Kazuya Mishima — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Kazuya Mishima

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Abolishing Fist into Soul ThrustVersion unverified
Down-forward+Right punchIntoForward+Right punch
Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Left punch + Right punch
  • Back+Right punch,Right kick,Left punch
Follow-up
Down-back+Left kickIntoFCDown-forward+Right kick

Guide damage: 38–59 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Forward+Left punch + Right punch
Follow-up
Forward,Neutral,Down,Down-forward+Neutral+Right kickIntoBack+Right punch,Right kick,Left punch

Guide damage: 57

Juggle follow-upTekken 5
Launcher
  • Back+Right punch,Right kick,Left punch
Follow-up
FCDown-forward+Right kick

Guide damage: 53

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Left punch,Right kick
  • Counter hitDown-forward+Right punch
  • Counter hitBack+Right kick
  • Counter hitBack,Back+Right punch
Follow-up
Down-forward+Right punch

Guide damage: 35–44 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Down-forward+Left punch,Right kick
Follow-up
Forward+Left punchIntoForward,Neutral,Down,Down-forward+Right kick,Left punch

Guide damage: 47

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Right punch
Follow-up
Forward,Neutral,Down,Down-forward+Right kick,Right kick

Guide damage: 39

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Forward+Right punch
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
Follow-up
Down-forward+Left kickIntoBack+Right punch,Right kick,Left punch

Guide damage: 55–59 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Left kick
Follow-up
Down+Left kick

Guide damage: 33

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Left kick
Follow-up
Down-forward+Right kick,Right kick

Guide damage: 41

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Right punch
  • Forward,Neutral,Down~Down-forward+Right punch
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
Follow-up
Up-forward+Left kick

Guide damage: 38–42 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Right punch
  • Forward,Neutral,Down~Down-forward+Right punch
Follow-up
Forward,Neutral,Down~Down-forward+Right punchIntoBack+Right punch,Right kick,Left punch

Guide damage: 63–65 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • While standingLeft punch,Right punch
Follow-up
Forward+Left punch,Right punchIntoDown-forward+Right kick,Right kick

Guide damage: 47

Juggle follow-upTekken 5
Launcher
  • While standingLeft punch,Right punch
Follow-up
Forward+Left kick,Left punchIntoDown-forward+Left punch,Forward+Right punch

Guide damage: 56

Juggle follow-upTekken 5
Launcher
  • Counter hitDown-forward+Right punch
Follow-up
Sidestep leftIntoForward,Neutral,Down~Down-forward+Right punchIntoBack+Right punch,Right kick,Left punch

Guide damage: 72

Juggle follow-upTekken 5
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Forward,Neutral,Down,Down-forward+Right kick,Left punch

Guide damage: 42

Juggle follow-upTekken 5
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Forward+Left kick,Left punchIntoBack+Right punch,Right kick,Left punch

Guide damage: 58

Juggle follow-upTekken 5
Launcher
  • Counter hitBack+Right kick
Follow-up
Forward,Neutral,Down,Down-forward+Left punch,Left kick

Guide damage: 61

Juggle follow-upTekken 5
Launcher
  • Counter hitBack,Back+Right punch
Follow-up
Forward,Neutral,Down~Down-forward+Right punchIntoDown-forward+Left kickIntoBack+Right punch,Right kick,Left punch

Guide damage: 89

Juggle follow-upTekken 5
Launcher
  • Counter hitForward,Forward+Left kick
Follow-up
Down-back+Left kick

Guide damage: 38

Juggle follow-upTekken 5
Launcher
  • Counter hitForward,Forward+Left kick
Follow-up
Down+Right punchIntoWhile standingRight kick,Right kick

Guide damage: 50

Juggle follow-upDR
Launcher (choose one)
  • Left kick,Left punch,Right kick
  • Back,Back+Right punch,Right punch
Follow-up
Down+Right kick

Guide damage: 54–56 (varies by launcher)

Juggle follow-upDR
Launcher
  • Left kick,Left punch,Right kick
Follow-up
Forward+Left kick,Left punchIntoBack+Right punch,Right kick,Left punch

Guide damage: 78

Juggle follow-upDR
Launcher
  • Back,Back+Right punch,Right punch
Follow-up
Forward,Neutral,Down~Down-forward+Right punchIntoBack+Right punch,Right kick,Left punch

Guide damage: 81

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Down-forward+Right punch

Guide damage: 39

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Back+Left kick,Left punchIntoDown-forward+Left punch,Forward+Right punch

Guide damage: 57

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward:Right punch,While standingLeft punch,Right punch
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoForward,Neutral,Down,Down-forward+Right kick,Left punch
Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward:Right punch,While standingLeft punch,Right punch
Follow-up
Forward+Left kick,Left punch,Right kick,Forward,ForwardIntoLeft punch,Forward,ForwardIntoForward,Neutral,Down,Down-forward+Right kick,Left punch
Juggle follow-upDR
Launcher
  • (Left kick,Left punch),Right kick
Follow-up
Forward,ForwardIntoForward,Neutral,Down,Down-forward:Right punch,Back+Right punch,Right kick,(delay)Left punch

