Lili — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Lili

DR only

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Circle Knee into Angel HeartDR
Forward+Left kickIntoDownDown-forwardForward+Right punch
Juggle follow-upDR
Launcher (choose one)
  • Left kick + Right kick
  • Back turnedLeft kick + Right kick
Follow-up
Forward,Forward+Right kick

Guide damage: 47

Juggle follow-upDR
Launcher
  • Left kick + Right kick
Follow-up
Forward,Forward+Left punch,Right punchIntoLeft punch,Right punch,Right kick

Guide damage: 60

Juggle follow-upDR
Launcher
  • Back+Right kick~Left kick
Follow-up
FCRight kick

Guide damage: 29

Juggle follow-upDR
Launcher
  • Back+Right kick~Left kick
Follow-up
While standingRight punchIntoDown+Left punch,Right punch,Right kick

Guide damage: 57

Juggle follow-upDR
Launcher (choose one)
  • Down+Left kick + Right kick
  • Up-forward+Left kick + Right kick,Left kick + Right kick
Follow-up
Up+Left kick + Right kick,Left kick + Right kick

Guide damage: 43–44 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Down+Left kick + Right kick
  • Up-forward+Left kick + Right kick,Left kick + Right kick
  • DownDown-forwardForward+Left punch
  • Back+Right kick~Forward,Left punch
Follow-up
Right punchIntoBack+Right punch,Left punchIntoLeft punchIntoForward+Right punch,Left punch + Right punch

Guide damage: 61–66 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • Up-forward+Left kick
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
  • Sidestep+Left kick
  • While standingRight punch
  • Counter hitUp+Right kick
  • DownDown-forwardForward+Left punch
  • Back+Right kick~Forward,Left punch
  • Up-forward,Neutral+Left kick
Follow-up
Left punch,Right punchIntoLeft punch,Right punch,Right kick

Guide damage: 40–52 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • Up-forward+Left kick
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
  • Sidestep+Left kick
  • While standingRight punch
  • Counter hitUp+Right kick
Follow-up
Down-forward+Left punchIntoBack+Right punch,Left punchIntoDown+Right punch,Right punch,Left kick

Guide damage: 59–71 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Left kick + Right kick
  • Back turnedDown+Left kick + Right kick
Follow-up
Back turnedDown+Right kick

Guide damage: 29–30 (varies by launcher)

Juggle follow-upDR
Launcher
  • Down-forward+Left kick + Right kick
Follow-up
Back turnedDown+Left punchIntoWhile standingRight punchIntoDown+Left punch,Right punch,Right kick

Guide damage: 60

Juggle follow-upDR
Launcher
  • Up+Left kick
Follow-up
Down-back+Left punch

Guide damage: 18

Juggle follow-upDR
Launcher (choose one)
  • Up+Left kick
  • While standingLeft kick
  • DownDown-forwardForward+Left kick
Follow-up
Down-back+Right punch

Guide damage: 20–26 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward+Right punch
  • Counter hitDown-forward+Left kick
  • Counter hitBack+Left punch + Right punch
  • Counter hitBack+Left punch
  • Counter hitDownDown-forwardForward+Right punch
  • Counter hitBack+Right kick~Forward,Right punch
Follow-up
Down-forward+Right kick,Right kick

Guide damage: 47–50 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward+Right punch
  • Counter hitWhile standingLeft punch
  • Counter hitFCDown-forward+Left kick
Follow-up
Down+Left punch,Right punchIntoDown+Left punch,Right punch,Right kick

Guide damage: 48–62 (varies by launcher)

Juggle follow-upDR
Launcher
  • Up-forward,Neutral+Left kick
Follow-up
Right punchIntoBack+Right punch,Left punchIntoDown+Right punch,Right punch,Left kick

Guide damage: 68

Juggle follow-upDR
Launcher (choose one)
  • While standingLeft kick
  • DownDown-forwardForward+Left kick
  • Counter hitDown-back+Right kick
  • Counter hitSidestep+Left punch + Right punch
Follow-up
Down+Right kick

Guide damage: 25–31 (varies by launcher)

Juggle follow-upDR
Launcher
  • Back turnedLeft kick + Right kick
Follow-up
Down-forward+Left punchIntoDown+Left punch,Right punch,Right kick

Guide damage: 66

Juggle follow-upDR
Launcher
  • Back turnedDown+Left kick + Right kick
Follow-up
Back turnedDown+Left kick,Right kick

Guide damage: 44

Juggle follow-upDR
Launcher (choose one)
  • Counter hitDown-forward+Left kick
  • Counter hitBack+Left punch + Right punch
  • Counter hitBack+Left punch
Follow-up
Down-back+Left punchIntoWhile standingRight punchIntoDown+Left punch,Right punch,Right kick

