Steve Fox — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Steve Fox

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch
  • Right punch,Left punch,Right punch
  • Left punch,Right punch,Left punch,Right punch
  • Counter hitForward+Left punch:Right punch,Left punch,Right punch
Follow-up
Down-back+Left punchIntoWhile standingLeft punch,Right punch

Guide damage: 32–75 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch
  • Right punch,Left punch,Right punch
  • Left punch,Right punch,Left punch,Right punch
  • Counter hitForward+Left punch:Right punch,Left punch,Right punch
Follow-up
Down-forward+Left punch,Right punch,Left punchIntoForward+Right punch,Left punchIntoForward+Right punch,Left punch~BackIntoFLKLeft kick + Right kick,Right punch

Guide damage: 67–110 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch~Left kick,Left punch,Left punch
  • Right punch,Left punch,Right punch~Left kick,Left punch,Left punch
  • Left punch,Right punch,Left punch,Right punch~Left kick,Left punch,Left punch
  • Down-forward+Right punch~Left kick,Right punch
  • Right punch,Left punch,Right punch~Left kick,Right punch
  • Left punch,Right punch,Left punch,Right punch~Left kick,Right punch
  • Down-forward+Right punch~Right kick,Left punch
  • Right punch,Left punch,Right punch~Right kick,Left punch
  • Left punch,Right punch,Left punch,Right punch~Right kick,Left punch
  • Down-forward+Right punch~Forward+Left kick,Forward+Right punch
Follow-up
Down-forward+Left punch + Right punch

Guide damage: 35–90 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch~Left kick,Left punch,Left punch
  • Right punch,Left punch,Right punch~Left kick,Left punch,Left punch
  • Left punch,Right punch,Left punch,Right punch~Left kick,Left punch,Left punch
Follow-up
Forward+Right punch,Left punch~BackIntoFLKLeft punch~BackIntoFLKLeft kick + Right kick,Right punch

Guide damage: 68–107 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch~Left kick,Left punch~Back
  • Right punch,Left punch,Right punch~Left kick,Left punch~Back
  • Left punch,Right punch,Left punch,Right punch~Left kick,Left punch~Back
Follow-up
FLKLeft punch,Right punch

Guide damage: 45–84 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch~Left kick,Left punch~Back
  • Right punch,Left punch,Right punch~Left kick,Left punch~Back
  • Left punch,Right punch,Left punch,Right punch~Left kick,Left punch~Back
Follow-up
FLKLeft punchIntoForward+Right punch,Left punch~BackIntoFLKLeft punch~BackIntoFLKLeft kick + Right kick,Right punch

Guide damage: 63–102 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch~Left kick,Right punch
  • Right punch,Left punch,Right punch~Left kick,Right punch
  • Left punch,Right punch,Left punch,Right punch~Left kick,Right punch
Follow-up
Forward+Left punchIntoForward+Right punch,Left punch~BackIntoFLKLeft punch~BackIntoFLKLeft kick + Right kick,Right punch

Guide damage: 56–95 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch~Right kick,Left punch
  • Right punch,Left punch,Right punch~Right kick,Left punch
  • Left punch,Right punch,Left punch,Right punch~Right kick,Left punch
Follow-up
Forward+Left punchIntoForward+Right punch,Left punch~BackIntoFLKBack+Left punch~BackIntoFLKLeft kick + Right kick,Right punch

Guide damage: 56–95 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Down-forward+Right punch~Forward+Left kick,Forward+Right punch
Follow-up
Forward+Right punch,Left punchIntoDown-forward+Left punch + Right punch

Guide damage: 57

Juggle follow-upTekken 5
Launcher
  • Down-forward+Right punch~Forward+Left punch + Right punch
Follow-up
Down+Left punch

Guide damage: 21

Juggle follow-upTekken 5
Launcher
  • Down-forward+Right punch~Forward+Left punch + Right punch
Follow-up
Forward+Left punchIntoForward+Right punch,Left punch~BackIntoFLKLeft kick + Right kick,Right punch

Guide damage: 43

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Left kick,Right punch
  • Forward+Right kick,Right punch
Follow-up
Left punch + Right punchIntoFLKLeft punch,Left punch,Left punchIntoDown-forward+Left punch + Right punch

Guide damage: 52

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Left kick,Right punch
  • Forward+Right kick,Right punch
  • Up-forward+Right kick
  • Counter hitForward,Forward+Right punch
  • Counter hitFLKBack+Right punch
Follow-up
Back+Left punch~BackIntoFLKLeft punchIntoForward+Right punch,Left punch~BackIntoFLKLeft punch~BackIntoFLKLeft kick + Right kick,Right punch

Guide damage: 67–85 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Back+Left kick,Right punch
  • Back+Right kick,Right punch
  • Counter hitBack+Left punch
Follow-up
Down-back+Right punch

Guide damage: 35–44 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Back+Left kick,Right punch
  • Back+Right kick,Right punch
Follow-up
Down-forward+Left punch,Right punch,Left punchIntoForward+Right punch,Left punch~BackIntoFLKLeft kick + Right kick,Right punch

Guide damage: 71

Juggle follow-upTekken 5
Launcher (choose one)
  • Up-forward+Right punch
  • Up-forward+Right kick
Follow-up
Forward+Left punchIntoForward+Left punchIntoDown-forward+Left punch + Right punch

Guide damage: 41–48 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Up-forward+Right punch
Follow-up
Down-forward+Left punch,Right punch,Left punch~BackIntoFLKLeft punchIntoForward+Right punch,Left punch~BackIntoFLKLeft kick + Right kick,Right punch

Guide damage: 65

Juggle follow-up
Launcher
  • Counter hitBack+Left punch
Follow-up
Tekken 5
ForwardIntoHold down+Right punch,Left punch,Right punchIntoDown-forward+Left punch + Right punch

Guide damage: 57

DR
Forward+Left kickIntoDCKDown-backIntoWhile standingLeft punch,Right punch

Guide damage: 41

Juggle follow-up
Launcher
  • Counter hitBack+Left punch~Back
Follow-up
Tekken 5
FLKLeft kick + Right kick,Right punch

Guide damage: 36

DR
FLKForward+Left kickIntoDCKDown-backIntoWhile standingLeft punch,Right punch

Guide damage: 41

Juggle follow-up
Launcher
  • Counter hitBack+Left punch~Back
Follow-up
Tekken 5
FLKBack+Right punch

Guide damage: 42

DR
FLKForward+Left kick,Left punchIntoDown-forward+Left punch + Right punch

Guide damage: 48

Juggle follow-upTekken 5
Launcher
  • Counter hitForward,Forward+Right punch
Follow-up
Down-back+Left kick,Left punch

Guide damage: 53

Juggle follow-upTekken 5
Launcher (choose one)
  • Counter hitForward+Left kick,Left punch
  • Counter hitForward+Left kick,Forward+Left punch
Follow-up
Forward+Left punch,Right punchIntoDown-forward+Left punch + Right punch

Guide damage: 50–54 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Counter hitForward+Left kick,Left punch
  • Counter hitForward+Left kick,Forward+Left punch
Follow-up
Back+Left punch~BackIntoFLKLeft punch~BackIntoFLKLeft punch,Right punch

Guide damage: 64–68 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Counter hitForward+Left kick,Forward+Right punch
Follow-up
Back+Left punch~BackIntoFLKLeft punch,Left punch,Left punch,Right punch

Guide damage: 70

Juggle follow-upTekken 5
Launcher
  • Counter hitForward+Left kick,Forward+Right punch
Follow-up
Forward+Right punch,Left punchIntoForward+Right punch,Left punch~BackIntoFLKLeft punch~BackIntoFLKLeft kick + Right kick,Right punch

Guide damage: 78

Juggle follow-upTekken 5
Launcher
  • Counter hitALBRight punch
Follow-up
Forward+Left punchIntoForward+Left punchIntoForward+Left punchIntoForward,Forward+Right punch