Parenthesized hits must miss. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Forward+Right kick(opponent crouching)
Follow-up
Down-forward+Left punch,Right kick,Down-forward+Right kick,Right kick

df+4,4 spikes opponent into ground for better oki. df+1,4 can be used as an easy follow-up, with ws1,2 being a harder alternative. Input d~n quickly in order to enter FC briefly to access ws1,2. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Forward+Right kick(opponent crouching,near wall)
Follow-up
Left punch + Right punch,Down-forward+Left punch,Right punch

Can be inconsistent, (df+1),2 can whiff. 1+2 can be used as an easy follow-up, with ws1,2 being a harder alternative. Input d~n quickly in order to enter FC briefly to access ws1,2. Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Forward+Right kick(opponent crouching,near wall)
Follow-up
Left punch + Right punch,Down-forward+Right kick,Right kick

1+2 can be used as an easy follow-up, with ws1,2 being a harder alternative. Input d~n quickly in order to enter FC briefly to access ws1,2. Follow-up damage: 42.

Juggle follow-upDR
Launcher (choose one)
  • Forward+Left punch + Right punch
  • Forward,Forward+Right punch
Follow-up
Forward,ForwardIntoForward,Neutral,Down,Down-forward:Right punch,Back+Right punch,Right kick,(delay)Left punch

Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Forward+Left punch + Right punch
Follow-up
Forward,Neutral,Down,Down-forward+Left punch,Right kick(CL)

CD.df+1 needs "perfect" input (f,n,df+1) to connect. Follow-up damage: 36.

Juggle follow-upDR
Launcher
  • Forward+Left punch + Right punch
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Down-forward+Right kick,Right kick

df+4,4 spikes opponent into ground for better oki. Follow-up damage: 30.

Juggle follow-upDR
Launcher
  • Down-forward+Left punch,Right kick
Follow-up
Down-forward+Left punch,Forward+Right punch

Follow-up damage: 16.

Juggle follow-upDR
Launcher
  • Down-forward+Left punch,Right kick
Follow-up
Down-forward+Left punch,Right punch

df+1,2 spikes opponent into ground for better oki. Follow-up damage: 15.

Juggle follow-upDR
Launcher (choose one)
  • (Up-forward+Right kick),Right kick
  • (Forward,Neutral,Down,Down-forward+Left punch),Right kick
Follow-up
Down-forward+Left kick,Down-forward+Left punch,Forward+Right punch

Parenthesized hits must miss. Follow-up damage: 27.

Juggle follow-upDR
Launcher (choose one)
  • (Up-forward+Right kick),Right kick
  • (Forward,Neutral,Down,Down-forward+Left punch),Right kick
Follow-up
Down-forward+Left kick,Down-forward+Left punch,Right punch

df+1,2 spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 26.

Juggle follow-upDR
Launcher (choose one)
  • (Up-forward+Right kick),Right kick
  • (Forward,Neutral,Down,Down-forward+Left punch),Right kick
Follow-up
Forward,Neutral,Down,Down-forward+Right kick,Left punch

Parenthesized hits must miss. Follow-up damage: 22.

Juggle follow-upDR
Launcher
  • Up-forward,Neutral+Right kick
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Back+Right punch,Right kick,(delay)Left punch

Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Forward,Forward+Right punch
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Forward,ForwardIntoForward,Neutral,Down,Down-forward+Right kick,Left punch

Can get a bit more damage with just frame CD.df+4,1. Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • Forward,Forward+Right punch
Follow-up
Back+Left kick,Back+Right punch,Right kick,Left punch

Follow-up damage: 34.

Juggle follow-upDR
Launcher
  • (Back,Back+Right punch),Right punch
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Back+Right punch,Right kick,Left punch

Parenthesized hits must miss. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • (Back,Back+Right punch),Right punch
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Down-forward+Right kick,Right kick

df+4,4 spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 30.

Juggle follow-upDR
Launcher
  • (Back,Back+Right punch),Right punch
Follow-up
Back+Right punch,Right kick,Left punch

Parenthesized hits must miss. Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward:Right punch(Forward,Neutral,Down,Down-forward:Right punch)
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Forward,ForwardIntoLeft kick,Left punch,Right kick,Forward,ForwardIntoForward,Neutral,Down,Down-forward+Right kick,Left punch

Can get a bit more damage with just frame CD.df+4,1. Parenthesized hits must miss. Follow-up damage: 54.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward:Right punch(Forward,Neutral,Down,Down-forward:Right punch)
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Forward,ForwardIntoLeft kick,Left punch,Right kick,Forward,ForwardIntoForward,Neutral,Down,Down-forward:Right punch

Parenthesized hits must miss. Follow-up damage: 46.

Juggle follow-upDR
Launcher
  • Forward,Neutral,Down,Down-forward:Right punch(Forward,Neutral,Down,Down-forward:Right punch)
Follow-up
Hold up-forward,Neutral+Right kick,Down-forward+Left kick,Down-forward+Left punch,Forward+Right punch

Parenthesized hits must miss. Follow-up damage: 41.

