
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Kuma II / Panda
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
~
+
,
,
,
FC
Guide damage: 25–49 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
- (Sitting),

FC
Guide damage: 23–27 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+




+

+

+
Guide damage: 30–35 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+


FC~
+
,
,
+

+
,
,
Guide damage: 41–46 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
~
,

+
~
,
- (Sitting),




+
+

+
Guide damage: 32–45 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
~
,

+
~
,
+

+

+
Guide damage: 54–56 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,
FC
Guide damage: 26
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,
,
- (Sitting),

,
+
Guide damage: 31–37 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,
,
CC

Guide damage: 34
- Juggle follow-upTekken 5
- Launcher
+
,
HBS
,
Guide damage: 59
- Juggle follow-upTekken 5
- Launcher
+
,
HBS
Guide damage: 66
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+

+
+
Guide damage: 28–36 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+
+

+

,
+
Guide damage: 47–55 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
+
+
Guide damage: 36
- Juggle follow-upTekken 5
- Launcher
,
+
+

+
,
,
Guide damage: 64
- Juggle follow-upTekken 5
- Launcher (choose one)


- (Sitting),

~
+
,
,
,
FC~
+
,
,
+
,
,
Guide damage: 38–70 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher


+
Guide damage: 34
- Juggle follow-upTekken 5
- Launcher
+

,
+
Guide damage: 39
- Juggle follow-upTekken 5
- Launcher
- HBS


,

+
Guide damage: 32
- HBS
- Juggle follow-upTekken 5
- Launcher
- HBS


,

+
Guide damage: 39
- HBS
- Juggle follow-upTekken 5
- Launcher (choose one)



+
+

,
+
Guide damage: 43–49 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher

+
+

+

,
+
Guide damage: 43
- Juggle follow-upTekken 5
- Launcher
FC~
+
,
,
+

+

+
Guide damage: 39
- Juggle follow-upTekken 5
- Launcher
FC~
+
,
,


Guide damage: 50
- Juggle follow-upDR
- Launcher
+
+
Guide damage: 39
- Juggle follow-upDR
- Launcher
+
+

+
,
,
Guide damage: 54
- Juggle follow-upDR
- Launcher (choose one)
+
+
+

+
Guide damage: 33
- Juggle follow-upDR
- Launcher
+
,
+
Guide damage: 34
- Juggle follow-upDR
- Launcher
- HBS
+
~
HBS
HBS
Guide damage: 30
- HBS
- Juggle follow-upDR
- Launcher
- HBS
+
~
HBS
,
Guide damage: 32
- HBS
- Juggle follow-upDR
- Launcher (choose one)
- (
,
),
+
,
FC
+
,
,
,

+
,
,

+
,
,

+
,
,
+
Parenthesized hits must miss. Follow-up damage: 31.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
),
+
,
FC
+
,
,
,

+
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 30.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
),
+
,
FC
+
,
,
+
,
,
+
Parenthesized hits must miss. Follow-up damage: 27.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
),
- (
+
,
),


+
,
,

+
,
,
+
Parenthesized hits must miss. Follow-up damage: 26.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
),
- (
+
,
),


+
,
,
+
Parenthesized hits must miss. Follow-up damage: 21.
- (
- Juggle follow-upDR
- Launcher
- (
),
(
,
),
Parenthesized hits must miss. Follow-up damage: 18.
- (
- Juggle follow-upDR
- Launcher (choose one)
+




+
+
+
- (Roll stance)

,

+
,
,

+
,
,

+
,
,
+
Follow-up damage: 31.
- Juggle follow-upDR
- Launcher (choose one)
+




+
,
+
,
,
Does not work on bears. Inconsistent off axis, especially on the left. Follow-up damage: 31.
- Juggle follow-upDR
- Launcher (choose one)
+




+
+
- (Roll stance)

- SIT

,

+
,
+
,
,
Follow-up damage: 30.
- Juggle follow-upDR
- Launcher
+
,
+
(charge level 2)Can be slightly delayed to hit grounded for unscaled damage. Follow-up damage: 38/50.
- Juggle follow-upDR
- Launcher
+
,
+
(charge level 1)Follow-up damage: 31.
- Juggle follow-upDR
- Launcher (choose one)
+
+
- (Roll stance)

+
,
+
Follow-up damage: 29.
- Juggle follow-upDR
- Launcher
,
+
(delay)
+
,
+
,
+
,(
),
Parenthesized hits must miss. Follow-up damage: 46.
- Juggle follow-upDR
- Launcher
,
+
(delay)
+
,
+
,
,
+
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
,
+
(delay)
+
,
+
,
,

+
,
,
+
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
- HBS

,
,


,
,(
),
Damage changes depending on if/how opponent tech rolls. Must press b before executing combos to realign with opponent. Parenthesized hits must miss. Follow-up damage: 43/52.
- HBS
- Juggle follow-upDR
- Launcher
- HBS

,
,

+
,
,
Must press b before executing combos to realign with opponent. Follow-up damage: 29.
- HBS
- Juggle follow-upDR
- Launcher
- HBS

