
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Kazuya Mishima
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Abolishing Fist into Soul ThrustVersion unverified
+

+
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
,
,
+
FC
+
Guide damage: 38–59 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,
,
,
+
+

+
,
,
Guide damage: 57
- Juggle follow-upTekken 5
- Launcher
+
,
,
FC
+
Guide damage: 53
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,

+

+

,
+
+
Guide damage: 35–44 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,
+

,
,
,
+
,
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher
,
+
,
,
,
+
,
Guide damage: 39
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
,
+

+
+

+
,
,
Guide damage: 55–59 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
+
+
Guide damage: 33
- Juggle follow-upTekken 5
- Launcher
,
+
+
,
Guide damage: 41
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
+
,
,
~
+
,
+

+
+
Guide damage: 38–42 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
,
+
,
,
~
+
,
,
~
+

+
,
,
Guide damage: 63–65 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher

,
+
,

+
,
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher

,
+
,

+
,
+
Guide damage: 56
- Juggle follow-upTekken 5
- Launcher

+


,
,
~
+

+
,
,
Guide damage: 72
- Juggle follow-upTekken 5
- Launcher

+
,
,
,
+
,
Guide damage: 42
- Juggle follow-upTekken 5
- Launcher

+
+
,

+
,
,
Guide damage: 58
- Juggle follow-upTekken 5
- Launcher

+
,
,
,
+
,
Guide damage: 61
- Juggle follow-upTekken 5
- Launcher

,
+
,
,
~
+

+

+
,
,
Guide damage: 89
- Juggle follow-upTekken 5
- Launcher

,
+
+
Guide damage: 38
- Juggle follow-upTekken 5
- Launcher

,
+
+


,
Guide damage: 50
- Juggle follow-upDR
- Launcher (choose one)
,
,
,
+
,
+
Guide damage: 54–56 (varies by launcher)
- Juggle follow-upDR
- Launcher
,
,
+
,

+
,
,
Guide damage: 78
- Juggle follow-upDR
- Launcher
,
+
,
,
,
~
+

+
,
,
Guide damage: 81
- Juggle follow-upDR
- Launcher
+
Guide damage: 39
- Juggle follow-upDR
- Launcher
+
,

+
,
+
Guide damage: 57
- Juggle follow-upDR
- Launcher
,
,
,
:
,
,
,
,
,
:
,
,

,
,

,
,

,
,
,
+
,
- Juggle follow-upDR
- Launcher
,
,
,
:
,
,
+
,
,
,
,

,
,

,
,
,
+
,
- Juggle follow-upDR
- Launcher
- (
,
),
,

,
,
,
:
,
+
,
,(delay)
Parenthesized hits must miss. Follow-up damage: 39.
- (
- Juggle follow-upDR
- Launcher
+
(opponent crouching)
+
,
,
+
,
df+4,4 spikes opponent into ground for better oki. df+1,4 can be used as an easy follow-up, with ws1,2 being a harder alternative. Input d~n quickly in order to enter FC briefly to access ws1,2. Follow-up damage: 39.
- Juggle follow-upDR
- Launcher
+
(opponent crouching,near wall)
,
+
,
Can be inconsistent, (df+1),2 can whiff. 1+2 can be used as an easy follow-up, with ws1,2 being a harder alternative. Input d~n quickly in order to enter FC briefly to access ws1,2. Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
+
(opponent crouching,near wall)
,
+
,
1+2 can be used as an easy follow-up, with ws1,2 being a harder alternative. Input d~n quickly in order to enter FC briefly to access ws1,2. Follow-up damage: 42.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
,

,
,
,
:
,
+
,
,(delay)
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher
+
,
,
,
+
,
(CL)CD.df+1 needs "perfect" input (f,n,df+1) to connect. Follow-up damage: 36.
- Juggle follow-upDR
- Launcher
+
,
,
,
:
,
+
,
df+4,4 spikes opponent into ground for better oki. Follow-up damage: 30.
- Juggle follow-upDR
- Launcher
+
,
+
,
+
Follow-up damage: 16.
- Juggle follow-upDR
- Launcher
+
,
+
,
df+1,2 spikes opponent into ground for better oki. Follow-up damage: 15.
- Juggle follow-upDR
- Launcher (choose one)
- (
+
),
- (
,
,
,
+
),
+
,
+
,
+
Parenthesized hits must miss. Follow-up damage: 27.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
+
),
- (
,
,
,
+
),
+
,
+
,
df+1,2 spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 26.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
+
),
- (
,
,
,
+
),
,
,
,
+
,
Parenthesized hits must miss. Follow-up damage: 22.
- (
- Juggle follow-upDR
- Launcher
,
+
,
,
,
:
,
+
,
,(delay)
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher
,
+
,
,
,
:
,
,

