
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Jin Kazama
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Stinger into Blade KickVersion unverified
+
~
![]: Closing bracket Closing bracket](/icons-t8/bracketr.png)

+
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
+
+
,
Guide damage: 34–52 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
+
+

+

+
,
,
Guide damage: 62–80 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+
,

+
Guide damage: 35–39 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,
,
,
+
Guide damage: 46
- Juggle follow-upTekken 5
- Launcher
+
+

,
,
Guide damage: 44
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+
,
,
+
,

+
,
,
Guide damage: 60–69 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
+

+
+


,
Guide damage: 36–40 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
,
,
+
,
+
,

+

+
,
,
Guide damage: 68
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
+
- (Soul omen),
,
,
,
+

+
+
Guide damage: 28–36 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
+
- (Soul omen),
,
,
,
+
,
+
,
,
+
,
,
- (Soul omen),
,
,
,

+

+
,

+
+
,
,
Guide damage: 43–74 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
,
,
+
,
,
- (Soul omen),
,
,
,
- (Soul omen),
,
,
,
,
,
+
Guide damage: 40–69 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
+
,
,

+
,
,
Guide damage: 60
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+

+

+
,
+
,

,
~
Guide damage: 44–56 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+

+

+


,
+
,



+
,
,
Guide damage: 56–68 (varies by launcher)
- Juggle follow-up
- Launcher
+
,
,
Tekken 5
,
,
,
+
+
Guide damage: 30
DR
,
,

+
Guide damage: 36
- Juggle follow-upTekken 5
- Launcher
,

+


,
Guide damage: 33
- Juggle follow-upTekken 5
- Launcher
- (Soul omen),
,
,
,
,
,
+
,
,
Guide damage: 83
- (Soul omen),
- Juggle follow-upTekken 5
- Launcher

+


+
Guide damage: 28
- Juggle follow-upTekken 5
- Launcher

+
,

+
Guide damage: 28
- Juggle follow-upTekken 5
- Launcher

+
,
+
,

+

+
,
,
Guide damage: 61
- Juggle follow-upDR
- Launcher
,
,
,
+
+
Guide damage: 30
- Juggle follow-upDR
- Launcher
+
Guide damage: 36
- Juggle follow-upDR
- Launcher
+
,
+
,
,
,
+
,
,
- Juggle follow-upDR
- Launcher (choose one)
- (
,
),
,
+
(delay)
+
,
,
,
,
,
,
:
Must delay df+1 to connect, small window. Correct timing is as opponent's head hits the ground. Parenthesized hits must miss. Follow-up damage: 32.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
),
,
+
(delay)
+
,
+
,
,
Must delay df+1 to connect, small window. Correct timing is as opponent's head hits the ground. Parenthesized hits must miss. Follow-up damage: 31.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
),
,
+
CD(instant while standing)
,
+
,
+
,(
),
Parenthesized hits must miss. Follow-up damage: 31.
- (
- Juggle follow-upDR
- Launcher
,
,
+
,
+
f+4 only connects on large characters. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 27/34.
- Juggle follow-upDR
- Launcher
+
,
,
Only works on large characters. Follow-up damage: 25.
- Juggle follow-upDR
- Launcher (choose one)

- CDS
(parry success)
,
+
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 23/28.
- Juggle follow-upDR
- Launcher
+
,
,
+
,
,
+
,
,
Follow-up damage: 41.
- Juggle follow-upDR
- Launcher
+
,
,
+
,
,
,(
),
Parenthesized hits must miss. Follow-up damage: 32.
- Juggle follow-upDR
- Launcher
+
,
,
+
,
,
Follow-up damage: 32.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
,
,
,
+

+
,
+
,
,
,
,

,
~
,
+
Spikes opponent into ground for guaranteed damage/oki (changes depending on if/how opponent techs). Possible across other routes after 1. Follow-up damage: 44/49.
- Juggle follow-upDR
- Launcher (choose one)
,
+
,
,
,
+

+
,
+
,
,
,
+
,
,
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
,
,
,
+
,
+
,
,
,
+
,
,(delay)
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
,
+
,
,
,
+
,
,
Follow-up damage: 32.
- Juggle follow-upDR
- Launcher
,
+
,
,
+
,
,
,(
),
Parenthesized hits must miss. Follow-up damage: 32.
- Juggle follow-upDR
- Launcher
,
+
,
,
~
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 27/32.
- Juggle follow-upDR
- Launcher (choose one)
,
+
,
,

