
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
King
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Palm Attack into K's FlickerVersion unverified
,

,
+
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+

+

+
+





+
,

+
,
Guide damage: 39–61 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+

+

+



,
,
,
+
+
,

+
,
,
,
,
Guide damage: 72–92 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
+
Guide damage: 45
- Juggle follow-upTekken 5
- Launcher
- FC
+
+
Guide damage: 33
- FC
- Juggle follow-upTekken 5
- Launcher (choose one)
- FC
+

+
,
+

+
,
,
,
,
Guide damage: 69–75 (varies by launcher)
- FC
- Juggle follow-upTekken 5
- Launcher
- FC
+
+
Guide damage: 55
- FC
- Juggle follow-upTekken 5
- Launcher (choose one)
- FC
+

+
+

+
,
,
,
,
Guide damage: 77–96 (varies by launcher)
- FC
- Juggle follow-upTekken 5
- Launcher
+
Guide damage: 39
- Juggle follow-upTekken 5
- Launcher
+

+
,
Guide damage: 43
- Juggle follow-upTekken 5
- Launcher

+
,
,
,
+
Guide damage: 34
- Juggle follow-upTekken 5
- Launcher

+
FC
+
,
Guide damage: 32
- Juggle follow-upTekken 5
- Launcher

+



+
,
Guide damage: 44
- Juggle follow-upTekken 5
- Launcher

,
,
+
+
Guide damage: 10
- Juggle follow-upTekken 5
- Launcher (choose one)

,
,
+

+

,
,
,
+
+
Guide damage: 23–58 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
Guide damage: 32
- Juggle follow-upDR
- Launcher
,
+
Guide damage: 37
- Juggle follow-upDR
- Launcher
,
+



+
,
,
Guide damage: 62
- Juggle follow-upDR
- Launcher
+
,

+
,
,
Guide damage: 52
- Juggle follow-upDR
- Launcher
+
,
+
Guide damage: 40
- Juggle follow-upDR
- Launcher
+
,
+
Guide damage: 47
- Juggle follow-upDR
- Launcher
+
,FC
+
+
,
+
,
,
+
,
- Juggle follow-upDR
- Launcher (choose one)
+
,
+


CD
+
+
,
,
,
,

,
,

,(air throw)
,
,
+
Follow-up damage: 58.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+


CD
+
+
,
,
,
,

,(air throw)
,
,
+
Follow-up damage: 55.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+


CD
+
+
,
,
,(air throw)
,
,
+
Follow-up damage: 52.
- Juggle follow-upDR
- Launcher
+
+
,
+
,
,
+
,
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher
+
+
,
,
+
,
Follow-up damage: 29.
- Juggle follow-upDR
- Launcher
+
+
,
+
,
Follow-up damage: 27.
- Juggle follow-upDR
- Launcher
- FC
+
+
,
+
,
,
+
,
Must crouch cancel with dash before executing. Follow-up damage: 39.
- FC
- Juggle follow-upDR
- Launcher
- FC
+
+
,
+
,
,
Must crouch cancel with dash before executing. Follow-up damage: 38.
- FC
- Juggle follow-upDR
- Launcher
- FC
+

,
+
,
,
+
,
Follow-up damage: 35.
- FC
- Juggle follow-upDR
- Launcher
- FC
+
+
,
,
,
,

,
,

,(air throw)
,
,
+
df+2,1 only connects on larger characters. Follow-up damage: 58.
- FC
- Juggle follow-upDR
- Launcher
- FC
+
+
,
,
,
,

,(air throw)
,
,
+
df+2,1 only connects on larger characters. Follow-up damage: 55.
- FC
- Juggle follow-upDR
- Launcher
- FC
+
+
,
,
,(air throw)
,
,
+
df+2,1 only connects on larger characters. Follow-up damage: 52.
- FC
- Juggle follow-upDR
- Launcher (choose one)
- JGS


+
+
,
,
,
,

,
,

,(air throw)
,
,
+
Increases in damamge the longer 3+4 is held for JGS. Follow-up damage: 55.
- JGS
- Juggle follow-upDR
- Launcher (choose one)
- JGS


+
+
,
,
,
,

,(air throw)
,
,
+
Increases in damamge the longer 3+4 is held for JGS. Follow-up damage: 53.
- JGS
- Juggle follow-upDR
- Launcher (choose one)
- JGS


+
+
,
,
,(air throw)
,
,
+
Increases in damamge the longer 3+4 is held for JGS. Follow-up damage: 50.
- JGS
- Juggle follow-upDR
- Launcher
,

,
,

,
,

,(air throw)
,
,
+
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher
,

,
,

,(air throw)
,
,
+
Follow-up damage: 37.
- Juggle follow-upDR
- Launcher
,

,(air throw)
,
,
+
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher

+

,
+
,
Follow-up damage: 26.
- Juggle follow-upDR
- Launcher
,

+
,
+
,
,
Follow-up damage: 38.
- Juggle follow-upDR
- Launcher(

):
Parenthesized hits must miss. Follow-up damage: 20.
- Juggle follow-upDR
- Launcher

