Paul Phoenix — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Paul Phoenix

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Flash Elbow into Phoenix SmasherVersion unverified
Forward,Forward+Right punchIntoDownDown-forwardForward+Right punch
Juggle follow-up
Launcher
  • Down-forward+Right punch
Follow-up
Tekken 5
Forward+Left punch,Right punchIntoForward+Left punch,Right punchIntoDown+Left punch

Guide damage: 39

DR
Forward+Right punchIntoDown-forward+Left punch,Left punch,Right punch

Guide damage: 43

Juggle follow-upTekken 5
Launcher
  • Down-forward+Right punch
Follow-up
Back+Left kickIntoDownDown-backBack,Left kick,Right punch,Left punch

Guide damage: 54

Juggle follow-upTekken 5
Launcher (choose one)
  • DownDown-forwardForward+Left punch
  • Counter hitSWYLeft punch
Follow-up
DownDown-forwardForward+Right punch

Guide damage: 41–44 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • DownDown-forwardForward+Left punch
Follow-up
Back+Left kickIntoDown+Right kick:Right punch:Left punch + Right punch

Guide damage: 63

Juggle follow-upTekken 5
Launcher (choose one)
  • DownDown-forwardForward+Left punch + Right punch
  • FCDown-forward+Left punch + Right punch
  • Forward,Forward+Right punch,Right punch
  • FCDown-forward+Right punch,Right punch
  • SWYLeft kick,Right punch,Right punch
Follow-up
Down-back+Right kick

Guide damage: 25

Juggle follow-upTekken 5
Launcher (choose one)
  • DownDown-forwardForward+Left punch + Right punch
  • FCDown-forward+Left punch + Right punch
  • Forward,Forward+Right punch,Right punch
  • FCDown-forward+Right punch,Right punch
  • SWYLeft kick,Right punch,Right punch
  • Counter hitBack+Right punch
Follow-up
Down+Right kick:Right punch:Left punch + Right punch

Guide damage: 53–58 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Back,Forward+Left punch
  • Counter hitSWYRight punch
Follow-up
Forward,ForwardIntoDown+Left punch

Guide damage: 45–51 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Back,Forward+Left punch
  • Counter hitSWYRight punch
Follow-up
Forward,ForwardIntoDown+Left punch + Right punch

Guide damage: 60–66 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Up+Left kick
Follow-up
Forward+Left punchIntoForward+Left punch,Right punchIntoDown+Left punch

Guide damage: 35

Juggle follow-upTekken 5
Launcher
  • Up+Left kick
Follow-up
Forward+Left punchIntoBack+Left kickIntoDown+Left punch + Right punch

Guide damage: 43

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Left kick
  • Up-forward,Neutral+Left kick
  • Forward,Forward+Left kick
  • While running+Left kick
Follow-up
Forward+Left punch,Right punchIntoForward+Right punch,Left kick

Guide damage: 43–51 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Left kick
  • Up-forward,Neutral+Left kick
Follow-up
Forward+Left punchIntoBack+Left kickIntoForward+Left punch,Right punchIntoForward,Forward+Right punch:Left punch

Guide damage: 59–67 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Left kick,Right kick
  • Forward,Forward+Left kick,Right kick
  • While running+Left kick,Right kick
  • Counter hitRight kick
  • Counter hitForward+Right kick
Follow-up
Down+Left punch

Guide damage: 30–39 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Left kick,Right kick
  • Counter hitBack+Right punch
Follow-up
Down+Left punch + Right punch

Guide damage: 47

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Right kick
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
  • Counter hitUp+Right kick
Follow-up
Forward+Left punch,Right punchIntoUp-forward+Left kick,Right kick

Guide damage: 42–54 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Right kick
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
  • Counter hitUp+Right kick
Follow-up
Back+Left kickIntoBack+Left kickIntoForward+Left punchIntoForward,Forward+Right punch:Left punch

Guide damage: 57–69 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Forward+Left kick
  • While running+Left kick
Follow-up
Forward+Left punchIntoBack+Left kickIntoForward+Left punchIntoForward,Forward+Right punch:Left punch

Guide damage: 56

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Forward+Left kick,Right kick
  • While running+Left kick,Right kick
Follow-up
Forward+Left punch,Right punchIntoDownDown-forwardForward+Right punch

Guide damage: 55

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Right kick
Follow-up
FCLeft kick

Guide damage: 28

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Right kick
Follow-up
While standingRight kickIntoDown+Left punch + Right punch

Guide damage: 47

Juggle follow-up
Launcher
  • While standingRight punch
Follow-up
Tekken 5
Down-forward+Left punch~BackIntoSWYLeft punch

Guide damage: 34

DR
Forward+Right punchIntoDown-forward+Left punch,Left punchIntoDown+Left punch + Right punch

Guide damage: 54

Juggle follow-upTekken 5
Launcher
  • While standingRight punch
Follow-up
Forward+Right punchIntoDownDown-backBack,Left kick,Right punch,Left punch

Guide damage: 57

Juggle follow-upTekken 5
Launcher (choose one)
  • Counter hitRight kick
  • Counter hitForward+Right kick
Follow-up
Forward+Right punchIntoForward,Forward+Right punch:Left punch

Guide damage: 48

Juggle follow-upTekken 5
Launcher
  • Counter hitBack+Left kick
Follow-up
Down-forward+Left punchIntoDown-forward+Left punchIntoDown-forward+Left punch~Back,Left punch

Guide damage: 45

Juggle follow-upTekken 5
Launcher
  • Counter hitBack+Left kick
Follow-up
Back+Left kickIntoForward+Left punchIntoForward,ForwardIntoLeft punchIntoForward,ForwardIntoDown+Right kick:Right punch:Left punch + Right punch

