Raven — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Raven

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Juggle follow-upTekken 5
Launcher
  • Left kick~Right kick
Follow-up
Back turnedDown+Right kick

Guide damage: 36

Juggle follow-upTekken 5
Launcher
  • Left kick~Right kick
Follow-up
Back turnedRight kickIntoDown-forward+Right kick,Right kick

Guide damage: 58

Juggle follow-upTekken 5
Launcher
  • Right kick~Left kick
Follow-up
Left punchIntoRight kick~Left kick,Left kick

Guide damage: 47

Juggle follow-upTekken 5
Launcher
  • Right kick~Left kick
Follow-up
Forward,Forward+Left kickIntoLeft punchIntoForward,Forward+Left kickIntoDown-forward+Right kick,Right kick

Guide damage: 65

Juggle follow-upTekken 5
Launcher
  • Back+Right punch,Right punch,Left kick
Follow-up
Down-forward+Right kick,Right kick

Guide damage: 63

Juggle follow-upTekken 5
Launcher
  • Back+Right punch,Right punch,Left kick
Follow-up
Right punchIntoLeft punch + Right punch

Guide damage: 71

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Left kick
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
Follow-up
Left punch + Right punch

Guide damage: 44–48 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Left kick
  • Up-forward,Neutral+Right kick
  • Back turnedUp-forward+Right kick
Follow-up
Forward,Forward+Left kickIntoLeft punchIntoBack+Right punch,Right punch,Left kick

Guide damage: 62–66 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Forward+Left kick + Right kick
Follow-up
Back+Right kick,Right kick

Guide damage: 38

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Left kick + Right kick
  • Up-forward+Left kick
  • DownDown-forwardForward+Right punch
  • FCDown-forward,Down,Down-forward,Right punch
Follow-up
Back+Right kickIntoBack+Right kick,Right kick

Guide damage: 35–44 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Left kick
Follow-up
Left punchIntoLeft punch + Right punch

Guide damage: 43

Juggle follow-upTekken 5
Launcher
  • Forward,Forward+Left kick
Follow-up
Left punchIntoForward,Forward+Left kickIntoLeft punchIntoForward,Forward+Left kickIntoLeft punchIntoDown-forward+Right kick

Guide damage: 61

Juggle follow-upTekken 5
Launcher
  • Forward,Forward,Neutral+Left kick
Follow-up
Left punchIntoRight punchIntoDown-forward+Right kick,Right kick

Guide damage: 37

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward,Forward,Neutral+Left kick
  • While standingLeft punch
Follow-up
Forward,Forward+Left kickIntoLeft punchIntoForward,Forward+Left kickIntoLeft punchIntoForward+Right kick

Guide damage: 58–59 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Hold down-forward+Right punch
Follow-up
Back turnedForward+Right kick,Left kick

Guide damage: 39

Juggle follow-upTekken 5
Launcher
  • Hold down-forward+Right punch
Follow-up
Back turnedRight punch,Right punch,Left punch,Right punch,Right kick

Guide damage: 47

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-back+Right kick
  • DownDown-forwardForward+Right punch
  • FCDown-forward,Down,Down-forward,Right punch
Follow-up
Down+Right kick

Guide damage: 22–24 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Down-back+Right kick
Follow-up
Up-forward+Left kick

Guide damage: 35

Juggle follow-upTekken 5
Launcher
  • Down-forward+Left kick + Right kick
Follow-up
Back turnedForward+Right kick

Guide damage: 41

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Left kick + Right kick
  • Counter hitBack turnedForward+Left kick
Follow-up
Back turnedLeft punch + Right punch

Guide damage: 51–58 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Left kick
  • Counter hitForward,Forward,Neutral+Right kick
Follow-up
Left kick + Right kick

Guide damage: 34–39 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • DownDown-forwardForward+Left kick + Right kick
  • FCDown-forward,Down,Down-forward,Left kick + Right kick
Follow-up
Down+Left kick

Guide damage: 22

Juggle follow-upTekken 5
Launcher (choose one)
  • DownDown-forwardForward+Left kick + Right kick
  • FCDown-forward,Down,Down-forward,Left kick + Right kick
Follow-up
Down+Left kickIntoDown-forward+Right kick,Right kick

Guide damage: 35

Juggle follow-upTekken 5
Launcher (choose one)
  • DownDown-forwardForward+Right kick
  • FCDown-forward,Down,Down-forward,Right kick
Follow-up
Back turnedForward+Left kick

Guide damage: 32

Juggle follow-upTekken 5
Launcher (choose one)
  • DownDown-forwardForward+Right kick
  • FCDown-forward,Down,Down-forward,Right kick
Follow-up
Back turnedForward,Forward~Right punchIntoLeft punchIntoForward,Forward+Left kickIntoDown-forward+Right kick,Right kick

Guide damage: 51

Juggle follow-upTekken 5
Launcher
  • Back turnedLeft kick + Right kick
Follow-up
Down-forward+Left kick + Right kick

Guide damage: 39

Juggle follow-upTekken 5
Launcher
  • Back turnedLeft kick + Right kick
Follow-up
Forward+Left kickIntoLeft punchIntoLeft punch + Right punch

Guide damage: 53

Juggle follow-upTekken 5
Launcher
  • While standingLeft punch
Follow-up
Down-back+Right punch,Left punchIntoDown+Left kick

Guide damage: 32

Juggle follow-upTekken 5
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Forward+Left kick + Right kick,Right kick

Guide damage: 43

Juggle follow-upTekken 5
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Forward,Forward+Left kickIntoForward,Forward+Left kickIntoLeft punchIntoForward,Forward+Left kickIntoForward+Left kick

Guide damage: 78

Juggle follow-upTekken 5
Launcher
  • Counter hitForward,Forward,Neutral+Right kick
Follow-up
Down-forward+Left punchIntoRight punchIntoRight punch,Right kick

Guide damage: 55

Juggle follow-upTekken 5
Launcher
  • Counter hitWhile standingRight punch
Follow-up
Right punchIntoLeft punchIntoDown-forward+Right kick,Right kick

Guide damage: 42

Juggle follow-upTekken 5
Launcher
  • Counter hitWhile standingRight punch
Follow-up
Down-forward+Right punchIntoForward,Forward+Left kickIntoLeft punchIntoForward,Forward+Left kickIntoRight punch,Right kick

Guide damage: 73

Juggle follow-upTekken 5
Launcher
  • Counter hitBack turnedForward+Left kick
Follow-up
Back turnedForward+Left kick + Right kick

Guide damage: 46

Juggle follow-upDR
Launcher (choose one)
  • Left kick~Right kick
  • Down-forward+Right punch
  • DownDown-forwardForward+Right kick
Follow-up
Back turned,Left kick~Right kick,Right kick

Guide damage: 37–50 (varies by launcher)

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Back turned,Right punchIntoRight punchIntoLeft punchIntoForward,Forward+Left kickIntoDown-forward+Right kick,Right kick

Guide damage: 56

Juggle follow-upDR
Launcher
  • Back turned,Forward,Forward+Left kick + Right kick
Follow-up
Back turned,Down+Right kick

Guide damage: 25

Juggle follow-upDR
Launcher
  • Back turned,Forward,Forward+Left kick + Right kick
Follow-up
Back turned,Left punch + Right punch

Guide damage: 38

Juggle follow-upDR
Launcher
  • Down-forward+Right punch,While standingLeft punch
Follow-up
Back turnedLeft punch,Left punch,Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Forward+Left kick
Juggle follow-upDR
Launcher
  • Down-forward+Right punch,While standingLeft punch
Follow-up
Forward,Forward+Left kick,Left punch,Back+Right punch,Right punch~Back,Back turnedLeft punch + Right punch
Juggle follow-upDR
Launcher
  • Down-forward+Right punch,While standingLeft punch
Follow-up
Forward,Forward+Left kick,Left punch,Back+Right punch,Right punch,Left kick
Juggle follow-upDR
Launcher (choose one)
  • Left kick~Right kick
  • Counter hitBack turnedForward+Left kick
Follow-up
Back turnedRight kick,Down-forward+Right kick,Right kick

Spikes opponent into ground for better oki. Follow-up damage: 30.