,
,

,
,
Damage changes depending on if/how opponent tech rolls. Must press b before executing combos to realign with opponent. Follow-up damage: 28/37.
- HBS
- Juggle follow-upDR
- Launcher
- (Roll stance)

(Face up feet towards)
+
Damage changes depending on if/how opponent tech rolls (FUFT.d+1+2, SIT.1 hits if opponent techs, but only FUFT.d+1+2 hits if they don't tech). Follow-up damage: 14/21.
- (Roll stance)
- Juggle follow-upDR
- Launcher
- (Roll stance)

(Face up feet towards)
+
,SIT
Follow-up damage: 22.
- (Roll stance)
- Juggle follow-upDR
- Launcher
- (Roll stance)

,
+
,
+
,
,

,
+
Must press u before executing some combos to exit FUFT. Follow-up damage: 39.
- (Roll stance)
- Juggle follow-upDR
- Launcher
- (Roll stance)

(Face up feet towards)
+
,
+
,
+
,(
),
Less consistent than other routes with FUFT.b+3+4 hitting at slightly different times potentially. Whiffs on some characters' hurtboxes as they hit the ground from ROL.1+2. Must press u before executing some combos to exit FUFT. Parenthesized hits must miss. Follow-up damage: 39.
- (Roll stance)
- Juggle follow-upDR
- Launcher
- (Roll stance)

,
+
,
,
+
Must press u before executing some combos to exit FUFT. Follow-up damage: 30.
- (Roll stance)
- Juggle follow-upDR
- Launcher
- SIT

+
,
,
+
Follow-up damage: 27.
- SIT
- Juggle follow-upDR
- Launcher
- SIT

+
,
,
Follow-up damage: 26.
- SIT
- Juggle follow-upDR
- Launcher
+
,
,
+
Follow-up damage: 22.
- Juggle follow-upDR
- Launcher
,

+
,
,
+
Follow-up damage: 21.
- Juggle follow-upDR
- Launcher
,

+
,
Spikes opponent into ground for better oki. Follow-up damage: 15.
- Juggle follow-upDR
- Launcher
+
,
+
Damage changes depending on if/how opponent tech rolls. Combo off of unblockable move. Follow-up damage: 19/28.
- Juggle follow-upDR
- Launcher
+
+
Damage changes depending on if/how opponent tech rolls. Combo off of unblockable move. Follow-up damage: 18/27.
- Juggle follow-upDR
- Launcher
+
+
Combo off of unblockable move. Follow-up damage: 17.
- Juggle follow-upDR
- Launcher
+
,
HBS
Combo off of unblockable move. Follow-up damage: 16.
- Juggle follow-upDR
- Launcher
+
,
HBS
Damage changes depending on if/how opponent tech rolls. Combo off of unblockable move. Follow-up damage: 14/21.
- Juggle follow-upDR
- Launcher
+
,
HBS
,
Combo off of unblockable move. Follow-up damage: 11.
Standing Punishers
- i8Startup
- i10Startup
- i12Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
- i19Startup
- i22Startup
While Rising / Crouching Punishers
- i11Startup
- i13Startup
- i15Startup
- i16Startup
- i18Startup
- i20Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR

,
Regular combo (scaled) Best used after high wall splats or moves that transition to FC (b,db,d,DF+2). Follow-up damage: 26.
- Wall follow-upDR
+
,
+
Regular combo (scaled) Use 4, df+4, f+2 or f+1 for high wall splat hit, then continue with normal combo. Follow-up damage: 25.
- Wall follow-upDR
,
+
Regular combo (scaled) Tight timing, only works with specific wall splats with lower recovery (3 etc.). Follow-up damage: 21.
- Wall follow-upDR
+
,
Regular combo (scaled) Use f+2 or f+1 for high wall splat hit, then continue with normal combo. Follow-up damage: 20.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 19.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 18.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
- HBS

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
Throws
- Bear Bite
Or
+
Damage: 7,7,7,7,7
Throw break:
DRDamage: 35 · Throw
- On hit
- KND
Throw break 1 Alternate input: f+1+3 (Lead throw)
- Bear Hug
Or
+
Damage: 10,25
Throw break:
DRDamage: 35 · Throw
- On hit
- KND
Throw break 2. Alternate input: f+2+4 (Lead throw)
- Stone Head
,
+
Damage: 40
Throw break:
DRThrow
- On hit
- KND
Throw break 1+2
- Rock'n Roll CircusVersion unverified
,
,
,
,
,
+
- Circus Roll


,
+
Damage: 50
Throw break:

- Mauling Bear
- HBS
+
Damage: 30
Throw break:
DRThrow
- On hit
- KND / (FUFA)
- Choke Slam
- (left throw)
Or(left throw)
Damage: 10,15,25
Throw break:

- Rag Doll
- (right throw)
Or(right throw)
Damage: 40
Throw break:

- Bear Swing
- (back throw)
Or(back throw)
Damage: 70
Unbreakable
- Rock 'n Roll CircusDR