Juggle follow-upDR
Launcher
  • (Forward,Neutral,Down,Down-forward+Right kick),Right kick
Follow-up
(delay)Forward,Neutral,Down,Down-forward:Right punch,Back+Right punch,Right kick,Left punch

May need to dash out of crouch if a bit far away from opponent. Parenthesized hits must miss. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Forward,Neutral,Down,Down-forward:Right punch,Back+Right punch,Right kick,(delay)Left punch

Does not stun the opponent for a juggle at tip range, must be close enough (still doesn't need clean hit though). Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Sidestep left,Forward,Neutral,Down,Down-forward:Right punch,Back+Right punch,Right kick,Left punch

Does not stun the opponent for a juggle at tip range, must be close enough (still doesn't need clean hit though). Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Right punch
Follow-up
Sidestep left,Forward,Neutral,Down,Down-forward:Right punch,Back+Right punch,Right kick,Left punch

Can combo into EWGF with f,n,df#2 with perfect timing (PEWGF) at beginning of combo, strict triple just frame timing. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Right punch
Follow-up
Forward,Neutral,Down-forward:Right punch,Forward,Neutral,Down,Down-forward:Right punch,Forward,ForwardIntoLeft kick,Left punch,Right kick,Forward,ForwardIntoForward,Neutral,Down,Down-forward+Right kick,Left punch

Can get a bit more damage with just frame CD.df+4,1. Can combo into EWGF with f,n,df#2 with perfect timing (PEWGF) at beginning of combo, strict triple just frame timing. Follow-up damage: 77.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Right punch
Follow-up
Forward,Neutral,Down-forward:Right punch,Forward,Neutral,Down,Down-forward:Right punch,Forward,ForwardIntoLeft kick,Left punch,Right kick,Forward,ForwardIntoForward,Neutral,Down,Down-forward:Right punch

Can combo into EWGF with f,n,df#2 with perfect timing (PEWGF) at beginning of combo, strict triple just frame timing. Follow-up damage: 69.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Forward,ForwardIntoForward,Neutral,Down,Down-forward:Right punch,Back+Right punch,Right kick,Left punch

Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Counter hitBack+Right kick
Follow-up
Sidestep left,Forward,Neutral,Down,Down-forward:Right punch,Back+Right punch,Right kick,(delay)Left punch

Follow-up damage: 39.

Standing Punishers

i10Startup
Left punch
Tekken 5
Left punch,Left punch,Right punch
DR

Wallsplat combo near wall.

Left punch,Right punch,Right punch
DR
Right punch
Tekken 5
Right punch,Right punch
DR
i11Startup
Forward,Neutral,Down,Down-forward+Right punch
Tekken 5Launcher+ command entry
i12Startup
Left punch + Right punch
DR
Back+Right kick
Tekken 5
i13Startup
Down-forward+Right kick
Tekken 5
Down-forward+Right kick,Right kick
DR
Forward,Neutral,Down-forward:Right punch
DRLauncher+ command entry

Requires strong execution to hit on i13, triple just frame.

i14Startup
Left kick
Tekken 5
Left kick,Left punch
DR
Back+Right punch
Tekken 5
Back+Right punch,Right kick
DR
Down-forward+Right punch
Tekken 5
Down-forward+Right punch
DR
Forward,Neutral,Down,Down-forward:Right punch
DRLauncher+ command entry

Easiest use on -15 moves, but can also be used to punish -14. More difficult to do/requires some execution.

i16Startup
Right kick
DR

Wallsplat combo near wall.

Back+Left punch
Tekken 5
Down-forward+Left punch
Tekken 5
Down-forward+Left punch,Right kick
DRLauncher
i18Startup
Back+Left kick
Tekken 5
Down-back+Right punch
Tekken 5
Forward,Forward+Right punch
Tekken 5Launcher+ command entry
Forward,Forward+Right punch
DRLauncher+ command entry
i19Startup
Forward,Forward+Left kick
Tekken 5Launcher+ command entry
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry
i25Startup
Forward+Left punch + Right punch
Tekken 5Launcher

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
i11Startup
While standingRight kick
Tekken 5
While standingRight kick
DR
While standingRight kick,Right kick
DR
i12Startup
While standingLeft punch
Tekken 5
While standingLeft punch,Right punch
DRLauncher
i16Startup
While standingRight punch
Tekken 5Launcher
While standingRight punch
DRLauncher
While standingLeft kick
DR

Wallsplat combo near wall.

i18Startup
Forward,Forward+Right punch
DRLauncher+ command entry
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Back+Left kick,Left punch,Right kick,Left punch

Regular combo (scaled) Use 1,2 or 2 for high wall splat hit, then continue with normal combo. Follow-up damage: 41.

Wall follow-upDR
Forward+Right kick,Down-back+Right kick

Regular combo (scaled) Inconsistent when off-axis, more consistent at direct alignment. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 31/37.

Wall follow-upDR
Back,Back+Right punch,Right punch

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 31.

Wall follow-upDR
Forward,Neutral,Down,Down-forward+Left punch

Regular combo (scaled) Inconsistent at normal wall splat height, better as high wall splat combo. Follow-up damage: 30.

Wall follow-upDR
Right kick~Left kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.

Wall follow-upDR
(grounded opponent)Down+Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.

Wall follow-upDR
Down-back+Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 13.