Guide damage: 60–63 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Counter hitDown-back+Right kick
  • Counter hitSidestep+Left punch + Right punch
Follow-up
Sidestep leftIntoDown+Left punch,Right punchIntoDown+Left punch,Right punch,Right kick

Guide damage: 59–61 (varies by launcher)

Juggle follow-upDR
Launcher (choose one)
  • Counter hitDownDown-forwardForward+Right punch
  • Counter hitBack+Right kick~Forward,Right punch
Follow-up
Down-forward+Left punchIntoLeft punch,Right punchIntoDown+Right punch,Right punch,Right kick

Guide damage: 70

Juggle follow-upDR
Launcher
  • Counter hitWhile standingLeft punch
Follow-up
Left punch + Right punch

Guide damage: 28

Juggle follow-upDR
Launcher
  • Counter hitFCDown-forward+Left kick
Follow-up
Down+Left kick

Guide damage: 27

Juggle follow-upDR
Launcher
  • Down-forward+Right punch,Up-forward+Left kick
Follow-up
Down-forward+Left punch,Back+Right punch,Left punch,Down+Right punch,Right punch,Left kick
Juggle follow-upDR
Launcher
  • Down-forward+Right punch,Up-forward+Left kick
Follow-up
Back+Right punch,Left punch,Back+Right punch,Left punch,Forward,ForwardIntoLeft punch,Right punch,Right kick
Juggle follow-upDR
Launcher
  • Down-forward+Right punch,Up-forward+Left kick
Follow-up
Back+Right punch,Left punch,Right punch,Down+Right punch,Right punch,Left kick
Juggle follow-upDR
Launcher (choose one)
  • Left kick + Right kick(attack throw)
  • Back turnedLeft kick + Right kick(attack throw)
Follow-up
Forward,ForwardIntoLeft punch,Right punch,Right punch,Down+Right punch,Right punch,Left kick

Transitions to attack throw if hit close enough. If hit at tip range, causes FDFA knockdown. Follow-up damage: 37.

Juggle follow-upDR
Launcher (choose one)
  • Left kick + Right kick(attack throw)
  • Back turnedLeft kick + Right kick(attack throw)
Follow-up
(instant while standing)While standingRight punch,Down+Left punch,Right punch,Right kick

Transitions to attack throw if hit close enough. If hit at tip range, causes FDFA knockdown. Follow-up damage: 35.

Juggle follow-upDR
Launcher (choose one)
  • Left kick + Right kick(attack throw)
  • Back turnedLeft kick + Right kick(attack throw)
Follow-up
Forward,ForwardIntoLeft punch,Right punch,Down-forward+Right punch,Left punch,Right punch,Right kick

Transitions to attack throw if hit close enough. If hit at tip range, causes FDFA knockdown. Follow-up damage: 33.

Juggle follow-upDR
Launcher
  • (Forward+Left kick + Right kick),Left kick
Follow-up
Down-forward+Right punch,Down-forward+Left punch,Left punch,Right punch,Forward+Right punch,Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 45.

Juggle follow-upDR
Launcher
  • (Forward+Left kick + Right kick),Left kick
Follow-up
Down-forward+Right punch,Left punch,Right punch,Down+Right punch,Right punch,Right kick

Parenthesized hits must miss. Follow-up damage: 41.

Juggle follow-upDR
Launcher
  • (Forward+Left kick + Right kick),Left kick
Follow-up
Down-forward+Right punch,Left punch,Right punch,Down+Right punch,Right punch,Left kick

Parenthesized hits must miss. Follow-up damage: 40.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • Up-forward+Left kick
  • SidestepLeft kick
  • Up-forward,Neutral+Left kick
  • Up-forward,Neutral+Right kick
  • Counter hitUp+Right kick
Follow-up
Back+Right punch,Left punch,Back+Right punch,Left punch,Forward,ForwardIntoLeft punch,Right punch,Right kick

Follow-up damage: 46.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • Up-forward+Left kick
  • SidestepLeft kick
  • Up-forward,Neutral+Left kick
  • Up-forward,Neutral+Right kick
  • Counter hitUp+Right kick
Follow-up
Down-forward+Right punch,Down-forward+Left punch,Left punch,Right punch,Forward+Right punch,Left punch + Right punch

Follow-up damage: 45.

Juggle follow-upDR
Launcher
  • Down-forward+Left kick + Right kick
Follow-up
Back turnedDown+Right punch,While standingRight punch,Down+Left punch,Right punch,Right kick

Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Down-forward+Left kick + Right kick
Follow-up
Back turnedDown+Right punch,Left punch,Right punch,Down+Right punch,Right punch,Left kick

Must crouch cancel BT.d+2 with u before executing 1,2. Follow-up damage: 38.

