
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Hwoarang
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Sky Rocket into Hunting HawkVersion unverified
,
,
,
+

+
,
,
- Juggle follow-upTekken 5
- Launcher
,
,
,

FC
+
Guide damage: 51
- Juggle follow-upTekken 5
- Launcher
,
,
,
+
~
RFS

+
Guide damage: 79
- Juggle follow-upTekken 5
- Launcher
+
+
,

+
,
,
LFS
Guide damage: 49
- Juggle follow-upTekken 5
- Launcher
+
+
RFS
RFF
+
~LFS
+
,
,
Guide damage: 63
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+
+
,
,
,
,
- LFS
,
,
+
RFS
Guide damage: 39–86 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+
+
RFS
RFF
,
RFF
,
LFS
Guide damage: 61–67 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
,
,
,
- LFS
,
,
+
- LFS
+
- LFS
+
- RFS
+
- RFS
+
- RFS
+
- RFF
,
+

+

+
RFF
+
+
~
RFS
RFF
+
~LFS
+
,
,
Guide damage: 55–103 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
- RFS
+
LFF



+
,
RFS
Guide damage: 43–54 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,

+
,
,
RFF
+
~LFS
+
,
,
Guide damage: 62–70 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
+
,
,
+
,
+
,
Guide damage: 46–48 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
+
,
,
+


+
RFS
RFF
+
~LFS
+
,
,
Guide damage: 68–70 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
- RFS
+
+
,
Guide damage: 36–39 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
+
+
,

+
,
Guide damage: 50
- Juggle follow-upTekken 5
- Launcher
,
+
+
,

+
Guide damage: 59
- Juggle follow-upTekken 5
- Launcher
- LFS
+
RFF
+
,
Guide damage: 36
- LFS
- Juggle follow-upTekken 5
- Launcher
- LFS
+
RFF
+
~LFS
+
,
,
Guide damage: 55
- LFS
- Juggle follow-upTekken 5
- Launcher (choose one)
- LFS
+
- LFS
+
- RFS
+
- RFS
+
FC
Guide damage: 23
- LFS
- Juggle follow-upTekken 5
- Launcher (choose one)
- RFS
+

+

+
RFF
+
+
,
Guide damage: 29–40 (varies by launcher)
- RFS
- Juggle follow-up
- Launcher
- RFF
+
~
Tekken 5RFF
+
,
RFS
,
Guide damage: 49
DRRFF
,
RFF
+
Guide damage: 36
- RFF
- Juggle follow-up
- Launcher
- RFF
+
~
Tekken 5RFF
,
RFF
+
~LFS
+
,
,
Guide damage: 61
DRRFF
~
RFF
+
Guide damage: 52
- RFF
- Juggle follow-upTekken 5
- Launcher
- RFF
,
+
+


,
Guide damage: 39
- RFF
- Juggle follow-upTekken 5
- Launcher
LFF
~

+
Guide damage: 62
- Juggle follow-upTekken 5
- Launcher
RFF
RFF
+
,
RFS
Guide damage: 45
- Juggle follow-upTekken 5
- Launcher
RFF
RFF
,
RFS
,
Guide damage: 56
- Juggle follow-upTekken 5
- Launcher

+
+
RFF
+
Guide damage: 52
- Juggle follow-upTekken 5
- Launcher (choose one)

+
~

+
~
RFS
+
Guide damage: 23
- Juggle follow-upTekken 5
- Launcher (choose one)

+
~

+
~
RFS
RFF
+
~LFS
+
,
,
Guide damage: 48
- Juggle follow-upTekken 5
- Launcher

+
,
LFS
+
Guide damage: 34
- Juggle follow-upTekken 5
- Launcher

+
,
LFS
,
~
LFS
,
~
LFS
Guide damage: 56
- Juggle follow-upTekken 5
- Launcher

+
RFF
+
,
Guide damage: 36
- Juggle follow-upTekken 5
- Launcher

+
RFF
+
~
RFS
RFF
+
~LFS
+
,
,
Guide damage: 59
- Juggle follow-upTekken 5
- Launcher


,
,
RFF
+
~LFS
+
,
,
Guide damage: 59
- Juggle follow-upTekken 5
- Launcher
LFS
+
RFF
+
Guide damage: 33
- Juggle follow-upTekken 5
- Launcher
LFS
+
RFF
,
+
Guide damage: 43
- Juggle follow-upTekken 5
- Launcher
RFF
,
RFS
Guide damage: 32
- Juggle follow-upTekken 5
- Launcher
RFF
,
RFS

+
,
Guide damage: 44
- Juggle follow-upDR
- Launcher
+
,
,
LFS
+
,
Guide damage: 45
- Juggle follow-upDR
- Launcher
+
,
,
RFS
+
,
Guide damage: 45
- Juggle follow-upDR
- Launcher
RFF
+
RFF
+
Guide damage: 30
- Juggle follow-upDR
- Launcher
+
,
+
,
,RFS
,RFF
+
,LFS
+
,
,
- Juggle follow-upDR
- Launcher
+
,
+
+
~
,RFS
,
,
RFF
,
,RFS
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
),
- (
+
),
- (LFS
,
),
,

,
,LFS
,
~
,
+
Only works on larger characters. Side switches. Parenthesized hits must miss. Follow-up damage: 50.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
),
- (
+
),
- (LFS
,
),
- (
+
),
+
,RFF
,
,RFS
+
,
Parenthesized hits must miss. Follow-up damage: 47.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
),
- (
+
),
- (LFS
,
),
,

,
,RFS
,RFF
+
,LFS
+
,
,
Can replace 2,4 , RFS.2 with f+4, RFS.2 on larger characters (Jack-5 and Marduk). Parenthesized hits must miss. Follow-up damage: 41.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
),
- RFF
,
+
+
~
,RFS
,
,
RFF
,
,RFS
Parenthesized hits must miss. Follow-up damage: 38.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
),
- RFF
,
+
+
~
,RFS
,
+
,
Parenthesized hits must miss. Follow-up damage: 29.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
,
),
- RFF
,
+
+
~
,RFS
,RFF
+
,
+
Damage changes depending on if/how opponent tech rolls. Can use db+4,4 or db+4~f to catch techs for extra damage. Spikes opponent into ground for better oki if db+4 is skipped. Parenthesized hits must miss. Follow-up damage: 26/30.
- (
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
+
RFF
,

,
,LFS
,
~
,
+
Only works on larger characters. Side switches. Follow-up damage: 50.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
+
,(delay)RFS
,RFF
+
,LFS
+
,
,
Difficult/inconsistent route. Follow-up damage: 47.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
+
,RFF
,
,RFS
+
,
Follow-up damage: 47.
- Juggle follow-upDR
- Launcher
- (
+
),
,

,
,LFS
,
~
,
+
Only works on larger characters, somewhat inconsistent. Side switches. Parenthesized hits must miss. Follow-up damage: 50.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
,RFF
+
,LFS
+
,
,
Parenthesized hits must miss. Follow-up damage: 48.
- (
- Juggle follow-upDR
- Launcher (choose one)
+
RFF
~
,
,
,LFS
+
,
Follow-up damage: 50.
- Juggle follow-upDR
- Launcher (choose one)
+
RFF
(delay)
+
,RFF
,
,RFS
+
,
Follow-up damage: 47.
- Juggle follow-upDR
- Launcher (choose one)
+
RFS
+
+
~
,RFS
,RFF
+
,LFS
+
,
,
Follow-up damage: 41.
- Juggle follow-upDR
- Launcher (choose one)
+
- LFS
+
RFS
+
RFF
,
+
+
~
,RFS
,
,
RFF
,
,RFS
Follow-up damage: 38.
- Juggle follow-upDR
- Launcher
,
,
,
+
(delay)
~
,
,
,LFS
+
,
Follow-up damage: 54.
- Juggle follow-upDR
- Launcher
,
,
,
+
,RFF
~
~
,RFS
,RFF
,
,RFS
Difficult/inconsistent route. Follow-up damage: 51.
- Juggle follow-upDR
- Launcher
,
,
,
+
,
+
,RFF
+
,LFS
+
,
,
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher (choose one)
- RFF
+
~
LFF
~
~
,RFS
,RFF
+
,LFS
+
,
,
Only works on larger characters. Follow-up damage: 54.
- RFF
- Juggle follow-upDR
- Launcher (choose one)
- RFF
+
~
LFF
(delay)RFF
+
,
,RFS
,
,
+
Side switches. Follow-up damage: 50.
- RFF
- Juggle follow-upDR
- Launcher (choose one)
- RFF
+
~
LFF
(delay)RFF
+
,
,RFS
,RFF
+
,LFS
+
,
Follow-up damage: 49.
- RFF
- Juggle follow-upDR
- Launcher (choose one)
- LFS
+



