Jin Kazama — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Jin Kazama

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Stinger into Blade KickVersion unverified
Forward+Opening bracketLeft kick~Left kickClosing bracketIntoDown-forward+Right kick
Juggle follow-upTekken 5
Launcher (choose one)
  • Left punch,Right punch,Left kick
  • Forward,Forward+Left kick
Follow-up
Down+Left kick,Left kick

Guide damage: 34–52 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Left punch,Right punch,Left kick
  • Forward,Forward+Left kick
Follow-up
Down-forward+Left punchIntoDown-forward+Left punchIntoDown-back+Right punch,Right punch,Left kick

Guide damage: 62–80 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down+Left punch
  • Counter hitForward+Right kick
Follow-up
Forward,ForwardIntoDown+Right kick

Guide damage: 35–39 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Down+Left punch
Follow-up
Forward,Neutral,Down,Down-forward+Left punch

Guide damage: 46

Juggle follow-upTekken 5
Launcher
  • Down+Left kick + Right kick
Follow-up
Forward+Left punchIntoLeft punch,Right punch,Right kick

Guide damage: 44

Juggle follow-upTekken 5
Launcher (choose one)
  • Down+Left kick + Right kick
  • Counter hitDown-back+Right punch,Right punch
Follow-up
Back,Forward+Right punch,Left punchIntoDown-back+Right punch,Right punch,Left kick

Guide damage: 60–69 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Left punch
  • Counter hitDown-forward+Right punch
Follow-up
Down+Right punchIntoWhile standingLeft punch,Right punch

Guide damage: 36–40 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Forward,Neutral,Down,Down-forward+Left punch
Follow-up
Back,Forward+Right punch,Left punchIntoDown-forward+Left punchIntoDown-back+Right punch,Right punch,Left kick

Guide damage: 68

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Right kick
  • (Soul omen),Forward,Neutral,Down,Down-forward+Right kick
  • Counter hitDown-back+Right kick
Follow-up
Down+Right kick

Guide damage: 28–36 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Right kick
  • (Soul omen),Forward,Neutral,Down,Down-forward+Right kick
  • Forward,Forward+Left kick,Left punch,Left kick
  • Down-back+Right punch,Right punch,Left kick
  • (Soul omen),Left punch,Right punch,Left kick,Left punch
  • Counter hitForward+Right kick
  • Counter hitDown-back+Right punch,Right punch
  • Counter hitDown-back+Right kick
Follow-up
Down-back+Right punch,Right punch,Left kick

Guide damage: 43–74 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Forward+Left kick,Left punch
  • Forward,Forward+Left kick,Left punch,Left kick
  • (Soul omen),Left punch,Right punch,Left kick,Left punch
  • (Soul omen),Left punch,Right punch,Left kick,Left punch,Left kick
Follow-up
Forward,Forward+Right punch

Guide damage: 40–69 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Left kick,Left punch
Follow-up
Left punch,Right punchIntoDown-back+Right punch,Right punch,Left kick

Guide damage: 60

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Right kick
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
  • Counter hitUp+Right kick
Follow-up
Back,Forward+Right punch,Left punchIntoLeft punch,Left kick~Left kick

Guide damage: 44–56 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Right kick
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
  • Counter hitUp+Right kick
  • While standingRight punch
Follow-up
Back,Forward+Right punch,Left punchIntoLeft punchIntoDown-back+Right punch,Right punch,Left kick

Guide damage: 56–68 (varies by launcher)

Juggle follow-up
Launcher
  • Down-back+Right punch,Right punch,Left kick
Follow-up
Tekken 5
Forward,Neutral,Down,Down-forward+Neutral+Right kick

Guide damage: 30

DR
Forward,Forward,NeutralIntoDown+Right punch

Guide damage: 36

Juggle follow-upTekken 5
Launcher
  • While standingRight punch
Follow-up
Forward,ForwardIntoDown+Right punchIntoWhile standingLeft punch,Right punch

Guide damage: 33

Juggle follow-upTekken 5
Launcher
  • (Soul omen),Left punch,Right punch,Left kick,Left punch,Left kick
Follow-up
Back,Forward+Right punch,Left punch,Right punch

Guide damage: 83

Juggle follow-upTekken 5
Launcher
  • Counter hitBack+Left kick
Follow-up
ForwardIntoDown+Right kick

Guide damage: 28

Juggle follow-upTekken 5
Launcher
  • Counter hitBack+Left kick
Follow-up
Forward,ForwardIntoDown+Left kick + Right kick

Guide damage: 28

Juggle follow-upTekken 5
Launcher
  • Counter hitDown-forward+Right punch
Follow-up
Back,Forward+Right punch,Left punchIntoForward+Left punchIntoDown-back+Right punch,Right punch,Left kick

Guide damage: 61

Juggle follow-upDR
Launcher
  • Right kick
Follow-up
Forward,Neutral,Down,Down-forward+Neutral+Right kick

Guide damage: 30

Juggle follow-upDR
Launcher
  • Right kick
Follow-up
Down+Right punch

Guide damage: 36

Juggle follow-upDR
Launcher
  • Up-forward+Right kick
Follow-up
Back,Forward+Right punch,Left punch,Left punch,Down-back+Right punch,Right punch,Left kick
Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch),Left kick
  • Forward,Forward+Left kick
Follow-up
(delay)Down-forward+Left punch,Left punch,Right punch,Forward,Neutral,Down,Down-forward:Right punch

Must delay df+1 to connect, small window. Correct timing is as opponent's head hits the ground. Parenthesized hits must miss. Follow-up damage: 32.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch),Left kick
  • Forward,Forward+Left kick
Follow-up
(delay)Down-forward+Left punch,Down-back+Right punch,Right punch,Left kick

Must delay df+1 to connect, small window. Correct timing is as opponent's head hits the ground. Parenthesized hits must miss. Follow-up damage: 31.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch,Right punch),Left kick
  • Forward,Forward+Left kick
Follow-up
CD(instant while standing)While standingRight kick,Down-forward+Left punch,Down-back+Right punch,(Right punch),Left kick

Parenthesized hits must miss. Follow-up damage: 31.

Juggle follow-upDR
Launcher
  • Right kick
Follow-up
Sidestep left,Forward,Forward+Right kick,Forward+Right kick

f+4 only connects on large characters. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 27/34.

