
Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive
Steve Fox
Throws, moves and combos, in familiar notation.
Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.
Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.
Main Combos
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
,
,
,
,

+
:
,
,
+


,
Guide damage: 32–75 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
,
,
,
,

+
:
,
,
+
,
,

+
,

+
,
~
FLK
,
Guide damage: 67–110 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
~
,
,
,
,
~
,
,
,
,
,
~
,
,
+
~
,
,
,
~
,
,
,
,
~
,
+
~
,
,
,
~
,
,
,
,
~
,
+
~
+
,
+
+
Guide damage: 35–90 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
~
,
,
,
,
~
,
,
,
,
,
~
,
,
+
,
~
FLK
~
FLK
,
Guide damage: 68–107 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
~
,
~
,
,
~
,
~
,
,
,
~
,
~
FLK
,
Guide damage: 45–84 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
~
,
~
,
,
~
,
~
,
,
,
~
,
~
FLK

+
,
~
FLK
~
FLK
,
Guide damage: 63–102 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
~
,
,
,
~
,
,
,
,
~
,
+

+
,
~
FLK
~
FLK
,
Guide damage: 56–95 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
~
,
,
,
~
,
,
,
,
~
,
+

+
,
~
FLK
+
~
FLK
,
Guide damage: 56–95 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
~
+
,
+
+
,

+
Guide damage: 57
- Juggle follow-upTekken 5
- Launcher
+
~
+
+
Guide damage: 21
- Juggle follow-upTekken 5
- Launcher
+
~
+
+

+
,
~
FLK
,
Guide damage: 43
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,

FLK
,
,

+
Guide damage: 52
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,
+

,
+
FLK
+
+
~
FLK

+
,
~
FLK
~
FLK
,
Guide damage: 67–85 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,

+
+
Guide damage: 35–44 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)
+
,
+
,
+
,
,

+
,
~
FLK
,
Guide damage: 71
- Juggle follow-upTekken 5
- Launcher (choose one)
+
+
+

+

+
Guide damage: 41–48 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher
+
+
,
,
~
FLK

+
,
~
FLK
,
Guide damage: 65
- Juggle follow-up
- Launcher

+
Tekken 5

+
,
,

+
Guide damage: 57
DR
+
DCK


,
Guide damage: 41
- Juggle follow-up
- Launcher

+
~
Tekken 5FLK
,
Guide damage: 36
DRFLK
+
DCK


,
Guide damage: 41
- Juggle follow-up
- Launcher

+
~
Tekken 5FLK
+
Guide damage: 42
DRFLK
+
,

+
Guide damage: 48
- Juggle follow-upTekken 5
- Launcher

,
+
+
,
Guide damage: 53
- Juggle follow-upTekken 5
- Launcher (choose one)

+
,

+
,
+
+
,

+
Guide damage: 50–54 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher (choose one)

+
,

+
,
+
+
~
FLK
~
FLK
,
Guide damage: 64–68 (varies by launcher)
- Juggle follow-upTekken 5
- Launcher

+
,
+
+
~
FLK
,
,
,
Guide damage: 70
- Juggle follow-upTekken 5
- Launcher

+
,
+
+
,

+
,
~
FLK
~
FLK
,
Guide damage: 78
- Juggle follow-upTekken 5
- Launcher
ALB
+

+

+

,
+
Guide damage: 54
- Juggle follow-upTekken 5
- Launcher
ALB
,
,

+
,
~
FLK
~
FLK
,
Guide damage: 82
- Juggle follow-upTekken 5
- Launcher
FLK
+
,
~
FLK
,
,
,
Guide damage: 66
- Juggle follow-upDR
- Launcher
+
+
Guide damage: 39
- Juggle follow-upDR
- Launcher (choose one)
+
+
,
,
+
,
Guide damage: 38–40 (varies by launcher)
- Juggle follow-upDR
- Launcher
+
,
,
+
~
FLK
~
FLK
,
Guide damage: 56
- Juggle follow-upDR
- Launcher
+
,
,
+
,

+
,
~
FLK
,
Guide damage: 62
- Juggle follow-upDR
- Launcher
+
,
,
+
,

+
,
,
~
FLK
,
Guide damage: 65
- Juggle follow-upDR
- Launcher

+
+
,

+
Guide damage: 48
- Juggle follow-upDR
- Launcher
+
,
+
,
+
,
,
+
,
~
,FLK
~
~
,ALB
- Juggle follow-upDR
- Launcher
+
,
(opponent crouching)
+
,
~
~
,FLK
,(
),
~
~
,ALB
Parenthesized hits must miss. Follow-up damage: 36.
- Juggle follow-upDR
- Launcher (choose one)
+
+
- DCK


+



DCK
+
,
+
,
~
,
+
,
~
,FLK
~
~
,ALB
Follow-up damage: 51.
- Juggle follow-upDR
- Launcher (choose one)
+
- SWY

+
,
~
~
,FLK
,
+
,
~
,FLK
~
~
,ALB
Follow-up damage: 50.
- Juggle follow-upDR
- Launcher
+
,
+
,
,
+
,
~
,FLK
~
~
,ALB
Follow-up damage: 47.
- Juggle follow-upDR
- Launcher (choose one)
+
- DCK


+



DCK
+
+
~
,FLK
~
,FLK
,
+
,
~
,FLK
~
~
,ALB
Follow-up damage: 52.
- Juggle follow-upDR
- Launcher (choose one)
+
- DCK


+



DCK
+
+
~
,FLK
,
+
,
~
~
,FLK
~
~
,ALB
Follow-up damage: 50.
- Juggle follow-upDR
- Launcher


+
(CL)
,

,
,
+
,
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 41/48.
- Juggle follow-upDR
- Launcher


+
(CL)
,

,
+
,(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 38/42.
- Juggle follow-upDR
- Launcher


+
(CL)
,

+
Follow-up damage: 24.
- Juggle follow-upDR
- Launcher (choose one)
- EXT DCK

DCK
,
+
,
,(delay)
,
~
,FLK
~
~
,ALB
Inconsistent, FLK.1 can whiff easily depending on angle/timing. Follow-up damage: 48.
- EXT DCK
- Juggle follow-upDR
- Launcher (choose one)
- EXT DCK