,
+
Damage: 50 · Throw
- On hit
- KND / (FUFA)
Throw break 1+2
Recovery Setups
- Guaranteed follow-upDR
- Launcher
- (
,
),

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 11/17.
- (
- Guaranteed follow-upDR
- Launcher
- (
,
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 8/12.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
+
- FC
+
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 19/28.
- Guaranteed follow-upDR
- Launcher (choose one)
+
- HBS
+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 18/27.
- Guaranteed follow-upDR
- Launcher
+
,
+
Follow-up damage: 12.
- Guaranteed follow-upDR
- Launcher
+
,
+
,
,
Follow-up damage: 11.
- Guaranteed follow-upDR
- Launcher
+
SIT
Follow-up damage: 16.
- Guaranteed follow-upDR
- Launcher
- FC
+
,
,
+
Follow-up damage: 17.
- FC
- Guaranteed follow-upDR
- Launcher (choose one)
- HBS
+
- HBS
+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 17/25.
- HBS
- Guaranteed follow-upDR
- Launcher
- HBS
+

Damage changes depending on if/how opponent tech rolls. If they quick rise, can use (1+2),1+2,1+2 extension to catch techs for extra damage. Follow-up damage: 11/17.
- HBS
- Guaranteed follow-upDR
- Launcher
- HBS
+
,
HBS
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 16/24.
- HBS
- Guaranteed follow-upDR
- Launcher
- HBS
+
,
HBS
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.
- HBS
- Guaranteed follow-upDR
- Launcher
- (Roll stance)

(Face up feet towards)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.
- (Roll stance)
- Guaranteed follow-upDR
- Launcher
- SIT

,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 19.
- SIT
- Guaranteed follow-upDR
- Launcher
- SIT

,

+
Damage changes depending on if/how opponent tech rolls. Must be crouch canceled before executing. Follow-up damage: 18/27.
- SIT
- Guaranteed follow-upDR
- Launcher
- (Face down feet away)

(Face down feet away)
Damage changes depending on if/how opponent tech rolls. Only works with the opponent's back to the wall, or on larger characters. Follow-up damage: 10/15.
- (Face down feet away)
- Guaranteed follow-upDR
- Launcher
- (Face up feet away)

(Face up feet away)
Damage changes depending on if/how opponent tech rolls. Only works with the opponent's back to the wall. Follow-up damage: 14/21.
- (Face up feet away)
- Guaranteed follow-upDR
- Launcher (choose one)

+

+
,
Follow-up damage: 21.
- Guaranteed follow-upDR
- Launcher

+
+
Damage changes depending on if/how opponent tech rolls. Must be crouch canceled with u before executing. Follow-up damage: 18/27.
- Guaranteed follow-upDR
- Launcher

+
,

+
Follow-up damage: 17/25.
Unblockable Attacks
- Salmon Hunter (charged)Version unverified
,
+
(hold)- Rolling Bear
+
,
,
,
,
,
,
,
,
Damage: 50,40 · Unblockable / Mid
- Extended Rolling Bear
+
,
,
,
,
,
,
,
,
,
Or
+
,
,
,
,
,
,
,
,
,
Damage: 50,40,40 · Unblockable / Mid / Mid
- Stop Rolling Bear
+
,
,
,
,
,
,
,
,
,
Damage: 50,40,40 · Unblockable / Mid / Mid
- Hunting Bear Stance
+
,
- Fatal Wind
Damage: 200 · Unblockable
Tekken 5
,
+
- Startup
- 100f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DR
,
+
Damage: 200,168 · Unblockable mid / Unblockable mid
- Startup
- 100f
- On block
- !
- On hit
- KND
Move List
- Bear Hammer
,
,
Damage: 16,15,18 · High / High / Mid
Tekken 5- Startup
- 20f
- On block
- -7 / -9 / +2
- On hit
- +4 / 0 / KD
- Counter hit
- +4 / KD / KD
DRFollow-up only
- On block
- +2
- On hit
- KND / (FDFA)
- Grizzly Scissors
+
Damage: 22 · Mid
Tekken 5- Startup
- 17f
- On block
- -18
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 17f
- On block
- -12
- On hit
- KND
- Deadly Claw
+
Damage: 50 · Unblockable
Tekken 5- Startup
- 60f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRDamage: 60 · Unblockable mid
- Startup
- 60f
- On block
- !
- On hit
- KND
Transition to HBS with 3+4
- Hunting Bear Stance
OrHBS
+
,
DRSpecial
Transition to HBS. Alternate input FDFA.3+4. Can transition to standing with ub/u/uf
- Demon Bear Fist
,
+
Damage: 22 · Mid (grounded)
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -20
- On hit
- KD
- Counter hit
- KD
DRDamage: 28 · Mid
- Startup
- 18f
- On block
- -20
- Salmon Hunter
,
+
Low (grounded)
Tekken 5- On block
- -16
- On hit
- KD
- Counter hit
- KD
- Bear Jack