Juggle follow-upDR
Launcher
  • Down-forward+Left kick + Right kick
Follow-up
Forward,Down+Left punch,Right punch,Down+Left punch,Right punch,Right kick

Follow-up damage: 34.

Juggle follow-upDR
Launcher (choose one)
  • Down+Left kick + Right kick
  • (Up-forward+Left kick + Right kick),Left kick + Right kick
Follow-up
(delay)Back+Left kick,Left punch,Right punch,Down+Right punch,Right punch,Left kick

Parenthesized hits must miss. Follow-up damage: 50.

Juggle follow-upDR
Launcher (choose one)
  • Down+Left kick + Right kick
  • (Up-forward+Left kick + Right kick),Left kick + Right kick
Follow-up
(delay)Back+Left kick,Left punch,Left punch,Right punch,Forward+Right punch,Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 50.

Juggle follow-upDR
Launcher (choose one)
  • Down+Left kick + Right kick
  • (Up-forward+Left kick + Right kick),Left kick + Right kick
Follow-up
Hold up-forward,Neutral+Right kick,Left punch,Right punch,Down+Right punch,Right punch,Left kick

Parenthesized hits must miss. Follow-up damage: 48.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Left kick
  • SidestepLeft kick
  • Up-forward,Neutral+Left kick
Follow-up
Back+Right punch,Left punch,Right punch,Down+Right punch,Right punch,Left kick

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left punch + Right punch
Follow-up
Down+Left punch,Right punch,Down+Left punch,Right punch,Right kick

Follow-up damage: 34.

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward+Right punch
  • Forward,Forward+Left punch + Right punch
  • Counter hitFCDown-forward+Left kick
Follow-up
Down+Left punch,Right punch,Down-forward+Right kick,Right kick

Follow-up damage: 30.

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward+Right punch
  • Forward,Forward+Left punch + Right punch
  • Counter hitFCDown-forward+Left kick
Follow-up
Down+Left punch,Right punch,Down-forward+Left punch,Left punch + Right punch

Follow-up damage: 28.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Forward+Right punch,Down-forward+Left punch,Left punch,Right punch,Forward+Right punch,Left punch + Right punch

Follow-up damage: 48.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Up-forward+Left kick + Right kick,Back+Right punch,Left punch,Down+Right punch,Right punch,Left kick

Follow-up damage: 46.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
(delay)Down-forward+Left punch,Back+Right punch,Left punch,Down+Right punch,Right punch,Left kick

Follow-up damage: 46.

Juggle follow-upDR
Launcher
  • While standingLeft kick
Follow-up
Left punch,Right punch,Back+Right punch,Left punch~Back,Back turnedLeft punch + Right punch

Full combos only work on larger characters. Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • While standingLeft kick
Follow-up
Left punch,Right punch,Forward,ForwardIntoLeft punch,Down+Right punch,Right punch,Right kick

Full combos only work on larger characters. Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • While standingLeft kick
Follow-up
Left punch,Forward+Left kick + Right kick,Left kick,Right kick

Full combos only work on larger characters. Follow-up damage: 34.

Juggle follow-upDR
Launcher
  • (While standingLeft kick),Right kick
Follow-up
Down-back+Left punch,While standingRight punch,Down+Left punch,Right punch,Right kick

Parenthesized hits must miss. Follow-up damage: 35.

Juggle follow-upDR
Launcher (choose one)
  • (While standingLeft kick),Right kick
  • Counter hitBack+Left punch
  • Counter hitBack+Left punch + Right punch
Follow-up
Down+Left punch,Right punch,Down+Left punch,Right punch,Right kick

Parenthesized hits must miss. Follow-up damage: 34.

Juggle follow-upDR
Launcher (choose one)
  • (While standingLeft kick),Right kick
  • Counter hitBack+Left punch
  • Counter hitBack+Left punch + Right punch
Follow-up
Down+Left punch,Right punch,Down-forward+Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 30.

Juggle follow-upDR
Launcher
  • (Rabbit stance)Left kick
Follow-up
While standingRight punch,Down+Left punch,Right punch,Right kick

Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • (Rabbit stance)Left kick
Follow-up
While standingRight punch,Down+Left punch,Right punch,Left punch + Right punch

Follow-up damage: 31.

Juggle follow-upDR
Launcher
  • (Rabbit stance)Left kick
Follow-up
FCDown-forward+Left kick

Follow-up damage: 16.

Juggle follow-upDR
Launcher
  • DownDown-forwardForward+Left punch
Follow-up
Right punch,Back+Right punch,Left punch,Down+Right punch,Right punch,Left kick

Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • DownDown-forwardForward+Left punch
Follow-up
Down-forward+Left punch,Left punch,Right punch,Down+Right punch,Right punch,Left kick

Follow-up damage: 41.