Guide damage: 71

Juggle follow-up
Launcher
  • Counter hitDown-forward+Right kick
Follow-up
Tekken 5
Forward,ForwardIntoRight punchIntoForward,Forward+Left punchIntoForward,Forward+Left punchIntoForward,Forward+Left punchIntoForward,Forward+Right punch:Left punch

Guide damage: 64

DR
Down-back+Right punch

Guide damage: 46

Juggle follow-upTekken 5
Launcher
  • Counter hitSWYLeft punch
Follow-up
Forward,Forward+Right kickIntoWhile standingRight kickIntoDown+Left punch + Right punch

Guide damage: 56

Juggle follow-upDR
Launcher
  • Back+Left kick
Follow-up
Down+Left kick

Guide damage: 22

Juggle follow-upDR
Launcher
  • Back+Left kick
Follow-up
Down+Right kick:Right punch:Left punch + Right punch

Guide damage: 47

Juggle follow-upDR
Launcher
  • Counter hitSidestep+Left punch
Follow-up
Forward+Right punch,Left kick

Guide damage: 45

Juggle follow-upDR
Launcher
  • Counter hitSidestep+Left punch
Follow-up
DownDown-forwardForward+Left punchIntoForward+Left punchIntoDownDown-forwardForward+Right punch

Guide damage: 59

Juggle follow-upDR
Launcher
  • Down-forward+Right punch,Up-forward+Right kick
Follow-up
Down-forward+Left punch,Left punch,Down-forward+Left punch,Left punch,Down+Left punch + Right punch
Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • (Up-forward+Left kick),Right kick
  • Up-forward+Right kick
  • Up-forward,Neutral+Right kick
  • (Forward,Forward+Left kick),Right kick
  • DownDown-forwardForward+Left punch
Follow-up
Down-forward+Left punch,Left punch,Down-forward+Left punch,Left punch,Down+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 40.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • (Up-forward+Left kick),Right kick
  • Up-forward+Right kick
  • Up-forward,Neutral+Right kick
  • (Forward,Forward+Left kick),Right kick
  • DownDown-forwardForward+Left punch
Follow-up
Back+Left kick,Left punch,Forward,Forward+Left kick,Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 38.

Juggle follow-upDR
Launcher (choose one)
  • Down-forward+Right punch
  • (Up-forward+Left kick),Right kick
  • Up-forward+Right kick
  • Up-forward,Neutral+Right kick
  • (Forward,Forward+Left kick),Right kick
  • DownDown-forwardForward+Left punch
Follow-up
Forward,Forward+Left kick,Right kick,Right kick

Parenthesized hits must miss. Follow-up damage: 30.

Juggle follow-upDR
Launcher
  • Back+Left kick
Follow-up
DownDown-backBack+Left kick,Right punch,Left punch

Follow-up damage: 31.

Juggle follow-upDR
Launcher
  • Back+Left kick
Follow-up
(instant while standing)While standingRight kick,Down+Left punch + Right punch

Follow-up damage: 27.

Juggle follow-upDR
Launcher (choose one)
  • (Forward,Forward+Right punch),Right punch
  • DownDown-forwardForward+Left punch + Right punch
  • (DownDown-backBack+Left kick,Right punch),Left punch
  • (FCDown-forward+Right punch),Right punch
Follow-up
Down+Right kick:Right punch:Left punch + Right punch

Can get a bit more damage with just frame/blue spark (d+4:2):1+2. Damage assumes d+4 clean hit which adds slightly more damage as well (not required for string to be performed). Parenthesized hits must miss. Follow-up damage: 28.

Juggle follow-upDR
Launcher (choose one)
  • (Forward,Forward+Right punch),Right punch
  • DownDown-forwardForward+Left punch + Right punch
  • (DownDown-backBack+Left kick,Right punch),Left punch
  • (FCDown-forward+Right punch),Right punch
Follow-up
(instant while standing)While standingRight kick,Down+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 27.

Juggle follow-upDR
Launcher (choose one)
  • (Forward,Forward+Right punch),Right punch
  • DownDown-forwardForward+Left punch + Right punch
  • (DownDown-backBack+Left kick,Right punch),Left punch
  • (FCDown-forward+Right punch),Right punch
Follow-up
Down+Right kick,Right punch

Parenthesized hits must miss. Follow-up damage: 16.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left kick,Right kick
Follow-up
Right punch,Forward,Forward+Right punch:Left punch

Just frame f,F+2,1 provides more damage and longer wall carry. Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left kick,Right kick
Follow-up
Right punch,Forward,Forward+Right punch,Left punch

Follow-up damage: 22.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left kick,Right kick
Follow-up
Right punch,Down+Left punch + Right punch

Follow-up damage: 21.

Juggle follow-upDR
Launcher
  • Forward,Forward+Right kick
Follow-up
While standingRight kick,Left punch,Forward,ForwardIntoDown+Right kick:Right punch:Left punch + Right punch

Can get a bit more damage with just frame/blue spark (d+4:2):1+2. Damage assumes d+4 clean hit which adds slightly more damage as well (not required for string to be performed). Only works on larger characters. Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • Forward,Forward+Right kick
Follow-up
While standingRight kick,Down+Left punch + Right punch

Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • Forward,Forward+Right kick
Follow-up
While standingRight kick,(delay)Down+Left punch

Spikes opponent into ground for better oki. d+1 must be manually timed at end of combo with slight delay. Timed as opponent hits ground. Follow-up damage: 19.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Right punch,Left punch,DownDown-forwardForward+Left punch,Forward,ForwardIntoDown+Right kick:Right punch:Left punch + Right punch

