Yoshimitsu — Tekken 5 / Dark Resurrection portrait

Tekken 5 / Dark Resurrection · Tekken 5 · Dark Resurrection archive

Yoshimitsu

Throws, moves and combos, in familiar notation.

Shared commands appear once. Differences show Tekken 5 above DR. Edition labels identify documented coverage; only “DR only” means exclusive.

Damage includes the full starter. Earlier hits in a launcher string may not be guaranteed; CH requires a counter hit. PS2 routes are not automatically confirmed for arcade 5.1 or DR.

Main Combos

Juggle follow-up
Launcher
  • Down-forward+Right punch
Follow-up
Tekken 5
Down-forward+Right punchIntoDown-forward+Right punchIntoDown-forward+Right punch

Guide damage: 34

DR
Forward+Left punchIntoDown-forward+Left punch + Right punch,Right punch

Guide damage: 36

Juggle follow-upTekken 5
Launcher (choose one)
  • Down-forward+Right punch
  • Up-forward+Left kick
Follow-up
Forward+Left punchIntoBack+Left punch,Left punchIntoBack+Left punchIntoDown-forward+Left kick,Left punch

Guide damage: 48–50 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • Up-forward+Left kick
Follow-up
Left punch + Right kickIntoForward,Forward+Right kick

Guide damage: 42

Juggle follow-upTekken 5
Launcher
  • Up-forward+Left kick + Right kick,Left punch + Right punch
Follow-up
FLEForward+Left kick + Right kick

Guide damage: 23

Juggle follow-upTekken 5
Launcher
  • Up-forward+Left kick + Right kick,Left punch + Right punch
Follow-up
FLELeft punch + Right punchIntoForward,Forward+Right kick

Guide damage: 35

Juggle follow-upTekken 5
Launcher (choose one)
  • Up+Left kick + Right kick
  • DGFLeft kick
Follow-up
Down+Left punch

Guide damage: 29

Juggle follow-upTekken 5
Launcher
  • Up+Left kick + Right kick
Follow-up
Down-forward+Right punchIntoForward+Left punchIntoDown-forward+Left kick,Left punch

Guide damage: 50

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Right punch
  • MEDForward+Right punch
  • Back turnedRight punch
Follow-up
Down-forward+Right punchIntoForward+Left punchIntoForward+Left punch + Right punch

Guide damage: 42

Juggle follow-upTekken 5
Launcher (choose one)
  • Forward+Right punch
  • MEDForward+Right punch
  • Back turnedRight punch
Follow-up
Forward+Right punch + Right kick

Guide damage: 62

Juggle follow-upTekken 5
Launcher
  • Sidestep+Right punch
Follow-up
Forward+Left punchIntoForward+Left punch + Right punch

Guide damage: 37

Juggle follow-upTekken 5
Launcher
  • Sidestep+Right punch
Follow-up
Forward+Left punchIntoDown-forward+Left punch,Right punch,Hold down-back+Right punch,Right punch,Right punch

Guide damage: 46

Juggle follow-upTekken 5
Launcher
  • Back turnedLeft kick
Follow-up
Back turnedLeft punchIntoDown+Right kick

Guide damage: 35

Juggle follow-upTekken 5
Launcher
  • Back turnedLeft kick
Follow-up
Back turnedRight kickIntoForward,Forward+Right kick

Guide damage: 46

Juggle follow-upTekken 5
Launcher (choose one)
  • Back turnedUp-forward+Right kick
  • Counter hitFLELeft punch + Right punch
Follow-up
Forward+Left punchIntoBack+Left punch,Left punchIntoDown-forward+Left kick,Left punch

Guide damage: 49–51 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • DGFRight punch
Follow-up
DGFLeft punch

Guide damage: 25

Juggle follow-upTekken 5
Launcher
  • DGFRight punch
Follow-up
DGFDownIntoForward+Left punchIntoForward+Left punchIntoForward+Left kick

Guide damage: 36

Juggle follow-upTekken 5
Launcher (choose one)
  • DGFRight punch,Right punch
  • DGFRight punch,Right punch,Right punch
Follow-up
DGFLeft kick

Guide damage: 36–43 (varies by launcher)

Juggle follow-upTekken 5
Launcher
  • DGFRight punch,Right punch
Follow-up
DGFDownIntoForward+Left punch + Right punch

Guide damage: 38

Juggle follow-upTekken 5
Launcher
  • DGFRight punch,Right punch,Right punch
Follow-up
DGFRight kick

Guide damage: 44

Juggle follow-upTekken 5
Launcher
  • DGFLeft kick
Follow-up
Down-forward+Left punch,Left punch,Left punch

Guide damage: 45

Juggle follow-upTekken 5
Launcher
  • FLELeft kick + Right kick
Follow-up
Up+Left kick

Guide damage: 47

Juggle follow-upTekken 5
Launcher
  • FLELeft kick + Right kick
Follow-up
Left punch + Right kickIntoForward+Left punchIntoDown-forward+Left kick,Left punch

Guide damage: 66

Juggle follow-upTekken 5
Launcher
  • MEDLeft kick + Right kick
Follow-up
Back turnedLeft kickIntoBack turnedRight kick

Guide damage: 42

Juggle follow-upTekken 5
Launcher (choose one)
  • MEDLeft kick + Right kick
  • Right kick~Left kick
  • (Indian stance),Right kick
Follow-up
Back turnedDown+Left punch + Right kick

Guide damage: 57–72 (varies by launcher)

Juggle follow-upTekken 5
Launcher (choose one)
  • Right kick~Left kick
  • (Indian stance),Right kick
Follow-up
Forward,ForwardIntoBack turnedLeft kick

Guide damage: 45

Juggle follow-upTekken 5
Launcher (choose one)
  • FCBack+Left punch
  • FCDown-forward+Left punch
Follow-up
Forward,Forward+Right kick

Guide damage: 30

Juggle follow-upTekken 5
Launcher (choose one)
  • FCBack+Left punch
  • FCDown-forward+Left punch
Follow-up
Down-forward+Left punch,Right punch,Hold down-back+Right punch,Right punch,Right punch,Right punch

Guide damage: 45

Juggle follow-upTekken 5
Launcher
  • FCDown-forward+Left kick
Follow-up
FCDown-forward+Left kick

Guide damage: 20

Juggle follow-upTekken 5
Launcher
  • FCDown-forward+Left kick
Follow-up
While standingRight kickIntoForward+Left punch + Right punch

Guide damage: 34

Juggle follow-upTekken 5
Launcher
  • Counter hitLeft punch + Right kick
Follow-up
Down+Right kick

Guide damage: 34

Juggle follow-upTekken 5
Launcher
  • Counter hitLeft punch + Right kick
Follow-up
Left punch + Right punchIntoFLEForward+Left kick + Right kick

Guide damage: 50

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Left punch
Follow-up
Forward+Left punchIntoForward,Forward+Right kick

Guide damage: 36

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Left punch
Follow-up
Forward+Left punchIntoDown-forward+Left kickIntoWhile standingRight kick

Guide damage: 46

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Right kick
Follow-up
Forward+Left punch + Right punch

Guide damage: 43

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Right kick
Follow-up
Down-back+Right punch,Right punch,Right punch,Right punch,Right punch

Guide damage: 44

Juggle follow-up
Launcher
  • Counter hitSidestep+Right kick~Left kick + Right kick
Follow-up
Tekken 5
MEDLeft kick + Right kickIntoBack turnedRight kick

Guide damage: 47

DR
MEDLeft kick + Right kickIntoBack turnedDown+Left punch + Right kick

Guide damage: 65

Juggle follow-upTekken 5
Launcher
  • Counter hitSidestep+Right kick~Left kick + Right kick
Follow-up
MEDLeft kick + Right kickIntoBack turnedLeft kickIntoBack turnedDown+Right kick

Guide damage: 52

Juggle follow-upTekken 5
Launcher
  • Counter hitDGFRight kick
Follow-up
Up+Left punch + Right punchIntoDGFLeft kick

Guide damage: 45

Juggle follow-upTekken 5
Launcher
  • Counter hitDGFRight kick
Follow-up
Forward+Right kick,Right kick,Right kick

Guide damage: 60

Juggle follow-upDR
Launcher (choose one)
  • Right kick~Left kick
  • FLELeft kick + Right kick
Follow-up
ForwardIntoLeft kick

Guide damage: 47

Juggle follow-upDR
Launcher (choose one)
  • Right kick~Left kick
  • FLELeft kick + Right kick
Follow-up
Forward+Left kick + Right kickIntoForward+Left punch + Right punch

Guide damage: 64

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left punch + Right punch
Follow-up
Forward+Left kick + Right kick

Guide damage: 42

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left punch + Right punch
Follow-up
Left punch + Right punchIntoFLELeft punch + Right punchIntoForward,Forward+Right kick

Guide damage: 47

Juggle follow-upDR
Launcher
  • Counter hitBack,Back+Left punch,Left punch + Right punch
Follow-up
Left punch + Right punchIntoFLEForward+Left kick + Right kick

Guide damage: 34

Juggle follow-upDR
Launcher
  • Counter hitBack,Back+Left punch,Left punch + Right punch
Follow-up
Forward+Left punchIntoBack+Left punch,Left punchIntoForward+Left punchIntoForward+Left kick + Right kick

Guide damage: 50

Juggle follow-upDR
Launcher
  • Counter hitDGFLeft kick
Follow-up
Down-forward+Left punch + Right punch,Right punch

Guide damage: 48

Juggle follow-upDR
Launcher (choose one)
  • (Left kick),Down+Left kick + Right kick
  • Right kick~Left kick
  • (Up-forward+Left kick + Right kick),Left kick + Right kick
  • (Forward,Forward+Left kick + Right kick,Left punch + Right punch),Left kick + Right kick
  • FLELeft kick + Right kick
  • (INDLeft kick),Left kick + Right kick
  • INDRight kick
Follow-up
Forward,ForwardIntoBack+Left punch,(Left punch),Left punch,(Left punch),Left punch,Back+Left punch,Left punch,(Left punch,Left punch),Left punch,Forward+Left kick + Right kick

Parenthesized hits must miss. Follow-up damage: 47.

Juggle follow-upDR
Launcher (choose one)
  • (Left kick),Down+Left kick + Right kick
  • Right kick~Left kick
  • (Up-forward+Left kick + Right kick),Left kick + Right kick
  • (Forward,Forward+Left kick + Right kick,Left punch + Right punch),Left kick + Right kick
  • FLELeft kick + Right kick
  • (INDLeft kick),Left kick + Right kick
  • INDRight kick
Follow-up
Forward,ForwardIntoBack+Left punch,(Left punch),Left punch,(Left punch),Left punch,Back+Left punch,Left punch,Up-forward+Right kick,Down+Left punch

d+1 after uf+4 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 46/49.

Juggle follow-upDR
Launcher (choose one)
  • (Left kick),Down+Left kick + Right kick
  • Right kick~Left kick
  • (Up-forward+Left kick + Right kick),Left kick + Right kick
  • (Forward,Forward+Left kick + Right kick,Left punch + Right punch),Left kick + Right kick
  • FLELeft kick + Right kick
  • (INDLeft kick),Left kick + Right kick
  • INDRight kick
Follow-up
Forward,ForwardIntoBack+Left punch,(Left punch),Left punch,(Left punch),Left punch,Back+Left punch,Left punch,(Left punch,Left punch),Left punch,Forward+Left kick

Parenthesized hits must miss. Follow-up damage: 46.

