Lee Chaolan — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Lee Chaolan

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
  • Counter hitUp+Right kick
  • Down,Down-back+Right kick
  • Counter hitRight kick
  • Counter hitBack+Right kick
  • Counter hitWhile standingRight punch
Follow-up
Forward,Forward+Left kick

Guide damage: 31–45 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch
  • Up-forward+Right kick
Follow-up
Forward,Forward+Right kickIntoLeft punch,Right punch~ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 56–59 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Down-back+Left punch + Right punch
Follow-up
Forward,ForwardIntoDown+Right kick,Neutral+Right kick

Guide damage: 92

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Neutral+Left kick
  • While running+Left kick
Follow-up
Right kick,Left kick,Right kick

Guide damage: 49

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Neutral+Left kick
  • While running+Left kick
Follow-up
Left punch,Right punch~ForwardIntoLeft punch,Right punch~ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 56

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Neutral+Left kick,Right kick
  • While running+Left kick,Right kick
Follow-up
Forward+Left punchIntoForward,Forward+Left kick

Guide damage: 47

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Neutral+Left kick,Right kick
  • While running+Left kick,Right kick
Follow-up
Forward+Left punch,Right punch~ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 60

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Right kick
  • Counter hitForward,Forward+Right kick
Follow-up
Down+Left punchIntoWhile standingLeft kick,Left kick

Guide damage: 31–42 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
  • Counter hitUp+Right kick
Follow-up
Up-forward+Right kickIntoLeft punch,Right punch~ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 57–64 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Back,Back+Right kick
Follow-up
Down,Down-forward+Right kick

Guide damage: 35

Juggle follow-upTekken 5
Launcher
  • Down,Down-back+Right kick
Follow-up
Forward,Neutral+Left kick,Right kickIntoBack+Left punch,Left punch~ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 70

Juggle follow-upTekken 5
Launcher
  • HMSRight punch
Follow-up
Forward,Hold forward+Left kick

Guide damage: 42

Juggle follow-upTekken 5
Launcher
  • HMSRight punch
Follow-up
Forward,ForwardIntoDown-forward+Left punchIntoLeft punch,Right punch~ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 59

Juggle follow-upTekken 5
Launcher (choose one)
  • HMSRight kick
  • HMSBack,Right kick
  • Counter hitLeft punch + Right punch
Follow-up
FCDown-forward+Right kick

Guide damage: 34–37 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • HMSRight kick
  • HMSBack,Right kick
Follow-up
CCIntoDown-forward+Left punchIntoLeft punch,Right punch~ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 58

Juggle follow-upTekken 5
Launcher
  • HMSRight kick~Up-forward+Right kick
Follow-up
Hold down+Right kick,Right kick

Guide damage: 39

Juggle follow-upTekken 5
Launcher
  • HMSRight kick~Up-forward+Right kick
Follow-up
Down+Right kick,Neutral+Right kick

Guide damage: 43

Juggle follow-upTekken 5
Launcher
  • HMSUp-forward+Left kick
Follow-up
Forward,ForwardIntoDown+Right kick

Guide damage: 37

Juggle follow-upTekken 5
Launcher
  • HMSUp-forward+Left kick
Follow-up
Up-forward+Left kick + Right kick

Guide damage: 60

Juggle follow-upTekken 5
Launcher
  • Sidestep left+Right kick
Follow-up
Down-back+Left kick

Guide damage: 46

Juggle follow-upTekken 5
Launcher
  • FCUp-forward+Right kick
Follow-up
While standingLeft kick,Left kick

Guide damage: 40

Juggle follow-upTekken 5
Launcher
  • FCUp-forward+Right kick
Follow-up
While standingLeft punchIntoLeft punch,Right punch~ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 62

Juggle follow-upTekken 5
Launcher
  • FCUp-forward+Right kick,Left kick
Follow-up
HMSLeft punch,Left punch

Guide damage: 41

Juggle follow-upTekken 5
Launcher
  • FCUp-forward+Right kick,Left kick
Follow-up
HMSLeft punchIntoHMSLeft punch

Guide damage: 42

Juggle follow-upTekken 5
Launcher
  • Counter hitLeft punch + Right punch
Follow-up
FCDown-forward+Left kick

Guide damage: 33

Juggle follow-upTekken 5
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoLeft punch,Right punch~ForwardIntoLeft punch,Right punch~ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 55

Juggle follow-upTekken 5
Launcher
  • Counter hitBack+Right kick
Follow-up
Forward,ForwardIntoRight kick,Up+Left kickIntoForward,ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 77

Juggle follow-upTekken 5
Launcher
  • Counter hitBack+Right kick~Left kick
Follow-up
HMSRight kick

Guide damage: 41

Juggle follow-upTekken 5
Launcher
  • Counter hitBack+Right kick~Left kick
Follow-up
HMSForwardIntoRight kick,Left kick,Right kickIntoForward,Forward+Left kick

Guide damage: 69

Juggle follow-upTekken 5
Launcher
  • Counter hitForward,Forward+Right kick
Follow-up
Down-forward+Right punchIntoLeft punch,Right punch~ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 63

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Right punch~Forward
Follow-up
Down+Left punch

Guide damage: 25

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Right punch~Forward
Follow-up
Forward+Right kick

Guide damage: 33

Juggle follow-upTekken 5
Launcher
  • Counter hitWhile standingRight punch
Follow-up
Down-forward+Left punchIntoBack+Left punch,Left punch~ForwardIntoLeft punch,Right punch~ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 58

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • Forward,Neutral+Left kick
Follow-up
Right punchIntoBack+Left punch,Left punch~ForwardIntoLeft punchIntoBack+Left punch,Left punch~ForwardIntoLeft punch,Right punch~Forward,Neutral+Left kick,Right kick

Guide damage: 50–55 (varies by launcher)

Juggle follow-upDR
Launcher
  • Up-forward+Right kick
Follow-up
Left punch,Right punch~ForwardIntoLeft punch,Right punch~ForwardIntoLeft punch,Right punch~ForwardIntoDown-back+Right kick

Guide damage: 41

Juggle follow-upDR
Launcher
  • Up-forward+Right kick
Follow-up
Right punch,Left punchIntoLeft punch,Right punch~ForwardIntoRight punch,Left punch,Left punch

Guide damage: 54

Juggle follow-upDR
Launcher
  • Down-forward+Right punch,Up-forward+Right kick
Follow-up
Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick
Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • Counter hitWhile standingRight punch
  • Up-forward+Right kick
  • Up-forward,Neutral+Right kick
Follow-up
Right kick,Left kick,Right kick,Forward,ForwardIntoLeft punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 49.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • Counter hitWhile standingRight punch
  • Up-forward+Right kick
Follow-up
Right kick,Up+Left kick,Forward,ForwardIntoLeft punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 48.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • Counter hitWhile standingRight punch
  • Up-forward,Neutral+Right kick
Follow-up
Forward,Forward+Right kick,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,Left punch,Forward,Forward+Left kick

Follow-up damage: 43.

Juggle follow-upDR
Launcher (choose one)
  • Back+Right kick(opponent crouching)
  • Counter hitBack+Right kick
Follow-up
Forward,ForwardIntoRight kick,Up+Left kick,Forward,ForwardIntoLeft punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 54.

Juggle follow-upDR
Launcher (choose one)
  • Back+Right kick(opponent crouching)
  • Counter hitBack+Right kick
Follow-up
Forward,ForwardIntoRight kick,Left kick,Right kick,Forward,ForwardIntoLeft punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 49.

Juggle follow-upDR
Launcher (choose one)
  • Back+Right kick(opponent crouching)
  • Counter hitBack+Right kick
Follow-up
(Mist step)Left kick,Right kick,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 46.