Juggle follow-upDR
Launcher (choose one)
  • Counter hitDown-forward+Left kick
  • Counter hitWhile standingLeft punch
Follow-up
Right kick,Left punch,Down+Right punch,Right punch,Right kick

Follow-up damage: 39.

Juggle follow-upDR
Launcher (choose one)
  • Counter hitDown-forward+Left kick
  • Counter hitWhile standingLeft punch
Follow-up
Right kick,Left punch,Down+Right punch,Right punch,Left kick

Follow-up damage: 38.

Juggle follow-upDR
Launcher
  • Counter hitWhile standingLeft punch
Follow-up
Down-back+Left punch,While standingRight punch,Down+Left punch,Right punch,Right kick

Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • Counter hitDown-back+Right kick
Follow-up
Sidestep left,Down+Left punch,Right punch,Right kick

Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • Counter hitDown-back+Right kick
Follow-up
Down-forward+Right kick,Right kick

Follow-up damage: 22.

Juggle follow-upDR
Launcher
  • Counter hitDownDown-forwardForward+Right punch
Follow-up
DownDown-forwardForward+Left punch,Left punch,Right punch,Down+Right punch,Right punch,Right kick

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Counter hitDownDown-forwardForward+Right punch
Follow-up
DownDown-forwardForward+Left punch,Left punch,Back+Right punch,Left punch,Up-forward+Left kick + Right kick,Left kick + Right kick

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Counter hitDownDown-forwardForward+Right punch
Follow-up
DownDown-forwardForward+Left punch,Left punch,Right punch,Down+Right punch,Right punch,Left kick

Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • Counter hitSidestepLeft punch + Right punch
Follow-up
DownDown-forwardForward+Left punch,Left punch,Right punch,Left punch,Right punch,Right kick

Can be inconsistent depending on initial alignment. Follow-up damage: 38.

Juggle follow-upDR
Launcher
  • Counter hitSidestepLeft punch + Right punch
Follow-up
Down-forward+Right punch,Left punch,Right punch,Left punch,Right punch,Right kick

More consistent when opponent falls into a crumple stun facing right. Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • Counter hitSidestepLeft punch + Right punch
Follow-up
Down+Left punch,Right punch,Down-forward+Right kick,Right kick

Depending on the axis the move connects on, the opponent will go into a CH crumple stun facing either left or right. Depending on this direction, either SSL or SSR must be used to be re-align for the full combo to connect. Follow-up damage: 30.

Standing Punishers

i10Startup
Left punch,Right punch
DR
Left punch,Right punch,Left kick
DR
i12Startup
Left punch + Right punch
DR

Wallsplat combo near wall.

i13Startup
Back+Right punch,Left punch
DR
Back+Right punch,Left punch~Back
DR

Transitions to BT.

i15Startup
Up-forward+Left kick
DRLauncher
i16Startup
Left kick
DR

Wallsplat combo near wall.

Down-forward+Right punch
DRLauncher
i17Startup
Down+Left kick + Right kick
DRLauncher
i18Startup
Forward,Forward+Right punch
DRLauncher+ command entry

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
i11Startup
While standingRight kick
DR
i15Startup
Up-forward+Left kick
DRLauncher
While standingLeft kick
DRLauncher
i18Startup
Forward,Forward+Right punch
DRLauncher+ command entry
While standingRight punch
DRLauncher
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

Check range and recovery position. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Forward+Left kick + Right kick,Left kick,Right kick

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 41.

Wall follow-upDR
Right kick,Left punch,Left kick,Left kick + Right kick

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Damage changes depending on if/how opponent tech rolls. Follow-up damage: 40/42.

Wall follow-upDR
Left punch,Right punch,Right kick

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 31.

Wall follow-upDR
Forward+Right punch,Left punch + Right punch

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 30.

Wall follow-upDR
Down-back+Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Wall follow-upDR
Down+Left kick + Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Wall follow-upDR
Up-forward+Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.

Wall follow-upDR
Back turnedDown+Left kick + Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.

Throws

Devotion KissDR
Left punch + Left kick
OrForward+Left punch + Left kick

Damage: 35 · Throw

Startup
12f
On hit
KND / (FDFA)

Throw break: Left punch

Throw break 1. Side switch on hit

Soul SweepDR
Right punch + Right kick
OrForward+Right punch + Right kick

Damage: 12,23 · Throw

Startup
12f
On hit
KND / (FDFL)

Throw break: Right punch

Throw break 2. Side switch on hit

Bounce SwingDR
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 42

Throw break: Left punch

Snap CrushDR
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 43

Throw break: Right punch

Judgment SignalDR
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 60

Unbreakable

LafreshiaDR
Down-forward+Left punch + Right punch

Damage: 40 · Throw

Startup
12f
On hit
KND / (FUFA)

Throw break: Left punch + Right punch

Throw break 1+2. Side switch on hit

Recovery Setups

Guaranteed follow-upDR
Launcher (choose one)
  • Left kick + Right kick(tip range,knockdown)
  • Counter hit(Down-forward+Right kick),Right kick
Follow-up
Down-back+Right kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 16/23.