Juggle follow-upDR
Launcher (choose one)
  • Forward+Right punch
  • (Down-forward+Left punch),Right punch
  • MEDForward+Right punch
  • Back turnedRight punch
Follow-up
Down-forward+Right punch,Back+Left punch,(Left punch),Left punch,(Left punch),Left punch,Down-forward+Left kick,Left punch

Parenthesized hits must miss. Follow-up damage: 46.

Juggle follow-upDR
Launcher (choose one)
  • Forward+Right punch
  • (Down-forward+Left punch),Right punch
  • MEDForward+Right punch
  • Back turnedRight punch
Follow-up
Down-forward+Right punch,Back+Left punch,(Left punch),Left punch,(Left punch),Left punch,Forward+Left kick + Right kick

Parenthesized hits must miss. Follow-up damage: 45.

Juggle follow-upDR
Launcher (choose one)
  • Forward+Right punch
  • (Down-forward+Left punch),Right punch
  • MEDForward+Right punch
  • Back turnedRight punch
Follow-up
Down-forward+Right punch,Down-forward+Left punch,Right punch,Hold down-back+Right punch,(Right punch),Right punch,(Right punch),Right punch

Parenthesized hits must miss. Follow-up damage: 38.

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Back+Left punch,(Left punch),Left punch,(Left punch),Left punch,Back+Left punch,Left punch,(Left punch,Left punch),Left punch,Forward+Left kick + Right kick

b+1 routes are inconsistent depending how off-axis the starter lands. Parenthesized hits must miss. Follow-up damage: 47.

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Back+Left punch,(Left punch),Left punch,(Left punch),Left punch,Back+Left punch,Left punch,Up-forward+Right kick,Down+Left punch

d+1 after uf+4 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. b+1 routes are inconsistent depending how off-axis the starter lands. Parenthesized hits must miss. Follow-up damage: 46/49.

Juggle follow-upDR
Launcher
  • Down-forward+Right punch
Follow-up
Back+Left punch,(Left punch),Left punch,(Left punch),Left punch,Back+Left punch,Left punch,(Left punch,Left punch),Left punch,Forward+Left kick

b+1 routes are inconsistent depending how off-axis the starter lands. Parenthesized hits must miss. Follow-up damage: 46.

Juggle follow-upDR
Launcher
  • (Bad stomach stance)Left punch(Hold down-back+Left punch + Right punch,Left punch)
Follow-up
Left punch,Back+Left punch,Left punch,(Left punch),Left punch,Back+Left punch,Forward+Left kick + Right kick

1 can whiff if slightly off-axis, more consistent on direct alignment. Parenthesized hits must miss. Follow-up damage: 38.

Juggle follow-upDR
Launcher
  • (Bad stomach stance)Left punch(Hold down-back+Left punch + Right punch,Left punch)
Follow-up
Left punch,Back+Left punch,Left punch,(Left punch),Left punch,Up-forward+Right kick,Down+Left punch

d+1 after uf+4 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. 1 can whiff if slightly off-axis, more consistent on direct alignment. Parenthesized hits must miss. Follow-up damage: 37/40.

Juggle follow-upDR
Launcher
  • (Bad stomach stance)Left punch(Hold down-back+Left punch + Right punch,Left punch)
Follow-up
Left punch,Back+Left punch,Left punch,(Left punch),Left punch,Back+Left punch,Forward+Left kick

1 can whiff if slightly off-axis, more consistent on direct alignment. Parenthesized hits must miss. Follow-up damage: 37.

Juggle follow-upDR
Launcher
  • Up-forward+Left kick
Follow-up
Right punch,Down-forward+Left punch,Left punch,Left punch,Down+Left punch

d+1 after df+1,1,1 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 35/38.

Juggle follow-upDR
Launcher
  • Up-forward+Left kick
Follow-up
Left punch,Back+Left punch,Down-forward+Left punch + Right punch,Right punch

Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • Up-forward+Left kick + Right kick,Neutral,Left punch + Right punch
Follow-up
FLEUp+Left kick + Right kick

Can also be executed to pick up grounded characters (hits do not combo, only [uf+3+4,n],1+2 connects). Follow-up damage: 15.

Juggle follow-upDR
Launcher (choose one)
  • FCDown-forward+Left punch
  • Counter hitDown-forward+Left punch + Right punch
  • Counter hitDGFLeft kick
Follow-up
Down-forward+Left punch,Left punch,Left punch,Down+Left punch

d+1 after df+1,1,1 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 30/33.

Juggle follow-upDR
Launcher
  • FCDown-forward+Left punch
Follow-up
Forward+Left kick,Left kick

Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • FCDown-forward+Left punch
Follow-up
Down-forward+Left punch,Right punch,Hold down-back+Right punch,Right punch,(Right punch,Right punch),Right punch

Parenthesized hits must miss. Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • FCDown-forward+Left kick
Follow-up
While standingRight kick,Forward+Left punch + Right punch

Full combo routes using FC.1 into crouch cancel 1 are potentially possible, but are difficult to execute. Follow-up damage: 22.

Juggle follow-upDR
Launcher
  • FCDown-forward+Left kick
Follow-up
While standingRight kick,Forward,Forward+Right kick

Full combo routes using FC.1 into crouch cancel 1 are potentially possible, but are difficult to execute. Follow-up damage: 16.

Juggle follow-upDR
Launcher
  • FCDown-forward+Left kick
Follow-up
While standingRight kick,Down-forward+Left punch,Left punch,Left punch,Down+Left punch

Only works on Marduk, King and Feng. d+1 after df+1,1,1 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. Full combo routes using FC.1 into crouch cancel 1 are potentially possible, but are difficult to execute. Follow-up damage: 36/39.

Juggle follow-upDR
Launcher
  • DGFRight punch
Follow-up
DGFRight punch,DGFRight punch,DGFRight kick

Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • Back turnedLeft kick
Follow-up
Forward,Left punch + Right punch,FLEForward+Left kick + Right kick

Follow-up damage: 23.

Juggle follow-upDR
Launcher
  • Back turnedLeft kick
Follow-up
Back turnedDown+Right punch,While standingRight punch

Follow-up damage: 18.

Juggle follow-upDR
Launcher
  • SidestepRight punch
Follow-up
Down-forward+Left punch,Right punch,Hold down-back+Right punch,(Right punch),Right punch,(Right punch),Right punch,FCLeft kick

Parenthesized hits must miss. Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • SidestepRight punch
Follow-up
Down-forward+Left punch,Right punch,Hold down-back+Right punch,(Right punch),Right punch,(Right punch),Right punch

Parenthesized hits must miss. Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • SidestepRight punch
Follow-up
Down-forward+Left punch,Left punch,Down+Left punch

d+1 after df+1,1 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 24/27.

Juggle follow-upDR
Launcher
  • Counter hit(Right punch),Left kick
Follow-up
Down-forward+Right punch,Down-forward+Left punch,Left punch,Left punch,Down+Left punch

d+1 after df+1,1,1 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 36/39.

Juggle follow-upDR
Launcher
  • Counter hit(Right punch),Left kick
Follow-up
Sidestep left,Down-forward+Right punch,Down-forward+Left punch,Right punch,Hold down-back+Right punch,(Right punch),Right punch

Parenthesized hits must miss. Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • Counter hit(Right punch),Left kick
Follow-up
Sidestep left,Down-forward+Right punch,Forward+Left punch,Forward+Left kick + Right kick

Parenthesized hits must miss. Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • Counter hitLeft punch + Right kick
Follow-up
Down-forward+Left punch,Right punch,Hold down-back+Right punch,Right punch,(Right punch,Right punch),Right punch

Damage on hit varies depending on strength of move countered. Parenthesized hits must miss. Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • Counter hitLeft punch + Right kick
Follow-up
Left punch + Right punch,FLEForward+Left kick + Right kick

Damage on hit varies depending on strength of move countered. Follow-up damage: 23.

Juggle follow-upDR
Launcher
  • Counter hitDown-forward+Left punch + Right punch
Follow-up
Left punch + Right punch,FLELeft punch + Right punch,Left punch,Forward+Left kick + Right kick

Follow-up damage: 29.

Juggle follow-upDR
Launcher (choose one)
  • Counter hitDown-forward+Left punch + Right punch
  • Counter hitDGFLeft kick
Follow-up
Down-forward+Left punch,Right punch,Hold down-back+Right punch,Right punch,(Right punch,Right punch),Right punch,FCRight kick

Parenthesized hits must miss. Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • Counter hitDown+Left punch + Right punch
Follow-up
Forward,ForwardIntoLeft punch,Back+Left punch,Left punch,(Left punch),Left punch,Back+Left punch,Forward+Left kick + Right kick

Parenthesized hits must miss. Follow-up damage: 38.

Juggle follow-upDR
Launcher
  • Counter hitDown+Left punch + Right punch
Follow-up
Forward,ForwardIntoLeft punch,Back+Left punch,Left punch,(Left punch),Left punch,Up-forward+Right kick,Down+Left punch

d+1 after uf+4 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 37/40.

Juggle follow-upDR
Launcher
  • Counter hitDown+Left punch + Right punch
Follow-up
Forward,ForwardIntoLeft punch,Back+Left punch,Left punch,(Left punch),Left punch,Back+Left punch,Forward,Forward+Right kick

Parenthesized hits must miss. Follow-up damage: 30.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Back+Left punch),Left punch
  • Counter hit(Back+Left punch,Left punch),Left punch
  • Counter hit(Back+Left punch,Left punch,Left punch),Left punch
  • Counter hit(Back+Left punch,Left punch,Left punch,Left punch),Left punch
Follow-up
Forward+Left kick

Best used when near wall for a wall splat combo. Parenthesized hits must miss. Follow-up damage: 28.

Juggle follow-upDR
Launcher (choose one)
  • Counter hit(Back+Left punch),Left punch
  • Counter hit(Back+Left punch,Left punch),Left punch
  • Counter hit(Back+Left punch,Left punch,Left punch),Left punch
  • Counter hit(Back+Left punch,Left punch,Left punch,Left punch),Left punch
Follow-up
Forward+Left punch + Right punch

Best used when near wall for a wall splat combo. Parenthesized hits must miss. Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • Counter hitBack turnedUp+Left punch + Right kick
Follow-up
Forward,Down-forward+Left punch,Right punch,Hold down-back+Right punch,Right punch,(Right punch,Right punch),Right punch

Damage on hit varies depending on strength of move countered. Parenthesized hits must miss. Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • Counter hitBack turnedUp+Left punch + Right kick
Follow-up
Forward,Left punch + Right punch,FLEForward+Left kick + Right kick

Damage on hit varies depending on strength of move countered. Follow-up damage: 23.

Juggle follow-upDR
Launcher
  • Counter hitBack,Back+Left punch~Left punch + Right punch
Follow-up
Sidestep right,Down-forward+Right punch,Down-forward+Left punch,Left punch,Down+Left punch

d+1 after df+1,1 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 30/33.

Juggle follow-upDR
Launcher (choose one)
  • Counter hitBack,Back+Left punch~Left punch + Right punch
  • Counter hitDGFRight kick
Follow-up
Down-forward+Right punch,Down-forward+Left punch,Right punch,Hold down-back+Right punch,(Right punch),Right punch

Parenthesized hits must miss. Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • Counter hitBack,Back+Left punch~Left punch + Right punch
Follow-up
Down-forward+Right punch,Forward+Left punch,Forward+Left kick + Right kick

Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • Counter hitDGFRight kick
Follow-up
Sidestep right,Down-forward+Left punch,Left punch,Left punch,Down+Left punch

d+1 after df+1,1,1 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 30/33.