Juggle follow-upDR
Launcher
  • Right kick
Follow-up
Down-back+Right punch,Right punch,Left kick

Only works on large characters. Follow-up damage: 25.

Juggle follow-upDR
Launcher (choose one)
  • Right kick
  • CDSRight punch(parry success)
Follow-up
Forward,Forward+Right kick,Down+Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 23/28.

Juggle follow-upDR
Launcher
  • Down+Left kick + Right kick
Follow-up
Left punch,Back,Forward+Right punch,Left punch,Down-back+Right punch,Right punch,Left kick

Follow-up damage: 41.

Juggle follow-upDR
Launcher
  • Down+Left kick + Right kick
Follow-up
Left punch,Back,Forward+Right punch,Left punch,Left punch,(Right punch),Right kick

Parenthesized hits must miss. Follow-up damage: 32.

Juggle follow-upDR
Launcher
  • Down+Left kick + Right kick
Follow-up
Left punch,Left kick,Down-back+Right punch,Right punch,Left kick

Follow-up damage: 32.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • Up-forward,Neutral+Right kick
  • Forward,Neutral,Down,Down-forward+Left punch
  • Counter hitDown-forward+Right punch
Follow-up
Back,Forward+Right punch,Left punch,Left punch,Forward,ForwardIntoLeft punch,Left kick~Left kick,Down+Right kick

Spikes opponent into ground for guaranteed damage/oki (changes depending on if/how opponent techs). Possible across other routes after 1. Follow-up damage: 44/49.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward,Neutral+Right kick
  • Forward,Neutral,Down,Down-forward+Left punch
  • Counter hitDown-forward+Right punch
Follow-up
Back,Forward+Right punch,Left punch,Left punch,Down-back+Right punch,Right punch,Left kick

Follow-up damage: 43.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • Up-forward,Neutral+Right kick
  • Forward,Neutral,Down,Down-forward+Left punch
Follow-up
Back,Forward+Right punch,Left punch,Back,Forward+Right punch,Left punch,(delay)Right punch

Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left kick,Left punch
Follow-up
Left punch,Right punch,Down-back+Right punch,Right punch,Left kick

Follow-up damage: 32.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left kick,Left punch
Follow-up
Back,Forward+Right punch,Left punch,Left punch,(Right punch),Right kick

Parenthesized hits must miss. Follow-up damage: 32.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left kick,Left punch
Follow-up
Left punch,Left kick~Left kick,Down+Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 27/32.

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward+Left kick,Left punch,Left kick
  • Counter hitForward,Forward+Left kick,Left punch,Left kick
Follow-up
Back,Forward+Right punch,Left punch,(delay)Right punch

Follow-up damage: 26.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left kick,Left punch,Left kick
Follow-up
Forward,Forward+Right punch

Follow-up damage: 12.

Juggle follow-upDR
Launcher (choose one)
  • While standingRight punch
  • Forward,Neutral,Down,Down-forward:Left punch
  • (Soul omen)Forward,Neutral,Down,Down-forward+Right punch
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Back,Forward+Right punch,Left punch,(delay)Right punch

Follow-up damage: 47.

Juggle follow-upDR
Launcher (choose one)
  • While standingRight punch
  • Forward,Neutral,Down,Down-forward:Left punch
  • (Soul omen)Forward,Neutral,Down,Down-forward+Right punch
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Forward,ForwardIntoLeft punch,Down-back+Right punch,Right punch,Left kick

Follow-up damage: 47.

Juggle follow-upDR
Launcher (choose one)
  • While standingRight punch
  • Forward,Neutral,Down,Down-forward:Left punch
  • (Soul omen)Forward,Neutral,Down,Down-forward+Right punch
  • Counter hitDown-forward+Right punch
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Down-back+Right punch,Right punch,Left kick

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • CDSRight punch(parry success)
Follow-up
Forward,ForwardInto(delay)While standingRight kick,Down-forward+Left punch,Down-back+Right punch,Right punch,Left kick

ws4 must hit later in the stun animation to pick up. Can also use CD.dl.ws4 to pick up. Follow-up damage: 38.

Juggle follow-upDR
Launcher
  • CDSRight punch(parry success)
Follow-up
Forward,ForwardInto(delay)While standingRight kick,Down-forward+Left punch,Forward+Right kick,Down+Left punch + Right punch

f+4,d+1+2 sets up ki charge for CH pressure. ws4 must hit later in the stun animation to pick up. Can also use CD.dl.ws4 to pick up. Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • CDSRight kick
Follow-up
While standingRight punch,Left punch,Right punch,Down-back+Right punch,Right punch,Left kick

Most consistent at direct alignment with opponent, follow-ups can whiff otherwise. Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • CDSRight kick
Follow-up
While standingRight punch,Down-forward+Left punch,Down-back+Right punch,Right punch,Left kick

Most consistent at direct alignment with opponent, follow-ups can whiff otherwise. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • CDSRight kick
Follow-up
While standingRight punch,Left punch,Right punch,Forward+Right kick,Down+Left punch + Right punch

f+4,d+1+2 sets up ki charge for CH pressure. Most consistent at direct alignment with opponent, follow-ups can whiff otherwise. Follow-up damage: 29.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Left punch,Left kick~Left kick),Down-forward+Left kick
  • Counter hit(Forward+Left kick~Left kick),Down-forward+Left kick
Follow-up
Sidestep right,Back,Forward+Right punch,Left punch,Back,Forward+Right punch,Left punch,(delay)Right punch

Parenthesized hits must miss. Follow-up damage: 43.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Left punch,Left kick~Left kick),Down-forward+Left kick
  • Counter hit(Forward+Left kick~Left kick),Down-forward+Left kick
Follow-up
Sidestep right,Back,Forward+Right punch,Left punch,Down-back+Right punch,Right punch,Left kick

Parenthesized hits must miss. Follow-up damage: 40.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Left punch,Left kick~Left kick),Down-forward+Left kick
  • Counter hit(Forward+Left kick~Left kick),Down-forward+Left kick
Follow-up
Back,Forward+Right punch,Left punch,Down-forward+Left punch,Forward+Right kick,Down+Left punch + Right punch

f+4,d+1+2 sets up ki charge for CH pressure. Parenthesized hits must miss. Follow-up damage: 33.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Up-forward+Right kick,Back,Forward+Right punch,Left punch,Left punch,Down-back+Right punch,Right punch,Left kick

More consistent when slightly to the right. Follow-up damage: 56.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Up-forward+Right kick,Back,Forward+Right punch,Left punch,Down-back+Right punch,Right punch,Left kick

Follow-up damage: 53.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Up-forward+Right kick,Back+Left kick,Down-forward+Left punch,Down-back+Right punch,Right punch,Left kick

Follow-up damage: 52.