Juggle follow-upDR
Launcher
  • Left kick~Right kick
Follow-up
Back turnedLeft kick,Right kick,Right kick

Spikes opponent into ground for backturn oki. Follow-up damage: 22.

Juggle follow-upDR
Launcher (choose one)
  • Right kick~Left kick
  • Down-forward+Right kick(opponent crouching)
  • Up-forward,Neutral+Right kick
  • Counter hitWhile standingRight punch
Follow-up
Forward,Forward+Left kick,Left punch,Sidestep left,Left punch,Forward,Forward+Left kick,Left punch,Forward+Right punch

Follow-up damage: 45.

Juggle follow-upDR
Launcher (choose one)
  • Right kick~Left kick
  • Down-forward+Right kick(opponent crouching)
  • Up-forward,Neutral+Right kick
  • Forward,Forward,Neutral+Left kick
  • While standingLeft punch
Follow-up
Forward,Forward+Left kick,Left punch,Back+Right punch,Right punch~Back,Back turnedLeft punch + Right punch

Follow-up damage: 44.

Juggle follow-upDR
Launcher (choose one)
  • Right kick~Left kick
  • Down-forward+Right kick(opponent crouching)
  • Up-forward,Neutral+Right kick
  • Forward,Forward,Neutral+Left kick
  • While standingLeft punch
Follow-up
Forward,Forward+Left kick,Left punch,Sidestep left,Left punch,Forward,Forward+Left kick,Back+Right kick,Back+Right kick

Spikes opponent into ground for backturn oki. Follow-up damage: 44.

Juggle follow-upDR
Launcher (choose one)
  • Forward+Left kick
  • Counter hitForward,Forward+Right kick
Follow-up
Forward,Forward+Left kick,Left punch,Back+Right punch,Right punch,Left kick

Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Forward+Left kick
Follow-up
Sidestep left,Left punch,Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Down-forward+Right kick,Right kick

Spikes opponent into ground for better oki. Follow-up damage: 38.

Juggle follow-upDR
Launcher
  • Forward+Left kick
Follow-up
Forward,Forward+Left kick,Left punch,Down-forward+Right punch,Left kick

Follow-up damage: 36.

Juggle follow-upDR
Launcher (choose one)
  • Forward+Left kick + Right kick
  • Up-forward+Left kick
  • DownDown-forwardForward+Right punch
Follow-up
Back+Right kick,Back+Right kick,Back+Right kick

Spikes opponent into ground for backturn oki. Follow-up damage: 24.

Juggle follow-upDR
Launcher (choose one)
  • Forward+Left kick + Right kick
  • Up-forward+Left kick
  • Down-back+Right kick(CL)
  • Counter hitDown-back+Right kick
  • DownDown-forwardForward+Right punch
Follow-up
Down+Left kick,Down-forward+Right kick,Right kick

Spikes opponent into ground for better oki. Follow-up damage: 19.

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Back turnedLeft punch,Left punch,Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Right punch,Right kick

2,4 can be inconsistent to hit. Follow-up damage: 48.

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Back turnedLeft punch,Left punch,Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Forward+Left kick

Follow-up damage: 45.

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Back turnedLeft punch,Sidestep right,Left punch,Forward,Forward+Left kick,Down-forward+Right punch,Left kick

Follow-up damage: 42.

Juggle follow-upDR
Launcher (choose one)
  • Down-back+Right kick(CL)
  • Counter hitDown-back+Right kick
Follow-up
Up-forward+Left kick

Follow-up damage: 20.

Juggle follow-upDR
Launcher (choose one)
  • Down-back+Right kick(CL)
  • Counter hitDown-back+Right kick
Follow-up
Back+Left kick

Follow-up damage: 19.

Juggle follow-upDR
Launcher (choose one)
  • (Back+Right kick,Back+Right kick~Left kick),Forward+Right kick
  • Counter hit(Forward+Left kick + Right kick),Right kick
  • Counter hit(Forward+Left kick + Right kick),Forward+Right kick
  • Counter hit(Back+Right kick,Back+Right kick,Left kick),Right kick
Follow-up
Forward+Left kick + Right kick,Left kick + Right kick

Parenthesized hits must miss. Follow-up damage: 23.

Juggle follow-upDR
Launcher (choose one)
  • (Back+Right kick,Back+Right kick~Left kick),Forward+Right kick
  • Counter hit(Forward+Left kick + Right kick),Right kick
  • Counter hit(Forward+Left kick + Right kick),Forward+Right kick
  • Counter hit(Back+Right kick,Back+Right kick,Left kick),Right kick
Follow-up
Forward,ForwardIntoDown+Left kick,Down-forward+Right kick,Right kick

Spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 19.

Juggle follow-upDR
Launcher (choose one)
  • (Back+Right kick,Back+Right kick~Left kick),Forward+Right kick
  • Counter hit(Forward+Left kick + Right kick),Right kick
  • Counter hit(Forward+Left kick + Right kick),Forward+Right kick
  • Counter hit(Back+Right kick,Back+Right kick,Left kick),Right kick
Follow-up
Down-forward+Right kick,Right kick

Spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 16.

Juggle follow-upDR
Launcher
  • (Up+Left kick),Down+Left kick
Follow-up
Forward+Left kick + Right kick,Left kick + Right kick

There may be a difficult pickup with ws2, executed immediately out of Shadow Sprint. Routes are d,df~b, ws2, 1 etc. Not fully tested. Parenthesized hits must miss. Follow-up damage: 23.

Juggle follow-upDR
Launcher
  • (Up+Left kick),Down+Left kick
Follow-up
Up-forward+Left kick

There may be a difficult pickup with ws2, executed immediately out of Shadow Sprint. Routes are d,df~b, ws2, 1 etc. Not fully tested. Parenthesized hits must miss. Follow-up damage: 20.

Juggle follow-upDR
Launcher
  • (Up+Left kick),Down+Left kick
Follow-up
Forward,ForwardIntoDown+Left kick,Down-forward+Right kick,Right kick

Spikes opponent into ground for better oki. There may be a difficult pickup with ws2, executed immediately out of Shadow Sprint. Routes are d,df~b, ws2, 1 etc. Not fully tested. Parenthesized hits must miss. Follow-up damage: 19.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left kick
Follow-up
Left punch,Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Down-forward+Right kick,Right kick

Spikes opponent into ground for better oki. Only works on larger characters. Follow-up damage: 38.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left kick
Follow-up
Left punch,Sidestep left,Left punch,Forward,Forward+Left kick,Down-forward+Right punch,Left kick

Follow-up damage: 35.

Juggle follow-upDR
Launcher
  • Forward,Forward+Left kick
Follow-up
Left punch,Sidestep left,Left punch,Forward,Forward+Left kick,Forward+Right punch

Only works on larger characters. Follow-up damage: 32.

Juggle follow-upDR
Launcher (choose one)
  • Forward,Forward,Neutral+Left kick
  • While standingLeft punch
Follow-up
Forward,Forward+Left kick,Left punch,Sidestep left,Left punch,Forward,Forward+Left kick,Right punch,Right kick

Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • DownDown-forwardForward+Right punch
Follow-up
Down-forward+Right punch,Left kick,Down+Right kick

Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • DownDown-forwardForward+Right kick
Follow-up
Forward,ForwardIntoBack turnedLeft punch,Left punch,Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Right punch,Right kick

Follow-up damage: 48.

Juggle follow-upDR
Launcher
  • DownDown-forwardForward+Right kick
Follow-up
Forward,ForwardIntoBack turnedLeft punch,Left punch,Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Forward+Left kick

Follow-up damage: 45.

Juggle follow-upDR
Launcher
  • DownDown-forwardForward+Right kick
Follow-up
Forward,ForwardIntoBack turnedLeft punch,Left punch,Forward,Forward+Left kick,Down-forward+Right punch,Left kick

Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • Back turnedLeft kick + Right kick
Follow-up
Hold up-forward,Neutral+Right kick,Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Right punch,Right kick

Follow-up damage: 53.