Guide damage: 54

Juggle follow-upTekken 5
Launcher
  • Counter hitALBRight punch
Follow-up
Left kick,Left punch,Left punchIntoForward+Right punch,Left punch~BackIntoFLKLeft punch~BackIntoFLKLeft kick + Right kick,Right punch

Guide damage: 82

Juggle follow-upTekken 5
Launcher
  • Counter hitFLKBack+Right punch
Follow-up
Right punch,Left punch~BackIntoFLKLeft punch,Left punch,Left punch,Right punch

Guide damage: 66

Juggle follow-upDR
Launcher
  • Down-back+Right punch
Follow-up
Down-back+Right punch

Guide damage: 39

Juggle follow-upDR
Launcher (choose one)
  • Down-back+Right punch
  • Forward+Left kick,Forward,Left punch
Follow-up
Down-back+Left kick,Right punch

Guide damage: 38–40 (varies by launcher)

Juggle follow-upDR
Launcher
  • Forward+Left kick,Forward,Left punch
Follow-up
Back+Left punch~BackIntoFLKLeft punch~BackIntoFLKLeft punch,Right punch

Guide damage: 56

Juggle follow-upDR
Launcher
  • Forward+Left kick,Forward,Right punch
Follow-up
Forward+Right punch,Left punchIntoForward+Right punch,Left punch~BackIntoFLKLeft punch,Right punch

Guide damage: 62

Juggle follow-upDR
Launcher
  • Forward+Left kick,Forward,Right punch
Follow-up
Forward+Left kick,Left punchIntoDown-forward+Left punch,Right punch,Left punch~BackIntoFLKLeft punch,Right punch

Guide damage: 65

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch
Follow-up
Forward+Left kick,Left punchIntoDown-forward+Left punch + Right punch

Guide damage: 48

Juggle follow-upDR
Launcher
  • Up-forward+Right punch,Counter hitDown-forward+Right punch
Follow-up
Right punch,Forward+Right punch,Left punch,Forward+Right punch,Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch
Juggle follow-upDR
Launcher
  • Down-forward+Right punch,Right punch(opponent crouching)
Follow-up
Down-forward+Left punch,Right punch~Left punch~Back,FLKLeft punch,(Left punch),Left punch~Back~Left kick + Right kick,ALBRight punch

Parenthesized hits must miss. Follow-up damage: 36.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right punch
  • Up-forward+Right kick
  • DCKRight punch
  • Counter hitDown-forward+Right punch
  • Counter hitWhile standingRight punch
  • Counter hitDCKForward+Right punch
Follow-up
Right punch,Down-forward+Left punch,Right punch~Left punch,Forward+Right punch,Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Follow-up damage: 51.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right punch
  • SWYRight punch
Follow-up
Down-forward+Left punch,Right punch~Left punch~Back,FLKLeft punch,Forward+Right punch,Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Follow-up damage: 50.

Juggle follow-upDR
Launcher
  • Up-forward+Right punch
Follow-up
Right punch,Forward+Right punch,Left punch,Forward+Right punch,Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Follow-up damage: 47.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • DCKRight punch
  • Counter hitDown-forward+Right punch
  • Counter hitWhile standingRight punch
  • Counter hitDCKForward+Right punch
Follow-up
Back+Left punch~Back,FLKLeft punch~Back,FLKLeft punch,Forward+Right punch,Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Follow-up damage: 52.

Juggle follow-upDR
Launcher (choose one)
  • Up-forward+Right kick
  • DCKRight punch
  • Counter hitDown-forward+Right punch
  • Counter hitWhile standingRight punch
  • Counter hitDCKForward+Right punch
Follow-up
Back+Left punch~Back,FLKLeft punch,Down-forward+Left punch,Right punch~Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Follow-up damage: 50.

Juggle follow-upDR
Launcher
  • DownDown-forwardForward+Right punch(CL)
Follow-up
Forward,ForwardIntoForward,Forward,Neutral+Right punch,Down-back+Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 41/48.

Juggle follow-upDR
Launcher
  • DownDown-forwardForward+Right punch(CL)
Follow-up
Forward,ForwardIntoForward,Forward+Right punch,(grounded opponent)Down+Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 38/42.

Juggle follow-upDR
Launcher
  • DownDown-forwardForward+Right punch(CL)
Follow-up
Forward,ForwardIntoDown-forward+Left punch + Right punch

Follow-up damage: 24.

Juggle follow-upDR
Launcher (choose one)
  • EXT DCKLeft punch
  • Counter hitDCKLeft punch
Follow-up
Forward,Back+Left punch,Left punch,(delay)Right punch,Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Inconsistent, FLK.1 can whiff easily depending on angle/timing. Follow-up damage: 48.

Juggle follow-upDR
Launcher (choose one)
  • EXT DCKLeft punch
  • Counter hitDCKLeft punch
Follow-up
(delay)Forward,Back+Left punch,Left punch,Right punch,Left punch~Back,FLKBack+Right punch

Follow-up damage: 43.

Juggle follow-upDR
Launcher (choose one)
  • EXT DCKLeft punch
  • Counter hitDCKLeft punch
Follow-up
Back+Left punch~Back,FLKLeft punch~Back,FLKLeft punch,(Left punch),Left punch~Back~Left kick + Right kick,ALBRight punch

Parenthesized hits must miss. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • EXT DCKRight punch
Follow-up
DCKForward,EXT DCKLeft punch,Down-forward+Left punch,Right punch~Left punch,Forward+Right punch,Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Can be inconsistent depending on distance at beginning of combo. Follow-up damage: 55.

Juggle follow-upDR
Launcher
  • EXT DCKRight punch
Follow-up
DCKForward,EXT DCKLeft punch,Down-forward+Left punch,Right punch~Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Follow-up damage: 53.

Juggle follow-upDR
Launcher
  • EXT DCKRight punch
Follow-up
DCKForward,EXT DCKLeft punch,Down-forward+Left punch,Right punch~Left punch~Back,FLKLeft punch,(Left punch),Left punch~Back~Left kick + Right kick,ALBRight punch

Parenthesized hits must miss. Follow-up damage: 48.

Juggle follow-upDR
Launcher
  • SWYRight punch
Follow-up
Down-forward+Left punch,Right punch~Left punch,Forward+Right punch,Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Follow-up damage: 44.

Juggle follow-upDR
Launcher
  • SWYRight punch
Follow-up
Down-forward+Left punch,Right punch~Left punch~Back,FLKLeft punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch
Follow-up
Sidestep left,DCKLeft punch,Down-forward+Left punch,Right punch~Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Follow-up damage: 41.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch
Follow-up
DCKLeft punch,Forward,Back+Left punch,Left punch,Right punch,Left punch

Follow-up damage: 40.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch
Follow-up
Sidestep left,Forward+Right punch,Left punch,Forward+Right punch,Left punch~Back,FLKBack+Right punch

Follow-up damage: 36.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch~Back(FLK)
Follow-up
(FLKLeft punch),Left punch~Back,FLKDown-back,While standingLeft punch,Forward+Right punch,Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Requires canceling out of FLK into FC with db. Parenthesized hits must miss. Follow-up damage: 39.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch~Back(FLK)
Follow-up
(FLKLeft punch,Left punch),Left punch~Back,FLKLeft punch,Forward+Right punch,Left punch~Back,FLKBack+Right punch

Parenthesized hits must miss. Follow-up damage: 38.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch~Back(FLK)
Follow-up
(FLKLeft punch),Left punch~Back,FLKLeft punch,Left punch~Back,FLKLeft punch,Left punch~Back~Left kick + Right kick,ALBRight punch

Parenthesized hits must miss. Follow-up damage: 36.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch~Back(FLK into FC cancel)
Follow-up
FLKDown-back,Forward,Back+Left punch,Left punch,Right punch,Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

Follow-up damage: 48.

Juggle follow-upDR
Launcher
  • Counter hitBack+Left punch~Back(FLK into FC cancel)
Follow-up
FLKDown-back,Forward,Back+Left punch,Left punch,Right punch,Left punch~Back,FLKBack+Right punch

Follow-up damage: 43.