Juggle follow-upDR
Launcher
  • Counter hitDown-back+Right punch,Right punch
Follow-up
Back,Forward+Right punch,Left punch,Down-back+Right punch,Right punch,Left kick

Follow-up damage: 40.

Juggle follow-upDR
Launcher
  • Counter hitDown-back+Right punch,Right punch
Follow-up
Right punch,Left punch,Down-back+Right punch,Right punch,Left kick

Follow-up damage: 33.

Juggle follow-upDR
Launcher
  • Counter hitDown-back+Right punch,Right punch
Follow-up
Back,Forward+Right punch,Left punch,(delay)Right punch

Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Left kick,Left punch,Left kick
Follow-up
(delay)Left punch,Forward,ForwardIntoForward,Neutral,Down,Down-forward:Right punch

Follow-up damage: 18.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Left kick,Left punch,Left kick
Follow-up
(delay)Right punch,Forward,Forward+Right punch

Follow-up damage: 16.

Standing Punishers

i10Startup
Left punch
Tekken 5
Left punch,Right punch
DR
Right punch
Tekken 5
Right punch,Left punch
DR
Right punch,Right kick
DR

Wallsplat combo near wall.

i12Startup
Left punch + Right punch
Tekken 5
Left punch + Right punch
DR
Forward+Left kick
Tekken 5
i13Startup
Down-forward+Left punch
Tekken 5
Down-forward+Left punch
DR
i14Startup
Back+Left kick
Tekken 5
Down-forward+Left kick
Tekken 5
Down+Left kick + Right kick
Tekken 5Launcher
Forward,Neutral,Down,Down-forward:Right punch
DR+ command entry

Easiest use on -15 moves, but can also be used to punish -14. More difficult to do/requires some execution. Wallsplat combo near wall.

Forward+Left punch + Right punch
Tekken 5
Forward+Left punch + Right punch
DR

Wallsplat combo near wall.

i15Startup
Down-forward+Right punch
Tekken 5
Down+Left kick + Right kick
DRLauncher
Forward,Forward+Right punch
DR+ command entry

Wallsplat combo near wall.

Up-forward+Right punch
Tekken 5
Up-forward+Right kick
DRLauncher
Up+Right kick
Tekken 5Launcher
i16Startup
Back+Right punch
Tekken 5
Back+Right punch,Left kick
DR

Can wallsplat for combo, but needs to parallel with wall to the right.

Down-back+Right punch
Tekken 5
Forward,Neutral,Down,Down-forward+Left punch
Tekken 5Launcher+ command entry
Forward+Right punch
Tekken 5
Forward+Right kick
Tekken 5
Forward+Right kick
DR

Best used on moves with large pushback.

i17Startup
Back+Right kick
Tekken 5
i18Startup
Right kick
DRLauncher
i21Startup
Down+Left punch
Tekken 5Launcher
i22Startup
Forward,Forward+Left kick
Tekken 5Launcher+ command entry
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
i11Startup
While standingRight kick
DR
i13Startup
While standingLeft punch
Tekken 5
While standingLeft punch,Right punch
DR
i14Startup
While standingRight punch
Tekken 5Launcher
While standingRight punch
DRLauncher
i15Startup
Forward,Forward+Right punch
DR+ command entry

Wallsplat combo near wall.

Up-forward+Right kick
DRLauncher
i18Startup
While standingLeft kick
Tekken 5
While standingLeft kick
DR
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Left punch,Left kick,Right punch,Left punch,Right kick

Regular combo (scaled) Does not combo at normal wall splat height (against normal size characters), use as high wall splat combo. Works against large characters at normal wall splat height, does 1 damage less though (no second wall hit). Follow-up damage: 38.

Wall follow-upDR
Back,Forward+Right punch,Left punch,(delay)Right punch

Regular combo (scaled) Follow-up damage: 37.

Wall follow-upDR
Left punch,Right punch,Right kick

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 31.

Wall follow-upDR
Forward+Left kick~Left kick,Forward+Right kick

Regular combo (scaled) Damage changes depending on if/how opponent tech rolls. Follow-up damage: 29/36.

Wall follow-upDR
Forward,Forward+Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Wall follow-upDR
Down+Left punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Wall follow-upDR
(grounded opponent)Down+Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.

Wall follow-upDR
Forward+Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.

Throws

Bitch Kicks
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 12,23

Throw break: Left punch

DR

Damage: 35 · Throw

On hit
KND

Throw break 1 Alternate input: f+1+3 (Lead throw)

Thunder Reverse
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 6,9,20

Throw break: Right punch

DR

Damage: 35 · Throw

On hit
KND / (FDFA)

Throw break 2. Alternate input: f+2+4 (Lead throw)

Throat Smash
Up-forward+Left punch + Right punch

Damage: 2,2,4,4,28

Throw break: Left punch + Right punch

DR

Damage: 40 · Throw

On hit
KND / (FDFA)

Throw break 1+2

Oar Crush
DownDown-backBack+Left punch + Left kick

Damage: 35

Throw break: Left punch

DR

Throw

On hit
KND / (FUFA)

Throw break 1

Scales Flip
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 12,12,19

Throw break: Left punch

Shoulder Helix
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 40

Throw break: Right punch

Hip Dislocator
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 50

Unbreakable

Power Stance Attack ReversalDR
(Parry stance)Forward,Forward,Back+Left punch + Left kick

Damage: 31 · Throw

On hit
KND / (FDFA)

Alternate input with PS.f,f,b+2+4. Parries high and mids. Uses b+1+3 parry animation on whiff, delayed startup

Recovery Setups

Guaranteed follow-upDR
Launcher (choose one)
  • (Left punch),Left kick~Left kick
  • Forward+Left kick~Left kick
  • (Forward,Forward+Left kick,Left punch),Left kick~Left kick
Follow-up
(grounded opponent)Down+Right punch

Parenthesized hits must miss. Follow-up damage: 22.

