Kuma II / Panda — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Kuma II / Panda

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Juggle follow-upTekken 5
Launcher (choose one)
  • Right punch,Left punch,Right punch
  • Counter hit~Down-forward+Left punch,Right punch,Left punch,Right punch
Follow-up
FCRight punch

Guide damage: 25–49 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Right punch,Left punch,Right punch
  • (Sitting),Left punch
Follow-up
FCRight kick

Guide damage: 23–27 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch
  • Up-forward+Left kick
  • While standingLeft punch
  • While standingRight punch
Follow-up
Forward+Right punchIntoForward+Right punchIntoDown-back+Right punch

Guide damage: 30–35 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch
  • Up-forward+Left kick
  • While standingRight punch
  • Counter hitFC~Down-forward+Left punch,Right punch,Left punch
Follow-up
Forward+Right punchIntoUp-forward+Left kick,Right kick,Left punch + Right punch

Guide damage: 41–46 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Left punch~Left punch,Left punch
  • Counter hitForward+Left punch~Left punch,Left punch
  • (Sitting),Right punch
  • Counter hitRight kick
  • Counter hitForward+Right kick
Follow-up
Forward+Right punchIntoDown-back+Right punch

Guide damage: 32–45 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Left punch~Left punch,Left punch
  • Counter hitForward+Left punch~Left punch,Left punch
Follow-up
Forward+Right punchIntoForward+Left punchIntoForward+Left punch + Right punch

Guide damage: 54–56 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Hold down-forward+Right punch,Left punch
Follow-up
FCLeft punch

Guide damage: 26

Juggle follow-upTekken 5
Launcher (choose one)
  • Hold down-forward+Right punch,Left punch
  • Hold down-forward+Right punch,Left punch,Right punch
  • (Sitting),Left punch
Follow-up
Forward,Forward+Right punch

Guide damage: 31–37 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Hold down-forward+Right punch,Left punch,Right punch
Follow-up
CCIntoLeft punch + Right punch

Guide damage: 34

Juggle follow-upTekken 5
Launcher
  • Back+Left punch + Right punch,Left kick + Right kick
Follow-up
HBSLeft punch,Left punch

Guide damage: 59

Juggle follow-upTekken 5
Launcher
  • Back+Left punch + Right punch,Left kick + Right kick
Follow-up
HBSLeft punch + Right punch

Guide damage: 66

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Right kick
  • Back turnedUp-forward+Right kick
  • Counter hitUp+Right kick
Follow-up
Forward+Left punch + Right punch

Guide damage: 28–36 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Right kick
  • Back turnedUp-forward+Right kick
Follow-up
Forward+Right kickIntoForward+Right punchIntoForward,Forward+Right punch

Guide damage: 47–55 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Right punch
Follow-up
Up-forward+Left kick + Right kick

Guide damage: 36

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Right punch
Follow-up
Up-forward+Left punch + Right punchIntoUp-forward+Left kick,Right kick,Left punch + Right punch

Guide damage: 64

Juggle follow-upTekken 5
Launcher (choose one)
  • While standingLeft punch
  • (Sitting),Right punch
  • Counter hit~Down-forward+Left punch,Right punch,Left punch,Right punch
  • Counter hitFC~Down-forward+Right punch,Left punch,Right punch
Follow-up
Up-forward+Left kick,Right kick,Left punch + Right punch

Guide damage: 38–70 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • While standingLeft punch + Right punch
Follow-up
Right punchIntoDown-back+Right punch

Guide damage: 34

Juggle follow-upTekken 5
Launcher
  • While standingLeft punch + Right punch
Follow-up
Forward+Left punchIntoForward,Forward+Right punch

Guide damage: 39

Juggle follow-upTekken 5
Launcher
  • HBSLeft punch + Right punch
Follow-up
Back turnedForward,ForwardIntoDown-back+Right punch

Guide damage: 32

Juggle follow-upTekken 5
Launcher
  • HBSLeft punch + Right punch
Follow-up
Back turnedForward,ForwardIntoForward+Left punch + Right punch

Guide damage: 39

Juggle follow-upTekken 5
Launcher (choose one)
  • Counter hitRight kick
  • Counter hitForward+Right kick
Follow-up
Forward+Right punchIntoForward,Hold forward+Right punch

Guide damage: 43–49 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Counter hitUp+Right kick
Follow-up
Forward+Right punchIntoForward+Right punchIntoForward,Forward+Right punch

Guide damage: 43

Juggle follow-upTekken 5
Launcher
  • Counter hitFC~Down-forward+Left punch,Right punch,Left punch
Follow-up
Forward+Right punchIntoForward+Right punchIntoForward+Left punch + Right punch

Guide damage: 39

Juggle follow-upTekken 5
Launcher
  • Counter hitFC~Down-forward+Right punch,Left punch,Right punch
Follow-up
While standingLeft punch

Guide damage: 50

Juggle follow-upDR
Launcher
  • Back+Left kick + Right kick
Follow-up
Back+Left kick + Right kick

Guide damage: 39

Juggle follow-upDR
Launcher
  • Back+Left kick + Right kick
Follow-up
Forward+Right punchIntoUp-forward+Left kick,Right kick,Left punch + Right punch

Guide damage: 54

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Left kick
  • Up-forward+Right kick
Follow-up
Forward+Right punchIntoDown+Left punch + Right punch

Guide damage: 33

Juggle follow-upDR
Launcher
  • Up-forward+Left kick,Right kick
Follow-up
Down+Left punch + Right punch

Guide damage: 34

Juggle follow-upDR
Launcher
  • HBSBack+Left punch + Right punch~Left kick + Right kick
Follow-up
HBSLeft punchIntoHBSLeft punch

Guide damage: 30

Juggle follow-upDR
Launcher
  • HBSBack+Left punch + Right punch~Left kick + Right kick
Follow-up
HBSLeft punch,Right punch

Guide damage: 32

Juggle follow-upDR
Launcher (choose one)
  • (Right punch,Left punch),Right punch
  • Down-forward+Right punch,Left punch
  • Counter hitFCHold down-forward+Right punch,Left punch,Right punch
Follow-up
Forward,ForwardIntoForward+Left punch,Forward,ForwardIntoForward+Left punch,Forward,ForwardIntoForward+Left punch,Forward,Forward+Right punch

Parenthesized hits must miss. Follow-up damage: 31.

Juggle follow-upDR
Launcher (choose one)
  • (Right punch,Left punch),Right punch
  • Down-forward+Right punch,Left punch
  • Counter hitFCHold down-forward+Right punch,Left punch,Right punch
Follow-up
Forward,ForwardIntoForward+Left punch,Up-forward+Left kick,Right kick,Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 30.

