Ling Xiaoyu — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Ling Xiaoyu

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Phoenix into Wave CrestVersion unverified
Down+Left punch + Right punchIntoLeft punch + Right punch
Juggle follow-upTekken 5
Launcher (choose one)
  • Left kick
  • HYP,Left kick
  • Counter hitAOPDown+Left punch
Follow-up
FCLeft kick

Guide damage: 23

Juggle follow-upTekken 5
Launcher (choose one)
  • Left kick
  • HYP,Left kick
  • Forward+Left kick
Follow-up
Forward,Forward+Left kickIntoRDSDown+Right kickIntoDown+Right kick

Guide damage: 30–37 (varies by launcher)

Juggle follow-up
Launcher
  • Down-forward+Right punch~Left punch
Follow-up
Tekken 5
Forward+Left punchIntoForward,Forward+Right punch,Left punch

Guide damage: 39

DR
Forward+Left punch,Right punchIntoDown-back+Left punch

Guide damage: 38

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch~Left punch
  • Counter hitWhile standingBack+Right kick
  • Counter hitHYP,Right kick
Follow-up
Forward+Left punch,Down+Right punchIntoRDSRight punch,Right punchIntoRDSRight kick

Guide damage: 46–50 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-back+Left kick + Right kick
  • Counter hitRight kick
  • Counter hitForward+Right kick
Follow-up
Left punch + Right punch

Guide damage: 34–37 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-back+Left kick + Right kick
  • Counter hitRight kick
  • Counter hitForward+Right kick
Follow-up
Back+Left kickIntoRDSRight punch,Left punchIntoForward,Forward+Right punch,Left punch

Guide damage: 58–61 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-back+Left kick + Right kick,Down+Left punch + Right punch
  • Up-forward+Left kick,Down+Left punch + Right punch
Follow-up
AOPRight punch,Left punchIntoDown+Right kick

Guide damage: 39–43 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Up-back+Left kick + Right kick,Down+Left punch + Right punch
Follow-up
AOPUp+Right kickIntoWhile standingRight punchIntoRDSRight punch,Left punchIntoForward,Forward+Right punch,Left punch

Guide damage: 58

Juggle follow-upTekken 5
Launcher
  • Up-forward+Left kick,Down+Left punch + Right punch
Follow-up
AOPForward+Right kick

Guide damage: 29

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Left kick + Right kick
Follow-up
Left punch

Guide damage: 29

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Left kick + Right kick
Follow-up
Forward+Right kick

Guide damage: 43

Juggle follow-upTekken 5
Launcher
  • Sidestep+Left kick
Follow-up
Down+Left kick,Right kick

Guide damage: 35

Juggle follow-upTekken 5
Launcher
  • Sidestep+Left kick
Follow-up
Down-forward+Left punchIntoRDSRight punchIntoRDSRight punch,Left punchIntoForward,Forward+Left punch + Right punch,Left punch + Right punch

Guide damage: 62

Juggle follow-upTekken 5
Launcher (choose one)
  • Sidestep+Left kick,Down+Left punch + Right punch
  • Counter hitRight kick~Left kick,Down+Left punch + Right punch
  • Counter hitUp-forward+Right kick,Down+Left punch + Right punch
  • Counter hitUp+Right kick,Down+Left punch + Right punch
Follow-up
AOPLeft punchIntoFCRight kick

Guide damage: 30–39 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Sidestep+Left kick,Down+Left punch + Right punch
Follow-up
AOPDown+Left punch + Right punchIntoForward,Forward+Right punch,Left punchIntoForward,Forward+Right punch,Left punch

Guide damage: 70

Juggle follow-upTekken 5
Launcher (choose one)
  • RDSRight kick
  • RDSRight punch,Left punch,Right kick
  • FCLeft kick,Right punch,Left punch,Right kick
  • AOPBack turnedRight kick
  • AOPBack turnedRight punch,Left punch,Right kick
  • RDSUp-forward+Right kick
  • AOPLeft punch + Right punch
  • Down+Left punch + Right punch~Left punch + Right punch
  • AOPLeft kick + Right kick
  • Counter hitWhile standingRight punch,Forward
Follow-up
Forward+Left punch,Right punchIntoDown-back+Left punch

Guide damage: 32–53 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • RDSRight kick
  • RDSRight punch,Left punch,Right kick
  • FCLeft kick,Right punch,Left punch,Right kick
  • AOPBack turnedRight kick
  • AOPBack turnedRight punch,Left punch,Right kick
Follow-up
Down-forward+Left punchIntoRDSRight punch,Right punch,Right punch,Right punchIntoRDSForward+Left kick + Right kick,Left kick + Right kick

Guide damage: 58–77 (varies by launcher)

Juggle follow-up
Launcher
  • RDSForward+Left kick + Right kick,Left kick + Right kick
Follow-up
Tekken 5
RDSForward+Left kick + Right kick,Left kick + Right kickIntoRDSRight kick

Guide damage: 50

DR
RDSRight punchIntoRDSRight punchIntoRDSRight punchIntoRDSRight punch,Right punch

Guide damage: 52

Juggle follow-upTekken 5
Launcher
  • RDSForward+Left kick + Right kick,Left kick + Right kick
Follow-up
RDS~Up-forward,Right kickIntoForward,Forward+Right punch,Left punchIntoForward,Forward+Right punch,Left punch

Guide damage: 74

Juggle follow-upTekken 5
Launcher
  • RDSUp-forward+Right kick
Follow-up
Back+Left kickIntoRDSRight punch,Right punch,Right punchIntoRDSRight kick

Guide damage: 58

Juggle follow-upTekken 5
Launcher (choose one)
  • AOPLeft punch + Right punch
  • Down+Left punch + Right punch~Left punch + Right punch
Follow-up
Forward+Left punch,Down+Right punchIntoRDSRight punch,Left punchIntoForward,Hold forward+Left punch + Right punch,Left punch + Right punch

Guide damage: 48–50 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • AOPDown+Left punch + Right punch
  • Counter hitHYP,Right kick
Follow-up
Down-back+Left punch

Guide damage: 41–42 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • AOPDown+Left punch + Right punch
Follow-up
Right kick~Left kickIntoWhile standingRight punchIntoRDSRight punch,Right punchIntoRDSForward+Left kick

Guide damage: 70

Juggle follow-upTekken 5
Launcher
  • AOPLeft kick + Right kick
Follow-up
Forward+Left punch,Down+Right punchIntoAOPRight punch,Left punchIntoForward,Forward+Right punch,Left punch

Guide damage: 64

Juggle follow-upTekken 5
Launcher
  • AOPUp-forward+Left kick
Follow-up
Up+Left punch + Right punch,Right punch,Left punchIntoDown+Right kick

Guide damage: 41

Juggle follow-upTekken 5
Launcher
  • AOPUp-forward+Left kick
Follow-up
Forward+Left punch,Down+Right punchIntoRDSRight punch,Left punchIntoForward,Forward+Right punch,Left punch

Guide damage: 49

Juggle follow-upTekken 5
Launcher
  • AOPUp-forward,Neutral+Left kick,Down+Left punch + Right punch
Follow-up
AOPLeft punch

Guide damage: 37

Juggle follow-upTekken 5
Launcher
  • AOPUp-forward,Neutral+Left kick,Down+Left punch + Right punch
Follow-up
AOPUp-forward+Left kickIntoLeft punch,Down+Right punchIntoRDSRight punch,Right punchIntoRDSForward+Left kick

Guide damage: 75

Juggle follow-upTekken 5
Launcher (choose one)
  • AOPUp-forward,Neutral,Left kick
  • AOP~Up,Neutral,Left kick
Follow-up
While standingRight kickIntoDown+Right kick

Guide damage: 34

Juggle follow-upTekken 5
Launcher (choose one)
  • AOPUp-forward,Neutral,Left kick
  • AOP~Up,Neutral,Left kick
  • Counter hitSidestep+Right kick
Follow-up
While standingRight punchIntoRDSRight punchIntoRDSRight punch,Left punchIntoForward,Forward+Right punch,Left punch

Guide damage: 58

Juggle follow-upTekken 5
Launcher (choose one)
  • HYP,Left kick + Right kick
  • Counter hitDown-back+Right kick
Follow-up
Down-back+Right kick

Guide damage: 22–33 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • HYP,Left kick + Right kick
Follow-up
Forward,Forward+Left kickIntoRDSLeft punch

Guide damage: 46

Juggle follow-upTekken 5
Launcher
  • Counter hitLeft punch + Right punch
Follow-up
Forward,ForwardIntoDown+Left kick

Guide damage: 36

Juggle follow-upTekken 5
Launcher
  • Counter hitLeft punch + Right punch
Follow-up
Forward,Hold forward+Left kick

Guide damage: 41

Juggle follow-upTekken 5
Launcher
  • Counter hitRight kick~Left kick
Follow-up
FCLeft kick,Right punchIntoRDSRight punch,Left punchIntoDown-forward+Right punch

Guide damage: 55

Juggle follow-upTekken 5
Launcher
  • Counter hitRight kick~Left kick
Follow-up
FCDown-forward+Right punch,Down-forwardIntoRDSRight punchIntoRDSRight punch,Left punchIntoForward,Forward+Left punch + Right punch,Left punch + Right punch