Can get a bit more damage with just frame/blue spark (d+4:2):1+2. Damage assumes d+4 clean hit which adds slightly more damage as well (not required for string to be performed). More difficult route, may be character dependant. Follow-up damage: 45.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Right punch,Left punch,DownDown-forwardForward+Left punch,Forward,Forward+Right punch:Left punch

Just frame f,F+2,1 provides more damage and longer wall carry. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • While standingRight punch
Follow-up
Right punch,Left punch,DownDown-forwardForward+Left punch,Forward,Forward+Right punch,Left punch

Follow-up damage: 36.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Right punch),Left kick
  • Counter hit(Forward+Right punch),Left kick
Follow-up
Sidestep left,DownDown-forwardForward+Left punch,Forward,ForwardIntoLeft punch,DownDown-forwardForward+Left punch,DownDown-forwardForward+Right punch

Parenthesized hits must miss. Follow-up damage: 41.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Right punch),Left kick
  • Counter hit(Forward+Right punch),Left kick
Follow-up
Sidestep left,Down-forward+Left punch,Left punch,Down-forward+Left punch,Left punch,Down+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 40.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Right punch),Left kick
  • Counter hit(Forward+Right punch),Left kick
Follow-up
Sidestep left,Down-forward+Left punch,Left punch,Right punch,Down+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoLeft punch,Down-forward+Left punch,Left punch,Down+Left punch + Right punch

Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,Forward+Right punch:Left punch

Just frame f,F+2,1 provides more damage and longer wall carry. Follow-up damage: 22.

Juggle follow-upDR
Launcher
  • Counter hitRight kick
Follow-up
Forward,ForwardIntoDown+Left punch + Right punch

Follow-up damage: 21.

Juggle follow-upDR
Launcher
  • Counter hitBack+Right punch
Follow-up
DownDown-forwardForward+Left punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoDown+Right kick:Right punch:Left punch + Right punch

Can get a bit more damage with just frame/blue spark (d+4:2):1+2. Damage assumes d+4 clean hit which adds slightly more damage as well (not required for string to be performed). Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Counter hitBack+Right punch
Follow-up
Down-forward+Left punch,Left punch,Left punch,Forward,Forward+Right punch:Left punch

Just frame f,F+2,1 provides more damage and longer wall carry. Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • Counter hitBack+Right punch
Follow-up
Down-forward+Left punch,Left punch,Left punch,Forward,Forward+Right punch,Left punch

Follow-up damage: 32.

Juggle follow-upDR
Launcher
  • Counter hitDownDown-backBack+Left punch
Follow-up
Forward,Forward+Right kick,While standingRight kick,Down+Left punch + Right punch

Follow-up damage: 38.

Juggle follow-upDR
Launcher
  • Counter hitDownDown-backBack+Left punch
Follow-up
Forward,Forward+Right kick,While standingRight kick,(delay)Down+Left punch

Spikes opponent into ground for better oki. d+1 must be manually timed at end of combo with slight delay. Timed as opponent hits ground. Follow-up damage: 30.

Juggle follow-upDR
Launcher
  • Counter hitSidestepLeft punch
Follow-up
SidestepLeft punch,Forward,ForwardIntoDown+Right kick:Right punch:Left punch + Right punch

Can get a bit more damage with just frame/blue spark (d+4:2):1+2. Damage assumes d+4 clean hit which adds slightly more damage as well (not required for string to be performed). Most consistent when the second SS.1 is performed in the opposite direction from the first to realign with the opponent. Must either SSL or SSR depending on which direction SS.1 is performed in order to realign with opponent. Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • Counter hitSidestepLeft punch
Follow-up
Forward,ForwardIntoDown+Right kick:Right punch:Left punch + Right punch

Can get a bit more damage with just frame/blue spark (d+4:2):1+2. Damage assumes d+4 clean hit which adds slightly more damage as well (not required for string to be performed). Must either SSL or SSR depending on which direction SS.1 is performed in order to realign with opponent. Follow-up damage: 31.

Juggle follow-upDR
Launcher
  • Counter hitSidestepLeft punch
Follow-up
DownDown-backBack+Left kick,Right punch,Left punch

Must either SSL or SSR depending on which direction SS.1 is performed in order to realign with opponent. Follow-up damage: 31.

Juggle follow-upDR
Launcher
  • Back+Left punch + Right punch
Follow-up
While runningRight kick

Combo off of unblockable move. Follow-up damage: 11.

Standing Punishers

i8Startup
Left punch
Tekken 5
Left punch,Right punch
DR
i10Startup
Right punch
Tekken 5
Forward+Left punch,Right punch
DR
i12Startup
Down+Left punch + Right punch
Tekken 5
Down+Left punch + Right punch
DR

Wallsplat combo near wall.

Forward+Right punch
Tekken 5
i14Startup
Back+Left kick
Tekken 5
Back+Left kick
DRLauncher
Down-forward+Left punch
Tekken 5
Down-forward+Left punch,Left punch
DR
Down-forward+Left punch~Back
DR

Transitions to SWA.

Down+Left punch
Tekken 5
i15Startup
Down-forward+Right punch
DRLauncher
DownDown-forwardForward+Right punch
DR+ command entry

Wallsplat combo near wall.

Up-forward+Left kick
Tekken 5
Up-forward+Left kick,Right kick
DR
Up-forward+Right kick
DRLauncher
i16Startup
Left kick
DR

Wallsplat combo near wall.