Guaranteed follow-upDR
Launcher (choose one)
  • (Left punch),Left kick~Left kick
  • Forward+Left kick~Left kick
  • (Forward,Forward+Left kick,Left punch),Left kick~Left kick
Follow-up
Right kick~Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 19/21.

Guaranteed follow-upDR
Launcher (choose one)
  • (Right punch,Left punch),Right kick~Right kick
  • (Down-forward+Left punch),Right kick~Right kick
  • (Down-back+Right punch,Right punch),Left kick
  • Counter hitDown-back+Right kick
  • Counter hit(Back+Left kick),Right kick
Follow-up
Down-back+Right punch,Right punch,Left kick

Parenthesized hits must miss. Follow-up damage: 25.

Guaranteed follow-upDR
Launcher (choose one)
  • (Right punch,Left punch),Right kick~Right kick
  • (Down-forward+Left punch),Right kick~Right kick
Follow-up
Forward,ForwardInto(grounded opponent)Down+Right punch

Parenthesized hits must miss. Follow-up damage: 15.

Guaranteed follow-upDR
Launcher
  • (Down-back+Right punch,Right punch),Left kick
Follow-up
Forward,Forward+Right kick,Down+Right kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 23/28.

Guaranteed follow-upDR
Launcher
  • Forward,Forward+Left kick,Left punch,Left kick~Left kick
Follow-up
Down+Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 10/15.

Guaranteed follow-upDR
Launcher
  • While standingLeft kick
Follow-up
Forward,ForwardIntoDown+Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 10/15.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Right kick
  • (Soul omen)Forward,Neutral,Down,Down-forward+Right kick
Follow-up
Down-back+Right punch,Right punch,Left kick

Follow-up damage: 25.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Right kick
  • (Soul omen)Forward,Neutral,Down,Down-forward+Right kick
Follow-up
Forward,ForwardInto(grounded opponent)Down+Right punch

Follow-up damage: 15.

Guaranteed follow-upDR
Launcher
  • CDSRight punch
Follow-up
Forward,ForwardIntoDown+Right kick

Follow-up damage: 10.

Guaranteed follow-upDR
Launcher
  • CDSLeft kick
Follow-up
Forward,Forward+Right punch

Follow-up damage: 24.

Guaranteed follow-upDR
Launcher
  • CDSLeft kick
Follow-up
Forward,ForwardInto(grounded opponent)Down+Right punch

Follow-up damage: 22.

Guaranteed follow-upDR
Launcher
  • Counter hitForward+Right kick
Follow-up
Down-back+Right punch,Right punch,Left kick

May need to dash first if f+4 connects at a distance. Follow-up damage: 25.

Guaranteed follow-upDR
Launcher
  • Counter hitForward+Right kick
Follow-up
Forward,ForwardIntoWhile standingLeft punch,Right punch~Forward,Forward,Down+Right kick

Spikes opponent into ground for guaranteed damage (changes depending on if/how opponent techs). May need to use CD.iws1,2 if at a distance for faster pickup. Follow-up damage: 25/30.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hitDown-back+Right kick
  • Counter hit(Back+Left kick),Right kick
Follow-up
Forward,ForwardInto(grounded opponent)Down+Right punch

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 15/22.

Guaranteed follow-upDR
Launcher
  • Counter hitBack+Left kick
Follow-up
Forward,ForwardIntoDown+Right kick

Follow-up damage: 15.

Guaranteed follow-upDR
Launcher
  • Counter hitBack+Left kick
Follow-up
Forward,ForwardInto(grounded opponent)Down+Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.

Stances

Soul OmenTekken 5
Back+Left punch + Right punch(hold)IntoDown,Up,Back,Forward

Hold the initial charge before entering the direction sequence.

Unblockable Attacks

Eighth Gate of Hell
Up-back+Left punch + Right punch

Damage: 100 · Unblockable

Tekken 5
Startup
75f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
75f
On block
!
On hit
KND

Can cancel with b,b

Cancel
Up-back+Left punch + Right punch,Back,Back

Move List

Twin Thrusts
Left punch,Right punch

Damage: 7,12 · High / High

Tekken 5
Startup
10f
On block
+3 / 0
On hit
+9 / +8
Counter hit
+9 / +9
DR

Follow-up only

On block
+0
On hit
+8
Kazama Fury
Left punch,Left kick,Right punch,Left punch,Right kick

Damage: 6,10,10,10,10 · High / High / Mid / Mid / Low

Tekken 5
Startup
10f
On block
+3 / -6 / -1 / -4 / -8
On hit
+9 / +4 / +3 / +3 / +24
Counter hit
+9 / +4 / +3 / +3 / +24
DR

Damage: 7,10,10,10,10

Follow-up only

On block
-8
On hit
+24g

Gain ki charge with d+1+2

StingerVersion unverified
Forward+Opening bracketLeft kick~Left kickClosing bracket
Median Destruction
Left punch + Right punch

Mid / Mid / Mid / Mid

Tekken 5

Damage: 5,5,7

Startup
12f
On block
+10
On hit
+13
Counter hit
+13
DR

Damage: 5,5,5,7

Startup
12f
On block
-10
On hit
+13g
Blade Kick
Left punch,Left kick~Left kick,Down-forward+Left kick

Damage: 6,22,13 · High / Mid / Mid

Tekken 5

Follow-up only

On block
-12
On hit
+1
Counter hit
KD
DR

Damage: 7,22,13

Follow-up only

On block
+0
On hit
+1
Wind Hook Fist
Forward,Neutral,Down,Down-forward+Right punch

Damage: 25 · High

Tekken 5
Startup
12f
On block
-2
On hit
KD
Counter hit
KD
DR
Startup
12(16~)f
On block
-2
On hit
KND
Jab
Left punch

Damage: 7 · High

DR
Startup
10f
On block
+3
On hit
+9
Forward Jab
Forward+Left punch

Damage: 7 · High

Down Jab
Down-back+Left punch

Damage: 5 · Special mid

Crouch Jab
FCLeft punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+7
Straight
Right punch

Damage: 9 · High

DR
Startup
10f
On block
+0
On hit
+9
Demon PounceDR only
Down+Right punch

Damage: 8 · Special mid

Startup
11f
On block
-4
On hit
+7
Crouch Straight
FCRight punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Face Kick
Left kick

Damage: 19 · High

DR
Startup
14f
On block
+0
On hit
+4
Crouch Spin Kick
FCLeft kick

Damage: 12 · Low (grounded)

DR

Low

Startup
20f
On block
-17
On hit
-3
Evil RoundhouseDR only
Right kick

Damage: 21 · High

Startup
18f
On block
+6
Crouch Shin Kick
FCRight kick

Damage: 10 · Low

DR
Startup
12f
On block
-15
On hit
-4
Inner Axe
Left punch,Right punch,Left kick

Damage: 7,12,25 · High / High / Mid

Launches on hit.