Juggle follow-upDR
Launcher
  • Counter hitDGFRight kick
Follow-up
Forward,Forward+Right kick,Right kick,Right kick

Follow-up damage: 30.

Juggle follow-upDR
Launcher
  • Counter hitSidestepLeft punch
Follow-up
Down-forward+Left punch,Right punch,Hold down-back+Right punch,Right punch,(Right punch,Right punch),Right punch,FCLeft kick

Can get more b+1 spins in to increase damage, but launch height is shorter, making it very inconsistent. b+1,1 , b+1 is the most consistent route without sacrificing too much damage. Parenthesized hits must miss. Follow-up damage: 31.

Juggle follow-upDR
Launcher
  • Counter hitSidestepLeft punch
Follow-up
Left punch,Back+Left punch,Down-forward+Left punch + Right punch,Right punch

Can get more b+1 spins in to increase damage, but launch height is shorter, making it very inconsistent. b+1,1 , b+1 is the most consistent route without sacrificing too much damage. Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • Counter hitSidestepLeft punch
Follow-up
Down-forward+Left punch,Right punch,Hold down-back+Right punch,Right punch,(Right punch,Right punch),Right punch

Can get more b+1 spins in to increase damage, but launch height is shorter, making it very inconsistent. b+1,1 , b+1 is the most consistent route without sacrificing too much damage. Parenthesized hits must miss. Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • Counter hitSidestepRight kick
Follow-up
Sidestep right,Down-forward+Right punch,Down-forward+Left punch,Left punch,Left punch,Down+Left punch

d+1 after df+1,1,1 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 36/39.

Juggle follow-upDR
Launcher
  • Counter hitSidestepRight kick
Follow-up
Sidestep right,Down-forward+Right punch,Down-forward+Left punch,Right punch,Hold down-back+Right punch,(Right punch),Right punch

Parenthesized hits must miss. Follow-up damage: 29.

Juggle follow-upDR
Launcher
  • Counter hitSidestepRight kick
Follow-up
Sidestep right,Down-forward+Left punch,Right punch,Hold down-back+Right punch,(Right punch),Right punch,(Right punch),Right punch

Parenthesized hits must miss. Follow-up damage: 25.

Juggle follow-upDR
Launcher
  • Counter hitSidestepRight kick,Left kick + Right kick
Follow-up
MEDLeft kick + Right kick,Back turnedLeft kick,Back turnedDown+Right kick

Follow-up damage: 27.

Juggle follow-upDR
Launcher
  • Counter hitSidestepRight kick,Left kick + Right kick
Follow-up
MEDLeft kick + Right kick,Back turnedLeft kick

Follow-up damage: 21.

Juggle follow-upDR
Launcher
  • Up-forward+Left punch + Right punch
Follow-up
Forward,Forward+Right kick

Combo off of unblockable move (slow start-up). Follow-up damage: 15.

Juggle follow-upDR
Launcher
  • Up-forward+Left punch + Right punch
Follow-up
Left punch

Combo off of unblockable move (slow start-up). Follow-up damage: 5.

Juggle follow-upDR
Launcher
  • Back,Back+Left punch
Follow-up
Down-forward+Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Damage changes depending on if/how opponent tech rolls. Can use df+1+2,2 extension to catch techs for extra damage. Combo off of unblockable move (slow start-up). Follow-up damage: 12/18.

Juggle follow-upDR
Launcher
  • Back,Back+Left punch
Follow-up
Down+Left kick

Combo off of unblockable move (slow start-up). Follow-up damage: 12.

Juggle follow-upDR
Launcher
  • Back,Back+Left punch
Follow-up
Hold down-back+Left kick

Combo off of unblockable move (slow start-up). Follow-up damage: 12.

Standing Punishers

i5Startup
Left punch + Right kick
Tekken 5
Left punch + Right kick
DR

Very short range.

i8Startup
Left punch,Right punch,Left punch
DR
Forward,Forward+Right kick
DR+ command entry

Wallsplat combo near wall.

i11Startup
Right punch
Tekken 5
Right punch,Left punch
DR
i12Startup
Right kick
Tekken 5
Right kick
DR
Down-forward+Right kick
DR
i14Startup
Down-forward+Left punch
Tekken 5
Down-forward+Left punch,Left punch
DR
Up-forward+Left kick
Tekken 5Launcher
Up-forward+Left kick
DRLauncher
i16Startup
Left kick
Tekken 5
Left kick
DR

Wallsplat combo near wall.

Down-forward+Right punch
Tekken 5Launcher
Down-forward+Right punch
DRLauncher
i17Startup
Back+Left punch
Tekken 5
Down-forward+Left kick
Tekken 5
Forward+Left punch + Right punch
Tekken 5
Forward+Left punch + Right punch
DR

Wallsplat combo near wall.

Forward+Right punch
Tekken 5Launcher
Forward+Right punch
DRLauncher
i39Startup
Up+Left kick + Right kick
Tekken 5Launcher

While Rising / Crouching Punishers

i8Startup
Forward,Forward+Right kick
DR+ command entry
i10Startup
FCLeft punch
DR
While standingLeft punch + Right punch
DR
i11Startup
While standingRight kick
DR
i12Startup
While standingLeft punch
DR
i14Startup
Up-forward+Left kick
DRLauncher
i15Startup
While standingRight punch
Tekken 5
While standingRight punch
DR

Wallsplat combo near wall.

i16Startup
While standingLeft kick
DR

Wallsplat combo near wall.

i18Startup
FCDown-forward+Left kick
Tekken 5Launcher

Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.

Wall Combos

Wall follow-upDR
Down-forward+Left punch,Right punch,Hold down-back+Right punch,Right punch,Right punch,Right punch,Right punch

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 49.

Wall follow-upDR
Forward+Right kick,Right kick,Right kick

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. Follow-up damage: 40.

Wall follow-upDR
Forward+Right punch,Hold down-back+Right punch,Right punch,Right punch,Right punch,Right punch

Regular combo (scaled) Can go for the final sixth spin for max damage, but will self-induce stun state, sacrificing oki. Use b+1,1 , df+2, 2 or 1 for high wall splat hit, then continue with normal combo. Follow-up damage: 37.

Wall follow-upDR
Down-forward+Left punch,Left punch,Left punch,Down+Left punch

Regular combo (scaled) Does not combo at normal wall splat height, use as high wall splat combo. d+1 after df+1,1,1 spike is guaranteed, as the opponent is forced to stand into it (d+1 is unblockable). Damage changes depending on if/how opponent tech rolls. Follow-up damage: 35/38.

Wall follow-upDR
Forward+Left punch + Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 18.

Wall follow-upDR
FLEForward+Left kick + Right kick

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 17.

Wall follow-upDR
Left punch + Right kick

Low wall hit (near ground, after wall carry etc.) Very short range, more consistent when either off-axis or with a dash/forward momentum beforehand. Follow-up damage: 14.

Wall follow-upDR
Down-forward+Left punch + Right punch

Low wall hit (near ground, after wall carry etc.) Follow-up damage: 12.

Throws

Devious Plot
Left punch + Left kick
OrHold forward+Left punch + Left kick

Damage: 35

Throw break: Left punch

DR

Throw

Startup
12~24f
On block
-3
On hit
+0d

Throw break 1

Sword Face Smash
Right punch + Right kick
OrHold forward+Right punch + Right kick

Damage: 35

Throw break: Right punch

DR

Throw

Startup
12~24f
On block
+0
On hit
+0d

Throw break 2. Can side switch on hit

Rainbow Drop
DownDown-backBack+Left punch + Right punch

Damage: 47

Throw break: Left punch + Right punch

DR

Throw

Startup
11f
On block
+0
On hit
+0d

Throw break 1+2. Side switch on break. Can be buffered

Soul Siphon
DownDown-forwardForward+Right punch
OrMEDRight punch + Left kick

Damage: 22

Throw break: Left punch + Right punch

DR

Throw

Startup
15~16f
On hit
+0

Yoshimitsu recovers 16 health. On break:. Opponent recovers 22 health. Yoshimitsu loses 16 health Throw break 1+2. Yoshimitsu recovers 16 health on hit. On break:. Opponent recovers 22 health. Yoshimitsu loses 16 health. Can be buffered

Possession
DownDown-backBack,Hold forward+Right punch
OrMEDRight punch + Left kick~Forward

Unbreakable

DR

Throw

Startup
15~16f
On hit
+0

Unbreakable. Yoshimitsu loses 35 health. Opponent recovers 26 health

Wheels of Hell
(left throw)Left punch + Left kick
Or(left throw)Right punch + Right kick

Damage: 15,25

Throw break: Left punch

Bulldog
(right throw)Left punch + Left kick
Or(right throw)Right punch + Right kick

Damage: 40

Throw break: Right punch

Tornado Drop
(back throw)Left punch + Left kick
Or(back throw)Right punch + Right kick

Damage: 50

Unbreakable

f+1+3DR
Forward+Left punch + Left kick

Damage: 35 · Throw

Startup
12~24f
On block
-3
On hit
+0d

Throw break 1

f+2+4DR
Forward+Right punch + Right kick

Damage: 35 · Throw

Startup
12~24f
On block
+0
On hit
+0d

Throw break 2. Can side switch on hit

Soul PossessionDR
DownDown-backBack,Hold forward+Left punch

Throw

Startup
15~16f
On hit
+0

Unbreakable. Yoshimitsu loses 35 health. Opponent recovers 26 health. Can be buffered

Recovery Setups

Guaranteed follow-upDR
Launcher
  • (Left kick),Left kick
Follow-up
Down-forward+Left punch + Right punch

Damage changes depending on if/how opponent tech rolls. Damage changes depending on if/how opponent tech rolls. Can use df+1+2,2 extension to catch techs for extra damage. Parenthesized hits must miss. Follow-up damage: 12/18.

Guaranteed follow-upDR
Launcher
  • (Left kick),Left kick
Follow-up
Forward,Forward+Right kick

Parenthesized hits must miss. Follow-up damage: 10.

Guaranteed follow-upDR
Launcher
  • Back+Left punch
Follow-up
Right punch,Left punch

Follow-up damage: 20.

Guaranteed follow-upDR
Launcher
  • Back+Left punch
Follow-up
Down-forward+Right kick

Follow-up damage: 17.

Guaranteed follow-upDR
Launcher (choose one)
  • Up+Left kick + Right kick
  • (Up-forward+Left kick + Right kick),Up+Left kick + Right kick
Follow-up
Down-forward+Left punch + Right punch,Right punch

Parenthesized hits must miss. Follow-up damage: 22.

Guaranteed follow-upDR
Launcher (choose one)
  • Up+Left kick + Right kick
  • (Up-forward+Left kick + Right kick),Up+Left kick + Right kick
Follow-up
FCDown-forward+Left kick

Damage changes depending on if/how opponent tech rolls. Parenthesized hits must miss. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher
  • While standingLeft punch
Follow-up
Forward,Forward+Right kick

Follow-up damage: 15.

Guaranteed follow-upDR
Launcher
  • While standingLeft punch
Follow-up
Left punch

Follow-up damage: 5.

Guaranteed follow-upDR
Launcher
  • FLEForward+Left kick + Right kick
Follow-up
Up,Down+Left kick

Damage changes depending on if/how opponent tech rolls. Follow-up damage: 8/12.

Guaranteed follow-upDR
Launcher
  • FLEForward+Left kick + Right kick
Follow-up
(Face down feet towards)Left kick

Follow-up damage: 7.