Back+Right punch
Tekken 5
Forward,Forward+Left kick,Right kick
DRLauncher+ command entry
i17Startup
DownDown-forwardForward+Left punch
Tekken 5Launcher+ command entry
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry
i27Startup
Forward,Forward+Right kick
Tekken 5Launcher+ command entry

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
While standingLeft punch
DR
i11Startup
While standingRight kick
DR
i14Startup
FCUp+Right punch + Left kick + Right kick
Tekken 5
i15Startup
Up-forward+Left kick,Right kick
DR
Up-forward+Right kick
DRLauncher
While standingRight punch
Tekken 5Launcher
While standingRight punch
DRLauncher
i16Startup
Forward,Forward+Left kick,Right kick
DRLauncher+ command entry
FCDown-forward+Right punch
Tekken 5
While standingLeft kick
DR

Wallsplat combo near wall.

i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Forward,Forward+Left kick,Right kick,Down+Right kick

Regular combo (scaled) Use 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 33.

Wall follow-upDR
DownDown-forwardForward+Right punch(CL)

Regular combo (scaled) Use 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 31.

Wall follow-upDR
Up-forward+Left kick,Right kick

Regular combo (scaled) Use 4, 1,2 , df+1, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 28.

Wall follow-upDR
Down+Right kick:Right punch

Regular combo (scaled) Follow-up damage: 26.

Wall follow-upDR
Down+Left punch + Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 21.

Wall follow-upDR
Down-back+Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 19.

Wall follow-upDR
Forward+Left punch + Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 18.

Wall follow-upDR
SidestepLeft kick(CL)

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 15.

Throws

Over the Shoulder
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 35

Throw break: Left punch

DR

Throw

On hit
KND / (FUFA)

Throw break 1. Alternate input: f+1+3 (Lead throw). Side switch

Shoulder Pop
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 35

Throw break: Right punch

DR

Throw

On hit
KND / (FUFA)

Throw break 2. Alternate input: f+2+4 (Lead throw). Side switch

Twist and Shout
Down-forward+Left punch + Right punch

Damage: 40

Throw break: Left punch + Right punch

Kajou Palm
Right punch + Right kick~Back

Damage: 40

Throw break: Right punch

DR

Throw

On hit
KND

Throw break 2

Foot Launch
Back+Left punch + Right kick

Damage: 40

Throw break: Left punch

DR

Throw

On hit
KND / (FUFA)

Throw break 1. Side switch

Shoulder Ram
Forward,Forward+Left punch + Right punch

Throw break: Left punch + Right punch

Tekken 5

Damage: 40

DR

Damage: 38 · Throw

On hit
KND

Throw break 1+2

Ultimate Tackle
FCLeft punch + Right punch
OrDown-back+Left punch + Right punch

Damage: 5

Ultimate Punches
FCLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch
OrFCLeft punch + Right punch,Left punch,Right punch,Left punch,Left punch,Right punch
OrDown-back+Left punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch
OrDown-back+Left punch + Right punch,Left punch,Right punch,Left punch,Left punch,Right punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch,Left punch,Right punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch,Right punch,Left punch
OrDown-back+Left punch + Right punch,Right punch,Left punch,Right punch,Left punch,Right punch
OrDown-back+Left punch + Right punch,Right punch,Left punch,Right punch,Right punch,Left punch

Damage: 5,5,5,5,5,5

Punches - Cross Arm Lock
FCLeft punch + Right punch,Left punch,Right punch,Left punch,Left punch + Right punch
OrDown-back+Left punch + Right punch,Left punch,Right punch,Left punch,Left punch + Right punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch,Left punch + Right punch
OrDown-back+Left punch + Right punch,Right punch,Left punch,Right punch,Left punch + Right punch

Damage: 5,5,5,5,25

Cross Arm Lock
FCLeft punch + Right punch,Left punch + Right punch
OrDown-back+Left punch + Right punch,Left punch + Right punch

Damage: 5,25

Ultimate Punishment
FCLeft punch + Right punch,Right punch,Hold down+Left punch,Left punch,Neutral,Right kick,Left punch,Left punch + Right punch
OrDown-back+Left punch + Right punch,Right punch,Hold down+Left punch,Left punch,Neutral,Right kick,Left punch,Left punch + Right punch

Damage: 5,5,8,8,35

Dragon Screw
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 45

Throw break: Left punch

Fall Away
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 40

Throw break: Right punch

Reverse Neck Toss
(back throw)Left punch + Left kick
Or(back throw)Hold forward+Left punch + Left kick

Damage: 50

Unbreakable

PiggyBack Ride
(back throw)Right punch + Right kick
Or(back throw)Hold forward+Right punch + Right kick

Damage: 50

Unbreakable

Twist and ShoutDR
Hold down-forward+Left punch + Right punch

Damage: 40 · Throw

On hit
KND

Throw break 1+2

Ultimate TackleDR
Hold down-back+Left punch + Right punch

Damage: 5 · Throw

On hit
Tackle

Throw break:. 2 in first 4f. 1+2 before takedown (enter tackle). Alternate input with db+1+2/df+1+2. Can be performed from full crouch with FC.1+2

~db+1+2,(During tackle) 1,2,1,2,1DR
Hold down-back+Left punch + Right punch,(During tackle)Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 5,5,5,5,5,5 · Throw

Follow-up only

On hit
KND

Throw break:. 2 for left punch once follow-up is initiated, 1 for right. Alternate strings: (1,2,1,1,2) (2,1,2,1,2), (2,1,2,2,1)

~db+1+2,(During tackle) 1+2DR
Hold down-back+Left punch + Right punch,(During tackle)Left punch + Right punch

Damage: 5,25 · Throw

Follow-up only

On hit
KND / (FUFA)

Throw break 1+2. Side switch. Alternate strings: (1,2,1,1+2) (2,1,2,1+2)