Juggle follow-upDR
Launcher
  • Counter hit(FLKLeft punch),Down+Left punch
Follow-up
Forward,Forward,Neutral+Right punch,Down-back+Right punch

Damage changes depending on if/how opponent tech rolls. Leaves opponent standing for a short time, allowing unscaled follow-ups/launches. Parenthesized hits must miss. Follow-up damage: 41/48.

Juggle follow-upDR
Launcher
  • Counter hit(FLKLeft punch),Down+Left punch
Follow-up
Forward,Forward+Right punch,(grounded opponent)Down+Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Leaves opponent standing for a short time, allowing unscaled follow-ups/launches. Parenthesized hits must miss. Follow-up damage: 38/42.

Juggle follow-upDR
Launcher
  • Counter hit(FLKLeft punch),Down+Left punch
Follow-up
DCKForward+Right punch,Forward,ForwardIntoDown-back+Right punch

Damage changes depending on if/how opponent tech rolls. Leaves opponent standing for a short time, allowing unscaled follow-ups/launches. Parenthesized hits must miss. Follow-up damage: 37/42.

Standing Punishers

i8Startup
Left punch
Tekken 5
Left punch,Left punch,Right punch
DR
Left punch,Right punch
DR
i10Startup
Right punch
Tekken 5
i13Startup
Back+Left punch
Tekken 5
Back+Left punch
DR
Back+Left punch~Back
DR

Transitions to FLK.

Down-forward+Left punch
Tekken 5
Down-forward+Left punch,Right punch
DR
i14Startup
Down-forward+Left punch + Right punch
Tekken 5
Down-forward+Left punch + Right punch
DR
i15Startup
Down-forward+Right punch
Tekken 5Launcher
Down-forward+Right punch,Right punch
DR
Forward,Forward+Right punch
DR+ command entry
i16Startup
Forward,Forward,Neutral+Right punch
DR+ command entry
DownDown-forwardForward+Left punch
DR+ command entry

Wallsplat combo near wall.

i18Startup
Back+Right punch
Tekken 5
i19Startup
Up-forward+Right punch
Tekken 5Launcher
Up-forward+Right punch
DRLauncher
i27Startup
Up-forward+Right kick
Tekken 5Launcher

While Rising / Crouching Punishers

i10Startup
FCLeft punch
DR
i11Startup
While standingLeft punch
Tekken 5
While standingLeft punch,Right punch
DR
i15Startup
Forward,Forward+Right punch
DR+ command entry
i16Startup
Forward,Forward,Neutral+Right punch
DR+ command entry
i19Startup
Up-forward+Right punch
DRLauncher

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch

Regular combo (scaled) Use 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 36.

Wall follow-upDR
FLKLeft punch,Left punch,Left punch~Back~Left kick + Right kick,ALBRight punch

Regular combo (scaled) Use 2,1~b , qcf+1~b, b+1~b, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 36.

Wall follow-upDR
Forward+Right punch,Left punch~Back,FLKRight punch

Regular combo (scaled) Use 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 34.

Wall follow-upDR
Left punch,Right punch,Left punch,Right punch

Regular combo (scaled) Use 2,1 , b+2, qcf+1, b+1, 1,2 , 2, df+1 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 31.

Wall follow-upDR
Down+Right punch~Left punch,Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 25.

Wall follow-upDR
Forward,Forward,Neutral+Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.

Wall follow-upDR
FCDown-back+Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.

Wall follow-upDR
Down-back+Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.

Throws

Gut Wrencher
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 35

Throw break: Left punch

DR

Throw

Startup
12f
On hit
KND / (FUFA)

Throw break 1. Side switch

Brain Pulverizer
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 35

Throw break: Right punch

DR

Throw

Startup
12f
On hit
KND / (FDFT)

Throw break 2. Side switch?

Swordfish Stretch
Forward,Forward+Left punch + Right punch

Damage: 12,28

Throw break: Left punch + Right punch

DR

Damage: 40 · Throw

Startup
12f
On hit
KND / (FUFA)

Throw break 1+2

Eagle Elbow
DownDown-backBack+Right punch + Right kick

Damage: 35

Throw break: Right punch

DR

Damage: 40 · Throw

Startup
12f
On hit
KND / (FUFA)

Throw break 2

Position Change
SWYNeutral+Left punch + Right punch
OrSWYForward+Left punch + Right punch
OrSWYDown+Left punch + Right punch
OrSWYBack+Left punch + Right punch
OrSWYUp+Left punch + Right punch
Griffon
FLKBack+Left punch + Right punch

Damage: 40

Throw break: Left punch + Right punch

DR

Throw

Startup
12f
On hit
KND / (FUFA)

Throw break 1+2. Side switch

Choke Slam
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 40

Throw break: Left punch

Hip Sweep
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 40

Throw break: Right punch

Hellfire Rage
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 10,10,10,25

Unbreakable

Position ChangeDR
SWYLeft punch + Right punch

Damage: 0(3) · Throw

Startup
10f

Side switches. 3 damage on wall crush. +10 when opponent hits the wall, if the throw is successful. Frame advantage on wall crush increases up to *+17 the further the opponent is from the wall Throw break 1+2

Recovery Setups

Guaranteed follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Left punch),Down+Right punch
  • (Right punch,Left punch),Down+Right punch
  • Down-back+Right punch
  • FCDown-back+Right punch
  • (Back+Left punch),Right punch
Follow-up
Down-back+Left kick,Right punch

Parenthesized hits must miss. Follow-up damage: 17.

Guaranteed follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Left punch),Down+Right punch
  • (Right punch,Left punch),Down+Right punch
  • Down-back+Right punch
  • FCDown-back+Right punch
  • (Back+Left punch),Right punch
  • (FLKLeft punch),Down+Left punch
Follow-up
Down-back+Right punch

Parenthesized hits must miss. Follow-up damage: 16.

Guaranteed follow-upDR
Launcher (choose one)
  • (Left punch,Right punch,Left punch),Down+Right punch~Down
  • (Right punch,Left punch),Down+Right punch~Down
  • Down-back+Right punch~Down
  • FCDown-back+Right punch~Down
  • (Back+Left punch),Right punch~Down
Follow-up
FCDown-back+Right punch

Parenthesized hits must miss. Follow-up damage: 17.

Guaranteed follow-upDR
Launcher (choose one)
  • Right punch~Forward+Left punch(parry success)
  • While runningLeft punch
  • Down-back+Left kick,Right punch(near wall)
  • Counter hitSWYLeft punch
Follow-up
Down-back+Right punch

Follow-up damage: 16/23.

Guaranteed follow-upDR
Launcher (choose one)
  • Right punch~Forward+Left punch(parry success)
  • While runningLeft punch
  • Up-forward+Left kick,Right punch
Follow-up
Forward,ForwardInto(grounded opponent)Down+Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher
  • Down-forward+Right punch,Right punch
Follow-up
Down-forward+Left punch + Right punch

Follow-up damage: 15.

Guaranteed follow-upDR
Launcher
  • Down-forward+Right punch,Right punch
Follow-up
Forward+Right punch,Left punch,Forward+Right punch,Left punch~Back,FLKLeft punch~Back~Left kick + Right kick,ALBRight punch

f+2,1 only connects on larger characters for a full combo. Follow-up damage: 39.

Guaranteed follow-upDR
Launcher
  • Down-back+Left kick,Right punch(near wall)
Follow-up
Down-back+Left kick,Right punch

Follow-up damage: 17.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward,Forward+Right punch
  • FLKBack+Right punch
  • Counter hit(FLKLeft punch),Forward+Left punch
  • Counter hit(FLKLeft punch),Right punch
  • Counter hitFLKRight punch
Follow-up
(grounded opponent)Down+Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward,Forward,Neutral+Right punch
  • Counter hit(Down+Right punch~Left punch),Right punch
  • Counter hit(While standingLeft punch),Right punch
  • (FLKLeft punch),Right punch
  • FLKRight punch
Follow-up
Down-back+Right punch

Parenthesized hits must miss. Follow-up damage: 16/23.