Guide damage: 68

Juggle follow-upTekken 5
Launcher (choose one)
  • Counter hitRight kick~Left kick,Down+Left punch + Right punch
  • Counter hitUp-forward+Right kick,Down+Left punch + Right punch
  • Counter hitUp+Right kick,Down+Left punch + Right punch
Follow-up
AOPLeft punchIntoWhile standingRight punchIntoRDSRight punch,Right punchIntoRDSRight kick

Guide damage: 52–58 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Counter hitDown-back+Right kick
Follow-up
Forward,Forward+Left kickIntoRDSRight punch,Right punch,Right punchIntoRDSForward+Left kick

Guide damage: 48

Juggle follow-upTekken 5
Launcher (choose one)
  • Counter hitUp-forward+Right kick
  • Counter hitUp+Right kick
Follow-up
Down-forward+Right punch~Left punch

Guide damage: 35–36 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Counter hitUp-forward+Right kick
  • Counter hitUp+Right kick
Follow-up
Forward,Forward+Left kickIntoRDSRight punchIntoRDSRight punch,Left punchIntoForward,Forward+Left punch + Right punch,Left punch + Right punch

Guide damage: 64–65 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Counter hitForward,Forward+Left kick,RDSRight kick
Follow-up
Back+Left kick

Guide damage: 45

Juggle follow-upTekken 5
Launcher
  • Counter hitForward,Forward+Left kick,RDSRight kick
Follow-up
Forward,Forward+Left punch + Right punch,Left punch + Right punch

Guide damage: 49

Juggle follow-upTekken 5
Launcher
  • Counter hitAOPDown+Left punch
Follow-up
Up-forward+Left kick + Right kick

Guide damage: 45

Juggle follow-upTekken 5
Launcher
  • Counter hitHYP,Right kick
Follow-up
Forward+Left punchIntoForward+Left punch,Down+Right punchIntoRDSRight punchIntoRDSRight kick

Guide damage: 47

Juggle follow-upTekken 5
Launcher
  • Counter hitRDSDown+Left kick
Follow-up
RDSDown+Right kickIntoDown+Right kick

Guide damage: 21

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Right kick
Follow-up
While standingRight kick

Guide damage: 31

Juggle follow-upTekken 5
Launcher
  • Counter hitWhile standingRight punch
Follow-up
RDSDown+Right punchIntoWhile standingRight punchIntoRDSRight punchIntoRDSForward+Left kick

Guide damage: 44

Juggle follow-upTekken 5
Launcher
  • Counter hitWhile standingRight punch
Follow-up
RDSRight punch,Right punch,Right punch,Right punch,Right punchIntoRDSForward+Left kick + Right kick,Left kick + Right kick

Guide damage: 53

Juggle follow-upTekken 5
Launcher
  • Counter hitWhile standingRight punch,Forward
Follow-up
Back+Left kickIntoRDSRight punchIntoRDSRight punch,Left punchIntoForward,Forward+Left punch + Right punch,Left punch + Right punch

Guide damage: 59

Juggle follow-upTekken 5
Launcher (choose one)
  • Counter hitWhile standingBack+Right kick
  • Counter hitHYP,Right kick
Follow-up
Hold down+Left punch

Guide damage: 34

Juggle follow-upDR
Launcher
  • Down-forward+Right punch~Left punch
Follow-up
Forward+Left punch,Hold down+Right punchIntoUp-forward+Left kick + Right kick

Guide damage: 43

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Forward+Left punch,Down+Right punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick
Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
While standingRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick
Juggle follow-upDR
Launcher (choose one)
  • Up-back+Left kick + Right kick
  • While standingRight punch(charge level 1)Hold forward
  • Counter hitWhile standingRight punch~Forward
  • Back turnedForward+Left punch + Right punch(parry success)
  • Counter hitUp-forward+Left punch + Right punch
Follow-up
(instant while standing)While standingRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 42/48.

Juggle follow-upDR
Launcher (choose one)
  • Up-back+Left kick + Right kick
  • Back turnedForward+Left punch + Right punch(parry success)
  • Counter hitUp-forward+Left punch + Right punch
Follow-up
(instant while standing)While standingRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedForward+Left kick + Right kick,Left kick + Right kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 40.

Juggle follow-upDR
Launcher (choose one)
  • Up-back+Left kick + Right kick
  • Back turnedForward+Left punch + Right punch(parry success)
  • Counter hitUp-forward+Left punch + Right punch
Follow-up
(instant while standing)While standingRight punch,Back turnedRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Up-back+Left kick + Right kick,Down+Left punch + Right punch
Follow-up
AOPUp+Right kick,While standingRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 40/46.

Juggle follow-upDR
Launcher
  • Up-back+Left kick + Right kick,Down+Left punch + Right punch
Follow-up
AOPUp+Right kick,While standingRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 37.

Juggle follow-upDR
Launcher
  • Up-back+Left kick + Right kick,Down+Left punch + Right punch
Follow-up
AOPUp+Right kick,While standingRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Left punch + Right punch,Left punch + Right punch

Spikes opponent into ground for better oki. BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 37.

Juggle follow-upDR
Launcher (choose one)
  • (FCLeft kick,Right punch,Left punch),Right kick
  • (Back turnedRight punch,Left punch,)Right kick
  • Back turnedRight kick
  • AOPLeft punch + Right punch
  • Counter hitUp-forward+Right kick
Follow-up
(delay)Down-forward+Left punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Can also use b+3 instead df+1 in BT.4 routes for higher damage, but must be directly on axis, or else it will whiff (df+1 is more reliable). Parenthesized hits must miss. Follow-up damage: 44/50.

Juggle follow-upDR
Launcher (choose one)
  • (FCLeft kick,Right punch,Left punch),Right kick
  • (Back turnedRight punch,Left punch,)Right kick
  • Back turnedRight kick
  • AOPLeft punch + Right punch
  • Counter hitUp-forward+Right kick
Follow-up
(delay)Down-forward+Left punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedForward+Left kick + Right kick,Left kick + Right kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Can also use b+3 instead df+1 in BT.4 routes for higher damage, but must be directly on axis, or else it will whiff (df+1 is more reliable). Parenthesized hits must miss. Follow-up damage: 42.

Juggle follow-upDR
Launcher (choose one)
  • (FCLeft kick,Right punch,Left punch),Right kick
  • (Back turnedRight punch,Left punch,)Right kick
  • Back turnedRight kick
  • AOPLeft punch + Right punch
  • Counter hitUp-forward+Right kick
Follow-up
(delay)Down-forward+Left punch,Back turnedRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Can also use b+3 instead df+1 in BT.4 routes for higher damage, but must be directly on axis, or else it will whiff (df+1 is more reliable). Parenthesized hits must miss. Follow-up damage: 41.

Juggle follow-upDR
Launcher (choose one)
  • While standingRight punch(charge level 1)
  • Counter hitUp-forward+Left punch + Right punch~Back
  • Counter hitWhile standingRight punch
  • Back turnedForward+Left kick + Right kick~Left kick + Right kick
Follow-up
(delay)Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 41/47.

Juggle follow-upDR
Launcher (choose one)
  • While standingRight punch(charge level 1)
  • Counter hitUp-forward+Left punch + Right punch~Back
  • Counter hitWhile standingRight punch
Follow-up
(delay)Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedForward+Left kick + Right kick,Left kick + Right kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 39.

Juggle follow-upDR
Launcher (choose one)
  • While standingRight punch(charge level 1)
  • Counter hitUp-forward+Left punch + Right punch~Back
  • Counter hitWhile standingRight punch
Follow-up
(delay)Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 38.

Juggle follow-upDR
Launcher (choose one)
  • While standingRight punch(charge level 1)Hold forward
  • Counter hitWhile standingRight punch~Forward
Follow-up
Back+Left kick,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedForward+Left kick + Right kick,Left kick + Right kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 41.

Juggle follow-upDR
Launcher (choose one)
  • While standingRight punch(charge level 1)Hold forward
  • Counter hitWhile standingRight punch~Forward
Follow-up
Back+Left kick,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 40.

Juggle follow-upDR
Launcher
  • AOPDown+Left punch + Right punch
Follow-up
Right kick~Left kick,While standingRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Can also use iws2 instead of [4~3, ws2] at beginning of combos for more consistency. Routes then instead begin as iws2, BT.2, etc. Follow-up damage: 52/58.

Juggle follow-upDR
Launcher
  • AOPDown+Left punch + Right punch
Follow-up
Right kick~Left kick,While standingRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Can also use iws2 instead of [4~3, ws2] at beginning of combos for more consistency. Routes then instead begin as iws2, BT.2, etc. Follow-up damage: 49.

Juggle follow-upDR
Launcher
  • AOPDown+Left punch + Right punch
Follow-up
Right kick~Left kick,While standingRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Left punch + Right punch,Left punch + Right punch

Spikes opponent into ground for better oki. BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Can also use iws2 instead of [4~3, ws2] at beginning of combos for more consistency. Routes then instead begin as iws2, BT.2, etc. Follow-up damage: 49.

Juggle follow-upDR
Launcher
  • AOPUp-forward+Left kick,Right kick
Follow-up
Forward,ForwardIntoForward,Forward+Right punch,Forward,Forward+Right punch,Left punch

Follow-up damage: 22.

Juggle follow-upDR
Launcher
  • AOPUp-forward+Left kick,Right kick
Follow-up
Forward,ForwardIntoForward,Forward+Left punch + Right punch,Left punch + Right punch

Follow-up damage: 16.

