
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Jack-5
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Juggle follow-upTekken 5
- Launcher (choose one)

+
~
+
Guide damage: 67–108 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)

+
+
Guide damage: 22–75 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
+
FC
,
Guide damage: 57
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+

+
+




FC~
+
,
,
+

+

+

+
,
Guide damage: 49–80 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
+
,
Guide damage: 61
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
,
+
+
,
Guide damage: 46–64 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
~
+
,
,
,
Guide damage: 37–121 (varies by launcher)
- Juggle follow-up
- Launcher
,
+
Tekken 5
,
+

+
Guide damage: 40
DRFC


,
,
Guide damage: 49
- Juggle follow-upTekken 5
- Launcher
,
+
+

+

+
,
Guide damage: 62
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+


+
,
,
,
Guide damage: 33–43 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
+
Guide damage: 44
- Juggle follow-upTekken 5
- Launcher




~
+
+
Guide damage: 53
- Juggle follow-upTekken 5
- Launcher




~
+
,

+

+
,
Guide damage: 63
- Juggle follow-upTekken 5
- Launcher (choose one)
+
FC~
+
,
,

Guide damage: 37–56 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,
+
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher
+
,

,
,
,
+
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher
+
,
,
Guide damage: 28
- Juggle follow-upTekken 5
- Launcher (choose one)



+
+
,
Guide damage: 29–44 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher


+

+
,
Guide damage: 52
- Juggle follow-upTekken 5
- Launcher (choose one)



+
,

+
Guide damage: 33–39 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)



+
+

+

+
,
Guide damage: 56–62 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher

+
+
Guide damage: 35
- Juggle follow-upTekken 5
- Launcher (choose one)
~
+
,
,
,
FC~
+
,
,


Guide damage: 51–53 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
~
+
,
,
,
FC~
+
,
,
CC
+

+

+

+
,
Guide damage: 75–77 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
,
+

+

+
,
Guide damage: 50
- Juggle follow-upDR
- Launcher
+
,


+

+

+
,
Guide damage: 62
- Juggle follow-upDR
- Launcher
+
+
,
+
,
+
,
+
,
- Juggle follow-upDR
- Launcher (choose one)
+




+
,
+
,
+
,
+
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher (choose one)
+
+




+
,
+
,
+
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher (choose one)
+
+




+
,
+
,
+
,
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher
- (
+
),
,
+
,
+
,
+
,
Parenthesized hits must miss. Follow-up damage: 41.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
,
+
,
+
Only works on large characters. Parenthesized hits must miss. Follow-up damage: 34.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
,
+
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 34.
- (
- Juggle follow-upDR
- Launcher (choose one)
,
+




,
+
,
+
,
,
+
,
+
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher (choose one)
,
+




,
+
,
+
,
,
,
Follow-up damage: 38.
- Juggle follow-upDR
- Launcher (choose one)
,
+




,
+
,
+
,
,
+
Follow-up damage: 37.
- Juggle follow-upDR
- Launcher
,
+
,
+
,
+
,
+
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher
,
+
,
+
,
+
,
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher
,
+
,
+
,
+
,
,
+
Follow-up damage: 29.
- Juggle follow-upDR
- Launcher
+
,
+
,
+
,
Follow-up damage: 29.
- Juggle follow-upDR
- Launcher
+
,
Follow-up damage: 20.
- Juggle follow-upDR
- Launcher

+
,
,
,
+
,
+
,
+
,
+
,
Must be crouch canceled with u. Follow-up damage: 44.
- Juggle follow-upDR
- Launcher

+
,
,
,
+
,
+
,
+
,
Must be crouch canceled with u. Follow-up damage: 29.
- Juggle follow-upDR
- Launcher

+
,
,
,
+
,
+
,
,
Must be crouch canceled with u. Follow-up damage: 29.
- Juggle follow-upDR
- Launcher
+
~
,
,
,
+
Combo off of unblockable move. Follow-up damage: 25.
- Juggle follow-upDR
- Launcher
+
~
+
,
,
,
Combo off of unblockable move. Follow-up damage: 22.
- Juggle follow-upDR
- Launcher
+
~
+
,
,(
),
Combo off of unblockable move. Parenthesized hits must miss. Follow-up damage: 20.
Standing Punishers
- i10Startup
- i12Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
- i19Startup
- i20Startup
- i30Startup
While Rising / Crouching Punishers
- i11Startup
- i15Startup
- i16Startup
- i19Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
- FC
+
,
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 42.
- Wall follow-upDR

,
,
Regular combo (scaled) Follow-up damage: 33.
- Wall follow-upDR
,
,
,
+
Regular combo (scaled) May need a high wall splat to combo depending on recovery of wall splat move (long startup). Follow-up damage: 28.
- Wall follow-upDR
+
Regular combo (scaled) May need a high wall splat to combo depending on recovery of wall splat move (long startup). Follow-up damage: 24.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 20.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 19.
- Wall follow-upDR
,
,
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
Throws
- Cyclone
Or
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND
Throw break 1. Alternate input: f+1+3 (Lead throw)
- P Bot Dynamic
Or
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND / (FDFT)
Throw break 2. Alternate input: f+2+4 (Lead throw)
- Pile Driver
,
+
Version unverifiedDRDamage: 58 · Throw
- On hit
- KND / (FUFA)
Throw break 1+2
- Ground Zero
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 1+2
- Gigaton Punishment
+
,
,
+
Damage: 35,49
DRDamage: 45 · Throw
- On hit
- KND
Throw break 1+2. Wallsplats
- Piledriver
,
+
Damage: 58
Throw break:

