
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Heihachi Mishima
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Demon Uppercut into Hell AxleVersion unverified
,
+

+
,
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
,
,
+
,


,
,
,
+
Guide damage: 38–51 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
,
,
+
,


,
+
Guide damage: 52–65 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,
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,
+
,
,
,
+
Guide damage: 22–51 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
,

,
,
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+
,
,
+

,
,
,
+
,
,
,
+


+
Guide damage: 45–71 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+

+
+


,
Guide damage: 41–50 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
,
,
,
+
,
,
~
+

+

+
,
,
~
+

+
,
+
,
Guide damage: 58–72 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
+
,
,
~
+

+
Guide damage: 54
- Juggle follow-upTekken 5
- Launcher
+
,
,
,
,
Guide damage: 43
- Juggle follow-upTekken 5
- Launcher
+
,
+

+
,
+
,
Guide damage: 55
- Juggle follow-upTekken 5
- Launcher
+
,
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+



+
Guide damage: 89
- Juggle follow-upTekken 5
- Launcher (choose one)
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,
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~
+
+
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,
,
Guide damage: 43–45 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
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,
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+
,

,
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,
+
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Guide damage: 28 –38 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
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+
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+

+
Guide damage: 52
- Juggle follow-upTekken 5
- Launcher (choose one)
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+

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+




Guide damage: 39–59 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
- FC
+
CC
+
Guide damage: 23
- FC
- Juggle follow-upTekken 5
- Launcher
- FC
+
,

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,
+

+
Guide damage: 53
- FC
- Juggle follow-upTekken 5
- Launcher

+
+

+
,
+
,
Guide damage: 55
- Juggle follow-upTekken 5
- Launcher
+
Guide damage: 52
- Juggle follow-upTekken 5
- Launcher


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,
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+
,
,
,
+

+
Guide damage: 76
- Juggle follow-upTekken 5
- Launcher (choose one)

+

+
+
Guide damage: 33–35 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher

+
,
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,
+
,
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,
+

+
,
+
Guide damage: 76
- Juggle follow-upTekken 5
- Launcher

+
,

+
Guide damage: 42
- Juggle follow-upTekken 5
- Launcher

+
~
Guide damage: 53
- Juggle follow-upTekken 5
- Launcher

,
+
+
Guide damage: 44
- Juggle follow-upTekken 5
- Launcher

,
+
+
Guide damage: 52
- Juggle follow-upTekken 5
- Launcher

,
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+
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+
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+

+
Guide damage: 59
- Juggle follow-upTekken 5
- Launcher

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+
Guide damage: 40
- Juggle follow-upTekken 5
- Launcher

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,
Guide damage: 54
- Juggle follow-upTekken 5
- Launcher

,
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+



+
Guide damage: 62
- Juggle follow-upTekken 5
- Launcher

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,

+
Guide damage: 41
- Juggle follow-upTekken 5
- Launcher

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+
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,



+
Guide damage: 49
- Juggle follow-upTekken 5
- Launcher (choose one)

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+

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+
+
Guide damage: 42–48 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
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+
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,
+

+
Guide damage: 58
- Juggle follow-upDR
- Launcher (choose one)
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,
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Guide damage: 47–54 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
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+
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Guide damage: 51–58 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)

+



+
,
Guide damage: 49–55 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
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:
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,(delay)
+
- Juggle follow-upDR
- Launcher
+
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:
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,(delay)
+
- Juggle follow-upDR
- Launcher
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:
(delay)
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,
- Juggle follow-upDR
- Launcher
+
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,
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,(delay)
+
d+1 must be manually timed at end of combo with slight delay. Timed as opponent hits ground. Follow-up damage: 38.
- Juggle follow-upDR
- Launcher
+
,
+
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+
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,(delay)
+
d+1 must be manually timed at end of combo with slight delay. Timed as opponent hits ground. Follow-up damage: 36.
- Juggle follow-upDR
- Launcher
+
,
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+
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,
+
,
Follow-up damage: 30.
- Juggle follow-upDR
- Launcher
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:
(
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,
:
)
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,
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:
,
,

,
,
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+
,
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,(delay)
+
d+1 must be manually timed at end of combo with slight delay. Timed as opponent hits ground. Parenthesized hits must miss. Follow-up damage: 47.
- Juggle follow-upDR
- Launcher
,
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:
(
,
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,
:
)
,
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:
,
+
,
+
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Parenthesized hits must miss. Follow-up damage: 41.
- Juggle follow-upDR
- Launcher
,
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:
(
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:
)
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:
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+
,
,
Parenthesized hits must miss. Follow-up damage: 40.
- Juggle follow-upDR
- Launcher (choose one)
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+