Juggle follow-upDR
Launcher (choose one)
  • AOPUp-forward,(delay)Left kick
  • Counter hitRight kick~Left kick
  • Counter hitUp-forward+Right kick~Down
Follow-up
While standingRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 42/48.

Juggle follow-upDR
Launcher (choose one)
  • AOPUp-forward,(delay)Left kick
  • Counter hitRight kick~Left kick
  • Counter hitUp-forward+Right kick~Down
Follow-up
While standingRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedForward+Left kick + Right kick,Left kick + Right kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 40.

Juggle follow-upDR
Launcher (choose one)
  • AOPUp-forward,(delay)Left kick
  • Counter hitRight kick~Left kick
  • Counter hitUp-forward+Right kick~Down
Follow-up
While standingRight punch,Back turnedRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 39.

Juggle follow-upDR
Launcher (choose one)
  • HYPLeft kick + Right kick
  • Counter hitDown-back+Right kick
  • Counter hitBack turnedDown+Left kick~Down
  • Counter hitSidestepRight kick
Follow-up
Forward,Forward+Left kick,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 43/49.

Juggle follow-upDR
Launcher (choose one)
  • HYPLeft kick + Right kick
  • Counter hitDown-back+Right kick
  • Counter hitBack turnedDown+Left kick~Down
  • Counter hitSidestepRight kick
Follow-up
Forward,Forward+Left kick,Back turnedRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 40.

Juggle follow-upDR
Launcher (choose one)
  • HYPLeft kick + Right kick
  • Counter hitDown-back+Right kick
  • Counter hitBack turnedDown+Left kick~Down
  • Counter hitSidestepRight kick
Follow-up
Forward,Forward+Left kick,Back turnedRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Left punch + Right punch,Left punch + Right punch

Spikes opponent into ground for better oki. BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 40.

Juggle follow-upDR
Launcher
  • Back turnedForward+Left kick + Right kick~Left kick + Right kick
Follow-up
Hold up-forward,Neutral+Right kick,Forward,Forward+Right punch,Left punch,Forward,Forward+Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 49.

Juggle follow-upDR
Launcher
  • Back turnedForward+Left kick + Right kick~Left kick + Right kick
Follow-up
Back turnedRight kick,Forward,Forward+Right punch,Left punch,Forward,Forward+Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • SidestepLeft kick
Follow-up
Back+Left kick,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Can also use iws2 instead of b+3 at beginning of combos, as b+3 can be inconsistent when off-axis. Follow-up damage: 48/54.

Juggle follow-upDR
Launcher
  • SidestepLeft kick
Follow-up
Back+Left kick,Back turnedRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Can also use iws2 instead of b+3 at beginning of combos, as b+3 can be inconsistent when off-axis. Follow-up damage: 45.

Juggle follow-upDR
Launcher
  • SidestepLeft kick
Follow-up
Back+Left kick,Back turnedRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Left punch + Right punch,Left punch + Right punch

Spikes opponent into ground for better oki. BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Can also use iws2 instead of b+3 at beginning of combos, as b+3 can be inconsistent when off-axis. Follow-up damage: 45.

Juggle follow-upDR
Launcher
  • SidestepLeft kick,Down+Left punch + Right punch
Follow-up
AOPUp+Right kick,While standingRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick

Alignment for combos changes depending on which direction SS.3 is executed in. For SSL.3, more traditional BNBs can be used (top half of routes). For SSR.3, routes are more limited (bottom half). Can also cancel out of AOP into FC with u,d (routing into ws2) for more traditional routes as well. BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 40/46.

Juggle follow-upDR
Launcher
  • SidestepLeft kick,Down+Left punch + Right punch
Follow-up
AOPUp+Right kick,While standingRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Right punch,Left punch

Alignment for combos changes depending on which direction SS.3 is executed in. For SSL.3, more traditional BNBs can be used (top half of routes). For SSR.3, routes are more limited (bottom half). Can also cancel out of AOP into FC with u,d (routing into ws2) for more traditional routes as well. BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 37.

Juggle follow-upDR
Launcher
  • SidestepLeft kick,Down+Left punch + Right punch
Follow-up
AOPUp+Right kick,While standingRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Left punch + Right punch,Left punch + Right punch

Spikes opponent into ground for better oki. Alignment for combos changes depending on which direction SS.3 is executed in. For SSL.3, more traditional BNBs can be used (top half of routes). For SSR.3, routes are more limited (bottom half). Can also cancel out of AOP into FC with u,d (routing into ws2) for more traditional routes as well. BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 37.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoLeft punch,Down+Right punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 36/42.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoLeft punch,Down+Right punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedForward+Left kick + Right kick,Left kick + Right kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 34.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoLeft punch,Down+Right punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 33.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Left kick
Follow-up
Back turnedRight kick,Up+Left punch + Right punch,Right punch,Left punch

CH f,F+3 puts opponent into side profile, allows for free BT.4 launch if close enough. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Left kick
Follow-up
Back turnedRight kick,Forward,Forward+Left kick,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Left punch

Sets up FUFA oki. CH f,F+3 puts opponent into side profile, allows for free BT.4 launch if close enough. Follow-up damage: 36.

Juggle follow-upDR
Launcher
  • Counter hit(Forward,Forward+Left punch + Right punch),Left punch + Right punch
Follow-up
Forward,ForwardInto(instant while standing)While standingRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick

Parenthesized hits must miss. Follow-up damage: 42/48.

Juggle follow-upDR
Launcher
  • Counter hit(Forward,Forward+Left punch + Right punch),Left punch + Right punch
Follow-up
Forward,ForwardInto(instant while standing)While standingRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedForward+Left kick + Right kick,Left kick + Right kick

Parenthesized hits must miss. Follow-up damage: 40.

Juggle follow-upDR
Launcher
  • Counter hit(Forward,Forward+Left punch + Right punch),Left punch + Right punch
Follow-up
Forward,ForwardInto(instant while standing)While standingRight punch,Back turnedRight punch,Back turnedRight punch,Left punch,Forward,ForwardIntoForward,Forward+Right punch,Left punch

Parenthesized hits must miss. Follow-up damage: 39.

Juggle follow-upDR
Launcher (choose one)
  • Counter hitWhile standing,Back+Right kick
  • Counter hitHYPRight kick
Follow-up
(instant while standing)While standingRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedForward,Forward+Left kick

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. iws2 routes can be inconsistent depending on alignment to opponent, BT.2's may drop. Follow-up damage: 42/48.

Juggle follow-upDR
Launcher (choose one)
  • Counter hitWhile standing,Back+Right kick
  • Counter hitHYPRight kick
Follow-up
(instant while standing)While standingRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Back turnedDown+Left kick~Down

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. iws2 routes can be inconsistent depending on alignment to opponent, BT.2's may drop. Follow-up damage: 38/43.

Juggle follow-upDR
Launcher (choose one)
  • Counter hitWhile standing,Back+Right kick
  • Counter hitHYPRight kick
Follow-up
(instant while standing)While standingRight punch,Back turnedRight punch,Back turnedRight punch,Back turnedRight punch,Right punch,Left punch

BT.f,F+3 and BT.d+3 are guaranteed after BT.2,2 spike. When using BT.d+3, use d transition to exit BT for normal stance oki (if wanting to stay in BT for BT oki, use BT.f,F+3 for more damage). Damage changes depending on if/how opponent tech rolls. iws2 routes can be inconsistent depending on alignment to opponent, BT.2's may drop. Follow-up damage: 37.

Standing Punishers

i8Startup
Left punch
Tekken 5
Left punch,Right punch
DR
Left punch,Down+Right punch
DR

Transitions to BT.

i10Startup
Right kick
DR
Forward+Left punch,Right punch
DR
Forward+Left punch,Down+Right punch
DR

Transitions to BT.

i14Startup
Hold down-forward+Left punch
DR
Back+Right kick
Tekken 5
Back+Right kick
DR

Transitions to BT.

Back+Right kick~Back
DR
Down-forward+Left punch
Tekken 5
Down-forward+Left punch
DR

Transitions to BT.

Down-forward+Left kick
Tekken 5
Forward,Forward+Left punch + Right punch,Left punch + Right punch
DR+ command entry
i15Startup
Down-forward+Right punch
Tekken 5
Down-forward+Right punch~Left punch
DRLauncher
Forward+Left kick
DR
i16Startup
Forward,Forward+Left punch,Left kick
DR+ command entry

Wallsplat combo near wall.

Up-forward+Left kick + Right kick
Tekken 5
Up-forward+Left kick + Right kick
DR

Wallsplat combo near wall.

Up+Left punch
Tekken 5
Up+Left punch + Right punch
Tekken 5
i17Startup
Down+Left punch
Tekken 5
i18Startup
Back+Left kick
Tekken 5
Down-back+Left punch
Tekken 5
Down-back+Left punch
DR

Wallsplat combo near wall.

i20Startup
Up-back+Left kick + Right kick
Tekken 5Launcher
i22Startup
Up-back+Left kick + Right kick
DRLauncher
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
While standingLeft punch
DR
i11Startup
While standingRight kick
Tekken 5
While standingRight kick
DR
i13Startup
While standingRight punch
Tekken 5
While standingRight punch
DR

Transitions to BT.