- Body Press
+
Damage: 20 · Mid (grounded)
DRDamage: 30 · Mid
- Startup
- 30f
Is a throw early in the animation
- Face Bash
+
,
Damage: 25,10
Unbreakable
- Backbreaker


+
Damage: 45
Throw break:
DRThrow
- On hit
- KND
Throw break 2
- Face in the Dirt
+
Damage: 30
Throw break:
DRDamage: 25 · Throw
- On hit
- +~15c
Throw break 2
- Catapult
+
Damage: 25
Throw break:
DRThrow
Throw break 2
- Modified Catapult
,
+
Damage: 25
Throw break:

Launches on hit.
- Gun Bomb
- (crouch throw)
+
Damage: 40
DRThrow break:

- Gun Bomb
- (crouch throw)
+
Tekken 5Damage: 40
DRIron Gunman
Damage: 45
Throw break:

- Hanging Neck Throw
- (left throw)
Or(left throw)
Damage: 40
Throw break:

- Flipping Choke Slam
- (right throw)
Or(right throw)
Damage: 40
Throw break:

- Spinal Crush
- (back throw)

Damage: 30,40
Unbreakable
- Death Shot
- (back throw)

Damage: 70
Unbreakable
- Body PressDR
+
(throw)Damage: 25 · Throw
- Startup
- 20f
- On hit
- throw
Unbreakable. Becomes a Mid attack later in the animation
- Body Press HammerDR
+
(throw),
Damage: 25,10 · Throw / Special
Follow-up only
- On hit
- KND
Unbreakable
- Volcano BlasterDR
,
+
Damage: (25) · Throw
Throw break 2. Launching throw
- Pyramid DriverDR


+
Damage: 45 · Throw
- On hit
- KND
Throw break 1
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
- (
),
+
~
,
,
+
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 9/14.
- (
- Guaranteed follow-upDR
- Launcher
+
+
,
,
,
Follow-up damage: 22.
- Guaranteed follow-upDR
- Launcher (choose one)
+


+
,
,(
),
Parenthesized hits must miss. Follow-up damage: 20.
- Guaranteed follow-upDR
- Launcher (choose one)
- (
+
),
- FC
+

+
FC
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 8/12.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
+
),
- FC
+

+
FC
+
Damage changes depending on if/how opponent tech rolls. Can use FC.d+1,1,1 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 7/10.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
+
+
- FC
+
,
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.
- Guaranteed follow-upDR
- Launcher
+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher (choose one)
+


+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 9/14.
- Guaranteed follow-upDR
- Launcher
+
+
,
Follow-up damage: 20.
- Guaranteed follow-upDR
- Launcher
,
+
+
Follow-up damage: 18.
- Guaranteed follow-upDR
- Launcher
,
+
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 17/25.
- Guaranteed follow-upDR
- Launcher
- FC
+
,
,
,

+
If opponent techs, second hit whiffs for only 5 damage, dash first to hit both techs and staying down for more damage. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.
- FC
- Guaranteed follow-upDR
- Launcher(

),
,
Parenthesized hits must miss. Follow-up damage: 21.
- Guaranteed follow-upDR
- Launcher
+
+
Includes the damage of the opponent hitting the ground first, with the move comboing after. Combo throw; does 0 damage if comboed into, 25 damage if the opponent hits the ground. Follow-up damage: 44.
- Guaranteed follow-upDR
- Launcher
+
,
+
Includes the damage of the opponent hitting the ground first, with the move comboing after. Combo throw; does 0 damage if comboed into, 25 damage if the opponent hits the ground. Follow-up damage: 42.
- Guaranteed follow-upDR
- Launcher
,
+
(delay)
,
,
,
+
Includes the damage of the opponent hitting the ground first, with the move comboing after. Combo throw; does 0 damage if comboed into, 25 damage if the opponent hits the ground. Follow-up damage: 53.
- Guaranteed follow-upDR
- Launcher
,
+
,
,
+
Includes the damage of the opponent hitting the ground first, with the move comboing after. Combo throw; does 0 damage if comboed into, 25 damage if the opponent hits the ground. Follow-up damage: 49.
- Guaranteed follow-upDR
- Launcher
+
+
Follow-up damage: 30.
- Guaranteed follow-upDR
- Launcher (choose one)
+

+
+
Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher

+
+
Follow-up damage: 13.
- Guaranteed follow-upDR
- Launcher

+
(delay)
,
+
Very slight delay gives guaranteed grounded hit. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/20.
- Guaranteed follow-upDR
- Launcher

