
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Roger Jr.
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Juggle follow-upTekken 5
- Launcher (choose one)
~
+
,
+

+

+


- FC
+
,
Guide damage: 34–46 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
~
+

+
,
,
Guide damage: 57
- Juggle follow-upTekken 5
- Launcher (choose one)

+
+

+
+
,
Guide damage: 29–47 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)

+



+
,
,
Guide damage: 46–50 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+

+
+
,

+
,
Guide damage: 47–61 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
,
+
,

+
,
Guide damage: 61
- Juggle follow-upTekken 5
- Launcher
+
,

+
Guide damage: 35
- Juggle follow-upTekken 5
- Launcher
+
,
+
Guide damage: 50
- Juggle follow-upTekken 5
- Launcher
+
+
Guide damage: 38
- Juggle follow-upTekken 5
- Launcher (choose one)
+

+
,
,
,
,
+
Guide damage: 53–58 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
,
,
,
,
,
+
Guide damage: 28–73 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
+

+

,
,
,
+
Guide damage: 55
- Juggle follow-upTekken 5
- Launcher
,
,
,
,
,
,
+



,
,
Guide damage: 100
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+

+

+
+

+
,
,
Guide damage: 44–56 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)


- FC
+


,
,
Guide damage: 52–54 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher

+
,
,
,
+

+

+
,
,
Guide damage: 87
- Juggle follow-upTekken 5
- Launcher
+
Guide damage: 34
- Juggle follow-upDR
- Launcher
+
+



,
,
Guide damage: 49
- Juggle follow-upDR
- Launcher
+
+
,
,
Guide damage: 54
- Juggle follow-upDR
- Launcher
+
,
,
Guide damage: 47
- Juggle follow-upDR
- Launcher
+
,
+

+
,
,
Guide damage: 64
- Juggle follow-upDR
- Launcher
+
,
,
,
- Juggle follow-upDR
- Launcher
~
,
,

,
,
,
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher
~
,
,

,
,
,
,
+
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher (choose one)
~
,
+
- (Rocket stance)

- (Rocket stance)

+
,
,
Follow-up damage: 41.
- Juggle follow-upDR
- Launcher (choose one)
- (
),

+
,
,
+
,
Parenthesized hits must miss. Follow-up damage: 28.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
),

+
,
,
Parenthesized hits must miss. Follow-up damage: 28.
- (
- Juggle follow-upDR
- Launcher (choose one)
- (
),

,
+
Parenthesized hits must miss. Follow-up damage: 25.
- (
- Juggle follow-upDR
- Launcher
+
,
,
+
,
,
Follow-up damage: 31.
- Juggle follow-upDR
- Launcher
+
,
,
,
Follow-up damage: 23.
- Juggle follow-upDR
- Launcher
+
,
+
Spikes opponent into ground for better oki. Follow-up damage: 14.
- Juggle follow-upDR
- Launcher (choose one)
+


+
,
,
,
,
Follow-up damage: 42.
- Juggle follow-upDR
- Launcher (choose one)
+


+
+
,
,
Follow-up damage: 28.
- Juggle follow-upDR
- Launcher (choose one)
+


+

+
+
,
,
+
,
Follow-up damage: 28.
- Juggle follow-upDR
- Launcher (choose one)
+
,
+
+
,
+
,
,
Follow-up damage: 37.
- Juggle follow-upDR
- Launcher (choose one)
,
+
- FC
+



,
,
,
Follow-up damage: 33.
- Juggle follow-upDR
- Launcher
+
,
+
Follow-up damage: 25.
- Juggle follow-upDR
- Launcher
- FC
+
,
+
,
,
Follow-up damage: 38.
- FC
- Juggle follow-upDR
- Launcher (choose one)
- FC
+


,
+
,
,
Follow-up damage: 35.
- FC
- Juggle follow-upDR
- Launcher (choose one)
- (Rocket stance)

- (Rocket stance)

(delay)
+
,
,
,
,
Follow-up damage: 42.
- (Rocket stance)
- Juggle follow-upDR
- Launcher (choose one)
- (Rocket stance)

- (Rocket stance)

+
,
,
+
,
Follow-up damage: 41.
- (Rocket stance)
- Juggle follow-upDR
- Launcher (choose one)