Juggle follow-upDR
Launcher
  • Back turnedLeft kick + Right kick
Follow-up
Hold up-forward,Neutral+Right kick,Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Down-forward+Right kick,Right kick

Spikes opponent into ground for better oki. Follow-up damage: 52.

Juggle follow-upDR
Launcher
  • Back turnedLeft kick + Right kick
Follow-up
Hold up-forward,Neutral+Right kick,Forward,ForwardIntoLeft punch,Forward,Forward+Left kick,Down-forward+Right punch,Left kick

Follow-up damage: 49.

Juggle follow-upDR
Launcher
  • (Back turnedForward+Right punch),Right kick
Follow-up
Down-forward+Right punch,Left kick,Down+Right kick

Parenthesized hits must miss. Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • (Back turnedForward+Right punch),Right kick
Follow-up
Down+Left kick,Down,Down-forward,Down-forward+Right kick,Right kick

Spikes opponent into ground for better oki. Inconsistent, d+3's range is spacing dependent. Ending Shadow Sprint's input early allows Raven to move forward slightly to hit df+4,4. Parenthesized hits must miss. Follow-up damage: 19.

Juggle follow-upDR
Launcher
  • (Back turnedForward+Right punch),Right kick
Follow-up
Back+Right kick,Back+Right kick

Spikes opponent into ground for backturn oki. Parenthesized hits must miss. Follow-up damage: 18.

Juggle follow-upDR
Launcher (choose one)
  • Back turnedForward,Forward+Left kick + Right kick(late hit)
  • Counter hitForward,Forward,Neutral+Right kick
Follow-up
Down-forward+Left punch,Left punch,Forward,Forward+Left kick,Down-forward+Right punch,Left kick

Follow-up damage: 42.

Juggle follow-upDR
Launcher (choose one)
  • Back turnedForward,Forward+Left kick + Right kick(late hit)
  • Counter hitForward,Forward,Neutral+Right kick
Follow-up
Down-forward+Left punch,Left punch,Forward,Forward+Left kick,Back+Right kick,Back+Right kick

Spikes opponent into ground for backturn oki. Follow-up damage: 38.

Juggle follow-upDR
Launcher (choose one)
  • Back turnedForward,Forward+Left kick + Right kick(late hit)
  • Counter hitForward,Forward,Neutral+Right kick
Follow-up
Down-forward+Left punch,Left punch,Forward,Forward+Left kick,Right punch,Right kick

Follow-up damage: 36.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Forward,Forward+Left kick,Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Left punch,Forward+Right punch

Follow-up damage: 53.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Forward,Forward+Left kick,Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Back+Right kick,Back+Right kick

Spikes opponent into ground for backturn oki. Follow-up damage: 52.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left kick
Follow-up
Forward,Forward+Left kick,Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Right punch,Right kick

Follow-up damage: 50.

Juggle follow-upDR
Launcher
  • Counter hit(Back+Right punch,Right punch),Left kick
Follow-up
Down-forward+Right punch,Left kick,Down+Right kick

d+4 afterwards can sometimes whiff depending on distance. Very tricky pickup with 1, must delay very slightly. Routes not fully tested. Parenthesized hits must miss. Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • Counter hit(Back+Right punch,Right punch),Left kick
Follow-up
Down-forward+Right punch,Left kick

Very tricky pickup with 1, must delay very slightly. Routes not fully tested. Parenthesized hits must miss. Follow-up damage: 23.

Juggle follow-upDR
Launcher
  • Counter hit(Back+Right punch,Right punch),Left kick
Follow-up
Back+Right kick,Back+Right kick

Spikes opponent into ground for backturn oki. Very tricky pickup with 1, must delay very slightly. Routes not fully tested. Parenthesized hits must miss. Follow-up damage: 18.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Right kick
Follow-up
Sidestep left,Down-forward+Left punch,Left punch,Forward,Forward+Left kick,Down-forward+Right punch,Left kick

Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • Counter hitForward,Forward+Right kick
Follow-up
Forward,Forward+Left kick,Left punch,Forward,Forward+Left kick,Back+Right kick,Back+Right kick

Spikes opponent into ground for backturn oki. More consistent to the left, second f,F+3 can be difficult to hit otherwise. Follow-up damage: 42.

Juggle follow-upDR
Launcher
  • Counter hitWhile standingRight punch
Follow-up
Hold up-forward,Neutral+Right kick,Left punch,Forward,Forward+Left kick,Down-forward+Right punch,Left kick

Follow-up damage: 49.

Juggle follow-upDR
Launcher
  • Counter hitWhile standingRight punch
Follow-up
Hold up-forward,Neutral+Right kick,Left punch,Forward,Forward+Left kick,Back+Right kick,Back+Right kick

Spikes opponent into ground for backturn oki. Follow-up damage: 45.

Juggle follow-upDR
Launcher
  • Counter hitBack turnedForward+Left kick
Follow-up
Back turnedDown+Left punch,Forward,ForwardIntoLeft punch,Back+Right punch,Right punch,Left kick

Must crouch cancel out of BT.d+1 with f,f (dash) into 1 for full conversions. Follow-up damage: 32.

Juggle follow-upDR
Launcher
  • Counter hitBack turnedForward+Left kick
Follow-up
Back turnedDown+Left punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoLeft punch,Forward,ForwardIntoRight punch,Right kick

Must crouch cancel out of BT.d+1 with f,f (dash) into 1 for full conversions. Best for wall carry, since pickups can be restrictive due to starter being off-axis, preventing other routes from working/doing less damage. Follow-up damage: 29.

Standing Punishers

i8Startup
Left punch
Tekken 5
Left punch,Right punch
DR
i10Startup
Right punch
Tekken 5
i11Startup
Right kick
DR
i14Startup
Left kick
Tekken 5
Left kick,Left kick
DR
Left kick + Right kick
Tekken 5
Left kick + Right kick
DR
Back+Right kick
Tekken 5
Down-forward+Left punch
Tekken 5
Down-forward+Left punch
DR
i15Startup
Hold down-back+Right punch
DR

Transitions to BT.

Left punch + Right punch
DR
Down-back+Right punch
Tekken 5
Down-back+Right punch,Left punch
DR
Down-forward+Right kick
Tekken 5
i16Startup
Back+Left punch
Tekken 5
Down-forward+Right punch
Tekken 5
Down-forward+Right punch
DRLauncher
Down-forward+Left kick
Tekken 5
Forward,Forward+Right kick
DR+ command entry

Wallsplat combo near wall.

Forward+Right kick
Tekken 5
Forward+Right kick
DR
i17Startup
Back+Right punch
Tekken 5
Forward,Forward,Neutral+Left kick
DRLauncher+ command entry
Forward,Forward+Left kick
Tekken 5Launcher+ command entry
Forward,Forward+Left kick
DRLauncher+ command entry
i18Startup
Forward+Left punch
Tekken 5
i19Startup
DownDown-forwardForward+Right kick
Tekken 5Launcher+ command entry
i20Startup
Forward+Left kick
Tekken 5Launcher
Forward+Left kick
DRLauncher
i21Startup
DownDown-forwardForward+Right punch
Tekken 5Launcher+ command entry
i23Startup
Forward+Left kick + Right kick
Tekken 5Launcher
Up-forward,Neutral+Right kick
DRLauncher+ command entry
i24Startup
Down-back+Right kick
Tekken 5Launcher
i29Startup
Up-forward+Left kick
Tekken 5Launcher

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
i11Startup
While standingRight kick
Tekken 5
While standingRight kick
DR
i14Startup
While standingLeft punch
DRLauncher
While standingRight punch
Tekken 5
i15Startup
While standingLeft punch
Tekken 5Launcher
i16Startup
Forward,Forward+Right kick
DR+ command entry

Wallsplat combo near wall.

FCForward+Right kick
Tekken 5
While standingLeft kick
Tekken 5
While standingLeft kick
DR

Wallsplat combo near wall.

i17Startup
Forward,Forward,Neutral+Left kick
DRLauncher+ command entry
Forward,Forward+Left kick
DRLauncher+ command entry
i23Startup
Up-forward,Neutral+Right kick
DRLauncher+ command entry

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Forward+Left kick + Right kick,Right kick,Right punch

Regular combo (scaled) Follow-up damage: 36.

