
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Paul Phoenix
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Flash Elbow into Phoenix SmasherVersion unverified
,
+



+
- Juggle follow-up
- Launcher
+
Tekken 5
+
,

+
,

+
Guide damage: 39
DR
+

+
,
,
Guide damage: 43
- Juggle follow-upTekken 5
- Launcher
+
+



,
,
,
Guide damage: 54
- Juggle follow-upTekken 5
- Launcher (choose one)


+
SWY


+
Guide damage: 41–44 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher


+
+

+
:
:
Guide damage: 63
- Juggle follow-upTekken 5
- Launcher (choose one)


+
- FC
+
,
+
,
- FC
+
,
- SWY
,
,
+
Guide damage: 25
- Juggle follow-upTekken 5
- Launcher (choose one)


+
- FC
+
,
+
,
- FC
+
,
- SWY
,
,

+
+
:
:
Guide damage: 53–58 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
SWY
,

+
Guide damage: 45–51 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
SWY
,

+
Guide damage: 60–66 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
+

+
,

+
Guide damage: 35
- Juggle follow-upTekken 5
- Launcher
+
+

+

+
Guide damage: 43
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,
+
+
+
,

+
,
Guide damage: 43–51 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
+

+

+
,

,
+
:
Guide damage: 59–67 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
,
+
,
+
,



+
+
Guide damage: 30–39 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,

+
+
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+

+

+
+
,

+
,
Guide damage: 42–54 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+

+

+
+

+

+

,
+
:
Guide damage: 57–69 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
+
+

+

+

,
+
:
Guide damage: 56
- Juggle follow-upTekken 5
- Launcher (choose one)
,
+
,
+
,
+
,



+
Guide damage: 55
- Juggle follow-upTekken 5
- Launcher
,
+
FC
Guide damage: 28
- Juggle follow-upTekken 5
- Launcher
,
+



+
Guide damage: 47
- Juggle follow-up
- LauncherTekken 5
+
~
SWY
Guide damage: 34
DR
+

+
,

+
Guide damage: 54
- Juggle follow-upTekken 5
- Launcher
+



,
,
,
Guide damage: 57
- Juggle follow-upTekken 5
- Launcher (choose one)



+
+

,
+
:
Guide damage: 48
- Juggle follow-upTekken 5
- Launcher

+
+

+

+
~
,
Guide damage: 45
- Juggle follow-upTekken 5
- Launcher

+
+

+

,



,

+
:
:
Guide damage: 71
- Juggle follow-up
- Launcher

+
Tekken 5
,



,
+

,
+

,
+

,
+
:
Guide damage: 64
DR
+
Guide damage: 46
- Juggle follow-upTekken 5
- Launcher
SWY
,
+




+
Guide damage: 56
- Juggle follow-upDR
- Launcher
+
+
Guide damage: 22
- Juggle follow-upDR
- Launcher
+
+
:
:
Guide damage: 47
- Juggle follow-upDR
- Launcher

+
+
,
Guide damage: 45
- Juggle follow-upDR
- Launcher

+


+

+



+
Guide damage: 59
- Juggle follow-upDR
- Launcher
+
,
+
+
,
,
+
,
,
+
- Juggle follow-upDR
- Launcher (choose one)
+
- (
+
),
+
,
+
- (
,
+
),


+
+
,
,
+
,
,
+
Parenthesized hits must miss. Follow-up damage: 40.
- Juggle follow-upDR
- Launcher (choose one)
+
- (
+
),
+
,
+
- (
,
+
),


+
+
,
,
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 38.
- Juggle follow-upDR
- Launcher (choose one)
+
- (
+
),
+
,
+
- (
,
+
),


+
,
+
,
,
Parenthesized hits must miss. Follow-up damage: 30.
- Juggle follow-upDR
- Launcher
+


+
,
,
Follow-up damage: 31.
- Juggle follow-upDR
- Launcher
+
(instant while standing)
,
+
Follow-up damage: 27.
- Juggle follow-upDR
- Launcher (choose one)
- (
,
+
),