+
,
+
Combos on immediate timing. Follow-up damage: 14.
Preset Strings
- 10 Hit ComboVersion unverified
+
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Gigaton Start Up





- Wind Up




,
,
,
,
,
,
,
,
- Gigaton Punch




,
,
,
,
,
,
,
,
,
Tekken 5Follow-up only
- On block
- KD
- On hit
- KD
- Counter hit
- KD
- Hammer Cancel
+
~
,
Damage: 101,30 · Unblockable / Mid
Tekken 5Follow-up only
- Startup
- 30f
- On block
- +12
- On hit
- KD
- Counter hit
- KD
DRDamage: 30 · Mid
- Startup
- 65f
- On block
- +12g
- On hit
- KND
Move List
- Jack HammerVersion unverified
,
,
- Hammer Knuckle - Double Uppercut
,
Damage: 21,22 · Mid / Mid
Tekken 5- Startup
- 17f
- On block
- -15 / -17
- On hit
- KD / KD
- Counter hit
- KD / KD
Follow-up can be delayed.
DRDouble Hammer
Follow-up only
- On block
- -17
Follow-up can be delayed. Launches on hit.
- Giant Foot Stomp
Version unverifiedDRDamage: 60 · Unblockable mid
- Startup
- 94 / (124/154/184/214)f
- On block
- !
- On hit
- KND
Input 3+4 up to four additional times to increase distance and damage to: 70/80/100/120
- Megaton Punch
+
,
Mid / Mid
Tekken 5Damage: 17,21
Follow-up only
- On block
- -9
- On hit
- KD
- Counter hit
- KD
DRMegaton
Damage: 15,21
Follow-up only
- On block
- -9
- On hit
- KND
- Dark Greeting
+
~
Damage: 101 · Unblockable
Launches on hit.
Tekken 5- Startup
- 101f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable high
- Startup
- 65f
- On block
- !
- On hit
- KND
- Jab

Damage: 14 · High
Tekken 5- Startup
- 14f
- On block
- -2
- On hit
- +9
- Counter hit
- +9
DR- Startup
- 13f
- On block
- -2
- On hit
- +9
- Machine Elbow
+
Damage: 16
DRMid
- Startup
- 16f
- On block
- +2
- On hit
- +3
- Quick Upper
+
Damage: 8 · Mid
DR- Startup
- 15f
- On block
- -11
- On hit
- ±0
- Down Jab
+
Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -10
- Low Hammer
- FC

Damage: 10 · Low (grounded)
- Straight

Damage: 10 · High
DR- Startup
- 10f
- On block
- -2
- On hit
- +7
- Forward Straight
+
High
Tekken 5Damage: 12
DRDamage: 11
- Startup
- 12f
- On block
- -2
- On hit
- +7
- Uppercut
+
Mid
Launches on hit.
Tekken 5Damage: 11
DRDamage: 15
- Startup
- 15f
- On block
- -14~15
- Down Straight
+
Damage: 8 · Special mid
DRDamage: 11
- Startup
- if
- On block
- -9
- On hit
- +6
- Crouch Straight
- FC

Damage: 8 · Special mid
- Face Buster

Damage: 30 · High
DR- Startup
- 18f
- On block
- -13
- On hit
- KND
- Forward Face Buster
+
Damage: 35 · High
DR- Startup
- 19f
- On block
- -11
- On hit
- KND
- Lateral Kick
+
Damage: 17 · Mid
DR- Startup
- 16f
- On block
- -9
- On hit
- +2
- Low Spin Kick
+
Damage: 12 · Low (grounded)
DRLow
- Startup
- 20f
- On block
- -15
- On hit
- -1
- Crouch Spin Kick
- FC

Damage: 12 · Low (grounded)
- Roundhouse

Damage: 20 · High
Launches on counter hit.
DR- Startup
- 16f
- On block
- -4
- On hit
- +5
- Forward Roundhouse
+
Damage: 25 · High
Launches on counter hit.
DR- Startup
- 17f
- On block
- -4
- On hit
- +5
- Front Kick
+
Damage: 15 · Mid
DR- Startup
- 12f
- On block
- -4
- On hit
- +7
- Shin Kick
+
Damage: 10 · Low
DR- Startup
- 17f
- On block
- -9
- On hit
- +2
- Crouch Shin Kick
- FC