Throws

Bitch Kicks
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 12,23

Throw break: Left punch

DR

Damage: 35 · Throw

On hit
KND

Throw break 1 Alternate input: f+1+3 (Lead throw)

Hip Toss
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 35

Throw break: Right punch

DR

Throw

On hit
KND / (FUFA)

Throw break 2. Alternate input: f+2+4 (Lead throw)

Stone Head
Forward,Forward+Left punch + Right punch

Damage: 35

Throw break: Left punch + Right punch

DR

Throw

On hit
KND

Throw break 1+2

Ultimate Tackle
FCLeft punch + Right punch
OrDown+Left punch + Right punch

Damage: 5

DR

Throw

On hit
Tackle

Throw break:. 2 in first 4f. 1+2 before takedown (enter tackle). Alternate input with db+1+2/df+1+2. Can be performed from full crouch with FC.1+2

Gates Of Hell
FCDown-forward,Down,Down-forward+Left punch + Right punch

Damage: 20,20

Throw break: Left punch + Right punch

Ultimate Punches
FCLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch
OrFCLeft punch + Right punch,Left punch,Right punch,Left punch,Left punch,Right punch
OrDown+Left punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch
OrDown+Left punch + Right punch,Left punch,Right punch,Left punch,Left punch,Right punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch,Left punch,Right punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch,Right punch,Left punch
OrDown+Left punch + Right punch,Right punch,Left punch,Right punch,Left punch,Right punch
OrDown+Left punch + Right punch,Right punch,Left punch,Right punch,Right punch,Left punch

Damage: 5,5,5,5,5,5

Steel Pedal Drop
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 40

Throw break: Left punch

Skull Smash
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 40

Throw break: Right punch

Reverse Neck Throw
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 50

Unbreakable

Gates of HellDR
FCDown-forward,Down,Hold down-forward+Left punch + Right punch

Damage: 40 · Throw

On hit
KND / (FDFT)

Throw break 1+2. Side switch

d+1+2,(During tackle) 1,2,1,2,1DR
Down+Left punch + Right punch,(During tackle)Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 5,5,5,5,5,5 · Throw

Follow-up only

On hit
KND

Throw break:. 2 for left punch once follow-up is initiated, 1 for right. Alternate strings: (1,2,1,1,2) (2,1,2,1,2), (2,1,2,2,1)

Recovery Setups

Guaranteed follow-upDR
Launcher (choose one)
  • Left punch + Right punch
  • (Back+Right punch,Right kick),Left punch
Follow-up
Forward,ForwardIntoDown-forward+Right kick,Right kick

Very specific timing, only works at close range. Parenthesized hits must miss. Follow-up damage: 16.

Guaranteed follow-upDR
Launcher (choose one)
  • Left punch + Right punch(near wall)
  • Forward,Forward+Left kick
Follow-up
Down-forward+Right kick,Right kick

Follow-up damage: 16.

Guaranteed follow-upDR
Launcher
  • (Up-forward+Right kick,Right kick),Right kick
Follow-up
(Up-forward+Right kick,Right kick,Right kick),Right kick

Parenthesized hits must miss. Follow-up damage: 17.

Guaranteed follow-upDR
Launcher
  • (Up-forward+Right kick,Right kick),Right kick
Follow-up
(grounded opponent)Down+Right kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher
  • Forward,Forward+Left kick
Follow-up
Back+Right punch,Right kick,Left punch

Inconsistent at left side, need to be a bit close to opponent or b+2 will whiff. Follow-up damage: 25.

Guaranteed follow-upDR
Launcher
  • FCDown-forward+Left kick + Right kick
Follow-up
FCLeft kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Right kick(CL)
  • Counter hitBack+Left punch
Follow-up
(grounded opponent)Down+Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward,Neutral,Down,Down-forward+Right kick(CL)
  • Counter hitForward+Right kick
Follow-up
Forward,Neutral,Down,Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,1 extension to catch techs for extra damage. Follow-up damage: 12/18.

Guaranteed follow-upDR
Launcher (choose one)
  • (Forward,Neutral,Down,Down-forward+Right kick),Right kick
  • Forward,Neutral,Down,Down-forward+Right kick,Right kick
Follow-up
Back+Right punch,Right kick,Left punch

CD.df+4 doesn't cause a knockdown and combos into launching second hit ([CD.df+4],4) only at tip range. Otherwise CD.df+4 immediately causes a knockdown for weaker combo. Parenthesized hits must miss. Follow-up damage: 25.

Guaranteed follow-upDR
Launcher (choose one)
  • (Forward,Neutral,Down,Down-forward+Right kick),Right kick
  • Forward,Neutral,Down,Down-forward+Right kick,Right kick
Follow-up
Down-forward+Right kick,Right kick

CD.df+4 doesn't cause a knockdown and combos into launching second hit ([CD.df+4],4) only at tip range. Otherwise CD.df+4 immediately causes a knockdown for weaker combo. Parenthesized hits must miss. Follow-up damage: 16.

Guaranteed follow-upDR
Launcher
  • SidestepLeft punch + Right punch
Follow-up
Forward,ForwardIntoForward,Neutral,Down,Down-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,1 extension to catch techs for extra damage. Follow-up damage: 12/18.

Guaranteed follow-upDR
Launcher (choose one)
  • SidestepLeft punch + Right punch
  • Counter hitDown-back+Left kick
Follow-up
Forward,ForwardIntoDown-back+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 9/14.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hitForward+Right kick
  • Counter hitBack+Left punch
Follow-up
Down-back+Left kick

Follow-up damage: 14.

