
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Raven
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Juggle follow-upTekken 5
- Launcher
~

+
Guide damage: 36
- Juggle follow-upTekken 5
- Launcher
~



+
,
Guide damage: 58
- Juggle follow-upTekken 5
- Launcher
~


~
,
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher
~
,
+



,
+

+
,
Guide damage: 65
- Juggle follow-upTekken 5
- Launcher
+
,
,
+
,
Guide damage: 63
- Juggle follow-upTekken 5
- Launcher
+
,
,



Guide damage: 71
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+

+

Guide damage: 44–48 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+

+
,
+



+
,
,
Guide damage: 62–66 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
+
,
Guide damage: 38
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+


+
- FC
,
,
,
+

+
,
Guide damage: 35–44 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
,
+



Guide damage: 43
- Juggle follow-upTekken 5
- Launcher
,
+


,
+



,
+



+
Guide damage: 61
- Juggle follow-upTekken 5
- Launcher
,
,
+




+
,
Guide damage: 37
- Juggle follow-upTekken 5
- Launcher (choose one)
,
,
+


,
+



,
+



+
Guide damage: 58–59 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+

+
,
Guide damage: 39
- Juggle follow-upTekken 5
- Launcher
+

,
,
,
,
Guide damage: 47
- Juggle follow-upTekken 5
- Launcher (choose one)
+


+
- FC
,
,
,
+
Guide damage: 22–24 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
+
Guide damage: 35
- Juggle follow-upTekken 5
- Launcher
+

+
Guide damage: 41
- Juggle follow-upTekken 5
- Launcher (choose one)
+


+


Guide damage: 51–58 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+

,
,
+

Guide damage: 34–39 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)


+
- FC
,
,
,
+
Guide damage: 22
- Juggle follow-upTekken 5
- Launcher (choose one)


+
- FC
,
,
,
+

+
,
Guide damage: 35
- Juggle follow-upTekken 5
- Launcher (choose one)


+
- FC
,
,
,

+
Guide damage: 32
- Juggle follow-upTekken 5
- Launcher (choose one)


+
- FC
,
,
,

,
~



,
+

+
,
Guide damage: 51
- Juggle follow-upTekken 5
- Launcher
+
Guide damage: 39
- Juggle follow-upTekken 5
- Launcher
+




Guide damage: 53
- Juggle follow-upTekken 5
- Launcher
+
,

+
Guide damage: 32
- Juggle follow-upTekken 5
- Launcher

+
+
,
Guide damage: 43
- Juggle follow-upTekken 5
- Launcher

+
,
+

,
+



,
+

+
Guide damage: 78
- Juggle follow-upTekken 5
- Launcher

,
,
+
+



,
Guide damage: 55
- Juggle follow-upTekken 5
- Launcher




+
,
Guide damage: 42
- Juggle follow-upTekken 5
- Launcher
+

,
+



,
+

,
Guide damage: 73
- Juggle follow-upTekken 5
- Launcher


+

+
Guide damage: 46
- Juggle follow-upDR
- Launcher (choose one)
~
+


+
,
~
,
Guide damage: 37–50 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
,





,
+

+
,
Guide damage: 56
- Juggle follow-upDR
- Launcher
,
,
+
,
+
Guide damage: 25
- Juggle follow-upDR
- Launcher
,
,
+
,
Guide damage: 38
- Juggle follow-upDR
- Launcher
+
,


,
,
,
+
,
,
,
+
,
+
- Juggle follow-upDR
- Launcher
+
,

,
+
,
,
+
,
~
,

- Juggle follow-upDR
- Launcher
+
,

,
+
,
,
+
,
,
- Juggle follow-upDR
- Launcher (choose one)
~


+

,
+
,
Spikes opponent into ground for better oki. Follow-up damage: 30.
- Juggle follow-upDR
- Launcher
~

,
,
Spikes opponent into ground for backturn oki. Follow-up damage: 22.
- Juggle follow-upDR
- Launcher (choose one)
~
+
(opponent crouching)
,
+



,
+
,
,
,
,
,
+
,
,
+
Follow-up damage: 45.
- Juggle follow-upDR
- Launcher (choose one)
~
+
(opponent crouching)
,
+
,
,
+


,
+
,
,
+
,
~
,

Follow-up damage: 44.
- Juggle follow-upDR
- Launcher (choose one)
~
+
(opponent crouching)
,
+
,
,
+


,
+
,
,
,
,
,
+
,
+
,
+
Spikes opponent into ground for backturn oki. Follow-up damage: 44.
- Juggle follow-upDR
- Launcher (choose one)
+

,
+
,
+
,
,
+
,
,
Follow-up damage: 39.
- Juggle follow-upDR
- Launcher
+
,
,
,
+
,
,
,
+
,
+
,
Spikes opponent into ground for better oki. Follow-up damage: 38.
- Juggle follow-upDR
- Launcher
+
,
+
,
,
+
,
Follow-up damage: 36.
- Juggle follow-upDR
- Launcher (choose one)
+
+


+
+
,
+
,
+
Spikes opponent into ground for backturn oki. Follow-up damage: 24.
- Juggle follow-upDR
- Launcher (choose one)
+
+
+
(CL)
+


+
+
,
+
,
Spikes opponent into ground for better oki. Follow-up damage: 19.
- Juggle follow-upDR
- Launcher
+

,
,
,
+
,
,
,
+
,
,
2,4 can be inconsistent to hit. Follow-up damage: 48.
- Juggle follow-upDR
- Launcher
+