Damage: 10 · Low
- Sledge Hammer
,
Damage: 14,21 · High / Mid
Tekken 5Follow-up only
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -15c
- On hit
- KND
- Atomic Hook
,
Damage: 14,24 · High / High
Tekken 5Follow-up only
- On block
- -2
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -2
- On hit
- KND / (FDFT)
- Sledge Hammer
,
+
Damage: 25 · Mid
Tekken 5- Startup
- 15f
- On block
- -9
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15~16f
- On block
- -9
- On hit
- KND
- Uppercut Rush
+
,
,
,
Damage: 8,11,10,15 · Mid / Mid / Mid / Mid
Launches on counter hit.
Tekken 5- Startup
- 15f
- On block
- -11 / -13 / -4 / -9
- On hit
- 0 / -2 / +7 / +2
- Counter hit
- 0 / -2 / +7 / +2
- Quick Uppercut Rush
,
,
OrFC
+
,
Damage: 15,12 · Mid / Mid
Tekken 5- Startup
- 17f
- On block
- -6 / -9
- On hit
- +5 / +2
- Counter hit
- +5 / +2
DRDamage: 12,12
Follow-up only
- On block
- -21~22
- On hit
- -11~12
- Low PunchTekken 5
,
,
,
+
OrFC
+
,
,
+
Damage: 15,12,8 · Mid / Mid / Low (grounded)
Follow-up only
- On block
- -17
- On hit
- 0
- Counter hit
- 0
- Mid PunchTekken 5
,
,
,
+
OrFC
+
,
,
+
Damage: 15,12,15 · Mid / Mid / Mid
Follow-up only
- On block
- -2
- On hit
- +9
- Counter hit
- +9
Launches on counter hit.
- High PunchTekken 5
,
,
,
+
OrFC
+
,
,
+
Damage: 15,12,12 · Mid / Mid / High
Follow-up only
- On block
- -16
- On hit
- +1
- Counter hit
- +1
- Machine Gun - Megaton Punch
+
,
,
,
Damage: 13,3,3,21 · Low / Low / Low / Low / Low / Mid
Tekken 5- Startup
- 12f
- On block
- -11 / -9 / -9 / -13
- On hit
- +3 / +5 / +5 / KD
- Counter hit
- +3 / +5 / +5 / KD
DRMachine Gun Megaton
Low / Low / Low / Mid
Follow-up only
- On block
- -13
- On hit
- KND
- Diamond Cutter
+
Damage: 17 · Mid
Tekken 5- Startup
- 16f
- On block
- -5
- On hit
- -2
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -5c
- On hit
- -2c
- Counter hit
- KND / (FDFA)
- Debugger
,
,
,
+
Damage: 25 · Low (grounded)
Tekken 5- Startup
- 23f
- On block
- -41
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 23~24f
- On block
- -41
- On hit
- KND
- Hammer Rush
- FC
,
,
,
Damage: 10,8,12,12 · Low (grounded) / Low (grounded) / Mid / Mid
Tekken 5- Startup
- 19f
- On block
- -8 / +1 / -13 / -9
- On hit
- +2 / +12 / -2 / +2
- Counter hit
- +2 / +12 / -2 / +2
- Low Punch
- FC
,
,
,
,
+
Damage: 10,8,12,12,8 · Low (grounded) / Low (grounded) / Mid / Mid / Low (grounded)
Tekken 5Follow-up only
- On block
- -17
- On hit
- 0
- Counter hit
- 0
- Mid Punch
- FC
,
,
,
,
+
Damage: 10,8,12,12,15 · Low (grounded) / Low (grounded) / Mid / Mid / Mid
Tekken 5Follow-up only
- On block
- -2
- On hit
- +9
- Counter hit
- +9
- High Punch
- FC
,
,
,
,
+
Damage: 10,8,12,12,12 · Low (grounded) / Low (grounded) / Mid / Mid / High
Tekken 5Follow-up only
- On block
- -16
- On hit
- +1
- Counter hit
- +1
- Low Punch - Megaton Punch
- FC
,
Low (grounded) / Mid
Tekken 5Damage: 10,25
DRLow Punch Megaton
Damage: 10,28
- Windmill
- FC
+
,
,
Damage: 12,15,15 · Mid / Mid / Mid
Tekken 5- Startup
- 24f
- On block
- -22 / -22 / -2
- On hit
- -12 / -12 / -12
- Counter hit
- -12 / -12 / -12
DRDamage: 12,12,12
Follow-up only
- On block
- -6
- On hit
- KND
- Windmill Backhand
- FC
+
,
,
,
Damage: 12,15,15,30 · Mid / Mid / Mid / High
Tekken 5Follow-up only
- On block
- +21
- On hit
- +14
- Counter hit
- +14
DRDamage: 12,12,12,30
Follow-up only
- On block
- +21g
- On hit
- +14
- Revolving Knuckles - Megaton
- FC
+
,
,
,
Damage: 15,21,21,35 · Low / Low / Low / Mid
Tekken 5DRRevolving Knuckles Megaton
Follow-up only
- On block
- -15
- On hit
- KND
- Violent Uppercut


Damage: 20 · Mid
Launches on hit.
Tekken 5- Startup
- 15f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15f
- On block
- -13
- Gigaton Punch




+
Damage: 30 · Mid
Tekken 5- Startup
- 41f
- On block
- +21
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 41~43f
- On block
- +21g
- On hit
- KND
- Megaton Uppercut