Wall follow-upDR
Forward+Left kick + Right kick,Left kick + Right kick

Regular combo (scaled) Follow-up damage: 36.

Wall follow-upDR
Up+Left kick(resplat),Left kick

Regular combo (scaled) Follow-up damage: 33.

Wall follow-upDR
Down-forward+Right punch,Left kick

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 31.

Wall follow-upDR
Left punch + Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 23.

Wall follow-upDR
Back turnedLeft punch + Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 21.

Wall follow-upDR
Back+Left punch + Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 19.

Wall follow-upDR
Back turnedForward+Left kick + Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Throws

Grave Digger
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 15,20

Throw break: Left punch

DR

Damage: 35 · Throw

On hit
KND

Throw break 1. Alternate input: f+1+3 (Lead throw)

Salamander
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 7,7,21

Throw break: Right punch

DR

Damage: 35 · Throw

On hit
KND

Throw break 2. Alternate input: f+2+4 (Lead throw)

Curse Shoot
Down-forward+Left punch + Right kick

Damage: 26,12

Throw break: Left punch

DR

Damage: 38 · Throw

On hit
KND

Throw break 1

Ultimate Tackle
Down-back+Left punch + Right punch
OrFCLeft punch + Right punch

Damage: 5

DR

Throw

On hit
Tackle

Throw break:. 2 in first 4f. 1+2 before takedown (enter tackle). Alternate input with db+1+2/df+1+2. Can be performed from full crouch with FC.1+2

Ultimate Punches
Down-back+Left punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch
OrDown-back+Left punch + Right punch,Left punch,Right punch,Left punch,Left punch,Right punch
OrFCLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch
OrFCLeft punch + Right punch,Left punch,Right punch,Left punch,Left punch,Right punch
OrDown-back+Left punch + Right punch,Right punch,Left punch,Right punch,Left punch,Right punch
OrDown-back+Left punch + Right punch,Right punch,Left punch,Right punch,Right punch,Left punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch,Left punch,Right punch
OrFCLeft punch + Right punch,Right punch,Left punch,Right punch,Right punch,Left punch

Damage: 5,5,5,5,5,5

Vampire Touch
ForwardDown-forwardDownDown-backBack,Forward+Left punch + Right punch

Damage: 20,28

Throw break: Left punch + Right punch

DR

Damage: 48 · Throw

On hit
KND

Throw break 1+2

Neck Ringer
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 40

Throw break: Left punch

Swift Assassin
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 40

Throw break: Right punch

Dark Matter
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 50

Unbreakable

d/b+1+2,(During tackle) 1,2,1,2,1DR
Down-back+Left punch + Right punch,(During tackle)Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 5,5,5,5,5,5 · Throw

Follow-up only

On hit
KND

Throw break:. 2 for left punch once follow-up is initiated, 1 for right. Alternate strings: (1,2,1,1,2) (2,1,2,1,2), (2,1,2,2,1)

d/b+1+2,(During tackle) 1+2DR
Down-back+Left punch + Right punch,(During tackle)Left punch + Right punch

Damage: 5,25 · Throw

Follow-up only

On hit
KND / (FUFA)

Throw break 1+2. Side switch. Alternate strings: (1,2,1,1+2) (2,1,2,1+2)

Recovery Setups

Guaranteed follow-upDR
Launcher (choose one)
  • (Right punch),Right kick
  • Counter hit(Down-forward+Right kick),Right kick
Follow-up
Up-forward+Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 14/20.

Guaranteed follow-upDR
Launcher
  • (Right punch),Right kick
Follow-up
Forward,ForwardIntoDown+Right kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 9/13.

Guaranteed follow-upDR
Launcher (choose one)
  • Left punch + Right punch
  • (Forward+Left kick + Right kick,Forward+Right kick),Right punch
  • (Back+Right kick,Back+Right kick~Left kick,Forward+Right kick),Right punch
  • Back turnedLeft punch + Right punch
Follow-up
Down,Down-forward,FCLeft kick

Damage changes depending on if/how opponent tech rolls. Ending Shadow Sprint's input early allows Raven to stay in FC for follow-up. Parenthesized hits must miss. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher (choose one)
  • (Forward+Left kick + Right kick),Left kick + Right kick
  • (Back+Right kick,Back+Right kick~Left kick),Left kick + Right kick
Follow-up
Down+Left kick

Damage changes depending on if/how opponent tech rolls. Can combo into df+4,4 after if opponent techs for extra damage. Parenthesized hits must miss. Follow-up damage: 6/9.

Guaranteed follow-upDR
Launcher
  • (Forward+Left kick + Right kick),Left kick + Right kick~Down
Follow-up
FCLeft kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher
  • (Back+Right punch,Right punch),Left punch + Right punch
Follow-up
Down+Right kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 9/13.

Guaranteed follow-upDR
Launcher
  • Up+Left kick
Follow-up
Back turnedForward,Forward+Left kick + Right kick

Follow-up damage: 17.

Guaranteed follow-upDR
Launcher
  • Up+Left kick
Follow-up
Back turnedForward+Left kick + Right kick

Follow-up damage: 16.

Guaranteed follow-upDR
Launcher (choose one)
  • (Up+Right kick),Right kick
  • Back+Right kick,(Back+Right kick)(opponent crouching)
  • Counter hit(Back+Right kick),Right kick
  • Counter hitBack+Right kick,(Back+Right kick)
Follow-up
Back turnedForward+Left kick + Right kick

Parenthesized hits must miss. Follow-up damage: 24.

Guaranteed follow-upDR
Launcher (choose one)
  • (Up+Right kick),Right kick
  • Back+Right kick,(Back+Right kick)(opponent crouching)
  • Counter hit(Back+Right kick),Right kick
  • Counter hitBack+Right kick,(Back+Right kick)
Follow-up
Back turnedForward,Forward+Left kick + Right kick

Parenthesized hits must miss. Follow-up damage: 17.

Guaranteed follow-upDR
Launcher (choose one)
  • Back,Back+Right punch
  • DownDown-forwardForward+Left kick + Right kick
  • FCDown-forward,Down,Hold down-forward+Left kick + Right kick
  • Counter hitDown-back+Left kick
Follow-up
Up-forward+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/20.

Guaranteed follow-upDR
Launcher (choose one)
  • Back,Back+Right punch
  • DownDown-forwardForward+Left kick + Right kick
Follow-up
Down,Down-forward,FCLeft kick

Damage changes depending on if/how opponent tech rolls. Ending Shadow Sprint's input early allows Raven to stay in FC for follow-up. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher
  • FCDown-forward,Down,Hold down-forward+Left kick + Right kick
Follow-up
Left kick + Right kick

Follow-up damage: 14.

Guaranteed follow-upDR
Launcher
  • Back turnedForward,Forward+Left kick + Right kick
Follow-up
Back turnedLeft punch + Right punch

Follow-up damage: 21.

Guaranteed follow-upDR
Launcher
  • Back turnedForward,Forward+Left kick + Right kick
Follow-up
Back turnedForward+Right kick,Left kick

Follow-up damage: 18.

Guaranteed follow-upDR
Launcher
  • Counter hit(Down-forward+Right kick),Right kick
Follow-up
Down+Right kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 13.

Guaranteed follow-upDR
Launcher
  • Counter hitDown-back+Left kick
Follow-up
Forward,Back+Left kick

Damage changes depending on if/how opponent tech rolls. Must briefly walk forward for b+3 to connect. Follow-up damage: 13/19.

Guaranteed follow-upDR
Launcher
  • Counter hitBack+Left punch
Follow-up
Right kick

Follow-up damage: 20.

Guaranteed follow-upDR
Launcher
  • Counter hitBack+Left punch
Follow-up
Down+Right punch

Follow-up damage: 8.

Guaranteed follow-upDR
Launcher
  • Counter hitBack+Left kick
Follow-up
Up-forward+Left kick

Follow-up damage: 20.

Guaranteed follow-upDR
Launcher
  • Counter hitBack+Left kick
Follow-up
Back+Left kick

Follow-up damage: 19.