Preset Strings

10 Hit ComboVersion unverified
Left punch,Right punch,Left punch,Right kick,Right kick,Right kick,Left punch,Left punch,Left punch,Left punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Unblockable Attacks

Harakiri
Forward,Forward+Left punch + Right kick~Forward
OrForward,Forward+Left punch + Right kick~Down
OrForward,Forward+Left punch + Right kick~Back
OrForward,Forward+Left punch + Right kick~Up
Tekken 5

Follow-up only

Startup
45f
On block
KD
On hit
KD
Counter hit
KD
Sword Slice
Down+Left punch

Damage: 10

Tekken 5
Startup
24f
On block
-5
On hit
-5
Counter hit
-5
DR

Unblockable mid

Startup
24~27f
On block
!
On hit
-5~-2
Sword Delay
Down+Left punch~Neutral,Hold down-back
Delayed Sword Slice
Down+Left punch~Neutral,Hold down-back,Neutral
Sword Impale
Back,Back+Left punch

Damage: 90 · Unblockable

Tekken 5
Startup
80f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
80f
On block
!
On hit
+6a
Sword Spin
Back,Back+Left punch~Neutral+Left punch

Damage: 90,22 · Unblockable / Unblockable

Tekken 5

Follow-up only

Startup
20f
On block
KD
On hit
KD
Counter hit
KD
Ochimusha Hunter
Back,Back+Left punch~Left punch + Right punch

Damage: 90,15

Tekken 5

Follow-up only

Startup
17f
On block
-12
On hit
-12
Counter hit
-12
DR

Unblockable mid / Unblockable high

Follow-up only

Startup
,17~19f
On block
!
On hit
-5
Counter hit
+45a
Sweep Slice
FCBack+Left punch
OrHold down-forward,Left punch

Unblockable

Launches on hit.

Tekken 5

Damage: 20

Startup
25f
On block
KD
On hit
KD
Counter hit
KD
DR

Damage: 15

Moonsault Slayer
DownDown-forwardForward+Left punch

Damage: 15,28,28

Tekken 5
On block
0
On hit
0
Counter hit
0
DR

Damage: 24,15,25 · Unblockable mid / Unblockable mid / Unblockable mid

Startup
28~34 / 38~49 / 58~60f
On block
!
On hit
+0
Flea
Left punch + Right punch

Damage: 15

Tekken 5
Startup
20f
On block
KD
On hit
KD
Counter hit
KD
DR

Special

Startup
spf

Transition to FLE, cancel to r42 with b Transition to FLE, cancel to r42 with b Transition to IND with FLE.d+3+4 Transition to DGF with FLE.u+1+2

Ki Charge
Left punch + Right punch + Left kick + Right kick
DR

Special

Can't block for 1.5 seconds. CH state for 1.5 seconds

Poison Sword Spin
Left punch + Right punch + Left kick + Right kick~Back,Forward,Up,Down+Left punch + Right kick
DR

Damage: 1 · Special / Unblockable high

Follow-up only

Startup
20~105f
On block
!
On hit
-59a
Poison Knee Taunt
Left punch + Right punch + Left kick + Right kick~Back,Forward,Up,Down+Left kick + Right kick

Launches on hit.

DR

Damage: 0,1 · Special / Mid / Unblockable high

Follow-up only

Startup
28~31 / 82~102f
On block
!
On hit
+201a

Can only be performed against Bryan Fury. Cancel knee to standing moves from frame 29

Thunder Blade
Back,Back+Left punch + Right punch

Damage: 50

Tekken 5
Startup
59f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
59~62f
On block
!
On hit
+3a

Poor hitbox, can be easily evaded

Cyclone Lift
Down+Left punch + Right punch
Tekken 5

Damage: 12

Startup
28f
On block
-7
On hit
-7
Counter hit
-7
DR

Damage: 16 · Unblockable mid

Startup
28~30f
On hit
-7
Counter hit
+30a / (+20)
Poison Death Pose
Hold down-back+Left punch + Right punch
DR

Special

Continues as long as DB is held. Transition to r25 standing releasing db

Bad Breath
Hold down-back+Left punch + Right punch,Left punch
OrHold down-back+Left punch + Right punch,Right punch
Tekken 5

Follow-up only

Startup
22f
On block
KD
On hit
KD
Counter hit
KD
Detoxification
Hold down-back+Left punch + Right punch,Left kick
OrHold down-back+Left punch + Right punch,Right kick
Tekken 5

Follow-up only

Startup
17f
On block
-23
On hit
-12
Counter hit
-12
Deathcopter
Up-forward+Left punch + Right punch

Damage: 40

Tekken 5
Startup
113f
On block
+10
On hit
+10
Counter hit
+10
DR

Unblockable mid

Startup
113~14f
On block
!
On hit
+10
Deathcopter Slash
Up-forward+Left punch + Right punch,Down
Tekken 5

Follow-up only

On block
+4
On hit
+4
Counter hit
+4
Deathcopter Trick
Up-forward+Left punch + Right punch,Hold back

Damage: 40,35

Tekken 5

Follow-up only

Startup
62f
On block
+2
On hit
+2
Counter hit
+2
Dragonfly
Up-forward+Left punch + Right punch,Left punch + Right punch
DR

Damage: 40 · Unblockable mid / Special

Follow-up only

Double Harakiri
Forward,Forward+Left punch + Right kick~Forward,Forward,Forward
OrForward,Forward+Left punch + Right kick~Down,Forward,Forward
OrForward,Forward+Left punch + Right kick~Back,Forward,Forward
OrForward,Forward+Left punch + Right kick~Up,Forward,Forward
Tekken 5

Follow-up only

On block
KD
On hit
KD
Counter hit
KD
Harakiri
Down+Left punch + Right kick

Damage: 60 · Unblockable

Tekken 5
Startup
29f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
29~30f
On hit
-32a

Yoshimitsu wins the round on lethal hit

Manji Blood Dance
Down+Left punch + Right kick,Hold back+Left punch,Left punch,Left punch,Left punch,Left punch

Damage: 60,20,28,28,28,30 · Unblockable / Unblockable / Unblockable / Unblockable / Unblockable / Unblockable

Tekken 5

Follow-up only

On block
KD / KD / KD / KD / KD
On hit
KD / KD / KD / KD / KD
Counter hit
KD / KD / KD / KD / KD
DR

Damage: 60,18,20,21,28,30 · Unblockable mid / Unblockable mid / Unblockable mid / Unblockable mid / Unblockable mid / Unblockable mid

Follow-up only

Startup
,1~35f
On hit
-40a

Move List

Flash Attack
Right punch,Left kick

Damage: 12,21 · High / High

Follow-up can be delayed.

Tekken 5
Startup
11f
On block
+1 / -7
On hit
+7 / KD
Counter hit
+7 / KD
DR

Follow-up only

Startup
,22f
On block
-7
On hit
+19a / (+9)
Counter hit
+49a

Combo from 1st hit with 4f delay(cannot stand guard), but the opponent can crouch in between hits. Input can be delayed 17f. Move can be delayed 16f

Indian Sit
Down+Left kick + Right kick
OrForward,Forward+Right punch,Down+Left kick + Right kick
OrLeft kick,Left kick,Down+Left kick + Right kick
OrHold down-back+Left kick,Left kick,Left kick,Left kick,Left kick,Left kick,Down+Left kick + Right kick
OrUp-forward+Left kick + Right kick,Down+Left kick + Right kick
OrFLEDown+Left kick + Right kick
OrFLEBack+Left kick + Right kick
DR

Damage: 10 · Special

Follow-up only

On block
-13a
On hit
+18a

Transition to IND. Spin before every attack takes 29f. Cancel to r29 with u (evasive, can go under some mids)

Harakiri
SidestepLeft punch + Right kick

Damage: 60 · Unblockable

Tekken 5
Startup
29f
On block
KD
On hit
KD
Counter hit
KD
Death SlashVersion unverified
Down-back+Left punch,Neutral,Down-back
Poison BreathVersion unverified
(During bad stomach)(any button)
Meditation
Sidestep+Right kick~Left kick + Right kick
OrLeft kick + Right kick
OrSidestep+Left kick + Right kick
DR

Special

Transition to MED

Jab
Left punch

Damage: 5 · High

DR
Startup
8f
On block
+2
On hit
+7
Forward Jab
Forward+Left punch

Damage: 6 · High

DR
Startup
10f
On block
+3
On hit
+7
Down Jab
Down-back+Left punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+6

Transition to r24 with f

Crouch Jab
FCLeft punch

Damage: 5 · Special mid

DR
Startup
10f
On block
-5
On hit
+6

Transition to r24 with f

Straight
Right punch

Damage: 12 · High

DR
Startup
11f
On block
+1
On hit
+7
Down Straight
Down+Right punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+5
Crouch Straight
FCRight punch

Damage: 8 · Special mid

DR
Startup
11f
On block
-4
On hit
+5
Pirouette Kick
Left kick

Damage: 25 · High

DR
Startup
16f
On block
-5
On hit
+14a / (+5)
Pirouette Kick
Forward+Left kick

Damage: 28 · High

DR
Startup
16f
On block
-7
On hit
+12a / (+3)

Leads to standing 3 extensions

Low Spin Kick
Down+Left kick

Damage: 12 · Low (grounded)

DR

Low

Startup
16f
On block
-17
On hit
-3
Crouch Spin Kick
FCLeft kick

Damage: 12 · Low (grounded)

DR

Low

Startup
16f
On block
-17
On hit
-3
Roundhouse
Right kick

Damage: 14 · High

DR
Startup
12~13f
On block
-14
On hit
-3
Forward Roundhouse
Forward+Right kick

Damage: 20 · High

DR
Startup
14f
On block
-14
On hit
-5
Counter hit
+22a / (+12)

Leads to standing 4 extensions. Does not wall splat on CH

Chin Kick
Down+Right kick

Damage: 7 · Low

DR
Startup
12f
On block
-13
On hit
-2
Crouch Chin Kick
FCRight kick

Damage: 10 · Low

DR
Startup
12f
On block
-15
On hit
-4
Door Knocker
Down-forward+Left punch,Left punch,Left punch,Left punch

Damage: 15,12,12,24 · Mid / High / High / Mid

Follow-up can be delayed.

Tekken 5
Startup
14f
On block
-10 / -6 / -5 / +2
On hit
+1 / +5 / +6 / +4
Counter hit
+1 / +5 / +6 / +4
DR

Follow-up only

Startup
,25~27f
On block
+2c
On hit
+4c

Combo from 3rd CH with 5f delay. Input can be delayed 12f delay

Hilt Strike - Backfist
Down-forward+Left punch,Right punch

Damage: 15,12 · Mid / High

Tekken 5
Startup
14f
On block
-10 / -9
On hit
+1 / +20
Counter hit
+1 / +20
DR

Follow-up only

Startup
,25~26f
On block
-10~-9
On hit
+20b

Typically connects on i26

Manji Spin Slaps
Down-forward+Left punch,Right punch,Hold down-back+Right punch,Right punch,Right punch,Right punch,Right punch

Damage: 15,12,10,10,8,8,6 · Mid / High / Mid / Mid / Mid / Mid

Tekken 5

Follow-up only

On block
-6 / -6 / -6 / -6
On hit
+5 / +5 / +5 / +5
Counter hit
+5 / +5 / +5 / +5
Stone Fists
Back+Left punch,Left punch,Left punch,Left punch,Left punch,Left punch

Damage: 10,10,10,10,10,10 · High / High / High / High / High / High

Tekken 5
Startup
17f
On block
+1 / +6 / +6 / +6 / +6
On hit
+12 / +7 / +6 / +6 / +6
Counter hit
+12 / +17 / +17 / +17 / +17
DR

Follow-up only

Startup
,11f
On block
-95a
On hit
-94a

Combo from 4th hit. Combo from 3rd CH

Evasive Side Spin
Back+Left punch,Left punch,Left punch,Left punch,Left punch,Left punch,Left kick + Right kick
OrHold back+Left kick + Right kick,Left kick + Right kick,Left kick + Right kick,Left kick + Right kick,Left kick + Right kick,Left kick + Right kick
Quick Upper
While standingLeft punch
OrWhile standingLeft punch + Right punch

Damage: 12 · Mid

DR
Startup
10~11f
On block
-4~-3
On hit
+7~+8
Inner Palm
Sidestep+Left punch

Damage: 21 · Mid

Launches on counter hit.