,
+
Damage: 22 · Mid
Launches on hit.
Tekken 5- Startup
- 27f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DRSpecial / Mid
Follow-up only
- Startup
- 39~41f
- On block
- -17
- Discharger
+
Damage: 23 · Mid
Tekken 5- Startup
- 31f
- On block
- +4
- On hit
- KD
- Counter hit
- KD
- Arm Scissors
+
Mid
Tekken 5Damage: 17
- Startup
- 17f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRDamage: 15
- Startup
- 17f
- On block
- -15
- On hit
- KND
- Cross Cut Saw
+
,
Mid / Low
Tekken 5Damage: 17,15
Follow-up only
- On block
- -19
- On hit
- KD
- Counter hit
- KD
DRDamage: 15,15
Follow-up only
- On block
- -19
- On hit
- KND
- Ground Drill
+
Damage: 8,21 · Low (grounded) / Low (grounded)
Tekken 5- Startup
- 18f
- On block
- -70
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 18f
- On block
- -70
- On hit
- KND / (FDFA)
- Bravo Knuckle
+
Damage: 35 · Mid
Launches on hit.
Tekken 5- Startup
- 30f
- On block
- -23
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 30f
- On block
- -23
- Piston Gun
+
Damage: 7,5,5,5,21 · High / High / High / High / High
Launches on hit.
Tekken 5- Startup
- 20f
- On block
- +1
- On hit
- KD
- Counter hit
- KD
DRHigh
- Startup
- 20f
- On block
- +1
- On hit
- KND
- Cross Cut Saw
- FC
+
Damage: 21 · Low
Tekken 5- Startup
- 24f
- On block
- -18
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 24f
- On block
- -18
- On hit
- KND
- Double Uppercut - Hammer Knuckle

,
Mid / Mid
Tekken 5Damage: 21,17
- Startup
- 20f
- On block
- -16 / -15
- On hit
- KD / KD
- Counter hit
- KD / KD
Follow-up can be delayed.
DRReverse Double Hammer
Damage: 15,17
Follow-up only
- On block
- -16
- On hit
- KND
Launches on hit.
- Double Knuckle Swing
+
Damage: 35 · High
Tekken 5- Startup
- 19f
- On block
- -1
- On hit
- KD
- Counter hit
- KD
- Spring Hammer - Sit Down
- (Face up feet towards)
+
Damage: 12 · Mid
Tekken 5DRSpring Hammer Sit Down
Damage: 18
- Startup
- 28f
- On block
- +5
- On hit
- KND
Transitions to SIT
- Sitting Punches
- (Face up feet towards)
+
,
,
,
,
Or(Face up feet towards)
+
,
,
,
,
Damage: 12,10,10,10,10 · Mid / Low / Low / Low / Low
Tekken 5Follow-up only
- Startup
- 19f
- On block
- -44 / -42 / -43 / -42
- On hit
- -34 / -31 / -32 / -31
- Counter hit
- -34 / -31 / -32 / -32
- P Bot Combo
,
,
Damage: 10,12,20 · High / Mid / Mid
Tekken 5- Startup
- 10f
- On block
- -2 / -1 / -15
- On hit
- +7 / +2 / KD
- Counter hit
- +7 / +2 / KD
DRFollow-up only
- On block
- -15
Launches on hit.
- Rocket Upper
,
+
Damage: 21 · Mid
Launches on hit.
Tekken 5- Startup
- 18f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18~19f
- On block
- -17
- Hammer Uppercut Rush
+
,
,
Damage: 11,15,12 · Mid / Mid / Mid
Launches on hit.
Tekken 5- Startup
- 15f
- On block
- -15 / -6 / -9
- On hit
- KD / +5 / +2
- Counter hit
- KD / +5 / +2
- Low Punch
+
,
,
,
+
Damage: 11,15,12,8 · Mid / Mid / Mid / Low (grounded)
Tekken 5Follow-up only
- On block
- -17
- On hit
- 0
- Counter hit
- 0
- Mid Punch
+
,
,
,
+
Damage: 11,15,12,15 · Mid / Mid / Mid / Mid
Tekken 5Follow-up only
- On block
- -2
- On hit
- +9
- Counter hit
- +9
- High Punch
+
,
,
,
+
Damage: 11,15,12,12 · Mid / Mid / Mid / High
Tekken 5Follow-up only
- On block
- -16
- On hit
- +1
- Counter hit
- +1
- Short Hammer Rush
,
OrFC
+
Damage: 10 · Mid
Tekken 5- Startup
- 18f
- On block
- -13
- On hit
- -2
- Counter hit
- -2
DRDamage: 15
- Startup
- 18f
- On block
- -13
- On hit
- -2
- Low Punch
,
,
+
OrFC
+
,
+
Damage: 10,8 · Mid / Low (grounded)
Tekken 5Follow-up only
- On block
- -16
- On hit
- 0
- Counter hit
- 0
DRDamage: 15,8 · Mid
Follow-up only
- Startup
- if
- On block
- -16
- On hit
- ±0
- Mid Upper Rush
,
,
+
,
OrFC
+
,
+
,
Damage: 10,10,15 · Mid / Mid
Launches on counter hit.
Tekken 5Follow-up only
- On block
- -5 / -9
- On hit
- +6 / +2
- Counter hit
- +6 / +2
- High Punch
,
,
+
OrFC
+
,
+
Damage: 10,12 · Mid / High
Tekken 5Follow-up only
- On block
- -9
- On hit
- +2
- Counter hit
- +2
DRDamage: 15,12
Follow-up only
- On block
- -9
- On hit
- +2
- Anchor Shovel
+
Damage: 21 · Low (grounded)
Tekken 5- Startup
- 22f
- On block
- -23
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 22f
- On block
- -23
- On hit
- KND / (FDFA)
- Piston Gun Assault
+
Damage: 27 · Mid
Tekken 5- Startup
- 19f
- On block
- +5
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- +5
- On hit
- KND
- Atomic Hook
,
+
Damage: 27 · High
Tekken 5- Startup
- 19f
- On block
- -2
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- -2
- On hit
- KND / (FDFT)
- Megaton Punch
,
,
,
+
Damage: 40 · Mid
DR- Startup
- 21~22f
- On block
- -12
- On hit
- KND
- Reactor Elbow
+
Or
+
Or
+
Damage: 25 · Mid
Tekken 5- Startup
- 24f
- On block
- +2
- On hit
- -1
- Counter hit
- +12
DR- Startup
- 24f
- On block
- +2c
- On hit
- -1c
- Counter hit
- +12c
- Rising Upper