Juggle follow-upDR
Launcher (choose one)
  • (Right punch,Left punch),Right punch
  • Down-forward+Right punch,Left punch
  • Counter hitFCHold down-forward+Right punch,Left punch,Right punch
Follow-up
Up-forward+Left kick,Right kick,Down+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 27.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch + Right punch),Left punch + Right punch
  • (Forward+Left punch,Left punch),Left punch
  • While standingLeft punch + Right punch
Follow-up
Forward+Left punch,Forward,ForwardIntoForward+Left punch,Forward,Forward+Right punch

Parenthesized hits must miss. Follow-up damage: 26.

Juggle follow-upDR
Launcher (choose one)
  • (Left punch + Right punch),Left punch + Right punch
  • (Forward+Left punch,Left punch),Left punch
  • While standingLeft punch + Right punch
Follow-up
Forward+Left punch,Forward,Forward+Right punch

Parenthesized hits must miss. Follow-up damage: 21.

Juggle follow-upDR
Launcher
  • (Left punch + Right punch),Left punch + Right punch
Follow-up
(Left punch + Right punch,Left punch + Right punch),Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 18.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • While standingLeft punch
  • While standingRight punch
  • Back+Left kick + Right kick
  • Up-forward+Left kick
  • Up-forward+Right kick
  • (Roll stance)Right punch
Follow-up
Forward,ForwardIntoForward+Left punch,Forward,ForwardIntoForward+Left punch,Forward,ForwardIntoForward+Left punch,Forward,Forward+Right punch

Follow-up damage: 31.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • While standingLeft punch
  • While standingRight punch
Follow-up
Forward+Right punch,Up-forward+Left kick,Right kick,Left punch + Right punch

Does not work on bears. Inconsistent off axis, especially on the left. Follow-up damage: 31.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • While standingLeft punch
  • While standingRight punch
  • Up-forward+Left kick
  • Up-forward+Right kick
  • (Roll stance)Right punch
  • SITRight punch
Follow-up
Forward,ForwardIntoForward+Left punch,Up-forward+Left kick,Right kick,Left punch + Right punch

Follow-up damage: 30.

Juggle follow-upDR
Launcher
  • Back+Left kick + Right kick
Follow-up
Back,Hold forward+Right punch + Left kick(charge level 2)

Can be slightly delayed to hit grounded for unscaled damage. Follow-up damage: 38/50.

Juggle follow-upDR
Launcher
  • Back+Left kick + Right kick
Follow-up
Back,Hold forward+Right punch + Left kick(charge level 1)

Follow-up damage: 31.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Left kick
  • Up-forward+Right kick
  • (Roll stance)Right punch
Follow-up
Forward+Right kick,Down+Left punch + Right punch

Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • Forward,Forward+Right punch
Follow-up
(delay)Up-forward+Left punch + Right punch,Forward+Left punch,Up-forward+Left kick,(Right kick),Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 46.

Juggle follow-upDR
Launcher
  • Forward,Forward+Right punch
Follow-up
(delay)Up-forward+Left punch + Right punch,Up-forward+Left kick,Right kick,Down+Left punch + Right punch

Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • Forward,Forward+Right punch
Follow-up
(delay)Up-forward+Left punch + Right punch,Forward+Left punch,Forward,ForwardIntoForward+Left punch,Forward,Forward+Right punch

Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • HBSLeft punch + Right punch
Follow-up
Back,Forward,ForwardIntoWhile standingRight kick,Left punch + Right punch,(Left punch + Right punch),Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Must press b before executing combos to realign with opponent. Parenthesized hits must miss. Follow-up damage: 43/52.

Juggle follow-upDR
Launcher
  • HBSLeft punch + Right punch
Follow-up
Back,Forward,ForwardIntoUp-forward+Left kick,Right kick,Left punch + Right punch

Must press b before executing combos to realign with opponent. Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • HBSLeft punch + Right punch
Follow-up
Back,Forward,ForwardIntoLeft punch + Right punch,Left punch + Right punch,Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Must press b before executing combos to realign with opponent. Follow-up damage: 28/37.

Juggle follow-upDR
Launcher
  • (Roll stance)Right kick
Follow-up
(Face up feet towards)Down+Left punch + Right punch

Damage changes depending on if/how opponent tech rolls (FUFT.d+1+2, SIT.1 hits if opponent techs, but only FUFT.d+1+2 hits if they don't tech). Follow-up damage: 14/21.

Juggle follow-upDR
Launcher
  • (Roll stance)Right kick
Follow-up
(Face up feet towards)Down+Left punch + Right punch,SITLeft punch

Follow-up damage: 22.

Juggle follow-upDR
Launcher
  • (Roll stance)Left punch + Right punch
Follow-up
Up,Forward+Right kick,Forward+Left punch,Forward,ForwardIntoForward,Forward+Right punch

Must press u before executing some combos to exit FUFT. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • (Roll stance)Left punch + Right punch
Follow-up
(Face up feet towards)Back+Left kick + Right kick,Forward+Left punch,Up-forward+Left kick,(Right kick),Left punch + Right punch

Less consistent than other routes with FUFT.b+3+4 hitting at slightly different times potentially. Whiffs on some characters' hurtboxes as they hit the ground from ROL.1+2. Must press u before executing some combos to exit FUFT. Parenthesized hits must miss. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • (Roll stance)Left punch + Right punch
Follow-up
Up,Up-forward+Left kick,Right kick,Down+Left punch + Right punch

Must press u before executing some combos to exit FUFT. Follow-up damage: 30.

Juggle follow-upDR
Launcher
  • SITRight punch
Follow-up
Up-forward+Left kick,Right kick,Down+Left punch + Right punch

Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • SITRight punch
Follow-up
Up-forward+Left kick,Right kick,Left punch + Right punch

Follow-up damage: 26.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward+Right punch,Forward,Forward+Right punch

Follow-up damage: 22.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoForward+Left punch,Forward,Forward+Right punch

Follow-up damage: 21.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoForward+Left punch,Left punch + Right punch

Spikes opponent into ground for better oki. Follow-up damage: 15.

Juggle follow-upDR
Launcher
  • Back+Left punch + Right punch
Follow-up
Forward,Forward+Right punch

Damage changes depending on if/how opponent tech rolls. Combo off of unblockable move. Follow-up damage: 19/28.

Juggle follow-upDR
Launcher
  • Back+Left punch + Right punch
Follow-up
Forward+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Combo off of unblockable move. Follow-up damage: 18/27.