Damage: 16 · High
DR- Startup
- 20f
- On block
- -7
- On hit
- +4
- Jab
+
Damage: 10 · High
DR- Startup
- 8f
- On block
- -2
- On hit
- +4
- Counter hit
- +10
- Quick Upper
+
Damage: 8 · Mid
- Down Jab
+
Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -9
- On hit
- +2
- Low Hammer
- FC

Damage: 12 · Low
DR- Startup
- 19f
- On block
- -8
- On hit
- +2
- Straight

Damage: 10 · High
DR- Startup
- 10f
- On block
- -2
- On hit
- +6
- Forward Straight
+
Damage: 12 · High
DR- Startup
- 12f
- On block
- +0
- On hit
- +7
- Counter hit
- +11
- Uppercut
+
Damage: 10 · Mid
Launches on hit.
DRDamage: 14
- Startup
- 15f
- On block
- -7
Can't launch crouchers on normal hit
- Down Straight
+
Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -10
- On hit
- +1
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Face Buster

Damage: 25 · Mid
DRHigh
- Startup
- 18f
- On block
- -10
- On hit
- KND
- Forward Face Buster
+
Damage: 30 · Mid
DRHigh
- Startup
- 20f
- On block
- -10
- On hit
- KND
- Lateral Kick
+
Damage: 17 · Mid
DR- Startup
- 16f
- On block
- -9
- On hit
- +2
- Low Spin Kick
+
Damage: 12 · Low (grounded)
DRLow
- Startup
- 20f
- On block
- -15
- On hit
- -1
- Crouch Spin Kick
- FC

Damage: 12 · Low (grounded)
DRLow
- Startup
- 20f
- On block
- -15
- On hit
- -1
- Roundhouse

Damage: 20 · High
Launches on counter hit.
DR- Startup
- 16f
- On block
- -4
- On hit
- +5
- Forward Roundhouse
+
Damage: 25 · Mid
Launches on counter hit.
DRHigh
- Startup
- 17f
- On block
- -4
- On hit
- +5
- Front Kick
+
Damage: 15 · Mid
DR- Startup
- 12f
- On block
- -4
- On hit
- +7
- Chin Kick
+
Damage: 10 · Low (grounded)
DRLow
- Startup
- 16f
- On block
- -6
- On hit
- +5
- Crouch Chin Kick
- FC

Damage: 10 · Low (grounded)
DRLow
- Startup
- 16f
- On block
- -6
- On hit
- +5
- Bear Heaven Cannon
+
,
,
Damage: 10,5,14 · High / Mid / Mid
Launches on hit.
Tekken 5- Startup
- 8f
- On block
- -2 / -15 / -14
- On hit
- +4 / -4 / KD
- Counter hit
- +9 / -4 / KD
DRFollow-up only
- On block
- -16
- Bear Upper Rush
+
,
,
,
Damage: 8,11,10,15 · Mid / Mid / Mid / Mid
Launches on counter hit.
Tekken 5- Startup
- 15f
- On block
- -13 / -12 / -5 / -9
- On hit
- 0 / -1 / +6 / +2
- Counter hit
- 0 / -1 / +6 / +2
DRFollow-up only
- On block
- -9
- On hit
- +0
- Quick Uppercut Rush
Damage: 15,12 · Mid / Mid
Tekken 5
,
,
- Startup
- 17f
- On block
- -6 / -9
- On hit
- +5 / +2
- Counter hit
- +5 / +2
DRFC
+
,
Follow-up only
- On block
- -8~-9
- On hit
- +2~+3
- Low PunchTekken 5
,
,
,
+
Damage: 15,12,8 · Mid / Mid / Low (grounded)
Follow-up only
- On block
- -20
- On hit
- 0
- Counter hit
- 0
- Mid PunchTekken 5
,
,
,
+
Damage: 15,12,15 · Mid / Mid / Mid
Follow-up only
- On block
- -2
- On hit
- +9
- Counter hit
- +9
Launches on counter hit.
- High PunchTekken 5
,
,
,
+
Damage: 15,12,12 · Mid / Mid / High
Follow-up only
- On block
- -16
- On hit
- +1
- Counter hit
- +1
- Bear Stamp
+
Damage: 13 · Mid
Tekken 5- Startup
- 14f
- On block
- -3
- On hit
- -4
- Counter hit
- +5
DRDamage: 16
- Startup
- 14~15f
- On block
- -3c
- On hit
- -4c
- Counter hit
- +5
- Bear Hammer Rush
- FC
,
,
,
Damage: 12,8,12,12 · Low (grounded) / Low (grounded) / Mid / Mid
Tekken 5- Startup
- 19f
- On block
- -8 / +1 / -13 / -9
- On hit
- +2 / +12 / -2 / +2
- Counter hit
- +2 / +12 / -2 / +2
DRLow / Low / Mid / Mid
Follow-up only
- On block
- -8~-9
- On hit
- +2~+3
- Low Punch
- FC
,
,
,
,
+
Damage: 12,8,12,12,8 · Low (grounded) / Low (grounded) / Mid / Mid / Low (grounded)
Tekken 5Follow-up only
- On block
- -20
- On hit
- 0
- Counter hit
- 0
DRLow / Low / Mid / Mid / Low
Follow-up only
- On block
- -20
- On hit
- +0
- Mid Punch
- FC
,
,
,
,
+
Damage: 12,8,12,12,15 · Low (grounded) / Low (grounded) / Mid / Mid / Mid
Tekken 5Follow-up only
- On block
- -2
- On hit
- +9
- Counter hit
- +9
DRLow / Low / Mid / Mid / High
Follow-up only
- On block
- -1~-2
- On hit
- +9~+10
- High Punch
- FC
,
,
,
,
+
Damage: 12,8,12,12,12 · Low (grounded) / Low (grounded) / Mid / Mid / High
Tekken 5Follow-up only
- On block
- -16
- On hit
- +1
- Counter hit
- +1
DRLow / Low / Mid / Mid / High
Follow-up only
- On block
- -15~-16
- On hit
- +1~+2
- Grizzly Windmill
- FC
+
,
,
Damage: 12,15,15 · Mid / Mid / Mid
Tekken 5- Startup
- 24f
- On block
- -22 / -22 / -2
- On hit
- -12 / -12 / -12
- Counter hit
- -12 / -12 / -12
DRFollow-up only
- On block
- -1~-2
- On hit
- KND
- Windmill Backhand
- FC
+
,
,
,
Damage: 12,15,15,30 · Mid / Mid / Mid / High
Tekken 5Follow-up only
- On block
- +21
- On hit
- +14
- Counter hit
- +14
DRFollow-up only
- On block
- +14
- On hit
- +21b
- Grizzly Uppercut