Juggle follow-upDR
Launcher (choose one)
  • Back+Right kick,Left kick(opponent crouching)
  • Counter hitBack+Right kick,Left kick
Follow-up
HMSForward,Right punch,Left punch,Left punch,Right punch~Forward,Neutral,Right punch,Left punch,Left punch

Spikes opponent into ground for better oki. More consistent when off-axis to the left. Follow-up damage: 41.

Juggle follow-upDR
Launcher (choose one)
  • Back+Right kick,Left kick(opponent crouching)
  • Counter hitBack+Right kick,Left kick
Follow-up
HMSForward,Right punch,Left punch,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 40.

Juggle follow-upDR
Launcher (choose one)
  • Back+Right kick,Left kick(opponent crouching)
  • Counter hitBack+Right kick,Left kick
Follow-up
HMSForward,(Mist step)Left kick,Right kick,Right kick

Follow-up damage: 40.

Juggle follow-upDR
Launcher
  • Up-forward+Right kick
Follow-up
Right kick,Back+Left punch,Left punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Can get a bit more damage with just frame b+1,1. Follow-up damage: 42/44.

Juggle follow-upDR
Launcher
  • Up-forward,Neutral+Right kick
Follow-up
Right kick,Up+Left kick,Forward,ForwardIntoLeft punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 54.

Juggle follow-upDR
Launcher
  • Down,Hold down-back+Right kick
Follow-up
(delay)Right kick,Up+Left kick,Forward,ForwardIntoLeft punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 54.

Juggle follow-upDR
Launcher
  • Down,Hold down-back+Right kick
Follow-up
(delay)Right kick,Left kick,Right kick,Forward,ForwardIntoLeft punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 49.

Juggle follow-upDR
Launcher
  • Down,Hold down-back+Right kick
Follow-up
(delay)Hold up-forward,Neutral+Right kick,Back+Left punch,Left punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,(Mist step)Left kick,Right kick

Can get a bit more damage with just frame b+1,1. Follow-up damage: 48/50.

Juggle follow-upDR
Launcher
  • FCUp-forward+Right kick
Follow-up
While standingLeft punch,Left punch,Right punch~Forward,Neutral,Right punch,Left punch,Left punch

Spikes opponent into ground for better oki. Follow-up damage: 37.

Juggle follow-upDR
Launcher
  • FCUp-forward+Right kick
Follow-up
While standingLeft punch,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • FCUp-forward+Right kick
Follow-up
Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Must be crouch canceled with u before executing. Follow-up damage: 34.

Juggle follow-upDR
Launcher
  • FCUp-forward+Right kick,Left kick
Follow-up
HMSLeft punch~Right kick,Down+Right kick,(Right kick),Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • FCUp-forward+Right kick,Left kick
Follow-up
HMSLeft punch,Left punch,(delay)Left punch

Follow-up damage: 23.

Juggle follow-upDR
Launcher
  • HMSRight punch
Follow-up
Forward,ForwardIntoRight kick,Up+Left kick,Forward,ForwardIntoLeft punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 48.

Juggle follow-upDR
Launcher
  • HMSRight punch
Follow-up
Forward,ForwardIntoRight punch,Left punch,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 40.

Juggle follow-upDR
Launcher
  • HMSRight punch
Follow-up
Forward,ForwardInto(Mist step)Left kick,Right kick,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • HMSRight kick
Follow-up
(delay)While standingLeft punch,Left punch,Right punch~Forward,Neutral,Right punch,Left punch,Left punch

Spikes opponent into ground for better oki. Follow-up damage: 37.

Juggle follow-upDR
Launcher
  • HMSRight kick
Follow-up
Down-forward+Left punch,Left punch,Right punch~Forward,Neutral,Right punch,Left punch,Left punch

Must be crouch canceled with u before executing. Spikes opponent into ground for better oki. Follow-up damage: 36.

Juggle follow-upDR
Launcher
  • HMSRight kick
Follow-up
(delay)While standingLeft punch,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • (Mist step)Left kick
Follow-up
Right punch,Left punch,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 40.

Juggle follow-upDR
Launcher
  • (Mist step)Left kick
Follow-up
Right punch,Left punch,Left punch,Right punch~Forward,Neutral,Forward+Right punch,Left kick

Follow-up damage: 37.

Juggle follow-upDR
Launcher
  • (Mist step)Left kick
Follow-up
Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • (Mist step)Left kick,Right kick
Follow-up
(delay)Left punch,Right punch~Forward,Neutral,Right punch,Left punch,Left punch

Spikes opponent into ground for better oki. Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • (Mist step)Left kick,Right kick
Follow-up
(delay)Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • (Mist step)Left kick,Right kick
Follow-up
(delay)Left punch,Right punch~Forward,Neutral,Forward+Right punch,Left kick

Follow-up damage: 24.

Juggle follow-upDR
Launcher (choose one)
  • Counter hitRight kick
  • Counter hitRight kick,Right kick
Follow-up
Forward,ForwardIntoLeft punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Combos are more consistent when off-axis to the right. String combos into itself more consistently when off-axis to the right. Follow-up damage: 35.

Juggle follow-upDR
Launcher (choose one)
  • Counter hitRight kick
  • Counter hitRight kick,Right kick
Follow-up
Back+Left punch,Left punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,Right punch,Left punch,Left punch

Spikes opponent into ground for better oki. Can get a bit more damage with just frame b+1,1. Combos are more consistent when off-axis to the right. String combos into itself more consistently when off-axis to the right. Follow-up damage: 34/37.

Juggle follow-upDR
Launcher (choose one)
  • Counter hitRight kick
  • Counter hitRight kick,Right kick
Follow-up
Forward,ForwardIntoLeft punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Forward+Right punch,Left kick

Combos are more consistent when off-axis to the right. String combos into itself more consistently when off-axis to the right. Follow-up damage: 32.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Right kick
Follow-up
SidestepRight punch~Forward,Neutral,Right punch,Left punch,Right punch~Forward,Neutral,Right punch,Left punch,Left punch

Spikes opponent into ground for better oki. Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Right kick
Follow-up
SidestepRight punch~Forward,Neutral,Right punch,Back+Left punch,Left punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Can get a bit more damage with just frame b+1,1. Follow-up damage: 43/45.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Right kick
Follow-up
SidestepRight punch~Forward,Neutral,Right punch,Left punch,Right punch~Forward,Neutral,Left punch,Right punch~Forward,Neutral,(Mist step)Left kick,Right kick

Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • Down-back+Left punch + Right punch
Follow-up
Forward,ForwardIntoDown-back+Left kick

Combo off of unblockable move. Follow-up damage: 16.

Juggle follow-upDR
Launcher
  • Down-back+Left punch + Right punch
Follow-up
Forward,ForwardIntoDown-back+Right kick

Combo off of unblockable move. Follow-up damage: 14.

Juggle follow-upDR
Launcher
  • Down-back+Left punch + Right punch
Follow-up
FCDown-forward+Right kick

Combo off of unblockable move. Follow-up damage: 11.

Standing Punishers

i8Startup
Left punch
Tekken 5
Left punch,Right punch
DR
Left punch,Right punch,Right kick
DR
Left punch,Right punch,Right kick,Left kick
DR

Transitions to HMS.

Left punch,Right punch~Forward,Neutral
DR

Transitions to MS.

i10Startup
Right punch
Tekken 5
Right punch,Left punch
DR
Right punch,Left punch,Left kick + Right kick
DR

Transitions to HMS.

Forward+Left punch,Right punch
DR
Forward+Left punch,Right punch,Right kick
DR
Forward+Left punch,Right punch,Right kick,Left kick
DR

Transitions to HMS.