+
,
,
,



,

,
+
,
,
Follow-up damage: 38.
- Juggle follow-upDR
- Launcher
,
,
,
,
Follow-up damage: 36.
- Juggle follow-upDR
- Launcher
,

,
+
,
,
Follow-up damage: 31.
- Juggle follow-upDR
- Launcher
,

,
,
Follow-up damage: 23.
- Juggle follow-upDR
- Launcher
+
,
Follow-up damage: 14.
- Juggle follow-upDR
- Launcher

+
,
,
,
,

+
,
,
Follow-up damage: 41.
- Juggle follow-upDR
- Launcher

+
,
,
,
,

,
,
,
,
Follow-up damage: 36.
- Juggle follow-upDR
- Launcher

+
,
+
Follow-up damage: 17.
- Juggle follow-upDR
- Launcher

+
+
Follow-up damage: 17.
- Juggle follow-upDR
- Launcher

+
,
,
,
,
+
,
+
,
,
Follow-up damage: 54.
- Juggle follow-upDR
- Launcher

+
,
,
,
,
+
,
,
,
,
,
Follow-up damage: 46.
- Juggle follow-upDR
- Launcher

+
,
,
,
,
+
,
,

,
+
,
,
Follow-up damage: 44.
- Juggle follow-upDR
- Launcher
,

,
+
,
,
Follow-up damage: 35.
- Juggle follow-upDR
- Launcher
- (
+
,
,
,
),
(blocked)
+
,
,
(f+1,2,1,2),1 is +23 on block, allowing for guard breaks/unblockable follow-ups. Unlike f,n+1's guard break, the opponent is in a juggle state. Parenthesized hits must miss. Follow-up damage: 41.
- (
- Juggle follow-upDR
- Launcher
- (
+
,
,
,
),
(blocked)
,

,
+
,
,
(f+1,2,1,2),1 is +23 on block, allowing for guard breaks/unblockable follow-ups. Unlike f,n+1's guard break, the opponent is in a juggle state. Parenthesized hits must miss. Follow-up damage: 38.
- (
- Juggle follow-upDR
- Launcher
- (
+
,
,
,
),
(blocked)
,

,
,
,
,
(f+1,2,1,2),1 is +23 on block, allowing for guard breaks/unblockable follow-ups. Unlike f,n+1's guard break, the opponent is in a juggle state. Parenthesized hits must miss. Follow-up damage: 36.
- (
- Juggle follow-upDR
- Launcher
+


Combo off of unblockable move. Follow-up damage: 15.
- Juggle follow-upDR
- Launcher
,
+
(blocked)
,

~
,
,
,

,
,
,
f,n+1 is +41 on block, allowing for guard breaks/unblockable follow-ups. Almost all natural hit launchers are possible, routes organized by launcher/maximum damage possible (3~4 is preferred for launch). Follow-up damage: 72.
- Juggle follow-upDR
- Launcher
,
+
(blocked)
,

~
,
,
,

,
,
,
,
+
f,n+1 is +41 on block, allowing for guard breaks/unblockable follow-ups. Almost all natural hit launchers are possible, routes organized by launcher/maximum damage possible (3~4 is preferred for launch). Follow-up damage: 68.
- Juggle follow-upDR
- Launcher
,
+
(blocked)
,

~
,
+
,
,
f,n+1 is +41 on block, allowing for guard breaks/unblockable follow-ups. Almost all natural hit launchers are possible, routes organized by launcher/maximum damage possible (3~4 is preferred for launch). Follow-up damage: 67.
Standing Punishers
- i8Startup
- i10Startup
- i12Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i20Startup
- i22Startup
- i23Startup
- i24Startup
- i35Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i12Startup
- i14Startup
- i15Startup
- i16Startup
- i23Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
+
,
,
,
Regular combo (scaled) Use 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 40.
- Wall follow-upDR
+
,
Regular combo (scaled) Follow-up damage: 36.
- Wall follow-upDR
,
,
,
+
Regular combo (scaled) Use 1,2 , f+2, df+4 , 2 or 1 for high wall splat hit, then continue with normal combo. Must delay CD.df+1 after and hit near the ground. Follow-up damage: 36.
- Wall follow-upDR
,
,
Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 35.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 21.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
Throws
- Head Stomp
Or
+
Damage: 35
Throw break:
DRThrow
- On hit
- KND / (FDFA)
Throw break 1 Alternate input: f+1+3 (Lead throw)
- Tasmanian Doormat
Or
+
Damage: 3,3,3,3,23
Throw break:
DRDamage: 35 · Throw
- On hit
- KND
Throw break 2. Alternate input: f+2+4 (Lead throw)
- Animal Driver


