
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Lili
DR onlyThrows, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Circle Knee into Angel HeartDR
+



+
- Juggle follow-upDR
- Launcher (choose one)
,
+
Guide damage: 47
- Juggle follow-upDR
- Launcher
,
+
,

,
,
Guide damage: 60
- Juggle follow-upDR
- Launcher
+
~
FC
Guide damage: 29
- Juggle follow-upDR
- Launcher
+
~



+
,
,
Guide damage: 57
- Juggle follow-upDR
- Launcher (choose one)
+
+
,
+
,
Guide damage: 43–44 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
+
+
,


+
+
~
,


+
,



+
,
Guide damage: 61–66 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
+
+
,
+

+
+



+


+
+
~
,
,
+
,

,
,
Guide damage: 40–52 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
+
+
,
+

+
+



+
+

+
,

+
,
,
Guide damage: 59–71 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
+

+

+
Guide damage: 29–30 (varies by launcher)
- Juggle follow-upDR
- Launcher
+

+




+
,
,
Guide damage: 60
- Juggle follow-upDR
- Launcher
+
+
Guide damage: 18
- Juggle follow-upDR
- Launcher (choose one)
+




+
+
Guide damage: 20–26 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
,
+

+

+

+



+

+
~
,
+
,
Guide damage: 47–50 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)
,
+



FC
+
+
,

+
,
,
Guide damage: 48–62 (varies by launcher)
- Juggle follow-upDR
- Launcher
,
+


+
,

+
,
,
Guide damage: 68
- Juggle follow-upDR
- Launcher (choose one)




+

+

+
+
Guide damage: 25–31 (varies by launcher)
- Juggle follow-upDR
- Launcher
+

+
,
,
Guide damage: 66
- Juggle follow-upDR
- Launcher

+

+
,
Guide damage: 44
- Juggle follow-upDR
- Launcher (choose one)

+

+

+
+




+
,
,
Guide damage: 60–63 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)

+

+


+
,

+
,
,
Guide damage: 59–61 (varies by launcher)
- Juggle follow-upDR
- Launcher (choose one)



+

+
~
,
+

,

+
,
,
Guide damage: 70
- Juggle follow-upDR
- Launcher

Guide damage: 28
- Juggle follow-upDR
- Launcher
FC
+
+
Guide damage: 27
- Juggle follow-upDR
- Launcher
+
,
+
+
,
+
,
,
+
,
,
- Juggle follow-upDR
- Launcher
+
,
+
+
,
,
+
,
,
,

,
,
- Juggle follow-upDR
- Launcher
+
,
+
+
,
,
,
+
,
,
- Juggle follow-upDR
- Launcher (choose one)
(attack throw)
(attack throw)
,

,
,
,
+
,
,
Transitions to attack throw if hit close enough. If hit at tip range, causes FDFA knockdown. Follow-up damage: 37.
- Juggle follow-upDR
- Launcher (choose one)
(attack throw)
(attack throw)
(instant while standing)
,
+
,
,
Transitions to attack throw if hit close enough. If hit at tip range, causes FDFA knockdown. Follow-up damage: 35.
- Juggle follow-upDR
- Launcher (choose one)
(attack throw)
(attack throw)
,

,
,
+
,
,
,
Transitions to attack throw if hit close enough. If hit at tip range, causes FDFA knockdown. Follow-up damage: 33.
- Juggle follow-upDR
- Launcher
- (
+
),
+
,
+
,
,
,
+
,
Parenthesized hits must miss. Follow-up damage: 45.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
,
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 41.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
,
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 40.
- (
- Juggle follow-upDR
- Launcher (choose one)
+
+


,
+
,
+

+
+
,
,
+
,
,
,

,
,
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher (choose one)
+
+


,
+
,
+

+
+
,
+
,
,
,
+
,
Follow-up damage: 45.
- Juggle follow-upDR
- Launcher
+

+
,
,
+
,
,
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher
+

+
,
,
,
+
,
,
Must crouch cancel BT.d+2 with u before executing 1,2. Follow-up damage: 38.
- Juggle follow-upDR
- Launcher
+
,
+
,
,
+
,
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher (choose one)
+
- (
+
),
(delay)
+
,
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 50.
- Juggle follow-upDR
- Launcher (choose one)
+
- (
+
),
(delay)
+
,
,
,
,
+
,
Parenthesized hits must miss. Follow-up damage: 50.
- Juggle follow-upDR
- Launcher (choose one)
+
- (
+
),
,
+
,
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 48.
- Juggle follow-upDR
- Launcher (choose one)
+