Juggle follow-upDR
Launcher
  • Back+Left punch + Right punch
Follow-up
Down+Left punch + Right punch

Combo off of unblockable move. Follow-up damage: 17.

Juggle follow-upDR
Launcher
  • Back+Left punch + Right punch,Left kick + Right kick
Follow-up
HBSLeft punch + Right punch

Combo off of unblockable move. Follow-up damage: 16.

Juggle follow-upDR
Launcher
  • Back+Left punch + Right punch,Left kick + Right kick
Follow-up
HBSLeft kick + Right kick

Damage changes depending on if/how opponent tech rolls. Combo off of unblockable move. Follow-up damage: 14/21.

Juggle follow-upDR
Launcher
  • Back+Left punch + Right punch,Left kick + Right kick
Follow-up
HBSLeft punch,Right punch

Combo off of unblockable move. Follow-up damage: 11.

Standing Punishers

i8Startup
Forward+Left punch
Tekken 5
Forward+Left punch
DR
i10Startup
Right punch
Tekken 5
Right punch,Left punch
DR
i12Startup
Down-forward+Right kick
DR
Forward+Right punch,Left punch
DR
i14Startup
Back+Left punch
Tekken 5
Down-forward+Left punch + Right punch
Tekken 5
Down+Left punch + Right punch
DR

Wallsplat combo near wall.

i15Startup
Down-forward+Right punch
DRLauncher
Up-forward+Right kick
DRLauncher
i16Startup
Up-forward+Left kick
Tekken 5
Up-forward+Left kick
DRLauncher
i17Startup
Left punch + Right punch
Tekken 5
Forward+Left punch + Right punch
Tekken 5
Forward+Left punch + Right punch
DR
i18Startup
Forward,Forward+Right punch
DRLauncher+ command entry
Up-forward+Left punch + Right punch
Tekken 5
i19Startup
Forward,Forward+Right punch
Tekken 5Launcher+ command entry
i22Startup
Back+Left kick + Right kick
DRLauncher

While Rising / Crouching Punishers

i11Startup
While standingRight kick
DR
i13Startup
While standingLeft punch
Tekken 5Launcher
While standingLeft punch
DRLauncher
While standingLeft punch,Right punch
DR
i15Startup
Up-forward+Right kick
DRLauncher
While standingRight punch
DRLauncher
i16Startup
Up-forward+Left kick
DRLauncher
While standingLeft kick
DR

Wallsplat combo near wall.

i18Startup
Forward,Forward+Right punch
DRLauncher+ command entry
i20Startup
While standingLeft punch + Right punch
Tekken 5Launcher

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
While standingLeft punch + Right punch,Left punch + Right punch

Regular combo (scaled) Best used after high wall splats or moves that transition to FC (b,db,d,DF+2). Follow-up damage: 26.

Wall follow-upDR
Forward+Left punch,Down+Left punch + Right punch

Regular combo (scaled) Use 4, df+4, f+2 or f+1 for high wall splat hit, then continue with normal combo. Follow-up damage: 25.

Wall follow-upDR
Back,Hold forward+Right punch + Left kick

Regular combo (scaled) Tight timing, only works with specific wall splats with lower recovery (3 etc.). Follow-up damage: 21.

Wall follow-upDR
Up-forward+Left kick,Right kick

Regular combo (scaled) Use f+2 or f+1 for high wall splat hit, then continue with normal combo. Follow-up damage: 20.

Wall follow-upDR
Forward,Forward+Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 19.

Wall follow-upDR
Forward+Left kick + Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 18.

Wall follow-upDR
Down+Left punch + Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.

Wall follow-upDR
HBSLeft punch + Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Throws

Bear Bite
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 7,7,7,7,7

Throw break: Left punch

DR

Damage: 35 · Throw

On hit
KND

Throw break 1 Alternate input: f+1+3 (Lead throw)

Bear Hug
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 10,25

Throw break: Right punch

DR

Damage: 35 · Throw

On hit
KND

Throw break 2. Alternate input: f+2+4 (Lead throw)

Stone Head
Forward,Forward+Left punch + Right kick

Damage: 40

Throw break: Left punch + Right punch

DR

Throw

On hit
KND

Throw break 1+2

Rock'n Roll CircusVersion unverified
Forward,Down-forward,Down,Down-back,Back,Forward+Left punch + Right punch
Circus Roll
DownDown-backBack,Forward+Left punch + Right punch

Damage: 50

Throw break: Left punch + Right punch

Mauling Bear
HBSForward+Left punch + Right punch

Damage: 30

Throw break: Left punch + Right punch

DR

Throw

On hit
KND / (FUFA)
Choke Slam
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 10,15,25

Throw break: Left punch

Rag Doll
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 40

Throw break: Right punch

Bear Swing
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 70

Unbreakable

Rock 'n Roll CircusDR
ForwardDown-forwardDownDown-backBack,Hold forward+Left punch + Right punch

Damage: 50 · Throw

On hit
KND / (FUFA)

Throw break 1+2

Recovery Setups

Guaranteed follow-upDR
Launcher
  • (Left punch,Left punch),Left punch
Follow-up
Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 11/17.

Guaranteed follow-upDR
Launcher
  • (Left punch,Left punch),Left punch
Follow-up
Down-back+Right punch

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward+Left punch + Right punch
  • FCDown-forward+Left punch,Right punch,Left punch
Follow-up
Forward,Forward+Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 19/28.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward+Left punch + Right punch
  • HBSBack+Left punch + Right punch
Follow-up
Forward+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 18/27.

Guaranteed follow-upDR
Launcher
  • Up-forward+Left kick,Right kick
Follow-up
Down+Left punch + Right punch

Follow-up damage: 12.

Guaranteed follow-upDR
Launcher
  • Up-forward+Left kick,Right kick
Follow-up
Up-forward+Left kick,Right kick,Left punch + Right punch

Follow-up damage: 11.

Guaranteed follow-upDR
Launcher
  • Up-forward+Left kick + Right kick
Follow-up
SITLeft punch

Follow-up damage: 16.

Guaranteed follow-upDR
Launcher
  • FCDown-forward+Left punch,Right punch,Left punch
Follow-up
Down+Left punch + Right punch

Follow-up damage: 17.

Guaranteed follow-upDR
Launcher (choose one)
  • HBSForward+Left punch + Right punch
  • HBSBack+Left punch + Right punch
Follow-up
Down+Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 17/25.

Guaranteed follow-upDR
Launcher
  • HBSForward+Left punch + Right punch
Follow-up
Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. If they quick rise, can use (1+2),1+2,1+2 extension to catch techs for extra damage. Follow-up damage: 11/17.