Tekken 5

Follow-up only

On block
+1
On hit
KD
Counter hit
KD
DR

Follow-up only

On block
+1~+2
Roundhouse
Left punch,Right punch,Right kick

Damage: 7,12,22 · High / High / High

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-1
On hit
KD
Counter hit
KD
DR

Follow-up only

On block
-1
On hit
KND
Lingering Soul
Left punch,Left kick,Right punch,Left punch,Right kick~Down+Left punch + Right punch
OrLeft punch,Left kick~Left kick,Down-forward+Left kick,Left punch + Right punch
OrForward+Left punch + Right punch~Down+Left punch + Right punch
OrBack+Right punch,Left kick~Down+Left punch + Right punch
OrForward+Left kick~Left kick,Down-forward+Left kick,Left punch + Right punch
OrForward,Forward+Left kick,Left punch,Left kick,Right punch,Left punch,Right kick~Down+Left punch + Right punch
OrForward,Forward+Left kick,Left punch,Left kick~Left kick,Down-forward+Left kick,Left punch + Right punch
OrDown-forward+Left kick~Down+Left punch + Right punch
OrForward,Neutral,Down,Hold down-forward+Right kick~Down+Left punch + Right punch
OrDown-forward+Right kick~Down+Left punch + Right punch
OrBack+Left punch + Right punch
DR

Damage: 0 · Unblockable mid

On block
!

Transition to PS. Gives normal ki charge properties. Add small chip damage to all attacks (usually 2-8 damage), cannot K.O., goes away after block/hit. Follow-up moves from PS must be performed in succession, cannot be delayed Transition to PS. Gives normal ki charge properties. Adds small chip damage to all attacks (usually 2-8 damage), cannot K.O., goes away after block/hit. Follow-up moves from PS must be performed in succession, cannot be delayed

Vertical Kick Combo
Left punch,Left kick~Left kick

Damage: 6,22 · High / Mid

Tekken 5
Startup
10f
On block
+3 / +5
On hit
+9 / KD
Counter hit
+9 / KD
DR

Damage: 7,22

Follow-up only

On block
+5
On hit
KND / (FDFA)
Teaser Low Combo
Left punch,Down+Left kick

Damage: 7,7 · High / Low (grounded)

Tekken 5
Startup
10f
On block
+3 / -12
On hit
+9 / -1
Counter hit
+9 / -1
DR

High / Low

Follow-up only

On block
-12
On hit
-1
Thrust Godfist
Forward,Neutral,Down,Down-forward+Left punch

Damage: 22 · Mid

Launches on hit.

Tekken 5
Startup
16f
On block
-13
On hit
KD
Counter hit
KD
DR
Startup
16(20~)f
On block
-13
Electric Thrust Godfist
Forward,Neutral,Down-forward+Left punch

Damage: 22 · Mid

Launches on hit.

Tekken 5
Startup
16f
On block
-13
On hit
KD
Counter hit
KD
Mid Thrust
Down-forward+Left punch

Damage: 12 · Mid

Tekken 5
Startup
13f
On block
-2
On hit
+9
Counter hit
+9
DR
Startup
13f
On block
-2
On hit
+9
Side Crusher
Down-forward+Left punch,Right kick

Damage: 12,18 · Mid / Mid

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-7
On hit
+2
Counter hit
+2
DR

Follow-up only

On block
-7
On hit
+2
Stature Sweep
Down-forward+Left punch,Right kick~Right kick

Damage: 12,15 · Mid / Low

Tekken 5

Follow-up only

On block
-31
On hit
KD
Counter hit
KD
DR

Follow-up only

On block
-31
On hit
KND / (FUFA)

Launches on hit.

Rising Lancer
While standingLeft punch,Right punch

Damage: 10,16 · Mid / Mid

Follow-up can be delayed.

Tekken 5
Startup
13f
On block
-6 / -9
On hit
+5 / +2
Counter hit
+5 / +2
DR

Follow-up only

On block
-9
On hit
+2

Transition at -?, +? into forward dash with f,f

Quick Dash
While standingLeft punch,Right punch,Forward,Forward

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-6
On hit
+5
Counter hit
+5
Corpse Thrust
Down+Left punch

Damage: 24 · Mid

Tekken 5
Startup
21f
On block
-4
On hit
KD
Counter hit
KD
DR
Startup
21f
On block
-4
On hit
KND

Knockdown can be teched with f or b

Crouching Demon
Back+Left punch
DR

Special

Transition to CDS. Transition to dash with f. Transition to CD with df. Also written as Mental Alertness (2)

Demon Hell Thrusts
Forward+Left punch + Right punch

Damage: 10,21 · High / High

Tekken 5
Startup
14f
On block
-9
On hit
KD
Counter hit
KD
DR
Startup
14f
On block
-9
On hit
KND

Gain ki charge with d+1+2, on hit only

Lancer
Right punch,Left punch

Damage: 9,9 · High / Mid

Tekken 5
Startup
10f
On block
0 / +1
On hit
+9 / +7
Counter hit
+9 / +7
DR

Follow-up only

On block
+1
On hit
+7
Side Crusher
Right punch,Left punch,Right kick

Damage: 9,9,18 · High / Mid / Mid

Tekken 5

Follow-up only

On block
-7
On hit
+2
Counter hit
+2
DR

Follow-up only

On block
-7
On hit
+2
Stature Sweep
Right punch,Left punch,Right kick~Right kick

Damage: 9,9,15 · High / Mid / Low

Tekken 5

Follow-up only

On block
-31
On hit
KD
Counter hit
KD
DR

Follow-up only

On block
-31
On hit
KND / (FUFA)

Launches on hit.