+

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:
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,

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+
,
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,(delay)
+
d+1 must be manually timed at end of combo with slight delay. Timed as opponent hits ground. Follow-up damage: 47.
- Juggle follow-upDR
- Launcher
,
+
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:
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,
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher (choose one)
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+

+

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:
,
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,
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher (choose one)
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+
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,
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,
- (
,
,
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+
),
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,
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,
+
,
,
,(delay)
+
~
,FC
+
d+1 must be manually timed at end of combo with slight delay. Timed as opponent hits ground. FC.df+4 damage changes depending on if/how opponent tech rolls. Two hellsweeps in the string must hit consecutively to launch, string does not combo and can be blocked. Parenthesized hits must miss. Follow-up damage: 48/55.
- Juggle follow-upDR
- Launcher (choose one)
,
+
,
,
,
+
,
- (
,
,
,
+
),
,
,
,
,
+
,
,
+
,

+
Two hellsweeps in the string must hit consecutively to launch, string does not combo and can be blocked. Parenthesized hits must miss. Follow-up damage: 39.
- Juggle follow-upDR
- Launcher (choose one)
,
+
,
,
,
+
,
- (
,
,
,
+
),
,
,
,
,
+
,
,
+
,
Two hellsweeps in the string must hit consecutively to launch, string does not combo and can be blocked. Parenthesized hits must miss. Follow-up damage: 34.
- Juggle follow-upDR
- Launcher
,
,
,
,
+
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,
+
,
+
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher
,
,
,
,
+
,
,
+
,

+
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher
,
,
,
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+
,
,
+
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher (choose one)

+

+
,
,
,
:
,
,

,
,
,
+
,
,
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher (choose one)

+

,
,
,
+
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,
,
+
,
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,
,
+
,
+
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher (choose one)

+

,
,
,
+



,
,
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+
,
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+
,

+
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher (choose one)

+

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+
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+
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,
Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
(
,
+
),
,

,
,
,
+
,
,
,
+
~
,FC
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 21/28.
- Juggle follow-upDR
- Launcher
(
,
+
),
+
,
+
,
Parenthesized hits must miss. Follow-up damage: 26.
- Juggle follow-upDR
- Launcher
(
,
+
),
+
,
,
,
+
,
Parenthesized hits must miss. Follow-up damage: 24.
- Juggle follow-upDR
- Launcher
,
,
,
+
,
,
,(delay)
+
~
,FC
+
d+1 must be manually timed at end of combo with slight delay. Timed as opponent hits ground. FC.df+4 damage changes depending on if/how opponent tech rolls. Follow-up damage: 48/55.
- Juggle follow-upDR
- Launcher
,
+
,
,
,
,
+
,
,
,(delay)
+
d+1 must be manually timed at end of combo with slight delay. Timed as opponent hits ground. Follow-up damage: 36.
- Juggle follow-upDR
- Launcher

,
,
,
+
,
,
,
,
,
,
+
,
,
,
+
~
,FC
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 21/28.
- Juggle follow-upDR
- Launcher

,
,
,
+
,
,
,
+
,
+
Follow-up damage: 13.
- Juggle follow-upDR
- Launcher

,
,
,
+
,
,
,
(grounded opponent)
+
Follow-up damage: 12.
- Juggle follow-upDR
- Launcher
- (Raijin stance)

,
,
,
+
,
,
,(delay)
+
~
,FC
+
d+1 must be manually timed at end of combo with slight delay. Timed as opponent hits ground. FC.df+4 damage changes depending on if/how opponent tech rolls. Combo off of unblockable move. Damage changes depending if it was performed at full charge RAI or not. Follow-up damage: 48/55.
- (Raijin stance)
- Juggle follow-upDR
- Launcher
- (Raijin stance)

,
,
,
+
,
,
+
,

+
Combo off of unblockable move. Damage changes depending if it was performed at full charge RAI or not. Follow-up damage: 39.
- (Raijin stance)
- Juggle follow-upDR
- Launcher
- (Raijin stance)