RFF
,
,RFS
+
,
Follow-up damage: 39.
- LFS
- Juggle follow-upDR
- Launcher
- LFS
+
RFF
+
,LFS
+
,
,
Follow-up damage: 34.
- LFS
- Juggle follow-upDR
- Launcher (choose one)
- LFS
+
RFS
+
+
~
,RFS
,
+
,
Follow-up damage: 29.
- LFS
- Juggle follow-upDR
- Launcher (choose one)
- LFS
+
RFS
+
+
~
,RFS
,RFF
+
,
+
Damage changes depending on if/how opponent tech rolls. Can use db+4,4 or db+4~f to catch techs for extra damage. Spikes opponent into ground for better oki if db+4 is skipped. Must crouch cancel db+4~f with f,f to be close enough for RFF.b+2 to reach. Follow-up damage: 26/30.
- LFS
- Juggle follow-upDR
- Launcher (choose one)
- RFS
+

+
(
+
,
),
,RFF
,
,
,LFS
,
~
,LFS
+
,
Parenthesized hits must miss. Follow-up damage: 43.
- RFS
- Juggle follow-upDR
- Launcher (choose one)
- RFS
+

+
(
+
,
),
,RFF
,
,
,LFS
,
,

,
,RFS
,
Parenthesized hits must miss. Follow-up damage: 40.
- RFS
- Juggle follow-upDR
- Launcher (choose one)
- RFS
+

+
(
+
,
),
,RFF
,
,RFS
+
,
Parenthesized hits must miss. Follow-up damage: 39.
- RFS
- Juggle follow-upDR
- Launcher
- RFS
+
+
~
,RFS
,
+
,
Must crouch cancel db+4~f. Follow-up damage: 29.
- RFS
- Juggle follow-upDR
- Launcher
- RFS
+
(
),
,RFF
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 25/30.
- RFS
- Juggle follow-upDR
- Launcher
- RFS
+
(
),
,RFF
+
Damage changes depending on if/how opponent tech rolls. Can use db+4,4 or db+4~f to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 23/25.
- RFS
- Juggle follow-upDR
- Launcher
- RFS
+
,
,
~
,LFS
+
,
Follow-up damage: 38.
- RFS
- Juggle follow-upDR
- Launcher
- RFS
+
,
,LFS
,
,

,
,RFS
,
Follow-up damage: 33.
- RFS
- Juggle follow-upDR
- Launcher
- RFS
+
,
,LFS
,
,

,
,
,RFS
,RFF
,
+
Spikes opponent into ground for better oki. Follow-up damage: 32.
- RFS
- Juggle follow-upDR
- Launcher

+
,
,
RFF
,
,
,LFS
,
,

,
,LFS
+
,
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher

+
,
,
RFF
,
,
,LFS
,
~
,LFS
+
,
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher

+
,

,RFF
,
,
,LFS
,
,

,
,RFS
,
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher

+
~
RFS
,
+
,
,RFS
Can connect RFS.2 on larger characters. Allows combos into similar db+4~f, RFS.2 routes. Follow-up damage: 33.
- Juggle follow-upDR
- Launcher

+
~
,LFS
+
,
,RFS
+
,
Can connect RFS.2 on larger characters. Allows combos into similar db+4~f, RFS.2 routes. Follow-up damage: 32.
- Juggle follow-upDR
- Launcher

,
+
,RFF
+
,
,RFS
,
,
RFF
,
,RFS
Combos are more consistent if slightly to the left. Follow-ups tend to whiff otherwise. Follow-up damage: 44.
- Juggle follow-upDR
- Launcher

,
+
,
,RFS
,RFF
+
,LFS
+
,
Can replace 2,4 , RFS.2 with f+4, RFS.2 on larger characters (Jack-5 and Marduk). Combos are more consistent if slightly to the left. Follow-ups tend to whiff otherwise. Follow-up damage: 43.
- Juggle follow-upDR
- Launcher

,
+
,
,LFS
,
~
,LFS
,
~
,LFS
+
,
Combos are more consistent if slightly to the left. Follow-ups tend to whiff otherwise. Follow-up damage: 42.
- Juggle follow-upDR
- Launcher
,

,
,RFS
,RFF
+
,LFS
+
,
Can replace 2,4 , RFS.2 with f+4, RFS.2 on larger characters (Jack-5 and Marduk). Follow-up damage: 46.
- Juggle follow-upDR
- Launcher
,

,
,LFS
,
~
,LFS
,
~
,LFS
+
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher
,

,
,RFS
,RFF
+
,LFS
+
,
,
Can replace 2,4 , RFS.2 with f+4, RFS.2 on larger characters (Jack-5 and Marduk). Follow-up damage: 41.
- Juggle follow-upDR
- Launcher (choose one)
RFF
~
(RFF
),
~
(RFS
),
~
RFS
,RFS
,RFF
+
,LFS
+
,
,
Only works if slightly to the left. Parenthesized hits must miss. Follow-up damage: 34.
- Juggle follow-upDR
- Launcher (choose one)
RFF
~
(RFF
),
~
(RFS
),
~
RFS
,RFS
,
+
,
Parenthesized hits must miss. Follow-up damage: 26.
- Juggle follow-upDR
- Launcher (choose one)
RFF
~
(RFF
),
~
(RFS
),
~
RFS
,RFS
,
+
,
Parenthesized hits must miss. Follow-up damage: 24.
- Juggle follow-upDR
- Launcher
(RFF
+
),
,

+
~
,RFS
,
,
RFF
,
,RFS
Parenthesized hits must miss. Follow-up damage: 38.
- Juggle follow-upDR
- Launcher
(RFF
+
),
,

+
~
,RFS
,
+
,
Parenthesized hits must miss. Follow-up damage: 29.
- Juggle follow-upDR
- Launcher
(RFF
+
),
,

+
~
,RFS
,RFF
+
,
+
Damage changes depending on if/how opponent tech rolls. Can use db+4,4 or db+4~f to catch techs for extra damage. Spikes opponent into ground for better oki if db+4 is skipped. Parenthesized hits must miss. Follow-up damage: 26/30.
- Juggle follow-upDR
- Launcher
RFF
,
+
+
~
,RFS
,RFF
+
,LFS
+
,
,
Only works on larger characters. Follow-up damage: 41.
- Juggle follow-upDR
- Launcher
RFF
,
+
+
~
,RFS
,RFF
+
,
+
Damage changes depending on if/how opponent tech rolls. Can use db+4,4 or db+4~f to catch techs for extra damage. Spikes opponent into ground for better oki if db+4 is skipped. Follow-up damage: 26/30.
- Juggle follow-upDR
- Launcher
RFS
+
,
,RFS
,RFF
+
,LFS
+
,
Can replace 2,4 , RFS.2 with f+4, RFS.2 on larger characters (Jack-5 and Marduk). Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
RFS
+
,
,LFS
,
~
,LFS
,
~
,LFS
+
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher


,
,
~
,LFS
,
~
,LFS
+
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher


,
,
~
,LFS
,
,

,
,
,LFS
Follow-up damage: 30.
- Juggle follow-upDR
- Launcher

,RFF
,
,RFS
+
,
Second SS.4 must be SSR in order to stay aligned for rest of combo. Follow-up damage: 50.
- Juggle follow-upDR
- Launcher
,
RFF
,
,
,LFS
,
,

,
,RFS
,
Follow-up damage: 40.
Standing Punishers
- i10Startup
- i12Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
- i23Startup
- i25Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i15Startup
- i23Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
,
,
,RFS
+
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Only works on larger characters. Follow-up damage: 49.
- Wall follow-upDR
,
,
,
Regular combo (scaled) Last hit can be inconsistent. Use df+4, 4, 2, or df+1 for high wall splat hit, then continue with normal combo. Follow-up damage: 43.
- Wall follow-upDR
,
,
+
Regular combo (scaled) Use df+4, 4, 2, or df+1 for high wall splat hit, then continue with normal combo. Follow-up damage: 36.
- Wall follow-upDR
- RFS
,
,
Regular combo (scaled) Use RFF.f+3 3+4, f+4, u+4, or 2,4 for high wall splat hit, then continue with normal combo. Follow-up damage: 36.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
,
,
:
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
,
,
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
- Wall follow-upDR
- RFF
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.
Throws
- Pick Pocket
- LFF
OrLFF~
+
Damage: 23,12
Throw break:

- Falcon Dive Kick
- LFF
OrLFF~
+
Damage: 23,12
Throw break:

- Anti Sub Rocket
- RFF
OrRFF
Damage: 50
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 1+2. Alternate input: RFF.2+4. Side switch
- Roll & Choke
,
+
Damage: 40
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 2. Side switch
- Door Mat


+
Damage: 45
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 1
- Leg Hook
,
+
Damage: 40
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 1+2
- Human Cannonball
+
Damage: 18,22
Throw break:
DRDamage: 40 · Throw
- On hit
- KND / (FUFA)
Throw break 1+2. Side switch
- Overhead Strike
- (air throw)
+
Damage: 7,5,10
Unbreakable
- Dead End
- (left throw)
Or(left throw)
Damage: 5,7,10,6,10,7
Throw break:

- Neck Snapper
- (right throw)
Or(right throw)
Damage: 22,22
Throw break:

- Slaughter House
- (back throw)
Or(back throw)
Damage: 60
Unbreakable
- PickpocketDR

Damage: 35 · Throw
- On hit
- KND / (FDFT)
Throw break 1. Alternate input: f+1+3 (Lead throw). Side switch
- Falcon Dice KickDR

Damage: 35 · Throw
- On hit
- KND / (FDFT)
Throw break 2. Alternate input: f+2+4 (Lead throw)
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
- (
+
),
+
(CL)

- (RFF
,
),
- (RFF
),
- (RFS
,
),
(
,
,
,
+
),
(
RFF
),
+
Parenthesized hits must miss. Follow-up damage: 12.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
+
),
+
(CL)

- (RFF
,
),
- (RFF
),
- (RFS
,
),
(
,
,
,
+
),
(
RFF
),
+
Parenthesized hits must miss. Follow-up damage: 12.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
+
),
- (
,
+
,
),
+
,
Parenthesized hits must miss. Follow-up damage: 18.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
+
),
- (
,
+
,
),
+
Parenthesized hits must miss. Follow-up damage: 8.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (RFF
),
+
- RFF
+
- (RFS
),
+
- RFS
+
RFF
,
+
Depending on angle, opponent is knocked down into FUFT and can escape. Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 15/22.
- (RFF
- Guaranteed follow-upDR
- Launcher (choose one)
- (RFS
),
+
- RFS
+
,
RFF
,
,
,LFS
,
,

,
,RFS
,
RFF.3 only picks up if combo starts slightly left (not close enough otherwise). Parenthesized hits must miss. Follow-up damage: 40.
- (RFS
- Guaranteed follow-upDR
- Launcher
- RFF
~
~
(RFS
),RFF
,
+
Depending on angle, opponent is knocked down into FUFT and can escape. Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 15/22.
- RFF
- Guaranteed follow-upDR
- Launcher
- RFF
~
~
(RFS
),
+
Damage changes depending on if/how opponent tech rolls. Can use db+4,4 or db+4~f to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 8/12.
- RFF
- Guaranteed follow-upDR
- Launcher
- LFS
+
,

+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.
- LFS
- Guaranteed follow-upDR
- Launcher
- LFS
+
,

+
Damage changes depending on if/how opponent tech rolls. Can use db+4,4 or db+4~f to catch techs for extra damage. Follow-up damage: 8/12.
- LFS
- Guaranteed follow-upDR
- Launcher

+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher

+
RFF
+
Must briefly hold f in RFS before executing to connect. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 10/15.
- Guaranteed follow-upDR
- Launcher
RFS
+
RFF
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.
- Guaranteed follow-upDR
- Launcher (choose one)
RFF
+
LFS
+
RFF
,
+
Follow-up damage: 22.
- Guaranteed follow-upDR
- Launcher
RFF
+
+
Follow-up damage: 12.
- Guaranteed follow-upDR
- Launcher
LFS
+
RFF
+
Follow-up damage: 15.
Preset Strings
- 10 Hit Combo Left FlamingoVersion unverified
- LFS
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Dynamite Heel
+
Damage: 40
Tekken 5- Startup
- 61f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRDamage: 40(30) · Unblockable mid
- Startup
- 61f
- On block
- !
- On hit
- KND
Can cancel with b,b into LFS. Can also be done in RFF
- Cancel
+
,
,
OrLFS
,
,
- Power Blast
- LFS

Damage: 80 · Unblockable
Tekken 5- Startup
- 67f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 67f
- On block
- !
- On hit
- KND
Can cancel with b,b
Move List
- Machine Gun Kicks
- LFF
,
,
,
Damage: 15,12,10,25 · High / Mid / Mid / High
Follow-up can be delayed. Launches on hit.
Tekken 5Follow-up only
- On block
- -14 / -2
- On hit
- -3 / KD
- Counter hit
- -3 / KD
- Flying Eagle
- LFF
~
Damage: 15,25 · Mid / High
Tekken 5- Startup
- 22f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
- Hunting Hawk
+
,
,
Damage: 15,11,24 · Mid / Mid / High
Tekken 5- Startup
- 28f
- On block
- -5 / -7
- On hit
- KD / KD / KD
- Counter hit
- KD / KD / KD
DRDamage: 15,14,25
Follow-up only
- On hit
- KND
Can only be performed when second hit of string hits
- Sky Rocket
,
,
,
+
Damage: 23 · Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -17
Can also be done in RFF
- Left Flamingo
- LFF
,
,
OrLFF
,
Tekken 5Follow-up only
- On block
- +4
- On hit
- +12
- Counter hit
- +13
- Right Flamingo
- LFF
,
,
OrLFF
,
Tekken 5Follow-up only
- On block
- +4
- On hit
- +12
- Counter hit
- +13
- Jab

Damage: 5 · High
DR- Startup
- 10f
- On block
- +1
- On hit
- +9
- Forward Jab
+
Damage: 6 · High
DR- Startup
- 10f
- On block
- +1
- On hit
- +9
- Down Jab
+
Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +7
- Twin Punch
- LFF

Damage: 12 · High / High
Tekken 5- Startup
- 10f
- On block
- +1 / 0
- On hit
- +9 / +8
- Counter hit
- +9 / +8
- Down Straight
+
Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Menace Kick

Damage: 15 · High
DR- Startup
- 14f
- On block
- -7
- On hit
- +4
- Knee Kick
+
Damage: 12 · Special mid
DRLow
- Startup
- 17f
- On block
- -13
- On hit
- -2
Can also be done in RFF
- Low Spin Kick
- FC

Damage: 12 · Low (grounded)
DRLow
- Startup
- 20f
- On block
- -17
- On hit
- -3
- Roundhouse

Damage: 14 · High
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Fire Kick
+
Damage: 7 · Low
DR- Startup
- 19f
- On block
- -17
- On hit
- +6
Can also be done in RFF
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- Quick Upper
+
Damage: 10 · High
DRMid
- Startup
- 13f
- On hit
- +8
Can also be done in RFF
- Quick Upper


Damage: 12 · Mid
DR- Startup
- 10~11f
- On block
- -3
- On hit
- +8
- Disrespect
DRSpecial
Transition to BT RFF. Can transition to BT LFF with BT RFF 3+4. Can transition to LFF with u/d, or db (goes into FC, then LFF). Can transition to RFF with f/b Transition to BT RFF. Can transition to BT LFF with BT RFF 3+4. Can transition to LFF with u/d, or db (goes into FC, then LFF). Can transition to RFF with f/b. Also written as Backturn
- Body Blow
+
Damage: 10 · Mid
Tekken 5- Startup
- 13f
- On block
- 0
- On hit
- +6
- Counter hit
- +6
DR- Startup
- 13f
- On block
- +0
- On hit
- +6
Can also be done in RFF
- Uppercut
+
Damage: 15 · Mid
Launches on hit.
DR- Startup
- 15f
- On block
- -7
Can also be done in RFF. Can't launch crouchers on normal hit
- Bone Stinger
+
Damage: 22 · High
Tekken 5- Startup
- 26f
- On block
- +7
- On hit
- +6
- Counter hit
- +14
DRMid
- Startup
- 26f
- On block
- +7c
- On hit
- +6c
- Counter hit
- +14c
Can also be done in RFF
- Lifting Uppercut