DCK
(delay)
,
+
,
,
,
~
,FLK
+
Follow-up damage: 43.
- EXT DCK
- Juggle follow-upDR
- Launcher (choose one)
- EXT DCK

DCK
+
~
,FLK
~
,FLK
,(
),
~
~
,ALB
Parenthesized hits must miss. Follow-up damage: 39.
- EXT DCK
- Juggle follow-upDR
- Launcher
- EXT DCK

DCK
,EXT DCK
,
+
,
~
,
+
,
~
,FLK
~
~
,ALB
Can be inconsistent depending on distance at beginning of combo. Follow-up damage: 55.
- EXT DCK
- Juggle follow-upDR
- Launcher
- EXT DCK

DCK
,EXT DCK
,
+
,
~
~
,FLK
~
~
,ALB
Follow-up damage: 53.
- EXT DCK
- Juggle follow-upDR
- Launcher
- EXT DCK

DCK
,EXT DCK
,
+
,
~
~
,FLK
,(
),
~
~
,ALB
Parenthesized hits must miss. Follow-up damage: 48.
- EXT DCK
- Juggle follow-upDR
- Launcher
- SWY

+
,
~
,
+
,
~
,FLK
~
~
,ALB
Follow-up damage: 44.
- SWY
- Juggle follow-upDR
- Launcher
- SWY

+
,
~
~
,FLK
~
,FLK
~
~
,ALB
Follow-up damage: 39.
- SWY
- Juggle follow-upDR
- Launcher

+
,DCK
,
+
,
~
~
,FLK
~
~
,ALB
Follow-up damage: 41.
- Juggle follow-upDR
- Launcher

+
DCK
,
,
+
,
,
,
Follow-up damage: 40.
- Juggle follow-upDR
- Launcher

+
,
+
,
,
+
,
~
,FLK
+
Follow-up damage: 36.
- Juggle follow-upDR
- Launcher

+
~
(FLK)
(FLK
),
~
,FLK
,
,
+
,
~
,FLK
~
~
,ALB
Requires canceling out of FLK into FC with db. Parenthesized hits must miss. Follow-up damage: 39.
- Juggle follow-upDR
- Launcher

+
~
(FLK)
(FLK
,
),
~
,FLK
,
+
,
~
,FLK
+
Parenthesized hits must miss. Follow-up damage: 38.
- Juggle follow-upDR
- Launcher

+
~
(FLK)
(FLK
),
~
,FLK
,
~
,FLK
,
~
~
,ALB
Parenthesized hits must miss. Follow-up damage: 36.
- Juggle follow-upDR
- Launcher

+
~
(FLK into FC cancel)
FLK
,
,
+
,
,
,
~
,FLK
~
~
,ALB
Follow-up damage: 48.
- Juggle follow-upDR
- Launcher

+
~
(FLK into FC cancel)
FLK
,
,
+
,
,
,
~
,FLK
+
Follow-up damage: 43.
- Juggle follow-upDR
- Launcher
(FLK
),
+
,
,
+
,
+
Damage changes depending on if/how opponent tech rolls. Leaves opponent standing for a short time, allowing unscaled follow-ups/launches. Parenthesized hits must miss. Follow-up damage: 41/48.
- Juggle follow-upDR
- Launcher
(FLK
),
+
,
+
,(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Leaves opponent standing for a short time, allowing unscaled follow-ups/launches. Parenthesized hits must miss. Follow-up damage: 38/42.
- Juggle follow-upDR
- Launcher
(FLK
),
+
DCK
+
,
,

+
Damage changes depending on if/how opponent tech rolls. Leaves opponent standing for a short time, allowing unscaled follow-ups/launches. Parenthesized hits must miss. Follow-up damage: 37/42.
Standing Punishers
- i8Startup
- i10Startup
- i13Startup
- i14Startup
- i15Startup
- i16Startup
- i18Startup
- i19Startup
- i27Startup
While Rising / Crouching Punishers
- i10Startup
- i11Startup
- i15Startup
- i16Startup
- i19Startup
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Wall Combos
- Wall follow-upDR
- DCK
,
,
,
,
,
,
,
,
,
Regular combo (scaled) Use 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 36.
- Wall follow-upDR
- FLK
,
,
~
~
,ALB
Regular combo (scaled) Use 2,1~b , qcf+1~b, b+1~b, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 36.
- Wall follow-upDR
+
,
~
,FLK
Regular combo (scaled) Use 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 34.
- Wall follow-upDR
,
,
,
Regular combo (scaled) Use 2,1 , b+2, qcf+1, b+1, 1,2 , 2, df+1 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 31.
- Wall follow-upDR
+
~
,
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 25.
- Wall follow-upDR
,
,
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
- FC
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.
- Wall follow-upDR
+
Low wall hit (near ground, after wall carry etc.) Follow-up damage: 16.
Throws
- Gut Wrencher
Or
+
Damage: 35
Throw break:
DRThrow
- Startup
- 12f
- On hit
- KND / (FUFA)
Throw break 1. Side switch
- Brain Pulverizer
Or
+
Damage: 35
Throw break:
DRThrow
- Startup
- 12f
- On hit
- KND / (FDFT)
Throw break 2. Side switch?
- Swordfish Stretch
,
+
Damage: 12,28
Throw break:
DRDamage: 40 · Throw
- Startup
- 12f
- On hit
- KND / (FUFA)
Throw break 1+2
- Eagle Elbow


+
Damage: 35
Throw break:
DRDamage: 40 · Throw
- Startup
- 12f
- On hit
- KND / (FUFA)
Throw break 2
- Position Change
- SWY
+
OrSWY
+
OrSWY
+
OrSWY
+
OrSWY
+
- Griffon
- FLK
+
Damage: 40
Throw break:
DRThrow
- Startup
- 12f
- On hit
- KND / (FUFA)
Throw break 1+2. Side switch
- Choke Slam
- (left throw)
Or(left throw)
Damage: 40
Throw break:

- Hip Sweep
- (right throw)
Or(right throw)
Damage: 40
Throw break:

- Hellfire Rage
- (back throw)
Or(back throw)
Damage: 10,10,10,25
Unbreakable
- Position ChangeDR
- SWY