,
,
,
+
,
+
,
Combo off of unblockable move. Damage changes depending if it was performed at full charge RAI or not. Follow-up damage: 28.
- (Raijin stance)
Standing Punishers
- i10Startup
- i11Startup
- i12Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i20Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i16Startup
- i18Startup
- i19Startup
- i20Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
,
+
,(grounded opponent)
+
Regular combo (scaled) Damage changes depending on if/how opponent tech rolls. Follow-up damage: 37/45.
- Wall follow-upDR
+
,(grounded opponent)
+
Regular combo (scaled) Damage changes depending on if/how opponent tech rolls. Use 2 or df+1 for high wall splat hit, then continue with normal combo. Follow-up damage: 34/42.
- Wall follow-upDR
+
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 32.
- Wall follow-upDR
+
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 31.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 21.
- Wall follow-upDR
,
,
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 21.
- Wall follow-upDR
- (grounded opponent)
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
- CD
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.
Throws
- Neck Breaker
Or
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND
Throw break 1 Alternate input: f+1+3 (Lead throw)
- Power Bomb
Or
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND
Throw break 2. Alternate input: f+2+4 (Lead throw)
- StoneheadVersion unverified
,
+
- Broken Toy


+
Damage: 40
Throw break:
DRThrow
- On hit
- KND
Throw break 1 (break window can be executed late into animation)
- Stone Head
,
+
Throw break:
Tekken 5Damage: 33
DRDamage: 35 · Throw
- On hit
- KND
Throw break 1+2
- Head Butt Carnival
,
+
Damage: 33
Throw break:

- Tile Splitter Guillotine
- (left throw)
Or(left throw)
Damage: 40
Throw break:

- Free Fall
- (right throw)
Or(right throw)
Damage: 46
Throw break:

- Atomic Drop
- (back throw)
Or(back throw)
Damage: 60
Unbreakable
Recovery Setups
- Guaranteed follow-upDR
- Launcher
,
(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 16/24.
- Guaranteed follow-upDR
- Launcher
+


+
Follow-up damage: 30.
- Guaranteed follow-upDR
- Launcher (choose one)
+
- (Raijin stance)
,
,

+
Follow-up damage: 12.
- Guaranteed follow-upDR
- Launcher
- (
+
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 8/12.
- (
- Guaranteed follow-upDR
- Launcher
- FC
+
,
(grounded opponent)
+
Follow-up damage: 24.
- FC
- Guaranteed follow-upDR
- Launcher
- FC
+
FC
+
Follow-up damage: 14.
- FC
- Guaranteed follow-upDR
- Launcher
- (Raijin stance)
,
,
,
,
+
Follow-up damage: 16.
- (Raijin stance)
- Guaranteed follow-upDR
- Launcher

+
,

+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher

,
,
,
+
,
,
+
Follow-up damage: 6.
Preset Strings
- 10 Hit Combo 1Version unverified
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,
,
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Lightning Bolt
+
,
Unblockable
Tekken 5- Startup
- 50f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
Move List
- Shining Fists
,
,
Damage: 5,6,11 · High / High / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 10f
- On block
- +1 / +1 / -17
- On hit
- +9 / +9 / KD
- Counter hit
- +9 / +9 / KD
DRFollow-up only
- On block
- -17
- On hit
- KND
- Demon Slayer
,
,
Damage: 5,8,12 · High / High / High
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -12
- On hit
- +1
- Counter hit
- +1
DRFollow-up only
- On block
- -12
- On hit
- +1
- Demon Godfist
,
+
Damage: 30 · Mid
Launches on hit.
Tekken 5- Startup
- 20f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 20f
- On block
- -16
- Dragon Uppercut
,
,
,
+
Version unverifiedDRDamage: 31 · Mid
- Startup
- 19f
- On block
- -15
- On hit
- KND
- Rising UppercutVersion unverified
,
,
,
+
- Demon Tile Splitter
+
Damage: 70 · Unblockable
Tekken 5- Startup
- 60f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 60f
- On block
- !
- On hit
- KND
- Hell Axe
+
,
Damage: 25,15 · Mid / Mid
Tekken 5Follow-up only
- On block
- +7
- On hit
- KD
- Counter hit
- KD
DRDamage: 17,22
Follow-up only
- On block
- +7
- On hit
- KND
- Jab

Damage: 5 · High
DR- Startup
- 10f
- On block
- +1
- On hit
- +9
- Forward Jab
+
Damage: 6 · High
DR- Startup
- 10f
- On block
- +3
- On hit
- +9
- Quick Upper
+
Damage: 8 · Mid
Tekken 5DR- Startup
- 13f
- On block
- -1
- On hit
- +9
- Down Jab
+
Damage: 5 · Special mid
- Crouch Jab
- FC