Guaranteed follow-upDR
Launcher
  • HBSBack+Left punch + Right punch,Left kick + Right kick
Follow-up
HBSLeft punch + Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 16/24.

Guaranteed follow-upDR
Launcher
  • HBSBack+Left punch + Right punch,Left kick + Right kick
Follow-up
HBSLeft kick + Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher
  • (Roll stance)Right kick
Follow-up
(Face up feet towards)Down+Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher
  • SITLeft punch
Follow-up
Forward,Forward+Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 19.

Guaranteed follow-upDR
Launcher
  • SITLeft punch
Follow-up
Forward,ForwardIntoForward+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Must be crouch canceled before executing. Follow-up damage: 18/27.

Guaranteed follow-upDR
Launcher
  • (Face down feet away)Left punch + Right punch
Follow-up
(Face down feet away)Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Only works with the opponent's back to the wall, or on larger characters. Follow-up damage: 10/15.

Guaranteed follow-upDR
Launcher
  • (Face up feet away)Left punch + Right punch
Follow-up
(Face up feet away)Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Only works with the opponent's back to the wall. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hitForward+Left punch
  • Counter hitForward+Right punch
Follow-up
Right punch,Left punch

Follow-up damage: 21.

Guaranteed follow-upDR
Launcher
  • Counter hitDown-back+Right punch
Follow-up
Forward+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Must be crouch canceled with u before executing. Follow-up damage: 18/27.

Guaranteed follow-upDR
Launcher
  • Counter hitDown-back+Right punch
Follow-up
Forward,ForwardIntoDown+Left punch + Right punch

Follow-up damage: 17/25.

Unblockable Attacks

Salmon Hunter (charged)Version unverified
Back,Forward+Right punch + Left kick(hold)
Rolling Bear
Back+Left punch + Right punch,Forward,Down-forward,Down,Down-back,Back,Up-back,Up,Hold up-forward

Damage: 50,40 · Unblockable / Mid

Extended Rolling Bear
Back+Left punch + Right punch,Forward,Down-forward,Down,Down-back,Back,Up-back,Up,Hold up-forward,Neutral
OrBack+Left punch + Right punch,Forward,Down-forward,Down,Down-back,Back,Up-back,Up,Hold up-forward,Forward

Damage: 50,40,40 · Unblockable / Mid / Mid

Stop Rolling Bear
Back+Left punch + Right punch,Forward,Down-forward,Down,Down-back,Back,Up-back,Up,Hold up-forward,Back

Damage: 50,40,40 · Unblockable / Mid / Mid

Hunting Bear Stance
Back+Left punch + Right punch,Left kick + Right kick
Fatal Wind

Damage: 200 · Unblockable

Tekken 5
Back,Back+Right punch + Left kick + Right kick
Startup
100f
On block
KD
On hit
KD
Counter hit
KD
DR
Back,Back+Right punch + Left kick

Damage: 200,168 · Unblockable mid / Unblockable mid

Startup
100f
On block
!
On hit
KND

Move List

Bear Hammer
Left punch,Left punch,Left punch

Damage: 16,15,18 · High / High / Mid

Tekken 5
Startup
20f
On block
-7 / -9 / +2
On hit
+4 / 0 / KD
Counter hit
+4 / KD / KD
DR

Follow-up only

On block
+2
On hit
KND / (FDFA)
Grizzly Scissors
Forward+Left punch + Right punch

Damage: 22 · Mid

Tekken 5
Startup
17f
On block
-18
On hit
KD
Counter hit
KD
DR
Startup
17f
On block
-12
On hit
KND
Deadly Claw
Back+Left punch + Right punch

Damage: 50 · Unblockable

Tekken 5
Startup
60f
On block
KD
On hit
KD
Counter hit
KD
DR

Damage: 60 · Unblockable mid

Startup
60f
On block
!
On hit
KND

Transition to HBS with 3+4

Hunting Bear Stance
Left kick + Right kick
OrHBSDown+Left kick + Right kick,Left kick + Right kick
DR

Special

Transition to HBS. Alternate input FDFA.3+4. Can transition to standing with ub/u/uf

Demon Bear Fist
Forward,Forward+Right punch

Damage: 22 · Mid (grounded)

Launches on hit.

Tekken 5
Startup
19f
On block
-20
On hit
KD
Counter hit
KD
DR

Damage: 28 · Mid

Startup
18f
On block
-20
Salmon Hunter
Back,Forward+Right punch + Left kick

Low (grounded)

Tekken 5
On block
-16
On hit
KD
Counter hit
KD
Bear Jack
Left punch

Damage: 16 · High

DR
Startup
20f
On block
-7
On hit
+4
Jab
Forward+Left punch

Damage: 10 · High

DR
Startup
8f
On block
-2
On hit
+4
Counter hit
+10
Quick Upper
Down-forward+Left punch

Damage: 8 · Mid

Down Jab
Down+Left punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-9
On hit
+2
Low Hammer
FCLeft punch

Damage: 12 · Low

DR
Startup
19f
On block
-8
On hit
+2
Straight
Right punch

Damage: 10 · High

DR
Startup
10f
On block
-2
On hit
+6
Forward Straight
Forward+Right punch

Damage: 12 · High

DR
Startup
12f
On block
+0
On hit
+7
Counter hit
+11
Uppercut
Down-forward+Right punch

Damage: 10 · Mid

Launches on hit.

DR

Damage: 14

Startup
15f
On block
-7

Can't launch crouchers on normal hit

Down Straight
Down+Right punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-10
On hit
+1
Crouch Straight
FCRight punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Face Buster
Left kick

Damage: 25 · Mid

DR

High

Startup
18f
On block
-10
On hit
KND
Forward Face Buster
Forward+Left kick

Damage: 30 · Mid

DR

High

Startup
20f
On block
-10
On hit
KND
Lateral Kick
Down-forward+Left kick

Damage: 17 · Mid

DR
Startup
16f
On block
-9
On hit
+2
Low Spin Kick
Down+Left kick

Damage: 12 · Low (grounded)

DR

Low

Startup
20f
On block
-15
On hit
-1
Crouch Spin Kick
FCLeft kick

Damage: 12 · Low (grounded)

DR

Low

Startup
20f
On block
-15
On hit
-1
Roundhouse
Right kick

Damage: 20 · High

Launches on counter hit.

DR
Startup
16f
On block
-4
On hit
+5
Forward Roundhouse
Forward+Right kick

Damage: 25 · Mid

Launches on counter hit.