Forward+Left punch,Right punch~Forward,Neutral
DR

Transitions to MS.

Forward+Right kick
Tekken 5
Forward+Right kick
DR

Best used on moves with large pushback.

i11Startup
Right kick
Tekken 5
Right kick,Left kick
DR
Right kick,Right kick,Right kick
DR
i12Startup
Left kick
Tekken 5
Left kick,Left kick
DR
i13Startup
Down-forward+Right kick
Tekken 5
Down-forward+Right kick
DR
Down-forward+Right kick,Left kick
DR

Transitions to HMS.

i14Startup
Back+Left kick
Tekken 5
Back+Left kick,Left kick
DR
Up-forward+Right kick
Tekken 5Launcher
Up-forward+Right kick
DRLauncher
i15Startup
Back+Left punch
Tekken 5
Back+Left punch,Left punch,Right punch
DR

Best used on moves with large pushback.

Back+Left punch,Left punch,Left kick + Right kick
DR

Best used on moves with large pushback. Transitions to HMS.

Back+Left punch,Left punch~Forward,Neutral
DR

Best used on moves with large pushback. Transitions to MS.

Back+Left punch:Left punch,Right punch
DR

Best used on moves with large pushback. Wallsplat combo near wall.

Down-forward+Right punch
DRLauncher
Down-forward+Left kick
Tekken 5
Forward+Left kick,Left kick,Left kick,Left kick,Left kick,Right kick
DR
i16Startup
Forward,Forward+Left kick
DR+ command entry

Wallsplat combo near wall.

i19Startup
Back,Back+Right kick
Tekken 5Launcher+ command entry
i22Startup
Down,Hold down-back+Right kick
DRLauncher
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
While standingLeft kick
Tekken 5
While standingLeft kick,Left kick
DR
i11Startup
While standingRight kick
DR
While standingRight kick,Left kick
DR

Transitions to HMS.

i12Startup
While standingLeft punch
DR
i14Startup
Up-forward+Right kick
DRLauncher

Executed with db,b,ub,u,uf+4. FC.uf+4 (too slow) is executed otherwise.

i16Startup
Forward,Forward+Left kick
DR+ command entry

Wallsplat combo near wall.

i19Startup
FCUp-back+Right kick
Tekken 5Launcher
FCUp-forward+Right kick
Tekken 5Launcher
FCUp-forward+Right kick
DRLauncher
FCUp+Right kick
Tekken 5Launcher
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Launcher
  • Forward+Left kick + Right kick
Follow-up
HMSRight kick

Guide damage: 50

The starter must hit the wall. Guide damage includes the wall-splat starter.

Wall follow-upDR
Launcher
  • Forward+Left kick + Right kick
Follow-up
HMSLeft punch,Left punch,Left punch,Left punch

Guide damage: 73

The starter must hit the wall. Guide damage includes the wall-splat starter.

Wall follow-upDR
Forward+Left kick,Left kick,Left kick,Left kick,Left kick,Right kick

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 49.

Wall follow-upDR
HMSLeft punch,Left punch,Left punch,Left punch

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 39.

Wall follow-upDR
Right punch,Right punch,Left kick

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 36.

Wall follow-upDR
Right kick,Left kick,Right kick

Regular combo (scaled) Use f,F+4 , 4,4 , 2,1 , b+3, 4, 1,2 , df+1, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 35.

Wall follow-upDR
Sidestep right,Right kick,Right kick(resplat),Forward,ForwardIntoRight kick,Left kick,Right kick

Regular resplat combo (scaled) Follow-up damage: 50.

Wall follow-upDR
Back,Back,Right kick(resplat),Up+Left kick

Regular resplat combo (scaled) Follow-up damage: 34.

Wall follow-upDR
(delay)SidestepRight punch~Forward,Neutral(resplat),Forward+Left punch,Right punch,Right kick

Regular resplat combo (scaled) Follow-up damage: 31.

Wall follow-upDR
Forward,Forward+Left kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 19.

Wall follow-upDR
HMSRight punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Wall follow-upDR
Down,Hold down-back+Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.

Wall follow-upDR
FCDown-forward,Down,Hold down-forward+Left kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.

Throws

Neck Fracture
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 35

Throw break: Left punch

DR

Throw

On hit
KND / (FUFA)

Throw break 1. Alternate input: f+1+3 (Lead throw). Side switch

Neck Axle
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 27,8

Throw break: Right punch

DR

Damage: 35 · Throw

On hit
KND / (FUFA)

Throw break 2. Alternate input: f+2+4 (Lead throw)

Knee Driver
Forward,Forward+Left kick + Right kick

Damage: 40

Throw break: Left punch + Right punch

DR

Throw

On hit
KND

Throw break 1+2

Harassment
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 3,3,3,28

Throw break: Left punch

Stunner
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Throw break: Right punch

Tekken 5

Damage: 38

DR

Damage: 40

Bulldog
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 60

Unbreakable

Recovery Setups

Guaranteed follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Right punch),Left kick
  • (Right punch,Right punch),Left kick
  • (Forward+Right punch),Left kick
  • Forward+Left kick,Left kick,Left kick,Right kick
Follow-up
Forward,ForwardIntoDown+Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 9/14.

Guaranteed follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Right punch),Left kick
  • (Right punch,Right punch),Left kick
  • (Forward+Right punch),Left kick
  • Forward+Left kick,Left kick,Left kick,Right kick
Follow-up
Down-back+Right kick

Damage changes depending on if/how opponent tech rolls. Only works if string hits off-axis from opponent, leaving them closer. Parenthesized hits must miss. Follow-up damage: 9/14.

Guaranteed follow-upDR
Launcher
  • Up-forward+Left kick + Right kick
Follow-up
FCDown-forward+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher
  • Forward,Forward,Neutral+Left kick + Right kick
Follow-up
(Face up feet away)Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 4/7.

Guaranteed follow-upDR
Launcher (choose one)
  • Back,Back+Right kick
  • Sidestep rightLeft kick
Follow-up
Forward,ForwardIntoDown-back+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 11/16.

Guaranteed follow-upDR
Launcher (choose one)
  • Back,Back+Right kick
  • Sidestep leftRight kick
Follow-up
FCDown-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 11/16.

Guaranteed follow-upDR
Launcher
  • Back,Back+Right kick,Left kick
Follow-up
HMSRight kick

Follow-up can be delayed to get full unscaled damage. Follow-up damage: 15/22.

Guaranteed follow-upDR
Launcher
  • Back,Back+Right kick,Left kick
Follow-up
HMSRight kick,FCDown-forward+Right kick

Only works when b,B+4,3 connects off-axis to the right. Follow-up damage: 23.

Guaranteed follow-upDR
Launcher
  • FCDown-forward,Down,Hold down-forward+Left kick
Follow-up
(Face up feet away)Left kick

Follow-up damage: 7.

Guaranteed follow-upDR
Launcher
  • While standingLeft punch
Follow-up
Left punch,Right punch,Right kick

Must be point blank in order to combo. Can be inconsistent at times, best when used near a wall. Follow-up damage: 25.

Guaranteed follow-upDR
Launcher
  • While standingLeft punch
Follow-up
Left punch,Right punch

Must be point blank in order to combo. Can be inconsistent at times, best when used near a wall. Can be used to gain plus frames in exchange for damage (1,2,4 is -2 on hit). Can transition into MS with f. Follow-up damage: 15.

Guaranteed follow-upDR
Launcher
  • Sidestep leftRight kick
Follow-up
Down-back+Left kick

Follow-up damage: 16.