,
,
,
+
,
Can get a bit more damage with just frame CD.df+4,1. Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
,
+
+
,
+
,
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher
- (
,
+
),
,
,
,
:
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 39.
- (
- Juggle follow-upDR
- Launcher
- (
,
+
),
,
,
,
:
,
+
,
df+4,4 spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 30.
- (
- Juggle follow-upDR
- Launcher
- (
,
+
),
+
,
,
Parenthesized hits must miss. Follow-up damage: 25.
- (
- Juggle follow-upDR
- Launcher
,
,
,
:
(
,
,
,
:
)
,
,
,
:
,
,

,
,
,
,

,
,
,
+
,
Can get a bit more damage with just frame CD.df+4,1. Parenthesized hits must miss. Follow-up damage: 54.
- Juggle follow-upDR
- Launcher
,
,
,
:
(
,
,
,
:
)
,
,
,
:
,
,

,
,
,
,

,
,
,
:
Parenthesized hits must miss. Follow-up damage: 46.
- Juggle follow-upDR
- Launcher
,
,
,
:
(
,
,
,
:
)
,
+
,
+
,
+
,
+
Parenthesized hits must miss. Follow-up damage: 41.
- Juggle follow-upDR
- Launcher
- (
,
,
,
+
),
(delay)
,
,
,
:
,
+
,
,
May need to dash out of crouch if a bit far away from opponent. Parenthesized hits must miss. Follow-up damage: 39.
- (
- Juggle follow-upDR
- Launcher
,
,
,
:
,
+
,
,(delay)
Does not stun the opponent for a juggle at tip range, must be close enough (still doesn't need clean hit though). Follow-up damage: 39.
- Juggle follow-upDR
- Launcher
,
,
,
,
:
,
+
,
,
Does not stun the opponent for a juggle at tip range, must be close enough (still doesn't need clean hit though). Follow-up damage: 39.
- Juggle follow-upDR
- Launcher

+
,
,
,
,
:
,
+
,
,
Can combo into EWGF with f,n,df#2 with perfect timing (PEWGF) at beginning of combo, strict triple just frame timing. Follow-up damage: 39.
- Juggle follow-upDR
- Launcher

+
,
,
:
,
,
,
,
:
,
,

,
,
,
,

,
,
,
+
,
Can get a bit more damage with just frame CD.df+4,1. Can combo into EWGF with f,n,df#2 with perfect timing (PEWGF) at beginning of combo, strict triple just frame timing. Follow-up damage: 77.
- Juggle follow-upDR
- Launcher

+
,
,
:
,
,
,
,
:
,
,

,
,
,
,

,
,
,
:
Can combo into EWGF with f,n,df#2 with perfect timing (PEWGF) at beginning of combo, strict triple just frame timing. Follow-up damage: 69.
- Juggle follow-upDR
- Launcher

+
,

,
,
,
:
,
+
,
,
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher

+
,
,
,
,
:
,
+
,
,(delay)
Follow-up damage: 39.
Standing Punishers
- i10Startup
- i11Startup
- i12Startup
- i13Startup
- i14Startup
- i16Startup
- i18Startup
- i19Startup
- i23Startup
- i25Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i12Startup
- i16Startup
- i18Startup
- i23Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
+
,
,
,
Regular combo (scaled) Use 1,2 or 2 for high wall splat hit, then continue with normal combo. Follow-up damage: 41.
- Wall follow-upDR
+
,
+
Regular combo (scaled) Inconsistent when off-axis, more consistent at direct alignment. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 31/37.
- Wall follow-upDR
,
+
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 31.
- Wall follow-upDR
,
,
,
+
Regular combo (scaled) Inconsistent at normal wall splat height, better as high wall splat combo. Follow-up damage: 30.
- Wall follow-upDR
~
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
- (grounded opponent)
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 13.
Throws
- Bitch Kicks
Or
+
Damage: 12,23
Throw break:
DRDamage: 35 · Throw
- On hit
- KND
Throw break 1 Alternate input: f+1+3 (Lead throw)
- Hip Toss
Or
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 2. Alternate input: f+2+4 (Lead throw)
- Stone Head
,
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND
Throw break 1+2
- Ultimate Tackle
- FC
Or
+
Damage: 5
DRThrow
- On hit
- Tackle
Throw break:. 2 in first 4f. 1+2 before takedown (enter tackle). Alternate input with db+1+2/df+1+2. Can be performed from full crouch with FC.1+2
- Gates Of Hell
- FC
,
,
+
Damage: 20,20
Throw break:

- Ultimate Punches
- FC
,
,
,
,
,
OrFC
,
,
,
,
,
Or
+
,
,
,
,
,
Or
+
,
,
,
,
,
OrFC
,
,
,
,
,
OrFC
,
,
,
,
,
Or
+
,
,
,
,
,
Or
+
,
,
,
,
,
Damage: 5,5,5,5,5,5
- Steel Pedal Drop
- (left throw)
Or(left throw)
Damage: 40
Throw break:

- Skull Smash
- (right throw)
Or(right throw)
Damage: 40
Throw break:

- Reverse Neck Throw
- (back throw)
Or(back throw)
Damage: 50
Unbreakable
- Gates of HellDR
- FC
,
,
+
Damage: 40 · Throw
- On hit
- KND / (FDFT)
Throw break 1+2. Side switch
- d+1+2,(During tackle) 1,2,1,2,1DR
+
,(During tackle)
,
,
,
,
Damage: 5,5,5,5,5,5 · Throw
Follow-up only
- On hit
- KND
Throw break:. 2 for left punch once follow-up is initiated, 1 for right. Alternate strings: (1,2,1,1,2) (2,1,2,1,2), (2,1,2,2,1)
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)

- (
+
,
),
,

+
,
Very specific timing, only works at close range. Parenthesized hits must miss. Follow-up damage: 16.
- Guaranteed follow-upDR
- Launcher (choose one)
(near wall)
,
+
+
,
Follow-up damage: 16.
- Guaranteed follow-upDR
- Launcher
- (
+
,
),
(
+
,
,
),
Parenthesized hits must miss. Follow-up damage: 17.
- (
- Guaranteed follow-upDR
- Launcher
- (
+
,
),
(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 14/21.
- (
- Guaranteed follow-upDR
- Launcher
,
+
+
,
,
Inconsistent at left side, need to be a bit close to opponent or b+2 will whiff. Follow-up damage: 25.
- Guaranteed follow-upDR
- Launcher
- FC
+
FC
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.
- FC
- Guaranteed follow-upDR
- Launcher (choose one)
,
,
,
+
(CL)
+
(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.
- Guaranteed follow-upDR
- Launcher (choose one)
,
,
,
+
(CL)
+
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,1 extension to catch techs for extra damage. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
,
,
+
),
,
,
,
+
,
+
,
,
CD.df+4 doesn't cause a knockdown and combos into launching second hit ([CD.df+4],4) only at tip range. Otherwise CD.df+4 immediately causes a knockdown for weaker combo. Parenthesized hits must miss. Follow-up damage: 25.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
,
,
+
),
,
,
,
+
,
+
,
CD.df+4 doesn't cause a knockdown and combos into launching second hit ([CD.df+4],4) only at tip range. Otherwise CD.df+4 immediately causes a knockdown for weaker combo. Parenthesized hits must miss. Follow-up damage: 16.
- (
- Guaranteed follow-upDR
- Launcher
,

,
,
,
+
Damage changes depending on if/how opponent tech rolls. Can use CD.df+4,1 extension to catch techs for extra damage. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher (choose one)



+
,

+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 9/14.
- Guaranteed follow-upDR
- Launcher (choose one)