DR

High

Startup
17f
On block
-4
On hit
+5
Front Kick
Down-forward+Right kick

Damage: 15 · Mid

DR
Startup
12f
On block
-4
On hit
+7
Chin Kick
Down+Right kick

Damage: 10 · Low (grounded)

DR

Low

Startup
16f
On block
-6
On hit
+5
Crouch Chin Kick
FCRight kick

Damage: 10 · Low (grounded)

DR

Low

Startup
16f
On block
-6
On hit
+5
Bear Heaven Cannon
Forward+Left punch,Left punch,Left punch

Damage: 10,5,14 · High / Mid / Mid

Launches on hit.

Tekken 5
Startup
8f
On block
-2 / -15 / -14
On hit
+4 / -4 / KD
Counter hit
+9 / -4 / KD
DR

Follow-up only

On block
-16
Bear Upper Rush
Hold down-forward+Left punch,Right punch,Left punch,Right punch

Damage: 8,11,10,15 · Mid / Mid / Mid / Mid

Launches on counter hit.

Tekken 5
Startup
15f
On block
-13 / -12 / -5 / -9
On hit
0 / -1 / +6 / +2
Counter hit
0 / -1 / +6 / +2
DR

Follow-up only

On block
-9
On hit
+0
Quick Uppercut Rush

Damage: 15,12 · Mid / Mid

Tekken 5
Hold down-forward,Left punch,Right punch
Startup
17f
On block
-6 / -9
On hit
+5 / +2
Counter hit
+5 / +2
DR
FCForward+Left punch,Right punch

Follow-up only

On block
-8~-9
On hit
+2~+3
Low PunchTekken 5
Hold down-forward,Left punch,Right punch,Down+Left punch

Damage: 15,12,8 · Mid / Mid / Low (grounded)

Follow-up only

On block
-20
On hit
0
Counter hit
0
Mid PunchTekken 5
Hold down-forward,Left punch,Right punch,Down-forward+Left punch

Damage: 15,12,15 · Mid / Mid / Mid

Follow-up only

On block
-2
On hit
+9
Counter hit
+9

Launches on counter hit.

High PunchTekken 5
Hold down-forward,Left punch,Right punch,Forward+Left punch

Damage: 15,12,12 · Mid / Mid / High

Follow-up only

On block
-16
On hit
+1
Counter hit
+1
Bear Stamp
Back+Left punch

Damage: 13 · Mid

Tekken 5
Startup
14f
On block
-3
On hit
-4
Counter hit
+5
DR

Damage: 16

Startup
14~15f
On block
-3c
On hit
-4c
Counter hit
+5
Bear Hammer Rush
FCLeft punch,Left punch,Left punch,Right punch

Damage: 12,8,12,12 · Low (grounded) / Low (grounded) / Mid / Mid

Tekken 5
Startup
19f
On block
-8 / +1 / -13 / -9
On hit
+2 / +12 / -2 / +2
Counter hit
+2 / +12 / -2 / +2
DR

Low / Low / Mid / Mid

Follow-up only

On block
-8~-9
On hit
+2~+3
Low Punch
FCLeft punch,Left punch,Left punch,Right punch,Down+Left punch

Damage: 12,8,12,12,8 · Low (grounded) / Low (grounded) / Mid / Mid / Low (grounded)

Tekken 5

Follow-up only

On block
-20
On hit
0
Counter hit
0
DR

Low / Low / Mid / Mid / Low

Follow-up only

On block
-20
On hit
+0
Mid Punch
FCLeft punch,Left punch,Left punch,Right punch,Down-forward+Left punch

Damage: 12,8,12,12,15 · Low (grounded) / Low (grounded) / Mid / Mid / Mid

Tekken 5

Follow-up only

On block
-2
On hit
+9
Counter hit
+9
DR

Low / Low / Mid / Mid / High

Follow-up only

On block
-1~-2
On hit
+9~+10
High Punch
FCLeft punch,Left punch,Left punch,Right punch,Forward+Left punch

Damage: 12,8,12,12,12 · Low (grounded) / Low (grounded) / Mid / Mid / High

Tekken 5

Follow-up only

On block
-16
On hit
+1
Counter hit
+1
DR

Low / Low / Mid / Mid / High

Follow-up only

On block
-15~-16
On hit
+1~+2
Grizzly Windmill
FCDown-forward+Left punch,Right punch,Left punch

Damage: 12,15,15 · Mid / Mid / Mid

Tekken 5
Startup
24f
On block
-22 / -22 / -2
On hit
-12 / -12 / -12
Counter hit
-12 / -12 / -12
DR

Follow-up only

On block
-1~-2
On hit
KND
Windmill Backhand
FCDown-forward+Left punch,Right punch,Left punch,Left punch

Damage: 12,15,15,30 · Mid / Mid / Mid / High

Tekken 5

Follow-up only

On block
+21
On hit
+14
Counter hit
+14
DR

Follow-up only

On block
+14
On hit
+21b
Grizzly Uppercut
While standingLeft punch

Damage: 12 · Mid

Launches on hit.

Tekken 5
Startup
13f
On block
-15
On hit
KD
Counter hit
KD
DR

Damage: 18

Startup
13f
On block
-15
Grizzly Claw
While standingLeft punch,Right punch

Damage: 12,27 · Mid / Mid

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-17
On hit
KD
Counter hit
KD
DR

Damage: 18,34

Follow-up only

On block
-17
On hit
KND
Bear Knuckle
Left punch + Right punch

Damage: 17 · Mid (grounded)

Tekken 5
Startup
17f
On block
-15
On hit
KD
Counter hit
KD
DR

Mid

Startup
17f
On block
-15
On hit
KND

Transition at -13, KND HBS with 3+4

Claw Uppercut
Left punch + Right punch,Left punch + Right punch

Damage: 17,16 · Mid (grounded) / Mid

Follow-up can be delayed. Launches on hit.

Tekken 5

Follow-up only

On block
-17
On hit
KD
Counter hit
KD
DR

Mid / Mid

Follow-up only

On block
-17
Claw Smash
Left punch + Right punch,Left punch + Right punch,Left punch + Right punch

Damage: 17,16,18 · Mid (grounded) / Mid / Mid (grounded)

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-21
On hit
KD
Counter hit
KD
DR

Damage: 17,16,27 · Mid / Mid / Mid

Follow-up only

On block
-21
On hit
KND / (FDFA)
Hunting Bear Stance
Left punch + Right punch,Left kick + Right kick
Tekken 5

Follow-up only

On block
-13
On hit
KD
Counter hit
KD
Grizzly Head Butt
Down-forward+Left punch + Right punch

Damage: 14 · Mid

Tekken 5
Startup
14f
On block
-6
On hit
+3
Counter hit
+3
DR

Damage: 18

Startup
14f
On block
-6
On hit
+3
Big Bear Belly Flop
Up-forward+Left punch + Right punch

Damage: 28 · High

Tekken 5
Startup
18f
On block
-6
On hit
0
Counter hit
0
DR

Mid

Startup
18f
On block
-6
On hit
+0
Prowling Grizzly Roll
FCDown-forward+Left punch + Right punch
OrHBSForward,Forward
DR

Special

Transition to ROL. Back to standing if no input

Claw Uppercut
While standingLeft punch + Right punch

Damage: 21 · Mid

Launches on hit.