,
,
,
+
,
,
,
+
,
+
Follow-up damage: 45.
- Juggle follow-upDR
- Launcher
+

,
,
,
,
+
,
+
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher (choose one)
+
(CL)
+
+
Follow-up damage: 20.
- Juggle follow-upDR
- Launcher (choose one)
+
(CL)
+
+
Follow-up damage: 19.
- Juggle follow-upDR
- Launcher (choose one)
- (
+
,
+
~
),
+
(
+
),
(
+
),
+
(
+
,
+
,
),
+
,
Parenthesized hits must miss. Follow-up damage: 23.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
+
,
+
~
),
+
(
+
),
(
+
),
+
(
+
,
+
,
),
,

+
,
+
,
Spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 19.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
+
,
+
~
),
+
(
+
),
(
+
),
+
(
+
,
+
,
),
+
,
Spikes opponent into ground for better oki. Parenthesized hits must miss. Follow-up damage: 16.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
+
,
There may be a difficult pickup with ws2, executed immediately out of Shadow Sprint. Routes are d,df~b, ws2, 1 etc. Not fully tested. Parenthesized hits must miss. Follow-up damage: 23.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
+
There may be a difficult pickup with ws2, executed immediately out of Shadow Sprint. Routes are d,df~b, ws2, 1 etc. Not fully tested. Parenthesized hits must miss. Follow-up damage: 20.
- (
- Juggle follow-upDR
- Launcher
- (
+
),
+
,

+
,
+
,
Spikes opponent into ground for better oki. There may be a difficult pickup with ws2, executed immediately out of Shadow Sprint. Routes are d,df~b, ws2, 1 etc. Not fully tested. Parenthesized hits must miss. Follow-up damage: 19.
- (
- Juggle follow-upDR
- Launcher
,
+
,
,
+
,
,
,
+
,
+
,
Spikes opponent into ground for better oki. Only works on larger characters. Follow-up damage: 38.
- Juggle follow-upDR
- Launcher
,
+
,
,
,
,
+
,
+
,
Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
,
+
,
,
,
,
+
,
+
Only works on larger characters. Follow-up damage: 32.
- Juggle follow-upDR
- Launcher (choose one)
,
,
+


,
+
,
,
,
,
,
+
,
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher


+
+
,
,
+
Follow-up damage: 29.
- Juggle follow-upDR
- Launcher


+
,


,
,
,
+
,
,
,
+
,
,
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher


+
,


,
,
,
+
,
,
,
+
,
+
Follow-up damage: 45.
- Juggle follow-upDR
- Launcher


+
,


,
,
,
+
,
+
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher
,
+
,
,
+
,
,
,
+
,
,
Follow-up damage: 53.
- Juggle follow-upDR
- Launcher
,
+
,
,
+
,
,
,
+
,
+
,
Spikes opponent into ground for better oki. Follow-up damage: 52.
- Juggle follow-upDR
- Launcher
,
+
,
,

,
,
+
,
+
,
Follow-up damage: 49.
- Juggle follow-upDR
- Launcher
- (

+
),
+
,
,
+
Parenthesized hits must miss. Follow-up damage: 29.
- (
- Juggle follow-upDR
- Launcher
- (

+
),
+
,
,
,
+
,
Spikes opponent into ground for better oki. Inconsistent, d+3's range is spacing dependent. Ending Shadow Sprint's input early allows Raven to move forward slightly to hit df+4,4. Parenthesized hits must miss. Follow-up damage: 19.
- (
- Juggle follow-upDR
- Launcher
- (

+
),
+
,
+
Spikes opponent into ground for backturn oki. Parenthesized hits must miss. Follow-up damage: 18.
- (
- Juggle follow-upDR
- Launcher (choose one)

,
+
(late hit)
,
,
+
+
,
,
,
+
,
+
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher (choose one)

,
+
(late hit)
,
,
+
+
,
,
,
+
,
+
,
+
Spikes opponent into ground for backturn oki. Follow-up damage: 38.
- Juggle follow-upDR
- Launcher (choose one)

,
+
(late hit)
,
,
+
+
,
,
,
+
,
,
Follow-up damage: 36.
- Juggle follow-upDR
- Launcher

+
,
+
,
,
+
,
,
,
+
,
,
+
Follow-up damage: 53.
- Juggle follow-upDR
- Launcher

+
,
+
,
,
+
,
,
,
+
,
+
,
+
Spikes opponent into ground for backturn oki. Follow-up damage: 52.
- Juggle follow-upDR
- Launcher

+
,
+
,
,
+
,
,
,
+
,
,
Follow-up damage: 50.
- Juggle follow-upDR
- Launcher
(
+
,
),
+
,
,
+
d+4 afterwards can sometimes whiff depending on distance. Very tricky pickup with 1, must delay very slightly. Routes not fully tested. Parenthesized hits must miss. Follow-up damage: 29.
- Juggle follow-upDR
- Launcher
(
+
,
),
+
,
Very tricky pickup with 1, must delay very slightly. Routes not fully tested. Parenthesized hits must miss. Follow-up damage: 23.
- Juggle follow-upDR
- Launcher
(
+
,
),
+
,
+
Spikes opponent into ground for backturn oki. Very tricky pickup with 1, must delay very slightly. Routes not fully tested. Parenthesized hits must miss. Follow-up damage: 18.
- Juggle follow-upDR
- Launcher

,
+
,
+
,
,
,
+
,
+
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher

,
+
,
+
,
,
,
+
,
+
,
+
Spikes opponent into ground for backturn oki. More consistent to the left, second f,F+3 can be difficult to hit otherwise. Follow-up damage: 42.
- Juggle follow-upDR
- Launcher
,
+
,
,
,
+
,
+
,
Follow-up damage: 49.
- Juggle follow-upDR
- Launcher
,
+
,
,
,
+
,
+
,
+
Spikes opponent into ground for backturn oki. Follow-up damage: 45.
- Juggle follow-upDR
- Launcher


+

+
,
,

,
+
,
,
Must crouch cancel out of BT.d+1 with f,f (dash) into 1 for full conversions. Follow-up damage: 32.
- Juggle follow-upDR
- Launcher


