
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Lee Chaolan
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+

+

+
,
+



+



,
+
Guide damage: 31–45 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
,
+

,
~

,
~
,
+
,
Guide damage: 56–59 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,

+
,
+
Guide damage: 92
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
+
,
,
Guide damage: 49
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
+
,
~

,
~

,
~
,
+
,
Guide damage: 56
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
,
+
,
+

,
+
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
,
+
,
+
,
~

,
~
,
+
,
Guide damage: 60
- Juggle follow-upTekken 5
- Launcher (choose one)
+

,
+
+


,
Guide damage: 31–42 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+

+

+
+

,
~

,
~
,
+
,
Guide damage: 57–64 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
+
,
+
Guide damage: 35
- Juggle follow-upTekken 5
- Launcher
,
+
,
+
,

+
,
~

,
~
,
+
,
Guide damage: 70
- Juggle follow-upTekken 5
- Launcher
- HMS

,
+
Guide damage: 42
- HMS
- Juggle follow-upTekken 5
- Launcher
- HMS

,

+

,
~

,
~
,
+
,
Guide damage: 59
- HMS
- Juggle follow-upTekken 5
- Launcher (choose one)
- HMS

- HMS
,


FC
+
Guide damage: 34–37 (varies by launcher)
- HMS
- Juggle follow-upTekken 5
- Launcher (choose one)
- HMS

- HMS
,
CC
+

,
~

,
~
,
+
,
Guide damage: 58
- HMS
- Juggle follow-upTekken 5
- Launcher
- HMS
~
+
+
,
Guide damage: 39
- HMS
- Juggle follow-upTekken 5
- Launcher
- HMS
~
+
+
,
+
Guide damage: 43
- HMS
- Juggle follow-upTekken 5
- Launcher
- HMS
+
,

+
Guide damage: 37
- HMS
- Juggle follow-upTekken 5
- Launcher
- HMS
+
+
Guide damage: 60
- HMS
- Juggle follow-upTekken 5
- Launcher
+
+
Guide damage: 46
- Juggle follow-upTekken 5
- Launcher
- FC
+

,
Guide damage: 40
- FC
- Juggle follow-upTekken 5
- Launcher
- FC
+



,
~

,
~
,
+
,
Guide damage: 62
- FC
- Juggle follow-upTekken 5
- Launcher
- FC
+
,
HMS
,
Guide damage: 41
- FC
- Juggle follow-upTekken 5
- Launcher
- FC
+
,
HMS
HMS
Guide damage: 42
- FC
- Juggle follow-upTekken 5
- LauncherFC
+
Guide damage: 33
- Juggle follow-upTekken 5
- Launcher
,

,
~

,
~

,
~
,
+
,
Guide damage: 55
- Juggle follow-upTekken 5
- Launcher

+
,

,
+

,

,
~
,
+
,
Guide damage: 77
- Juggle follow-upTekken 5
- Launcher

+
~
HMS
Guide damage: 41
- Juggle follow-upTekken 5
- Launcher

+
~
HMS

,
,

,
+
Guide damage: 69
- Juggle follow-upTekken 5
- Launcher

,
+
+

,
~

,
~
,
+
,
Guide damage: 63
- Juggle follow-upTekken 5
- Launcher

+
~
+
Guide damage: 25
- Juggle follow-upTekken 5
- Launcher

+
~
+
Guide damage: 33
- Juggle follow-upTekken 5
- Launcher
+

+
,
~

,
~

,
~
,
+
,
Guide damage: 58
- Juggle follow-upDR
- Launcher (choose one)
+
,
+


+
,
~



+
,
~

,
~
,
+
,
Guide damage: 50–55 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
,
~

,
~

,
~

+
Guide damage: 41
- Juggle follow-upDR
- Launcher
+
,

,
~

,
,
Guide damage: 54
- Juggle follow-upDR
- Launcher
+
,
+
,
~
,
,
,
~
,
,
,
~
,
,(Mist step)
,
- Juggle follow-upDR
- Launcher (choose one)
+



+
,
+
,
,
,
,

,
~
,
,(Mist step)
,
Follow-up damage: 49.
- Juggle follow-upDR
- Launcher (choose one)
+



+
,
+
,
,

,
~
,
,(Mist step)
,
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher (choose one)
+



,
+
,
+
,
,
~
,
,
,
~
,
,
,
,
+
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher (choose one)
+
(opponent crouching)
+
,

,
+
,
,

,
~
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 54.
- Juggle follow-upDR
- Launcher (choose one)
+
(opponent crouching)
+
,

,
,
,
,

,
~
,
,(Mist step)
,
Follow-up damage: 49.
- Juggle follow-upDR
- Launcher (choose one)
+
(opponent crouching)
+
(Mist step)
,
,
,
~
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher (choose one)
+
,
(opponent crouching)
+
,
HMS
,
,
,
,
~
,
,
,
,
Spikes opponent into ground for better oki. More consistent when off-axis to the left. Follow-up damage: 41.
- Juggle follow-upDR
- Launcher (choose one)
+
,
(opponent crouching)
+
,
HMS
,
,
,
,
~
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher (choose one)
+
,
(opponent crouching)
+
,
HMS
,(Mist step)
,
,
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher
+
,
+
,
~
,
,
,
~
,
,
,
~
,
,(Mist step)
,
Can get a bit more damage with just frame b+1,1. Follow-up damage: 42/44.
- Juggle follow-upDR
- Launcher
,
+
,
+
,
,

,
~
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 54.
- Juggle follow-upDR
- Launcher
,
+
(delay)
,
+
,
,

,
~
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 54.
- Juggle follow-upDR
- Launcher
,
+
(delay)
,
,
,
,