+

+
+
Follow-up damage: 14.
- Guaranteed follow-upDR
- Launcher

+
,
(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.
Preset Strings
- 10 Hit Combo 1Version unverified
,
,
,
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Move List
- Shining Fists
,
,
Damage: 5,6,11 · High / High / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 10f
- On block
- +1 / +1 / -17
- On hit
- +9 / +9 / KD
- Counter hit
- +9 / +9 / KD
DRFollow-up only
- On block
- -17
- On hit
- KND
- Demon Slayer
,
,
Damage: 5,8,12 · High / High / High
Tekken 5- Startup
- 10f
- On block
- +1 / 0 / -12
- On hit
- +9 / +8 / +1
- Counter hit
- +9 / +8 / +1
DRFollow-up only
- On block
- -12
- On hit
- +1
- Soul Thrust
+
,
+
Damage: 15,18 · Mid / Mid
Tekken 5Follow-up only
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -13
- On hit
- KND
- Gut Punch
+
Damage: 21 · Mid
Launches on counter hit.
Tekken 5- Startup
- 14f
- On block
- -13
- On hit
- +5
- Counter hit
- KD
DR- Startup
- 14f
- On block
- -13(-4)
- On hit
- +5
Clean adds 6 damage, goes from -13 to -4 on block up close
- Devil BlasterVersion unverified
+
- Lightning Godfist
+
Damage: 40 · Unblockable
Tekken 5- Startup
- 43f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 43f
- On block
- !
- On hit
- KND
Quick version of unblockable
- Lightning Screw Godfist
+
Damage: 80 · Unblockable
Tekken 5- Startup
- 63f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 63f
- On block
- !
- On hit
- KND
Max charge version
- Jab

Damage: 5 · High
DR- Startup
- 10f
- On block
- +1
- On hit
- +9
- Forward Jab
+
Damage: 6 · High
DR- Startup
- 10f
- On block
- +3
- On hit
- +9
- Down Jab
+
Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +7
- Straight

Damage: 10 · High
DR- Startup
- 10f
- On block
- -2
- On hit
- +7
- Down Straight
+
Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Face Kick

Damage: 18 · High
DR- Startup
- 14f
- On block
- -6
- On hit
- +5
- Forward Face Kick
+
Damage: 19 · High
DR- Startup
- 14f
- On block
- -7
- On hit
- +4
- Low Spin Kick
+
Damage: 12 · Low (grounded)
DRLow
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Crouch Spin Kick
- FC

Damage: 12 · Low (grounded)
DRLow
- Startup
- 20f
- On block
- -17
- On hit
- -3
- Spinning Roundhouse

Damage: 30 · High
DR- Startup
- 16f
- On block
- -14
- On hit
- KND
- Demon Stomp
+
Damage: 21 · Low (grounded)
Tekken 5- Startup
- 23f
- On block
- -12
- On hit
- -1
- Counter hit
- -1
DRDamage: 7 · Low
- Startup
- 12f
- On block
- -13
- On hit
- -2
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- Double Punch - Stature Kick
,
,
Damage: 5,8,10 · High / High / Low (grounded)
Tekken 5- Startup
- 10f
- On block
- +1 / 0 / -14
- On hit
- +9 / +8 / +2
- Counter hit
- +9 / +8 / +2
DRStature Kick Combo
High / High / Low
Follow-up only
- On block
- -14
- On hit
- +2
- Thunder Godfist
,
,
,
+
Mid
Tekken 5Damage: 43
- Startup
- 23f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DRDamage: 29
- Startup
- 22f
- On block
- -15
- On hit
- KND
Clean hit adds 14 damage
- Thunder Kick
,
,
,
+
,
Mid / Mid
Tekken 5Damage: 43,20
Follow-up only
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DRDamage: 29,20
Follow-up only
- On block
- -14
- On hit
- KND
- Hell Sweep
,
,
,
+
,
Mid / Low (grounded)
Tekken 5Damage: 43,12
Follow-up only
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DRDamage: 29,12 · Mid / Low
Follow-up only
- On block
- -14
- On hit
- KND / (FUFA)
- Entrials Smash
+
Damage: 15 · Mid
Tekken 5- Startup
- 16f
- On block
- -10
- On hit
- +6
- Counter hit
- +6
DR- Startup
- 16f
- On block
- -10
- On hit
- +6
- Wicked Raid
+
,
Damage: 15,17 · Mid / High
Tekken 5Follow-up only
- On block
- +1
- On hit
- +2
- Counter hit
- +5
DRFollow-up only
- On block
- +1
Does not cause KND if only second hit lands
- Flash Kick
+
,
Damage: 15,15 · Mid / High
Launches on hit.
Tekken 5Follow-up only
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -7
- Split Elbow
+
Damage: 18 · Mid
Tekken 5- Startup
- 16f
- On block
- +3
- On hit
- +6
- Counter hit
- KD
DR- Startup
- 16f
- On block
- +3
- On hit
- +6
- Counter hit
- KND / (FDFA)
- Twin Pistons