+

+
,
,

,
,

,
,

,
,

,
,

,
Must crouch cancel out of BT.d+1 with f,f (dash) into 1 for full conversions. Best for wall carry, since pickups can be restrictive due to starter being off-axis, preventing other routes from working/doing less damage. Follow-up damage: 29.
Standing Punishers
- i8Startup
- i10Startup
- i11Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i18Startup
- i19Startup
- i20Startup
- i21Startup
- i23Startup
- i24Startup
- i29Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i14Startup
- i15Startup
- i16Startup
- i17Startup
- i23Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
+
,
,
Regular combo (scaled) Follow-up damage: 36.
- Wall follow-upDR
+
,
Regular combo (scaled) Follow-up damage: 36.
- Wall follow-upDR
+
(resplat),
Regular combo (scaled) Follow-up damage: 33.
- Wall follow-upDR
+
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 31.
- Wall follow-upDR

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 23.
- Wall follow-upDR


Low wall hit (near ground, after wall carry etc.) Follow-up damage: 21.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 19.
- Wall follow-upDR

+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
Throws
- Grave Digger
Or
+
Damage: 15,20
Throw break:
DRDamage: 35 · Throw
- On hit
- KND
Throw break 1. Alternate input: f+1+3 (Lead throw)
- Salamander
Or
+
Damage: 7,7,21
Throw break:
DRDamage: 35 · Throw
- On hit
- KND
Throw break 2. Alternate input: f+2+4 (Lead throw)
- Curse Shoot
+
Damage: 26,12
Throw break:
DRDamage: 38 · Throw
- On hit
- KND
Throw break 1
- Ultimate Tackle
+
OrFC
Damage: 5
DRThrow
- On hit
- Tackle
Throw break:. 2 in first 4f. 1+2 before takedown (enter tackle). Alternate input with db+1+2/df+1+2. Can be performed from full crouch with FC.1+2
- Ultimate Punches
+
,
,
,
,
,
Or
+
,
,
,
,
,
OrFC
,
,
,
,
,
OrFC
,
,
,
,
,
Or
+
,
,
,
,
,
Or
+
,
,
,
,
,
OrFC
,
,
,
,
,
OrFC
,
,
,
,
,
Damage: 5,5,5,5,5,5
- Vampire Touch




,
+
Damage: 20,28
Throw break:
DRDamage: 48 · Throw
- On hit
- KND
Throw break 1+2
- Neck Ringer
- (left throw)
Or(left throw)
Damage: 40
Throw break:

- Swift Assassin
- (right throw)
Or(right throw)
Damage: 40
Throw break:

- Dark Matter
- (back throw)
Or(back throw)
Damage: 50
Unbreakable
- d/b+1+2,(During tackle) 1,2,1,2,1DR
+
,(During tackle)
,
,
,
,
Damage: 5,5,5,5,5,5 · Throw
Follow-up only
- On hit
- KND
Throw break:. 2 for left punch once follow-up is initiated, 1 for right. Alternate strings: (1,2,1,1,2) (2,1,2,1,2), (2,1,2,2,1)
- d/b+1+2,(During tackle) 1+2DR
+
,(During tackle)
Damage: 5,25 · Throw
Follow-up only
- On hit
- KND / (FUFA)
Throw break 1+2. Side switch. Alternate strings: (1,2,1,1+2) (2,1,2,1+2)
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
- (
),
(
+
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 14/20.
- (
- Guaranteed follow-upDR
- Launcher
- (
),
,

+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 9/13.
- (
- Guaranteed follow-upDR
- Launcher (choose one)

- (
+
,
+
),
- (
+
,
+
~
,
+
),


,
,FC
Damage changes depending on if/how opponent tech rolls. Ending Shadow Sprint's input early allows Raven to stay in FC for follow-up. Parenthesized hits must miss. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher (choose one)
- (
+
),
- (
+
,
+
~
),
+
Damage changes depending on if/how opponent tech rolls. Can combo into df+4,4 after if opponent techs for extra damage. Parenthesized hits must miss. Follow-up damage: 6/9.
- (
- Guaranteed follow-upDR
- Launcher
- (
+
),
~
FC
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 8/12.
- (
- Guaranteed follow-upDR
- Launcher
- (
+
,
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 9/13.
- (
- Guaranteed follow-upDR
- Launcher
+

,
+
Follow-up damage: 17.
- Guaranteed follow-upDR
- Launcher
+

+
Follow-up damage: 16.
- Guaranteed follow-upDR
- Launcher (choose one)
- (
+
),
+
,(
+
)(opponent crouching)
(
+
),

+
,(
+
)

+
Parenthesized hits must miss. Follow-up damage: 24.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
+
),
+
,(
+
)(opponent crouching)
(
+
),

+
,(
+
)

,
+
Parenthesized hits must miss. Follow-up damage: 17.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
,
+


+
- FC
,
,
+

+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 14/20.
- Guaranteed follow-upDR
- Launcher (choose one)
,
+


+
,
,FC
Damage changes depending on if/how opponent tech rolls. Ending Shadow Sprint's input early allows Raven to stay in FC for follow-up. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher
- FC
,
,
+

Follow-up damage: 14.
- FC
- Guaranteed follow-upDR
- Launcher

,
+


Follow-up damage: 21.
- Guaranteed follow-upDR
- Launcher

,
+

+
,
Follow-up damage: 18.
- Guaranteed follow-upDR
- Launcher
(
+
),
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 13.
- Guaranteed follow-upDR
- Launcher

+
,
+
Damage changes depending on if/how opponent tech rolls. Must briefly walk forward for b+3 to connect. Follow-up damage: 13/19.
- Guaranteed follow-upDR
- Launcher