,
~
,
,(Mist step)
,
Follow-up damage: 49.
- Juggle follow-upDR
- Launcher
,
+
(delay)
,
+
,
+
,
~
,
,
,
~
,
,
,
~
,(Mist step)
,
Can get a bit more damage with just frame b+1,1. Follow-up damage: 48/50.
- Juggle follow-upDR
- Launcher
- FC
+

,
,
~
,
,
,
,
Spikes opponent into ground for better oki. Follow-up damage: 37.
- FC
- Juggle follow-upDR
- Launcher
- FC
+

,
,
~
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 35.
- FC
- Juggle follow-upDR
- Launcher
- FC
+
,
~
,
,
,
~
,
,
,
~
,
,(Mist step)
,
Must be crouch canceled with u before executing. Follow-up damage: 34.
- FC
- Juggle follow-upDR
- Launcher
- FC
+
,
HMS
~
,
+
,(
),
,
Parenthesized hits must miss. Follow-up damage: 29.
- FC
- Juggle follow-upDR
- Launcher
- FC
+
,
HMS
,
,(delay)
Follow-up damage: 23.
- FC
- Juggle follow-upDR
- Launcher
- HMS

,

,
+
,
,

,
~
,
,(Mist step)
,
Follow-up damage: 48.
- HMS
- Juggle follow-upDR
- Launcher
- HMS

,

,
,
,
~
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 40.
- HMS
- Juggle follow-upDR
- Launcher
- HMS

,
(Mist step)
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 39.
- HMS
- Juggle follow-upDR
- Launcher
- HMS

(delay)
,
,
~
,
,
,
,
Spikes opponent into ground for better oki. Follow-up damage: 37.
- HMS
- Juggle follow-upDR
- Launcher
- HMS

+
,
,
~
,
,
,
,
Must be crouch canceled with u before executing. Spikes opponent into ground for better oki. Follow-up damage: 36.
- HMS
- Juggle follow-upDR
- Launcher
- HMS

(delay)
,
,
~
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 35.
- HMS
- Juggle follow-upDR
- Launcher
- (Mist step)

,
,
,
~
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 40.
- (Mist step)
- Juggle follow-upDR
- Launcher
- (Mist step)

,
,
,
~
,
,
+
,
Follow-up damage: 37.
- (Mist step)
- Juggle follow-upDR
- Launcher
- (Mist step)

,
~
,
,
,
~
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 35.
- (Mist step)
- Juggle follow-upDR
- Launcher
- (Mist step)
,
(delay)
,
~
,
,
,
,
Spikes opponent into ground for better oki. Follow-up damage: 29.
- (Mist step)
- Juggle follow-upDR
- Launcher
- (Mist step)
,
(delay)
,
~
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 27.
- (Mist step)
- Juggle follow-upDR
- Launcher
- (Mist step)
,
(delay)
,
~
,
,
+
,
Follow-up damage: 24.
- (Mist step)
- Juggle follow-upDR
- Launcher (choose one)



,
,

,
~
,
,
,
~
,
,
,
~
,
,(Mist step)
,
Combos are more consistent when off-axis to the right. String combos into itself more consistently when off-axis to the right. Follow-up damage: 35.
- Juggle follow-upDR
- Launcher (choose one)



,
+
,
~
,
,
,
~
,
,
,
,
Spikes opponent into ground for better oki. Can get a bit more damage with just frame b+1,1. Combos are more consistent when off-axis to the right. String combos into itself more consistently when off-axis to the right. Follow-up damage: 34/37.
- Juggle follow-upDR
- Launcher (choose one)



,
,

,
~
,
,
,
~
,
+
,
Combos are more consistent when off-axis to the right. String combos into itself more consistently when off-axis to the right. Follow-up damage: 32.
- Juggle follow-upDR
- Launcher

,
+

~
,
,
,
,
~
,
,
,
,
Spikes opponent into ground for better oki. Follow-up damage: 44.
- Juggle follow-upDR
- Launcher

,
+

~
,
,
,
+
,
~
,
,
,
~
,
,(Mist step)
,
Can get a bit more damage with just frame b+1,1. Follow-up damage: 43/45.
- Juggle follow-upDR
- Launcher

,
+

~
,
,
,
,
~
,
,
,
~
,
,(Mist step)
,
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
+
,

+
Combo off of unblockable move. Follow-up damage: 16.
- Juggle follow-upDR
- Launcher
+
,

+
Combo off of unblockable move. Follow-up damage: 14.
- Juggle follow-upDR
- Launcher
+
FC
+
Combo off of unblockable move. Follow-up damage: 11.
Standing Punishers
- i8Startup
- i10Startup
- i11Startup
- i12Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i19Startup
- i22Startup
- i23Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i12Startup
- i14Startup
- i16Startup
- i19Startup
- i23Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
- Launcher
+
HMS
Guide damage: 50
The starter must hit the wall. Guide damage includes the wall-splat starter.
- Wall follow-upDR
- Launcher
+
HMS
,
,
,
Guide damage: 73
The starter must hit the wall. Guide damage includes the wall-splat starter.
- Wall follow-upDR
+
,
,
,
,
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 49.
- Wall follow-upDR
- HMS
,
,
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 39.
- Wall follow-upDR
,
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 36.
- Wall follow-upDR
,
,
Regular combo (scaled) Use f,F+4 , 4,4 , 2,1 , b+3, 4, 1,2 , df+1, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 35.
- Wall follow-upDR
,
,
(resplat),
,

,
,
Regular resplat combo (scaled) Follow-up damage: 50.
- Wall follow-upDR
,
,
(resplat),
+
Regular resplat combo (scaled) Follow-up damage: 34.
- Wall follow-upDR
- (delay)

~
,
(resplat),
+
,
,
Regular resplat combo (scaled) Follow-up damage: 31.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 19.
- Wall follow-upDR
- HMS