While standingRight punch~Forward
DR
i14Startup
Forward,Forward+Left punch + Right punch,Left punch + Right punch
DR+ command entry
FCBack+Left kick
Tekken 5
While standing,Back+Right kick
DR
i16Startup
Forward,Forward+Left punch,Left kick
DR+ command entry

Wallsplat combo near wall.

Up-forward+Left kick + Right kick
DR

Wallsplat combo near wall.

i22Startup
Up-back+Left kick + Right kick
DRLauncher
While standingRight punch(charge level 1)
DRLauncher
While standingRight punch(charge level 1)Hold forward
DRLauncher
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Up-forward+Left punch + Right punch,Down-forward+Right punch~Left punch

Regular combo (scaled) Follow-up damage: 33.

Wall follow-upDR
Up-forward+Right kick,Down-forward+Right punch~Left punch

Regular combo (scaled) Follow-up damage: 31.

Wall follow-upDR
Up-forward+Left punch + Right punch~Back,Back turnedForward,Forward+Left kick

Regular combo (scaled) Damage changes depending on if/how opponent tech rolls. Follow-up damage: 30/36.

Wall follow-upDR
AOPUp-forward+Left kick,Left punch

Regular combo (scaled) Follow-up damage: 29.

Wall follow-upDR
Right kick~Left kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.

Wall follow-upDR
Left punch + Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Wall follow-upDR
Down-forward+Right punch~Left punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.

Wall follow-upDR
SidestepLeft kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 14.

Throws

Jade
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 12,23

Throw break: Left punch

DR

Damage: 35 · Throw

On hit
KND / (FUFL)

Throw break 1 Alternate input: f+1+3 (Lead throw)

Ruby
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 35

Throw break: Right punch

DR

Throw

On hit
KND / (FUFL)

Throw break 2. Alternate input: f+2+4 (Lead throw)

Cradle Throw
AOPLeft punch + Left kick
Version unverified
DR

Damage: 35 · Throw

On hit
KND / (FUFR)

Roll to opponent's left side first, will trigger normal side/back throws if roll orients itself. Alternate input with 2+4

Dragon Fall
Hold down-forward+Right punch + Right kick

Damage: 30

Throw break: Right punch

DR

Throw

On hit
KND / (FUFA)

Throw break 2 Side switch

Dislocator
Tekken 5
DownDown-backBack+Right punch

Damage: 35

Throw break: Right punch

DR
Down-forward+Left punch + Right punch

Damage: 40 · Throw

On hit
KND / (FUFA)

Throw break: Left punch + Right punch

Throw break 1+2 Side switch

Human Hurdle
Forward+Right punch~Left punch

Damage: 15

Throw break: Right punch

Hop 'n Throw
(any throw)RDSForward,Forward+Left punch + Left kick
Or(any throw)RDSForward,Forward+Right punch + Right kick
Roll 'n Throw
(any throw)AOPLeft punch + Left kick
Or(any throw)AOPRight punch + Right kick
Arm Flip
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 45

Throw break: Left punch

Dump the Bucket
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 38

Throw break: Right punch

Crank Up
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 50

Unbreakable

Back LayoutDR
Back turnedForward,Forward+Left kick + Right kick

Damage: 23 · Mid

On hit
KND / (FDFT)

Side switch

Reverse ThrowDR
Back turnedForward,Forward+Left punch + Left kick

Damage: 35 · Throw

On hit
KND / (FUFR)

Alternate input with BT.f,F+2+4

So Shoe MeDR
Hold forward+Right punch~Left punch

Damage: 15 · Throw

Throw break 1+2 Side switch

Recovery Setups

Guaranteed follow-upDR
Launcher (choose one)
  • (Left punch,Down+Right punch),Left punch + Right punch
  • Left punch + Right punch
  • Counter hit(Left punch),Down+Right punch,Left punch + Right punch
  • (Down+Left kick),Right kick
  • (Forward,Forward+Left punch),Right kick
Follow-up
Right kick~Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 17/25.

Guaranteed follow-upDR
Launcher (choose one)
  • (Left punch,Down+Right punch),Left punch + Right punch
  • Left punch + Right punch
  • Counter hit(Left punch),Down+Right punch,Left punch + Right punch
Follow-up
Forward,ForwardIntoForward,Forward+Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 9/13.

Guaranteed follow-upDR
Launcher
  • Left kick
Follow-up
Right kick~Left kick

Follow-up damage: 25.

Guaranteed follow-upDR
Launcher
  • Left kick
Follow-up
SidestepLeft kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward+Left kick
  • Up-forward+Left kick
  • While standingLeft kick(opponent crouching)
  • Counter hitDown-back+Right kick
  • Counter hitBack turnedDown+Left kick~Down
Follow-up
Right kick~Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 17/25.

Guaranteed follow-upDR
Launcher
  • Forward+Left kick
Follow-up
Forward,ForwardIntoForward,Forward+Left kick

Follow-up damage: 13.

Guaranteed follow-upDR
Launcher
  • (Down+Left kick),Right kick
Follow-up
Forward,ForwardIntoForward,Forward+Left kick

Parenthesized hits must miss. Follow-up damage: 13.

Guaranteed follow-upDR
Launcher
  • (Forward,Forward+Left punch),Right kick
Follow-up
SidestepRight kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 11/16.

Guaranteed follow-upDR
Launcher
  • Up-forward+Left kick
Follow-up
Forward,ForwardIntoForward,Forward+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 9/13.

Guaranteed follow-upDR
Launcher
  • Up-forward+Left kick,Down+Left punch + Right punch
Follow-up
AOPLeft kick

Follow-up damage: 15.

Guaranteed follow-upDR
Launcher (choose one)
  • Up-forward+Left kick,Down+Left punch + Right punch
  • AOPUp-forward+Left kick,Left punch
  • Counter hitUp-forward+Right kick,Down+Left punch + Right punch
Follow-up
AOPRight punch,Left punch

Follow-up damage: 13.

Guaranteed follow-upDR
Launcher (choose one)
  • While standingLeft kick(opponent crouching)
  • Counter hitDown-back+Right kick
  • Counter hitBack turnedDown+Left kick~Down
Follow-up
Forward,Forward+Left kick

Follow-up damage: 13.

Guaranteed follow-upDR
Launcher
  • AOPRight kick~Left kick
Follow-up
(Face up feet towards)Left kick

Follow-up damage: 4/7.

Guaranteed follow-upDR
Launcher (choose one)
  • AOPUp-forward+Left kick,Left punch
  • Counter hitUp-forward+Right kick,Down+Left punch + Right punch
Follow-up
AOPLeft kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 10/15.

Guaranteed follow-upDR
Launcher
  • Counter hitRight kick~Left kick,Down+Left punch + Right punch
Follow-up
AOPUp-forward+Left kick,Left kick

Follow-up damage: 22.

Guaranteed follow-upDR
Launcher
  • Counter hitRight kick~Left kick,Down+Left punch + Right punch
Follow-up
AOPUp-forward+Left kick,Left punch

Transitions to AOP. Follow-up damage: 22.

Guaranteed follow-upDR
Launcher
  • Counter hitBack turnedDown+Left kick
Follow-up
Back turnedForward,Forward+Left kick

Follow-up damage: 20.

Guaranteed follow-upDR
Launcher
  • Counter hitBack turnedDown+Left kick
Follow-up
Back turnedDown+Left kick

Follow-up damage: 10.

Preset Strings

10 Hit Combo 1Version unverified
Up+Right kick,Left punch,Right punch,Left punch + Right punch,Left punch,Left kick,Right kick,Right kick,Right kick,Left punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

4 Hit Combo to PhoenixTekken 5
Up+Right kick,Left punch,Right punch,Right kick
6 Hit Combo to Rain DancerTekken 5
Up+Right kick,Left punch,Right punch,Left punch + Right punch,Left punch,Left kick
7 Hit Combo to PhoenixTekken 5
Up+Right kick,Left punch,Right punch,Left punch + Right punch,Left punch,Left kick,Right kick

Unblockable Attacks

Phoenix Strike
Back+Left punch + Right punch,Left punch + Right punch

Damage: 40

Follow-up can be delayed.

Tekken 5
On block
KD
On hit
KD
Counter hit
KD
Cancel
Back+Left punch + Right punch,Left punch + Right punch,Back,Back

Follow-up can be delayed.