+

Follow-up damage: 20.
- Guaranteed follow-upDR
- Launcher

+
+
Follow-up damage: 8.
- Guaranteed follow-upDR
- Launcher

+
+
Follow-up damage: 20.
- Guaranteed follow-upDR
- Launcher

+
+
Follow-up damage: 19.
Unblockable Attacks
- Blind Vampire
+
Damage: 35
Tekken 5- Startup
- 60f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 60f
- On block
- !
- On hit
- KND
- Dead End
+
,
,
,
,
,
,
,
+
Tekken 5Follow-up only
- Startup
- 104f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRDamage: 50 · Special / Unblockable mid
Follow-up only
- Startup
- 104f
- On block
- !
- Summon Mirage
+
~
,
,
,
+
Move List
- Berserker
+
Damage: 22 · Mid
Tekken 5- Startup
- 23f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 23f
- On block
- -14
- On hit
- KND
- Blind Ghost

Damage: 28 · Mid
Tekken 5- Startup
- 14f
- On block
- -28
- On hit
- KD
- Counter hit
- KD
DRDamage: 21
- Startup
- 14f
- On block
- -28
- Rainbow Kick
+
Version unverifiedDRDamage: 16 · Mid
- Startup
- 19~23f
- On block
- -3~-7
- On hit
- KND
Alternate input with ub+4, uf+4
- Salt Stab
+
Damage: 30 · Mid
Tekken 5- Startup
- 21f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 21f
- On block
- -10
- On hit
- KND
- Jab

Damage: 5 · High
DR- Startup
- 8f
- On block
- +1
- On hit
- +7
- Down Jab
+
Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +7
- Straight

Damage: 12 · High
DR- Startup
- 10f
- On block
- +0
- On hit
- +9
- Down Straight
+
Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Head Kick

Damage: 14 · High
DR- Startup
- 14~15f
- On block
- -11
- On hit
- +1
- Spin Low Kick
- FC

Damage: 12 · Low (grounded)
DRLow
- Startup
- 20f
- On block
- -17
- On hit
- -3
- Roundhouse

Damage: 20 · High
Launches on counter hit.
DR- Startup
- 11f
- On block
- -7
- On hit
- +1
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- Twin Jabs
,
Damage: 5,12 · High / High
Tekken 5- Startup
- 8f
- On block
- +1 / -1
- On hit
- +7 / +6
- Counter hit
- +7 / +6
DRFollow-up only
- On block
- -1
- On hit
- +2
Combos from 1st hit
- Gate Keeper
+
High
Tekken 5Damage: 12
- Startup
- 18f
- On block
- -10
- On hit
- +2
- Counter hit
- +2
DRForward Jab
Damage: 5
- Startup
- 10f
- On block
- +1
- On hit
- +7
- Dagger Blow
+
Damage: 15 · Mid
Tekken 5- Startup
- 14f
- On block
- -4
- On hit
- +9
- Counter hit
- +9
DR- Startup
- 14f
- On block
- -1
- On hit
- +6
- Smash Hammer
+
Damage: 18 · High
Tekken 5- Startup
- 16f
- On block
- +1
- On hit
- +2
- Counter hit
- KD
DR- Startup
- 15f
- On block
- +2
- On hit
- +2
- Counter hit
- +11c
- Body Slash

Or
,
,
+
Damage: 14 · Mid
Launches on hit.
Tekken 5- Startup
- 15f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14~15f
- On block
- -13~14
- Mortal Elbow


+
Damage: 24 · Mid
Tekken 5- Startup
- 19f
- On block
- -6
- On hit
- KD
- Counter hit
- KD
DRDamage: 21
- Startup
- 19 / (21~)f
- On block
- -11
- On hit
- KND
Elbow CH stun can be broken with f
- Blind Vampire

Damage: 35
DRDamage: 33 · Mid
- Startup
- 15f
- On block
- -11
- Counter hit
- KND
CH knockdown can be teched with f or b
- Slide Hammer
+
,
Damage: 28,12 · Mid / Mid
Tekken 5- Startup
- 31f
- On block
- -18 / -10
- On hit
- +1 / -7
- Counter hit
- +1 / -5
DRFollow-up only
- On block
- -10
- On hit
- -7
- Counter hit
- -5
- Slide Fencer
+
,
Damage: 28,17 · Mid / Low (grounded)
Tekken 5- Startup
- 31f
- On block
- -18 / -34
- On hit
- +1 / KD
- Counter hit
- +1 / KD
DRMid / Low
Follow-up only
- On block
- -34
- On hit
- KND
- Hellhound