Damage: 13 · Mid
Launches on hit.
DR- Startup
- 15f
- On block
- -11
- Megaton Breaker
+
Damage: 22 · High
Tekken 5- Startup
- 17f
- On block
- +11
- On hit
- KD
- Counter hit
- KD
- Granite Stomp
,
+
Damage: 16 · Mid (grounded)
Tekken 5- Startup
- 25f
- On block
- +2
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 25~26f
- On block
- +2~3
- On hit
- KND / (FDFA)
- Cossack Kicks
+
,
,
,
,
,
Damage: 18,12,10,12,12,12 · Low (grounded) / Low (grounded) / Low (grounded) / Low (grounded) / Low (grounded) / Low (grounded)
Tekken 5- Startup
- 21f
- On block
- -20 / -21 / -19 / -21 / -19 / -21
- On hit
- -9 / -10 / -8 / -10 / -8 / -10
- Counter hit
- -9 / -10 / -8 / -10 / -8 / -10
- Giga Shoulder Ram
+
Damage: 28 · Mid
Tekken 5- Startup
- 21f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 21f
- On block
- -12
- On hit
- KND
- Digital Hans Headslide
,
+
Damage: 25
Tekken 5- Startup
- 21f
- On block
- -82
- On hit
- KD
- Counter hit
- KD
DRDamage: 25 (20) · m (l)
- Startup
- 21~30 / (31~32)f
- On block
- -82 / (-110)
- On hit
- KND
FDFA KND at close range. FDFT KND at tip range. Becomes a low instead tip range
- Titan Dump
+
Damage: 30 · Mid
Tekken 5- Startup
- 13f
- On block
- -22
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 13f
- On block
- -22
- On hit
- KND
- Hip Press
+
Damage: 23 · Mid (grounded)
Tekken 5- Startup
- 34f
- On block
- -32
- On hit
- +10
- Counter hit
- KD
DRMid
- Startup
- 34f
- On block
- +13gc
- On hit
- KND / (FDFA)
Transitions to SIT
- Sit Down
+
DRSpecial
Transition to SIT
- Hop Hip Press
+
~
Tekken 5Follow-up only
- On block
- -41
- On hit
- -35
- Counter hit
- -35
- Roll Back
+
,
- Roll Forward
+
,
- Sitting Punches
+
,
,
,
,
Or
+
,
,
,
,
Tekken 5Follow-up only
- Startup
- 19f
- On block
- -44 / -43 / -42 / -43
- On hit
- -34 / -32 / -31 / -32
- Counter hit
- -34 / -32 / -31 / -32
- Big Boot
+
Low (grounded)
Tekken 5Damage: 10
- Startup
- 16f
- On block
- -13
- On hit
- -2
- Counter hit
- -2
DRDamage: 10 · Low
- Startup
- 17f
- On block
- -9
- On hit
- +2
- Wall Jump
,
,
Damage: 25 · Mid
- Quick Uppercut RushDR
- FC
+
,
Damage: 15,12 · Mid / Mid
- Low PunchDR
- FC
+
,
,
+
Damage: 15,12,8 · Mid / Mid / Low (grounded)
- Mid PunchDR
- FC
+
,
,
+
Damage: 15,12,15 · Mid / Mid / Mid
Launches on counter hit.
- High PunchDR
- FC
+
,
,
+
Damage: 15,12,12 · Mid / Mid / High
- Twin Gun LiftDR only
+
,
Damage: 14,21 · Mid / Mid
Follow-up only
- On block
- -13
Launches on hit.
- Hammer BurstDR only

,
,
Damage: 15,17,21 · Mid / Mid / Low
Follow-up only
- On block
- -23
- On hit
- KND / (FDFA)
- Connector KnuckleDR only
- (Face up feet towards)
+
,
Damage: 12,21 · Mid / Mid
- Connector KnuckleDR only
+
,
- Crouching Atomic Shoulder Smash
- FC
+
Tekken 5DRDamage: 28 · Mid
- Startup
- 21f
- On block
- -12
- On hit
- KND
- Crouching to SitTekken 5
- FC