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.
- Wall follow-upDR
- FC
,
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.
Throws
- Neck Fracture
Or
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 1. Alternate input: f+1+3 (Lead throw). Side switch
- Neck Axle
Or
+
Damage: 27,8
Throw break:
DRDamage: 35 · Throw
- On hit
- KND / (FUFA)
Throw break 2. Alternate input: f+2+4 (Lead throw)
- Knee Driver
,
+
Damage: 40
Throw break:
DRThrow
- On hit
- KND
Throw break 1+2
- Harassment
- (left throw)
Or(left throw)
Damage: 3,3,3,28
Throw break:

- Stunner
- (right throw)
Or(right throw)
Throw break:
Tekken 5Damage: 38
DRDamage: 40
- Bulldog
- (back throw)
Or(back throw)
Damage: 60
Unbreakable
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
,
),
- (
,
),
- (
+
),
+
,
,
,
,

+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 9/14.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
,
),
- (
,
),
- (
+
),
+
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Only works if string hits off-axis from opponent, leaving them closer. Parenthesized hits must miss. Follow-up damage: 9/14.
- (
- Guaranteed follow-upDR
- Launcher
+
FC
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher
,
,
+
(Face up feet away)
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 4/7.
- Guaranteed follow-upDR
- Launcher (choose one)
,
+


,

+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 11/16.
- Guaranteed follow-upDR
- Launcher (choose one)
,
+


FC
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 11/16.
- Guaranteed follow-upDR
- Launcher
,
+
,
HMS
Follow-up can be delayed to get full unscaled damage. Follow-up damage: 15/22.
- Guaranteed follow-upDR
- Launcher
,
+
,
HMS
,FC
+
Only works when b,B+4,3 connects off-axis to the right. Follow-up damage: 23.
- Guaranteed follow-upDR
- Launcher
- FC
,
,
+
(Face up feet away)
Follow-up damage: 7.
- FC
- Guaranteed follow-upDR
- Launcher
,
,
Must be point blank in order to combo. Can be inconsistent at times, best when used near a wall. Follow-up damage: 25.
- Guaranteed follow-upDR
- Launcher
,
Must be point blank in order to combo. Can be inconsistent at times, best when used near a wall. Can be used to gain plus frames in exchange for damage (1,2,4 is -2 on hit). Can transition into MS with f. Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher
+
Follow-up damage: 16.
- Guaranteed follow-upDR
- Launcher
,

+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 9/14.
- Guaranteed follow-upDR
- Launcher (choose one)
(
,
),
(
,
),
(charge level 1)
(
,
),
(charge level 2)
(Mist step)
,
,
Parenthesized hits must miss. Follow-up damage: 30.
- Guaranteed follow-upDR
- Launcher (choose one)
(
,
),
(
,
),
(charge level 1)
(
,
),
(charge level 2)
+
,
Parenthesized hits must miss. Follow-up damage: 21.
- Guaranteed follow-upDR
- Launcher (choose one)
(
,
),


+
Must be crouch canceled with u before executing. Parenthesized hits must miss. Follow-up damage: 16.
- Guaranteed follow-upDR
- Launcher (choose one)
(
,
),


FC
,
,
+
Parenthesized hits must miss. Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher (choose one)
(
),
(
,
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 11/16.
- Guaranteed follow-upDR
- Launcher (choose one)
(
),
(
,
),
FC
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 11/16.
- Guaranteed follow-upDR
- Launcher

+
FC
+
Follow-up damage: 16.
- Guaranteed follow-upDR
- Launcher

+
FC
,
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.
- Guaranteed follow-upDR
- Launcher

+
,
HMS
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.
- Guaranteed follow-upDR
- Launcher


~
,
,
,
Only works on larger, taller characters (whiffs on characters shorter than them). Follow-up damage: 30.
- Guaranteed follow-upDR
- Launcher


~
,
,
Only works on larger, taller characters (whiffs on characters shorter than them). Follow-up damage: 28.
Unblockable Attacks
- Silver Demon Fist
+
Damage: 10,70 · Unblockable
Tekken 5- Startup
- 76f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 76f
- On block
- !
- On hit
- KND
Can cancel with u,u
- Cancel
+
,
,
- Hitman Stance Cancel
+
,
- Silver Cyclone
+
Damage: 80
Tekken 5- Startup
- 60f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable high
- Startup
- 60f
- On block
- !
- On hit
- KND
Can cancel with 3+4 into HMS
- Laser Edge - Silver Cyclone
+
,
+
~
Damage: 7,80
Tekken 5- Startup
- 12f
- On block
- -14 / KD
- On hit
- -2 / KD
- Counter hit
- -2 / KD
- Hitman Stance CancelDR
+
,
+
~
,
Move List
- Infinite Kick ChainVersion unverified
,
,
,
- Violet Kick
,
,
Damage: 5,10,10 · High / High / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -12
- On hit
- -1
- Counter hit
- KD
DRFollow-up only
- On block
- -12
- On hit
- -2
Can transition into HMS with 3. Can be charged up to two levels
- Hit Man StanceDR

Special
Transition to HMS. Can transition to MS with HMS.f,n
- Laser Slice
+
Version unverifiedDRDamage: 14 · Mid
- Startup
- 20f
- On block
- -5
- On hit
- -5
- Counter hit
- +2
- Jab

Damage: 5 · High
DR- Startup
- 8f
- On block
- +1
- On hit
- +7
- Forward Jab
+
Damage: 6 · High
- Down Jab
+
Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +7
- Straight

Damage: 10 · High
DR- Startup
- 10f
- On block
- +1
- On hit
- +7
- Down Straight
+
Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Head Kick

Damage: 14 · High
DR- Startup
- 12f
- On block
- -14
- On hit
- -3
- Low Spin Kick
,
Damage: 12 · Low (grounded)
- Low Kick
- FC

Damage: 12 · Low (grounded)
DRLow
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Roundhouse