+
Damage: 8,15 · Mid / Mid
Tekken 5- Startup
- 24f
- On block
- -7
- On hit
- +4
- Counter hit
- +4
DRDamage: 12,21 · Mid
- Startup
- 24 / (26~)f
- On block
- -15
- On hit
- KND
- PDK Combo
,
Damage: 12,10 · High / Low
Tekken 5- Startup
- 10f
- On block
- 0 / -12
- On hit
- +9 / -1
- Counter hit
- +9 / -1
DRFollow-up only
- On block
- -12
- On hit
- -1
- PK Combo
,
Damage: 12,16 · High / High
Tekken 5- Startup
- 10f
- On block
- 0 / -12
- On hit
- +9 / KD
DRFollow-up only
- On block
- -12
- On hit
- KND / (FUFA)
- Short Upper
+
Mid
Tekken 5Damage: 21
- Startup
- 16f
- On block
- -5
- On hit
- +6
- Counter hit
- +6
DRAssassin Lift
Damage: 16
- Startup
- 16f
- On block
- -10
Launches on hit.
- Assassin LiftTekken 5
+
Damage: 21 · Mid / High
- Startup
- 23f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
Launches on hit.
- Shadow KickTekken 5
+
,
Damage: 21,25 · Mid / High
Follow-up only
- On block
- -5
- On hit
- KD
- Counter hit
- KD
- Assassin Stinger
+
,
Mid / High
Tekken 5Damage: 16,6
- Startup
- 15f
- On block
- -9 / -7
- On hit
- -3 / +2
- Counter hit
- +4 / +2
DRDamage: 16,6
Follow-up only
- On block
- -2
- On hit
- +3
- Assassin Sting
+
Mid
Tekken 5Damage: 16
- Startup
- 15f
- On block
- -4
- On hit
- +2
- Counter hit
- +9
DRDamage: 16
- Startup
- 15f
- On block
- -4 / BT
- On hit
- +2 / BT
- Counter hit
- +9 / BT
- Unicorn Combo
+
,
Damage: 15,12 · High / Mid
Tekken 5- Startup
- 17f
- On block
- -13 / -21
- On hit
- -7 / -20
- Counter hit
- -7 / -15
DRFollow-up only
- On block
- -21
- On hit
- -20
Transition at (+0/+1) BT with B
- Missing Ring
+
,
,
Damage: 15,12,15 · High / Mid / Low (grounded)
Tekken 5Follow-up only
- On block
- -27
- On hit
- KD
- Counter hit
- KD
DRHigh / Mid / Low
Follow-up only
- On block
- -27
- On hit
- KND / (FDFA)
- Unicorn Tail
+
,
,
Damage: 15,12,20 · High / Mid / Mid
Tekken 5Follow-up only
- On block
- -18
- On hit
- KD
- Counter hit
- KD
The third hit launches on normal hit.
DRFollow-up only
- On block
- -18
- On hit
- KND / (FDFA)
Third hit launches only on counter hit; normal hit flips the opponent face down, feet away.
- War Hand
,
+
Mid / High
Tekken 5Damage: 15,25
- Startup
- 17f
- On block
- -33 / -13
- On hit
- -21 / -8
- Counter hit
- -21 / KD
DRDamage: 36
- Startup
- 17f
- On block
- -13
- On hit
- KND / (FUFA)
- Jackknife Elbow

Or
,
,
+
Damage: 16 · Mid
Launches on counter hit.
Tekken 5- Startup
- 14f
- On block
- -11
- On hit
- +7
- Counter hit
- KD
DR- Startup
- 14f
- On block
- -11
- On hit
- +7
Elbow
- Bloody Buzzsaw


+
Damage: 13 · Low
Tekken 5- Startup
- 21f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 21 / (23~)f
- On block
- -16
- On hit
- KND
Launches on hit.
- Valkyrie Lance
,
,
Damage: 14,12,18 · High / High / High
Follow-up can be delayed.
Tekken 5- Startup
- 14f
- On block
- -11 / -8 / -15
- On hit
- +1 / 0 / KD
- Counter hit
- +1 / 0 / KD
DRFollow-up only
- On block
- -15
- On hit
- KND
Knockdown can be teched with f or b
- Chariot
~
Damage: 13,15
Launches on hit.
Tekken 5Mid / Mid
- Startup
- 24f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRMid / Mid
- Startup
- 24~25f
- On block
- -10
- On hit
- KND / (FDFA)
- Reflect Mirror
+
Damage: 22 · High
Launches on hit.
Tekken 5- Startup
- 20f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 20f
- On block
- -12
- Vampire Knee
,
+
Mid
Launches on hit.
Tekken 5Damage: 24
- Startup
- 17f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DRDamage: 21
- Startup
- 17f
- On block
- -9~-11
Knee
- Poison Needle
,
,
+
Damage: 15 · High
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -12
- On hit
- 0
- Counter hit
- 0
DRMid
- Startup
- 17~f
- On block
- -10
- Leaping Slash Kick
,
,
+
Or
+
Damage: 30 · Mid
- Metal Boot
+
Damage: 21 · High
Launches on counter hit.
Tekken 5- Startup
- 16f
- On block
- -8
- On hit
- +9
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -10
- On hit
- +9
- Shin Sting
+
Damage: 9 · Low (grounded)
Tekken 5- Startup
- 14f
- On block
- -11
- On hit
- -1
- Counter hit
- -1
DRLow
- Startup
- 14f
- On block
- -11
- On hit
- -1
- Killer Bee
+
Damage: 17 · Low (grounded)
Tekken 5- Startup
- 29f
- On block
- -11
- On hit
- +6
- Counter hit
- +6
DRLow
- Startup
- 29f
- On block
- -11
- On hit
- +6
- Counter hit
- KND / (FDFA)
- Hades Heel
+
Damage: 19 · Mid
Tekken 5- Startup
- 26f
- On block
- +1
- Counter hit
- KD
DR- Startup
- 26~29f
- On block
- +1c~+4c
- On hit
- +4c~+7c
- Counter hit
- KND / (FDFA)
- Death Bringer
+
Or
+
Damage: 25
Tekken 5Mid
- Startup
- 26f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 26f
- On block
- -5
- On hit
- KND / (FUFA)
Alternate input with ub+3
- Death Middle
+
,
Or
+
,
Damage: 25,20
Tekken 5Mid / Mid
Follow-up only
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DRMid / Mid
Follow-up only
- On block
- -11
- On hit
- KND
- Death Low
+
,
+
Or
+
,
+
Damage: 25,18
Tekken 5Mid / Low
Follow-up only
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DRMid / Low
Follow-up only
- On block
- -7
- On hit
- KND
- Death High
+
,
Or
+
,
Damage: 25,37
Tekken 5Mid / High
Follow-up only
- On block
- +4
- On hit
- KD
- Counter hit
- KD
DRMid / High
Follow-up only
- On block
- +4
- On hit
- KND
- Death Heel
+
Damage: 20 · Mid (grounded)
Tekken 5- Startup
- 29f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 29f
- On block
- -13
- On hit
- KND
- Trident Kick