,
+
,
,
,
+
,
,(delay)
Follow-up damage: 26.
- Juggle follow-upDR
- Launcher
,
+
,
,
,
+
Follow-up damage: 12.
- Juggle follow-upDR
- Launcher (choose one)


,
,
,
:
- (Soul omen)
,
,
,
+
,
,
,
:
,
,
+
,
,(delay)
Follow-up damage: 47.
- Juggle follow-upDR
- Launcher (choose one)


,
,
,
:
- (Soul omen)
,
,
,
+
,
,
,
:
,
,

,
+
,
,
Follow-up damage: 47.
- Juggle follow-upDR
- Launcher (choose one)


,
,
,
:
- (Soul omen)
,
,
,
+

+
,
,
,
:
,
+
,
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
- CDS
(parry success)
,
(delay)
,
+
,
+
,
,
ws4 must hit later in the stun animation to pick up. Can also use CD.dl.ws4 to pick up. Follow-up damage: 38.
- CDS
- Juggle follow-upDR
- Launcher
- CDS
(parry success)
,
(delay)
,
+
,
+
,
+
f+4,d+1+2 sets up ki charge for CH pressure. ws4 must hit later in the stun animation to pick up. Can also use CD.dl.ws4 to pick up. Follow-up damage: 25.
- CDS
- Juggle follow-upDR
- Launcher
- CDS


,
,
,
+
,
,
Most consistent at direct alignment with opponent, follow-ups can whiff otherwise. Follow-up damage: 42.
- CDS
- Juggle follow-upDR
- Launcher
- CDS


,
+
,
+
,
,
Most consistent at direct alignment with opponent, follow-ups can whiff otherwise. Follow-up damage: 39.
- CDS
- Juggle follow-upDR
- Launcher
- CDS


,
,
,
+
,
+
f+4,d+1+2 sets up ki charge for CH pressure. Most consistent at direct alignment with opponent, follow-ups can whiff otherwise. Follow-up damage: 29.
- CDS
- Juggle follow-upDR
- Launcher (choose one)
(
,
~
),
+
(
+
~
),
+
,
,
+
,
,
,
+
,
,(delay)
Parenthesized hits must miss. Follow-up damage: 43.
- Juggle follow-upDR
- Launcher (choose one)
(
,
~
),
+
(
+
~
),
+
,
,
+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 40.
- Juggle follow-upDR
- Launcher (choose one)
(
,
~
),
+
(
+
~
),
+
,
+
,
,
+
,
+
,
+
f+4,d+1+2 sets up ki charge for CH pressure. Parenthesized hits must miss. Follow-up damage: 33.
- Juggle follow-upDR
- Launcher

+
+
,
,
+
,
,
,
+
,
,
More consistent when slightly to the right. Follow-up damage: 56.
- Juggle follow-upDR
- Launcher

+
+
,
,
+
,
,
+
,
,
Follow-up damage: 53.
- Juggle follow-upDR
- Launcher

+
+
,
+
,
+
,
+
,
,
Follow-up damage: 52.
- Juggle follow-upDR
- Launcher

+
,
,
+
,
,
+
,
,
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher

+
,
,
,
+
,
,
Follow-up damage: 33.
- Juggle follow-upDR
- Launcher

+
,
,
+
,
,(delay)
Follow-up damage: 29.
- Juggle follow-upDR
- Launcher

,
+
,
,
(delay)
,
,

,
,
,
:
Follow-up damage: 18.
- Juggle follow-upDR
- Launcher

,
+
,
,
(delay)
,
,
+
Follow-up damage: 16.
Standing Punishers
- i10Startup
- i12Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
- i21Startup
- i22Startup
- i23Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i13Startup
- i14Startup
- i15Startup
- i18Startup
- i23Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
,
,
,
,
Regular combo (scaled) Does not combo at normal wall splat height (against normal size characters), use as high wall splat combo. Works against large characters at normal wall splat height, does 1 damage less though (no second wall hit). Follow-up damage: 38.
- Wall follow-upDR
,
+
,
,(delay)
Regular combo (scaled) Follow-up damage: 37.
- Wall follow-upDR
,
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 31.
- Wall follow-upDR
+
~
,
+
Regular combo (scaled) Damage changes depending on if/how opponent tech rolls. Follow-up damage: 29/36.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
- Wall follow-upDR
- (grounded opponent)
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.
Throws
- Bitch Kicks
Or
+
Damage: 12,23
Throw break:
DRDamage: 35 · Throw
- On hit
- KND
Throw break 1 Alternate input: f+1+3 (Lead throw)
- Thunder Reverse
Or
+
Damage: 6,9,20
Throw break:
DRDamage: 35 · Throw
- On hit
- KND / (FDFA)
Throw break 2. Alternate input: f+2+4 (Lead throw)
- Throat Smash
+
Damage: 2,2,4,4,28
Throw break:
DRDamage: 40 · Throw
- On hit
- KND / (FDFA)
Throw break 1+2
- Oar Crush