+
,
,
,
+
,
+
,
,
,
,

,
,

,(air throw)
,
,
+
Follow-up damage: 71.
- Juggle follow-upDR
- Launcher

+
,
,
,
+
,
+
,
,
,
,

,(air throw)
,
,
+
Follow-up damage: 68.
- Juggle follow-upDR
- Launcher

+
,
,
,
+
,
+
,
,
,(air throw)
,
,
+
Follow-up damage: 65.
Standing Punishers
- i9Startup
- i10Startup
- i12Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
- i23Startup
- i35Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i15Startup
- i16Startup
- i18Startup
- i23Startup
- i30Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
+
,
,
Regular combo (scaled) Use 1,2 , 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 39.
- Wall follow-upDR
,(delay)(Face down feet left)
+
Regular combo (scaled) Assumes direct alignment on wall splat, can be inconsistent depending on alignment/situation. Follow-up damage: 37.
- Wall follow-upDR
- (delay)(Face down feet away)
+
Regular combo (scaled) Use 2,1 , b+1, 1,2 , 4, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 32.
- Wall follow-upDR
- (air throw)
,
,
+
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 30.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 24.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 21.
- Wall follow-upDR


Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.
Throws
- Winding Nut
Or
+
Damage: 35
Throw break:
DRThrow
- Startup
- 12f
- On hit
- KND / (FUFA)
Throw break 1
- Suplex
Or
+
Damage: 35
Throw break:
DRThrow
- Startup
- 12f
- On hit
- KND / (FUFA)
Throw break 2. Side switch
- Giant Swing
,



+
Damage: 45,20
Throw break:
DRDamage: 45(,20)
- Startup
- 10f
- On hit
- KND
Throw break 1. Perform tech ukemmi to reduce the damage to 45. Side switch
- T-Bone Power Bomb


+
Damage: 50
Throw break:
DRThrow
- Startup
- 11f
- On hit
- KND / (FUFA)
Throw break 1+2. Side switch
- Standing Heel Hold
,
,
,
+
Version unverifiedDRDamage: 25 · Throw
- Startup
- 12f
- On hit
- KND / (FDFL)
Throw break 2
- Ultimate Tackle
- FC
Version unverifiedDRDamage: 5 · Throw
- Startup
- 26f
- On hit
- KND
Throw break 1+2 (except from behind).. Catches standing and crouching opponent from all directions.
- Figure 4 Leg Lock
+
Damage: 40
- Rock Bottom
- FC
,
,
+
Damage: 45
Throw break:
DRThrow
- Startup
- 12f
- On hit
- KND / (FUFR)
Throw break 1+2
- Tombstone Piledriver
Throw break:
Tekken 5
,
+
Damage: 58
DR
,
+
Damage: 52
- Coconut Crush
+
Damage: 40
Throw break:

- Shining Wizard
,
,
+
Or
+
Damage: 40
Throw break:
DRThrow
- Startup
- 10f
- On hit
- KND
Throw break 1+2
- Jumping Power Bomb
- (crouch throw)
+
Damage: 45
Throw break:

- V Driver
- (crouch throw)
+
Damage: 45
Throw break:

- Running Jaguar Bomb
- (air throw)
,



+
Damage: 22
Tekken 5DRSwing Power Bomb
Air throw
- Startup
- 10f
- On hit
- KND
- Running Jaguar Bomb
- (air throw)
,
,
+
Tekken 5Damage: 22
DRDamage: 30
- Air Leg Cross Hold
- (air throw)

Damage: 15
DRAir throw
- Startup
- 12f
- On hit
- KND / (FDFT)
- Double Heel Hold
- (air throw)
+
Or(air throw)
+
Damage: 12
DRAir throw
- Startup
- 12f
- On hit
- KND / (FDFT)
- Flap Jack
- (air throw)
+
,
,
Or(air throw)
+
,
,
Damage: 12,18
Throw break:

- Giant Swing
- (air throw)
+
,
,
,
,
Or(air throw)
+
,
,
,
,
Damage: 12,20,10
Throw break:

- Air Leg Screw
- (air throw)

Damage: 3,12
DRAir throw
- Startup
- 12f
- On hit
- KND
- Argentine Back Breaker
- (left throw)
Or(left throw)
Damage: 20,20
Throw break:

- Knee Crusher
- (right throw)
Or(right throw)
Damage: 42
Throw break:

- Half Boston Crab
- (back throw)
Or(back throw)
+
Damage: 60
Unbreakable
- Octopus Hold
- (back throw)
Or(back throw)
+
Damage: 60
Unbreakable
- Stretch Buster
- (back throw)
,
+
Damage: 75
Unbreakable
- Turn Over
- (Grounded opponent: knd l)
+
Or(Grounded opponent: knd l)
+
Damage: 0
Throw break:

- Turn Over
- (Grounded opponent: knd r)
+
Or(Grounded opponent: knd r)
+
Damage: 0
Throw break:

- Mini Swing
- (Grounded opponent: knd f)
+
Or(Grounded opponent: knd f)
+
Damage: 20,10
Throw break:

- Crotch Dive
- (Grounded opponent: knd f)
+
Damage: 33
Throw break:

- Figure 4 Lock
- (Grounded opponent: knd f)
+
Damage: 33
Throw break:

- Shoulder Cracker
- (Grounded opponent: knd h)
+
Or(Grounded opponent: knd h)
+
Damage: 28
Throw break:

- Crucifixion
- (Grounded opponent: fcd f)
+
Or(Grounded opponent: fcd f)
+
Damage: 30
- Chicken Wing
- (Grounded opponent: fcd h)
+
Or(Grounded opponent: fcd h)
+
Damage: 32
Throw break:

- Bow Break
- (Grounded opponent: fcd r)
+
Or(Grounded opponent: fcd r)
+
Damage: 37
Throw break:

- Camel Clutch
- (Grounded opponent: fcd l)
+
Or(Grounded opponent: fcd l)
+
Damage: 35
Throw break:

- Palm Strike to Head JammerDR
,
,
Damage: 6,15,30 · High / High / Throw
Follow-up only
- On hit
- KND / (FUFL)
Throw break 2
- Palm Strike to Jumping Power BombDR
,
,
+
Damage: 6,15,45 · High / High / Crouch throw
Follow-up only
- On hit
- KND / (FUFA)
Throw break 2. Side switch
- Palm Upper to SuplexDR
,
,
,
Damage: 6,15,10,40 · High / High / Mid / Throw
Follow-up only
- On hit
- KND / (FUFA)
Throw break 2. Side switch
- Palm Upper to Jumping Power BombDR
,
,
,
+
Damage: 6,15,10,45 · High / High / Mid / Crouch throw
Follow-up only
- On hit
- KND / (FUFA)
Throw break 2. Side switch
- Front Kick > DDTDR
+
:
Damage: 18,20 · Mid / Throw
Follow-up only
- On hit
- KND / (FUFR)
- Straight Arrow > V DriverDR
+
(charge level 1):
+
Damage: 30,45 · High / Crouch throw
Follow-up only
- On hit
- KND / (FUFA)
Throw break 2. Side switch. Timing for d+2+4 more lenient on CH
- f,f,n+2,1+2DR
,
,
+
,
Damage: 8,35 · Low / Throw
Follow-up only
- On hit
- KND
On first hit CH only, can be hit confirmed/delayed. Opponent can break out of CH stun with f, but cannot avoid follow-up grab in time (unbreakable)
- Blind Kick > Neck BreakerDR

:
Damage: 15,20 · Mid / Throw
Follow-up only
- On hit
- KND / (FDFA)
After BT.3 on hit only
- Knee BashDR
+
Damage: 40 · Throw
- Startup
- 12f
- On hit
- KND
Throw break 2
- Figure Four Leg LockDR
+
Damage: 40 · Throw
- Startup
- 14f
Throw break 1+2. 3+4 for Just Frame Reversal (must take damage)
- Throw AwayDR
+
Throw
- Startup
- 14f
Unbreakable. Side switch. Wall splat near the wall
- Throw Away > FeintDR
+
,
Throw
Follow-up only
Throw break 1
- Throw Away > KnockdownDR
+
,
Damage: 10 · Throw
Follow-up only
- On hit
- KND / (FDFT)
Throw break 2
- Turn AroundDR
+
,
Damage: 10 · Throw
Follow-up only
- On hit
- BT
Throw break 1+2
- Throw and DestroyDR
+
,
Damage: 10 · Throw
Follow-up only
- On hit
- KND / (FUFA)
Throw break 3+4
- Hi-Jack BackbreakerDR
,
,
+
~
Damage: 8,35 · Low / Throw
Follow-up only
- On hit
- KND
Throw break 1+2. f,f,n+2 (must hit on CH)
- Jaguar DriverDR
,
,
+
~
,
,
,
Damage: 8,50 · Low / Throw
Follow-up only
- On hit
- KND
Throw break 3+4. f,f,n+2 (must hit on CH)
- Tombstone PiledriverDR
,
,
+
Damage: 52 · Throw
- Startup
- 11f
- On hit
- KND / (FUFA)
Throw break 2
- Pile Driver (PD)DR


+
Damage: 30 · Throw
- Startup
- 11f
- On hit
- KND
Throw Break 1
- Ultimate PunchDR
- (During tackle)
,
,
,
,
Damage: 5,5,5,5,5,5 · Throw
- On hit
- KND
Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1). Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
- Cross Arm LockDR
- (During tackle)