Tekken 5
Startup
17f
On block
-12
On hit
+2
Counter hit
KD
Jail Gate
Forward+Left punch + Right punch

Damage: 27 · Mid

Tekken 5
Startup
17f
On block
-15
On hit
KD
Counter hit
KD
DR
Startup
17f
On block
-17
On hit
+9a / (+0)
Counter hit
+41a / (-6)
Dive Bomb
Forward,Forward+Left punch + Right punch

Damage: 22 · Mid

Tekken 5
Startup
22f
On block
-8
On hit
+3
Counter hit
+3
DR
Startup
22~24f
On block
-8
On hit
+3c

Can perform built-in moves after hit with:. 2+3 or 1+4 (Soul Siphon). 2+3~f or 1+4~f (Soul Possession). d+1 (Quick Slash). b+3+4 (Spinning Evade). d+3+4 (Indian Stance). d+1+4 (Harakiri). DB+2 (Stone Fist). u+2+3 (Sword Stab). ub+1+2 (Death Copter). Yoshimitsu will recover BT, but inputs must be done as if facing forward. Some inputs must be delayed slightly

Soul Siphon
Forward,Forward+Left punch + Right punch,Left punch + Right kick
OrForward,Forward+Left punch + Right punch,Right punch + Left kick

Damage: 22,22

Possession
Forward,Forward+Left punch + Right punch,Hold forward+Left punch + Right kick
OrForward,Forward+Left punch + Right punch,Hold forward+Right punch + Left kick
Ghost Piercing
Back+Left punch + Right punch

Damage: 22 · Mid

Tekken 5
Startup
25f
On block
-16
On hit
KD
Counter hit
KD
DR
Startup
25~26f
On block
-16
On hit
+10a / (+1)
Counter hit
+42a / (-5)

Backswing blow

Sword Flash
Left punch + Right kick

Damage: 25 · Mid

Tekken 5
Startup
5f
On block
-11
On hit
KD
Counter hit
KD
DR

Damage: 21

Startup
5~12f
On block
-11~-4
On hit
+26a
Reverse One Two
Right punch,Left punch

Damage: 12,8 · High / High

Tekken 5
Startup
11f
On block
+1 / -4
On hit
+7 / +2
Counter hit
+7 / +2
DR

Follow-up only

Startup
,7f
On block
-4
On hit
+2

Combo from 1st hit

Kite Bite
Right punch,Right punch

Damage: 12,10 · High / High

Tekken 5
Startup
11f
On block
+1 / -6
On hit
+7 / 0
Counter hit
+7 / 0
DR

Follow-up only

Startup
,12f
On block
-6
On hit
+0

Combo from 1st hit (cannot stand guard), but the opponent can crouch in between hits

Low Flash Attack
Right punch,Down+Left kick

Damage: 12,8 · High / Low (grounded)

Tekken 5
Startup
11f
On block
+1 / -15
On hit
+7 / -1
Counter hit
+7 / -1
DR

High / Low

Follow-up only

Startup
,22f
On block
-15
On hit
-1

Combo from 1st hit

Backfist
Forward+Right punch

Damage: 12 · High

Tekken 5
Startup
17f
On block
-16
On hit
+17
Counter hit
+17
DR
Startup
17f
On block
-16
On hit
+17b
Manji Spin Slaps
Forward+Right punch,Hold down-back+Right punch,Right punch,Right punch,Right punch,Right punch

Damage: 12,10,10,8,8,6 · High / Mid / Mid / Mid / Mid

Tekken 5

Follow-up only

On block
-6 / -6 / -6 / -6
On hit
+5 / +5 / +5 / +5
Counter hit
+5 / +5 / +5 / +5
Ninja Blade Slice
Forward,Forward+Right punch

Damage: 18 · Mid

Tekken 5
Startup
15f
On block
-10
On hit
+1
Counter hit
KD
DR
Startup
15f
On block
-10
On hit
+1
Counter hit
+17d

Yoshimitsu automatically phases through opponent on CH (r53). Recover BT on CH. Enter IND Rapid Healing r24 with d+3+4 on CH

Step In Upper
Down-forward+Right punch

Damage: 13 · Mid

Launches on hit.

Tekken 5
Startup
16f
On block
-4
On hit
KD
Counter hit
KD
DR
Startup
16f
On block
-6
On hit
+40a / (+30)
Manji Spin Slaps
Hold down-back+Right punch,Right punch,Right punch,Right punch,Right punch,Right punch

Mid / Mid / Mid / Mid / Mid

Tekken 5

Damage: 10,10,8,8,8,6

Startup
14f
On block
-6 / -8 / -9 / -8 / -9
On hit
+5 / +3 / +2 / +3 / +2
Counter hit
+5 / +3 / +2 / +3 / +2
DR

Damage: 9,9,7,7,5,5 · Mid / Mid / Mid / Mid / Mid / Mid

Follow-up only

Startup
,10~12f
On block
-49a
On hit
-38a

Combo from 5th CH

Exorcism
While standingRight punch

Damage: 22 · Mid

Tekken 5
Startup
15f
On block
-6
On hit
KD
Counter hit
KD
DR
Startup
15~17f
On block
-6
On hit
+11a
Shrine Lift
Sidestep+Right punch

Damage: 20 · Mid

Launches on hit.

Tekken 5
Startup
18f
On block
-9
On hit
KD
Counter hit
KD
Backfist
Back turnedRight punch
OrSidestepBack+Right punch
OrSidestepForward+Right punch

Damage: 15 · High

Tekken 5
Startup
16f
On block
-6
On hit
+15
Counter hit
+15
DR
Startup
16~17f
On block
-7~-6
On hit
+15b
Ballerina Combo
Left kick,Left kick

Damage: 25,16 · High / Low (grounded)

Launches on hit.

Tekken 5
Startup
16f
On block
-5 / -20
On hit
KD / KD
Counter hit
KD / KD
DR

High / Low

Follow-up only

Startup
,25~28f
On block
-20
On hit
+21a

Enter IND r44 with d+3+4

Zig Zag
Left kick,Right kick

Damage: 25,30 · High / Mid

Tekken 5
Startup
16f
On block
-5 / -14
On hit
KD / KD
Counter hit
KD / KD
DR

Follow-up only

Startup
,10~11f
On block
-14
On hit
+17a / (+7)

34f delay after 1st attack

Zig Kangaroo Kick
Left kick,Down-forward+Left kick + Right kick

Damage: 25,30 · Mid / Mid

Launches on hit.

Tekken 5
Startup
16f
On block
-5 / -16
On hit
KD / KD
Counter hit
KD / KD
Wood Cutter
Down-forward+Left kick,Left punch

Damage: 20,12

Tekken 5
Startup
17f
On block
-10 / -10
On hit
+1 / -10
Counter hit
+1 / -10
DR

Mid / Unblockable mid

Follow-up only

Startup
,30~32f
On block
!
On hit
-10

Combo from 1st hit

Manji Spin Kicks
Hold down-back+Left kick,Left kick,Left kick,Left kick,Left kick,Left kick

Damage: 12,7,7,5,5,5 · Low (grounded) / Low / Low / Low / Low / Low

Tekken 5
Startup
26f
On block
-23 / -23 / -23 / -23 / -23
On hit
-12 / -12 / -12 / -12 / -12
Counter hit
-12 / -12 / -12 / -12 / -12
DR

Low / Low / Low / Low / Low / Low

Follow-up only

Startup
,10~18f
On block
-25
On hit
-14

Combo from 5th CH

Manji Rising Kick
Hold down-back+Left kick,Left kick,Left kick,Left kick,Left kick,Left kick,Forward+Right kick

Damage: 12,7,7,5,5,5,12 · Low (grounded) / Low / Low / Low / Low / Low / Mid

Tekken 5

Follow-up only

On block
-4
On hit
KD
Counter hit
KD
Samurai Knee
Up-forward+Left kick

Damage: 15 · Mid

Launches on hit.

Tekken 5
Startup
14f
On block
-13
On hit
KD
Counter hit
KD
DR
Startup
14~17f
On block
-14
On hit
+27a / (+17)
Lunging Sweep
FCDown-forward+Left kick

Damage: 12 · Low (grounded)

Launches on hit.

Tekken 5
Startup
18f
On block
-16
On hit
KD
Counter hit
KD
Rise Spin Kick
While standingLeft kick

Damage: 28 · High

DR
Startup
16f
On block
-16
On hit
+15a / (+5)
Troubled Soul
Back turnedLeft kick
OrSidestepBack+Left kick
OrSidestepForward+Left kick

Damage: 22 · Mid

Launches on hit.

Tekken 5
Startup
23f
On block
-5
On hit
KD
Counter hit
KD
DR
Startup
23~24f
On block
-5
On hit
+26a
Manji Bull Charge
Forward+Left kick + Right kick

Damage: 30 · Mid

Tekken 5
Startup
19f
On block
-10
On hit
KD
Counter hit
KD
DR
Startup
19~27f
On block
-10~-2
On hit
KND

Cancel to r60 BT with b on frame 5 at earliest. Both players are knockdown on hit

Charge Cancel
Forward+Left kick + Right kick~Back
Indian SitTekken 5
Forward+Left kick + Right kick,Left kick + Right kick
Shark Attack
Forward,Forward+Left kick + Right kick

Damage: 30 · Mid

Tekken 5
Startup
22f
On block
-20
On hit
-9
Counter hit
-9
DR
Startup
22~24f
On block
-20
On hit
-8c
Dive Bomb
Forward,Forward+Left kick + Right kick,Left punch + Right punch

Damage: 30,30 · Mid / Mid

Tekken 5

Follow-up only

On block
-27
On hit
KD
Counter hit
KD
DR

Follow-up only

Startup
,56~68f
On block
-27~-16
On hit
+4a / (-6)
Kangaroo Kick
Forward,Forward+Left kick + Right kick,Left punch + Right punch,Left kick + Right kick

Damage: 30,30,30 · Mid / Mid / Mid

Launches on hit.