Damage: 3 · Special mid
DRDamage: 5
- Startup
- 10f
- On block
- -5
- On hit
- +7
- Straight

Damage: 10 · High
DR- Startup
- 10f
- On block
- +0
- On hit
- +9
- Uppercut
+
Damage: 14 · Mid
Launches on counter hit.
DR- Startup
- 15f
- Down Straight
+
Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Face Kick

Damage: 25 · High
DR- Startup
- 14f
- On block
- -14
- On hit
- KND
- Lateral Kick
+
Damage: 17 · Mid
Tekken 5DR- Startup
- 16f
- On block
- -9
- On hit
- +2
- Low Spin Kick
+
Damage: 12 · Low (grounded)
DRLow
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Spin Sweep
+
Damage: 12 · Low (grounded)
- Crouch Spin Kick
- FC

Damage: 12 · Low (grounded)
DRLow
- Startup
- 20f
- On block
- -17
- On hit
- -3
- Roundhouse

Damage: 30 · High
DR- Startup
- 16f
- On block
- -5
- On hit
- KND
- Front Kick
+
Damage: 15 · Mid
DR- Startup
- 12f
- On block
- -4
- On hit
- +7
- Geta Stomp
+
Damage: 24 · Low (grounded)
Tekken 5- Startup
- 19f
- On block
- -16
- On hit
- -5
- Counter hit
- -5
DRDamage: 7 · Low
- Startup
- 14f
- On block
- -13
- On hit
- -2
- Crouch Chin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- Demon Fists
,
Damage: 5,8 · High / High
Follow-up can be delayed.
Tekken 5- Startup
- 10f
- On block
- +1 / 0
- On hit
- +9 / +8
- Counter hit
- +9 / +8
DRFollow-up only
- On block
- +0
- On hit
- +8
- Demon Breath
,
,
,
Damage: 5,8,12,22 · High / High / High / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -5
- On hit
- KD
- Counter hit
- KD
- Side Step Cancel
,
,
,
,
Or
,
,
,
,
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -18
- On hit
- -11
- Counter hit
- -11
- Roundhouse
,
,
Damage: 5,8,15 · High / High / High
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -19
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -19
- On hit
- KND
- Demon Massacre
+
,
+
,
Damage: 6,21,25 · High / Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 10f
- On block
- +3 / -1 / -28
- On hit
- +9 / +5 / KD
- Counter hit
- +9 / +5 / KD
DRFollow-up only
- On block
- -28
- On hit
- KND
- Demon Lair
+
,
+
,
Damage: 6,21,30 · High / Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 10f
- On block
- +3 / -1 / +5
- On hit
- +9 / +5 / KD
- Counter hit
- +9 / +5 / KD
DRFollow-up only
- On block
- +5
- On hit
- KND
- Thunder Godfist
,
,
,
,
Damage: 31 · Mid
Tekken 5- Startup
- 19f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
- Omen Thunder Godfist
,
,
+
Damage: 36 · Mid
Tekken 5- Startup
- 22f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
- Palm Strikes
+
,
Damage: 8,5
Tekken 5Mid / Mid
- Startup
- 13f
- On block
- -1 / -5
- On hit
- +9 / +4
- Counter hit
- +9 / +4
DRMid / High
Follow-up only
- On block
- -2
- On hit
- +4
- Twin Pistons
+
,
Mid / Mid
Launches on hit.
Tekken 5Damage: 8,17
- Startup
- 13f
- On block
- -1 / -27
- On hit
- +9 / KD
- Counter hit
- +9 / KD
DRDamage: 8,15
Follow-up only
- On block
- -27
Combos after 1st hit
- Tile Splitter
+
Damage: 15 · Mid
Tekken 5- Startup
- 14f
- On block
- -8
- On hit
- -8
- Counter hit
- +4
DR- Startup
- 14f
- On block
- -8
- On hit
- -8
- Counter hit
- +4
Transition at -5 on hit/block, +7 CH into FC with d
- Diamand Lance
+
,
Damage: 15,26 · Mid / Mid
Tekken 5Follow-up only
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -17
- On hit
- KND
- Alter Splitter
+
Damage: 22 · Mid
Tekken 5- Startup
- 14f
- On block
- -2
- On hit
- -3
- Counter hit
- -3
DR- Startup
- 14~15f
- On block
- -1~-2
- On hit
- -2~-3c
- Counter hit
- -2~-3
- Quick Upper