Guaranteed follow-upDR
Launcher
  • Sidestep rightLeft kick
Follow-up
Forward,ForwardIntoDown+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 9/14.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hit(Left punch,Right punch),Right kick
  • Counter hit(Left punch,Right punch),Right kick(charge level 1)
  • Counter hit(Left punch,Right punch),Right kick(charge level 2)
Follow-up
(Mist step)Left kick,Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 30.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hit(Left punch,Right punch),Right kick
  • Counter hit(Left punch,Right punch),Right kick(charge level 1)
  • Counter hit(Left punch,Right punch),Right kick(charge level 2)
Follow-up
Back+Left kick,Left kick

Parenthesized hits must miss. Follow-up damage: 21.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hit(Right punch,Left punch),Left punch
  • Counter hitLeft punch + Right punch
Follow-up
Down-back+Left kick

Must be crouch canceled with u before executing. Parenthesized hits must miss. Follow-up damage: 16.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hit(Right punch,Left punch),Left punch
  • Counter hitLeft punch + Right punch
Follow-up
FCDown-forward,Down,Hold down-forward+Left kick

Parenthesized hits must miss. Follow-up damage: 15.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hit(Left kick),Left kick
  • Counter hit(Right kick,Left kick),Left kick
Follow-up
Down-back+Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 11/16.

Guaranteed follow-upDR
Launcher (choose one)
  • Counter hit(Left kick),Left kick
  • Counter hit(Right kick,Left kick),Left kick
Follow-up
FCDown-forward+Right kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 11/16.

Guaranteed follow-upDR
Launcher
  • Counter hitDown+Left kick
Follow-up
FCDown-forward+Right kick

Follow-up damage: 16.

Guaranteed follow-upDR
Launcher
  • Counter hitDown+Left kick
Follow-up
FCDown-forward,Down,Hold down-forward+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.

Guaranteed follow-upDR
Launcher
  • Counter hitDown+Left kick,Right kick
Follow-up
HMSRight kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.

Guaranteed follow-upDR
Launcher
  • Counter hitSidestepRight punch~Forward,Neutral
Follow-up
Right kick,Right kick,Right kick

Only works on larger, taller characters (whiffs on characters shorter than them). Follow-up damage: 30.

Guaranteed follow-upDR
Launcher
  • Counter hitSidestepRight punch~Forward,Neutral
Follow-up
Right kick,Left kick

Only works on larger, taller characters (whiffs on characters shorter than them). Follow-up damage: 28.

Unblockable Attacks

Silver Demon Fist
Down-back+Left punch + Right punch

Damage: 10,70 · Unblockable

Tekken 5
Startup
76f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
76f
On block
!
On hit
KND

Can cancel with u,u

Cancel
Down-back+Left punch + Right punch,Up,Up
Hitman Stance Cancel
Down-back+Left punch + Right punch,Left kick + Right kick
Silver Cyclone
Down+Left kick + Right kick

Damage: 80

Tekken 5
Startup
60f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable high

Startup
60f
On block
!
On hit
KND

Can cancel with 3+4 into HMS

Laser Edge - Silver Cyclone
Down+Right kick,Neutral+Right kick~Left kick

Damage: 7,80

Tekken 5
Startup
12f
On block
-14 / KD
On hit
-2 / KD
Counter hit
-2 / KD
Hitman Stance CancelDR
Down+Right kick,Neutral+Right kick~Left kick,Left kick + Right kick

Move List

Infinite Kick ChainVersion unverified
Left kick,Left kick,Left kick,Left kick
Violet Kick
Left punch,Right punch,Right kick

Damage: 5,10,10 · High / High / Mid

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-12
On hit
-1
Counter hit
KD
DR

Follow-up only

On block
-12
On hit
-2

Can transition into HMS with 3. Can be charged up to two levels

Hit Man StanceDR
Left kick + Right kick

Special

Transition to HMS. Can transition to MS with HMS.f,n

Laser Slice
Forward+Right punch
Version unverified
DR

Damage: 14 · Mid

Startup
20f
On block
-5
On hit
-5
Counter hit
+2
Jab
Left punch

Damage: 5 · High

DR
Startup
8f
On block
+1
On hit
+7
Forward Jab
Forward+Left punch

Damage: 6 · High

Down Jab
Down+Left punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+6
Crouch Jab
FCLeft punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+7
Straight
Right punch

Damage: 10 · High

DR
Startup
10f
On block
+1
On hit
+7
Down Straight
Down+Right punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Crouch Straight
FCRight punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Head Kick
Left kick

Damage: 14 · High

DR
Startup
12f
On block
-14
On hit
-3
Low Spin Kick
Hold down-forward,Left kick

Damage: 12 · Low (grounded)

Low Kick
FCLeft kick

Damage: 12 · Low (grounded)

DR

Low

Startup
16f
On block
-17
On hit
-3
Roundhouse
Right kick

Damage: 16 · High

DR
Startup
11f
On block
-4
On hit
+5

Launches on counter hit.

Compass SweepDR only
Down-back+Right kick

Damage: 14 · Low

Startup
23f
On block
-14~-15
On hit
+4
Crouch Shin Kick
FCRight kick

Damage: 10 · Low

DR
Startup
12f
On block
-15
On hit
-4
Double Punch
Left punch,Right punch

Damage: 5,10 · High / High

Tekken 5
Startup
8f
On block
+1 / 0
On hit
+7 / +5
Counter hit
+7 / +7
DR

Follow-up only

On block
+0
On hit
+5
Counter hit
+7

Can transition at -1, +4, +6 CH MS with f,n

Mist Step
Left punch,Right punch~Forward,Neutral
Tekken 5

Follow-up only

On block
-1
On hit
+4
Counter hit
+6
DR

Damage: 15 · High / High

Startup
8f
On block
-1
On hit
+4 / MS
Counter hit
+6

Can transition at -1, +4, +6 CH MS with f,n

Revolution
Left punch,Right punch,Right punch,Left kick

Damage: 5,10,14,23 · High / High / Mid / High

Tekken 5

Follow-up only

On block
-5 / -4
On hit
-5 / KD
Counter hit
+2 / KD
DR

Follow-up only

On block
-4
On hit
KND / (FUFA)

Can transition into HMS with 4

Quick Upper
Down-forward+Left punch

Damage: 10 · Mid

DR
Startup
13f
On block
+1
On hit
+7
Fang Rush
Back+Left punch,Left punch

Damage: 8,8 · High / Mid

Tekken 5
Startup
15f
On block
0 / -5
On hit
+6 / +6
Counter hit
+6 / +6
DR

Follow-up only

On block
-5
On hit
+6

Can transition at -1, +10 HMS with 3+4. Can transition at -8, -2 MS with f,n

Fang Rush
Back+Left punch:Left punch

High / Mid

Tekken 5

Damage: 12,11

Startup
15f
On block
0 / -5
On hit
+6 / +6
Counter hit
+6 / +6
DR

Damage: 12,11

On block
-5
On hit
+6

Can transition at -5, +6 HMS with 3+4. Can transition at -8, -2 MS with f,n

Mist Step
Back+Left punch,Left punch~Forward,Neutral
OrBack+Left punch:Left punch~Forward,Neutral
Tekken 5

Follow-up only

On block
-8
On hit
-2
Counter hit
-2
DR

Damage: 16 · High / Mid

Startup
15f
On block
-8 / MS
On hit
-2 / MS

Can transition at -1, +10 HMS with 3+4. Can transition at -8, -2 MS with f,n

Triple Fang
Back+Left punch,Left punch,Right punch

Damage: 8,8,15 · High / Mid / High

DR

Follow-up only

On block
-15
On hit
+1
Triple Fang
Back+Left punch:Left punch,Right punch

High / Mid / High

Tekken 5

Damage: 12,11,15

DR

Damage: 35

Follow-up only

Startup
15f
On block
-6
On hit
KND
Hit Man
Back+Left punch,Left punch,Left kick + Right kick
OrBack+Left punch:Left punch,Left kick + Right kick
Tekken 5