Rear Thrust - Roundhouse
Right punch,Right kick

High / High

Tekken 5

Damage: 9,14

Startup
10f
On block
0 / -13
On hit
+9 / KD
Counter hit
+9 / KD
DR

Damage: 9,16

Follow-up only

On block
-13
On hit
KND
Right Elbow
Forward+Right punch

Damage: 12 · High

Tekken 5
Startup
16f
On block
-15
On hit
-9
Counter hit
-9
DR
Startup
16f
On block
-15
On hit
-9
Torso Thrust
Forward,Forward+Right punch

Damage: 24 · Mid

Tekken 5
Startup
15f
On block
-11
On hit
KD
Counter hit
KD
DR
Startup
15f
On block
-11
On hit
KND
Electric Wind Hook Fist
Forward,Neutral,Down-forward+Right punch

Damage: 30 · High

Tekken 5
Startup
11f
On block
+5
On hit
KD
Counter hit
KD
Quick Upper
Down-forward+Right punch

Damage: 15 · Mid

Launches on counter hit.

Tekken 5
Startup
15f
On block
-7
On hit
+4
Counter hit
KD
DR
Startup
15f
On block
-7
On hit
+4
Savage Sword
Down-back+Right punch,Right punch,Left kick

Damage: 12,15,21 · Mid / High / Mid

Follow-up can be delayed.

Tekken 5
Startup
16f
On block
-15 / -17 / -7
On hit
-4 / -12 / KD
Counter hit
KD / -12 / KD
DR

Follow-up only

On block
-7
Backfist - Side Swipe
Back+Right punch,Left kick

Damage: 12,21 · High / Mid

Tekken 5
Startup
16f
On block
-10 / -13
On hit
+1 / KD
Counter hit
+1 / KD
DR

Follow-up only

On block
-10
On hit
KND

Gain ki charge with d+1+2

Evil Intent
Back,Forward+Right punch,Left punch,Right punch

Damage: 18,10,24 · Mid / High / Mid

Follow-up can be delayed.

Tekken 5
Startup
15f
On block
-7 / -4 / -6
On hit
+4 / +7 / KD
Counter hit
+4 / +7 / KD
DR

Follow-up only

On block
-6
On hit
KND
Ground PounceTekken 5
Up+Right punch

Damage: 18 · Mid (grounded)

Demon Paw
Up-forward+Right punch

Damage: 18 · Mid

Tekken 5
Startup
15f
On block
-7
On hit
+2
Counter hit
+6
DR
Startup
15f
On block
-7
On hit
+2
Counter hit
KND
Final Upper Thrust
While standingRight punch

Damage: 15 · Mid

Launches on hit.

Tekken 5
Startup
14f
On block
-12
On hit
KD
Counter hit
KD
DR
Startup
14f
On block
-12
Lateral Kick
Forward+Left kick

Damage: 16 · Mid

Tekken 5
Startup
12f
On block
-5
On hit
+6
Counter hit
+6
DR
Startup
12f
On block
-5
On hit
+6
Spin Heel KickTekken 5
Forward+Left kick,Right kick

Damage: 16,18 · Mid / Mid

Follow-up can be delayed.

Vertical Kick
Forward+Left kick~Left kick

Damage: 22 · Mid

Tekken 5
Startup
22f
On block
+5
On hit
KD
Counter hit
KD
DR
Startup
22f
On block
+5
On hit
KND / (FDFA)
Blade Kick
Forward+Left kick~Left kick,Down-forward+Left kick

Damage: 22,13 · Mid / Mid

Tekken 5

Follow-up only

On block
-12
On hit
+1
Counter hit
KD
DR

Follow-up only

On block
+0
On hit
+1

Gain ki charge with d+1+2

Axe Kick
Forward,Forward+Left kick

Damage: 25 · Mid

Launches on hit.

Tekken 5
Startup
22f
On block
+2
On hit
KD
Counter hit
KD
DR
Startup
22f
On block
+2
Kazama Fury
Forward,Forward+Left kick,Left punch,Left kick,Right punch,Left punch,Right kick

Damage: 25,5,10,10,10,10 · Mid / High / High / Mid / Mid / Low

Tekken 5

Follow-up only

On block
+1 / -6 / -1 / -4 / -8
On hit
+7 / +4 / +3 / +3 / +24
Counter hit
+7 / +4 / +3 / +3 / +24
DR

Follow-up only

On block
-8
On hit
+24g

Gain ki charge with d+1+2

Vertical Kick Combo
Forward,Forward+Left kick,Left punch,Left kick~Left kick

Damage: 25,6,22 · Mid / High / Mid

Tekken 5

Follow-up only

On block
+3 / +5
On hit
+9 / KD
Counter hit
+9 / KD
Blade Kick
Forward,Forward+Left kick,Left punch,Left kick~Left kick,Down-forward+Left kick

Damage: 25,6,22,13 · Mid / High / Mid / Mid

Tekken 5

Follow-up only

On block
-12
On hit
+1
Counter hit
KD
Heaven Gate Kick
Down-forward+Left kick

Mid

Tekken 5

Damage: 15

Startup
14f
On block
-7
On hit
-3
Counter hit
+1
DR

Damage: 10

Startup
14f
On block
-16
On hit
-3

Gain ki charge with d+1+2, on hit only

Spin Heel KickTekken 5
Down-forward+Left kick,Right kick

Damage: 15,18 · Mid / Mid

Follow-up can be delayed.

Devious Kick - Left Blade
Down+Left kick,Left kick

Damage: 7,10 · Low / Mid

Tekken 5
Startup
15f
On block
-11 / -15
On hit
0 / -6
Counter hit
0 / -2
DR

Follow-up only

On block
-15
On hit
-6
Counter hit
-2
Spinning Blade
Down-back+Left kick

High

Tekken 5

Damage: 21

Startup
20f
On block
-11
On hit
KD
Counter hit
KD
DR

Damage: 28

Startup
20f
On block
-11
On hit
KND
Inner Roundhouse - Shin Kick
Back+Left kick,Right kick

Damage: 15,15 · High / Low

Tekken 5
Startup
14f
On block
+2 / -15
On hit
+6 / +4
Counter hit
KD / KD
DR

Follow-up only

On block
-15
On hit
+4
Counter hit
KND / (FUFA)

Launches on counter hit.

