22f
- On block
- -2c
- On hit
- +9
- Counter hit
- +19
- SlingshotDR
- (Shifting clouds)

Damage: 15 · High
- Startup
- 19~20f
- On block
- -12
- On hit
- +33a / (+23)
- Hidden IntentionsDR


Damage: 18 · High
- Startup
- 15~16f
- On block
- -7
- On hit
- +9
- Sweep KickDR


Damage: 15 · Low
- Startup
- 20~22f
- On block
- -21
- On hit
- +33a
KND (FUFA) on clean hit, +3 from far away
- Enlightened CircleDR


Damage: 24 · Mid
- Startup
- 22~23f
- On block
- +1
- On hit
- +22a / (+13)
KND on hit
- Thunder StompDR
- (grounded opponent)
+
Damage: 22 · Low
- Startup
- 24~25f
- On block
- -6
- On hit
- -2d / (-10)
- 1,2,2~bDR
,
,
~
Damage: 5,8,10 · High / High / High
- Startup
- 10f
- f+4~bDR
+
~
Damage: 18 · High
- Startup
- 18f
- On block
- -5
Strong pressure character with excellent mid tools and good mix-ups.
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