Follow-up only

On block
-1
On hit
+10
Counter hit
+10
DR

Damage: 16 · High / Mid

Startup
15f
On block
-1 / HMS
On hit
+10 / HMS

Can transition at -1, +10 HMS with 3+4. Can transition at -8, -2 MS with f,n

Quick Upper
While standingLeft punch

Damage: 12 · Mid

DR
Startup
12f
On block
-2
On hit
+9
Schwartz Rose Hook
Left punch + Right punch

Mid

Tekken 5

Damage: 21

Startup
21f
On block
-1
On hit
+2
Counter hit
KD
DR

Damage: 22

Startup
21f
On block
-1
On hit
+3
Counter hit
KND / (FDFT)
Right Cross Revolution
Right punch,Right punch,Left kick

Damage: 10,14,23 · High / Mid / High

Tekken 5
Startup
10f
On block
+1 / -5 / -4
On hit
+7 / -5 / KD
Counter hit
+7 / +2 / KD
DR

Follow-up only

On block
-4
On hit
KND / (FUFA)

Can transition to HMS with 4

Revolution
Forward+Right punch,Left kick

Damage: 14,23 · Mid / High

Tekken 5
Startup
20f
On block
-5 / -4
On hit
-5 / KD
Counter hit
+2 / KD
DR

Follow-up only

On block
-4
On hit
KND / (FUFA)

Can transition to HMS with 4

Uppercut
Down-forward+Right punch

Damage: 12 · Mid

Launches on counter hit.

DR
Startup
15f
On block
-7

Cannot launch crouchers, +5 on hit

Rising Uppercut
While standingRight punch

Damage: 15 · Mid

Launches on counter hit.

DR
Startup
15f
On block
-8
On hit
+4
Rear Cross Punch
Sidestep+Right punch

Damage: 17 · High

Tekken 5
Startup
14f
On block
-5
On hit
+1
Counter hit
+6
Mist Step
Sidestep+Right punch~Forward,Neutral
Tekken 5

Follow-up only

On block
+1
On hit
+4
Counter hit
+12
Left Violet Screw
Sidestep right+Left kick

High

Tekken 5

Damage: 30

Startup
20f
On block
-4
On hit
KD
Counter hit
KD
DR

Damage: 35

Violet Kick Hammer
Left kick,Left kick

Damage: 14,15 · High / Mid

Follow-up can be delayed.

Tekken 5
Startup
12f
On block
-14 / -11
On hit
-3 / 0
Counter hit
-3 / KD
DR

Follow-up only

On block
-13
On hit
+0
Counter hit
KND / (FDFA)
Impulse Shot
Forward,Forward+Left kick

Damage: 28 · Mid

Tekken 5
Startup
16f
On block
-9
On hit
KD
Counter hit
KD
DR
Startup
16f
On block
-11
On hit
KND
Shredder
Forward,Forward,Neutral,Right kick
OrForward,Neutral+Left kick,Right kick
OrWhile running+Left kick + Right kick,Right kick

Mid / Mid

Launches on hit.

Tekken 5

Damage: 20,15

Startup
15f
On block
-17 / -13
On hit
KD / KD
Counter hit
KD / KD
DR

Damage: 17,15

Shredder Combo
Forward,Forward,Neutral,Right kick,Right kick
OrForward,Neutral+Left kick,Right kick,Right kick
OrWhile running+Left kick + Right kick,Right kick,Right kick

Mid / Mid / High

Follow-up can be delayed.

Tekken 5

Damage: 20,15,25

Follow-up only

On block
-5
On hit
KD
Counter hit
KD
DR

Damage: 17,15,25

Mid Shredder
Forward,Forward,Neutral,Right kick,Forward+Right kick
OrForward,Forward,Neutral,Right kick,Down-forward+Right kick
OrForward,Neutral+Left kick,Right kick,Forward+Right kick
OrForward,Neutral+Left kick,Right kick,Down-forward+Right kick
OrWhile running+Left kick + Right kick,Right kick,Forward+Right kick
OrWhile running+Left kick + Right kick,Right kick,Down-forward+Right kick

Mid / Mid / Mid

Follow-up can be delayed.

Tekken 5

Damage: 20,15,15

Follow-up only

On block
-14
On hit
-3
Counter hit
-3
DR

Damage: 17,15,15

Low Shredder
Forward,Forward,Neutral,Right kick,Down+Right kick
OrForward,Forward,Neutral,Right kick,Down-back+Right kick
OrForward,Neutral+Left kick,Right kick,Down+Right kick
OrForward,Neutral+Left kick,Right kick,Down-back+Right kick
OrWhile running+Left kick + Right kick,Right kick,Down+Right kick
OrWhile running+Left kick + Right kick,Right kick,Down-back+Right kick

Mid / Mid / Low (grounded)

Follow-up can be delayed.

Tekken 5

Damage: 20,15,15

Follow-up only

On block
-22
On hit
-11
Counter hit
-11
DR

Damage: 17,15,15

Side Kick
Down-forward+Left kick

Damage: 18 · Mid

Tekken 5
Startup
15f
On block
-6
On hit
+1
Counter hit
+1
DR
Startup
15f
On block
-6
On hit
+1
Silver Low
Down+Left kick

Damage: 14 · Low (grounded)

Tekken 5
Startup
16f
On block
-17
On hit
-3
Counter hit
-3
DR

Low

Startup
16f
On block
-17
On hit
-3
Counter hit
KND / (FDFA)

Can transition to HMS with 4

Slice Kick
Down-back+Left kick

Damage: 16 · Low (grounded)

Tekken 5
Startup
20f
On block
-15
On hit
+1
Counter hit
+11
DR

Low

Startup
20f
On block
-15
On hit
+1
Counter hit
+11g
Mist Wolf Kick
Back+Left kick

Damage: 18 · Mid

Tekken 5
Startup
14f
On block
-8
On hit
+3
Counter hit
+3
DR
Startup
14f
On block
-8
On hit
+3

Can transition at -8?, +3 HMS with 4

Mist Wolf Combo
Back+Left kick,Left kick

Damage: 18,18 · Mid / High

Follow-up can be delayed.

Tekken 5
Startup
14f
On block
-8 / -10
On hit
+3 / +1
Counter hit
+3 / +1
DR

Follow-up only

On block
-10
On hit
+1
Feint Mist Wolf
Back+Left kick~Left kick

High

Tekken 5
Startup
30f
DR

Damage: 18

Startup
30f
On block
-10
On hit
+1
Quick Silver Sting
Up-forward+Left kick

Damage: 20 · High

Tekken 5
Startup
22f
On block
+1
On hit
KD
Counter hit
KD
DR
Startup
22f
On block
+1
On hit
KND
Dragon Slide
FCDown-forward,Down,Down-forward+Left kick

Low (grounded)

Tekken 5

Damage: 17

Startup
16f
On hit
KD
Counter hit
KD
DR

Damage: 22

Tsunami Kick
While standingLeft kick,Left kick

Mid / Mid

Tekken 5

Damage: 10,15

Startup
10f
On block
-20 / -19
On hit
-10 / -8
Counter hit
-10 / -8
DR

Damage: 16,11

Follow-up only

On block
-19
On hit
-8
Step In Kick Infinite Starter
While standingLeft kick,Left kick,Down-forward+Left kick