Damage: 16 · High
DR- Startup
- 11f
- On block
- -4
- On hit
- +5
Launches on counter hit.
- Compass SweepDR only
+
Damage: 14 · Low
- Startup
- 23f
- On block
- -14~-15
- On hit
- +4
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- Double Punch
,
Damage: 5,10 · High / High
Tekken 5- Startup
- 8f
- On block
- +1 / 0
- On hit
- +7 / +5
- Counter hit
- +7 / +7
DRFollow-up only
- On block
- +0
- On hit
- +5
- Counter hit
- +7
Can transition at -1, +4, +6 CH MS with f,n
- Mist Step
,
~
,
Tekken 5Follow-up only
- On block
- -1
- On hit
- +4
- Counter hit
- +6
DRDamage: 15 · High / High
- Startup
- 8f
- On block
- -1
- On hit
- +4 / MS
- Counter hit
- +6
Can transition at -1, +4, +6 CH MS with f,n
- Revolution
,
,
,
Damage: 5,10,14,23 · High / High / Mid / High
Tekken 5Follow-up only
- On block
- -5 / -4
- On hit
- -5 / KD
- Counter hit
- +2 / KD
DRFollow-up only
- On block
- -4
- On hit
- KND / (FUFA)
Can transition into HMS with 4
- Quick Upper
+
Damage: 10 · Mid
DR- Startup
- 13f
- On block
- +1
- On hit
- +7
- Fang Rush
+
,
Damage: 8,8 · High / Mid
Tekken 5- Startup
- 15f
- On block
- 0 / -5
- On hit
- +6 / +6
- Counter hit
- +6 / +6
DRFollow-up only
- On block
- -5
- On hit
- +6
Can transition at -1, +10 HMS with 3+4. Can transition at -8, -2 MS with f,n
- Fang Rush
+
:
High / Mid
Tekken 5Damage: 12,11
- Startup
- 15f
- On block
- 0 / -5
- On hit
- +6 / +6
- Counter hit
- +6 / +6
DRDamage: 12,11
- On block
- -5
- On hit
- +6
Can transition at -5, +6 HMS with 3+4. Can transition at -8, -2 MS with f,n
- Mist Step
+
,
~
,
Or
+
:
~
,
Tekken 5Follow-up only
- On block
- -8
- On hit
- -2
- Counter hit
- -2
DRDamage: 16 · High / Mid
- Startup
- 15f
- On block
- -8 / MS
- On hit
- -2 / MS
Can transition at -1, +10 HMS with 3+4. Can transition at -8, -2 MS with f,n
- Triple Fang
+
,
,
Damage: 8,8,15 · High / Mid / High
DRFollow-up only
- On block
- -15
- On hit
- +1
- Triple Fang
+
:
,
High / Mid / High
Tekken 5Damage: 12,11,15
DRDamage: 35
Follow-up only
- Startup
- 15f
- On block
- -6
- On hit
- KND
- Hit Man
+
,
,
Or
+
:
,
Tekken 5Follow-up only
- On block
- -1
- On hit
- +10
- Counter hit
- +10
DRDamage: 16 · High / Mid
- Startup
- 15f
- On block
- -1 / HMS
- On hit
- +10 / HMS
Can transition at -1, +10 HMS with 3+4. Can transition at -8, -2 MS with f,n
- Quick Upper


Damage: 12 · Mid
DR- Startup
- 12f
- On block
- -2
- On hit
- +9
- Schwartz Rose Hook

Mid
Tekken 5Damage: 21
- Startup
- 21f
- On block
- -1
- On hit
- +2
- Counter hit
- KD
DRDamage: 22
- Startup
- 21f
- On block
- -1
- On hit
- +3
- Counter hit
- KND / (FDFT)
- Right Cross Revolution
,
,
Damage: 10,14,23 · High / Mid / High
Tekken 5- Startup
- 10f
- On block
- +1 / -5 / -4
- On hit
- +7 / -5 / KD
- Counter hit
- +7 / +2 / KD
DRFollow-up only
- On block
- -4
- On hit
- KND / (FUFA)
Can transition to HMS with 4
- Revolution
+
,
Damage: 14,23 · Mid / High
Tekken 5- Startup
- 20f
- On block
- -5 / -4
- On hit
- -5 / KD
- Counter hit
- +2 / KD
DRFollow-up only
- On block
- -4
- On hit
- KND / (FUFA)
Can transition to HMS with 4
- Uppercut
+
Damage: 12 · Mid
Launches on counter hit.
DR- Startup
- 15f
- On block
- -7
Cannot launch crouchers, +5 on hit
- Rising Uppercut