+
Damage: 35
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 1
- Scales Flip
- (left throw)
Or(left throw)
Damage: 12,12,19
Throw break:

- Shoulder Helix
- (right throw)
Or(right throw)
Damage: 40
Throw break:

- Hip Dislocator
- (back throw)
Or(back throw)
Damage: 50
Unbreakable
- Power Stance Attack ReversalDR
- (Parry stance)
,
,
+
Damage: 31 · Throw
- On hit
- KND / (FDFA)
Alternate input with PS.f,f,b+2+4. Parries high and mids. Uses b+1+3 parry animation on whiff, delayed startup
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
- (
),
~
+
~
- (
,
+
,
),
~
(grounded opponent)
+
Parenthesized hits must miss. Follow-up damage: 22.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
),
~
+
~
- (
,
+
,
),
~
~
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 19/21.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
),
~
- (
+
),
~
- (
+
,
),

+
(
+
),
+
,
,
Parenthesized hits must miss. Follow-up damage: 25.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
),
~
- (
+
),
~
,
(grounded opponent)
+
Parenthesized hits must miss. Follow-up damage: 15.
- (
- Guaranteed follow-upDR
- Launcher
- (
+
,
),
,
+
,
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 23/28.
- (
- Guaranteed follow-upDR
- Launcher
,
+
,
,
~
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 10/15.
- Guaranteed follow-upDR
- Launcher
,

+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 10/15.
- Guaranteed follow-upDR
- Launcher (choose one)
,
,
,
+
- (Soul omen)
,
,
,
+
+
,
,
Follow-up damage: 25.
- Guaranteed follow-upDR
- Launcher (choose one)
,
,
,
+
- (Soul omen)
,
,
,
+
,
(grounded opponent)
+
Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher
- CDS

,

+
Follow-up damage: 10.
- CDS
- Guaranteed follow-upDR
- Launcher
- CDS

,
+
Follow-up damage: 24.
- CDS
- Guaranteed follow-upDR
- Launcher
- CDS

,
(grounded opponent)
+
Follow-up damage: 22.
- CDS
- Guaranteed follow-upDR
- Launcher

+
+
,
,
May need to dash first if f+4 connects at a distance. Follow-up damage: 25.
- Guaranteed follow-upDR
- Launcher

+
,


,
~
,
,
+
Spikes opponent into ground for guaranteed damage (changes depending on if/how opponent techs). May need to use CD.iws1,2 if at a distance for faster pickup. Follow-up damage: 25/30.
- Guaranteed follow-upDR
- Launcher (choose one)

+
(
+
),
,
(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 15/22.
- Guaranteed follow-upDR
- Launcher

+
,

+
Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher

+
,
(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.
Stances
- Soul OmenTekken 5
+
(hold)
,
,
,
Hold the initial charge before entering the direction sequence.
Unblockable Attacks
- Eighth Gate of Hell
+
Damage: 100 · Unblockable
Tekken 5- Startup
- 75f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 75f
- On block
- !
- On hit
- KND
Can cancel with b,b
- Cancel
+
,
,
Move List
- Twin Thrusts
,
Damage: 7,12 · High / High
Tekken 5- Startup
- 10f
- On block
- +3 / 0
- On hit
- +9 / +8
- Counter hit
- +9 / +9
DRFollow-up only
- On block
- +0
- On hit
- +8
- Kazama Fury
,
,
,
,
Damage: 6,10,10,10,10 · High / High / Mid / Mid / Low
Tekken 5- Startup
- 10f
- On block
- +3 / -6 / -1 / -4 / -8
- On hit
- +9 / +4 / +3 / +3 / +24
- Counter hit
- +9 / +4 / +3 / +3 / +24
DRDamage: 7,10,10,10,10
Follow-up only
- On block
- -8
- On hit
- +24g
Gain ki charge with d+1+2
- StingerVersion unverified
+
~
![]: Closing bracket Closing bracket](/icons-t8/bracketr.png)
- Median Destruction