Damage: 15 · Mid
Launches on counter hit.
DR- Startup
- 15f
- On block
- -7
- On hit
- +4
- Ecoli
,
,
,
+
~
OrLFF
+
~
Damage: 28 · Mid
Tekken 5- Startup
- 22f
- On block
- -21
- On hit
- KD
- Counter hit
- KD
- Machine Gun Lift
+
,
Damage: 17,15 · Mid / High
Launches on hit.
Tekken 5- Startup
- 14f
- On block
- -14 / -2
- On hit
- -3 / KD
- Counter hit
- -3 / KD
DRFollow-up only
- On block
- -2
- Public Enemy
+
,
Damage: 17,21 · Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 14f
- On block
- -14 / -11
- On hit
- -3 / 0
- Counter hit
- -3 / 0
DRFollow-up only
- On block
- -11
- On hit
- +0
- Knee Buster - Dodge Lift
+
,
Damage: 12,10
Tekken 5Special mid
- Startup
- 17f
- On block
- -13 / +7
- On hit
- -2 / +18
- Counter hit
- -2 / +18
DRLow / High
Follow-up only
- On block
- +7
- On hit
- +18g
Can cancel transition at +1?, +12? LFF with F
- Outrage
+
,
,
Damage: 12,10,15
Tekken 5Special mid / Mid
DRLow / High / Mid
Follow-up only
- On block
- -7
- On hit
- KND
- Flamingo Kick
+
Damage: 25 · High
Tekken 5- Startup
- 20f
- On block
- +3
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 20f
- On block
- +3
- On hit
- KND
Can also be done in RFF. Alternate input with ub+3
- Rise Spin Kick


Damage: 28 · Mid
DR- Startup
- 15f
- On block
- -1c
- On hit
- KND / (FDFA)
- Eruption -
+
,
Damage: 15,18 · Mid / Mid
Tekken 5- Startup
- 18f
DREruption
- Stance Change
DRSpecial
Transition to RFF. Can transition back to LFF with RFF 3+4, u/d, blocking or being hit. Can transition to BT LFF with RFF 1+2
- Spinning Scythe
,
,
,
+
OrRFF

Damage: 18 · Mid
Tekken 5- Startup
- 20f
- On block
- -9
- On hit
- +2
- Counter hit
- +2
DR- Startup
- 20f
- On block
- -9
- On hit
- +2
Can also be done in RFF
- Axe Kick
,
,
,
+
,
Damage: 18,18 · Mid / Mid
Tekken 5Follow-up only
- On block
- -5
- On hit
- +6
- Counter hit
- KD
DRFollow-up only
- On block
- -5
- On hit
- +6c
- Counter hit
- KND / (FDFA)
Can also be done in RFF
- Rejection
+
Damage: 25 · High
Tekken 5- Startup
- 24f
- On block
- +8
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 23f
- On block
- +8(-10)
- On hit
- KND
Can also be done in RFF. Clean hit adds 12 dmg
- Guillotine
+
Damage: 18 · Mid
Launches on hit.
Tekken 5- Startup
- 25f
- On block
- -1
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 25f
- On block
- -6c
Can also be done in RFF
- Talon Sky Rocket
,
,
+
Damage: 28 · Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
- Fire Cracker
+
,
Damage: 7,22 · Low / High
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -17 / -8
- On hit
- -6 / KD
- Counter hit
- -6 / KD
DRFollow-up only
- On block
- -8
- Crippler -
+
Damage: 12 · Low (grounded)
Tekken 5- Startup
- 16f
- Counter hit
- KD / KD
DRLow
- Startup
- 16f
- On block
- -31
- Counter hit
- KND
Transition at -31, +3? RFS with F. Can also be done in RFF
- Fear Kick
+
,
Damage: 12,21 · Low (grounded) / High
Tekken 5Follow-up only
- On block
- -3
- On hit
- KD
- Counter hit
- KD
DRLow / High
Follow-up only
- Startup
- 16f
- On block
- -3
- On hit
- KND / (FUFA)
- Chicken Kick
+
Damage: 18 · Mid
Tekken 5- Startup
- 17f
- On block
- -17
- On hit
- +1
- Counter hit
- +1
DR- Startup
- 17f
- On block
- -17
- On hit
- +1
Can also be done in RFF
- Flamingo Kick
+
Damage: 18 · Mid
Tekken 5- Startup
- 16f
- On block
- 0
- On hit
- +11
- Counter hit
- +11
DR- Startup
- 16f
- On block
- +0
- On hit
- +11
Can also be done in RFF
- Air Raid -
+
Damage: 12 · High
Tekken 5- Startup
- 22f
DR- Startup
- 22f
- On block
- -16
- On hit
- -5
- Counter hit
- +5
Transition at -2, +9 RFS with f. Can also be done in RFF
- Air Raid -
+
,
Damage: 12,12 · High / Mid
DRFollow-up only
- On block
- -13
- On hit
- -2
- Counter hit
- +2
Transition at +0, +11g RFS with f
- Air Raid -
+
,
,
Damage: 12,12,15 · High / Mid / Low (grounded)
DRHigh / Mid / Low
Follow-up only
- On block
- -31
- On hit
- +6
- Counter hit
- KND
Transition at -31, +13g RFS with f
- Tsunami Kick