Or
,
,
+
Damage: 24 · Mid
Tekken 5- Startup
- 16f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -11
- On hit
- KND
- Shadow Kick
+
Mid
Tekken 5Damage: 17
- Startup
- 16f
- On block
- -8
- On hit
- +3
- Counter hit
- +3
DRDamage: 19
- Rave
+
,
+
,
Damage: 22,7,25 · Mid / Low (grounded) / Mid
Tekken 5Follow-up only
- On block
- -11 / -11
- On hit
- 0 / KD
- Counter hit
- KD / KD
DRSkull Rave
- Rave Heavy
+
,
+
,
Damage: 22,12,25 · Mid / Low (grounded) / Mid
Tekken 5Follow-up only
- On block
- -11 / -11
- On hit
- 0 / KD
- Counter hit
- KD / KD
DRDelayed Skull Rave
Mid / Low / Mid
Follow-up only
- On block
- -11
- Counter hit
- KND
CH knockdown can be teched with f or b
- Rave Spin
+
,
Damage: 22,17 · Mid / Mid (grounded)
Tekken 5Follow-up only
- On block
- -26
- On hit
- KD
- Counter hit
- KD
DRMid / Mid
Follow-up only
- On block
- -26
- On hit
- KND
Can transition to FC with d
- Pandora Spin
- Tekken 5
,
+
Damage: 15,20 · Mid (grounded)
DR
,
+
Damage: 15,15,21 · Mid / Mid / Mid (grounded)
- Blind Ghost
+
Damage: 28 · Mid
Tekken 5- On hit
- KD
- Counter hit
- KD
DR- Startup
- 29~36f
- On block
- -17~-10
- On hit
- KND
Knockdown can be teched with f or b
- Shadow Stance
+
DRSpecial
Transition to BT Transition to BT Also written as Backturn
- Hell HookDR


+
Damage: 25 · Mid
- Startup
- 16(18~)f
- On block
- -6
- On hit
- KND / (FUFA)
Alternate input with FC.f+4
- Hydra
~
Mid / Mid
Launches on hit.
Tekken 5Damage: 10,12
- Startup
- 16f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DRDamage: 8,10
- Startup
- 18f
- On block
- -15
- Gargoyle Claw
~
,
Mid / Mid / Low
Follow-up can be delayed.
Tekken 5Damage: 10,12,10
Follow-up only
- On block
- -16
- On hit
- -2
- Counter hit
- -2
DRDamage: 8,10,10
Follow-up only
- On block
- -16
- On hit
- -2
- Blind High
~
,
Mid / Mid / High
Follow-up can be delayed.
Tekken 5Damage: 10,12,23
Follow-up only
- On block
- -3
- On hit
- KD
- Counter hit
- KD
DRDamage: 8,10,23
Follow-up only
- On block
- -3
- On hit
- KND
- Blind Middle
~
,
Mid / Mid / Mid
Follow-up can be delayed.
Tekken 5Damage: 10,12,12
Follow-up only
- On block
- -14
- On hit
- KD
- Counter hit
- KD
DRDamage: 8,10,12
Follow-up only
- On block
- -14
- On hit
- KND
- Lance Kick
+
Damage: 24 · Mid
Tekken 5- Startup
- 16f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRHigh
- Startup
- 16f
- On block
- -11
- On hit
- KND
Knockdown can be teched with f or b
- Wind Spin Kick
,
+
High
Tekken 5Damage: 30
- Startup
- 15f
- On block
- -1
- On hit
- KD
- Counter hit
- KD
DRDamage: 27
- Startup
- 15~16f
- On block
- -1
- On hit
- KND
- Vampire Knee
,
,
+
Damage: 21 · Mid
Tekken 5- Startup
- 14f
- On block
- -5
- On hit
- 0
- Counter hit
- KD
DR- Startup
- 14~f
- On block
- -5
- On hit
- +0
Knee
- Guillotine Cracker
+
,
Damage: 13,15 · Mid / Mid (grounded)
Follow-up can be delayed.
Tekken 5- Startup
- 15f
- On block
- -15 / -16
- On hit
- -1 / -5
- Counter hit
- -1 / KD
DRMid / Mid
Follow-up only
- On block
- -16
- On hit
- -5c
- Counter hit
- KND / (FDFA)
- Basilik Fang
+
Damage: 13 · Low (grounded)
Tekken 5- Startup
- 20f
- On block
- -16
- On hit
- -5
- Counter hit
- -5
DRLow
- Startup
- 20f
- On block
- -16
- On hit
- -5
- Vampire Sweep
+
Low (grounded)
Tekken 5Damage: 15
- Startup
- 22~24f
- On block
- -18~-13
- On hit
- -3~-2
- Counter hit
- KD
DRDamage: 10 (15) · Low
- Startup
- 22~24f
- On hit
- -3 / (KND)
- Counter hit
- KND
Clean Hit properties at close range
- Crusher Knee
+
Damage: 12 · Mid
Tekken 5- Startup
- 14f
- On block
- -11
- On hit
- +2
- Counter hit
- +2
DR- Startup
- 14~15f
- On block
- -11
- On hit
- +1
Knee
- Skull Crusher
+
,
+
Mid / Mid (grounded)
Tekken 5Damage: 12,15
Follow-up only
- On block
- -9
- On hit
- +2
- Counter hit
- KD
DRDamage: 12,21 · Mid / Mid
Follow-up only
- On block
- -9
- On hit
- +2
- Counter hit
- KND / (FDFA)
- Crusher Low
+
,
+
,
Mid / Mid (grounded) / Low (grounded)
Tekken 5Damage: 12,15,15
Follow-up only
- On block
- -13
- On hit
- -3
- Counter hit
- -3
DRDamage: 12,21,15
- Skull Crusher Fake
+
,
+
Damage: 12,17 · Mid / Mid
Tekken 5Follow-up only
- On block
- -3
- On hit
- +2
- Counter hit
- KD
- Storm Bringer
+
,
Or
+
,
Or
+
,
Damage: 16,20 · Mid / Mid
Tekken 5- On hit
- KD / KD
- Counter hit
- KD / KD
DRFollow-up only
- On block
- -16
- On hit
- KND / (FUFA)
Combos from 1st hit
- Hell Hook
- FC
+
Damage: 25 · Mid
Tekken 5- Startup
- 16f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
- Shadow Snap Kick