Damage: 12 · Mid
Launches on hit.
Tekken 5- Startup
- 13f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRDamage: 18
- Startup
- 13f
- On block
- -15
- Grizzly Claw

,
Damage: 12,27 · Mid / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DRDamage: 18,34
Follow-up only
- On block
- -17
- On hit
- KND
- Bear Knuckle

Damage: 17 · Mid (grounded)
Tekken 5- Startup
- 17f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 17f
- On block
- -15
- On hit
- KND
Transition at -13, KND HBS with 3+4
- Claw Uppercut
,
Damage: 17,16 · Mid (grounded) / Mid
Follow-up can be delayed. Launches on hit.
Tekken 5Follow-up only
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DRMid / Mid
Follow-up only
- On block
- -17
- Claw Smash
,
,
Damage: 17,16,18 · Mid (grounded) / Mid / Mid (grounded)
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -21
- On hit
- KD
- Counter hit
- KD
DRDamage: 17,16,27 · Mid / Mid / Mid
Follow-up only
- On block
- -21
- On hit
- KND / (FDFA)
- Hunting Bear Stance
,
Tekken 5Follow-up only
- On block
- -13
- On hit
- KD
- Counter hit
- KD
- Grizzly Head Butt
+
Damage: 14 · Mid
Tekken 5- Startup
- 14f
- On block
- -6
- On hit
- +3
- Counter hit
- +3
DRDamage: 18
- Startup
- 14f
- On block
- -6
- On hit
- +3
- Big Bear Belly Flop
+
Damage: 28 · High
Tekken 5- Startup
- 18f
- On block
- -6
- On hit
- 0
- Counter hit
- 0
DRMid
- Startup
- 18f
- On block
- -6
- On hit
- +0
- Prowling Grizzly Roll
- FC
+
OrHBS
,
DRSpecial
Transition to ROL. Back to standing if no input
- Claw Uppercut


Damage: 21 · Mid
Launches on hit.
Tekken 5- Startup
- 20f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 20f
- On block
- -16
- Bear Knuckle

,
Damage: 21,17 · Mid / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -15
- On hit
- KND
Transition at -11, KND HBS with 3+4
- Hunting Bear Stance

,
,
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -11
- On hit
- KD
- Counter hit
- KD
- Bear Butterfly
- (Face down feet away)

Damage: 15 · Low (grounded)
Tekken 5- Startup
- 18f
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 18f
- On hit
- KND / (FDFA)
- Bear Butterfly
- (Face down feet towards)

Damage: 15 · Low (grounded)
Tekken 5- Startup
- 18f
- On hit
- KD
- Counter hit
- KD
- Backstroke
- (Face up feet towards)

Damage: 21 · Mid (grounded)
Tekken 5- Startup
- 16f
- On hit
- KD
- Counter hit
- KD
- Backstroke
- (Face up feet away)