Guaranteed follow-upDR
Launcher (choose one)
  • Forward,Forward,Neutral+Right punch
  • Counter hit(Down+Right punch~Left punch),Right punch
  • Counter hit(While standingLeft punch),Right punch
Follow-up
(grounded opponent)Down+Left punch + Right punch

Parenthesized hits must miss. Follow-up damage: 12.

Guaranteed follow-upDR
Launcher
  • ALBDown+Right punch
Follow-up
Down-back+Right punch

Follow-up damage: 16.

Guaranteed follow-upDR
Launcher
  • ALBDown+Right punch
Follow-up
Forward,ForwardIntoDown-back+Left kick

Follow-up damage: 15.

Guaranteed follow-upDR
Launcher (choose one)
  • DCKForward+Right punch
  • EXT DCKForward+Right punch
Follow-up
Forward,ForwardIntoDown-back+Right punch

Follow-up damage: 16/23.

Guaranteed follow-upDR
Launcher (choose one)
  • DCKForward+Right punch
  • EXT DCKForward+Right punch
Follow-up
ALBDown+Right punch

Follow-up damage: 11/17.

Guaranteed follow-upDR
Launcher
  • SWYLeft punch + Right punch(wall crush,close to wall)
Follow-up
Left punch,Left punch,Right punch

Gives Steve frame advantage when close to the wall. +10 when a wall crush occurs directly next to wall, but the later in the animation the opponent hits the wall, the more plus frames are gained for stronger follow-ups. Other options are also possible but not listed. Follow-up damage: 16.

Guaranteed follow-upDR
Launcher
  • SWYLeft punch + Right punch(wall crush,close to wall)
Follow-up
Left punch,Right punch

Gives Steve frame advantage when close to the wall. +10 when a wall crush occurs directly next to wall, but the later in the animation the opponent hits the wall, the more plus frames are gained for stronger follow-ups. Other options are also possible but not listed. Follow-up damage: 15.

Guaranteed follow-upDR
Launcher
  • SWYLeft punch
Follow-up
Down-back+Left punch

Follow-up damage: 5.

Guaranteed follow-upDR
Launcher
  • SWYLeft punch + Right punch(wall crush,mid range from wall)
Follow-up
Down-back+Left kick,Right punch

Gives Steve frame advantage when close to the wall. +10 when a wall crush occurs directly next to wall, but the later in the animation the opponent hits the wall, the more plus frames are gained for stronger follow-ups. Other options are also possible but not listed. Follow-up damage: 30.

Guaranteed follow-upDR
Launcher
  • SWYLeft punch + Right punch(wall crush,mid range from wall)
Follow-up
Down-forward+Right punch,Right punch

Gives Steve frame advantage when close to the wall. +10 when a wall crush occurs directly next to wall, but the later in the animation the opponent hits the wall, the more plus frames are gained for stronger follow-ups. Other options are also possible but not listed. Follow-up damage: 21.

Guaranteed follow-upDR
Launcher
  • (FLKLeft punch),Down+Left punch
Follow-up
Down+Right punch,Left punch,Right punch

Only can get d+2,1,2 follow-up when aligned or slightly to right of opponent. Can potentially get a full combo with d+2,1~f+3/4, DCK.1, but very inconsistent. Parenthesized hits must miss. Follow-up damage: 20.

Guaranteed follow-upDR
Launcher (choose one)
  • (FLKLeft punch),Right punch
  • FLKRight punch
Follow-up
Down-back+Left kick

Parenthesized hits must miss. Follow-up damage: 15.

Guaranteed follow-upDR
Launcher
  • Counter hitBack+Right punch
Follow-up
Down-back+Left kick

Damage changes depending on if/how opponent tech rolls. Can use db+3,2 extension to catch techs for extra damage. Follow-up damage: 10/15.

Guaranteed follow-upDR
Launcher
  • Counter hitBack+Right punch
Follow-up
(grounded opponent)Down+Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher
  • Counter hitWhile standingLeft punch
Follow-up
Left punch,Left punch,Right punch

More consistent when near the wall. Follow-up damage: 16.

Guaranteed follow-upDR
Launcher
  • Counter hitWhile standingLeft punch
Follow-up
Left punch,Right punch

More consistent when near the wall. Follow-up damage: 15.

Guaranteed follow-upDR
Launcher
  • Counter hitSWYLeft punch
Follow-up
Down-back+Left kick

Follow-up damage: 15.

Unblockable Attacks

Hellfire
DownDown-backBack,Forward+Right punch

Damage: 70 · Unblockable

Tekken 5
Startup
66f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
66(67)f
On block
!
On hit
KND

Move List

Flicker Jab
Left punch
Version unverified
DR

Damage: 5 · High

Startup
8f
On block
+1
On hit
+4
Sonic Fang
Down-forward+Left punch + Right punch

Damage: 10,18 · Mid / Mid

Tekken 5
Startup
14f
On block
-13
On hit
KD
Counter hit
KD
DR

Damage: 10,21

Startup
14f
On block
-13
On hit
KND
Left Upper
Down-forward+Left punch

Damage: 8 · Mid

Tekken 5
Startup
13f
On block
-2
On hit
+4
Counter hit
+4
DR
Startup
13f
On block
-2
On hit
+4
Albatross Spin
Left kick + Right kick
OrFLKLeft kick + Right kick
DR

Special

Transition to ALB. Input U to spin left. Input D to spin right

Flicker
Back+Left punch + Right punch
OrLeft punch + Right punch
DR

Special

Transition to FLK. Actionable for 64F. Auto i? high and mid neutral block high and mid?. Can cancel immediately into FC with db after b+1+2 input. Can cancel immediately into DCK with f+3_4. Can cancel immediately into SWY with b+3_4. Input 3 to shift to LWV (laterally evasive transition). Input 4 to shift to RWV (laterally evasive transition)

Twin Jabs
Left punch,Left punch

Damage: 5,3 · High / High

Tekken 5
Startup
8f
On block
+1 / 0
On hit
+4 / +1
Counter hit
+4 / +1
DR

Follow-up only

On block
±0
On hit
+1
Lightning Combo
Left punch,Left punch,Right punch

Damage: 5,3,10 · High / High / High

Tekken 5

Follow-up only

On block
-4
On hit
+2
Counter hit
+2
DR

Damage: 5,3,8

Follow-up only

On block
-4
On hit
+2
British Edge
Left punch,Right punch

Damage: 5,12 · High / High

Tekken 5
Startup
8f
On block
+1 / -2
On hit
+4 / +4
Counter hit
+4 / +4
DR

Damage: 5,10

Follow-up only

On block
-2
On hit
+4
Edge Short
Left punch,Right punch,Left punch

Damage: 5,12,15 · High / High / High

DR

Damage: 5,10,10

Follow-up only

On block
-4
On hit
+2

Shift to FLK with B (+1/+7). Shift to LWV with u+3_u+4 (-7/-6/+4). Shift to RWV with d+3_d+4 (-7/-6/+4). Shift to DCK with f+3_f+4 (-7/-6/+4). Shift to SWY with b+3_b+4 (-7/-6/+4)

Edge Upper
Left punch,Right punch,Left punch,Right punch

Damage: 5,12,15,19 · High / High / High / Mid

Tekken 5

Follow-up only

On block
-5
On hit
KD
Counter hit
KD

Launches on hit.

DR

Damage: 5,10,10,15

Follow-up only

Shift to LWV with u+3_u+4 (-2?/+?/+?). Shift to RWV with d+3_d+4 (-2?/+?/+?). Shift to DCK with f+3_f+4 (-2?/-?/+?). Shift to SWY with b+3_b+4 (-2?/-?/+?)