,
+
+
,
,
,
+
,
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
,
+
+
,
,
+
,
,
Follow-up damage: 34.
- Juggle follow-upDR
- Launcher (choose one)
,
+
,
+
FC
+
+
,
,
+
,
Follow-up damage: 30.
- Juggle follow-upDR
- Launcher (choose one)
,
+
,
+
FC
+
+
,
,
+
,
Follow-up damage: 28.
- Juggle follow-upDR
- Launcher
+
,
+
,
,
,
+
,
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher
+
,
+
,
,
+
,
,
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher(delay)
+
,
+
,
,
+
,
,
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher
,
,
+
,
~
,

Full combos only work on larger characters. Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
,
,
,

,
+
,
,
Full combos only work on larger characters. Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
,
+
,
,
Full combos only work on larger characters. Follow-up damage: 34.
- Juggle follow-upDR
- Launcher
- (

),
+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 35.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (

),

+

+
+
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 34.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (

),

+

+
+
,
,
+
,
Parenthesized hits must miss. Follow-up damage: 30.
- (
- Juggle follow-upDR
- Launcher
- (Rabbit stance)


,
+
,
,
Follow-up damage: 35.
- (Rabbit stance)
- Juggle follow-upDR
- Launcher
- (Rabbit stance)


,
+
,
,
Follow-up damage: 31.
- (Rabbit stance)
- Juggle follow-upDR
- Launcher
- (Rabbit stance)

FC
+
Follow-up damage: 16.
- (Rabbit stance)
- Juggle follow-upDR
- Launcher


+
,
+
,
,
+
,
,
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher


+
+
,
,
,
+
,
,
Follow-up damage: 41.
- Juggle follow-upDR
- Launcher (choose one)

+



,
,
+
,
,
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher (choose one)

+



,
,
+
,
,
Follow-up damage: 38.
- Juggle follow-upDR
- Launcher
+
,
,
+
,
,
Follow-up damage: 35.
- Juggle follow-upDR
- Launcher

+
,
+
,
,
Follow-up damage: 25.
- Juggle follow-upDR
- Launcher

+
+
,
Follow-up damage: 22.
- Juggle follow-upDR
- Launcher



+


+
,
,
,
+
,
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher



+


+
,
,
+
,
,
+
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher



+


+
,
,
,
+
,
,
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher


+
,
,
,
,
,
Can be inconsistent depending on initial alignment. Follow-up damage: 38.
- Juggle follow-upDR
- Launcher
+
,
,
,
,
,
More consistent when opponent falls into a crumple stun facing right. Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
+
,
,
+
,
Depending on the axis the move connects on, the opponent will go into a CH crumple stun facing either left or right. Depending on this direction, either SSL or SSR must be used to be re-align for the full combo to connect. Follow-up damage: 30.
Standing Punishers
- i10Startup
- i12Startup
- i13Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i15Startup
- i18Startup
- i23Startup
Check range and recovery position. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
+
,
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 41.
- Wall follow-upDR
,
,
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 40/42.
- Wall follow-upDR
,
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 31.
- Wall follow-upDR
+
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 30.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.
- Wall follow-upDR

+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.
Throws
- Devotion KissDR
Or
+
Damage: 35 · Throw
- Startup
- 12f
- On hit
- KND / (FDFA)
Throw break:

Throw break 1. Side switch on hit
- Soul SweepDR
Or
+
Damage: 12,23 · Throw
- Startup
- 12f
- On hit
- KND / (FDFL)
Throw break:

Throw break 2. Side switch on hit
- Bounce SwingDR
- (left throw)
Or(left throw)
Damage: 42
Throw break:

- Snap CrushDR
- (right throw)
Or(right throw)
Damage: 43
Throw break:

- Judgment SignalDR
- (back throw)
Or(back throw)
Damage: 60
Unbreakable
- LafreshiaDR
+
Damage: 40 · Throw
- Startup
- 12f
- On hit
- KND / (FUFA)
Throw break:

Throw break 1+2. Side switch on hit
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
(tip range,knockdown)
(
+
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 16/23.
- Guaranteed follow-upDR
- Launcher (choose one)
(tip range,knockdown)
(
+
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 15/17.
- Guaranteed follow-upDR
- Launcher (choose one)
+
,
+
,


+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher (choose one)
+
(second hit only)
+
~
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 16/23.
- Guaranteed follow-upDR
- Launcher (choose one)
+
(second hit only)
,
+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/17.
- Guaranteed follow-upDR
- Launcher
- (
+
)

+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 13/19.
- (
- Guaranteed follow-upDR
- Launcher
+


Follow-up damage: 21.
- Guaranteed follow-upDR
- Launcher
+
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.
- Guaranteed follow-upDR
- Launcher
+
+
Follow-up damage: 5.
- Guaranteed follow-upDR
- Launcher
+
+
Follow-up damage: 4.
- Guaranteed follow-upDR
- Launcher
,
+
(
,
+
),
Parenthesized hits must miss. Follow-up damage: 22.
- Guaranteed follow-upDR
- Launcher

+
Follow-up damage: 19.
- Guaranteed follow-upDR
- Launcher(

),
Parenthesized hits must miss. Follow-up damage: 17.
- Guaranteed follow-upDR
- Launcher (choose one)

(tip range,knockdown)
+

+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.
- Guaranteed follow-upDR
- Launcher

(tip range,knockdown)

+
Damage changes depending on if/how opponent tech rolls. Can use (BT.d+3),4 extension to catch techs for extra damage. Follow-up damage: 13/19.
- Guaranteed follow-upDR
- Launcher

+

+
,
Follow-up damage: 22.
- Guaranteed follow-upDR
- Launcher

+
~
+
Damage changes depending on if/how opponent tech rolls. Can use (df+3+4),3+4 extension to catch techs for extra damage. Follow-up damage: 14/21.
Preset Strings
- 10 Hit Combo 1DR
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Move List
- Arch KickDR
,
,
Damage: 5,10,25 · High / High / Mid
Follow-up only
- Startup
- 29~34f
- On block
- -7
- On hit
- KND
- Circle KneeDR
+
Damage: 30 · Mid
- Startup
- 20~22f
- On block
- -10
- On hit
- KND
- Arch KickDR
+
Damage: 25 · High
- Startup
- 19~23f
- On block
- +5
- On hit
- KND
- Parade StepDR



- Shanze StrikeDR


+
Damage: 24 · Mid
- Startup
- 16~17f
- On block
- -6
- On hit
- +16g
- Counter hit
- +62a
Also written as qcf+2
- Final Spine ShotDR
+
Damage: 60 · Unblockable mid
- Startup
- 63~65f
- On block
- KND
- On hit
- KND
- Mustang LanceDR
+
,
Damage: 22,26 · Mid / Mid
Follow-up only
- Startup
- 24f
- On block
- -16
- On hit
- KND
Combos from 1st hit Knockdown can be teched with f or b
- JabDR

Damage: 5 · High
- Startup
- 10f
- On block
- +1
- On hit
- +4
- Forward JabDR
+
Damage: 5 · High
- Startup
- 10f
- On block
- +1
- On hit
- +4
- Crouch JabDR
- FC

Damage: 5 · Special mid
- Startup
- 10f
- On block
- -5
- On hit
- +6
- StraightDR

Damage: 10 · High
- Startup
- 10f
- On block
- ±0
- On hit
- +8
- Crouch StraightDR
- FC

Damage: 8 · Special mid
- Startup
- 11f
- On block
- -4
- On hit
- +7
- Tip KickDR

Damage: 30 · High
- Startup
- 16f
- On block
- -14
- On hit
- KND
- Low Spin KickDR
+
Damage: 12 · Low
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Crouch Spin KickDR
- FC

Damage: 12 · Low
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Face KickDR