Unblockable Attacks

Blind Vampire
Down-forward+Left punch + Right punch

Damage: 35

Tekken 5
Startup
60f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
60f
On block
!
On hit
KND
Dead End
Down+Left punch + Right punch,Down,Down-back,Back,Up-back,Up,Up-forward,Forward+Left punch + Right punch
Tekken 5

Follow-up only

Startup
104f
On block
KD
On hit
KD
Counter hit
KD
DR

Damage: 50 · Special / Unblockable mid

Follow-up only

Startup
104f
On block
!
Summon Mirage
Down+Left punch + Right punch~Back,Forward,Up,Down+Left kick + Right kick

Move List

Berserker
Forward+Left kick + Right kick

Damage: 22 · Mid

Tekken 5
Startup
23f
On block
-14
On hit
KD
Counter hit
KD
DR
Startup
23f
On block
-14
On hit
KND
Blind Ghost
Left kick + Right kick

Damage: 28 · Mid

Tekken 5
Startup
14f
On block
-28
On hit
KD
Counter hit
KD
DR

Damage: 21

Startup
14f
On block
-28
Rainbow Kick
Up-forward+Right kick
Version unverified
DR

Damage: 16 · Mid

Startup
19~23f
On block
-3~-7
On hit
KND

Alternate input with ub+4, uf+4

Salt Stab
Forward+Right punch

Damage: 30 · Mid

Tekken 5
Startup
21f
On block
-10
On hit
KD
Counter hit
KD
DR
Startup
21f
On block
-10
On hit
KND
Jab
Left punch

Damage: 5 · High

DR
Startup
8f
On block
+1
On hit
+7
Down Jab
Down+Left punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+6
Crouch Jab
FCLeft punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+7
Straight
Right punch

Damage: 12 · High

DR
Startup
10f
On block
+0
On hit
+9
Down Straight
Down+Right punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Crouch Straight
FCRight punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+7
Head Kick
Left kick

Damage: 14 · High

DR
Startup
14~15f
On block
-11
On hit
+1
Spin Low Kick
FCLeft kick

Damage: 12 · Low (grounded)

DR

Low

Startup
20f
On block
-17
On hit
-3
Roundhouse
Right kick

Damage: 20 · High

Launches on counter hit.

DR
Startup
11f
On block
-7
On hit
+1
Crouch Shin Kick
FCRight kick

Damage: 10 · Low

DR
Startup
12f
On block
-15
On hit
-4
Twin Jabs
Left punch,Right punch

Damage: 5,12 · High / High

Tekken 5
Startup
8f
On block
+1 / -1
On hit
+7 / +6
Counter hit
+7 / +6
DR

Follow-up only

On block
-1
On hit
+2

Combos from 1st hit

Gate Keeper
Forward+Left punch

High

Tekken 5

Damage: 12

Startup
18f
On block
-10
On hit
+2
Counter hit
+2
DR

Forward Jab

Damage: 5

Startup
10f
On block
+1
On hit
+7
Dagger Blow
Down-forward+Left punch

Damage: 15 · Mid

Tekken 5
Startup
14f
On block
-4
On hit
+9
Counter hit
+9
DR
Startup
14f
On block
-1
On hit
+6
Smash Hammer
Back+Left punch

Damage: 18 · High

Tekken 5
Startup
16f
On block
+1
On hit
+2
Counter hit
KD
DR
Startup
15f
On block
+2
On hit
+2
Counter hit
+11c
Body Slash
While standingLeft punch
OrDown,Down-forward,Neutral+Left punch

Damage: 14 · Mid

Launches on hit.

Tekken 5
Startup
15f
On block
-14
On hit
KD
Counter hit
KD
DR
Startup
14~15f
On block
-13~14
Mortal Elbow
DownDown-forwardForward+Left punch

Damage: 24 · Mid

Tekken 5
Startup
19f
On block
-6
On hit
KD
Counter hit
KD
DR

Damage: 21

Startup
19 / (21~)f
On block
-11
On hit
KND

Elbow CH stun can be broken with f

Blind Vampire
Left punch + Right punch

Damage: 35

DR

Damage: 33 · Mid

Startup
15f
On block
-11
Counter hit
KND

CH knockdown can be teched with f or b

Slide Hammer
Back+Left punch + Right punch,Right punch

Damage: 28,12 · Mid / Mid

Tekken 5
Startup
31f
On block
-18 / -10
On hit
+1 / -7
Counter hit
+1 / -5
DR

Follow-up only

On block
-10
On hit
-7
Counter hit
-5
Slide Fencer
Back+Left punch + Right punch,Left kick

Damage: 28,17 · Mid / Low (grounded)

Tekken 5
Startup
31f
On block
-18 / -34
On hit
+1 / KD
Counter hit
+1 / KD
DR

Mid / Low

Follow-up only

On block
-34
On hit
KND
Hellhound
DownDown-forwardForward+Left punch + Right punch

Damage: 8,15 · Mid / Mid

Tekken 5
Startup
24f
On block
-7
On hit
+4
Counter hit
+4
DR

Damage: 12,21 · Mid

Startup
24 / (26~)f
On block
-15
On hit
KND
PDK Combo
Right punch,Left kick

Damage: 12,10 · High / Low

Tekken 5
Startup
10f
On block
0 / -12
On hit
+9 / -1
Counter hit
+9 / -1
DR

Follow-up only

On block
-12
On hit
-1
PK Combo
Right punch,Right kick

Damage: 12,16 · High / High

Tekken 5
Startup
10f
On block
0 / -12
On hit
+9 / KD
DR

Follow-up only

On block
-12
On hit
KND / (FUFA)
Short Upper
Down-forward+Right punch

Mid

Tekken 5

Damage: 21

Startup
16f
On block
-5
On hit
+6
Counter hit
+6
DR

Assassin Lift

Damage: 16

Startup
16f
On block
-10

Launches on hit.

Assassin LiftTekken 5
Hold down-forward+Right punch

Damage: 21 · Mid / High

Startup
23f
On block
-13
On hit
KD
Counter hit
KD

Launches on hit.

Shadow KickTekken 5
Hold down-forward+Right punch,Left kick

Damage: 21,25 · Mid / High

Follow-up only

On block
-5
On hit
KD
Counter hit
KD
Assassin Stinger
Down-back+Right punch,Left punch

Mid / High

Tekken 5

Damage: 16,6

Startup
15f
On block
-9 / -7
On hit
-3 / +2
Counter hit
+4 / +2
DR

Damage: 16,6

Follow-up only

On block
-2
On hit
+3
Assassin Sting
Hold down-back+Right punch

Mid

Tekken 5

Damage: 16

Startup
15f
On block
-4
On hit
+2
Counter hit
+9
DR

Damage: 16

Startup
15f
On block
-4 / BT
On hit
+2 / BT
Counter hit
+9 / BT
Unicorn Combo
Back+Right punch,Right punch

Damage: 15,12 · High / Mid

Tekken 5
Startup
17f
On block
-13 / -21
On hit
-7 / -20
Counter hit
-7 / -15
DR

Follow-up only

On block
-21
On hit
-20

Transition at (+0/+1) BT with B

Missing Ring
Back+Right punch,Right punch,Left punch + Right punch

Damage: 15,12,15 · High / Mid / Low (grounded)

Tekken 5

Follow-up only

On block
-27
On hit
KD
Counter hit
KD
DR

High / Mid / Low

Follow-up only

On block
-27
On hit
KND / (FDFA)
Unicorn Tail
Back+Right punch,Right punch,Left kick

Damage: 15,12,20 · High / Mid / Mid

Tekken 5

Follow-up only

On block
-18
On hit
KD
Counter hit
KD

The third hit launches on normal hit.

DR

Follow-up only

On block
-18
On hit
KND / (FDFA)

Third hit launches only on counter hit; normal hit flips the opponent face down, feet away.

War Hand
Back,Back+Right punch

Mid / High

Tekken 5

Damage: 15,25

Startup
17f
On block
-33 / -13
On hit
-21 / -8
Counter hit
-21 / KD
DR

Damage: 36

Startup
17f
On block
-13
On hit
KND / (FUFA)
Jackknife Elbow
While standingRight punch
OrDown,Down-forward,Neutral+Right punch

Damage: 16 · Mid

Launches on counter hit.