Move List

Art Of Phoenix
Down+Left punch + Right punch
DR

Special

Transition to AOP. Can transition to BT with AOP.b+3+4. Can transition to FC with AOP.f+3+4. Cancel transition with d. Move forward/backward with f/df and b/db. Dash with f,f or b,b. Greater evasion with d. Able to access jumping moves with ub/u/uf. Alternate input with BT.d+1+2, FC.d+1+2

Rain Dance Stance
Back+Left kick + Right kick
OrFCDown-back+Left kick + Right kick
OrAOPBack+Left kick + Right kick
DR

Special

Transition to BT. Can be canceled out of with b/db. Shifts to opponent's right side. Can transition to AOP with d+1+2. Alternate input with AOP.b+3+4 Transition to BT FC Transition to BT. Can be canceled out of with b/db. Shifts to opponent's right side. Can transition to AOP with d+1+2. Alternate input with AOP.b+3+4. Also written as Backturn

Hypnotist Walk
Back+Left punch + Right punch
DR

Special

Transition to HYP. Can be canceled out of with f/b/u/d, blocking or getting hit. Shifts toward opponent's left side. Some moves gain different properties based on how many steps Xiaoyu takes beforehand (1-3 steps)

Thunder Strike
HYPLeft punch + Right punch
Version unverified
DR

Damage: 40 · Unblockable mid

Startup
81f
On block
!
On hit
KND

Accessed from 1 step (default) Able to be canceled to BT FC with b,b (can be done from all variations)

X Marks the Spot
Forward,Forward+Left punch + Right punch,Left punch + Right punch

Damage: 12,21 · Mid / Mid

Tekken 5
Startup
14f
On block
-2 / -5
On hit
+5 / -3
Counter hit
+5 / KD
DR

Follow-up only

On block
-5
On hit
-3c
Jab
Left punch

Damage: 4 · High

DR
Startup
8f
On block
+1
On hit
+7
Forward Jab
Forward+Left punch

Damage: 5 · High

Crouch Jab
FCLeft punch

Damage: 3 · Special mid

DR

Damage: 5

Startup
10f
On block
-5
On hit
+7
Straight
Right punch

Damage: 8 · High

DR
Startup
10f
On block
-2
On hit
+6
Counter hit
+7
Forward Straight
Forward+Right punch

Damage: 8 · High

Down Straight
Down+Right punch

Damage: 5 · Special mid

DR

Damage: 8

Startup
11f
On block
-4
On hit
+7
Crouch Straigt
FCRight punch

Damage: 8 · Special mid

Tekken 5
DR

Crouch Straight

Startup
11f
On block
-4
On hit
+7
Cloud Kick
Left kick

Damage: 18 · High

DR
Startup
15f
On block
-6
On hit
KND / (FUFA)
Forward Cloud Kick
Forward+Left kick

Damage: 25 · High

DR
Startup
15f
On block
-15
On hit
KND / (FUFA)
Crouch Spin Kick
FCLeft kick

Damage: 8 · Low (grounded)

DR

Low

Startup
15f
On block
-15
On hit
-4
Roudhouse
Right kick

Damage: 15 · High

Launches on counter hit.

Tekken 5
DR

Roundhouse

Startup
10f
On block
-4
On hit
+7
Forward Roundhouse
Forward+Right kick

Damage: 18 · High

Launches on counter hit.

Tekken 5
DR

Lift Kick

Damage: 15

Shin Kick
Down+Right kick

Damage: 7 · Low

DR
Startup
12f
Crouch Shin Kick
FCRight kick

Damage: 10 · Low

DR
Startup
12f
On block
-15
On hit
-4
Bayonet
Left punch,Right punch,Left punch

Damage: 4,7,17 · High / High / Mid

Follow-up can be delayed.

Tekken 5
Startup
8f
On block
+1 / 0 / -10
On hit
+7 / +6 / KD
Counter hit
+7 / +6 / KD
DR

Follow-up only

On block
-7
On hit
KND
Bayonet Mc Twist
Left punch,Down+Right punch

Damage: 4,10 · High / Mid

Tekken 5
Startup
8f
DR

Follow-up only

On block
-2 / BT
On hit
+9 / BT

Can cancel transition at -3, +8 with f/b/u/d

Birds Flock
Left punch,Down+Right punch,Left punch + Right punch

Damage: 4,10,24 · High / Mid / Mid

Tekken 5

Follow-up only

On block
-12
On hit
KD
Counter hit
KD
DR

Follow-up only

On block
-12
Counter hit
KND

CH knockdown can be teched with f or b

Poison Flower
Tekken 5
Forward,Forward+Left punch~Left kick

Damage: 15,18 · Mid / High

Startup
15f
On block
-11 / -4
On hit
0 / KD
Counter hit
0 / KD
DR
Forward,Forward+Left punch

Damage: 15 · Mid

Startup
15f
On block
-11
On hit
+0c
Belly Chop
Down-forward+Left punch

Damage: 15 · Mid

Tekken 5
Startup
14f
DR
Startup
14f
On block
-1 / BT
On hit
+10 / BT

Can cancel transition at -3, +8 with DF

Flappng Wings
Down+Left punch

Damage: 7,7,7 · Mid / Mid (grounded) / Mid (grounded)

Tekken 5
Startup
17f
DR

Mid / Mid / Mid

Startup
17f
On block
-3~-9c
On hit
+3~+9c

Transition to AOP with D

Storming Flower
Down-back+Left punch

Damage: 25 · Mid

Tekken 5
Startup
18f
On block
-6
On hit
KD
Counter hit
KD
DR
Startup
18f
On block
-6
On hit
KND

Clean hit adds 12 damage

Great Wall
Back+Left punch
OrBack+Right punch

Damage: 10 · Mid

DR
Startup
6~12f
On block
-8~-14
On hit
-3~+3

Can cancel transition with B Punch parry sabaki

Single Fan
Up+Left punch

Damage: 5 · Mid

Tekken 5
Startup
16f
Quick Upper
While standingLeft punch

Damage: 12 · Mid

DR
Startup
10f
On block
-4
On hit
+7
Birds Flock
Left punch + Right punch

Damage: 24 · Mid

Tekken 5
Startup
20f
On block
-5
On hit
KD
Counter hit
KD
DR
Startup
20f
On block
-5
Counter hit
KND

CH knockdown can be teched with f or b

Cartwheel Dodge
Forward+Left punch + Right punch
DR

Special

Cartwheel to opponent's left

Double Fan
Up+Left punch + Right punch

Damage: 5,8 · Mid / Mid

Tekken 5
Startup
16f
On block
-2
On hit
-7
Counter hit
0
DR
Startup
16f
On block
-1c~-2c
On hit
-6c~-7c
Counter hit
+0c~+1c

Can cancel transition at --5~-6, +4~+5 with 3+4

Hydrangea
Up+Left punch + Right punch,Right punch

Damage: 5,8,12 · Mid / Mid / Mid

Tekken 5

Follow-up only

On block
-4
On hit
+5
Counter hit
+5
DR

Follow-up only

On block
-4
On hit
+5
Counter hit
KND

Only CH KND if first two hits connect

Fortune Cookie
Up+Left punch + Right punch,Right punch,Left punch

Damage: 5,8,12,21 · Mid / Mid / Mid / Mid

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-10
On hit
KD
Counter hit
KD
DR

Follow-up only

On block
-10
On hit
KND
Ginger Snap
Up+Left punch + Right punch,Left kick + Right kick
Tekken 5

Follow-up only

On block
-6
On hit
+4
Counter hit
KD
Fortune Cookie
Forward,Forward+Right punch,Left punch

Damage: 12,21 · Mid / Mid

Follow-up can be delayed.

Tekken 5
Startup
15f
On block
-5 / -10
On hit
+6 / KD
Counter hit
+6 / KD
DR

Follow-up only

On block
-10
On hit
KND
Butter the Bread
Down-forward+Right punch

Damage: 15 · Mid

Tekken 5
Startup
15f
On block
-6
On hit
+5
Counter hit
+5
DR
Startup
15f
On block
-6
On hit
+5
Cross Lifting Palms
Down-forward+Right punch~Left punch

Damage: 8,12 · Mid / Mid

Tekken 5
Startup
15f
On block
-14
On hit
KD
Counter hit
KD

Flip-over launch.

DR
Startup
15f
On block
-15~-16

Standard upright launch; combo timing differs.

Sun Flower
While standingRight punch

Damage: 12 · Mid

Launches on counter hit.

Tekken 5
Startup
13f
Counter hit
KD
DR
Startup
13f
On block
-3 / BT
On hit
+7 / BT

Can cancel transition at -5, +5 with f

Shady Lotus
FC~Down-forward+Right punch

Damage: 10 · Special mid

Tekken 5
Startup
19f
On block
-4
On hit
+7
Counter hit
+7
DR
Startup
19f
On block
-4
On hit
+7
Lotus Twist
FCDown-forward+Right punch,Left punch

Damage: 10,15 · Special mid / Low

Tekken 5
Startup
19f
DR

Special mid / Special mid

Follow-up only

On block
-10
On hit
+5

Follow-up can be delayed.

Raccoon Swing
Forward,Forward+Left kick

Damage: 13 · Mid

Tekken 5
Startup
14f
On block
-5
On hit
+6
Counter hit
+7
DR
Startup
14f
On block
-5
On hit
+6
Counter hit
+7
Punt Kick
Down-forward+Left kick

Damage: 17 · Mid

Tekken 5
Startup
14f
On block
-10
On hit
+6
Counter hit
+6
DR
Startup
14f
On block
-10
On hit
+6(+22)
Spin Sweep - Hook Kick
Down+Left kick,Right kick

Damage: 8,18 · Low (grounded) / High

Tekken 5
Startup
21f
On block
-14 / -12
On hit
+5 / KD
Counter hit
+5 / KD
DR

Spin Sweep Kick

Low / High

Follow-up only

On block
-12
On hit
KND / (FUFA)
Fire Dance
FCLeft kick,Right punch,Left punch,Right kick

Damage: 8,6,6,12 · Low (grounded) / High / High / Mid

Launches on hit.