Damage: 5,25 · Throw
- On hit
- KND / (FUFA)
Throw break 1+2. Can also input at 3rd hit of Ultimate Punch.
- Arm TwistDR
- (During tackle)
,
Damage: 5,25,10 · Throw
Follow-up only
- On hit
- KND / (FUFA)
Unbreakable
- Jumping Power BombDR
+
Damage: 45 · Crouch throw
- Startup
- 12f
- On hit
- KND
Throw break 1
- V DriverDR
+
Damage: 45 · Crouch throw
- Startup
- 12f
- On hit
- KND / (FUFA)
Throw break 2. Side switch
- Swing AwayDR
- (Face up feet towards)
+
Damage: 20(,10) · Ground throw
- Startup
- 18~20f
- On hit
- KND / (FUFT)
Throw break 1 or 2. Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
- Head BomberDR
- (Face up feet towards)
+
Damage: 33 · Ground throw
- Startup
- 18~20f
- On hit
- KND / (FUFT)
Throw break 1
- Figure Four Leg Lock (OTG)DR
- (Face up feet towards)
+
Damage: 33 · Ground throw
- Startup
- 18~20f
- On hit
- KND / (FUFT)
Throw break 2
- Half Boston Crab (OTG)DR
- (Face down feet towards)
+
Damage: 33 · Ground throw
- Startup
- 18~20f
- On hit
- KND / (FDFL)
Throw break 1 or 2. Side switch
- Shoulder CrackerDR
- (Face up feet away)
+
Damage: 28 · Ground throw
- Startup
- 18~20f
- On hit
- KND / (FUFR)
Throw break 1 or 2
- Wing TearerDR
- (Face down feet away)
+
Damage: 32 · Ground throw
- Startup
- 18~20f
- On hit
- KND / (FDFA)
Throw break 1 or 2
- Camel ClutchDR
- (Face down feet right)
+
Damage: 35 · Ground throw
- Startup
- 18~20f
- On hit
- KND / (FDFL)
Throw break 1 or 2
- Bow & Arrow Stretch HoldDR
- (Face down feet left)
+
Damage: 37 · Ground throw
- Startup
- 18~20f
- On hit
- KND / (FDFL)
Throw break 1 or 2
- Running Jaguar BombDR
- (air throw)
,
,
+
Damage: 30 · Air throw
- Startup
- 10f
- On hit
- KND
- Reverse Arm Slam (RAS1)DR
,
+
Damage: 22 · Throw
- Startup
- 32f
- On hit
- KND / (FUFA)
Throw break 1 or 2. Side switch
- Reverse Special Stretch Bomb (RSSB1)DR
,
+
Damage: 25 · Throw
- Startup
- 32f
- On hit
- KND
Throw break 1+2. Side switch
- Sidestep to RSSB2 / RSSB1DR


Damage: 15 / 25 · Throw
- Startup
- 13f
- On hit
- KND
RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.. Throw can be canceled by input b/db.
- Arm Breaker (AB1)DR
,
,
,
+
Damage: 20 · Throw
- Startup
- 12f
- On hit
- KND
Throw break 1
- Cobra Clutch (MMD1)DR
- JGS

Damage: 20 · Throw
- Startup
- 12f
- On hit
- KND / (FDFT)
Throw break 1 or 2. Side switch
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
- (
+
,
),
,
+


+
:
+
(parry success)
(
+
,
),

,
+



+
- (During tackle)
,
- (During tackle)
:
+
Damage changes depending on if/how opponent tech rolls. Can use (d+3+4),2 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 9/14.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
+
,
),
,
+


+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 8/12.
- (
- Guaranteed follow-upDR
- Launcher
+
(
+
):
Parenthesized hits must miss. Follow-up damage: 20.
- Guaranteed follow-upDR
- Launcher (choose one)
+
+
(parry success)
+
Follow-up damage: 14.
- Guaranteed follow-upDR
- Launcher (choose one)
+
+
(charge level 1)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher
+
(charge level 1)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.
- Guaranteed follow-upDR
- Launcher
- (
+
),
+
Parenthesized hits must miss. Follow-up damage: 17.
- (
- Guaranteed follow-upDR
- Launcher
- (
+
),
+
,
Parenthesized hits must miss. Follow-up damage: 14.
- (
- Guaranteed follow-upDR
- Launcher
+
,
+
Must turn around with b before inputting. Damage changes depending on if/how opponent tech rolls. Can use (d+3+4),2 extension to catch techs for extra damage. Follow-up damage: 9/14.
- Guaranteed follow-upDR
- Launcher
+
(parry success)
+
Follow-up damage: 12.
- Guaranteed follow-upDR
- Launcher
- (
,
+
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 12/18.
- (
- Guaranteed follow-upDR
- Launcher
- (
,
+
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 11/17.
- (
- Guaranteed follow-upDR
- Launcher
- JGS

+
,
Increases in damamge the longer 3+4 is held for JGS. Follow-up damage: 14.
- JGS
- Guaranteed follow-upDR
- Launcher(

):
Parenthesized hits must miss. Follow-up damage: 20.
- Guaranteed follow-upDR
- Launcher
+
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 24/35.
- Guaranteed follow-upDR
- Launcher
+
,
+
Follow-up damage: 18.
- Guaranteed follow-upDR
- Launcher
+
,
+
Follow-up damage: 17.
- Guaranteed follow-upDR
- Launcher


+


Damage changes depending on if/how opponent tech rolls. Follow-up damage: 10/15.
- Guaranteed follow-upDR
- Launcher
(
,
),
,
Parenthesized hits must miss. Follow-up damage: 22.
- Guaranteed follow-upDR
- Launcher

+
,

+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher

+
,

+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 11/17.
- Guaranteed follow-upDR
- Launcher

,
,
+
(
,
,
+
),
Parenthesized hits must miss. Follow-up damage: 35.
- Guaranteed follow-upDR
- Launcher

,
,
+
+
Follow-up damage: 23.
- Guaranteed follow-upDR
- Launcher
JGS
+
Damage changes depending on if/how opponent tech rolls. Increases in damamge the longer 3+4 is held for JGS. Follow-up damage: 12/18.
- Guaranteed follow-upDR
- Launcher
JGS
+
Damage changes depending on if/how opponent tech rolls. Increases in damamge the longer 3+4 is held for JGS. Follow-up damage: 11/17.
- Guaranteed follow-upDR
- Launcher
+
,
,
Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher
+
,
Follow-up damage: 14.
Advanced Techniques
- Buffered Giant SwingTekken 5
+
,