Tekken 5
Startup
14f
On block
-11
On hit
+7
Counter hit
KD
DR
Startup
14f
On block
-11
On hit
+7

Elbow

Bloody Buzzsaw
DownDown-forwardForward+Right punch

Damage: 13 · Low

Tekken 5
Startup
21f
On block
-16
On hit
KD
Counter hit
KD
DR
Startup
21 / (23~)f
On block
-16
On hit
KND

Launches on hit.

Valkyrie Lance
Left kick,Left kick,Right kick

Damage: 14,12,18 · High / High / High

Follow-up can be delayed.

Tekken 5
Startup
14f
On block
-11 / -8 / -15
On hit
+1 / 0 / KD
Counter hit
+1 / 0 / KD
DR

Follow-up only

On block
-15
On hit
KND

Knockdown can be teched with f or b

Chariot
Left kick~Right kick

Damage: 13,15

Launches on hit.

Tekken 5

Mid / Mid

Startup
24f
On block
-10
On hit
KD
Counter hit
KD
DR

Mid / Mid

Startup
24~25f
On block
-10
On hit
KND / (FDFA)
Reflect Mirror
Forward+Left kick

Damage: 22 · High

Launches on hit.

Tekken 5
Startup
20f
On block
-12
On hit
KD
Counter hit
KD
DR
Startup
20f
On block
-12
Vampire Knee
Forward,Forward+Left kick

Mid

Launches on hit.

Tekken 5

Damage: 24

Startup
17f
On block
-11
On hit
KD
Counter hit
KD
DR

Damage: 21

Startup
17f
On block
-9~-11

Knee

Poison Needle
Forward,Forward,Neutral+Left kick

Damage: 15 · High

Launches on hit.

Tekken 5
Startup
16f
On block
-12
On hit
0
Counter hit
0
DR

Mid

Startup
17~f
On block
-10
Leaping Slash Kick
Forward,Forward,Forward+Left kick
OrWhile running+Left kick

Damage: 30 · Mid

Metal Boot
Down-forward+Left kick

Damage: 21 · High

Launches on counter hit.

Tekken 5
Startup
16f
On block
-8
On hit
+9
Counter hit
KD
DR
Startup
16f
On block
-10
On hit
+9
Shin Sting
Down+Left kick

Damage: 9 · Low (grounded)

Tekken 5
Startup
14f
On block
-11
On hit
-1
Counter hit
-1
DR

Low

Startup
14f
On block
-11
On hit
-1
Killer Bee
Down-back+Left kick

Damage: 17 · Low (grounded)

Tekken 5
Startup
29f
On block
-11
On hit
+6
Counter hit
+6
DR

Low

Startup
29f
On block
-11
On hit
+6
Counter hit
KND / (FDFA)
Hades Heel
Back+Left kick

Damage: 19 · Mid

Tekken 5
Startup
26f
On block
+1
Counter hit
KD
DR
Startup
26~29f
On block
+1c~+4c
On hit
+4c~+7c
Counter hit
KND / (FDFA)
Death Bringer
Up+Left kick
OrUp-back+Left kick

Damage: 25

Tekken 5

Mid

Startup
26f
On block
-5
On hit
KD
Counter hit
KD
DR

Mid

Startup
26f
On block
-5
On hit
KND / (FUFA)

Alternate input with ub+3

Death Middle
Up+Left kick,Left kick
OrUp-back+Left kick,Left kick

Damage: 25,20

Tekken 5

Mid / Mid

Follow-up only

On block
-11
On hit
KD
Counter hit
KD
DR

Mid / Mid

Follow-up only

On block
-11
On hit
KND
Death Low
Up+Left kick,Down+Left kick
OrUp-back+Left kick,Down+Left kick

Damage: 25,18

Tekken 5

Mid / Low

Follow-up only

On block
-7
On hit
KD
Counter hit
KD
DR

Mid / Low

Follow-up only

On block
-7
On hit
KND
Death High
Up+Left kick,Right kick
OrUp-back+Left kick,Right kick

Damage: 25,37

Tekken 5

Mid / High

Follow-up only

On block
+4
On hit
KD
Counter hit
KD
DR

Mid / High

Follow-up only

On block
+4
On hit
KND
Death Heel
Up-forward+Left kick

Damage: 20 · Mid (grounded)

Tekken 5
Startup
29f
On block
-13
On hit
KD
Counter hit
KD
DR

Mid

Startup
29f
On block
-13
On hit
KND
Trident Kick
While standingLeft kick
OrDown,Down-forward,Neutral+Left kick

Damage: 24 · Mid

Tekken 5
Startup
16f
On block
-11
On hit
KD
Counter hit
KD
DR
Startup
16f
On block
-11
On hit
KND
Shadow Kick
Sidestep+Left kick

Mid

Tekken 5

Damage: 17

Startup
16f
On block
-8
On hit
+3
Counter hit
+3
DR

Damage: 19

Rave
Forward+Left kick + Right kick,Neutral+Right kick,Right punch

Damage: 22,7,25 · Mid / Low (grounded) / Mid

Tekken 5

Follow-up only

On block
-11 / -11
On hit
0 / KD
Counter hit
KD / KD
DR

Skull Rave

Rave Heavy
Forward+Left kick + Right kick,Forward+Right kick,Right punch

Damage: 22,12,25 · Mid / Low (grounded) / Mid

Tekken 5

Follow-up only

On block
-11 / -11
On hit
0 / KD
Counter hit
KD / KD
DR

Delayed Skull Rave

Mid / Low / Mid

Follow-up only

On block
-11
Counter hit
KND

CH knockdown can be teched with f or b

Rave Spin
Forward+Left kick + Right kick,Left kick + Right kick

Damage: 22,17 · Mid / Mid (grounded)

Tekken 5

Follow-up only

On block
-26
On hit
KD
Counter hit
KD
DR

Mid / Mid

Follow-up only

On block
-26
On hit
KND

Can transition to FC with d

Pandora Spin
Tekken 5
Forward,Forward+Left kick + Right kick

Damage: 15,20 · Mid (grounded)

DR
Up-back,Back+Left kick + Right kick

Damage: 15,15,21 · Mid / Mid / Mid (grounded)

Blind Ghost
Down-forward+Left kick + Right kick

Damage: 28 · Mid

Tekken 5
On hit
KD
Counter hit
KD
DR
Startup
29~36f
On block
-17~-10
On hit
KND

Knockdown can be teched with f or b

Shadow Stance
Back+Left kick + Right kick
DR

Special

Transition to BT Transition to BT Also written as Backturn

Hell HookDR
DownDown-forwardForward+Left kick + Right kick

Damage: 25 · Mid

Startup
16(18~)f
On block
-6
On hit
KND / (FUFA)

Alternate input with FC.f+4

Hydra
Right kick~Left kick

Mid / Mid

Launches on hit.

Tekken 5

Damage: 10,12

Startup
16f
On block
-10
On hit
KD
Counter hit
KD
DR

Damage: 8,10

Startup
18f
On block
-15
Gargoyle Claw
Right kick~Left kick,Left punch

Mid / Mid / Low

Follow-up can be delayed.

Tekken 5

Damage: 10,12,10

Follow-up only

On block
-16
On hit
-2
Counter hit
-2
DR

Damage: 8,10,10

Follow-up only

On block
-16
On hit
-2
Blind High
Right kick~Left kick,Left kick

Mid / Mid / High

Follow-up can be delayed.

Tekken 5

Damage: 10,12,23

Follow-up only

On block
-3
On hit
KD
Counter hit
KD
DR

Damage: 8,10,23

Follow-up only

On block
-3
On hit
KND
Blind Middle
Right kick~Left kick,Right kick

Mid / Mid / Mid

Follow-up can be delayed.