Mid / Mid / Mid

Tekken 5

Damage: 10,15,10

Follow-up only

On block
-19
On hit
-8
Counter hit
-8
DR

Damage: 16,11,10

Silver Low Infinite Starter
While standingLeft kick,Left kick,Hold down+Left kick

Mid / Mid / Low

Tekken 5

Damage: 10,15,8

Follow-up only

On block
-19
On hit
-8
Counter hit
-8
DR

Damage: 16,11,8

Follow-up only

On block
-19
On hit
-8
Hit Man Stance
Forward+Left kick + Right kick
Tekken 5
DR

Dual Sting

Damage: 35 · High

On hit
KND
Hit Man StanceTekken 5
Neutral+Left kick + Right kick
Hit Man Stance
Back+Left kick + Right kick
Delayed Dragon Slide
Forward,Forward,Neutral+Left kick + Right kick

Damage: 15 · Low (grounded)

Tekken 5
Startup
28f
On hit
KD
Counter hit
KD
DR

Low

Startup
28f
On block
FUFT
On hit
KND

Side switch

Handspring Backflip
Back,Back,Neutral+Left kick + Right kick
DR

Special

Silver Sting
Up-forward+Left kick + Right kick

Damage: 30 · High

Tekken 5
Startup
25f
On block
-14
On hit
KD
Counter hit
KD
DR

Mid

Startup
24f
On block
-14

Can transition to FC with d

Rainbow Kick
FC~Up-back+Left kick + Right kick
OrFC~Up+Left kick + Right kick
OrFC~Up-forward+Left kick + Right kick

Damage: 30,20 · Mid (grounded) / Mid (grounded)

Tekken 5
Startup
48f
On hit
KD
Counter hit
KD
DR

Damage: 30 · Mid

Startup
46f
On block
FUFT
On hit
KND

Alternate input with FC.UB+3+4/FC.U+3+4

Violet Spin Hammer
Right kick,Left kick,Left kick

Damage: 16,12,15 · High / High / Mid

Tekken 5
Startup
11f
On block
-4 / -14 / -11
On hit
+5 / -3 / 0
Counter hit
KD / +2 / KD
DR

Follow-up only

On block
-13
On hit
+0
Counter hit
KND / (FDFA)

Launches on counter hit.

Violet Spin Somersault
Right kick,Left kick,Right kick

High / High / Mid

Tekken 5

Damage: 16,12,25

Startup
11f
On block
-4 / -14 / -10
On hit
+5 / -17 / KD
Counter hit
KD / +2 / KD
DR

Damage: 16,12,21

Follow-up only

On block
-11
On hit
KND

Launches on counter hit.

Machine Gun Kicks
Right kick,Right kick,Right kick

Damage: 16,6,8 · High / High / High

Tekken 5
Startup
11f
On block
-4 / -5 / -5
On hit
+5 / +4 / +4
Counter hit
KD / KD / KD
DR

Follow-up only

On block
-5
On hit
+4

Launches on counter hit.

Roundhouse Somersault
Right kick,Up+Left kick
OrRight kick,Up-forward+Left kick

High / Mid

Tekken 5

Damage: 16,35

Startup
11f
On block
-4 / -1
On hit
+5 / KD
Counter hit
KD / KD
DR

Damage: 16,30

Follow-up only

On block
-1
On hit
KND

Launches on counter hit. Alternte input with uf+3

Silver Whip
Forward+Right kick

Damage: 13 · High

Tekken 5
Startup
10f
On block
-7
On hit
+4
Counter hit
+1
DR
Startup
10f
On block
-7
On hit
+4
Dead Lease Rush
Forward,Forward+Right kick

Damage: 22 · High

Tekken 5
Startup
15f
On block
-6
On hit
+3
Counter hit
KD
DR
Startup
15f
On block
-5~-6
On hit
+3~+4
Front Kick
Down-forward+Right kick

Damage: 15 · Mid

Tekken 5
Startup
13f
On block
-9
On hit
+2
Counter hit
+2
DR
Startup
13f
On block
-8
On hit
+2

Can transition into HMS with 3

Laser Edge
Down+Right kick

Damage: 7 · Low

Tekken 5
Startup
12f
On block
-14
On hit
-2
Counter hit
-2
DR
Startup
12f
On block
-14
On hit
-2
Violet Spin Hammer
Down+Right kick,Neutral+Right kick,Left kick,Left kick

Damage: 7,16,12,15 · Low / High / High / Mid

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-9 / -14 / -11
On hit
0 / -17 / 0
Counter hit
KD / -17 / KD
Violet Spin Somersault
Down+Right kick,Neutral+Right kick,Left kick,Right kick

Low / High / High / High

Follow-up can be delayed.

Tekken 5

Damage: 7,16,12,25

Follow-up only

On block
-9 / -14 / -10
On hit
0 / -17 / KD
Counter hit
KD / -17 / KD
DR

Damage: 7,16,12,21

Machine Gun Kicks
Down+Right kick,Neutral+Right kick,Right kick,Right kick

Damage: 7,16,6,8 · Low / High / High / High

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-9 / -5 / -5
On hit
0 / +4 / +4
Counter hit
KD / KD / KD
Roundhouse Somersault
Down+Right kick,Neutral+Right kick,Up+Left kick

Damage: 7,16,30 · Low / High / Mid

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-9 / -1
On hit
0 / KD
Counter hit
KD / KD
Laser Edge Rush
Hold down+Right kick,Right kick,Right kick,Right kick

Damage: 7,8,5,21 · Low / Low / Low / Mid

Follow-up can be delayed.

Tekken 5
Startup
12f
On block
-13 / -15 / -15 / -20
On hit
-14 / -16 / -4 / KD
Counter hit
-2 / -4 / -4 / KD
Silver Tail
Down,Down-forward+Right kick

Low (grounded)

Tekken 5

Damage: 18

Startup
17f
On block
-7
On hit
-7
Counter hit
+8
DR

Damage: 16

Blazing Kick
Down,Down-back+Right kick

Damage: 22 · Mid

Launches on hit.

Tekken 5
Startup
22f
On block
-17
On hit
KD
Counter hit
KD
Silver Heel
Back+Right kick

Damage: 22 · Mid

Tekken 5
Startup
20f
On block
-3
On hit
+7
Counter hit
KD
DR
Startup
20f
On block
-3

Launches crouching opponents. Can transition at -1, +8c HMS with 3

Violet Cutter
Back,Back+Right kick

Damage: 23 · High

Tekken 5
Startup
19f
On block
-9
On hit
KD
Counter hit
KD
DR
Startup
19f
On block
-9
On hit
KND / (FUFA)

Transition at -7, KND HMS with 3

Violet Knee
Up-forward+Right kick

Mid

Launches on hit.

Tekken 5

Damage: 15

Startup
14f
On block
-12
On hit
KD
Counter hit
KD
DR

Damage: 13

Startup
14f
On block
-12
Hop Kick
Up-forward,Neutral+Right kick

Damage: 25 · Mid

Launches on hit.

Quick Catapult
FCUp-back+Right kick

Damage: 15 · Mid

Launches on hit.

Tekken 5
Startup
19f
On block
-16
On hit
KD
Counter hit
KD
Quick Catapult
FCUp+Right kick

Damage: 22 · Mid

Launches on hit.

Tekken 5
Startup
19f
On block
-16
On hit
KD
Counter hit
KD
Quick Catapult
FCUp-forward+Right kick

Damage: 25 · Mid

Launches on hit.