Guaranteed follow-upDR
Launcher
  • Counter hitDown-back+Left kick
Follow-up
Forward,ForwardInto(grounded opponent)Down+Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.

Preset Strings

10 Hit Combo 1Version unverified
Forward,Forward,Neutral,Right punch,Left punch,Right punch,Right punch,Left kick,Right kick,Right kick,Left punch,Right punch,Left punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Move List

Shining Fists
Left punch,Left punch,Right punch

Damage: 5,6,11 · High / High / Mid

Follow-up can be delayed.

Tekken 5
Startup
10f
On block
+1 / +1 / -17
On hit
+9 / +9 / KD
Counter hit
+9 / +9 / KD
DR

Follow-up only

On block
-17
On hit
KND
Demon Slayer
Left punch,Right punch,Right punch

Damage: 5,8,12 · High / High / High

Tekken 5
Startup
10f
On block
+1 / 0 / -12
On hit
+9 / +8 / +1
Counter hit
+9 / +8 / +1
DR

Follow-up only

On block
-12
On hit
+1
Soul Thrust
Down-forward+Left punch,Forward+Right punch

Damage: 15,18 · Mid / Mid

Tekken 5

Follow-up only

On block
-13
On hit
KD
Counter hit
KD
DR

Follow-up only

On block
-13
On hit
KND
Gut Punch
Down-forward+Right punch

Damage: 21 · Mid

Launches on counter hit.

Tekken 5
Startup
14f
On block
-13
On hit
+5
Counter hit
KD
DR
Startup
14f
On block
-13(-4)
On hit
+5

Clean adds 6 damage, goes from -13 to -4 on block up close

Devil BlasterVersion unverified
Back+Left punch + Right punch
Lightning Godfist
Back+Left punch + Right kick

Damage: 40 · Unblockable

Tekken 5
Startup
43f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
43f
On block
!
On hit
KND

Quick version of unblockable

Lightning Screw Godfist
Hold back+Left punch + Right kick

Damage: 80 · Unblockable

Tekken 5
Startup
63f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
63f
On block
!
On hit
KND

Max charge version

Jab
Left punch

Damage: 5 · High

DR
Startup
10f
On block
+1
On hit
+9
Forward Jab
Forward+Left punch

Damage: 6 · High

DR
Startup
10f
On block
+3
On hit
+9
Down Jab
Down+Left punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+6
Crouch Jab
FCLeft punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+7
Straight
Right punch

Damage: 10 · High

DR
Startup
10f
On block
-2
On hit
+7
Down Straight
Down+Right punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Crouch Straight
FCRight punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Face Kick
Left kick

Damage: 18 · High

DR
Startup
14f
On block
-6
On hit
+5
Forward Face Kick
Forward+Left kick

Damage: 19 · High

DR
Startup
14f
On block
-7
On hit
+4
Low Spin Kick
Down+Left kick

Damage: 12 · Low (grounded)

DR

Low

Startup
16f
On block
-17
On hit
-3
Crouch Spin Kick
FCLeft kick

Damage: 12 · Low (grounded)

DR

Low

Startup
20f
On block
-17
On hit
-3
Spinning Roundhouse
Right kick

Damage: 30 · High

DR
Startup
16f
On block
-14
On hit
KND
Demon Stomp
Down+Right kick

Damage: 21 · Low (grounded)

Tekken 5
Startup
23f
On block
-12
On hit
-1
Counter hit
-1
DR

Damage: 7 · Low

Startup
12f
On block
-13
On hit
-2
Crouch Shin Kick
FCRight kick

Damage: 10 · Low

DR
Startup
12f
On block
-15
On hit
-4
Double Punch - Stature Kick
Left punch,Right punch,Right kick

Damage: 5,8,10 · High / High / Low (grounded)

Tekken 5
Startup
10f
On block
+1 / 0 / -14
On hit
+9 / +8 / +2
Counter hit
+9 / +8 / +2
DR

Stature Kick Combo

High / High / Low

Follow-up only

On block
-14
On hit
+2
Thunder Godfist
Forward,Neutral,Down,Down-forward+Left punch

Mid

Tekken 5

Damage: 43

Startup
23f
On block
-14
On hit
KD
Counter hit
KD
DR

Damage: 29

Startup
22f
On block
-15
On hit
KND

Clean hit adds 14 damage

Thunder Kick
Forward,Neutral,Down,Down-forward+Left punch,Left kick

Mid / Mid

Tekken 5

Damage: 43,20

Follow-up only

On block
-14
On hit
KD
Counter hit
KD
DR

Damage: 29,20

Follow-up only

On block
-14
On hit
KND
Hell Sweep
Forward,Neutral,Down,Down-forward+Left punch,Right kick

Mid / Low (grounded)

Tekken 5

Damage: 43,12

Follow-up only

On block
-14
On hit
KD
Counter hit
KD
DR

Damage: 29,12 · Mid / Low

Follow-up only

On block
-14
On hit
KND / (FUFA)
Entrials Smash
Down-forward+Left punch

Damage: 15 · Mid

Tekken 5
Startup
16f
On block
-10
On hit
+6
Counter hit
+6
DR
Startup
16f
On block
-10
On hit
+6
Wicked Raid
Down-forward+Left punch,Right punch

Damage: 15,17 · Mid / High

Tekken 5

Follow-up only

On block
+1
On hit
+2
Counter hit
+5
DR

Follow-up only

On block
+1

Does not cause KND if only second hit lands

Flash Kick
Down-forward+Left punch,Right kick

Damage: 15,15 · Mid / High

Launches on hit.