Damage: 12 · Mid
DR- Startup
- 11f
- On block
- -3
- On hit
- +7
- Demon Executioner

Damage: 22 · Mid
Tekken 5- Startup
- 12f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 12f
- On block
- -5
- On hit
- KND
CH knockdown can be teched with f or b
- Chrome Dome
+
Damage: 15 · High
Tekken 5- Startup
- 12f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 12f
- On block
- -14
- On hit
- KND
- Demon Wings
+
Damage: 33 · Mid
Tekken 5- Startup
- 24f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 24f
- On block
- -11
- On hit
- KND
Parries throws
- Shattering Palm
+
Damage: 20 · Mid
Tekken 5- Startup
- 19f
- On block
- -5
- On hit
- -6
- Counter hit
- -6
DR- Startup
- 19f
- On block
- -5
- On hit
- -6
- Deity Slayer
,
+
Mid
Tekken 5Damage: 20,1
- Startup
- 19f
- On block
- 10
- On hit
- KD
- Counter hit
- KD
DRDamage: 36(20,1*16)
- Startup
- 38f
- On hit
- KND
- Demon Backhand Spin
,
Damage: 10,12 · High / High
Tekken 5- Startup
- 10f
- On block
- 0 / -13
- On hit
- +9 / -2
- Counter hit
- +9 / -2
DRFollow-up only
- On block
- -13
- On hit
- -2
- Demon Breath
,
,
Damage: 10,12,25 · High / High / Mid
Tekken 5Follow-up only
- On block
- -5
- On hit
- KD
- Counter hit
- KD
- Side Step Cancel
,
,
,
Or
,
,
,
Or
+
,
,
Or
+
,
,
Tekken 5Follow-up only
- On block
- -17
- On hit
- -8
- Counter hit
- -8
- Demon Backhand
+
Damage: 21 · High
DR- Startup
- 17f
- On block
- -13
- On hit
- -2
- Demon Breath
+
,
Damage: 21,25 · High / Mid
Tekken 5Follow-up only
- Startup
- 10f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
- Wind Godfist
,
,
,
,
Damage: 23 · High
Launches on hit.
Tekken 5- Startup
- 11f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
- Electric Wind Godfist
,
,
,
+
High
Launches on hit.
Tekken 5Damage: 25
- Startup
- 11f
- On block
- +5
- On hit
- KD
- Counter hit
- KD
DRDamage: 23
- Startup
- 11(15~)f
- On block
- -10
- Eisho Mon
+
Damage: 14 · Low (grounded)
Tekken 5- Startup
- 23f
- On block
- -15
- On hit
- +5
- Counter hit
- +5
DRLow
- Startup
- 23f
- On block
- -15
- On hit
- +5
- Demon Boar
+
Damage: 25 · Mid
Tekken 5- Startup
- 22f
- On block
- 0
- On hit
- +5
- Counter hit
- KD
DR- Startup
- 22f
- On block
- +0
- On hit
- +5
- Seiryu MonTekken 5
,
+
,
,
Damage: 14,12,23 · Mid / Mid / High
- Startup
- 15f
- On block
- -7 / -6 / +3
- On hit
- +4 / +5 / KD
- Counter hit
- +4 / +5 / KD
- Dark Thrust


Damage: 20 · Mid
Tekken 5- Startup
- 18f
- On block
- -7
- On hit
- +4
- Counter hit
- KD
DR- Startup
- 18f
- On block
- -7
- On hit
- +4
- Diamond Lance


+
Damage: 30 · Mid
Tekken 5- Startup
- 13f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 13~15f
- On block
- -17
- On hit
- KND
- Kidney Smasher
+
Damage: 25 · Mid
Tekken 5- Startup
- 19f
- On block
- -11
- On hit
- -2
- Counter hit
- KD
- Viscera Smash
+
Damage: 24 · Mid
Tekken 5- Startup
- 20f
- On block
- -8
- On hit
- +3
- Counter hit
- KD
DR- Startup
- 20f
- On block
- -8
- On hit
- +3
- Split Axe Kick
,
+
Damage: 30 · Mid
Launches on hit.
Tekken 5- Startup
- 20f
- On block
- +3
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 20f
- On block
- +3
- On hit
- KND
- Leaping Slash Kick
,
,
+
Or
+
Damage: 30 · Mid
Tekken 5- Startup
- 22f
- On block
- +17
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 22f
- On block
- +17
- On hit
- KND
- Demon Gut Kick
,
,
,
+
Damage: 35 · Mid
Tekken 5- Startup
- 27f
- On block
- +7
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 27f
- On block
- +7
- On hit
- KND
Alternate input:. CD.df,uf~3
- Demon Slice Kick
,
,
,
+
Damage: 21 · Low (grounded)
Tekken 5- Startup
- 33f
- On block
- -18
- On hit
- KD
- Counter hit
- KD
- Crescent Hook Stomp
+
,
Damage: 14,21 · High / Mid (grounded)
Tekken 5- Startup
- 15f
- On block
- -6 / -12
- On hit
- +5 / KD
- Counter hit
- +5 / KD
DRHigh / Mid
Follow-up only
- On block
- -10~-12
- On hit
- KND / (FDFA)
- Leap Kick
+
Damage: 25 · Mid
Tekken 5- Startup
- 28f
- On block
- -6
- On hit
- KD
- Counter hit
- KD
DRDamage: 17
- Startup
- 28f
- On block
- -6
- On hit
- KND
- Diamond Hell AxeTekken 5
+
:
Damage: 25,15 · Mid / Mid
- Rising Spin Kick