+
Throw break:
Tekken 5Damage: 35
DRDamage: 40 · Throw
- On hit
- KND
Throw break 1
- Animal Swing
,



+
Damage: 45,20
Throw break:
DRDamage: 40 · Throw
- On hit
- KND
Throw break 1. Side switch on hit. Opponent can techroll to reduce the damage to 45
- DDT
,
+
Damage: 45
Throw break:
DRThrow
- On hit
- KND / (FUFA)
Throw break 1+2 Side switch
- Tombstone Piledriver
Damage: 58
Throw break:
Tekken 5
,
+
DR
,
+
- Frankensteiner
+
Damage: 15 · Special mid
Tekken 5- Startup
- 28f
- On hit
- KD
- Counter hit
- KD
DRDamage: 15,30 · Unblockable mid / Throw
- Startup
- 28f
- On block
- FUFT
- On hit
- KND
Unblockable/unbreakable special throw, no transition to second hit if not close enough
- Running Bulldog
- (left throw)
Or(left throw)
Damage: 40
Throw break:

- Swinging DDT
- (right throw)
Or(right throw)
Damage: 40
Throw break:

- Reverse Neck Toss
- (back throw)
Or(back throw)
Damage: 50
Unbreakable
- Tombstone Pile DriverDR
,
+
Damage: 58 · Throw
- On hit
- KND / (FUFA)
Throw break 2
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
- (
),
- (

),
(charge level 1)
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 17/25.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
),
- (

),
(charge level 1)
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 16/23.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
+


,
Follow-up damage: 16.
- Guaranteed follow-upDR
- Launcher (choose one)

+
,
(
+
,
),
,
Parenthesized hits must miss. Follow-up damage: 24.
- Guaranteed follow-upDR
- Launcher (choose one)

+
,
(
+
,
),
+
,
Parenthesized hits must miss. Follow-up damage: 17.
- Guaranteed follow-upDR
- Launcher

+
,
,
,
+
Follow-up damage: 35.
- Guaranteed follow-upDR
- Launcher

+
,

+
,
+
Damage changes depending on if/how opponent tech rolls. Must hit at tip range, or df+1+2 will not be guaranteed. Follow-up damage: 31/38.
- Guaranteed follow-upDR
- Launcher

+
+
Follow-up damage: 14.
- Guaranteed follow-upDR
- Launcher

+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 9/14.
- Guaranteed follow-upDR
- Launcher

+
+
Follow-up damage: 21.
- Guaranteed follow-upDR
- Launcher

+
,
,
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 16/23.
- Guaranteed follow-upDR
- Launcher

,
+
+
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 31/38.
- Guaranteed follow-upDR
- Launcher

,
+
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 17/25.
Preset Strings
- 10 Hit Combo 2 to Back TurnTekken 5
,
,
,
,
,
,
,
Unblockable Attacks
- Animal Gigaton Punch
+
Damage: 100 · Unblockable
Tekken 5- Startup
- 69f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 69f
- On block
- !
- On hit
- KND
Move List
- Rabbit Punch
,
Version unverifiedDRDamage: 6,10 · High / High
Follow-up only
- On block
- -1
- On hit
- +6
- Spinning KickVersion unverified
,
- Elbow Sting
+
Damage: 12 · Mid
Tekken 5- Startup
- 14f
- On block
- -5
- On hit
- +6
- Counter hit
- +6
DR- Startup
- 14f
- On block
- -5
- On hit
- +6
- Jab

Damage: 6 · High
DR- Startup
- 8f
- On block
- +2
- On hit
- +7
- Forward Jab
+
Damage: 7 · High
DR- Startup
- 10f
- On block
- +3
- On hit
- +9
- Down Jab
+
Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +6
Alternate input with db+1/FC.1
- Crouch Jab
- FC