Guaranteed follow-upDR
Launcher (choose one)
  • Left kick + Right kick(tip range,knockdown)
  • Counter hit(Down-forward+Right kick),Right kick
Follow-up
Forward+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 15/17.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward+Left kick + Right kick
  • Forward,Forward+Left kick,Left kick + Right kick
  • Back turnedLeft punch + Right punch
Follow-up
Down+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward+Left kick + Right kick(second hit only)
  • Back turnedDown+Left kick + Right kick~Forward
Follow-up
Down-back+Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 16/23.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward+Left kick + Right kick(second hit only)
  • Forward,Forward+Left kick
Follow-up
Forward+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/17.

Guaranteed follow-upDR
Launcher
  • (Down-forward+Left kick + Right kick)Left kick + Right kick
Follow-up
Back turnedDown+Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 13/19.

Guaranteed follow-upDR
Launcher
  • Down-back+Left kick
Follow-up
While standingLeft kick

Follow-up damage: 21.

Guaranteed follow-upDR
Launcher
  • Down-back+Left kick
Follow-up
Forward,Forward+Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher
  • Up+Left kick
Follow-up
Down-back+Right punch

Follow-up damage: 5.

Guaranteed follow-upDR
Launcher
  • Up+Left kick
Follow-up
Down+Right kick

Follow-up damage: 4.

Guaranteed follow-upDR
Launcher
  • Forward,Forward+Left kick
Follow-up
(Forward,Forward+Left kick),Left kick + Right kick

Parenthesized hits must miss. Follow-up damage: 22.

Guaranteed follow-upDR
Launcher
  • Back turnedRight kick
Follow-up
Back turnedDown+Left kick

Follow-up damage: 19.

Guaranteed follow-upDR
Launcher
  • Back turnedRight kick
Follow-up
(Back turnedRight kick),Left kick + Right kick

Parenthesized hits must miss. Follow-up damage: 17.

Guaranteed follow-upDR
Launcher (choose one)
  • Back turnedLeft kick + Right kick(tip range,knockdown)
  • Back turnedDown+Left kick + Right kick
Follow-up
Back turnedDown+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 15/22.

Guaranteed follow-upDR
Launcher
  • Back turnedLeft kick + Right kick(tip range,knockdown)
Follow-up
Back turnedDown+Left kick

Damage changes depending on if/how opponent tech rolls. Can use (BT.d+3),4 extension to catch techs for extra damage. Follow-up damage: 13/19.

Guaranteed follow-upDR
Launcher
  • Back turnedDown+Left kick + Right kick
Follow-up
Back turnedDown+Left kick,Right kick

Follow-up damage: 22.

Guaranteed follow-upDR
Launcher
  • Back turnedDown+Left kick + Right kick~Forward
Follow-up
Down-forward+Left kick + Right kick

Damage changes depending on if/how opponent tech rolls. Can use (df+3+4),3+4 extension to catch techs for extra damage. Follow-up damage: 14/21.

Preset Strings

10 Hit Combo 1DR
Right kick,Left punch,Left kick,Right kick,Right kick,Left kick,Right kick,Right kick,Left kick + Right kick

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Move List

Arch KickDR
Left punch,Right punch,Right kick

Damage: 5,10,25 · High / High / Mid

Follow-up only

Startup
29~34f
On block
-7
On hit
KND
Circle KneeDR
Forward+Left kick

Damage: 30 · Mid

Startup
20~22f
On block
-10
On hit
KND
Arch KickDR
Forward+Right kick

Damage: 25 · High

Startup
19~23f
On block
+5
On hit
KND
Parade StepDR
DownDown-forwardForward
Shanze StrikeDR
DownDown-forwardForward+Right punch

Damage: 24 · Mid

Startup
16~17f
On block
-6
On hit
+16g
Counter hit
+62a

Also written as qcf+2

Final Spine ShotDR
Back+Left punch + Right kick

Damage: 60 · Unblockable mid

Startup
63~65f
On block
KND
On hit
KND
Mustang LanceDR
Up-forward+Right kick,Left kick