Edge Trip
Left punch,Right punch,Left punch,Down+Right punch

Damage: 5,12,15,17 · High / High / High / Low (grounded)

Tekken 5

Follow-up only

On block
-15
On hit
KD
Counter hit
KD
DR

Damage: 5,10,10,15 · High / High / High / Low

Follow-up only

On block
-15
On hit
KND
Counter hit
KND

Shift to FC with d

Slider Low
Forward,Forward,Forward+Left punch
OrWhile running+Left punch

Damage: 17 · Low (grounded)

Upper Combo
Down-forward+Left punch,Right punch

Damage: 8,12 · Mid / High

Tekken 5

Follow-up only

On block
-5
On hit
+1
Counter hit
+1
DR

Follow-up only

On block
-5
On hit
+1
Upper Feint Twin Jabs

Damage: 8,8,12 · Mid / High / High

Tekken 5
Down-forward+Left punch,Right punch,Left punch + Right punch
Startup
13f
On block
-2 / -3
On hit
+4 / 0
Counter hit
+4 / +3
DR
Down-forward+Left punch,Forward+Left punch + Right punch

Follow-up only

On block
-3
On hit
±0
Counter hit
+3
Upper Feint Combo
Down-forward+Left punch,Right punch,Right punch

Damage: 8,12 · Mid / Mid

Tekken 5
Startup
13f
On block
-2 / -7
On hit
+4 / KD
Counter hit
+4 / KD
Knee Bolt Blow
Down+Left punch

Damage: 14 · Low (grounded)

Tekken 5
Startup
16f
On block
-13
On hit
+1
Counter hit
+1
DR

Low

Startup
16f
On block
-15
On hit
-1
Quick Hook
Back+Left punch

Damage: 18 · High

Tekken 5
Startup
13f
DR
Startup
13f
On block
-14
On hit
+2

Shift to FLK B (+3/+7) Shift to FLK FC Cancel B,db (-?/+?/+?)

Edge Trip
Back+Left punch,Right punch

Damage: 18,17 · High / Low (grounded)

Tekken 5

Follow-up only

On block
-15
On hit
KD
Counter hit
KD
DR

Damage: 18,15 · High / Low

Follow-up only

On block
-11
On hit
KND

Shift to FC with d

Owl Shooter
Up-forward+Left punch

Damage: 12 · Mid

Tekken 5
Startup
19f
On block
-4
On hit
+7
Counter hit
+7
DR
Startup
19f
On block
-4
On hit
+7
Brit Smash
DownDown-forwardForward+Left punch

Damage: 21 · Mid

Tekken 5
Startup
16f
DR
Startup
16~f
On block
-10
On hit
KND

Shift to FLK with B (-3/KND) Shift to FLK FC Cancel with B,db (-?/KND)

Rising Upper - Eagle Claw
While standingLeft punch,Right punch

Damage: 13,22 · Mid / Mid

Tekken 5
Startup
11f
On block
-3 / -13
On hit
+3 / +2
Counter hit
+8 / KD
DR

Rising Eagle Claw

Follow-up only

On block
-13
On hit
+2
Counter hit
KND / (FDFA)
Heart Break Shot
Forward+Left punch + Right punch
Tekken 5

Damage: 27 · Mid

Startup
36f
On block
-21
On hit
+68
Counter hit
+68
DR

Ducking One Two

Damage: 8,12 · High / High

Startup
28f
On block
-3
On hit
±0
Counter hit
+3
Ground Punch
Down+Left punch + Right punch

Damage: 12 · Low (grounded)

Tekken 5
Startup
17f
On block
-11
On hit
0
Counter hit
0
Short British Edge
Right punch,Left punch

Damage: 12,15 · High / High

Tekken 5
Startup
10f
On block
-3 / -4
On hit
+3 / -3
Counter hit
+3 / +7
DR

Damage: 12,10

Follow-up only

On block
-4
On hit
+3
Counter hit
+7

Shift to FLK B (+1/+2/+12). Shift to FLK FC Cancel B,db (±0/+1/+11)

Flicker
Right punch,Left punch~Back
Tekken 5

Follow-up only

On block
+1
On hit
+2
Counter hit
+12
Edge Upper
Right punch,Left punch,Right punch

Damage: 12,15,19 · High / High / Mid

Tekken 5

Follow-up only

On block
-5
On hit
KD
Counter hit
KD

Launches on hit.

DR

Damage: 12,10,15

Follow-up only

Edge Trip
Right punch,Left punch,Down+Right punch

Damage: 12,15,17 · High / High / Low (grounded)

Tekken 5

Follow-up only

On block
15
On hit
KD
Counter hit
KD
DR

Damage: 12,10,15 · High / High / Low

Follow-up only

On block
-15
On hit
KND

Shift to FC with d

Straight - Body Hook
Right punch,Right punch

Damage: 12,12 · High / Mid

Tekken 5
Startup
10f
On block
-3 / -5
On hit
+3 / +6
Counter hit
+3 / +6
DR

Straigth Body Hook

Follow-up only

On block
-5
On hit
+6
Ducking Left Hook
Forward+Right punch,Left punch

Damage: 15,15 · Mid / High

Tekken 5
Startup
21f
On block
-3 / -3
On hit
+5 / +11
Counter hit
+5 / +11
DR

Damage: 10,13

Follow-up only

On block
-3
On hit
+11g

Shift to FLK B (+5/+19g). Shift to FLK FC Cancel B,db (+4/+10)

Flicker
Forward+Right punch,Left punch~Back
Tekken 5

Follow-up only

On block
+5
On hit
+19
Counter hit
+19
Feint Body Edge
Forward+Right punch,Left punch,Right punch

Damage: 15,15,12 · Mid / High / Mid

Tekken 5

Follow-up only

On block
-5
On hit
+6
Counter hit
+6
Ducking One TwoTekken 5
Forward+Right punch~Left punch

Damage: 8,12 · High / High

Startup
28f
On block
-3
On hit
0
Counter hit
+3
Feint Body Edge
Forward+Right punch~Right punch

Damage: 12 · Mid

Tekken 5
Startup
31f
On block
-5
On hit
+6
Counter hit
+6
Dash Straight
Forward,Forward+Right punch

Damage: 30 · High

Tekken 5
Startup
14f
On block
-4
On hit
KD
Counter hit
KD
DR
Startup
14(15~)f
On block
-4
On hit
KND
Eagle Claw
Forward,Forward,Neutral+Right punch

Damage: 25 · Mid

Tekken 5
Startup
14f
On block
-11
On hit
KD
Counter hit
KD
DR
Startup
14(16~)f
On block
-11
On hit
KND / (FDFA)
Eraser Blow
Forward,Forward,Forward+Right punch
OrWhile running+Right punch

Damage: 24 · Mid

Tekken 5
Startup
20f
On block
+14
On hit
KD
Counter hit
KD
DR
Startup
20(23~)f
On block
+9
On hit
KND / (FDFA)
Right Upper
Down-forward+Right punch

Damage: 12 · Mid

Tekken 5
Startup
15f
On block
-5
On hit
KD
Counter hit
KD

Launches on normal hit.

DR
Startup
15f
On block
-8
On hit
+2

Launches only on counter hit.

Twin Upper
Down-forward+Right punch,Right punch

Damage: 12,13 · Mid / Mid

Tekken 5

Follow-up only

On block
-3
On hit
+5
Counter hit
+5
DR

Follow-up only

On block
-3~-4
On hit
+5~+6
Feint Eagle
Down+Right punch,Neutral+Left punch

Damage: 15 · Mid

Tekken 5
Startup
29f
On block
-4
On hit
+2
Counter hit
+7
Claw
Down+Right punch,Neutral+Left punch,Right punch

Damage: 15,22 · Mid / Mid

Tekken 5

Follow-up only

On block
-13
On hit
+2
Counter hit
KD
Hook
Down+Right punch,Neutral+Left punch,Forward+Right punch

Damage: 15,15 · Mid / High

Tekken 5

Follow-up only

On block
-3
On hit
KD
Counter hit
KD
Eagle Hook
Down+Right punch,Left punch,Right punch

Damage: 13,13,15 · Low / Mid / High

Follow-up can be delayed.