Tekken 5
Startup
20f
On block
-16
On hit
KD
Counter hit
KD
DR
Startup
20f
On block
-16
Bear Knuckle
While standingLeft punch + Right punch,Left punch + Right punch

Damage: 21,17 · Mid / Mid

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-15
On hit
KD
Counter hit
KD
DR

Follow-up only

On block
-15
On hit
KND

Transition at -11, KND HBS with 3+4

Hunting Bear Stance
While standingLeft punch + Right punch,Left punch + Right punch,Left kick + Right kick

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-11
On hit
KD
Counter hit
KD
Bear Butterfly
(Face down feet away)Left punch + Right punch

Damage: 15 · Low (grounded)

Tekken 5
Startup
18f
On hit
KD
Counter hit
KD
DR

Low

Startup
18f
On hit
KND / (FDFA)
Bear Butterfly
(Face down feet towards)Left punch + Right punch

Damage: 15 · Low (grounded)

Tekken 5
Startup
18f
On hit
KD
Counter hit
KD
Backstroke
(Face up feet towards)Left punch + Right punch

Damage: 21 · Mid (grounded)

Tekken 5
Startup
16f
On hit
KD
Counter hit
KD
Backstroke
(Face up feet away)Left punch + Right punch

Damage: 21 · Mid (grounded)

Tekken 5
Startup
16f
On hit
KD
Counter hit
KD
DR

Mid

Startup
16f
On hit
KND / (FDFA)
Spring Claws
(Face up feet towards)Down+Left punch + Right punch

Damage: 12 · Mid

Tekken 5
Startup
29f
On block
-30
On hit
-20
Counter hit
-20
DR

Damage: 21

On hit
KND

Transition to SIT

Spring Claws
(Face up feet away)Down+Left punch + Right punch

Damage: 12 · Mid

Tekken 5
Startup
29f
On block
-30
On hit
-20
Counter hit
-20
Grizzly Combo
Right punch,Left punch,Right punch

High / Mid / Mid

Launches on hit.

Tekken 5

Damage: 10,12,20

Startup
10f
On block
-2 / -1 / -15
On hit
+6 / +2 / KD
Counter hit
+6 / +2 / KD
DR

Grizzly Elbow

Damage: 10,11,22

Follow-up only

On block
-14
Bear Uppercut Rush
Hold down-forward+Right punch,Left punch,Right punch,Left punch

Damage: 10,15,12,15 · Mid / Mid / Mid / Mid

Launches on hit.

Tekken 5
Startup
14f
On block
-13 / -7 / -9 / -2
On hit
KD / +4 / +2 / +9
Counter hit
KD / +4 / +2 / +9
DR

Damage: 14,15,12,15

Follow-up only

On block
-2
On hit
+9
Short Hammer Rush
Hold down-forward,Right punch
OrFCDown-forward+Right punch

Damage: 15 · Mid

Tekken 5
Startup
18f
On block
-13
On hit
-2
Counter hit
-2
Low Punch
Hold down-forward,Right punch,Down+Left punch
OrFCDown-forward+Right punch,Down+Left punch

Damage: 15,8 · Mid / Low (grounded)

Tekken 5

Follow-up only

On block
-20
On hit
0
Counter hit
0
Mid Upper Rush
Hold down-forward,Right punch,Hold down-forward+Left punch,Right punch
OrFCDown-forward+Right punch,Hold down-forward+Left punch,Right punch

Damage: 15,10,15 · Mid / Mid / Mid

Launches on counter hit.

Tekken 5

Follow-up only

On block
-5 / -9
On hit
+6 / +2
Counter hit
+6 / KD
High Punch
Hold down-forward,Right punch,Forward+Left punch
OrHold down-forward,Right punch,Neutral+Left punch
OrFCDown-forward+Right punch,Forward+Left punch
OrFCDown-forward+Right punch,Neutral+Left punch

Damage: 15,12 · Mid / High

Tekken 5

Follow-up only

On block
-16
On hit
+1
Counter hit
+1
Bear Lariat
Down-back+Right punch

Damage: 12 · Low (grounded)

Tekken 5
Startup
18f
On block
-14
On hit
0
Counter hit
0
DR

Low

Startup
18f
On block
-13
On hit
-1
Counter hit
KND / (FDFA)
Grizzly Claw
Back,Down-back,Down,Hold down-forward+Right punch

Damage: 40 · Mid

Tekken 5
Startup
21f
On block
-17
On hit
KD
Counter hit
KD
DR
Startup
21f
On block
-17
On hit
KND
Pumpin Pedal
Down-back+Left kick

Damage: 15 · Low (grounded)

Tekken 5
Startup
18f
On block
-8
On hit
+3
Counter hit
+3
DR

Low

Startup
18f
On block
-8
On hit
+3
Ballerina Combo
Up-forward+Left kick,Right kick,Left punch + Right punch

Damage: 13,13,22 · Mid / Mid / Mid

Launches on hit.

Tekken 5
Startup
16f
On block
-10 / -11 / -15
On hit
KD / KD / KD
Counter hit
KD / KD / KD
DR

Follow-up only

On block
-15
On hit
KND
Bear Sit Down
Down+Left kick + Right kick
OrHBSForward+Left kick + Right kick
OrHBSBack+Left kick + Right kick
DR

Damage: 25 · Special

On hit
KND

Transition to SIT

Bear Back Kicks
Back+Left kick + Right kick
Tekken 5

Damage: 10,15 · Mid (grounded) / Mid

Startup
22f
On block
-25
On hit
+8
Counter hit
+8
DR

Bear Back Riding

Damage: 23 · Mid

Startup
22f
On block
-33

Launches on hit.