Damage: 28 · High
DR- Startup
- 16f
- On block
- -16
- On hit
- KND
- Raijin Charge
+
DRSpecial
Transition to RAI stance. Alternate input:. df+3+4 Transition to RAI stance. Can be canceled out of with f,b or u after minimum amount of startup frames (? frames)
- Cancel
+
,
Or
Or
- Pulverizer
+
,
Tekken 5Follow-up only
- On block
- -12
- On hit
- KD
- Counter hit
- KD
- Raijin's Wrath
+
,
,
Tekken 5Follow-up only
- On block
- -12 / -17
- On hit
- KD / KD
- Counter hit
- KD / KD
- Shadow Step
,
,
+
DRSpecial
- Demon Scissors
~
Damage: 25 · Mid (grounded)
Tekken 5- Startup
- 36f
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 34f
- On hit
- KND
- Demon Axe Kick
+
Damage: 27 · Mid
Tekken 5- Startup
- 19f
- On block
- +5
- On hit
- +8
- Counter hit
- KD
DR- Startup
- 19f
- On block
- +5c
- On hit
- +8c(KND / (FDFA))
- Counter hit
- KND / (FDFA)
KND (FDFA) against a crouching opponent
- Hell Sweep
,
,
,
+
Low (grounded)
Launches on counter hit.
Tekken 5Damage: 15
- Startup
- 16f
- On block
- -28
- On hit
- +5
- Counter hit
- KD
DRDamage: 16
- Thunder Godfist
,
,
,
+
,
+
Low (grounded) / Mid
Tekken 5Damage: 15,37
Follow-up only
- On block
- -19
- On hit
- KD
- Counter hit
- KD
DRDamage: 16,37
- Tsunami Kicks
,
,
,
+
,
+
,
Low (grounded) / Mid / Mid
Tekken 5Damage: 15,14,21
Follow-up only
- On block
- -3 / -16
- On hit
- +8 / -5
- Counter hit
- +8 / -5
DRDamage: 16,14,21
- Hell Sweep
,
,
,
+
,
Low (grounded) / Low (grounded)
Tekken 5Damage: 15,13
Follow-up only
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DRDamage: 16,13
- Thunder Godfist
,
,
,
+
,
,
+
Low (grounded) / Low (grounded) / Mid
Tekken 5Damage: 15,13,21
Follow-up only
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DRDamage: 16,13,21
- Tsunami Kicks
,
,
,
+
,
,
+
,
Low (grounded) / Low (grounded) / Mid / Mid
Tekken 5Damage: 15,13,14,21
Follow-up only
- On block
- -3 / -16
- On hit
- +8 / -5
- Counter hit
- +8 / -5
DRDamage: 16,13,14,21
- Hell Sweep
,
,
,
+
,
,
Low (grounded) / Low (grounded) / Low (grounded)
Tekken 5Damage: 15,13,13
Follow-up only
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DRDamage: 16,13,13
- Thunder Godfist
,
,
,
+
,
,
,
+
Low (grounded) / Low (grounded) / Low (grounded) / Mid
Tekken 5Damage: 15,13,13,21
Follow-up only
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DRDamage: 16,13,13,21
- Tsunami Kicks
,
,
,
+
,
,
,
+
,
Low (grounded) / Low (grounded) / Low (grounded) / Mid / Mid
Tekken 5Damage: 15,13,13,14,21
Follow-up only
- On block
- -3 / -16
- On hit
- +8 / -5
- Counter hit
- +8 / -5
DRDamage: 16,13,13,14,21
- Hop Kick
+
Damage: 15 · Mid
- Wind Slicer
+
Damage: 25 · Mid
Tekken 5- Startup
- 24f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 24f
- On block
- -5
- On hit
- KND
- Dragon Kick
- FC
+
Damage: 14 · Low (grounded)
Tekken 5- Startup
- 19f
- On block
- -27
- On hit
- KD
- Counter hit
- KD
DRDamage: 21 · Low
- Startup
- 19f
- On block
- -27
- On hit
- KND
- Tsunami Kicks