Tekken 5
Startup
17f
On block
-18 / -11 / -3
On hit
-5 / -5 / KD
Counter hit
-5 / 0 / KD
Edge Trip
Down-back+Right punch

Damage: 21 · Low (grounded)

Tekken 5
Startup
26f
On block
-15
On hit
KD
Counter hit
KD
DR

Damage: 23 · Low

Startup
26f
On block
-15
On hit
KND

Shift to FC with d

Jolt
Back+Right punch

Damage: 22 · High

Tekken 5
Startup
18f
On block
-4
On hit
-2
Counter hit
KD
DR
Startup
18f
On block
-4
On hit
-2
Counter hit
KND
Eagle HookTekken 5
Back:Neutral+Right punch

Damage: 27 · Mid

Sky High
Up-forward+Right punch

Damage: 18 · Mid

Launches on hit.

Tekken 5
Startup
19f
On block
-13
On hit
KD
Counter hit
KD
DR
Startup
19f
On block
-13
Lift Upper
While standingRight punch

Damage: 16 · Mid

DR
Startup
15f
Down 'n Dirty
Down-back+Left kick

Damage: 15 · Low (grounded)

DR

Low

Startup
16f
On block
-15
On hit
+1
Counter hit
+11g
Down 'n Dirty
Up-forward+Left kick

Damage: 24 · Low (grounded)

DR

Low

Startup
36f
On block
-12
On hit
+24g
Dirty Smash
Down-back+Left kick,Right punch

Damage: 15,15 · Low (grounded) / High

Tekken 5

Follow-up only

On block
-8
On hit
KD
Counter hit
KD
DR

Low / High

Follow-up only

On block
-9
On hit
KND / (FUFA)
Dirty Smash
Up-forward+Left kick,Right punch

Damage: 24,15 · Low (grounded) / High

Tekken 5

Follow-up only

On block
-8
On hit
KD
Counter hit
KD
DR

Low / High

Follow-up only

On block
-9
On hit
KND / (FUFA)
Tack Kick
Up-forward+Right kick

Damage: 25 · Mid

Launches on hit.

Tekken 5
Startup
27f
On block
-12
On hit
KD
Counter hit
KD
DR
Startup
27f
On block
-12
Punch Parry
Right punch~Forward
DR

Special

Parries high and mid punches

Eagle Upper
Right punch~Forward,Left punch
Tekken 5

Follow-up only

Startup
14f
On block
-14
On hit
KD
Counter hit
KD
Left Weave
Left kick
OrDCKLeft kick
OrSWYLeft kick
DR

Special

Transition to LWV. Shift to RWV with d+3_d+4. Shift to DCK with f+3_f+4. Shift to SWY with b+3_b+4

Right Weave
Right kick
OrDCKRight kick
OrSWYRight kick
DR

Special

Transition into RWV. Shift to LWV with u+3_u+4. Shift to DCK with f+3_f+4. Shift to SWY with b+3_b+4

Ducking
Forward+Left kick
OrForward+Right kick
OrForward+Left kick + Right kick
DR

Special

Transition to DCK. Shift to LWV with u+3_u+4. Shift to RWV with d+3_d+4. Shift to EXD with F. Shift to SWY with b+3_b+4. Crushes highs

Extended Ducking
Hold forward+Left kick
OrHold forward+Right kick
OrHold forward+Left kick + Right kick
Sway
Back+Left kick
OrBack+Right kick
OrBack+Left kick + Right kick
OrDCKBack+Left kick
OrDCKBack+Right kick
OrDCKBack+Left kick + Right kick
DR

Special

Transition into SWY. Shift to LWV with u+3_u+4. Shift to RWV with d+3_d+4. Shift to DCK with f+3_f+4. Crushes highs

Wall Jump
Back,Back,Up-back

Damage: 25 · Mid

Extended Albatross Spin
ALB~Up
OrALB~Down
Spin Gut Punch
ALB~Up,Left punch
OrALB~Down,Left punch
Tekken 5

Follow-up only

Startup
49f
On block
-11
On hit
KD
Counter hit
KD
Spin Low Hook
ALB~Up,Down+Left punch
OrALB~Down,Down+Left punch
Tekken 5

Follow-up only

Startup
59f
On block
-11
On hit
KD
Counter hit
KD
Spin Gut Punch
ALBRight punch

Damage: 22 · Mid

Tekken 5
Startup
23f
On block
-7
On hit
KD
Counter hit
KD
DR
Startup
23f
On block
-7~-8
On hit
KND
Spin Low Hook
ALBDown+Right punch

Damage: 17 · Low (grounded)

Tekken 5
Startup
34f
On block
-15
On hit
KD
Counter hit
KD
DR

Low

Startup
34f
On block
-15
On hit
KND
Gazelle Punch
DCKLeft punch

Mid

Launches on counter hit.

Tekken 5

Damage: 23

Startup
19f
On block
-7
On hit
KD
Counter hit
KD
DR

Damage: 18

Startup
19(27~)f
On block
-7
On hit
KND
Sea Hawk Upper
DCKRight punch

Damage: 18 · Mid

Launches on hit.

Tekken 5
Startup
19f
On block
-13
On hit
KD
Counter hit
KD
DR
Startup
19(25~)f
On block
-13
Sea Hawk Hook
DCKForward+Right punch

High

Tekken 5

Damage: 28

Startup
14f
On block
+1
On hit
KD
Counter hit
KD
DR

Damage: 24

Startup
14(20~)f
On block
±0
Extended DuckingTekken 5
DCK~Forward+Left kick
OrDCK~Forward+Right kick
OrDCK~Forward+Left kick + Right kick
Sea Hawk Chop
SWYLeft punch

Damage: 30 · Mid

Tekken 5
Startup
16f
On block
-10
On hit
+10
Counter hit
KD
DR
Startup
16(22~)f
On block
-10
On hit
+10c / (+2)
Counter hit
KND / (FDFA)
Trident Hook
SWYRight punch

Damage: 30 · Mid

Tekken 5
Startup
17f
On block
-6
On hit
KD
Counter hit
KD
DR
Startup
17(27~)f
On block
-6
Ducking or Extended Ducking
SWYForward+Left kick
OrSWYForward+Right kick
OrSWYForward+Left kick + Right kick
OrSWY~Forward+Left kick
OrSWY~Forward+Right kick
OrSWY~Forward+Left kick + Right kick
Eagle Hook
FLKRight punch

Damage: 27 · Mid

Tekken 5
Startup
18f
On block
0
On hit
KD
Counter hit
KD
DR

Damage: 24

On hit
KND / (FDFA)
Trident Lunge
FLKBack+Right punch

Damage: 30 · High

Tekken 5
Startup
14f
On block
0
On hit
KD
Counter hit
KD
DR

Damage: 25

On hit
KND
Lancaster ComboDR only
Forward,Back+Left punch,Left punch,Right punch,Left punch

Damage: 15,10,12,21 · Mid / High / Mid / Mid

Follow-up only

On block
-10
On hit
KND

Shift to FLK with B (-5/KND) Shift to FLK FC Cancel with B,db (-?/KND)

DR only
Sidestep+Right punch

Damage: 18 · High

Heart Break ShotDR
DownDown-forwardForward+Right punch

Damage: 36 · Mid

Startup
36f
On block
-21
On hit
+68

27 damage and KND on hit without Clean Hit

Extended DuckingDR
DCK~Forward
Spark Gazelle PunchDR only
DCK~Forward,Left punch

Damage: ,21

Launches on hit.

Spark Sea Hawk UpperDR only
DCK~Forward,Right punch

Damage: ,21

Launches on hit.