Spinning Roundhouse
Up-back+Left kick
OrUp+Left kick
OrUp-forward+Left kick

Damage: 30 · High

Tekken 5
Startup
21f
On block
-5
On hit
KD
Counter hit
KD
DR
Startup
21f
On block
-4~-5
On hit
KND

Alternate input with ub+3/u+3

Demon Roundhouse
While standingLeft kick
OrForward,Neutral,Down,Down-forward+Left kick

Damage: 28 · High

Tekken 5
Startup
18f
On block
0
On hit
KD
Counter hit
KD
DR
Startup
18f
On block
+0
On hit
KND / (FUFA)
Leaping Slash Kick
While running+Left kick
OrForward,Forward,Forward+Left kick

Damage: 30 · Mid

DR
Startup
22f
On block
+17
On hit
KND
Demon Lift Kick
Down+Left kick + Right kick

Damage: 5,15 · Mid / High

Launches on hit.

Tekken 5
Startup
14f
On block
-26
On hit
KD
Counter hit
KD
DR
Startup
15f
Twisting Demon Scissors
Right kick~Left kick
OrWhile standingRight kick~Left kick

Damage: 28 · Mid (grounded)

Tekken 5
Startup
24f
On hit
KD
Counter hit
KD
DR

Mid

Startup
24f
On block
FUFTc
On hit
KND

Alternate input from FC with ws4~3

Battle Kick
Forward+Right kick

Damage: 21 · Mid (grounded)

Tekken 5
Startup
16f
On block
-8
On hit
+2
Counter hit
KD
DR

Mid

Startup
16f
On block
-8
On hit
+2

Gain ki charge with d+1+2, on hit only

Stature Sweep
Forward,Neutral,Down,Hold down-forward+Right kick

Damage: 18 · Low

Launches on hit.

Tekken 5
Startup
20f
On block
-31
On hit
KD
Counter hit
KD
Twisting Demon Scissors
Forward,Neutral,Down,Hold down-forward+Right kick,Left kick + Right kick

Damage: 18,21 · Low / Mid (grounded)

Tekken 5

Follow-up only

On hit
KD
Counter hit
KD
Tsunami Kick
Forward,Neutral,Down,Down-forward,Forward+Right kick
OrWhile standingRight kick

Damage: 13 · Mid

DR
Startup
11f
On block
-5
On hit
+6
Outer Axe Kick
Forward,Forward+Right kick

Damage: 19 · Mid (grounded)

Tekken 5
Startup
20f
On block
+3
On hit
+6
Counter hit
+6
DR

Mid

Startup
20f
On block
+3c
On hit
+6c
Hell Gate Kick
Down-forward+Right kick

Damage: 33 · Mid

Tekken 5
Startup
19f
On block
-17
On hit
KD
Counter hit
KD
DR
Startup
19f
On block
-17
On hit
KND

Gain ki charge with d+1+2, on hit only

Demon Sweep
Down+Right kick

Damage: 15 · Low (grounded)

Tekken 5
Startup
16f
On block
-15
On hit
-4
Counter hit
-4
DR

Low

Startup
16f
On block
-15
On hit
-4
Shin Kick
Down-back+Right kick

Damage: 15 · Low

Tekken 5
Startup
20f
On block
-14
On hit
-3
Counter hit
KD
DR
Startup
20f
On block
-14
On hit
+2
Counter hit
KND / (FUFA)

Launches on counter hit.

Spin Heel Kick
Back+Right kick

Damage: 18 · Mid

Tekken 5
Startup
17f
On block
-7
On hit
KD
Counter hit
KD
DR
Startup
17f
On block
-7
Snap Lift Kick
Up+Right kick
OrUp-forward+Right kick

Damage: 13 · Mid

Launches on hit.

Tekken 5
Startup
15f
On block
-12
On hit
KD
Counter hit
KD
DR
Startup
15f
On block
-12

Alternate input with u+4

Delayed Hop Kick
Up-forward,Neutral+Right kick

Damage: 25 · Mid

Launches on hit.

Soul Step Reversal (High & Mid)
Back+Left punch + Right punch~Forward,Forward,Back+Left punch + Left kick
OrBack+Left punch + Right punch~Forward,Forward,Back+Right punch + Right kick
Lingering Soul Taunt
Left punch + Left kick + Right kick
DR

Special

Taunt

Parry
Back+Right punch + Right kick
Wall Jump
Back,Back,Up-back

Damage: 25 · Mid

Arm BreakerTekken 5
(During tackle),Left punch + Right punch
Crouching Demon CancelTekken 5
Back+Left punch~Down-forward
Crouching Demon to Crouch DashTekken 5
Back+Left punch,Down-forward
Kazama Style 5 Hit Combo to Lingering SoulTekken 5
Left punch,Left kick,Right punch,Left punch,Right kick,Down+Left punch + Right punch
Kazama Style 6 Hit Combo to Lingering SoulTekken 5
Forward,Hold forward+Left kick,Left punch,Left kick,Right punch,Left punch,Right kick,Down+Left punch + Right punch
Left Axe Kick to Feint Kick ComboTekken 5
Forward,Hold forward+Left kick,Left punch,Left kick~Left kick,Down-forward+Left kick
Left Jump KickTekken 5
Up-forward,Neutral+Left kick
Reverse Double Lift KickTekken 5
Back turnedDown+Left kick + Right kick
Soul Rage 5 Hit Stinger ComboTekken 5
(Soul omen),Left punch,Right punch,Left kick,Left punch,Forward+Left kick~Left kick
Soul Rage 6 Hit ComboTekken 5
(Soul omen),Left punch,Right punch,Left kick,Left punch,Forward+Left kick~Left kick,Left kick
Soul Rage 8 Hit ComboTekken 5
(Soul omen),Left punch,Right punch,Left kick,Left punch,Left kick,Right punch,Left punch,Right kick
Soul Rage 8 Hit Combo to Lingering SoulTekken 5
(Soul omen),Left punch,Right punch,Left kick,Left punch,Left kick,Right punch,Left punch,Right kick,Down+Left punch + Right punch
Soul Rage Lunging Low Roundhouse to Spinning Flare KickTekken 5
(Soul omen),Forward,Neutral,Down,Hold down-forward+Right kick~Left kick
Ultimate Punch to Arm BreakerTekken 5
(During tackle),Left punch,Right punch,Left punch,Left punch + Right punch
Or(During tackle),Right punch,Left punch,Right punch,Left punch + Right punch
1,3DR
Left punch,Left kick