,
Damage: 12,13 · Mid / Mid (grounded)
Tekken 5- Startup
- 11f
- On block
- -3 / -4
- On hit
- +8 / +7
- Counter hit
- +8 / +7
DRMid / Mid
Follow-up only
- On block
- -4
- On hit
- +7c
- Spin Trip
+
Damage: 15 · Low (grounded)
Tekken 5- Startup
- 19f
- On block
- -11
- On hit
- +9
- Counter hit
- KD
DRLaunches on counter hit.
- Home Surgery
- LFF
,
,
,
Damage: 5,8,10,18 · High / High / Low (grounded) / High
Tekken 5- Startup
- 10f
- On block
- +1 / -2 / -10 / -15
- On hit
- +9 / +9 / +1 / -4
- Counter hit
- +9 / +9 / +1 / -4
- Twin Punch
- LFF
,
Damage: 5,10 · High / High
Tekken 5- Startup
- 10f
- On block
- +1 / 0
- On hit
- +9 / +8
- Counter hit
- +9 / +8
- Rejected
- LFF
,
,
+
Damage: 5,10,16 · High / High / Mid
Tekken 5Follow-up only
- On block
- -8
- On hit
- +3
- Counter hit
- +3
- Rejected
- LFF
,
+
Damage: 12,16 · High / High / Mid
Tekken 5Follow-up only
- On block
- -8
- On hit
- +3
- Counter hit
- +3
- Rejection
- LFF
,
,
+
Damage: 5,10,25 · High / High / High
Tekken 5Follow-up only
- On block
- +8
- On hit
- KD
- Counter hit
- KD
- Rejection
- LFF
,
+
Damage: 12,25 · High / High / High
Tekken 5Follow-up only
- On block
- +8
- On hit
- KD
- Counter hit
- KD
- Icicle Crusher
- LFF
+
Damage: 21 · Mid
Tekken 5- Startup
- 15f
- On block
- -8
- On hit
- +10
- Counter hit
- +10
- Rusty Knife
- LFF
+
Damage: 15 · Mid
Tekken 5- Startup
- 15f
- Bolt Cut
- LFF
+
Damage: 18 · High
Tekken 5- Startup
- 13f
- On block
- -5
- On hit
- +4
- Counter hit
- KD
- Menace
- LFF
,
Damage: 15,12 · High / Mid
Tekken 5- Startup
- 14f
- On block
- -7 / -14
- On hit
- +4 / -3
- Counter hit
- +4 / -3
- Left Flamingo
- LFF
,
,
~
- Party Hearthy
- LFF
,
,
,
Damage: 15,12,10,20 · High / Mid / Mid / High
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -14 / +8
- On hit
- -3 / +19
- Counter hit
- -3 / +19
- Total Outrage
- LFF
,
,
,
,
Damage: 15,12,10,20,15 · High / Mid / Mid / High / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -14 / +8 / -7
- On hit
- -3 / +21 / KD
- Counter hit
- -3 / +8 / KD
- Menace to Society
- LFF
,
,
+
,
Damage: 15,12,7,10 · High / Mid / Low / High
Tekken 5Follow-up only
- On block
- -11 / +7
- On hit
- 0 / +18
- Counter hit
- 0 / +18
- Bad Menace to Society
- LFF
,
,
+
,
,
Damage: 15,12,7,10,15 · High / Mid / Low / High / Mid
Tekken 5Follow-up only
- On block
- -11 / +7 / -7
- On hit
- 0 / +18 / KD
- Counter hit
- 0 / +18 / KD
- Disorderly Conduct
- LFF
,
,
Damage: 15,12,20 · High / Mid / High
Tekken 5Follow-up only
- On block
- +9
- On hit
- +20
- Counter hit
- +20
- Bad Menace
- LFF
,
,
,
Damage: 15,12,20,15 · High / Mid / High / Mid
Tekken 5Follow-up only
- On block
- +9 / -7
- On hit
- +20 / KD
- Counter hit
- +20 / KD
- Left Flamingo Stance
- LFF
+
- Spiral Trap
- LFF
,
+
Damage: 25 · Mid
Tekken 5- Startup
- 22f
- On block
- +5
- On hit
- +4
- Counter hit
- +4
- Sweep Kick
- LFF
+
Damage: 12 · Low (grounded)
Tekken 5- Startup
- 19f
- On block
- -13
- On hit
- +2
- Counter hit
- +2
- Grand Theft
- LFF
+
Damage: 18 · Mid
Launches on hit.
Tekken 5- Startup
- 17f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
- Leaping Slash Kick
- LFF
+
OrLFF
,
,
+
Damage: 30 · Mid
Tekken 5- Startup
- 23f
- On block
- +17
- On hit
- KD
- Counter hit
- KD
- Strike Kick
- LFF
+
Damage: 10 · Mid
Tekken 5- Startup
- 15f
- On block
- -11
- On hit
- 0
- Counter hit
- 0
- Righty Axe Murderer
- LFF
,
Damage: 14,20 · High / Mid
Tekken 5- Startup
- 11f
- On block
- -4 / -4
- On hit
- +7 / +7
- Counter hit
- +7 / +7
- Lefty Axe Murderer
- LFF
,
+
Damage: 14,17 · High / Mid
Tekken 5- Startup
- 11f
- On block
- -4 / -10
- On hit
- +7 / +1
- Counter hit
- +7 / +1
- Lefty Rude Boy
- LFF
,
Damage: 14,10 · High / High
Tekken 5- Startup
- 11f
- On block
- -4 / -9
- On hit
- +7 / +2
- Counter hit
- +7 / +2
- Flamingo Toe Jam
- LFF
,
,
Damage: 14,10,10 · High / High / High
Tekken 5Follow-up only
- On block
- -1
- On hit
- +9
- Counter hit
- +9
- Blizzard Kicks
- LFF
,
,
,
Damage: 14,10,10,10 · High / High / High / Low
Tekken 5Follow-up only
- On block
- -1 / -23
- On hit
- +9 / KD
- Counter hit
- +9 / KD
- Hot Feet
- LFF
,
,
,
Damage: 14,10,10,20 · High / High / High / Mid
Tekken 5Follow-up only
- On block
- -1 / -4
- On hit
- +9 / KD
- Counter hit
- +9 / KD
- Righty Toe Jam
- LFF
,
,
+
Damage: 14,10,25 · High / High / High
Tekken 5Follow-up only
- On block
- -6
- On hit
- +5
- Counter hit
- +5
- Righty Rude Boy
- LFF
,
+
Damage: 14,20 · High / High
Tekken 5- Startup
- 11f
- On block
- -4 / -5
- On hit
- +7 / +6
- Counter hit
- +7 / +6
- Doggie Lift
- LFF
+
Damage: 21 · High
Tekken 5- Startup
- 17f
- On block
- +8
- On hit
- +19
- Counter hit
- +8
- Outrage
- LFF
+
,
Damage: 21,20 · High / Mid
Tekken 5- Startup
- 17f
- On block
- +8 / -7
- On hit
- +19 / KD
- Counter hit
- +8 / KD
- Right Flamingo Feint
- LFF
,
+
- Torpedo Kick
- LFF
,
+
Damage: 30 · High
Tekken 5- Startup
- 18f
- On block
- -13
- On hit
- +8
- Counter hit
- +8
- Front Kick
- LFF
+
Damage: 15 · Mid
- Nose Bleeder
- LFF
+
Damage: 27 · High
Tekken 5- Startup
- 12f
- On block
- -7
- On hit
- +4
- Counter hit
- +3
- Double Thrust
- LFF
,
+
,
Damage: 14,28 · High / Mid
Tekken 5- Startup
- 30f
- On block
- -11 / -15
- On hit
- -2 / KD
- Counter hit
- -2 / KD
- Triple Snaps
- LFF
,
+
,
,
Damage: 14,14,14 · High / High / High
Tekken 5- Startup
- 30f
- On block
- -11 / -11 / -11
- On hit
- -2 / KD / KD
- Counter hit
- -2 / KD / KD
- Plasma Blade
- LFF

OrRFF

Damage: 20 · Mid
Launches on hit.
Tekken 5- Startup
- 14f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
- Lefty
- RFF~
OrRFF~
OrRFF
OrLFS
- Right Foot Forward Cancel
- RFF
,
OrRFF
,
- Right Foot Cancel
- RFF

- Migrane
- RFF
,
Damage: 10,12 · High / Mid
Tekken 5- Startup
- 10f
- On block
- +1 / -7
- On hit
- +9 / KD
- Counter hit
- +7 / KD
DRFollow-up only
- On block
- -7
- On hit
- KND
- Big Fists
- RFF
,
,
Damage: 6,10,12 · High / High / Mid
Tekken 5- Startup
- 10f
- On block
- +4 / +1 / -7
- On hit
- +15 / +12 / KD
- Counter hit
- +15 / +9 / KD
DRFollow-up only
- On block
- -7
- On hit
- KND
- Misdemeanor Combo
- RFF
,
Damage: 6,27 · High / High
Tekken 5- Startup
- 10f
- On block
- +4 / -7
- On hit
- +15 / +4
- Counter hit
- +15 / +3
DRFollow-up only
- On block
- -7
- On hit
- +4
- Counter hit
- +3
- Chainsaw Combo
- RFF
,
Damage: 6,15 · High / High
Tekken 5- Startup
- 10f
- On block
- +4 / -8
- On hit
- +15 / +3
- Counter hit
- +15 / KD
DRFollow-up only
- On block
- -8
- On hit
- +3
Transition at +6, +17g RFS with b/u/d
- Flamingo
- RFF
,
,
OrRFF
,
,
OrRFF
,
,
Tekken 5Follow-up only
- On block
- +4 / +6
- On hit
- +15 / +17
- Counter hit
- +15 / KD
- Chainsaw Heel
- RFF
,
,
Damage: 6,15,20 · High / High / Mid (grounded)
Tekken 5Follow-up only
- Startup
- 10f
- On block
- +4 / -8 / -15
- On hit
- +15 / +3 / KD
- Counter hit
- +15 / KD / KD
DRDamage: 6,15,25 · High / High / Mid
Follow-up only
- On block
- -15
- On hit
- KND / (FDFA)
- Hook Kick
- RFF
,
,
Damage: 6,15,27 · High / High / High
Follow-up can be delayed.
Tekken 5Follow-up only
- Startup
- 10f
- On block
- +4 / -8 / -9
- On hit
- +15 / +3 / KD
- Counter hit
- +15 / KD / KD
DRFollow-up only
- On block
- -9
- On hit
- KND
- Snap Spin Kick Combo
- RFF
,
+
Damage: 6,27 · High / High
Tekken 5- Startup
- 10f
- On block
- +4 / -10
- On hit
- +15 / KD
- Counter hit
- +15 / KD
DRHigh / Mid
Follow-up only
- On block
- -10
- On hit
- KND / (FUFA)
- Volcannon
- RFF
,
Damage: 18,16
Tekken 5- Startup
- 16f
- On block
- -4 / +13
- On hit
- +7 / +24
- Counter hit
- +7 / +14
DRDamage: 14,16 · Mid / High
Follow-up only
- On block
- +13g
- On hit
- +24g
- Counter hit
- +14g
Transition at -7, +4, +6 CH RFF with f+4
- Backlash
- RFF
~
Damage: 36 · High
Tekken 5- Startup
- 27f
- On hit
- KD
- Counter hit
- KD
DRDamage: 36(54)
- Startup
- 27f
- On block
- +5~+6
- On hit
- KND
Clean hit adds 18 damage. Transition at +15g~+16g, KND (FUFA) RFS with f/b, 6 damage less
- Cheap Shot
- RFF
+
Damage: 21 · High
Tekken 5- Startup
- 14f
- On block
- +12
- On hit
- +23
- Counter hit
- +23
DR- Startup
- 14f
- On block
- +12g
- On hit
- +23g
Transition at -16, +5 BT RFF with b
- Retreat
- RFF
+
~
Tekken 5Follow-up only
- On block
- -16
- On hit
- +5
- Counter hit
- +5
- Teaser Trip
- RFF
+
,
Damage: 21,20 · High / Low (grounded)
Tekken 5Follow-up only
- On block
- +12 / -10
- On hit
- +5 / +3
- Counter hit
- +5 / +8
DRHigh / Low
Follow-up only
- On block
- -10~-11
- On hit
- +3~+4
- Counter hit
- KND / (FUFA)
- Hunting Heel
- RFF
,
+
Damage: 22
Launches on hit.
Tekken 5Mid
- Startup
- 22f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 22f
- On block
- -12
- On hit
- KND
- Teaser
- RFF
+
,
Damage: 15,40 · Low (grounded) / High
Tekken 5- Startup
- 17f
- On block
- -13 / -2
- On hit
- -2 / KD
- Counter hit
- -2 / KD
DRLow / High
Follow-up only
- On block
- -2
- On hit
- KND
- Misdemeanor
- RFF
+
Damage: 27 · High
Tekken 5- Startup
- 12f
- On block
- -7
- On hit
- +4
- Counter hit
- +24
DR- Startup
- 12f
- On block
- -7
- On hit
- +4
CH stun can be broken with d
- Snap Spin Kick
- RFF
+
OrLFS
+
OrRFS
+
Damage: 27 · Mid
Tekken 5- Startup
- 29f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 29f
- On block
- -10
- On hit
- KND / (FUFA)
- Chainsaw Kick
- RFF