Mid / Mid / Mid / Mid
Tekken 5Damage: 5,5,7
- Startup
- 12f
- On block
- +10
- On hit
- +13
- Counter hit
- +13
DRDamage: 5,5,5,7
- Startup
- 12f
- On block
- -10
- On hit
- +13g
- Blade Kick
,
~
,
+
Damage: 6,22,13 · High / Mid / Mid
Tekken 5Follow-up only
- On block
- -12
- On hit
- +1
- Counter hit
- KD
DRDamage: 7,22,13
Follow-up only
- On block
- +0
- On hit
- +1
- Wind Hook Fist
,
,
,
+
Damage: 25 · High
Tekken 5- Startup
- 12f
- On block
- -2
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 12(16~)f
- On block
- -2
- On hit
- KND
- Jab

Damage: 7 · High
DR- Startup
- 10f
- On block
- +3
- On hit
- +9
- Forward Jab
+
Damage: 7 · High
- Down Jab
+
Damage: 5 · Special mid
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +7
- Straight

Damage: 9 · High
DR- Startup
- 10f
- On block
- +0
- On hit
- +9
- Demon PounceDR only
+
Damage: 8 · Special mid
- Startup
- 11f
- On block
- -4
- On hit
- +7
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Face Kick

Damage: 19 · High
DR- Startup
- 14f
- On block
- +0
- On hit
- +4
- Crouch Spin Kick
- FC

Damage: 12 · Low (grounded)
DRLow
- Startup
- 20f
- On block
- -17
- On hit
- -3
- Evil RoundhouseDR only

Damage: 21 · High
- Startup
- 18f
- On block
- +6
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- Inner Axe
,
,
Damage: 7,12,25 · High / High / Mid
Launches on hit.
Tekken 5Follow-up only
- On block
- +1
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- +1~+2
- Roundhouse
,
,
Damage: 7,12,22 · High / High / High
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -1
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -1
- On hit
- KND
- Lingering Soul
,
,
,
,
~
+
Or
,
~
,
+
,
Or
+
~
+
Or
+
,
~
+
Or
+
~
,
+
,
Or
,
+
,
,
,
,
,
~
+
Or
,
+
,
,
~
,
+
,
Or
+
~
+
Or
,
,
,
+
~
+
Or
+
~
+
Or
+
DRDamage: 0 · Unblockable mid
- On block
- !
Transition to PS. Gives normal ki charge properties. Add small chip damage to all attacks (usually 2-8 damage), cannot K.O., goes away after block/hit. Follow-up moves from PS must be performed in succession, cannot be delayed Transition to PS. Gives normal ki charge properties. Adds small chip damage to all attacks (usually 2-8 damage), cannot K.O., goes away after block/hit. Follow-up moves from PS must be performed in succession, cannot be delayed
- Vertical Kick Combo
,
~
Damage: 6,22 · High / Mid
Tekken 5- Startup
- 10f
- On block
- +3 / +5
- On hit
- +9 / KD
- Counter hit
- +9 / KD
DRDamage: 7,22
Follow-up only
- On block
- +5
- On hit
- KND / (FDFA)
- Teaser Low Combo
,
+
Damage: 7,7 · High / Low (grounded)
Tekken 5- Startup
- 10f
- On block
- +3 / -12
- On hit
- +9 / -1
- Counter hit
- +9 / -1
DRHigh / Low
Follow-up only
- On block
- -12
- On hit
- -1
- Thrust Godfist
,
,
,
+
Damage: 22 · Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16(20~)f
- On block
- -13
- Electric Thrust Godfist
,
,
+
Damage: 22 · Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
- Mid Thrust
+
Damage: 12 · Mid
Tekken 5- Startup
- 13f
- On block
- -2
- On hit
- +9
- Counter hit
- +9
DR- Startup
- 13f
- On block
- -2
- On hit
- +9
- Side Crusher
+
,
Damage: 12,18 · Mid / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -7
- On hit
- +2
- Counter hit
- +2
DRFollow-up only
- On block
- -7
- On hit
- +2
- Stature Sweep
+
,
~
Damage: 12,15 · Mid / Low
Tekken 5Follow-up only
- On block
- -31
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -31
- On hit
- KND / (FUFA)
Launches on hit.
- Rising Lancer

,
Damage: 10,16 · Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 13f
- On block
- -6 / -9
- On hit
- +5 / +2
- Counter hit
- +5 / +2
DRFollow-up only
- On block
- -9
- On hit
- +2
Transition at -?, +? into forward dash with f,f
- Quick Dash