+
Keep forward held through the entire jab string, then finish hcf+1 after recovery. This is a throw setup, not a guaranteed combo.
Preset Strings
- 10 Hit Combo 1Version unverified
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Jaguar Lariat
+
Damage: 50
Tekken 5- Startup
- 31f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
- Atomic Blaster


Damage: 50
Tekken 5- Startup
- 27f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable high
- Startup
- 27f
- On block
- !
- On hit
- KND
- Moonsault Body Press

Damage: 25
Tekken 5- Startup
- 52f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 52f
- On block
- !
- On hit
- KND / (FUFA)
- Moonsault Body Press


Damage: 30
Tekken 5- Startup
- 52f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRDamage: 25 · Unblockable mid
- Startup
- 52f
- On block
- !
- On hit
- KND / (FUFA)
Move List
- Palm Attack
,
Version unverifiedDRDamage: 6,15 · High / High
Follow-up only
- On block
- -1
- On hit
- +6
- Exploder
+
Damage: 25 · High
Tekken 5- Startup
- 38f
- On block
- +8
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 38f
- On block
- +8
- On hit
- KND
Knockdown can be teched with f or b
- Shadow Lariat
+
Damage: 25 · High
Tekken 5- Startup
- 19f
- On block
- 0
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- ±0
- On hit
- KND / (FDFA)
- Frankensteiner
+
Damage: 15 · Mid
Tekken 5- Startup
- 28f
- On hit
- KD
- Counter hit
- KD
DRDamage: 15(,30) · Special mid
- Startup
- 28f
- On hit
- KND / (FUFA)
Transitions to attack throw only when opponent is close. Recovers in BT/FUFA on throw success/fail
- Knuckle Bomb
+
Damage: 35 · Mid
Launches on hit.
Tekken 5- Startup
- 35f
- On block
- +1
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 35f
- On block
- +1c
- On hit
- KND
- K's Flicker
,
+
Version unverifiedDRDamage: 20 · Mid
- Startup
- 31(32~)f
- On block
- +2c
- On hit
- +4c
- Jab

Damage: 6 · High
DR- Startup
- 9f
- On block
- +2
- On hit
- +8
- Forward Jab
+
Damage: 8 · High
DR- Startup
- 10f
- On block
- +2
- On hit
- +8
Same strings as 1
- Down Jab
+
Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Straight

Damage: 10 · High
DR- Startup
- 10f
- On block
- +1
- On hit
- +7
- Down Straight
+
Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Hook Kick

Damage: 25 · High
DR- Startup
- 17f
- On block
- -14
- On hit
- KND
- Low Spin Kick
+
Damage: 12 · Low (grounded)
DRLow
- Startup
- 18f
- On block
- -16
- On hit
- -2
- Crouch Spin Kick
- FC

Damage: 12 · Low (grounded)
DRLow
- Startup
- 18f
- On block
- -16
- On hit
- -2
- Roundhouse

Damage: 20 · High
DR- Startup
- 13f
- On block
- -5
- On hit
- +7
- Shin Kick
+
Damage: 7 · Low
DR- Startup
- 14f
- On block
- -11
- On hit
- ±0
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 14f
- On block
- -11
- On hit
- ±0
- Upper Rush
,
,
Damage: 6,15,10 · High / High / Mid
Tekken 5- Startup
- 9f
- On block
- +2 / -1 / -4
- On hit
- +8 / +6 / +5
- Counter hit
- +8 / +6 / +10
DRFollow-up only
- On block
- -4
- On hit
- +5
- Counter hit
- +10
- Jaguar Elbow
,
+
Damage: 23 · High
Tekken 5- Startup
- 18f
- On block
- 0
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18(19~)f
- On block
- ±0
- On hit
- KND
- Elbow Sting
+
Damage: 15 · Mid
Tekken 5- Startup
- 14f
- On block
- -1
- On hit
- +1
- Counter hit
- +1
DR- Startup
- 14f
- On block
- -1c
- On hit
- +1c
- Side Swipe
+
,
Damage: 15,12 · Mid / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -10
- On hit
- +1
- Counter hit
- +1
DRFollow-up only
- On block
- -10
- On hit
- +1
- Rolling Jab Rush
+
,
+
Damage: 5,13 · Special mid / Mid
Tekken 5- Startup
- 10f
- On block
- -5 / -10
- On hit
- +6 / 0
- Counter hit
- +6 / 0
DRFollow-up only
- On block
- -10~-11
- On hit
- ±0
- Sprint Hook
+
Damage: 13 · High
Tekken 5- Startup
- 12f
- On block
- -6
- On hit
- +5
- Counter hit
- KD
DR- Startup
- 12f
- On block
- -6
- On hit
- +5
- Ankle Smash
- FC
+
Damage: 21 · Low (grounded)
Launches on hit.
Tekken 5- Startup
- 30f
- On block
- -9
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 30f
- On block
- -9
- On hit
- KND / (FUFA)
- Quick Upper


Damage: 12 · Mid
DR- Startup
- 10~11f
- On block
- -5
- On hit
- +6
- Head Spinner