~db+1+2,2DR
Hold down-back+Left punch + Right punch,Right punch

Damage: 5,5 · Throw

Follow-up only

On hit
KND

Throw break 1

~db+1+2,2,~d+1DR
Hold down-back+Left punch + Right punch,Right punch,Hold down+Left punch

Damage: 5,5,8 · Throw

Follow-up only

On hit
KND
~db+1+2,2,~d+1,1DR
Hold down-back+Left punch + Right punch,Right punch,Hold down+Left punch,Left punch

Damage: 5,5,8,8 · Throw

Follow-up only

On hit
KND
Ultimate PunishmentDR
Hold down-back+Left punch + Right punch,Right punch,Hold down+Left punch,Left punch,Neutral+Right kick,Left punch,Left punch + Right punch

Damage: 5,5,8,8,35 · Throw

Follow-up only

On hit
KND / (FDFT)

Recovery Setups

Guaranteed follow-upDR
Launcher
  • Down+Right kick(CL)
Follow-up
FCLeft kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher
  • Up-forward+Left kick,Right kick
Follow-up
Down+Left punch + Right punch

Follow-up damage: 15.

Guaranteed follow-upDR
Launcher
  • Up-forward+Left kick,Right kick
Follow-up
Down+Left punch

Spikes opponent into ground for better oki. Follow-up damage: 7.

Guaranteed follow-upDR
Launcher
  • Counter hitForward+Left punch + Right punch
Follow-up
Forward,ForwardInto(grounded opponent)Down+Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/21.

Guaranteed follow-upDR
Launcher
  • Counter hitForward+Left punch + Right punch
Follow-up
Forward,ForwardIntoDown+Right kick

Damage changes depending on if/how opponent tech rolls. Can use d+4:2:1+2 extension to catch techs for extra damage. Follow-up damage: 10/15.

Guaranteed follow-upDR
Launcher
  • Counter hitDownDown-backBack+Left kick
Follow-up
Forward,ForwardIntoDown+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.

Preset Strings

10 Hit ComboVersion unverified
Left punch,Right punch,Left kick,Right punch,Left punch,Right punch,Left punch,Right kick,Right punch,Left punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Move List

Twin Punch
Left punch,Right punch

Damage: 5,12 · High / High

Tekken 5
Startup
8f
On block
+2 / -1
On hit
+5 / +7
Counter hit
+5 / +7
DR

Follow-up only

On block
-1
On hit
+7
Death Fist
DownDown-forwardForward+Right punch

Mid

Tekken 5

Damage: 33

Startup
13f
On block
-17
On hit
KD
Counter hit
KD
DR

Damage: 30

Startup
13(~15-16)f
On block
-17
On hit
KND

Clean hits adds 15 more damage

Burning Death Fist
Back+Left punch + Right punch

Unblockable

Tekken 5
Startup
63f
On block
KD
On hit
KD
Counter hit
KD
DR

Damage: 100 · Unblockable mid

Startup
63f
On block
!
On hit
KND
Neutron Bomb
Forward,Forward+Right kick

Damage: 20 · Mid

Launches on hit.

Tekken 5
Startup
27f
On block
-1
On hit
KD
Counter hit
KD
DR
Startup
27f
On block
-1
On hit
KND
Flash Elbow
Forward,Forward+Right punch

Damage: 15 · Mid

Tekken 5
Startup
15f
On block
-18
On hit
-5
Counter hit
-5
DR
Startup
15f
On block
-18
On hit
-5
Shredder
Forward,Forward+Left kick,Right kick

Mid / Mid

Launches on hit.

Tekken 5

Damage: 20,15

Startup
15f
On block
-17 / -13
On hit
KD / KD
Counter hit
KD / KD
DR

Damage: 17,15

Follow-up only

On block
-13
Jab
Left punch

Damage: 5 · High

DR
Startup
8f
On block
+2
On hit
+5
Forward Jab
Forward+Left punch

Damage: 6 · High

Down Jab
Down-back+Left punch

Damage: 5 · Special mid

Crouch Jab
FCLeft punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+7
Straight
Right punch

Damage: 12 · High

DR
Startup
10f
On block
+0
On hit
+6
Forward Straight
Forward+Right punch

Damage: 12 · High

DR
Startup
12f
On block
+0
On hit
+6
Ground Pounce
Down+Right punch

Damage: 21 · Low (grounded)

Tekken 5
Startup
18f
On block
-12
On hit
-1
Counter hit
-1
DR

Damage: 8 · Special mid

Startup
11f
On block
-4
On hit
+7
Crouch Straight
FCRight punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Spinning Roundhouse
Left kick
OrForward+Left kick

Damage: 30 · High

DR
Startup
16f
On block
-14
On hit
KND
Low Spin Kick
Down+Left kick

Damage: 12 · Low (grounded)

DR

Low

Startup
16f
On block
-17
On hit
-3
Spin Sweep
Down-back+Left kick

Damage: 12 · Low (grounded)

DR

Low

Startup
16f
On block
-17
On hit
-3
Crouch Spin Kick
FCLeft kick

Damage: 12 · Low (grounded)

DR

Low

Startup
20f
On block
-17
On hit
-3
Roundhouse
Right kick

Damage: 17 · High

Launches on counter hit.

DR
Startup
12f
On block
-4
On hit
+5
Forward Roundhouse
Forward+Right kick

Damage: 17 · High

Launches on counter hit.