- Jack Hammer Rush HighTekken 5
- FC
,
,
,
,
,
+
- Jack Hammer Rush LowTekken 5
- FC
,
,
,
,
,
+
- Jack Hammer Rush MidTekken 5
- FC
,
,
,
,
,
+
- ReclinerTekken 5
- (Sitting),
Or(Sitting),
- Recliner Mid KickTekken 5
- (Sitting),
,
Or(Sitting),
,
- Recliner Low KickTekken 5
- (Sitting),
,
Or(Sitting),
,
- Running Basic Left KickTekken 5
+
- Spring Hammer PunchTekken 5
- (Face up feet towards),
+
- Spring Hammer Punch to Sit PunchesTekken 5
- (Face up feet towards),
+
,
,
,
,
Or(Face up feet towards),
+
,
,
,
,
- Get Up Punch to Ground AssaultDR only
- (Face up feet towards),
+
,
- Pancacke Press to Ground AssaultDR only
+
,
- 2,1DR
,
Damage: 10,12 · High / Mid
Follow-up only
- On block
- -1~3
- On hit
- +2
- 1+2DR

Damage: 21 · Mid
- Startup
- 17f
- On block
- -15
- On hit
- KND
- d/f+1,2DR
+
,
Damage: 8,11 · Mid / Mid
Follow-up only
- On block
- -12~13
- On hit
- -1~2
- d/f+1,2,1DR
+
,
,
Damage: 8,11,10 · Mid / Mid / Mid
Follow-up only
- On block
- -4
- On hit
- +7
- Rushing Uppercut LDR
+
,
,
,
Damage: 8,11,10,15 · Mid / Mid / Mid / Mid
Follow-up only
- On block
- -8~9
- On hit
- +2~3
Combos from 1st hit CH for +?a
- d/f+2,1DR
+
,
Damage: 15,18 · Mid / Mid
Follow-up only
- On block
- -6
- On hit
- +5
- d/f+2,1,2DR
+
,
,
Damage: 15,18,12 · Mid / Mid / Mid
Follow-up only
- On block
- -8~9
- On hit
- +2~3
- Rushing Uppercut HighDR
+
,
,
,
+
Damage: 15,18,12,12 · Mid / Mid / Mid / High
Follow-up only
- On block
- -15~16
- On hit
- +1~2
- Rushing Uppercut MidDR
+
,
,
,
+
Damage: 15,18,12,15 · Mid / Mid / Mid / Mid
Follow-up only
- On block
- -1~2
- On hit
- +9~10g
- Rushing Uppercut LowDR
+
,
,
,
+
Damage: 15,18,12,12 · Mid / Mid / Mid / Low
Follow-up only
- On block
- -16~17
- On hit
- ±0
- d/b+1DR
+
Damage: 13 · Low
- Startup
- 12f
- On block
- -11
- On hit
- +3
- d/b+1,1DR
+
,
Damage: 13,3 · Low / Low
Follow-up only
- On block
- -9
- On hit
- +5
- d/b+1,1,1DR
+
,
,
Damage: 13,3,3 · Low / Low / Low
Follow-up only
- On block
- -9
- On hit
- +5
- d/b+3DR
+
Damage: 18 · Low
- Startup
- 21f
- On block
- -20
- On hit
- -9
- d/b+3,4DR
+
,
Damage: 18,12 · Low / Low
Follow-up only
- On block
- -21
- On hit
- -10
- d/b+3,4,3DR
+
,
,
Damage: 18,12,10 · Low / Low / Low
Follow-up only
- On block
- -19
- On hit
- -9
- d/b+3,4,3,4DR
+
,
,
,
Damage: 18,12,10,12 · Low / Low / Low / Low
Follow-up only
- On block
- -21
- On hit
- -10
- d/b+3,4,3,4,3DR
+
,
,
,
,
Damage: 18,12,10,12,12 · Low / Low / Low / Low / Low
Follow-up only
- On block
- -19
- On hit
- -8
- Cossack KicksDR
+
,
,
,
,
,
Damage: 18,12,10,12,12,12 · Low / Low / Low / Low / Low / Low
Follow-up only
- On block
- -21
- On hit
- -10
- d/b+1+2DR
+
Damage: 14 · Mid
- Startup
- 16f
- On block
- -16
- On hit
- -4
- Counter hit
- +3
- u/b+4DR
+
Damage: 11 · Mid
- Startup
- 15f
- On block
- -12
- On hit
- -1
- Counter hit
- KND
- u+4DR
+
Damage: 25 · Mid
- Startup
- 32f
- On block
- -21
- On hit
- KND
Alternate input: uf+4
- u/f+1DR
+
Damage: 15 · Mid
- Startup
- 26f
- On block
- -24
- On hit
- -13
- u/f+3DR
+
Damage: 35 · Mid
- Startup
- 25f
- On block
- -17
- On hit
- KND
- Double Pancake PressDR
+
,
Damage: 23,35 · Mid / Mid
Follow-up only
- On block
- +4
- Cemaho ChopDR
,
,
+
Damage: 35 · Mid
- Startup
- 25~28f
- On block
- +10g
- On hit
- +13g
- Windup Uppercut (just frame)DR