Damage: 18 · Mid
Tekken 5- Startup
- 18f
- On block
- -14
- On hit
- -5
- Counter hit
- -5
DR- Startup
- 18f
- On block
- -14
- On hit
- -5
- Hand Knife
,
Damage: 18,21 · Mid / Mid
Tekken 5Follow-up only
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DRBrutal Cyclone
Follow-up only
- On block
- -13
- On hit
- KND
- Bouncing Knuckle Bomb
,
,
,
+
Damage: 28 · Mid
Tekken 5- Startup
- 15f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15(18~)f
- On block
- -15
- On hit
- KND
- Flying Cross Chop
,
+
Damage: 15 · High / Low (grounded)
Tekken 5- Startup
- 20f
- On hit
- KD
- Counter hit
- KD
DRHigh
- Startup
- 20(21~)f
- On block
- -5~+12
- On hit
- KND
- Lay Off Push
,
,
+
Tekken 5- Startup
- 9f
- On block
- +2
- On hit
- +5
- Counter hit
- +19
DRDamage: 8 · Mid
- Startup
- 9(11~)f
- On block
- +2
- On hit
- +5
- Counter hit
- +16
- People's Elbow
+
Damage: 21 · Mid (grounded)
Tekken 5- Startup
- 30f
- On block
- -4
- On hit
- -5
- Counter hit
- -5
DRMid
- Startup
- 30f
- On block
- -4c
- On hit
- -5c
- Elbow Knife


Damage: 18 · Mid
Launches on hit.
Tekken 5- Startup
- 18f
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 18f
- On block
- -7
- Body Check
+
Damage: 21 · Mid
Tekken 5- Startup
- 17f
- On block
- +2
- On hit
- +5
- Counter hit
- +5
DR- Startup
- 17f
- On block
- +3
- On hit
- +5
- Straight Right - Elbow
,
Damage: 10,12 · High / Mid
Tekken 5- Startup
- 10f
- On block
- +1 / 0
- On hit
- +7 / +6
- Counter hit
- +7 / +6
DRUpper Rush
Follow-up only
- On block
- ±0
- On hit
- +6
- Rolling Elbow Rush
+
,
,
Damage: 14,16,21 · High / High / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 15f
DRElbow Rush
Follow-up only
- On block
- -6
- On hit
- +5
- Counter hit
- KND / (FDFA)
Can be cancelled by b
- Clothesline Combo
,
+
,
Damage: 20,25 · Mid / High
Follow-up can be delayed.
Tekken 5- Startup
- 31f
- On block
- +2 / +2
- On hit
- +4 / KD
- Counter hit
- +4 / KD
DRFollow-up only
- On block
- +2
- On hit
- KND / (FDFA)
- Stomach Smash
,
,
+
Damage: 6 · Low (grounded)
Tekken 5- Startup
- 18f
- On block
- -17
- On hit
- -6
- Counter hit
- KD
DRDamage: 8 · Low
- Startup
- 16(18~)f
- On block
- -17
- On hit
- -6
CH stun can be broken with f
- Side Swipe
+
Damage: 12 · Mid
Tekken 5DR- Startup
- 13f
- On block
- -6
- On hit
- +3
- Arrow Elbow
+
Damage: 16 · High
Tekken 5- Startup
- 26f
- On block
- +7
- On hit
- 0
- Counter hit
- 0
DR- Startup
- 26f
- On block
- +7
- On hit
- ±0
- Black Arrow
+
Damage: 30 · High
Tekken 5- Startup
- 28f
- On block
- -10
- On hit
- +1
- Counter hit
- KD
- Body Blow
- FC
+
Mid
Tekken 5Damage: 23
- Startup
- 15f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DRDamage: 21
- Upper


Damage: 20 · Mid
Tekken 5- Startup
- 15f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15f
- On block
- -13
- On hit
- KND
- King's Hook
+
Damage: 22 · Mid
Tekken 5- Startup
- 15f
- On block
- -11
- On hit
- +5
- Counter hit
- +5
- Black Shoulder
+
Damage: 40 · Mid
Tekken 5- Startup
- 25f
- On block
- -9
- On hit
- KD
- Counter hit
- KD
DR- On hit
- KND
- Diving Body Press
,
+
Damage: 30 · Mid (grounded)
Tekken 5- Startup
- 21f
DRMid
- Startup
- 21f
- On hit
- KND / (FUFA)
- Atomic Elbow Drop
+
Or
+
Or
+
Damage: 35 · Mid (grounded)
Tekken 5- Startup
- 48f
- Front Kick
+
Damage: 18 · Mid
Tekken 5- Startup
- 15f
- On block
- -6
- On hit
- +6
- Counter hit
- +31
DR- Startup
- 15f
- On block
- -5
- On hit
- +6
- Counter hit
- +31g
- Rib Buster
+
Damage: 17 · Mid
Tekken 5- Startup
- 14f
- On block
- -9
- On hit
- +2
- Counter hit
- +2
DR- Startup
- 14f
- On block
- -9
- On hit
- +2
- Drop Kick
+
,
Tekken 5Damage: 17,15
DRDamage: 17,21 · Mid / Mid
Follow-up only
- On hit
- KND / (FUFA)
- Crouching Low
+
Damage: 17 · Low (grounded)
Launches on counter hit.
Tekken 5- Startup
- 23f
- On block
- -15
- On hit
- +1
- Counter hit
- KD
DRLow
- Startup
- 23f
- On block
- -16
- On hit
- +1
- Counter hit
- KND / (FUFA)
- Toll Kick
+
Damage: 23 · High
Tekken 5- Startup
- 16f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -15
- On hit
- KND
- Falling Heel
+
Damage: 25 · Mid (grounded)
Tekken 5- Startup
- 22f
DRMid
- Startup
- 21f
- On hit
- KND
18 damage, -?c/+?c at tip range
- Rise Spin Kick