Shin Kick
Down-back+Right kick

Damage: 7 · Low (grounded)

Crouch Shin Kick
FCRight kick

Damage: 10 · Low

DR
Startup
12f
On block
-15
On hit
-4
Reverse PDK Combo
Left punch,Right kick

Damage: 5,8 · High / Low (grounded)

Tekken 5
Startup
8f
On block
+2 / -10
On hit
+5 / +1
Counter hit
+5 / +1
DR

High / Low

Follow-up only

On block
-10
On hit
+1
Quick Hook
Down-forward+Left punch

Mid

Tekken 5

Damage: 10

Startup
14f
On block
0
On hit
+6
Counter hit
+6
DR

Damage: 13

Startup
14f
On block
-2
On hit
+4

Transition at +1?, +7? SWA with b

Sway
Down-forward+Left punch~Back
Tekken 5

Follow-up only

On block
+4
On hit
+10
Counter hit
+10
DR

Damage: 13 · Mid

Startup
14f
On block
+1 / SWA
On hit
+7 / SWA

Transition at +1?, +7? SWA with b

Tile Splitter
Down+Left punch

Damage: 15 · Mid (grounded)

Tekken 5
Startup
14f
On block
-8
On hit
-8
Counter hit
+8
DR

Mid

Startup
14f
On block
-8
On hit
-8

Transition at -6, -6, +10? CH FC with d

Deathfist
Down+Left punch,Right punch

Damage: 15,26 · Mid (grounded) / Mid

Tekken 5

Follow-up only

On block
-17
On hit
KD
Counter hit
KD
DR

Mid / Mid

Follow-up only

On block
-17
On hit
KND
Falling Leaf
Down+Left punch,Right kick,Right punch

Damage: 15,15,21 · Mid (grounded) / Low / Mid

Tekken 5

Follow-up only

On block
-31 / -17
On hit
KD / KD
Counter hit
KD / KD
DR

Mid / Low / Mid

Follow-up only

On block
-17
On hit
KND
Rock Breaker
Back,Forward+Left punch

Damage: 30 · High

Tekken 5
Startup
33f
On block
-12
On hit
KD
Counter hit
KD
Quick Upper
While standingLeft punch

Damage: 12 · Mid

DR
Startup
10f
On block
-3
On hit
+7
Turn Thruster
Sidestep+Left punch

Damage: 23 · High

Tekken 5
Startup
20f
On block
+2
On hit
+4
Counter hit
KD
Thruster
DownDown-forwardForward+Left punch

Damage: 21 · High

Launches on hit.

Tekken 5
Startup
17f
On block
-7
On hit
KD
Counter hit
KD
DR
Startup
17f
On block
-7

CH stun can be broken with f

Hammer of Gods
Forward+Left punch + Right punch

Damage: 27 · Mid

Tekken 5
Startup
20f
On block
+3
On hit
0
Counter hit
KD
DR
Startup
20f
On block
+3
Counter hit
KND / (FDFA)
Iron Mountain
Down+Left punch + Right punch

Damage: 30 · Mid

Tekken 5
Startup
12f
On block
-16
On hit
KD
Counter hit
KD
DR
Startup
12f
On block
-16
On hit
KND
Stone Breaker
FCDown-forward+Left punch + Right punch
OrDownDown-forwardForward+Left punch + Right punch

Damage: 21 · Low (grounded)

Launches on hit.

DR

Low

Startup
36f
On block
-19

Alternate input with FC.df+1+2. Can cancel into FC with b

Cancel
FCDown-forward+Left punch + Right punch~Back
OrDownDown-forwardForward+Left punch + Right punch~Back
Shoulder Rush
Forward+Left punch + Right kick

Damage: 22 · Mid

Tekken 5
Startup
20f
On block
-15
On hit
KD
Counter hit
KD
DR
Startup
20f
On block
-15
On hit
KND
PK Combo
Right punch,Left kick

Damage: 12,21 · High / High

Tekken 5
Startup
10f
On block
0 / -12
On hit
+6 / KD
Counter hit
+6 / KD
DR

Follow-up only

On block
-12
On hit
KND
PDK Combo
Right punch,Down+Left kick

Damage: 12,11 · High / Low (grounded)

Tekken 5
Startup
10f
On block
0 / -15
On hit
+6 / -1
Counter hit
+6 / -1
DR

High / Low

Follow-up only

On block
-15
On hit
-1
Quick PK Combo
Forward+Right punch,Left kick

High / High

Tekken 5

Damage: 12,20

Startup
12f
On block
0 / -15
On hit
+6 / KD
Counter hit
+6 / KD
DR

Damage: 12,21

Follow-up only

On block
-12
On hit
KND
Quick PDK Combo
Forward+Right punch,Down+Left kick

Damage: 12,15 · High / Low (grounded)

Tekken 5
Startup
12f
On block
0 / -26
On hit
+6 / -12
Counter hit
+6 / -12
DR

High / Low

Follow-up only

On block
-26
On hit
-12
Gut Buster
Forward,Forward+Right punch,Left punch

Damage: 15,18 · Mid / Mid

Tekken 5

Follow-up only

On block
-12
On hit
KD
Counter hit
KD
DR

Follow-up only

On block
-12
On hit
KND
Holy Dragon Claw
Forward,Forward+Right punch:Left punch

Mid / High

Tekken 5

Damage: 15,26

Follow-up only

On block
-4
On hit
KD
Counter hit
KD
DR

Damage: 15,24

Follow-up only

On block
-4
On hit
KND
Stone Breaker
Forward,Forward+Right punch,Right punch

Damage: 15,21 · Mid / Low (grounded)

Follow-up can be delayed. Launches on hit.

Tekken 5

Follow-up only

On block
-19
On hit
KD
Counter hit
KD
DR

Mid / Low

Follow-up only

On block
-19

Can be canceled into FC with b

Uppercut
Down-forward+Right punch

Damage: 13 · Mid

Launches on hit.