Tekken 5

Follow-up only

On block
-7
On hit
KD
Counter hit
KD
DR

Follow-up only

On block
-7
Split Elbow
Back+Left punch

Damage: 18 · Mid

Tekken 5
Startup
16f
On block
+3
On hit
+6
Counter hit
KD
DR
Startup
16f
On block
+3
On hit
+6
Counter hit
KND / (FDFA)
Twin Pistons
While standingLeft punch,Right punch

Damage: 10,15 · Mid / Mid

Launches on hit.

Tekken 5
Startup
12f
On block
-5 / -12
On hit
+7 / KD
Counter hit
+7 / KD
DR

Follow-up only

On block
-12
Glorious Demon Fist
Forward+Left punch + Right punch

Damage: 25 · Mid

Tekken 5
Startup
25f
On block
-16
On hit
KD
Counter hit
KD
DR
Startup
25f
On block
-16
Glorious Demon Fist Combo
Forward+Left punch + Right punch,Forward+Right punch

Damage: 25,18 · Mid / Mid

Tekken 5
Startup
25f
On block
-16 / -10
On hit
KD / KD
Counter hit
KD / KD
DR

Follow-up only

On block
-10
On hit
KND
Corpse Slash Punch
Sidestep+Left punch + Right punch

Damage: 18 · High

Tekken 5
Startup
17f
On block
-6
On hit
KD
Counter hit
KD
Demon Backhand Spin
Right punch,Right punch

Damage: 10,12 · High / High

Tekken 5
Startup
10f
On block
-2 / -13
On hit
+7 / +2
Counter hit
+7 / +2
DR

Follow-up only

On block
-13
On hit
+2
Soul Thrust
Forward+Right punch

Damage: 30 · Mid

Tekken 5
Startup
20f
On block
-11
On hit
KD
Counter hit
KD
DR
Startup
20f
On block
-11
On hit
KND

Punch parry

Demon Cutter
Forward,Forward+Right punch

Damage: 23 · Mid

Launches on hit.

Tekken 5
Startup
18f
On block
-10
On hit
KD
Counter hit
KD
DR
Startup
18f
On block
-10
Electric Wind Godfist
Forward,Neutral,Down-forward+Right punch

Launches on hit.

Tekken 5
Startup
11f
On block
+5
On hit
KD
Counter hit
KD
Wind Godfist
Forward,Neutral,Down,Down-forward+Right punch

Damage: 23 · High

Launches on hit.

Tekken 5
Startup
11f
On block
-10
On hit
KD
Counter hit
KD
DR
Startup
11(15~)f
On block
-10
Lion Slayer
Down-back+Right punch

Damage: 23 · Mid

Tekken 5
Startup
18f
On block
0
On hit
-1
Counter hit
+4
DR
Startup
18f
On block
+0c
On hit
-1c
Counter hit
+4c
Rampaging Demon
Back+Right punch,Right kick,Left punch

Damage: 12,12,22 · Mid / High / Mid

Follow-up can be delayed.

Tekken 5
Startup
14f
On block
-2 / -12 / -14
On hit
+2 / -3 / KD
Counter hit
+2 / -3 / KD
DR

Follow-up only

On block
-14
On hit
KND
Spiral Backfist
Back,Back+Right punch

High

Tekken 5

Damage: 25

Startup
17f
On block
-2
On hit
+3
Counter hit
KD
DR

Damage: 21

Startup
17f
On block
-2
On hit
+3
Demon Gut Punch
While standingRight punch

Damage: 25 · Mid

Launches on hit.

Tekken 5
Startup
16f
On block
-17
On hit
KD
Counter hit
KD
DR
Startup
16f
On block
-18

Does not launch at tip range, otherwise -3 on hit

Face Kick - Lead Jab
Left kick,Left punch

Damage: 18,5 · High / High

Tekken 5
Startup
14f
On block
-6 / -1
On hit
+5 / +7
Counter hit
+5 / +7
DR

Follow-up only

On block
-1
On hit
+7
Demon Slash Kick
Forward,Neutral,Down,Down-forward+Left kick

Damage: 35 · High

Tekken 5
Startup
20f
On block
-10
On hit
KD
Counter hit
KD
DR
Startup
20f
On block
-10
On hit
KND
Split Axe Kick
Forward,Forward+Left kick

Mid

Launches on hit.