Damage: 15 · High
Launches on counter hit.
Tekken 5- Startup
- 12f
- On block
- -8
- On hit
- +3
- Counter hit
- KD
DR- Startup
- 12f
- On block
- -8
- On hit
- +3
Transition at +6, +17g RFS with f/b/u/d
- Flamingo
- RFF
,
OrRFF
,
OrRFF
,
Tekken 5Follow-up only
- On block
- +6
- On hit
- +17
- Counter hit
- KD
- Chainsaw Combo
- RFF
,
Damage: 15,20 · High / Mid (grounded)
Tekken 5Follow-up only
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRDamage: 15,25 · High / Mid
Follow-up only
- On block
- -15
- On hit
- KND / (FDFA)
- Hook Kick
- RFF
,
Damage: 15,27 · High / High
Follow-up can be delayed.
Tekken 5Follow-up only
- Startup
- 12f
- On block
- -9
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -9
- On hit
- KND
- Right Flamingo Stance
- RFF
+
- Grand Theft
- RFF
+
~
Damage: 20 · Mid
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- -12
- Screw Pirouette Kick
- RFF
,
+
~
Damage: 18,20 · Mid / High
Tekken 5- Startup
- 22f
- On block
- -17 / +14
- On hit
- -6 / KD
- Counter hit
- -6 / KD
- Right Side Kick
- RFF
+
Damage: 12 · Mid
Tekken 5- Startup
- 13f
DR- Startup
- 13f
- On block
- -7
- On hit
- +4
Transition at +7, +18g RFS with f/b/u/d
- Axe Heel
- RFF

,
Damage: 18,18 · Mid / Mid
Tekken 5Follow-up only
- On block
- -5
- On hit
- +6
- Counter hit
- KD
- Side Step
- LFS
OrLFS
OrRFS
OrRFS
- Flamingo Steppin'
- LFS
OrLFS
OrRFS
OrRFS
- Left Jab
- LFS

Damage: 7 · High
Tekken 5- Startup
- 13f
- On block
- +5
- On hit
- +7
- Counter hit
- +7
DR- Startup
- 13f
- On block
- +5
- On hit
- +7
- Right Back Hand
- LFS

Damage: 15 · Mid
Tekken 5- Startup
- 16f
- On block
- -4
- On hit
- +7
- Counter hit
- +7
DR- Startup
- 16f
- On block
- -4
- On hit
- +7
- Menace
- LFS
,
Damage: 12,10 · Mid / Mid
Tekken 5- Startup
- 14f
- On block
- -15 / -14
- On hit
- -4 / -3
- Counter hit
- -4 / -3
DRFollow-up only
- On block
- -14
- On hit
- -3
Transition at +2, +13g LFS with f
- Left Flamingo
- LFS
,
~
Tekken 5Follow-up only
- On block
- +2
- On hit
- +13
- Counter hit
- +13
- Machine Gun Kicks
- LFS
,
,
Damage: 12,10,25 · Mid / Mid / High
Follow-up can be delayed. Launches on hit.
Tekken 5Follow-up only
- On block
- -2
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -2
- Menace to Society
- LFS
,
,
Damage: 12,10,20 · Mid / Mid / High
Tekken 5Follow-up only
- On block
- +9
- On hit
- +20
- Counter hit
- +20
DRFollow-up only
- On block
- +9
- On hit
- +20g
Can cancel transition at -3?, +9? LFF with f
- Bad Menace
- LFS
,
,
,
Damage: 12,10,20,15 · Mid / Mid / High / Mid
Tekken 5Follow-up only
- On block
- +9 / -7
- On hit
- +20 / KD
- Counter hit
- +20 / KD
DRFollow-up only
- On block
- -7
- On hit
- KND
- Public Enemy
- LFS
,
Damage: 12,21 · Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 14f
- On block
- -15 / -11
- On hit
- -4 / 0
- Counter hit
- -4 / 0
DRFollow-up only
- On block
- -11
- On hit
- +0
- Parabellum Kick
- LFS
+
OrRFS
+
Damage: 8,10 · High / High
Tekken 5- Startup
- 8f
- On block
- +1
- On hit
- +12
- Counter hit
- +12
DR- Startup
- 8f
- On block
- +1
- On hit
- +12g
- Left Snap Kick
- LFS
+
Damage: 18 · Mid
Tekken 5- Startup
- 17f
- On block
- -5
- On hit
- +6
- Counter hit
- KD
DR- Startup
- 17f
- On block
- -5
- On hit
- +6c(+19cg)
- Counter hit
- KND / (FDFA)
- Chin Buster - Dodge Lift
- LFS
+
,
OrLFS
+
,
Damage: 8,10 · Low / High
Tekken 5- Startup
- 14f
- On block
- -22 / -7
- On hit
- -11 / +18
- Counter hit
- -11 / +18
DRFollow-up only
- On block
- +7
- On hit
- +18g
Can cancel transition at -13?, +9? LFF with f
- Hunting Hawk
- LFS
+
,
,
Damage: 10,11,20 · Mid / Mid / High
Tekken 5- Startup
- 28f
- On block
- -6 / -7
- On hit
- KD / KD / KD
- Counter hit
- KD / KD / KD
DRDamage: 10,10,21
Follow-up only
- On block
- -7
- On hit
- KND
Can only be performed when second hit of string hits
- Flamingo Switch
- LFS
OrRFS
- Famingo Hop Kick
- LFS

Damage: 28 · High
Tekken 5- Startup
- 14f
- On block
- -2
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14f
- On block
- -2
- On hit
- KND
- Teaser Trip
- LFS
+
OrLFS
+
OrRFS
+
OrRFS
+
Damage: 15 · Low (grounded)
Launches on hit.
Tekken 5- Startup
- 25f
- On block
- -30
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 25f
- On block
- -30
- On hit
- KND
- Right Heel Lance
- LFS
+
Damage: 21 · Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -14
- Righty
- RFS