Damage: 15 · Mid
Launches on counter hit.
DR- Startup
- 15f
- On block
- -8
- On hit
- +4
- Rear Cross Punch
+
Damage: 17 · High
Tekken 5- Startup
- 14f
- On block
- -5
- On hit
- +1
- Counter hit
- +6
- Mist Step
+
~
,
Tekken 5Follow-up only
- On block
- +1
- On hit
- +4
- Counter hit
- +12
- Left Violet Screw
+
High
Tekken 5Damage: 30
- Startup
- 20f
- On block
- -4
- On hit
- KD
- Counter hit
- KD
DRDamage: 35
- Violet Kick Hammer
,
Damage: 14,15 · High / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 12f
- On block
- -14 / -11
- On hit
- -3 / 0
- Counter hit
- -3 / KD
DRFollow-up only
- On block
- -13
- On hit
- +0
- Counter hit
- KND / (FDFA)
- Impulse Shot
,
+
Damage: 28 · Mid
Tekken 5- Startup
- 16f
- On block
- -9
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -11
- On hit
- KND
- Shredder
,
,
,
Or
,
+
,
Or
+
,
Mid / Mid
Launches on hit.
Tekken 5Damage: 20,15
- Startup
- 15f
- On block
- -17 / -13
- On hit
- KD / KD
- Counter hit
- KD / KD
DRDamage: 17,15
- Shredder Combo
,
,
,
,
Or
,
+
,
,
Or
+
,
,
Mid / Mid / High
Follow-up can be delayed.
Tekken 5Damage: 20,15,25
Follow-up only
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DRDamage: 17,15,25
- Mid Shredder
,
,
,
,
+
Or
,
,
,
,
+
Or
,
+
,
,
+
Or
,
+
,
,
+
Or
+
,
,
+
Or
+
,
,
+
Mid / Mid / Mid
Follow-up can be delayed.
Tekken 5Damage: 20,15,15
Follow-up only
- On block
- -14
- On hit
- -3
- Counter hit
- -3
DRDamage: 17,15,15
- Low Shredder
,
,
,
,
+
Or
,
,
,
,
+
Or
,
+
,
,
+
Or
,
+
,
,
+
Or
+
,
,
+
Or
+
,
,
+
Mid / Mid / Low (grounded)
Follow-up can be delayed.
Tekken 5Damage: 20,15,15
Follow-up only
- On block
- -22
- On hit
- -11
- Counter hit
- -11
DRDamage: 17,15,15
- Side Kick
+
Damage: 18 · Mid
Tekken 5- Startup
- 15f
- On block
- -6
- On hit
- +1
- Counter hit
- +1
DR- Startup
- 15f
- On block
- -6
- On hit
- +1
- Silver Low
+
Damage: 14 · Low (grounded)
Tekken 5- Startup
- 16f
- On block
- -17
- On hit
- -3
- Counter hit
- -3
DRLow
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Counter hit
- KND / (FDFA)
Can transition to HMS with 4
- Slice Kick
+
Damage: 16 · Low (grounded)
Tekken 5- Startup
- 20f
- On block
- -15
- On hit
- +1
- Counter hit
- +11
DRLow
- Startup
- 20f
- On block
- -15
- On hit
- +1
- Counter hit
- +11g
- Mist Wolf Kick
+
Damage: 18 · Mid
Tekken 5- Startup
- 14f
- On block
- -8
- On hit
- +3
- Counter hit
- +3
DR- Startup
- 14f
- On block
- -8
- On hit
- +3
Can transition at -8?, +3 HMS with 4
- Mist Wolf Combo
+
,
Damage: 18,18 · Mid / High
Follow-up can be delayed.
Tekken 5- Startup
- 14f
- On block
- -8 / -10
- On hit
- +3 / +1
- Counter hit
- +3 / +1
DRFollow-up only
- On block
- -10
- On hit
- +1
- Feint Mist Wolf
+
~
High
Tekken 5- Startup
- 30f
DRDamage: 18
- Startup
- 30f
- On block
- -10
- On hit
- +1
- Quick Silver Sting
+
Damage: 20 · High
Tekken 5- Startup
- 22f
- On block
- +1
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 22f
- On block
- +1
- On hit
- KND
- Dragon Slide
- FC
,
,
+
Low (grounded)
Tekken 5Damage: 17
- Startup
- 16f
- On hit
- KD
- Counter hit
- KD
DRDamage: 22
- Tsunami Kick

,
Mid / Mid
Tekken 5Damage: 10,15
- Startup
- 10f
- On block
- -20 / -19
- On hit
- -10 / -8
- Counter hit
- -10 / -8
DRDamage: 16,11
Follow-up only
- On block
- -19
- On hit
- -8
- Step In Kick Infinite Starter

,
,
+
Mid / Mid / Mid
Tekken 5Damage: 10,15,10
Follow-up only
- On block
- -19
- On hit
- -8
- Counter hit
- -8
DRDamage: 16,11,10
- Silver Low Infinite Starter