Tekken 5
Startup
19f
On block
-16
On hit
KD
Counter hit
KD
DR
Startup
19f
On block
-15~-16

Alternate input with FC.ub+4/FC.u+4. Can transition to HMS with 3

High Catapult Kick
FC~Up-back+Right kick

Damage: 25 · Mid

Tekken 5
Startup
14f
On hit
KD
Counter hit
KD
High Catapult Kick
FC~Up+Right kick

Damage: 28 · Mid

Tekken 5
Startup
14f
On hit
KD
Counter hit
KD
High Catapult Kick
FC~Up-forward+Right kick

Damage: 30 · Mid

Tekken 5
Startup
14f
On hit
KD
Counter hit
KD
DR
Startup
14~16f
On hit
KND

Alternate input with FC.UB+4/FC.U+4. Can transition to FC with d

Rising Kick
While standingRight kick

Damage: 20 · Mid

DR
Startup
11f
On block
-6
On hit
+5
Right Violet Screw
Sidestep left+Right kick

Damage: 30 · High

Tekken 5
Startup
16f
On block
-3
On hit
KD
Counter hit
KD
Fake Somersault
FCUp-back+Left kick
OrFCUp+Left kick
OrFCUp-forward+Left kick
Punch Parry
Back+Left punch + Right punch
DR

Special

Punch parry, +?b on successful parry

Mist Step
Forward,Neutral
OrHMSForward
Silver Sway
Forward,Neutral,Back,Neutral
Wall Jump
Back,Back,Up-back

Damage: 25 · Mid

Fake Freaker - Scatter Kick
HMSLeft punch,Left kick

Damage: 21,13 · High / Mid

Tekken 5
Startup
17f
On block
-10
On hit
KD
Counter hit
KD
Fake Freaker - Violet Kick
HMSLeft punch,Right kick

Damage: 21 · Mid / Mid

Tekken 5
Startup
15f
On block
-4
On hit
KD
Counter hit
KD
Parry
HMSLeft punch + Right punch
DR

Special

Punch parry

Scatter Blow
HMSRight punch

Damage: 23 · Mid

Launches on hit.

Tekken 5
Startup
19f
On block
-6
On hit
KD
Counter hit
KD
DR
Startup
19f
On block
-6
Scatter Kick
HMSLeft kick

Damage: 21,13 · High

Tekken 5
Startup
17f
On block
-10
On hit
KD
Counter hit
KD
DR

Damage: 21

Startup
17f
On block
-8~-10
On hit
KND / (FDFA)
Ship Slicer
HMSRight kick

Damage: 22 · Low (grounded)

Launches on hit.

Tekken 5
Startup
31f
On block
-22
On hit
KD
Counter hit
KD
DR

Low

Startup
31f
On block
-22
On hit
KND / (FUFA)
Hit Man Cancel
HMSBack
Hit Man Cancel - Full Crouch
HMS~Down
Predator Step
HMSUp
OrHMSDown
Violet RushDR only
Right punch,Left punch

Damage: 10,12 · High / High

Follow-up only

On block
-5
On hit
+6

Can transition to HMS with 3+4

Schwartz Rose HookDR only
Right punch,Left punch,Left punch

Damage: 10,12,22 · High / High / Mid

Follow-up only

On block
-12
Counter hit
KND / (FDFT)

Can transition to HMS with 3+4

Evasive BackflipDR only
Up+Left kick
OrUp-back+Left kick

Special

Alternate input with ub+3, or FC.ub+3/FC.u+3/FC.uf+3. Can transition to FC with d

Hitman StingDR
HMSUp-forward+Left kick

Damage: 30 · Mid

Startup
20f
On block
-15
On hit
KND

Knockdown can be teched with f or b

Catapult Kick Low to HitmanTekken 5
FCUp-forward+Right kick,Left kick
OrFCUp+Right kick,Left kick
OrFCUp-back+Right kick,Left kick
Crouching HitmanTekken 5
FCLeft kick + Right kick
Fake to HitmanTekken 5
FC~Up-forward+Left kick,Left kick + Right kick
Freaker Jab Cancel to Mist StepTekken 5
HMSLeft punch~Forward,Neutral
Hitman Cancel to Crouch GuardTekken 5
HMS~Down-back
Hitman Cancel to Shin SlicerTekken 5
HMSBack,Right kick
Hitman Cancel to Scatter KickTekken 5
HMSBack,Left kick
Laser Edge Kick Combo to HitmanTekken 5
Hold down+Right kick,Right kick,Right kick,Right kick,Left kick
Lee Cutter to HitmanTekken 5
Back,Back+Right kick~Left kick
Lee Screw Left to HitmanTekken 5
Sidestep right+Left kick,Right kick
Lee Screw Right to HitmanTekken 5
Sidestep left+Right kick,Left kick
Left Right Combo to Mist StepTekken 5
Left punch,Right punch~Forward
Left Right Mid Kick to HitmanTekken 5
Left punch,Right punch,Right kick~Left kick
Low Kick to Silver CycloneTekken 5
Down+Right kick~Neutral+Right kick~Left kick
Low Kick to Silver Cyclone Cancel to HitmanTekken 5
Down+Right kick~Neutral+Right kick~Left kick~Left kick + Right kick
Mist Kick to HitmanTekken 5
Back+Left kick,Right kick
Revolution Zwei to HitmanTekken 5
Forward+Right punch,Left kick,Right kick
Right Front Kick to Hitman
Down-forward+Right kick,Left kick
Tekken 5
DR

Damage: 15 · Mid

Startup
13f
On block
-8 / HMS
On hit
+2 / HMS

Can transition into HMS with 3

Rising Catapult DropTekken 5
While standing~Up-forward+Left kick + Right kick
OrWhile standing~Up+Left kick + Right kick
OrWhile standing~Up-back+Left kick + Right kick
Rising Catapult Kick HighTekken 5
While standing~Up-forward+Right kick
OrWhile standing~Up+Right kick
OrWhile standing~Up-back+Right kick
Rising Catapult Kick LowTekken 5
While standingUp-forward+Right kick
OrWhile standingUp+Right kick
OrWhile standingUp-back+Right kick
Rising FakeTekken 5
While standing~Up-forward+Left kick
OrWhile standing~Up+Left kick
OrWhile standing~Up-back+Left kick
Rising Right Kick to HitmanTekken 5
While standingRight kick~Left kick
Running Shredder Kick ComboTekken 5
While running+Left kick,Right kick,Right kick
OrWhile running+Left kick,Right kick,Down+Right kick
OrWhile running+Left kick,Right kick,Forward+Right kick
Silver BulletTekken 5
Left kick~Forward+Left kick
Silver Cyclone Cancel to HitmanTekken 5
Down+Left kick + Right kick~Left kick + Right kick
Silver Heel to HitmanTekken 5
Back+Right kick,Left kick
Silver Low to HitmanTekken 5
Down+Left kick~Right kick
Striker Kick to HitmanTekken 5
HMSLeft punch,Right kick,Left kick
Combination Drei to HitmanDR only
Right punch,Left punch~Left kick + Right kick
1,2,2DR
Left punch,Right punch,Right punch

Damage: 5,10,14 · High / High / Mid

Follow-up only

On block
-5
On hit
-5
Counter hit
+2
1,2,4 (charge level 1)DR
Left punch,Right punch,Right kick(charge level 1)

Damage: 5,10,10 · High / High / Mid

Follow-up only

On block
-11
On hit
+0
Left Right Max MidDR
Left punch,Right punch,Right kick(charge level 2)