Tekken 5

Follow-up only

On block
-17
On hit
KD
Counter hit
KD
DR

Follow-up only

Startup
,29f
On block
-10
On hit
+54a / (+44)
Eight Crows
Up+Left kick + Right kick

Damage: 10,12 · Mid (grounded) / Mid (grounded)

Tekken 5
Startup
39f
On block
+7
On hit
KD
Counter hit
KD
DR

Mid / Mid

Startup
39~42 / 45~48f
On block
+7
On hit
+27a

Yoshimitsu becomes invisible on frames 15~30 but can still be floated

Poison Wind
Up-forward+Left kick + Right kick

Damage: 10 · Mid (grounded)

Tekken 5
Startup
31f
On block
-16
On hit
KD
Counter hit
KD
DR

Mid

Startup
31f
On block
-16~-12
On hit
-4a

On hit, transitions to -4a r49 backward jump automatically. Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT

Stone Fist
Up-forward+Left kick + Right kick,Back+Left punch

Damage: 10,2 · Mid (grounded) / High

Tekken 5

Follow-up only

On block
-47
On hit
-36
Counter hit
-36
DR

Damage: 10,8 · Mid / High

Follow-up only

Startup
,15~18f
On block
-50
On hit
-39

Transitions to backward jump automatically

Poison Wind
Up-forward+Left kick + Right kick,Back+Left punch,Left kick + Right kick

Damage: 10,2,20 · Mid (grounded) / High / Mid (grounded)

Tekken 5

Follow-up only

On block
-26
On hit
KD
Counter hit
KD
DR

Damage: 10,8,21 · Mid / High / Mid

Follow-up only

Startup
,31~35f
On block
+0c
On hit
+0c
Counter hit
+10a / (-10)
Manji Flip
Up-forward+Left kick + Right kick,Back+Left punch,Right kick

Damage: 10,2,15 · Mid (grounded) / High /

Tekken 5

Follow-up only

On block
-9
On hit
KD
Counter hit
KD
DR

Damage: 10,8,15 · Mid / High / Special mid

Follow-up only

Startup
,17~42f
On block
-9
On hit
+32a / (+22)
Sword Slice
Up-forward+Left kick + Right kick,Back+Left punch,Right kick,Down-back+Left punch

Damage: 10,2,15,15

Tekken 5

Follow-up only

On block
-8
On hit
-8
Counter hit
-8
Sword Delay
Up-forward+Left kick + Right kick,Back+Left punch,Right kick,Down-back+Left punch,Hold down-back
Delayed Sword Slice
Up-forward+Left kick + Right kick,Back+Left punch,Right kick,Down-back+Left punch,Hold down-back,Neutral
Tekken 5

Follow-up only

On block
KD
On hit
KD
Counter hit
KD
Dragonfly
Up-forward+Left kick + Right kick~Left punch + Right punch
OrFLEUp+Left punch + Right punch
Flea
Up-forward+Left kick + Right kick,Left punch + Right punch

Damage: 10,15 · Mid (grounded) / Unblockable

Tekken 5

Follow-up only

On block
KD
On hit
KD
Counter hit
KD
DR

Damage: 10 · Mid / Special

Follow-up only

Kangaroo Kick
Up-forward+Left kick + Right kick,Left kick + Right kick

Damage: 10,30 · Mid (grounded) / Mid

Launches on hit.

Tekken 5

Follow-up only

On block
-16
On hit
KD
Counter hit
KD
DR

Mid / Mid

Follow-up only

Startup
,36~37f
On block
-10
On hit
+55a / (+45)
Kangaroo Kick
Right kick~Left kick

Damage: 30 · Mid

Tekken 5
Startup
36f
On block
-16
On hit
KD
Counter hit
KD

Launches vertically.

DR
Startup
36~37f
On block
-10
On hit
+55a / (+44)

Launches farther away; adjust the follow-up.

Triple Roundhouse Combo
Right kick,Right kick,Right kick

Damage: 14,12,21 · High / High / High

Tekken 5
Startup
12f
On block
-14 / -5 / -8
On hit
-3 / -3 / -4
Counter hit
-3 / -3 / -4
DR

Follow-up only

Startup
,23f
On block
-8
On hit
-4

Combo from 2nd CH. Opponent recovers sideturned on hit

Side Kick
Down-forward+Right kick

Mid

Tekken 5

Damage: 19

DR

Damage: 17

Startup
12f
On block
-7
On hit
+4
Fubuki
Forward,Forward+Right kick
OrWhile running+Right kick

Damage: 15 · Mid

Tekken 5
Startup
7f
On block
-17
On hit
KD
Counter hit
KD
DR
Startup
7~8f
On block
-17
On hit
+14a / (+4)
Avoiding the Puddle
Up-forward+Right kick
OrUp+Right kick
OrUp-back+Right kick

Damage: 25 · Mid

Tekken 5
Startup
20f
On block
-7
On hit
KD
Counter hit
KD
DR

Damage: 25

Startup
20~22f
On block
-7
On hit
+24a / (+14)
Rising Kick
While standingRight kick

Damage: 14 · Mid

DR
Startup
11~12f
On block
-6
On hit
+5
Whirlwind
Sidestep+Right kick

Damage: 21 · High

Tekken 5
Startup
15f
On block
-11
On hit
0
Counter hit
KD
Spirit Shield
Left punch + Right punch + Left kick
Tekken 5
Startup
22f
On block
-19
On hit
-19
Counter hit
-19
DR

Unblockable mid

Startup
20~40f
On hit
-21~-1

Always connects on i22 at its fastest, making it -19 on hit. Pushback on hit. Deals no damage

Confusion
Forward,Forward+Left punch + Right kick
DR

Damage: 72 · Unblockable mid

Startup
25f
On block
!
On hit
-69a

72 self-damage. Yoshimitsu wins the round on lethal hit. 20f delay before attack comes out, effective startup i45

Evasive Backflip
Up,Up-back
Wall Jump
Back,Back,Up-back

Damage: 15 · Mid

Indian Moonsault Slayer
(Indian stance)Left punch

Damage: 15

Tekken 5
Startup
53f
On block
0
On hit
0
Counter hit
0
Manji Spin Slaps
(Indian stance)Right punch,Hold down-back+Right punch,Right punch,Right punch,Right punch

Mid / Mid / Mid / Mid / Mid

Tekken 5

Damage: 10,10,8,8,6

Startup
39f
On block
-9 / -8 / -9 / -8
On hit
+2 / +3 / +2 / +3
Counter hit
+2 / +3 / +2 / +3
DR

Damage: 9,7,7,5,5

Dive Bomb
(Indian stance)Left kick

Damage: 30 · Mid

Tekken 5
Startup
38f
On block
-27
On hit
KD
Counter hit
KD
Kangaroo Kick
(Indian stance)Left kick,Left kick + Right kick

Damage: 30,30 · Mid / Mid

Launches on hit.

Tekken 5

Follow-up only

On block
-17
On hit
KD
Counter hit
KD
Kangaroo Kick
(Indian stance)Right kick

Damage: 30 · Mid

Launches on hit.

Tekken 5
Startup
65f
On block
-16
On hit
KD
Counter hit
KD
Healing
(Indian stance)Neutral
Vacuum Dance
(Indian stance)Forward
Or(Indian stance)Back
Stand Up
(Indian stance)Down
Or(Indian stance)Up
Dragonfly Blade
DGFLeft punch

Damage: 15

Tekken 5
Startup
30f
On block
KD
On hit
KD
Counter hit
KD
DR

Unblockable mid

Startup
30~31f
On block
!
On hit
+4
Dragonfly Fist
DGFRight punch

Damage: 15 · High

Launches on hit.

Tekken 5
Startup
16f
On block
+4
On hit
KD
Counter hit
KD
DR
Startup
16~18f
On block
+4
On hit
+43a / (+33)
Dragonfly Sweep
DGFLeft kick

Damage: 22 · Low (grounded)

Tekken 5
Startup
22f
On block
-22
On hit
KD
Counter hit
KD

Trips on normal hit.

DR

Low

Startup
22~24f
On block
-22
On hit
+6
Counter hit
+26a

Does not trip on normal hit.

Dragonfly Twister
DGFRight kick

Damage: 25 · Mid

Tekken 5
Startup
19f
On block
-6
On hit
-2
Counter hit
KD
DR
Startup
18~20f
On block
-7
On hit
-2
Counter hit
+48a

Opponent recovers sideturned on hit

Turn Around Jab
SidestepBack+Left punch
OrSidestepForward+Left punch

Damage: 15 · High

Sword Hilt Healing
SidestepLeft punch + Right punch

Damage: 10 · Unblockable

Tekken 5
Startup
30f
On block
KD
On hit
KD
Counter hit
KD
Manji Blood Dance
SidestepLeft punch + Right kick,Hold back+Left punch,Left punch,Left punch,Left punch,Left punch

Damage: 60,20,28,28,28,30 · Unblockable / Unblockable / Unblockable / Unblockable / Unblockable / Unblockable

Tekken 5

Follow-up only

On block
KD / KD / KD / KD / KD
On hit
KD / KD / KD / KD / KD
Counter hit
KD / KD / KD / KD / KD
Chin Kick
SidestepDown-back+Left kick
OrSidestepDown-back+Right kick

Damage: 12 · Low

Manji Backflip
SidestepLeft kick + Right kick

Damage: 15 · Special mid

Launches on hit.

Tekken 5
On hit
KD
Counter hit
KD
Full Back Spin
SidestepBack,Left kick + Right kick
Half Back Spin
SidestepBack~Left kick + Right kick
Meditation Sidekick
SidestepBack+Right kick
OrSidestepForward+Right kick

Damage: 25 · High

Skull Splitter
FLELeft punch + Right punch

Damage: 16 · High

Launches on counter hit.

Tekken 5
Startup
18f
On block
-8
On hit
+6
Counter hit
KD
DR
Startup
18~19f
On block
-8
On hit
+6
Counter hit
+31a / (+21)
Roll Out
FLEForward+Left punch + Right punch
OrFLEDown~Forward
DR

Special

Flea Side Step
FLELeft kick
OrFLERight kick

Damage: 15

DR

Special

Evasive FLE.3 moves Yoshimitsu to left, FLE.4 to the right, with each variation being cancelable into each other

Kangaroo Kick
FLELeft kick + Right kick

Damage: 30 · Mid

Launches on hit.