Damage: 22,26 · Mid / Mid

Follow-up only

Startup
24f
On block
-16
On hit
KND

Combos from 1st hit Knockdown can be teched with f or b

JabDR
Left punch

Damage: 5 · High

Startup
10f
On block
+1
On hit
+4
Forward JabDR
Forward+Left punch

Damage: 5 · High

Startup
10f
On block
+1
On hit
+4
Crouch JabDR
FCLeft punch

Damage: 5 · Special mid

Startup
10f
On block
-5
On hit
+6
StraightDR
Right punch

Damage: 10 · High

Startup
10f
On block
±0
On hit
+8
Crouch StraightDR
FCRight punch

Damage: 8 · Special mid

Startup
11f
On block
-4
On hit
+7
Tip KickDR
Left kick

Damage: 30 · High

Startup
16f
On block
-14
On hit
KND
Low Spin KickDR
Down+Left kick

Damage: 12 · Low

Startup
16f
On block
-17
On hit
-3
Crouch Spin KickDR
FCLeft kick

Damage: 12 · Low

Startup
16f
On block
-17
On hit
-3
Face KickDR
Right kick

Damage: 18 · High

Startup
12f
On block
-4
On hit
+5
Shin KickDR
Down+Right kick

Damage: 7 · Low

Startup
12f
On block
-13
On hit
-2
Crouch Shin KickDR
FCRight kick

Damage: 10 · Low

Startup
12f
On block
-15
On hit
-4
One Two PunchDR
Left punch,Right punch

Damage: 5,10 · High / High

Follow-up only

Startup
12f
On block
±0
On hit
+7

Combos from 1st hit

Low TrapDR
Left punch,Right punch,Left kick

Damage: 5,10,10 · High / High / Low

Follow-up only

Startup
25~26f
On block
-17
On hit
-6
Counter hit
+2c

Combos from 1st hit

Diffusion HandDR
Down-forward+Left punch

Damage: 15 · Mid

Startup
13f
On block
+1
On hit
+7
Paddling BeatDR
Down+Left punch,Right punch,Right kick

Damage: 10,8,28 · Low / High / Mid

Follow-up only

Startup
30~32f
On block
-15
On hit
KND

Combos from 2nd hit CH

Stone GardenDR
Back+Left punch

Damage: 21 · Mid

Startup
17~18f
On block
+3
On hit
±0
Counter hit
KND
Vine SlashDR
DownDown-forwardForward+Left punch

Damage: 18 · Mid

Startup
15~16f
On block
-12
On hit
+29a / (+22)

Launches on hit. Also written as qcf+1

En GardeDR
While standingLeft punch

Damage: 12 · Mid

Startup
15~16f
On block
-1
On hit
+5
Counter hit
KND

Launches on counter hit.

Triangle SpreadDR
Left punch + Right punch

Damage: 21 · Mid

Startup
12f
On block
-11
On hit
KND

Knockdown can be teched with f or b

Slide SlapDR
Forward+Left punch + Right punch

Damage: 21 · Mid

Startup
20f
On block
-12
On hit
KND
DendorobiumDR
Back+Left punch + Right punch

Damage: 24 · Mid

Startup
30~32f
On block
-16
On hit
KND
Counter hit
+21a
MinuetDR
Sidestep+Left punch + Right punch

Damage: 21 · Mid

Low Trap ComboDR
Right punch,Left kick

Damage: 10,10 · High / Low

Follow-up only

Startup
25~26f
On block
-17
On hit
-6
Counter hit
+2c

Combos from 1st hit CH

Arch Kick ComboDR
Right punch,Right kick

Damage: 10,24 · High / High

Follow-up only

Startup
22~26f
On block
±0
On hit
KND

Combos from 1st CH

Pendulum SpreadDR
Forward+Right punch,Left punch + Right punch

Damage: 18,26 · High / Mid

Follow-up only

Startup
21~22f
On block
-10
On hit
KND

Combos from 1st hit CH Knockdown can be teched with f or b

Aronjebra PierceDR
Forward,Forward+Right punch

Damage: 28 · Mid

Startup
18f
On block
-11
On hit
+23a
Rose UpperDR
Down-forward+Right punch

Damage: 13 · Mid

Startup
16~17f
On block
-7
On hit
+31a / (+21)

Launches on hit.

Bloody MasqueradeDR
Down+Right punch,Right punch

Damage: 18,10 · Mid / High

Follow-up only

Startup
17~18f
On block
-10
On hit
-2

Combos from 1st hit

HurricaneDR
Down+Right punch,Right punch,Left kick

Damage: 18,10,21 · Mid / High / High

Follow-up only

Startup
25~26f
On block
-2
On hit
KND

Combos from 2nd hit CH

LanceDR
Down+Right punch,Right punch,Right kick

Damage: 18,10,22 · Mid / High / Mid

Follow-up only

Startup
22~23f
On block
-17
On hit
KND

Combos from 2nd hit CH Knockdown can be teched with f or b

HeliotropeDR
Back+Right punch,Left punch

Damage: 15,10 · High / High

Follow-up only

Startup
19~21f
On block
-2
On hit
+5

Combos from 1st hit. Transition to BT with b

Rising BatonDR
While standingRight punch

Damage: 18 · Mid

Startup
18~19f
On block
-12
On hit
+36a / (+26)

Launches on hit.