Damage: 5,10,22 · High / High / Mid

Follow-up only

On block
-7
On hit
+0
2,2DR
Right punch,Right punch

Damage: 10,14 · High / Mid

Follow-up only

On block
-5
On hit
-5
Counter hit
+2
4,3DR
Right kick,Left kick

Damage: 16,12 · High / High

Follow-up only

On block
-14
On hit
-3
Counter hit
+2
4,4DR
Right kick,Right kick

Damage: 16,6 · High / High

Follow-up only

On block
-5
On hit
+4
f+3DR
Forward+Left kick

Damage: 4 · Mid

Startup
15f
On block
-18
On hit
-7
f+3,3DR
Forward+Left kick,Left kick

Damage: 4,4 · Mid / Mid

Follow-up only

On block
-16
On hit
-5
f+3,3,3DR
Forward+Left kick,Left kick,Left kick

Damage: 4,4,6 · Mid / Mid / High

Follow-up only

On block
-16
On hit
-5
f+3,3,3,4DR
Forward+Left kick,Left kick,Left kick,Right kick

Damage: 4,4,6,28 · Mid / Mid / High / High

Follow-up only

On block
-5
On hit
KND / (FUFA)

Can transition to HMS with 3

f+3,3,3,3DR
Forward+Left kick,Left kick,Left kick,Left kick

Damage: 4,4,6,8 · Mid / Mid / High / High

Follow-up only

On block
-16
On hit
KND
f+3,3,3,3,4DR
Forward+Left kick,Left kick,Left kick,Left kick,Right kick

Damage: 4,4,6,8,28 · Mid / Mid / High / High / High

Follow-up only

On block
-5
On hit
KND / (FUFA)

Can transition to HMS with 3

f+3,3,3,3,3DR
Forward+Left kick,Left kick,Left kick,Left kick,Left kick

Damage: 4,4,6,8,15 · Mid / Mid / High / High / High

Follow-up only

On block
-18
On hit
KND
Acid StormDR
Forward+Left kick,Left kick,Left kick,Left kick,Left kick,Right kick

Damage: 4,4,6,8,15,28 · Mid / Mid / High / High / High / High

Follow-up only

On block
-5
On hit
KND / (FUFA)

Can transition to HMS with 3

d+4,4DR
Down+Right kick,Right kick

Damage: 7,8 · Low / Low

Follow-up only

On block
-15
On hit
-16
Counter hit
-4
d+4,4,4DR
Down+Right kick,Right kick,Right kick

Damage: 7,8,5 · Low / Low / Low

Follow-up only

On block
-15
On hit
-4
Laser Edge Kick ComboDR
Down+Right kick,Right kick,Right kick,Right kick

Damage: 7,8,5,21 · Low / Low / Low / Mid

Follow-up only

On block
-20
On hit
KND

Can transition at -10, KND HMS with 3

Shin to Head KickDR
Down+Right kick,Neutral+Right kick

Damage: 7,16 · Low / High

Follow-up only

On block
-9
On hit
+0

Can go into any 4 string

b+1DR
Back+Left punch

Damage: 8 · High

Startup
15f
On block
+0
On hit
+6
Mist Trap ThrowDR
Back+Left kick~Left kick:Right kick

Damage: 18,15,5 · High / Unblockable high

Follow-up only

On block
!
On hit
KND / (FDFT)
Blazing KickDR
Down,Hold down-back+Right kick

Damage: 22 · Mid

Startup
22f
On block
-16~-17
Silver TailDR
FCDown-forward+Right kick

Damage: 16 · Low

Startup
17f
On block
-16~-18
On hit
-5~-7
Counter hit
+8~+10s
SlidingDR
FCDown-forward,Down,Hold down-forward+Left kick

Damage: 22 · Low

Startup
16f
On block
FUFT
On hit
KND

Side switch

WS 3DR
While standingLeft kick

Damage: 16 · Mid

Startup
10~-11f
On block
-20~-21
On hit
-9~+-10
WS 3,3,~df+3DR
While standingLeft kick,Left kick,Hold down-forward+Left kick

Damage: 16,11,10 · Mid / Mid / Mid

Follow-up only

On block
-19
On hit
-8
Freaker JabDR
HMSLeft punch

Damage: 15 · High

Startup
12f
On block
+0
On hit
+9
HMS 1,1DR
HMSLeft punch,Left punch

Damage: 15,12 · High / High

Follow-up only

On block
-1
On hit
+8
HMS 1,1,1DR
HMSLeft punch,Left punch,Left punch

Damage: 15,12,12 · High / High / High

Follow-up only

On block
-1
On hit
+8
Freaker Jab RushDR
HMSLeft punch,Left punch,Left punch,Left punch

Damage: 15,12,12,12 · High / High / High / High

Follow-up only

On block
-1
On hit
+8
Striker KickDR
HMSLeft punch~Right kick

Damage: 21 · Mid

Startup
15f
On block
-4
On hit
KND

Can transition at -5, KND HMS with 3

(Mist step) 3DR
(Mist step)Left kick

Damage: 17 · Mid

Startup
15f
On block
-16
(Mist step) 3,4DR
(Mist step)Left kick,Right kick

Damage: 17,15 · Mid / Mid

Follow-up only

On block
-13
Shredder Kick Combo HighDR
(Mist step)Left kick,Right kick,Right kick

Damage: 17,15,25 · Mid / Mid / High

Follow-up only

On block
-5
On hit
KND
Shredder Kick Combo MidDR
(Mist step)Left kick,Right kick,Forward+Right kick

Damage: 17,15,15 · Mid / Mid / Mid

Follow-up only

On block
-14
On hit
-3
Shredder Kick Combo LowDR
(Mist step)Left kick,Right kick,Down+Right kick

Damage: 17,15,15 · Mid / Mid / Low

Follow-up only

On block
-22
On hit
-11
Rear Cross PunchDR
SidestepRight punch

Damage: 17 · High

Startup
14f
On block
-5
On hit
+1
Counter hit
+6

Can transition at +1, +4, +13 CH MS with f,n

Lee Screw LeftDR
Sidestep rightLeft kick

Damage: 35 · High

Startup
20f
On block
-3~-4
On hit
KND / (FUFA)

Can transition at -5~-6, KND HMS with 4

Lee Screw RightDR
Sidestep leftRight kick

Damage: 30 · High

Startup
16f
On block
-2~-3
On hit
KND / (FUFA)

Can transition at -5~-6, KND HMS with 3

1,2,4,3DR
Left punch,Right punch,Right kick,Left kick

Damage: 25 · High / High / Mid

Startup
8f
On hit
-2 / HMS

Can transition into HMS with 3. Can be charged up to two levels

f+1,2DR
Forward+Left punch,Right punch

Damage: 16 · High / High

Startup
10f
On block
+0
On hit
+5
Counter hit
+7

Can transition at -1, +4, +6 CH MS with f,n

f+1,2~f,nDR
Forward+Left punch,Right punch~Forward,Neutral

Damage: 16 · High / High

Startup
10f
On block
-1
On hit
+4 / MS
Counter hit
+6

Can transition at -1, +4, +6 CH MS with f,n

f+1,2,4DR
Forward+Left punch,Right punch,Right kick

Damage: 26 · High / High / Mid

Startup
10f
On block
-12
On hit
-2

Can transition into HMS with 3. Can be charged up to two levels

f+1,2,4,3DR
Forward+Left punch,Right punch,Right kick,Left kick

Damage: 26 · High / High / Mid

Startup
10f
On hit
-2 / HMS

Can transition into HMS with 3. Can be charged up to two levels

2,1,3+4DR
Right punch,Left punch,Left kick + Right kick

Damage: 22 · High / High

Startup
10f
On block
-5 / HMS
On hit
+6 / HMS

Can transition to HMS with 3+4

WS 4,3DR
While standingRight kick,Left kick

Damage: 20 · Mid

Startup
11f
On block
-6 / HMS
On hit
+5 / HMS

Stylish fighter with strong mix-ups and Hitman stance.

← Choose another fighter

Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source