Damage: 0(3) · Throw
- Startup
- 10f
Side switches. 3 damage on wall crush. +10 when opponent hits the wall, if the throw is successful. Frame advantage on wall crush increases up to *+17 the further the opponent is from the wall Throw break 1+2
Recovery Setups
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
,
),
+
- (
,
),
+
+
- FC
+
- (
+
),
+
,
Parenthesized hits must miss. Follow-up damage: 17.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
,
),
+
- (
,
),
+
+
- FC
+
- (
+
),
- (FLK
),
+
+
Parenthesized hits must miss. Follow-up damage: 16.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
- (
,
,
),
+
~
- (
,
),
+
~
+
~
- FC
+
~
- (
+
),
~
FC
+
Parenthesized hits must miss. Follow-up damage: 17.
- (
- Guaranteed follow-upDR
- Launcher (choose one)
~
+
(parry success)

+
,
(near wall)
SWY
+
Follow-up damage: 16/23.
- Guaranteed follow-upDR
- Launcher (choose one)
~
+
(parry success)

+
,
,
(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher
+
,
+
Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher
+
,
+
,
,
+
,
~
,FLK
~
~
,ALB
f+2,1 only connects on larger characters for a full combo. Follow-up damage: 39.
- Guaranteed follow-upDR
- Launcher
+
,
(near wall)
+
,
Follow-up damage: 17.
- Guaranteed follow-upDR
- Launcher (choose one)
,
+
- FLK
+
(FLK
),
+
(FLK
),
FLK
(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher (choose one)
,
,
+
(
+
~
),
(
),
- (FLK
),
- FLK

+
Parenthesized hits must miss. Follow-up damage: 16/23.
- Guaranteed follow-upDR
- Launcher (choose one)
,
,
+
(
+
~
),
(
),
(grounded opponent)
+
Parenthesized hits must miss. Follow-up damage: 12.
- Guaranteed follow-upDR
- Launcher
- ALB
+
+
Follow-up damage: 16.
- ALB
- Guaranteed follow-upDR
- Launcher
- ALB
+
,

+
Follow-up damage: 15.
- ALB
- Guaranteed follow-upDR
- Launcher (choose one)
- DCK
+
- EXT DCK
+
,

+
Follow-up damage: 16/23.
- DCK
- Guaranteed follow-upDR
- Launcher (choose one)
- DCK
+
- EXT DCK
+
ALB
+
Follow-up damage: 11/17.
- DCK
- Guaranteed follow-upDR
- Launcher
- SWY
(wall crush,close to wall)
,
,
Gives Steve frame advantage when close to the wall. +10 when a wall crush occurs directly next to wall, but the later in the animation the opponent hits the wall, the more plus frames are gained for stronger follow-ups. Other options are also possible but not listed. Follow-up damage: 16.
- SWY
- Guaranteed follow-upDR
- Launcher
- SWY
(wall crush,close to wall)
,
Gives Steve frame advantage when close to the wall. +10 when a wall crush occurs directly next to wall, but the later in the animation the opponent hits the wall, the more plus frames are gained for stronger follow-ups. Other options are also possible but not listed. Follow-up damage: 15.
- SWY
- Guaranteed follow-upDR
- Launcher
- SWY

+
Follow-up damage: 5.
- SWY
- Guaranteed follow-upDR
- Launcher
- SWY
(wall crush,mid range from wall)
+
,
Gives Steve frame advantage when close to the wall. +10 when a wall crush occurs directly next to wall, but the later in the animation the opponent hits the wall, the more plus frames are gained for stronger follow-ups. Other options are also possible but not listed. Follow-up damage: 30.
- SWY
- Guaranteed follow-upDR
- Launcher
- SWY
(wall crush,mid range from wall)
+
,
Gives Steve frame advantage when close to the wall. +10 when a wall crush occurs directly next to wall, but the later in the animation the opponent hits the wall, the more plus frames are gained for stronger follow-ups. Other options are also possible but not listed. Follow-up damage: 21.
- SWY
- Guaranteed follow-upDR
- Launcher
- (FLK
),
+
+
,
,
Only can get d+2,1,2 follow-up when aligned or slightly to right of opponent. Can potentially get a full combo with d+2,1~f+3/4, DCK.1, but very inconsistent. Parenthesized hits must miss. Follow-up damage: 20.
- (FLK
- Guaranteed follow-upDR
- Launcher (choose one)
- (FLK
),
- FLK

+
Parenthesized hits must miss. Follow-up damage: 15.
- (FLK
- Guaranteed follow-upDR
- Launcher

+
+
Damage changes depending on if/how opponent tech rolls. Can use db+3,2 extension to catch techs for extra damage. Follow-up damage: 10/15.
- Guaranteed follow-upDR
- Launcher

+
(grounded opponent)
+
Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.
- Guaranteed follow-upDR
- Launcher
,
,
More consistent when near the wall. Follow-up damage: 16.
- Guaranteed follow-upDR
- Launcher
,
More consistent when near the wall. Follow-up damage: 15.
- Guaranteed follow-upDR
- Launcher
SWY
+
Follow-up damage: 15.
Unblockable Attacks
- Hellfire