,
,
+
Mid / Mid / Low
Tekken 5Damage: 10,15,8
Follow-up only
- On block
- -19
- On hit
- -8
- Counter hit
- -8
DRDamage: 16,11,8
Follow-up only
- On block
- -19
- On hit
- -8
- Hit Man Stance
+
Tekken 5DRDual Sting
Damage: 35 · High
- On hit
- KND
- Hit Man StanceTekken 5
+
- Hit Man Stance
+
- Delayed Dragon Slide
,
,
+
Damage: 15 · Low (grounded)
Tekken 5- Startup
- 28f
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 28f
- On block
- FUFT
- On hit
- KND
Side switch
- Handspring Backflip
,
,
+
DRSpecial
- Silver Sting
+
Damage: 30 · High
Tekken 5- Startup
- 25f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 24f
- On block
- -14
Can transition to FC with d
- Rainbow Kick
- FC~
+
OrFC~
+
OrFC~
+
Damage: 30,20 · Mid (grounded) / Mid (grounded)
Tekken 5- Startup
- 48f
- On hit
- KD
- Counter hit
- KD
DRDamage: 30 · Mid
- Startup
- 46f
- On block
- FUFT
- On hit
- KND
Alternate input with FC.UB+3+4/FC.U+3+4
- Violet Spin Hammer
,
,
Damage: 16,12,15 · High / High / Mid
Tekken 5- Startup
- 11f
- On block
- -4 / -14 / -11
- On hit
- +5 / -3 / 0
- Counter hit
- KD / +2 / KD
DRFollow-up only
- On block
- -13
- On hit
- +0
- Counter hit
- KND / (FDFA)
Launches on counter hit.
- Violet Spin Somersault
,
,
High / High / Mid
Tekken 5Damage: 16,12,25
- Startup
- 11f
- On block
- -4 / -14 / -10
- On hit
- +5 / -17 / KD
- Counter hit
- KD / +2 / KD
DRDamage: 16,12,21
Follow-up only
- On block
- -11
- On hit
- KND
Launches on counter hit.
- Machine Gun Kicks
,
,
Damage: 16,6,8 · High / High / High
Tekken 5- Startup
- 11f
- On block
- -4 / -5 / -5
- On hit
- +5 / +4 / +4
- Counter hit
- KD / KD / KD
DRFollow-up only
- On block
- -5
- On hit
- +4
Launches on counter hit.
- Roundhouse Somersault
,
+
Or
,
+
High / Mid
Tekken 5Damage: 16,35
- Startup
- 11f
- On block
- -4 / -1
- On hit
- +5 / KD
- Counter hit
- KD / KD
DRDamage: 16,30
Follow-up only
- On block
- -1
- On hit
- KND
Launches on counter hit. Alternte input with uf+3
- Silver Whip
+
Damage: 13 · High
Tekken 5- Startup
- 10f
- On block
- -7
- On hit
- +4
- Counter hit
- +1
DR- Startup
- 10f
- On block
- -7
- On hit
- +4
- Dead Lease Rush
,
+
Damage: 22 · High
Tekken 5- Startup
- 15f
- On block
- -6
- On hit
- +3
- Counter hit
- KD
DR- Startup
- 15f
- On block
- -5~-6
- On hit
- +3~+4
- Front Kick
+
Damage: 15 · Mid
Tekken 5- Startup
- 13f
- On block
- -9
- On hit
- +2
- Counter hit
- +2
DR- Startup
- 13f
- On block
- -8
- On hit
- +2
Can transition into HMS with 3
- Laser Edge
+
Damage: 7 · Low
Tekken 5- Startup
- 12f
- On block
- -14
- On hit
- -2
- Counter hit
- -2
DR- Startup
- 12f
- On block
- -14
- On hit
- -2
- Violet Spin Hammer
+
,
+
,
,
Damage: 7,16,12,15 · Low / High / High / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -9 / -14 / -11
- On hit
- 0 / -17 / 0
- Counter hit
- KD / -17 / KD
- Violet Spin Somersault
+
,
+
,
,
Low / High / High / High
Follow-up can be delayed.
Tekken 5Damage: 7,16,12,25
Follow-up only
- On block
- -9 / -14 / -10
- On hit
- 0 / -17 / KD
- Counter hit
- KD / -17 / KD
DRDamage: 7,16,12,21
- Machine Gun Kicks
+
,
+
,
,
Damage: 7,16,6,8 · Low / High / High / High
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -9 / -5 / -5
- On hit
- 0 / +4 / +4
- Counter hit
- KD / KD / KD
- Roundhouse Somersault
+
,
+
,
+
Damage: 7,16,30 · Low / High / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -9 / -1
- On hit
- 0 / KD
- Counter hit
- KD / KD
- Laser Edge Rush
+
,
,
,
Damage: 7,8,5,21 · Low / Low / Low / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 12f
- On block
- -13 / -15 / -15 / -20
- On hit
- -14 / -16 / -4 / KD
- Counter hit
- -2 / -4 / -4 / KD
- Silver Tail
,
+
Low (grounded)
Tekken 5Damage: 18
- Startup
- 17f
- On block
- -7
- On hit
- -7
- Counter hit
- +8
DRDamage: 16
- Blazing Kick
,
+
Damage: 22 · Mid
Launches on hit.
Tekken 5- Startup
- 22f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
- Silver Heel
+
Damage: 22 · Mid
Tekken 5- Startup
- 20f
- On block
- -3
- On hit
- +7
- Counter hit
- KD
DR- Startup
- 20f
- On block
- -3
Launches crouching opponents. Can transition at -1, +8c HMS with 3
- Violet Cutter
,
+
Damage: 23 · High
Tekken 5- Startup
- 19f
- On block
- -9
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- -9
- On hit
- KND / (FUFA)
Transition at -7, KND HMS with 3
- Violet Knee
+
Mid
Launches on hit.
Tekken 5Damage: 15
- Startup
- 14f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DRDamage: 13
- Startup
- 14f
- On block
- -12
- Hop Kick
,
+
Damage: 25 · Mid
Launches on hit.
- Quick Catapult
- FC
+
Damage: 15 · Mid
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
- Quick Catapult
- FC
+
Damage: 22 · Mid
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
- Quick Catapult
- FC
+
Damage: 25 · Mid
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- -15~-16
Alternate input with FC.ub+4/FC.u+4. Can transition to HMS with 3
- High Catapult Kick
- FC~
+
Damage: 25 · Mid
Tekken 5- Startup
- 14f
- On hit
- KD
- Counter hit
- KD
- High Catapult Kick
- FC~
+
Damage: 28 · Mid
Tekken 5- Startup
- 14f
- On hit
- KD
- Counter hit
- KD
- High Catapult Kick
- FC~
+
Damage: 30 · Mid
Tekken 5- Startup
- 14f
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14~16f
- On hit
- KND
Alternate input with FC.UB+4/FC.U+4. Can transition to FC with d
- Rising Kick


Damage: 20 · Mid
DR- Startup
- 11f
- On block
- -6
- On hit
- +5
- Right Violet Screw
+
Damage: 30 · High
Tekken 5- Startup
- 16f
- On block
- -3
- On hit
- KD
- Counter hit
- KD
- Fake Somersault
- FC
+
OrFC
+
OrFC
+
- Punch Parry
+
DRSpecial
Punch parry, +?b on successful parry
- Mist Step
,
OrHMS
- Silver Sway
,
,
,
- Wall Jump
,
,
Damage: 25 · Mid
- Fake Freaker - Scatter Kick
- HMS
,
Damage: 21,13 · High / Mid
Tekken 5- Startup
- 17f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
- Fake Freaker - Violet Kick
- HMS
,
Damage: 21 · Mid / Mid
Tekken 5- Startup
- 15f
- On block
- -4
- On hit
- KD
- Counter hit
- KD
- Parry
- HMS
DRSpecial
Punch parry
- Scatter Blow
- HMS