Damage: 28 · High
DR- Startup
- 16f
- On block
- -16
- On hit
- KND
- Blind Kick


Damage: 15 · Mid
Tekken 5- Startup
- 13f
- On block
- -20
- On hit
- +7
- Counter hit
- KD
DR- Startup
- 13f
- On block
- -20
- On hit
- +7
- Satellite Exploder
,
,
+
Damage: 40 · Mid
Tekken 5- Startup
- 28f
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 23(25~)f
- On hit
- KND
- Satellite Exploder
+
Damage: 40 · High
Tekken 5- Startup
- 28f
- On hit
- KD
- Counter hit
- KD
- Ali Kick
+
OrFC
+
Or
+
Low (grounded)
Tekken 5- Startup
- 16f
- On block
- -29
- On hit
- -13
- Counter hit
- -13
DRDamage: 14 · Low
- Startup
- 16f
- On block
- -29
- On hit
- -13
- Spin Upper
+
,
OrFC
+
,
Or
+
,
Low (grounded) / Mid
Tekken 5Follow-up only
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DRDamage: 14,10 · Low / Mid
Follow-up only
- On block
- -17
- On hit
- KND
- Ali Kick - Spin Upper
+
,
,
OrFC
+
,
,
Or
+
,
,
Low (grounded) / Low (grounded) / Mid
Tekken 5Follow-up only
- On block
- -35 / -17
- On hit
- -19 / KD
- Counter hit
- -19 / KD
- Ali Kicks
+
,
,
OrFC
+
,
,
Or
+
,
,
Low (grounded) / Low (grounded) / Low (grounded)
Tekken 5Follow-up only
- On block
- -35 / -35
- On hit
- -19 / +6
- Counter hit
- -19 / +6
DRDamage: 14,7,7 · Low / Low / Low
Follow-up only
- On block
- -35
- On hit
- +6
- Spin Upper
+
,
,
,
OrFC
+
,
,
,
Or
+
,
,
,
Low (grounded) / Low (grounded) / Low (grounded) / Mid
Tekken 5Follow-up only
- On block
- -17
- On hit
- KD
- Counter hit
- KD
- Extended Ali Kicks
+
,
,
,
,
OrFC
+
,
,
,
,
Or
+
,
,
,
,
Low (grounded) / Low (grounded) / Low (grounded) / Low (grounded) / Low (grounded)
Tekken 5Follow-up only
- On block
- -35
- On hit
- +15
- Counter hit
- +15
- Neck Cutter
+
Damage: 28 · High
Tekken 5- Startup
- 23f
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 23f
- On hit
- KND / (FUFA)
- Deadly Boomerang
+
Damage: 54 · High
Tekken 5- Startup
- 29f
- On hit
- KD
- Counter hit
- KD
- Rolling Sobat
+
Damage: 23 · Mid
Tekken 5- Startup
- 16f
- On block
- -11
- On hit
- +5
- Counter hit
- +5
DR- Startup
- 16f
- On block
- -11
- On hit
- KND
- Black Knee Rising
,
,
,
+
Damage: 25 · Mid
Tekken 5- Startup
- 16f
- On block
- -15
- On hit
- +7
- Counter hit
- +7
- Konvict Kick
,
+
Damage: 24 · Mid
Tekken 5- Startup
- 15f
- On block
- -18
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15(16~)f
- On block
- -15
- On hit
- KND
- Counter hit
- Throw
- Knee Buster
+
Damage: 15 · Low
Tekken 5- Startup
- 14f
- On block
- -9
- On hit
- +2
- Counter hit
- +2
DR- Startup
- 14f
- On block
- -7
- On hit
- +2
- Roaring Drop Kick
+
Damage: 16 · Low (grounded)
Tekken 5- Startup
- 27f
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 27f
- On hit
- KND / (FDFA)
- Disgrace Kick
+
Damage: 20 · High
Tekken 5- Startup
- 15f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DRDamage: 30
- Startup
- 15~21f
- On block
- -6~-16
- On hit
- KND
20 damage without Clean Hit
- Rising Kick


Damage: 20 · Mid
DR- Startup
- 11f
- On block
- -6
- On hit
- +5
- Right Punch Reversal
+
Damage: 12,18
- Heel Hold Left Kick Reversal
+
Damage: 40
- Figure 4 Leg Lock
+
:
Damage: 40,33
- Wall Jump
,
,
Damage: 15 · Mid
- Brutal StingDR only
,
Damage: 18,25 · Mid / High
Follow-up only
- On hit
- KND
- Rolling RushDR
+
,
Damage: 14,16 · High / High
Follow-up only
- On block
- -3
- On hit
- +6
Follow-up can be delayed.
- Elbow StrikeDR only
+
,
,
Damage: 14,16,23 · High / High / High
Follow-up only
- On block
- -6
- On hit
- KND
Follow-up can be delayed.
- Double Hook ImpactDR only
+
,
Damage: 12,18 · Mid / High
Follow-up only
- On block
- -5
- On hit
- KND / (FUFA)
Launches on hit.
- Back Turned High Left KickTekken 5