,
,
,
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -6
- On hit
- +5
- Counter hit
- +5
- Corpse Thrust
+
Damage: 24 · Mid
Tekken 5- Startup
- 21f
- On block
- -4
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 21f
- On block
- -4
- On hit
- KND
Knockdown can be teched with f or b
- Crouching Demon
+
DRSpecial
Transition to CDS. Transition to dash with f. Transition to CD with df. Also written as Mental Alertness (2)
- Demon Hell Thrusts
+
Damage: 10,21 · High / High
Tekken 5- Startup
- 14f
- On block
- -9
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14f
- On block
- -9
- On hit
- KND
Gain ki charge with d+1+2, on hit only
- Lancer
,
Damage: 9,9 · High / Mid
Tekken 5- Startup
- 10f
- On block
- 0 / +1
- On hit
- +9 / +7
- Counter hit
- +9 / +7
DRFollow-up only
- On block
- +1
- On hit
- +7
- Side Crusher
,
,
Damage: 9,9,18 · High / Mid / Mid
Tekken 5Follow-up only
- On block
- -7
- On hit
- +2
- Counter hit
- +2
DRFollow-up only
- On block
- -7
- On hit
- +2
- Stature Sweep
,
,
~
Damage: 9,9,15 · High / Mid / Low
Tekken 5Follow-up only
- On block
- -31
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -31
- On hit
- KND / (FUFA)
Launches on hit.
- Rear Thrust - Roundhouse
,
High / High
Tekken 5Damage: 9,14
- Startup
- 10f
- On block
- 0 / -13
- On hit
- +9 / KD
- Counter hit
- +9 / KD
DRDamage: 9,16
Follow-up only
- On block
- -13
- On hit
- KND
- Right Elbow
+
Damage: 12 · High
Tekken 5- Startup
- 16f
- On block
- -15
- On hit
- -9
- Counter hit
- -9
DR- Startup
- 16f
- On block
- -15
- On hit
- -9
- Torso Thrust
,
+
Damage: 24 · Mid
Tekken 5- Startup
- 15f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15f
- On block
- -11
- On hit
- KND
- Electric Wind Hook Fist
,
,
+
Damage: 30 · High
Tekken 5- Startup
- 11f
- On block
- +5
- On hit
- KD
- Counter hit
- KD
- Quick Upper
+
Damage: 15 · Mid
Launches on counter hit.
Tekken 5- Startup
- 15f
- On block
- -7
- On hit
- +4
- Counter hit
- KD
DR- Startup
- 15f
- On block
- -7
- On hit
- +4
- Savage Sword
+
,
,
Damage: 12,15,21 · Mid / High / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 16f
- On block
- -15 / -17 / -7
- On hit
- -4 / -12 / KD
- Counter hit
- KD / -12 / KD
DRFollow-up only
- On block
- -7
- Backfist - Side Swipe
+
,
Damage: 12,21 · High / Mid
Tekken 5- Startup
- 16f
- On block
- -10 / -13
- On hit
- +1 / KD
- Counter hit
- +1 / KD
DRFollow-up only
- On block
- -10
- On hit
- KND
Gain ki charge with d+1+2
- Evil Intent
,
+
,
,
Damage: 18,10,24 · Mid / High / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 15f
- On block
- -7 / -4 / -6
- On hit
- +4 / +7 / KD
- Counter hit
- +4 / +7 / KD
DRFollow-up only
- On block
- -6
- On hit
- KND
- Ground PounceTekken 5
+
Damage: 18 · Mid (grounded)
- Demon Paw
+
Damage: 18 · Mid
Tekken 5- Startup
- 15f
- On block
- -7
- On hit
- +2
- Counter hit
- +6
DR- Startup
- 15f
- On block
- -7
- On hit
- +2
- Counter hit
- KND
- Final Upper Thrust