Damage: 23 · Mid
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -6
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- -6
- Scatter Kick
- HMS

Damage: 21,13 · High
Tekken 5- Startup
- 17f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRDamage: 21
- Startup
- 17f
- On block
- -8~-10
- On hit
- KND / (FDFA)
- Ship Slicer
- HMS

Damage: 22 · Low (grounded)
Launches on hit.
Tekken 5- Startup
- 31f
- On block
- -22
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 31f
- On block
- -22
- On hit
- KND / (FUFA)
- Hit Man Cancel
- HMS

- Hit Man Cancel - Full Crouch
- HMS~

- Predator Step
- HMS
OrHMS
- Violet RushDR only
,
Damage: 10,12 · High / High
Follow-up only
- On block
- -5
- On hit
- +6
Can transition to HMS with 3+4
- Schwartz Rose HookDR only
,
,
Damage: 10,12,22 · High / High / Mid
Follow-up only
- On block
- -12
- Counter hit
- KND / (FDFT)
Can transition to HMS with 3+4
- Evasive BackflipDR only
+
Or
+
Special
Alternate input with ub+3, or FC.ub+3/FC.u+3/FC.uf+3. Can transition to FC with d
- Hitman StingDR
- HMS
+
Damage: 30 · Mid
- Startup
- 20f
- On block
- -15
- On hit
- KND
Knockdown can be teched with f or b
- Catapult Kick Low to HitmanTekken 5
- FC
+
,
OrFC
+
,
OrFC
+
,
- Crouching HitmanTekken 5
- FC

- Fake to HitmanTekken 5
- FC~
+
,
- Freaker Jab Cancel to Mist StepTekken 5
- HMS
~
,
- Hitman Cancel to Crouch GuardTekken 5
- HMS~

- Hitman Cancel to Shin SlicerTekken 5
- HMS
,
- Hitman Cancel to Scatter KickTekken 5
- HMS
,
- Laser Edge Kick Combo to HitmanTekken 5
+
,
,
,
,
- Lee Cutter to HitmanTekken 5
,
+
~
- Lee Screw Left to HitmanTekken 5
+
,
- Lee Screw Right to HitmanTekken 5
+
,
- Left Right Combo to Mist StepTekken 5
,
~
- Left Right Mid Kick to HitmanTekken 5
,
,
~
- Low Kick to Silver CycloneTekken 5
+
~
+
~
- Low Kick to Silver Cyclone Cancel to HitmanTekken 5
+
~
+
~
~
- Mist Kick to HitmanTekken 5
+
,
- Revolution Zwei to HitmanTekken 5
+
,
,
- Right Front Kick to Hitman
+
,
Tekken 5DRDamage: 15 · Mid
- Startup
- 13f
- On block
- -8 / HMS
- On hit
- +2 / HMS
Can transition into HMS with 3
- Rising Catapult DropTekken 5
~
+
Or
~
+
Or
~
+
- Rising Catapult Kick HighTekken 5
~
+
Or
~
+
Or
~
+
- Rising Catapult Kick LowTekken 5

+
Or
+
Or
+
- Rising FakeTekken 5
~
+
Or
~
+
Or
~
+
- Rising Right Kick to HitmanTekken 5

~
- Running Shredder Kick ComboTekken 5
+
,
,
Or
+
,
,
+
Or
+
,
,
+
- Silver BulletTekken 5
~
+
- Silver Cyclone Cancel to HitmanTekken 5
+
~
- Silver Heel to HitmanTekken 5
+
,
- Silver Low to HitmanTekken 5
+
~
- Striker Kick to HitmanTekken 5
- HMS
,
,
- Combination Drei to HitmanDR only
,
~
- 1,2,2DR
,
,
Damage: 5,10,14 · High / High / Mid
Follow-up only
- On block
- -5
- On hit
- -5
- Counter hit
- +2
- 1,2,4 (charge level 1)DR
,
,
(charge level 1)Damage: 5,10,10 · High / High / Mid
Follow-up only
- On block
- -11
- On hit
- +0
- Left Right Max MidDR
,
,
(charge level 2)Damage: 5,10,22 · High / High / Mid
Follow-up only
- On block
- -7
- On hit
- +0
- 2,2DR
,
Damage: 10,14 · High / Mid
Follow-up only
- On block
- -5
- On hit
- -5
- Counter hit
- +2
- 4,3DR
,
Damage: 16,12 · High / High
Follow-up only
- On block
- -14
- On hit
- -3
- Counter hit
- +2
- 4,4DR
,
Damage: 16,6 · High / High
Follow-up only
- On block
- -5
- On hit
- +4
- f+3DR
+
Damage: 4 · Mid
- Startup
- 15f
- On block
- -18
- On hit
- -7
- f+3,3DR
+
,
Damage: 4,4 · Mid / Mid
Follow-up only
- On block
- -16
- On hit
- -5
- f+3,3,3DR
+
,
,
Damage: 4,4,6 · Mid / Mid / High
Follow-up only
- On block
- -16
- On hit
- -5
- f+3,3,3,4DR
+
,
,
,
Damage: 4,4,6,28 · Mid / Mid / High / High
Follow-up only
- On block
- -5
- On hit
- KND / (FUFA)
Can transition to HMS with 3
- f+3,3,3,3DR
+
,
,
,
Damage: 4,4,6,8 · Mid / Mid / High / High
Follow-up only
- On block
- -16
- On hit
- KND
- f+3,3,3,3,4DR
+
,
,
,
,
Damage: 4,4,6,8,28 · Mid / Mid / High / High / High
Follow-up only
- On block
- -5
- On hit
- KND / (FUFA)
Can transition to HMS with 3
- f+3,3,3,3,3DR
+
,
,
,
,
Damage: 4,4,6,8,15 · Mid / Mid / High / High / High
Follow-up only
- On block
- -18
- On hit
- KND
- Acid StormDR
+
,
,
,
,
,
Damage: 4,4,6,8,15,28 · Mid / Mid / High / High / High / High
Follow-up only
- On block
- -5
- On hit
- KND / (FUFA)
Can transition to HMS with 3
- d+4,4DR
+
,
Damage: 7,8 · Low / Low
Follow-up only
- On block
- -15
- On hit
- -16
- Counter hit
- -4
- d+4,4,4DR
+
,
,
Damage: 7,8,5 · Low / Low / Low
Follow-up only
- On block
- -15
- On hit
- -4
- Laser Edge Kick ComboDR
+
,
,
,
Damage: 7,8,5,21 · Low / Low / Low / Mid
Follow-up only
- On block
- -20
- On hit
- KND
Can transition at -10, KND HMS with 3
- Shin to Head KickDR
+
,
+
Damage: 7,16 · Low / High
Follow-up only
- On block
- -9
- On hit
- +0
Can go into any 4 string
- b+1DR
+
Damage: 8 · High
- Startup
- 15f
- On block
- +0
- On hit
- +6
- Mist Trap ThrowDR
+
~
:
Damage: 18,15,5 · High / Unblockable high
Follow-up only
- On block
- !
- On hit
- KND / (FDFT)
- Blazing KickDR
,
+
Damage: 22 · Mid
- Startup
- 22f
- On block
- -16~-17
- Silver TailDR
- FC
+
Damage: 16 · Low
- Startup
- 17f
- On block
- -16~-18
- On hit
- -5~-7
- Counter hit
- +8~+10s
- SlidingDR
- FC
,
,
+
Damage: 22 · Low
- Startup
- 16f
- On block
- FUFT
- On hit
- KND
Side switch
- WS 3DR