Damage: 5 · Special mid
DR- Startup
- 10f
- On block
- -5
- On hit
- +7
- Rolling Straight

Damage: 12 · High
DR- Startup
- 10f
- On block
- +0
- On hit
- +6
- Forward Rolling Straight
+
Damage: 15 · High
DR- Startup
- 12f
- On block
- +0
- On hit
- +6
- Down Straight
+
Damage: 8 · Special mid
- Crouch Straight
- FC

Damage: 8 · Special mid
DR- Startup
- 11f
- On block
- -4
- On hit
- +7
- Whip Kick

Damage: 24 · High
DR- Startup
- 16f
- On block
- -15
- On hit
- KND
- Step In Kick
+
Damage: 17 · Mid
DR- Startup
- 16f
- On block
- -12
- On hit
- KND
- Low Spin Kick
+
Damage: 12 · Low
DR- Startup
- 16f
- On block
- -17
- On hit
- -3
- Crouch Spin Kick
- FC

Damage: 12 · Low
DR- Startup
- 20f
- On block
- -17
- On hit
- -3
- Face Jammer

Damage: 20 · High
DR- Startup
- 13f
- On block
- -5
- On hit
- +4
- Fin Kick
+
Damage: 15 · Mid
DR- Startup
- 12f
- On block
- -4
- On hit
- +7
- Shin Kick
+
Damage: 7 · Low
DR- Startup
- 14f
- On block
- -11
- On hit
- +0
- Crouch Shin Kick
- FC

Damage: 10 · Low
DR- Startup
- 12f
- On block
- -15
- On hit
- -4
- PPK Combo
,
,
High / High / High
Tekken 5Damage: 6,10,20
- Startup
- 8f
- On block
- +2 / -1 / -4
- On hit
- +7 / +6 / +5
- Counter hit
- +7 / +6 / +5
DRDamage: 6,10,28
Follow-up only
- On block
- -12
- On hit
- KND
- Animal Rush - Windmill Punch
+
,
,
,
,
High / High / High / High / Mid
Tekken 5Damage: 7,10,5,10,21
- Startup
- 10f
- On block
- +3 / -1 / -1 / -10 / +23
- On hit
- +9 / +11 / +11 / 0 / KD
- Counter hit
- +9 / +11 / +11 / 0 / KD
DRAnimal Rush Windmill
Damage: 17,5,10,21
Follow-up only
- On block
- +23
- On hit
- KND
- Animal Godfist
,
,
,
+
Damage: 50 · Mid
Tekken 5- Startup
- 21f
- On block
- -21
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 21f
- On block
- -21
- On hit
- KND
- Elbow Stings
+
,
Damage: 15,12 · Mid / Mid
Follow-up can be delayed.
Tekken 5- Startup
- 14f
- On block
- -1 / -11
- On hit
- +1 / 0
- Counter hit
- KD / 0
DRElbow Sting
Follow-up only
- On block
- -11
- On hit
- +0
Can be delayed to be -6, +5
- Rolling Jab Rush
+
,
+
Damage: 5,13 · Special mid / Mid
Tekken 5- Startup
- 10f
- On block
- -5 / -10
- On hit
- +6 / 0
- Counter hit
- +6 / 0
DRFollow-up only
- On block
- -10~-11
- On hit
- +0
- Quick Upper


Damage: 12 · Mid
DR- Startup
- 12f
- On block
- -2
- On hit
- +9
- Pirouette Fists