- Spin Back Fist
- RFS

Damage: 15 · Mid
Tekken 5- Startup
- 16f
- On block
- -4
- On hit
- +7
- Counter hit
- +7
DR- Startup
- 16f
- On block
- -4
- On hit
- +7
- Big Fists
- RFS
,
,
Damage: 7,10,12 · High / High / Mid
Tekken 5- Startup
- 13f
- On block
- +5 / +1 / -7
- On hit
- +16 / +12 / KD
- Counter hit
- +16 / +12 / KD
DRFollow-up only
- On block
- -7
- On hit
- KND
- Misdemeanor Combo
- RFS
,
Damage: 7,27 · High / High
Tekken 5- Startup
- 13f
- On block
- +5 / -7
- On hit
- +16 / +4
- Counter hit
- +16 / +3
DRFollow-up only
- On block
- -7
- On hit
- +4
- Counter hit
- +3
- Chainsaw Combo
- RFS
,
Damage: 7,15 · High / High
Tekken 5- Startup
- 13f
- On block
- +5 / -8
- On hit
- +16 / +3
- Counter hit
- +16 / KD
DRFollow-up only
- On block
- -8
- On hit
- +3
Transition at +6, +17g RFS with f/b/u/d
- Right Flamingo
- RFS
,
,
OrRFS
,
,
OrRFS
,
,
Tekken 5Follow-up only
- On block
- +6
- On hit
- +17
- Counter hit
- KD
- Chainsaw Heel
- RFS
,
,
Damage: 7,15,20 · High / High / Mid (grounded)
Tekken 5Follow-up only
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRDamage: 7,15,25 · High / High / Mid
Follow-up only
- On block
- -15
- On hit
- KND / (FDFA)
- Hook Kick
- RFS
,
,
Damage: 7,15,27 · High / High / High
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -9
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -9
- On hit
- KND
- Spin Snap Kick Combo
- RFS
,
+
Damage: 7,27 · High / High
Tekken 5- Startup
- 13f
- On block
- +5 / -10
- On hit
- +16 / KD
- Counter hit
- +16 / KD
DRHigh / Mid
Follow-up only
- On block
- -10
- On hit
- KND / (FUFA)
- Flamingo Hop Kick
- RFS

Damage: 25 · High
Tekken 5- Startup
- 14f
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14f
- On block
- -7
- On hit
- KND
- Left Heel Lance
- RFS
+
Damage: 21 · Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -11
- Super Right
- RFS

Damage: 20 · Mid
Tekken 5- Startup
- 14f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14f
- On block
- -14
- On hit
- KND
CH stun can be broken with f
- Right Snap Kick
- RFS
+
Damage: 18 · Mid
Launches on hit.
Tekken 5- Startup
- 17f
- On block
- +2
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 17f
- On block
- +2
- On hit
- KND
- Right Cutter
- RFS
+
OrRFS
+
Damage: 13 · Low (grounded)
Tekken 5- Startup
- 16f
- On block
- -19
- On hit
- -8
- Counter hit
- -8
DRDamage: 16 · Low
- Startup
- 16f
- On block
- -19
- On hit
- -3
- Counter hit
- KND / (FDFA)
- Bang FistDR only
- RFF
+
Damage: 15 · Mid
- Startup
- 16f
- On block
- +2
- On hit
- +6c
- Counter hit
- KND / (FDFA)
- Fire StormDR only
- LFS
+
,
OrRFS
+
,
Damage: 19,26 · Mid / High
Follow-up only
- On block
- +5
- On hit
- KND
- Back Turned High Left KickTekken 5
- LFF

+
OrLFF
+
- Back Turned High Left Kick (Left Stance)Tekken 5
- LFF


- Back Turned High Right KickTekken 5
- RFF

+
OrRFF
+
- Crouch Dash Left Flamingo Feint
,
,
,
+
Tekken 5DRSpecial
Alternate way to enter LFS
- Disrespect Combo to Reverse Right StanceTekken 5
- LFS
,
,
- Firecracker (Right Stance)Tekken 5
- RFF
+
,
- Flamingo Low to Right Hook Kick Combo
- LFS
+
,
,
OrLFS
+
,
,
Tekken 5DRDamage: 8,10,15 · Low / High / Mid
Follow-up only
- On block
- -7
- On hit
- KND
- Left Kick Combo Low to Right Hook Kick Flamingo CancelTekken 5
,
,
+
,
,
- Left Kick Combo to Right Hook Kick Flamingo CancelTekken 5
,
,
,
,
- Left Kick to Right Hook Kick Flamingo CancelTekken 5
,
,
,
- Right Kick to Right FlamingoTekken 5
- RFF
,
- Right Side Kick to Right FlamingoTekken 5
- RFF
+
,
OrRFF
+
,
OrRFF
+
,
OrRFF
+
,
- Right Stance Fade-Away KickTekken 5
- RFF
+
- Smash Low Right Flamingo CancelTekken 5
- RFF
+
,
,
OrLFF
+
,
,
- Smash Low Right Mid ComboTekken 5
- RFF
+
,
,
- MigraineDR
,
Damage: 5,8 · High / High
Follow-up only
- On block
- -2
- On hit
- +9
- 1,1,3DR
,
,
Damage: 5,8,10 · High / High / Low
Follow-up only
- On block
- -10
- On hit
- +1
- Home SurgeryDR
,
,
,
Damage: 5,8,10,18 · High / High / Low / High
Follow-up only
- On block
- -15
- On hit
- -4
- One Two PunchDR
,
Damage: 5,10 · High / High
Follow-up only
- On block
- +0
- On hit
- +8
- Left Right to Left FlamingoDR
,
,
Damage: 15 · High / High
Follow-up only
- Startup
- 10f
- On block
- +4
- On hit
- +12g / LFS
- Counter hit
- +13g
- Left Right to Right FlamingoDR
,
,
Damage: 15 · High / High
Follow-up only
- Startup
- 10f
- On block
- +4
- On hit
- +12g / RFS
- Counter hit
- +13g
- RejectorDR
,
,
+
Damage: 5,10,16 · High / High / Mid
Follow-up only
- On block
- -8
- On hit
- +3
- RejectionDR
,
,
+
Damage: 5,10,25 · High / High / High
Follow-up only
- On block
- +8
- On hit
- KND
- 2DR