Damage: 21 · Mid (grounded)
Tekken 5- Startup
- 16f
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 16f
- On hit
- KND / (FDFA)
- Spring Claws
- (Face up feet towards)
+
Damage: 12 · Mid
Tekken 5- Startup
- 29f
- On block
- -30
- On hit
- -20
- Counter hit
- -20
DRDamage: 21
- On hit
- KND
Transition to SIT
- Spring Claws
- (Face up feet away)
+
Damage: 12 · Mid
Tekken 5- Startup
- 29f
- On block
- -30
- On hit
- -20
- Counter hit
- -20
- Grizzly Combo
,
,
High / Mid / Mid
Launches on hit.
Tekken 5Damage: 10,12,20
- Startup
- 10f
- On block
- -2 / -1 / -15
- On hit
- +6 / +2 / KD
- Counter hit
- +6 / +2 / KD
DRGrizzly Elbow
Damage: 10,11,22
Follow-up only
- On block
- -14
- Bear Uppercut Rush
+
,
,
,
Damage: 10,15,12,15 · Mid / Mid / Mid / Mid
Launches on hit.
Tekken 5- Startup
- 14f
- On block
- -13 / -7 / -9 / -2
- On hit
- KD / +4 / +2 / +9
- Counter hit
- KD / +4 / +2 / +9
DRDamage: 14,15,12,15
Follow-up only
- On block
- -2
- On hit
- +9
- Short Hammer Rush
,
OrFC
+
Damage: 15 · Mid
Tekken 5- Startup
- 18f
- On block
- -13
- On hit
- -2
- Counter hit
- -2
- Low Punch
,
,
+
OrFC
+
,
+
Damage: 15,8 · Mid / Low (grounded)
Tekken 5Follow-up only
- On block
- -20
- On hit
- 0
- Counter hit
- 0
- Mid Upper Rush
,
,
+
,
OrFC
+
,
+
,
Damage: 15,10,15 · Mid / Mid / Mid
Launches on counter hit.
Tekken 5Follow-up only
- On block
- -5 / -9
- On hit
- +6 / +2
- Counter hit
- +6 / KD
- High Punch
,
,
+
Or
,
,
+
OrFC
+
,
+
OrFC
+
,
+
Damage: 15,12 · Mid / High
Tekken 5Follow-up only
- On block
- -16
- On hit
- +1
- Counter hit
- +1
- Bear Lariat
+
Damage: 12 · Low (grounded)
Tekken 5- Startup
- 18f
- On block
- -14
- On hit
- 0
- Counter hit
- 0
DRLow
- Startup
- 18f
- On block
- -13
- On hit
- -1
- Counter hit
- KND / (FDFA)
- Grizzly Claw
,
,
,
+
Damage: 40 · Mid
Tekken 5- Startup
- 21f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 21f
- On block
- -17
- On hit
- KND
- Pumpin Pedal
+
Damage: 15 · Low (grounded)
Tekken 5- Startup
- 18f
- On block
- -8
- On hit
- +3
- Counter hit
- +3
DRLow
- Startup
- 18f
- On block
- -8
- On hit
- +3
- Ballerina Combo
+
,
,
Damage: 13,13,22 · Mid / Mid / Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -10 / -11 / -15
- On hit
- KD / KD / KD
- Counter hit
- KD / KD / KD
DRFollow-up only
- On block
- -15
- On hit
- KND
- Bear Sit Down
+
OrHBS
+
OrHBS
+
DRDamage: 25 · Special
- On hit
- KND
Transition to SIT
- Bear Back Kicks
+
Tekken 5Damage: 10,15 · Mid (grounded) / Mid
- Startup
- 22f
- On block
- -25
- On hit
- +8
- Counter hit
- +8
DRBear Back Riding
Damage: 23 · Mid
- Startup
- 22f
- On block
- -33
Launches on hit.
- Hunting Hip
+
Damage: 21 · Mid (grounded)
Tekken 5- Startup
- 34f
- On block
- -35
- On hit
- -35
- Counter hit
- KD
DRMid
- Startup
- 34f
- On block
- -35
- On hit
- KND / (FDFA)
- Hunting Bear Stance
- (Face down feet away)

- Hunting Bear Stance
- (Face down feet towards)

- Play Dead Roll
- (Face up feet away)

- Dancing Taunt
DRSpecial
Taunt
- Turn Around Dance
Damage: 20,60 · Low (grounded) / Low (grounded)
Tekken 5
+
- Startup
- 89f
DR
+
- Wall Jump
,
,
Damage: 15 · Mid
- Roll Back
- (Sitting)

- Hunting Bear Stance
- (Sitting)
,
- Prowling Grizzly Roll
- (Sitting)

- Trout Sweep
- (Sitting)

Damage: 16 · Low (grounded)
Tekken 5- Startup
- 25f
- On block
- -18
- On hit
- KD
- Counter hit
- KD
- Trout Smash
- (Sitting)

Damage: 18 · Mid
Launches on hit.
Tekken 5- Startup
- 21f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
- Crawl Forward
- HBS~

- Crawl Backwards
- HBS~

- Bear Low Parry
- HBS
OrHBS
OrHBS
- Hunting Claw
- HBS

Damage: 8 · Low (grounded)
Tekken 5- Startup
- 11f
- On block
- -10
- On hit
- 0
- Counter hit
- 0
DRLow
- Startup
- 11f
- On block
- -10
- On hit
- +0
- Bear Scratch
- HBS
,
Damage: 8,12 · Low (grounded) / Low (grounded)
Tekken 5Follow-up only
- On block
- -12
- On hit
- -1
- Counter hit
- -1
DRLow / Low
Follow-up only
- On block
- -12
- On hit
- -1
- Grizzly Fling
- HBS