,
+
Damage: 70 · Unblockable
Tekken 5- Startup
- 66f
- On block
- KD
- On hit
- KD
- Counter hit
- KD
DRUnblockable mid
- Startup
- 66(67)f
- On block
- !
- On hit
- KND
Move List
- Flicker Jab
Version unverifiedDRDamage: 5 · High
- Startup
- 8f
- On block
- +1
- On hit
- +4
- Sonic Fang
+
Damage: 10,18 · Mid / Mid
Tekken 5- Startup
- 14f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DRDamage: 10,21
- Startup
- 14f
- On block
- -13
- On hit
- KND
- Left Upper
+
Damage: 8 · Mid
Tekken 5- Startup
- 13f
- On block
- -2
- On hit
- +4
- Counter hit
- +4
DR- Startup
- 13f
- On block
- -2
- On hit
- +4
- Albatross Spin
OrFLK
DRSpecial
Transition to ALB. Input U to spin left. Input D to spin right
- Flicker
+
Or
DRSpecial
Transition to FLK. Actionable for 64F. Auto i? high and mid neutral block high and mid?. Can cancel immediately into FC with db after b+1+2 input. Can cancel immediately into DCK with f+3_4. Can cancel immediately into SWY with b+3_4. Input 3 to shift to LWV (laterally evasive transition). Input 4 to shift to RWV (laterally evasive transition)
- Twin Jabs
,
Damage: 5,3 · High / High
Tekken 5- Startup
- 8f
- On block
- +1 / 0
- On hit
- +4 / +1
- Counter hit
- +4 / +1
DRFollow-up only
- On block
- ±0
- On hit
- +1
- Lightning Combo
,
,
Damage: 5,3,10 · High / High / High
Tekken 5Follow-up only
- On block
- -4
- On hit
- +2
- Counter hit
- +2
DRDamage: 5,3,8
Follow-up only
- On block
- -4
- On hit
- +2
- British Edge
,
Damage: 5,12 · High / High
Tekken 5- Startup
- 8f
- On block
- +1 / -2
- On hit
- +4 / +4
- Counter hit
- +4 / +4
DRDamage: 5,10
Follow-up only
- On block
- -2
- On hit
- +4
- Edge Short
,
,
Damage: 5,12,15 · High / High / High
DRDamage: 5,10,10
Follow-up only
- On block
- -4
- On hit
- +2
Shift to FLK with B (+1/+7). Shift to LWV with u+3_u+4 (-7/-6/+4). Shift to RWV with d+3_d+4 (-7/-6/+4). Shift to DCK with f+3_f+4 (-7/-6/+4). Shift to SWY with b+3_b+4 (-7/-6/+4)
- Edge Upper
,
,
,
Damage: 5,12,15,19 · High / High / High / Mid
Tekken 5Follow-up only
- On block
- -5
- On hit
- KD
- Counter hit
- KD
Launches on hit.
DRDamage: 5,10,10,15
Follow-up only
Shift to LWV with u+3_u+4 (-2?/+?/+?). Shift to RWV with d+3_d+4 (-2?/+?/+?). Shift to DCK with f+3_f+4 (-2?/-?/+?). Shift to SWY with b+3_b+4 (-2?/-?/+?)
- Edge Trip
,
,
,
+
Damage: 5,12,15,17 · High / High / High / Low (grounded)
Tekken 5Follow-up only
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRDamage: 5,10,10,15 · High / High / High / Low
Follow-up only
- On block
- -15
- On hit
- KND
- Counter hit
- KND
Shift to FC with d
- Slider Low
,
,
+
Or
+
Damage: 17 · Low (grounded)
- Upper Combo
+
,
Damage: 8,12 · Mid / High
Tekken 5Follow-up only
- On block
- -5
- On hit
- +1
- Counter hit
- +1
DRFollow-up only
- On block
- -5
- On hit
- +1
- Upper Feint Twin Jabs
Damage: 8,8,12 · Mid / High / High
Tekken 5
+
,
,
- Startup
- 13f
- On block
- -2 / -3
- On hit
- +4 / 0
- Counter hit
- +4 / +3
DR
+
,
+
Follow-up only
- On block
- -3
- On hit
- ±0
- Counter hit
- +3
- Upper Feint Combo
+
,
,
Damage: 8,12 · Mid / Mid
Tekken 5- Startup
- 13f
- On block
- -2 / -7
- On hit
- +4 / KD
- Counter hit
- +4 / KD
- Knee Bolt Blow
+
Damage: 14 · Low (grounded)
Tekken 5- Startup
- 16f
- On block
- -13
- On hit
- +1
- Counter hit
- +1
DRLow
- Startup
- 16f
- On block
- -15
- On hit
- -1
- Quick Hook
+
Damage: 18 · High
Tekken 5- Startup
- 13f
DR- Startup
- 13f
- On block
- -14
- On hit
- +2
Shift to FLK B (+3/+7) Shift to FLK FC Cancel B,db (-?/+?/+?)
- Edge Trip
+
,
Damage: 18,17 · High / Low (grounded)
Tekken 5Follow-up only
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRDamage: 18,15 · High / Low
Follow-up only
- On block
- -11
- On hit
- KND
Shift to FC with d
- Owl Shooter
+
Damage: 12 · Mid
Tekken 5- Startup
- 19f
- On block
- -4
- On hit
- +7
- Counter hit
- +7
DR- Startup
- 19f
- On block
- -4
- On hit
- +7
- Brit Smash


+
Damage: 21 · Mid
Tekken 5- Startup
- 16f
DR- Startup
- 16~f
- On block
- -10
- On hit
- KND
Shift to FLK with B (-3/KND) Shift to FLK FC Cancel with B,db (-?/KND)
- Rising Upper - Eagle Claw