Hunting Hip
Up-forward+Left kick + Right kick

Damage: 21 · Mid (grounded)

Tekken 5
Startup
34f
On block
-35
On hit
-35
Counter hit
KD
DR

Mid

Startup
34f
On block
-35
On hit
KND / (FDFA)
Hunting Bear Stance
(Face down feet away)Left kick + Right kick
Hunting Bear Stance
(Face down feet towards)Left kick + Right kick
Play Dead Roll
(Face up feet away)Forward
Dancing Taunt
Left punch + Left kick + Right kick
DR

Special

Taunt

Turn Around Dance

Damage: 20,60 · Low (grounded) / Low (grounded)

Tekken 5
Hold down+Right kick
Startup
89f
DR
Down+Left punch + Right kick
Wall Jump
Back,Back,Up-back

Damage: 15 · Mid

Roll Back
(Sitting)Hold back
Hunting Bear Stance
(Sitting)Hold back,Left kick + Right kick
Prowling Grizzly Roll
(Sitting)Hold forward
Trout Sweep
(Sitting)Left punch

Damage: 16 · Low (grounded)

Tekken 5
Startup
25f
On block
-18
On hit
KD
Counter hit
KD
Trout Smash
(Sitting)Right punch

Damage: 18 · Mid

Launches on hit.

Tekken 5
Startup
21f
On block
-15
On hit
KD
Counter hit
KD
Crawl Forward
HBS~Forward
Crawl Backwards
HBS~Back
Bear Low Parry
HBSUp-forward
OrHBSUp
OrHBSUp-back
Hunting Claw
HBSLeft punch

Damage: 8 · Low (grounded)

Tekken 5
Startup
11f
On block
-10
On hit
0
Counter hit
0
DR

Low

Startup
11f
On block
-10
On hit
+0
Bear Scratch
HBSLeft punch,Right punch

Damage: 8,12 · Low (grounded) / Low (grounded)

Tekken 5

Follow-up only

On block
-12
On hit
-1
Counter hit
-1
DR

Low / Low

Follow-up only

On block
-12
On hit
-1
Grizzly Fling
HBSLeft punch + Right punch

Damage: 24 · Mid (grounded)

Launches on hit.

Tekken 5
Startup
19f
On block
-15
On hit
KD
Counter hit
KD
DR

Mid

Startup
19f
On block
-15
Frolicking Bear
HBSDown+Left punch + Right punch

Damage: 22 · Mid

Tekken 5
Startup
18f
On block
-4
On hit
+1
Counter hit
+1
DR
Startup
18f
On block
-4
On hit
+1
Bear Scratch
HBSRight punch

Damage: 16 · Low (grounded)

Launches on hit.

Tekken 5
Startup
21f
On block
-15
On hit
KD
Counter hit
KD
DR

Low

Startup
21f
On block
-15
Bear On Back
HBSLeft kick
OrHBSRight kick
DR

Special

Alternate input HBS.4. HBS.3 to roll into background, HBS.4 to roll into foreground

Bear Tackle
HBSLeft kick + Right kick

Damage: 21 · Mid (grounded)

Tekken 5
Startup
25f
On block
-4
On hit
KD
Counter hit
KD
DR

Mid

Startup
25f
On block
-4
On hit
KND
Resting Bear
HBSDown+Left kick + Right kick
DR

Transition to FDFA

Hunting Hip
HBSUp-forward+Left kick + Right kick

Damage: 21 · Low (grounded)

Tekken 5
Startup
34f
On block
-35
On hit
-35
Counter hit
KD
Low PunchDR
FCForward+Left punch,Right punch,Down+Left punch

Damage: 15,12,8 · Mid / Mid / Low

Follow-up only

On block
-20
On hit
+0
Mid PunchDR
FCForward+Left punch,Right punch,Down-forward+Left punch

Damage: 15,12,15 · Mid / Mid / Mid

Follow-up only

On block
-1~-2
On hit
+9~+10

Launches on counter hit.

High PunchDR
FCForward+Left punch,Right punch,Forward+Left punch

Damage: 15,12,12 · Mid / Mid / High

Follow-up only

On block
-15~-16
On hit
+1~+2
Iron BootyDR only
Down+Left punch + Right punch

Damage: 25 · Mid

Startup
14f
On block
-22
On hit
KND
Grizzly ComboDR
Right punch,Left punch

Damage: 10,11 · High / Mid

Follow-up only

On block
-1
On hit
+2
Grizzly LowDR only
Right punch,Left punch,Left kick

Damage: 10,11,13 · High / Mid / Low

Follow-up only

On block
-13
On hit
-2
Bear Back KicksDR
Back+Left kick~Right kick

Damage: 10,15 · Mid / Mid

Startup
22f
On block
-25
On hit
+8
Shape Up KickDR only
Forward+Left kick + Right kick

Damage: 27 · Low

Startup
28f
On block
-23
On hit
KND / (FDFA)
Merry Go RoundDR only
HBSBack+Left punch + Right punch,Left punch + Right punch

Damage: 21,22 · Low / Low

Follow-up only

On hit
KND
Crouching to HuntingTekken 5
FCLeft kick + Right kick
Hunting AdvanceTekken 5
HBSForward
Hunting RetreatTekken 5
HBSBack
Pancake Press to Trout SmashTekken 5
Up-forward+Left kick + Right kick,Right punch
Pancake Press to Trout SweepTekken 5
Up-forward+Left kick + Right kick,Left punch
Play Dead to HuntingTekken 5
(Face down feet away),Left kick + Right kick
ReclinerTekken 5
(Sitting),Back
Recliner Mid KickTekken 5
(Sitting),Back,Right kick
Recliner Low KickTekken 5
(Sitting),Back,Left kick
Recliner to HuntingTekken 5
(Sitting),Back,Left kick + Right kick
Rolling Bear CancelTekken 5
Back+Left punch + Right punch,Forward,Down-forward,Down,Down-back,Back,Up-back,Up,Up-forward,Hold back
Rushing Uppercut R HighTekken 5
Hold down-forward+Right punch,Left punch,Right punch,Hold forward+Left punch
Rushing Uppercut R LowTekken 5
Hold down-forward+Right punch,Left punch,Right punch,Hold down+Left punch
Spring Hammer Punch to Trout SmashTekken 5
(Face up feet towards),Down+Left punch + Right punch,Right punch
Spring Hammer Punch to Trout SweepTekken 5
(Face up feet towards),Down+Left punch + Right punch,Left punch
Break'n to HuntingDR only
HBSBack+Left punch + Right punch~Left kick + Right kick
1,1DR
Left punch,Left punch

Damage: 16,15 · High / High

Follow-up only

On block
-9
On hit
+0
Counter hit
KND
f+1,1DR
Forward+Left punch,Left punch

Damage: 10,5 · High / Mid

Follow-up only

On block
-15
On hit
-4
f+2,1DR
Forward+Right punch,Left punch

Damage: 12,11 · High / Mid

Follow-up only

On block
-1
On hit
+2
Jab Elbow SmashDR
Forward+Right punch,Left punch,Right punch