Damage: 24 · Mid (grounded)
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 19f
- On block
- -15
- Frolicking Bear
- HBS
+
Damage: 22 · Mid
Tekken 5- Startup
- 18f
- On block
- -4
- On hit
- +1
- Counter hit
- +1
DR- Startup
- 18f
- On block
- -4
- On hit
- +1
- Bear Scratch
- HBS

Damage: 16 · Low (grounded)
Launches on hit.
Tekken 5- Startup
- 21f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 21f
- On block
- -15
- Bear On Back
- HBS
OrHBS
DRSpecial
Alternate input HBS.4. HBS.3 to roll into background, HBS.4 to roll into foreground
- Bear Tackle
- HBS

Damage: 21 · Mid (grounded)
Tekken 5- Startup
- 25f
- On block
- -4
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 25f
- On block
- -4
- On hit
- KND
- Resting Bear
- HBS
+
DRTransition to FDFA
- Hunting Hip
- HBS
+
Damage: 21 · Low (grounded)
Tekken 5- Startup
- 34f
- On block
- -35
- On hit
- -35
- Counter hit
- KD
- Low PunchDR
- FC
+
,
,
+
Damage: 15,12,8 · Mid / Mid / Low
Follow-up only
- On block
- -20
- On hit
- +0
- Mid PunchDR
- FC
+
,
,
+
Damage: 15,12,15 · Mid / Mid / Mid
Follow-up only
- On block
- -1~-2
- On hit
- +9~+10
Launches on counter hit.
- High PunchDR
- FC
+
,
,
+
Damage: 15,12,12 · Mid / Mid / High
Follow-up only
- On block
- -15~-16
- On hit
- +1~+2
- Iron BootyDR only
+
Damage: 25 · Mid
- Startup
- 14f
- On block
- -22
- On hit
- KND
- Grizzly ComboDR
,
Damage: 10,11 · High / Mid
Follow-up only
- On block
- -1
- On hit
- +2
- Grizzly LowDR only
,
,
Damage: 10,11,13 · High / Mid / Low
Follow-up only
- On block
- -13
- On hit
- -2
- Bear Back KicksDR
+
~
Damage: 10,15 · Mid / Mid
- Startup
- 22f
- On block
- -25
- On hit
- +8
- Shape Up KickDR only
+
Damage: 27 · Low
- Startup
- 28f
- On block
- -23
- On hit
- KND / (FDFA)
- Merry Go RoundDR only
- HBS
+
,
Damage: 21,22 · Low / Low
Follow-up only
- On hit
- KND
- Crouching to HuntingTekken 5
- FC

- Hunting AdvanceTekken 5
- HBS

- Hunting RetreatTekken 5
- HBS

- Pancake Press to Trout SmashTekken 5
+
,
- Pancake Press to Trout SweepTekken 5
+
,
- Play Dead to HuntingTekken 5
- (Face down feet away),