Or
,
,
+
Damage: 18 · Mid
Tekken 5- Startup
- 11f
- On block
- -7
- On hit
- +4
- Counter hit
- +4
DR- Startup
- 11f
- On block
- -7
- On hit
- +4
- Wheel Edge


+
Damage: 15 · Mid
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -21
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19 / (21~)f
- On block
- -14
- Summon Force
+
DRSpecial
Gains ki charge
- Sprint MirageTekken 5



- Evasive BackflipTekken 5
,
- Mirage StepTekken 5
- FC
,
,
- Wall Jump
,
,
Damage: 15 · Mid
- Knuckle Axe


Damage: 15 · High
Tekken 5- Startup
- 8f
- On block
- -8
- On hit
- +3
- Counter hit
- +3
- Life Stole

+
Damage: 18 · Mid
Tekken 5- Startup
- 16f
- On block
- -11
- On hit
- +3
- Counter hit
- +3
- Black Crusaderr


Damage: 30 · Mid
Tekken 5- Startup
- 15f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DRBlack Crusader
- Back Bared Punch Reversal

+
- Back Knuckles

,
Damage: 13,15 · High / Mid
Tekken 5- Startup
- 10f
- On block
- -4 / -17
- On hit
- +7 / -6
- Counter hit
- +7 / -6
- Cold Massacre

+
,
Damage: 15,15 · Mid / Mid
Tekken 5- Startup
- 17f
- On block
- -10 / -12
- On hit
- +1 / -1
- Counter hit
- +1 / KD
- Demon Knee

+
Damage: 25 · Mid
Tekken 5- Startup
- 13f
- On block
- -13
- On hit
- 0
- Counter hit
- KD
- Gremlin

,
+
Damage: 25 · Mid
Tekken 5- Startup
- 21f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
- Reverse Hook

+
Or
+
Damage: 15 · Low (grounded)
Tekken 5- Startup
- 25f
- On block
- -14
- On hit
- 0
- Counter hit
- 0
- Gremlin's Cannon


Damage: 5,15 · Mid / Mid
Tekken 5- Startup
- 15f
- On block
- -20
- On hit
- KD
- Counter hit
- KD
DRLaunches on hit.
- Labyrinth

+
Damage: 24 · Mid (grounded)
Tekken 5- Startup
- 25f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
- Bat Roll

+
- Trick Kick

+
,
Damage: 13,18 · Low / High
Tekken 5- Startup
- 16f
- On block
- -11 / -12
- On hit
- 0 / KD
- Counter hit
- 0 / KD
- Phantom Roll

,
,
- Gate KeeperDR
+
,
Damage: 12,19 · Mid / Mid
Follow-up only
- On block
- -11
- On hit
- +0
- Shadow KickDR
+
,
Damage: 16,25 · Mid / High
Follow-up only
- On block
- -5
- On hit
- KND
- Shadow StanceDR
+
,
~
- Phantom RollDR only
~
~
Damage: 13,15 · Mid / Mid / Special
Follow-up only
Invulnerable from frame ?-?, can side switch through opponent
- Summon ChargeDR
+
,
+
~
Or
+
,
+
~
- Tornado DisasterDR
- FC
,
,
+
Damage: 16 · Low (grounded)
- Rave SpinDR only
+
,
+
,
,
Damage: 12,21,15,17 · Mid / Mid (grounded) / Low (grounded) / Mid (grounded)
- Skull RaveDR only
+
,
+
,
,
,
Damage: 12,21,15,7,25 · Mid / Mid (grounded) / Low (grounded) / Low (grounded) / Mid
- Delayed Skull RaveDR only
+
,
+
,
,
+
,
Damage: 12,21,15,12,25 · Mid / Mid (grounded) / Low (grounded) / Low (grounded) / Mid
- Blind BeserkerDR only

,
Damage: 10,10 · High / Mid
Follow-up can be delayed.
- LabyrinthDR only

,
,
Damage: 10,10,21 · High / Mid / Mid (grounded)
Follow-up can be delayed.
- Phantom RollDR only