Tekken 5

Damage: 10,12,12

Follow-up only

On block
-14
On hit
KD
Counter hit
KD
DR

Damage: 8,10,12

Follow-up only

On block
-14
On hit
KND
Lance Kick
Forward+Right kick

Damage: 24 · Mid

Tekken 5
Startup
16f
On block
-15
On hit
KD
Counter hit
KD
DR

High

Startup
16f
On block
-11
On hit
KND

Knockdown can be teched with f or b

Wind Spin Kick
Forward,Forward+Right kick

High

Tekken 5

Damage: 30

Startup
15f
On block
-1
On hit
KD
Counter hit
KD
DR

Damage: 27

Startup
15~16f
On block
-1
On hit
KND
Vampire Knee
Forward,Forward,Neutral+Right kick

Damage: 21 · Mid

Tekken 5
Startup
14f
On block
-5
On hit
0
Counter hit
KD
DR
Startup
14~f
On block
-5
On hit
+0

Knee

Guillotine Cracker
Down-forward+Right kick,Right kick

Damage: 13,15 · Mid / Mid (grounded)

Follow-up can be delayed.

Tekken 5
Startup
15f
On block
-15 / -16
On hit
-1 / -5
Counter hit
-1 / KD
DR

Mid / Mid

Follow-up only

On block
-16
On hit
-5c
Counter hit
KND / (FDFA)
Basilik Fang
Down+Right kick

Damage: 13 · Low (grounded)

Tekken 5
Startup
20f
On block
-16
On hit
-5
Counter hit
-5
DR

Low

Startup
20f
On block
-16
On hit
-5
Vampire Sweep
Down-back+Right kick

Low (grounded)

Tekken 5

Damage: 15

Startup
22~24f
On block
-18~-13
On hit
-3~-2
Counter hit
KD
DR

Damage: 10 (15) · Low

Startup
22~24f
On hit
-3 / (KND)
Counter hit
KND

Clean Hit properties at close range

Crusher Knee
Back+Right kick

Damage: 12 · Mid

Tekken 5
Startup
14f
On block
-11
On hit
+2
Counter hit
+2
DR
Startup
14~15f
On block
-11
On hit
+1

Knee

Skull Crusher
Back+Right kick,Back+Right kick

Mid / Mid (grounded)

Tekken 5

Damage: 12,15

Follow-up only

On block
-9
On hit
+2
Counter hit
KD
DR

Damage: 12,21 · Mid / Mid

Follow-up only

On block
-9
On hit
+2
Counter hit
KND / (FDFA)
Crusher Low
Back+Right kick,Back+Right kick,Left kick

Mid / Mid (grounded) / Low (grounded)

Tekken 5

Damage: 12,15,15

Follow-up only

On block
-13
On hit
-3
Counter hit
-3
DR

Damage: 12,21,15

Skull Crusher Fake
Back+Right kick,Neutral+Right kick

Damage: 12,17 · Mid / Mid

Tekken 5

Follow-up only

On block
-3
On hit
+2
Counter hit
KD
Storm Bringer
Up-back+Right kick,Right kick
OrUp+Right kick,Right kick
OrUp-forward+Right kick,Right kick

Damage: 16,20 · Mid / Mid

Tekken 5
On hit
KD / KD
Counter hit
KD / KD
DR

Follow-up only

On block
-16
On hit
KND / (FUFA)

Combos from 1st hit

Hell Hook
FCForward+Right kick

Damage: 25 · Mid

Tekken 5
Startup
16f
On block
-15
On hit
KD
Counter hit
KD
Shadow Snap Kick
While standingRight kick
OrDown,Down-forward,Neutral+Right kick

Damage: 18 · Mid

Tekken 5
Startup
11f
On block
-7
On hit
+4
Counter hit
+4
DR
Startup
11f
On block
-7
On hit
+4
Wheel Edge
DownDown-forwardForward+Right kick

Damage: 15 · Mid

Launches on hit.

Tekken 5
Startup
19f
On block
-21
On hit
KD
Counter hit
KD
DR
Startup
19 / (21~)f
On block
-14
Summon Force
Down+Left punch + Right punch
DR

Special

Gains ki charge

Sprint MirageTekken 5
DownDown-forwardForward
Evasive BackflipTekken 5
Up,Up-back
Mirage StepTekken 5
FCDown-forward,Down,Down-forward
Wall Jump
Back,Back,Up-back

Damage: 15 · Mid

Knuckle Axe
Back turnedLeft punch

Damage: 15 · High

Tekken 5
Startup
8f
On block
-8
On hit
+3
Counter hit
+3
Life Stole
Back turnedForward+Left punch

Damage: 18 · Mid

Tekken 5
Startup
16f
On block
-11
On hit
+3
Counter hit
+3
Black Crusaderr
Back turnedLeft punch + Right punch

Damage: 30 · Mid

Tekken 5
Startup
15f
On block
-11
On hit
KD
Counter hit
KD
DR

Black Crusader

Back Bared Punch Reversal
Back turnedForward+Left punch + Right punch
Back Knuckles
Back turnedRight punch,Right punch

Damage: 13,15 · High / Mid

Tekken 5
Startup
10f
On block
-4 / -17
On hit
+7 / -6
Counter hit
+7 / -6
Cold Massacre
Back turnedForward+Right punch,Right kick

Damage: 15,15 · Mid / Mid

Tekken 5
Startup
17f
On block
-10 / -12
On hit
+1 / -1
Counter hit
+1 / KD
Demon Knee
Back turnedForward+Left kick

Damage: 25 · Mid

Tekken 5
Startup
13f
On block
-13
On hit
0
Counter hit
KD
Gremlin
Back turnedForward,Forward+Left kick

Damage: 25 · Mid

Tekken 5
Startup
21f
On block
-10
On hit
KD
Counter hit
KD
Reverse Hook
Back turnedDown+Left kick
OrBack turnedDown-back+Left kick

Damage: 15 · Low (grounded)

Tekken 5
Startup
25f
On block
-14
On hit
0
Counter hit
0
Gremlin's Cannon
Back turnedLeft kick + Right kick

Damage: 5,15 · Mid / Mid

Tekken 5
Startup
15f
On block
-20
On hit
KD
Counter hit
KD
DR

Launches on hit.

Labyrinth
Back turnedForward+Left kick + Right kick

Damage: 24 · Mid (grounded)

Tekken 5
Startup
25f
On block
-17
On hit
KD
Counter hit
KD
Bat Roll
Back turnedBack+Left kick + Right kick
Trick Kick
Back turnedForward+Right kick,Left kick

Damage: 13,18 · Low / High

Tekken 5
Startup
16f
On block
-11 / -12
On hit
0 / KD
Counter hit
0 / KD
Phantom Roll
Back turnedForward,Forward,Hold forward
Gate KeeperDR
Up-back+Left punch,Right punch

Damage: 12,19 · Mid / Mid

Follow-up only

On block
-11
On hit
+0
Shadow KickDR
Down-forward+Right punch,Left kick

Damage: 16,25 · Mid / High

Follow-up only

On block
-5
On hit
KND
Shadow StanceDR
Back+Right punch,Right punch~Back
Phantom RollDR only
Left kick~Right kick~Forward

Damage: 13,15 · Mid / Mid / Special

Follow-up only

Invulnerable from frame ?-?, can side switch through opponent

Summon ChargeDR
Up+Left kick,Down+Left kick~Down
OrUp-back+Left kick,Down+Left kick~Down
Tornado DisasterDR
FCDown-forward,Down,Down-forward+Left kick + Right kick

Damage: 16 · Low (grounded)

Rave SpinDR only
Back+Right kick,Back+Right kick,Left kick,Left kick + Right kick

Damage: 12,21,15,17 · Mid / Mid (grounded) / Low (grounded) / Mid (grounded)

Skull RaveDR only
Back+Right kick,Back+Right kick,Left kick,Right kick,Right punch

Damage: 12,21,15,7,25 · Mid / Mid (grounded) / Low (grounded) / Low (grounded) / Mid

Delayed Skull RaveDR only
Back+Right kick,Back+Right kick,Left kick,Forward+Right kick,Right punch

Damage: 12,21,15,12,25 · Mid / Mid (grounded) / Low (grounded) / Low (grounded) / Mid

Blind BeserkerDR only
Back turnedLeft kick,Right kick

Damage: 10,10 · High / Mid

Follow-up can be delayed.

LabyrinthDR only
Back turnedLeft kick,Right kick,Right kick

Damage: 10,10,21 · High / Mid / Mid (grounded)

Follow-up can be delayed.