- ReclinerTekken 5
- (Sitting),

- Recliner Mid KickTekken 5
- (Sitting),
,
- Recliner Low KickTekken 5
- (Sitting),
,
- Recliner to HuntingTekken 5
- (Sitting),
,
- Rolling Bear CancelTekken 5
+
,
,
,
,
,
,
,
,
,
- Rushing Uppercut R HighTekken 5
+
,
,
,
+
- Rushing Uppercut R LowTekken 5
+
,
,
,
+
- Spring Hammer Punch to Trout SmashTekken 5
- (Face up feet towards),
+
,
- Spring Hammer Punch to Trout SweepTekken 5
- (Face up feet towards),
+
,
- Break'n to HuntingDR only
- HBS
+
~
- 1,1DR
,
Damage: 16,15 · High / High
Follow-up only
- On block
- -9
- On hit
- +0
- Counter hit
- KND
- f+1,1DR
+
,
Damage: 10,5 · High / Mid
Follow-up only
- On block
- -15
- On hit
- -4
- f+2,1DR
+
,
Damage: 12,11 · High / Mid
Follow-up only
- On block
- -1
- On hit
- +2
- Jab Elbow SmashDR
+
,
,
Damage: 12,11,22 · High / Mid / Mid
Follow-up only
- On block
- -14
- Jab Elbow StompDR
+
,
,
Damage: 12,11,13 · High / Mid / Low
Follow-up only
- On block
- -13
- On hit
- -2
- ~df+1DR
+
Damage: 8 · Mid
- Startup
- 15f
- On block
- -13
- On hit
- +0
- ~df+1,2DR
+
,
Damage: 8,11 · Mid / Mid
Follow-up only
- On block
- -12
- On hit
- -1
- ~df+1,2,1DR
+
,
,
Damage: 8,11,10 · Mid / Mid / Mid
Follow-up only
- On block
- -5
- On hit
- +6
- ~df+2DR
+
Damage: 14 · Mid
- Startup
- 15f
- On block
- -7
Can't launch crouchers on normal hit
- ~df+2,1DR
+
,
Damage: 14,15 · Mid / Mid
Follow-up only
- On block
- -7
- On hit
- +4
- ~df+2,1,2DR
+
,
,
Damage: 14,15,12 · Mid / Mid / Mid
Follow-up only
- On block
- -9
- On hit
- +2
- Rolling BearDR
+
~
,
,
,
,
,
,
,
Damage: 40 · Unblockable mid
- Startup
- 55f
- On block
- !
- On hit
- KND / (FUFA)
- u/f+3DR
+
Damage: 13 · Mid
- Startup
- 16f
- On block
- -10
- u/f+3,4DR
+
,
Damage: 13,13 · Mid / Mid
Follow-up only
- On block
- -11
- u/f+4DR
+
Damage: 13 · Mid
- Startup
- 15f
- On block
- -12
- Salmon HunterDR
,
+
Damage: 30 · Low
- Startup
- 34f
- On block
- -16
- On hit
- KND
Has four levels of charge
- b,~f+2+3 (charge level 1)DR
,
+
(charge level 1)Damage: 40 · Low
- Startup
- 44f
- On block
- -16
- On hit
- KND
- b,~f+2+3 (charge level 2)DR
,
+
(charge level 2)Damage: 50 · Low
- Startup
- 52f
- On block
- -16
- On hit
- KND
- b,~f+2+3 (charge level 3)DR
,
+
(charge level 3)Damage: 60 · Low
- Startup
- 66f
- On block
- -16
- On hit
- KND
- b,~f+2+3 (charge level 4)DR
,
+
(charge level 4)Damage: 70 · Unblockable low
- Startup
- 83f
- On block
- !
- On hit
- KND
- FC 1,1DR
- FC
,
Damage: 12,8 · Low / Low
Follow-up only
- On block
- +1
- On hit
- +12g
- Counter hit
- +12
- FC 1,1,1DR
- FC
,
,
Damage: 12,8,12 · Low / Low / Mid
Follow-up only
- On block
- -12~-13
- On hit
- -1~-2
- FC f+1DR
- FC
+
Damage: 15 · Mid
- Startup
- 17f
- On block
- -6
- On hit
- +5
- FC d/f+1DR
- FC
+
Damage: 12 · Mid
- Startup
- 24f
- On block
- -21~-22
- On hit
- -11~-12
- FC d/f+1,2DR
- FC
+
,
Damage: 12,15 · Mid / Mid
Follow-up only
- On block
- -21~-22
- On hit
- -11~-12
- FC ~df+2DR
- FC
+
Damage: 15 · Mid
- Startup
- 18f
- On block
- -13
- On hit
- -2
- FC ~df+2,1DR
- FC
+
,
Damage: 15,10 · Mid / Mid
Follow-up only
- Triple Uppercut RightDR
- FC
+
,
,
Damage: 15,10,15 · Mid / Mid / Mid
Follow-up only
- On block
- -9
- On hit
- +2
- Hammer Rush 3 HighDR
- FC
+
,
+
Damage: 15,12 · Mid / High
Follow-up only
- On block
- -15~-16
- On hit
- +1~+2
- Hammer Rush 3 MidDR
- FC
+
,
+
Damage: 15,10 · Mid / Mid
Follow-up only
- On block
- -4~-5
- On hit
- +6~+7
- Hammer Rush 3 LowDR
- FC
+
,
+
Damage: 15,8 · Mid / Low
Follow-up only
- On block
- -20
- On hit
- +0
- WS 2DR


Damage: 15 · Mid
- Startup
- 15f
- On block
- -7
- WS 3DR


Damage: 28 · High
- Startup
- 16f
- On block
- -16
- On hit
- KND
- WS 4DR


Damage: 20 · Mid
- Startup
- 11f
- On block
- -6
- On hit
- +5
- HBS b+1+2DR
- HBS
+
Damage: 21 · Low
- On hit
- KND / (FUFA)
Transition at -?, KND (FUFA) in HBS with 3+4
- Bear ShoveDR
- (Roll stance)

Damage: 31 · High
- Startup
- 46f
- On block
- -5
- On hit
- KND
Knockdown can be teched with f or b
- Bear BackhandDR
- (Roll stance)

Damage: 21 · Mid
- Startup
- 48f
- On block
- -12
- Bear SlideDR
- (Roll stance)

Damage: 21 · Low
- Startup
- 49f
- On hit
- KND / (FDFA)
- Bear Rolling KickDR
- (Roll stance)

Damage: 28 · Mid
- Startup
- 57f
- On hit
- KND
- Giant RollDR
- (Roll stance)

Damage: 35 · Mid
- Startup
- 56f
- (Roll stance) 3+4DR
- (Roll stance)

Special
Transition to HBS
- Trout SweepDR
- SIT

Damage: 16 · Low
- Startup
- 25f
- On block
- -18
- On hit
- KND
- Trout SmashDR
- SIT

Damage: 18 · Mid
- Startup
- 21f
- On block
- -15
- Dance With MeDR
- (grounded opponent)
+
Damage: 80 · Low / Unblockable low
Kuma and Panda share the exact same moveset.
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