Damage: 18 · High
- Startup
- 12f
- On block
- -4
- On hit
- +5
- Shin KickDR
+
Damage: 7 · Low
- Startup
- 12f
- On block
- -13
- On hit
- -2
- Crouch Shin KickDR
- FC

Damage: 10 · Low
- Startup
- 12f
- On block
- -15
- On hit
- -4
- One Two PunchDR
,
Damage: 5,10 · High / High
Follow-up only
- Startup
- 12f
- On block
- ±0
- On hit
- +7
Combos from 1st hit
- Low TrapDR
,
,
Damage: 5,10,10 · High / High / Low
Follow-up only
- Startup
- 25~26f
- On block
- -17
- On hit
- -6
- Counter hit
- +2c
Combos from 1st hit
- Diffusion HandDR
+
Damage: 15 · Mid
- Startup
- 13f
- On block
- +1
- On hit
- +7
- Paddling BeatDR
+
,
,
Damage: 10,8,28 · Low / High / Mid
Follow-up only
- Startup
- 30~32f
- On block
- -15
- On hit
- KND
Combos from 2nd hit CH
- Stone GardenDR
+
Damage: 21 · Mid
- Startup
- 17~18f
- On block
- +3
- On hit
- ±0
- Counter hit
- KND
- Vine SlashDR


+
Damage: 18 · Mid
- Startup
- 15~16f
- On block
- -12
- On hit
- +29a / (+22)
Launches on hit. Also written as qcf+1
- En GardeDR


Damage: 12 · Mid
- Startup
- 15~16f
- On block
- -1
- On hit
- +5
- Counter hit
- KND
Launches on counter hit.
- Triangle SpreadDR

Damage: 21 · Mid
- Startup
- 12f
- On block
- -11
- On hit
- KND
Knockdown can be teched with f or b
- Slide SlapDR
+
Damage: 21 · Mid
- Startup
- 20f
- On block
- -12
- On hit
- KND
- DendorobiumDR
+
Damage: 24 · Mid
- Startup
- 30~32f
- On block
- -16
- On hit
- KND
- Counter hit
- +21a
- MinuetDR
+
Damage: 21 · Mid
- Low Trap ComboDR
,
Damage: 10,10 · High / Low
Follow-up only
- Startup
- 25~26f
- On block
- -17
- On hit
- -6
- Counter hit
- +2c
Combos from 1st hit CH
- Arch Kick ComboDR
,
Damage: 10,24 · High / High
Follow-up only
- Startup
- 22~26f
- On block
- ±0
- On hit
- KND
Combos from 1st CH
- Pendulum SpreadDR
+
,
Damage: 18,26 · High / Mid
Follow-up only
- Startup
- 21~22f
- On block
- -10
- On hit
- KND
Combos from 1st hit CH Knockdown can be teched with f or b
- Aronjebra PierceDR
,
+
Damage: 28 · Mid
- Startup
- 18f
- On block
- -11
- On hit
- +23a
- Rose UpperDR
+
Damage: 13 · Mid
- Startup
- 16~17f
- On block
- -7
- On hit
- +31a / (+21)
Launches on hit.
- Bloody MasqueradeDR
+
,
Damage: 18,10 · Mid / High
Follow-up only
- Startup
- 17~18f
- On block
- -10
- On hit
- -2
Combos from 1st hit
- HurricaneDR
+
,
,
Damage: 18,10,21 · Mid / High / High
Follow-up only
- Startup
- 25~26f
- On block
- -2
- On hit
- KND
Combos from 2nd hit CH
- LanceDR
+
,
,
Damage: 18,10,22 · Mid / High / Mid
Follow-up only
- Startup
- 22~23f
- On block
- -17
- On hit
- KND
Combos from 2nd hit CH Knockdown can be teched with f or b
- HeliotropeDR
+
,
Damage: 15,10 · High / High
Follow-up only
- Startup
- 19~21f
- On block
- -2
- On hit
- +5
Combos from 1st hit. Transition to BT with b
- Rising BatonDR