+
,
Or
,
Damage: 13,18 · Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 11f
- On block
- -5 / -15
- On hit
- +6 / -4
- Counter hit
- +6 / -4
DRFollow-up only
- On block
- -15
- On hit
- -4
- Diamond Wall ReversalTekken 5
+
Damage: 18
- Glowing FistsTekken 5
+
- Auger Taunt
DRSpecial
Taunt
- Ki Power
DRSpecial
- Shimmy Step
~
,
- Diamond Hell Axe
~
,
,
+
,
Or
~
,
,
+
,
- Wall Jump
,
,
Mid
Tekken 5Damage: 15
- Startup
- 29f
- On block
- -8
- On hit
- KD
- Counter hit
- KD
DRDamage: 25
- Shattering Twin PalmDR only
+
,
Damage: 20,22 · Mid / Mid
Follow-up only
- On block
- -10
- On hit
- KND
- Celestial AnnihilationDR only
,
+
,
Damage: 14,21 · Mid / High
Follow-up only
- On block
- +1
- On hit
- KND
- Celestial SurrenderDR only
,
+
,
Damage: 14,25 · Mid / Mid
Follow-up only
- On block
- -11c
- On hit
- +1c
- Demon CrossingDR only
+
,
Damage: 10(15),20 · Low / Mid
Follow-up only
- On hit
- KND
Can only be performed if 1st hit of string connects
- Back PainDR
~
~
- Diamond Wall ReversalDR
+
Or
+
Damage: 15 · Special
- On hit
- KND
Alternate input with b+2+3. Parries highs and mids. On successful parry:. 15 damage to opponent. 50 damage to self. Ki Charge on whiff
- Crouch Dash Tsunami KickTekken 5
,
,
,
,
,
- Delayed Demon UppercutTekken 5
,
,
+
- Rajin Stance CancelTekken 5
+
,
Or
+
,
- Rising Demon ScissorsTekken 5

~
- Sunset KickTekken 5
,
+
- 1,1DR
,
Damage: 5,6 · High / High
Follow-up only
- On block
- +1
- On hit
- +9
- Demon ExecutionerDR
,
,
~
Damage: 5,8,22 · High / High / Mid
Follow-up only
- On block
- -5
- On hit
- KND
Transition at -18, -11 into sidestep with u/d Knockdown can be teched with f or b
- Quick ExecutionerDR
,
~
Damage: 10,25 · High / Mid
Follow-up only
- On block
- -5
- On hit
- KND
Transition at -17, -8 into sidestep with u/d Knockdown can be teched with f or b
- f+1,b+2DR
+
,
+
Damage: 6,21 · High / Mid
Follow-up only
- On block
- -1~-3
- On hit
- +5
- Demon ShoutDR
+
~
Damage: 25 · Mid
- Startup
- 26f
- On block
- -5
- On hit
- KND
Cancel into sidestep with u/d Knockdown can be teched with f or b
- d/f+2+3DR
+
Damage: 10(15) · Low
- On block
- -16
- On hit
- KND / (FDFA)
- b+3DR
+
Damage: 14 · High
- Startup
- 15f
- On block
- -6
- On hit
- +5
- b,f+2DR
,
+
Damage: 14 · Mid
- Startup
- 15f
- On block
- -7
- On hit
- +4
- WS 4DR