AlstromeriaDR
Forward,Forward+Left kick,Left kick + Right kick

Damage: 25,18,21 · Mid / Mid / Mid

Follow-up only

Startup
27~29 / 35~36f
On block
-7
On hit
KND

String can only be executed on hit or block

Hooking HeelDR
Down-forward+Left kick

Damage: 23 · Mid

Startup
20~22f
On block
-3c
On hit
+8c
Counter hit
KND

Launches on counter hit.

Freesia ThrustDR
Down-back+Left kick

Damage: 20 · Low

Startup
25f
On block
-16
On hit
KND / (FDFA)
Round CutterDR
Back+Left kick

Damage: 28 · High

Startup
20~22f
On block
-5
On hit
KND
Honey HopDR
Up-forward+Left kick

Damage: 15 · Mid

Startup
15f
On block
-12

Launches on hit. Alternate input with u+3

Shirin DartDR
Sidestep+Left kick

Damage: 17 · Mid

Launches on hit.

Horizon SlideDR
FCDown-forward+Left kick

Damage: 16 · Low

Startup
23~I32f
On block
-18
On hit
-2
Counter hit
KND

Launches on counter hit.

Honey CircleDR
While standingLeft kick,Right kick
OrDownDown-forwardForward+Left kick,Right kick

Damage: 21,25 · Mid / Mid

Follow-up only

Startup
44~47f
On block
±0
On hit
KND

Launches on hit.

Vertical AxisDR
Left kick + Right kick

Damage: 10(,8,15) · Mid

Startup
36~39f
On block
-6
On hit
KND / (FDFA)

Launches on hit. Transitions to throw if near the opponent

Clock KickDR
Forward+Left kick + Right kick

Damage: 10,17 · Mid / Mid

Startup
18~20 / 35~37f
On block
-6
On hit
KND
Delayed Clock KickDR
Forward+Left kick + Right kick,Left kick

Damage: 10,25 · Mid / Mid

Startup
31~33f
On block
-7
On hit
KND

Launches on hit.

Clock ReturnDR
Forward+Left kick + Right kick,Left kick,Right kick

Damage: 10,25,28 · Mid / Mid / Mid

Follow-up only

Startup
19~21f
On block
-22
On hit
KND
Spine ShotDR
Forward,Forward+Left kick + Right kick

Damage: 30 · Mid

Startup
19~25f
On block
-6
On hit
KND
Spinning EdgeDR
Down-forward+Left kick + Right kick,Left kick + Right kick

Damage: 21,10,17 · Mid / Mid / Mid

Follow-up only

Startup
29~32 / 40~43f
On block
-3
On hit
KND

Launches on hit.

Matterhorn CannonDR
Down+Left kick + Right kick

Damage: 23 · Mid

Startup
17~18f
On block
-18
On hit
+48a / (+38)

Launches on hit.

Flip MirrorDR
Back+Left kick + Right kick

Special

Transitions to BT Transitions to BT. Also written as Backturn

Wing KneeDR
Up-forward+Left kick + Right kick

Damage: 15 · Mid

Startup
15~18f
On block
-7
On hit
+2
Wing CannonDR
Up-forward+Left kick + Right kick,Left kick + Right kick

Damage: 15,22 · Mid / Mid

Follow-up only

Startup
19~20f
On block
-16
On hit
+50a / (+40)

Launches on hit.

Alto RodeoDR
Forward,Forward+Right kick

Damage: 21 · Low

Startup
22f
On block
-11
On hit
+5
Counter hit
+15g
Shut Up StompDR
Down-forward+Right kick,Right kick

Damage: 18,21 · Mid / Low

Follow-up only

Startup
20~21f
On block
-21
On hit
-2c
Counter hit
KND / (FDFA)

Combos from 1st hit CH

EdelweissDR
Down-back+Right kick

Damage: 23 · Low

Startup
23~24f
On block
-24
On hit
+3
Counter hit
KND / (FDFR)

Launches on counter hit.

Rabbit AirDR
Back+Right kick

Special

Transition to DEW with f

Rabbit TailDR
Back+Right kick~Left kick

Damage: 22 · Low (grounded)

Launches on hit.