Phantom RollDR only
Back turnedLeft kick,Right kick,Right kick~Forward

Follow-up can be delayed.

Phantom RollDR only
Back turnedForward+Left kick + Right kick~Forward
VermillionDR only
Back turnedForward,Forward+Left kick + Right kick

Damage: 17 · Low (grounded)

Labyrinth MovementTekken 5
Back turnedForward
OrBack turnedBack
OrBack turnedForward,Forward
OrBack turnedBack,Back
Deathbringer Low to Summon ForceDR only
Up+Left kick,Down+Left kick,Down
Fafnir to Phantom RollDR only
Back turned,Left kick~Right kick,Right kick~Forward
3,3DR
Left kick,Left kick

Damage: 14,12 · High / High

Follow-up only

On block
-8
On hit
+0
f+3+4,4DR
Forward+Left kick + Right kick,Right kick

Damage: 22,7 · Mid / Low

Follow-up only

On block
-11
On hit
-1
Counter hit
KND / (FUFA)
ChakramDR
Forward+Left kick + Right kick,Right kick,Right punch

Damage: 22,7,25 · Mid / Low / Mid

Follow-up only

On block
-11
Counter hit
KND

CH knockdown can be teched with f or b

f+3+4,f+4DR
Forward+Left kick + Right kick,Forward+Right kick

Damage: 22,12 · Mid / Low

Follow-up only

On block
-11
On hit
-1
Counter hit
KND / (FUFA)
d/f+4DR
Down-forward+Right kick

Damage: 13 · Mid

Startup
15f
On block
-15

Launches crouching opponents

d/b+2DR
Down-back+Right punch

Damage: 16 · Mid

Startup
15~16f
On block
-9
On hit
-3
Counter hit
+4

Transition at (-4/+2/+9) BT with DB

b+2DR
Back+Right punch

Damage: 15 · High

Startup
17f
On block
-13
On hit
-7
Skull SmasherDR
Back+Right kick,Right kick

Damage: 12,17 · Mid / High

Follow-up only

On block
-3
On hit
+2
Counter hit
KND / (FDFA)

Combos from 1st hit

Skull Smasher Feint LowDR
Back+Right kick,Back+Right kick~Left kick

Damage: 12,21,15 · Mid / Mid / Low

Follow-up only

On block
-13
On hit
-3
b+4,b+4~3,4DR
Back+Right kick,Back+Right kick~Left kick,Right kick

Damage: 12,21,15,7 · Mid / Mid / Low / Low

Follow-up only

On block
-11
On hit
-1
Counter hit
KND / (FUFA)
Skull RaveDR
Back+Right kick,Back+Right kick~Left kick,Right kick,Right punch

Damage: 12,21,15,7,25 · Mid / Mid / Low / Low / Mid

Follow-up only

On block
-26
On hit
KND

Knockdown can be teched with f or b

b+4,b+4~3,f+4DR
Back+Right kick,Back+Right kick~Left kick,Forward+Right kick

Damage: 12,21,15,12 · Mid / Mid / Low / Low

Follow-up only

On block
-11
On hit
KND / (FUFA)
Skull FrenzyDR
Back+Right kick,Back+Right kick~Left kick,Forward+Right kick,Right punch

Damage: 12,21,15,12,25 · Mid / Mid / Low / Low / Mid

Follow-up only

On block
-11
On hit
KND
Skull SpinDR
Back+Right kick,Back+Right kick~Left kick,Left kick + Right kick

Damage: 12,21,15,17 · Mid / Mid / Low / Mid

Follow-up only

On block
-26
On hit
KND
b+1+2DR
Back+Left punch + Right punch

Damage: 28 · Mid

Startup
31f
On block
-18
On hit
+1
u/b+1DR
Up-back+Left punch

Damage: 12 · Mid

Startup
18f
On block
-10
On hit
+2
Deathbringer Low > Summon ForceDR
Up+Left kick,Hold down+Left kick

Damage: 25,18 · Mid / Low

Follow-up only

On block
-26
On hit
KND / (FUFA)

Gains ki charge after performing on hit/block

QuicksandDR
FCDown-forward,Down,Hold down-forward+Left kick + Right kick

Damage: 16 · Low

Startup
16f
On block
-41
On hit
KND / (FUFA)
Blind WhipDR
Back turnedLeft punch

Damage: 15 · High

Startup
8f
On block
-1
On hit
+3
BackfistDR
Back turnedRight punch

Damage: 13 · High

Startup
10f
On block
-4
On hit
+3
Blinding KnifeDR
Back turnedRight punch,Right punch

Damage: 13,15 · High / Mid

Follow-up only

On block
-17
On hit
-6
BT 3DR
Back turnedLeft kick

Damage: 10 · High

Startup
14f
BT 3,4DR
Back turnedLeft kick,Right kick

Damage: 10,10 · High / Mid

Follow-up only

On block
-9
Counter hit
+10
FafnirDR
Back turnedLeft kick,Right kick,Right kick

Damage: 10,10,21 · High / Mid / Mid

Follow-up only

On block
-20
On hit
KND
Fafnir > Phantom WarpDR
Back turnedLeft kick,Right kick,Right kick~Forward

Damage: 10,10,21 · High / Mid / Mid / Special

Follow-up only

Invulnerable from frame ?-?, can side switch through opponent

CrusaderDR
Back turnedLeft punch + Right punch

Damage: 30 · Mid

Startup
15f
On block
-11
Counter hit
KND

CH knockdown can be teched with f or b

Spiral CannonDR
Back turnedLeft kick + Right kick

Damage: 5,15 · Mid / Mid

Startup
15f
On block
-20
Soul StealDR
Back turnedForward+Left punch

Damage: 18 · Mid

Startup
16f
On block
-11
On hit
+3

Side switches on hit

BT f+2DR
Back turnedForward+Right punch

Damage: 15 · Mid

Startup
17f
On block
-10
On hit
+1
Cold MassacreDR
Back turnedForward+Right punch,Right kick

Damage: 15,15 · Mid / Mid

Follow-up only

On block
-12
On hit
KND
Demon KneeDR
Back turnedForward+Left kick

Damage: 25 · Mid

Startup
13f
On block
-13
On hit
+0

Knee

BT f+4DR
Back turnedForward+Right kick

Damage: 13 · Low

Startup
16f
On block
-11
On hit
+0
Kama Kick ComboDR
Back turnedForward+Right kick,Left kick

Damage: 13,18 · Low / High

Follow-up only

On block
-12
On hit
KND
Sixth SenseDR
Back turnedForward+Left punch + Right punch

Damage: 25 · Special

Startup
1f

Parries high and mid punches Side switches on hit

Reverse ChakramDR
Back turnedForward+Left kick + Right kick

Damage: 24 · Mid

Startup
25f
On block
-17
On hit
KND
Reverse Chakram > Phantom WarpDR
Back turnedForward+Left kick + Right kick~Forward

Damage: 24 · Mid / Special

Follow-up only

Invulnerable from frame ?-?, can side switch through opponent

Shinobi CycloneDR
Back turnedDown+Left kick

Damage: 15 · Low

Startup
25~26f
On block
-13~14
On hit
-1(+0)
BackfistDR
Back turnedBack+Right punch

Damage: 13 · High

Startup
10f
On block
-1
On hit
+10
LabyrinthDR
Back turnedBack+Left kick + Right kick

Special

Exits BT

Gremlin SmasherDR
Back turnedForward,Forward+Left kick

Damage: 25 · Mid

Startup
21~22f
On block
-10
On hit
KND
VermilionDR
Back turnedForward,Forward+Left kick + Right kick

Damage: 17 · Low

On block
-22
Evading Middle KickDR
SidestepLeft kick

Damage: 19 · Mid

Startup
16~17f
On block
-8
On hit
+3
Counter hit
KND
Pandora SpinDR
Up-back,Back,Left kick + Right kick

Damage: 15,15,21 · Special / Mid / Mid / Mid

Follow-up only

Startup
40~f
On block
-5
On hit
KND

Ninja with strong mobility and mix-ups.

← Choose another fighter

Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source