Damage: 16 · Mid
- Startup
- 10~-11f
- On block
- -20~-21
- On hit
- -9~+-10
- WS 3,3,~df+3DR

,
,
+
Damage: 16,11,10 · Mid / Mid / Mid
Follow-up only
- On block
- -19
- On hit
- -8
- Freaker JabDR
- HMS

Damage: 15 · High
- Startup
- 12f
- On block
- +0
- On hit
- +9
- HMS 1,1DR
- HMS
,
Damage: 15,12 · High / High
Follow-up only
- On block
- -1
- On hit
- +8
- HMS 1,1,1DR
- HMS
,
,
Damage: 15,12,12 · High / High / High
Follow-up only
- On block
- -1
- On hit
- +8
- Freaker Jab RushDR
- HMS
,
,
,
Damage: 15,12,12,12 · High / High / High / High
Follow-up only
- On block
- -1
- On hit
- +8
- Striker KickDR
- HMS
~
Damage: 21 · Mid
- Startup
- 15f
- On block
- -4
- On hit
- KND
Can transition at -5, KND HMS with 3
- (Mist step) 3DR
- (Mist step)

Damage: 17 · Mid
- Startup
- 15f
- On block
- -16
- (Mist step) 3,4DR
- (Mist step)
,
Damage: 17,15 · Mid / Mid
Follow-up only
- On block
- -13
- Shredder Kick Combo HighDR
- (Mist step)
,
,
Damage: 17,15,25 · Mid / Mid / High
Follow-up only
- On block
- -5
- On hit
- KND
- Shredder Kick Combo MidDR
- (Mist step)
,
,
+
Damage: 17,15,15 · Mid / Mid / Mid
Follow-up only
- On block
- -14
- On hit
- -3
- Shredder Kick Combo LowDR
- (Mist step)
,
,
+
Damage: 17,15,15 · Mid / Mid / Low
Follow-up only
- On block
- -22
- On hit
- -11
- Rear Cross PunchDR


Damage: 17 · High
- Startup
- 14f
- On block
- -5
- On hit
- +1
- Counter hit
- +6
Can transition at +1, +4, +13 CH MS with f,n
- Lee Screw LeftDR


Damage: 35 · High
- Startup
- 20f
- On block
- -3~-4
- On hit
- KND / (FUFA)
Can transition at -5~-6, KND HMS with 4
- Lee Screw RightDR


Damage: 30 · High
- Startup
- 16f
- On block
- -2~-3
- On hit
- KND / (FUFA)
Can transition at -5~-6, KND HMS with 3
- 1,2,4,3DR
,
,
,
Damage: 25 · High / High / Mid
- Startup
- 8f
- On hit
- -2 / HMS
Can transition into HMS with 3. Can be charged up to two levels
- f+1,2DR
+
,
Damage: 16 · High / High
- Startup
- 10f
- On block
- +0
- On hit
- +5
- Counter hit
- +7
Can transition at -1, +4, +6 CH MS with f,n
- f+1,2~f,nDR
+
,
~
,
Damage: 16 · High / High
- Startup
- 10f
- On block
- -1
- On hit
- +4 / MS
- Counter hit
- +6
Can transition at -1, +4, +6 CH MS with f,n
- f+1,2,4DR
+
,
,
Damage: 26 · High / High / Mid
- Startup
- 10f
- On block
- -12
- On hit
- -2
Can transition into HMS with 3. Can be charged up to two levels
- f+1,2,4,3DR
+
,
,
,
Damage: 26 · High / High / Mid
- Startup
- 10f
- On hit
- -2 / HMS
Can transition into HMS with 3. Can be charged up to two levels
- 2,1,3+4DR
,
,
Damage: 22 · High / High
- Startup
- 10f
- On block
- -5 / HMS
- On hit
- +6 / HMS
Can transition to HMS with 3+4
- WS 4,3DR

,
Damage: 20 · Mid
- Startup
- 11f
- On block
- -6 / HMS
- On hit
- +5 / HMS
Stylish fighter with strong mix-ups and Hitman stance.
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