Rabbit Spine ShotDR
Back+Right kick~Right kick

Damage: 27 · Mid

Rising LanceDR
While standingRight kick

Damage: 18 · Mid

Startup
11~12f
On block
-7
On hit
+3
Counter hit
KND
Contour Punch CounterDR
Back+Left punch + Left kick
OrBack+Right punch + Right kick

Damage: 25 · Special

On hit
KND / (FDFR)

Punch parry (high and mid punches and kicks). Side swap

Wall JumpDR
Back,Back,Up-back

Damage: 25 · Mid

TempestDR
Back turnedLeft punch + Right punch

Damage: 10,21 · Mid / Mid

Startup
10~11 / 17~19f
On block
-9c
On hit
KND
Antelope KickDR
Back turnedDown+Left kick,Right kick

Damage: 19,18 · Low / Mid

Follow-up only

Startup
22f
On block
-13
On hit
KND

Combos from 1st hit

Reverse Vertical AxisDR
Back turnedLeft kick + Right kick

Damage: 10(8,15) · Mid

Startup
35~39f
On block
-7
On hit
KND / (FDFA)

Transitions to throw near opponent

Flat TripDR
Back turnedDown+Left kick + Right kick

Damage: 22 · Low

Startup
23~25f
On block
-26
On hit
KND / (FUFA)

Launches on hit. Can recover normally by holding f

Spinning EdgeDR
Back turnedRight kick,Left kick + Right kick

Damage: 10,20,10,10 · Mid / Mid / Mid / Mid

Follow-up only

Startup
28~29 / 38~40f
On block
-10
On hit
KND / (FDFA)

Combos from 1st hit

Angel Knee Ascension (ALT)DR only
Up+Left kick + Right kick,Left kick + Right kick
Feisty Rabbit to Dew GlideDR only
Back+Right kick~Forward
Heliotrope to Back TurnDR only
Back+Right punch,Left punch~Back

Damage: 25 · High / High

Startup
13f
On block
-2 / BT
On hit
+5 / BT

Combos from 1st hit. Transition to BT by holding b

Left Jump KickDR only
Up-back+Left kick
OrUp+Left kick
Left Power Jump Kick LauncherDR only
Up-forward,Neutral+Left kick
Orchid Ring to Facing ForwardDR only
Back turnedDown+Left kick + Right kick~Forward
Pendulum Strike (ALT)DR only
Forward+Right punch~Left punch
Right Power Jump Kick LauncherDR only
Up-forward,Neutral+Right kick
Right Vertical Jump Kick LauncherDR only
Counter hitUp+Right kick
Shears to Spinning Edge (ALT)DR only
Back turnedRight kick~Left kick
f+2DR
Forward+Right punch

Damage: 18 · High

Startup
15~17f
On block
+22
On hit
+2
Counter hit
+8
d/f+4DR
Down-forward+Right kick

Damage: 18 · Mid

Startup
15~16f
On block
-7
On hit
+5
d/f+3+4DR
Down-forward+Left kick + Right kick

Damage: 21 · Mid

Startup
24~29f
On block
-3
On hit
KND
d+1DR
Down+Left punch

Damage: 10 · Low

Startup
18~19f
On block
-11
On hit
±0
d+1,2DR
Down+Left punch,Right punch

Damage: 10,8 · Low / High

Follow-up only

Startup
18~19f
On block
-1
On hit
+7

Combos from 1st hit CH

d+2DR
Down+Right punch

Damage: 18 · Mid

Startup
16~17f
On block
-7
On hit
-1
b+2DR
Back+Right punch

Damage: 15 · High

Startup
13f
On block
-11
On hit
±0
u/f+4DR
Up-forward+Right kick

Damage: 22 · Mid

Startup
30~32f
On block
-12
On hit
+1
f,f+3DR
Forward,Forward+Left kick

Damage: 25 · Mid

Startup
28f
On block
±0
On hit
KND
WS 3DR
While standingLeft kick

Damage: 21 · Mid

Startup
15~18f
On block
-16
On hit
+24a / (+14)
Rabbit's FootDR
(Rabbit stance)Left kick

Damage: 22 · Low

Startup
24~25f
On block
-15
On hit
KND / (FUFA)
Rabbit's ThornDR
(Rabbit stance)Right kick

Damage: 27 · Mid

Startup
23~29f
On block
-7
On hit
KND
ShearsDR
Back turnedRight kick

Damage: 10,20 · Mid / Mid

Startup
26 / 21~22f
On block
-6
On hit
KND / (FDFA)
BT d+3DR
Back turnedDown+Left kick

Damage: 19 · Low

Startup
17~19f
On block
-20
On hit
-4
Counter hit
-1c
Stunning Toe KickDR
SidestepLeft kick

Damage: 17 · Mid

Startup
19~20f
On block
-12
On hit
+29a / (+19)
MinuetDR
SidestepLeft punch + Right punch

Damage: 21 · Mid

Startup
19~20f
On block
-10
On hit
KND

Elegant street fighter with strong pokes and Dew Glide stance.

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Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source