:
+
Damage: 22 · Special / Mid
Follow-up only
- Startup
- 27~29f
- On block
- -17
Just frame version of hcf,df+1
- FC d/f+1DR
- FC
+
Damage: 12 · Mid
- Startup
- 24~25f
- On block
- -21~22
- On hit
- -11~12
- FC d/f+2,1DR
- FC
+
,
Damage: 15,10 · Mid / Mid
Follow-up only
- On block
- -4~5
- On hit
- +6~7
- Swing R KnuckleDR
- FC
+
,
,
Damage: 15,10,15 · Mid / Mid / Mid
Follow-up only
- On block
- -9
- On hit
- +2
Combos from 1st hit CH for +?a
- FC d+1DR
- FC
+
Damage: 10 · Low
- Startup
- 19f
- On block
- -5
- On hit
- +7
- FC d+1,1DR
- FC
+
,
Damage: 10,8 · Low / Low
Follow-up only
- On block
- +1
- On hit
- +12g
- FC d+1,1,1DR
- FC
+
,
,
Damage: 10,8,12 · Low / Low / Mid
Follow-up only
- On block
- -12~13
- On hit
- -1~2
- FC d+1,1,1,2DR
- FC
+
,
,
,
Damage: 10,8,12,12 · Low / Low / Mid / Mid
Follow-up only
- On block
- -8~9
- On hit
- +2~3
- Hammer Rush HighDR
- FC
+
,
,
,
,
+
Damage: 10,8,12,12,12 · Low / Low / Mid / Mid / High
Follow-up only
- On block
- -15~16
- On hit
- +1~2
- Hammer Rush MidDR
- FC
+
,
,
,
,
+
Damage: 10,8,12,12,15 · Low / Low / Mid / Mid / Mid
Follow-up only
- On block
- -1~2
- On hit
- +9~10g
- Hammer Rush LowDR
- FC
+
,
,
,
,
+
Damage: 10,8,12,12,8 · Low / Low / Mid / Mid / Low
Follow-up only
- On block
- -16~17
- On hit
- ±0
- FC d+1,2DR
- FC
+
,
Damage: 10,28 · Low / Mid
Follow-up only
- On block
- -9
- On hit
- KND
- FC d+2DR
- FC
+
Damage: 8 · Special mid
- Startup
- 11f
- On block
- -4
- On hit
- +7
- FC d+3DR
- FC
+
Damage: 12 · Low
- Startup
- 20f
- On block
- -15
- On hit
- -1
- FC d+4DR
- FC
+
Damage: 10 · Low
- Startup
- 16f
- On block
- -10
- On hit
- +2
- FC d/b+1DR
- FC
+
Damage: 15 · Low
- Startup
- 12f
- On block
- -1
- On hit
- +10g
- FC d/b+1,1DR
- FC
+
,
Damage: 15,21 · Low / Low
Follow-up only
- On block
- -2
- On hit
- +12g
- FC d/b+1,1,1DR
- FC
+
,
,
Damage: 15,21,21 · Low / Low / Low
Follow-up only
- On block
- -2
- On hit
- +12g
- WS 3DR


Damage: 28 · High
- Startup
- 16f
- On block
- -16
- On hit
- KND
- WS 4DR


Damage: 20 · Mid
- Startup
- 11f
- On block
- -6
- On hit
- +5
- WS 1+2DR


Damage: 15 · Mid
- Startup
- 20f
- On block
- -17
- SIT 1DR
- SIT

Damage: 10 · Low
- Startup
- 19f
- On block
- -44
- On hit
- -34
Alternate input SIT.2
- SIT 1,2DR
- SIT
,
Damage: 10,10 · Low / Low
Follow-up only
- On block
- -42
- On hit
- -31
Alternate input with SIT.2,1
- SIT 1,2,1DR
- SIT
,
,
Damage: 10,10,10 · Low / Low / Low
Follow-up only
- On block
- -43
- On hit
- -32
Alternate input with SIT.2,1,2
- Sit PunchesDR
- SIT
,
,
,
Damage: 10,10,10,10 · Low / Low / Low / Low
Follow-up only
- On block
- -42
- On hit
- -31
Alternate input with SIT.2,1,2,1
- Ground AssaultDR
- SIT

Damage: 21 · Mid
- On hit
- KND
- Sit Pancake PressDR
- SIT

Damage: 35 · Mid
- Startup
- 74f
- On block
- +4
- DischargerDR


Damage: 23 · Mid
- Startup
- 31~40f
- Piston Gun SnipeDR


Damage: 22 · High
- Startup
- 17~26f
- On block
- +11g
- On hit
- KND
Knockdown can be teched with f or b
- Barrel Jacket HammerDR


Damage: 35 · High
- Startup
- 19~28f
- On block
- -1c
- On hit
- KND
- Gun BombDR
+
Damage: 40 · t (m)
- On hit
- KND
Throw break 1
- Iron GunmanDR
+
Damage: 45 · t (m)
Throw break 2
Powerful but slow. Strong grounded game.
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