,
Damage: 10,15 · Mid / Mid
Launches on hit.
Tekken 5- Startup
- 12f
- On block
- -5 / -12
- On hit
- +7 / KD
- Counter hit
- +7 / KD
DRFollow-up only
- On block
- -12
- Glorious Demon Fist
+
Damage: 25 · Mid
Tekken 5- Startup
- 25f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 25f
- On block
- -16
- Glorious Demon Fist Combo
+
,
+
Damage: 25,18 · Mid / Mid
Tekken 5- Startup
- 25f
- On block
- -16 / -10
- On hit
- KD / KD
- Counter hit
- KD / KD
DRFollow-up only
- On block
- -10
- On hit
- KND
- Corpse Slash Punch
+
Damage: 18 · High
Tekken 5- Startup
- 17f
- On block
- -6
- On hit
- KD
- Counter hit
- KD
- Demon Backhand Spin
,
Damage: 10,12 · High / High
Tekken 5- Startup
- 10f
- On block
- -2 / -13
- On hit
- +7 / +2
- Counter hit
- +7 / +2
DRFollow-up only
- On block
- -13
- On hit
- +2
- Soul Thrust
+
Damage: 30 · Mid
Tekken 5- Startup
- 20f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 20f
- On block
- -11
- On hit
- KND
Punch parry
- Demon Cutter
,
+
Damage: 23 · Mid
Launches on hit.
Tekken 5- Startup
- 18f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18f
- On block
- -10
- Electric Wind Godfist
,
,
+
Launches on hit.
Tekken 5- Startup
- 11f
- On block
- +5
- On hit
- KD
- Counter hit
- KD
- Wind Godfist
,
,
,
+
Damage: 23 · High
Launches on hit.
Tekken 5- Startup
- 11f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 11(15~)f
- On block
- -10
- Lion Slayer
+
Damage: 23 · Mid
Tekken 5- Startup
- 18f
- On block
- 0
- On hit
- -1
- Counter hit
- +4
DR- Startup
- 18f
- On block
- +0c
- On hit
- -1c
- Counter hit
- +4c
- Rampaging Demon
+
,
,
Damage: 12,12,22 · Mid / High / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 14f
- On block
- -2 / -12 / -14
- On hit
- +2 / -3 / KD
- Counter hit
- +2 / -3 / KD
DRFollow-up only
- On block
- -14
- On hit
- KND
- Spiral Backfist
,
+
High
Tekken 5Damage: 25
- Startup
- 17f
- On block
- -2
- On hit
- +3
- Counter hit
- KD
DRDamage: 21
- Startup
- 17f
- On block
- -2
- On hit
- +3
- Demon Gut Punch


Damage: 25 · Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -18
Does not launch at tip range, otherwise -3 on hit
- Face Kick - Lead Jab
,
Damage: 18,5 · High / High
Tekken 5- Startup
- 14f
- On block
- -6 / -1
- On hit
- +5 / +7
- Counter hit
- +5 / +7
DRFollow-up only
- On block
- -1
- On hit
- +7
- Demon Slash Kick
,
,
,
+
Damage: 35 · High
Tekken 5- Startup
- 20f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 20f
- On block
- -10
- On hit
- KND
- Split Axe Kick
,
+
Mid
Launches on hit.
Tekken 5Damage: 25
- Startup
- 19f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DRDamage: 30
- Startup
- 19f
- On block
- +0c
- On hit
- KND
- Leaping Slash Kick
,
,
+
Or
+
Damage: 30 · Mid
Tekken 5- Startup
- 22f
- On block
- +17
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 22f
- On block
- +17
- On hit
- KND
- Sliding Low
+
Low (grounded)
Tekken 5Damage: 12
- Startup
- 19f
- On block
- -15
- On hit
- -1
- Counter hit
- -1
DRDamage: 14 · Low
- Startup
- 19f
- On block
- -15
- On hit
- +0
- Counter hit
- KND / (FDFA)
- Blazing Demon Fire Rush
+
,
,
,
Damage: 17,10,12,17 · High / High / Low / Mid
Tekken 5- Startup
- 18f
- On block
- -8 / 0 / -10 / -8
- On hit
- +3 / +6 / +7 / KD
- Counter hit
- +3 / +6 / +7 / KD
DRFire Rush
Follow-up only
- On block
- -8
- On hit
- KND
- Searing Edge
+
Damage: 25 · Mid
Tekken 5- Startup
- 19f
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- -7
- On hit
- KND
- Demon Scissor
~
Or
+
~
Damage: 25,25 · Mid / Mid (grounded)
Tekken 5- Startup
- 31f
- On hit
- KD
- Counter hit
- KD
DRMid / Mid
- Startup
- 31f
- On hit
- KND
- Rise Spin Kick