,
Damage: 13,22 · Mid / Mid
Tekken 5- Startup
- 11f
- On block
- -3 / -13
- On hit
- +3 / +2
- Counter hit
- +8 / KD
DRRising Eagle Claw
Follow-up only
- On block
- -13
- On hit
- +2
- Counter hit
- KND / (FDFA)
- Heart Break Shot
+
Tekken 5Damage: 27 · Mid
- Startup
- 36f
- On block
- -21
- On hit
- +68
- Counter hit
- +68
DRDucking One Two
Damage: 8,12 · High / High
- Startup
- 28f
- On block
- -3
- On hit
- ±0
- Counter hit
- +3
- Ground Punch
+
Damage: 12 · Low (grounded)
Tekken 5- Startup
- 17f
- On block
- -11
- On hit
- 0
- Counter hit
- 0
- Short British Edge
,
Damage: 12,15 · High / High
Tekken 5- Startup
- 10f
- On block
- -3 / -4
- On hit
- +3 / -3
- Counter hit
- +3 / +7
DRDamage: 12,10
Follow-up only
- On block
- -4
- On hit
- +3
- Counter hit
- +7
Shift to FLK B (+1/+2/+12). Shift to FLK FC Cancel B,db (±0/+1/+11)
- Flicker
,
~
Tekken 5Follow-up only
- On block
- +1
- On hit
- +2
- Counter hit
- +12
- Edge Upper
,
,
Damage: 12,15,19 · High / High / Mid
Tekken 5Follow-up only
- On block
- -5
- On hit
- KD
- Counter hit
- KD
Launches on hit.
DRDamage: 12,10,15
Follow-up only
- Edge Trip
,
,
+
Damage: 12,15,17 · High / High / Low (grounded)
Tekken 5Follow-up only
- On block
- 15
- On hit
- KD
- Counter hit
- KD
DRDamage: 12,10,15 · High / High / Low
Follow-up only
- On block
- -15
- On hit
- KND
Shift to FC with d
- Straight - Body Hook
,
Damage: 12,12 · High / Mid
Tekken 5- Startup
- 10f
- On block
- -3 / -5
- On hit
- +3 / +6
- Counter hit
- +3 / +6
DRStraigth Body Hook
Follow-up only
- On block
- -5
- On hit
- +6
- Ducking Left Hook
+
,
Damage: 15,15 · Mid / High
Tekken 5- Startup
- 21f
- On block
- -3 / -3
- On hit
- +5 / +11
- Counter hit
- +5 / +11
DRDamage: 10,13
Follow-up only
- On block
- -3
- On hit
- +11g
Shift to FLK B (+5/+19g). Shift to FLK FC Cancel B,db (+4/+10)
- Flicker
+
,
~
Tekken 5Follow-up only
- On block
- +5
- On hit
- +19
- Counter hit
- +19
- Feint Body Edge
+
,
,
Damage: 15,15,12 · Mid / High / Mid
Tekken 5Follow-up only
- On block
- -5
- On hit
- +6
- Counter hit
- +6
- Ducking One TwoTekken 5
+
~
Damage: 8,12 · High / High
- Startup
- 28f
- On block
- -3
- On hit
- 0
- Counter hit
- +3
- Feint Body Edge
+
~
Damage: 12 · Mid
Tekken 5- Startup
- 31f
- On block
- -5
- On hit
- +6
- Counter hit
- +6
- Dash Straight
,
+
Damage: 30 · High
Tekken 5- Startup
- 14f
- On block
- -4
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14(15~)f
- On block
- -4
- On hit
- KND
- Eagle Claw
,
,
+
Damage: 25 · Mid
Tekken 5- Startup
- 14f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 14(16~)f
- On block
- -11
- On hit
- KND / (FDFA)
- Eraser Blow
,
,
+
Or
+
Damage: 24 · Mid
Tekken 5- Startup
- 20f
- On block
- +14
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 20(23~)f
- On block
- +9
- On hit
- KND / (FDFA)
- Right Upper
+
Damage: 12 · Mid
Tekken 5- Startup
- 15f
- On block
- -5
- On hit
- KD
- Counter hit
- KD
Launches on normal hit.
DR- Startup
- 15f
- On block
- -8
- On hit
- +2
Launches only on counter hit.
- Twin Upper
+
,
Damage: 12,13 · Mid / Mid
Tekken 5Follow-up only
- On block
- -3
- On hit
- +5
- Counter hit
- +5
DRFollow-up only
- On block
- -3~-4
- On hit
- +5~+6
- Feint Eagle
+
,
+
Damage: 15 · Mid
Tekken 5- Startup
- 29f
- On block
- -4
- On hit
- +2
- Counter hit
- +7
- Claw
+
,
+
,
Damage: 15,22 · Mid / Mid
Tekken 5Follow-up only
- On block
- -13
- On hit
- +2
- Counter hit
- KD
- Hook
+
,
+
,
+
Damage: 15,15 · Mid / High
Tekken 5Follow-up only
- On block
- -3
- On hit
- KD
- Counter hit
- KD
- Eagle Hook
+
,
,
Damage: 13,13,15 · Low / Mid / High
Follow-up can be delayed.
Tekken 5- Startup
- 17f
- On block
- -18 / -11 / -3
- On hit
- -5 / -5 / KD
- Counter hit
- -5 / 0 / KD
- Edge Trip
+
Damage: 21 · Low (grounded)
Tekken 5- Startup
- 26f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRDamage: 23 · Low
- Startup
- 26f
- On block
- -15
- On hit
- KND
Shift to FC with d
- Jolt
+
Damage: 22 · High
Tekken 5- Startup
- 18f
- On block
- -4
- On hit
- -2
- Counter hit
- KD
DR- Startup
- 18f
- On block
- -4
- On hit
- -2
- Counter hit
- KND
- Eagle HookTekken 5
:
+
Damage: 27 · Mid
- Sky High
+
Damage: 18 · Mid
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19f
- On block
- -13
- Lift Upper


Damage: 16 · Mid
DR- Startup
- 15f
- Down 'n Dirty
+
Damage: 15 · Low (grounded)
DRLow
- Startup
- 16f
- On block
- -15
- On hit
- +1
- Counter hit
- +11g
- Down 'n Dirty
+
Damage: 24 · Low (grounded)
DRLow
- Startup
- 36f
- On block
- -12
- On hit
- +24g
- Dirty Smash
+
,
Damage: 15,15 · Low (grounded) / High
Tekken 5Follow-up only
- On block
- -8
- On hit
- KD
- Counter hit
- KD
DRLow / High
Follow-up only
- On block
- -9
- On hit
- KND / (FUFA)
- Dirty Smash
+
,
Damage: 24,15 · Low (grounded) / High
Tekken 5Follow-up only
- On block
- -8
- On hit
- KD
- Counter hit
- KD
DRLow / High
Follow-up only
- On block
- -9
- On hit
- KND / (FUFA)
- Tack Kick
+
Damage: 25 · Mid
Launches on hit.
Tekken 5- Startup
- 27f
- On block
- -12
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 27f
- On block
- -12
- Punch Parry
~
DRSpecial
Parries high and mid punches
- Eagle Upper
~
,
Tekken 5Follow-up only
- Startup
- 14f
- On block
- -14
- On hit
- KD
- Counter hit
- KD
- Left Weave
OrDCK
OrSWY
DRSpecial
Transition to LWV. Shift to RWV with d+3_d+4. Shift to DCK with f+3_f+4. Shift to SWY with b+3_b+4
- Right Weave
OrDCK
OrSWY
DRSpecial
Transition into RWV. Shift to LWV with u+3_u+4. Shift to DCK with f+3_f+4. Shift to SWY with b+3_b+4
- Ducking
+
Or
+
Or
+
DRSpecial
Transition to DCK. Shift to LWV with u+3_u+4. Shift to RWV with d+3_d+4. Shift to EXD with F. Shift to SWY with b+3_b+4. Crushes highs
- Extended Ducking
+
Or
+
Or
+
- Sway
+
Or
+
Or
+
OrDCK
+
OrDCK
+
OrDCK
+
DRSpecial
Transition into SWY. Shift to LWV with u+3_u+4. Shift to RWV with d+3_d+4. Shift to DCK with f+3_f+4. Crushes highs
- Wall Jump
,
,
Damage: 25 · Mid
- Extended Albatross Spin
- ALB~
OrALB~
- Spin Gut Punch
- ALB~
,
OrALB~
,
Tekken 5Follow-up only
- Startup
- 49f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
- Spin Low Hook
- ALB~
,
+
OrALB~
,
+
Tekken 5Follow-up only
- Startup
- 59f
- On block
- -11
- On hit
- KD
- Counter hit
- KD
- Spin Gut Punch
- ALB