Damage: 8,13 · High / High
Tekken 5- Startup
- 13f
- On block
- 0
- On hit
- +5
- Counter hit
- +4
DR- Startup
- 13f
- On block
- +0
- On hit
- +5
- Counter hit
- +4
- Castanet Kick
,
Tekken 5Damage: 8,13,21 · High / High / Mid
Follow-up only
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DRAnimal Sweep
Damage: 8,13,17 · High / High / Low (grounded)
Launches on hit.
- Animal Sweep
,
+
Tekken 5Damage: 8,13,17 · High / High / Low (grounded)
Follow-up only
- On block
- -40
- On hit
- KD
- Counter hit
- KD
Launches on hit.
DRCastanet Kick
Damage: 8,13,21 · High / High / Mid
- Animal Megaton Punch
+
Damage: 25 · Mid
Tekken 5- Startup
- 24f
- On block
- -10
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 24f
- On block
- -10
- On hit
- KND
Knockdown can be teched with f or b
- Animal Smash
,
,
,
+
OrFC
Damage: 23 · Mid (grounded)
Tekken 5- Startup
- 16f
- On block
- -25
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 16f
- On block
- -25
- On hit
- KND
Alternate input with FC.1+2
- Flying Cross Chop
,
+
Damage: 15
Tekken 5- Startup
- 20f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
DRHigh
- Startup
- 20f
- On block
- -5~+13
- On hit
- KND
- Animal Headbutt
+
Damage: 21 · Mid (grounded)
Tekken 5- Startup
- 14f
- On block
- -3
- On hit
- +4
- Counter hit
- +4
DRMid
- Startup
- 14~15f
- On block
- -3
- On hit
- +4c
- Kangaroo Attack
+
Damage: 28 · Mid
Tekken 5- Startup
- 23f
- On block
- -28
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 23f
- On block
- -23
- On hit
- KND
Late hit at i28 has more pushback and is -16(?) Knockdown can be teched with f or b
- Rocket Stance
+
DRSpecial
Transition to ROC. Can transition to CD with df
- Knuckle Bomb
+
Damage: 35 · Mid
Launches on hit.
Tekken 5- Startup
- 35f
- On block
- +2
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 28f
- On block
- +2c
- On hit
- KND
- Straight Hook
,
Damage: 12,12 · High / Mid
Tekken 5- Startup
- 10f
- On block
- 0 / 0
- On hit
- +6 / +6
- Counter hit
- +6 / +6
DRFollow-up only
- On block
- +0
- On hit
- +5
- Dynamic Smash
,
+
Damage: 25 · Mid
Tekken 5- Startup
- 15f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15f
- On block
- -12
- On hit
- KND
- Dricing Low
+
Damage: 10 · Low (grounded)
Tekken 5- Startup
- 18f
- On block
- -13
- On hit
- +2
- Counter hit
- +2
DRLow
- Startup
- 18f
- On block
- -13
- On hit
- +2
- Elbow DropTekken 5
+
Or
+
Or
+
Damage: 35 · Mid (grounded)
- Startup
- 47f
- On hit
- KD
- Counter hit
- KD
- Dynamite Uppercut
- FC
+
Damage: 23 · Mid
Launches on hit.
Tekken 5- Startup
- 16f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 16f
- On block
- -12
- Rising Uppercut


Damage: 15 · Mid
DR- Startup
- 14f
- On block
- -7
- On hit
- +3
Launches on counter hit.
- Tail Whip
~
Mid / Mid
Launches on hit.
Tekken 5Damage: 8,12
- Startup
- 28f
- On block
- -2
- On hit
- KD
- Counter hit
- KD
DRDamage: 8,18
- Startup
- 28f
- On block
- -2
- Promenade
+
Damage: 25 · Mid
Tekken 5- Startup
- 26f
- On block
- -5
- On hit
- +8
- Counter hit
- +8
DR- Startup
- 26f
- On block
- -5
- On hit
- +7
CH stun can be broken with f
- Tail Cutter
+
Low (grounded)
Launches on hit.
Tekken 5Damage: 17
- Startup
- 20f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DRDamage: 14 · Low
- Startup
- 20~21f
- On block
- -15~-16
- Round 'n Round
+
,
Or
+
,
Or
+
,
Damage: 25,25 · Mid / High
Tekken 5- Startup
- 26f
- On block
- -10 / -7
- On hit
- +1 / KD
- Counter hit
- +1 / KD
DRFollow-up only
- On block
- -7
- On hit
- KND
- Spring Kick


Damage: 18 · Mid
Tekken 5- Startup
- 16f
- On block
- -15
- On hit
- -4
- Counter hit
- -4
DR- Startup
- 15~16f
- Jr. Spring

,
Damage: 18,12 · Mid / High
Tekken 5Follow-up only
- On block
- -8
- On hit
- +4
- Counter hit
- +4
DRFollow-up only
- On block
- -8
- On hit
- +4
- Castanet Kick