+
Or
+
- Cannonball Buster Side Step CancelTekken 5
+
,
- Crouching Ground GrabTekken 5
- FC~
+
OrFC~
+
- Crouching Stagger KickTekken 5
- FC
,
,
- Crouching Stagger Kick Spinning UppercutTekken 5
- FC
,
- Crouching Stagger Kicks (During Counter)Tekken 5
FC
,
,
,
Or
FC
+
,
,
,
- Dark Step Ultimate TackleTekken 5
,
,
,
,
+
Or
,
,
,
,
+
- Jumping Left Punch RetreatTekken 5
+
- Running Front KickTekken 5
+
- Ultimate Punch to Arm TwistTekken 5
- (During tackle),
,
,
,
,
Or(During tackle),
,
,
,
,
- Ultimate Punch to Cross Arm LockTekken 5
- (During tackle),
,
,
,
Or(During tackle),
,
,
,
- Ultimate Punch to Leg Cross HoldTekken 5
- (During tackle),
,
,
,
Or(During tackle),
,
,
,
- Ultimate Punch to Stretch ComboTekken 5
- (During tackle),
,
,
,
:
Or(During tackle),
,
,
,
:
- Jaguar StepDR

Special
Transition to JGS. Alternate input with b+3+4. Hold to continue spinninig and power up strikes, but King doesn't change direction. King gets dizzy and falls after 6th spin
- f+2DR
+
Damage: 14 · High
- Startup
- 15f
- On block
- -3
- On hit
- +3
- Jaguar LariatDR
+
(charge level 1)Damage: 50 · Unblockable high
- Startup
- 29f
- On block
- !
- On hit
- KND
- d+3+4,4DR
+
,
Damage: 14,7 · Low / Low
Follow-up only
- On block
- -35
- On hit
- -19
- Stagger Kicks (During Counter)DR
+
,
,
,
Damage: 14,7,7,4,3 · Low / Low / Low / Low / Low
Follow-up only
- On block
- -35
- On hit
- +15
On 3rd hit CH only
- Straight ArrowDR
+
(charge level 1)Damage: 30 · High
- Startup
- 28f
- On block
- -10
- On hit
- +1
- Water Parting ChopDR
+
Damage: 30 · High
- Startup
- 21f
- On block
- -10
- On hit
- +6
- High Elbow DropDR
+
Damage: 35 · Mid
- Startup
- 46f
- u/f+4DR
+
Damage: 13 · Mid
- Startup
- 15f
- On block
- -12
- Burning KnuckleDR
+
(charge level 1)Damage: 45 · Unblockable mid
- Startup
- 88f
- On block
- !
- On hit
- KND
- Flying Cross Chop (far)DR
,
+
(far)Damage: 15 · Low
- Startup
- 43(44~)f
- On block
- -25
- On hit
- KND
- Body BlowDR
- FC
+
Damage: 21 · Mid
- Startup
- 15f
- On block
- -14
- Jumping KneeDR
,
,
,
+
Damage: 35 · Mid
- Startup
- 17(20~)f
- On block
- -15
- On hit
- +7
25 damage without Clean Hit
- Jaguar Step > HookDR
- JGS

Damage: 21/25/31 · High
- On block
- -5
- Jaguar Step > ElbowDR
- JGS

Damage: 15/18/22 · Mid
- Startup
- 35f
- On block
- ±0c
- On hit
- +7c
- Counter hit
- KND / (FDFA)
- Jaguar Step > SobatDR
- JGS

Damage: 23/27/34 · Mid
- On block
- -1
- On hit
- KND
- Jaguar Step > High KickDR
- JGS

Damage: 35/42/52 · High
- Startup
- 40f
- On block
- +15
- On hit
- KND
- Jaguar Step > Mid KickDR
- JGS
+
Damage: 30/36/45 · Mid
- Startup
- 40f
- On block
- -16/-13/+8
- On hit
- KND
- Jaguar ThrustDR


Damage: 22 · Mid
- Startup
- 19f
- On block
- -11
- On hit
- +5 / (KND)
- Deadly BoomerangDR


Damage: 54 · High
- Startup
- 32f
- On hit
- KND
- Leg Cross HoldDR
- (During tackle)

Damage: 5,20
- On hit
- KND
Throw break 3+4. Throw break window: input or hold 3+4 during frames 20-60. Can also input at 3rd hit of Ultimate Punch.
- Stretch ComboDR
- (During tackle)
:
Damage: 5,20,15,15
Follow-up only
- On hit
- KND / (FDFL)
Unbreakable. Input 1+2 during frames 68-70 of Leg Cross Hold
- f+1,2DR
+
,
Damage: 23 · High / High
- Startup
- 10f
- On block
- -1
- On hit
- +6
Extremely strong throw game with many multi-part throw sequences.
← Choose another fighter