Damage: 15 · Mid
Launches on hit.
Tekken 5- Startup
- 14f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14f
- On block
- -12
- Lateral Kick
+
Damage: 16 · Mid
Tekken 5- Startup
- 12f
- On block
- -5
- On hit
- +6
- Counter hit
- +6
DR- Startup
- 12f
- On block
- -5
- On hit
- +6
- Spin Heel KickTekken 5
+
,
Damage: 16,18 · Mid / Mid
Follow-up can be delayed.
- Vertical Kick
+
~
Damage: 22 · Mid
Tekken 5- Startup
- 22f
- On block
- +5
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 22f
- On block
- +5
- On hit
- KND / (FDFA)
- Blade Kick
+
~
,
+
Damage: 22,13 · Mid / Mid
Tekken 5Follow-up only
- On block
- -12
- On hit
- +1
- Counter hit
- KD
DRFollow-up only
- On block
- +0
- On hit
- +1
Gain ki charge with d+1+2
- Axe Kick
,
+
Damage: 25 · Mid
Launches on hit.
Tekken 5- Startup
- 22f
- On block
- +2
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 22f
- On block
- +2
- Kazama Fury
,
+
,
,
,
,
,
Damage: 25,5,10,10,10,10 · Mid / High / High / Mid / Mid / Low
Tekken 5Follow-up only
- On block
- +1 / -6 / -1 / -4 / -8
- On hit
- +7 / +4 / +3 / +3 / +24
- Counter hit
- +7 / +4 / +3 / +3 / +24
DRFollow-up only
- On block
- -8
- On hit
- +24g
Gain ki charge with d+1+2
- Vertical Kick Combo
,
+
,
,
~
Damage: 25,6,22 · Mid / High / Mid
Tekken 5Follow-up only
- On block
- +3 / +5
- On hit
- +9 / KD
- Counter hit
- +9 / KD
- Blade Kick
,
+
,
,
~
,
+
Damage: 25,6,22,13 · Mid / High / Mid / Mid
Tekken 5Follow-up only
- On block
- -12
- On hit
- +1
- Counter hit
- KD
- Heaven Gate Kick
+
Mid
Tekken 5Damage: 15
- Startup
- 14f
- On block
- -7
- On hit
- -3
- Counter hit
- +1
DRDamage: 10
- Startup
- 14f
- On block
- -16
- On hit
- -3
Gain ki charge with d+1+2, on hit only
- Spin Heel KickTekken 5
+
,
Damage: 15,18 · Mid / Mid
Follow-up can be delayed.
- Devious Kick - Left Blade
+
,
Damage: 7,10 · Low / Mid
Tekken 5- Startup
- 15f
- On block
- -11 / -15
- On hit
- 0 / -6
- Counter hit
- 0 / -2
DRFollow-up only
- On block
- -15
- On hit
- -6
- Counter hit
- -2
- Spinning Blade
+
High
Tekken 5Damage: 21
- Startup
- 20f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DRDamage: 28
- Startup
- 20f
- On block
- -11
- On hit
- KND
- Inner Roundhouse - Shin Kick
+
,
Damage: 15,15 · High / Low
Tekken 5- Startup
- 14f
- On block
- +2 / -15
- On hit
- +6 / +4
- Counter hit
- KD / KD
DRFollow-up only
- On block
- -15
- On hit
- +4
- Counter hit
- KND / (FUFA)
Launches on counter hit.
- Spinning Roundhouse
+
Or
+
Or
+
Damage: 30 · High
Tekken 5- Startup
- 21f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 21f
- On block
- -4~-5
- On hit
- KND
Alternate input with ub+3/u+3
- Demon Roundhouse

Or
,
,
,
+
Damage: 28 · High
Tekken 5- Startup
- 18f
- On block
- 0
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18f
- On block
- +0
- On hit
- KND / (FUFA)
- Leaping Slash Kick
+
Or
,
,
+
Damage: 30 · Mid
DR- Startup
- 22f
- On block
- +17
- On hit
- KND
- Demon Lift Kick
+
Damage: 5,15 · Mid / High
Launches on hit.
Tekken 5- Startup
- 14f
- On block
- -26
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15f
- Twisting Demon Scissors
~
Or
~
Damage: 28 · Mid (grounded)
Tekken 5- Startup
- 24f
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 24f
- On block
- FUFTc
- On hit
- KND
Alternate input from FC with ws4~3
- Battle Kick
+
Damage: 21 · Mid (grounded)
Tekken 5- Startup
- 16f
- On block
- -8
- On hit
- +2
- Counter hit
- KD
DRMid
- Startup
- 16f
- On block
- -8
- On hit
- +2
Gain ki charge with d+1+2, on hit only
- Stature Sweep
,
,
,
+
Damage: 18 · Low
Launches on hit.
Tekken 5- Startup
- 20f
- On block
- -31
- On hit
- KD
- Counter hit
- KD
- Twisting Demon Scissors
,
,
,
+
,
Damage: 18,21 · Low / Mid (grounded)
Tekken 5Follow-up only
- On hit
- KD
- Counter hit
- KD
- Tsunami Kick
,
,
,
,
+
Or