+
- (


+
,
),
- (FC
+
),
+
:
:
Can get a bit more damage with just frame/blue spark (d+4:2):1+2. Damage assumes d+4 clean hit which adds slightly more damage as well (not required for string to be performed). Parenthesized hits must miss. Follow-up damage: 28.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
+
),


+
- (


+
,
),
- (FC
+
),
(instant while standing)
,
+
Parenthesized hits must miss. Follow-up damage: 27.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
,
+
),


+
- (


+
,
),
- (FC
+
),
+
,
Parenthesized hits must miss. Follow-up damage: 16.
- (
- Juggle follow-upDR
- Launcher
,
+
,
,
,
+
:
Just frame f,F+2,1 provides more damage and longer wall carry. Follow-up damage: 25.
- Juggle follow-upDR
- Launcher
,
+
,
,
,
+
,
Follow-up damage: 22.
- Juggle follow-upDR
- Launcher
,
+
,
,
+
Follow-up damage: 21.
- Juggle follow-upDR
- Launcher
,
+

,
,
,

+
:
:
Can get a bit more damage with just frame/blue spark (d+4:2):1+2. Damage assumes d+4 clean hit which adds slightly more damage as well (not required for string to be performed). Only works on larger characters. Follow-up damage: 42.
- Juggle follow-upDR
- Launcher
,
+

,
+
Follow-up damage: 27.
- Juggle follow-upDR
- Launcher
,
+

,(delay)
+
Spikes opponent into ground for better oki. d+1 must be manually timed at end of combo with slight delay. Timed as opponent hits ground. Follow-up damage: 19.
- Juggle follow-upDR
- Launcher
,
,

+
,
,

+
:
:
Can get a bit more damage with just frame/blue spark (d+4:2):1+2. Damage assumes d+4 clean hit which adds slightly more damage as well (not required for string to be performed). More difficult route, may be character dependant. Follow-up damage: 45.
- Juggle follow-upDR
- Launcher
,
,

+
,
,
+
:
Just frame f,F+2,1 provides more damage and longer wall carry. Follow-up damage: 39.
- Juggle follow-upDR
- Launcher
,
,

+
,
,
+
,
Follow-up damage: 36.
- Juggle follow-upDR
- Launcher (choose one)
(
),
(
+
),
,

+
,
,

,

+
,

+
Parenthesized hits must miss. Follow-up damage: 41.
- Juggle follow-upDR
- Launcher (choose one)
(
),
(
+
),
,
+
,
,
+
,
,
+
Parenthesized hits must miss. Follow-up damage: 40.
- Juggle follow-upDR
- Launcher (choose one)
(
),
(
+
),
,
+
,
,
,
+
Parenthesized hits must miss. Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
,

,
+
,
,
+
Follow-up damage: 29.
- Juggle follow-upDR
- Launcher
,
+
:
Just frame f,F+2,1 provides more damage and longer wall carry. Follow-up damage: 22.
- Juggle follow-upDR
- Launcher
,

+
Follow-up damage: 21.
- Juggle follow-upDR
- Launcher

+


+
,
,

,
,

+
:
:
Can get a bit more damage with just frame/blue spark (d+4:2):1+2. Damage assumes d+4 clean hit which adds slightly more damage as well (not required for string to be performed). Follow-up damage: 44.
- Juggle follow-upDR
- Launcher

+
+
,
,
,
,
+
:
Just frame f,F+2,1 provides more damage and longer wall carry. Follow-up damage: 35.
- Juggle follow-upDR
- Launcher

+
+
,
,
,
,
+
,
Follow-up damage: 32.
- Juggle follow-upDR
- Launcher



+
,
+
,
,
+
Follow-up damage: 38.
- Juggle follow-upDR
- Launcher



+
,
+
,
,(delay)
+
Spikes opponent into ground for better oki. d+1 must be manually timed at end of combo with slight delay. Timed as opponent hits ground. Follow-up damage: 30.
- Juggle follow-upDR
- Launcher