Damage: 28 · High
DR- Startup
- 16f
- On block
- -16
- On hit
- KND
- Devil's Tail
- FC
+
Special mid
Tekken 5Damage: 23
- Startup
- 22f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DRDamage: 27 · Mid
- Startup
- 22f
- On block
- -11c
- On hit
- KND
- Axe Kick
+
Damage: 27 · Mid
Tekken 5- Startup
- 19f
- On block
- +5
- On hit
- +8
- Counter hit
- KD
DR- Startup
- 19f
- On block
- +5c
- On hit
- +8c
- Counter hit
- KND / (FDFA)
+18c against a crouching opponent
- Hell Sweep Hook
,
,
,
+
,
Damage: 15,25 · Low (grounded) / Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -27 / -15
- On hit
- KD / KD
- Counter hit
- KD / KD
- Hell Sweeps
,
,
,
+
,
Damage: 15,12 · Low (grounded) / Low (grounded)
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -27 / -27
- On hit
- KD / KD
- Counter hit
- KD / KD
- Demon Hell Sweeps
,
,
,
+
:
Damage: 15,12 · Low (grounded) / Low (grounded)
Launches on hit.
- Delay Tsunami Kick
+
,
Damage: 10,18 · Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 13f
- On block
- -9 / -15
- On hit
- +2 / -4
- Counter hit
- +2 / -4
DRFollow-up only
- On block
- -15
- On hit
- -4
- Stature Kick
+
Damage: 19 · Low
Tekken 5- Startup
- 20f
- On block
- -9
- On hit
- +7
- Counter hit
- +7
DR- Startup
- 20f
- On block
- -9
- On hit
- +7
- Flash Kick
+
Damage: 18 · High
Tekken 5- Startup
- 12f
- On block
- -10
- On hit
- -1
- Counter hit
- KD
DR- Startup
- 12f
- On block
- -10
- On hit
- -1
- Hop Kick
,
+
Damage: 25 · Mid
Launches on hit.
- Spinning Demon
+
,
,
,
Or
+
,
,
,
Damage: 25,15,12,25 · Mid / Low (grounded) / Low (grounded) / Mid
Tekken 5- Startup
- 25f
- On block
- -12 / -26 / -26 / -10
- On hit
- KD / KD / KD / KD
- Counter hit
- KD / KD / KD / KD
DRMid / Low / Low / Mid
Follow-up only
- On block
- -10
- On hit
- KND
- Quick Tsunami Kick

,
+
,
Or
,
,
,
,
+
,
Damage: 13,18 · Mid / Mid
Tekken 5- Startup
- 11f
- On block
- -3 / -15
- On hit
- +8 / -4
- Counter hit
- +8 / -4
- Mist Step
,
- Thunder Godfist
,
,
+
Tekken 5Follow-up only
- Startup
- 23f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
- Thunder Kick
,
,
+
,
Tekken 5Follow-up only
- On block
- -14
- On hit
- KD
- Counter hit
- KD
- Hell Sweep
,
,
+
,
Tekken 5Follow-up only
- On block
- -14
- On hit
- KD
- Counter hit
- KD
- Quick Tsunami Kick
,
,
+
,
Tekken 5Follow-up only
- Startup
- 11f
- On block
- -3 / -15
- On hit
- +8 / -4
- Counter hit
- +8 / -4
- Hell Sweep Hook
,
,
+
,
Tekken 5Follow-up only
- Startup
- 16f
- On block
- -27 / -15
- On hit
- KD / KD
- Counter hit
- KD / KD
- Hell Sweeps
,
,
+
,
Tekken 5Follow-up only
- Startup
- 16f
- On block
- -27 / -27
- On hit
- KD / KD
- Counter hit
- KD / KD
- Wall Jump
,
,
Mid
Tekken 5Damage: 15
DRDamage: 25
- Shadow FistsDR only