,
,
~
Follow-up can be delayed.
- Phantom RollDR only

+
~
- VermillionDR only

,
+
Damage: 17 · Low (grounded)
- Labyrinth MovementTekken 5

Or
Or
,
Or
,
- Deathbringer Low to Summon ForceDR only
+
,
+
,
- Fafnir to Phantom RollDR only
,
~
,
~
- 3,3DR
,
Damage: 14,12 · High / High
Follow-up only
- On block
- -8
- On hit
- +0
- f+3+4,4DR
+
,
Damage: 22,7 · Mid / Low
Follow-up only
- On block
- -11
- On hit
- -1
- Counter hit
- KND / (FUFA)
- ChakramDR
+
,
,
Damage: 22,7,25 · Mid / Low / Mid
Follow-up only
- On block
- -11
- Counter hit
- KND
CH knockdown can be teched with f or b
- f+3+4,f+4DR
+
,
+
Damage: 22,12 · Mid / Low
Follow-up only
- On block
- -11
- On hit
- -1
- Counter hit
- KND / (FUFA)
- d/f+4DR
+
Damage: 13 · Mid
- Startup
- 15f
- On block
- -15
Launches crouching opponents
- d/b+2DR
+
Damage: 16 · Mid
- Startup
- 15~16f
- On block
- -9
- On hit
- -3
- Counter hit
- +4
Transition at (-4/+2/+9) BT with DB
- b+2DR
+
Damage: 15 · High
- Startup
- 17f
- On block
- -13
- On hit
- -7
- Skull SmasherDR
+
,
Damage: 12,17 · Mid / High
Follow-up only
- On block
- -3
- On hit
- +2
- Counter hit
- KND / (FDFA)
Combos from 1st hit
- Skull Smasher Feint LowDR
+
,
+
~
Damage: 12,21,15 · Mid / Mid / Low
Follow-up only
- On block
- -13
- On hit
- -3
- b+4,b+4~3,4DR
+
,
+
~
,
Damage: 12,21,15,7 · Mid / Mid / Low / Low
Follow-up only
- On block
- -11
- On hit
- -1
- Counter hit
- KND / (FUFA)
- Skull RaveDR
+
,
+
~
,
,
Damage: 12,21,15,7,25 · Mid / Mid / Low / Low / Mid
Follow-up only
- On block
- -26
- On hit
- KND
Knockdown can be teched with f or b
- b+4,b+4~3,f+4DR
+
,
+
~
,
+
Damage: 12,21,15,12 · Mid / Mid / Low / Low
Follow-up only
- On block
- -11
- On hit
- KND / (FUFA)
- Skull FrenzyDR
+
,
+
~
,
+
,
Damage: 12,21,15,12,25 · Mid / Mid / Low / Low / Mid
Follow-up only
- On block
- -11
- On hit
- KND
- Skull SpinDR
+
,
+
~
,
Damage: 12,21,15,17 · Mid / Mid / Low / Mid
Follow-up only
- On block
- -26
- On hit
- KND
- b+1+2DR
+
Damage: 28 · Mid
- Startup
- 31f
- On block
- -18
- On hit
- +1
- u/b+1DR
+
Damage: 12 · Mid
- Startup
- 18f
- On block
- -10
- On hit
- +2
- Deathbringer Low > Summon ForceDR
+
,
+
Damage: 25,18 · Mid / Low
Follow-up only
- On block
- -26
- On hit
- KND / (FUFA)
Gains ki charge after performing on hit/block
- QuicksandDR
- FC
,
,
+
Damage: 16 · Low
- Startup
- 16f
- On block
- -41
- On hit
- KND / (FUFA)
- Blind WhipDR


Damage: 15 · High
- Startup
- 8f
- On block
- -1
- On hit
- +3
- BackfistDR


Damage: 13 · High
- Startup
- 10f
- On block
- -4
- On hit
- +3
- Blinding KnifeDR

,
Damage: 13,15 · High / Mid
Follow-up only
- On block
- -17
- On hit
- -6
- BT 3DR


Damage: 10 · High
- Startup
- 14f
- BT 3,4DR

,
Damage: 10,10 · High / Mid
Follow-up only
- On block
- -9
- Counter hit
- +10
- FafnirDR

,
,
Damage: 10,10,21 · High / Mid / Mid
Follow-up only
- On block
- -20
- On hit
- KND
- Fafnir > Phantom WarpDR

,
,
~
Damage: 10,10,21 · High / Mid / Mid / Special
Follow-up only
Invulnerable from frame ?-?, can side switch through opponent
- CrusaderDR


Damage: 30 · Mid
- Startup
- 15f
- On block
- -11
- Counter hit
- KND
CH knockdown can be teched with f or b
- Spiral CannonDR


Damage: 5,15 · Mid / Mid
- Startup
- 15f
- On block
- -20
- Soul StealDR

+
Damage: 18 · Mid
- Startup
- 16f
- On block
- -11
- On hit
- +3
Side switches on hit
- BT f+2DR

+
Damage: 15 · Mid
- Startup
- 17f
- On block
- -10
- On hit
- +1
- Cold MassacreDR

+
,
Damage: 15,15 · Mid / Mid
Follow-up only
- On block
- -12
- On hit
- KND
- Demon KneeDR

+
Damage: 25 · Mid
- Startup
- 13f
- On block
- -13
- On hit
- +0
Knee
- BT f+4DR

+
Damage: 13 · Low
- Startup
- 16f
- On block
- -11
- On hit
- +0
- Kama Kick ComboDR

+
,
Damage: 13,18 · Low / High
Follow-up only
- On block
- -12
- On hit
- KND
- Sixth SenseDR

+
Damage: 25 · Special
- Startup
- 1f
Parries high and mid punches Side switches on hit
- Reverse ChakramDR

+
Damage: 24 · Mid
- Startup
- 25f
- On block
- -17
- On hit
- KND
- Reverse Chakram > Phantom WarpDR

+
~
Damage: 24 · Mid / Special
Follow-up only
Invulnerable from frame ?-?, can side switch through opponent
- Shinobi CycloneDR

+
Damage: 15 · Low
- Startup
- 25~26f
- On block
- -13~14
- On hit
- -1(+0)
- BackfistDR

+
Damage: 13 · High
- Startup
- 10f
- On block
- -1
- On hit
- +10
- LabyrinthDR

+
Special
Exits BT
- Gremlin SmasherDR

,
+
Damage: 25 · Mid
- Startup
- 21~22f
- On block
- -10
- On hit
- KND
- VermilionDR

,
+
Damage: 17 · Low
- On block
- -22
- Evading Middle KickDR


Damage: 19 · Mid
- Startup
- 16~17f
- On block
- -8
- On hit
- +3
- Counter hit
- KND
- Pandora SpinDR
,
,
Damage: 15,15,21 · Special / Mid / Mid / Mid
Follow-up only
- Startup
- 40~f
- On block
- -5
- On hit
- KND
Ninja with strong mobility and mix-ups.
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