,
,

+
:
:
Can get a bit more damage with just frame/blue spark (d+4:2):1+2. Damage assumes d+4 clean hit which adds slightly more damage as well (not required for string to be performed). Most consistent when the second SS.1 is performed in the opposite direction from the first to realign with the opponent. Must either SSL or SSR depending on which direction SS.1 is performed in order to realign with opponent. Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
,

+
:
:
Can get a bit more damage with just frame/blue spark (d+4:2):1+2. Damage assumes d+4 clean hit which adds slightly more damage as well (not required for string to be performed). Must either SSL or SSR depending on which direction SS.1 is performed in order to realign with opponent. Follow-up damage: 31.
- Juggle follow-upDR
- Launcher


+
,
,
Must either SSL or SSR depending on which direction SS.1 is performed in order to realign with opponent. Follow-up damage: 31.
- Juggle follow-upDR
- Launcher
+


Combo off of unblockable move. Follow-up damage: 11.
Standing Punishers
- i8Startup
- i10Startup
- i12Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i23Startup
- i27Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i14Startup
- i15Startup
- i16Startup
- i23Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
,
+
,
,
+
Regular combo (scaled) Use 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 33.
- Wall follow-upDR


+
(CL)Regular combo (scaled) Use 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 31.
- Wall follow-upDR
+
,
Regular combo (scaled) Use 4, 1,2 , df+1, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 28.
- Wall follow-upDR
+
:
Regular combo (scaled) Follow-up damage: 26.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 21.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 19.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 18.
- Wall follow-upDR

(CL)Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.
Throws
- Over the Shoulder
Or
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 1. Alternate input: f+1+3 (Lead throw). Side switch
- Shoulder Pop
Or
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 2. Alternate input: f+2+4 (Lead throw). Side switch
- Twist and Shout
+
Damage: 40
Throw break:

- Kajou Palm
~
Damage: 40
Throw break:
DRThrow
- On hit
- KND
Throw break 2
- Foot Launch
+
Damage: 40
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 1. Side switch
- Shoulder Ram
,
+
Throw break:
Tekken 5Damage: 40
DRDamage: 38 · Throw
- On hit
- KND
Throw break 1+2
- Ultimate Tackle
- FC
Or
+
Damage: 5
- Ultimate Punches
- FC
,
,
,
,
,
OrFC
,
,
,
,
,
Or
+
,
,
,
,
,
Or
+
,
,
,
,
,
OrFC
,
,
,
,
,
OrFC
,
,
,
,
,
Or
+
,
,
,
,
,
Or
+
,
,
,
,
,
Damage: 5,5,5,5,5,5
- Punches - Cross Arm Lock
- FC
,
,
,
,
Or
+
,
,
,
,
OrFC
,
,
,
,
Or
+
,
,
,
,
Damage: 5,5,5,5,25
- Cross Arm Lock
- FC
,
Or
+
,
Damage: 5,25
- Ultimate Punishment
- FC
,
,
+
,
,
,
,
,
Or
+
,
,
+
,
,
,
,
,
Damage: 5,5,8,8,35
- Dragon Screw
- (left throw)
Or(left throw)
Damage: 45
Throw break:

- Fall Away
- (right throw)
Or(right throw)
Damage: 40
Throw break:

- Reverse Neck Toss
- (back throw)
Or(back throw)
+
Damage: 50
Unbreakable
- PiggyBack Ride
- (back throw)
Or(back throw)
+
Damage: 50
Unbreakable
- Twist and ShoutDR
+
Damage: 40 · Throw
- On hit
- KND
Throw break 1+2
- Ultimate TackleDR
+
Damage: 5 · Throw
- On hit
- Tackle
Throw break:. 2 in first 4f. 1+2 before takedown (enter tackle). Alternate input with db+1+2/df+1+2. Can be performed from full crouch with FC.1+2
- ~db+1+2,(During tackle) 1,2,1,2,1DR
+
,(During tackle)
,
,
,
,
Damage: 5,5,5,5,5,5 · Throw
Follow-up only
- On hit
- KND
Throw break:. 2 for left punch once follow-up is initiated, 1 for right. Alternate strings: (1,2,1,1,2) (2,1,2,1,2), (2,1,2,2,1)
- ~db+1+2,(During tackle) 1+2DR
+
,(During tackle)
Damage: 5,25 · Throw
Follow-up only
- On hit
- KND / (FUFA)
Throw break 1+2. Side switch. Alternate strings: (1,2,1,1+2) (2,1,2,1+2)
- ~db+1+2,2DR
+
,
Damage: 5,5 · Throw
Follow-up only
- On hit
- KND
Throw break 1
- ~db+1+2,2,~d+1DR
+
,
,
+
Damage: 5,5,8 · Throw
Follow-up only
- On hit
- KND
- ~db+1+2,2,~d+1,1DR
+
,
,
+
,
Damage: 5,5,8,8 · Throw
Follow-up only
- On hit
- KND
- Ultimate PunishmentDR
+
,
,
+
,
,
+
,
,
Damage: 5,5,8,8,35 · Throw
Follow-up only
- On hit
- KND / (FDFT)
Recovery Setups
- Guaranteed follow-upDR
- Launcher
+
(CL)
FC
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher
+
,
+
Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher
+
,
+
Spikes opponent into ground for better oki. Follow-up damage: 7.
- Guaranteed follow-upDR
- Launcher

+
,
(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.
- Guaranteed follow-upDR
- Launcher

+
,

+
Damage changes depending on if/how opponent tech rolls. Can use d+4:2:1+2 extension to catch techs for extra damage. Follow-up damage: 10/15.
- Guaranteed follow-upDR
- Launcher



+
,

+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.
Preset Strings
- 10 Hit ComboVersion unverified
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Move List
- Twin Punch
,
Damage: 5,12 · High / High
Tekken 5- Startup
- 8f
- On block
- +2 / -1
- On hit
- +5 / +7
- Counter hit
- +5 / +7
DRFollow-up only
- On block
- -1
- On hit
- +7
- Death Fist


+
Mid
Tekken 5Damage: 33
- Startup
- 13f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DRDamage: 30
- Startup
- 13(~15-16)f
- On block
- -17
- On hit
- KND
Clean hits adds 15 more damage
- Burning Death Fist
+
Unblockable
Tekken 5- Startup
- 63f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRDamage: 100 · Unblockable mid
- Startup
- 63f
- On block
- !
- On hit
- KND
- Neutron Bomb
,
+
Damage: 20 · Mid
Launches on hit.
Tekken 5- Startup
- 27f
- On block
- -1
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 27f
- On block
- -1
- On hit
- KND
- Flash Elbow
,
+
Damage: 15 · Mid
Tekken 5- Startup
- 15f
- On block
- -18
- On hit
- -5
- Counter hit
- -5
DR- Startup
- 15f
- On block
- -18
- On hit
- -5
- Shredder
,
+
,
Mid / Mid
Launches on hit.
Tekken 5Damage: 20,15
- Startup
- 15f
- On block
- -17 / -13
- On hit
- KD / KD
- Counter hit
- KD / KD
DRDamage: 17,15
Follow-up only
- On block
- -13
- Jab

Damage: 5 · High
DR- Startup
- 8f
- On block
- +2
- On hit
- +5
- Forward Jab
+
Damage: 6 · High
- Down Jab
+
Damage: 5 · Special mid
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +7
- Straight

Damage: 12 · High
DR- Startup
- 10f
- On block
- +0
- On hit
- +6
- Forward Straight
+
Damage: 12 · High
DR- Startup
- 12f
- On block
- +0
- On hit
- +6
- Ground Pounce
+
Damage: 21 · Low (grounded)
Tekken 5- Startup
- 18f
- On block
- -12
- On hit
- -1
- Counter hit
- -1
DRDamage: 8 · Special mid
- Startup
- 11f
- On block
- -4
- On hit
- +7
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Spinning Roundhouse
Or
+
Damage: 30 · High
DR- Startup
- 16f
- On block
- -14
- On hit
- KND
- Low Spin Kick
+
Damage: 12 · Low (grounded)
DRLow
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Spin Sweep
+
Damage: 12 · Low (grounded)
DRLow
- Startup
- 16f
- On block
- -17
- On hit
- -3
- Crouch Spin Kick
- FC