Tekken 5

Damage: 25

Startup
19f
On block
-12
On hit
KD
Counter hit
KD
DR

Damage: 30

Startup
19f
On block
+0c
On hit
KND
Leaping Slash Kick
Forward,Forward,Forward+Left kick
OrWhile running+Left kick

Damage: 30 · Mid

Tekken 5
Startup
22f
On block
+17
On hit
KD
Counter hit
KD
DR
Startup
22f
On block
+17
On hit
KND
Sliding Low
Down-back+Left kick

Low (grounded)

Tekken 5

Damage: 12

Startup
19f
On block
-15
On hit
-1
Counter hit
-1
DR

Damage: 14 · Low

Startup
19f
On block
-15
On hit
+0
Counter hit
KND / (FDFA)
Blazing Demon Fire Rush
Back+Left kick,Left punch,Right kick,Left punch

Damage: 17,10,12,17 · High / High / Low / Mid

Tekken 5
Startup
18f
On block
-8 / 0 / -10 / -8
On hit
+3 / +6 / +7 / KD
Counter hit
+3 / +6 / +7 / KD
DR

Fire Rush

Follow-up only

On block
-8
On hit
KND
Searing Edge
Up-forward+Left kick

Damage: 25 · Mid

Tekken 5
Startup
19f
On block
-7
On hit
KD
Counter hit
KD
DR
Startup
19f
On block
-7
On hit
KND
Demon Scissor
Right kick~Left kick
OrUp-forward+Right kick~Left kick

Damage: 25,25 · Mid / Mid (grounded)

Tekken 5
Startup
31f
On hit
KD
Counter hit
KD
DR

Mid / Mid

Startup
31f
On hit
KND
Rise Spin Kick
While standingLeft kick

Damage: 28 · High

DR
Startup
16f
On block
-16
On hit
KND
Devil's Tail
FCDown-forward+Left kick + Right kick

Special mid

Tekken 5

Damage: 23

Startup
22f
On block
-11
On hit
KD
Counter hit
KD
DR

Damage: 27 · Mid

Startup
22f
On block
-11c
On hit
KND
Axe Kick
Forward+Right kick

Damage: 27 · Mid

Tekken 5
Startup
19f
On block
+5
On hit
+8
Counter hit
KD
DR
Startup
19f
On block
+5c
On hit
+8c
Counter hit
KND / (FDFA)

+18c against a crouching opponent

Hell Sweep Hook
Forward,Neutral,Down,Hold down-forward+Right kick,Left punch

Damage: 15,25 · Low (grounded) / Mid

Launches on hit.

Tekken 5
Startup
16f
On block
-27 / -15
On hit
KD / KD
Counter hit
KD / KD
Hell Sweeps
Forward,Neutral,Down,Hold down-forward+Right kick,Right kick

Damage: 15,12 · Low (grounded) / Low (grounded)

Launches on hit.

Tekken 5
Startup
16f
On block
-27 / -27
On hit
KD / KD
Counter hit
KD / KD
Demon Hell Sweeps
Forward,Neutral,Down,Hold down-forward+Right kick:Right kick

Damage: 15,12 · Low (grounded) / Low (grounded)

Launches on hit.

Delay Tsunami Kick
Down-forward+Right kick,Right kick

Damage: 10,18 · Mid / Mid

Follow-up can be delayed.

Tekken 5
Startup
13f
On block
-9 / -15
On hit
+2 / -4
Counter hit
+2 / -4
DR

Follow-up only

On block
-15
On hit
-4
Stature Kick
Down-back+Right kick

Damage: 19 · Low

Tekken 5
Startup
20f
On block
-9
On hit
+7
Counter hit
+7
DR
Startup
20f
On block
-9
On hit
+7
Flash Kick
Back+Right kick

Damage: 18 · High

Tekken 5
Startup
12f
On block
-10
On hit
-1
Counter hit
KD
DR
Startup
12f
On block
-10
On hit
-1
Hop Kick
Up-forward,Neutral+Right kick

Damage: 25 · Mid

Launches on hit.

Spinning Demon
Up+Right kick,Right kick,Right kick,Right kick
OrUp-forward+Right kick,Right kick,Right kick,Right kick

Damage: 25,15,12,25 · Mid / Low (grounded) / Low (grounded) / Mid

Tekken 5
Startup
25f
On block
-12 / -26 / -26 / -10
On hit
KD / KD / KD / KD
Counter hit
KD / KD / KD / KD
DR

Mid / Low / Low / Mid

Follow-up only

On block
-10
On hit
KND
Quick Tsunami Kick
While standingRight kick,Right kick+Right kick,Right kick
OrForward,Neutral,Down,Down-forward,Forward+Right kick,Right kick

Damage: 13,18 · Mid / Mid

Tekken 5
Startup
11f
On block
-3 / -15
On hit
+8 / -4
Counter hit
+8 / -4
Mist Step
Forward,Neutral
Thunder Godfist
Forward,Neutral,Down-forward+Left punch
Tekken 5

Follow-up only

Startup
23f
On block
-14
On hit
KD
Counter hit
KD
Thunder Kick
Forward,Neutral,Down-forward+Left punch,Left kick
Tekken 5

Follow-up only

On block
-14
On hit
KD
Counter hit
KD
Hell Sweep
Forward,Neutral,Down-forward+Left punch,Right kick
Tekken 5

Follow-up only

On block
-14
On hit
KD
Counter hit
KD
Quick Tsunami Kick
Forward,Neutral,Down-forward+Right kick,Right kick
Tekken 5

Follow-up only

Startup
11f
On block
-3 / -15
On hit
+8 / -4
Counter hit
+8 / -4
Hell Sweep Hook
Forward,Neutral,Hold down-forward+Right kick,Left punch
Tekken 5