Damage: 21 · High
Tekken 5- Startup
- 22f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DRMid
- Startup
- 22f
- On block
- -11
- On hit
- KND
- Animal Drop Kick
+
Damage: 25
Tekken 5High
- Startup
- 38f
- On block
- +7
- On hit
- KD
- Counter hit
- KD
DRHigh
- Startup
- 38f
- On block
- +7
- On hit
- KND
Can hit late as a sm, no KND and recovers FDFT instead
- Satellite Drop Kick
,
,
+
Or
+
Damage: 40 · Mid
Tekken 5- Startup
- 28f
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 28f
- On block
- FUFT
- On hit
- KND
- Ant Kick
+
Damage: 10 · Low (grounded)
Tekken 5- Startup
- 16f
- On block
- -29
- On hit
- -13
- Counter hit
- -13
DRDamage: 14 · Low
- Startup
- 16f
- On block
- -29
- On hit
- -13
Alternate input with FC.df+4
- Ant Kick
,
+
Damage: 14 · Low (grounded)
Tekken 5- Startup
- 16f
- On block
- -29
- On hit
- -13
- Counter hit
- -13
- Spin Upper
+
,
Damage: 10,10 · Low (grounded) / Mid
Tekken 5Follow-up only
- On block
- -18
- On hit
- KD
- Counter hit
- KD
DRDamage: 14,10 · Low / Mid
Follow-up only
- On block
- -17
- On hit
- KND
- Spin Upper
,
+
,
Damage: 14,10 · Low (grounded) / Mid
Tekken 5Follow-up only
- On block
- -18
- On hit
- KD
- Counter hit
- KD
- Ant Kicks
+
,
,
Damage: 10,7,7 · Low (grounded) / Low (grounded) / Low (grounded)
Tekken 5Follow-up only
- On block
- -35 / -35
- On hit
- -19 / +6
- Counter hit
- -19 / +6
DRDamage: 14,7,7 · Low / Low / Low
Follow-up only
- On block
- -35
- On hit
- +6
- Ant Kicks
,
+
,
,
Damage: 14,7,7 · Low (grounded) / Low (grounded) / Low (grounded)
Tekken 5Follow-up only
- On block
- -35 / -35
- On hit
- -19 / +6
- Counter hit
- -19 / +6
- Extended Ant Kicks
+
,
,
,
,
Damage: 10,7,7,4,3 · Low (grounded) / Low (grounded) / Low (grounded) / Low (grounded) / Low (grounded)
Tekken 5Follow-up only
- On block
- -35
- On hit
- +15
- Counter hit
- +15
DRDamage: 14,7,7,4,3 · Low / Low / Low / Low / Low
Follow-up only
- On block
- -35
- On hit
- +15
Only possible after 1st hit CH
- Extended Ant Kicks
,
+
,
,
,
,
Damage: 14,7,7,4,3 · Low (grounded) / Low (grounded) / Low (grounded) / Low (grounded) / Low (grounded)
Tekken 5Follow-up only
- On block
- -35
- On hit
- +15
- Counter hit
- +15
- Lunge Animal Kicks
+
,
,
,
,
Damage: 30,14,14,14,14 · Mid / Mid / Mid / Mid / Mid
Tekken 5- Startup
- 25f
- On block
- -17 / +19 / +19 / -19 / -29
- On hit
- KD / +30 / +30 / +30 / -18
- Counter hit
- KD / +30 / +30 / +30 / -18
- Roll Back
+
,
,
,
,
,
Or
+
,
,
,
,
,
Tekken 5Follow-up only
- On block
- -17
- On hit
- -6
- Counter hit
- -6
- Side Roll
+
,
,
,
,
,
Or
+
,
,
,
,
,
Tekken 5Follow-up only
- On block
- -11
- On hit
- 0
- Counter hit
- 0
- Kangaroo Stomp
+
Or
+
Or
+
Damage: 21 · Mid (grounded)
Tekken 5- Startup
- 31f
- On block
- 0
- On hit
- +1
- Counter hit
- KD
DRDamage: 25 · Mid
- Startup
- 31f
- Counter hit
- KND / (FDFA)
Alternate input with ub+3+4/u+3+4
- Shrimp Kick