Tekken 5
Startup
37f
On block
-16
On hit
KD
Counter hit
KD
DR
Startup
37~38f
On block
-10
On hit
+54a / (+44)
Diving Cranium
FLEForward+Left kick + Right kick

Low (grounded)

Tekken 5
Startup
24f
On hit
KD
Counter hit
KD
DR

Damage: 25 · Low

Startup
24~28f
On block
-12a
On hit
+29a

Side switches

Running Flea
FLEForward,Forward
OrFLEBack,Back
Tekken 5
On block
KD
On hit
KD
Counter hit
KD
Ducking Flea
FLEDown

Damage: 15

Jumping Flea
FLEUp-back
OrFLEUp
OrFLEUp-forward

Damage: 21

Tekken 5
Startup
30f
On block
KD
On hit
KD
Counter hit
KD
Exit Flea
FLEBack
OrFLEDown-back
Quick Flowing StrikeDR only
Down-forward+Left punch + Right punch,Right punch

Damage: 18,21 · Low / Mid

Follow-up only

Startup
,26~28f
On block
-10
On hit
+3
Counter hit
+5b

Follow-up can be delayed. Launches on counter hit. Exclusive to T5DR

Slash KickDR only
Forward,Forward,Forward+Left kick
OrWhile running+Left kick

Damage: 30 · Mid

Startup
22~23f
On block
+7
On hit
+13a / (+3)

Exclusive to T5DR

Eight CrowsDR only
Up-forward+Left kick + Right kick,Up+Left kick + Right kick

Damage: 10,10,10 · Mid / Mid / Mid

Follow-up only

Startup
,39~42 / 45~48f
On block
-4
On hit
+27a

Exclusive to T5DR

Hidden GodDR only
DGFLeft kick + Right kick

Damage: 12,13 · Unblockable high / Throw

Startup
20~21f
On block
!
On hit
+0d

Transition to attack throw on front standing hit. Side switch on hit. +0 on side/BT hit. Exclusive to T5DR

Flea FlopDR only
FLEUp+Left kick + Right kick

Damage: 30 · Mid

Startup
38~40f
On block
+5
On hit
+23a / (+14)
Counter hit
+55a / (+8)

Exclusive to T5DR

Back Handspring to Poison Wind Gold FistTekken 5
MEDLeft kick + Right kick,Hold down-back+Left punch
Crouching to Bad StomachTekken 5
FC~Down-back+Left punch + Right punch
Crouching to Indian StanceTekken 5
FCLeft kick + Right kick
Delayed FubukiTekken 5
Forward,Forward,Neutral,Forward+Right kick
Delayed Solar Kick Shark AttackTekken 5
Forward,Forward,Neutral+Left kick + Right kick,Left punch + Right punch,Left kick + Right kick
Delayed Sword SlashTekken 5
Forward,Forward,Neutral+Right punch
Dragonfly CancelTekken 5
DGFDown
Exorcism Fist to Moonsault SlayerTekken 5
While standingRight punch,DownDown-forwardForward+Left punch
Exorcism Fist to Bad StomachTekken 5
While standingRight punch,Hold down-back+Left punch + Right punch
Flea Digger to Roll OutTekken 5
FLEDown,Forward
Indian Stance CancelTekken 5
Down+Left kick + Right kick,Up
OrDown+Left kick + Right kick,Back
OrDown+Left kick + Right kick,Forward
Indian Stance Healing CancelTekken 5
(Indian stance),Up
Or(Indian stance),Down
Jumping Oni KickTekken 5
Up+Left kick
OrUp-back+Left kick
Meditation 180 Degree SpinTekken 5
MEDBack~Left kick + Right kick
Meditation 360 Degree SpinTekken 5
MEDBack,Left kick + Right kick
OrMEDForward,Left kick + Right kick
Meditation CancelTekken 5
MEDBack
OrMEDForward
Meditation Cancel Side StepTekken 5
MEDUp
OrMEDDown
Meditation Cancel Side WalkTekken 5
MED~Up
OrMED~Down
Meditation GrabTekken 5
MEDLeft punch + Left kick
OrMEDRight punch + Right kick
Meditation Harakiri to Manji Blood DanceTekken 5
MEDLeft punch + Right kick,Hold back+Left punch,Left punch,Left punch,Left punch,Left punch
Meditation High PunchTekken 5
MEDBack+Left punch
OrMEDForward+Left punch
Meditation Low KickTekken 5
MEDDown-back+Left kick
OrMEDDown-back+Right kick
Meditation Manji Backfist 2Tekken 5
MEDBack+Right punch
OrMEDForward+Right punch
Meditation Perilous SpiritTekken 5
MEDBack+Left kick
OrMEDForward+Left kick
Meditation SidekickTekken 5
MEDBack+Right kick
OrMEDForward+Right kick
Reverse HarakiriTekken 5
Back turnedDown+Left punch + Right kick
Reverse Harakiri to Manji Blood DanceTekken 5
Back turnedDown+Left punch + Right kick,Hold back+Left punch,Left punch,Left punch,Left punch,Left punch
Reverse Indian StanceTekken 5
Back turnedDown+Left kick + Right kick
Reverse Indian Stance Vacuum DanceTekken 5
Back turned(Indian stance),Left kick + Right kick
OrBack turned(Indian stance),Left kick~Right kick
OrBack turned(Indian stance),Right kick~Left kick
OrBack turned(Indian stance),Back
OrBack turned(Indian stance),Forward
Reverse Manji ButterflyTekken 5
Back turnedUp+Left punch + Right punch
Reverse Meditation Cancel to Back TurnTekken 5
MEDBack~Left kick + Right kick,Back
OrMEDBack~Left kick + Right kick,Forward
Reverse Meditation Cancel Side Step to Back TurnTekken 5
MEDBack~Left kick + Right kick,Up
OrMEDBack~Left kick + Right kick,Down
Reverse Soul StealerTekken 5
Back turnedUp+Left punch + Right kick
Reverse Stone FistsTekken 5
Back turned~Down-back+Right punch,Right punch,Right punch,Right punch,Right punch
Solar Kick Death SlashTekken 5
Forward,Forward+Left punch + Right punch,Down-back+Left punch,Hold down
Solar Kick Face SplitterTekken 5
Forward,Forward+Left punch + Right punch,Up+Right punch + Left kick,Left punch + Right punch
Solar Kick Moonsault SlayerTekken 5
Forward,Forward+Left punch + Right punch,DownDown-forwardForward+Left punch
Solar Kick Quick SlashTekken 5
Forward,Forward+Left punch + Right punch,Down-back+Left punch
Solar Kick Sword Poke WindmillTekken 5
Forward,Forward+Left punch + Right punch,Up+Right punch + Left kick,Left punch
Solar Kick Sword StabTekken 5
Forward,Forward+Left punch + Right punch,Up+Right punch + Left kick
Solar Kick Thunder BladeTekken 5
Forward,Forward+Left punch + Right punch,Up+Right punch + Left kick~Neutral+Right punch + Left kick
Sword Stab ComboTekken 5
Right kick,Right kick,Right punch,Right punch,Left punch
Tackle Sword StabTekken 5
(During tackle),Left punch
Or(During tackle),Right punch
Whirlwind to MeditationTekken 5
Sidestep+Right kick,Left kick + Right kick
Ballerina Kick to Kangaroo KickDR
Left kick,Down+Left kick + Right kick

Damage: 25,30 · High / Mid

Follow-up only

Startup
,36~37f
On block
-10
On hit
+55a / (+44)

31f delay after 1st attacck

Double RoundhouseDR
Right kick,Right kick

Damage: 14,12 · High / High

Follow-up only

Startup
,23f
On block
-5
On hit
-3

Combo from 1st hit with 3f delay

Backfist to Stone FistDR
Forward+Right punch,Hold down-back+Right punch

Damage: 12,9 · High / Mid

Follow-up only

Startup
,17f
On block
-6
On hit
+5

Leads to db+2 extensions

Kamikaze FeintDR
Forward+Left kick + Right kick,Back

Damage: 30 · Mid / Special

Follow-up only

Cancel at earliest on frame 5. Evasive

d/f+1DR
Down-forward+Left punch

Damage: 15 · Mid

Startup
14~15f
On block
-10
On hit
+1
d/f+1,1DR
Down-forward+Left punch,Left punch

Damage: 15,12 · Mid / High

Follow-up only

Startup
,18f
On block
-6
On hit
+5

Combo from 1st hit with 6f delay. Input can be delayed 8f. Move can be delayed 3f

d/f+1,1,1DR
Down-forward+Left punch,Left punch,Left punch

Damage: 15,12,12 · Mid / High / High

Follow-up only

Startup
,18f
On block
-5
On hit
+6

Combo from 2nd CH with 12f delay

Door Knocker to Back Knuckle Slap U CrazyDR
Down-forward+Left punch,Right punch,Hold down-back+Right punch

Damage: 15,12,9 · Mid / High / Mid

Follow-up only

Startup
,14f
On block
-6
On hit
+5

Leads to db+2 extensions

d/f+3DR
Down-forward+Left kick

Damage: 20 · Mid

Startup
17~18f
On block
-10
On hit
+1
d/f+1+2DR
Down-forward+Left punch + Right punch

Damage: 18 · Low

Startup
26~28f
On block
-15
On hit
+0
Counter hit
+26a
d+1,n,DB(1)DR
Down+Left punch,Neutral,Down-back(Left punch)

Damage: 15 · Unblockable mid

Startup
5~6f
On block
!
On hit
-8

Release DB after 1 step

d+1,n,DB(2)DR
Down+Left punch,Neutral,Down-back(Right punch)

Damage: 23 · Unblockable mid

Startup
5~6f
On block
!
On hit
-8

Release DB after 2 steps

d+1,n,DB(3)DR
Down+Left punch,Neutral,Down-back(Left kick)

Damage: 27 · Unblockable mid

Startup
5~6f
On block
!
On hit
+12a

Release DB after 3 steps

d+1,n,DB(4)DR
Down+Left punch,Neutral,Down-back(Right kick)

Damage: 43 · Unblockable mid

Startup
5~6f
On block
!
On hit
+12a

Release DB after 4 steps

d+1,n,DB(5)DR
Down+Left punch,Neutral,Down-backTAG

Damage: 65 · Unblockable mid

Startup
5~6f
On block
!
On hit
+12a

Release DB after 5 steps

Death SlashDR
Down+Left punch,Neutral,Down-back(6)

Damage: 107 · Unblockable mid

Startup
5~6f
On block
!
On hit
+12a

Release DB after 6 steps

d+1+4,~b+1DR
Down+Left punch + Right kick,Hold back+Left punch

Damage: 60,18 · Unblockable mid / Unblockable mid

Follow-up only

Startup
,1~39f
On hit
-60a
d+1+4,~b+1,1DR
Down+Left punch + Right kick,Hold back+Left punch,Left punch

Damage: 60,18,20 · Unblockable mid / Unblockable mid / Unblockable mid

Follow-up only

Startup
,1~18f
On hit
-40a
d+1+4,~b+1,1,1DR
Down+Left punch + Right kick,Hold back+Left punch,Left punch,Left punch

Damage: 60,18,20,21 · Unblockable mid / Unblockable mid / Unblockable mid / Unblockable mid

Follow-up only

Startup
,1~18f
On hit
-40a
d+1+4,~b+1,1,1,1DR
Down+Left punch + Right kick,Hold back+Left punch,Left punch,Left punch,Left punch

Damage: 60,18,20,21,28 · Unblockable mid / Unblockable mid / Unblockable mid / Unblockable mid / Unblockable mid

Follow-up only

Startup
,1~18f
On hit
-40a
~d,n,d/b+3DR
Hold down,Neutral,Down-back+Left kick

Damage: 12 · Low

Startup
15~17f
On block
-18
On hit
-4
Stone FistDR
Hold down-back+Right punch

Damage: 9 · Mid

Startup
14f
On block
-6
On hit
+5
~db+2,2DR
Hold down-back+Right punch,Right punch

Damage: 9,9 · Mid / Mid

Follow-up only

Startup
,4~12f
On block
-15~-7
On hit
-4~+4

Combo from 1st hit

~db+2,2,2DR
Hold down-back+Right punch,Right punch,Right punch

Damage: 9,9,7 · Mid / Mid / Mid

Follow-up only

Startup
,4~12f
On block
-15~-7
On hit
-4~+4

Combo from 1st hit

~db+2,2,2,2DR
Hold down-back+Right punch,Right punch,Right punch,Right punch

Damage: 9,9,7,7 · Mid / Mid / Mid / Mid

Follow-up only

Startup
,4~12f
On block
-15~-7
On hit
-4~+4

Combo from 3rd CH

~db+2,2,2,2,2DR
Hold down-back+Right punch,Right punch,Right punch,Right punch,Right punch