Follow-up only

Startup
16f
On block
-27 / -15
On hit
KD / KD
Counter hit
KD / KD
Hell Sweeps
Forward,Neutral,Hold down-forward+Right kick,Right kick
Tekken 5

Follow-up only

Startup
16f
On block
-27 / -27
On hit
KD / KD
Counter hit
KD / KD
Wall Jump
Back,Back,Up-back

Mid

Tekken 5

Damage: 15

DR

Damage: 25

Shadow FistsDR only
Left punch + Right punch

Damage: 10,12 · Mid / Mid

Startup
12f
On block
-12
Spiral TripDR only
Back,Back+Right punch,Right punch

Damage: 21,21 · High / Low

Follow-up only

On block
-13
On hit
KND / (FUFA)

Launches on hit.

Wicked ComboDR only
Left kick,Left punch,Right kick

Damage: 18,5,17 · High / High / Mid

Follow-up only

On block
-6

Follow-up can be delayed.

Blazing DemonDR
Back+Left kick,Left punch,Right kick

Damage: 17,10,12 · High / High / Low

Follow-up only

On block
-10
On hit
+7
Fire KickDR only
Back+Left kick,Left punch,Right kick,Left kick

Damage: 17,10,12,12 · High / High / Low / Low

Follow-up only

On block
-13
Crouch Dash Rising UppercutTekken 5
Forward,Neutral,Down,Down-forward,Right punch
Crouch Dash Tsunami KickTekken 5
Forward,Neutral,Down,Down-forward,Right kick,Right kick
Crouch Dash Ultimate TackleTekken 5
Forward,Neutral,Down,Hold down-forward+Left punch + Right punch
Devil StepTekken 5
Forward,Neutral,Down-forward,Neutral
Rising Demon ScissorsTekken 5
While standingRight kick~Left kick
1,1DR
Left punch,Left punch

Damage: 5,6 · High / High

Follow-up only

On block
+1
On hit
+9
Left Right ComboDR
Left punch,Right punch

Damage: 5,8 · High / High

Follow-up only

On block
+0
On hit
+8
Impaling KneeDR
Down-forward+Left kick

Damage: 17 · Mid

Startup
18f
On block
-7
On hit
+9

Can hit grounded against larger characters

d/f+4DR
Down-forward+Right kick

Damage: 10 · Mid

Startup
13f
On block
-9
On hit
+2
b+2DR
Back+Right punch

Damage: 12 · Mid

Startup
14f
On block
-2
On hit
+2
b+2,4DR
Back+Right punch,Right kick

Damage: 12,12 · Mid / High

Follow-up only

On block
-12
On hit
-3
b+3DR
Back+Left kick

Damage: 17 · High

Startup
18f
On block
-8
On hit
+3
b+3,1DR
Back+Left kick,Left punch

Damage: 17,10 · High / High

Follow-up only

On block
+0
On hit
+6
u/f+4DR
Up-forward+Right kick

Damage: 25 · Mid

Startup
25f
On block
-12
On hit
KND
Rising SunDR
Up-forward+Right kick,Right kick

Damage: 25,15 · Mid / Low

Follow-up only

On block
-26
On hit
KND
u/f+4,4,4DR
Up-forward+Right kick,Right kick,Right kick

Damage: 25,15,12 · Mid / Low / Low

Follow-up only

On block
-26
On hit
KND / (FUFA)
WS 1DR
While standingLeft punch

Damage: 10 · Mid

Startup
12f
On block
-5
On hit
+7
WS 4DR
While standingRight kick

Damage: 13 · Mid

Startup
11f
On block
-3
On hit
+8
Tsunami KickDR
While standingRight kick,Right kick

Damage: 13,18 · Mid / Mid

Follow-up only

On block
-15
On hit
-4
WS 1+2DR
While standingLeft punch + Right punch

Damage: 12 · Mid

Startup
12f
On block
-2
On hit
+9
Electric Wind God FistDR
Forward,Neutral,Down,Down-forward:Right punch

Damage: 23 · High

Startup
11(14-15~)f
On block
+5
HellsweepDR
Forward,Neutral,Down,Down-forward+Right kick

Damage: 12 · Low

Startup
16f
On block
-27

Clean hit adds 6 damage and knocks down on hit (FUFA)

Hellsweep to Left HookDR
Forward,Neutral,Down,Down-forward+Right kick,Left punch

Damage: 15,25 · Low / Mid

On block
-15
On hit
KND

Just frame version adds 3 more damage on hit. Written as CD.df+4:1, input 1 as CD.df+4 connects, will display as clean hit

Spinning DemonDR
Forward,Neutral,Down,Down-forward+Right kick,Right kick

Damage: 15,12 · Low / Low

On block
-27
On hit
KND / (FUFA)
Jaw BreakerDR
SidestepLeft punch + Right punch

Damage: 18 · High

Startup
17f
On block
-6
On hit
KND / (FUFA)
Oni StompDR
(grounded opponent)Down+Right kick

Damage: 21 · Low

Startup
23f
On block
-12
On hit
-1
f,n,d/f:2DR
Forward,Neutral,Down-forward:Right punch

Damage: 23 · High

Startup
13f
On block
+5
← Choose another fighter

Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source