Spark Sea Hawk HookDR only
DCK~Forward,Forward+Right punch

Damage: ,24

DuckingDR
DCKForward+Left kick
OrDCKForward+Right kick
OrDCKForward+Left kick + Right kick
Back Turn to Normal stanceTekken 5
Back turnedLeft kick
OrBack turnedRight kick
British Edge Combo to Sway TechniqueTekken 5
Left punch,Right punch,Left punch,Right punch,Left kick
OrLeft punch,Right punch,Left punch,Right punch,Right kick
OrLeft punch,Right punch,Left punch,Right punch,Forward+Left kick
OrLeft punch,Right punch,Left punch,Right punch,Forward+Left kick,Forward
OrLeft punch,Right punch,Left punch,Right punch,Back+Left kick
Crouch to DuckingTekken 5
FCDown-forward+Left kick
OrFCDown-forward+Right kick
Crouch to Ducking InTekken 5
FC~Down-forward+Left kick
OrFC~Down-forward+Right kick
Crouch to Ducking LeftTekken 5
FCLeft kick
Crouch to Ducking RightTekken 5
FCRight kick
Crouching Knee Clipper
FCDown-back+Right punch
Tekken 5
DR

Damage: 25 · Low

Startup
26f
On block
-15
On hit
KND

Shift to FC with d

Double Jab Body Blow to FlickerTekken 5
Left punch,Left punch,Forward+Left punch~Back
Double Jab to Sway TechniqueTekken 5
Left punch,Left punch,Left kick
OrLeft punch,Left punch,Right kick
OrLeft punch,Left punch,Forward+Left kick
OrLeft punch,Left punch,Forward+Left kick,Forward
OrLeft punch,Left punch,Back+Left kick
Ducking Left to Ducking RightTekken 5
Left kick,Down+Left kick
Ducking Left to SwayingTekken 5
Left kick,Back+Left kick
Ducking Right to Ducking InTekken 5
Right kick,Forward+Right kick
Ducking Right to Ducking LeftTekken 5
Right kick,Up+Right kick
Ducking Right to SwayingTekken 5
Right kick,Back+Right kick
Flicker Stance to DuckingTekken 5
FLKForward+Left kick
OrFLKForward+Right kick
Flicker Stance to Ducking InTekken 5
FLK~Forward+Left kick
OrFLK~Forward+Right kick
Flicker Stance to Ducking LeftTekken 5
FLKLeft kick
Flicker Stance to Ducking RightTekken 5
FLKRight kick
Jab Body Blow to FlickerTekken 5
Left punch,Forward+Left punch~Back
Power Hook Combo (Extended)Tekken 5
FLKLeft punch,Left punch,Up+Left punch
OrFLKLeft punch,Left punch,Down+Left punch
Punisher to Sway TechniqueTekken 5
Forward+Left kick,Forward+Right punch,Left kick
OrForward+Left kick,Forward+Right punch,Right kick
OrForward+Left kick,Forward+Right punch,Forward+Left kick
OrForward+Left kick,Forward+Right punch,Forward+Left kick,Forward
OrForward+Left kick,Forward+Right punch,Back+Left kick
OrForward+Right kick,Forward+Right punch,Left kick
OrForward+Right kick,Forward+Right punch,Right kick
OrForward+Right kick,Forward+Right punch,Forward+Left kick
OrForward+Right kick,Forward+Right punch,Forward+Left kick,Forward
OrForward+Right kick,Forward+Right punch,Back+Left kick
Reverse Jumping Quick KickTekken 5
Back turnedUp-forward+Right kick
Right Uppercut to Sway TechniqueTekken 5
Down-forward+Right punch,Left kick
OrDown-forward+Right punch,Right kick
OrDown-forward+Right punch,Forward+Left kick
OrDown-forward+Right punch,Forward+Left kick,Forward
OrDown-forward+Right punch,Back+Left kick
Swaying to Sway TechniqueTekken 5
Back+Left kick,Left kick
OrBack+Left kick,Right kick
OrBack+Left kick,Forward+Left kick
OrBack+Left kick,Forward+Left kick,Forward
OrBack+Left kick,Back+Left kick
OrBack+Right kick,Left kick
OrBack+Right kick,Right kick
OrBack+Right kick,Forward+Left kick
OrBack+Right kick,Forward+Left kick,Forward
OrBack+Right kick,Back+Left kick
Tempest Combo (Extended)Tekken 5
FLKLeft punch,Left punch,Forward+Left punch
Uppercut Cross Combo to Sway TechniqueTekken 5
Down-forward+Left punch,Right punch~Left kick
OrDown-forward+Left punch,Right punch~Right kick
OrDown-forward+Left punch,Right punch~Forward+Left kick
OrDown-forward+Left punch,Right punch~Forward+Left kick,Forward
OrDown-forward+Left punch,Right punch~Back+Left kick
Power Punisher to Sway TechniqueDR only
Forward+Left kick,Forward,Forward+Right punch~Left kick
OrForward+Left kick,Forward,Forward+Right punch~Right kick
OrForward+Left kick,Forward,Forward+Right punch~Forward+Left kick
OrForward+Left kick,Forward,Forward+Right punch~Forward+Left kick,Forward
OrForward+Left kick,Forward,Forward+Right punch~Back+Left kick
OrForward+Right kick,Forward,Forward+Right punch~Left kick
OrForward+Right kick,Forward,Forward+Right punch~Right kick
OrForward+Right kick,Forward,Forward+Right punch~Forward+Left kick
OrForward+Right kick,Forward,Forward+Right punch~Forward+Left kick,Forward
OrForward+Right kick,Forward,Forward+Right punch~Back+Left kick
Double Jab Body BlowDR
Left punch,Left punch,Down+Left punch

Damage: 5,3,15 · High / High / Mid

Follow-up only

On block
-6
On hit
±0
Counter hit
+5

Shift to FLK with B (+3/+9/+14g). Shift to FLK FC Cancel with B,db (-3/+3/+8)

Jab Body BlowDR
Left punch,Down+Left punch

Damage: 5,15 · High / Mid

Follow-up only

On block
-6
On hit
±0
Counter hit
+5

Shift to FLK with B (+3/+9/+14g). Shift to FLK FC Cancel with B,db (-3/+3/+8)

2DR
Right punch

Damage: 12 · High

Startup
10f
On block
-3
On hit
+3
Parry to UppercutDR
Right punch~Forward+Left punch

Damage: 30 · Special / Special

Follow-up only

On hit
KND
Forward JabDR
Forward+Left punch

Damage: 6 · High

Startup
9f
On block
+2
Ducking Body BlowDR
Forward+Right punch

Damage: 10 · Mid

Startup
21f
On block
-3
On hit
+5
Ducking Psyche-out BodyDR
Forward+Right punch,Left punch~Right punch

Damage: 10,12 · Mid / Mid

On block
-5
On hit
+6
Counter hit
+9

CH stun can be broken with f

Uppercut Psyche-out HookDR
Down-forward+Left punch,Right punch~Left punch

Damage: 8,22 · Mid / High

Follow-up only

On block
+3
On hit
+1

Shift to FLK B (+9/+7). Shift to FLK FC Cancel B,db (±0/-2)

Uppercut Psyche-out BodyDR
Down-forward+Left punch,Right punch~Right punch

Damage: 8,12 · Mid / Mid

Follow-up only

On block
-7
On hit
+9

CH stun can be broken with f

d+2DR
Down+Right punch

Damage: 13 · Low

Startup
17f
On block
-18
On hit
-5
d+2~1DR
Down+Right punch~Left punch

Damage: 15 · Mid

Startup
29f
On block
-4
On hit
+2
Counter hit
+7
Scorpion's ClawDR
Down+Right punch~Left punch,Right punch

Damage: 15,22 · Mid / Mid

Follow-up only

On block
-13
On hit
+2
Counter hit
KND / (FDFA)
Wildman Combo 2DR
Down+Right punch~Left punch,Forward+Right punch

Damage: 15,22 · Mid / High

Follow-up only

On block
-3
On hit
KND
~d+2DR
Hold down+Right punch

Damage: 13 · Low

Startup
17f
On block
-18
On hit
-5
~d+2,1DR
Hold down+Right punch,Left punch

Damage: 13,8 · Low / Mid

Follow-up only

On block
-11
On hit
-5
Counter hit
±0
Wildman Combo 1DR
Hold down+Right punch,Left punch,Right punch