Damage: 22 · Mid
Tekken 5- Startup
- 23f
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 23f
- On block
- -7~-8
- On hit
- KND
- Spin Low Hook
- ALB
+
Damage: 17 · Low (grounded)
Tekken 5- Startup
- 34f
- On block
- -15
- On hit
- KD
- Counter hit
- KD
DRLow
- Startup
- 34f
- On block
- -15
- On hit
- KND
- Gazelle Punch
- DCK

Mid
Launches on counter hit.
Tekken 5Damage: 23
- Startup
- 19f
- On block
- -7
- On hit
- KD
- Counter hit
- KD
DRDamage: 18
- Startup
- 19(27~)f
- On block
- -7
- On hit
- KND
- Sea Hawk Upper
- DCK

Damage: 18 · Mid
Launches on hit.
Tekken 5- Startup
- 19f
- On block
- -13
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 19(25~)f
- On block
- -13
- Sea Hawk Hook
- DCK
+
High
Tekken 5Damage: 28
- Startup
- 14f
- On block
- +1
- On hit
- KD
- Counter hit
- KD
DRDamage: 24
- Startup
- 14(20~)f
- On block
- ±0
- Extended DuckingTekken 5
- DCK~
+
OrDCK~
+
OrDCK~
+
- Sea Hawk Chop
- SWY

Damage: 30 · Mid
Tekken 5- Startup
- 16f
- On block
- -10
- On hit
- +10
- Counter hit
- KD
DR- Startup
- 16(22~)f
- On block
- -10
- On hit
- +10c / (+2)
- Counter hit
- KND / (FDFA)
- Trident Hook
- SWY

Damage: 30 · Mid
Tekken 5- Startup
- 17f
- On block
- -6
- On hit
- KD
- Counter hit
- KD
DR- Startup
- 17(27~)f
- On block
- -6
- Ducking or Extended Ducking
- SWY
+
OrSWY
+
OrSWY
+
OrSWY~
+
OrSWY~
+
OrSWY~
+
- Eagle Hook
- FLK

Damage: 27 · Mid
Tekken 5- Startup
- 18f
- On block
- 0
- On hit
- KD
- Counter hit
- KD
DRDamage: 24
- On hit
- KND / (FDFA)
- Trident Lunge
- FLK
+
Damage: 30 · High
Tekken 5- Startup
- 14f
- On block
- 0
- On hit
- KD
- Counter hit
- KD
DRDamage: 25
- On hit
- KND
- Lancaster ComboDR only
,
+
,
,
,
Damage: 15,10,12,21 · Mid / High / Mid / Mid
Follow-up only
- On block
- -10
- On hit
- KND
Shift to FLK with B (-5/KND) Shift to FLK FC Cancel with B,db (-?/KND)
- DR only
+
Damage: 18 · High
- Heart Break ShotDR


+
Damage: 36 · Mid
- Startup
- 36f
- On block
- -21
- On hit
- +68
27 damage and KND on hit without Clean Hit
- Extended DuckingDR
- DCK~

- Spark Gazelle PunchDR only
- DCK~
,
Damage: ,21
Launches on hit.
- Spark Sea Hawk UpperDR only
- DCK~
,
Damage: ,21
Launches on hit.
- Spark Sea Hawk HookDR only
- DCK~
,
+
Damage: ,24
- DuckingDR
- DCK
+
OrDCK
+
OrDCK
+
- Back Turn to Normal stanceTekken 5

Or

- British Edge Combo to Sway TechniqueTekken 5
,
,
,
,
Or
,
,
,
,
Or
,
,
,
,
+
Or
,
,
,
,
+
,
Or
,
,
,
,
+
- Crouch to DuckingTekken 5
- FC
+
OrFC
+
- Crouch to Ducking InTekken 5
- FC~
+
OrFC~
+
- Crouch to Ducking LeftTekken 5
- FC

- Crouch to Ducking RightTekken 5
- FC

- Crouching Knee Clipper
- FC
+
Tekken 5DRDamage: 25 · Low
- Startup
- 26f
- On block
- -15
- On hit
- KND
Shift to FC with d
- Double Jab Body Blow to FlickerTekken 5
,
,
+
~
- Double Jab to Sway TechniqueTekken 5
,
,
Or
,
,
Or
,
,
+
Or
,
,
+
,
Or
,
,
+
- Ducking Left to Ducking RightTekken 5
,
+
- Ducking Left to SwayingTekken 5
,
+
- Ducking Right to Ducking InTekken 5
,
+
- Ducking Right to Ducking LeftTekken 5
,
+
- Ducking Right to SwayingTekken 5
,
+
- Flicker Stance to DuckingTekken 5
- FLK
+
OrFLK
+
- Flicker Stance to Ducking InTekken 5
- FLK~
+
OrFLK~
+
- Flicker Stance to Ducking LeftTekken 5
- FLK