Damage: 7,10 · High / High

Follow-up only

On block
-6
On hit
+4
1,3,2DR
Left punch,Left kick,Right punch

Damage: 7,10,10 · High / High / Mid

Follow-up only

On block
-1
On hit
+3
1,3,2,1DR
Left punch,Left kick,Right punch,Left punch

Damage: 7,10,10,10 · High / High / Mid / Mid

Follow-up only

On block
-4
On hit
+3
d+3DR
Down+Left kick

Damage: 7 · Low

Startup
15f
On block
-11
On hit
+0
d/b+2DR
Down-back+Right punch

Damage: 12 · Mid

Startup
16f
On block
-15
On hit
-4

CH stun can be broken with f

d/b+2,2DR
Down-back+Right punch,Right punch

Damage: 12,15 · Mid / High

Follow-up only

On block
-17
On hit
-12

First hit of string must connect to give CH launch

b+2DR
Back+Right punch

Damage: 12 · High

Startup
16f
On block
-10
On hit
+1
b+3DR
Back+Left kick

Damage: 15 · High

Startup
14f
On block
+2
On hit
+6
Counter hit
KND / (FUFA)
ParryDR
Back+Left punch + Left kick

Special

Parries high and mid attacks. Advantage after successful parry depends on recovery of move parried

f,f+3,1DR
Forward,Forward+Left kick,Left punch

Damage: 25,5 · Mid / High

Follow-up only

On block
+1
On hit
+7
f,f+3,1,3DR
Forward,Forward+Left kick,Left punch,Left kick

Damage: 25,5,10 · Mid / High / High

Follow-up only

On block
-6
On hit
+4
f,f+3,1,3,2DR
Forward,Forward+Left kick,Left punch,Left kick,Right punch

Damage: 25,5,10,10 · Mid / High / High / Mid

Follow-up only

On block
-1
On hit
+3
f,f+3,1,3,2,1DR
Forward,Forward+Left kick,Left punch,Left kick,Right punch,Left punch

Damage: 25,5,10,10,10 · Mid / High / High / Mid / Mid

Follow-up only

On block
-4
On hit
+3
b,f+2DR
Back,Forward+Right punch

Damage: 18 · Mid

Startup
15f
On block
-7
On hit
+4
b,f+2,1DR
Back,Forward+Right punch,Left punch

Damage: 18,10 · Mid / High

Follow-up only

On block
-4
On hit
+7
WS 1DR
While standingLeft punch

Damage: 10 · Mid

Startup
13f
On block
-6
On hit
+5
Thrusting Uppercut (Just Frame)DR
Forward,Neutral,Down,Down-forward:Left punch

Damage: 22 · Mid

Startup
16(19~)f
On block
-13
Electric Wind Hook FistDR
Forward,Neutral,Down,Down-forward:Right punch

Damage: 25 · High

Startup
11(14~)f
On block
+5
On hit
KND
Lunging Low RoundhouseDR
Forward,Neutral,Down,Down-forward+Right kick

Damage: 18 · Low

Startup
20f
On block
-31
On hit
KND / (FUFA)

Gain ki charge with d+1+2

Lunging Low Roundhouse to Spinning Flare KickDR
Forward,Neutral,Down,Down-forward+Right kick,Left kick + Right kick

Damage: 18,21 · Low / Mid

Follow-up only

On block
FUFTc
On hit
KND
Left Drill PunchDR
CDSLeft punch

Damage: 18 · Mid

Startup
16f
On block
-11
On hit
+12g
Spine CrackerDR
CDSLeft punch,Right punch

Damage: 18,21 · Mid / Mid

Follow-up only

On block
-11
On hit
KND
Suigetsu StrikeDR
CDSRight punch

Damage: 24 · Mid

Startup
35f
On block
-10

Punch sabaki parry, crumple stun on successful parry

Leaping Side KickDR
CDSLeft kick

Damage: 25 · High

On block
+4
On hit
KND
Right SweepDR
CDSRight kick

Damage: 15 · Low

Startup
35f
On block
-12
On hit
KND / (FUFA)
Soul RageDR
(Parry stance)(hold 1+2),Down,Up,Back,Forward

Special

Transitions to SR. Retains ki charge properties. Cannot be transitioned into from d+1+2 extensions of other moves (ex. f+4, df+4 etc.). Also written as b+[1+2],d,u,b,f. Also known as Lingering Soul, Lingering Soul Omen, Mental Alertness etc.

Soul Rage Right Roundhouse PunchDR
(Soul omen)Forward,Neutral,Down,Down-forward+Right punch

Damage: 36 · High

Startup
12(14~)f

Also written as SR.CD.df+2. Alternate input with CDS.df+2. Deals 5 chip damage

Soul Rage Lunging Low RoundhouseDR
(Soul omen)Forward,Neutral,Down,Down-forward+Right kick

Damage: 26 · Low

Startup
20f
On hit
KND / (FUFA)

Also written as SR.CD.df+4. Alternate input with CDS.df+4. Deals 4 chip damage. Can transition into PS with d+1+2

Soul Rage Lunging Low Roundhouse to Spinning Flare KickDR
(Soul omen)Forward,Neutral,Down,Down-forward+Right kick,Left kick + Right kick

Damage: 26,21 · Low / Mid

Follow-up only

On block
FUFTc
On hit
KND

Also written as SR.CD.df+4,3+4. Alternate input with CDS.df+4,3+4

Soul Rage 6 Hit ComboDR
(Soul omen)Left punch,Right punch,Left kick,Left punch,Forward+Left kick~Left kick,Left kick

Damage: 7,11,25,10,30,17 · High / High / Mid / High / Mid / Mid

On block
+0
On hit
+1

Gain ki charge with d+1+2 on hit

Soul Rage 8 Hit ComboDR
(Soul omen)Left punch,Right punch,Left kick,Left punch,Left kick,Right punch,Left punch,Right kick

Damage: 7,11,25,10,13,10,10,10 · High / High / Mid / High / High / Mid / Mid / Low

On block
-8
On hit
+24g

Gain ki charge with d+1+2 on hit

Black OutDR
(grounded opponent)Down+Right punch

Damage: 22 · Low

On block
-11

Traditional karate style. Strong mid-range game.

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Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source