Damage: 18 · Mid
- Startup
- 18~19f
- On block
- -12
- On hit
- +36a / (+26)
Launches on hit.
- AlstromeriaDR
,
+
,
Damage: 25,18,21 · Mid / Mid / Mid
Follow-up only
- Startup
- 27~29 / 35~36f
- On block
- -7
- On hit
- KND
String can only be executed on hit or block
- Hooking HeelDR
+
Damage: 23 · Mid
- Startup
- 20~22f
- On block
- -3c
- On hit
- +8c
- Counter hit
- KND
Launches on counter hit.
- Freesia ThrustDR
+
Damage: 20 · Low
- Startup
- 25f
- On block
- -16
- On hit
- KND / (FDFA)
- Round CutterDR
+
Damage: 28 · High
- Startup
- 20~22f
- On block
- -5
- On hit
- KND
- Honey HopDR
+
Damage: 15 · Mid
- Startup
- 15f
- On block
- -12
Launches on hit. Alternate input with u+3
- Shirin DartDR
+
Damage: 17 · Mid
Launches on hit.
- Horizon SlideDR
- FC
+
Damage: 16 · Low
- Startup
- 23~I32f
- On block
- -18
- On hit
- -2
- Counter hit
- KND
Launches on counter hit.
- Honey CircleDR

,
Or

+
,
Damage: 21,25 · Mid / Mid
Follow-up only
- Startup
- 44~47f
- On block
- ±0
- On hit
- KND
Launches on hit.
- Vertical AxisDR

Damage: 10(,8,15) · Mid
- Startup
- 36~39f
- On block
- -6
- On hit
- KND / (FDFA)
Launches on hit. Transitions to throw if near the opponent
- Clock KickDR
+
Damage: 10,17 · Mid / Mid
- Startup
- 18~20 / 35~37f
- On block
- -6
- On hit
- KND
- Delayed Clock KickDR
+
,
Damage: 10,25 · Mid / Mid
- Startup
- 31~33f
- On block
- -7
- On hit
- KND
Launches on hit.
- Clock ReturnDR
+
,
,
Damage: 10,25,28 · Mid / Mid / Mid
Follow-up only
- Startup
- 19~21f
- On block
- -22
- On hit
- KND
- Spine ShotDR
,
+
Damage: 30 · Mid
- Startup
- 19~25f
- On block
- -6
- On hit
- KND
- Spinning EdgeDR
+
,
Damage: 21,10,17 · Mid / Mid / Mid
Follow-up only
- Startup
- 29~32 / 40~43f
- On block
- -3
- On hit
- KND
Launches on hit.
- Matterhorn CannonDR
+
Damage: 23 · Mid
- Startup
- 17~18f
- On block
- -18
- On hit
- +48a / (+38)
Launches on hit.
- Flip MirrorDR
+
Special
Transitions to BT Transitions to BT. Also written as Backturn
- Wing KneeDR
+
Damage: 15 · Mid
- Startup
- 15~18f
- On block
- -7
- On hit
- +2
- Wing CannonDR
+
,
Damage: 15,22 · Mid / Mid
Follow-up only
- Startup
- 19~20f
- On block
- -16
- On hit
- +50a / (+40)
Launches on hit.
- Alto RodeoDR
,
+
Damage: 21 · Low
- Startup
- 22f
- On block
- -11
- On hit
- +5
- Counter hit
- +15g
- Shut Up StompDR
+
,
Damage: 18,21 · Mid / Low
Follow-up only
- Startup
- 20~21f
- On block
- -21
- On hit
- -2c
- Counter hit
- KND / (FDFA)
Combos from 1st hit CH
- EdelweissDR
+
Damage: 23 · Low
- Startup
- 23~24f
- On block
- -24
- On hit
- +3
- Counter hit
- KND / (FDFR)
Launches on counter hit.
- Rabbit AirDR
+
Special
Transition to DEW with f
- Rabbit TailDR
+
~
Damage: 22 · Low (grounded)
Launches on hit.
- Rabbit Spine ShotDR
+
~
Damage: 27 · Mid
- Rising LanceDR


Damage: 18 · Mid
- Startup
- 11~12f
- On block
- -7
- On hit
- +3
- Counter hit
- KND
- Contour Punch CounterDR
+
Or
+
Damage: 25 · Special
- On hit
- KND / (FDFR)
Punch parry (high and mid punches and kicks). Side swap
- Wall JumpDR
,
,
Damage: 25 · Mid
- TempestDR