Damage: 12 · Low (grounded)
DRLow
- Startup
- 20f
- On block
- -17
- On hit
- -3
- Roundhouse

Damage: 17 · High
Launches on counter hit.
DR- Startup
- 12f
- On block
- -4
- On hit
- +5
- Forward Roundhouse
+
Damage: 17 · High
Launches on counter hit.
- Shin Kick
+
Damage: 7 · Low (grounded)
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- Reverse PDK Combo
,
Damage: 5,8 · High / Low (grounded)
Tekken 5- Startup
- 8f
- On block
- +2 / -10
- On hit
- +5 / +1
- Counter hit
- +5 / +1
DRHigh / Low
Follow-up only
- On block
- -10
- On hit
- +1
- Quick Hook
+
Mid
Tekken 5Damage: 10
- Startup
- 14f
- On block
- 0
- On hit
- +6
- Counter hit
- +6
DRDamage: 13
- Startup
- 14f
- On block
- -2
- On hit
- +4
Transition at +1?, +7? SWA with b
- Sway
+
~
Tekken 5Follow-up only
- On block
- +4
- On hit
- +10
- Counter hit
- +10
DRDamage: 13 · Mid
- Startup
- 14f
- On block
- +1 / SWA
- On hit
- +7 / SWA
Transition at +1?, +7? SWA with b
- Tile Splitter
+
Damage: 15 · Mid (grounded)
Tekken 5- Startup
- 14f
- On block
- -8
- On hit
- -8
- Counter hit
- +8
DRMid
- Startup
- 14f
- On block
- -8
- On hit
- -8
Transition at -6, -6, +10? CH FC with d
- Deathfist
+
,
Damage: 15,26 · Mid (grounded) / Mid
Tekken 5Follow-up only
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DRMid / Mid
Follow-up only
- On block
- -17
- On hit
- KND
- Falling Leaf
+
,
,
Damage: 15,15,21 · Mid (grounded) / Low / Mid
Tekken 5Follow-up only
- On block
- -31 / -17
- On hit
- KD / KD
- Counter hit
- KD / KD
DRMid / Low / Mid
Follow-up only
- On block
- -17
- On hit
- KND
- Rock Breaker
,
+
Damage: 30 · High
Tekken 5- Startup
- 33f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
- Quick Upper


Damage: 12 · Mid
DR- Startup
- 10f
- On block
- -3
- On hit
- +7
- Turn Thruster
+
Damage: 23 · High
Tekken 5- Startup
- 20f
- On block
- +2
- On hit
- +4
- Counter hit
- KD
- Thruster


+
Damage: 21 · High
Launches on hit.
Tekken 5- Startup
- 17f
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 17f
- On block
- -7
CH stun can be broken with f
- Hammer of Gods
+
Damage: 27 · Mid
Tekken 5- Startup
- 20f
- On block
- +3
- On hit
- 0
- Counter hit
- KD
DR- Startup
- 20f
- On block
- +3
- Counter hit
- KND / (FDFA)
- Iron Mountain
+
Damage: 30 · Mid
Tekken 5- Startup
- 12f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 12f
- On block
- -16
- On hit
- KND
- Stone Breaker
- FC
+
Or

+
Damage: 21 · Low (grounded)
Launches on hit.
DRLow
- Startup
- 36f
- On block
- -19
Alternate input with FC.df+1+2. Can cancel into FC with b
- Cancel
- FC
+
~
Or