- Flicker Stance to Ducking RightTekken 5
- FLK

- Jab Body Blow to FlickerTekken 5
,
+
~
- Power Hook Combo (Extended)Tekken 5
- FLK
,
,
+
OrFLK
,
,
+
- Punisher to Sway TechniqueTekken 5
+
,
+
,
Or
+
,
+
,
Or
+
,
+
,
+
Or
+
,
+
,
+
,
Or
+
,
+
,
+
Or
+
,
+
,
Or
+
,
+
,
Or
+
,
+
,
+
Or
+
,
+
,
+
,
Or
+
,
+
,
+
- Reverse Jumping Quick KickTekken 5

+
- Right Uppercut to Sway TechniqueTekken 5
+
,
Or
+
,
Or
+
,
+
Or
+
,
+
,
Or
+
,
+
- Swaying to Sway TechniqueTekken 5
+
,
Or
+
,
Or
+
,
+
Or
+
,
+
,
Or
+
,
+
Or
+
,
Or
+
,
Or
+
,
+
Or
+
,
+
,
Or
+
,
+
- Tempest Combo (Extended)Tekken 5
- FLK
,
,
+
- Uppercut Cross Combo to Sway TechniqueTekken 5
+
,
~
Or
+
,
~
Or
+
,
~
+
Or
+
,
~
+
,
Or
+
,
~
+
- Power Punisher to Sway TechniqueDR only
+
,
,
+
~
Or
+
,
,
+
~
Or
+
,
,
+
~
+
Or
+
,
,
+
~
+
,
Or
+
,
,
+
~
+
Or
+
,
,
+
~
Or
+
,
,
+
~
Or
+
,
,
+
~
+
Or
+
,
,
+
~
+
,
Or
+
,
,
+
~
+
- Double Jab Body BlowDR
,
,
+
Damage: 5,3,15 · High / High / Mid
Follow-up only
- On block
- -6
- On hit
- ±0
- Counter hit
- +5
Shift to FLK with B (+3/+9/+14g). Shift to FLK FC Cancel with B,db (-3/+3/+8)
- Jab Body BlowDR
,
+
Damage: 5,15 · High / Mid
Follow-up only
- On block
- -6
- On hit
- ±0
- Counter hit
- +5
Shift to FLK with B (+3/+9/+14g). Shift to FLK FC Cancel with B,db (-3/+3/+8)
- 2DR

Damage: 12 · High
- Startup
- 10f
- On block
- -3
- On hit
- +3
- Parry to UppercutDR
~
+
Damage: 30 · Special / Special
Follow-up only
- On hit
- KND
- Forward JabDR
+
Damage: 6 · High
- Startup
- 9f
- On block
- +2
- Ducking Body BlowDR
+
Damage: 10 · Mid
- Startup
- 21f
- On block
- -3
- On hit
- +5
- Ducking Psyche-out BodyDR
+
,
~
Damage: 10,12 · Mid / Mid
- On block
- -5
- On hit
- +6
- Counter hit
- +9
CH stun can be broken with f
- Uppercut Psyche-out HookDR
+
,
~
Damage: 8,22 · Mid / High
Follow-up only
- On block
- +3
- On hit
- +1
Shift to FLK B (+9/+7). Shift to FLK FC Cancel B,db (±0/-2)
- Uppercut Psyche-out BodyDR
+
,
~
Damage: 8,12 · Mid / Mid
Follow-up only
- On block
- -7
- On hit
- +9
CH stun can be broken with f
- d+2DR
+
Damage: 13 · Low
- Startup
- 17f
- On block
- -18
- On hit
- -5
- d+2~1DR
+
~
Damage: 15 · Mid
- Startup
- 29f
- On block
- -4
- On hit
- +2
- Counter hit
- +7
- Scorpion's ClawDR
+
~
,
Damage: 15,22 · Mid / Mid
Follow-up only
- On block
- -13
- On hit
- +2
- Counter hit
- KND / (FDFA)
- Wildman Combo 2DR
+
~
,
+
Damage: 15,22 · Mid / High
Follow-up only
- On block
- -3
- On hit
- KND
- ~d+2DR
+
Damage: 13 · Low
- Startup
- 17f
- On block
- -18
- On hit
- -5
- ~d+2,1DR
+
,
Damage: 13,8 · Low / Mid
Follow-up only
- On block
- -11
- On hit
- -5
- Counter hit
- ±0
- Wildman Combo 1DR
+
,
,
Damage: 13,8,15 · Low / Mid / High
Follow-up only
- On hit
- KND
Must use D for string, or else d+2~1 will come out instead
- d/b+1DR
+
Damage: 5 · Special mid
- Startup
- 10f
- On block
- -5
- On hit
- +6
- f,b+1DR
,
+
Damage: 15 · Mid
- f,b+1,1DR
,
+
,
Damage: 15,10 · Mid / High
Follow-up only
- f,b+1,1,2DR
,
+
,
,
Damage: 15,10,12 · Mid / High / Mid
Follow-up only
- On block
- -10
- FC 1DR
- FC

Damage: 5 · Special mid
- Startup
- 10f
- On block
- -5
- On hit
- +7
- FC 2DR
- FC

Damage: 8 · Special mid
- Startup
- 11f
- On block
- -4
- On hit
- +7
- WS 1DR


Damage: 13 · Mid
- Startup
- 11f
- On block
- -3
- On hit
- +3
- Counter hit
- +8
- Left BodyDR
- (Left weave)

Damage: 15 · Mid
- Startup
- 14~15(22~)f
- On block
- -7~-8
- On hit
- +3~+4
- Counter hit
- STUN
Shift to FLK B (±0/+1/STUN). Shift to FLK FC Cancel B,db (-5~-6/+5~+6/STUN). CH stun can be broken with f
- Double StingerDR
- (Left weave)
,
Damage: 15,23 · Mid / Mid
Follow-up only
- On block
- -10~-11
- On hit
- KND
- (Left weave) 1,f+1DR
- (Left weave)
,
+
Damage: 15,12 · Mid / Mid
Follow-up only
- Centurion RushDR
- (Left weave)
,
+
,
Damage: 15,12,8 · Mid / Mid / High
Follow-up only
- On block
- -7
Shift to FLK B (-?/+?/+?). Shift to FLK FC Cancel B,db (-?/+?/+?)
- Right Shoulder RushDR
- (Left weave)