Damage: 10,21 · Mid / Mid
- Startup
- 10~11 / 17~19f
- On block
- -9c
- On hit
- KND
- Antelope KickDR

+
,
Damage: 19,18 · Low / Mid
Follow-up only
- Startup
- 22f
- On block
- -13
- On hit
- KND
Combos from 1st hit
- Reverse Vertical AxisDR


Damage: 10(8,15) · Mid
- Startup
- 35~39f
- On block
- -7
- On hit
- KND / (FDFA)
Transitions to throw near opponent
- Flat TripDR

+
Damage: 22 · Low
- Startup
- 23~25f
- On block
- -26
- On hit
- KND / (FUFA)
Launches on hit. Can recover normally by holding f
- Spinning EdgeDR

,
Damage: 10,20,10,10 · Mid / Mid / Mid / Mid
Follow-up only
- Startup
- 28~29 / 38~40f
- On block
- -10
- On hit
- KND / (FDFA)
Combos from 1st hit
- Angel Knee Ascension (ALT)DR only
+
,
- Feisty Rabbit to Dew GlideDR only
+
~
- Heliotrope to Back TurnDR only
+
,
~
Damage: 25 · High / High
- Startup
- 13f
- On block
- -2 / BT
- On hit
- +5 / BT
Combos from 1st hit. Transition to BT by holding b
- Left Jump KickDR only
+
Or
+
- Left Power Jump Kick LauncherDR only
,
+
- Orchid Ring to Facing ForwardDR only

+
~
- Pendulum Strike (ALT)DR only
+
~
- Right Power Jump Kick LauncherDR only
,
+
- Right Vertical Jump Kick LauncherDR only

+
- Shears to Spinning Edge (ALT)DR only

~
- f+2DR
+
Damage: 18 · High
- Startup
- 15~17f
- On block
- +22
- On hit
- +2
- Counter hit
- +8
- d/f+4DR
+
Damage: 18 · Mid
- Startup
- 15~16f
- On block
- -7
- On hit
- +5
- d/f+3+4DR
+
Damage: 21 · Mid
- Startup
- 24~29f
- On block
- -3
- On hit
- KND
- d+1DR
+
Damage: 10 · Low
- Startup
- 18~19f
- On block
- -11
- On hit
- ±0
- d+1,2DR
+
,
Damage: 10,8 · Low / High
Follow-up only
- Startup
- 18~19f
- On block
- -1
- On hit
- +7
Combos from 1st hit CH
- d+2DR
+
Damage: 18 · Mid
- Startup
- 16~17f
- On block
- -7
- On hit
- -1
- b+2DR
+
Damage: 15 · High
- Startup
- 13f
- On block
- -11
- On hit
- ±0
- u/f+4DR
+
Damage: 22 · Mid
- Startup
- 30~32f
- On block
- -12
- On hit
- +1
- f,f+3DR
,
+
Damage: 25 · Mid
- Startup
- 28f
- On block
- ±0
- On hit
- KND
- WS 3DR


Damage: 21 · Mid
- Startup
- 15~18f
- On block
- -16
- On hit
- +24a / (+14)
- Rabbit's FootDR
- (Rabbit stance)

Damage: 22 · Low
- Startup
- 24~25f
- On block
- -15
- On hit
- KND / (FUFA)
- Rabbit's ThornDR
- (Rabbit stance)

Damage: 27 · Mid
- Startup
- 23~29f
- On block
- -7
- On hit
- KND
- ShearsDR


Damage: 10,20 · Mid / Mid
- Startup
- 26 / 21~22f
- On block
- -6
- On hit
- KND / (FDFA)
- BT d+3DR

+
Damage: 19 · Low
- Startup
- 17~19f
- On block
- -20
- On hit
- -4
- Counter hit
- -1c
- Stunning Toe KickDR


Damage: 17 · Mid
- Startup
- 19~20f
- On block
- -12
- On hit
- +29a / (+19)
- MinuetDR


Damage: 21 · Mid
- Startup
- 19~20f
- On block
- -10
- On hit
- KND
Elegant street fighter with strong pokes and Dew Glide stance.
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