Damage: 13,8,15 · Low / Mid / High

Follow-up only

On hit
KND

Must use D for string, or else d+2~1 will come out instead

d/b+1DR
Down-back+Left punch

Damage: 5 · Special mid

Startup
10f
On block
-5
On hit
+6
f,b+1DR
Forward,Back+Left punch

Damage: 15 · Mid

f,b+1,1DR
Forward,Back+Left punch,Left punch

Damage: 15,10 · Mid / High

Follow-up only

f,b+1,1,2DR
Forward,Back+Left punch,Left punch,Right punch

Damage: 15,10,12 · Mid / High / Mid

Follow-up only

On block
-10
FC 1DR
FCLeft punch

Damage: 5 · Special mid

Startup
10f
On block
-5
On hit
+7
FC 2DR
FCRight punch

Damage: 8 · Special mid

Startup
11f
On block
-4
On hit
+7
WS 1DR
While standingLeft punch

Damage: 13 · Mid

Startup
11f
On block
-3
On hit
+3
Counter hit
+8
Left BodyDR
(Left weave)Left punch

Damage: 15 · Mid

Startup
14~15(22~)f
On block
-7~-8
On hit
+3~+4
Counter hit
STUN

Shift to FLK B (±0/+1/STUN). Shift to FLK FC Cancel B,db (-5~-6/+5~+6/STUN). CH stun can be broken with f

Double StingerDR
(Left weave)Left punch,Left punch

Damage: 15,23 · Mid / Mid

Follow-up only

On block
-10~-11
On hit
KND
(Left weave) 1,f+1DR
(Left weave)Left punch,Forward+Left punch

Damage: 15,12 · Mid / Mid

Follow-up only

Centurion RushDR
(Left weave)Left punch,Forward+Left punch,Left punch

Damage: 15,12,8 · Mid / Mid / High

Follow-up only

On block
-7

Shift to FLK B (-?/+?/+?). Shift to FLK FC Cancel B,db (-?/+?/+?)

Right Shoulder RushDR
(Left weave)Right punch

Damage: 13 · Mid

Startup
14~15(22~)f
On block
-5~-6
On hit
+3~+4
Cobra WeaveDR
(Left weave)Right kick~Forward

Special

(Left weave) 4~f+2DR
(Left weave)Right kick~Forward+Right punch

Damage: 22 · Mid

Startup
15f
Left Shoulder RushDR
(Right weave)Left punch

Damage: 13 · Mid

Startup
14(22~)f
On block
-5
On hit
+4
Gut DrillDR
(Right weave)Right punch

Damage: 22 · Mid

Startup
15(23~)f
On block
-15
On hit
KND
Cobra WeaveDR
(Right weave)Left kick~Forward

Special

(Right weave) 3~f+2DR
(Right weave)Left kick~Forward+Right punch

Damage: 22 · Mid

Startup
15f
Double Cyclone PunchDR
ALBDown,Left punch

Damage: 28 · Special / Mid

Follow-up only

Startup
49f
On block
-10
On hit
KND
Double Cyclone Knee PunchDR
ALBDown,Down+Left punch

Damage: 21 · Special / Low

Follow-up only

Startup
59f
On block
-11
On hit
KND
DCK 1+2DR
DCKLeft punch + Right punch

Damage: 3 · Mid

Startup
16(24~)f
On block
-7
On hit
-1
DCK 1+2,1DR
DCKLeft punch + Right punch,Left punch

Damage: 3,3 · Mid / Mid

Follow-up only

On block
-9
On hit
+2
DCK 1+2,1,2DR
DCKLeft punch + Right punch,Left punch,Right punch

Damage: 3,3,3 · Mid / Mid / Mid

Follow-up only

On block
-9
On hit
-3
DCK 1+2,1,2,1DR
DCKLeft punch + Right punch,Left punch,Right punch,Left punch

Damage: 3,3,3,3 · Mid / Mid / Mid / Mid

Follow-up only

On block
-9
On hit
+2
DCK 1+2,1,2,1,2DR
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch

Damage: 3,3,3,3,3 · Mid / Mid / Mid / Mid / Mid

Follow-up only

On block
-9
On hit
-3
DCK 1+2,1,2,1,2,1DR
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 3,3,3,3,3,3 · Mid / Mid / Mid / Mid / Mid / Mid

Follow-up only

On block
-9
On hit
+2
DCK 1+2,1,2,1,2,1,2DR
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch

Damage: 3,3,3,3,3,3,3 · Mid / Mid / Mid / Mid / Mid / Mid / Mid

Follow-up only

On block
-9
On hit
-3
DCK 1+2,1,2,1,2,1,2,1DR
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 3,3,3,3,3,3,3,3 · Mid / Mid / Mid / Mid / Mid / Mid / Mid / Mid

Follow-up only

On block
-9
On hit
+2
DCK 1+2,1,2,1,2,1,2,1,2DR
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch

Damage: 3,3,3,3,3,3,3,3,3 · Mid / Mid / Mid / Mid / Mid / Mid / Mid / Mid / Mid

Follow-up only

On block
-10
On hit
-4
Gatling GunDR
DCKLeft punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 3,3,3,3,3,3,3,3,3,12 · Mid / Mid / Mid / Mid / Mid / Mid / Mid / Mid / Mid / Mid

Follow-up only

On block
-12
On hit
KND
Power Fox HuntDR
EXT DCKLeft punch

Damage: 21 · Mid

Power SkyscraperDR
EXT DCKRight punch

Damage: 21 · Mid

Startup
19(49~)f
On block
-10
EXT DCK 1+2DR
EXT DCKLeft punch + Right punch

Damage: 3 · Mid

Startup
16(46~)f
On block
-7
On hit
-1

Same strings as DCK.1+2

Power PunisherDR
EXT DCKForward+Right punch

Damage: 24 · High

FLK 1DR
FLKLeft punch

Damage: 12 · High

Startup
12f
On block
-4
On hit
+7

Shift to FLK with B (-1/+10). Shift to FLK FC Cancel with B,db (-2/+9)

FLK 1,1DR
FLKLeft punch,Left punch

Damage: 12,8 · High / High

Follow-up only

On block
-9
On hit
±0

Shift to FLK with B (-4/+5). Shift to FLK FC Cancel with B,db (-5/+4)

FLK 1,1,1DR
FLKLeft punch,Left punch,Left punch

Damage: 12,8,8 · High / High / High

Follow-up only

On block
±0
On hit
±0

Shift to FLK with B (-4/+5). Shift to FLK FC Cancel with B,db (-5/+4)

Spitfire ComboDR
FLKLeft punch,Left punch,Left punch,Right punch

Damage: 12,8,8,22 · High / High / High / Mid

Follow-up only

On block
-16
On hit
KND / (FDFA)

Possible from any point in FLK.1, alternate variations:. FLK.1,2. FLK.1,1,2

Tempest ComboDR
FLKLeft punch,Forward+Left punch

Damage: 12,20 · High / Mid

Follow-up only

On block
-3c
On hit
-3c / (+10)
Counter hit
KND / (FDFA)
Power Hook ComboDR
FLKLeft punch,Down+Left punch

Damage: 12,25 · High / High

Follow-up only

On block
±0
On hit
KND / (FUFA)
Foul PlayDR
SidestepRight punch

Damage: 18 · High

On hit
KND
CheapshotDR
(grounded opponent)Down+Left punch + Right punch

Damage: 12 · Low

Startup
17f
On block
-11
On hit
±0
Sliding Low PunchDR
While runningLeft punch

Damage: 17 · Low

Startup
16(49~)f
On block
-11
On hit
KND / (FDFA)
b+1~bDR
Back+Left punch~Back

Damage: 15 · High

Startup
13f
On block
+3 / FLK
On hit
+7 / FLK

Pure boxer. Excellent pressure and counter-hit tools.

← Choose another fighter

Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source