Damage: 25 · Mid
Launches on hit.
Tekken 5- Startup
- 14f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14f
- On block
- -16
- Ayer's Rock
+
,
,
Mid / Mid / Mid
Tekken 5Damage: 10,22,23
- Startup
- 16f
- On block
- -2 / -20 / -20
- On hit
- -1 / KD / KD
- Counter hit
- -1 / KD / KD
DRDamage: 8,16,30
Follow-up only
- On block
- -20
- On hit
- KND
Knockdown can be teched with f or b
- Konvict Kick
,
+
Damage: 24 · Mid
Tekken 5- Startup
- 15f
- On block
- -20
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 15f
- On block
- -20
- On hit
- KND
- Animal Kicks
+
,
,
,
,
Damage: 14,14,14,14,14 · Mid / Mid / Mid / Mid / Mid
Tekken 5- Startup
- 21f
- On block
- +19 / +19 / +19 / -19 / -29
- On hit
- +30 / +30 / +30 / +30 / -18
- Counter hit
- +30 / +30 / +30 / +30 / -18
DRFollow-up only
- On block
- -29
- On hit
- -18
Can transition into back roll at -17, -6 with b
- Snapshot
+
Damage: 18 · Low
Launches on counter hit.
Tekken 5- Startup
- 27f
- On block
- -12
- On hit
- +5
- Counter hit
- +5
DR- Startup
- 28f
- On block
- -12
- On hit
- +5
- Counter hit
- KND
- Rolling Torpedo
,
+
Damage: 30 · Mid (grounded)
Tekken 5- Startup
- 37f
- On block
- -7
- On hit
- +4
- Counter hit
- KD
DRMid
- Startup
- 37f
- On block
- +4c
- On hit
- +4c
- Counter hit
- KND
- Rising Kick


Damage: 20 · Mid
Tekken 5- Startup
- 11f
- On block
- -6
- On hit
- +5
- Counter hit
- +5
DR- Startup
- 11f
- On block
- -6
- On hit
- +5
- Animal Sweep
+
Low (grounded)
Launches on hit.
Tekken 5Damage: 17
- Startup
- 22f
- On block
- -40
- On hit
- KD
- Counter hit
- KD
DRDamage: 19
- Wall Jump
,
,
Damage: 15 · Mid
- Road Runner
- (Rocket stance)

Damage: 30 · Mid
Tekken 5- Startup
- 57f
- On block
- +5
- On hit
- KD
- Counter hit
- KD
- Rocket Uppercut
- (Rocket stance)

Damage: 22 · Mid
Launches on hit.
Tekken 5- Startup
- 22f
- On block
- -6
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 22f
- On block
- -6
- Rocket Low
- (Rocket stance)

Damage: 12 · Low (grounded)
Tekken 5- Startup
- 18f
- On block
- -9
- On hit
- +5
- Counter hit
- +5
DRLow
- Startup
- 18f
- On block
- -9
- On hit
- +5
- Rocket Hip Check
- (Rocket stance)

Damage: 22 · Mid
Tekken 5- Startup
- 14f
- On block
- +4
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14f
- On block
- +4
- On hit
- KND
- Rocket Kick
- (Rocket stance)

Damage: 15 · Mid
Tekken 5- Startup
- 17f
- On block
- -4
- On hit
- +7
- Counter hit
- +7
DR- Startup
- 17f
- On block
- -4
- On hit
- +7
- One Two UpperDR only
+
,
,
+
Damage: 17,12 · High / High / Mid
Follow-up only
- On block
- -4
- On hit
- +5
- Gut ElbowDR
+
Damage: 15 · Mid
- Startup
- 14f
- On block
- -1
- On hit
- +1
- Counter hit
- KND / (FDFA)
- Animal StormDR only
+
,
,
Damage: 13,13,8,8,36 · High / High / High / High / Mid
Follow-up only
- On block
- -13
- On hit
- KND
- Elbow DropDR
+
Or
+
Or
+
Damage: 35 · Mid
- Startup
- 46f
- On block
- FUFA
- Counter hit
- KND / (FDFA)
Alternate input with ub+2/u+2
- Turn Around KickDR
+
Damage: 8 · Mid
- Startup
- 16f
- On block
- -2
- On hit
- -1
- Spring KickDR
+
,
Damage: 8,16 · Mid / Mid
Follow-up only
- On block
- -16
Launches on hit.
- Flying StartDR only
- (Rocket stance)