Tekken 5
Startup
15f
On block
-15 / 0 / 0 / -18
On hit
-4 / +7 / +5 / KD
Counter hit
-4 / +7 / +9 / KD
DR

Low / High / High / Mid

Follow-up only

On block
-18
Guard Breaker
Down-back+Left kick

Unblockable

Tekken 5
Startup
15f
On block
+3
On hit
+3
Counter hit
+3
DR

Damage: 0 · Low

Startup
15f
On block
+3
On hit
+3
Peacock Kick
Back+Left kick

Damage: 21 · High

Tekken 5
Startup
18f
On block
-4
On hit
+7
Counter hit
+7
DR
Startup
16f
On block
-4
On hit
+7
Pirouette Kick
Up-forward+Left kick

Damage: 25 · Mid

Tekken 5
Startup
24f
DR
Startup
24f
On block
-10~-12
On hit
KND / (FUFA)

Transition at -12~-14, KND AOP with d+1+2

Rise Spin Kick
FCBack+Left kick

Damage: 26 · High

Tekken 5
Startup
14f
On block
-4
On hit
-2
Counter hit
KD
Lotus Axe Kick
While standingLeft kick

Damage: 22 · Mid

Tekken 5
Startup
22f
On block
+1
On hit
+6
Counter hit
+6
DR
Startup
22f
On block
+1
On hit
+6c(KND / FDFA)
Phoenix Tail
Sidestep+Left kick

Damage: 21 · Low (grounded)

Launches on hit.

Tekken 5
Startup
27f
On block
-22
On hit
KD
Counter hit
KD
Spinner Dodge
Left kick + Right kick
OrDown+Left kick + Right kick
OrRDSLeft kick + Right kick
OrRDSDown+Left kick + Right kick
OrRDSUp+Left kick + Right kick
DR

Special

Spin to opponent's left. Can also be performed in BT. BT.u+3+4 to remain in BT Spin to opponent's right. Can also be performed in BT

Dive Roll
Forward+Left kick + Right kick
DR

Special

Dive to opponent's right

Front Layout
Forward,Forward+Left kick + Right kick

Damage: 25 · Mid (grounded)

DR

Mid

Startup
42~48f
On block
-2~+4
On hit
+14~+20
Shooting Star
Up-forward+Left kick + Right kick

Damage: 8,10,12 · Mid / Mid / Mid

Tekken 5
Startup
16f
On block
-3
On hit
KD
Counter hit
KD
DR
Startup
16f
On block
-3
On hit
KND

Knockdown can be teched with f or b

Phoenix Flip
Up-back+Left kick + Right kick

Damage: 21 · Mid

Launches on hit.

Tekken 5
Startup
20f
DR
Startup
22f
On block
-19

Transition at -19, +?a AOP with d+1+2

Scissor Kick
Right kick~Left kick

Damage: 25 · Mid (grounded)

Tekken 5
Startup
23f

Launches on counter hit.

DR

Mid

Startup
23f
On block
-1
On hit
+3
Counter hit
KND

Launches on hit. Transition at -1, +3, KND CH AOP with d+1+2

Step Kick
Forward,Forward+Right kick

Damage: 25 · Mid

Tekken 5
Startup
24f
On block
+1
On hit
KD
Counter hit
+7
DR
Startup
24f
On block
+0
On hit
KND
Counter hit
+7
Run Up Back Flip
Forward,Forward+Right kick,Right kick
Tekken 5

Follow-up only

On hit
KD
Counter hit
KD
DR

Damage: 25,0 · Mid / Mid

Follow-up only

On block
-4

Only comes out if 1st hit of string is blocked Transition at -35 AOP with D

Toe Kick
Down-forward+Right kick

Damage: 11 · Mid

DR
Startup
12f
On block
-4
On hit
+7
Nut Cracker
Down-back+Right kick

Damage: 10 · Low (grounded)

Tekken 5
Startup
18f
On block
-12
On hit
+7
Counter hit
KD
DR

Low

Startup
18f
On block
-12c
On hit
+7c
Counter hit
KND / (FDFA)
Twin Phoenix
Back+Right kick

Damage: 13,15 · High / High

Tekken 5
Startup
14f
DR

Damage: 13,17

Startup
14f
On block
-10~-11 / BT
On hit
+0~+1 / BT

Can cancel transition at -15~-16, +5~+6 with B

Cyanide
Up-forward+Right kick

Damage: 21 · Mid

Launches on counter hit.

Tekken 5
Startup
25f
DR
Startup
25f
On block
-1
On hit
+10c
Counter hit
KND

Transition at -6, +5c FC with d. Transition at -12, -1 AOP with d+1+2. Alternate input with u+4

Flower Bed
FCDown-forward+Right kick

Damage: 6 · Low (grounded)

Tekken 5
Startup
18f
On block
-7
On hit
+4
Counter hit
+4
DR

Low

Startup
18f
On block
-7
On hit
+4
Flower Garden
FCDown-forward+Right kick,Right kick

Damage: 6,10 · Low (grounded) / Low (grounded)

Tekken 5
Startup
18f
On block
-7 / -6
On hit
+4 / +5
Counter hit
+4 / +5
DR

Low / Low

Follow-up only

On block
-6
On hit
+5
Sky Scraper Kick
While standingRight kick

Damage: 18 · Mid

Tekken 5
Startup
11f
On block
-10
On hit
KD
Counter hit
KD
DR
Startup
11f
On block
-10
On hit
KND
Parting Sweep
Sidestep+Right kick

Damage: 16 · Low (grounded)

Launches on counter hit.

Tekken 5
Startup
18f
On block
-13
On hit
-2
Counter hit
KD
Spin Sticker
Back+Left punch + Right punch,Right punch
Deadly Orchid
Back+Left punch + Right punch,Left kick + Right kick
Tekken 5

Follow-up only

Startup
45f
On block
-6
On hit
KD
Counter hit
KD
Falling Tiger Kick
Back+Left punch + Right punch,Right kick
Tekken 5

Follow-up only

Startup
34f
On block
-4
On hit
-2
Counter hit
KD
High Parry
Left punch + Right kick
DR

Special

High/mid parry, +? after

False Salute Taunt
Left punch + Left kick + Right kick
OrRDSLeft punch + Left kick + Right kick
DR

Special

Taunt

Greetings Taunt
Right punch + Left kick + Right kick

Unblockable

Tekken 5

Damage: 0

Startup
25f
On block
+19
On hit
+19
Counter hit
+19
DR

Damage: 0 · Mid

Startup
25f
On block
+19g
On hit
+19

Taunt, has very small hitbox

Wall Jump
Back,Back,Up-back
Rain Elbow
RDSLeft punch

Damage: 22 · Mid

Tekken 5
Startup
18f
On block
-7
On hit
-1
Counter hit
KD
Push Hands
RDSForward+Left punch + Right punch

Mid

Tekken 5

Damage: 18

Startup
35f
On block
-6
On hit
+5
Counter hit
+7
DR

Damage: 23

Turn Around Jab
RDSSidestep+Left punch + Right punch
OrRDSForward,Forward+Left punch + Right punch

Damage: 15 · High

Tekken 5
Startup
8f
On block
-8
On hit
+3
Counter hit
+3
Reverse Slap
RDSRight punch

Damage: 10 · High

Tekken 5
Startup
12f
On block
0
On hit
+11
Counter hit
+11
Dark & Stormy
RDSRight punch,Left punch,Right kick

Damage: 10,10,15 · High / High / Mid

Launches on hit.

Tekken 5
Startup
12f
On block
0 / 0 / -15
On hit
+11 / +5 / KD
Counter hit
+11 / +9 / KD
Fortune Roll
RDSLeft kick

Damage: 16 · Mid

Tekken 5
Startup
22f
On block
-15
On hit
KD
Counter hit
KD
Turn Around Kick
RDSForward+Left kick
OrRDSBack+Left kick

Damage: 25 · High

Pig Leg
RDSForward,Forward+Left kick

Damage: 20 · Mid (grounded)

Tekken 5
Startup
16f
On block
-5
On hit
KD
Counter hit
KD
Back Circle Breaker
RDSDown+Left kick

Damage: 15 · Low (grounded)

Tekken 5
Startup
17f
Rain Dance SidekickTekken 5
RDSSidestep+Left kick

Damage: 25 · High

California Roll
RDSForward+Left kick + Right kick
Reverse Kangaroo Kick
RDSForward+Left kick + Right kick~Left kick + Right kick

Launches on hit.

Tekken 5

Follow-up only

Startup
25f
On block
-11
On hit
KD
Counter hit
KD
Reverse Front Layout
RDSForward,Forward+Left kick + Right kick

Damage: 23 · Mid (grounded)

Neck Squeeze Slap
RDSForward,Forward+Left kick + Right kick,Neutral

Damage: 23,23,30

Juggle Mistrust
RDSRight kick

Damage: 16 · Mid

Launches on hit.

Tekken 5
Startup
14f
On block
-16
On hit
KD
Counter hit
KD
Guard Breaker
RDSDown+Right kick

Unblockable

Tekken 5
Startup
15f
On block
0
On hit
0
Counter hit
0
High & Mid Parry
RDSLeft punch + Right kick
Low Parry
RDSDown+Left punch + Right kick
Greetings Taunt
RDSRight punch + Left kick + Right kick

Damage: 0 · Unblockable

Tekken 5
Startup
25f
On block
+19
On hit
+19
Counter hit
+19
Butterfly
AOPDown
Handfull
AOPLeft punch

Damage: 7 · Mid

Tekken 5
Startup
14f
On block
-5
On hit
+6
Counter hit
+6
DR
Startup
14f
On block
+5
On hit
+6
Phoenix Swipe
AOPDown+Left punch

Damage: 13 · Low (grounded)

Tekken 5
Startup
19f
On block
-13
On hit
-2
Counter hit
+18
DR

Damage: 13(,20) · Low

Startup
19f
On block
-6~-7
On hit
+4~+5
Counter hit
Throw

Transition to throw on CH

Power Wave Crest
AOPLeft punch + Right punch

Damage: 16 · Mid

Launches on hit.