Damage: 13 · Mid
- Startup
- 11f
- On block
- -5
- On hit
- +6
- Omen Thunder God FistDR
,
,
:
Damage: 36 · Mid
- Startup
- 22f
- On block
- -10~-11
- On hit
- KND
- Electric Wind God FistDR
,
,
,
:
Damage: 23 · High
- Startup
- 11(14-15~)f
- On block
- +5
- Jumping Low KickDR
- CD
+
Damage: 21 · Low
- Startup
- 33f
- On block
- -18
- On hit
- KND / (FDFA)
Alternate input:. CD.df,uf~DF+3
- HellsweepDR
,
,
,
+
Damage: 16 · Low
- Startup
- 16f
- On block
- -28
- On hit
- +5
- Counter hit
- KND / (FUFA)
Alternate input:. f,n,d+4
- f,n,d,d/f+4,n+4DR
,
,
,
+
,
+
Damage: 16,14 · Low / Mid
Follow-up only
- On block
- -3
- On hit
- +8
Alternate input:. f,n,d+4,4
- Tsunami KickDR
,
,
,
+
,
+
,
Damage: 16,14,21 · Low / Mid / Mid
Follow-up only
- On block
- -15
- On hit
- -5
Alternate input:. f,n,d+4,4,4
- Spinning Demon UppercutDR
,
,
,
+
,
+
Damage: 16,37 · Low / Mid
Follow-up only
- On block
- -19
- On hit
- KND
Alternate input:. f,n,d+4,1
- f,n,d,d/f+4,4DR
,
,
,
+
,
Damage: 16,13 · Low / Low
Follow-up only
- On block
- -14
- On hit
- KND / (FUFA)
Alternate input:. f,n,d+4,df+4
- f,n,d,d/f+4,4,n+4DR
,
,
,
+
,
,
+
Damage: 16,13,14 · Low / Low / Mid
Follow-up only
- On block
- -3
- On hit
- +8
Alternate input:. f,n,d+4,df+4,n,4
- f,n,d,d/f+4,4,n+4,4DR
,
,
,
+
,
,
+
,
Damage: 16,13,14,21 · Low / Low / Mid / Mid
Follow-up only
- On block
- -15
- On hit
- -5
Alternate input:. f,n,d+4,df+4,n,4,4
- f,n,d,d/f+4,4,n+1DR
,
,
,
+
,
,
+
Damage: 16,13,21 · Low / Low / Mid
Follow-up only
- On block
- -12
- On hit
- KND
Alternate input:. f,n,d+4,df+4,1
- Spinning DemonDR
,
,
,
+
,
,
Damage: 16,13,13 · Low / Low / Low
Follow-up only
- On block
- -14
- On hit
- KND / (FUFA)
Alternate input:. f,n,d+4,df+4,4
- f,n,d,d/f+4,4,4,n+4DR
,
,
,
+
,
,
,
+
Damage: 16,13,13,14 · Low / Low / Low / Mid
Follow-up only
- On block
- -3
- On hit
- +8
Alternate input:. f,n,d+4,df+4,4,n,4
- f,n,d,d/f+4,4,4,n+4,4DR
,
,
,
+
,
,
,
+
,
Damage: 16,13,13,14,21 · Low / Low / Low / Mid / Mid
Follow-up only
- On block
- -15
- On hit
- -5
Alternate input:. f,n,d+4,df+4,4,n,4,4
- f,n,d,d/f+4,4,4,n+1DR
,
,
,
+
,
,
,
+
Damage: 16,13,13,21 · Low / Low / Low / Mid
Follow-up only
- On block
- -12
- On hit
- KND
Alternate input:. f,n,d+4,df+4,4,1
- PulverizerDR
- (Raijin stance)

Damage: 21 · Mid
- Startup
- 15f
- On block
- -12
- On hit
- KND
- Raijin's WrathDR
- (Raijin stance)
,
Damage: 21,24 · Mid / Mid
Follow-up only
- On block
- -17
- On hit
- KND / (FDFA)
- Pulverizer (full charge)DR
- (Raijin stance)
(charge level 1)Damage: 50 · Mid
- Startup
- 40f
- On block
- +12
- On hit
- KND
4 chip damage if blocked Charge until blue sparks near end of animation
- Lightning BoltDR
- (Raijin stance)

Damage: 50 · Unblockable high
- Startup
- 91f
- On block
- !
20 more damage if performed with RAI full charge
- Kidney SmasherDR


Damage: 25 · Mid
- Startup
- 19f
- On block
- -11
- On hit
- -2
CH stun can be broken with f
- Geta StompDR
- (grounded opponent)
+
Damage: 24 · Low
- Startup
- 19f
- On block
- -16
- On hit
- -5
- 1+2+3+4,u,u/f+3DR
,
,
+
Damage: 36 · Special / Mid
Follow-up only
- On hit
- KND
- 1+2+3+4,u,u/f+3,4DR
,
,
+
,
Damage: 36,41 · Special / Mid / High
Follow-up only
- On hit
- KND