Damage: 10,12 · Mid / Mid
- Startup
- 12f
- On block
- -12
- Spiral TripDR only
,
+
,
Damage: 21,21 · High / Low
Follow-up only
- On block
- -13
- On hit
- KND / (FUFA)
Launches on hit.
- Wicked ComboDR only
,
,
Damage: 18,5,17 · High / High / Mid
Follow-up only
- On block
- -6
Follow-up can be delayed.
- Blazing DemonDR
+
,
,
Damage: 17,10,12 · High / High / Low
Follow-up only
- On block
- -10
- On hit
- +7
- Fire KickDR only
+
,
,
,
Damage: 17,10,12,12 · High / High / Low / Low
Follow-up only
- On block
- -13
- Crouch Dash Rising UppercutTekken 5
,
,
,
,
- Crouch Dash Tsunami KickTekken 5
,
,
,
,
,
- Crouch Dash Ultimate TackleTekken 5
,
,
,
+
- Devil StepTekken 5
,
,
,
- Rising Demon ScissorsTekken 5

~
- 1,1DR
,
Damage: 5,6 · High / High
Follow-up only
- On block
- +1
- On hit
- +9
- Left Right ComboDR
,
Damage: 5,8 · High / High
Follow-up only
- On block
- +0
- On hit
- +8
- Impaling KneeDR
+
Damage: 17 · Mid
- Startup
- 18f
- On block
- -7
- On hit
- +9
Can hit grounded against larger characters
- d/f+4DR
+
Damage: 10 · Mid
- Startup
- 13f
- On block
- -9
- On hit
- +2
- b+2DR
+
Damage: 12 · Mid
- Startup
- 14f
- On block
- -2
- On hit
- +2
- b+2,4DR
+
,
Damage: 12,12 · Mid / High
Follow-up only
- On block
- -12
- On hit
- -3
- b+3DR
+
Damage: 17 · High
- Startup
- 18f
- On block
- -8
- On hit
- +3
- b+3,1DR
+
,
Damage: 17,10 · High / High
Follow-up only
- On block
- +0
- On hit
- +6
- u/f+4DR
+
Damage: 25 · Mid
- Startup
- 25f
- On block
- -12
- On hit
- KND
- Rising SunDR
+
,
Damage: 25,15 · Mid / Low
Follow-up only
- On block
- -26
- On hit
- KND
- u/f+4,4,4DR
+
,
,
Damage: 25,15,12 · Mid / Low / Low
Follow-up only
- On block
- -26
- On hit
- KND / (FUFA)
- WS 1DR


Damage: 10 · Mid
- Startup
- 12f
- On block
- -5
- On hit
- +7
- WS 4DR


Damage: 13 · Mid
- Startup
- 11f
- On block
- -3
- On hit
- +8
- Tsunami KickDR

,
Damage: 13,18 · Mid / Mid
Follow-up only
- On block
- -15
- On hit
- -4
- WS 1+2DR


Damage: 12 · Mid
- Startup
- 12f
- On block
- -2
- On hit
- +9
- Electric Wind God FistDR
,
,
,
:
Damage: 23 · High
- Startup
- 11(14-15~)f
- On block
- +5
- HellsweepDR
,
,
,
+
Damage: 12 · Low
- Startup
- 16f
- On block
- -27
Clean hit adds 6 damage and knocks down on hit (FUFA)
- Hellsweep to Left HookDR
,
,
,
+
,
Damage: 15,25 · Low / Mid
- On block
- -15
- On hit
- KND
Just frame version adds 3 more damage on hit. Written as CD.df+4:1, input 1 as CD.df+4 connects, will display as clean hit
- Spinning DemonDR
,
,
,
+
,
Damage: 15,12 · Low / Low
- On block
- -27
- On hit
- KND / (FUFA)
- Jaw BreakerDR


Damage: 18 · High
- Startup
- 17f
- On block
- -6
- On hit
- KND / (FUFA)
- Oni StompDR
- (grounded opponent)
+
Damage: 21 · Low
- Startup
- 23f
- On block
- -12
- On hit
- -1
- f,n,d/f:2DR
,
,
:
Damage: 23 · High
- Startup
- 13f
- On block
- +5