Tekken 5
Startup
23f
On block
-11
On hit
KD
Counter hit
KD
DR
Startup
23f
On block
-11
Quick Wave Crest
AOP~Left punch + Right punch

Damage: 14 · Mid

Launches on hit.

Tekken 5
Startup
21f
On block
-13
On hit
KD
Counter hit
KD
Heavy Wave Crest
AOPDown+Left punch + Right punch

Damage: 25 · Mid

Launches on hit.

Tekken 5
Startup
26f
On block
-4
On hit
KD
Counter hit
KD
DR
Startup
26f
On block
-4
Phoenix Cookie
AOPRight punch,Left punch

Damage: 12,15 · Mid / Mid

Tekken 5
Startup
12f
On block
-14 / -10
On hit
-3 / KD
Counter hit
-3 / KD
DR

Follow-up only

On block
-10
On hit
KND
Knee Stabber
AOPLeft kick

Damage: 15 · Low (grounded)

Tekken 5
Startup
21f
On block
-14
On hit
-3
Counter hit
-3
DR

Low

Startup
21f
On block
-14
On hit
-3
Barrel Shotgun
AOPUp-back+Left kick
OrAOPUp+Left kick
OrAOPUp-forward+Left kick

Damage: 15 · Mid

Launches on hit.

Tekken 5
Startup
14f
On block
-15
On hit
KD
Counter hit
KD
DR
Startup
14~16f
On block
-13~-15

Alternate input with AOP.ub+3/AOP.u+3

Double Barrel Shotgun
AOPUp-back+Left kick,Left kick
OrAOPUp+Left kick,Left kick
OrAOPUp-forward+Left kick,Left kick

Mid / High

Tekken 5

Damage: 15,23

Startup
14f
On block
-15 / -15
On hit
KD / KD
Counter hit
KD / KD
DR

Damage: 15,25

Follow-up only

On block
-15
On hit
KND
Scissors Kick
AOPUp-back+Left kick,Right kick
OrAOPUp+Left kick,Right kick
OrAOPUp-forward+Left kick,Right kick

Mid / Mid

Tekken 5

Damage: 15,25

Startup
14f
On block
-15 / -11
On hit
KD / 0
Counter hit
KD / 0
DR

Damage: 15,21

Follow-up only

On block
-14
Phoenix Trip
AOPUp-back,Left kick
OrAOPUp,Left kick
OrAOPUp-forward,Left kick

Damage: 19 · Low (grounded)

Launches on hit.

Tekken 5
Startup
46f
On block
-18
On hit
KD
Counter hit
KD
Pirouette Kick
AOP~Up-back+Left kick
OrAOP~Up+Left kick
OrAOP~Up-forward+Left kick

Damage: 30 · Mid

Tekken 5
Startup
28f
On block
-22
On hit
+6
Counter hit
+6
Art of Phoenix
AOP~Up-back+Left kick,Down+Left punch + Right punch
OrAOP~Up+Left kick,Down+Left punch + Right punch
OrAOP~Up-forward+Left kick,Down+Left punch + Right punch
Tekken 5

Follow-up only

On block
-9
On hit
+19
Counter hit
+19
Rising Phoenix
AOPLeft kick + Right kick

Damage: 8,8,14

Launches on hit.

Tekken 5
Startup
24f
On block
-14
On hit
KD
Counter hit
KD
DR

Mid / Mid / Mid

Startup
24f
On block
-15
Roll Out
AOPForward+Left kick + Right kick
DR

Special

Transition to AOP with D

Flower Kick
AOPRight kick

Damage: 23 · Mid

Tekken 5
Startup
20f
DR
Startup
20f
On block
-13
On hit
KND

Transition at -15, KND BT with b

Fire Cracker
AOPRight kick~Left kick

Damage: 15 · Low (grounded)

Tekken 5
Startup
23f
On hit
KD
Counter hit
KD
DR

Low

Startup
23f
On block
FUFT
On hit
KND

Transition at -?, KND FC with u/d

Flower Bed
AOPForward+Right kick

Damage: 7 · Low (grounded)

Tekken 5
Startup
18f
On block
-7
On hit
+4
Counter hit
+4
DR

Low

Startup
18f
On block
-6~-7
On hit
+4~+5
Flower Garden
AOPForward+Right kick,Right kick

Damage: 7,10 · Low (grounded) / Low (grounded)

Tekken 5
Startup
18f
On block
-7 / -6
On hit
+4 / +5
Counter hit
+4 / +5
DR

Low / Low

Follow-up only

On block
-6
On hit
+5
Trick Flower
AOP~Up+Right kick

Damage: 8 · Mid / Mid

Tekken 5
Startup
16f
On block
-20
On hit
-11
Counter hit
-11
Flower Power
AOPUp+Right kick,Right kick

Damage: 8,12 · Mid / Mid / Mid / Mid

Tekken 5
Startup
16f
On block
-10 / -12
On hit
-1 / -2
Counter hit
-1 / -3
DR

Mid / Mid

Follow-up only

On block
-12
On hit
-3
Crane Kick
AOP~Up-back,Right kick
OrAOP~Up,Right kick
OrAOP~Up-forward,Right kick

Damage: 25 · Mid

Tekken 5
Startup
23f
On block
-8
On hit
KD
Counter hit
KD
White Moon KickDR
Forward,Forward+Left punch,Left kick

Damage: 15,23 · Mid / High

Follow-up only

On block
-4
On hit
KND
White Moon AxeDR only
Forward,Forward+Left punch,Right kick

Damage: 15,21 · Mid / Mid

Follow-up only

On block
-12
On hit
KND / (FUFA)
Crouch JabDR only
Down-back+Left punch + Right punch

Special mid

Red Sparrow StrikeDR only
Up-forward+Left punch + Right punch

Damage: 23 · Mid

Startup
32f
On block
+1
On hit
+3c

Transition at +1, +3c FC with B

Flapping WingsDR only
RDSRight punch,Right punch,Left punch

Damage: 10,10,7,7,7 · High / Mid / Mid / Mid (grounded) / Mid (grounded)

Phoenix WingDR only
AOPUp-back+Left kick,Left punch
OrAOPUp+Left kick,Left punch
OrAOPUp-forward+Left kick,Left punch

Damage: 15,25 · Mid / Mid

Follow-up only

On block
-4
Butterfly Wave Crest HeavyTekken 5
AOPDown,Left punch + Right punch
Cradle Throw CancelTekken 5
AOPLeft punch + Left kick,Hold up
OrAOPLeft punch + Left kick,Hold down
OrAOPLeft punch + Left kick,Hold forward
OrAOPLeft punch + Left kick,Hold back
OrAOPRight punch + Right kick,Hold up
OrAOPRight punch + Right kick,Hold down
OrAOPRight punch + Right kick,Hold forward
OrAOPRight punch + Right kick,Hold back
Crazy Daisy to PhoenixTekken 5
AOPUp+Right kick,Down+Left punch + Right punch
Crazy Daisy to Rain DanceTekken 5
AOPUp+Right kick,Hold up
Crouching Back Circle BreakerTekken 5
RDSFCLeft kick
Crouching Back Circle Breaker ForwardTekken 5
RDSFCLeft kick,Down
Crouching to PhoenixTekken 5
FCLeft punch + Right punch
Delayed Raccoon SwingTekken 5
Forward,Forward,Neutral+Left kick
Fire Extinguisher
FCLeft kick,Right punch
Tekken 5
DR

Damage: 8,6 · Low / High

Follow-up only

On block
+0
On hit
+7
Firecracker Roll Low KickTekken 5
AOPRight kick~Left kick,Back,Left kick
OrAOPRight kick~Left kick,Forward,Left kick
Firecracker Roll Mid KickTekken 5
AOPRight kick~Left kick,Back,Right kick
OrAOPRight kick~Left kick,Forward,Right kick
Lotus Twist to Rain DanceTekken 5
FC~Down-forward+Right punch,Left punch,Hold down-forward
Phoenix AdvanceTekken 5
AOP~Forward
Phoenix CancelTekken 5
AOPUp
Phoenix JumpTekken 5
AOP~Up-back
OrAOP~Up
OrAOP~Up-forward
Phoenix Quick AdvanceTekken 5
AOPForward,Forward
Phoenix Quick RetreatTekken 5
AOPBack,Back
Phoenix RetreatTekken 5
AOP~Back
Phoenix Tail to PhoenixTekken 5
Sidestep+Left kick~Down+Left punch + Right punch
Phoenix Tail Cancel to Rain DanceTekken 5
Sidestep+Left kick~Back
Rain Dance CancelTekken 5
RDSBack
Rain Dance Crouch AdvanceTekken 5
RDS~Down-forward
Rain Dance Ki ChargeTekken 5
RDSLeft punch + Right punch + Left kick + Right kick
Rain Dance Quick AdvanceTekken 5
RDSForward,Forward
Rain Dance Side StepTekken 5
RDSUp
OrRDSDown
Rain Dance Side Step to SidekickTekken 5
RDSUp,Left kick
OrRDSDown,Left kick
Rain Dance to Reverse High/Mid Parry 1Tekken 5
RDSForward+Left punch + Right kick
Rain Dance to Reverse High/Mid Parry 2Tekken 5
RDSUp,Left punch + Right kick
OrRDSDown,Left punch + Right kick
OrRDSForward,Forward,Left punch + Right kick
Reverse Phoenix CorrectionTekken 5
AOPBack turnedBack
OrAOPBack turnedForward
Reverse Phoenix Dark & StormyTekken 5
AOPBack turnedRight punch,Left punch,Right kick
Reverse Phoenix Falcon's BeakTekken 5
AOPBack turnedLeft punch
Reverse Phoenix High KickTekken 5
AOPBack turnedLeft kick
Reverse Phoenix MistrustTekken 5
AOPBack turnedRight kick
Reverse Phoenix to Rain DanceTekken 5
AOPBack turnedUp
Rising Deadly OrchidTekken 5
While standing~Back+Right kick:Left kick + Right kick
Rising Spin KickTekken 5
While standingBack+Left kick
Single Map Sweep to PhoenixTekken 5
FC~Down-forward+Right kick
Sunset Fan Flapping WingsTekken 5
Down+Left punch,Hold down
Phoenix Flight to Rain DanceDR only
Up-forward+Left punch + Right punch~Back
Turn of Fortune to PhoenixDR only
RDSRight punch,Right punch,Left punch,Hold down
BayonetDR
Left punch,Right punch