Damage: 12 · High
- Startup
- 10f
- On block
- +0
- On hit
- +8
- Right Jab to Left FlamingoDR
,
Damage: 12 · High / Special
Follow-up only
- On block
- +4
- On hit
- +12g
- Counter hit
- +13g
- Right Jab to Right FlamingoDR
,
Damage: 12 · High / Special
Follow-up only
- On block
- +4
- On hit
- +12g
- Counter hit
- +13g
- Right Jab Side KickDR
,
+
Damage: 12,16 · High / Mid
Follow-up only
- On block
- -8
- On hit
- +3
- Right Jab to Spinning Back KickDR
,
+
Damage: 12,25 · High / High
Follow-up only
- On block
- +8
- On hit
- KND
- 3,3DR
,
Damage: 15,12 · High / Mid
Follow-up only
- On block
- -14
- On hit
- -3
- 3,3,3DR
,
,
Damage: 15,12,10 · High / Mid / Mid
Follow-up only
- On block
- -14
- On hit
- -3
Can cancel into LFS with f
- Machine Gun KicksDR
,
,
,
Damage: 15,12,10,25 · High / Mid / Mid / High
Follow-up only
- On block
- -2
- Left Kick Combo to Right Hook KickDR
,
,
,
Damage: 15,12,10,20 · High / Mid / Mid / High
Follow-up only
- On block
- +8
- On hit
- +19g
Cancel transition at +2?, +13g? LFF with f
- Total OutrageDR
,
,
,
,
Damage: 15,12,10,20,15 · High / Mid / Mid / High / Mid
Follow-up only
- On block
- -7
- On hit
- KND
- Left Kicks to Right Hook KickDR
,
,
Damage: 15,12,20 · High / Mid / High
Follow-up only
- On block
- +9
- On hit
- +20g
Cancel transition at +3?, +14g? LFF with f
- Left Kicks to Right Middle KickDR
,
,
,
Damage: 15,12,20,15 · High / Mid / High / Mid
Follow-up only
- On block
- -7
- On hit
- KND
- Left Kick Combo LowDR
,
,
+
Damage: 15,12,7 · High / Mid / Low
Follow-up only
- On block
- -11
- On hit
- +0
- Left Kick Combo Low to Right Hook KickDR
,
,
+
,
Damage: 15,12,7,10 · High / Mid / Low / High
Follow-up only
- On block
- +7
- On hit
- +18g
Cancel transition at +1?, +12g? LFF with f
- Menace to SocietyDR
,
,
+
,
,
Damage: 15,12,7,10,15 · High / Mid / Low / High / Mid
Follow-up only
- On block
- -7
- On hit
- KND
- Flying EagleDR
~
Damage: 15,25 · Mid / Mid
- Startup
- 22f
- On block
- -5
- On hit
- KND
- Axe MurdererDR
,
Damage: 14,20 · High / Mid
Follow-up only
- On block
- -4
- On hit
- +7
Can cancel transition at -10, +1 LFF with F+3, 3 less damage
- 4,4DR
,
Damage: 14,10 · High / High
Follow-up only
- On block
- -9
- On hit
- +2
Transition at -5, +6 RFF with F+4
- Right Kick Combo to Right FlamingoDR
,
,
Damage: 14,10,10 · High / High / High
Follow-up only
- On block
- -1
- On hit
- +9
Cancel transition at -?, +? LFF with B+4
- Blizzard KicksDR
,
,
,
Damage: 14,10,10,10 · High / High / High / Low
Follow-up only
- On block
- -23
- On hit
- KND / (FUFA)
- Hot FeetDR
,
,
,
Damage: 14,10,10,20 · High / High / High / Mid
Follow-up only
- On block
- -4
- On hit
- KND
- Da BombDR
,
,
+
Damage: 14,10,25 · High / High / High
Follow-up only
- On block
- -6
- On hit
- +5
- Rusty KnifeDR
+
Damage: 15 · Mid
- Startup
- 15f
- On block
- -5
- On hit
- +5
Can cancel transition at -11, -1 LFF with f
- Left FlamingoDR
+
Special
Transition to LFS. Can transition to RFS with LFS 3+4. Transitions back to LFF with no input. Cannot block while in stance. Can move while in stance with f/b/u/d
- Cheap Shot Snap KickDR
+
~
Damage: 28 · Mid
- Startup
- 22f
- On block
- -21
- On hit
- KND
Alternate input with CD.3~3
- Doggie LiftDR
+
Damage: 21 · High
- Startup
- 17f
- On block
- +9
- On hit
- +19g
Can cancel transition at +3?, +13? LFF with b
- Grand TheftDR
+
,
Damage: 21,15 · High / Mid
Follow-up only
- On block
- -7
- On hit
- KND
- Push HandsDR
+
Damage: 21 · Mid
- Startup
- 15f
- On block
- -11
- On hit
- +7
- Right FlamingoDR
,
+
Special
Transition to RFS. Alternate input with RFF.f+4, LFS.3+4. Transitions to RFF with no input. Cannot block while in stance. Can move while in stance with f/b/u/d
- d/f+3DR
+
Damage: 17 · Mid
- Startup
- 14f
- On block
- -14
- On hit
- -3
Can also be done in RFF
- d/f+4DR
+
Damage: 15 · Mid
- Startup
- 12f
- On block
- -4
- On hit
- +7
- Overhead KickDR
+
Damage: 10(,15) · Mid
- Startup
- 15f
- On block
- -11
- On hit
- +0
Transitions to air throw on airborne hit, side switches
- Low KickDR
+
Damage: 7 · Low
- Startup
- 12f
- On block
- -13
- On hit
- -3
Can also be done in RFF
- d/b+3DR
+
Damage: 12 · Low
- Startup
- 19f
- On block
- -13
- On hit
- +3
- Bolt CutDR
+
Damage: 18 · High
- Startup
- 13f
- On block
- -4
- On hit
- +4
- Counter hit
- KND
- Left Plasma BladeDR
+
Damage: 18 · Mid
- Startup
- 17f
- On block
- -15
- Nose BleederDR
+
Damage: 27 · High
- Startup
- 12~13f
- On block
- -7
- On hit
- +4
- Counter hit
- +3s
- u/f+3DR
+
Damage: 15 · Mid
- Startup
- 28f
- On block
- -5
- On hit
- KND
Can also be done in RFF
- u/f+3,4DR
+
,
Damage: 15,14 · Mid / Mid
Follow-up only
- On block
- -7
- On hit
- KND
- Spinning Axe Kick to Right StanceDR
,
+
Damage: 25 · Mid
- Startup
- 22f
- On block
- +5
- On hit
- +4c
- Torpedo KickDR
,
+
Damage: 30 · High
- Startup
- 18f
- On block
- -13 / BT / LFF
- On hit
- +8b
- b,b+4DR
,
+
Damage: 21 · High
- Startup
- 30f
- Double ThrustDR
,
+
,
Damage: 21,28 · High / Mid
Follow-up only
- On block
- -15
- On hit
- KND
- b,b+4,4DR
,
+
,
Damage: 21,14 · High / High
Follow-up only
- On hit
- KND / (FUFA)
- Triple Spin KickDR
,
+
,
,
Damage: 21,14,14 · High / High / High
Follow-up only
- On hit
- KND / (FUFA)
- Killing BladeDR
,
,
+
Damage: 30 · Mid
- Startup
- 23f
- On block
- +17
- On hit
- KND
Can also be done in RFF (transitions to WR)
- WS 4DR


Damage: 12 · Mid
- Startup
- 11f
- On block
- -3
- On hit
- +8
- Cheap Shot Snap KickDR
,
,
,
+
~
Damage: 28 · Special / Mid
Follow-up only
- Startup
- 22f
- On block
- -21
- On hit
- KND
Alternate input with f+3~3. Can also be done in RFF
- Just Frame Sky RocketDR
,
,
:
Damage: 25 · Mid
- Startup
- 16f
- On block
- -12
- Plasma BladeDR
LFF
Damage: 20 · Mid
- Startup
- 14f
- On block
- -13
- Plasma BladeDR
RFF
Damage: 20 · Mid
- Startup
- 14f
- On block
- -13
- BT RFF 4DR
RFF
Damage: 18 · Mid
- Startup
- 20f
- On hit
- +2
- Spinning Scythe to Axe HeelDR
RFF
,
Damage: 18,18 · Mid / Mid
Follow-up only
- On block
- -5
- On hit
- +6c
- Counter hit
- KND / (FDFA)
- RFF 1DR
- RFF

Damage: 10 · High
- Startup
- 10f
- On block
- +1
- On hit
- +9
- Counter hit
- +7
- RFF 2DR
- RFF

Damage: 6 · High
- Startup
- 10f
- On block
- +4
- On hit
- +15g
- RFF 2,1DR
- RFF
,
Damage: 6,10 · High / High
Follow-up only
- On block
- +1
- On hit
- +12g
- Counter hit
- +9
- RFF 3DR
- RFF

Damage: 14 · Mid
- Startup
- 16f
- On block
- -4
- On hit
- +7
- RFF d/b+3DR
- RFF
+
Damage: 15 · Low
- Startup
- 17f
- On block
- -13
- On hit
- -2
- RFF f,f+4DR
- RFF
,
+
Damage: 18 · Mid
- Startup
- 22f
- On block
- -17
- On hit
- -6
- Screw KickDR
- RFF
,
+
,
Damage: 18,20 · Mid / High
Follow-up only
- On block
- +14g
- On hit
- KND
- LFS 3DR
- LFS

Damage: 12 · Mid
- Startup
- 14f
- On block
- -15
- On hit
- -4
- LFS f+4DR
- LFS
+
Damage: 19 · Mid
- On block
- -10
- LFS d/b+3DR
- LFS
+
Damage: 8 · Low
- Startup
- 14f
- On block
- -22
- On hit
- -11
- LFS u/f+3DR
- LFS
+
Damage: 10 · Mid
- Startup
- 28f
- On block
- -6
- On hit
- KND
- LFS u/f+3,4DR
- LFS
+
,
Damage: 10,10 · Mid / Mid
Follow-up only
- On block
- -7
- On hit
- KND
- Right PunchDR
- RFS

Damage: 7 · High
- Startup
- 13f
- On block
- +5
- On hit
- +16g
- RFS 2,1DR
- RFS
,
Damage: 7,10 · High / High
Follow-up only
- On block
- +1
- On hit
- +12g
- Counter hit
- +9
- RFS f+3DR
- RFS
+
Damage: 19 · Mid
- On block
- -10
- SS 3DR


Damage: 15 · Mid
- Startup
- 18f
- On block
- -22
- On hit
- -11
CH stun can be broken with f
- Eruption to Left FlamingoDR

,
Damage: 15,18 · Mid / Mid
Follow-up only
- On block
- +3
- On hit
- +14g
Can cancel transition at -17, -6 LFF with f
- Spinning Trip KickDR


Damage: 19 · Low
- Startup
- 19f
- On block
- -11
- On hit
- +9c
- Counter hit
- KND
Stance switches (Left/Right Stance, Left/Right Flamingo) are central to the moveset.
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