Damage: 13 · Mid
DR- Startup
- 11f
- On block
- -5
- On hit
- +6
- Outer Axe Kick
,
+
Damage: 19 · Mid (grounded)
Tekken 5- Startup
- 20f
- On block
- +3
- On hit
- +6
- Counter hit
- +6
DRMid
- Startup
- 20f
- On block
- +3c
- On hit
- +6c
- Hell Gate Kick
+
Damage: 33 · Mid
Tekken 5- Startup
- 19f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- -17
- On hit
- KND
Gain ki charge with d+1+2, on hit only
- Demon Sweep
+
Damage: 15 · Low (grounded)
Tekken 5- Startup
- 16f
- On block
- -15
- On hit
- -4
- Counter hit
- -4
DRLow
- Startup
- 16f
- On block
- -15
- On hit
- -4
- Shin Kick
+
Damage: 15 · Low
Tekken 5- Startup
- 20f
- On block
- -14
- On hit
- -3
- Counter hit
- KD
DR- Startup
- 20f
- On block
- -14
- On hit
- +2
- Counter hit
- KND / (FUFA)
Launches on counter hit.
- Spin Heel Kick
+
Damage: 18 · Mid
Tekken 5- Startup
- 17f
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 17f
- On block
- -7
- Snap Lift Kick
+
Or
+
Damage: 13 · Mid
Launches on hit.
Tekken 5- Startup
- 15f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15f
- On block
- -12
Alternate input with u+4
- Delayed Hop Kick
,
+
Damage: 25 · Mid
Launches on hit.
- Soul Step Reversal (High & Mid)
+
~
,
,
+
Or
+
~
,
,
+
- Lingering Soul Taunt
DRSpecial
Taunt
- Parry
+
- Wall Jump
,
,
Damage: 25 · Mid
- Arm BreakerTekken 5
- (During tackle),

- Crouching Demon CancelTekken 5
+
~
- Crouching Demon to Crouch DashTekken 5
+
,
- Kazama Style 5 Hit Combo to Lingering SoulTekken 5
,
,
,
,
,
+
- Kazama Style 6 Hit Combo to Lingering SoulTekken 5
,
+
,
,
,
,
,
,
+
- Left Axe Kick to Feint Kick ComboTekken 5
,
+
,
,
~
,
+
- Left Jump KickTekken 5
,
+
- Reverse Double Lift KickTekken 5

+
- Soul Rage 5 Hit Stinger ComboTekken 5
- (Soul omen),
,
,
,
,
+
~
- Soul Rage 6 Hit ComboTekken 5
- (Soul omen),
,
,
,
,
+
~
,
- Soul Rage 8 Hit ComboTekken 5
- (Soul omen),
,
,
,
,
,
,
,
- Soul Rage 8 Hit Combo to Lingering SoulTekken 5
- (Soul omen),
,
,
,
,
,
,
,
,
+
- Soul Rage Lunging Low Roundhouse to Spinning Flare KickTekken 5
- (Soul omen),
,
,
,
+
~
- Ultimate Punch to Arm BreakerTekken 5
- (During tackle),
,
,
,
Or(During tackle),
,
,
,
- 1,3DR
,
Damage: 7,10 · High / High
Follow-up only
- On block
- -6
- On hit
- +4
- 1,3,2DR
,
,
Damage: 7,10,10 · High / High / Mid
Follow-up only
- On block
- -1
- On hit
- +3
- 1,3,2,1DR
,
,
,
Damage: 7,10,10,10 · High / High / Mid / Mid
Follow-up only
- On block
- -4
- On hit
- +3
- d+3DR
+
Damage: 7 · Low
- Startup
- 15f
- On block
- -11
- On hit
- +0
- d/b+2DR
+
Damage: 12 · Mid
- Startup
- 16f
- On block
- -15
- On hit
- -4
CH stun can be broken with f
- d/b+2,2DR
+
,
Damage: 12,15 · Mid / High
Follow-up only
- On block
- -17
- On hit
- -12
First hit of string must connect to give CH launch
- b+2DR
+
Damage: 12 · High
- Startup
- 16f
- On block
- -10
- On hit
- +1
- b+3DR
+
Damage: 15 · High
- Startup
- 14f
- On block
- +2
- On hit
- +6
- Counter hit
- KND / (FUFA)
- ParryDR
+
Special
Parries high and mid attacks. Advantage after successful parry depends on recovery of move parried
- f,f+3,1DR
,
+
,
Damage: 25,5 · Mid / High
Follow-up only
- On block
- +1
- On hit
- +7
- f,f+3,1,3DR
,
+
,
,
Damage: 25,5,10 · Mid / High / High
Follow-up only
- On block
- -6
- On hit
- +4
- f,f+3,1,3,2DR
,
+
,
,
,
Damage: 25,5,10,10 · Mid / High / High / Mid
Follow-up only
- On block
- -1
- On hit
- +3
- f,f+3,1,3,2,1DR
,
+
,
,
,
,
Damage: 25,5,10,10,10 · Mid / High / High / Mid / Mid
Follow-up only
- On block
- -4
- On hit
- +3
- b,f+2DR
,
+
Damage: 18 · Mid
- Startup
- 15f
- On block
- -7
- On hit
- +4
- b,f+2,1DR
,
+
,
Damage: 18,10 · Mid / High
Follow-up only
- On block
- -4
- On hit
- +7
- WS 1DR