- Animal GodfistDR only
- (Rocket stance)
,
- Rocket HammerDR only
- (Rocket stance)

Damage: 26 · Mid
- On block
- -2c
- Crouching Stagger KickTekken 5
- FC
,
,
OrFC
+
,
,
- Crouching Stagger Kick Spinning UppercutTekken 5
- FC
,
OrFC
+
,
- Crouching Stagger Kicks (During Counter)Tekken 5
FC
,
,
,
Or
FC
+
,
,
,
- Running Outback StompTekken 5
+
- Running Stagger KickTekken 5
+
,
,
- Running Stagger Kick Spinning UppercutTekken 5
+
,
- Road Runner Fake-out to Animal UppercutDR only
+
,
,
- One Two UppercutDR
,
,
Damage: 6,10,10 · High / High / Mid
Follow-up only
- On block
- -4
- On hit
- +5
- Double Spin Castanet KickDR
,
Damage: 8,13,21 · High / High / Mid
Follow-up only
- On block
- -11
- On hit
- KND
- Double Spin Animal SweepDR
,
Damage: 8,13,17 · High / High / Low
Follow-up only
- On hit
- KND / (FUFA)
- f+1,2DR
+
,
Damage: 17 · High / High
Follow-up only
- Startup
- 10f
- On block
- -1
- On hit
- +6
- Counter hit
- +11
- f+1,2,1DR
+
,
,
Damage: 17,5 · High / High / High
Follow-up only
- On block
- -1
- On hit
- +11g
- Counter hit
- +11
- f+1,2,1,2DR
+
,
,
,
Damage: 17,5,10 · High / High / High / High
Follow-up only
- On block
- -10
- On hit
- +0
- Counter hit
- +23
- Windmill PunchDR
,
+
Damage: 30 · High
- Startup
- 30f
- On block
- +41
- On hit
- KND
Guaranteed follow-ups on block
- d+1+2DR
+
Damage: 13,13 · High / High
- Startup
- 17f
- On block
- -11
- d+1+2,1+2DR
+
,
Damage: 13,13,8,8 · High / High / High / High
Follow-up only
- On block
- -11
- d+3+4,4DR
+
,
Damage: 14,7 · Low / Low
Follow-up only
- On block
- -35
- On hit
- -19
- d+3+4,4,4,4DR
+
,
,
,
Damage: 14,7,7,4 · Low / Low / Low / Low
Follow-up only
- On block
- -35
- On hit
- +6
Only possible after 1st hit CH
- d/b+4DR
+
Damage: 14 · Mid
- Startup
- 21f
Can roll to left before continuing string at -11, +0 with db+4,1
- d/b+4,3DR
+
,
Damage: 14,14 · Mid / Mid
Follow-up only
- d/b+4,3,4DR
+
,
,
Damage: 14,14,14 · Mid / Mid / Mid
Follow-up only
- On block
- -29
- On hit
- -18
Can transition into back roll at -17, -6 with b Can roll to left before continuing string at -11, +0 with db+4,3,4,1
- d/b+4,3,4,3DR
+
,
,
,
Damage: 14,14,14,14 · Mid / Mid / Mid / Mid
Follow-up only
- Animal Drop KickDR
+
Damage: 30 · Mid
- Startup
- 25f
- On hit
- KND
Can go into any other db+4 string
- u/f+3DR
+
Damage: 25 · Mid
- Startup
- 25f
- On block
- -10
- On hit
- +0
Alternate input with ub+3/u+3
- Rising Toe KickDR
+
Damage: 13 · Mid
- Startup
- 15f
- On block
- -12
Alternate input with ub+4/u+4
- Head First Lunge (far)DR
,
+
(far)Damage: 15 · Low
- Startup
- 40f
- On block
- -25
- On hit
- KND
- Charge Stomp KickDR

,
(charge level 1)Damage: 18,21 · Mid / Mid
Follow-up only
- On block
- +0
- On hit
- KND / (FDFA)
- Animal SweepDR


Damage: 19 · Low
- Startup
- 22~24f
Animal character. Shares moves with Roger from previous games.
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