Damage: 9,9,7,7,5 · Mid / Mid / Mid / Mid / Mid

Follow-up only

Startup
,4~12f
On block
-15~-7
On hit
-4~+4

Combo from 4th hit. Combo from 3rd CH

~db+3DR
Hold down-back+Left kick

Damage: 12 · Low

Startup
19f
On block
-24
On hit
-13

8f delay before attack comes out, effective startup i27

~db+3,3DR
Hold down-back+Left kick,Left kick

Damage: 12,7 · Low / Low

Follow-up only

Startup
,10~18f
On block
-23
On hit
-12

Combos from 1st hit

~db+3,3,3DR
Hold down-back+Left kick,Left kick,Left kick

Damage: 12,7,7 · Low / Low / Low

Follow-up only

Startup
,10~18f
On block
-23
On hit
-12

Combo from 2nd CH

~db+3,3,3,3DR
Hold down-back+Left kick,Left kick,Left kick,Left kick

Damage: 12,7,7,5 · Low / Low / Low / Low

Follow-up only

Startup
,10~18f
On block
-23
On hit
-12

Combo from 3rd CH

~db+3,3,3,3,3DR
Hold down-back+Left kick,Left kick,Left kick,Left kick,Left kick

Damage: 12,7,7,5,5 · Low / Low / Low / Low / Low

Follow-up only

Startup
,10~18f
On block
-23
On hit
-12

Combo from 4th CH

Manji Spin Low Kicks Front KickDR
Hold down-back+Left kick,Left kick,Right kick

Damage: 12,7,12 · Low / Low / Mid

Follow-up only

Startup
,12~13f
On block
-4
On hit
+27a / (+17)

Front kick can't be performed on the 1st or 6th low kick

Poison BreathDR
(Bad stomach stance)Left punch

Damage: 25 · Unblockable high

Startup
21~28f
On block
!
On hit
+27a
Bad Stomach to Backflip KickDR
(Bad stomach stance)Left kick

Damage: 23 · Mid

Startup
17~30f
On block
-24
On hit
-13
Counter hit
+37a
b+1DR
Back+Left punch

Damage: 10 · High

Startup
17f
On block
+1
On hit
+12

Can transition to db+3 strings

b+1,1DR
Back+Left punch,Left punch

Damage: 10,10 · High / High

Follow-up only

Startup
,11f
On block
+6
On hit
+7
Counter hit
+17

Combo from 1st hit Can transition to db+3 strings

b+1,1,1DR
Back+Left punch,Left punch,Left punch

Damage: 10,10,10 · High / High / High

Follow-up only

Startup
,11f
On block
+6
On hit
+7
Counter hit
+17

Combo from 1st hit Can transition to db+3 strings

b+1,1,1,1DR
Back+Left punch,Left punch,Left punch,Left punch

Damage: 10,10,10,10 · High / High / High / High

Follow-up only

Startup
,11f
On block
+6
On hit
+7
Counter hit
+17

Combos from 3rd CH

b+1,1,1,1,1DR
Back+Left punch,Left punch,Left punch,Left punch,Left punch

Damage: 10,10,10,10,10 · High / High / High / High / High

Follow-up only

Startup
,11f
On block
+6
On hit
+7
Counter hit
+17

Combo from 4th hit. Combo from 3rd CH

Slap U Silly to Side SpinDR
Back+Left punch,Left kick + Right kick

Damage: 10 · High / Special

Follow-up only

On block
+10g
On hit
+21g

Can be performed from any number of spins except the last one

b+1,1,3+4DR
Back+Left punch,Left punch,Left kick + Right kick

Damage: 10,10 · High / High / Special

Follow-up only

On block
+11g
On hit
+10g
Counter hit
+21g
Side SpinDR
Hold back+Left kick + Right kick

Special

Reduce recovery by 2f with f,f. Evasive. 8 self damage

~b+3+4,3+4DR
Hold back+Left kick + Right kick,Left kick + Right kick

Special / Special

Follow-up only

8 self damage

~b+3+4,3+4,3+4DR
Hold back+Left kick + Right kick,Left kick + Right kick,Left kick + Right kick

Special / Special / Special

Follow-up only

8 self damage

~b+3+4,3+4,3+4,3+4DR
Hold back+Left kick + Right kick,Left kick + Right kick,Left kick + Right kick,Left kick + Right kick

Special / Special / Special / Special

Follow-up only

8 self damage

Spinning EvadeDR
Hold back+Left kick + Right kick,Left kick + Right kick,Left kick + Right kick,Left kick + Right kick,Left kick + Right kick

Special / Special / Special / Special / Special

Follow-up only

8 self damage. 40 self damage in total

Manji DragonflyDR
Up+Left punch + Right punch

Special

Transition to DFG. Actionable after 15f. Actionable after 10f when performing DGF.2 only. Cancel to r12 with db_d_df (js1~10). Can create or close distance with b or f

Death Copter SliceDR
Up-forward+Left punch + Right punch~Down

Damage: 40,25 · Unblockable mid / Unblockable mid

Follow-up only

Startup
,24~25f
On block
!
On hit
+4

Flying for 31f, effective startup i55~56

Death Copter TrickDR
Up-forward+Left punch + Right punch~Back

Damage: 40,35 · Unblockable mid / Unblockable mid

Follow-up only

Startup
,62~63f
On block
!
On hit
-10
Death Copter Trick to Manji DragonflyDR
Up-forward+Left punch + Right punch~Back,Left punch + Right punch

Damage: 40,35 · Unblockable mid / Unblockable mid / Special

Follow-up only

Poison Wind Gold FistDR
Up-forward+Left kick + Right kick,Back+Left punch,Right kick,Hold down-back+Left punch

Damage: 10,8,15,15 · Mid / High / Special mid / Unblockable mid

Follow-up only

Startup
,5~6f
On block
!
On hit
-8

Leads to d+1,n,DB extensions

Poison Wind to FleaDR
Up-forward+Left kick + Right kick,Neutral,Left punch + Right punch

Damage: 10,7 · Mid / Mid

Follow-up only

Startup
,2~60f
On block
-39
On hit
+49a / (+42)
Sword Poke WindmillDR
Back,Back+Left punch~Left punch

Damage: 90,22 · Unblockable mid / Unblockable mid

Follow-up only

Startup
,20~105 / 2~4f
On block
!
On hit
-59a

Cancel early with B on frame 64, possible to double hit

Double SuicideDR
Forward,Forward+Left punch + Right kick,Forward,Forward

Damage: 72,100 · Unblockable mid / Unblockable mid

Follow-up only

Startup
,35~37f
On block
!
On hit
-70a

100 self-damage. Yoshimitsu wins the round on lethal hit

ConfusionDR
Forward,Forward+Left punch + Right kick,Neutral

Special

Holding any direction will result in a stab

Samurai CutterDR
FCHold down-forward+Left punch

Damage: 15 · Unblockable low

Startup
25~26f
On block
!
On hit
+21a
Knee CapDR
FCHold down-forward+Left kick

Damage: 12 · Low

Startup
18f
On block
-16
On hit
+22a

Stagger on block

Indian Stance StormDR
INDLeft punch

Damage: 15 · Unblockable mid

Startup
58~60f
On block
!
On hit
+0
Indian Stance Stone FistsDR
INDRight punch

Damage: 9 · Mid

Startup
4~12f
On block
-15~-7
On hit
-4~+4

Initial spin takes 29f, effective startup i33~41. Leads to DB+2 extensions. Yoshimitsu will teleport BT if the opponent is too close

IND 3DR
INDLeft kick

Damage: 30 · Mid

Startup
56~68f
On block
-27~-16
On hit
+4a / (-6)
Indian Stance CannonDR
INDLeft kick,Left kick + Right kick

Damage: 30,30 · Mid / Mid

Follow-up only

Startup
,29f
On block
-10
On hit
+54a / (+44)
Indian Stance Kangaroo KickDR
INDRight kick

Damage: 30 · Mid

Startup
36~37f
On block
-10
On hit
+55a / (+45)
Indian LevitationDR
INDLeft kick + Right kick(charge level 1)

Special

Allows 8-way directional movement in IND. Continues as long as 3+4 is held. Holding only 3 or 4 then pressing 1, 2 or 1+2 will play different voicelines

Meditation HealingDR
MEDLeft punch + Right punch

Damage: 10 · Unblockable mid

Startup
20~24f
On block
!
On hit
+14a

10f of delay before the attack starts, effective startup i30~34. 20f of delay after the attack recovers. Recovers 12 health

Back HandspringDR
MEDLeft kick + Right kick

Damage: 15 · Mid

Startup
17~42f
On block
-9~+16g
On hit
+42a / (+32)

BT.d+4 guaranteed on meaty block

Meditation HarakiriDR
MEDLeft punch + Right kick

Damage: 60 · Unblockable mid

Startup
29~30f
On block
!
On hit
-32a

Yoshimitsu wins the round on lethal hit

BT 1DR
Back turnedLeft punch

Damage: 15 · High

Startup
8f
On block
-8
On hit
+3
BT 4DR
Back turnedRight kick

Damage: 25 · High

Startup
10f
On block
-8
On hit
+23a / (+13)
BT d+1DR
Back turnedDown+Left punch

Damage: 10 · Low

Startup
10f
On block
-2
On hit
+9
BT d+3DR
Back turnedDown+Left kick

Damage: 12 · Low

Startup
10f
On block
-11
On hit
+3
BT b+3+4DR
Back turnedBack+Left kick + Right kick

Special

8 self damage. Leads to b+3+4 extensions

BT u/b+4DR
Back turnedUp-back+Right kick

Damage: 18 · Mid

Startup
9f
On block
-12
On hit
-1

Jump adds 8f, effective startup i17

BT u+4DR
Back turnedUp+Right kick

Damage: 20 · Mid

Startup
9f
On block
-12
On hit
+33a / (+23)

Jump adds 8f, effective startup i17

BT u/f+1DR
Back turnedUp-forward+Left punch

Damage: 12 · Mid

Startup
18f
On block
-8
On hit
+23a / (+13)

Jump adds 8f, effective startup i17

BT u/f+3DR
Back turnedUp-forward+Left kick

Damage: 25 · Mid

Startup
9f
On block
-12
On hit
+19a / (+9)

Jump adds 8f, effective startup i17

BT u/f+4DR
Back turnedUp-forward+Right kick

Damage: 21 · Mid

Startup
9f
On block
-12
On hit
+33a / (+23)

Jump adds 8f, effective startup i17

Inner PalmDR
SidestepLeft punch

Damage: 21 · Mid

Startup
17~18f
On block
-12
On hit
+2
Counter hit
+27a / (+17)

Sidestep takes 9f, effective startup i26~27

ShrineDR
SidestepRight punch

Damage: 20 · Mid

Startup
18~19f
On block
-9~-10
On hit
+29a / (+19)

Sidestep takes 9f, effective startup i27~28

WhirlwindDR
SidestepRight kick

Damage: 21 · High

Startup
16~17f
On block
-2
On hit
+0
Counter hit
+50a

Sidestep takes 9f, effective startup i25~26. Enter MED -1 +10 +59a r30 with 3+4 on frame 27

Indian Stance HealingDR
(Face up feet towards)Left kick + Right kick

Special

1,2,1DR
Left punch,Right punch,Left punch

Damage: 19 · High / Mid / Mid

Startup
8f
On block
-13
On hit
-2

Self-damage moves like Harakiri are signature. Indian Stance and Meditation provide healing options.

← Choose another fighter

Tekken 5 / Dark Resurrection move and combo archive. Version labels identify documented coverage, not exclusivity. DR only marks confirmed additions. Vanilla frames are not DR measurements. PS2 combo damage comes from the guides; some routes differ in arcade 5.1. Preset 10-hit strings are not guaranteed juggles.

Original character artwork: Namco / Bandai Namco. Portrait source