+
~
- Shoulder Rush
+
Damage: 22 · Mid
Tekken 5- Startup
- 20f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 20f
- On block
- -15
- On hit
- KND
- PK Combo
,
Damage: 12,21 · High / High
Tekken 5- Startup
- 10f
- On block
- 0 / -12
- On hit
- +6 / KD
- Counter hit
- +6 / KD
DRFollow-up only
- On block
- -12
- On hit
- KND
- PDK Combo
,
+
Damage: 12,11 · High / Low (grounded)
Tekken 5- Startup
- 10f
- On block
- 0 / -15
- On hit
- +6 / -1
- Counter hit
- +6 / -1
DRHigh / Low
Follow-up only
- On block
- -15
- On hit
- -1
- Quick PK Combo
+
,
High / High
Tekken 5Damage: 12,20
- Startup
- 12f
- On block
- 0 / -15
- On hit
- +6 / KD
- Counter hit
- +6 / KD
DRDamage: 12,21
Follow-up only
- On block
- -12
- On hit
- KND
- Quick PDK Combo
+
,
+
Damage: 12,15 · High / Low (grounded)
Tekken 5- Startup
- 12f
- On block
- 0 / -26
- On hit
- +6 / -12
- Counter hit
- +6 / -12
DRHigh / Low
Follow-up only
- On block
- -26
- On hit
- -12
- Gut Buster
,
+
,
Damage: 15,18 · Mid / Mid
Tekken 5Follow-up only
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -12
- On hit
- KND
- Holy Dragon Claw
,
+
:
Mid / High
Tekken 5Damage: 15,26
Follow-up only
- On block
- -4
- On hit
- KD
- Counter hit
- KD
DRDamage: 15,24
Follow-up only
- On block
- -4
- On hit
- KND
- Stone Breaker
,
+
,
Damage: 15,21 · Mid / Low (grounded)
Follow-up can be delayed. Launches on hit.
Tekken 5Follow-up only
- On block
- -19
- On hit
- KD
- Counter hit
- KD
DRMid / Low
Follow-up only
- On block
- -19
Can be canceled into FC with b
- Uppercut
+
Damage: 13 · Mid
Launches on hit.
DR- Startup
- 15f
- On block
- -7
Cannot launch crouchers, +4? after
- Wrecking Ball
+
Damage: 22 · Mid
Tekken 5- Startup
- 16f
- On block
- -6
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -6
- On hit
- KND
- Jaw Breaker
- FC
+
Or
+
Damage: 20 · Mid
Tekken 5- Startup
- 16f
- On block
- -17
- On hit
- -6
- Counter hit
- -6
DR- Startup
- 16f
- On block
- -17
- On hit
- -6
- Gut Buster
- FC
+
,
Or
+
,
Damage: 20,30 · Mid / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DRFollow-up only
- On block
- -17
- On hit
- -6
- Stone Breaker
- FC
+
,
Or
+
,
Damage: 20,21 · Mid / Low (grounded)
Follow-up can be delayed. Launches on hit.
Tekken 5Follow-up only
- On block
- -19
- On hit
- KD
- Counter hit
- KD
DRMid / Low
Follow-up only
- On block
- -19
Can cancel into FC with b
- Cancel
- FC
+
,
~
Or
+
,
~
OrSWY
,
,
~
Follow-up can be delayed.
- Thunder Palm


Damage: 20 · Mid
Launches on hit.
Tekken 5- Startup
- 15f
- On block
- -18
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15f
- On block
- -18
- High Kick
,
+
,
,
Mid / Mid / High
Follow-up can be delayed.
Tekken 5Damage: 20,15,25
Follow-up only
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DRDamage: 17,15,25
Follow-up only
- On block
- -5
- On hit
- KND
- Mid Kick
,
+
,
,
+
Mid / Mid / Mid
Follow-up can be delayed.
Tekken 5Damage: 20,15,15
Follow-up only
- On block
- -14
- On hit
- -3
- Counter hit
- -3
DRDamage: 17,15,15
- Low Kick
,
+
,
,
+
Or
,
+
,
,
+
Mid / Mid / Low (grounded)
Follow-up can be delayed.
Tekken 5Damage: 20,15,15
Follow-up only
- On block
- -22
- On hit
- -11
- Counter hit
- -11
DRDamage: 17,15,15 · Mid / Mid / Low
Follow-up only
- On block
- -22
- On hit
- -11
- Lights Out
+
High
Tekken 5Damage: 18
- Startup
- 14f
- On block
- -2
- On hit
- +13
- Counter hit
- KD
DRDamage: 14
- Startup
- 14~15f
- On block
- -10
- On hit
- KND
- Quick Shredder
+
,
Damage: 17,22 · Mid / Mid
Launches on hit.
Tekken 5- Startup
- 15f
- On block
- -17 / -13
- On hit
- KD / KD
- Counter hit
- KD / KD
DRFollow-up only
- On block
- -17
- Rise Spin Kick