DR
Startup
15f
On block
-7

Cannot launch crouchers, +4? after

Wrecking Ball
Back+Right punch

Damage: 22 · Mid

Tekken 5
Startup
16f
On block
-6
On hit
KD
Counter hit
KD
DR
Startup
16f
On block
-6
On hit
KND
Jaw Breaker
FCDown-forward+Right punch
OrHold down-forward+Right punch

Damage: 20 · Mid

Tekken 5
Startup
16f
On block
-17
On hit
-6
Counter hit
-6
DR
Startup
16f
On block
-17
On hit
-6
Gut Buster
FCDown-forward+Right punch,Left punch
OrHold down-forward+Right punch,Left punch

Damage: 20,30 · Mid / Mid

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-17
On hit
KD
Counter hit
KD
DR

Follow-up only

On block
-17
On hit
-6
Stone Breaker
FCDown-forward+Right punch,Right punch
OrHold down-forward+Right punch,Right punch

Damage: 20,21 · Mid / Low (grounded)

Follow-up can be delayed. Launches on hit.

Tekken 5

Follow-up only

On block
-19
On hit
KD
Counter hit
KD
DR

Mid / Low

Follow-up only

On block
-19

Can cancel into FC with b

Cancel
FCDown-forward+Right punch,Right punch~Back
OrHold down-forward+Right punch,Right punch~Back
OrSWYLeft kick,Right punch,Right punch~Back

Follow-up can be delayed.

Thunder Palm
While standingRight punch

Damage: 20 · Mid

Launches on hit.

Tekken 5
Startup
15f
On block
-18
On hit
KD
Counter hit
KD
DR
Startup
15f
On block
-18
High Kick
Forward,Forward+Left kick,Right kick,Right kick

Mid / Mid / High

Follow-up can be delayed.

Tekken 5

Damage: 20,15,25

Follow-up only

On block
-5
On hit
KD
Counter hit
KD
DR

Damage: 17,15,25

Follow-up only

On block
-5
On hit
KND
Mid Kick
Forward,Forward+Left kick,Right kick,Down-forward+Right kick

Mid / Mid / Mid

Follow-up can be delayed.

Tekken 5

Damage: 20,15,15

Follow-up only

On block
-14
On hit
-3
Counter hit
-3
DR

Damage: 17,15,15

Low Kick
Forward,Forward+Left kick,Right kick,Down+Right kick
OrForward,Forward+Left kick,Right kick,Down-back+Right kick

Mid / Mid / Low (grounded)

Follow-up can be delayed.

Tekken 5

Damage: 20,15,15

Follow-up only

On block
-22
On hit
-11
Counter hit
-11
DR

Damage: 17,15,15 · Mid / Mid / Low

Follow-up only

On block
-22
On hit
-11
Lights Out
Back+Left kick

High

Tekken 5

Damage: 18

Startup
14f
On block
-2
On hit
+13
Counter hit
KD
DR

Damage: 14

Startup
14~15f
On block
-10
On hit
KND
Quick Shredder
Up-forward+Left kick,Right kick

Damage: 17,22 · Mid / Mid

Launches on hit.

Tekken 5
Startup
15f
On block
-17 / -13
On hit
KD / KD
Counter hit
KD / KD
DR

Follow-up only

On block
-17
Rise Spin Kick
While standingLeft kick

Damage: 28 · High

DR
Startup
16f
On block
-16
On hit
KND
Pumpin' Pedal
Sidestep+Left kick

Damage: 15 · Low (grounded)

Tekken 5
Startup
19f
On block
-11
On hit
+2
Counter hit
+17
Solar Plexus
Down-forward+Right kick

Damage: 23 · Mid

Tekken 5
Startup
19f
On block
-3
On hit
+10
Counter hit
KD
DR
Startup
19f
On block
-3

CH stun can be broken with f

Falling Leaf
Down+Right kick,Right punch

Damage: 10,18 · Low / Mid

Tekken 5
Startup
15f
On block
-33 / -28
On hit
KD / KD
Counter hit
KD / KD
DR

Follow-up only

On block
-28
On hit
KND
Dragon Falling Leaf
Down+Right kick:Right punch

Damage: 10,21 · Low / Mid

Tekken 5
Startup
15f
On block
-33 / -15
On hit
KD / -11
Counter hit
KD / -11
DR

Follow-up only

On block
-17
On hit
-13
Thunder Bolt Palm
Down+Right kick:Right punch,Left punch + Right punch

Low / Mid / Mid

Tekken 5

Damage: 10,21,25

Follow-up only

On block
-17
On hit
KD
Counter hit
KD
DR

Damage: 10,21,22

Dragon Thunder Bolt Palm
Down+Right kick:Right punch:Left punch + Right punch

Low / Mid / Mid

Tekken 5

Damage: 10,21,30

Follow-up only

On block
-17
On hit
KD
Counter hit
KD
DR

Damage: 10,21,22(28)

Follow-up only

On block
-17
On hit
KND

Blue spark version adds 6 damage to final hit, stricter just frame timing

Rising Kick
While standingRight kick

Damage: 18 · Mid

DR
Startup
11f
On block
-6
On hit
+6
Incomplete Somersault

Mid (grounded)

Tekken 5
FCUp+Right punch + Left kick + Right kick
Startup
14f
On hit
KD
Counter hit
KD
DR
FCUp+Left kick + Right kick

Damage: 49

Sway
DownDown-backBack
High and Mid Attack Reversal
Back+Right punch + Right kick
Wall Jump
Back,Back,Up-back

Damage: 25 · Mid

Tile Splitter
SWYLeft punch

Mid

Tekken 5

Damage: 15

Startup
16f
On block
-9
On hit
-9
Counter hit
KD
DR

Damage: 18

Rubberband Fist
SWYRight punch

Damage: 20 · Mid

Tekken 5
Startup
15f
On block
-5
On hit
+4
Counter hit
KD
Rapid Fire
SWYLeft kick

Damage: 14 · Low (grounded)

Tekken 5
Startup
18f
On block
-21
On hit
-10
Counter hit
KD
Jaw Breaker - Gut Buster
SWYLeft kick,Right punch,Left punch

Damage: 14,21,25 · Low (grounded) / Mid / Mid

Follow-up can be delayed.