Damage: 13 · Mid
- Startup
- 14~15(22~)f
- On block
- -5~-6
- On hit
- +3~+4
- Cobra WeaveDR
- (Left weave)
~
Special
- (Left weave) 4~f+2DR
- (Left weave)
~
+
Damage: 22 · Mid
- Startup
- 15f
- Left Shoulder RushDR
- (Right weave)

Damage: 13 · Mid
- Startup
- 14(22~)f
- On block
- -5
- On hit
- +4
- Gut DrillDR
- (Right weave)

Damage: 22 · Mid
- Startup
- 15(23~)f
- On block
- -15
- On hit
- KND
- Cobra WeaveDR
- (Right weave)
~
Special
- (Right weave) 3~f+2DR
- (Right weave)
~
+
Damage: 22 · Mid
- Startup
- 15f
- Double Cyclone PunchDR
- ALB
,
Damage: 28 · Special / Mid
Follow-up only
- Startup
- 49f
- On block
- -10
- On hit
- KND
- Double Cyclone Knee PunchDR
- ALB
,
+
Damage: 21 · Special / Low
Follow-up only
- Startup
- 59f
- On block
- -11
- On hit
- KND
- DCK 1+2DR
- DCK

Damage: 3 · Mid
- Startup
- 16(24~)f
- On block
- -7
- On hit
- -1
- DCK 1+2,1DR
- DCK
,
Damage: 3,3 · Mid / Mid
Follow-up only
- On block
- -9
- On hit
- +2
- DCK 1+2,1,2DR
- DCK
,
,
Damage: 3,3,3 · Mid / Mid / Mid
Follow-up only
- On block
- -9
- On hit
- -3
- DCK 1+2,1,2,1DR
- DCK
,
,
,
Damage: 3,3,3,3 · Mid / Mid / Mid / Mid
Follow-up only
- On block
- -9
- On hit
- +2
- DCK 1+2,1,2,1,2DR
- DCK
,
,
,
,
Damage: 3,3,3,3,3 · Mid / Mid / Mid / Mid / Mid
Follow-up only
- On block
- -9
- On hit
- -3
- DCK 1+2,1,2,1,2,1DR
- DCK
,
,
,
,
,
Damage: 3,3,3,3,3,3 · Mid / Mid / Mid / Mid / Mid / Mid
Follow-up only
- On block
- -9
- On hit
- +2
- DCK 1+2,1,2,1,2,1,2DR
- DCK
,
,
,
,
,
,
Damage: 3,3,3,3,3,3,3 · Mid / Mid / Mid / Mid / Mid / Mid / Mid
Follow-up only
- On block
- -9
- On hit
- -3
- DCK 1+2,1,2,1,2,1,2,1DR
- DCK
,
,
,
,
,
,
,
Damage: 3,3,3,3,3,3,3,3 · Mid / Mid / Mid / Mid / Mid / Mid / Mid / Mid
Follow-up only
- On block
- -9
- On hit
- +2
- DCK 1+2,1,2,1,2,1,2,1,2DR
- DCK
,
,
,
,
,
,
,
,
Damage: 3,3,3,3,3,3,3,3,3 · Mid / Mid / Mid / Mid / Mid / Mid / Mid / Mid / Mid
Follow-up only
- On block
- -10
- On hit
- -4
- Gatling GunDR
- DCK
,
,
,
,
,
,
,
,
,
Damage: 3,3,3,3,3,3,3,3,3,12 · Mid / Mid / Mid / Mid / Mid / Mid / Mid / Mid / Mid / Mid
Follow-up only
- On block
- -12
- On hit
- KND
- Power Fox HuntDR
- EXT DCK

Damage: 21 · Mid
- Power SkyscraperDR
- EXT DCK

Damage: 21 · Mid
- Startup
- 19(49~)f
- On block
- -10
- EXT DCK 1+2DR
- EXT DCK

Damage: 3 · Mid
- Startup
- 16(46~)f
- On block
- -7
- On hit
- -1
Same strings as DCK.1+2
- Power PunisherDR
- EXT DCK
+
Damage: 24 · High
- FLK 1DR
- FLK

Damage: 12 · High
- Startup
- 12f
- On block
- -4
- On hit
- +7
Shift to FLK with B (-1/+10). Shift to FLK FC Cancel with B,db (-2/+9)
- FLK 1,1DR
- FLK
,
Damage: 12,8 · High / High
Follow-up only
- On block
- -9
- On hit
- ±0
Shift to FLK with B (-4/+5). Shift to FLK FC Cancel with B,db (-5/+4)
- FLK 1,1,1DR
- FLK
,
,
Damage: 12,8,8 · High / High / High
Follow-up only
- On block
- ±0
- On hit
- ±0
Shift to FLK with B (-4/+5). Shift to FLK FC Cancel with B,db (-5/+4)
- Spitfire ComboDR
- FLK
,
,
,
Damage: 12,8,8,22 · High / High / High / Mid
Follow-up only
- On block
- -16
- On hit
- KND / (FDFA)
Possible from any point in FLK.1, alternate variations:. FLK.1,2. FLK.1,1,2
- Tempest ComboDR
- FLK
,
+
Damage: 12,20 · High / Mid
Follow-up only
- On block
- -3c
- On hit
- -3c / (+10)
- Counter hit
- KND / (FDFA)
- Power Hook ComboDR
- FLK
,
+
Damage: 12,25 · High / High
Follow-up only
- On block
- ±0
- On hit
- KND / (FUFA)
- Foul PlayDR


Damage: 18 · High
- On hit
- KND
- CheapshotDR
- (grounded opponent)
+
Damage: 12 · Low
- Startup
- 17f
- On block
- -11
- On hit
- ±0
- Sliding Low PunchDR


Damage: 17 · Low
- Startup
- 16(49~)f
- On block
- -11
- On hit
- KND / (FDFA)
- b+1~bDR
+
~
Damage: 15 · High
- Startup
- 13f
- On block
- +3 / FLK
- On hit
- +7 / FLK
Pure boxer. Excellent pressure and counter-hit tools.
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