Damage: 12,11,22 · High / Mid / Mid

Follow-up only

On block
-14
Jab Elbow StompDR
Forward+Right punch,Left punch,Left kick

Damage: 12,11,13 · High / Mid / Low

Follow-up only

On block
-13
On hit
-2
~df+1DR
Hold down-forward+Left punch

Damage: 8 · Mid

Startup
15f
On block
-13
On hit
+0
~df+1,2DR
Hold down-forward+Left punch,Right punch

Damage: 8,11 · Mid / Mid

Follow-up only

On block
-12
On hit
-1
~df+1,2,1DR
Hold down-forward+Left punch,Right punch,Left punch

Damage: 8,11,10 · Mid / Mid / Mid

Follow-up only

On block
-5
On hit
+6
~df+2DR
Hold down-forward+Right punch

Damage: 14 · Mid

Startup
15f
On block
-7

Can't launch crouchers on normal hit

~df+2,1DR
Hold down-forward+Right punch,Left punch

Damage: 14,15 · Mid / Mid

Follow-up only

On block
-7
On hit
+4
~df+2,1,2DR
Hold down-forward+Right punch,Left punch,Right punch

Damage: 14,15,12 · Mid / Mid / Mid

Follow-up only

On block
-9
On hit
+2
Rolling BearDR
Back+Left punch + Right punch~Forward,Down-forward,Down,Down-back,Back,Up-back,Up,Up-forward

Damage: 40 · Unblockable mid

Startup
55f
On block
!
On hit
KND / (FUFA)
u/f+3DR
Up-forward+Left kick

Damage: 13 · Mid

Startup
16f
On block
-10
u/f+3,4DR
Up-forward+Left kick,Right kick

Damage: 13,13 · Mid / Mid

Follow-up only

On block
-11
u/f+4DR
Up-forward+Right kick

Damage: 13 · Mid

Startup
15f
On block
-12
Salmon HunterDR
Back,Hold forward+Right punch + Left kick

Damage: 30 · Low

Startup
34f
On block
-16
On hit
KND

Has four levels of charge

b,~f+2+3 (charge level 1)DR
Back,Hold forward+Right punch + Left kick(charge level 1)

Damage: 40 · Low

Startup
44f
On block
-16
On hit
KND
b,~f+2+3 (charge level 2)DR
Back,Hold forward+Right punch + Left kick(charge level 2)

Damage: 50 · Low

Startup
52f
On block
-16
On hit
KND
b,~f+2+3 (charge level 3)DR
Back,Hold forward+Right punch + Left kick(charge level 3)

Damage: 60 · Low

Startup
66f
On block
-16
On hit
KND
b,~f+2+3 (charge level 4)DR
Back,Hold forward+Right punch + Left kick(charge level 4)

Damage: 70 · Unblockable low

Startup
83f
On block
!
On hit
KND
FC 1,1DR
FCLeft punch,Left punch

Damage: 12,8 · Low / Low

Follow-up only

On block
+1
On hit
+12g
Counter hit
+12
FC 1,1,1DR
FCLeft punch,Left punch,Left punch

Damage: 12,8,12 · Low / Low / Mid

Follow-up only

On block
-12~-13
On hit
-1~-2
FC f+1DR
FCForward+Left punch

Damage: 15 · Mid

Startup
17f
On block
-6
On hit
+5
FC d/f+1DR
FCDown-forward+Left punch

Damage: 12 · Mid

Startup
24f
On block
-21~-22
On hit
-11~-12
FC d/f+1,2DR
FCDown-forward+Left punch,Right punch

Damage: 12,15 · Mid / Mid

Follow-up only

On block
-21~-22
On hit
-11~-12
FC ~df+2DR
FCHold down-forward+Right punch

Damage: 15 · Mid

Startup
18f
On block
-13
On hit
-2
FC ~df+2,1DR
FCHold down-forward+Right punch,Left punch

Damage: 15,10 · Mid / Mid

Follow-up only

Triple Uppercut RightDR
FCHold down-forward+Right punch,Left punch,Right punch

Damage: 15,10,15 · Mid / Mid / Mid

Follow-up only

On block
-9
On hit
+2
Hammer Rush 3 HighDR
FCHold down-forward+Right punch,Forward+Left punch

Damage: 15,12 · Mid / High

Follow-up only

On block
-15~-16
On hit
+1~+2
Hammer Rush 3 MidDR
FCHold down-forward+Right punch,Down-forward+Left punch

Damage: 15,10 · Mid / Mid

Follow-up only

On block
-4~-5
On hit
+6~+7
Hammer Rush 3 LowDR
FCHold down-forward+Right punch,Down+Left punch

Damage: 15,8 · Mid / Low

Follow-up only

On block
-20
On hit
+0
WS 2DR
While standingRight punch

Damage: 15 · Mid

Startup
15f
On block
-7
WS 3DR
While standingLeft kick

Damage: 28 · High

Startup
16f
On block
-16
On hit
KND
WS 4DR
While standingRight kick

Damage: 20 · Mid

Startup
11f
On block
-6
On hit
+5
HBS b+1+2DR
HBSBack+Left punch + Right punch

Damage: 21 · Low

On hit
KND / (FUFA)

Transition at -?, KND (FUFA) in HBS with 3+4

Bear ShoveDR
(Roll stance)Left punch

Damage: 31 · High

Startup
46f
On block
-5
On hit
KND

Knockdown can be teched with f or b

Bear BackhandDR
(Roll stance)Right punch

Damage: 21 · Mid

Startup
48f
On block
-12
Bear SlideDR
(Roll stance)Left kick

Damage: 21 · Low

Startup
49f
On hit
KND / (FDFA)
Bear Rolling KickDR
(Roll stance)Right kick

Damage: 28 · Mid

Startup
57f
On hit
KND
Giant RollDR
(Roll stance)Left punch + Right punch

Damage: 35 · Mid

Startup
56f
(Roll stance) 3+4DR
(Roll stance)Left kick + Right kick

Special

Transition to HBS

Trout SweepDR
SITLeft punch

Damage: 16 · Low

Startup
25f
On block
-18
On hit
KND
Trout SmashDR
SITRight punch

Damage: 18 · Mid

Startup
21f
On block
-15
Dance With MeDR
(grounded opponent)Down+Left punch + Right kick

Damage: 80 · Low / Unblockable low

Kuma and Panda share the exact same moveset.

← Choose another fighter

Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source