Tekken 5

Follow-up only

On block
-18 / -17
On hit
-7 / KD
Counter hit
-7 / KD
Jaw Breaker - Stone Breaker
SWYLeft kick,Right punch,Right punch

Damage: 14,21,21 · Low (grounded) / Mid / Low (grounded)

Follow-up can be delayed. Launches on hit.

Tekken 5

Follow-up only

On block
-18 / -19
On hit
-7 / KD
Counter hit
-7 / KD
Jishi ComboDR only
Down-forward+Left punch,Left punch,Right punch

Damage: 13,10,22 · Mid / High / Mid

Follow-up only

On block
-10
On hit
KND
Sun StrikeDR only
Down-back+Right punch

Damage: 28 · Mid

Startup
29f
On block
-12
On hit
KND

Punch sabaki parry

Spin TripDR
Down+Right kick

Damage: 10 · Low

Startup
15f
On block
-33
On hit
-22
Counter hit
KND

Clean hit adds 5 damage, KND on normal hit

Protruding SweepDR only
Back+Right kick

Damage: 14 · Low

Startup
21f
On block
-13
On hit
+1
Bulldozer CancelTekken 5
Forward,Hold forward+Right punch,Right punch~Back
Running Double Hop KickTekken 5
While running+Left kick,Right kick,Right kick
OrWhile running+Left kick,Right kick,Down+Right kick
OrWhile running+Left kick,Right kick,Forward+Right kick
Ultimate Punch 2 to Arm BreakerTekken 5
(During tackle),Left punch,Right punch,Left punch,Left punch + Right punch
d/f+1,1DR
Down-forward+Left punch,Left punch

Damage: 13,10 · Mid / High

Follow-up only

On block
-5
On hit
+2
d/f+3DR
Down-forward+Left kick

Damage: 17 · Mid

Startup
16f
On block
-9
On hit
+2
Hammer Punch to Power Punch (charged)DR
Down+Left punch,Right punch(charge level 1)

Damage: 15,39 · Mid / Mid

Follow-up only

On hit
KND
d+1,4DR
Down+Left punch,Right kick

Damage: 15,15 · Mid / Low

Follow-up only

On block
-31
On hit
KND
u/f+3DR
Up-forward+Left kick

Damage: 17 · Mid

Startup
15f
On block
-17
u/f+4DR
Up-forward+Right kick

Damage: 13 · Mid

Startup
15f
f,f+3DR
Forward,Forward+Left kick

Damage: 17 · Mid

Startup
15f
On block
-17
Triple Kick ComboDR
Forward,Forward+Left kick,Right kick,Forward+Right kick

Damage: 17,15,15 · Mid / Mid / Mid

Follow-up only

On block
-14
On hit
-3
Burning SpearDR
Back,Hold forward+Left punch

Damage: 30 · High

Startup
33f
On block
-12
On hit
KND

Knockdown can be teched with f or b

Incomplete Somersault (rising)DR
Up+Right punch + Left kick + Right kick

Damage: 40(48) · Mid

Startup
116~f
On block
FDFA
On hit
KND

Must charge by holding d for 120f, not inputting u gives ki charge in FC

God Hammer PunchDR
DownDown-backBack+Left punch

Damage: 18 · Mid

Startup
16f
On block
-9
On hit
-9c

Also written as d,db,b+1

Rubber Band AttackDR
DownDown-backBack+Right punch

Damage: 20(30) · Mid

Startup
15f
On block
-5
On hit
+4

Also written as d,db,b+2 CH knockdown can be teched with f or b

Sway and Low KickDR
DownDown-backBack+Left kick

Damage: 14 · Low

Startup
18f
On block
-21
On hit
-10

Also written as d,db,b+3

Rapid FireDR
DownDown-backBack+Left kick,Right punch

Damage: 14,21 · Low / Mid

Follow-up only

On block
-18
On hit
-7
Rapid Fire to Phoenix SmasherDR
DownDown-backBack+Left kick,Right punch,Left punch

Damage: 14,21,25 · Low / Mid / Mid

Follow-up only

On block
-17
On hit
KND
Rapid Fire to Bone BreakerDR
DownDown-backBack+Left kick,Right punch,Right punch

Damage: 14,21,21 · Low / Mid / Low

Follow-up only

On block
-19

Can cancel into FC with b

Turn ThrusterDR
SidestepLeft punch

Damage: 23 · High

Startup
20f
On block
+2
On hit
KND
Pump in PedalDR
SidestepLeft kick

Damage: 15(22) · Low

Startup
19f
On block
-11
On hit
+2
Down StrikeDR
(grounded opponent)Down+Right punch

Damage: 21 · Low

Startup
18f
On block
-12
On hit
-1
Attack ReversalDR
Back+Left punch + Left kick

Damage: 25 · Special

On hit
KND / (FUFA)

Parry for high/mid punches and kicks. Alternate input with b+2+4

f+1,2DR
Forward+Left punch,Right punch

Damage: 18 · High / High

Startup
10f
On block
-1
On hit
+7
← Choose another fighter

Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source