Damage: 4,7 · High / High

Follow-up only

On block
+0
On hit
+6
April ShowersDR
Right punch,Left punch

Damage: 8,10 · High / Mid

Follow-up only

On block
-3
On hit
+8

Can cancel transition at -5, +6 with F/DF

d+3DR
Down+Left kick

Damage: 8 · Low

Startup
21f
On block
-12~-14c
On hit
+5~+7c
Single FanDR
Up-forward+Left punch

Damage: 5 · Mid

Startup
16f
On block
-3
On hit
-3
Counter hit
+8

Can cancel transition at -10, -10, +1 CH with U Alternate input with u+1

f,f+2DR
Forward,Forward+Right punch

Damage: 12 · Mid

Startup
15f
On block
-5
On hit
+6
f,f+1+2DR
Forward,Forward+Left punch + Right punch

Damage: 12 · Mid

Startup
14f
On block
-2
On hit
+5
FC 3,2,1DR
FCLeft kick,Right punch,Left punch

Damage: 8,6,6 · Low / High / High

Follow-up only

On block
+0
On hit
+5
Counter hit
+9
FC d/f+2DR
FCDown-forward+Right punch

Damage: 10 · Special mid

Startup
19f
On block
-22
On hit
-11
Lotus TwistDR
FCHold down-forward+Right punch,Left punch

Damage: 10,15 · Special mid / Special mid

Follow-up only

On block
-7
On hit
+4
Jasmine BlossomDR
While standingRight punch(charge level 1)

Damage: 16 · Mid

Startup
22f
On block
-10

Can cancel transition at -13, +?a with f

ws,b+3DR
While standing,Back+Left kick

Damage: 26 · High

Startup
16f
On block
-16
On hit
KND
Rising Spin KickDR
While standing,Back+Right kick

Damage: 20 · High

Startup
14f
On block
-1
On hit
+1
Right HandfulDR
AOPRight punch

Damage: 12 · Mid

Startup
12f
On block
-14
On hit
-3
AOP u+4DR
AOPUp+Right kick

Damage: 8 · Mid

Startup
16~17f
On block
-9~-10
On hit
-1~+0

Transition at -19~-20, -10~-11 BT with b. Transition at -11~-12, -2~-3 AOP with d+1+2

Jumping PirouetteDR
AOPUp-forward,Neutral+Left kick

Damage: 30 · Mid

Startup
28~30f
On block
-20~-22
On hit
+6b~+8b

Transition at-9~-11, +19b~+21b AOP with d+1+2

Crane KickDR
AOPUp-forward,Neutral+Right kick

Damage: 25 · Mid

Startup
23f
On block
-8
On hit
KND
Sky KickDR
AOPUp-forward,(delay)Left kick

Damage: 19 · Low

Startup
46f
On block
-18
On hit
KND / (FUFA)

Executed while landing, slight delay

Spin StickerDR
HYPRight punch

Damage: 25(37) · Mid

Startup
42f
On block
+1
On hit
KND

Accessed from 1 step (default) Clean hit adds 12 damage

Spin Sticker (charged)DR
HYPRight punch(charge level 1)

Damage: 30(45) · Mid

Startup
72f
On block
+5
On hit
KND

Accessed from 2 steps Clean hit adds 15 damage

Spin Sticker (max charge)DR
HYPRight punch(charge level 2)

Damage: 35(52) · Mid

Startup
102f
On block
+24
On hit
KND

Accessed from 3 steps Clean hit adds 17 damage

Thunder Strike (charged)DR
HYPLeft punch + Right punch(charge level 1)

Damage: 40,10 · Unblockable mid / Mid

Startup
111f
On block
!
On hit
KND

Accessed from 2 steps

Thunder Strike (max charge)DR
HYPLeft punch + Right punch(charge level 2)

Damage: 40,40 · Unblockable mid / Mid

Startup
141f
On block
!
On hit
KND

Accessed from 3 steps

Falling Tiger KickDR
HYPRight kick

Damage: 20 · High

Startup
34(64,94)f
Deadly OrchidDR
HYPLeft kick + Right kick

Damage: 26 · High

Startup
45(75,105)f
On block
-6
On hit
KND / (FUFA)
Falcon's BeakDR
Back turnedLeft punch

Damage: 22 · Mid

Startup
18f
On block
-7
On hit
KND
BT 2DR
Back turnedRight punch

Damage: 10 · High

Startup
12f
On block
+0
BT 2,1DR
Back turnedRight punch,Left punch

Damage: 10,10 · High / High

Follow-up only

On block
+0
On hit
+5
Counter hit
+9
Dark & StormyDR
Back turnedRight punch,Left punch,Right kick

Damage: 10,10,15 · High / High / Mid

Follow-up only

On block
-15
BT 2,2DR
Back turnedRight punch,Right punch

Damage: 10,10 · High / High

Follow-up only

Turn of FortuneDR
Back turnedRight punch,Right punch,Left punch

Damage: 10,10,7,7,7 · High / High / Mid / Mid / Mid

Follow-up only

Transition at -7?, +? AOP with d

Monkey KickDR
Back turnedLeft kick

Damage: 20 · Mid

Startup
22f
On hit
KND
MistrustDR
Back turnedRight kick

Damage: 16 · Mid

Startup
14f
On block
-16
Spinning Push HandsDR
Back turnedForward+Left punch + Right punch

Damage: 23 · Mid

Startup
35f
On block
-6
On hit
+5
Counter hit
+7

Punch parry sabaki, launch on successful parry

California RollDR
Back turnedForward+Left kick + Right kick

Special

Cyclone LeftDR
Back turnedForward+Left kick + Right kick,Left kick + Right kick

Damage: 25 · Special / Mid

Follow-up only

Startup
25f
On block
-11
Back Circle BreakerDR
Back turnedDown+Left kick

Damage: 15 · Low

Startup
17f
On block
-12
On hit
+7
Counter hit
KND / (FDFA)

Can cancel transition at -13, +6 with D

Guard BreakerDR
Back turnedDown+Right kick

Damage: 0 · Low

Startup
15f
On block
+0c
On hit
+0c
Peg LegDR
Back turnedForward,Forward+Left kick

Damage: 20 · Mid

Startup
16f
On block
-5
On hit
KND
Rain Dance to High Mid ParryDR
Back turnedLeft punch + Right kick

Special

High/mid parry, +? after

Rain Dance to Low ParryDR
Back turnedDown+Left punch + Right kick

Special

Low parry, +? after

Phoenix TailDR
SidestepLeft kick

Damage: 21 · Low

Startup
27f
On block
-22

Transition at -22, +?a AOP with d+1+2. Transition at ?, ? BT with b

Street SweeperDR
SidestepRight kick

Damage: 16 · Low

Startup
18f
On block
-13
On hit
-2
Counter hit
KND / (FUFA)
Fan Dance to Reverse StanceDR
Forward+Left punch,Down+Right punch

Damage: 15 · High / Mid

Startup
10f
On block
-2 / BT
On hit
+9 / BT

Can cancel transition at -3, +8 with f/b/u/d

f+1,2DR
Forward+Left punch,Right punch

Damage: 12 · High / High

Startup
10f
On block
-1
On hit
+6
Phoenix Twin KickDR
Back+Right kick~Back

Damage: 13,17 · High / High

Startup
14f
On block
-15~-16
On hit
+5~+6

Can cancel transition at -15~-16, +5~+6 with B

Belly Chop BackwardDR
Hold down-forward+Left punch

Damage: 15 · Mid

Startup
14f
On block
-3
On hit
+8

Can cancel transition at -3, +8 with DF

SunflowerDR
While standingRight punch~Forward

Damage: 12 · Mid

Startup
13f
On block
-5
On hit
+5

Can cancel transition at -5, +5 with f

Jasmine BlossomDR
While standingRight punch(charge level 1)Hold forward

Damage: 16 · Mid

Startup
22f
On block
-10

Can cancel transition at -13, +?a with f

Phoenix and Rain Dance stances are core to her game.

← Choose another fighter

Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source