Damage: 28 · High
DR- Startup
- 16f
- On block
- -16
- On hit
- KND
- Pumpin' Pedal
+
Damage: 15 · Low (grounded)
Tekken 5- Startup
- 19f
- On block
- -11
- On hit
- +2
- Counter hit
- +17
- Solar Plexus
+
Damage: 23 · Mid
Tekken 5- Startup
- 19f
- On block
- -3
- On hit
- +10
- Counter hit
- KD
DR- Startup
- 19f
- On block
- -3
CH stun can be broken with f
- Falling Leaf
+
,
Damage: 10,18 · Low / Mid
Tekken 5- Startup
- 15f
- On block
- -33 / -28
- On hit
- KD / KD
- Counter hit
- KD / KD
DRFollow-up only
- On block
- -28
- On hit
- KND
- Dragon Falling Leaf
+
:
Damage: 10,21 · Low / Mid
Tekken 5- Startup
- 15f
- On block
- -33 / -15
- On hit
- KD / -11
- Counter hit
- KD / -11
DRFollow-up only
- On block
- -17
- On hit
- -13
- Thunder Bolt Palm
+
:
,
Low / Mid / Mid
Tekken 5Damage: 10,21,25
Follow-up only
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DRDamage: 10,21,22
- Dragon Thunder Bolt Palm
+
:
:
Low / Mid / Mid
Tekken 5Damage: 10,21,30
Follow-up only
- On block
- -17
- On hit
- KD
- Counter hit
- KD
DRDamage: 10,21,22(28)
Follow-up only
- On block
- -17
- On hit
- KND
Blue spark version adds 6 damage to final hit, stricter just frame timing
- Rising Kick


Damage: 18 · Mid
DR- Startup
- 11f
- On block
- -6
- On hit
- +6
- Incomplete Somersault
Mid (grounded)
Tekken 5FC
+
- Startup
- 14f
- On hit
- KD
- Counter hit
- KD
DRFC
+
Damage: 49
- Sway



- High and Mid Attack Reversal
+
- Wall Jump
,
,
Damage: 25 · Mid
- Tile Splitter
- SWY

Mid
Tekken 5Damage: 15
- Startup
- 16f
- On block
- -9
- On hit
- -9
- Counter hit
- KD
DRDamage: 18
- Rubberband Fist
- SWY

Damage: 20 · Mid
Tekken 5- Startup
- 15f
- On block
- -5
- On hit
- +4
- Counter hit
- KD
- Rapid Fire
- SWY