Damage: 10 · Mid
- Startup
- 13f
- On block
- -6
- On hit
- +5
- Thrusting Uppercut (Just Frame)DR
,
,
,
:
Damage: 22 · Mid
- Startup
- 16(19~)f
- On block
- -13
- Electric Wind Hook FistDR
,
,
,
:
Damage: 25 · High
- Startup
- 11(14~)f
- On block
- +5
- On hit
- KND
- Lunging Low RoundhouseDR
,
,
,
+
Damage: 18 · Low
- Startup
- 20f
- On block
- -31
- On hit
- KND / (FUFA)
Gain ki charge with d+1+2
- Lunging Low Roundhouse to Spinning Flare KickDR
,
,
,
+
,
Damage: 18,21 · Low / Mid
Follow-up only
- On block
- FUFTc
- On hit
- KND
- Left Drill PunchDR
- CDS

Damage: 18 · Mid
- Startup
- 16f
- On block
- -11
- On hit
- +12g
- Spine CrackerDR
- CDS
,
Damage: 18,21 · Mid / Mid
Follow-up only
- On block
- -11
- On hit
- KND
- Suigetsu StrikeDR
- CDS

Damage: 24 · Mid
- Startup
- 35f
- On block
- -10
Punch sabaki parry, crumple stun on successful parry
- Leaping Side KickDR
- CDS

Damage: 25 · High
- On block
- +4
- On hit
- KND
- Right SweepDR
- CDS

Damage: 15 · Low
- Startup
- 35f
- On block
- -12
- On hit
- KND / (FUFA)
- Soul RageDR
- (Parry stance)(hold 1+2),
,
,
,
Special
Transitions to SR. Retains ki charge properties. Cannot be transitioned into from d+1+2 extensions of other moves (ex. f+4, df+4 etc.). Also written as b+[1+2],d,u,b,f. Also known as Lingering Soul, Lingering Soul Omen, Mental Alertness etc.
- Soul Rage Right Roundhouse PunchDR
- (Soul omen)
,
,
,
+
Damage: 36 · High
- Startup
- 12(14~)f
Also written as SR.CD.df+2. Alternate input with CDS.df+2. Deals 5 chip damage
- Soul Rage Lunging Low RoundhouseDR
- (Soul omen)
,
,
,
+
Damage: 26 · Low
- Startup
- 20f
- On hit
- KND / (FUFA)
Also written as SR.CD.df+4. Alternate input with CDS.df+4. Deals 4 chip damage. Can transition into PS with d+1+2
- Soul Rage Lunging Low Roundhouse to Spinning Flare KickDR
- (Soul omen)
,
,
,
+
,
Damage: 26,21 · Low / Mid
Follow-up only
- On block
- FUFTc
- On hit
- KND
Also written as SR.CD.df+4,3+4. Alternate input with CDS.df+4,3+4
- Soul Rage 6 Hit ComboDR
- (Soul omen)
,
,
,
,
+
~
,
Damage: 7,11,25,10,30,17 · High / High / Mid / High / Mid / Mid
- On block
- +0
- On hit
- +1
Gain ki charge with d+1+2 on hit
- Soul Rage 8 Hit ComboDR
- (Soul omen)
,
,
,
,
,
,
,
Damage: 7,11,25,10,13,10,10,10 · High / High / Mid / High / High / Mid / Mid / Low
- On block
- -8
- On hit
- +24g
Gain ki charge with d+1+2 on hit
- Black OutDR
- (grounded opponent)
+
Damage: 22 · Low
- On block
- -11
Traditional karate style. Strong mid-range game.
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