Damage: 14 · Low (grounded)
Tekken 5- Startup
- 18f
- On block
- -21
- On hit
- -10
- Counter hit
- KD
- Jaw Breaker - Gut Buster
- SWY
,
,
Damage: 14,21,25 · Low (grounded) / Mid / Mid
Follow-up can be delayed.
Tekken 5Follow-up only
- On block
- -18 / -17
- On hit
- -7 / KD
- Counter hit
- -7 / KD
- Jaw Breaker - Stone Breaker
- SWY
,
,
Damage: 14,21,21 · Low (grounded) / Mid / Low (grounded)
Follow-up can be delayed. Launches on hit.
Tekken 5Follow-up only
- On block
- -18 / -19
- On hit
- -7 / KD
- Counter hit
- -7 / KD
- Jishi ComboDR only
+
,
,
Damage: 13,10,22 · Mid / High / Mid
Follow-up only
- On block
- -10
- On hit
- KND
- Sun StrikeDR only
+
Damage: 28 · Mid
- Startup
- 29f
- On block
- -12
- On hit
- KND
Punch sabaki parry
- Spin TripDR
+
Damage: 10 · Low
- Startup
- 15f
- On block
- -33
- On hit
- -22
- Counter hit
- KND
Clean hit adds 5 damage, KND on normal hit
- Protruding SweepDR only
+
Damage: 14 · Low
- Startup
- 21f
- On block
- -13
- On hit
- +1
- Bulldozer CancelTekken 5
,
+
,
~
- Running Double Hop KickTekken 5
+
,
,
Or
+
,
,
+
Or
+
,
,
+
- Ultimate Punch 2 to Arm BreakerTekken 5
- (During tackle),
,
,
,
- d/f+1,1DR
+
,
Damage: 13,10 · Mid / High
Follow-up only
- On block
- -5
- On hit
- +2
- d/f+3DR
+
Damage: 17 · Mid
- Startup
- 16f
- On block
- -9
- On hit
- +2
- Hammer Punch to Power Punch (charged)DR
+
,
(charge level 1)Damage: 15,39 · Mid / Mid
Follow-up only
- On hit
- KND
- d+1,4DR
+
,
Damage: 15,15 · Mid / Low
Follow-up only
- On block
- -31
- On hit
- KND
- u/f+3DR
+
Damage: 17 · Mid
- Startup
- 15f
- On block
- -17
- u/f+4DR
+
Damage: 13 · Mid
- Startup
- 15f
- f,f+3DR
,
+
Damage: 17 · Mid
- Startup
- 15f
- On block
- -17
- Triple Kick ComboDR
,
+
,
,
+
Damage: 17,15,15 · Mid / Mid / Mid
Follow-up only
- On block
- -14
- On hit
- -3
- Burning SpearDR
,
+
Damage: 30 · High
- Startup
- 33f
- On block
- -12
- On hit
- KND
Knockdown can be teched with f or b
- Incomplete Somersault (rising)DR
+
Damage: 40(48) · Mid
- Startup
- 116~f
- On block
- FDFA
- On hit
- KND
Must charge by holding d for 120f, not inputting u gives ki charge in FC
- God Hammer PunchDR


+
Damage: 18 · Mid
- Startup
- 16f
- On block
- -9
- On hit
- -9c
Also written as d,db,b+1
- Rubber Band AttackDR


+
Damage: 20(30) · Mid
- Startup
- 15f
- On block
- -5
- On hit
- +4
Also written as d,db,b+2 CH knockdown can be teched with f or b
- Sway and Low KickDR


+
Damage: 14 · Low
- Startup
- 18f
- On block
- -21
- On hit
- -10
Also written as d,db,b+3
- Rapid FireDR


+
,
Damage: 14,21 · Low / Mid
Follow-up only
- On block
- -18
- On hit
- -7
- Rapid Fire to Phoenix SmasherDR


+
,
,
Damage: 14,21,25 · Low / Mid / Mid
Follow-up only
- On block
- -17
- On hit
- KND
- Rapid Fire to Bone BreakerDR


+
,
,
Damage: 14,21,21 · Low / Mid / Low
Follow-up only
- On block
- -19
Can cancel into FC with b
- Turn ThrusterDR


Damage: 23 · High
- Startup
- 20f
- On block
- +2
- On hit
- KND
- Pump in PedalDR


Damage: 15(22) · Low
- Startup
- 19f
- On block
- -11
- On hit
- +2
- Down StrikeDR
- (grounded opponent)
+
Damage: 21 · Low
- Startup
- 18f
- On block
- -12
- On hit
- -1
- Attack ReversalDR
+
Damage: 25 · Special
- On hit
- KND / (FUFA)
Parry for high/mid punches and kicks. Alternate input with b+2+4
- f+1,2DR
+
,
Damage: 18 · High / High
- Startup
- 10f
- On block
- -1
- On hit
- +7